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| 1 | # // Skill Interaction By FenixFyreX | |
| 2 | # // Ported to RMVXA By IceDragon | |
| 3 | # // Date Ported : 04/06/2012 | |
| 4 | - | # // Port Version : 1.0 |
| 4 | + | # // Port Version : 1.1 |
| 5 | # // To use: | |
| 6 | # // put: | |
| 7 | # // <interact id> | |
| 8 | # // <interact id, id, id...> | |
| 9 | # // in an event comment. | |
| 10 | # // EG1. <interact 51> | |
| 11 | # // EG2. <interact 51, 65, 98, 129> | |
| 12 | module Interaction | |
| 13 | BUTTONS = [:X, :Y, :A, :F5] | |
| 14 | # Do you want to use the HUD? | |
| 15 | USE_HUD = true | |
| 16 | # What icon shows on unassigned buttons? | |
| 17 | NA_ICONINDEX = 359 | |
| 18 | # What button opens the Interaction HUD? | |
| 19 | OPEN_HUD_BUTTON = Input::F6 | |
| 20 | # Game Variable used to store used skill id | |
| 21 | USED_SKILL_ID_VAR = 900 | |
| 22 | end | |
| 23 | class Game_Player < Game_Character | |
| 24 | alias stop_c_button_interact check_event_trigger_there | |
| 25 | def check_event_trigger_there(*args,&block) | |
| 26 | return false if($game_map.interpreter.running?) | |
| 27 | result = false | |
| 28 | front_x = $game_map.x_with_direction(@x, @direction) | |
| 29 | front_y = $game_map.y_with_direction(@y, @direction) | |
| 30 | for event in $game_map.events_xy(front_x, front_y) | |
| 31 | return false if(event.custom_skill_interact?) | |
| 32 | end | |
| 33 | stop_c_button_interact(*args,&block) | |
| 34 | end | |
| 35 | def update_nonmoving(last_moving) | |
| 36 | return if($game_map.interpreter.running?) | |
| 37 | return if(moving?) | |
| 38 | return if(check_touch_event) if(last_moving) | |
| 39 | return if(update_interaction) | |
| 40 | update_encounter if(last_moving) | |
| 41 | end | |
| 42 | def update_interaction | |
| 43 | return if($game_message.busy? || $game_message.visible) | |
| 44 | if Input.trigger?(:C) | |
| 45 | return true if(get_on_off_vehicle) | |
| 46 | return true if(check_action_event) | |
| 47 | end | |
| 48 | Interaction::BUTTONS.each do |button| | |
| 49 | check_event_trigger_interaction(button) if(Input.trigger?(button)) | |
| 50 | end | |
| 51 | end | |
| 52 | - | return(event.interact_comment?(true).include?($game_party.equipped_skills[button])) |
| 52 | + | |
| 53 | return false unless(event.custom_skill_interact?()) | |
| 54 | skl_id = $game_party.equipped_skills[button] | |
| 55 | $game_variables[Interaction::USED_SKILL_ID_VAR] = skl_id | |
| 56 | return(event.interact_comment?(true).include?(skl_id)) | |
| 57 | end | |
| 58 | def check_event_trigger_interaction(button) | |
| 59 | return false if($game_map.interpreter.running?) | |
| 60 | result = false | |
| 61 | front_x = $game_map.x_with_direction(@x, @direction) | |
| 62 | front_y = $game_map.y_with_direction(@y, @direction) | |
| 63 | for event in $game_map.events_xy(front_x, front_y) | |
| 64 | if can_start_event_interact(event,button) | |
| 65 | event.start | |
| 66 | result = true | |
| 67 | end | |
| 68 | end | |
| 69 | if(!result and $game_map.counter?(front_x, front_y)) | |
| 70 | front_x = $game_map.x_with_direction(front_x, @direction) | |
| 71 | front_y = $game_map.y_with_direction(front_y, @direction) | |
| 72 | for event in $game_map.events_xy(front_x, front_y) | |
| 73 | if triggers.include?(event.trigger) and event.priority_type == 1 | |
| 74 | event.start | |
| 75 | result = true | |
| 76 | end | |
| 77 | end | |
| 78 | end | |
| 79 | return result | |
| 80 | end | |
| 81 | end | |
| 82 | class Game_Event < Game_Character | |
| 83 | alias eqkls_setup_page setup_page | |
| 84 | def setup_page(*args,&block) | |
| 85 | eqkls_setup_page(*args,&block) | |
| 86 | @interact_comment = nil | |
| 87 | interact_comment?(true) | |
| 88 | end | |
| 89 | def custom_skill_interact?() | |
| 90 | return interact_comment?(false) | |
| 91 | end | |
| 92 | def interact_comment?(return_data=false) | |
| 93 | if(@interact_comment.nil?) | |
| 94 | @interact_comment = false if(@interact_comment.nil?()) | |
| 95 | if(@list) | |
| 96 | comment_a = [108,408] | |
| 97 | for item in @list | |
| 98 | next unless(comment_a.include?(item.code)) | |
| 99 | case(item.parameters.join(""))
| |
| 100 | when /<interact[ ]*(\d+(?:\s*,\s*\d+)*)>/i | |
| 101 | id_int = $1.to_s.scan(/(\d+)/i).collect{|i|i.join("").to_i}
| |
| 102 | @interact_comment = id_int | |
| 103 | end | |
| 104 | end | |
| 105 | end | |
| 106 | end | |
| 107 | return return_data ? @interact_comment : !!@interact_comment | |
| 108 | end | |
| 109 | end | |
| 110 | class Game_Party < Game_Unit | |
| 111 | attr_accessor :equipped_skills | |
| 112 | alias initialize_equip_skills initialize | |
| 113 | def initialize(*args,&block) | |
| 114 | initialize_equip_skills(*args,&block) | |
| 115 | @equipped_skills = {}
| |
| 116 | end | |
| 117 | def party_skills | |
| 118 | return members.inject([]){|r,m|r+m.skills.collect{|s|s ? s.id : 0}}.uniq
| |
| 119 | end | |
| 120 | def equip_skill(button, id) | |
| 121 | return if @equipped_skills[button] == id | |
| 122 | return unless party_skills.include? id | |
| 123 | return if max_skill_equip(button, id) | |
| 124 | @equipped_skills[button] = id | |
| 125 | end | |
| 126 | def max_skill_equip(button, id) | |
| 127 | if(@equipped_skills.keys.size >= Interaction::BUTTONS.size) | |
| 128 | return true if(!@equipped_skills.keys.include?(button)) | |
| 129 | end | |
| 130 | return false | |
| 131 | end | |
| 132 | alias remove_actor_quip_skills remove_actor | |
| 133 | def remove_actor(*args,&block) | |
| 134 | remove_actor_quip_skills(*args,&block) | |
| 135 | skls = party_skills | |
| 136 | @equipped_skills.each_pair { |key,value|
| |
| 137 | @equipped_skills[key] = nil unless(skls.include?(value)) | |
| 138 | } | |
| 139 | end | |
| 140 | end | |
| 141 | class Scene_Skill | |
| 142 | def equip_skill(button) | |
| 143 | item = @item_window.item | |
| 144 | $game_party.equip_skill(button, item ? item.id : 0) | |
| 145 | if($game_party.equipped_skills.keys.include?(button)) | |
| 146 | Sound.play_ok | |
| 147 | show_equipped_message(button, item) | |
| 148 | else | |
| 149 | Sound.play_buzzer | |
| 150 | end | |
| 151 | end | |
| 152 | def show_equipped_message(button, item) | |
| 153 | @item_window.deactivate | |
| 154 | name = item ? item.name : "" | |
| 155 | butn = button.to_s | |
| 156 | txt = sprintf('%s was equipped to %s.', name, butn)
| |
| 157 | @help_window.set_text(txt) | |
| 158 | 40.times { update_basic }
| |
| 159 | @item_window.activate | |
| 160 | end | |
| 161 | alias skleq_update update | |
| 162 | def update() | |
| 163 | skleq_update() | |
| 164 | update_skill_equip() if(@item_window.active) | |
| 165 | end | |
| 166 | def update_skill_equip | |
| 167 | Interaction::BUTTONS.each{|button|equip_skill(button) if(Input.trigger?(button))}
| |
| 168 | end | |
| 169 | end | |
| 170 | if Interaction::USE_HUD | |
| 171 | class Interact_HUD < Window_Base | |
| 172 | def initialize | |
| 173 | super(0,Graphics.height,Graphics.width,64) | |
| 174 | @buttons = nil | |
| 175 | refresh | |
| 176 | end | |
| 177 | def refresh | |
| 178 | self.contents.clear | |
| 179 | @buttons = $game_party.equipped_skills | |
| 180 | @item_max = Interaction::BUTTONS.size | |
| 181 | for i in 0..@item_max-1 | |
| 182 | draw_item(i) | |
| 183 | end | |
| 184 | end | |
| 185 | def item_rect(index) | |
| 186 | rect = Rect.new(0,0,0,0) | |
| 187 | rect.width = Graphics.width / @item_max | |
| 188 | rect.height = 32 | |
| 189 | rect.x = index*(Graphics.width/@item_max) | |
| 190 | rect.y = 0 | |
| 191 | return rect | |
| 192 | end | |
| 193 | def draw_item(index) | |
| 194 | rect = item_rect(index) | |
| 195 | button = Interaction::BUTTONS[index] | |
| 196 | butn = button.to_s | |
| 197 | draw_text(rect, butn, 0) | |
| 198 | indx = $game_party.equipped_skills[button] | |
| 199 | skl = indx ? $data_skills[indx] : nil | |
| 200 | cw = self.contents.text_size(butn).width+8 | |
| 201 | if(skl) | |
| 202 | draw_item_name(skl,rect.x+cw,rect.y+4) | |
| 203 | else | |
| 204 | draw_icon(Interaction::NA_ICONINDEX,rect.x+cw,rect.y+4) | |
| 205 | end | |
| 206 | end | |
| 207 | def update() | |
| 208 | super() | |
| 209 | refresh if(@buttons != $game_party.equipped_skills) | |
| 210 | end | |
| 211 | end | |
| 212 | class Scene_Map | |
| 213 | alias initialize_interaction start | |
| 214 | def start | |
| 215 | initialize_interaction | |
| 216 | @inter_win = Interact_HUD.new | |
| 217 | end | |
| 218 | alias update_interact_hud update | |
| 219 | def update | |
| 220 | update_interact_hud | |
| 221 | update_inter_win_input | |
| 222 | @inter_win.update if(@inter_win) | |
| 223 | end | |
| 224 | def update_inter_win_input | |
| 225 | return if $game_map.interpreter.running? | |
| 226 | return if @message_window.openness > 0 | |
| 227 | if Input.press?(Interaction::OPEN_HUD_BUTTON) | |
| 228 | @inter_win.y -= 4 unless @inter_win.y <= (Graphics.height-@inter_win.height) | |
| 229 | else | |
| 230 | @inter_win.y += 4 unless @inter_win.y >= Graphics.height | |
| 231 | end | |
| 232 | end | |
| 233 | alias terminate_interwin pre_terminate | |
| 234 | def terminate | |
| 235 | @inter_win.dispose if(@inter_win) | |
| 236 | terminate_interwin | |
| 237 | end | |
| 238 | end | |
| 239 | end # // USE_HUD | |
| 240 | #=■==========================================================================■=# | |
| 241 | # // ● End of File ● // # | |
| 242 | #=■==========================================================================■=# |