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| 1 | Player = game.Players.LocalPlayer | |
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.HumanoidRootPart | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | Character = Player.Character | |
| 13 | PlayerGui = Player.PlayerGui | |
| 14 | Backpack = Player.Backpack | |
| 15 | TorsA = Character.Torso | |
| 16 | Head = Character.Head | |
| 17 | Humanoid = Character.Humanoid | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | LeftLeg = Character["Left Leg"] | |
| 20 | RightArm = Character["Right Arm"] | |
| 21 | RightLeg = Character["Right Leg"] | |
| 22 | LS = TorsA["Left Shoulder"] | |
| 23 | LH = TorsA["Left Hip"] | |
| 24 | RS = TorsA["Right Shoulder"] | |
| 25 | RH = TorsA["Right Hip"] | |
| 26 | Neck = TorsA.Neck | |
| 27 | attacktype = 1 | |
| 28 | vt = Vector3.new | |
| 29 | cf = CFrame.new | |
| 30 | euler = CFrame.fromEulerAnglesXYZ | |
| 31 | angles = CFrame.Angles | |
| 32 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 33 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 34 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 35 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 36 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 37 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 38 | RootPart = Character.HumanoidRootPart | |
| 39 | RootJoint = RootPart.RootJoint | |
| 40 | RootCF = euler(-1.57, 0, 3.14) | |
| 41 | attack = false | |
| 42 | equipped = true | |
| 43 | local Anim = "Idle" | |
| 44 | local Effects = {}
| |
| 45 | cam = workspace.CurrentCamera | |
| 46 | ZTarget = nil | |
| 47 | RocketTarget = nil | |
| 48 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 49 | local Create = RbxUtility.Create | |
| 50 | local m = Create("Model"){
| |
| 51 | Parent = Character, | |
| 52 | Name = "WeaponModel", | |
| 53 | } | |
| 54 | mouse = Player:GetMouse() | |
| 55 | RSH, LSH = nil, nil | |
| 56 | LH = TorsA["Left Hip"] | |
| 57 | RH = TorsA["Right Hip"] | |
| 58 | RSH = TorsA["Right Shoulder"] | |
| 59 | LSH = TorsA["Left Shoulder"] | |
| 60 | ||
| 61 | RSH.Parent = nil | |
| 62 | LSH.Parent = nil | |
| 63 | ||
| 64 | RW = Create("Weld"){
| |
| 65 | Name = "Right Shoulder", | |
| 66 | Part0 = Torso , | |
| 67 | C0 = cf(1.5, 0.5, 0), | |
| 68 | C1 = cf(0, 0.5, 0), | |
| 69 | Part1 = RightArm , | |
| 70 | Parent = Torso , | |
| 71 | } | |
| 72 | ||
| 73 | LW = Create("Weld"){
| |
| 74 | Name = "Left Shoulder", | |
| 75 | Part0 = Torso , | |
| 76 | C0 = cf(-1.5, 0.5, 0), | |
| 77 | C1 = cf(0, 0.5, 0) , | |
| 78 | Part1 = LeftArm , | |
| 79 | Parent = Torso , | |
| 80 | } | |
| 81 | ||
| 82 | function NoOutline(Part) | |
| 83 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 84 | end | |
| 85 | function swait(num) | |
| 86 | if num == 0 or num == nil then | |
| 87 | game:service'RunService'.Heartbeat:wait(0) | |
| 88 | else | |
| 89 | for i = 0, num do | |
| 90 | game:service'RunService'.Heartbeat:wait(0) | |
| 91 | end | |
| 92 | end | |
| 93 | end | |
| 94 | ||
| 95 | function nooutline(part) | |
| 96 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 97 | end | |
| 98 | ||
| 99 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 100 | local fp = Create("Part"){
| |
| 101 | formFactor = formfactor, | |
| 102 | Parent = parent, | |
| 103 | Reflectance = reflectance, | |
| 104 | Transparency = transparency, | |
| 105 | CanCollide = false, | |
| 106 | Locked = true, | |
| 107 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
| 108 | Name = name, | |
| 109 | Size = size, | |
| 110 | Position = Character.Torso.Position, | |
| 111 | Material = material, | |
| 112 | } | |
| 113 | nooutline(fp) | |
| 114 | return fp | |
| 115 | end | |
| 116 | ||
| 117 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 118 | local Msh = Create(Mesh){
| |
| 119 | Parent = part, | |
| 120 | Offset = offset, | |
| 121 | Scale = scale, | |
| 122 | } | |
| 123 | if Mesh == "SpecialMesh" then | |
| 124 | Msh.MeshType = meshtype | |
| 125 | Msh.MeshId = meshid | |
| 126 | end | |
| 127 | return Msh | |
| 128 | end | |
| 129 | ||
| 130 | function weld(parent, part0, part1, c0, c1) | |
| 131 | local Weld = Create("Weld"){
| |
| 132 | Parent = parent, | |
| 133 | Part0 = part0, | |
| 134 | Part1 = part1, | |
| 135 | C0 = c0, | |
| 136 | C1 = c1, | |
| 137 | } | |
| 138 | return Weld | |
| 139 | end | |
| 140 | ||
| 141 | ||
| 142 | local function CFrameFromTopBack(at, top, back) | |
| 143 | local right = top:Cross(back) | |
| 144 | return CFrame.new(at.x, at.y, at.z, | |
| 145 | right.x, top.x, back.x, | |
| 146 | right.y, top.y, back.y, | |
| 147 | right.z, top.z, back.z) | |
| 148 | end | |
| 149 | ||
| 150 | function Triangle(a, b, c) | |
| 151 | local edg1 = (c - a):Dot((b - a).unit) | |
| 152 | local edg2 = (a - b):Dot((c - b).unit) | |
| 153 | local edg3 = (b - c):Dot((a - c).unit) | |
| 154 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
| 155 | a, b, c = a, b, c | |
| 156 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
| 157 | a, b, c = b, c, a | |
| 158 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
| 159 | a, b, c = c, a, b | |
| 160 | else | |
| 161 | assert(false, "unreachable") | |
| 162 | end | |
| 163 | ||
| 164 | local len1 = (c - a):Dot((b - a).unit) | |
| 165 | local len2 = (b - a).magnitude - len1 | |
| 166 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 167 | ||
| 168 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
| 169 | ||
| 170 | local list = {}
| |
| 171 | ||
| 172 | local Color = BrickColor.new("Dark stone grey")
| |
| 173 | ||
| 174 | if len1 > 0.01 then | |
| 175 | local w1 = Create('WedgePart', m){
| |
| 176 | Material = "SmoothPlastic", | |
| 177 | FormFactor = 'Custom', | |
| 178 | BrickColor = Color, | |
| 179 | Transparency = 0, | |
| 180 | Reflectance = 0, | |
| 181 | Material = "SmoothPlastic", | |
| 182 | CanCollide = false, | |
| 183 | Anchored = true, | |
| 184 | Parent = workspace, | |
| 185 | Transparency = 0.3, | |
| 186 | } | |
| 187 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 188 | NoOutline(w1) | |
| 189 | local sz = Vector3.new(0.2, width, len1) | |
| 190 | w1.Size = sz | |
| 191 | local sp = Create("SpecialMesh"){
| |
| 192 | Parent = w1, | |
| 193 | MeshType = "Wedge", | |
| 194 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
| 195 | } | |
| 196 | w1:BreakJoints() | |
| 197 | table.insert(Effects, {
| |
| 198 | w1, | |
| 199 | "Disappear", | |
| 200 | .03 | |
| 201 | }) | |
| 202 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 203 | table.insert(list, w1) | |
| 204 | end | |
| 205 | if len2 > 0.01 then | |
| 206 | local w2 = Create('WedgePart', m){
| |
| 207 | Material = "SmoothPlastic", | |
| 208 | FormFactor = 'Custom', | |
| 209 | BrickColor = Color, | |
| 210 | Transparency = 0, | |
| 211 | Reflectance = 0, | |
| 212 | Material = "SmoothPlastic", | |
| 213 | CanCollide = false, | |
| 214 | Anchored = true, | |
| 215 | Parent = workspace, | |
| 216 | Transparency = 0.3, | |
| 217 | } | |
| 218 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 219 | NoOutline(w2) | |
| 220 | local sz = Vector3.new(0.2, width, len2) | |
| 221 | w2.Size = sz | |
| 222 | local sp = Create("SpecialMesh"){
| |
| 223 | Parent = w2, | |
| 224 | MeshType = "Wedge", | |
| 225 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
| 226 | } | |
| 227 | w2:BreakJoints() | |
| 228 | table.insert(Effects, {
| |
| 229 | w2, | |
| 230 | "Disappear", | |
| 231 | .03 | |
| 232 | }) | |
| 233 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 234 | table.insert(list, w2) | |
| 235 | end | |
| 236 | return unpack(list) | |
| 237 | end | |
| 238 | ||
| 239 | function so(id, par, vol, pit) | |
| 240 | coroutine.resume(coroutine.create(function() | |
| 241 | local sou = Instance.new("Sound", par or workspace)
| |
| 242 | sou.Volume = vol | |
| 243 | sou.Pitch = pit or 1 | |
| 244 | sou.SoundId = Sounds[id].Id or id | |
| 245 | swait() | |
| 246 | sou:play() | |
| 247 | swait(6) | |
| 248 | sou:Remove() | |
| 249 | end)) | |
| 250 | end | |
| 251 | ||
| 252 | function clerp(a, b, t) | |
| 253 | local qa = {
| |
| 254 | QuaternionFromCFrame(a) | |
| 255 | } | |
| 256 | local qb = {
| |
| 257 | QuaternionFromCFrame(b) | |
| 258 | } | |
| 259 | local ax, ay, az = a.x, a.y, a.z | |
| 260 | local bx, by, bz = b.x, b.y, b.z | |
| 261 | local _t = 1 - t | |
| 262 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 263 | end | |
| 264 | ||
| 265 | function QuaternionFromCFrame(cf) | |
| 266 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 267 | local trace = m00 + m11 + m22 | |
| 268 | if trace > 0 then | |
| 269 | local s = math.sqrt(1 + trace) | |
| 270 | local recip = 0.5 / s | |
| 271 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 272 | else | |
| 273 | local i = 0 | |
| 274 | if m11 > m00 then | |
| 275 | i = 1 | |
| 276 | end | |
| 277 | if m22 > (i == 0 and m00 or m11) then | |
| 278 | i = 2 | |
| 279 | end | |
| 280 | if i == 0 then | |
| 281 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 282 | local recip = 0.5 / s | |
| 283 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 284 | elseif i == 1 then | |
| 285 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 286 | local recip = 0.5 / s | |
| 287 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 288 | elseif i == 2 then | |
| 289 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 290 | local recip = 0.5 / s | |
| 291 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | ||
| 296 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 297 | local xs, ys, zs = x + x, y + y, z + z | |
| 298 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 299 | local xx = x * xs | |
| 300 | local xy = x * ys | |
| 301 | local xz = x * zs | |
| 302 | local yy = y * ys | |
| 303 | local yz = y * zs | |
| 304 | local zz = z * zs | |
| 305 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 306 | end | |
| 307 | ||
| 308 | function QuaternionSlerp(a, b, t) | |
| 309 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 310 | local startInterp, finishInterp; | |
| 311 | if cosTheta >= 0.0001 then | |
| 312 | if (1 - cosTheta) > 0.0001 then | |
| 313 | local theta = math.acos(cosTheta) | |
| 314 | local invSinTheta = 1 / math.sin(theta) | |
| 315 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 316 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 317 | else | |
| 318 | startInterp = 1 - t | |
| 319 | finishInterp = t | |
| 320 | end | |
| 321 | else | |
| 322 | if (1 + cosTheta) > 0.0001 then | |
| 323 | local theta = math.acos(-cosTheta) | |
| 324 | local invSinTheta = 1 / math.sin(theta) | |
| 325 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 326 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 327 | else | |
| 328 | startInterp = t - 1 | |
| 329 | finishInterp = t | |
| 330 | end | |
| 331 | end | |
| 332 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 333 | end | |
| 334 | ||
| 335 | function rayCast(Pos, Dir, Max, Ignore) | |
| 336 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 337 | end | |
| 338 | ||
| 339 | Asset = "http://www.roblox.com/asset/?id=" | |
| 340 | ||
| 341 | Sounds = {
| |
| 342 | Hit1 = {
| |
| 343 | Id = Asset..(199149137) | |
| 344 | }, | |
| 345 | Hit2 = {
| |
| 346 | Id = Asset..(199149186) | |
| 347 | }, | |
| 348 | Hit3 = {
| |
| 349 | Id = Asset..(199149221) | |
| 350 | }, | |
| 351 | Hit4 = {
| |
| 352 | Id = Asset..(199149235) | |
| 353 | }, | |
| 354 | Slash1 = {
| |
| 355 | Id = Asset..(161006195) | |
| 356 | }, | |
| 357 | Slash2 = {
| |
| 358 | Id = Asset..(161006212) | |
| 359 | }, | |
| 360 | Fire = {
| |
| 361 | Id = Asset..(168413145) | |
| 362 | }, | |
| 363 | Beam = {
| |
| 364 | Id = Asset..(278596476) | |
| 365 | }, | |
| 366 | Appear = {
| |
| 367 | Id = Asset..(200633077) | |
| 368 | }, | |
| 369 | Disappear = {
| |
| 370 | Id = Asset..(200633029) | |
| 371 | }, | |
| 372 | } | |
| 373 | ||
| 374 | ContentProvider = game:GetService("ContentProvider")
| |
| 375 | for _, v in pairs(Sounds) do | |
| 376 | ContentProvider:Preload(v.Id) | |
| 377 | end | |
| 378 | ||
| 379 | ||
| 380 | ||
| 381 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 382 | if hit.Parent == nil then | |
| 383 | return | |
| 384 | end | |
| 385 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 386 | for _, v in pairs(hit.Parent:children()) do | |
| 387 | if v:IsA("Humanoid") then
| |
| 388 | h = v | |
| 389 | end | |
| 390 | end | |
| 391 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 392 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 393 | if hit.Parent.DebounceHit.Value == true then | |
| 394 | return | |
| 395 | end | |
| 396 | end | |
| 397 | if h.MaxHealth >= math.huge then | |
| 398 | hit:BreakJoints() | |
| 399 | end | |
| 400 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 401 | return | |
| 402 | end]] | |
| 403 | -- hs(hit,1.2) | |
| 404 | local c = Create("ObjectValue"){
| |
| 405 | Name = "creator", | |
| 406 | Value = game:service("Players").LocalPlayer,
| |
| 407 | Parent = h, | |
| 408 | } | |
| 409 | game:GetService("Debris"):AddItem(c, .5)
| |
| 410 | if HitSound ~= nil and HitPitch ~= nil then | |
| 411 | so(HitSound, hit, 1, HitPitch) | |
| 412 | end | |
| 413 | local Damage = math.random(minim, maxim) | |
| 414 | -- h:TakeDamage(Damage) | |
| 415 | local blocked = false | |
| 416 | local block = hit.Parent:findFirstChild("Block")
| |
| 417 | if block ~= nil then | |
| 418 | if block.className == "IntValue" then | |
| 419 | if block.Value > 0 then | |
| 420 | blocked = true | |
| 421 | block.Value = block.Value - 1 | |
| 422 | print(block.Value) | |
| 423 | end | |
| 424 | end | |
| 425 | end | |
| 426 | if blocked == false then | |
| 427 | -- h:TakeDamage(Damage) | |
| 428 | h.Health = h.Health - Damage | |
| 429 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 430 | else | |
| 431 | h.Health = h.Health - (Damage / 2) | |
| 432 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
| 433 | end | |
| 434 | if Type == "Knockdown" then | |
| 435 | local hum = hit.Parent.Humanoid | |
| 436 | hum.PlatformStand = true | |
| 437 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 438 | swait(1) | |
| 439 | HHumanoid.PlatformStand = false | |
| 440 | end), hum) | |
| 441 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 442 | local bodvol = Create("BodyVelocity"){
| |
| 443 | velocity = angle * knockback, | |
| 444 | P = 5000, | |
| 445 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 446 | Parent = hit, | |
| 447 | } | |
| 448 | local rl = Create("BodyAngularVelocity"){
| |
| 449 | P = 3000, | |
| 450 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 451 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 452 | Parent = hit, | |
| 453 | } | |
| 454 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 455 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 456 | elseif Type == "Normal" then | |
| 457 | local vp = Create("BodyVelocity"){
| |
| 458 | P = 500, | |
| 459 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 460 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 461 | } | |
| 462 | if knockback > 0 then | |
| 463 | vp.Parent = hit.Parent.Torso | |
| 464 | end | |
| 465 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 466 | elseif Type == "Up" then | |
| 467 | local bodyVelocity = Create("BodyVelocity"){
| |
| 468 | velocity = vt(0, 20, 0), | |
| 469 | P = 5000, | |
| 470 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 471 | Parent = hit, | |
| 472 | } | |
| 473 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 474 | elseif Type == "Snare" then | |
| 475 | local bp = Create("BodyPosition"){
| |
| 476 | P = 2000, | |
| 477 | D = 100, | |
| 478 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 479 | position = hit.Parent.Torso.Position, | |
| 480 | Parent = hit.Parent.Torso, | |
| 481 | } | |
| 482 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 483 | elseif Type == "Freeze" then | |
| 484 | local BodPos = Create("BodyPosition"){
| |
| 485 | P = 50000, | |
| 486 | D = 1000, | |
| 487 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 488 | position = hit.Parent.Torso.Position, | |
| 489 | Parent = hit.Parent.Torso, | |
| 490 | } | |
| 491 | local BodGy = Create("BodyGyro") {
| |
| 492 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 493 | P = 20e+003, | |
| 494 | Parent = hit.Parent.Torso, | |
| 495 | cframe = hit.Parent.Torso.CFrame, | |
| 496 | } | |
| 497 | hit.Parent.Torso.Anchored = true | |
| 498 | coroutine.resume(coroutine.create(function(Part) | |
| 499 | swait(1.5) | |
| 500 | Part.Anchored = false | |
| 501 | end), hit.Parent.Torso) | |
| 502 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 503 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 504 | end | |
| 505 | local debounce = Create("BoolValue"){
| |
| 506 | Name = "DebounceHit", | |
| 507 | Parent = hit.Parent, | |
| 508 | Value = true, | |
| 509 | } | |
| 510 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 511 | c = Instance.new("ObjectValue")
| |
| 512 | c.Name = "creator" | |
| 513 | c.Value = Player | |
| 514 | c.Parent = h | |
| 515 | game:GetService("Debris"):AddItem(c, .5)
| |
| 516 | end | |
| 517 | end | |
| 518 | ||
| 519 | function ShowDamage(Pos, Text, Time, Color) | |
| 520 | local Rate = (1 / 30) | |
| 521 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 522 | local Text = (Text or "") | |
| 523 | local Time = (Time or 2) | |
| 524 | local Color = (Color or Color3.new(1, 0, 0)) | |
| 525 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
| |
| 526 | EffectPart.Anchored = true | |
| 527 | local BillboardGui = Create("BillboardGui"){
| |
| 528 | Size = UDim2.new(3, 0, 3, 0), | |
| 529 | Adornee = EffectPart, | |
| 530 | Parent = EffectPart, | |
| 531 | } | |
| 532 | local TextLabel = Create("TextLabel"){
| |
| 533 | BackgroundTransparency = 1, | |
| 534 | Size = UDim2.new(1, 0, 1, 0), | |
| 535 | Text = Text, | |
| 536 | TextColor3 = Color, | |
| 537 | TextScaled = true, | |
| 538 | Font = Enum.Font.ArialBold, | |
| 539 | Parent = BillboardGui, | |
| 540 | } | |
| 541 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
| 542 | EffectPart.Parent = game:GetService("Workspace")
| |
| 543 | delay(0, function() | |
| 544 | local Frames = (Time / Rate) | |
| 545 | for Frame = 1, Frames do | |
| 546 | wait(Rate) | |
| 547 | local Percent = (Frame / Frames) | |
| 548 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 549 | TextLabel.TextTransparency = Percent | |
| 550 | end | |
| 551 | if EffectPart and EffectPart.Parent then | |
| 552 | EffectPart:Destroy() | |
| 553 | end | |
| 554 | end) | |
| 555 | end | |
| 556 | ||
| 557 | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005)) | |
| 558 | - | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Handle", Vector3.new(1.20000005, 0.200000003, 1.20000005)) |
| 558 | + | |
| 559 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1))
| |
| 560 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006)) | |
| 561 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.44000006, 0.200000003, 1.44000006)) |
| 561 | + | |
| 562 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 563 | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062)) | |
| 564 | - | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 0.480001062)) |
| 564 | + | |
| 565 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
| 566 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) |
| 566 | + | |
| 567 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 568 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Gold", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) | |
| 569 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Crimson", "Part", Vector3.new(0.480000019, 0.200000003, 0.720000625)) |
| 569 | + | |
| 570 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 571 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092)) | |
| 572 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 5.04000092)) |
| 572 | + | |
| 573 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 574 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 575 | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Gold", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) | |
| 576 | - | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Crimson", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) |
| 576 | + | |
| 577 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 578 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 578 | + | |
| 579 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 580 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
| 581 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 581 | + | |
| 582 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 583 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 584 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 584 | + | |
| 585 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 586 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
| 587 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 587 | + | |
| 588 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 589 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 590 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 590 | + | |
| 591 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 592 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 593 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 593 | + | |
| 594 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 595 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 596 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 596 | + | |
| 597 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 598 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
| 599 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 599 | + | |
| 600 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 601 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Gold", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
| 602 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Crimson", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
| 602 | + | |
| 603 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.58200026, 3.58200002, 2.9532001))
| |
| 604 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 605 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 605 | + | |
| 606 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 607 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Stone grey", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
| 608 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) |
| 608 | + | |
| 609 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(3.60000014, 3.60000014, 3.60000014))
| |
| 610 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 611 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 611 | + | |
| 612 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 613 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
| 614 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) |
| 614 | + | |
| 615 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1))
| |
| 616 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Stone grey", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
| 617 | - | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) |
| 617 | + | |
| 618 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 619 | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) | |
| 620 | - | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) |
| 620 | + | |
| 621 | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) | |
| 622 | - | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) |
| 622 | + | |
| 623 | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
| 624 | - | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 624 | + | |
| 625 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 626 | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Stone grey", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
| 627 | - | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) |
| 627 | + | |
| 628 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1))
| |
| 629 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994))
| |
| 630 | ||
| 631 | local Lite = Create("PointLight"){
| |
| 632 | Parent = Handle, | |
| 633 | Color = BrickColor.new("Gold").Color,
| |
| 634 | - | Color = BrickColor.new("Crimson").Color,
|
| 634 | + | |
| 635 | Range = 20, | |
| 636 | Brightness = 0.5, | |
| 637 | } | |
| 638 | ||
| 639 | local Spin = Create("Sound"){
| |
| 640 | Parent = Handle, | |
| 641 | SoundId = "rbxassetid://143301643", | |
| 642 | Volume = 1, | |
| 643 | Pitch = 1, | |
| 644 | Looped = true, | |
| 645 | } | |
| 646 | ||
| 647 | local Spin2 = Create("Sound"){
| |
| 648 | Parent = Handle, | |
| 649 | SoundId = "rbxassetid://149560784", | |
| 650 | Volume = .7, | |
| 651 | Pitch = .8, | |
| 652 | Looped = true, | |
| 653 | } | |
| 654 | ||
| 655 | Spin:Play() | |
| 656 | ||
| 657 | Spin2:Play() | |
| 658 | ||
| 659 | local PE1 = Create("ParticleEmitter"){
| |
| 660 | Parent = Layer3Handle, | |
| 661 | Color = ColorSequence.new(BrickColor.new("Gold").Color),
| |
| 662 | - | Color = ColorSequence.new(BrickColor.new("Crimson").Color),
|
| 662 | + | |
| 663 | Size = NumberSequence.new(0.2), | |
| 664 | Texture = "rbxassetid://263433152", | |
| 665 | Lifetime = NumberRange.new(1), | |
| 666 | Rate = 20, | |
| 667 | VelocitySpread = 180, | |
| 668 | Rotation = NumberRange.new(100), | |
| 669 | Speed = NumberRange.new(3), | |
| 670 | LightEmission = 1, | |
| 671 | } | |
| 672 | ||
| 673 | function Reappear() | |
| 674 | for _, i in pairs(m:children()) do | |
| 675 | if i.Name == "Layer3Handle" then | |
| 676 | Part.Transparency = 1 | |
| 677 | coroutine.resume(coroutine.create(function(Part) | |
| 678 | for i = 0, 1, 0.1 do | |
| 679 | swait() | |
| 680 | Part.Transparency = i | |
| 681 | end | |
| 682 | Part.Transparency = 0.5 | |
| 683 | end), i) | |
| 684 | end | |
| 685 | end | |
| 686 | end | |
| 687 | ||
| 688 | function Disappear() | |
| 689 | for _, i in pairs(m:children()) do | |
| 690 | if i.Name == "Layer3Handle" then | |
| 691 | Part.Transparency = .5 | |
| 692 | coroutine.resume(coroutine.create(function(Part) | |
| 693 | for i = 0, 1, 0.1 do | |
| 694 | swait() | |
| 695 | Part.Transparency = i | |
| 696 | end | |
| 697 | Part.Transparency = 1 | |
| 698 | end), i) | |
| 699 | end | |
| 700 | end | |
| 701 | end | |
| 702 | ||
| 703 | function attackone() | |
| 704 | attack = true | |
| 705 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 706 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 707 | end) | |
| 708 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 709 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 710 | end) | |
| 711 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 712 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 713 | end) | |
| 714 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 715 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 716 | end) | |
| 717 | Reappear() | |
| 718 | for i = 0, 1, 0.1 do | |
| 719 | swait() | |
| 720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 721 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
| 722 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
| 723 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 724 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 725 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 726 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 727 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 728 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 729 | end | |
| 730 | so("Slash1", Handle, 1, 1)
| |
| 731 | for i = 0, 1, 0.1 do | |
| 732 | swait() | |
| 733 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
| 734 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
| 735 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
| 736 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 737 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 738 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 739 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 740 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 741 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 742 | end | |
| 743 | Disappear() | |
| 744 | con1:disconnect() | |
| 745 | con2:disconnect() | |
| 746 | con3:disconnect() | |
| 747 | con4:disconnect() | |
| 748 | attack = false | |
| 749 | end | |
| 750 | ||
| 751 | function attacktwo() | |
| 752 | attack = true | |
| 753 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 754 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 755 | end) | |
| 756 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 757 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 758 | end) | |
| 759 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 760 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 761 | end) | |
| 762 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 763 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 764 | end) | |
| 765 | Reappear() | |
| 766 | for i = 0, 1, 0.1 do | |
| 767 | swait() | |
| 768 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 769 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 770 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 771 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 772 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 773 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 774 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 775 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 776 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 777 | end | |
| 778 | so("Slash2", Handle, 1, 1.2)
| |
| 779 | for i = 0, 1, 0.1 do | |
| 780 | swait() | |
| 781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 782 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
| 783 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
| 784 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
| 785 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 786 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 787 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 788 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 789 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 790 | end | |
| 791 | Disappear() | |
| 792 | con1:disconnect() | |
| 793 | con2:disconnect() | |
| 794 | con3:disconnect() | |
| 795 | con4:disconnect() | |
| 796 | attack = false | |
| 797 | end | |
| 798 | ||
| 799 | function attackthree() | |
| 800 | attack = true | |
| 801 | local con1 = HitboxA.Touched:connect(function(hit) | |
| 802 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
| 803 | end) | |
| 804 | local con2 = HitboxB.Touched:connect(function(hit) | |
| 805 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
| 806 | end) | |
| 807 | local con3 = HitboxC.Touched:connect(function(hit) | |
| 808 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
| 809 | end) | |
| 810 | local con4 = HitboxD.Touched:connect(function(hit) | |
| 811 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
| 812 | end) | |
| 813 | Reappear() | |
| 814 | for i = 0, 1, 0.1 do | |
| 815 | swait() | |
| 816 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 817 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 818 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
| 819 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 820 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 821 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 822 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 823 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 824 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 825 | end | |
| 826 | so("Slash1", Handle, 1, 1.2)
| |
| 827 | for i = 0, 1, 0.1 do | |
| 828 | swait() | |
| 829 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
| 830 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
| 831 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
| 832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
| 833 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 834 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
| 835 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 836 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 837 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 838 | end | |
| 839 | Disappear() | |
| 840 | con1:disconnect() | |
| 841 | con2:disconnect() | |
| 842 | con3:disconnect() | |
| 843 | con4:disconnect() | |
| 844 | attack = false | |
| 845 | end | |
| 846 | ||
| 847 | local hoverpos = Create("BodyPosition"){}
| |
| 848 | ||
| 849 | local bv = Create("BodyVelocity"){
| |
| 850 | ||
| 851 | Parent = nil, | |
| 852 | ||
| 853 | maxForce = Vector3.new(4e+020, 4e+020, 4e+020) , | |
| 854 | ||
| 855 | } | |
| 856 | ||
| 857 | local hovering = false | |
| 858 | ||
| 859 | function Hover() | |
| 860 | so("Appear",Handle,1,1)
| |
| 861 | attack = true | |
| 862 | local dur = 0 | |
| 863 | local donum3 = 0 | |
| 864 | coroutine.resume(coroutine.create(function(Num) | |
| 865 | for i = 0, 1, 0.1 do | |
| 866 | swait() | |
| 867 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 868 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 869 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 870 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
| 871 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(-20)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 872 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(10)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 873 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 874 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3) | |
| 875 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3) | |
| 876 | end | |
| 877 | end), dur) | |
| 878 | Reappear() | |
| 879 | hoverpos.maxForce = vt(4e+080, 4e+080, 4e+080) | |
| 880 | hoverpos.Name = "BP" | |
| 881 | hoverpos.Parent = RootPart | |
| 882 | hoverpos.P = 2000 | |
| 883 | hoverpos.D = 100 | |
| 884 | hoverpos.position = RootPart.Position | |
| 885 | while hovering == true do | |
| 886 | for i = 0, 1, 0.1 do | |
| 887 | swait() | |
| 888 | donum3 = donum3 + 0.01 | |
| 889 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum3 / .03, math.rad(0)), 0.3) | |
| 890 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum3 / .04, math.rad(0)), 0.3) | |
| 891 | end | |
| 892 | end | |
| 893 | Disappear() | |
| 894 | so("Disappear",Handle,1,1)
| |
| 895 | hoverpos.Parent = nil | |
| 896 | attack = false | |
| 897 | end | |
| 898 | ||
| 899 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
| 900 | for _,c in pairs(workspace:children()) do | |
| 901 | local hum=c:findFirstChild("Humanoid")
| |
| 902 | if hum~=nil then | |
| 903 | local head=c:findFirstChild("Torso")
| |
| 904 | if head~=nil then | |
| 905 | local targ=head.Position-Part.Position | |
| 906 | local mag=targ.magnitude | |
| 907 | if mag<=magni and c.Name~=Player.Name then | |
| 908 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | ||
| 915 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 916 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 917 | prt.Anchored=true | |
| 918 | prt.CFrame=cframe | |
| 919 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 920 | game:GetService("Debris"):AddItem(prt,5)
| |
| 921 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
| |
| 922 | end | |
| 923 | ||
| 924 | RocketTarget = RootPart | |
| 925 | function ShootCannon(asd) | |
| 926 | local MainPos=asd.Position | |
| 927 | local MainPos2=mouse.Hit.p | |
| 928 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
| 929 | num=30 | |
| 930 | coroutine.resume(coroutine.create(function() | |
| 931 | repeat | |
| 932 | wait() | |
| 933 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
| 934 | local mag=(MainPos-pos).magnitude | |
| 935 | CylinderEffect(BrickColor.new("Gold"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
| |
| 936 | - | CylinderEffect(BrickColor.new("Crimson"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1)
|
| 936 | + | |
| 937 | num=num-1 | |
| 938 | if hit~=nil then | |
| 939 | num=0 | |
| 940 | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Gold"),"Reference",vt())
| |
| 941 | - | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Crimson"),"Reference",vt())
|
| 941 | + | |
| 942 | ref.CFrame=cf(pos) | |
| 943 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
| 944 | game:GetService("Debris"):AddItem(ref,5)
| |
| 945 | end | |
| 946 | until num<=0 | |
| 947 | end)) | |
| 948 | end | |
| 949 | ||
| 950 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
| 951 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 952 | prt.Anchored = true | |
| 953 | prt.CFrame = cframe | |
| 954 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 955 | coroutine.resume(coroutine.create(function() | |
| 956 | for i = 0, 1, 0.05 do | |
| 957 | wait() | |
| 958 | prt.Transparency = i | |
| 959 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
| 960 | end | |
| 961 | prt.Parent = nil | |
| 962 | end)) | |
| 963 | end | |
| 964 | ||
| 965 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 966 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
| 967 | prt.Anchored=true | |
| 968 | prt.CFrame=cframe | |
| 969 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 970 | game:GetService("Debris"):AddItem(prt,5)
| |
| 971 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
| |
| 972 | end | |
| 973 | ||
| 974 | function FireProjectiles() | |
| 975 | attack = true | |
| 976 | so("Appear",Handle,1,1)
| |
| 977 | Reappear() | |
| 978 | for i = 0,1,0.1 do | |
| 979 | swait() | |
| 980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 981 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
| 982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
| 984 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 985 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 986 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 987 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 988 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 989 | end | |
| 990 | Humanoid.WalkSpeed = 0 | |
| 991 | for i = 1,8 do | |
| 992 | ShootCannon(Handle) | |
| 993 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
| |
| 994 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 994 | + | |
| 995 | for i = 0,1,0.1 do | |
| 996 | swait() | |
| 997 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 998 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
| 999 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
| 1000 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
| 1001 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1002 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1003 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
| 1004 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1005 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1006 | end | |
| 1007 | end | |
| 1008 | Disappear() | |
| 1009 | so("Disappear",Handle,1,1)
| |
| 1010 | Humanoid.WalkSpeed = 16 | |
| 1011 | attack = false | |
| 1012 | end | |
| 1013 | ||
| 1014 | function EnergyBurst() | |
| 1015 | attack = true | |
| 1016 | so("Appear",Handle,1,1)
| |
| 1017 | for i = 0,1,0.1 do | |
| 1018 | swait() | |
| 1019 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
| 1020 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
| 1021 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
| 1022 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
| 1023 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1024 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1025 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1026 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1027 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1028 | end | |
| 1029 | Reappear() | |
| 1030 | so("Slash1", Handle, 1, 1.2)
| |
| 1031 | for i = 1,2 do | |
| 1032 | for i = 0,1,0.1 do | |
| 1033 | swait() | |
| 1034 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
| |
| 1035 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05)
|
| 1035 | + | |
| 1036 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
| 1037 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
| 1038 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
| 1039 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1040 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1041 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1042 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
| 1043 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
| 1044 | end | |
| 1045 | end | |
| 1046 | Disappear() | |
| 1047 | so("Disappear",Handle,1,1)
| |
| 1048 | so("Fire", Handle, 1, 1.2)
| |
| 1049 | so("Fire", Handle, 1, .8)
| |
| 1050 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
| 1051 | BlastEffect(BrickColor.new("Gold"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
| |
| 1052 | - | BlastEffect(BrickColor.new("Crimson"), Handle.CFrame, .1, .1, .1, 1, 1, 1)
|
| 1052 | + | |
| 1053 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,1,1,1,5,5,5,0.05)
| |
| 1054 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,1,1,1,5,5,5,0.05)
|
| 1054 | + | |
| 1055 | attack = false | |
| 1056 | end | |
| 1057 | ||
| 1058 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
| 1059 | coroutine.resume(coroutine.create(function() | |
| 1060 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Gold"),"Effect",vt(3,3,10))
| |
| 1061 | - | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Crimson"),"Effect",vt(3,3,10))
|
| 1061 | + | |
| 1062 | wave.CFrame=Part.CFrame*cframe1 | |
| 1063 | so("Beam",wave,1,1.3)
| |
| 1064 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
| 1065 | local Msh = Create("SpecialMesh"){
| |
| 1066 | Parent = wave, | |
| 1067 | MeshType = "Sphere" | |
| 1068 | } | |
| 1069 | BlockEffect(BrickColor.new("Gold"),wave.CFrame,1,1,1,3,3,3,0.05)
| |
| 1070 | - | BlockEffect(BrickColor.new("Crimson"),wave.CFrame,1,1,1,3,3,3,0.05)
|
| 1070 | + | |
| 1071 | Parent = wave, | |
| 1072 | Color = ColorSequence.new(BrickColor.new("Gold").Color),
| |
| 1073 | - | Color = ColorSequence.new(BrickColor.new("Crimson").Color),
|
| 1073 | + | |
| 1074 | Size = NumberSequence.new(1), | |
| 1075 | Texture = "rbxassetid://249270319", | |
| 1076 | Lifetime = NumberRange.new(1), | |
| 1077 | Rate = 50, | |
| 1078 | VelocitySpread = 180, | |
| 1079 | Rotation = NumberRange.new(0), | |
| 1080 | Speed = NumberRange.new(5), | |
| 1081 | LightEmission = 1, | |
| 1082 | } | |
| 1083 | for i=0,1,0.2 do | |
| 1084 | wait() | |
| 1085 | local dir = wave.CFrame.lookVector*-1 | |
| 1086 | local pos = rayCast(wave.Position,dir,5,Character) | |
| 1087 | wave.CFrame=wave.CFrame*cframe2 | |
| 1088 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03}
| |
| 1089 | end | |
| 1090 | end)) | |
| 1091 | end | |
| 1092 | ||
| 1093 | function Wave() | |
| 1094 | attack = true | |
| 1095 | Reappear() | |
| 1096 | so("Appear",Handle,1,.8)
| |
| 1097 | for i = 1,3 do | |
| 1098 | for i = 0, 1, 0.1 do | |
| 1099 | swait() | |
| 1100 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
| |
| 1101 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1101 | + | |
| 1102 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1103 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
| 1104 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
| 1105 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1106 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1107 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
| 1108 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1109 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1110 | end | |
| 1111 | end | |
| 1112 | so("Slash2",Handle,1,.4)
| |
| 1113 | local inc=-10 | |
| 1114 | for i=1,8 do | |
| 1115 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
| 1116 | inc=inc-7 | |
| 1117 | end | |
| 1118 | for i = 1,2 do | |
| 1119 | for i = 0, 1, 0.1 do | |
| 1120 | swait() | |
| 1121 | BlockEffect(BrickColor.new("Gold"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
| |
| 1122 | - | BlockEffect(BrickColor.new("Crimson"),Handle.CFrame,.1,.1,.1,1,1,1,0.05)
|
| 1122 | + | |
| 1123 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
| 1124 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
| 1125 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
| 1126 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1127 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1128 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
| 1129 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
| 1130 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
| 1131 | end | |
| 1132 | end | |
| 1133 | Disappear() | |
| 1134 | so("Disappear",Handle,1,.8)
| |
| 1135 | attack = false | |
| 1136 | end | |
| 1137 | ||
| 1138 | mouse.Button1Down:connect(function() | |
| 1139 | if attack == false and attacktype == 1 then | |
| 1140 | attacktype = 2 | |
| 1141 | attackone() | |
| 1142 | elseif attack == false and attacktype == 2 then | |
| 1143 | attacktype = 3 | |
| 1144 | attacktwo() | |
| 1145 | elseif attack == false and attacktype == 3 then | |
| 1146 | attacktype = 1 | |
| 1147 | attackthree() | |
| 1148 | end | |
| 1149 | end) | |
| 1150 | ||
| 1151 | mouse.KeyDown:connect(function(k) | |
| 1152 | k = k:lower() | |
| 1153 | if attack == false and k == ' ' and Anim == "Jump" then | |
| 1154 | hovering = true | |
| 1155 | Hover() | |
| 1156 | elseif k == ' ' and hovering == true then | |
| 1157 | hovering = false | |
| 1158 | elseif attack == false and k == 'q' then | |
| 1159 | FireProjectiles() | |
| 1160 | elseif attack == false and k == 'e' then | |
| 1161 | EnergyBurst() | |
| 1162 | elseif attack == false and k == 'r' then | |
| 1163 | Wave() | |
| 1164 | end | |
| 1165 | end) | |
| 1166 | ||
| 1167 | local sine = 0 | |
| 1168 | local change = 1 | |
| 1169 | local val = 0 | |
| 1170 | local idle = 0 | |
| 1171 | local donum = 0 | |
| 1172 | local donum2 = 0 | |
| 1173 | ||
| 1174 | while true do | |
| 1175 | swait() | |
| 1176 | sine = sine + change | |
| 1177 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1178 | local velderp = RootPart.Velocity.y | |
| 1179 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1180 | if equipped == true or equipped == false then | |
| 1181 | if attack == false then | |
| 1182 | idle = idle + 1 | |
| 1183 | else | |
| 1184 | idle = 0 | |
| 1185 | end | |
| 1186 | if idle >= 500 then | |
| 1187 | if attack == false then | |
| 1188 | end | |
| 1189 | end | |
| 1190 | if donum2 >= .5 then | |
| 1191 | handidle = true | |
| 1192 | elseif donum2 <= 0 then | |
| 1193 | handidle = false | |
| 1194 | end | |
| 1195 | if handidle == false then | |
| 1196 | donum2 = donum2 + 0.003 | |
| 1197 | else | |
| 1198 | donum2 = donum2 - 0.003 | |
| 1199 | end | |
| 1200 | donum = donum + 0.003 | |
| 1201 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
| 1202 | Anim = "Jump" | |
| 1203 | if attack == false then | |
| 1204 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1205 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
| 1206 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
| 1208 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 1209 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
| 1210 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1211 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1212 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1213 | end | |
| 1214 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 1215 | Anim = "Fall" | |
| 1216 | if attack == false then | |
| 1217 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
| 1218 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
| 1219 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
| 1220 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
| 1221 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
| 1222 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
| 1223 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1224 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1225 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1226 | end | |
| 1227 | elseif torvel < 1 and hitfloor ~= nil then | |
| 1228 | Anim = "Idle" | |
| 1229 | if attack == false then | |
| 1230 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1231 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
| 1232 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
| 1233 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
| 1234 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1235 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
| 1236 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1237 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1238 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1239 | end | |
| 1240 | elseif torvel > 2 and hitfloor ~= nil then | |
| 1241 | Anim = "Walk" | |
| 1242 | if attack == false then | |
| 1243 | change = 3 | |
| 1244 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1245 | TorsA.Neck.C0 = clerp(TorsA.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
| 1246 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 10), math.rad(0), math.rad(5)), 0.3) | |
| 1247 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 10), math.rad(0), math.rad(-5)), 0.3) | |
| 1248 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
| 1249 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
| 1250 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
| 1251 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
| 1252 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
| 1253 | end | |
| 1254 | end | |
| 1255 | end | |
| 1256 | if #Effects > 0 then | |
| 1257 | for e = 1, #Effects do | |
| 1258 | if Effects[e] ~= nil then | |
| 1259 | local Thing = Effects[e] | |
| 1260 | if Thing ~= nil then | |
| 1261 | local Part = Thing[1] | |
| 1262 | local Mode = Thing[2] | |
| 1263 | local Delay = Thing[3] | |
| 1264 | local IncX = Thing[4] | |
| 1265 | local IncY = Thing[5] | |
| 1266 | local IncZ = Thing[6] | |
| 1267 | if Thing[1].Transparency <= 1 then | |
| 1268 | if Thing[2] == "Block1" then | |
| 1269 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1270 | Mesh = Thing[1].Mesh | |
| 1271 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1272 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1273 | elseif Thing[2] == "Cylinder" then | |
| 1274 | Mesh = Thing[1].Mesh | |
| 1275 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1276 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1277 | elseif Thing[2] == "Blood" then | |
| 1278 | Mesh = Thing[7] | |
| 1279 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
| 1280 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1281 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1282 | elseif Thing[2] == "Elec" then | |
| 1283 | Mesh = Thing[1].Mesh | |
| 1284 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1285 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1286 | elseif Thing[2] == "Disappear" then | |
| 1287 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1288 | end | |
| 1289 | else | |
| 1290 | Part.Parent = nil | |
| 1291 | table.remove(Effects, e) | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | end | |
| 1296 | end | |
| 1297 | end |