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| 1 | --This script was put together by Doomdrvk | |
| 2 | --- Let me make this clear I'm not a scripter, I just put this together using parts of other scripts that I understand and my miniscule amount of lua knowledge. | |
| 3 | for i,v in pairs(game.Players:GetChildren()) do | |
| 4 | - | game:GetService("Chat"):Chat(v.Character.Head,"Permanent Darkness Falls Upon You") --Change text here
|
| 4 | + | game:GetService("Chat"):Chat(v.Character.Head,"Let The Shadows Of The Ice Cream Consume You Human...") --Change text here
|
| 5 | wait(3) | |
| 6 | local pt = Instance.new("Part")
| |
| 7 | pt.BrickColor = BrickColor.new("Really black")
| |
| 8 | pt.Anchored = true | |
| 9 | pt.CanCollide = true | |
| 10 | pt.Locked = true | |
| 11 | pt.BottomSurface = "Weld" | |
| 12 | pt.Parent = workspace | |
| 13 | pt.Name = "Darkness" | |
| 14 | pt.Size = Vector3.new(2000, 5, 2000) | |
| 15 | local pt = Instance.new("Part")
| |
| 16 | pt.BrickColor = BrickColor.new("Really black")
| |
| 17 | pt.Anchored = true | |
| 18 | pt.CanCollide = false | |
| 19 | pt.Locked = true | |
| 20 | pt.BottomSurface = "Weld" | |
| 21 | pt.Parent = workspace | |
| 22 | pt.Name = "Darkness" | |
| 23 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 24 | wait(1) | |
| 25 | local pt = Instance.new("Part")
| |
| 26 | pt.BrickColor = BrickColor.new("Really black")
| |
| 27 | pt.Anchored = true | |
| 28 | pt.CanCollide = false | |
| 29 | pt.Locked = true | |
| 30 | pt.BottomSurface = "Weld" | |
| 31 | pt.Parent = workspace | |
| 32 | pt.Name = "Darkness" | |
| 33 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 34 | local pt = Instance.new("Part")
| |
| 35 | pt.BrickColor = BrickColor.new("Really black")
| |
| 36 | pt.Anchored = true | |
| 37 | pt.CanCollide = false | |
| 38 | pt.Locked = true | |
| 39 | pt.BottomSurface = "Weld" | |
| 40 | pt.Parent = workspace | |
| 41 | pt.Name = "Darkness" | |
| 42 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 43 | wait(1) | |
| 44 | local pt = Instance.new("Part")
| |
| 45 | pt.BrickColor = BrickColor.new("Really black")
| |
| 46 | pt.Anchored = true | |
| 47 | pt.CanCollide = false | |
| 48 | pt.Locked = true | |
| 49 | pt.BottomSurface = "Weld" | |
| 50 | pt.Parent = workspace | |
| 51 | pt.Name = "Darkness" | |
| 52 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 53 | local pt = Instance.new("Part")
| |
| 54 | pt.BrickColor = BrickColor.new("Really black")
| |
| 55 | pt.Anchored = true | |
| 56 | pt.CanCollide = false | |
| 57 | pt.Locked = true | |
| 58 | pt.BottomSurface = "Weld" | |
| 59 | pt.Parent = workspace | |
| 60 | pt.Name = "Darkness" | |
| 61 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 62 | wait(1) | |
| 63 | pt.BrickColor = BrickColor.new("Really black")
| |
| 64 | pt.Anchored = true | |
| 65 | pt.CanCollide = false | |
| 66 | pt.Locked = true | |
| 67 | pt.BottomSurface = "Weld" | |
| 68 | pt.Parent = workspace | |
| 69 | pt.Name = "Darkness" | |
| 70 | pt.Size = Vector3.new(2000, 1, 2000) | |
| 71 | wait(1.5) | |
| 72 | end | |
| 73 | while true do | |
| 74 | game.Lighting.TimeOfDay=0; | |
| 75 | game.Lighting.Brightness=0; | |
| 76 | game.Lighting.ShadowColor=Color3.new(1,1,1); | |
| 77 | game.Lighting.Ambient=Color3.new(0,0,0); | |
| 78 | game.Lighting.FogEnd=200; | |
| 79 | game.Lighting.FogColor=Color3.new(0,0,0); | |
| 80 | wait(15) | |
| 81 | end |