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1
	--[[ Godspeed ]]--
2
-------------------------------------------------------
3
--[[
4
5
This script was created by WafflesAreVeryGood or Nobody#3907
6
7
--]]
8
-------------------------------------------------------
9
	--[[ Reference ]]--
10
--[[
11
	Burn Function
12
	hurt(char.Head, 15, "Burn", {char, {Color = Color3.new(0,1,1), Time = 1, Rate = 20, Damage = {1,5}}})
13
	
14
	Freeze Function
15
	hurt(char.Head, 0, "Freeze", {char, 1})
16
	
17
	Stun Function
18
	hurt(char.Head, 0, "Stun", {char, 0.2})
19
--]]
20
-------------------------------------------------------
21
math.randomseed(tick())
22
print("You are using a script created by WafflesAreVeryGood!")
23
warn("--------Global Message--------")
24
warn(game:GetService("MarketplaceService"):GetProductInfo(1720721621).Description)
25
warn("------------------------------")
26
	--[[Changeable Variables]]--
27
local settings = {}
28
--ShowDamage settings
29
settings.Damage = {
30
	Color = nil,
31
	StrokeColor = nil,
32
	Font = nil,
33
}
34
settings.ShowDamageEnabled = false
35
settings.CustomAnim = true
36-
settings.Song = 1513216381
36+
settings.Song = 512291377
37
local soundlist = {
38
	HardHit1 = "rbxassetid://565207203",
39
	HardHit2 = "rbxassetid://541909913",
40
	HardHit3 = "rbxassetid://541909983",
41
	WeakHit1 = "rbxassetid://558642292",
42
	WeakHit2 = "rbxassetid://541907812",
43
	Slice1 = "rbxassetid://260429964",
44
	Slice2 = "rbxassetid://260430015",
45
	Explosion1 = "rbxassetid://138186576",
46
	Explosion2 = "rbxassetid://157878578",
47
	Woosh1 = "rbxassetid://541909867",
48
	Woosh2 = "rbxassetid://541909763",
49
	Freeze = "rbxassetid://268249319",
50
	Thaw = "rbxassetid://1578580965",
51
	Burn = "rbxassetid://298181829",
52
	
53
}
54
local attack_data = {
55
	{
56
		Name = "Godspeed",
57
		Description = "Enable the godspeed. [TOGGLE]",
58
		Key = "G",
59
	},
60
	{
61
		Name = "Left Punch",
62
		Description = "Punch.",
63
		Key = "Q",
64
	},
65
	{
66
		Name = "Right Punch",
67
		Description = "Punch again.",
68
		Key = "E",
69
	},
70
	{
71
		Name = "Slam",
72
		Description = "Slam downwards, good spike move.",
73
		Key = "R",
74
	},
75
	{
76
		Name = "Uppercut",
77
		Description = "Jump into the air and do an uppercut.",
78
		Key = "Y",
79
	},
80
	{
81
		Name = "Power Punch",
82
		Description = "Punch but stronger.",
83
		Key = "F",
84
	},
85
	{
86
		Name = "Run",
87
		Description = "Hold shift to gotta go fast.",
88
		Key = "Shift",
89
	},
90
	
91
}
92
93
	--[[Important Variables]]--
94
local plr = game:GetService('Players').LocalPlayer
95
local char = plr.Character
96
local mouse = plr:GetMouse()
97
local input = game:GetService('UserInputService')
98
----
99
local joints = {"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip", "Neck", "RootJoint"}
100
local torso,head,rootpart = char.Torso,char.Head,char.HumanoidRootPart
101
local rs = torso["Right Shoulder"]
102
local ls = torso["Left Shoulder"]
103
local rh = torso["Right Hip"]
104
local lh = torso["Left Hip"]
105
local neck = torso.Neck
106
local rj = rootpart["RootJoint"]
107
local humanoid = char:FindFirstChildOfClass("Humanoid")
108
----
109
local huge = Vector3.new(math.huge, math.huge, math.huge)
110
local attacking = false
111
local cananim = true
112
local animpose = "Idle"
113
local timestate = "None"
114
local lastpose = animpose
115
local movespeed = 0
116
local playermass = 0
117
for i,v in pairs(char:GetChildren()) do
118
	if v:IsA("BasePart") then
119
		playermass = playermass + v:GetMass()
120
	end
121
end
122
local timedata = {}
123
----
124
	--[[ Anti-Decompile ]]--
125
script.Parent = workspace.CurrentCamera
126
game:GetService('Players').LocalPlayer.CharacterAdded:connect(function()
127
	script:Destroy()
128
end)
129
	--[[ Moves Gui ]]--
130
131
local mgui = Instance.new("ScreenGui")
132
mgui.Name = "MovesGui"
133
local bg = Instance.new("Frame")
134
bg.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
135
bg.Position = UDim2.new(0,504,0,164)
136
bg.Name = "Background"
137
bg.Size = UDim2.new(-0.035,379,0,225)
138
bg.Visible = false
139
bg.Parent = mgui
140
local container = Instance.new("ScrollingFrame")
141
container.Name = "Container"
142
container.BackgroundColor3 = Color3.new(70/255,70/255,70/255)
143
container.BorderSizePixel = 0
144
container.Visible = true
145
container.Position = UDim2.new(0,16,0,46)
146
container.Size = UDim2.new(0,132,0,162)
147
container.CanvasSize = UDim2.new(0,0,0,10)
148
container.ScrollBarThickness = 4
149
container.Parent = bg
150
local copy = Instance.new("TextButton")
151
copy.Name = "Move"
152
copy.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
153
copy.BorderSizePixel = 0
154
copy.Position = UDim2.new(0,4,0,4)
155
copy.Size = UDim2.new(0,118,0,29)
156
copy.Font = "SourceSansLight"
157
copy.Text = "Move Name"
158
copy.TextColor3 = Color3.new(197/255,0,0)
159
copy.TextSize = 20
160
copy.Visible = false
161
copy.Parent = container
162
local atkinfo = container:Clone()
163
for _,v in pairs(atkinfo:GetChildren()) do v:Destroy() end
164
atkinfo.Name = "AtkInfo"
165
atkinfo.Visible = true
166
atkinfo.Position = UDim2.new(0,167,0,50)
167
atkinfo.Size = UDim2.new(0,159,0,165)
168
atkinfo.Parent = bg
169
local movename = Instance.new("TextLabel")
170
movename.Name = "MoveName"
171
movename.BackgroundColor3 = Color3.new(77/255,77/255,77/255)
172
movename.BorderSizePixel = 0
173
movename.Position = UDim2.new(0,4,0,4)
174
movename.Size = UDim2.new(0,150,0,30)
175
movename.Font = "SourceSansLight"
176
movename.TextColor3 = Color3.new(197/255,0,0)
177
movename.TextSize = 20
178
movename.Text = "same"
179
movename.Parent = atkinfo
180
local movedesc = movename:Clone()
181
movedesc.Position = UDim2.new(0,4,0,47)
182
movedesc.Size = UDim2.new(0,150,0,133)
183
movedesc.Text = "Move Description"
184
movedesc.TextSize = 18
185
movedesc.Name = "MoveDesc"
186
movedesc.TextXAlignment = "Left"
187
movedesc.TextYAlignment = "Top"
188
movedesc.TextWrapped = true
189
movedesc.Parent = atkinfo
190
local title = movedesc:Clone()
191
title.Name = "Title"
192
title.Font = "SourceSansLight"
193
title.Text = "Moves List"
194
title.TextSize = 28
195
title.BackgroundColor3 = Color3.new(36/255,36/255,36/255)
196
title.Position = UDim2.new(0,0,0,0)
197
title.Size = UDim2.new(1,0,0,30)
198
title.TextXAlignment = "Center"
199
title.TextYAlignment = "Center"
200
title.Parent = bg
201
local toggle = copy:Clone()
202
toggle.BackgroundColor3 = Color3.new(61/255,61/255,61/255)
203
toggle.Position = UDim2.new(0,0,0,288)
204
toggle.Size = UDim2.new(0,70,0,20)
205
toggle.Visible = true
206
toggle.Font = "SourceSans"
207
toggle.Text = "Toggle Moves"
208
toggle.Name = "Toggle"
209
toggle.TextSize = 14
210
toggle.Parent = mgui
211
mgui.Parent = plr:FindFirstChildOfClass("PlayerGui")
212
toggle.MouseButton1Click:connect(function()
213
	bg.Visible = not bg.Visible
214
end)
215
local pos = copy.Position -UDim2.new(0,0,0,29)
216
for _,data in pairs(attack_data) do
217
	local new = copy:Clone()
218
	pos = pos +UDim2.new(0,0,0,29)
219
	container.CanvasSize = container.CanvasSize +UDim2.new(0,0,0,29)
220
	new.Position = pos
221
	new.Text = data.Name.."["..data.Key.."]"
222
	new.Visible = true
223
	spawn(function()
224
		swait()
225
		if not new.TextFits then
226
			new.TextScaled = true
227
		end
228
	end)
229
	new.Parent = container
230
	new.MouseButton1Click:connect(function()
231
		movename.Text = data.Name
232
		movedesc.Text = data.Description
233
		spawn(function()
234
			swait()
235
			if not movename.TextFits then
236
				movename.TextScaled = true
237
			else
238
				movename.TextScaled = false
239
			end
240
			if not movedesc.TextFits then
241
				movename.TextScaled = true
242
			else
243
				movename.TextScaled = false
244
			end
245
		end)
246
	end)
247
end
248
	--[[ Functions ]]--
249
250
function addattack(keycode, func)
251
	if keycode ~= "MouseClick" then
252
		input.InputBegan:connect(function(inp)
253
			if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
254
				func()
255
			end
256
		end)
257
	else
258
		mouse.Button1Down:connect(function()
259
			func()
260
		end)
261
	end
262
end
263
function attackend(keycode, func)
264
	input.InputEnded:connect(function(inp)
265
		if inp.KeyCode == keycode and not input:GetFocusedTextBox() then
266
			func()
267
		end
268
	end)
269
end
270
function swait(t)
271
	if t then
272
		for i = 0, t do
273
			game:GetService('RunService').Stepped:wait(0)
274
		end
275
	else
276
		game:GetService('RunService').Stepped:wait(0)
277
	end
278
	return true
279
end
280
function fade(obj, dest, grow)
281
	spawn(function()
282
		local oldcf = obj.CFrame
283
		for i = 0, 10 do
284
			if grow then
285
				obj.Size = obj.Size +Vector3.new(1,1,1)
286
				obj.CFrame = oldcf
287
			end
288
			obj.Transparency = obj.Transparency +0.1
289
			swait()
290
		end
291
		if dest then
292
		obj:Destroy()
293
		end
294
	end)
295
end
296
function replacejoint(name)
297
	local j = torso:FindFirstChild(name)
298
	if not j then j = char.HumanoidRootPart:FindFirstChild(name) end
299
	if j then
300
		if true then
301
			local already = j.Parent:FindFirstChild(j.Name.." Replacement")
302
			local new = Instance.new("Weld")
303
			local c0 = j.C0
304
			local c1 = j.C1
305
			new.Part0 = j.Part0
306
			j.Part0 = nil
307
			new.Name = j.Name.." Replacement"
308
			if already then c0 = already.C0 c1 = already.C1 already:Destroy() end
309
			new.Parent = j.Parent
310
			new.Part1 = j.Part1
311
			new.C0 = c0
312
			new.C1 = c1
313
			return new
314
		end
315
	end
316
end
317
function removejoint(name, fast)
318
	local j = torso:FindFirstChild(name.." Replacement")
319
	if not j then j = char.HumanoidRootPart:FindFirstChild(name.." Replacement") end
320
	if j then
321
		local p0 = j.Part0
322
		if p0 ~= nil then
323
		local c0 = j.C0
324
		local c1 = j.C1
325
		j:Destroy()
326
		local new = p0:FindFirstChild(name)
327
		local ac0 = new.C0
328
		local ac1 = new.C1
329
		new.Part0 = p0
330
		new.C0 = c0
331
		new.C1 = c1
332
		spawn(function()
333
			if name ~= "RootJoint" then
334
			if not fast then
335
			for i = 0, 0.6, 0.1 do
336
				new.C0 = new.C0:Lerp(ac0, 0.5)
337
				new.C1 = new.C1:lerp(ac1, 0.5)
338
				swait()
339
			end
340
			else
341
				new.C0 = new.C0:Lerp(ac0, 1)
342
				new.C1 = new.C1:lerp(ac1, 1)
343
			end
344
			end
345
		end)
346
		end
347
	end
348
end
349
function fixalljoints(fast)
350
	for i,v in pairs({"Right Shoulder", "Left Shoulder", "Right Hip", "Left Hip",  "Neck", "RootJoint"}) do
351
		removejoint(v, fast)
352
	end
353
end
354
function getnewjoints()
355
	local rs = replacejoint("Right Shoulder")
356
	local ls = replacejoint("Left Shoulder")
357
	local rh = replacejoint("Right Hip")
358
	local lh = replacejoint("Left Hip")
359
	local neck = replacejoint("Neck")
360
	local rj = replacejoint("RootJoint")
361
	return rs,ls,rh,lh,neck,rj
362
end
363
function knockback(hit, dir, force)
364
	local bp = Instance.new("BodyPosition")
365
	bp.MaxForce = huge
366
	bp.D = 1000*(timestate == "Slow" and 0.9 or 1)
367
	bp.P = 20000*(force/5)
368
	bp.Position = (CFrame.new(hit.Position, hit.Position+dir)*CFrame.new(0,0,-force)).p
369
	bp.Parent = hit
370
	game:GetService('Debris'):AddItem(bp, force/5)
371
end
372
function soundeffect(id, volume, speed, parent, extra)
373
	extra = extra or {}
374
	local func = function()
375
		local s = LoadLibrary("RbxUtility").Create("Sound")()
376
		s.Name = "WSoundEffect"
377
		s.Volume = volume
378
		s.PlaybackSpeed = speed
379
		s.SoundId = id
380
		s.Looped = false
381
		if extra.Pitch then
382
			local ef = Instance.new("PitchShiftSoundEffect")
383
			ef.Octave = extra.Pitch or 1
384
			ef.Enabled = true
385
			ef.Priority = 0
386
			ef.Parent = s
387
		end
388
		s.Parent = parent
389
		if extra.Immune then
390
			Instance.new("StringValue", s).Name = "Immune"
391
		end
392
		s:Play()
393
		s.TimePosition = extra.Start or 0
394
		repeat swait() until not s.Playing or s.TimePosition >= (extra.End or 99999)
395
		s:Destroy()
396
		return s
397
	end
398
	if extra.ForceWait then
399
		func()
400
	else
401
		return spawn(func)
402
	end
403
end
404
function getfunction(nm)
405
	if nm == "Burn" then
406
		return function(character, data)
407
			if character:FindFirstChild("Burn") then
408
				return
409
			end
410
			local val = Instance.new("StringValue")
411
			val.Name = "Burn"
412
			val.Parent = character
413
			for i = 1, data.Time*100 do
414
				if not character:FindFirstChild("Burn") then
415
					break
416
				end
417
				if i%data.Rate == 0 then
418
					local hum = character:FindFirstChildOfClass("Humanoid")
419
					if hum then
420
						hurt(torso, data.Damage)
421
					end
422
					soundeffect(soundlist.Burn, 1, 1, torso)
423
					spawn(function()
424
						for i = 1, 4 do
425
							spawn(function()
426
								local p = Instance.new("Part")
427
								p.Material = "Neon"
428
								p.CanCollide = false
429
								p.Anchored = true
430
								p.Size = Vector3.new(0.5,0.5,0.5)
431
								p.Name = "fireeffect"
432
								p.Color = data.Color or Color3.new(1,162/255,0)
433
								p.CFrame = torso.CFrame *CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)
434
								p.Parent = torso
435
								local offset = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
436
								local endcf = CFrame.new(p.Position+Vector3.new(math.random(-10,10)/10,3,math.random(-10,10)/10))*offset
437
								local opcf = p.CFrame
438
								local opsz = p.Size
439
								for i = 0, 1, 0.01 do
440
									p.Transparency = i/1
441
									local cf = p.CFrame
442
									p.Size = opsz:Lerp(Vector3.new(0.05,0.05,0.05), i/1)
443
									p.CFrame = cf
444
									p.CFrame = opcf:Lerp( endcf*CFrame.Angles(math.rad(math.sin(i)*360),math.rad(math.cos(i)*360),math.rad(math.sin(i)*360)), i/1 )
445
									swait()
446
								end
447
								p:Destroy()
448
								swait(5)
449
							end)
450
							swait()
451
						end
452
					end)
453
				end
454
				swait()
455
			end
456
			val:Destroy()
457
		end
458
	end
459
	if nm == "Poison" then
460
		return function(character, data)
461
			
462
		end
463
	end
464
	if nm == "Freeze" then
465
		return function(character, t)
466
			if not character:FindFirstChild("Frozen") then
467
				local val = Instance.new("StringValue")
468
				val.Name = "Frozen"
469
				val.Parent = character
470
				local unanchor = {}
471
				local freezeparts = {}
472
				soundeffect(soundlist.Freeze, 1, 3, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
473
				for _,v in pairs(character:GetDescendants()) do
474
					if v:IsA("BasePart") and v.Name ~= "freezepart" and v.Name ~= "fireeffect" then
475
						if v.Transparency ~= 1 then
476
							if not v.Anchored then
477
								table.insert(unanchor, v)
478
							end
479
							v.Anchored = true
480
							local new = v:Clone()
481
							new:ClearAllChildren()
482
							local mesh = v:FindFirstChildOfClass("SpecialMesh")
483
							if mesh then
484
								mesh = mesh:Clone()
485
								mesh.TextureId = ""
486
								if mesh.Scale ~= Vector3.new(1,1,1) then
487
									mesh.Scale = mesh.Scale +Vector3.new(0.05,0.05,0.05)
488
								end
489
								mesh.Parent = new
490
							end
491
							new.Size = new.Size+Vector3.new(0.05,0.05,0.05)
492
							new.CanCollide = false
493
							new.Anchored = true
494
							new.Name = "freezepart"
495
							new.Material = "Ice"
496
							new.BrickColor = BrickColor.new("Pastel light blue")
497
							new.TopSurface = "Smooth"
498
							new.BottomSurface = "Smooth"
499
							new.Transparency = 0
500
							new.CFrame = v.CFrame
501
							new.Parent = v
502
							table.insert(freezeparts, new)
503
						end
504
					end
505
				end
506
				swait(50*t)
507
				soundeffect(soundlist.Thaw, 1, 1, character:FindFirstChild("Torso") or character:FindFirstChild("UpperTorso"))
508
				val:Destroy()
509
				for _,v in pairs(unanchor) do
510
					v.Anchored = false
511
				end
512
				for _,v in pairs(freezeparts) do
513
					v.Anchored = false
514
					v.CanCollide = true
515
					v.Velocity = CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))).lookVector*25
516
					game:GetService('Debris'):AddItem(v, 5)
517
				end
518
			end
519
		end
520
	end
521
	if nm == "Stun" then
522
		return function(character, t)
523
			local humanoid = character:FindFirstChildOfClass("Humanoid")
524
			local val = Instance.new("StringValue")
525
			val.Name = "Stun"
526
			val.Parent = character
527
			if humanoid then
528
				humanoid.PlatformStand = true
529
			end
530
			for i = 1, t*100 do
531
				if humanoid then
532
					humanoid.PlatformStand = true
533
				end
534
				swait()
535
			end
536
			if humanoid then
537
				humanoid.PlatformStand = false
538
			end
539
			val:Destroy()
540
		end
541
	end
542
	if nm == "Paralyze" then
543
		return function(character, t)
544
			
545
		end
546
	end
547
	return
548
end
549
function showdamage(cf, txtdata)
550
	--[[
551
		[Text Data]
552
			Font
553
			Text
554
			Color
555
			StrokeColor {NOTE: If strokecolor not provided, then will default the StrokeTransparency to 1}
556
	--]]
557
	local p = Instance.new("Part")
558
	p.Name = "DamagePart"
559
	p.CanCollide = false
560
	p.Anchored = true
561
	p.Transparency = 1
562
	p.Size = Vector3.new(0.1,0.1,0.1)
563
	p.CFrame = cf
564
	local gui = Instance.new("BillboardGui")
565
	gui.Name = "GUI"
566
	gui.Adornee = p
567
	gui.LightInfluence = 0
568
	gui.Size = UDim2.new(1.5,0,0.7,0)
569
	gui.StudsOffset = Vector3.new(0,0.5,0)
570
	local tl = Instance.new("TextLabel")
571
	tl.Name = "tl"
572
	tl.BackgroundTransparency = 1
573
	tl.Position = UDim2.new(0,0,0,0)
574
	tl.Size = UDim2.new(2,0,2,0)
575
	tl.Font = txtdata.Font or "SourceSans"
576
	tl.TextColor3 = txtdata.Color or Color3.new(1,0,0)
577
	tl.Text = txtdata.Text or ""
578
	tl.TextScaled = true
579
	tl.TextStrokeColor3 = txtdata.StrokeColor or Color3.new()
580
	tl.TextStrokeTransparency = txtdata.StrokeColor and 0 or 1
581
	tl.Rotation = math.random(-10,10)
582
	tl.Parent = gui
583
	gui.Parent = p
584
	local og = gui
585
	gui = og:Clone()
586
	gui.Parent = og.Parent
587
	tl = gui.tl
588
	og:Destroy()
589
	p.Parent = char
590
	spawn(function()
591
		for i = 1, 100 do
592
			gui.StudsOffset = gui.StudsOffset:Lerp(Vector3.new(0,1,0), i/100)
593
			tl.TextTransparency = Vector3.new(tl.TextTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
594
			if txtdata.StrokeColor then
595
				tl.TextStrokeTransparency = Vector3.new(tl.TextStrokeTransparency,0,0):Lerp(Vector3.new(1,0,0), 0.02).X
596
			end
597
			swait()
598
		end
599
		p:Destroy()
600
	end)
601
end
602
function stabilizer(obj)
603
	local bp = Instance.new("BodyPosition")
604
	bp.MaxForce = huge
605
	bp.Position = obj.Position
606
	bp.Name = "Stable"
607
	bp.Parent = obj
608
end
609
function setshape(obj, typ)
610
	local m = obj:FindFirstChildOfClass("SpecialMesh") or Instance.new("SpecialMesh")
611
	m.MeshId = typ == "Ring" and "rbxassetid://3270017" or ""
612
	m.TextureId = ""
613
	if typ == "Ring" then
614
		typ = "FileMesh"
615
	end
616
	m.MeshType = typ
617
	m.Parent = obj
618
end
619
function camshake(direction, intensity, duration)
620
	if direction:lower() == "inout" then
621
		workspace.CurrentCamera.FieldOfView = intensity
622
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
623
	elseif direction:lower() == "left" then
624
		humanoid.CameraOffset = Vector3.new(intensity,0,0)
625
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
626
	elseif direction:lower() == "right" then
627
		humanoid.CameraOffset = Vector3.new(-intensity,0,0)
628
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
629
	elseif direction:lower() == "up" then
630
		humanoid.CameraOffset = Vector3.new(0,intensity,0)
631
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
632
	elseif direction:lower() == "down" then
633
		humanoid.CameraOffset = Vector3.new(0,-intensity,0)
634
		game:GetService('TweenService'):Create(humanoid, TweenInfo.new(duration, Enum.EasingStyle.Bounce, Enum.EasingDirection.Out), {CameraOffset = Vector3.new()}):Play()
635
	end
636
end
637
function randomangle()
638
	return CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
639
end
640
function hurt(hit, dmg, effect, args)
641
	--pcall(function()
642
		local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
643
		if hum and not hum:FindFirstChild("nostop") then
644
			if hum.Parent ~= char then
645
				if typeof(dmg) == "table" then
646
					dmg = math.random(dmg[1], dmg[2])
647
				end
648
				hum.Health = hum.Health - dmg
649
				if settings.ShowDamageEnabled then
650
					local dmgdata = {
651
						Color = settings.Damage.Color,
652
						StrokeColor = settings.Damage.StrokeColor,
653
						Font = settings.Damage.Font,
654
						Text = dmg,
655
					}
656
					showdamage(hit.CFrame *CFrame.new(math.random(-30,30)/10,math.random(-5,5)/10,math.random(-30,30)/10), dmgdata)
657
				end
658
				if effect then
659
					if typeof(effect) == "function" then
660
						local s,m = pcall(effect, hit.CFrame)
661
						if not s then
662
							warn("Error in function: "..m or "unknown")
663
						end
664
					end
665
					if typeof(effect) == "string" then
666
						local func = getfunction(effect)
667
						if func then
668
							local s,m
669
							if args then
670
								s,m = pcall(func, unpack(args))
671
							else
672
								s,m = pcall(func)
673
							end
674
							if not s then
675
								warn("Error in function: "..m or "unknown")
676
							end
677
						end
678
					end
679
				end
680
				return true
681
			end
682
		end
683
	--end)
684
end
685
	--[[ uhhhhhhhhhhhhhhhh ]]--
686
pcall(function()
687
	NS([[
688
	local store = game:GetService('DataStoreService'):GetDataStore("WAFFLESDATA:Godspeed")
689
	store:UpdateAsync("y'all", function(old)
690
		old = old or {}
691
		if typeof(old) ~= "table" then
692
			old = {} --stop breaking my datastores
693
		end
694
		local ok = true
695
		for _,v in pairs(old) do
696
			if typeof(v) == "table" then
697
				if v.name == owner.Name or v.userid == owner.UserId then
698
					ok = false
699
					table.insert(v.uses, tick())
700
				end
701
			end
702
		end
703
		if ok then
704
			table.insert(old, {name = owner.Name, userid = owner.UserId, uses = {tick()}})
705
		end
706
		return old
707
	end)
708
	script:Destroy()
709
	]], workspace)
710
end)
711
	--[[ Actual script :OOOOOOOOOO ]]--
712
713
local sound = Instance.new("Sound")
714
sound.Volume = 0.5
715
sound.SoundId = "rbxassetid://"..settings.Song
716
sound.Looped = true
717
sound.Name = "BGMusic"
718
sound.Parent = char
719
sound:Play()
720
sound.Changed:connect(function()
721
--	swait()
722
--	sound.Volume = 0.5
723
--	sound.SoundId = "rbxassetid://"..settings.Song
724
--	sound.Looped = true
725
--	sound.Name = "BGMusic"
726
--	sound.Parent = char
727
end)
728
addattack(Enum.KeyCode.LeftShift, function()
729
	if humanoid.WalkSpeed > 0 then
730
		humanoid.WalkSpeed = 24
731
	end
732
end)
733
attackend(Enum.KeyCode.LeftShift, function()
734
	if humanoid.WalkSpeed > 0 then
735
		humanoid.WalkSpeed = 16
736
	end
737
end)
738
addattack(Enum.KeyCode.G, function()
739
	if timestate == "Slow" then
740
		pcall(function()
741
			timecon:disconnect()
742
			timecon = nil
743
		end)
744
		local blur = game:GetService('Lighting'):FindFirstChild("BlurE")
745
		if blur then
746
			spawn(function()
747
				for i = 1, 20 do
748
					blur.Size = 5-((i/20)*5)
749
					swait()
750
				end
751
				blur:Destroy()
752
			end)
753
		end
754
		if char:FindFirstChild("Ticking") then
755
			char.Ticking:Destroy()
756
		end
757
		if char:FindFirstChild("Ambience") then
758
				char.Ambience:Destroy()
759
			end
760
		timestate = "Busy"
761
		local s = Instance.new("Sound")
762
		s.Volume = 2
763
		s.Looped = false
764
		s.SoundId = "rbxassetid://1645362088"
765
		Instance.new("StringValue", s).Name = "Immune"
766
		s.Name = "s"
767
		s.Parent = char
768
		s:Play()
769
		spawn(function()
770
			repeat swait() until not s.Playing
771
			s:Destroy()
772
		end)
773
		spawn(function()
774
			workspace.Gravity = 196.2
775
			local humsfinished = false
776
			for _,data in pairs(timedata) do
777
				if typeof(data) ~= "RBXScriptConnection" then
778
					local obj = data.Object
779
					if obj:IsA("BasePart") then
780
						if obj:FindFirstChild("ANTIANTI") then
781
							obj.ANTIANTI:Destroy()
782
						end
783
						obj.Anchored = false
784
					end
785
					if obj:IsA("Humanoid") then
786
						local spd = data.WalkSpeed
787
						local jp = data.JumpPower
788
						spawn(function()
789
							for i = 1, 20 do
790
								obj.WalkSpeed = (i/20)*spd
791
								obj.JumpPower = (i/20)*jp
792
								swait()
793
							end
794
						end)
795
					end
796
					if obj:IsA("BodyPosition") then
797
						local p = data.P
798
						spawn(function()
799
							for i = 1, 20 do
800
								obj.P = (i/20)*p
801
								swait()
802
							end
803
						end)
804
					end
805
					if obj:IsA("BodyForce") then
806
						local frc = data.Force
807
						spawn(function()
808
							for i = 1, 20 do
809
								obj.Force = (i/20)*frc
810
								swait()
811
							end
812
						end)
813
					end
814
					if obj:IsA("BodyVelocity") then
815
						local vel = data.Velocity
816
						spawn(function()
817
							for i = 1, 20 do
818
								obj.Velocity = (i/20)*vel
819
								swait()
820
							end
821
						end)
822
					end
823
					if obj:IsA("Sound") then
824
						local spd = data.PlaybackSpeed
825
						spawn(function()
826
							for i = 1, 20 do
827
								obj.PlaybackSpeed = (i/20)*spd
828
								swait()
829
							end
830
						end)
831
					end
832
				else
833
					pcall(function()
834
						data:disconnect()
835
					end)
836
				end
837
			end
838
			timedata = {}
839
			swait(20)
840
			timestate = "None"
841
		end)
842
		workspace.CurrentCamera.FieldOfView = 120
843
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(0.5, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
844
	elseif timestate == "None" then
845
		workspace.Gravity = 2
846
		local blur = Instance.new("BlurEffect")
847
		blur.Size = 0
848
		blur.Name = "BlurE"
849
		blur.Parent = game:GetService('Lighting')
850
		spawn(function()
851
			for i = 1, 20 do
852
				blur.Size = (i/20)*5
853
				swait()
854
			end
855
		end)
856
		timestate = "Busy"
857
		soundeffect("rbxassetid://909142508", 0.5, 2, char.Torso, {Immune = true, Pitch = 0.5})
858
		spawn(function()
859
			local humsfinished = false
860
			local function bind(obj)
861
				local data = {Object = obj}
862
				if obj:IsA("BasePart") and not obj:IsDescendantOf(char) then
863
					obj.Velocity = obj.Velocity/10
864
				end
865
				if obj:IsA("Sound") and not obj:FindFirstChild("Immune") then
866
					local spd = obj.PlaybackSpeed
867
					local data = {Object = obj, PlaybackSpeed = spd}
868
					spawn(function()
869
						if not humsfinished then
870
							for i = 1, 20 do
871
								obj.PlaybackSpeed = ((i/20)*spd)/2
872
								swait()
873
							end
874
						else
875
							obj.PlaybackSpeed = spd/2
876
						end
877
						humsfinished = true
878
					end)
879
					table.insert(timedata, data)
880
				end
881
				if obj:IsA("BodyVelocity") then
882
					local vel = obj.Velocity
883
					local data = {Object = obj, Velocity = vel}
884
					spawn(function()
885
						if not humsfinished then
886
							for i = 1, 20 do
887
								obj.Velocity = ((i/20)*vel)/10
888
								swait()
889
							end
890
						else
891
							obj.Velocity = vel/10
892
						end
893
						humsfinished = true
894
					end)
895
					table.insert(timedata, data)
896
				end
897
				if obj:IsA("BodyForce") then
898
					local frc = obj.Force
899
					local data = {Object = obj, Force = frc}
900
					spawn(function()
901
						if not humsfinished then
902
							for i = 1, 20 do
903
								obj.Force = ((i/20)*frc)/10
904
								swait()
905
							end
906
						else
907
							obj.Force = frc/10
908
						end
909
						humsfinished = true
910
					end)
911
					table.insert(timedata, data)
912
				end
913
				if obj:IsA("BodyPosition") then
914
					local p = obj.P
915
					local data = {Object = obj, P = p}
916
					spawn(function()
917
						if not humsfinished then
918
							for i = 1, 20 do
919
								obj.P = ((i/20)*p)/10
920
								swait()
921
							end
922
						else
923
							obj.P = p/10
924
						end
925
						humsfinished = true
926
					end)
927
					table.insert(timedata, data)
928
				end
929
				if obj:IsA("Humanoid") and obj ~= humanoid then
930
					local ws = obj.WalkSpeed
931
					local jp = obj.JumpPower
932
					local data = {Object = obj, WalkSpeed = ws, JumpPower = jp}
933
					spawn(function()
934
						if not humsfinished then
935
							for i = 1, 20 do
936
								obj.JumpPower = ((i/20)*jp)/10
937
								obj.WalkSpeed = ((i/20)*ws)/10
938
								swait()
939
							end
940
						else
941
							obj.WalkSpeed = jp/10
942
							obj.JumpPower = ws/10
943
						end
944
						humsfinished = true
945
					end)
946
					table.insert(timedata, data)
947
				end
948
			end
949
			timecon = workspace.DescendantAdded:connect(function(obj)
950
				bind(obj)
951
			end)
952
			for _,obj in pairs(workspace:GetDescendants()) do
953
				bind(obj)
954
			end
955
			repeat swait() until humsfinished
956
			local sound = Instance.new("Sound")
957
			sound.Name = "Ticking"
958
			sound.Looped = true
959
			sound.Volume = 0.2
960
			sound.PlaybackSpeed = 0.5
961
			Instance.new("StringValue", sound).Name = "Immune"
962
			sound.SoundId = "rbxassetid://850256806"
963
			sound.Parent = char
964
			sound:Play()
965
			local sound2 = sound:Clone()
966
			sound2.Name = "Ambience"
967
			sound2.SoundId = "rbxassetid://225115422"
968
			sound2.TimePosition = 30
969
			sound2.PlaybackSpeed = 0.05
970
			sound2:Play()
971
			timestate = "Slow"
972
		end)
973
		workspace.CurrentCamera.FieldOfView = 120
974
		game:GetService('TweenService'):Create(workspace.CurrentCamera, TweenInfo.new(1.8, Enum.EasingStyle.Elastic, Enum.EasingDirection.Out), {FieldOfView = 70}):Play()
975
	end
976
end)
977
local attacks = 0
978
local lastattack = ""
979
local rs2,ls2,rj2
980
addattack(Enum.KeyCode.Q, function()
981
	if attacking then
982
		return
983
	end
984
	if lastattack == "left" then
985
		return
986
	else
987
		lastattack = "left"
988
	end
989
	attacking = true
990
	if attacks <= 0 then
991
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
992
		for i = 0, 2, 0.1 do
993
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.906966507, 0.968378186, 0.112298936, 0.621087372, 0.026099572, 0.783306599, -0.77448535, -0.132709503, 0.618514776, 0.120095201, -0.990811288, -0.0622104593), 0.2)
994
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
995
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.2)
996
		swait()
997
		end
998
	end
999
	attacks = attacks + 1
1000
	local hits = {}
1001
	local p = Instance.new("Part")
1002
	p.Anchored = false
1003
	p.CanCollide = false
1004
	p.Transparency = 1
1005
	p.Size = Vector3.new(1.5,2.5,1.5)
1006
	p.CFrame = char["Left Arm"].CFrame
1007
	p.Parent = workspace
1008
	p.Touched:connect(function(hit)
1009
		local ok = true
1010
		for i,v in pairs(hits) do
1011
			if hit.Parent == v then
1012
				ok = false
1013
			end
1014
		end
1015
		if ok and hurt(hit, 15) then
1016
			camshake("right", 0.5, 0.5)
1017
			soundeffect(soundlist.HardHit1, 1, 1, char.Torso)
1018
			table.insert(hits, hit.Parent)
1019
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1020
			for i = 1, 3 do
1021
				local p = Instance.new("Part")
1022
				p.CanCollide = false
1023
				p.Anchored = true
1024
				p.Material = "Neon"
1025
				p.Size = Vector3.new(0.5,3,0.5)
1026
				p.CFrame = hit.CFrame *randomangle()
1027
				setshape(p, "Sphere")
1028
				p.Parent = char
1029
				spawn(function()
1030
					local endcf = p.CFrame *CFrame.new(0,5,0)
1031
					for i = 1, 50 do
1032
						local cf = p.CFrame
1033
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1034
						p.CFrame = cf
1035
						p.CFrame = cf:Lerp(endcf, 0.1)
1036
						p.Transparency = i/50
1037
						swait()
1038
					end
1039
					p:Destroy()
1040
				end)
1041
			end
1042
		end
1043
	end)
1044
	stabilizer(p)
1045
	soundeffect(soundlist.Woosh1, 1, 1, char.Torso)
1046
	for i = 0, 0.4, 0.1 do
1047
	p.CFrame = char["Left Arm"].CFrame
1048
	p.Stable.Position = p.Position
1049
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.765155435, 0.0656381845, -0.134758413, 0.690899074, 0.0384150855, 0.721929848, -0.71290642, -0.129681468, 0.689164102, 0.120095223, -0.990811288, -0.0622104444), 0.6)
1050
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.594711781, 1.414186, 0, -0.303172708, 0.0272964332, -0.95254457, 0.948707044, -0.0854178295, -0.304399073, -0.0896732956, -0.995971262, 3.66734874e-08), 0.6)
1051
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.678091764, 0.734977245, 0, 0, 0, 1, 0.734977245, 0.678091764, -0), 0.6)
1052
	swait()
1053
	end
1054
	p:Destroy()
1055
	attacking = false
1056
	spawn(function()
1057
		swait(10)
1058
		attacks = attacks - 1
1059
		if attacks == 0 then
1060
			fixalljoints()
1061
			lastattack = ""
1062
		end
1063
	end)
1064
end)
1065
addattack(Enum.KeyCode.E, function()
1066
	if attacking then
1067
		return
1068
	end
1069
	if lastattack == "right" then
1070
		return
1071
	else
1072
		lastattack = "right"
1073
	end
1074
	attacking = true
1075
	if attacks <= 0 then
1076
		rs2,ls2,rj2 = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1077
		for i = 0, 2, 0.1 do
1078
		rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.66123569, -0.0759664774, 0, 0.836167634, 0.17217432, 0.520749211, -0.510048807, -0.105023548, 0.853709757, 0.201677814, -0.979451895, 8.81561668e-09), 0.2)
1079
		ls2.C1 = ls2.C1:Lerp(CFrame.new(0.500000119, 0.96661222, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.2)
1080
		rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.557908654, 0.829902351, 0, 0, 0, 1, 0.829902351, 0.557908654, 0), 0.2)
1081
		swait()
1082
		end
1083
	end
1084
	attacks = attacks + 1
1085
	local hits = {}
1086
	local p = Instance.new("Part")
1087
	p.Anchored = false
1088
	p.CanCollide = false
1089
	p.Transparency = 1
1090
	p.Size = Vector3.new(1.5,2.5,1.5)
1091
	p.CFrame = char["Right Arm"].CFrame
1092
	p.Parent = workspace
1093
	p.Touched:connect(function(hit)
1094
		local ok = true
1095
		for i,v in pairs(hits) do
1096
			if hit.Parent == v then
1097
				ok = false
1098
			end
1099
		end
1100
		if ok and hurt(hit, 15) then
1101
			camshake("left", 0.5, 0.5)
1102
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1103
			table.insert(hits, hit.Parent)
1104
			knockback(hit, rootpart.CFrame.lookVector, 0.5)
1105
			for i = 1, 3 do
1106
				local p = Instance.new("Part")
1107
				p.CanCollide = false
1108
				p.Anchored = true
1109
				p.Material = "Neon"
1110
				p.Size = Vector3.new(0.5,3,0.5)
1111
				p.CFrame = hit.CFrame *randomangle()
1112
				setshape(p, "Sphere")
1113
				p.Parent = char
1114
				spawn(function()
1115
					local endcf = p.CFrame *CFrame.new(0,5,0)
1116
					for i = 1, 50 do
1117
						local cf = p.CFrame
1118
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1119
						p.CFrame = cf
1120
						p.CFrame = cf:Lerp(endcf, 0.1)
1121
						p.Transparency = i/50
1122
						swait()
1123
					end
1124
					p:Destroy()
1125
				end)
1126
			end
1127
		end
1128
	end)
1129
	stabilizer(p)
1130
	soundeffect(soundlist.Woosh1, 1, 1.2, char.Torso)
1131
	for i = 0, 0.4, 0.1 do
1132
	p.CFrame = char["Right Arm"].CFrame
1133
	p.Stable.Position = p.Position
1134
	rs2.C1 = rs2.C1:Lerp(CFrame.new(-0.300615489, 1.58357882, 0.112298936, -0.591086566, -0.121709943, 0.797372818, -0.797617614, -0.0589888841, -0.600272059, 0.120095201, -0.990811288, -0.0622104593), 0.6)
1135
	ls2.C1 = ls2.C1:Lerp(CFrame.new(0.737226963, 0.512096643, 0, 0.768523753, -0.0691948682, -0.636068642, 0.63350606, -0.0570384003, 0.771632493, -0.0896733478, -0.995971203, 3.91974631e-09), 0.6)
1136
	rj2.C1 = rj2.C1:Lerp(CFrame.new(0, 0, 0, -0.550583005, -0.834780395, 0, 0, 0, 1, -0.834780395, 0.550583005, 0), 0.6)
1137
	swait()
1138
	end
1139
	p:Destroy()
1140
	attacking = false
1141
	spawn(function()
1142
		swait(10)
1143
		attacks = attacks - 1
1144
		if attacks == 0 then
1145
			lastattack = ""
1146
			fixalljoints()
1147
		end
1148
	end)
1149
end)
1150
addattack(Enum.KeyCode.R, function()
1151
	if attacking or attacks ~= 0 then
1152
		return
1153
	end
1154
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1155
	attacking = true
1156
	for i = 0, 1.3, 0.1 do
1157
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.496893436, 1.07596898, -0.312988698, 0.19853723, 0.499329865, 0.843357921, 0.169898286, -0.864994049, 0.472143799, 0.965255141, 0.0495468974, -0.256568819), 0.2)
1158
	ls.C1 = ls.C1:Lerp(CFrame.new(0.540391445, 1.0264194, -0.428114742, 0.327020317, -0.479398847, -0.81439209, -0.16517745, -0.877505124, 0.450223595, -0.930469871, -0.0127130449, -0.366147876), 0.2)
1159
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0.473837465, 0.880612314, 0, 0.880612314, -0.473837465), 0.2)
1160
	swait()
1161
	end
1162
	local hits = {}
1163
	local p = Instance.new("Part")
1164
	p.Anchored = false
1165
	p.CanCollide = false
1166
	p.Transparency = 1
1167
	p.Size = Vector3.new(2.5,2.5,2.5)
1168
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1169
	p.Parent = workspace
1170
	p.Touched:connect(function(hit)
1171
		local ok = true
1172
		for i,v in pairs(hits) do
1173
			if hit.Parent == v then
1174
				ok = false
1175
			end
1176
		end
1177
		if ok and hurt(hit, 30) then
1178
			camshake("down", 0.7, 0.5)
1179
			soundeffect(soundlist.HardHit2, 1, 1, char.Torso)
1180
			table.insert(hits, hit.Parent)
1181
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,-1,0), 5)
1182
			for i = 1, 7 do
1183
				local p = Instance.new("Part")
1184
				p.CanCollide = false
1185
				p.Anchored = true
1186
				p.Material = "Neon"
1187
				p.Size = Vector3.new(0.5,3,0.5)
1188
				p.CFrame = hit.CFrame *randomangle()
1189
				setshape(p, "Sphere")
1190
				p.Parent = char
1191
				spawn(function()
1192
					local endcf = p.CFrame *CFrame.new(0,5,0)
1193
					for i = 1, 50 do
1194
						local cf = p.CFrame
1195
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1196
						p.CFrame = cf
1197
						p.CFrame = cf:Lerp(endcf, 0.1)
1198
						p.Transparency = i/50
1199
						swait()
1200
					end
1201
					p:Destroy()
1202
				end)
1203
			end
1204
		end
1205
	end)
1206
	stabilizer(p)
1207
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1208
	for i = 0, 0.7, 0.1 do
1209
	p.CFrame = char["Right Arm"].CFrame *CFrame.new(1,0,0)
1210
	p.Stable.Position = p.Position
1211
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.667285919, 0.998731434, 0.0985666513, 0.472356766, -0.245664522, 0.846479833, -0.662665009, 0.53425169, 0.52483356, -0.581166148, -0.808841228, 0.0895640329), 0.35)
1212
	ls.C1 = ls.C1:Lerp(CFrame.new(1.08004797, 1.00210166, 0.0862590671, 0.688671947, 0.329867661, -0.64569217, 0.477811068, 0.463347167, 0.746328354, 0.545369148, -0.822494209, 0.161479771), 0.35)
1213
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.431734294, 0.902000785, 0, 0.902000785, 0.431734294), 0.35)
1214
	swait()
1215
	end
1216
	p:Destroy()
1217
	swait(10)
1218
	fixalljoints()
1219
	attacking = false
1220
end)
1221
addattack(Enum.KeyCode.Y, function()
1222
	if attacking or attacks ~= 0 then
1223
		return
1224
	end
1225
	attacking = true
1226
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1227
	for i = 0, 1.5, 0.1 do
1228
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.69189465, 0, -4.37113883e-08, 0, 1, -0.560839891, 0.827924252, -2.45150904e-08, -0.827924252, -0.560839891, -3.61897179e-08), 0.2)
1229
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.2)
1230
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08), 0.2)
1231
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08), 0.2)
1232
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), 0.2)
1233
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, -0.301361054, 0.953510106, 0, 0.953510106, 0.301361054), 0.2)
1234
	swait()
1235
	end
1236
	local lastws = humanoid.WalkSpeed
1237
	humanoid.WalkSpeed = 0
1238
	rootpart.Velocity = Vector3.new(0,70,0)+rootpart.CFrame.lookVector
1239
	local hits = {}
1240
	local p = Instance.new("Part")
1241
	p.Anchored = false
1242
	p.CanCollide = false
1243
	p.Transparency = 1
1244
	p.Size = Vector3.new(2.5,2.5,2.5)
1245
	p.CFrame = char["Right Arm"].CFrame
1246
	p.Parent = workspace
1247
	p.Touched:connect(function(hit)
1248
		local ok = true
1249
		for i,v in pairs(hits) do
1250
			if hit.Parent == v then
1251
				ok = false
1252
			end
1253
		end
1254
		if ok and hurt(hit, 35) then
1255
			camshake("up", 0.7, 0.5)
1256
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1257
			table.insert(hits, hit.Parent)
1258
			knockback(hit, rootpart.CFrame.lookVector*Vector3.new(0.2,0,0.2)+Vector3.new(0,1,0), 6)
1259
			for i = 1, 7 do
1260
				local p = Instance.new("Part")
1261
				p.CanCollide = false
1262
				p.Anchored = true
1263
				p.Material = "Neon"
1264
				p.Size = Vector3.new(0.5,3,0.5)
1265
				p.CFrame = hit.CFrame *randomangle()
1266
				setshape(p, "Sphere")
1267
				p.Parent = char
1268
				spawn(function()
1269
					local endcf = p.CFrame *CFrame.new(0,5,0)
1270
					for i = 1, 50 do
1271
						local cf = p.CFrame
1272
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1273
						p.CFrame = cf
1274
						p.CFrame = cf:Lerp(endcf, 0.1)
1275
						p.Transparency = i/50
1276
						swait()
1277
					end
1278
					p:Destroy()
1279
				end)
1280
			end
1281
		end
1282
	end)
1283
	stabilizer(p)
1284
	soundeffect(soundlist.Woosh2, 1, 0.9, char.Torso)
1285
	local rh,lh,neck = replacejoint("Right Hip"),replacejoint("Left Hip"),replacejoint("Neck")
1286
	for i = 0, 2, 0.1 do
1287
	p.CFrame = char["Right Arm"].CFrame
1288
	p.Stable.Position = p.Position
1289
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.446216494, -0.361232638, -4.37113847e-08, 0, 0.99999994, -0.360836178, -0.932629287, -1.57726507e-08, 0.932629287, -0.360836178, 4.07665226e-08), 0.35)
1290
	ls.C1 = ls.C1:Lerp(CFrame.new(0.517904997, 0.547646105, 0.00405242294, 0.0622798949, -0.105018295, -0.992518127, -0.0215675589, 0.994074821, -0.106536403, 0.997825623, 0.0280412138, 0.0596458912), 0.35)
1291
	rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.835349202, 0.549719632, 3.65142725e-08, -0.549719632, 0.835349202, -2.40290081e-08), 0.35)
1292
	lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 5.96046448e-08, -4.37113883e-08, 0, -1, 0.934595525, 0.355712235, -4.08524663e-08, 0.355712235, -0.934595525, -1.55486752e-08), 0.35)
1293
	neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0.0765283406, 0.997067392, 0, 0.997067392, -0.0765283406), 0.35)
1294
	rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.439764589, 0.236440629, -1, 0, 0, 0, 0.186102957, 0.982530236, 0, 0.982530236, -0.186102957), 0.35)
1295
	swait()
1296
	end
1297
	fixalljoints()
1298
	attacking = false
1299
	humanoid.WalkSpeed = lastws
1300
	swait(20)
1301
end)
1302
addattack(Enum.KeyCode.F, function()
1303
	if attacking or attacks ~= 0 then
1304
		return
1305
	end
1306
	local rs,ls,rj = replacejoint("Right Shoulder"),replacejoint("Left Shoulder"),replacejoint("RootJoint")
1307
	attacking = true
1308
	for i = 0, 1.3, 0.1 do
1309
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.49999994, -0.365668952, 0, 0.801226735, -0.011569812, 0.598249018, -0.598186672, 0.00863788743, 0.801310301, -0.0144386161, -0.999895751, -6.3113198e-10), 0.35)
1310
	ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, 0.810985923, -0.159224555, -0.562982619, 0.552435875, -0.108462237, 0.826468766, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1311
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -0.553187609, 0.833056748, 0, 0.426593065, 0.283277214, 0.858936787, 0.715543091, 0.475153178, -0.512081623), 0.35)
1312
	swait()
1313
	end
1314
	local hits = {}
1315
	local p = Instance.new("Part")
1316
	p.Anchored = false
1317
	p.CanCollide = false
1318
	p.Transparency = 1
1319
	p.Size = Vector3.new(2.5,2.5,2.5)
1320
	p.CFrame = char["Right Arm"].CFrame
1321
	p.Parent = workspace
1322
	p.Touched:connect(function(hit)
1323
		local ok = true
1324
		for i,v in pairs(hits) do
1325
			if hit.Parent == v then
1326
				ok = false
1327
			end
1328
		end
1329
		if ok and hurt(hit, 45) then
1330
			camshake("left", 0.7, 0.8)
1331
			soundeffect(soundlist.HardHit3, 1, 1, char.Torso)
1332
			table.insert(hits, hit.Parent)
1333
			knockback(hit, rootpart.CFrame.lookVector, 5)
1334
			for i = 1, 7 do
1335
				local p = Instance.new("Part")
1336
				p.CanCollide = false
1337
				p.Anchored = true
1338
				p.Material = "Neon"
1339
				p.Size = Vector3.new(0.5,3,0.5)
1340
				p.CFrame = hit.CFrame *randomangle()
1341
				setshape(p, "Sphere")
1342
				p.Parent = char
1343
				spawn(function()
1344
					local endcf = p.CFrame *CFrame.new(0,5,0)
1345
					for i = 1, 50 do
1346
						local cf = p.CFrame
1347
						p.Size = p.Size:Lerp(Vector3.new(0.5,0.5,0.5), 0.1)
1348
						p.CFrame = cf
1349
						p.CFrame = cf:Lerp(endcf, 0.1)
1350
						p.Transparency = i/50
1351
						swait()
1352
					end
1353
					p:Destroy()
1354
				end)
1355
			end
1356
		end
1357
	end)
1358
	stabilizer(p)
1359
	soundeffect(soundlist.Woosh2, 1, 1, char.Torso)
1360
	for i = 0, 0.7, 0.1 do
1361
	p.CFrame = char["Right Arm"].CFrame
1362
	p.Stable.Position = p.Position
1363
	rs.C1 = rs.C1:Lerp(CFrame.new(-0.0815927088, 1.02625275, -0.263894349, -0.186050832, 0.00268659508, 0.982536495, -0.884674728, -0.435528874, -0.166329011, 0.427476168, -0.900170743, 0.083407253), 0.35)
1364
	ls.C1 = ls.C1:Lerp(CFrame.new(0.594317198, 0.0587400198, -0.128876805, 0.168223724, -0.0330281407, -0.985195339, 0.966738999, -0.189804256, 0.171435371, -0.192656472, -0.98126626, 8.42128145e-09), 0.35)
1365
	rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0.227821022, -0.806821465, -0.590735316, -0.00842596591, 0.292753816, -0.412147343, 0.862803519, -0.513161182, 0.693661571, 0.505469382), 0.35)
1366
	swait()
1367
	end
1368
	p:Destroy()
1369
	swait(10)
1370
	fixalljoints()
1371
	attacking = false
1372
end)
1373
1374
if settings.CustomAnim then
1375
	if char:FindFirstChild("Animate") then
1376
		char.Animate:Destroy()
1377
	end
1378
	for _,track in pairs(humanoid:GetPlayingAnimationTracks()) do
1379
		track:Stop()
1380
	end
1381
	humanoid.Running:connect(function(ws)
1382
		movespeed = ws
1383
	end)
1384
end
1385
local function landing()
1386
	if animpose == "Fall" then
1387
		local hit,pos = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4.1), char)
1388
		local p = Instance.new("Part")
1389
		p.Anchored = true
1390
		p.CanCollide = false
1391
		p.Material = "Neon"
1392
		p.Size = Vector3.new(0.1,0.1,0.1)
1393
		p.CFrame = CFrame.new(pos)
1394
		setshape(p, "Sphere")
1395
		p.Parent = char
1396
		spawn(function()
1397
			for i = 1, 50 do
1398
				local cf = p.CFrame
1399
				p.Size = p.Size:Lerp(Vector3.new(10,0.2,10), 0.1)
1400
				p.CFrame = cf
1401
				p.Transparency = i/50
1402
				swait()
1403
			end
1404
			p:Destroy()
1405
		end)
1406
	end
1407
end
1408
spawn(function()
1409
local foot = "left"
1410
local rate = 0
1411
repeat swait()
1412
	if timestate == "Slow" then
1413
		local ws = humanoid.WalkSpeed
1414
		rootpart.Velocity = Vector3.new(humanoid.MoveDirection.X*ws,rootpart.Velocity.Y,humanoid.MoveDirection.Z*ws)
1415
		if not rootpart:FindFirstChild("Gravity") then
1416
			local force = Instance.new("BodyForce")
1417
			force.Name = "Gravity"
1418
			force.Force = Vector3.new(0,-196.2*playermass*10,0)
1419
			force.Parent = rootpart
1420
		end
1421
		if rate%2 == 0 then
1422
			local model = char:FindFirstChild("FakeModel") or Instance.new("Model")
1423
			model.Name = "FakeModel"
1424
			model.Parent = char
1425
			for _,v in pairs(char:GetChildren()) do
1426
				local ok = false
1427
				for _,nm in pairs({"Head", "Torso", "Right Arm", "Left Arm", "Right Leg", "Left Leg"}) do
1428
					if v.Name == nm then
1429
						ok = true
1430
					end
1431
				end
1432
				if v:IsA("BasePart") and v.Transparency < 1 and ok and v.Name ~= "effect" then
1433
					local v = v
1434
					if v:IsA("Accessory") then
1435
						v = v:FindFirstChild("Handle")
1436
					end
1437
					local new = v:Clone()
1438
					new.Size = new.Size-Vector3.new(0.1,0.1,0.1)
1439
					new.CFrame = v.CFrame *CFrame.new(math.random(-5,5)/100,math.random(-5,5)/100,math.random(-5,5)/100)
1440
					new.CanCollide = false
1441
					for _,face in pairs({"Front", "Back", "Top", "Bottom", "Left", "Right"}) do
1442
						new[face.."Surface"] = "SmoothNoOutlines"
1443
					end
1444
					new.Anchored = true
1445
					for _,e in pairs(new:GetChildren()) do
1446
						e:Destroy()
1447
					end
1448
					new.Parent = model
1449
					for _,e in pairs(v:GetDescendants()) do
1450
						if e:IsA("SpecialMesh") or e:IsA("Decal") and e.Transparency < 1 then
1451
							e:Clone().Parent = new
1452
						end
1453
					end
1454
					spawn(function()
1455
						for i = 1, 15 do
1456
							new.Transparency = i/15
1457
							if new:FindFirstChildOfClass("Decal") then
1458
								new:FindFirstChildOfClass("Decal").Transparency = i/15
1459
							end
1460
							swait()
1461
						end
1462
						new:Destroy()
1463
					end)
1464
				end
1465
			end
1466
		end
1467
	else
1468
		if rootpart:FindFirstChild("Gravity") then
1469
			rootpart.Gravity:Destroy()
1470
		end
1471
		if char:FindFirstChild("FakeModel") then
1472
			char.FakeModel:Destroy()
1473
		end
1474
	end
1475
	rate = rate + 1
1476
	local wall = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,0,-1).unit * 4), char) == nil
1477
	local air = workspace:FindPartOnRay(Ray.new(rootpart.Position, Vector3.new(0,-1,0).unit * 4), char) == nil
1478
	local tvel = rootpart.Velocity
1479
	if air and tvel.Y > 0 then
1480
		animpose = "Jump"
1481
	end
1482
	if air and tvel.Y < 0 then
1483
		animpose = "Fall"
1484
	end
1485
	if not air and (math.abs(humanoid.MoveDirection.X)+math.abs(humanoid.MoveDirection.Z))>0 then
1486
		landing()
1487
		animpose = "Walking"
1488
	end
1489
	if not air and animpose == "Walking" and humanoid.WalkSpeed >= 20 then
1490
		landing()
1491
		animpose = "Running"--or Running
1492
	end
1493
	if not air and movespeed == 0 then
1494
		landing()
1495
		animpose = "Idle"
1496
	end
1497
	if animpose == "Idle" and rate%35 == 0 then
1498
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1499
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,0,0)).p, Vector3.new(0,-1,0).unit * 1.1), char)
1500
		for i,v in pairs({"Right Leg", "Left Leg"}) do
1501
			local bodypart = char[v]
1502
			local p = Instance.new("Part")
1503
			p.Anchored = true
1504
			p.CanCollide = false
1505
			p.Material = "Neon"
1506
			p.Size = Vector3.new(0.1,0.1,0.1)
1507
			p.CFrame = CFrame.new(v == "Left Leg" and pos1 or pos2)
1508
			setshape(p, "Sphere")
1509
			p.Parent = char
1510
			spawn(function()
1511
				for i = 1, 50 do
1512
					local cf = p.CFrame
1513
					p.Size = p.Size:Lerp(Vector3.new(5,0.2,5), 0.1)
1514
					p.CFrame = cf
1515
					p.Transparency = i/50
1516
					swait()
1517
				end
1518
				p:Destroy()
1519
			end)
1520
		end
1521
	end
1522
	if animpose == "Walking" or animpose == "Running" then
1523
		local left,pos1 = workspace:FindPartOnRay(Ray.new((char["Left Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1524
		local right,pos2 = workspace:FindPartOnRay(Ray.new((char["Right Leg"].CFrame*CFrame.new(0,-0.95,0)).p, Vector3.new(0,-1,0).unit * 0.2), char)
1525
		if left and foot == "right" then
1526
			foot = "left"
1527
			local p = Instance.new("Part")
1528
			p.Anchored = true
1529
			p.CanCollide = false
1530
			p.Material = "Neon"
1531
			p.Size = Vector3.new(0.2,0.2,0.2)
1532
			p.CFrame = CFrame.new(pos1)
1533
			setshape(p, "Sphere")
1534
			p.Parent = char
1535
			spawn(function()
1536
				for i = 1, 50 do
1537
					local cf = p.CFrame
1538
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1539
					p.CFrame = cf
1540
					p.Transparency = i/50
1541
					swait()
1542
				end
1543
				p:Destroy()
1544
			end)
1545
		end
1546
		if right and foot == "left" then
1547
			foot = "right"
1548
			local p = Instance.new("Part")
1549
			p.Anchored = true
1550
			p.CanCollide = false
1551
			p.Material = "Neon"
1552
			p.Size = Vector3.new(0.2,0.2,0.2)
1553
			p.CFrame = CFrame.new(pos2)
1554
			setshape(p, "Sphere")
1555
			p.Parent = char
1556
			spawn(function()
1557
				for i = 1, 50 do
1558
					local cf = p.CFrame
1559
					p.Size = p.Size:Lerp(Vector3.new(20,0.2,20), 0.1)
1560
					p.CFrame = cf
1561
					p.Transparency = i/50
1562
					swait()
1563
				end
1564
				p:Destroy()
1565
			end)
1566
		end
1567
	end 
1568
until not settings.CustomAnim
1569
end)
1570
local change = 5
1571
local cos,rad,ang,cf = math.cos,math.rad,CFrame.Angles,CFrame.new
1572
while swait() and settings.CustomAnim do
1573
	local num = tick()*change
1574
	if animpose == "Walking" and cananim then
1575
		change = (humanoid.WalkSpeed/16)*9
1576
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1577
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -10), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1578
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 55 + -15)), 0.35)
1579
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1580
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 55 + 15)), 0.35)
1581
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -45 + 0)), 0.35)
1582
	end
1583
	if animpose == "Running" and cananim then
1584
		change = (humanoid.WalkSpeed/24)*10
1585
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1586
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 2 + -1) * 0.10000000149012 + 0.10000000149012) *ang(math.rad(cos(num * 2 + 0) * 3 + -20), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + -1) * 5 + 0)), 0.35)
1587
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + -1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 5 + 0), math.rad(cos(num * 1 + 0) * 65 + -10)), 0.35)
1588
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -5), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1589
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.10000000149012 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * -5 + 0), math.rad(cos(num * 1 + 0) * 65 + 10)), 0.35)
1590
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0.2) * -60 + 0)), 0.35)
1591
	end
1592
	if animpose == "Fall" and cananim then
1593
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.499999911, -2.98023224e-08, -4.37113847e-08, 0, 0.99999994, -0.848737478, 0.528814375, -3.70994933e-08, -0.528814375, -0.848737478, -2.31152111e-08), 0.03)
1594
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 2.98023224e-08, -4.37113883e-08, 0, -1, 0.751466334, 0.659771562, -3.28476375e-08, 0.659771562, -0.751466334, -2.88395317e-08), 0.03)
1595
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.9062047, 0.422839224, 3.96114643e-08, -0.422839224, 0.9062047, -1.84828899e-08), 0.03)
1596
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, -2.98023224e-08, -4.37113883e-08, 0, -1, 0.321224481, 0.947003067, -1.40411682e-08, 0.947003067, -0.321224481, -4.139482e-08), 0.03)
1597
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.385730505, 0.922611475, 0, 0.922611475, 0.385730505), 0.03)
1598
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0.394207865, -0.0643720552, -1, 0, 0, 0, -0.191213459, 0.981548548, 0, 0.981548548, 0.191213459), 0.03)
1599
	end
1600
	if animpose == "Idle" and cananim then
1601
		change = 3
1602
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * -5 + -5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1603
		rj.C1 = rj.C1:Lerp(CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0.10000000149012 + 0.20000000298023) *ang(math.rad(cos(num * 1 + 0) * 1 + 0), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + 10)), 0.35)
1604
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *-0.10100000351667 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + -5), math.rad(cos(num * 1 + 0) * -2 + -2)), 0.35)
1605
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 0) *0 + 0, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 1) * 2 + -3), math.rad(cos(num * 1 + 0) * 0 + 0), math.rad(cos(num * 1 + 0) * 0 + -5)), 0.35)
1606
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + -0.10100000351667, cos(num * 1 + 0) *-0.10100000351667 + -0.10199999809265, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 0 + 2), math.rad(cos(num * 1 + 0) * 0 + 5), math.rad(cos(num * 1 + 0) * 2 + 0)), 0.35)
1607
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-08)*cf(cos(num * 1 + 0) * 0 + 0, cos(num * 1 + 1) *0.050000000745058 + 0.10000000149012, cos(num * 1 + 0) * 0 + 0) *ang(math.rad(cos(num * 1 + 0) * 2 + 5), math.rad(cos(num * 0.5 + 0) * 5 + 5), math.rad(cos(num * 1 + 0) * 0 + 0)), 0.35)
1608
	end
1609
	if animpose == "Jump" and cananim then
1610
		rs.C1 = rs.C1:Lerp(CFrame.new(-0.5, 0.5, 0, -4.37113883e-08, 0, 1, -0.665773153, -0.746154189, -2.91018694e-08, 0.746154189, -0.665773153, 3.26154357e-08), 0.25)
1611
		ls.C1 = ls.C1:Lerp(CFrame.new(0.5, 0.5, 0, -4.37113883e-08, 0, -1, 0.757894218, -0.652377486, -3.31286074e-08, -0.652377486, -0.757894218, 2.85163253e-08), 0.25)
1612
		rh.C1 = rh.C1:Lerp(CFrame.new(0.5, 1, 0, -4.37113883e-08, 0, 1, 0.751373947, 0.659876645, 3.28435981e-08, -0.659876645, 0.751373947, -2.88441235e-08), 0.25)
1613
		lh.C1 = lh.C1:Lerp(CFrame.new(-0.5, 1, 0, -4.37113883e-08, 0, -1, 0.429746985, 0.902949333, -1.87848368e-08, 0.902949333, -0.429746985, -3.94691675e-08), 0.25)
1614
		neck.C1 = neck.C1:Lerp(CFrame.new(0, -0.5, 0, -1, 0, 0, 0, -0.201922834, 0.97940141, 0, 0.97940141, 0.201922834), 0.25)
1615
		rj.C1 = rj.C1:Lerp(CFrame.new(0, -0.318411648, 0.10930454, -1, 0, 0, 0, 0.324682653, 0.945823014, 0, 0.945823014, -0.324682653), 0.25)
1616
	end
1617
end