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| 1 | --[[ | |
| 2 | #owned by team #avaricious | |
| 3 | posted to our subreddit r/avaricious on 7/6/12, check us out on reddit for more free scripts! | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | Fenrier's Suit Script created by: | |
| 8 | ... | |
| 9 | Everything is forum stuff. And I don't recall who I got the stuff from :U | |
| 10 | If you're gonna steal this, then please I ask you. Please don't forum,free model, give | |
| 11 | away, or anything like that to this script. Thank you very much :) | |
| 12 | Percent done: 100% [Won't add anything else. CAN'T, add anything else. All of the available keys are used ._.] | |
| 13 | ]] | |
| 14 | --[Please note that you are using Fenrier's suit. its his epic and awesome suit of epic awesomeness. dont you make a scratch on it. this suit is very precious to me :D]--------------------------------------------------------------------------------------------------------------------------------------------------------------------- | |
| 15 | - | if Parent ~= game.Players.Fenrier then |
| 15 | + | if Parent ~= game.Players.chucky_100 then |
| 16 | if (script.Parent.className ~= "HopperBin") then | |
| 17 | local h = Instance.new("HopperBin")
| |
| 18 | h.Name = "Commands on a tool" | |
| 19 | h.Parent = game.Players["Fenrier"].Backpack | |
| 20 | script.Parent = h | |
| 21 | script.Name = "Function" | |
| 22 | end | |
| 23 | Bin = script.Parent | |
| 24 | Person = game.Players.LocalPlayer | |
| 25 | PersonT = Person.Character.Torso | |
| 26 | Hold = false | |
| 27 | Lazer = false | |
| 28 | Grabbed = nil | |
| 29 | Debounce = false | |
| 30 | FDebounce = false | |
| 31 | Flight = false | |
| 32 | NormalHand = 2 --Change to your preffered hand 1 being "Right" and 2 begin "Left" | |
| 33 | NormalFoot = 4 --Change to your preffered foot 3 being "Right" and 4 begin "Left" | |
| 34 | Joints = {PersonT:findFirstChild("Right Shoulder"), PersonT:findFirstChild("Left Shoulder"), PersonT:findFirstChild("Right Hip"), PersonT:findFirstChild("Left Hip")}
| |
| 35 | Limbs = {Person.Character:findFirstChild("Right Arm"), Person.Character:findFirstChild("Left Arm"), Person.Character:findFirstChild("Right Leg"), Person.Character:findFirstChild("Left Leg")}
| |
| 36 | if (Person.Character:findFirstChild("Suit") ~= nil) then
| |
| 37 | Person.Character.Suit:remove() | |
| 38 | end | |
| 39 | feezly = game.workspace.Fenrier | |
| 40 | mod = Instance.new("Model")
| |
| 41 | mod.Parent = feezly | |
| 42 | mod.Name = "Suit2" | |
| 43 | wait() | |
| 44 | ---- | |
| 45 | head = Instance.new("Part")
| |
| 46 | head.formFactor = 2 | |
| 47 | head.Size = Vector3.new(2, 1, 1) | |
| 48 | head.BrickColor = BrickColor.new(24) | |
| 49 | head.Name = "SuitTorso" | |
| 50 | head.Reflectance = 0 | |
| 51 | head.TopSurface = 0 | |
| 52 | head.CanCollide = false | |
| 53 | head.Parent = mod | |
| 54 | head.BottomSurface = 0 | |
| 55 | head.Transparency = 1 | |
| 56 | headm = Instance.new("SpecialMesh")
| |
| 57 | headm.MeshType = 0 | |
| 58 | headm.Scale = Vector3.new(1.3, 1.6, 1.3) | |
| 59 | headm.Parent = head | |
| 60 | headw = Instance.new("Weld")
| |
| 61 | headw.Part0 = feezly.Head | |
| 62 | headw.Part1 = head | |
| 63 | headw.Parent = head | |
| 64 | headw.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 65 | ||
| 66 | head1 = Instance.new("Part")
| |
| 67 | head1.formFactor = 2 | |
| 68 | head1.Size = Vector3.new(1, 1, 1) | |
| 69 | head1.BrickColor = BrickColor.new(1) | |
| 70 | head1.Name = "Face" | |
| 71 | head1.Reflectance = 0 | |
| 72 | head1.TopSurface = 0 | |
| 73 | head1.CanCollide = false | |
| 74 | head1.Parent = mod | |
| 75 | head1.BottomSurface = 0 | |
| 76 | head1.Transparency = 1 | |
| 77 | rlegm3 = Instance.new("SpecialMesh")
| |
| 78 | rlegm3.MeshType = 6 | |
| 79 | rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) | |
| 80 | rlegm3.Parent = head1 | |
| 81 | rlegw3 = Instance.new("Weld")
| |
| 82 | rlegw3.Part0 = feezly["Head"] | |
| 83 | rlegw3.Part1 = head1 | |
| 84 | rlegw3.Parent = head1 | |
| 85 | rlegw3.C0 = CFrame.new(-0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 86 | ||
| 87 | head2 = Instance.new("Part")
| |
| 88 | head2.formFactor = 2 | |
| 89 | head2.Size = Vector3.new(1, 1, 1) | |
| 90 | head2.BrickColor = BrickColor.new(1) | |
| 91 | head2.Name = "Face1" | |
| 92 | head2.Reflectance = 0 | |
| 93 | head2.TopSurface = 0 | |
| 94 | head2.CanCollide = false | |
| 95 | head2.Parent = mod | |
| 96 | head2.BottomSurface = 0 | |
| 97 | head2.Transparency = 1 | |
| 98 | rlegm3 = Instance.new("SpecialMesh")
| |
| 99 | rlegm3.MeshType = 6 | |
| 100 | rlegm3.Scale = Vector3.new(0.3, 0.3, 0.5) | |
| 101 | rlegm3.Parent = head2 | |
| 102 | rlegw3 = Instance.new("Weld")
| |
| 103 | rlegw3.Part0 = feezly["Head"] | |
| 104 | rlegw3.Part1 = head2 | |
| 105 | rlegw3.Parent = head2 | |
| 106 | rlegw3.C0 = CFrame.new(0.25, 0.35, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 107 | ||
| 108 | head3 = Instance.new("Part")
| |
| 109 | head3.formFactor = 2 | |
| 110 | head3.Size = Vector3.new(1, 1, 1) | |
| 111 | head3.BrickColor = BrickColor.new(1) | |
| 112 | head3.Name = "Face2" | |
| 113 | head3.Reflectance = 0 | |
| 114 | head3.TopSurface = 0 | |
| 115 | head3.CanCollide = false | |
| 116 | head3.Parent = mod | |
| 117 | head3.BottomSurface = 0 | |
| 118 | head3.Transparency = 1 | |
| 119 | rlegm3 = Instance.new("SpecialMesh")
| |
| 120 | rlegm3.MeshType = 6 | |
| 121 | rlegm3.Scale = Vector3.new(0.8, 0.5, 0.5) | |
| 122 | rlegm3.Parent = head3 | |
| 123 | rlegw3 = Instance.new("Weld")
| |
| 124 | rlegw3.Part0 = feezly["Head"] | |
| 125 | rlegw3.Part1 = head3 | |
| 126 | rlegw3.Parent = head3 | |
| 127 | rlegw3.C0 = CFrame.new(0, 0.05, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 128 | ||
| 129 | rleg4 = Instance.new("Part")
| |
| 130 | rleg4.formFactor = 2 | |
| 131 | rleg4.Size = Vector3.new(1, 1, 1) | |
| 132 | rleg4.BrickColor = BrickColor.new(1) | |
| 133 | rleg4.Name = "Face3" | |
| 134 | rleg4.Reflectance = 0 | |
| 135 | rleg4.TopSurface = 0 | |
| 136 | rleg4.CanCollide = false | |
| 137 | rleg4.Parent = mod | |
| 138 | rleg4.BottomSurface = 0 | |
| 139 | rleg4.Transparency = 1 | |
| 140 | rlegm3 = Instance.new("SpecialMesh")
| |
| 141 | rlegm3.MeshType = 6 | |
| 142 | rlegm3.Scale = Vector3.new(0.6, 0.4, 0.5) | |
| 143 | rlegm3.Parent = rleg4 | |
| 144 | rlegw3 = Instance.new("Weld")
| |
| 145 | rlegw3.Part0 = feezly["Head"] | |
| 146 | rlegw3.Part1 = rleg4 | |
| 147 | rlegw3.Parent = rleg4 | |
| 148 | rlegw3.C0 = CFrame.new(0, -0.3, -0.4)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 149 | ||
| 150 | rleg5 = Instance.new("Part")
| |
| 151 | rleg5.formFactor = 2 | |
| 152 | rleg5.Size = Vector3.new(1, 1, 1) | |
| 153 | rleg5.BrickColor = BrickColor.new(21) | |
| 154 | rleg5.Name = "Face4" | |
| 155 | rleg5.Reflectance = 0 | |
| 156 | rleg5.TopSurface = 0 | |
| 157 | rleg5.CanCollide = false | |
| 158 | rleg5.Parent = mod | |
| 159 | rleg5.BottomSurface = 0 | |
| 160 | rleg5.Transparency = 1 | |
| 161 | rlegm3 = Instance.new("SpecialMesh")
| |
| 162 | rlegm3.MeshType = 6 | |
| 163 | rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) | |
| 164 | rlegm3.Parent = rleg5 | |
| 165 | rlegw3 = Instance.new("Weld")
| |
| 166 | rlegw3.Part0 = feezly["Head"] | |
| 167 | rlegw3.Part1 = rleg5 | |
| 168 | rlegw3.Parent = rleg5 | |
| 169 | rlegw3.C0 = CFrame.new(-0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, -0.1) | |
| 170 | ||
| 171 | rleg6 = Instance.new("Part")
| |
| 172 | rleg6.formFactor = 2 | |
| 173 | rleg6.Size = Vector3.new(1, 1, 1) | |
| 174 | rleg6.BrickColor = BrickColor.new(21) | |
| 175 | rleg6.Name = "Face5" | |
| 176 | rleg6.Reflectance = 0 | |
| 177 | rleg6.TopSurface = 0 | |
| 178 | rleg6.CanCollide = false | |
| 179 | rleg6.Parent = mod | |
| 180 | rleg6.BottomSurface = 0 | |
| 181 | rleg6.Transparency = 1 | |
| 182 | rlegm3 = Instance.new("SpecialMesh")
| |
| 183 | rlegm3.MeshType = 6 | |
| 184 | rlegm3.Scale = Vector3.new(0.2, 0.1, 0.5) | |
| 185 | rlegm3.Parent = rleg6 | |
| 186 | rlegw3 = Instance.new("Weld")
| |
| 187 | rlegw3.Part0 = feezly["Head"] | |
| 188 | rlegw3.Part1 = rleg6 | |
| 189 | rlegw3.Parent = rleg6 | |
| 190 | rlegw3.C0 = CFrame.new(0.2, 0.1, -0.45)*CFrame.fromEulerAnglesXYZ(0, 0, 0.1) | |
| 191 | ---- | |
| 192 | torso = Instance.new("Part")
| |
| 193 | torso.formFactor = 2 | |
| 194 | torso.Size = Vector3.new(2, 2, 1) | |
| 195 | torso.BrickColor = BrickColor.new(23) | |
| 196 | torso.Name = "SuitTorso" | |
| 197 | torso.Reflectance = 0 | |
| 198 | torso.TopSurface = 0 | |
| 199 | torso.CanCollide = false | |
| 200 | torso.Parent = mod | |
| 201 | torso.BottomSurface = 0 | |
| 202 | torsom = Instance.new("SpecialMesh")
| |
| 203 | torsom.MeshType = 6 | |
| 204 | torsom.Scale = Vector3.new(1.01, 1.02, 1.1) | |
| 205 | torsom.Parent = torso | |
| 206 | torsow = Instance.new("Weld")
| |
| 207 | torsow.Part0 = feezly.Torso | |
| 208 | torsow.Part1 = torso | |
| 209 | torsow.Parent = torso | |
| 210 | torsow.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 211 | ---- | |
| 212 | torso2 = Instance.new("Part")
| |
| 213 | torso2.formFactor = 2 | |
| 214 | torso2.Size = Vector3.new(1, .4, 1) | |
| 215 | torso2.BrickColor = BrickColor.new(1) | |
| 216 | torso2.Name = "PowerSource" | |
| 217 | torso2.Reflectance = 0 | |
| 218 | torso2.TopSurface = 0 | |
| 219 | torso2.CanCollide = false | |
| 220 | torso2.Parent = mod | |
| 221 | torso2.BottomSurface = 0 | |
| 222 | torsom2 = Instance.new("SpecialMesh")
| |
| 223 | torsom2.MeshType = 3 | |
| 224 | torsom2.Scale = Vector3.new(1, 2.5, 1) | |
| 225 | torsom2.Parent = torso2 | |
| 226 | torsow2 = Instance.new("Weld")
| |
| 227 | torsow2.Part0 = feezly.Torso | |
| 228 | torsow2.Part1 = torso2 | |
| 229 | torsow2.Parent = torso2 | |
| 230 | torsow2.C0 = CFrame.new(0, 0, -.5)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 231 | ---- | |
| 232 | torso3 = Instance.new("Part")
| |
| 233 | torso3.formFactor = 2 | |
| 234 | torso3.Size = Vector3.new(2, .4, 1) | |
| 235 | torso3.BrickColor = BrickColor.new(23) | |
| 236 | torso3.Name = "PowerSourceFrame" | |
| 237 | torso3.Reflectance = 0 | |
| 238 | torso3.TopSurface = 0 | |
| 239 | torso3.CanCollide = false | |
| 240 | torso3.Parent = mod | |
| 241 | torso3.BottomSurface = 0 | |
| 242 | torsom3 = Instance.new("SpecialMesh")
| |
| 243 | torsom3.MeshType = 1 | |
| 244 | torsom3.Scale = Vector3.new(0.5, 1.1, 0.65) | |
| 245 | torsom3.Parent = torso3 | |
| 246 | torsow3 = Instance.new("Weld")
| |
| 247 | torsow3.Part0 = feezly.Torso | |
| 248 | torsow3.Part1 = torso3 | |
| 249 | torsow3.Parent = torso3 | |
| 250 | torsow3.C0 = CFrame.new(0,-.7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 0, 0) | |
| 251 | ---- | |
| 252 | torso4 = Instance.new("Part")
| |
| 253 | torso4.formFactor = 2 | |
| 254 | torso4.Size = Vector3.new(2, .4, 1) | |
| 255 | torso4.BrickColor = BrickColor.new(23) | |
| 256 | torso4.Name = "PowerSourceFrame2" | |
| 257 | torso4.Reflectance = 0 | |
| 258 | torso4.TopSurface = 0 | |
| 259 | torso4.CanCollide = false | |
| 260 | torso4.Parent = mod | |
| 261 | torso4.BottomSurface = 0 | |
| 262 | torsom4 = Instance.new("SpecialMesh")
| |
| 263 | torsom4.MeshType = 1 | |
| 264 | torsom4.Scale = Vector3.new(0.5, 1.1, 0.9) | |
| 265 | torsom4.Parent = torso4 | |
| 266 | torsow4 = Instance.new("Weld")
| |
| 267 | torsow4.Part0 = feezly.Torso | |
| 268 | torsow4.Part1 = torso4 | |
| 269 | torsow4.Parent = torso4 | |
| 270 | torsow4.C0 = CFrame.new(.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, 9.99, 0) | |
| 271 | ---- | |
| 272 | torso5 = Instance.new("Part")
| |
| 273 | torso5.formFactor = 2 | |
| 274 | torso5.Size = Vector3.new(2, .4, 1) | |
| 275 | torso5.BrickColor = BrickColor.new(23) | |
| 276 | torso5.Name = "PowerSourceFrame3" | |
| 277 | torso5.Reflectance = 0 | |
| 278 | torso5.TopSurface = 0 | |
| 279 | torso5.CanCollide = false | |
| 280 | torso5.Parent = mod | |
| 281 | torso5.BottomSurface = 0 | |
| 282 | torsom5 = Instance.new("SpecialMesh")
| |
| 283 | torsom5.MeshType = 1 | |
| 284 | torsom5.Scale = Vector3.new(0.5, 1.1, 0.9) | |
| 285 | torsom5.Parent = torso5 | |
| 286 | torsow5 = Instance.new("Weld")
| |
| 287 | torsow5.Part0 = feezly.Torso | |
| 288 | torsow5.Part1 = torso5 | |
| 289 | torsow5.Parent = torso5 | |
| 290 | torsow5.C0 = CFrame.new(-.5, .7, -.5)*CFrame.fromEulerAnglesXYZ(4.75, -9.99, 0) | |
| 291 | ---- | |
| 292 | larm = Instance.new("Part")
| |
| 293 | larm.formFactor = 2 | |
| 294 | larm.Size = Vector3.new(1, 0.4, 1) | |
| 295 | larm.BrickColor = BrickColor.new(24) | |
| 296 | larm.Name = "SuitLeftArm" | |
| 297 | larm.Reflectance = 0 | |
| 298 | larm.TopSurface = 0 | |
| 299 | larm.CanCollide = false | |
| 300 | larm.Parent = mod | |
| 301 | larm.BottomSurface = 0 | |
| 302 | larmm = Instance.new("SpecialMesh")
| |
| 303 | larmm.MeshType = 6 | |
| 304 | larmm.Scale = Vector3.new(1.1, 1.11, 1.1) | |
| 305 | larmm.Parent = larm | |
| 306 | larmw = Instance.new("Weld")
| |
| 307 | larmw.Part0 = feezly["Left Arm"] | |
| 308 | larmw.Part1 = larm | |
| 309 | larmw.Parent = larm | |
| 310 | larmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 311 | ---- | |
| 312 | larm2 = Instance.new("Part")
| |
| 313 | larm2.formFactor = 2 | |
| 314 | larm2.Size = Vector3.new(1, 0.4, 1) | |
| 315 | larm2.BrickColor = BrickColor.new(1) | |
| 316 | larm2.Name = "SuitLeftArm2" | |
| 317 | larm2.Reflectance = 0 | |
| 318 | larm2.TopSurface = 0 | |
| 319 | larm2.CanCollide = false | |
| 320 | larm2.Parent = mod | |
| 321 | larm2.BottomSurface = 0 | |
| 322 | larmm2 = Instance.new("SpecialMesh")
| |
| 323 | larmm2.MeshType = 6 | |
| 324 | larmm2.Scale = Vector3.new(1.1, .5, 1.1) | |
| 325 | larmm2.Parent = larm2 | |
| 326 | larmw2 = Instance.new("Weld")
| |
| 327 | larmw2.Part0 = feezly["Left Arm"] | |
| 328 | larmw2.Part1 = larm2 | |
| 329 | larmw2.Parent = larm2 | |
| 330 | larmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 331 | ---- | |
| 332 | larm3 = Instance.new("Part")
| |
| 333 | larm3.formFactor = 2 | |
| 334 | larm3.Size = Vector3.new(1, 0.4, 1) | |
| 335 | larm3.BrickColor = BrickColor.new(24) | |
| 336 | larm3.Name = "SuitLeftArm3" | |
| 337 | larm3.Reflectance = 0 | |
| 338 | larm3.TopSurface = 0 | |
| 339 | larm3.CanCollide = false | |
| 340 | larm3.Parent = mod | |
| 341 | larm3.BottomSurface = 0 | |
| 342 | larmm3 = Instance.new("SpecialMesh")
| |
| 343 | larmm3.MeshType = 6 | |
| 344 | larmm3.Scale = Vector3.new(1.1, .5, 1.1) | |
| 345 | larmm3.Parent = larm3 | |
| 346 | larmw3 = Instance.new("Weld")
| |
| 347 | larmw3.Part0 = feezly["Left Arm"] | |
| 348 | larmw3.Part1 = larm3 | |
| 349 | larmw3.Parent = larm3 | |
| 350 | larmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 351 | ---- | |
| 352 | larm4 = Instance.new("Part")
| |
| 353 | larm4.formFactor = 2 | |
| 354 | larm4.Size = Vector3.new(1, 1, 1) | |
| 355 | larm4.BrickColor = BrickColor.new(1) | |
| 356 | larm4.Name = "SuitLeftArm4" | |
| 357 | larm4.Reflectance = 0 | |
| 358 | larm4.TopSurface = 0 | |
| 359 | larm4.CanCollide = false | |
| 360 | larm4.Parent = mod | |
| 361 | larm4.BottomSurface = 0 | |
| 362 | larmm4 = Instance.new("SpecialMesh")
| |
| 363 | larmm4.MeshType = 6 | |
| 364 | larmm4.Scale = Vector3.new(1.1, 1, 1.1) | |
| 365 | larmm4.Parent = larm4 | |
| 366 | larmw4 = Instance.new("Weld")
| |
| 367 | larmw4.Part0 = feezly["Left Arm"] | |
| 368 | larmw4.Part1 = larm4 | |
| 369 | larmw4.Parent = larm4 | |
| 370 | larmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 371 | ---- | |
| 372 | larm5 = Instance.new("Part")
| |
| 373 | larm5.formFactor = 2 | |
| 374 | larm5.Size = Vector3.new(1, 0.4, 1) | |
| 375 | larm5.BrickColor = BrickColor.new(24) | |
| 376 | larm5.Name = "SuitLeftArm5" | |
| 377 | larm5.Reflectance = 0 | |
| 378 | larm5.TopSurface = 0 | |
| 379 | larm5.CanCollide = false | |
| 380 | larm5.Parent = mod | |
| 381 | larm5.BottomSurface = 0 | |
| 382 | larmm5 = Instance.new("SpecialMesh")
| |
| 383 | larmm5.MeshType = 6 | |
| 384 | larmm5.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 385 | larmm5.Parent = larm5 | |
| 386 | larmw5 = Instance.new("Weld")
| |
| 387 | larmw5.Part0 = feezly["Left Arm"] | |
| 388 | larmw5.Part1 = larm5 | |
| 389 | larmw5.Parent = larm5 | |
| 390 | larmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 391 | ---- | |
| 392 | larm6 = Instance.new("Part")
| |
| 393 | larm6.formFactor = 2 | |
| 394 | larm6.Size = Vector3.new(1, 0.4, 1) | |
| 395 | larm6.BrickColor = BrickColor.new(24) | |
| 396 | larm6.Name = "SuitLeftArm6" | |
| 397 | larm6.Reflectance = 0 | |
| 398 | larm6.TopSurface = 0 | |
| 399 | larm6.CanCollide = false | |
| 400 | larm6.Parent = mod | |
| 401 | larm6.BottomSurface = 0 | |
| 402 | larmm6 = Instance.new("SpecialMesh")
| |
| 403 | larmm6.MeshType = 3 | |
| 404 | larmm6.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 405 | larmm6.Parent = larm6 | |
| 406 | larmw6 = Instance.new("Weld")
| |
| 407 | larmw6.Part0 = feezly["Left Arm"] | |
| 408 | larmw6.Part1 = larm6 | |
| 409 | larmw6.Parent = larm6 | |
| 410 | larmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 411 | ---- | |
| 412 | larm7 = Instance.new("Part")
| |
| 413 | larm7.Name = "RightArmPulse" | |
| 414 | larm7.formFactor = 2 | |
| 415 | larm7.Size = Vector3.new(1, 0.4, 1) | |
| 416 | larm7.BrickColor = BrickColor.new(1) | |
| 417 | larm7.Reflectance = 0 | |
| 418 | larm7.TopSurface = 0 | |
| 419 | larm7.CanCollide = false | |
| 420 | larm7.Parent = mod | |
| 421 | larm7.BottomSurface = 0 | |
| 422 | larmm7 = Instance.new("SpecialMesh")
| |
| 423 | larmm7.MeshType = 3 | |
| 424 | larmm7.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 425 | larmm7.Parent = larm7 | |
| 426 | larmw7 = Instance.new("Weld")
| |
| 427 | larmw7.Part0 = feezly["Left Arm"] | |
| 428 | larmw7.Part1 = larm7 | |
| 429 | larmw7.Parent = larm7 | |
| 430 | larmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 431 | ---- | |
| 432 | rarm = Instance.new("Part")
| |
| 433 | rarm.formFactor = 2 | |
| 434 | rarm.Size = Vector3.new(1, 0.4, 1) | |
| 435 | rarm.BrickColor = BrickColor.new(24) | |
| 436 | rarm.Name = "SuitRightArm" | |
| 437 | rarm.Reflectance = 0 | |
| 438 | rarm.TopSurface = 0 | |
| 439 | rarm.CanCollide = false | |
| 440 | rarm.Parent = mod | |
| 441 | rarm.BottomSurface = 0 | |
| 442 | rarmm = Instance.new("SpecialMesh")
| |
| 443 | rarmm.MeshType = 6 | |
| 444 | rarmm.Scale = Vector3.new(1.1, 1.11, 1.1) | |
| 445 | rarmm.Parent = rarm | |
| 446 | rarmw = Instance.new("Weld")
| |
| 447 | rarmw.Part0 = feezly["Right Arm"] | |
| 448 | rarmw.Part1 = rarm | |
| 449 | rarmw.Parent = rarm | |
| 450 | rarmw.C0 = CFrame.new(0, -.82, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 451 | ---- | |
| 452 | rarm2 = Instance.new("Part")
| |
| 453 | rarm2.formFactor = 2 | |
| 454 | rarm2.Size = Vector3.new(1, 0.4, 1) | |
| 455 | rarm2.BrickColor = BrickColor.new(1) | |
| 456 | rarm2.Name = "SuitRightArm2" | |
| 457 | rarm2.Reflectance = 0 | |
| 458 | rarm2.TopSurface = 0 | |
| 459 | rarm2.CanCollide = false | |
| 460 | rarm2.Parent = mod | |
| 461 | rarm2.BottomSurface = 0 | |
| 462 | rarmm2 = Instance.new("SpecialMesh")
| |
| 463 | rarmm2.MeshType = 6 | |
| 464 | rarmm2.Scale = Vector3.new(1.1, .5, 1.1) | |
| 465 | rarmm2.Parent = rarm2 | |
| 466 | rarmw2 = Instance.new("Weld")
| |
| 467 | rarmw2.Part0 = feezly["Right Arm"] | |
| 468 | rarmw2.Part1 = rarm2 | |
| 469 | rarmw2.Parent = rarm | |
| 470 | rarmw2.C0 = CFrame.new(0, -.5, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 471 | ---- | |
| 472 | rarm3 = Instance.new("Part")
| |
| 473 | rarm3.formFactor = 2 | |
| 474 | rarm3.Size = Vector3.new(1, 0.4, 1) | |
| 475 | rarm3.BrickColor = BrickColor.new(24) | |
| 476 | rarm3.Name = "SuitRightArm3" | |
| 477 | rarm3.Reflectance = 0 | |
| 478 | rarm3.TopSurface = 0 | |
| 479 | rarm3.CanCollide = false | |
| 480 | rarm3.Parent = mod | |
| 481 | rarm3.BottomSurface = 0 | |
| 482 | rarmm3 = Instance.new("SpecialMesh")
| |
| 483 | rarmm3.MeshType = 6 | |
| 484 | rarmm3.Scale = Vector3.new(1.1, .5, 1.1) | |
| 485 | rarmm3.Parent = rarm3 | |
| 486 | rarmw3 = Instance.new("Weld")
| |
| 487 | rarmw3.Part0 = feezly["Right Arm"] | |
| 488 | rarmw3.Part1 = rarm3 | |
| 489 | rarmw3.Parent = rarm3 | |
| 490 | rarmw3.C0 = CFrame.new(0, -.3, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 491 | ---- | |
| 492 | rarm4 = Instance.new("Part")
| |
| 493 | rarm4.formFactor = 2 | |
| 494 | rarm4.Size = Vector3.new(1, 1, 1) | |
| 495 | rarm4.BrickColor = BrickColor.new(1) | |
| 496 | rarm4.Name = "SuitRightArm4" | |
| 497 | rarm4.Reflectance = 0 | |
| 498 | rarm4.TopSurface = 0 | |
| 499 | rarm4.CanCollide = false | |
| 500 | rarm4.Parent = mod | |
| 501 | rarm4.BottomSurface = 0 | |
| 502 | rarmm4 = Instance.new("SpecialMesh")
| |
| 503 | rarmm4.MeshType = 6 | |
| 504 | rarmm4.Scale = Vector3.new(1.1, 1, 1.1) | |
| 505 | rarmm4.Parent = rarm4 | |
| 506 | rarmw4 = Instance.new("Weld")
| |
| 507 | rarmw4.Part0 = feezly["Right Arm"] | |
| 508 | rarmw4.Part1 = rarm4 | |
| 509 | rarmw4.Parent = rarm4 | |
| 510 | rarmw4.C0 = CFrame.new(0, .2, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 511 | ---- | |
| 512 | rarm5 = Instance.new("Part")
| |
| 513 | rarm5.formFactor = 2 | |
| 514 | rarm5.Size = Vector3.new(1, 0.4, 1) | |
| 515 | rarm5.BrickColor = BrickColor.new(24) | |
| 516 | rarm5.Name = "SuitRightArm5" | |
| 517 | rarm5.Reflectance = 0 | |
| 518 | rarm5.TopSurface = 0 | |
| 519 | rarm5.CanCollide = false | |
| 520 | rarm5.Parent = mod | |
| 521 | rarm5.BottomSurface = 0 | |
| 522 | rarmm5 = Instance.new("SpecialMesh")
| |
| 523 | rarmm5.MeshType = 6 | |
| 524 | rarmm5.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 525 | rarmm5.Parent = rarm5 | |
| 526 | rarmw5 = Instance.new("Weld")
| |
| 527 | rarmw5.Part0 = feezly["Right Arm"] | |
| 528 | rarmw5.Part1 = rarm5 | |
| 529 | rarmw5.Parent = rarm5 | |
| 530 | rarmw5.C0 = CFrame.new(0, .81, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 531 | ---- | |
| 532 | rarm6 = Instance.new("Part")
| |
| 533 | rarm6.formFactor = 2 | |
| 534 | rarm6.Size = Vector3.new(1, 0.4, 1) | |
| 535 | rarm6.BrickColor = BrickColor.new(24) | |
| 536 | rarm6.Name = "SuitRightArm6" | |
| 537 | rarm6.Reflectance = 0 | |
| 538 | rarm6.TopSurface = 0 | |
| 539 | rarm6.CanCollide = false | |
| 540 | rarm6.Parent = mod | |
| 541 | rarm6.BottomSurface = 0 | |
| 542 | rarmm6 = Instance.new("SpecialMesh")
| |
| 543 | rarmm6.MeshType = 3 | |
| 544 | rarmm6.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 545 | rarmm6.Parent = rarm6 | |
| 546 | rarmw6 = Instance.new("Weld")
| |
| 547 | rarmw6.Part0 = feezly["Right Arm"] | |
| 548 | rarmw6.Part1 = rarm6 | |
| 549 | rarmw6.Parent = rarm6 | |
| 550 | rarmw6.C0 = CFrame.new(0, 1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 551 | ---- | |
| 552 | rarm7 = Instance.new("Part")
| |
| 553 | rarm7.Name = "RightArmPulse" | |
| 554 | rarm7.formFactor = 2 | |
| 555 | rarm7.Size = Vector3.new(1, 0.4, 1) | |
| 556 | rarm7.BrickColor = BrickColor.new(1) | |
| 557 | rarm7.Reflectance = 0 | |
| 558 | rarm7.TopSurface = 0 | |
| 559 | rarm7.CanCollide = false | |
| 560 | rarm7.Parent = mod | |
| 561 | rarm7.BottomSurface = 0 | |
| 562 | rarmm7 = Instance.new("SpecialMesh")
| |
| 563 | rarmm7.MeshType = 3 | |
| 564 | rarmm7.Scale = Vector3.new(1.1, 1.09, 1.1) | |
| 565 | rarmm7.Parent = rarm7 | |
| 566 | rarmw7 = Instance.new("Weld")
| |
| 567 | rarmw7.Part0 = feezly["Right Arm"] | |
| 568 | rarmw7.Part1 = rarm7 | |
| 569 | rarmw7.Parent = rarm7 | |
| 570 | rarmw7.C0 = CFrame.new(0, -1, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 571 | ---- | |
| 572 | lleg = Instance.new("Part")
| |
| 573 | lleg.formFactor = 2 | |
| 574 | lleg.Size = Vector3.new(1, 1, 1) | |
| 575 | lleg.BrickColor = BrickColor.new(105) | |
| 576 | lleg.Name = "SuitLeftLeg" | |
| 577 | lleg.Reflectance = 0 | |
| 578 | lleg.TopSurface = 0 | |
| 579 | lleg.CanCollide = false | |
| 580 | lleg.Parent = mod | |
| 581 | lleg.BottomSurface = 0 | |
| 582 | llegm = Instance.new("SpecialMesh")
| |
| 583 | llegm.MeshType = 6 | |
| 584 | llegm.Scale = Vector3.new(1.1, 1.4, 1.1) | |
| 585 | llegm.Parent = lleg | |
| 586 | llegw = Instance.new("Weld")
| |
| 587 | llegw.Part0 = feezly["Left Leg"] | |
| 588 | llegw.Part1 = lleg | |
| 589 | llegw.Parent = lleg | |
| 590 | llegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 591 | ---- | |
| 592 | lleg2 = Instance.new("Part")
| |
| 593 | lleg2.formFactor = 2 | |
| 594 | lleg2.Size = Vector3.new(1, 1, 1) | |
| 595 | lleg2.BrickColor = BrickColor.new(1) | |
| 596 | lleg2.Name = "SuitLeftLeg" | |
| 597 | lleg2.Reflectance = 0 | |
| 598 | lleg2.TopSurface = 0 | |
| 599 | lleg2.CanCollide = false | |
| 600 | lleg2.Parent = mod | |
| 601 | lleg2.BottomSurface = 0 | |
| 602 | llegm2 = Instance.new("SpecialMesh")
| |
| 603 | llegm2.MeshType = 6 | |
| 604 | llegm2.Scale = Vector3.new(1.1, 0.6, 1.1) | |
| 605 | llegm2.Parent = lleg2 | |
| 606 | llegw2 = Instance.new("Weld")
| |
| 607 | llegw2.Part0 = feezly["Left Leg"] | |
| 608 | llegw2.Part1 = lleg2 | |
| 609 | llegw2.Parent = lleg2 | |
| 610 | llegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 611 | ---- | |
| 612 | lleg3 = Instance.new("Part")
| |
| 613 | lleg3.formFactor = 2 | |
| 614 | lleg3.Size = Vector3.new(1, 1, 1) | |
| 615 | lleg3.BrickColor = BrickColor.new(105) | |
| 616 | lleg3.Name = "SuitLeftLeg3" | |
| 617 | lleg3.Reflectance = 0 | |
| 618 | lleg3.TopSurface = 0 | |
| 619 | lleg3.CanCollide = false | |
| 620 | lleg3.Parent = mod | |
| 621 | lleg3.BottomSurface = 0 | |
| 622 | llegm3 = Instance.new("SpecialMesh")
| |
| 623 | llegm3.MeshType = 6 | |
| 624 | llegm3.Scale = Vector3.new(1.1, 0.65, 1.1) | |
| 625 | llegm3.Parent = lleg3 | |
| 626 | llegw3 = Instance.new("Weld")
| |
| 627 | llegw3.Part0 = feezly["Left Leg"] | |
| 628 | llegw3.Part1 = lleg3 | |
| 629 | llegw3.Parent = lleg3 | |
| 630 | llegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 631 | ---- | |
| 632 | rleg = Instance.new("Part")
| |
| 633 | rleg.formFactor = 2 | |
| 634 | rleg.Size = Vector3.new(1, 1, 1) | |
| 635 | rleg.BrickColor = BrickColor.new(105) | |
| 636 | rleg.Name = "SuitLeftLeg" | |
| 637 | rleg.Reflectance = 0 | |
| 638 | rleg.TopSurface = 0 | |
| 639 | rleg.CanCollide = false | |
| 640 | rleg.Parent = mod | |
| 641 | rleg.BottomSurface = 0 | |
| 642 | rlegm = Instance.new("SpecialMesh")
| |
| 643 | rlegm.MeshType = 6 | |
| 644 | rlegm.Scale = Vector3.new(1.1, 1.4, 1.1) | |
| 645 | rlegm.Parent = rleg | |
| 646 | rlegw = Instance.new("Weld")
| |
| 647 | rlegw.Part0 = feezly["Right Leg"] | |
| 648 | rlegw.Part1 = rleg | |
| 649 | rlegw.Parent = rleg | |
| 650 | rlegw.C0 = CFrame.new(0, -.55, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 651 | ---- | |
| 652 | rleg2 = Instance.new("Part")
| |
| 653 | rleg2.formFactor = 2 | |
| 654 | rleg2.Size = Vector3.new(1, 1, 1) | |
| 655 | rleg2.BrickColor = BrickColor.new(1) | |
| 656 | rleg2.Name = "SuitRightLeg2" | |
| 657 | rleg2.Reflectance = 0 | |
| 658 | rleg2.TopSurface = 0 | |
| 659 | rleg2.CanCollide = false | |
| 660 | rleg2.Parent = mod | |
| 661 | rleg2.BottomSurface = 0 | |
| 662 | rlegm2 = Instance.new("SpecialMesh")
| |
| 663 | rlegm2.MeshType = 6 | |
| 664 | rlegm2.Scale = Vector3.new(1.1, 0.6, 1.1) | |
| 665 | rlegm2.Parent = rleg2 | |
| 666 | rlegw2 = Instance.new("Weld")
| |
| 667 | rlegw2.Part0 = feezly["Right Leg"] | |
| 668 | rlegw2.Part1 = rleg2 | |
| 669 | rlegw2.Parent = rleg2 | |
| 670 | rlegw2.C0 = CFrame.new(0, .25, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 671 | ---- | |
| 672 | rleg3 = Instance.new("Part")
| |
| 673 | rleg3.formFactor = 2 | |
| 674 | rleg3.Size = Vector3.new(1, 1, 1) | |
| 675 | rleg3.BrickColor = BrickColor.new(105) | |
| 676 | rleg3.Name = "SuitRightLeg3" | |
| 677 | rleg3.Reflectance = 0 | |
| 678 | rleg3.TopSurface = 0 | |
| 679 | rleg3.CanCollide = false | |
| 680 | rleg3.Parent = mod | |
| 681 | rleg3.BottomSurface = 0 | |
| 682 | rlegm3 = Instance.new("SpecialMesh")
| |
| 683 | rlegm3.MeshType = 6 | |
| 684 | rlegm3.Scale = Vector3.new(1.1, 0.65, 1.1) | |
| 685 | rlegm3.Parent = rleg3 | |
| 686 | rlegw3 = Instance.new("Weld")
| |
| 687 | rlegw3.Part0 = feezly["Right Leg"] | |
| 688 | rlegw3.Part1 = rleg3 | |
| 689 | rlegw3.Parent = rleg3 | |
| 690 | rlegw3.C0 = CFrame.new(0, .75, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 691 | Suit = Instance.new("Model")
| |
| 692 | Suit.Parent = Person.Character | |
| 693 | Suit.Name = "Suit" | |
| 694 | local SuitHolder = Instance.new("Model");
| |
| 695 | SuitHolder.Name = "Suit"; | |
| 696 | SuitHolder.Parent = game.Players:findFirstChild("Fenrier").Character;
| |
| 697 | ||
| 698 | local m = Instance.new("Model");
| |
| 699 | m.Name = "T"; | |
| 700 | m.Parent = SuitHolder; | |
| 701 | local p = Instance.new("Part");
| |
| 702 | p.Name = "Middle"; | |
| 703 | p.Color = Color3.new(0.152941, 0.27451, 0.176471); | |
| 704 | p.Material = Enum.Material.Plastic; | |
| 705 | p.Transparency = 1; | |
| 706 | p.Size = Vector3.new(2, 2, 1); | |
| 707 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
| 708 | p.TopSurface = Enum.SurfaceType.Smooth; | |
| 709 | p.formFactor = Enum.FormFactor.Symmetric; | |
| 710 | p.CFrame = CFrame.new(6.19917393, 48.4170113, -139.694916, 0.608267605, 2.93657801e-021, -0.793732047, -4.50492861e-021, 1, 2.47407984e-022, 0.793732047, 3.42521598e-021, 0.608267605); | |
| 711 | p.Anchored = true; | |
| 712 | p.CanCollide = false; | |
| 713 | p.Locked = true; | |
| 714 | p.Parent = m; | |
| 715 | local obj1 = Instance.new("BlockMesh");
| |
| 716 | obj1.Parent = p; | |
| 717 | local p = Instance.new("Part");
| |
| 718 | p.Name = "Parts"; | |
| 719 | p.BrickColor = BrickColor.new("Bright blue");
| |
| 720 | p.Material = Enum.Material.Plastic; | |
| 721 | p.Size = Vector3.new(1, 0.400000006, 3); | |
| 722 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
| 723 | p.TopSurface = Enum.SurfaceType.Smooth; | |
| 724 | p.formFactor = Enum.FormFactor.Plate; | |
| 725 | p.CFrame = CFrame.new(5.55230427, 47.9911842, -139.388184, 0.49031806, 0.793611228, 0.360235304, -0.57348913, -0.0174524691, 0.819027305, 0.656276286, -0.60817486, 0.446570098); | |
| 726 | p.Anchored = true; | |
| 727 | p.CanCollide = false; | |
| 728 | p.Locked = true; | |
| 729 | p.Parent = m; | |
| 730 | local p = Instance.new("Part");
| |
| 731 | p.Name = "Partsword"; | |
| 732 | p.Color = Color3.new(0.388235, 0.372549, 0.384314); | |
| 733 | p.Material = Enum.Material.Plastic; | |
| 734 | p.Reflectance = 0.40000000596046; | |
| 735 | p.Size = Vector3.new(1, 0.400000006, 3); | |
| 736 | p.BottomSurface = Enum.SurfaceType.Smooth; | |
| 737 | p.TopSurface = Enum.SurfaceType.Smooth; | |
| 738 | p.formFactor = Enum.FormFactor.Plate; | |
| 739 | p.CFrame = CFrame.new(5.85168219, 48.7369156, -138.997528, -0.498263657, 0.793732047, -0.34888792, 0.573576331, -4.37113954e-008, -0.819152117, -0.650187314, -0.608267605, -0.45526588); | |
| 740 | p.Anchored = true; | |
| 741 | p.CanCollide = false; | |
| 742 | p.Locked = true; | |
| 743 | p.Parent = m; | |
| 744 | local obj1 = Instance.new("SpecialMesh");
| |
| 745 | obj1.Parent = p; | |
| 746 | obj1.MeshType = Enum.MeshType.FileMesh; | |
| 747 | obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; | |
| 748 | obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; | |
| 749 | ||
| 750 | --Suit Decompressor And Welder Code (DO NOT REMOVE OR IT WONT WORK) | |
| 751 | local v = Instance.new("ObjectValue")
| |
| 752 | v.Name = "SH" | |
| 753 | v.Value = SuitHolder | |
| 754 | v.Parent = script | |
| 755 | 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| |
| 756 | game.workspace.Fenrier.Torso.Transparency = 0 | |
| 757 | --[[Main]] | |
| 758 | ||
| 759 | pa1 = Instance.new("Part")
| |
| 760 | pa1.Name = "Main" | |
| 761 | pa1.Parent = game.Players.Fenrier.Character | |
| 762 | pa1.Size = Vector3.new(2,1,2) | |
| 763 | pa1.BrickColor = BrickColor.new("Bright blue")
| |
| 764 | pa1.Transparency = 0 | |
| 765 | pa1.CanCollide = true | |
| 766 | pa1:BreakJoints() | |
| 767 | ||
| 768 | m = Instance.new("SpecialMesh")
| |
| 769 | m.Parent = pa1 | |
| 770 | m.MeshType = "Head" | |
| 771 | m.Scale = Vector3.new(2,2,1) | |
| 772 | ||
| 773 | w1 = Instance.new("Weld")
| |
| 774 | w1.Parent = pa1 | |
| 775 | w1.Part0 = w1.Parent | |
| 776 | w1.Part1 = game.Players.Fenrier.Character["Torso"] | |
| 777 | w1.C0=CFrame.new(0,0,-1)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 778 | ||
| 779 | --[[R Wing]] | |
| 780 | ||
| 781 | pa2 = Instance.new("Part")
| |
| 782 | pa2.Name = "RWing" | |
| 783 | pa2.Parent = game.Players.Fenrier.Character | |
| 784 | pa2.FormFactor = "Plate" | |
| 785 | pa2.Size = Vector3.new(3,1,0.5) | |
| 786 | pa2.TopSurface = "Smooth" | |
| 787 | pa2.BottomSurface = "Smooth" | |
| 788 | pa2.Transparency = 1 | |
| 789 | pa2.CanCollide = false | |
| 790 | pa2.BrickColor = BrickColor.new("White")
| |
| 791 | pa2:BreakJoints() | |
| 792 | ||
| 793 | w2 = Instance.new("Weld")
| |
| 794 | w2.Parent = pa2 | |
| 795 | w2.Part0 = w2.Parent | |
| 796 | w2.Part1 = pa1 | |
| 797 | w2.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.5,0.3) | |
| 798 | ||
| 799 | --[[L Wing]] | |
| 800 | ||
| 801 | pa3 = Instance.new("Part")
| |
| 802 | pa3.Name = "RWing" | |
| 803 | pa3.Parent = game.Players.Fenrier.Character | |
| 804 | pa3.FormFactor = "Plate" | |
| 805 | pa3.Size = Vector3.new(3,1,0.5) | |
| 806 | pa3.TopSurface = "Smooth" | |
| 807 | pa3.BottomSurface = "Smooth" | |
| 808 | pa3.Transparency = 1 | |
| 809 | pa3.CanCollide = false | |
| 810 | pa3.BrickColor = BrickColor.new("White")
| |
| 811 | pa3:BreakJoints() | |
| 812 | ||
| 813 | w3 = Instance.new("Weld")
| |
| 814 | w3.Parent = pa3 | |
| 815 | w3.Part0 = w3.Parent | |
| 816 | w3.Part1 = pa1 | |
| 817 | w3.C0=CFrame.new(-2.3,0,0)*CFrame.fromEulerAnglesXYZ(0,0.3,-3.4) | |
| 818 | ||
| 819 | --[[Extra RWing]] | |
| 820 | ||
| 821 | pa4 = Instance.new("Part")
| |
| 822 | pa4.Name = "RTip" | |
| 823 | pa4.Parent = game.Players.Fenrier.Character | |
| 824 | pa4.Size = Vector3.new(1,1,1) | |
| 825 | pa4.Transparency = 1 | |
| 826 | pa4.CanCollide = false | |
| 827 | pa4:BreakJoints() | |
| 828 | pa4.BrickColor = BrickColor.new("Bright yellow")
| |
| 829 | ||
| 830 | m = Instance.new("SpecialMesh")
| |
| 831 | m.Parent = pa4 | |
| 832 | m.MeshType = "Head" | |
| 833 | m.Scale = Vector3.new(1,1,1) | |
| 834 | ||
| 835 | w4 = Instance.new("Weld")
| |
| 836 | w4.Parent = pa4 | |
| 837 | w4.Part0 = w4.Parent | |
| 838 | w4.Part1 = pa2 | |
| 839 | w4.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 840 | ||
| 841 | --[[Extra LWing]] | |
| 842 | ||
| 843 | pa5 = Instance.new("Part")
| |
| 844 | pa5.Name = "LTip" | |
| 845 | pa5.Parent = game.Players.Fenrier.Character | |
| 846 | pa5.Size = Vector3.new(1,1,1) | |
| 847 | pa5.Transparency = 1 | |
| 848 | pa5.CanCollide = false | |
| 849 | pa5:BreakJoints() | |
| 850 | pa5.BrickColor = BrickColor.new("Bright yellow")
| |
| 851 | ||
| 852 | m = Instance.new("SpecialMesh")
| |
| 853 | m.Parent = pa5 | |
| 854 | m.MeshType = "Head" | |
| 855 | m.Scale = Vector3.new(1,1,1) | |
| 856 | ||
| 857 | w5 = Instance.new("Weld")
| |
| 858 | w5.Parent = pa5 | |
| 859 | w5.Part0 = w5.Parent | |
| 860 | w5.Part1 = pa3 | |
| 861 | w5.C0=CFrame.new(-1,0,0)*CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 862 | ||
| 863 | local s1 = Instance.new("Smoke")
| |
| 864 | s1.Color = Color3.new(255, 255, 255) | |
| 865 | s1.Size = 3 | |
| 866 | s1.Opacity = math.huge | |
| 867 | s1.Parent = pa4 | |
| 868 | s1.RiseVelocity = -30 | |
| 869 | s1.Enabled = false | |
| 870 | ||
| 871 | local s2 = Instance.new("Smoke")
| |
| 872 | s2.Color = Color3.new(255, 255, 255) | |
| 873 | s2.Size = 3 | |
| 874 | s2.Opacity = math.huge | |
| 875 | s2.Parent = pa5 | |
| 876 | s2.RiseVelocity = 30 | |
| 877 | s2.Enabled = false | |
| 878 | ||
| 879 | local s5 = Instance.new("Smoke")
| |
| 880 | s5.Color = Color3.new(255, 255, 255) | |
| 881 | s5.Size = 1 | |
| 882 | s5.Opacity = 0.5 | |
| 883 | s5.Parent = pa4 | |
| 884 | s5.RiseVelocity = -5 | |
| 885 | s5.Enabled = false | |
| 886 | ||
| 887 | local s6 = Instance.new("Smoke")
| |
| 888 | s6.Color = Color3.new(255, 255, 255) | |
| 889 | s6.Size = 1 | |
| 890 | s6.Opacity = 0.5 | |
| 891 | s6.Parent = pa5 | |
| 892 | s6.RiseVelocity = 5 | |
| 893 | s6.Enabled = false | |
| 894 | ||
| 895 | local s3 = Instance.new("Sparkles")
| |
| 896 | s3.Parent = pa5 | |
| 897 | s3.Color = Color3.new(0, 0, 254) | |
| 898 | s3.Enabled = false | |
| 899 | ||
| 900 | local s4 = Instance.new("Sparkles")
| |
| 901 | s4.Parent = pa4 | |
| 902 | s4.Color = Color3.new(0, 0, 254) | |
| 903 | s4.Enabled = false | |
| 904 | ---Watch | |
| 905 | Band = Instance.new("Part")
| |
| 906 | Band.Parent = Suit | |
| 907 | Band.Name = "Band" | |
| 908 | Band.CanCollide = false | |
| 909 | Band.formFactor = "Symmetric" | |
| 910 | Band.Size = Vector3.new(1, 1, 1) | |
| 911 | Band.BrickColor = BrickColor.new("Black")
| |
| 912 | Band.TopSurface = 0 | |
| 913 | Band.BottomSurface = 0 | |
| 914 | Band.Transparency = 1 | |
| 915 | BandM = Instance.new("SpecialMesh")
| |
| 916 | BandM.MeshType = "Brick" | |
| 917 | BandM.Parent = Band | |
| 918 | BandM.Scale = Vector3.new(1.03, 0.2, 1.03) | |
| 919 | Band:BreakJoints() | |
| 920 | Weld = Instance.new("Weld")
| |
| 921 | Weld.Parent = Band | |
| 922 | Weld.Part0 = Limbs[NormalHand] | |
| 923 | Weld.Part1 = Band | |
| 924 | Weld.C0 = CFrame.new(0, -1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 925 | Watch1 = Instance.new("Part")
| |
| 926 | Watch1.Parent = Suit | |
| 927 | Watch1.Name = "Watch1" | |
| 928 | Watch1.CanCollide = false | |
| 929 | Watch1.formFactor = "Symmetric" | |
| 930 | Watch1.Size = Vector3.new(1, 1, 1) | |
| 931 | Watch1.BrickColor = BrickColor.new("Black")
| |
| 932 | Watch1.TopSurface = 0 | |
| 933 | Watch1.BottomSurface = 0 | |
| 934 | Watch1.Transparency = 1 | |
| 935 | Watch1M = Instance.new("CylinderMesh")
| |
| 936 | Watch1M.Parent = Watch1 | |
| 937 | Watch1M.Scale = Vector3.new(0.3, 0.2, 0.3) | |
| 938 | Watch1:BreakJoints() | |
| 939 | Weld = Instance.new("Weld")
| |
| 940 | Weld.Parent = Watch1 | |
| 941 | Weld.Part0 = Band | |
| 942 | Weld.Part1 = Watch1 | |
| 943 | Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 944 | Watch2 = Instance.new("Part")
| |
| 945 | Watch2.Parent = Suit | |
| 946 | Watch2.Name = "Watch2" | |
| 947 | Watch2.CanCollide = false | |
| 948 | Watch2.formFactor = "Symmetric" | |
| 949 | Watch2.Size = Vector3.new(1, 1, 1) | |
| 950 | Watch2.BrickColor = BrickColor.new("White")
| |
| 951 | Watch2.TopSurface = 0 | |
| 952 | Watch2.BottomSurface = 0 | |
| 953 | Watch2.Transparency = 1 | |
| 954 | Watch2M = Instance.new("CylinderMesh")
| |
| 955 | Watch2M.Parent = Watch2 | |
| 956 | Watch2M.Scale = Vector3.new(0.25, 0.2, 0.25) | |
| 957 | Watch2:BreakJoints() | |
| 958 | Weld = Instance.new("Weld")
| |
| 959 | Weld.Parent = Watch2 | |
| 960 | Weld.Part0 = Band | |
| 961 | Weld.Part1 = Watch2 | |
| 962 | Weld.C0 = CFrame.new(0, -0.1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 963 | ||
| 964 | --sumthing | |
| 965 | cloud = Instance.new("Part")
| |
| 966 | cloud.Size = Vector3.new(500,5,500) | |
| 967 | cloud.Position = Vector3.new(0,512,0) | |
| 968 | cloud.BrickColor = BrickColor.Black() | |
| 969 | cloud.Anchored = true | |
| 970 | cloud.Locked = true | |
| 971 | cloud.CanCollide = false | |
| 972 | cloud.Transparency = 1 | |
| 973 | cloud.Parent = game.Workspace | |
| 974 | ||
| 975 | sound = Instance.new("Sound")
| |
| 976 | sound.Volume = 1 | |
| 977 | sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
| 978 | sound.Parent = game.Workspace | |
| 979 | ||
| 980 | c1 = Instance.new("Color3Value")
| |
| 981 | c1.Value = Color3.new(100,100,100) | |
| 982 | c1.Parent = script | |
| 983 | ||
| 984 | c2 = Instance.new("Color3Value")
| |
| 985 | c2.Value = Color3.new(100,100,100) | |
| 986 | c2.Parent = script | |
| 987 | ||
| 988 | ||
| 989 | function spark() | |
| 990 | Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
| 991 | local P = Instance.new("Part")
| |
| 992 | P.Name = "Guideline" | |
| 993 | local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
| 994 | P.formFactor = 0 | |
| 995 | P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 996 | P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 997 | P.Parent = game.workspace | |
| 998 | P.BrickColor = BrickColor.Black() | |
| 999 | P.Anchored = true | |
| 1000 | P.CanCollide = false | |
| 1001 | P.Transparency = 1 | |
| 1002 | m = Instance.new("BlockMesh")
| |
| 1003 | m.Scale = Vector3.new(0.1,0.1,1) | |
| 1004 | m.Parent = P | |
| 1005 | mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
| 1006 | exp = Instance.new("Explosion")
| |
| 1007 | exp.Position = mh.p | |
| 1008 | exp.BlastRadius = 25 | |
| 1009 | exp.Parent = game.Workspace | |
| 1010 | for c1 = 1, 1 do | |
| 1011 | oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
| 1012 | for count = 1, 9 do | |
| 1013 | val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 1014 | val2 = P.Size.z / 10 | |
| 1015 | val3 = P.CFrame.lookVector * -1 | |
| 1016 | val4 = count * val2 | |
| 1017 | val5 = val4 * val3 | |
| 1018 | val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p | |
| 1019 | Hit = CFrame.new(val5 + val1 + val6) | |
| 1020 | local s = Instance.new("Part")
| |
| 1021 | s.Name = "Spark" | |
| 1022 | local Place0 = oldHit | |
| 1023 | s.formFactor = 0 | |
| 1024 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 1025 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 1026 | s.Parent = game.workspace | |
| 1027 | s.BrickColor = BrickColor.White() | |
| 1028 | s.Anchored = true | |
| 1029 | s.CanCollide = false | |
| 1030 | m = Instance.new("BlockMesh")
| |
| 1031 | m.Scale = Vector3.new(1,1,1) | |
| 1032 | m.Parent = s | |
| 1033 | clone = s:clone() | |
| 1034 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
| 1035 | clone.BrickColor = BrickColor.Blue() | |
| 1036 | clone.Transparency = 0.8 | |
| 1037 | clone.Parent = s.Parent | |
| 1038 | oldHit = Hit | |
| 1039 | end | |
| 1040 | Hit = oldHit | |
| 1041 | local s = Instance.new("Part")
| |
| 1042 | s.Name = "Spark" | |
| 1043 | local Place0 = mh | |
| 1044 | s.formFactor = 0 | |
| 1045 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 1046 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 1047 | s.Parent = game.workspace | |
| 1048 | s.BrickColor = BrickColor.White() | |
| 1049 | s.Anchored = true | |
| 1050 | s.CanCollide = false | |
| 1051 | m = Instance.new("BlockMesh")
| |
| 1052 | m.Scale = Vector3.new(1,1,1) | |
| 1053 | m.Parent = s | |
| 1054 | clone = s:clone() | |
| 1055 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
| 1056 | clone.BrickColor = BrickColor.Blue() | |
| 1057 | clone.Transparency = 0.8 | |
| 1058 | clone.Parent = game.workspace | |
| 1059 | sound:play() | |
| 1060 | wait(0.1) | |
| 1061 | end | |
| 1062 | P:remove() | |
| 1063 | for c = 1, 10 do | |
| 1064 | a = game.workspace:children() | |
| 1065 | for b = 1, #a do | |
| 1066 | if (a[b].Name == "Spark") then | |
| 1067 | a[b].Transparency = a[b].Transparency + 0.1 | |
| 1068 | end | |
| 1069 | end | |
| 1070 | wait(0.1) | |
| 1071 | end | |
| 1072 | a = game.workspace:children() | |
| 1073 | for b = 1, #a do | |
| 1074 | if (a[b].Name == "Spark") then | |
| 1075 | a[b]:remove() | |
| 1076 | end | |
| 1077 | end | |
| 1078 | end | |
| 1079 | ||
| 1080 | ---Real Function | |
| 1081 | function SetAngle(Joint, Angle) | |
| 1082 | if (Joint == 1) or (Joint == 3) then | |
| 1083 | Joints[Joint].DesiredAngle = Angle | |
| 1084 | end | |
| 1085 | if (Joint == 2) or (Joint == 4) then | |
| 1086 | Joints[Joint].DesiredAngle = -Angle | |
| 1087 | end | |
| 1088 | end | |
| 1089 | function DisableLimb(Limb) | |
| 1090 | Joints[Limb]:remove() | |
| 1091 | ||
| 1092 | Joint = Instance.new("Motor")
| |
| 1093 | Joint.Parent = Person.Character.Torso | |
| 1094 | Joint.Part0 = Person.Character.Torso | |
| 1095 | Joint.Part1 = Limbs[Limb] | |
| 1096 | Joint.MaxVelocity = 0.1 | |
| 1097 | if (Limb == 1) then | |
| 1098 | C0 = CFrame.new(PersonT.Size.x/2 + Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 1099 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 1100 | Joint.Name = "Right Joint Top" | |
| 1101 | elseif (Limb == 2) then | |
| 1102 | C0 = CFrame.new(-PersonT.Size.x/2 - Limbs[Limb].Size.x/2, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 1103 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 1104 | Joint.Name = "Left Joint Top" | |
| 1105 | elseif (Limb == 3) then | |
| 1106 | C0 = CFrame.new(Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 1107 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, 3.14/2, 0) | |
| 1108 | Joint.Name = "Right Joint Bottom" | |
| 1109 | elseif(Limb == 4) then | |
| 1110 | C0 = CFrame.new(-Limbs[Limb].Size.x/2, -(Limbs[Limb].Size.y/4) * 3, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 1111 | Joint.C1 = CFrame.new(0, Limbs[Limb].Size.y/4, 0) * CFrame.fromEulerAnglesXYZ(0, -3.14/2, 0) | |
| 1112 | Joint.Name = "Left Joint Bottom" | |
| 1113 | end | |
| 1114 | Joint.C0 = C0 | |
| 1115 | Joints[Limb] = Joint | |
| 1116 | end | |
| 1117 | function EnableLimb(Limb) | |
| 1118 | if (Limb == 1) then | |
| 1119 | Joints[Limb].Name = "Right Shoulder" | |
| 1120 | elseif (Limb == 2) then | |
| 1121 | Joints[Limb].Name = "Left Shoulder" | |
| 1122 | elseif (Limb == 3) then | |
| 1123 | Joints[Limb].Name = "Right Hip" | |
| 1124 | elseif(Limb == 4) then | |
| 1125 | Joints[Limb].Name = "Left Hip" | |
| 1126 | end | |
| 1127 | Anim = Person.Character.Animate:clone() | |
| 1128 | Person.Character.Animate:remove() | |
| 1129 | Anim.Parent = Person.Character | |
| 1130 | end | |
| 1131 | function Grab(Part) | |
| 1132 | if (Grabbed == nil) then | |
| 1133 | if (Part.Parent ~= nil) then | |
| 1134 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1135 | if (Human ~= nil) then | |
| 1136 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 1137 | if (Player ~= nil) then | |
| 1138 | if (Player ~= Person) then | |
| 1139 | Human.Sit = true | |
| 1140 | Weld = Instance.new("Weld")
| |
| 1141 | Weld.Name = "Grip" | |
| 1142 | Weld.Parent = Person.Character.Torso | |
| 1143 | Weld.Part0 = Person.Character.Torso | |
| 1144 | Weld.Part1 = Player.Character.Torso | |
| 1145 | Weld.C0 = CFrame.new(0, 2.5, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 1146 | SetAngle(1, 3.14) | |
| 1147 | SetAngle(2, 3.14) | |
| 1148 | Grabbed = Player | |
| 1149 | Human.Sit = true | |
| 1150 | Connection1:disconnect() | |
| 1151 | Connection2:disconnect() | |
| 1152 | while true do | |
| 1153 | if (Weld.Part1 == nil) then | |
| 1154 | Debounce = false | |
| 1155 | EnableLimb(1) | |
| 1156 | EnableLimb(2) | |
| 1157 | Grabbed = nil | |
| 1158 | break | |
| 1159 | elseif (Weld.Parent == nil) then | |
| 1160 | Debounce = false | |
| 1161 | EnableLimb(1) | |
| 1162 | EnableLimb(2) | |
| 1163 | Grabbed = nil | |
| 1164 | break | |
| 1165 | else | |
| 1166 | Human.Sit = true | |
| 1167 | end | |
| 1168 | wait() | |
| 1169 | end | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | end | |
| 1174 | end | |
| 1175 | end | |
| 1176 | function Click(mouse) | |
| 1177 | Hold = true | |
| 1178 | if (Flight == true) then | |
| 1179 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(0, 0, 0) | |
| 1180 | Person.Character.Engine.BodyVelocity.maxForce = Vector3.new(4e+030, 4e+030, 4e+030) | |
| 1181 | Position = Person.Character.Engine.Position | |
| 1182 | s1.Enabled = true | |
| 1183 | s2.Enabled = true | |
| 1184 | s3.Enabled = true | |
| 1185 | s4.Enabled = true | |
| 1186 | s5.Enabled = false | |
| 1187 | s6.Enabled = false | |
| 1188 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(3.14/2, 0, 0) | |
| 1189 | SetAngle(NormalHand, 3.14) | |
| 1190 | while true do | |
| 1191 | if (Flight == false) then | |
| 1192 | break | |
| 1193 | end | |
| 1194 | if (Hold == false) then | |
| 1195 | break | |
| 1196 | end | |
| 1197 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 1198 | Position = Position + 2 * 3 * Direction | |
| 1199 | error = Position - Person.Character.Engine.Position | |
| 1200 | Person.Character.Engine.BodyVelocity.velocity = 2 * error | |
| 1201 | wait() | |
| 1202 | end | |
| 1203 | BodyP.position = Engine.Position | |
| 1204 | Person.Character.Engine.BodyPosition.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 1205 | s1.Enabled = false | |
| 1206 | s2.Enabled = false | |
| 1207 | s3.Enabled = false | |
| 1208 | s4.Enabled = false | |
| 1209 | s5.Enabled = true | |
| 1210 | s6.Enabled = true | |
| 1211 | Person.Character.Engine.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1212 | SetAngle(NormalHand, 0) | |
| 1213 | ||
| 1214 | end | |
| 1215 | ||
| 1216 | end | |
| 1217 | ||
| 1218 | ||
| 1219 | function Release(mouse) | |
| 1220 | Hold = false | |
| 1221 | end | |
| 1222 | function Direct(En, Target) | |
| 1223 | local OriginCFrame = En:findFirstChild("BodyGyro").cframe
| |
| 1224 | local Direction = (Target - En.Position).unit | |
| 1225 | local SpawnPosition = En.Position | |
| 1226 | local Position = SpawnPosition + (Direction * 1) | |
| 1227 | En:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000, 9000, 9000)
| |
| 1228 | En:findFirstChild("BodyGyro").cframe = CFrame.new(Position, Position + Direction)
| |
| 1229 | end | |
| 1230 | function PressKey(key, mouse) | |
| 1231 | key = key:upper() | |
| 1232 | if (key == "V") then | |
| 1233 | FF = Instance.new("ForceField")
| |
| 1234 | FF.Parent = game.workspace.Fenrier | |
| 1235 | game.workspace.Fenrier.Humanoid.MaxHealth = math.huge | |
| 1236 | game.workspace.Fenrier.Humanoid.Health = math.huge | |
| 1237 | wait(10) | |
| 1238 | FF:Remove() | |
| 1239 | game.workspace.Fenrier.Humanoid.MaxHealth = 100 | |
| 1240 | end | |
| 1241 | if (key == "Z") then | |
| 1242 | if (Debounce == false) then | |
| 1243 | Debounce = true | |
| 1244 | DisableLimb(1) | |
| 1245 | DisableLimb(2) | |
| 1246 | Joints[1].MaxVelocity = 1 | |
| 1247 | SetAngle(1, 3.14) | |
| 1248 | Joints[2].MaxVelocity = 1 | |
| 1249 | SetAngle(2, 3.14) | |
| 1250 | function Touch(Part) | |
| 1251 | if (Part.Parent ~= nil) then | |
| 1252 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1253 | if (Human ~= nil) then | |
| 1254 | --Human.Sit = true | |
| 1255 | Human.Parent.Torso.Velocity = Vector3.new(0, 400, 0) | |
| 1256 | end | |
| 1257 | end | |
| 1258 | end | |
| 1259 | Connection = Limbs[1].Touched:connect(Touch) | |
| 1260 | ConnectionB = Limbs[2].Touched:connect(Touch) | |
| 1261 | wait(0.5) | |
| 1262 | Joints[1].MaxVelocity = 0.1 | |
| 1263 | Joints[2].MaxVelocity = 0.1 | |
| 1264 | EnableLimb(1) | |
| 1265 | EnableLimb(2) | |
| 1266 | Connection:disconnect() | |
| 1267 | ConnectionB:disconnect() | |
| 1268 | Debounce = false | |
| 1269 | end | |
| 1270 | end | |
| 1271 | if (key == "Y") then | |
| 1272 | Bomb = Instance.new("Part")
| |
| 1273 | Bomb.Name = "Bomb" | |
| 1274 | Bomb.formFactor = "Plate" | |
| 1275 | Bomb.Size = Vector3.new(1, 0.4, 1) | |
| 1276 | Bomb.TopSurface = 0 | |
| 1277 | Bomb.BottomSurface = 0 | |
| 1278 | Bomb.BrickColor = BrickColor.new("Black")
| |
| 1279 | Bomb.CFrame = CFrame.new(Person.Character.Suit.Watch2.Position) | |
| 1280 | Bomb.CanCollide = true | |
| 1281 | Bomb.Parent = game.Workspace.Fenrier | |
| 1282 | Smoke = Instance.new("Smoke")
| |
| 1283 | Smoke.Parent = Bomb | |
| 1284 | local c = (PersonT.Color.r + PersonT.Color.g + PersonT.Color.b)/3 | |
| 1285 | Smoke.Color = Color3.new(c, c, c) | |
| 1286 | Smoke.Size = 1 | |
| 1287 | Smoke.Opacity = 0.7 | |
| 1288 | Smoke.RiseVelocity = 10 | |
| 1289 | wait(5) | |
| 1290 | xplode = Instance.new("Explosion")
| |
| 1291 | xplode.BlastRadius = 20 | |
| 1292 | xplode.BlastPressure = 20 | |
| 1293 | xplode.Parent = game.workspace.Fenrier.Bomb | |
| 1294 | xplode.Position = game.workspace.Fenrier.Bomb | |
| 1295 | wait(0.2) | |
| 1296 | game.workspace.Bomb:Remove() | |
| 1297 | end | |
| 1298 | if (key == "Q") then | |
| 1299 | if (Debounce == false) then | |
| 1300 | Debounce = true | |
| 1301 | DisableLimb(NormalFoot) | |
| 1302 | Joints[NormalFoot].MaxVelocity = 1 | |
| 1303 | SetAngle(NormalFoot, 0.7) | |
| 1304 | function Touch(Part) | |
| 1305 | if (Part.Parent ~= nil) then | |
| 1306 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1307 | if (Human ~= nil) then | |
| 1308 | Human.Sit = true | |
| 1309 | Position = Human.Parent.Torso.Position | |
| 1310 | Direction = PersonT.CFrame.lookVector | |
| 1311 | Position = Position + 10 * 3 * Direction | |
| 1312 | error = Position - PersonT.Position | |
| 1313 | Human.Parent.Torso.Velocity = 10 * error | |
| 1314 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 100, 0) | |
| 1315 | end | |
| 1316 | end | |
| 1317 | end | |
| 1318 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 1319 | wait(0.5) | |
| 1320 | Joints[NormalFoot].MaxVelocity = 0.1 | |
| 1321 | EnableLimb(NormalFoot) | |
| 1322 | Connection:disconnect() | |
| 1323 | Debounce = false | |
| 1324 | end | |
| 1325 | end | |
| 1326 | if (key == "F") then | |
| 1327 | if (Debounce == false) then | |
| 1328 | Debounce = true | |
| 1329 | DisableLimb(NormalFoot) | |
| 1330 | Joints[NormalFoot].MaxVelocity = 1 | |
| 1331 | SetAngle(NormalFoot, 0.7) | |
| 1332 | function Touch(Part) | |
| 1333 | if (Part.Parent ~= nil) then | |
| 1334 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1335 | if (Human ~= nil) then | |
| 1336 | Player = game.Players:GetPlayerFromCharacter(Human.Parent) | |
| 1337 | if (Player ~= nil) then | |
| 1338 | if (Player ~= Person) then | |
| 1339 | Human.Sit = true | |
| 1340 | Position = Human.Parent.Torso.Position | |
| 1341 | Direction = PersonT.CFrame.lookVector | |
| 1342 | Position = Position + 10 * 3 * Direction | |
| 1343 | error = Position - PersonT.Position | |
| 1344 | Human.Parent.Torso.Velocity = 10 * error | |
| 1345 | Human.Parent.Torso.Velocity = Human.Parent.Torso.Velocity + Vector3.new(0, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 0) | |
| 1346 | wait(0.4) | |
| 1347 | Player:remove() | |
| 1348 | end | |
| 1349 | end | |
| 1350 | end | |
| 1351 | end | |
| 1352 | end | |
| 1353 | Connection = Limbs[NormalFoot].Touched:connect(Touch) | |
| 1354 | wait(0.5) | |
| 1355 | Joints[NormalFoot].MaxVelocity = 0.1 | |
| 1356 | EnableLimb(NormalFoot) | |
| 1357 | Connection:disconnect() | |
| 1358 | Debounce = false | |
| 1359 | end | |
| 1360 | end | |
| 1361 | if (key == "E") then | |
| 1362 | if (Flight == true) then | |
| 1363 | if (FDebounce == false) then | |
| 1364 | FDebounce = true | |
| 1365 | function Touch(Part) | |
| 1366 | if (Part.Parent ~= nil) then | |
| 1367 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1368 | if (Human ~= nil) then | |
| 1369 | Human.Sit = true | |
| 1370 | Position = Human.Parent.Torso.Position | |
| 1371 | Direction = Person.Character.Engine.CFrame.lookVector | |
| 1372 | Position = Position + 10 * 3 * Direction | |
| 1373 | error = Position - PersonT.Position | |
| 1374 | Human.Parent.Torso.Velocity = 10 * error | |
| 1375 | end | |
| 1376 | end | |
| 1377 | end | |
| 1378 | Connection = PersonT.Touched:connect(Touch) | |
| 1379 | wait(2) | |
| 1380 | Connection:disconnect() | |
| 1381 | FDebounce = false | |
| 1382 | end | |
| 1383 | end | |
| 1384 | if (Debounce == false) then | |
| 1385 | Debounce = true | |
| 1386 | DisableLimb(NormalHand) | |
| 1387 | Joints[NormalHand].MaxVelocity = 1 | |
| 1388 | SetAngle(NormalHand, 1.57) | |
| 1389 | function Touch(Part) | |
| 1390 | if (Part.Parent ~= nil) then | |
| 1391 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1392 | if (Human ~= nil) then | |
| 1393 | Human.Sit = true | |
| 1394 | Position = Human.Parent.Torso.Position | |
| 1395 | Direction = PersonT.CFrame.lookVector | |
| 1396 | Position = Position + 10 * 3 * Direction | |
| 1397 | error = Position - PersonT.Position | |
| 1398 | Human.Parent.Torso.Velocity = 10 * error | |
| 1399 | end | |
| 1400 | end | |
| 1401 | end | |
| 1402 | Connection = Limbs[NormalHand].Touched:connect(Touch) | |
| 1403 | wait(0.5) | |
| 1404 | EnableLimb(NormalHand) | |
| 1405 | Connection:disconnect() | |
| 1406 | Debounce = false | |
| 1407 | end | |
| 1408 | end | |
| 1409 | if (key == "T") then | |
| 1410 | E = Instance.new("Explosion")
| |
| 1411 | E.Parent = game.Workspace | |
| 1412 | E.BlastRadius = 12 | |
| 1413 | E.Position = mouse.hit.p | |
| 1414 | E.BlastPressure = 1000 | |
| 1415 | end | |
| 1416 | if (key == "G") then | |
| 1417 | if (Grabbed == nil) then | |
| 1418 | if (Debounce == false) then | |
| 1419 | Debounce = true | |
| 1420 | DisableLimb(1) | |
| 1421 | DisableLimb(2) | |
| 1422 | SetAngle(1, 1.57) | |
| 1423 | SetAngle(2, 1.57) | |
| 1424 | Connection1 = Limbs[1].Touched:connect(Grab) | |
| 1425 | Connection2 = Limbs[2].Touched:connect(Grab) | |
| 1426 | for E = 1, 30 do | |
| 1427 | if (Grabbed ~= nil) then | |
| 1428 | break | |
| 1429 | end | |
| 1430 | wait(0.1) | |
| 1431 | end | |
| 1432 | if (Grabbed == nil) then | |
| 1433 | EnableLimb(1) | |
| 1434 | EnableLimb(2) | |
| 1435 | Connection1:disconnect() | |
| 1436 | Connection2:disconnect() | |
| 1437 | Debounce = false | |
| 1438 | end | |
| 1439 | end | |
| 1440 | else | |
| 1441 | Person.Character.Torso.Grip:remove() | |
| 1442 | Position = Grabbed.Character.Torso.Position | |
| 1443 | Direction = PersonT.CFrame.lookVector | |
| 1444 | Position = Position + 4 * 3 * Direction | |
| 1445 | error = Position - PersonT.Position | |
| 1446 | Grabbed.Character.Torso.Velocity = 4 * error | |
| 1447 | end | |
| 1448 | end | |
| 1449 | if (key == "R") then | |
| 1450 | if (Flight == false) then | |
| 1451 | if (Debounce == false) then | |
| 1452 | pa2.Transparency = 0 | |
| 1453 | pa2.CanCollide = true | |
| 1454 | pa3.Transparency = 0 | |
| 1455 | pa3.CanCollide = true | |
| 1456 | pa4.Transparency = 0 | |
| 1457 | pa4.CanCollide = true | |
| 1458 | pa5.Transparency = 0 | |
| 1459 | pa5.CanCollide = true | |
| 1460 | s5.Enabled = true | |
| 1461 | s6.Enabled = true | |
| 1462 | Debounce = true | |
| 1463 | DisableLimb(1) | |
| 1464 | DisableLimb(2) | |
| 1465 | Flight = true | |
| 1466 | DisableLimb(3) | |
| 1467 | DisableLimb(4) | |
| 1468 | SetAngle(1, 0) | |
| 1469 | SetAngle(2, 0) | |
| 1470 | SetAngle(3, 0) | |
| 1471 | SetAngle(4, 0) | |
| 1472 | Engine = Instance.new("Part")
| |
| 1473 | Engine.Parent = Person.Character | |
| 1474 | Engine.Size = PersonT.Size | |
| 1475 | Engine.Name = "Engine" | |
| 1476 | Engine.TopSurface = 0 | |
| 1477 | Engine.BottomSurface = 0 | |
| 1478 | Engine.formFactor = "Symmetric" | |
| 1479 | Engine.Transparency = 1 | |
| 1480 | Engine:BreakJoints() | |
| 1481 | Weld = Instance.new("Weld")
| |
| 1482 | Weld.Parent = Engine | |
| 1483 | Weld.Part0 = PersonT | |
| 1484 | Weld.Part1 = Engine | |
| 1485 | Weld.C0 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 1486 | BodyP = Instance.new("BodyPosition")
| |
| 1487 | BodyP.Parent = Engine | |
| 1488 | BodyP.position = Engine.Position + Vector3.new(0, 10, 0) | |
| 1489 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 1490 | BodyG = Instance.new("BodyGyro")
| |
| 1491 | BodyG.Parent = Engine | |
| 1492 | BodyV = Instance.new("BodyVelocity")
| |
| 1493 | BodyV.Parent = Engine | |
| 1494 | BodyV.velocity = Vector3.new(0, 0, 0) | |
| 1495 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
| 1496 | while true do | |
| 1497 | if (Flight == false) then | |
| 1498 | pa2.Transparency = 1 | |
| 1499 | pa2.CanCollide = false | |
| 1500 | pa3.Transparency = 1 | |
| 1501 | pa3.CanCollide = false | |
| 1502 | pa4.Transparency = 1 | |
| 1503 | pa4.CanCollide = false | |
| 1504 | pa5.Transparency = 1 | |
| 1505 | pa5.CanCollide = false | |
| 1506 | s5.Enabled = false | |
| 1507 | s6.Enabled = false | |
| 1508 | break | |
| 1509 | end | |
| 1510 | Direct(Engine, mouse.hit.p) | |
| 1511 | Person.Character.Humanoid.Sit = true | |
| 1512 | Person.Character.Head.CanCollide = false | |
| 1513 | Person.Character.Torso.CanCollide = false | |
| 1514 | wait(0.000000000000000000000000000000001) | |
| 1515 | end | |
| 1516 | EnableLimb(1) | |
| 1517 | EnableLimb(2) | |
| 1518 | EnableLimb(3) | |
| 1519 | EnableLimb(4) | |
| 1520 | Debounce = false | |
| 1521 | Person.Character.Engine:remove() | |
| 1522 | Person.Character.Humanoid.Sit = false | |
| 1523 | end | |
| 1524 | else | |
| 1525 | Flight = false | |
| 1526 | end | |
| 1527 | end | |
| 1528 | if (key == "L") then | |
| 1529 | if (Debounce == false) then | |
| 1530 | Debounce = true | |
| 1531 | DisableLimb(1) | |
| 1532 | Joints[1].MaxVelocity = 1 | |
| 1533 | SetAngle(1, 3.60) | |
| 1534 | function Touch(Part) | |
| 1535 | if (Part.Parent ~= nil) then | |
| 1536 | Human = Part.Parent:findFirstChild("Humanoid")
| |
| 1537 | if (Human ~= nil) then | |
| 1538 | --Human.Sit = true | |
| 1539 | Human.Parent.Torso.Velocity = Vector3.new(0, 0, 0) | |
| 1540 | end | |
| 1541 | end | |
| 1542 | end | |
| 1543 | Connection = Limbs[1].Touched:connect(Touch) | |
| 1544 | wait(0.5) | |
| 1545 | Joints[1].MaxVelocity = 0.1 | |
| 1546 | EnableLimb(1) | |
| 1547 | Connection:disconnect() | |
| 1548 | Debounce = false | |
| 1549 | end | |
| 1550 | end | |
| 1551 | if (key == "H") then | |
| 1552 | if (Debounce == false) then | |
| 1553 | if (Lazer == false) then | |
| 1554 | if (mouse.Target ~= nil) then | |
| 1555 | Debounce = true | |
| 1556 | Lazer = true | |
| 1557 | DisableLimb(NormalHand) | |
| 1558 | SetAngle(NormalHand, 1.5) | |
| 1559 | BP = Instance.new("BodyPosition")
| |
| 1560 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1561 | BP.P = BP.P / 4 | |
| 1562 | BG = Instance.new("BodyGyro")
| |
| 1563 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1564 | local Hit = mouse.Target | |
| 1565 | local _P = mouse.Hit.p | |
| 1566 | local Mag = (Hit.Position-_P).magnitude | |
| 1567 | local Pos = (Hit.Position-_P).unit * -Mag | |
| 1568 | local CF = Hit.CFrame.lookVector | |
| 1569 | while true do | |
| 1570 | if (Lazer == false) then | |
| 1571 | break | |
| 1572 | end | |
| 1573 | BP.Parent = PersonT | |
| 1574 | BP.position = ((((CFrame.new(Hit.Position + Pos)) + (-CF)) + (Hit.CFrame.lookVector)) + (mouse.Hit.lookVector * -16)).p + Vector3.new(0, 5.7, 0) | |
| 1575 | BG.Parent = PersonT | |
| 1576 | BG.cframe = CFrame.new((PersonT.CFrame + (mouse.Hit.lookVector * -8)).p, (Hit.Position + Pos)) | |
| 1577 | if (Hit.Parent == nil) or (Hit.Parent.Parent == Person.Character) then | |
| 1578 | BP.Parent = nil | |
| 1579 | BG.Parent = nil | |
| 1580 | end | |
| 1581 | local P = Instance.new("Part")
| |
| 1582 | P.Name = "Grapple Lazer" | |
| 1583 | P.formFactor = 0 | |
| 1584 | P.Parent = Person.Character | |
| 1585 | P.BrickColor = BrickColor.new(1) | |
| 1586 | P.Anchored = true | |
| 1587 | P.Transparency = 0.05 | |
| 1588 | P.Locked = true | |
| 1589 | P.Reflectance = 0.025 | |
| 1590 | P.CanCollide = false | |
| 1591 | P.Size = Vector3.new(1, 1, 1) | |
| 1592 | local mesh = Instance.new("CylinderMesh")
| |
| 1593 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 1594 | ||
| 1595 | mesh.Scale = Vector3.new(0.1, (Place0.p - (Hit.Position + Pos)).magnitude, 0.1) | |
| 1596 | mesh.Parent = P | |
| 1597 | P.CFrame = CFrame.new((Place0.p + (Hit.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 1598 | wait() | |
| 1599 | P:remove() | |
| 1600 | end | |
| 1601 | Debounce = false | |
| 1602 | EnableLimb(NormalHand) | |
| 1603 | BP.Parent = nil | |
| 1604 | BG.Parent = nil | |
| 1605 | end | |
| 1606 | end | |
| 1607 | end | |
| 1608 | end | |
| 1609 | if (key == "J") then | |
| 1610 | if (Debounce == false) then | |
| 1611 | if (Lazer == false) then | |
| 1612 | Debounce = true | |
| 1613 | Lazer = true | |
| 1614 | DisableLimb(NormalHand) | |
| 1615 | SetAngle(NormalHand, 1.5) | |
| 1616 | smokeBrick = Instance.new("Part")
| |
| 1617 | smokeBrick.CanCollide = false | |
| 1618 | smokeBrick.Anchored = true | |
| 1619 | smokeBrick.Transparency = 1 | |
| 1620 | smokeBrick.Locked = true | |
| 1621 | smokeBrick.archivable = false | |
| 1622 | smokeBrick.TopSurface = 0 | |
| 1623 | smokeBrick.BottomSurface = 0 | |
| 1624 | smoke = Instance.new("Smoke")
| |
| 1625 | smoke.Size = 5 | |
| 1626 | smoke.Opacity = math.huge | |
| 1627 | smoke.RiseVelocity = 10 | |
| 1628 | smoke.Color = Color3.new(21, 0, 0) | |
| 1629 | while true do | |
| 1630 | if (Lazer == false) then | |
| 1631 | break | |
| 1632 | end | |
| 1633 | local Pos = mouse.Hit.p | |
| 1634 | smokeBrick.Parent = Person.Character | |
| 1635 | smokeBrick.CFrame = CFrame.new(Pos) | |
| 1636 | if (mouse.Target) and (mouse.Target ~= nil) then | |
| 1637 | smoke.Parent = smokeBrick | |
| 1638 | local c = (mouse.Target.Color.r + mouse.Target.Color.g + mouse.Target.Color.b)/3 | |
| 1639 | smoke.Color = Color3.new(c, c, c) | |
| 1640 | smoke.RiseVelocity = 10 | |
| 1641 | end | |
| 1642 | local L = Instance.new("Part")
| |
| 1643 | L.Parent = Person.Character | |
| 1644 | L.Name = "Kill Lazer" | |
| 1645 | L.BrickColor = BrickColor.new(21) | |
| 1646 | L.formFactor = 0 | |
| 1647 | L.Size = Vector3.new(1, 1, 1) | |
| 1648 | L.Locked = true | |
| 1649 | L.Anchored = true | |
| 1650 | L.CanCollide = false | |
| 1651 | L.Transparency = 0.05 | |
| 1652 | L.Reflectance = 0.1 | |
| 1653 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 1654 | local Mesh = Instance.new("CylinderMesh")
| |
| 1655 | Mesh.Parent = L | |
| 1656 | Mesh.Scale = Vector3.new(0.1, (Place0.p - Pos).magnitude, 0.1) | |
| 1657 | L.CFrame = CFrame.new((Place0.p + Pos)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 1658 | if (mouse.Target ~= nil) then | |
| 1659 | if (mouse.Target.Parent.Name:lower() == "") or ("" == "") then
| |
| 1660 | if ("" ~= "") then
| |
| 1661 | mouse.Target.Parent:BreakJoints() | |
| 1662 | else | |
| 1663 | mouse.Target:BreakJoints() | |
| 1664 | end | |
| 1665 | end | |
| 1666 | end | |
| 1667 | wait() | |
| 1668 | L:Remove() | |
| 1669 | end | |
| 1670 | Debounce = false | |
| 1671 | smokeBrick.Parent = nil | |
| 1672 | EnableLimb(NormalHand) | |
| 1673 | end | |
| 1674 | end | |
| 1675 | end | |
| 1676 | if (key == "U") then | |
| 1677 | sound = Instance.new("Sound")
| |
| 1678 | sound.Volume = 1 | |
| 1679 | sound.SoundId = "rbxasset://sounds/HalloweenThunder.wav" | |
| 1680 | sound.Parent = game.Workspace | |
| 1681 | function spark() | |
| 1682 | Hit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
| 1683 | local P = Instance.new("Part")
| |
| 1684 | P.Name = "Guideline" | |
| 1685 | local Place0 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
| 1686 | P.formFactor = 0 | |
| 1687 | P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 1688 | P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 1689 | P.Parent = game.workspace | |
| 1690 | P.BrickColor = BrickColor.Black() | |
| 1691 | P.Anchored = true | |
| 1692 | P.CanCollide = false | |
| 1693 | P.Transparency = 1 | |
| 1694 | m = Instance.new("BlockMesh")
| |
| 1695 | m.Scale = Vector3.new(0.1,0.1,1) | |
| 1696 | m.Parent = P | |
| 1697 | mh = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),-512,math.random(-250,250))) | |
| 1698 | exp = Instance.new("Explosion")
| |
| 1699 | exp.Position = mh.p | |
| 1700 | exp.BlastRadius = 25 | |
| 1701 | exp.Parent = game.Workspace | |
| 1702 | for c1 = 1, 1 do | |
| 1703 | oldHit = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))) | |
| 1704 | for count = 1, 9 do | |
| 1705 | val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 1706 | val2 = P.Size.z / 10 | |
| 1707 | val3 = P.CFrame.lookVector * -1 | |
| 1708 | val4 = count * val2 | |
| 1709 | val5 = val4 * val3 | |
| 1710 | val6 = CFrame.new(cloud.CFrame.p + Vector3.new(math.random(-250,250),0,math.random(-250,250))).p | |
| 1711 | Hit = CFrame.new(val5 + val1 + val6) | |
| 1712 | local s = Instance.new("Part")
| |
| 1713 | s.Name = "Spark" | |
| 1714 | local Place0 = oldHit | |
| 1715 | s.formFactor = 0 | |
| 1716 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 1717 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 1718 | s.Parent = game.workspace | |
| 1719 | s.BrickColor = BrickColor.White() | |
| 1720 | s.Anchored = true | |
| 1721 | s.CanCollide = false | |
| 1722 | m = Instance.new("BlockMesh")
| |
| 1723 | m.Scale = Vector3.new(1,1,1) | |
| 1724 | m.Parent = s | |
| 1725 | clone = s:clone() | |
| 1726 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
| 1727 | clone.BrickColor = BrickColor.Blue() | |
| 1728 | clone.Transparency = 0.8 | |
| 1729 | clone.Parent = s.Parent | |
| 1730 | oldHit = Hit | |
| 1731 | end | |
| 1732 | Hit = oldHit | |
| 1733 | local s = Instance.new("Part")
| |
| 1734 | s.Name = "Spark" | |
| 1735 | local Place0 = mh | |
| 1736 | s.formFactor = 0 | |
| 1737 | s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude) | |
| 1738 | s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p) | |
| 1739 | s.Parent = game.workspace | |
| 1740 | s.BrickColor = BrickColor.White() | |
| 1741 | s.Anchored = true | |
| 1742 | s.CanCollide = false | |
| 1743 | m = Instance.new("BlockMesh")
| |
| 1744 | m.Scale = Vector3.new(1,1,1) | |
| 1745 | m.Parent = s | |
| 1746 | clone = s:clone() | |
| 1747 | clone.Mesh.Scale = Vector3.new(3,3,1.1) | |
| 1748 | clone.BrickColor = BrickColor.Blue() | |
| 1749 | clone.Transparency = 0.8 | |
| 1750 | clone.Parent = game.workspace | |
| 1751 | sound:play() | |
| 1752 | wait(0.1) | |
| 1753 | end | |
| 1754 | P:remove() | |
| 1755 | for c = 1, 10 do | |
| 1756 | a = game.workspace:children() | |
| 1757 | for b = 1, #a do | |
| 1758 | if (a[b].Name == "Spark") then | |
| 1759 | a[b].Transparency = a[b].Transparency + 0.1 | |
| 1760 | end | |
| 1761 | end | |
| 1762 | wait(0.1) | |
| 1763 | end | |
| 1764 | a = game.workspace:children() | |
| 1765 | for b = 1, #a do | |
| 1766 | if (a[b].Name == "Spark") then | |
| 1767 | a[b]:remove() | |
| 1768 | end | |
| 1769 | end | |
| 1770 | end | |
| 1771 | spark() | |
| 1772 | end | |
| 1773 | if (key == "B") then | |
| 1774 | game.workspace.Fenrier.Torso.T.Partsword.Transparency = 1 | |
| 1775 | -----Right Arm Sword | |
| 1776 | ||
| 1777 | local prt1 = Instance.new("Part")
| |
| 1778 | prt1.CanCollide = false | |
| 1779 | prt1.BrickColor = BrickColor.new("Bright red")
| |
| 1780 | prt1.Locked = true | |
| 1781 | prt1.Name = "Sword2" | |
| 1782 | prt1.Size = Vector3.new(1,1,1) | |
| 1783 | prt1.Parent = game.workspace.Fenrier | |
| 1784 | local obj1 = Instance.new("SpecialMesh");
| |
| 1785 | obj1.Parent = prt1; | |
| 1786 | obj1.MeshType = Enum.MeshType.FileMesh; | |
| 1787 | obj1.MeshId = "http://www.roblox.com/asset/?id=24712232"; | |
| 1788 | obj1.TextureId = "http://www.roblox.com/asset/?id=24712222"; | |
| 1789 | obj1.Scale = Vector3.new(1.7,1.7,1.7) | |
| 1790 | local w1 = Instance.new("Weld")
| |
| 1791 | w1.Parent = prt1 | |
| 1792 | w1.Part0 = prt1 | |
| 1793 | w1.Part1 = game.workspace.Fenrier["Right Arm"] | |
| 1794 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 2.9) | |
| 1795 | ||
| 1796 | local prt2 = Instance.new("Part")
| |
| 1797 | prt2.CanCollide = false | |
| 1798 | prt2.BrickColor = BrickColor.new("Bright blue")
| |
| 1799 | prt2.Locked = true | |
| 1800 | prt2.Transparency = 1 | |
| 1801 | prt2.Name = "Sword" | |
| 1802 | prt2.Size = Vector3.new(1,7,1) | |
| 1803 | prt2.Parent = game.workspace.Fenrier | |
| 1804 | local w1 = Instance.new("Weld")
| |
| 1805 | w1.Parent = prt2 | |
| 1806 | w1.Part0 = prt2 | |
| 1807 | w1.Part1 = game.workspace.Fenrier["Right Arm"] | |
| 1808 | w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) | |
| 1809 | ||
| 1810 | ||
| 1811 | ||
| 1812 | ||
| 1813 | function onTouched(hit) | |
| 1814 | h = hit.Parent:findFirstChild("Humanoid")
| |
| 1815 | if h ~= nil then | |
| 1816 | h.Health = h.Health - 10 | |
| 1817 | end | |
| 1818 | end | |
| 1819 | prt2.Touched:connect(onTouched) | |
| 1820 | end | |
| 1821 | if (key == "X") then | |
| 1822 | game.workspace.Fenrier.Sword2.Weld:Remove() | |
| 1823 | game.workspace.Fenrier.Sword.Weld:Remove() | |
| 1824 | game.workspace.Fenrier.Sword.Parent = game.workspace | |
| 1825 | game.workspace.Fenrier.Sword2.Parent = game.workspace | |
| 1826 | local w1 = Instance.new("Weld")
| |
| 1827 | w1.Parent = game.workspace.Sword2 | |
| 1828 | w1.Part0 = game.workspace.Sword | |
| 1829 | w1.Part1 = game.workspace.Sword2 | |
| 1830 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 12, 1.6) * CFrame.new(-1, 0, 1.9) | |
| 1831 | game.workspace.Sword2.CanCollide = true | |
| 1832 | game.workspace.Sword.CanCollide = true | |
| 1833 | wait() | |
| 1834 | game.workspace.Sword2.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 | |
| 1835 | game.workspace.Sword.Velocity = game.workspace.Fenrier["Right Arm"].CFrame.lookVector*100 | |
| 1836 | game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) | |
| 1837 | function kill(brick,hit) | |
| 1838 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= "Fenrier" then
| |
| 1839 | local wel = Instance.new("Weld")
| |
| 1840 | wel.Parent = game.workspace.Sword2 | |
| 1841 | wel.Part0 = game.workspace.Sword2 | |
| 1842 | wel.Part1 = hit.Parent.Torso | |
| 1843 | local weld = Instance.new("Weld")
| |
| 1844 | weld.Parent = game.workspace.Sword | |
| 1845 | weld.Part0 = game.workspace.Sword | |
| 1846 | weld.Part1 = hit.Parent.Torso | |
| 1847 | hit.Parent.Humanoid.PlatformStand = true | |
| 1848 | wait(3) | |
| 1849 | hit.Parent.Humanoid.Health = 0 | |
| 1850 | game.workspace.Sword.CanCollide = true | |
| 1851 | game.workspace.Sword2.CanCollide = true | |
| 1852 | end | |
| 1853 | end | |
| 1854 | wait(1) | |
| 1855 | game.workspace.Fenrier.Sword2.Touched:connect(function(hit) kill(b,hit) end) | |
| 1856 | function kill(brick,hit) | |
| 1857 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" then
| |
| 1858 | local w1 = Instance.new("Weld")
| |
| 1859 | w1.Part0 = prt1 | |
| 1860 | w1.Part1 = hit.Parent["Right Arm"] | |
| 1861 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 9.4, 1.6) * CFrame.new(-1, 0, 1.9) | |
| 1862 | ||
| 1863 | local w1 = Instance.new("Weld")
| |
| 1864 | w1.Parent = prt2 | |
| 1865 | w1.Part0 = prt2 | |
| 1866 | w1.Part1 = hit.Parent["Right Arm"] | |
| 1867 | w1.C1 = CFrame.fromEulerAnglesXYZ(1.60, 0, 0) * CFrame.new(0, -1.9, 1.2) | |
| 1868 | end | |
| 1869 | end | |
| 1870 | end | |
| 1871 | if (key == "C") then | |
| 1872 | wait(1) | |
| 1873 | game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(0.50,3.14,0) * CFrame.new(0,0,-0.5) | |
| 1874 | DisableLimb(1) | |
| 1875 | DisableLimb(2) | |
| 1876 | Joints[1].MaxVelocity = 1 | |
| 1877 | SetAngle(1, 3.14) | |
| 1878 | Joints[2].MaxVelocity = 1 | |
| 1879 | SetAngle(2, 3.14) | |
| 1880 | game.workspace.Fenrier.Humanoid.WalkSpeed = 0 | |
| 1881 | local mody = Instance.new("Model")
| |
| 1882 | mody.Parent = game.workspace | |
| 1883 | local blar = Instance.new("Part")
| |
| 1884 | blar.Size = Vector3.new(2,2,2) | |
| 1885 | blar.Transparency = 0.6 | |
| 1886 | blar.Shape = 0 | |
| 1887 | blar.Anchored = true | |
| 1888 | blar.BrickColor = BrickColor.new("White")
| |
| 1889 | blar.CanCollide = false | |
| 1890 | blar.Parent = game.workspace.Fenrier | |
| 1891 | blar.Position = game.workspace.Fenrier.Torso.Position | |
| 1892 | local nod = Instance.new("Part")
| |
| 1893 | nod.Parent = mody | |
| 1894 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1895 | bod = Instance.new("BodyPosition")
| |
| 1896 | bod.position = blar.Position | |
| 1897 | bod.Parent = nod | |
| 1898 | blar.Reflectance = 0.02 | |
| 1899 | nod.formFactor = 0 | |
| 1900 | nod.Size = Vector3.new(1,1,1) | |
| 1901 | nod.Transparency = 0.6 | |
| 1902 | nod.BrickColor = BrickColor:random() | |
| 1903 | nod.CanCollide = false | |
| 1904 | nod.Locked = true | |
| 1905 | nod.Shape = 0 | |
| 1906 | nod.BottomSurface = 0 | |
| 1907 | nod.TopSurface = 0 | |
| 1908 | wait(0.15) | |
| 1909 | local nod = Instance.new("Part")
| |
| 1910 | nod.Parent = mody | |
| 1911 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1912 | bod = Instance.new("BodyPosition")
| |
| 1913 | bod.position = blar.Position | |
| 1914 | bod.Parent = nod | |
| 1915 | blar.Reflectance = 0.04 | |
| 1916 | nod.formFactor = 0 | |
| 1917 | nod.Size = Vector3.new(1,1,1) | |
| 1918 | nod.Transparency = 0.6 | |
| 1919 | nod.BrickColor = BrickColor:random() | |
| 1920 | nod.CanCollide = false | |
| 1921 | nod.Locked = true | |
| 1922 | nod.Shape = 0 | |
| 1923 | nod.BottomSurface = 0 | |
| 1924 | nod.TopSurface = 0 | |
| 1925 | blar.Reflectance = 0.06 | |
| 1926 | wait(0.15) | |
| 1927 | local nod = Instance.new("Part")
| |
| 1928 | nod.Parent = mody | |
| 1929 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1930 | bod = Instance.new("BodyPosition")
| |
| 1931 | bod.position = blar.Position | |
| 1932 | bod.Parent = nod | |
| 1933 | blar.Reflectance = 0.02 | |
| 1934 | nod.formFactor = 0 | |
| 1935 | nod.Size = Vector3.new(1,1,1) | |
| 1936 | nod.Transparency = 0.6 | |
| 1937 | nod.BrickColor = BrickColor:random() | |
| 1938 | nod.CanCollide = false | |
| 1939 | nod.Locked = true | |
| 1940 | nod.Shape = 0 | |
| 1941 | nod.BottomSurface = 0 | |
| 1942 | nod.TopSurface = 0 | |
| 1943 | blar.Reflectance = 0.08 | |
| 1944 | wait(0.15) | |
| 1945 | local nod = Instance.new("Part")
| |
| 1946 | nod.Parent = mody | |
| 1947 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1948 | bod = Instance.new("BodyPosition")
| |
| 1949 | bod.position = blar.Position | |
| 1950 | bod.Parent = nod | |
| 1951 | blar.Reflectance = 0.02 | |
| 1952 | nod.formFactor = 0 | |
| 1953 | nod.Size = Vector3.new(1,1,1) | |
| 1954 | nod.Transparency = 0.6 | |
| 1955 | nod.BrickColor = BrickColor:random() | |
| 1956 | nod.CanCollide = false | |
| 1957 | nod.Locked = true | |
| 1958 | nod.Shape = 0 | |
| 1959 | nod.BottomSurface = 0 | |
| 1960 | nod.TopSurface = 0 | |
| 1961 | blar.Reflectance = 0.10 | |
| 1962 | wait(0.15) | |
| 1963 | local nod = Instance.new("Part")
| |
| 1964 | nod.Parent = mody | |
| 1965 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1966 | bod = Instance.new("BodyPosition")
| |
| 1967 | bod.position = blar.Position | |
| 1968 | bod.Parent = nod | |
| 1969 | blar.Reflectance = 0.02 | |
| 1970 | nod.formFactor = 0 | |
| 1971 | nod.Size = Vector3.new(1,1,1) | |
| 1972 | nod.Transparency = 0.6 | |
| 1973 | nod.BrickColor = BrickColor:random() | |
| 1974 | nod.CanCollide = false | |
| 1975 | nod.Locked = true | |
| 1976 | nod.Shape = 0 | |
| 1977 | nod.BottomSurface = 0 | |
| 1978 | nod.TopSurface = 0 | |
| 1979 | blar.Reflectance = 0.12 | |
| 1980 | wait(0.15) | |
| 1981 | local nod = Instance.new("Part")
| |
| 1982 | nod.Parent = mody | |
| 1983 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 1984 | bod = Instance.new("BodyPosition")
| |
| 1985 | bod.position = blar.Position | |
| 1986 | bod.Parent = nod | |
| 1987 | blar.Reflectance = 0.02 | |
| 1988 | nod.formFactor = 0 | |
| 1989 | nod.Size = Vector3.new(1,1,1) | |
| 1990 | nod.Transparency = 0.6 | |
| 1991 | nod.BrickColor = BrickColor:random() | |
| 1992 | nod.CanCollide = false | |
| 1993 | nod.Locked = true | |
| 1994 | nod.Shape = 0 | |
| 1995 | nod.BottomSurface = 0 | |
| 1996 | nod.TopSurface = 0 | |
| 1997 | blar.Reflectance = 0.14 | |
| 1998 | wait(0.15) | |
| 1999 | local nod = Instance.new("Part")
| |
| 2000 | nod.Parent = mody | |
| 2001 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2002 | bod = Instance.new("BodyPosition")
| |
| 2003 | bod.position = blar.Position | |
| 2004 | bod.Parent = nod | |
| 2005 | blar.Reflectance = 0.02 | |
| 2006 | nod.formFactor = 0 | |
| 2007 | nod.Size = Vector3.new(1,1,1) | |
| 2008 | nod.Transparency = 0.6 | |
| 2009 | nod.BrickColor = BrickColor:random() | |
| 2010 | nod.CanCollide = false | |
| 2011 | nod.Locked = true | |
| 2012 | nod.Shape = 0 | |
| 2013 | nod.BottomSurface = 0 | |
| 2014 | nod.TopSurface = 0 | |
| 2015 | blar.Reflectance = 0.16 | |
| 2016 | wait(0.15) | |
| 2017 | local nod = Instance.new("Part")
| |
| 2018 | nod.Parent = mody | |
| 2019 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2020 | bod = Instance.new("BodyPosition")
| |
| 2021 | bod.position = blar.Position | |
| 2022 | bod.Parent = nod | |
| 2023 | blar.Reflectance = 0.02 | |
| 2024 | nod.formFactor = 0 | |
| 2025 | nod.Size = Vector3.new(1,1,1) | |
| 2026 | nod.Transparency = 0.6 | |
| 2027 | nod.BrickColor = BrickColor:random() | |
| 2028 | nod.CanCollide = false | |
| 2029 | nod.Locked = true | |
| 2030 | nod.Shape = 0 | |
| 2031 | nod.BottomSurface = 0 | |
| 2032 | nod.TopSurface = 0 | |
| 2033 | blar.Reflectance = 0.18 | |
| 2034 | wait(0.15) | |
| 2035 | local nod = Instance.new("Part")
| |
| 2036 | nod.Parent = mody | |
| 2037 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2038 | bod = Instance.new("BodyPosition")
| |
| 2039 | bod.position = blar.Position | |
| 2040 | bod.Parent = nod | |
| 2041 | blar.Reflectance = 0.02 | |
| 2042 | nod.formFactor = 0 | |
| 2043 | nod.Size = Vector3.new(1,1,1) | |
| 2044 | nod.Transparency = 0.6 | |
| 2045 | nod.BrickColor = BrickColor:random() | |
| 2046 | nod.CanCollide = false | |
| 2047 | nod.Locked = true | |
| 2048 | nod.Shape = 0 | |
| 2049 | nod.BottomSurface = 0 | |
| 2050 | nod.TopSurface = 0 | |
| 2051 | blar.Reflectance = 0.20 | |
| 2052 | wait(0.15) | |
| 2053 | local nod = Instance.new("Part")
| |
| 2054 | nod.Parent = mody | |
| 2055 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2056 | bod = Instance.new("BodyPosition")
| |
| 2057 | bod.position = blar.Position | |
| 2058 | bod.Parent = nod | |
| 2059 | blar.Reflectance = 0.02 | |
| 2060 | nod.formFactor = 0 | |
| 2061 | nod.Size = Vector3.new(1,1,1) | |
| 2062 | nod.Transparency = 0.6 | |
| 2063 | nod.BrickColor = BrickColor:random() | |
| 2064 | nod.CanCollide = false | |
| 2065 | nod.Locked = true | |
| 2066 | nod.Shape = 0 | |
| 2067 | nod.BottomSurface = 0 | |
| 2068 | nod.TopSurface = 0 | |
| 2069 | blar.Reflectance = 0.22 | |
| 2070 | wait(0.15) | |
| 2071 | local nod = Instance.new("Part")
| |
| 2072 | nod.Parent = mody | |
| 2073 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2074 | bod = Instance.new("BodyPosition")
| |
| 2075 | bod.position = blar.Position | |
| 2076 | bod.Parent = nod | |
| 2077 | blar.Reflectance = 0.02 | |
| 2078 | nod.formFactor = 0 | |
| 2079 | nod.Size = Vector3.new(1,1,1) | |
| 2080 | nod.Transparency = 0.6 | |
| 2081 | nod.BrickColor = BrickColor:random() | |
| 2082 | nod.CanCollide = false | |
| 2083 | nod.Locked = true | |
| 2084 | nod.Shape = 0 | |
| 2085 | nod.BottomSurface = 0 | |
| 2086 | nod.TopSurface = 0 | |
| 2087 | blar.Reflectance = 0.24 | |
| 2088 | wait(0.15) | |
| 2089 | local nod = Instance.new("Part")
| |
| 2090 | nod.Parent = mody | |
| 2091 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2092 | bod = Instance.new("BodyPosition")
| |
| 2093 | bod.position = blar.Position | |
| 2094 | bod.Parent = nod | |
| 2095 | blar.Reflectance = 0.02 | |
| 2096 | nod.formFactor = 0 | |
| 2097 | nod.Size = Vector3.new(1,1,1) | |
| 2098 | nod.Transparency = 0.6 | |
| 2099 | nod.BrickColor = BrickColor:random() | |
| 2100 | nod.CanCollide = false | |
| 2101 | nod.Locked = true | |
| 2102 | nod.Shape = 0 | |
| 2103 | nod.BottomSurface = 0 | |
| 2104 | nod.TopSurface = 0 | |
| 2105 | blar.Reflectance = 0.26 | |
| 2106 | wait(0.15) | |
| 2107 | local nod = Instance.new("Part")
| |
| 2108 | nod.Parent = mody | |
| 2109 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2110 | bod = Instance.new("BodyPosition")
| |
| 2111 | bod.position = blar.Position | |
| 2112 | bod.Parent = nod | |
| 2113 | blar.Reflectance = 0.02 | |
| 2114 | nod.formFactor = 0 | |
| 2115 | nod.Size = Vector3.new(1,1,1) | |
| 2116 | nod.Transparency = 0.6 | |
| 2117 | nod.BrickColor = BrickColor:random() | |
| 2118 | nod.CanCollide = false | |
| 2119 | nod.Locked = true | |
| 2120 | nod.Shape = 0 | |
| 2121 | nod.BottomSurface = 0 | |
| 2122 | nod.TopSurface = 0 | |
| 2123 | blar.Reflectance = 0.28 | |
| 2124 | wait(0.15) | |
| 2125 | local nod = Instance.new("Part")
| |
| 2126 | nod.Parent = mody | |
| 2127 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2128 | bod = Instance.new("BodyPosition")
| |
| 2129 | bod.position = blar.Position | |
| 2130 | bod.Parent = nod | |
| 2131 | blar.Reflectance = 0.02 | |
| 2132 | nod.formFactor = 0 | |
| 2133 | nod.Size = Vector3.new(1,1,1) | |
| 2134 | nod.Transparency = 0.6 | |
| 2135 | nod.BrickColor = BrickColor:random() | |
| 2136 | nod.CanCollide = false | |
| 2137 | nod.Locked = true | |
| 2138 | nod.Shape = 0 | |
| 2139 | nod.BottomSurface = 0 | |
| 2140 | nod.TopSurface = 0 | |
| 2141 | blar.Reflectance = 0.30 | |
| 2142 | wait(0.15) | |
| 2143 | local nod = Instance.new("Part")
| |
| 2144 | nod.Parent = mody | |
| 2145 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2146 | bod = Instance.new("BodyPosition")
| |
| 2147 | bod.position = blar.Position | |
| 2148 | bod.Parent = nod | |
| 2149 | blar.Reflectance = 0.02 | |
| 2150 | nod.formFactor = 0 | |
| 2151 | nod.Size = Vector3.new(1,1,1) | |
| 2152 | nod.Transparency = 0.6 | |
| 2153 | nod.BrickColor = BrickColor:random() | |
| 2154 | nod.CanCollide = false | |
| 2155 | nod.Locked = true | |
| 2156 | nod.Shape = 0 | |
| 2157 | nod.BottomSurface = 0 | |
| 2158 | nod.TopSurface = 0 | |
| 2159 | blar.Reflectance = 0.32 | |
| 2160 | wait(0.15) | |
| 2161 | local nod = Instance.new("Part")
| |
| 2162 | nod.Parent = mody | |
| 2163 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2164 | bod = Instance.new("BodyPosition")
| |
| 2165 | bod.position = blar.Position | |
| 2166 | bod.Parent = nod | |
| 2167 | blar.Reflectance = 0.02 | |
| 2168 | nod.formFactor = 0 | |
| 2169 | nod.Size = Vector3.new(1,1,1) | |
| 2170 | nod.Transparency = 0.6 | |
| 2171 | nod.BrickColor = BrickColor:random() | |
| 2172 | nod.CanCollide = false | |
| 2173 | nod.Locked = true | |
| 2174 | nod.Shape = 0 | |
| 2175 | nod.BottomSurface = 0 | |
| 2176 | nod.TopSurface = 0 | |
| 2177 | blar.Reflectance = 0.34 | |
| 2178 | wait(0.15) | |
| 2179 | local nod = Instance.new("Part")
| |
| 2180 | nod.Parent = mody | |
| 2181 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2182 | bod = Instance.new("BodyPosition")
| |
| 2183 | bod.position = blar.Position | |
| 2184 | bod.Parent = nod | |
| 2185 | blar.Reflectance = 0.02 | |
| 2186 | nod.formFactor = 0 | |
| 2187 | nod.Size = Vector3.new(1,1,1) | |
| 2188 | nod.Transparency = 0.6 | |
| 2189 | nod.BrickColor = BrickColor:random() | |
| 2190 | nod.CanCollide = false | |
| 2191 | nod.Locked = true | |
| 2192 | nod.Shape = 0 | |
| 2193 | nod.BottomSurface = 0 | |
| 2194 | nod.TopSurface = 0 | |
| 2195 | blar.Reflectance = 0.36 | |
| 2196 | wait(0.15) | |
| 2197 | local nod = Instance.new("Part")
| |
| 2198 | nod.Parent = mody | |
| 2199 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2200 | bod = Instance.new("BodyPosition")
| |
| 2201 | bod.position = blar.Position | |
| 2202 | bod.Parent = nod | |
| 2203 | blar.Reflectance = 0.02 | |
| 2204 | nod.formFactor = 0 | |
| 2205 | nod.Size = Vector3.new(1,1,1) | |
| 2206 | nod.Transparency = 0.6 | |
| 2207 | nod.BrickColor = BrickColor:random() | |
| 2208 | nod.CanCollide = false | |
| 2209 | nod.Locked = true | |
| 2210 | nod.Shape = 0 | |
| 2211 | nod.BottomSurface = 0 | |
| 2212 | nod.TopSurface = 0 | |
| 2213 | blar.Reflectance = 0.38 | |
| 2214 | wait(0.15) | |
| 2215 | local nod = Instance.new("Part")
| |
| 2216 | nod.Parent = mody | |
| 2217 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2218 | bod = Instance.new("BodyPosition")
| |
| 2219 | bod.position = blar.Position | |
| 2220 | bod.Parent = nod | |
| 2221 | blar.Reflectance = 0.02 | |
| 2222 | nod.formFactor = 0 | |
| 2223 | nod.Size = Vector3.new(1,1,1) | |
| 2224 | nod.Transparency = 0.6 | |
| 2225 | nod.BrickColor = BrickColor:random() | |
| 2226 | nod.CanCollide = false | |
| 2227 | nod.Locked = true | |
| 2228 | nod.Shape = 0 | |
| 2229 | nod.BottomSurface = 0 | |
| 2230 | nod.TopSurface = 0 | |
| 2231 | blar.Reflectance = 0.40 | |
| 2232 | wait(0.15) | |
| 2233 | local nod = Instance.new("Part")
| |
| 2234 | nod.Parent = mody | |
| 2235 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2236 | bod = Instance.new("BodyPosition")
| |
| 2237 | bod.position = blar.Position | |
| 2238 | bod.Parent = nod | |
| 2239 | blar.Reflectance = 0.02 | |
| 2240 | nod.formFactor = 0 | |
| 2241 | nod.Size = Vector3.new(1,1,1) | |
| 2242 | nod.Transparency = 0.6 | |
| 2243 | nod.BrickColor = BrickColor:random() | |
| 2244 | nod.CanCollide = false | |
| 2245 | nod.Locked = true | |
| 2246 | nod.Shape = 0 | |
| 2247 | nod.BottomSurface = 0 | |
| 2248 | nod.TopSurface = 0 | |
| 2249 | blar.Reflectance = 0.42 | |
| 2250 | wait(0.15) | |
| 2251 | local nod = Instance.new("Part")
| |
| 2252 | nod.Parent = mody | |
| 2253 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2254 | bod = Instance.new("BodyPosition")
| |
| 2255 | bod.position = blar.Position | |
| 2256 | bod.Parent = nod | |
| 2257 | blar.Reflectance = 0.02 | |
| 2258 | nod.formFactor = 0 | |
| 2259 | nod.Size = Vector3.new(1,1,1) | |
| 2260 | nod.Transparency = 0.6 | |
| 2261 | nod.BrickColor = BrickColor:random() | |
| 2262 | nod.CanCollide = false | |
| 2263 | nod.Locked = true | |
| 2264 | nod.Shape = 0 | |
| 2265 | nod.BottomSurface = 0 | |
| 2266 | nod.TopSurface = 0 | |
| 2267 | blar.Reflectance = 0.44 | |
| 2268 | wait(0.15) | |
| 2269 | local nod = Instance.new("Part")
| |
| 2270 | nod.Parent = mody | |
| 2271 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2272 | bod = Instance.new("BodyPosition")
| |
| 2273 | bod.position = blar.Position | |
| 2274 | bod.Parent = nod | |
| 2275 | blar.Reflectance = 0.02 | |
| 2276 | nod.formFactor = 0 | |
| 2277 | nod.Size = Vector3.new(1,1,1) | |
| 2278 | nod.Transparency = 0.6 | |
| 2279 | nod.BrickColor = BrickColor:random() | |
| 2280 | nod.CanCollide = false | |
| 2281 | nod.Locked = true | |
| 2282 | nod.Shape = 0 | |
| 2283 | nod.BottomSurface = 0 | |
| 2284 | nod.TopSurface = 0 | |
| 2285 | blar.Reflectance = 0.46 | |
| 2286 | wait(0.15) | |
| 2287 | local nod = Instance.new("Part")
| |
| 2288 | nod.Parent = mody | |
| 2289 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2290 | bod = Instance.new("BodyPosition")
| |
| 2291 | bod.position = blar.Position | |
| 2292 | bod.Parent = nod | |
| 2293 | blar.Reflectance = 0.02 | |
| 2294 | nod.formFactor = 0 | |
| 2295 | nod.Size = Vector3.new(1,1,1) | |
| 2296 | nod.Transparency = 0.6 | |
| 2297 | nod.BrickColor = BrickColor:random() | |
| 2298 | nod.CanCollide = false | |
| 2299 | nod.Locked = true | |
| 2300 | nod.Shape = 0 | |
| 2301 | nod.BottomSurface = 0 | |
| 2302 | nod.TopSurface = 0 | |
| 2303 | blar.Reflectance = 0.48 | |
| 2304 | wait(0.15) | |
| 2305 | local nod = Instance.new("Part")
| |
| 2306 | nod.Parent = mody | |
| 2307 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2308 | bod = Instance.new("BodyPosition")
| |
| 2309 | bod.position = blar.Position | |
| 2310 | bod.Parent = nod | |
| 2311 | blar.Reflectance = 0.02 | |
| 2312 | nod.formFactor = 0 | |
| 2313 | nod.Size = Vector3.new(1,1,1) | |
| 2314 | nod.Transparency = 0.6 | |
| 2315 | nod.BrickColor = BrickColor:random() | |
| 2316 | nod.CanCollide = false | |
| 2317 | nod.Locked = true | |
| 2318 | nod.Shape = 0 | |
| 2319 | nod.BottomSurface = 0 | |
| 2320 | nod.TopSurface = 0 | |
| 2321 | blar.Reflectance = 0.50 | |
| 2322 | wait(0.15) | |
| 2323 | local nod = Instance.new("Part")
| |
| 2324 | nod.Parent = mody | |
| 2325 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2326 | bod = Instance.new("BodyPosition")
| |
| 2327 | bod.position = blar.Position | |
| 2328 | bod.Parent = nod | |
| 2329 | blar.Reflectance = 0.02 | |
| 2330 | nod.formFactor = 0 | |
| 2331 | nod.Size = Vector3.new(1,1,1) | |
| 2332 | nod.Transparency = 0.6 | |
| 2333 | nod.BrickColor = BrickColor:random() | |
| 2334 | nod.CanCollide = false | |
| 2335 | nod.Locked = true | |
| 2336 | nod.Shape = 0 | |
| 2337 | nod.BottomSurface = 0 | |
| 2338 | nod.TopSurface = 0 | |
| 2339 | blar.Reflectance = 0.52 | |
| 2340 | wait(0.15) | |
| 2341 | local nod = Instance.new("Part")
| |
| 2342 | nod.Parent = mody | |
| 2343 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2344 | bod = Instance.new("BodyPosition")
| |
| 2345 | bod.position = blar.Position | |
| 2346 | bod.Parent = nod | |
| 2347 | blar.Reflectance = 0.02 | |
| 2348 | nod.formFactor = 0 | |
| 2349 | nod.Size = Vector3.new(1,1,1) | |
| 2350 | nod.Transparency = 0.6 | |
| 2351 | nod.BrickColor = BrickColor:random() | |
| 2352 | nod.CanCollide = false | |
| 2353 | nod.Locked = true | |
| 2354 | nod.Shape = 0 | |
| 2355 | nod.BottomSurface = 0 | |
| 2356 | nod.TopSurface = 0 | |
| 2357 | blar.Reflectance = 0.54 | |
| 2358 | wait(0.15) | |
| 2359 | local nod = Instance.new("Part")
| |
| 2360 | nod.Parent = mody | |
| 2361 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2362 | bod = Instance.new("BodyPosition")
| |
| 2363 | bod.position = blar.Position | |
| 2364 | bod.Parent = nod | |
| 2365 | blar.Reflectance = 0.02 | |
| 2366 | nod.formFactor = 0 | |
| 2367 | nod.Size = Vector3.new(1,1,1) | |
| 2368 | nod.Transparency = 0.6 | |
| 2369 | nod.BrickColor = BrickColor:random() | |
| 2370 | nod.CanCollide = false | |
| 2371 | nod.Locked = true | |
| 2372 | nod.Shape = 0 | |
| 2373 | nod.BottomSurface = 0 | |
| 2374 | nod.TopSurface = 0 | |
| 2375 | blar.Reflectance = 0.56 | |
| 2376 | wait(0.15) | |
| 2377 | local nod = Instance.new("Part")
| |
| 2378 | nod.Parent = mody | |
| 2379 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2380 | bod = Instance.new("BodyPosition")
| |
| 2381 | bod.position = blar.Position | |
| 2382 | bod.Parent = nod | |
| 2383 | blar.Reflectance = 0.02 | |
| 2384 | nod.formFactor = 0 | |
| 2385 | nod.Size = Vector3.new(1,1,1) | |
| 2386 | nod.Transparency = 0.6 | |
| 2387 | nod.BrickColor = BrickColor:random() | |
| 2388 | nod.CanCollide = false | |
| 2389 | nod.Locked = true | |
| 2390 | nod.Shape = 0 | |
| 2391 | nod.BottomSurface = 0 | |
| 2392 | nod.TopSurface = 0 | |
| 2393 | blar.Reflectance = 0.58 | |
| 2394 | wait(0.15) | |
| 2395 | local nod = Instance.new("Part")
| |
| 2396 | nod.Parent = mody | |
| 2397 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2398 | bod = Instance.new("BodyPosition")
| |
| 2399 | bod.position = blar.Position | |
| 2400 | bod.Parent = nod | |
| 2401 | blar.Reflectance = 0.02 | |
| 2402 | nod.formFactor = 0 | |
| 2403 | nod.Size = Vector3.new(1,1,1) | |
| 2404 | nod.Transparency = 0.6 | |
| 2405 | nod.BrickColor = BrickColor:random() | |
| 2406 | nod.CanCollide = false | |
| 2407 | nod.Locked = true | |
| 2408 | nod.Shape = 0 | |
| 2409 | nod.BottomSurface = 0 | |
| 2410 | nod.TopSurface = 0 | |
| 2411 | blar.Reflectance = 0.60 | |
| 2412 | wait(0.15) | |
| 2413 | local nod = Instance.new("Part")
| |
| 2414 | nod.Parent = mody | |
| 2415 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2416 | bod = Instance.new("BodyPosition")
| |
| 2417 | bod.position = blar.Position | |
| 2418 | bod.Parent = nod | |
| 2419 | blar.Reflectance = 0.02 | |
| 2420 | nod.formFactor = 0 | |
| 2421 | nod.Size = Vector3.new(1,1,1) | |
| 2422 | nod.Transparency = 0.6 | |
| 2423 | nod.BrickColor = BrickColor:random() | |
| 2424 | nod.CanCollide = false | |
| 2425 | nod.Locked = true | |
| 2426 | nod.Shape = 0 | |
| 2427 | nod.BottomSurface = 0 | |
| 2428 | nod.TopSurface = 0 | |
| 2429 | blar.Reflectance = 0.62 | |
| 2430 | wait(0.15) | |
| 2431 | local nod = Instance.new("Part")
| |
| 2432 | nod.Parent = mody | |
| 2433 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2434 | bod = Instance.new("BodyPosition")
| |
| 2435 | bod.position = blar.Position | |
| 2436 | bod.Parent = nod | |
| 2437 | blar.Reflectance = 0.02 | |
| 2438 | nod.formFactor = 0 | |
| 2439 | nod.Size = Vector3.new(1,1,1) | |
| 2440 | nod.Transparency = 0.6 | |
| 2441 | nod.BrickColor = BrickColor:random() | |
| 2442 | nod.CanCollide = false | |
| 2443 | nod.Locked = true | |
| 2444 | nod.Shape = 0 | |
| 2445 | nod.BottomSurface = 0 | |
| 2446 | nod.TopSurface = 0 | |
| 2447 | blar.Reflectance = 0.64 | |
| 2448 | wait(0.15) | |
| 2449 | local nod = Instance.new("Part")
| |
| 2450 | nod.Parent = mody | |
| 2451 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2452 | bod = Instance.new("BodyPosition")
| |
| 2453 | bod.position = blar.Position | |
| 2454 | bod.Parent = nod | |
| 2455 | blar.Reflectance = 0.02 | |
| 2456 | nod.formFactor = 0 | |
| 2457 | nod.Size = Vector3.new(1,1,1) | |
| 2458 | nod.Transparency = 0.6 | |
| 2459 | nod.BrickColor = BrickColor:random() | |
| 2460 | nod.CanCollide = false | |
| 2461 | nod.Locked = true | |
| 2462 | nod.Shape = 0 | |
| 2463 | nod.BottomSurface = 0 | |
| 2464 | nod.TopSurface = 0 | |
| 2465 | blar.Reflectance = 0.66 | |
| 2466 | wait(0.15) | |
| 2467 | local nod = Instance.new("Part")
| |
| 2468 | nod.Parent = mody | |
| 2469 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2470 | bod = Instance.new("BodyPosition")
| |
| 2471 | bod.position = blar.Position | |
| 2472 | bod.Parent = nod | |
| 2473 | blar.Reflectance = 0.02 | |
| 2474 | nod.formFactor = 0 | |
| 2475 | nod.Size = Vector3.new(1,1,1) | |
| 2476 | nod.Transparency = 0.6 | |
| 2477 | nod.BrickColor = BrickColor:random() | |
| 2478 | nod.CanCollide = false | |
| 2479 | nod.Locked = true | |
| 2480 | nod.Shape = 0 | |
| 2481 | nod.BottomSurface = 0 | |
| 2482 | nod.TopSurface = 0 | |
| 2483 | blar.Reflectance = 0.68 | |
| 2484 | wait(0.15) | |
| 2485 | local nod = Instance.new("Part")
| |
| 2486 | nod.Parent = mody | |
| 2487 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2488 | bod = Instance.new("BodyPosition")
| |
| 2489 | bod.position = blar.Position | |
| 2490 | bod.Parent = nod | |
| 2491 | blar.Reflectance = 0.02 | |
| 2492 | nod.formFactor = 0 | |
| 2493 | nod.Size = Vector3.new(1,1,1) | |
| 2494 | nod.Transparency = 0.6 | |
| 2495 | nod.BrickColor = BrickColor:random() | |
| 2496 | nod.CanCollide = false | |
| 2497 | nod.Locked = true | |
| 2498 | nod.Shape = 0 | |
| 2499 | nod.BottomSurface = 0 | |
| 2500 | nod.TopSurface = 0 | |
| 2501 | blar.Reflectance = 0.70 | |
| 2502 | wait(0.15) | |
| 2503 | local nod = Instance.new("Part")
| |
| 2504 | nod.Parent = mody | |
| 2505 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2506 | bod = Instance.new("BodyPosition")
| |
| 2507 | bod.position = blar.Position | |
| 2508 | bod.Parent = nod | |
| 2509 | blar.Reflectance = 0.02 | |
| 2510 | nod.formFactor = 0 | |
| 2511 | nod.Size = Vector3.new(1,1,1) | |
| 2512 | nod.Transparency = 0.6 | |
| 2513 | nod.BrickColor = BrickColor:random() | |
| 2514 | nod.CanCollide = false | |
| 2515 | nod.Locked = true | |
| 2516 | nod.Shape = 0 | |
| 2517 | nod.BottomSurface = 0 | |
| 2518 | nod.TopSurface = 0 | |
| 2519 | blar.Reflectance = 0.72 | |
| 2520 | wait(0.15) | |
| 2521 | local nod = Instance.new("Part")
| |
| 2522 | nod.Parent = mody | |
| 2523 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2524 | bod = Instance.new("BodyPosition")
| |
| 2525 | bod.position = blar.Position | |
| 2526 | bod.Parent = nod | |
| 2527 | blar.Reflectance = 0.02 | |
| 2528 | nod.formFactor = 0 | |
| 2529 | nod.Size = Vector3.new(1,1,1) | |
| 2530 | nod.Transparency = 0.6 | |
| 2531 | nod.BrickColor = BrickColor:random() | |
| 2532 | nod.CanCollide = false | |
| 2533 | nod.Locked = true | |
| 2534 | nod.Shape = 0 | |
| 2535 | nod.BottomSurface = 0 | |
| 2536 | nod.TopSurface = 0 | |
| 2537 | blar.Reflectance = 0.74 | |
| 2538 | wait(0.15) | |
| 2539 | local nod = Instance.new("Part")
| |
| 2540 | nod.Parent = mody | |
| 2541 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2542 | bod = Instance.new("BodyPosition")
| |
| 2543 | bod.position = blar.Position | |
| 2544 | bod.Parent = nod | |
| 2545 | blar.Reflectance = 0.02 | |
| 2546 | nod.formFactor = 0 | |
| 2547 | nod.Size = Vector3.new(1,1,1) | |
| 2548 | nod.Transparency = 0.6 | |
| 2549 | nod.BrickColor = BrickColor:random() | |
| 2550 | nod.CanCollide = false | |
| 2551 | nod.Locked = true | |
| 2552 | nod.Shape = 0 | |
| 2553 | nod.BottomSurface = 0 | |
| 2554 | nod.TopSurface = 0 | |
| 2555 | blar.Reflectance = 0.76 | |
| 2556 | wait(0.15) | |
| 2557 | local nod = Instance.new("Part")
| |
| 2558 | nod.Parent = mody | |
| 2559 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2560 | bod = Instance.new("BodyPosition")
| |
| 2561 | bod.position = blar.Position | |
| 2562 | bod.Parent = nod | |
| 2563 | blar.Reflectance = 0.02 | |
| 2564 | nod.formFactor = 0 | |
| 2565 | nod.Size = Vector3.new(1,1,1) | |
| 2566 | nod.Transparency = 0.6 | |
| 2567 | nod.BrickColor = BrickColor:random() | |
| 2568 | nod.CanCollide = false | |
| 2569 | nod.Locked = true | |
| 2570 | nod.Shape = 0 | |
| 2571 | nod.BottomSurface = 0 | |
| 2572 | nod.TopSurface = 0 | |
| 2573 | blar.Reflectance = 0.78 | |
| 2574 | wait(0.15) | |
| 2575 | local nod = Instance.new("Part")
| |
| 2576 | nod.Parent = mody | |
| 2577 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2578 | bod = Instance.new("BodyPosition")
| |
| 2579 | bod.position = blar.Position | |
| 2580 | bod.Parent = nod | |
| 2581 | blar.Reflectance = 0.02 | |
| 2582 | nod.formFactor = 0 | |
| 2583 | nod.Size = Vector3.new(1,1,1) | |
| 2584 | nod.Transparency = 0.6 | |
| 2585 | nod.BrickColor = BrickColor:random() | |
| 2586 | nod.CanCollide = false | |
| 2587 | nod.Locked = true | |
| 2588 | nod.Shape = 0 | |
| 2589 | nod.BottomSurface = 0 | |
| 2590 | nod.TopSurface = 0 | |
| 2591 | blar.Reflectance = 0.80 | |
| 2592 | wait(0.15) | |
| 2593 | local nod = Instance.new("Part")
| |
| 2594 | nod.Parent = mody | |
| 2595 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2596 | bod = Instance.new("BodyPosition")
| |
| 2597 | bod.position = blar.Position | |
| 2598 | bod.Parent = nod | |
| 2599 | blar.Reflectance = 0.02 | |
| 2600 | nod.formFactor = 0 | |
| 2601 | nod.Size = Vector3.new(1,1,1) | |
| 2602 | nod.Transparency = 0.6 | |
| 2603 | nod.BrickColor = BrickColor:random() | |
| 2604 | nod.CanCollide = false | |
| 2605 | nod.Locked = true | |
| 2606 | nod.Shape = 0 | |
| 2607 | nod.BottomSurface = 0 | |
| 2608 | nod.TopSurface = 0 | |
| 2609 | blar.Reflectance = 0.82 | |
| 2610 | wait(0.15) | |
| 2611 | local nod = Instance.new("Part")
| |
| 2612 | nod.Parent = mody | |
| 2613 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2614 | bod = Instance.new("BodyPosition")
| |
| 2615 | bod.position = blar.Position | |
| 2616 | bod.Parent = nod | |
| 2617 | blar.Reflectance = 0.02 | |
| 2618 | nod.formFactor = 0 | |
| 2619 | nod.Size = Vector3.new(1,1,1) | |
| 2620 | nod.Transparency = 0.6 | |
| 2621 | nod.BrickColor = BrickColor:random() | |
| 2622 | nod.CanCollide = false | |
| 2623 | nod.Locked = true | |
| 2624 | nod.Shape = 0 | |
| 2625 | nod.BottomSurface = 0 | |
| 2626 | nod.TopSurface = 0 | |
| 2627 | blar.Reflectance = 0.84 | |
| 2628 | wait(0.15) | |
| 2629 | local nod = Instance.new("Part")
| |
| 2630 | nod.Parent = mody | |
| 2631 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2632 | bod = Instance.new("BodyPosition")
| |
| 2633 | bod.position = blar.Position | |
| 2634 | bod.Parent = nod | |
| 2635 | blar.Reflectance = 0.02 | |
| 2636 | nod.formFactor = 0 | |
| 2637 | nod.Size = Vector3.new(1,1,1) | |
| 2638 | nod.Transparency = 0.6 | |
| 2639 | nod.BrickColor = BrickColor:random() | |
| 2640 | nod.CanCollide = false | |
| 2641 | nod.Locked = true | |
| 2642 | nod.Shape = 0 | |
| 2643 | nod.BottomSurface = 0 | |
| 2644 | nod.TopSurface = 0 | |
| 2645 | blar.Reflectance = 0.86 | |
| 2646 | wait(0.15) | |
| 2647 | local nod = Instance.new("Part")
| |
| 2648 | nod.Parent = mody | |
| 2649 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2650 | bod = Instance.new("BodyPosition")
| |
| 2651 | bod.position = blar.Position | |
| 2652 | bod.Parent = nod | |
| 2653 | blar.Reflectance = 0.02 | |
| 2654 | nod.formFactor = 0 | |
| 2655 | nod.Size = Vector3.new(1,1,1) | |
| 2656 | nod.Transparency = 0.6 | |
| 2657 | nod.BrickColor = BrickColor:random() | |
| 2658 | nod.CanCollide = false | |
| 2659 | nod.Locked = true | |
| 2660 | nod.Shape = 0 | |
| 2661 | nod.BottomSurface = 0 | |
| 2662 | nod.TopSurface = 0 | |
| 2663 | blar.Reflectance = 0.88 | |
| 2664 | wait(0.15) | |
| 2665 | local nod = Instance.new("Part")
| |
| 2666 | nod.Parent = mody | |
| 2667 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2668 | bod = Instance.new("BodyPosition")
| |
| 2669 | bod.position = blar.Position | |
| 2670 | bod.Parent = nod | |
| 2671 | blar.Reflectance = 0.02 | |
| 2672 | nod.formFactor = 0 | |
| 2673 | nod.Size = Vector3.new(1,1,1) | |
| 2674 | nod.Transparency = 0.6 | |
| 2675 | nod.BrickColor = BrickColor:random() | |
| 2676 | nod.CanCollide = false | |
| 2677 | nod.Locked = true | |
| 2678 | nod.Shape = 0 | |
| 2679 | nod.BottomSurface = 0 | |
| 2680 | nod.TopSurface = 0 | |
| 2681 | blar.Reflectance = 0.90 | |
| 2682 | wait(0.15) | |
| 2683 | local nod = Instance.new("Part")
| |
| 2684 | nod.Parent = mody | |
| 2685 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2686 | bod = Instance.new("BodyPosition")
| |
| 2687 | bod.position = blar.Position | |
| 2688 | bod.Parent = nod | |
| 2689 | blar.Reflectance = 0.02 | |
| 2690 | nod.formFactor = 0 | |
| 2691 | nod.Size = Vector3.new(1,1,1) | |
| 2692 | nod.Transparency = 0.6 | |
| 2693 | nod.BrickColor = BrickColor:random() | |
| 2694 | nod.CanCollide = false | |
| 2695 | nod.Locked = true | |
| 2696 | nod.Shape = 0 | |
| 2697 | nod.BottomSurface = 0 | |
| 2698 | nod.TopSurface = 0 | |
| 2699 | blar.Reflectance = 0.92 | |
| 2700 | wait(0.15) | |
| 2701 | local nod = Instance.new("Part")
| |
| 2702 | nod.Parent = mody | |
| 2703 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2704 | bod = Instance.new("BodyPosition")
| |
| 2705 | bod.position = blar.Position | |
| 2706 | bod.Parent = nod | |
| 2707 | blar.Reflectance = 0.02 | |
| 2708 | nod.formFactor = 0 | |
| 2709 | nod.Size = Vector3.new(1,1,1) | |
| 2710 | nod.Transparency = 0.6 | |
| 2711 | nod.BrickColor = BrickColor:random() | |
| 2712 | nod.CanCollide = false | |
| 2713 | nod.Locked = true | |
| 2714 | nod.Shape = 0 | |
| 2715 | nod.BottomSurface = 0 | |
| 2716 | nod.TopSurface = 0 | |
| 2717 | blar.Reflectance = 0.94 | |
| 2718 | wait(0.15) | |
| 2719 | local nod = Instance.new("Part")
| |
| 2720 | nod.Parent = mody | |
| 2721 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2722 | bod = Instance.new("BodyPosition")
| |
| 2723 | bod.position = blar.Position | |
| 2724 | bod.Parent = nod | |
| 2725 | blar.Reflectance = 0.02 | |
| 2726 | nod.formFactor = 0 | |
| 2727 | nod.Size = Vector3.new(1,1,1) | |
| 2728 | nod.Transparency = 0.6 | |
| 2729 | nod.BrickColor = BrickColor:random() | |
| 2730 | nod.CanCollide = false | |
| 2731 | nod.Locked = true | |
| 2732 | nod.Shape = 0 | |
| 2733 | nod.BottomSurface = 0 | |
| 2734 | nod.TopSurface = 0 | |
| 2735 | blar.Reflectance = 0.96 | |
| 2736 | wait(0.15) | |
| 2737 | local nod = Instance.new("Part")
| |
| 2738 | nod.Parent = mody | |
| 2739 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2740 | bod = Instance.new("BodyPosition")
| |
| 2741 | bod.position = blar.Position | |
| 2742 | bod.Parent = nod | |
| 2743 | blar.Reflectance = 0.02 | |
| 2744 | nod.formFactor = 0 | |
| 2745 | nod.Size = Vector3.new(1,1,1) | |
| 2746 | nod.Transparency = 0.6 | |
| 2747 | nod.BrickColor = BrickColor:random() | |
| 2748 | nod.CanCollide = false | |
| 2749 | nod.Locked = true | |
| 2750 | nod.Shape = 0 | |
| 2751 | nod.BottomSurface = 0 | |
| 2752 | nod.TopSurface = 0 | |
| 2753 | blar.Reflectance = 0.98 | |
| 2754 | wait(0.15) | |
| 2755 | local nod = Instance.new("Part")
| |
| 2756 | nod.Parent = mody | |
| 2757 | nod.CFrame = blar.CFrame + Vector3.new(math.random(-10,10), math.random(-10,10), math.random(-10,10)) | |
| 2758 | bod = Instance.new("BodyPosition")
| |
| 2759 | bod.position = blar.Position | |
| 2760 | bod.Parent = nod | |
| 2761 | blar.Reflectance = 0.02 | |
| 2762 | nod.formFactor = 0 | |
| 2763 | nod.Size = Vector3.new(1,1,1) | |
| 2764 | nod.Transparency = 0.6 | |
| 2765 | nod.BrickColor = BrickColor:random() | |
| 2766 | nod.CanCollide = false | |
| 2767 | nod.Locked = true | |
| 2768 | nod.Shape = 0 | |
| 2769 | nod.BottomSurface = 0 | |
| 2770 | nod.TopSurface = 0 | |
| 2771 | blar.Reflectance = 1 | |
| 2772 | wait(0.15) | |
| 2773 | ||
| 2774 | wait(1) | |
| 2775 | local spark = Instance.new("Sparkles")
| |
| 2776 | spark.Parent = blar | |
| 2777 | spark.SparkleColor = Color3.new(1,1,1) | |
| 2778 | mody:Remove() | |
| 2779 | wait(2) | |
| 2780 | blar:Remove() | |
| 2781 | FF = Instance.new("ForceField")
| |
| 2782 | FF.Parent = game.workspace.Fenrier | |
| 2783 | wait() | |
| 2784 | boom = Instance.new("Explosion")
| |
| 2785 | boom.Parent = game.workspace | |
| 2786 | boom.BlastRadius = 50 | |
| 2787 | boom.Position = blar.Position | |
| 2788 | wait(0.5) | |
| 2789 | game.workspace.Fenrier.Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.50,3.14,0) * CFrame.new(0,0,-0.5) | |
| 2790 | Joints[1].MaxVelocity = 0.1 | |
| 2791 | Joints[2].MaxVelocity = 0.1 | |
| 2792 | EnableLimb(1) | |
| 2793 | EnableLimb(2) | |
| 2794 | FF:Remove() | |
| 2795 | game.workspace.Fenrier.Humanoid.PlatformStand = true | |
| 2796 | wait(5) | |
| 2797 | game.workspace.Fenrier.Humanoid.PlatformStand = false | |
| 2798 | game.workspace.Fenrier.Humanoid.WalkSpeed = 16 | |
| 2799 | end | |
| 2800 | if (key == "[") then | |
| 2801 | game.workspace.Fenrier.Humanoid.PlatformStand = true | |
| 2802 | Anim = game.workspace.Fenrier.Animate:Clone() | |
| 2803 | Anim.Parent = Lighting | |
| 2804 | game.workspace.Fenrier.Animate:Remove() | |
| 2805 | game.workspace.Fenrier.Humanoid.WalkSpeed = 0 | |
| 2806 | local p=Instance.new("Part")
| |
| 2807 | p.Parent=game.Players.Fenrier.Character | |
| 2808 | p.Name="BRICK" | |
| 2809 | p.Size=Vector3.new(5,7,5) | |
| 2810 | p.Transparency = 0.4 | |
| 2811 | p.Reflectance = 0.5 | |
| 2812 | p.BrickColor = BrickColor.Blue() | |
| 2813 | p.Position = game.workspace.Fenrier.Torso.Position | |
| 2814 | local w=Instance.new("Weld")
| |
| 2815 | w.Parent=p.Parent.Torso | |
| 2816 | w.Part0=w.Parent | |
| 2817 | w.Part1=p | |
| 2818 | wait(15) | |
| 2819 | game.workspace.Fenrier.Humanoid.PlatformStand = false | |
| 2820 | Anim.Parent = game.workspace.Fenrier | |
| 2821 | p:Remove() | |
| 2822 | game.workspace.Fenrier.Suit2:Remove() | |
| 2823 | game.workspace.Fenrier.Humanoid.WalkSpeed = 30 | |
| 2824 | senro = game.Players.Fenrier.Character | |
| 2825 | ||
| 2826 | function remove() | |
| 2827 | c = senro:getChildren() | |
| 2828 | for i = 1, #c do | |
| 2829 | if c[i].className == "Hat" then | |
| 2830 | c[i]:remove() | |
| 2831 | end | |
| 2832 | end | |
| 2833 | end | |
| 2834 | ||
| 2835 | function Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX,AY,AZ,WeldTo) | |
| 2836 | ||
| 2837 | x = X | |
| 2838 | y = Y | |
| 2839 | z = Z | |
| 2840 | shape = Shape | |
| 2841 | color = Color | |
| 2842 | form = Form | |
| 2843 | trans = Transparency | |
| 2844 | reflect = Reflectance | |
| 2845 | ||
| 2846 | ||
| 2847 | local Brick = Instance.new("Part")
| |
| 2848 | Brick.Shape = shape | |
| 2849 | Brick.formFactor = form | |
| 2850 | Brick.BrickColor = BrickColor.new(Color) | |
| 2851 | Brick.Size = Vector3.new(x,y,z) | |
| 2852 | Brick.Transparency = trans | |
| 2853 | Brick.Reflectance = reflect | |
| 2854 | Brick.CanCollide = false | |
| 2855 | ||
| 2856 | meshx = MX | |
| 2857 | meshy = MY | |
| 2858 | meshz = MZ | |
| 2859 | ||
| 2860 | type = MType | |
| 2861 | ||
| 2862 | Mesh = Instance.new("SpecialMesh")
| |
| 2863 | Mesh.Parent = Brick | |
| 2864 | Mesh.MeshType = type | |
| 2865 | Mesh.Scale = Vector3.new(meshx, meshy, meshz) | |
| 2866 | ||
| 2867 | ||
| 2868 | Anglex = AX | |
| 2869 | Angley = AY | |
| 2870 | Anglez = AZ | |
| 2871 | ||
| 2872 | CFramex = CFX | |
| 2873 | CFramey = CFY | |
| 2874 | CFramez = CFZ | |
| 2875 | ||
| 2876 | Weldto = WeldTo | |
| 2877 | ||
| 2878 | local p = Brick:clone() | |
| 2879 | local pp = p:clone() | |
| 2880 | pp.Parent = senro | |
| 2881 | local w = Instance.new("Weld")
| |
| 2882 | w.Parent = senro:findFirstChild(Weldto) | |
| 2883 | w.Part0 = w.Parent | |
| 2884 | w.Part1 = pp | |
| 2885 | w.C1 = CFrame.fromEulerAnglesXYZ(Anglex, Angley, Anglez) * CFrame.new(CFramex, CFramey, CFramez) | |
| 2886 | end | |
| 2887 | ||
| 2888 | function Weld() | |
| 2889 | senro.Humanoid.WalkSpeed = 30 | |
| 2890 | senro.Humanoid.Health = math.huge | |
| 2891 | senro.Humanoid.MaxHealth = math.huge | |
| 2892 | senro.Head.Transparency = 1 | |
| 2893 | senro["Torso"].Reflectance = 1 | |
| 2894 | senro["Right Leg"].Reflectance = 1 | |
| 2895 | senro["Right Arm"].Reflectance = 1 | |
| 2896 | senro["Left Leg"].Reflectance = 1 | |
| 2897 | senro["Left Arm"].Reflectance = 1 | |
| 2898 | --Make(X,Y,Z,Shape,Color,Form,Transparency,Reflectance,MType,MX,MY,MZ,CFX,CFY,CFZ,AX, AY, AZ, WeldTo) | |
| 2899 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro.Torso.Name) | |
| 2900 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1.1, 2, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro.Torso.Name) | |
| 2901 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Arm"].Name) | |
| 2902 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Arm"].Name) | |
| 2903 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Arm"].Name) | |
| 2904 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Arm"].Name) | |
| 2905 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Left Leg"].Name) | |
| 2906 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Left Leg"].Name) | |
| 2907 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, -0.7, math.pi/-2, 0, math.pi/-2, senro["Right Leg"].Name) | |
| 2908 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0, 0, 0.7, math.pi/2, 0, math.pi/2, senro["Right Leg"].Name) | |
| 2909 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Leg"].Name) | |
| 2910 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, -0.7, 0, 0, math.pi/91, 0, -11, senro["Right Arm"].Name) | |
| 2911 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Leg"].Name) | |
| 2912 | Make(1, 0.4, 1, 1, 11, 2, 0, 1, 1, 2, 1, 1, 0.7, 0, 0, math.pi/91, 0, 11, senro["Left Arm"].Name) | |
| 2913 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -9, senro["Torso"].Name) | |
| 2914 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, -5, senro["Torso"].Name) | |
| 2915 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 1, 1, 2, 1, -0.5, -0.8, -2, -11, 9, senro["Torso"].Name) | |
| 2916 | Make(1, 1, 4, 1, 11, 2, 0, 1, 0, 1.5, 1.2, 4, 0, 0.3, 0, -2, -11, -9, senro["Head"].Name) | |
| 2917 | Make(1, 1, 1, 1, 11, 2, 0, 1, 0, 1.4, 1.4, 1.4, 0, 0, 0, 0, 0, 0, senro["Head"].Name) | |
| 2918 | Make(1, 1, 1, 1, 21, 2, 0.3, 0, 0, 1, 0.6, 1, 0, -0.1, 0.4, 0, 0, 0, senro["Head"].Name) | |
| 2919 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -9, senro["Torso"].Name) | |
| 2920 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, -5, senro["Torso"].Name) | |
| 2921 | Make(1, 1, 4, 1, 11, 2, 0, 1, 3, 0.3, 0.3, 0.3, 0, 0, 1, -2, -11, 9, senro["Torso"].Name) | |
| 2922 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) | |
| 2923 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Right Arm"].Name) | |
| 2924 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Right Arm"].Name) | |
| 2925 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Right Arm"].Name) | |
| 2926 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7,-0.5, 0, 0, 0, senro["Left Arm"].Name) | |
| 2927 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, 0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) | |
| 2928 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, 0.5, 0, 0, 0, senro["Left Arm"].Name) | |
| 2929 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 4, 0.3, -0.5, 0.7, -0.5, 0, 0, 0, senro["Left Arm"].Name) | |
| 2930 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, -0.7, -0.5, -0.8, -0.2, 0, senro["Head"].Name) | |
| 2931 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, -0.7,-0.5, -0.8, 0.2, 0, senro["Head"].Name) | |
| 2932 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, -0.5, 0.3, -0.5, 0.8, -0.2, 0, senro["Head"].Name) | |
| 2933 | Make(1, 1, 1, 1, 11, 2, 0, 1, 3, 0.3, 3, 0.3, 0.5, 0.3,-0.5, 0.8, 0.2, 0, senro["Head"].Name) | |
| 2934 | ||
| 2935 | end | |
| 2936 | Weld() | |
| 2937 | remove() | |
| 2938 | S = Instance.new("Sparkles")
| |
| 2939 | S.Parent = game.workspace.Fenrier.Torso | |
| 2940 | function onTouched(hit) | |
| 2941 | h = hit.Parent:findFirstChild("Humanoid")
| |
| 2942 | if h ~= nil then | |
| 2943 | Ani = h.Parent.Animate:Clone() | |
| 2944 | Ani.Parent = game.Lighting | |
| 2945 | h.Parent.Animate:Remove() | |
| 2946 | h.Health = h.Health - 10 | |
| 2947 | h.PlatformStand = true | |
| 2948 | h.WalkSpeed = 0 | |
| 2949 | h.Parent.Head.Reflectance = 0.5 | |
| 2950 | h.Parent.Torso.Reflectance = 0.5 | |
| 2951 | h.Parent["Left Arm"].Reflectance = 0.5 | |
| 2952 | h.Parent["Left Leg"].Reflectance = 0.5 | |
| 2953 | h.Parent["Right Arm"].Reflectance = 0.5 | |
| 2954 | h.Parent["Right Leg"].Reflectance = 0.5 | |
| 2955 | local p=Instance.new("Part")
| |
| 2956 | p.Parent=h | |
| 2957 | p.Name="BRICK" | |
| 2958 | p.Size=Vector3.new(5,7,5) | |
| 2959 | p.Transparency = 0.6 | |
| 2960 | p.Reflectance = 0.5 | |
| 2961 | p.BrickColor = BrickColor.Blue() | |
| 2962 | p.CanCollide = true | |
| 2963 | p.Position = h.Parent.Torso.Position | |
| 2964 | local w=Instance.new("Weld")
| |
| 2965 | w.Parent=h.Parent.Torso | |
| 2966 | w.Part0=w.Parent | |
| 2967 | w.Part1=p | |
| 2968 | wait(5) | |
| 2969 | h.PlatformStand = false | |
| 2970 | Ani.Parent = h.Parent | |
| 2971 | p:Remove() | |
| 2972 | h.Parent.Head.Reflectance = 0 | |
| 2973 | h.Parent.Torso.Reflectance = 0 | |
| 2974 | h.Parent["Left Arm"].Reflectance = 0 | |
| 2975 | h.Parent["Left Leg"].Reflectance = 0 | |
| 2976 | h.Parent["Right Arm"].Reflectance = 0 | |
| 2977 | h.Parent["Right Leg"].Reflectance = 0 | |
| 2978 | h.WalkSpeed = 16 | |
| 2979 | end | |
| 2980 | game.workspace.Fenrier.Torso.Touched:connect(onTouched) | |
| 2981 | end | |
| 2982 | game.Workspace.Fenrier.Torso.Touched:connect(onTouched) | |
| 2983 | end | |
| 2984 | if (key == "M") then | |
| 2985 | game.workspace.Fenrier.Torso.T.Partsword.Transparency = 0 | |
| 2986 | game.workspace.Fenrier.Sword:Remove() | |
| 2987 | game.workspace.Fenrier.Sword2:Remove() | |
| 2988 | end | |
| 2989 | if (key == "'") then | |
| 2990 | game.workspace.Fenrier.Humanoid.Jump = true | |
| 2991 | wait() | |
| 2992 | game.Players.Fenrier.Character.Torso.Velocity = Vector3.new(0, 400, 0) | |
| 2993 | wait(1) | |
| 2994 | BodyP = Instance.new("BodyPosition")
| |
| 2995 | BodyP.Parent = game.workspace.Fenrier.Torso | |
| 2996 | BodyP.position = game.workspace.Fenrier.Torso.Position + Vector3.new(0, 10, 0) | |
| 2997 | BodyP.maxForce = Vector3.new(4e+050, 4e+050, 4e+050) | |
| 2998 | BodyG = Instance.new("BodyGyro")
| |
| 2999 | BodyG.Parent = game.workspace.Fenrier.Torso | |
| 3000 | BodyV = Instance.new("BodyVelocity")
| |
| 3001 | BodyV.Parent = game.workspace.Fenrier.Torso | |
| 3002 | BodyV.velocity = Vector3.new(0, 0, 0) | |
| 3003 | BodyV.maxForce = Vector3.new(0, 0, 0) | |
| 3004 | wait(1) | |
| 3005 | local Brick = Instance.new("Part")
| |
| 3006 | Brick.Parent = game.workspace | |
| 3007 | Brick.BottomSurface = 0 | |
| 3008 | Brick.TopSurface = 0 | |
| 3009 | Brick.Size = Vector3.new(2,2,2) | |
| 3010 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3011 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3012 | function onTouched(hit) | |
| 3013 | B = Instance.new("Explosion")
| |
| 3014 | B.BlastRadius = 10 | |
| 3015 | B.BlastPressure = 20 | |
| 3016 | B.Position = Brick.Position | |
| 3017 | B.Parent = game.workspace | |
| 3018 | wait() | |
| 3019 | Brick:Remove() | |
| 3020 | end | |
| 3021 | Brick.Touched:connect(onTouched) | |
| 3022 | local force = Instance.new("BodyVelocity")
| |
| 3023 | force.velocity = Vector3.new(0, 1,0) | |
| 3024 | force.P = 9999999 | |
| 3025 | ||
| 3026 | local rot = Instance.new("BodyAngularVelocity")
| |
| 3027 | rot.angularvelocity = Vector3.new(0, 600, 0) | |
| 3028 | rot.P = 8000 | |
| 3029 | rot.maxTorque= Vector3.new(400000000, 400000000, 400000000) | |
| 3030 | ||
| 3031 | local gyr = Instance.new("BodyGyro")
| |
| 3032 | gyr.cframe = CFrame.new(Vector3.new(0,1,0), Vector3.new (0, 0, 0)) | |
| 3033 | ||
| 3034 | ||
| 3035 | local armgyro = Instance.new("BodyGyro")
| |
| 3036 | armgyro.cframe = CFrame.new(Vector3.new(0,0,1), Vector3.new (0, 0, 0)) | |
| 3037 | force.Parent = game.workspace.Fenrier.Torso | |
| 3038 | rot.Parent = game.workspace.Fenrier.Torso | |
| 3039 | gyr.Parent = game.workspace.Fenrier.Torso | |
| 3040 | wait(0.1) | |
| 3041 | local Brick = Instance.new("Part")
| |
| 3042 | Brick.Parent = game.workspace | |
| 3043 | Brick.BottomSurface = 0 | |
| 3044 | Brick.TopSurface = 0 | |
| 3045 | Brick.Size = Vector3.new(2,2,2) | |
| 3046 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3047 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3048 | function onTouched(hit) | |
| 3049 | B = Instance.new("Explosion")
| |
| 3050 | B.BlastRadius = 10 | |
| 3051 | B.BlastPressure = 20 | |
| 3052 | B.Position = Brick.Position | |
| 3053 | B.Parent = game.workspace | |
| 3054 | wait() | |
| 3055 | Brick:Remove() | |
| 3056 | end | |
| 3057 | Brick.Touched:connect(onTouched) | |
| 3058 | wait(0.1) | |
| 3059 | local Brick = Instance.new("Part")
| |
| 3060 | Brick.Parent = game.workspace | |
| 3061 | Brick.BottomSurface = 0 | |
| 3062 | Brick.TopSurface = 0 | |
| 3063 | Brick.Size = Vector3.new(2,2,2) | |
| 3064 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3065 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3066 | function onTouched(hit) | |
| 3067 | B = Instance.new("Explosion")
| |
| 3068 | B.BlastRadius = 10 | |
| 3069 | B.BlastPressure = 20 | |
| 3070 | B.Position = Brick.Position | |
| 3071 | B.Parent = game.workspace | |
| 3072 | wait() | |
| 3073 | Brick:Remove() | |
| 3074 | end | |
| 3075 | Brick.Touched:connect(onTouched) | |
| 3076 | wait(0.1) | |
| 3077 | local Brick = Instance.new("Part")
| |
| 3078 | Brick.Parent = game.workspace | |
| 3079 | Brick.BottomSurface = 0 | |
| 3080 | Brick.TopSurface = 0 | |
| 3081 | Brick.Size = Vector3.new(2,2,2) | |
| 3082 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3083 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3084 | function onTouched(hit) | |
| 3085 | B = Instance.new("Explosion")
| |
| 3086 | B.BlastRadius = 10 | |
| 3087 | B.BlastPressure = 20 | |
| 3088 | B.Position = Brick.Position | |
| 3089 | B.Parent = game.workspace | |
| 3090 | wait() | |
| 3091 | Brick:Remove() | |
| 3092 | end | |
| 3093 | Brick.Touched:connect(onTouched) | |
| 3094 | wait(0.1) | |
| 3095 | local Brick = Instance.new("Part")
| |
| 3096 | Brick.Parent = game.workspace | |
| 3097 | Brick.BottomSurface = 0 | |
| 3098 | Brick.TopSurface = 0 | |
| 3099 | Brick.Size = Vector3.new(2,2,2) | |
| 3100 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3101 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3102 | function onTouched(hit) | |
| 3103 | B = Instance.new("Explosion")
| |
| 3104 | B.BlastRadius = 10 | |
| 3105 | B.BlastPressure = 20 | |
| 3106 | B.Position = Brick.Position | |
| 3107 | B.Parent = game.workspace | |
| 3108 | wait() | |
| 3109 | Brick:Remove() | |
| 3110 | end | |
| 3111 | Brick.Touched:connect(onTouched) | |
| 3112 | wait(0.1) | |
| 3113 | local Brick = Instance.new("Part")
| |
| 3114 | Brick.Parent = game.workspace | |
| 3115 | Brick.BottomSurface = 0 | |
| 3116 | Brick.TopSurface = 0 | |
| 3117 | Brick.Size = Vector3.new(2,2,2) | |
| 3118 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3119 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3120 | function onTouched(hit) | |
| 3121 | B = Instance.new("Explosion")
| |
| 3122 | B.BlastRadius = 10 | |
| 3123 | B.BlastPressure = 20 | |
| 3124 | B.Position = Brick.Position | |
| 3125 | B.Parent = game.workspace | |
| 3126 | wait() | |
| 3127 | Brick:Remove() | |
| 3128 | end | |
| 3129 | Brick.Touched:connect(onTouched) | |
| 3130 | wait(0.1) | |
| 3131 | local Brick = Instance.new("Part")
| |
| 3132 | Brick.Parent = game.workspace | |
| 3133 | Brick.BottomSurface = 0 | |
| 3134 | Brick.TopSurface = 0 | |
| 3135 | Brick.Size = Vector3.new(2,2,2) | |
| 3136 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3137 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3138 | function onTouched(hit) | |
| 3139 | B = Instance.new("Explosion")
| |
| 3140 | B.BlastRadius = 10 | |
| 3141 | B.BlastPressure = 20 | |
| 3142 | B.Position = Brick.Position | |
| 3143 | B.Parent = game.workspace | |
| 3144 | wait() | |
| 3145 | Brick:Remove() | |
| 3146 | end | |
| 3147 | Brick.Touched:connect(onTouched) | |
| 3148 | wait(0.1) | |
| 3149 | local Brick = Instance.new("Part")
| |
| 3150 | Brick.Parent = game.workspace | |
| 3151 | Brick.BottomSurface = 0 | |
| 3152 | Brick.TopSurface = 0 | |
| 3153 | Brick.Size = Vector3.new(2,2,2) | |
| 3154 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3155 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3156 | function onTouched(hit) | |
| 3157 | B = Instance.new("Explosion")
| |
| 3158 | B.BlastRadius = 10 | |
| 3159 | B.BlastPressure = 20 | |
| 3160 | B.Position = Brick.Position | |
| 3161 | B.Parent = game.workspace | |
| 3162 | wait() | |
| 3163 | Brick:Remove() | |
| 3164 | end | |
| 3165 | Brick.Touched:connect(onTouched) | |
| 3166 | wait(0.1) | |
| 3167 | local Brick = Instance.new("Part")
| |
| 3168 | Brick.Parent = game.workspace | |
| 3169 | Brick.BottomSurface = 0 | |
| 3170 | Brick.TopSurface = 0 | |
| 3171 | Brick.Size = Vector3.new(2,2,2) | |
| 3172 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3173 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3174 | function onTouched(hit) | |
| 3175 | B = Instance.new("Explosion")
| |
| 3176 | B.BlastRadius = 10 | |
| 3177 | B.BlastPressure = 20 | |
| 3178 | B.Position = Brick.Position | |
| 3179 | B.Parent = game.workspace | |
| 3180 | wait() | |
| 3181 | Brick:Remove() | |
| 3182 | end | |
| 3183 | Brick.Touched:connect(onTouched) | |
| 3184 | wait(0.1) | |
| 3185 | local Brick = Instance.new("Part")
| |
| 3186 | Brick.Parent = game.workspace | |
| 3187 | Brick.BottomSurface = 0 | |
| 3188 | Brick.TopSurface = 0 | |
| 3189 | Brick.Size = Vector3.new(2,2,2) | |
| 3190 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3191 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3192 | function onTouched(hit) | |
| 3193 | B = Instance.new("Explosion")
| |
| 3194 | B.BlastRadius = 10 | |
| 3195 | B.BlastPressure = 20 | |
| 3196 | B.Position = Brick.Position | |
| 3197 | B.Parent = game.workspace | |
| 3198 | wait() | |
| 3199 | Brick:Remove() | |
| 3200 | end | |
| 3201 | Brick.Touched:connect(onTouched) | |
| 3202 | wait(0.1) | |
| 3203 | local Brick = Instance.new("Part")
| |
| 3204 | Brick.Parent = game.workspace | |
| 3205 | Brick.BottomSurface = 0 | |
| 3206 | Brick.TopSurface = 0 | |
| 3207 | Brick.Size = Vector3.new(2,2,2) | |
| 3208 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3209 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3210 | function onTouched(hit) | |
| 3211 | B = Instance.new("Explosion")
| |
| 3212 | B.BlastRadius = 10 | |
| 3213 | B.BlastPressure = 20 | |
| 3214 | B.Position = Brick.Position | |
| 3215 | B.Parent = game.workspace | |
| 3216 | wait() | |
| 3217 | Brick:Remove() | |
| 3218 | end | |
| 3219 | Brick.Touched:connect(onTouched) | |
| 3220 | wait(0.1) | |
| 3221 | local Brick = Instance.new("Part")
| |
| 3222 | Brick.Parent = game.workspace | |
| 3223 | Brick.BottomSurface = 0 | |
| 3224 | Brick.TopSurface = 0 | |
| 3225 | Brick.Size = Vector3.new(2,2,2) | |
| 3226 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3227 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3228 | function onTouched(hit) | |
| 3229 | B = Instance.new("Explosion")
| |
| 3230 | B.BlastRadius = 10 | |
| 3231 | B.BlastPressure = 20 | |
| 3232 | B.Position = Brick.Position | |
| 3233 | B.Parent = game.workspace | |
| 3234 | wait() | |
| 3235 | Brick:Remove() | |
| 3236 | end | |
| 3237 | Brick.Touched:connect(onTouched) | |
| 3238 | wait(0.1) | |
| 3239 | local Brick = Instance.new("Part")
| |
| 3240 | Brick.Parent = game.workspace | |
| 3241 | Brick.BottomSurface = 0 | |
| 3242 | Brick.TopSurface = 0 | |
| 3243 | Brick.Size = Vector3.new(2,2,2) | |
| 3244 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3245 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3246 | function onTouched(hit) | |
| 3247 | B = Instance.new("Explosion")
| |
| 3248 | B.BlastRadius = 10 | |
| 3249 | B.BlastPressure = 20 | |
| 3250 | B.Position = Brick.Position | |
| 3251 | B.Parent = game.workspace | |
| 3252 | wait() | |
| 3253 | Brick:Remove() | |
| 3254 | end | |
| 3255 | Brick.Touched:connect(onTouched) | |
| 3256 | wait(0.1) | |
| 3257 | local Brick = Instance.new("Part")
| |
| 3258 | Brick.Parent = game.workspace | |
| 3259 | Brick.BottomSurface = 0 | |
| 3260 | Brick.TopSurface = 0 | |
| 3261 | Brick.Size = Vector3.new(2,2,2) | |
| 3262 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3263 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3264 | function onTouched(hit) | |
| 3265 | B = Instance.new("Explosion")
| |
| 3266 | B.BlastRadius = 10 | |
| 3267 | B.BlastPressure = 20 | |
| 3268 | B.Position = Brick.Position | |
| 3269 | B.Parent = game.workspace | |
| 3270 | wait() | |
| 3271 | Brick:Remove() | |
| 3272 | end | |
| 3273 | Brick.Touched:connect(onTouched) | |
| 3274 | wait(0.1) | |
| 3275 | local Brick = Instance.new("Part")
| |
| 3276 | Brick.Parent = game.workspace | |
| 3277 | Brick.BottomSurface = 0 | |
| 3278 | Brick.TopSurface = 0 | |
| 3279 | Brick.Size = Vector3.new(2,2,2) | |
| 3280 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3281 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3282 | function onTouched(hit) | |
| 3283 | B = Instance.new("Explosion")
| |
| 3284 | B.BlastRadius = 10 | |
| 3285 | B.BlastPressure = 20 | |
| 3286 | B.Position = Brick.Position | |
| 3287 | B.Parent = game.workspace | |
| 3288 | wait() | |
| 3289 | Brick:Remove() | |
| 3290 | end | |
| 3291 | Brick.Touched:connect(onTouched) | |
| 3292 | wait(0.1) | |
| 3293 | local Brick = Instance.new("Part")
| |
| 3294 | Brick.Parent = game.workspace | |
| 3295 | Brick.BottomSurface = 0 | |
| 3296 | Brick.TopSurface = 0 | |
| 3297 | Brick.Size = Vector3.new(2,2,2) | |
| 3298 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3299 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3300 | function onTouched(hit) | |
| 3301 | B = Instance.new("Explosion")
| |
| 3302 | B.BlastRadius = 10 | |
| 3303 | B.BlastPressure = 20 | |
| 3304 | B.Position = Brick.Position | |
| 3305 | B.Parent = game.workspace | |
| 3306 | wait() | |
| 3307 | Brick:Remove() | |
| 3308 | end | |
| 3309 | Brick.Touched:connect(onTouched) | |
| 3310 | wait(0.1) | |
| 3311 | local Brick = Instance.new("Part")
| |
| 3312 | Brick.Parent = game.workspace | |
| 3313 | Brick.BottomSurface = 0 | |
| 3314 | Brick.TopSurface = 0 | |
| 3315 | Brick.Size = Vector3.new(2,2,2) | |
| 3316 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3317 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3318 | function onTouched(hit) | |
| 3319 | B = Instance.new("Explosion")
| |
| 3320 | B.BlastRadius = 10 | |
| 3321 | B.BlastPressure = 20 | |
| 3322 | B.Position = Brick.Position | |
| 3323 | B.Parent = game.workspace | |
| 3324 | wait() | |
| 3325 | Brick:Remove() | |
| 3326 | end | |
| 3327 | Brick.Touched:connect(onTouched) | |
| 3328 | wait(0.1) | |
| 3329 | local Brick = Instance.new("Part")
| |
| 3330 | Brick.Parent = game.workspace | |
| 3331 | Brick.BottomSurface = 0 | |
| 3332 | Brick.TopSurface = 0 | |
| 3333 | Brick.Size = Vector3.new(2,2,2) | |
| 3334 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3335 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3336 | function onTouched(hit) | |
| 3337 | B = Instance.new("Explosion")
| |
| 3338 | B.BlastRadius = 10 | |
| 3339 | B.BlastPressure = 20 | |
| 3340 | B.Position = Brick.Position | |
| 3341 | B.Parent = game.workspace | |
| 3342 | wait() | |
| 3343 | Brick:Remove() | |
| 3344 | end | |
| 3345 | Brick.Touched:connect(onTouched) | |
| 3346 | wait(0.1) | |
| 3347 | local Brick = Instance.new("Part")
| |
| 3348 | Brick.Parent = game.workspace | |
| 3349 | Brick.BottomSurface = 0 | |
| 3350 | Brick.TopSurface = 0 | |
| 3351 | Brick.Size = Vector3.new(2,2,2) | |
| 3352 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3353 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3354 | function onTouched(hit) | |
| 3355 | B = Instance.new("Explosion")
| |
| 3356 | B.BlastRadius = 10 | |
| 3357 | B.BlastPressure = 20 | |
| 3358 | B.Position = Brick.Position | |
| 3359 | B.Parent = game.workspace | |
| 3360 | wait() | |
| 3361 | Brick:Remove() | |
| 3362 | end | |
| 3363 | Brick.Touched:connect(onTouched) | |
| 3364 | wait(0.1) | |
| 3365 | local Brick = Instance.new("Part")
| |
| 3366 | Brick.Parent = game.workspace | |
| 3367 | Brick.BottomSurface = 0 | |
| 3368 | Brick.TopSurface = 0 | |
| 3369 | Brick.Size = Vector3.new(2,2,2) | |
| 3370 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3371 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3372 | function onTouched(hit) | |
| 3373 | B = Instance.new("Explosion")
| |
| 3374 | B.BlastRadius = 10 | |
| 3375 | B.BlastPressure = 20 | |
| 3376 | B.Position = Brick.Position | |
| 3377 | B.Parent = game.workspace | |
| 3378 | wait() | |
| 3379 | Brick:Remove() | |
| 3380 | end | |
| 3381 | Brick.Touched:connect(onTouched) | |
| 3382 | wait(0.1) | |
| 3383 | local Brick = Instance.new("Part")
| |
| 3384 | Brick.Parent = game.workspace | |
| 3385 | Brick.BottomSurface = 0 | |
| 3386 | Brick.TopSurface = 0 | |
| 3387 | Brick.Size = Vector3.new(2,2,2) | |
| 3388 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3389 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3390 | function onTouched(hit) | |
| 3391 | B = Instance.new("Explosion")
| |
| 3392 | B.BlastRadius = 10 | |
| 3393 | B.BlastPressure = 20 | |
| 3394 | B.Position = Brick.Position | |
| 3395 | B.Parent = game.workspace | |
| 3396 | wait() | |
| 3397 | Brick:Remove() | |
| 3398 | end | |
| 3399 | Brick.Touched:connect(onTouched) | |
| 3400 | wait(0.1) | |
| 3401 | local Brick = Instance.new("Part")
| |
| 3402 | Brick.Parent = game.workspace | |
| 3403 | Brick.BottomSurface = 0 | |
| 3404 | Brick.TopSurface = 0 | |
| 3405 | Brick.Size = Vector3.new(2,2,2) | |
| 3406 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3407 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3408 | function onTouched(hit) | |
| 3409 | B = Instance.new("Explosion")
| |
| 3410 | B.BlastRadius = 10 | |
| 3411 | B.BlastPressure = 20 | |
| 3412 | B.Position = Brick.Position | |
| 3413 | B.Parent = game.workspace | |
| 3414 | wait() | |
| 3415 | Brick:Remove() | |
| 3416 | end | |
| 3417 | Brick.Touched:connect(onTouched) | |
| 3418 | wait(0.1) | |
| 3419 | local Brick = Instance.new("Part")
| |
| 3420 | Brick.Parent = game.workspace | |
| 3421 | Brick.BottomSurface = 0 | |
| 3422 | Brick.TopSurface = 0 | |
| 3423 | Brick.Size = Vector3.new(2,2,2) | |
| 3424 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3425 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3426 | function onTouched(hit) | |
| 3427 | B = Instance.new("Explosion")
| |
| 3428 | B.BlastRadius = 10 | |
| 3429 | B.BlastPressure = 20 | |
| 3430 | B.Position = Brick.Position | |
| 3431 | B.Parent = game.workspace | |
| 3432 | wait() | |
| 3433 | Brick:Remove() | |
| 3434 | end | |
| 3435 | Brick.Touched:connect(onTouched) | |
| 3436 | wait(0.1) | |
| 3437 | local Brick = Instance.new("Part")
| |
| 3438 | Brick.Parent = game.workspace | |
| 3439 | Brick.BottomSurface = 0 | |
| 3440 | Brick.TopSurface = 0 | |
| 3441 | Brick.Size = Vector3.new(2,2,2) | |
| 3442 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3443 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3444 | function onTouched(hit) | |
| 3445 | B = Instance.new("Explosion")
| |
| 3446 | B.BlastRadius = 10 | |
| 3447 | B.BlastPressure = 20 | |
| 3448 | B.Position = Brick.Position | |
| 3449 | B.Parent = game.workspace | |
| 3450 | wait() | |
| 3451 | Brick:Remove() | |
| 3452 | end | |
| 3453 | Brick.Touched:connect(onTouched) | |
| 3454 | wait(0.1) | |
| 3455 | local Brick = Instance.new("Part")
| |
| 3456 | Brick.Parent = game.workspace | |
| 3457 | Brick.BottomSurface = 0 | |
| 3458 | Brick.TopSurface = 0 | |
| 3459 | Brick.Size = Vector3.new(2,2,2) | |
| 3460 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3461 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3462 | function onTouched(hit) | |
| 3463 | B = Instance.new("Explosion")
| |
| 3464 | B.BlastRadius = 10 | |
| 3465 | B.BlastPressure = 20 | |
| 3466 | B.Position = Brick.Position | |
| 3467 | B.Parent = game.workspace | |
| 3468 | wait() | |
| 3469 | Brick:Remove() | |
| 3470 | end | |
| 3471 | Brick.Touched:connect(onTouched) | |
| 3472 | wait(0.1) | |
| 3473 | local Brick = Instance.new("Part")
| |
| 3474 | Brick.Parent = game.workspace | |
| 3475 | Brick.BottomSurface = 0 | |
| 3476 | Brick.TopSurface = 0 | |
| 3477 | Brick.Size = Vector3.new(2,2,2) | |
| 3478 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3479 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3480 | function onTouched(hit) | |
| 3481 | B = Instance.new("Explosion")
| |
| 3482 | B.BlastRadius = 10 | |
| 3483 | B.BlastPressure = 20 | |
| 3484 | B.Position = Brick.Position | |
| 3485 | B.Parent = game.workspace | |
| 3486 | wait() | |
| 3487 | Brick:Remove() | |
| 3488 | end | |
| 3489 | Brick.Touched:connect(onTouched) | |
| 3490 | wait(0.1) | |
| 3491 | local Brick = Instance.new("Part")
| |
| 3492 | Brick.Parent = game.workspace | |
| 3493 | Brick.BottomSurface = 0 | |
| 3494 | Brick.TopSurface = 0 | |
| 3495 | Brick.Size = Vector3.new(2,2,2) | |
| 3496 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3497 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3498 | function onTouched(hit) | |
| 3499 | B = Instance.new("Explosion")
| |
| 3500 | B.BlastRadius = 10 | |
| 3501 | B.BlastPressure = 20 | |
| 3502 | B.Position = Brick.Position | |
| 3503 | B.Parent = game.workspace | |
| 3504 | wait() | |
| 3505 | Brick:Remove() | |
| 3506 | end | |
| 3507 | Brick.Touched:connect(onTouched) | |
| 3508 | wait(0.1) | |
| 3509 | local Brick = Instance.new("Part")
| |
| 3510 | Brick.Parent = game.workspace | |
| 3511 | Brick.BottomSurface = 0 | |
| 3512 | Brick.TopSurface = 0 | |
| 3513 | Brick.Size = Vector3.new(2,2,2) | |
| 3514 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3515 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3516 | function onTouched(hit) | |
| 3517 | B = Instance.new("Explosion")
| |
| 3518 | B.BlastRadius = 10 | |
| 3519 | B.BlastPressure = 20 | |
| 3520 | B.Position = Brick.Position | |
| 3521 | B.Parent = game.workspace | |
| 3522 | wait() | |
| 3523 | Brick:Remove() | |
| 3524 | end | |
| 3525 | Brick.Touched:connect(onTouched) | |
| 3526 | wait(0.1) | |
| 3527 | local Brick = Instance.new("Part")
| |
| 3528 | Brick.Parent = game.workspace | |
| 3529 | Brick.BottomSurface = 0 | |
| 3530 | Brick.TopSurface = 0 | |
| 3531 | Brick.Size = Vector3.new(2,2,2) | |
| 3532 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3533 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3534 | function onTouched(hit) | |
| 3535 | B = Instance.new("Explosion")
| |
| 3536 | B.BlastRadius = 10 | |
| 3537 | B.BlastPressure = 20 | |
| 3538 | B.Position = Brick.Position | |
| 3539 | B.Parent = game.workspace | |
| 3540 | wait() | |
| 3541 | Brick:Remove() | |
| 3542 | end | |
| 3543 | Brick.Touched:connect(onTouched) | |
| 3544 | wait(0.1) | |
| 3545 | local Brick = Instance.new("Part")
| |
| 3546 | Brick.Parent = game.workspace | |
| 3547 | Brick.BottomSurface = 0 | |
| 3548 | Brick.TopSurface = 0 | |
| 3549 | Brick.Size = Vector3.new(2,2,2) | |
| 3550 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3551 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3552 | function onTouched(hit) | |
| 3553 | B = Instance.new("Explosion")
| |
| 3554 | B.BlastRadius = 10 | |
| 3555 | B.BlastPressure = 20 | |
| 3556 | B.Position = Brick.Position | |
| 3557 | B.Parent = game.workspace | |
| 3558 | wait() | |
| 3559 | Brick:Remove() | |
| 3560 | end | |
| 3561 | Brick.Touched:connect(onTouched) | |
| 3562 | wait(0.1) | |
| 3563 | local Brick = Instance.new("Part")
| |
| 3564 | Brick.Parent = game.workspace | |
| 3565 | Brick.BottomSurface = 0 | |
| 3566 | Brick.TopSurface = 0 | |
| 3567 | Brick.Size = Vector3.new(2,2,2) | |
| 3568 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3569 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3570 | function onTouched(hit) | |
| 3571 | B = Instance.new("Explosion")
| |
| 3572 | B.BlastRadius = 10 | |
| 3573 | B.BlastPressure = 20 | |
| 3574 | B.Position = Brick.Position | |
| 3575 | B.Parent = game.workspace | |
| 3576 | wait() | |
| 3577 | Brick:Remove() | |
| 3578 | end | |
| 3579 | Brick.Touched:connect(onTouched) | |
| 3580 | wait(0.1) | |
| 3581 | local Brick = Instance.new("Part")
| |
| 3582 | Brick.Parent = game.workspace | |
| 3583 | Brick.BottomSurface = 0 | |
| 3584 | Brick.TopSurface = 0 | |
| 3585 | Brick.Size = Vector3.new(2,2,2) | |
| 3586 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3587 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3588 | function onTouched(hit) | |
| 3589 | B = Instance.new("Explosion")
| |
| 3590 | B.BlastRadius = 10 | |
| 3591 | B.BlastPressure = 20 | |
| 3592 | B.Position = Brick.Position | |
| 3593 | B.Parent = game.workspace | |
| 3594 | wait() | |
| 3595 | Brick:Remove() | |
| 3596 | end | |
| 3597 | Brick.Touched:connect(onTouched) | |
| 3598 | wait(0.1) | |
| 3599 | local Brick = Instance.new("Part")
| |
| 3600 | Brick.Parent = game.workspace | |
| 3601 | Brick.BottomSurface = 0 | |
| 3602 | Brick.TopSurface = 0 | |
| 3603 | Brick.Size = Vector3.new(2,2,2) | |
| 3604 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3605 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3606 | function onTouched(hit) | |
| 3607 | B = Instance.new("Explosion")
| |
| 3608 | B.BlastRadius = 10 | |
| 3609 | B.BlastPressure = 20 | |
| 3610 | B.Position = Brick.Position | |
| 3611 | B.Parent = game.workspace | |
| 3612 | wait() | |
| 3613 | Brick:Remove() | |
| 3614 | end | |
| 3615 | Brick.Touched:connect(onTouched) | |
| 3616 | wait(0.1) | |
| 3617 | local Brick = Instance.new("Part")
| |
| 3618 | Brick.Parent = game.workspace | |
| 3619 | Brick.BottomSurface = 0 | |
| 3620 | Brick.TopSurface = 0 | |
| 3621 | Brick.Size = Vector3.new(2,2,2) | |
| 3622 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3623 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3624 | function onTouched(hit) | |
| 3625 | B = Instance.new("Explosion")
| |
| 3626 | B.BlastRadius = 10 | |
| 3627 | B.BlastPressure = 20 | |
| 3628 | B.Position = Brick.Position | |
| 3629 | B.Parent = game.workspace | |
| 3630 | wait() | |
| 3631 | Brick:Remove() | |
| 3632 | end | |
| 3633 | Brick.Touched:connect(onTouched) | |
| 3634 | wait(0.1) | |
| 3635 | local Brick = Instance.new("Part")
| |
| 3636 | Brick.Parent = game.workspace | |
| 3637 | Brick.BottomSurface = 0 | |
| 3638 | Brick.TopSurface = 0 | |
| 3639 | Brick.Size = Vector3.new(2,2,2) | |
| 3640 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3641 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3642 | function onTouched(hit) | |
| 3643 | B = Instance.new("Explosion")
| |
| 3644 | B.BlastRadius = 10 | |
| 3645 | B.BlastPressure = 20 | |
| 3646 | B.Position = Brick.Position | |
| 3647 | B.Parent = game.workspace | |
| 3648 | wait() | |
| 3649 | Brick:Remove() | |
| 3650 | end | |
| 3651 | Brick.Touched:connect(onTouched) | |
| 3652 | wait(0.1) | |
| 3653 | local Brick = Instance.new("Part")
| |
| 3654 | Brick.Parent = game.workspace | |
| 3655 | Brick.BottomSurface = 0 | |
| 3656 | Brick.TopSurface = 0 | |
| 3657 | Brick.Size = Vector3.new(2,2,2) | |
| 3658 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3659 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3660 | function onTouched(hit) | |
| 3661 | B = Instance.new("Explosion")
| |
| 3662 | B.BlastRadius = 10 | |
| 3663 | B.BlastPressure = 20 | |
| 3664 | B.Position = Brick.Position | |
| 3665 | B.Parent = game.workspace | |
| 3666 | wait() | |
| 3667 | Brick:Remove() | |
| 3668 | end | |
| 3669 | Brick.Touched:connect(onTouched) | |
| 3670 | wait(0.1) | |
| 3671 | local Brick = Instance.new("Part")
| |
| 3672 | Brick.Parent = game.workspace | |
| 3673 | Brick.BottomSurface = 0 | |
| 3674 | Brick.TopSurface = 0 | |
| 3675 | Brick.Size = Vector3.new(2,2,2) | |
| 3676 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3677 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3678 | function onTouched(hit) | |
| 3679 | B = Instance.new("Explosion")
| |
| 3680 | B.BlastRadius = 10 | |
| 3681 | B.BlastPressure = 20 | |
| 3682 | B.Position = Brick.Position | |
| 3683 | B.Parent = game.workspace | |
| 3684 | wait() | |
| 3685 | Brick:Remove() | |
| 3686 | end | |
| 3687 | Brick.Touched:connect(onTouched) | |
| 3688 | wait(0.1) | |
| 3689 | local Brick = Instance.new("Part")
| |
| 3690 | Brick.Parent = game.workspace | |
| 3691 | Brick.BottomSurface = 0 | |
| 3692 | Brick.TopSurface = 0 | |
| 3693 | Brick.Size = Vector3.new(2,2,2) | |
| 3694 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3695 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3696 | function onTouched(hit) | |
| 3697 | B = Instance.new("Explosion")
| |
| 3698 | B.BlastRadius = 10 | |
| 3699 | B.BlastPressure = 20 | |
| 3700 | B.Position = Brick.Position | |
| 3701 | B.Parent = game.workspace | |
| 3702 | wait() | |
| 3703 | Brick:Remove() | |
| 3704 | end | |
| 3705 | Brick.Touched:connect(onTouched) | |
| 3706 | wait(0.1) | |
| 3707 | local Brick = Instance.new("Part")
| |
| 3708 | Brick.Parent = game.workspace | |
| 3709 | Brick.BottomSurface = 0 | |
| 3710 | Brick.TopSurface = 0 | |
| 3711 | Brick.Size = Vector3.new(2,2,2) | |
| 3712 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3713 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3714 | function onTouched(hit) | |
| 3715 | B = Instance.new("Explosion")
| |
| 3716 | B.BlastRadius = 10 | |
| 3717 | B.BlastPressure = 20 | |
| 3718 | B.Position = Brick.Position | |
| 3719 | B.Parent = game.workspace | |
| 3720 | wait() | |
| 3721 | Brick:Remove() | |
| 3722 | end | |
| 3723 | Brick.Touched:connect(onTouched) | |
| 3724 | wait(0.1) | |
| 3725 | local Brick = Instance.new("Part")
| |
| 3726 | Brick.Parent = game.workspace | |
| 3727 | Brick.BottomSurface = 0 | |
| 3728 | Brick.TopSurface = 0 | |
| 3729 | Brick.Size = Vector3.new(2,2,2) | |
| 3730 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3731 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3732 | function onTouched(hit) | |
| 3733 | B = Instance.new("Explosion")
| |
| 3734 | B.BlastRadius = 10 | |
| 3735 | B.BlastPressure = 20 | |
| 3736 | B.Position = Brick.Position | |
| 3737 | B.Parent = game.workspace | |
| 3738 | wait() | |
| 3739 | Brick:Remove() | |
| 3740 | end | |
| 3741 | Brick.Touched:connect(onTouched) | |
| 3742 | wait(0.1) | |
| 3743 | local Brick = Instance.new("Part")
| |
| 3744 | Brick.Parent = game.workspace | |
| 3745 | Brick.BottomSurface = 0 | |
| 3746 | Brick.TopSurface = 0 | |
| 3747 | Brick.Size = Vector3.new(2,2,2) | |
| 3748 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3749 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3750 | function onTouched(hit) | |
| 3751 | B = Instance.new("Explosion")
| |
| 3752 | B.BlastRadius = 10 | |
| 3753 | B.BlastPressure = 20 | |
| 3754 | B.Position = Brick.Position | |
| 3755 | B.Parent = game.workspace | |
| 3756 | wait() | |
| 3757 | Brick:Remove() | |
| 3758 | end | |
| 3759 | Brick.Touched:connect(onTouched) | |
| 3760 | wait(0.1) | |
| 3761 | local Brick = Instance.new("Part")
| |
| 3762 | Brick.Parent = game.workspace | |
| 3763 | Brick.BottomSurface = 0 | |
| 3764 | Brick.TopSurface = 0 | |
| 3765 | Brick.Size = Vector3.new(2,2,2) | |
| 3766 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3767 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3768 | function onTouched(hit) | |
| 3769 | B = Instance.new("Explosion")
| |
| 3770 | B.BlastRadius = 10 | |
| 3771 | B.BlastPressure = 20 | |
| 3772 | B.Position = Brick.Position | |
| 3773 | B.Parent = game.workspace | |
| 3774 | wait() | |
| 3775 | Brick:Remove() | |
| 3776 | end | |
| 3777 | Brick.Touched:connect(onTouched) | |
| 3778 | wait(0.1) | |
| 3779 | local Brick = Instance.new("Part")
| |
| 3780 | Brick.Parent = game.workspace | |
| 3781 | Brick.BottomSurface = 0 | |
| 3782 | Brick.TopSurface = 0 | |
| 3783 | Brick.Size = Vector3.new(2,2,2) | |
| 3784 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3785 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3786 | function onTouched(hit) | |
| 3787 | B = Instance.new("Explosion")
| |
| 3788 | B.BlastRadius = 10 | |
| 3789 | B.BlastPressure = 20 | |
| 3790 | B.Position = Brick.Position | |
| 3791 | B.Parent = game.workspace | |
| 3792 | wait() | |
| 3793 | Brick:Remove() | |
| 3794 | end | |
| 3795 | Brick.Touched:connect(onTouched) | |
| 3796 | wait(0.1) | |
| 3797 | local Brick = Instance.new("Part")
| |
| 3798 | Brick.Parent = game.workspace | |
| 3799 | Brick.BottomSurface = 0 | |
| 3800 | Brick.TopSurface = 0 | |
| 3801 | Brick.Size = Vector3.new(2,2,2) | |
| 3802 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3803 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3804 | function onTouched(hit) | |
| 3805 | B = Instance.new("Explosion")
| |
| 3806 | B.BlastRadius = 10 | |
| 3807 | B.BlastPressure = 20 | |
| 3808 | B.Position = Brick.Position | |
| 3809 | B.Parent = game.workspace | |
| 3810 | wait() | |
| 3811 | Brick:Remove() | |
| 3812 | end | |
| 3813 | Brick.Touched:connect(onTouched) | |
| 3814 | wait(0.1) | |
| 3815 | local Brick = Instance.new("Part")
| |
| 3816 | Brick.Parent = game.workspace | |
| 3817 | Brick.BottomSurface = 0 | |
| 3818 | Brick.TopSurface = 0 | |
| 3819 | Brick.Size = Vector3.new(2,2,2) | |
| 3820 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3821 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3822 | function onTouched(hit) | |
| 3823 | B = Instance.new("Explosion")
| |
| 3824 | B.BlastRadius = 10 | |
| 3825 | B.BlastPressure = 20 | |
| 3826 | B.Position = Brick.Position | |
| 3827 | B.Parent = game.workspace | |
| 3828 | wait() | |
| 3829 | Brick:Remove() | |
| 3830 | end | |
| 3831 | Brick.Touched:connect(onTouched) | |
| 3832 | wait(0.1) | |
| 3833 | local Brick = Instance.new("Part")
| |
| 3834 | Brick.Parent = game.workspace | |
| 3835 | Brick.BottomSurface = 0 | |
| 3836 | Brick.TopSurface = 0 | |
| 3837 | Brick.Size = Vector3.new(2,2,2) | |
| 3838 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3839 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3840 | function onTouched(hit) | |
| 3841 | B = Instance.new("Explosion")
| |
| 3842 | B.BlastRadius = 10 | |
| 3843 | B.BlastPressure = 20 | |
| 3844 | B.Position = Brick.Position | |
| 3845 | B.Parent = game.workspace | |
| 3846 | wait() | |
| 3847 | Brick:Remove() | |
| 3848 | end | |
| 3849 | Brick.Touched:connect(onTouched) | |
| 3850 | wait(0.1) | |
| 3851 | local Brick = Instance.new("Part")
| |
| 3852 | Brick.Parent = game.workspace | |
| 3853 | Brick.BottomSurface = 0 | |
| 3854 | Brick.TopSurface = 0 | |
| 3855 | Brick.Size = Vector3.new(2,2,2) | |
| 3856 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3857 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3858 | function onTouched(hit) | |
| 3859 | B = Instance.new("Explosion")
| |
| 3860 | B.BlastRadius = 10 | |
| 3861 | B.BlastPressure = 20 | |
| 3862 | B.Position = Brick.Position | |
| 3863 | B.Parent = game.workspace | |
| 3864 | wait() | |
| 3865 | Brick:Remove() | |
| 3866 | end | |
| 3867 | Brick.Touched:connect(onTouched) | |
| 3868 | wait(0.1) | |
| 3869 | local Brick = Instance.new("Part")
| |
| 3870 | Brick.Parent = game.workspace | |
| 3871 | Brick.BottomSurface = 0 | |
| 3872 | Brick.TopSurface = 0 | |
| 3873 | Brick.Size = Vector3.new(2,2,2) | |
| 3874 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3875 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3876 | function onTouched(hit) | |
| 3877 | B = Instance.new("Explosion")
| |
| 3878 | B.BlastRadius = 10 | |
| 3879 | B.BlastPressure = 20 | |
| 3880 | B.Position = Brick.Position | |
| 3881 | B.Parent = game.workspace | |
| 3882 | wait() | |
| 3883 | Brick:Remove() | |
| 3884 | end | |
| 3885 | Brick.Touched:connect(onTouched) | |
| 3886 | wait(0.1) | |
| 3887 | local Brick = Instance.new("Part")
| |
| 3888 | Brick.Parent = game.workspace | |
| 3889 | Brick.BottomSurface = 0 | |
| 3890 | Brick.TopSurface = 0 | |
| 3891 | Brick.Size = Vector3.new(2,2,2) | |
| 3892 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3893 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3894 | function onTouched(hit) | |
| 3895 | B = Instance.new("Explosion")
| |
| 3896 | B.BlastRadius = 10 | |
| 3897 | B.BlastPressure = 20 | |
| 3898 | B.Position = Brick.Position | |
| 3899 | B.Parent = game.workspace | |
| 3900 | wait() | |
| 3901 | Brick:Remove() | |
| 3902 | end | |
| 3903 | Brick.Touched:connect(onTouched) | |
| 3904 | wait(0.1) | |
| 3905 | local Brick = Instance.new("Part")
| |
| 3906 | Brick.Parent = game.workspace | |
| 3907 | Brick.BottomSurface = 0 | |
| 3908 | Brick.TopSurface = 0 | |
| 3909 | Brick.Size = Vector3.new(2,2,2) | |
| 3910 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3911 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3912 | function onTouched(hit) | |
| 3913 | B = Instance.new("Explosion")
| |
| 3914 | B.BlastRadius = 10 | |
| 3915 | B.BlastPressure = 20 | |
| 3916 | B.Position = Brick.Position | |
| 3917 | B.Parent = game.workspace | |
| 3918 | wait() | |
| 3919 | Brick:Remove() | |
| 3920 | end | |
| 3921 | Brick.Touched:connect(onTouched) | |
| 3922 | wait(0.1) | |
| 3923 | local Brick = Instance.new("Part")
| |
| 3924 | Brick.Parent = game.workspace | |
| 3925 | Brick.BottomSurface = 0 | |
| 3926 | Brick.TopSurface = 0 | |
| 3927 | Brick.Size = Vector3.new(2,2,2) | |
| 3928 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3929 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3930 | function onTouched(hit) | |
| 3931 | B = Instance.new("Explosion")
| |
| 3932 | B.BlastRadius = 10 | |
| 3933 | B.BlastPressure = 20 | |
| 3934 | B.Position = Brick.Position | |
| 3935 | B.Parent = game.workspace | |
| 3936 | wait() | |
| 3937 | Brick:Remove() | |
| 3938 | end | |
| 3939 | Brick.Touched:connect(onTouched) | |
| 3940 | wait(0.1) | |
| 3941 | local Brick = Instance.new("Part")
| |
| 3942 | Brick.Parent = game.workspace | |
| 3943 | Brick.BottomSurface = 0 | |
| 3944 | Brick.TopSurface = 0 | |
| 3945 | Brick.Size = Vector3.new(2,2,2) | |
| 3946 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3947 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3948 | function onTouched(hit) | |
| 3949 | B = Instance.new("Explosion")
| |
| 3950 | B.BlastRadius = 10 | |
| 3951 | B.BlastPressure = 20 | |
| 3952 | B.Position = Brick.Position | |
| 3953 | B.Parent = game.workspace | |
| 3954 | wait() | |
| 3955 | Brick:Remove() | |
| 3956 | end | |
| 3957 | Brick.Touched:connect(onTouched) | |
| 3958 | wait(0.1) | |
| 3959 | local Brick = Instance.new("Part")
| |
| 3960 | Brick.Parent = game.workspace | |
| 3961 | Brick.BottomSurface = 0 | |
| 3962 | Brick.TopSurface = 0 | |
| 3963 | Brick.Size = Vector3.new(2,2,2) | |
| 3964 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3965 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3966 | function onTouched(hit) | |
| 3967 | B = Instance.new("Explosion")
| |
| 3968 | B.BlastRadius = 10 | |
| 3969 | B.BlastPressure = 20 | |
| 3970 | B.Position = Brick.Position | |
| 3971 | B.Parent = game.workspace | |
| 3972 | wait() | |
| 3973 | Brick:Remove() | |
| 3974 | end | |
| 3975 | Brick.Touched:connect(onTouched) | |
| 3976 | wait(0.1) | |
| 3977 | local Brick = Instance.new("Part")
| |
| 3978 | Brick.Parent = game.workspace | |
| 3979 | Brick.BottomSurface = 0 | |
| 3980 | Brick.TopSurface = 0 | |
| 3981 | Brick.Size = Vector3.new(2,2,2) | |
| 3982 | Brick.BrickColor = BrickColor.new("Bright red")
| |
| 3983 | Brick.Position = game.workspace.Fenrier.Torso.Position + Vector3.new(math.random(-70,70),0,math.random(-70,70)) | |
| 3984 | function onTouched(hit) | |
| 3985 | B = Instance.new("Explosion")
| |
| 3986 | B.BlastRadius = 10 | |
| 3987 | B.BlastPressure = 20 | |
| 3988 | B.Position = Brick.Position | |
| 3989 | B.Parent = game.workspace | |
| 3990 | wait() | |
| 3991 | Brick:Remove() | |
| 3992 | end | |
| 3993 | Brick.Touched:connect(onTouched) | |
| 3994 | ||
| 3995 | force:Remove() | |
| 3996 | rot:Remove() | |
| 3997 | gyr:Remove() | |
| 3998 | wait(5) | |
| 3999 | game.workspace.Fenrier.Torso.Anchored = false | |
| 4000 | BodyP:Remove() | |
| 4001 | BodyG:Remove() | |
| 4002 | BodyV:Remove() | |
| 4003 | end | |
| 4004 | if (key == ";") then | |
| 4005 | Voice = Instance.new("Sound")
| |
| 4006 | Voice.Parent = game.Players.Fenrier.Backpack["Commands on a tool"] | |
| 4007 | Voice.Name = "Voice" | |
| 4008 | Voice.SoundId = "d20d624b6daa9c74c81e341e5344e299" | |
| 4009 | --made by turdulator. | |
| 4010 | --Grand Chase pwns! | |
| 4011 | --Based off of Jin's move, Fist of 10000 Hells. | |
| 4012 | wait() --debugs this. I'm not sure why >_> | |
| 4013 | Bin=script.Parent; | |
| 4014 | Voice=Bin.Voice; | |
| 4015 | Voice:Stop() | |
| 4016 | Player=nil | |
| 4017 | CPlayer=nil | |
| 4018 | Enabled=true | |
| 4019 | Equipped=false | |
| 4020 | Colors,Targeted,Can={BrickColor:Red(),BrickColor:Yellow(),BrickColor.new("Br. yellowish orange")},{},{}
| |
| 4021 | MaxDistance= 10000 -- how far the user can target someone. | |
| 4022 | RS,LS,RH,LH=nil,nil,nil,nil | |
| 4023 | FRS,FLS,FRH,FLH=Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor"),Instance.new("Motor")
| |
| 4024 | Welding=function(Cmd,Char) | |
| 4025 | if Cmd=="Replace" then | |
| 4026 | RS=Char["Right Shoulder"] | |
| 4027 | RS.Parent=nil | |
| 4028 | LS=Char["Left Shoulder"] | |
| 4029 | LS.Parent=nil | |
| 4030 | RH=Char["Right Hip"] | |
| 4031 | RH.Parent=nil | |
| 4032 | LH=Char["Left Hip"] | |
| 4033 | FRS.Parent=Char | |
| 4034 | FRS.Part0=Char | |
| 4035 | FRS.Part1=Char.Parent["Right Arm"] | |
| 4036 | FRS.C0=RS.C0 | |
| 4037 | FRS.C1=RS.C1 | |
| 4038 | FRS.MaxVelocity=1.5 | |
| 4039 | FRS.CurrentAngle=0 | |
| 4040 | FRS.DesiredAngle=0 | |
| 4041 | FLS.Parent=Char | |
| 4042 | FLS.Part0=Char | |
| 4043 | FLS.Part1=Char.Parent["Left Arm"] | |
| 4044 | FLS.C0=LS.C0 | |
| 4045 | FLS.C1=LS.C1 | |
| 4046 | FLS.MaxVelocity=1.5 | |
| 4047 | FLS.CurrentAngle=0 | |
| 4048 | FLS.DesiredAngle=0 | |
| 4049 | FRH.Parent=Char | |
| 4050 | FRH.Part0=Char | |
| 4051 | FRH.Part1=Char.Parent["Right Leg"] | |
| 4052 | FRH.C0=RH.C0 | |
| 4053 | FRH.C1=RH.C1 | |
| 4054 | FRH.MaxVelocity=1 | |
| 4055 | FRH.CurrentAngle=0 | |
| 4056 | FRH.DesiredAngle=0 | |
| 4057 | FLH.Parent=Char | |
| 4058 | FLH.Part0=Char | |
| 4059 | FLH.Part1=Char.Parent["Left Leg"] | |
| 4060 | FLH.C0=LH.C0 | |
| 4061 | FLH.C1=LH.C1 | |
| 4062 | FLH.MaxVelocity=1 | |
| 4063 | FLH.CurrentAngle=0 | |
| 4064 | FLH.DesiredAngle=0 | |
| 4065 | elseif Cmd=="Re-anim" then | |
| 4066 | FLH.Parent=nil | |
| 4067 | FRH.Parent=nil | |
| 4068 | FRS.Parent=nil | |
| 4069 | FLS.Parent=nil | |
| 4070 | RS.Parent=Char | |
| 4071 | LS.Parent=Char | |
| 4072 | RH.Parent=Char | |
| 4073 | LH.Parent=Char | |
| 4074 | end | |
| 4075 | end | |
| 4076 | IsInside=function(Data,Part) | |
| 4077 | Pos=Part.Position | |
| 4078 | SizeX=Part.Size.x/2 | |
| 4079 | SizeY=Part.Size.y/2 | |
| 4080 | SizeZ=Part.Size.z/2 | |
| 4081 | PosX=Pos.x | |
| 4082 | PosY=Pos.y | |
| 4083 | PosZ=Pos.z | |
| 4084 | if (Data.x>=PosX-SizeX) and (Data.x<=PosX+SizeX) then | |
| 4085 | if (Data.y>=PosY-SizeY) and (Data.y<=PosY+SizeY) then | |
| 4086 | if (Data.z>=PosZ-SizeZ) and (Data.z<=PosZ+SizeZ) then | |
| 4087 | return true | |
| 4088 | end | |
| 4089 | end | |
| 4090 | end | |
| 4091 | return false | |
| 4092 | end | |
| 4093 | TargetAcquire=function(Dir) | |
| 4094 | Can={}
| |
| 4095 | lol=nil | |
| 4096 | for _,v in pairs(workspace:children()) do | |
| 4097 | if v.className=="Model" and v~=CPlayer then | |
| 4098 | if v:FindFirstChild("Torso")~=nil and v:FindFirstChild("Humanoid")~=nil then
| |
| 4099 | if v.Humanoid.Health>0 then | |
| 4100 | print(v.Name) | |
| 4101 | table.insert(Can,v) | |
| 4102 | end | |
| 4103 | end | |
| 4104 | end | |
| 4105 | end | |
| 4106 | for _,v in pairs(Can) do | |
| 4107 | for genericraycast=1, MaxDistance*3 do | |
| 4108 | Pos=(CPlayer["Torso"].Position+CPlayer["Torso"].CFrame.lookVector*((1/3)*genericraycast)) | |
| 4109 | if IsInside(Pos,v.Torso)==true then | |
| 4110 | return v | |
| 4111 | end | |
| 4112 | end | |
| 4113 | end | |
| 4114 | end | |
| 4115 | StanceOne=function() | |
| 4116 | FRS.DesiredAngle=.4 | |
| 4117 | FLS.DesiredAngle=.4 | |
| 4118 | FRH.DesiredAngle=.4 | |
| 4119 | FLH.DesiredAngle=.4 | |
| 4120 | end | |
| 4121 | StanceTwo=function() | |
| 4122 | FRS.DesiredAngle=-1.57 | |
| 4123 | FLS.DesiredAngle=-1.4 | |
| 4124 | FRH.DesiredAngle=.4 | |
| 4125 | FLH.DesiredAngle=.4 | |
| 4126 | end | |
| 4127 | PunchRight=function() | |
| 4128 | FRS.DesiredAngle=1.57 | |
| 4129 | FLS.DesiredAngle=.7 | |
| 4130 | FRH.DesiredAngle=.4 | |
| 4131 | FLH.DesiredAngle=.4 | |
| 4132 | end | |
| 4133 | KickRight=function() | |
| 4134 | FRS.DesiredAngle=-1.5 | |
| 4135 | FLS.DesiredAngle=1.5 | |
| 4136 | FRH.DesiredAngle=1.6 | |
| 4137 | FLH.DesiredAngle=.4 | |
| 4138 | end | |
| 4139 | PunchLeft=function() | |
| 4140 | FRS.DesiredAngle=-1 | |
| 4141 | FLS.DesiredAngle=-1.4 | |
| 4142 | FRH.DesiredAngle=.4 | |
| 4143 | FLH.DesiredAngle=.4 | |
| 4144 | end | |
| 4145 | KickLeft=function() | |
| 4146 | FRS.DesiredAngle=.3 | |
| 4147 | FLS.DesiredAngle=1 | |
| 4148 | FRH.DesiredAngle=-.1 | |
| 4149 | FLH.DesiredAngle=-1.7 | |
| 4150 | end | |
| 4151 | Uppercut=function() | |
| 4152 | FRS.DesiredAngle=3.2 | |
| 4153 | FLS.DesiredAngle=.4 | |
| 4154 | FRH.DesiredAngle=-.5 | |
| 4155 | FLH.DesiredAngle=-.1 | |
| 4156 | end | |
| 4157 | Main=function() | |
| 4158 | CPlayer=Player.Character | |
| 4159 | if CPlayer==nil then | |
| 4160 | return | |
| 4161 | end | |
| 4162 | Target=nil | |
| 4163 | Target=TargetAcquire(CPlayer["Torso"].CFrame.lookVector) | |
| 4164 | if Target==nil then | |
| 4165 | return | |
| 4166 | end | |
| 4167 | if not Enabled then | |
| 4168 | return | |
| 4169 | end | |
| 4170 | Enabled=false | |
| 4171 | Welding("Replace",CPlayer["Torso"])
| |
| 4172 | CPlayer["Humanoid"].WalkSpeed=0 | |
| 4173 | Target["Humanoid"].WalkSpeed=0 | |
| 4174 | Target["Torso"].CFrame=CFrame.new(Target["Torso"].Position,CPlayer["Torso"].Position) | |
| 4175 | wait() | |
| 4176 | ControlV=Instance.new("BodyPosition")
| |
| 4177 | ControlV.P=3000 | |
| 4178 | ControlV.D=120 | |
| 4179 | ControlV.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4180 | ControlV.position=CPlayer["Torso"].Position | |
| 4181 | ControlV.Parent=CPlayer["Torso"] | |
| 4182 | GyroV=Instance.new("BodyGyro")
| |
| 4183 | GyroV.P=7000 | |
| 4184 | GyroV.D=600 | |
| 4185 | GyroV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 4186 | GyroV.cframe=CPlayer["Torso"].CFrame*CFrame.fromEulerAnglesXYZ(0,math.pi/16,0) | |
| 4187 | GyroV.Parent=CPlayer["Torso"] | |
| 4188 | GyroOV=Instance.new("BodyGyro")
| |
| 4189 | GyroOV.P=3000 | |
| 4190 | GyroOV.D=200 | |
| 4191 | GyroOV.maxTorque=Vector3.new(math.huge,math.huge,math.huge) | |
| 4192 | GyroOV.cframe=Target["Torso"].CFrame | |
| 4193 | GyroOV.Parent=Target["Torso"] | |
| 4194 | ControlOV=Instance.new("BodyPosition")
| |
| 4195 | ControlOV.P=3000 | |
| 4196 | ControlOV.D=120 | |
| 4197 | ControlOV.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4198 | ControlOV.position=Target["Torso"].Position | |
| 4199 | ControlOV.Parent=Target["Torso"] | |
| 4200 | v=Voice:clone() | |
| 4201 | v.Parent=CPlayer.Head | |
| 4202 | v:Play() | |
| 4203 | p=Instance.new("Part")
| |
| 4204 | p.Name="FlameEm" | |
| 4205 | p.Shape=0 | |
| 4206 | p.TopSurface=0 | |
| 4207 | p.BottomSurface=0 | |
| 4208 | p.BrickColor=Colors[math.random(1,3)] | |
| 4209 | p.Anchored=true | |
| 4210 | p.CanCollide=false | |
| 4211 | p.Size=Vector3.new(1,1,1) | |
| 4212 | p.CFrame=CFrame.new(CPlayer["Torso"].Position) | |
| 4213 | p.Parent=CPlayer | |
| 4214 | m=Instance.new("SpecialMesh")
| |
| 4215 | m.MeshType="Sphere" | |
| 4216 | m.Parent=p | |
| 4217 | m.Scale=Vector3.new(1,1,1) | |
| 4218 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
| 4219 | StanceOne() | |
| 4220 | wait(.4) | |
| 4221 | ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*1.5 | |
| 4222 | StanceTwo() | |
| 4223 | wait(.2) | |
| 4224 | PunchRight() | |
| 4225 | GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/24,math.pi/10,math.pi/16) | |
| 4226 | Target["Humanoid"]:TakeDamage(10) | |
| 4227 | wait(.2) | |
| 4228 | ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*5 | |
| 4229 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*4 | |
| 4230 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,-math.pi/8,0) | |
| 4231 | KickLeft() | |
| 4232 | Target["Humanoid"]:TakeDamage(30) | |
| 4233 | wait(.2) | |
| 4234 | PunchLeft() | |
| 4235 | Target["Humanoid"]:TakeDamage(20) | |
| 4236 | Target["Humanoid"].Jump=true | |
| 4237 | ControlOV.position=ControlOV.position+(Target["Torso"].Position-CPlayer["Torso"].Position).unit*3 | |
| 4238 | ControlV.position=Target["Torso"].Position+Target["Torso"].CFrame.lookVector*3 | |
| 4239 | GyroV.cframe=GyroV.cframe*CFrame.new(0,math.pi/2,0) | |
| 4240 | GyroOV.cframe=GyroOV.cframe*CFrame.new(0,math.pi/6,0) | |
| 4241 | wait(.1) | |
| 4242 | GyroV.D=GyroV.D/4 | |
| 4243 | ControlOV.position=ControlOV.position-Target["Torso"].CFrame.lookVector*3+Vector3.new(0,15,0) | |
| 4244 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector+Vector3.new(0,24,0) | |
| 4245 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(0,math.pi/8,0) | |
| 4246 | GyroOV.cframe=GyroOV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) | |
| 4247 | wait(.1) | |
| 4248 | Target["Humanoid"]:TakeDamage(30) | |
| 4249 | Uppercut() | |
| 4250 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/16,-math.pi/6,0) | |
| 4251 | p=Instance.new("Part")
| |
| 4252 | p.Name="FlameEm" | |
| 4253 | p.Shape=0 | |
| 4254 | p.TopSurface=0 | |
| 4255 | p.BottomSurface=0 | |
| 4256 | p.BrickColor=Colors[math.random(1,3)] | |
| 4257 | p.Anchored=true | |
| 4258 | p.CanCollide=false | |
| 4259 | p.Size=Vector3.new(1,1,1) | |
| 4260 | p.CFrame=CFrame.new(CPlayer["Torso"].Position) | |
| 4261 | p.Parent=CPlayer | |
| 4262 | m=Instance.new("SpecialMesh")
| |
| 4263 | m.MeshType="Sphere" | |
| 4264 | m.Parent=p | |
| 4265 | m.Scale=Vector3.new(1,1,1) | |
| 4266 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(2.8,3,2.8) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
| 4267 | wait(.85) | |
| 4268 | PunchRight() | |
| 4269 | wait(.1) | |
| 4270 | h = Instance.new("Hint")
| |
| 4271 | h.Parent = Target | |
| 4272 | h.Text = "You just got pwned by Fenrier XP" | |
| 4273 | GyroV.cframe=CFrame.new(CPlayer["Torso"].Position,(Target["Torso"].CFrame*CFrame.new(1,0,0)).p) | |
| 4274 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(-math.pi/8,0,0) | |
| 4275 | ControlV.position=ControlV.position-Target["Torso"].CFrame.lookVector*10 | |
| 4276 | Target["Humanoid"]:TakeDamage(100) | |
| 4277 | wait(.2) | |
| 4278 | ControlOV.Parent=nil | |
| 4279 | Push=Instance.new("BodyVelocity")
| |
| 4280 | Push.P=1000 | |
| 4281 | Push.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 4282 | Push.velocity=CPlayer["Torso"].CFrame.lookVector*75-Vector3.new(0,10,0) | |
| 4283 | Push.Parent=Target["Torso"] | |
| 4284 | Ex=Instance.new("Explosion")
| |
| 4285 | Ex.BlastRadius=10 | |
| 4286 | Ex.BlastPressure=0 | |
| 4287 | Ex.Position=CPlayer["Right Arm"].CFrame*CFrame.new(0,1.5,0).p | |
| 4288 | Ex.Parent=workspace | |
| 4289 | wait(.1) | |
| 4290 | Push.Parent=nil | |
| 4291 | wait(.4) | |
| 4292 | GyroV.cframe=GyroV.cframe*CFrame.fromEulerAnglesXYZ(math.pi/3,0,0) | |
| 4293 | Welding("Re-anim",CPlayer["Torso"])
| |
| 4294 | wait(.5) | |
| 4295 | ControlV.Parent=nil | |
| 4296 | GyroV.Parent=nil | |
| 4297 | GyroOV.Parent=nil | |
| 4298 | CPlayer["Humanoid"].WalkSpeed=16 | |
| 4299 | Target["Humanoid"].WalkSpeed=16 | |
| 4300 | v.Parent=nil | |
| 4301 | wait(5) | |
| 4302 | h:Remove() | |
| 4303 | wait(10) | |
| 4304 | Enabled=true | |
| 4305 | end | |
| 4306 | Emanate=function(Point) | |
| 4307 | p=Instance.new("Part")
| |
| 4308 | p.Name="FlameEm" | |
| 4309 | p.Shape=0 | |
| 4310 | p.TopSurface=0 | |
| 4311 | p.BottomSurface=0 | |
| 4312 | p.BrickColor=Colors[math.random(1,3)] | |
| 4313 | p.Anchored=true | |
| 4314 | p.CanCollide=false | |
| 4315 | p.Size=Vector3.new(1,1,1) | |
| 4316 | p.CFrame=CFrame.new(Point)+Vector3.new(math.random(-10,10)/5,0,math.random(-10,10)/5) | |
| 4317 | p.Parent=CPlayer | |
| 4318 | m=Instance.new("SpecialMesh")
| |
| 4319 | m.MeshType="Sphere" | |
| 4320 | m.Parent=p | |
| 4321 | m.Scale=Vector3.new(1,1,1) | |
| 4322 | coroutine.resume(coroutine.create(function(pl) for i=1, 9 do pl.Mesh.Scale=pl.Mesh.Scale+Vector3.new(1.5,1.5,1.5) pl.Transparency=pl.Transparency+1/9 wait() end pl.Parent=nil end),p) | |
| 4323 | end | |
| 4324 | onEquipped=function(mouse) | |
| 4325 | Player=game.Players.LocalPlayer | |
| 4326 | if Player==nil then | |
| 4327 | return | |
| 4328 | end | |
| 4329 | CPlayer=Player.Character | |
| 4330 | if CPlayer==nil then | |
| 4331 | return | |
| 4332 | end | |
| 4333 | Equipped=true | |
| 4334 | mouse.Button1Down:connect(function() Main() end) | |
| 4335 | while true do | |
| 4336 | if CPlayer.Humanoid.Health<1 then | |
| 4337 | break | |
| 4338 | end | |
| 4339 | if Enabled and Equipped then | |
| 4340 | Emanate(CPlayer["Torso"].CFrame.p+Vector3.new(0,-3,0)) | |
| 4341 | end | |
| 4342 | wait(.025) | |
| 4343 | end | |
| 4344 | end | |
| 4345 | Bin.Selected:connect(onEquipped) | |
| 4346 | Bin.Deselected:connect(function() Equipped=false end) | |
| 4347 | end | |
| 4348 | if (key == "]") then | |
| 4349 | head.Transparency = 0.9 | |
| 4350 | head1.Transparency = 0.9 | |
| 4351 | head2.Transparency = 0.9 | |
| 4352 | head3.Transparency = 0.9 | |
| 4353 | rleg4.Transparency = 0.9 | |
| 4354 | rleg5.Transparency = 0.9 | |
| 4355 | rleg6.Transparency = 0.9 | |
| 4356 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 | |
| 4357 | wait(0.1) | |
| 4358 | head.Transparency = 0.8 | |
| 4359 | head1.Transparency = 0.8 | |
| 4360 | head2.Transparency = 0.8 | |
| 4361 | head3.Transparency = 0.8 | |
| 4362 | rleg4.Transparency = 0.8 | |
| 4363 | rleg5.Transparency = 0.8 | |
| 4364 | rleg6.Transparency = 0.8 | |
| 4365 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 | |
| 4366 | wait(0.1) | |
| 4367 | head.Transparency = 0.7 | |
| 4368 | head1.Transparency = 0.7 | |
| 4369 | head2.Transparency = 0.7 | |
| 4370 | head3.Transparency = 0.7 | |
| 4371 | rleg4.Transparency = 0.7 | |
| 4372 | rleg5.Transparency = 0.7 | |
| 4373 | rleg6.Transparency = 0.7 | |
| 4374 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 | |
| 4375 | wait(0.1) | |
| 4376 | head.Transparency = 0.6 | |
| 4377 | head1.Transparency = 0.6 | |
| 4378 | head2.Transparency = 0.6 | |
| 4379 | head3.Transparency = 0.6 | |
| 4380 | rleg4.Transparency = 0.6 | |
| 4381 | rleg5.Transparency = 0.6 | |
| 4382 | rleg6.Transparency = 0.6 | |
| 4383 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 | |
| 4384 | wait(0.1) | |
| 4385 | head.Transparency = 0.5 | |
| 4386 | head1.Transparency = 0.5 | |
| 4387 | head2.Transparency = 0.5 | |
| 4388 | head3.Transparency = 0.5 | |
| 4389 | rleg4.Transparency = 0.5 | |
| 4390 | rleg5.Transparency = 0.5 | |
| 4391 | rleg6.Transparency = 0.5 | |
| 4392 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 | |
| 4393 | wait(0.1) | |
| 4394 | head.Transparency = 0.4 | |
| 4395 | head1.Transparency = 0.4 | |
| 4396 | head2.Transparency = 0.4 | |
| 4397 | head3.Transparency = 0.4 | |
| 4398 | rleg4.Transparency = 0.4 | |
| 4399 | rleg5.Transparency = 0.4 | |
| 4400 | rleg6.Transparency = 0.4 | |
| 4401 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 | |
| 4402 | wait(0.1) | |
| 4403 | head.Transparency = 0.3 | |
| 4404 | head1.Transparency = 0.3 | |
| 4405 | head2.Transparency = 0.3 | |
| 4406 | head3.Transparency = 0.3 | |
| 4407 | rleg4.Transparency = 0.3 | |
| 4408 | rleg5.Transparency = 0.3 | |
| 4409 | rleg6.Transparency = 0.3 | |
| 4410 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 | |
| 4411 | wait(0.1) | |
| 4412 | head.Transparency = 0.2 | |
| 4413 | head1.Transparency = 0.2 | |
| 4414 | head2.Transparency = 0.2 | |
| 4415 | head3.Transparency = 0.2 | |
| 4416 | rleg4.Transparency = 0.2 | |
| 4417 | rleg5.Transparency = 0.2 | |
| 4418 | rleg6.Transparency = 0.2 | |
| 4419 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 | |
| 4420 | wait(0.1) | |
| 4421 | head.Transparency = 0.1 | |
| 4422 | head1.Transparency = 0.1 | |
| 4423 | head2.Transparency = 0.1 | |
| 4424 | head3.Transparency = 0.1 | |
| 4425 | rleg4.Transparency = 0.1 | |
| 4426 | rleg5.Transparency = 0.1 | |
| 4427 | rleg6.Transparency = 0.1 | |
| 4428 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 | |
| 4429 | wait(0.1) | |
| 4430 | head.Transparency = 0 | |
| 4431 | head1.Transparency = 0 | |
| 4432 | head2.Transparency = 0 | |
| 4433 | head3.Transparency = 0 | |
| 4434 | rleg4.Transparency = 0 | |
| 4435 | rleg5.Transparency = 0 | |
| 4436 | rleg6.Transparency = 0 | |
| 4437 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 1 | |
| 4438 | wait(0.1) | |
| 4439 | game.workspace.Fenrier.Head.Transparency = 1 | |
| 4440 | end | |
| 4441 | if (key == "P") then | |
| 4442 | game.workspace.Fenrier.Head.Transparency = 0 | |
| 4443 | head.Transparency = 0.1 | |
| 4444 | head1.Transparency = 0.1 | |
| 4445 | head2.Transparency = 0.1 | |
| 4446 | head3.Transparency = 0.1 | |
| 4447 | rleg4.Transparency = 0.1 | |
| 4448 | rleg5.Transparency = 0.1 | |
| 4449 | rleg6.Transparency = 0.1 | |
| 4450 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.9 | |
| 4451 | wait(0.1) | |
| 4452 | head.Transparency = 0.2 | |
| 4453 | head1.Transparency = 0.2 | |
| 4454 | head2.Transparency = 0.2 | |
| 4455 | head3.Transparency = 0.2 | |
| 4456 | rleg4.Transparency = 0.2 | |
| 4457 | rleg5.Transparency = 0.2 | |
| 4458 | rleg6.Transparency = 0.2 | |
| 4459 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.8 | |
| 4460 | wait(0.1) | |
| 4461 | head.Transparency = 0.3 | |
| 4462 | head1.Transparency = 0.3 | |
| 4463 | head2.Transparency = 0.3 | |
| 4464 | head3.Transparency = 0.3 | |
| 4465 | rleg4.Transparency = 0.3 | |
| 4466 | rleg5.Transparency = 0.3 | |
| 4467 | rleg6.Transparency = 0.3 | |
| 4468 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.7 | |
| 4469 | wait(0.1) | |
| 4470 | head.Transparency = 0.4 | |
| 4471 | head1.Transparency = 0.4 | |
| 4472 | head2.Transparency = 0.4 | |
| 4473 | head3.Transparency = 0.4 | |
| 4474 | rleg4.Transparency = 0.4 | |
| 4475 | rleg5.Transparency = 0.4 | |
| 4476 | rleg6.Transparency = 0.4 | |
| 4477 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.6 | |
| 4478 | wait(0.1) | |
| 4479 | head.Transparency = 0.5 | |
| 4480 | head1.Transparency = 0.5 | |
| 4481 | head2.Transparency = 0.5 | |
| 4482 | head3.Transparency = 0.5 | |
| 4483 | rleg4.Transparency = 0.5 | |
| 4484 | rleg5.Transparency = 0.5 | |
| 4485 | rleg6.Transparency = 0.5 | |
| 4486 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.5 | |
| 4487 | wait(0.1) | |
| 4488 | head.Transparency = 0.6 | |
| 4489 | head1.Transparency = 0.6 | |
| 4490 | head2.Transparency = 0.6 | |
| 4491 | head3.Transparency = 0.6 | |
| 4492 | rleg4.Transparency = 0.6 | |
| 4493 | rleg5.Transparency = 0.6 | |
| 4494 | rleg6.Transparency = 0.6 | |
| 4495 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.4 | |
| 4496 | wait(0.1) | |
| 4497 | head.Transparency = 0.7 | |
| 4498 | head1.Transparency = 0.7 | |
| 4499 | head2.Transparency = 0.7 | |
| 4500 | head3.Transparency = 0.7 | |
| 4501 | rleg4.Transparency = 0.7 | |
| 4502 | rleg5.Transparency = 0.7 | |
| 4503 | rleg6.Transparency = 0.7 | |
| 4504 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.3 | |
| 4505 | wait(0.1) | |
| 4506 | head.Transparency = 0.8 | |
| 4507 | head1.Transparency = 0.8 | |
| 4508 | head2.Transparency = 0.8 | |
| 4509 | head3.Transparency = 0.8 | |
| 4510 | rleg4.Transparency = 0.8 | |
| 4511 | rleg5.Transparency = 0.8 | |
| 4512 | rleg6.Transparency = 0.8 | |
| 4513 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.2 | |
| 4514 | wait(0.1) | |
| 4515 | head.Transparency = 0.9 | |
| 4516 | head1.Transparency = 0.9 | |
| 4517 | head2.Transparency = 0.9 | |
| 4518 | head3.Transparency = 0.9 | |
| 4519 | rleg4.Transparency = 0.9 | |
| 4520 | rleg5.Transparency = 0.9 | |
| 4521 | rleg6.Transparency = 0.9 | |
| 4522 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0.1 | |
| 4523 | wait(0.1) | |
| 4524 | head.Transparency = 1 | |
| 4525 | head1.Transparency = 1 | |
| 4526 | head2.Transparency = 1 | |
| 4527 | head3.Transparency = 1 | |
| 4528 | rleg4.Transparency = 1 | |
| 4529 | rleg5.Transparency = 1 | |
| 4530 | rleg6.Transparency = 1 | |
| 4531 | game.workspace.Fenrier["Green Future"].Handle.Transparency = 0 | |
| 4532 | wait(0.1) | |
| 4533 | end | |
| 4534 | if (key == "N") then | |
| 4535 | waitTime = 1 -- Waiting time for scanning for humans. It scans EVERY object, so it's a good idea not to make it | |
| 4536 | ||
| 4537 | local guiMain = Instance.new("GuiMain")
| |
| 4538 | local goggles = nil--Malvaviscos | |
| 4539 | local connection = nil | |
| 4540 | ||
| 4541 | local thermalFrame = Instance.new("Frame")
| |
| 4542 | thermalFrame.Size = UDim2.new(1,0, 1,0) | |
| 4543 | thermalFrame.BackgroundColor = BrickColor.new("Bright orange")
| |
| 4544 | thermalFrame.BorderColor = thermalFrame.BackgroundColor | |
| 4545 | thermalFrame.Transparency = 1 | |
| 4546 | thermalFrame.Parent = guiMain | |
| 4547 | ||
| 4548 | local thermalSelections = {}
| |
| 4549 | local player = nil | |
| 4550 | ||
| 4551 | function getHumanoid(model) | |
| 4552 | for i,child in pairs(model:getChildren()) do | |
| 4553 | if child.className == "Humanoid" then | |
| 4554 | return child | |
| 4555 | end | |
| 4556 | end | |
| 4557 | end | |
| 4558 | ||
| 4559 | function isInTable(obj, table)--Malvaviscos | |
| 4560 | for i,child in pairs(table) do | |
| 4561 | if obj == child then--Malvaviscos | |
| 4562 | return true | |
| 4563 | end | |
| 4564 | end | |
| 4565 | return false | |
| 4566 | end | |
| 4567 | --Malvaviscos | |
| 4568 | function lastParent(obj) | |
| 4569 | local object = obj | |
| 4570 | local parent = object.Parent | |
| 4571 | while true do | |
| 4572 | if parent == workspace or parent == game.Lighting or parent == nil then | |
| 4573 | return object | |
| 4574 | else | |
| 4575 | object = parent | |
| 4576 | parent = object.Parent | |
| 4577 | end | |
| 4578 | end | |
| 4579 | end--Malvaviscos | |
| 4580 | ||
| 4581 | function selectAllPartsOfHuman(obj) | |
| 4582 | if obj.className == "Part" or obj.className == "Seat" or obj.className == "TrussPart" then | |
| 4583 | local selection = Instance.new("SelectionBox")
| |
| 4584 | selection.Adornee = obj | |
| 4585 | selection.Color = BrickColor.new("Really blue")
| |
| 4586 | selection.Name = "Selection "..obj.Name | |
| 4587 | selection.Parent = thermalFrame | |
| 4588 | if obj.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 4589 | selection.Color = BrickColor.new("Really red")
| |
| 4590 | end | |
| 4591 | obj.AncestryChanged:connect(--Malvaviscos | |
| 4592 | function() | |
| 4593 | if obj.Parent == nil or lastParent(obj).Parent ~= workspace then | |
| 4594 | selection:remove() | |
| 4595 | end | |
| 4596 | end | |
| 4597 | ) | |
| 4598 | else | |
| 4599 | for i,child in pairs(obj:getChildren()) do | |
| 4600 | selectAllPartsOfHuman(child) | |
| 4601 | end | |
| 4602 | end | |
| 4603 | end | |
| 4604 | ||
| 4605 | function scanForHumanoids(obj)--Malvaviscos--Malvaviscos | |
| 4606 | selectAllPartsOfHuman(obj.Parent) | |
| 4607 | if obj.className == "Humanoid" then | |
| 4608 | if obj.Parent ~= game.Players.LocalPlayer.Character then | |
| 4609 | if not isInTable(obj.Parent, thermalSelections) then | |
| 4610 | table.insert(thermalSelections, obj.Parent) | |
| 4611 | selectAllPartsOfHuman(obj.Parent) | |
| 4612 | obj.Parent.ChildAdded:connect(function() selectAllPartsOfHuman(obj.Parent) end) | |
| 4613 | end | |
| 4614 | end | |
| 4615 | else | |
| 4616 | for i,child in pairs(obj:getChildren()) do | |
| 4617 | scanForHumanoids(child) | |
| 4618 | end--Malvaviscos | |
| 4619 | end | |
| 4620 | end | |
| 4621 | ||
| 4622 | function onKeyDown(key) | |
| 4623 | key = key:lower() | |
| 4624 | if key == "" then | |
| 4625 | if player.Character ~= nil and player.Character:findFirstChild("Head") ~= nil then
| |
| 4626 | local newTool = script.Parent:clone() | |
| 4627 | newTool.Goggles.CFrame = player.Character.Head.CFrame * CFrame.new(0,0,-4) | |
| 4628 | newTool.Goggles.ToolPickupScript.Disabled = false | |
| 4629 | newTool.Active = false | |
| 4630 | newTool.Parent = workspace | |
| 4631 | onDeselected() | |
| 4632 | script.Parent:remove() | |
| 4633 | end | |
| 4634 | end | |
| 4635 | if key == "e" then | |
| 4636 | onDeselected() | |
| 4637 | end | |
| 4638 | end | |
| 4639 | ||
| 4640 | function onSelected(mouse) | |
| 4641 | player = game.Players.LocalPlayer | |
| 4642 | mouse.KeyDown:connect(onKeyDown) | |
| 4643 | if player.Character ~= nil and guiMain.Parent == nil then | |
| 4644 | end | |
| 4645 | if player:findFirstChild("PlayerGui") == nil then
| |
| 4646 | Instance.new("PlayerGui").Parent = player
| |
| 4647 | end | |
| 4648 | guiMain.Parent = player.PlayerGui--Malvaviscos | |
| 4649 | scanForHumanoids(workspace) | |
| 4650 | connection = workspace.ChildAdded:connect( | |
| 4651 | function(child) | |
| 4652 | if getHumanoid(child) ~= nil then | |
| 4653 | table.insert(thermalSelections, child) | |
| 4654 | selectAllPartsOfHuman(child) | |
| 4655 | child.ChildAdded:connect(function() selectAllPartsOfHuman(child) end) | |
| 4656 | end | |
| 4657 | end) | |
| 4658 | end | |
| 4659 | script.Parent.Selected:connect(onSelected) | |
| 4660 | ||
| 4661 | function onDeselected() | |
| 4662 | guiMain.Parent = nil--Malvaviscos | |
| 4663 | if goggles ~= nil then | |
| 4664 | goggles:remove() | |
| 4665 | goggles = nil | |
| 4666 | end | |
| 4667 | if connection ~= nil then | |
| 4668 | connection:disconnect() | |
| 4669 | connection = nil | |
| 4670 | end | |
| 4671 | end | |
| 4672 | --script.Parent.Deselected:connect(onDeselected) | |
| 4673 | --Malvaviscos | |
| 4674 | --Malvaviscos | |
| 4675 | end | |
| 4676 | if (key == "K") then | |
| 4677 | if (Debounce == false) then | |
| 4678 | if (Lazer == false) then | |
| 4679 | Debounce = true | |
| 4680 | Lazer = true | |
| 4681 | DisableLimb(NormalHand) | |
| 4682 | SetAngle(NormalHand, 1.5) | |
| 4683 | BP = Instance.new("BodyPosition")
| |
| 4684 | BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4685 | BP.P = BP.P / 4 | |
| 4686 | BG = Instance.new("BodyGyro")
| |
| 4687 | BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 4688 | local targ = nil | |
| 4689 | local Mag = nil | |
| 4690 | local Pos = nil | |
| 4691 | while true do | |
| 4692 | if (Lazer == false) then | |
| 4693 | break | |
| 4694 | end | |
| 4695 | if (mouse.Target ~= nil) and (targ == nil) then | |
| 4696 | if (mouse.Target.Anchored == false) then | |
| 4697 | if ((mouse.Hit.p - Person.Character.Suit.Watch2.Position).magnitude <= 10000) then | |
| 4698 | targ = mouse.Target | |
| 4699 | BP.Parent = targ | |
| 4700 | BG.Parent = targ | |
| 4701 | Mag = (targ.Position - mouse.Hit.p).magnitude | |
| 4702 | Pos = (targ.Position - mouse.Hit.p).unit * -Mag | |
| 4703 | end | |
| 4704 | end | |
| 4705 | end | |
| 4706 | local pop = mouse.Hit.p | |
| 4707 | local G = Instance.new("Part")
| |
| 4708 | G.Parent = Person.Character | |
| 4709 | G.Name = "Grab Lazer" | |
| 4710 | G.Anchored = true | |
| 4711 | G.Locked = true | |
| 4712 | G.CanCollide = false | |
| 4713 | G.formFactor = 0 | |
| 4714 | G.Size = Vector3.new(1, 1, 1) | |
| 4715 | G.BrickColor = BrickColor.new("Royal blue")
| |
| 4716 | G.Reflectance = 0.05 | |
| 4717 | G.Transparency = 0.025 | |
| 4718 | local Place0 = Person.Character.Suit.Watch2.CFrame * CFrame.new(0, -0.1, 0) | |
| 4719 | local MeAsh = Instance.new("CylinderMesh")
| |
| 4720 | MeAsh.Parent = G | |
| 4721 | if (targ == nil) or (targ.Anchored == true) then | |
| 4722 | MeAsh.Scale = Vector3.new(0.1, (Place0.p-pop).magnitude, 0.1) | |
| 4723 | G.CFrame = CFrame.new((Place0.p + pop)/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 4724 | else | |
| 4725 | BP.Parent = targ | |
| 4726 | BP.position = (PersonT.CFrame + (mouse.Hit.lookVector * 8) + Pos).p + Vector3.new(0, 5.7, 0) | |
| 4727 | BG.Parent = targ | |
| 4728 | BG.cframe = CFrame.new(targ.Position, PersonT.Position) | |
| 4729 | if (targ.Parent == nil) or (targ.Parent.Parent == Person.Character) then | |
| 4730 | BP.Parent = nil | |
| 4731 | BG.Parent = nil | |
| 4732 | end | |
| 4733 | MeAsh.Scale = Vector3.new(0.1, (Place0.p - targ.Position).magnitude, 0.1) | |
| 4734 | G.CFrame = CFrame.new((Place0.p + (targ.Position + Pos))/2, Place0.p) * CFrame.fromEulerAnglesXYZ(math.pi/2, 0, 0) | |
| 4735 | end | |
| 4736 | wait() | |
| 4737 | G:Remove() | |
| 4738 | end | |
| 4739 | Debounce = false | |
| 4740 | EnableLimb(NormalHand) | |
| 4741 | BP.Parent = nil | |
| 4742 | BG.Parent = nil | |
| 4743 | end | |
| 4744 | end | |
| 4745 | end | |
| 4746 | ||
| 4747 | end | |
| 4748 | function LiftKey(key, mouse) | |
| 4749 | key = key:upper() | |
| 4750 | if (key == "H") then | |
| 4751 | if (Person.Character:findFirstChild("Grapple Lazer") ~= nil) then
| |
| 4752 | Lazer = false | |
| 4753 | end | |
| 4754 | end | |
| 4755 | if (key == "J") then | |
| 4756 | if (Person.Character:findFirstChild("Kill Lazer") ~= nil) then
| |
| 4757 | Lazer = false | |
| 4758 | end | |
| 4759 | end | |
| 4760 | if (key == "L") then | |
| 4761 | if (Person.Character:findFirstChild("Delete Lazer") ~= nil) then
| |
| 4762 | Lazer = false | |
| 4763 | end | |
| 4764 | end | |
| 4765 | if (key == "K") then | |
| 4766 | if (Person.Character:findFirstChild("Grab Lazer") ~= nil) then
| |
| 4767 | Lazer = false | |
| 4768 | end | |
| 4769 | end | |
| 4770 | if (key == "X") then | |
| 4771 | if (Person.Character:findFirstChild("Lazer") ~= nil) then
| |
| 4772 | Lazer = false | |
| 4773 | end | |
| 4774 | end | |
| 4775 | end | |
| 4776 | function Select(mouse) | |
| 4777 | mouse.Button1Down:connect(function() Click(mouse) end) | |
| 4778 | mouse.Button1Up:connect(function() Release(mouse) end) | |
| 4779 | mouse.KeyDown:connect(function(key) PressKey(key, mouse) end) | |
| 4780 | mouse.KeyUp:connect(function(key) LiftKey(key, mouse) end) | |
| 4781 | end | |
| 4782 | function Deselect(mouse) | |
| 4783 | Hold = false | |
| 4784 | Lazer = false | |
| 4785 | Flight = false | |
| 4786 | end | |
| 4787 | Bin.Selected:connect(Select) | |
| 4788 | Bin.Deselected:connect(Deselect) | |
| 4789 | else | |
| 4790 | end | |
| 4791 | -- lego mediafire |