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| 1 | Tier = 1 | |
| 2 | Blank = 32 | |
| 3 | Reinforced = 16 | |
| 4 | Imbued = 8 | |
| 5 | Demonic = 4 | |
| 6 | Ethereal = 2 | |
| 7 | ||
| 8 | --Turtle must be below the Altar Block | |
| 9 | ||
| 10 | --Inventory must be below the Turtle | |
| 11 | --|Chest, Interface, etc| | |
| 12 | ||
| 13 | --Redstone input on the rear toggles | |
| 14 | --automation | |
| 15 | ||
| 16 | --Outputs redstone on the front 1000LP | |
| 17 | --below max for Well of Suffering | |
| 18 | ||
| 19 | ||
| 20 | altar = peripheral.wrap("top")
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| 21 | chest = peripheral.wrap("bottom")
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| 22 | ||
| 23 | function getTotalCount(item) | |
| 24 | a=0 | |
| 25 | for i=1, chest.getInventorySize() do | |
| 26 | if chest.getStackInSlot(i) ~= nil then | |
| 27 | if (chest.getStackInSlot(i).display_name == item) then | |
| 28 | a = a + chest.getStackInSlot(i).qty | |
| 29 | end | |
| 30 | end | |
| 31 | end | |
| 32 | return a | |
| 33 | end | |
| 34 | ||
| 35 | function getSlotWithItem(item) | |
| 36 | for i=1, chest.getInventorySize() do | |
| 37 | if chest.getStackInSlot(i) ~= nil then | |
| 38 | if (chest.getStackInSlot(i).display_name == item) then | |
| 39 | if (chest.getStackInSlot(i).qty >0) then | |
| 40 | return i | |
| 41 | end | |
| 42 | end | |
| 43 | end | |
| 44 | end | |
| 45 | end | |
| 46 | ||
| 47 | ||
| 48 | function createSlate(initem, outitem, lifeamount) | |
| 49 | ||
| 50 | if altar.getInfo().contents.amount >= lifeamount then | |
| 51 | print(altar.getInfo().contents.amount) | |
| 52 | chest.pushItem("UP",getSlotWithItem(initem),1,1)
| |
| 53 | altar.pullItem("DOWN",1,1,1)
| |
| 54 | while not(altar.getStackInSlot(1).display_name==outitem) do | |
| 55 | sleep(.2) | |
| 56 | end | |
| 57 | altar.pushItem("DOWN",1,1,1)
| |
| 58 | chest.pullItem("UP",1,1)
| |
| 59 | end | |
| 60 | end | |
| 61 | ||
| 62 | ||
| 63 | if altar.getStackInSlot(1)==nil then | |
| 64 | while true do | |
| 65 | sleep(1) | |
| 66 | if altar.getInfo().contents.amount >= (altar.getInfo().capacity-1000) then redstone.setOutput("front",true) else redstone.setOutput("front",false) end
| |
| 67 | if redstone.getInput("back") == false then
| |
| 68 | if altar.getStackInSlot(1)==nil then | |
| 69 | if getTotalCount("Blank Slate") < Blank then
| |
| 70 | createSlate("Stone", "Blank Slate", 1000)
| |
| 71 | elseif getTotalCount("Reinforced Slate") < Reinforced then if Tier > 1 then
| |
| 72 | createSlate("Blank Slate", "Reinforced Slate", 2000)
| |
| 73 | end | |
| 74 | elseif getTotalCount("Imbued Slate") < Imbued then if Tier > 2 then
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| 75 | createSlate("Reinforced Slate", "Imbued Slate", 5000)
| |
| 76 | end | |
| 77 | elseif getTotalCount("Demonic Slate") < Demonic then if Tier > 3 then
| |
| 78 | createSlate("Imbued Slate", "Demonic Slate", 15000)
| |
| 79 | end | |
| 80 | elseif getTotalCount("Ethereal Slate") < Ethereal then if Tier > 4 then
| |
| 81 | createSlate("Demonic Slate", "Ethereal Slate", 30000)
| |
| 82 | end | |
| 83 | else do sleep(8) end | |
| 84 | end | |
| 85 | end | |
| 86 | end | |
| 87 | end | |
| 88 | else | |
| 89 | altar.pushItem("DOWN",1,1,1)
| |
| 90 | chest.pullItem("UP",1,1)
| |
| 91 | end |