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1 | --No name needed-- | |
2 | ||
3 | - | -----No names needed----- |
3 | + | SnowC = {"Institutional white", "White", "Transparent", "Phosph. White", "Light stone grey"} |
4 | - | local player=game.Players.LocalPlayer |
4 | + | me = game.Players.LocalPlayer |
5 | - | local char=player.Character |
5 | + | char = me.Character |
6 | - | repeat wait() until player and char |
6 | + | Modelname = "SoulBall" |
7 | - | local torso=char.Torso |
7 | + | dmg = 15 |
8 | - | local head=char.Head |
8 | + | Dist = 2.5 |
9 | - | local human=char.Humanoid |
9 | + | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"} |
10 | - | local arm={Left=char["Left Arm"], Right=char["Right Arm"]} |
10 | + | snowname = "Snow" |
11 | - | local leg={Left=char["Left Leg"], Right=char["Right Leg"]} |
11 | + | ball = nil |
12 | - | local c=function(f) coroutine.resume(coroutine.create(f)) end |
12 | + | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) |
13 | - | local p=function(f) pcall(f) end |
13 | + | able = true |
14 | - | local add={ |
14 | + | Modes = {"Throw", "Collect"} |
15 | - | Part=function(par, a, c, col, t, s, cf, ms) |
15 | + | MaxBallzies = 10 |
16 | - | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) |
16 | + | Ballzies = 1 |
17 | - | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) |
17 | + | Order = 1 |
18 | - | return p |
18 | + | Mode = Modes[Order] |
19 | ||
20 | - | Wedge=function(par, a, c, col, t, s, cf, ms) |
20 | + | Add = { |
21 | - | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) |
21 | + | Sphere = function(P) |
22 | - | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) |
22 | + | local m = Instance.new("SpecialMesh",P) |
23 | - | return p |
23 | + | m.MeshType = "Sphere" |
24 | return m | |
25 | - | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) |
25 | + | |
26 | - | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) |
26 | + | BF = function(P) |
27 | - | return g |
27 | + | local bf = Instance.new("BodyForce",P) |
28 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
29 | - | Weld=function(par, p1, cf) |
29 | + | return bf |
30 | - | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) |
30 | + | |
31 | - | return w |
31 | + | BP = function(P) |
32 | local bp = Instance.new("BodyPosition",P) | |
33 | - | Mesh=function(ins, par, s, of, t) |
33 | + | bp.maxForce = Vector3.new(math.huge, 0, math.huge) |
34 | - | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end) |
34 | + | bp.P = 14000 |
35 | return bp | |
36 | end, | |
37 | - | Sound=function(parent, id, volume, pitch) |
37 | + | BG = function(P) |
38 | - | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) |
38 | + | local bg = Instance.new("BodyGyro",P) |
39 | - | return s |
39 | + | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) |
40 | bg.P = 8000 | |
41 | return bg | |
42 | - | local scriptname="Chop-Chop" --Name here |
42 | + | |
43 | - | pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end) |
43 | + | |
44 | - | local model=Instance.new("Model", char) model.Name="Objects" |
44 | + | |
45 | - | local modelB=Instance.new("Model", char) modelB.Name=scriptname |
45 | + | function GetNoobs(Pos, Mag) |
46 | - | local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname |
46 | + | local obs = {} |
47 | - | local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname |
47 | + | for i,v in pairs(workspace:children()) do |
48 | - | local skincolor="Really black" |
48 | + | if v:IsA("Model") and v ~= char then |
49 | - | local body={} |
49 | + | local t, h = v:findFirstChild("Torso"), v:findFirstChild("Humanoid") |
50 | - | local animate={} |
50 | + | if t ~= nil and h ~= nil then |
51 | - | local obj={} |
51 | + | local p = nil |
52 | - | --Variables-- |
52 | + | local d = Mag |
53 | - | local trailDeb=false |
53 | + | for a,k in pairs(v:children()) do |
54 | - | local hitDeb=false |
54 | + | if k:IsA("BasePart") then |
55 | - | local using=false |
55 | + | if (k.Position - Pos).magnitude < d then |
56 | - | local keyDeb=false |
56 | + | p = k |
57 | - | local pressing=false |
57 | + | d = (k.Position - Pos).magnitude |
58 | - | local combo=0 |
58 | + | |
59 | - | local mana=100 |
59 | + | |
60 | - | local range=20 |
60 | + | |
61 | - | local dmg=math.random(10, 25) |
61 | + | if p ~= nil then |
62 | - | local form=false |
62 | + | table.insert(obs, {t, h}) |
63 | - | local Forms |
63 | + | |
64 | - | local pitch=.5 |
64 | + | |
65 | - | local speed=16 |
65 | + | |
66 | - | local car |
66 | + | |
67 | - | local pitch=.8 |
67 | + | return obs |
68 | - | local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, pitch) |
68 | + | |
69 | - | local Portal2=add.Sound(torso, "http://roblox.com/asset/?id=10209668", 1, 1) |
69 | + | |
70 | - | local Charge=add.Sound(torso, "http://www.roblox.com/asset/?id=2101137", 1, .5) |
70 | + | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) |
71 | - | local chargeLabel=add.Gui("TextLabel", gui, "Really black", "White", "Really black", "Size14", mana, 0, UDim2.new(0, 200, 0, 20), UDim2.new(0, 0, 0, 100)) |
71 | + | local p = Instance.new("Part") |
72 | - | local charge=add.Gui("TextLabel", chargeLabel, "Really black", "Bright blue", "Really black", "Size14", "", 0.5, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 0, 0)) |
72 | + | p.formFactor = "Custom" |
73 | - | local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Festival(Hold(Q))", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) |
73 | + | p.Anchored = Anchor |
74 | - | local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Charge(F)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) |
74 | + | p.CanCollide = Collide |
75 | - | local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Tornado(E)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) |
75 | + | p.Transparency = Tran |
76 | - | local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "ChibiForm(C)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) |
76 | + | p.Reflectance = Ref |
77 | - | local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "CarForm(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) |
77 | + | p.BrickColor = BrickColor.new(Color) |
78 | - | function createParts() |
78 | + | for _, Surf in pairs(Surfaces) do |
79 | - | --==PARTS==-- |
79 | + | p[Surf] = "Smooth" |
80 | - | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) |
80 | + | |
81 | - | body.Torso=add.Part(model, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) |
81 | + | p.Size = Vector3.new(X, Y, Z) |
82 | - | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) |
82 | + | if Break then |
83 | - | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) |
83 | + | p:BreakJoints() |
84 | - | --==WELDS==-- |
84 | + | else p:MakeJoints() end |
85 | - | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) |
85 | + | p.Parent = Parent |
86 | - | body.TorsoW=add.Weld(body.Torso, torso, nil) |
86 | + | return p |
87 | - | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) |
87 | + | |
88 | - | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) |
88 | + | |
89 | - | --==WELDS==-- |
89 | + | function Weld(p0, p1, x, y, z, a, b, c) |
90 | - | add.Weld(body.Head, head, nil) |
90 | + | local w = Instance.new("Weld") |
91 | - | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) |
91 | + | w.Parent = p0 |
92 | - | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) |
92 | + | w.Part0 = p0 |
93 | - | torso["Left Hip"].Part0=torso |
93 | + | w.Part1 = p1 |
94 | - | torso["Right Hip"].Part0=torso |
94 | + | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) |
95 | - | --------------------------------------------------------------------------------------- |
95 | + | return w |
96 | - | animate={ |
96 | + | |
97 | - | ["Head"]=function(cf) |
97 | + | |
98 | - | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf |
98 | + | function ComputePos(pos1, pos2) |
99 | - | end; |
99 | + | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) |
100 | - | ["Torso"]=function(cf) body.Torso.Transparency=0 torso.Transparency=1 |
100 | + | return CFrame.new(pos1, pos3) |
101 | - | body.TorsoW.C1=cf |
101 | + | |
102 | - | c(function() |
102 | + | |
103 | - | wait(0) |
103 | + | for i,v in pairs(char:children()) do |
104 | - | body.Torso.Transparency=1 torso.Transparency=0 |
104 | + | if v.Name == Modelname then |
105 | - | end) |
105 | + | v:remove() |
106 | - | end; |
106 | + | |
107 | - | ["ArmLeft"]=function(cf) |
107 | + | |
108 | - | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf |
108 | + | |
109 | - | end; |
109 | + | gui = me.PlayerGui |
110 | - | ["ArmRight"]=function(cf) |
110 | + | |
111 | - | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf |
111 | + | for i,v in pairs(gui:children()) do |
112 | - | end; |
112 | + | if v.Name == "SnowGui" then |
113 | - | ["LegLeft"]=function(cf) |
113 | + | v:remove() |
114 | - | legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) |
114 | + | |
115 | - | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf |
115 | + | |
116 | - | c(function() |
116 | + | |
117 | - | wait(0) |
117 | + | sc = Instance.new("ScreenGui") |
118 | - | legLeftW:remove() |
118 | + | sc.Name = "SnowGui" |
119 | - | end) |
119 | + | |
120 | - | end; |
120 | + | mainframe = Instance.new("Frame",sc) |
121 | - | ["LegRight"]=function(cf) |
121 | + | mainframe.Size = UDim2.new(0,300,0,40) |
122 | - | legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) |
122 | + | mainframe.Position = UDim2.new(0.5, -150, 0, 2) |
123 | - | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf |
123 | + | mainframe.BackgroundTransparency = 0.3 |
124 | - | c(function() |
124 | + | mainframe.BackgroundColor3 = Color3.new(0.6, 0.6, 0.85) |
125 | - | wait(0) |
125 | + | |
126 | - | legRightW:remove() |
126 | + | mo = Instance.new("TextLabel",mainframe) |
127 | - | end) |
127 | + | mo.Text = Mode |
128 | - | end; |
128 | + | mo.FontSize = "Size14" |
129 | - | } |
129 | + | mo.BackgroundColor3 = Color3.new(0.8, 0.8, 1) |
130 | - | --==Objects==-- |
130 | + | mo.TextColor3 = Color3.new(0.2, 0.2, 0.5) |
131 | mo.Size = UDim2.new(0, 180, 0, 32) | |
132 | - | function removeParts() |
132 | + | mo.Position = UDim2.new(0, 4, 0, 4) |
133 | - | p(function() |
133 | + | mo.BackgroundTransparency = 0.3 |
134 | - | if torso then |
134 | + | |
135 | - | torso["Left Hip"].Part0=torso |
135 | + | ma = Instance.new("TextLabel",mainframe) |
136 | - | torso["Right Hip"].Part0=torso |
136 | + | ma.Text = Ballzies.."/"..MaxBallzies |
137 | ma.FontSize = "Size14" | |
138 | - | for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end |
138 | + | ma.BackgroundColor3 = Color3.new(0.8, 0.8, 1) |
139 | ma.TextColor3 = Color3.new(0.2, 0.2, 0.5) | |
140 | - | torso.Transparency=0 |
140 | + | ma.Size = UDim2.new(0, 108, 0, 32) |
141 | ma.Position = UDim2.new(0, 188, 0, 4) | |
142 | ma.BackgroundTransparency = 0.3 | |
143 | - | function hit(h) |
143 | + | |
144 | - | if using==true then |
144 | + | function CheckBallzies() |
145 | - | if h.Parent~=char and h.Parent:findFirstChild("Humanoid") and hitDeb==false then hitDeb=true |
145 | + | if Ballzies > MaxBallzies then |
146 | - | local hHuman=h.Parent:findFirstChild("Humanoid") |
146 | + | Ballzies = MaxBallzies |
147 | - | hHuman.Health=hHuman.Health-dmg |
147 | + | elseif Ballzies < 0 then |
148 | - | local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg |
148 | + | Ballzies = 0 |
149 | - | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 |
149 | + | |
150 | - | local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head" |
150 | + | ma.Text = Ballzies.."/"..MaxBallzies |
151 | - | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil) |
151 | + | |
152 | - | local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0) |
152 | + | |
153 | - | game.Debris:addItem(fakeM, 2) |
153 | + | sc.Parent = gui |
154 | - | wait(.5) |
154 | + | |
155 | - | hitDeb=false |
155 | + | torso = char.Torso |
156 | neck = torso.Neck | |
157 | hum = char.Humanoid | |
158 | Rarm = char["Right Arm"] | |
159 | - | function running() |
159 | + | Larm = char["Left Arm"] |
160 | - | if form==false then speed=16 |
160 | + | Rleg = char["Right Leg"] |
161 | - | animate.Torso(CFrame.new()) |
161 | + | Lleg = char["Left Leg"] |
162 | - | animate.Head(CFrame.new()) |
162 | + | |
163 | - | animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15))) |
163 | + | throwsound = Instance.new("Sound") |
164 | - | animate.ArmRight(CFrame.Angles(-math.rad(15), 0, math.rad(15))) |
164 | + | throwsound.SoundId = "rbxasset://sounds//swordslash.wav" |
165 | - | elseif form==true and Form=="Chibi" then speed=16 Portal2:play() |
165 | + | throwsound.Volume = 0.8 |
166 | - | animate.Torso(CFrame.new(0, -1.5, 0)) |
166 | + | throwsound.Pitch = 1.2 |
167 | throwsound.Parent = Rarm | |
168 | - | torso.Transparency=1 |
168 | + | hitsound = Instance.new("Sound") |
169 | - | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(0, 0, -math.rad(45))) |
169 | + | hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263" |
170 | - | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(0, 0, math.rad(45))) |
170 | + | hitsound.Volume = 0.55 |
171 | - | elseif form==true and Form=="Car" then speed=100 Portal2:play() |
171 | + | hitsound.Pitch = 1.8 |
172 | - | human.WalkSpeed=speed |
172 | + | |
173 | - | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) |
173 | + | Mo = Instance.new("Model") |
174 | - | animate.Head(CFrame.new(0, -1.5, 1)*CFrame.Angles(math.rad(90), 0, 0)) |
174 | + | Mo.Name = Modelname |
175 | - | animate.ArmLeft(CFrame.new(.5, 0, 0)*CFrame.Angles(math.rad(180), 0, math.rad(15))) |
175 | + | |
176 | - | animate.ArmRight(CFrame.new(-.5, 0, 0)*CFrame.Angles(math.rad(180), 0, -math.rad(15))) |
176 | + | main = Part(Mo, false, false, 0, 0, "Brown", 2, 2, 0.2, true) |
177 | - | car=Instance.new("Model", char) car.Name="Car" |
177 | + | Weld(torso, main, 0, 0, -0.6, 0, 0, 0) |
178 | - | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) |
178 | + | Floor = Part(Mo, false, false, 0, 0, "Reddish brown", 1.95, 0.2, 1, true) |
179 | - | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil) |
179 | + | Weld(main, Floor, 0, 0.93, -0.4, 0, 0, 0) |
180 | - | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, 2, 0)*CFrame.Angles(0, 0, -math.rad(90))) |
180 | + | |
181 | for i=-0.9, 1, 1.8 do | |
182 | - | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) |
182 | + | local side = Part(Mo, false, false, 0, 0, "Brown", 0.2, 2, 0.8, true) |
183 | - | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil) |
183 | + | Weld(main, side, i, 0, -0.36, 0, 0, 0) |
184 | - | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) |
184 | + | |
185 | - | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) |
185 | + | |
186 | - | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil) |
186 | + | for i = -60, 55, 15 do |
187 | - | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) |
187 | + | local ba = Part(Mo, false, false, 0, 0, "Brown", 2, 0.44, 0.2, true) |
188 | local wa = Weld(main, ba, 0, 0, 0, 0, 0, 0) | |
189 | - | local handle=add.Part(car, false,true, "Medium stone grey", 0, Vector3.new(.5, 7.2, .5), nil) |
189 | + | wa.C0 = CFrame.new(0,-0.1,0.1) * CFrame.Angles(math.rad(i),0,0) |
190 | - | local handleM=add.Mesh("CylinderMesh", handle, Vector3.new(1, 1, 1), nil, nil) |
190 | + | wa.C1 = CFrame.new(0,0,-1.1) |
191 | - | local handleW=add.Weld(handle, body.Torso, CFrame.new(0, -2, 0)*CFrame.Angles(0, 0, -math.rad(90))) |
191 | + | for x=-0.9, 1, 1.8 do |
192 | local si = Part(Mo, false, false, 0, 0, "Brown", 0.2, 0.5, 0.7, true) | |
193 | - | local TireLeft=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) |
193 | + | Weld(ba, si, x, 0, 0.34, 0, 0, 0) |
194 | - | TireLeftM=add.Mesh("CylinderMesh", TireLeft, Vector3.new(1, 1, 1), nil, nil) |
194 | + | |
195 | - | TireLeftW=add.Weld(TireLeft, handle, CFrame.new(0, -3, 0)) |
195 | + | |
196 | - | local TireRight=add.Part(car, false, true, "Really black", 0, Vector3.new(2, 1, 2), nil) |
196 | + | |
197 | - | TireRightM=add.Mesh("CylinderMesh", TireRight, Vector3.new(1, 1, 1), nil, nil) |
197 | + | for i = -0.8, 0.85, 1.6 do |
198 | - | TireRightW=add.Weld(TireRight, handle, CFrame.new(0, 3, 0)) |
198 | + | for x = -1, 1.1, 2 do |
199 | - | c(function() |
199 | + | local bah = Part(Mo, false, false, 0, 0, "Reddish brown", 0.45, 0.2, 1.1, true) |
200 | - | while form do wait() |
200 | + | Weld(main, bah, i, x, 0.5, 0, 0, 0) |
201 | - | animate.Torso(CFrame.new(0, -2, 0)*CFrame.Angles(-math.rad(90), 0, 0)) |
201 | + | |
202 | - | animate.LegLeft(CFrame.Angles(0, 0, 0)) |
202 | + | for x = -20, 20, 5 do |
203 | - | animate.LegRight(CFrame.Angles(0, 0, 0)) |
203 | + | local p = Part(Mo, false, false, 0, 0, "Reddish brown", 0.45, 0.4, 0.2, true) |
204 | local wa = Weld(main, p, 0, 0, 0, 0, 0, 0) | |
205 | - | animate.Torso(CFrame.new()) |
205 | + | wa.C0 = CFrame.new(i,0,1.2) * CFrame.Angles(math.rad(x),0,0) |
206 | - | animate.Head(CFrame.new()) |
206 | + | wa.C1 = CFrame.new(0,0,2.4) |
207 | - | car:remove() |
207 | + | |
208 | end | |
209 | ||
210 | - | human.WalkSpeed=speed |
210 | + | for i = 90, -91, -180 do |
211 | local pock = Part(Mo, false, false, 0, 0, "Reddish brown", 0.7, 0.8, 0.3, true) | |
212 | - | function computePos(pos, pos2) |
212 | + | local wa = Weld(main, pock, 0, 0, 0, 0, 0, 0) |
213 | - | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) |
213 | + | wa.C0 = CFrame.new(0, -0.1, 0.5) * CFrame.Angles(0, math.rad(i), 0) |
214 | - | torso.CFrame=CFrame.new(pos, pos3) |
214 | + | wa.C1 = CFrame.new(0, 0, 1) |
215 | - | return pos3 |
215 | + | local pock2 = Part(Mo, false, false, 0, 0, "Reddish brown", 0.8, 0.4, 0.4, true) |
216 | Weld(pock, pock2, 0, -0.25, 0, 0, 0, 0) | |
217 | - | function nearTorso(pos, dis) |
217 | + | local shin = Part(Mo, false, false, 0, 0.05, "Bright yellow", 0.4, 0.2, 0.2, true) |
218 | - | local temp |
218 | + | Weld(pock2, shin, 0, -0.06, 0.15, 0, 0, 0) |
219 | - | local distance=dis |
219 | + | Add.Sphere(shin) |
220 | - | for i, v in pairs(workspace:children()) do |
220 | + | |
221 | - | if v:isA("Model") then |
221 | + | local lastpart = nil |
222 | - | temp=v:findFirstChild("Torso") |
222 | + | |
223 | - | local humanoid=v:findFirstChild("Humanoid") |
223 | + | for i = -120, 0, 20 do |
224 | - | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then |
224 | + | local p = Part(Mo, false, false, 0, 0, "Reddish brown", 2, 0.47, 0.2, true) |
225 | - | distance=(temp.CFrame.p-pos).magnitude |
225 | + | local wa = Weld(main, p, 0, 0, 0, 0, 0, 0) |
226 | - | return temp |
226 | + | wa.C0 = CFrame.new(0,0.23,0.5) * CFrame.Angles(math.rad(i),0,0) |
227 | wa.C1 = CFrame.new(0,0,-0.9) | |
228 | lastpart = p | |
229 | end | |
230 | ||
231 | - | function trail(pos, cf) |
231 | + | shiny = Part(Mo, false, false, 0, 0.05, "Bright yellow", 0.5, 0.3, 0.2, true) |
232 | - | c(function() |
232 | + | Weld(lastpart, shiny, 0, 0, -0.07, 0, 0, 0) |
233 | - | local old=(pos.CFrame*cf).p |
233 | + | |
234 | - | while trailDeb==true do |
234 | + | |
235 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
236 | - | local new=(pos.CFrame*cf).p |
236 | + | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) |
237 | - | local mag=(old-new).magnitude |
237 | + | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) |
238 | - | local dis=(old+new)/2 |
238 | + | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) |
239 | - | local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" |
239 | + | |
240 | - | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil) |
240 | + | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) |
241 | - | trail.Touched:connect(hit) |
241 | + | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) |
242 | - | old=new |
242 | + | RLBW = Weld(torso, RLBrick, -0.5, 1, 0, 0, 0, 0) |
243 | - | c(function() |
243 | + | LLBW = Weld(torso, LLBrick, 0.5, 1, 0, 0, 0, 0) |
244 | - | for i=1, 0, -.1 do |
244 | + | |
245 | - | wait() |
245 | + | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) |
246 | - | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) |
246 | + | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) |
247 | RLW = Weld(RLBrick, nil, 0, 1, 0, 0, 0, 0) | |
248 | - | trail:remove() |
248 | + | LLW = Weld(LLBrick, nil, 0, 1, 0, 0, 0, 0) |
249 | - | end) |
249 | + | |
250 | - | c(function() |
250 | + | Mo.Parent = char |
251 | - | for i=0, 1, .1 do |
251 | + | |
252 | - | wait() |
252 | + | RAWBattle = nil |
253 | - | trail.Transparency=i |
253 | + | LAWBattle = nil |
254 | ||
255 | - | end) |
255 | + | function SelectAnim() |
256 | RAW.Part1 = Rarm | |
257 | LAW.Part1 = Larm | |
258 | for i=0,16,2 do | |
259 | - | function Attack() combo=combo+1 |
259 | + | RAW.C0 = CFrame.Angles(0,0,math.rad(i)) |
260 | - | if using==false then |
260 | + | LAW.C0 = CFrame.Angles(0,0,math.rad(-i)) |
261 | - | if form==false and keyDeb==false then |
261 | + | |
262 | - | using=true |
262 | + | |
263 | - | for i, v in pairs(char:children()) do |
263 | + | if RAWBattle == nil then |
264 | - | if v:isA("BasePart") then |
264 | + | RAWBattle = RAW.C0 |
265 | - | v.Touched:connect(hit) |
265 | + | LAWBattle = LAW.C0 |
266 | end | |
267 | end | |
268 | - | if combo==1 then Slash:play() print("Right Hook") |
268 | + | |
269 | - | trailDeb=true |
269 | + | function DeselectAnim() |
270 | - | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) |
270 | + | for i=16,0,-2 do |
271 | - | for i=0, 1, .1 do wait() |
271 | + | RAW.C0 = CFrame.Angles(0,0,math.rad(i)) |
272 | - | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) |
272 | + | LAW.C0 = CFrame.Angles(0,0,math.rad(-i)) |
273 | - | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
273 | + | |
274 | end | |
275 | - | for i=1, 0, -.1 do wait() |
275 | + | RAW.Part1 = nil |
276 | - | animate.Torso(CFrame.Angles(0, math.rad(15)*i, 0)) |
276 | + | LAW.Part1 = nil |
277 | - | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
277 | + | |
278 | ||
279 | - | trailDeb=false |
279 | + | function makeball() |
280 | - | if combo>2 then Slash:play() |
280 | + | local b = Part(Mo, false, false, 0, 0, SnowC[math.random(1,#SnowC)],1,1,1,true) |
281 | - | trailDeb=true |
281 | + | local bw = Weld(Rarm, b, 0, 1.2, 0, 0, 0, 0) |
282 | - | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) |
282 | + | local m = Add.Sphere(b) |
283 | - | for i=0, 1, .1 do wait() |
283 | + | m.Scale = Vector3.new(0.1,0.1,0.1) |
284 | - | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) |
284 | + | b.Material = "Concrete" |
285 | - | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
285 | + | ball = {b, bw} |
286 | for i=0.1,1.25,0.1 do | |
287 | - | for i=1, 0, -.1 do wait() |
287 | + | |
288 | - | animate.Torso(CFrame.Angles(0, -math.rad(15)*i, 0)) |
288 | + | m.Scale = Vector3.new(i,i,i) |
289 | - | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
289 | + | |
290 | wait(0.04) | |
291 | - | trailDeb=false |
291 | + | |
292 | ||
293 | - | if combo>3 then Slash:play() print("Both Hook") |
293 | + | function throw(Mousepos) |
294 | - | trailDeb=true |
294 | + | if able and Ballzies > 0 then |
295 | - | for i=0, 1, .1 do wait() |
295 | + | able = false |
296 | - | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
296 | + | coroutine.resume(coroutine.create(function() |
297 | - | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
297 | + | makeball() |
298 | end)) | |
299 | - | for i=1, 0, -.1 do wait() |
299 | + | Ballzies = Ballzies - 1 |
300 | - | animate.ArmLeft(CFrame.new(.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
300 | + | CheckBallzies() |
301 | - | animate.ArmRight(CFrame.new(-.5*i, 0, -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
301 | + | local torsopos = torso.CFrame |
302 | local bgcf = ComputePos(torsopos.p, Mousepos) | |
303 | - | trailDeb=false |
303 | + | local bg = Add.BG(torso) |
304 | ||
305 | - | if combo>4 then print("Rappid Punch") |
305 | + | local bp = Add.BP(torso) |
306 | - | trailDeb=true |
306 | + | bp.position = torsopos.p |
307 | - | for i=1, 2 do wait() |
307 | + | |
308 | - | for i=0, 1, .2 do wait() Slash:play() |
308 | + | RLW.Part1 = Rleg |
309 | - | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
309 | + | LLW.Part1 = Lleg |
310 | - | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) |
310 | + | for i=0,-90,-90/4 do |
311 | bg.cframe = bgcf * CFrame.Angles(0,math.rad(i),0) | |
312 | - | for i=0, 1, .2 do wait() |
312 | + | RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(-i/1.7)) |
313 | - | animate.ArmLeft(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range-(-range*i))*CFrame.Angles(math.rad(90), 0, 0)) |
313 | + | LAW.C0 = LAWBattle * CFrame.Angles(0,0,math.rad(i/1.9)) |
314 | - | animate.ArmRight(CFrame.new(math.random(-2, 2), math.random(-2, 2), -range*i)*CFrame.Angles(math.rad(90), 0, 0)) |
314 | + | neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i)) |
315 | RLW.C0 = CFrame.Angles(0,0,math.rad(-i/4.5)) | |
316 | LLW.C0 = CFrame.Angles(0,0,math.rad(i/4.5)) | |
317 | - | trailDeb=false |
317 | + | |
318 | end | |
319 | wait(0.08) | |
320 | - | trailDeb=false |
320 | + | for i = 0, 90, 90/3 do |
321 | - | animate.ArmLeft(CFrame.Angles(0, 0, 0)) |
321 | + | bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0) |
322 | - | animate.ArmRight(CFrame.Angles(0, 0, 0)) |
322 | + | RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(i-(-90/1.7))) |
323 | - | using=false |
323 | + | neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90)) |
324 | - | combo=0 |
324 | + | RLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)-(-90/4.5))) |
325 | - | running() |
325 | + | LLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)-(90/4.5))) |
326 | wait() | |
327 | end | |
328 | throwsound:play() | |
329 | - | local Specials={ |
329 | + | coroutine.resume(coroutine.create(function() |
330 | - | ["Festival"]=function() human.WalkSpeed=0 |
330 | + | local ta = ball |
331 | - | pressing=true |
331 | + | ta[1].Parent = workspace |
332 | - | for i=0, 1, .1 do wait() |
332 | + | ta[2]:remove() |
333 | - | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) |
333 | + | local c = CFrame.new(ball[1].Position, Mousepos) * CFrame.Angles(math.pi/8.5,0,0) |
334 | - | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) |
334 | + | local mag = (torsopos.p - Mousepos).magnitude |
335 | - | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) |
335 | + | mag = mag-(mag/5) |
336 | - | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) |
336 | + | if mag > 70 then mag = 70 end |
337 | local kert = (40+(mag*2)) | |
338 | - | trailDeb=true |
338 | + | wait() |
339 | - | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) |
339 | + | ta[1].Velocity = c.lookVector * kert |
340 | - | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) |
340 | + | local abletohit = true |
341 | - | trail(body.LegLeft, CFrame.new(0, -1.5, 0)) |
341 | + | ta[1].Touched:connect(function(hit) |
342 | - | trail(body.LegRight, CFrame.new(0, -1.5, 0)) |
342 | + | if hit.Parent ~= char and hit.Parent.Parent ~= char and abletohit then |
343 | - | while pressing and mana>=1 do wait() mana=mana-1 Slash:play() |
343 | + | abletohit = false |
344 | - | pcall(function() |
344 | + | local pz = ta[1].Position |
345 | - | local touchHelper=add.Part(workspace, true, false, "White", 1, Vector3.new(range*1.5, range*1.5, range*1.5), torso.CFrame) |
345 | + | local siz = ta[1].Size.x |
346 | - | touchHelper.Touched:connect(hit) |
346 | + | local bla = Part(workspace, true, false, 0, 0, "White", 0.1, 0.1, 0.1, true) |
347 | - | c(function() wait(1) |
347 | + | bla.CFrame = CFrame.new(pz) |
348 | - | touchHelper:remove() |
348 | + | local saa = hitsound:clone() |
349 | - | end) |
349 | + | saa.Parent = bla |
350 | - | end) |
350 | + | saa:play() |
351 | - | for i, v in pairs(char:children()) do |
351 | + | coroutine.resume(coroutine.create(function() |
352 | - | if v.ClassName=="Hat" then |
352 | + | local toz = GetNoobs(pz, Dist) |
353 | - | pcall(function() |
353 | + | for i,v in pairs(toz) do |
354 | - | v.Handle.Transparency=1 |
354 | + | v[2].PlatformStand = true |
355 | - | torso.Transparency=1 |
355 | + | v[2].Health = v[2].Health - dmg |
356 | - | head.Transparency=1 |
356 | + | local caa = CFrame.new(pz, v[1].Position) |
357 | - | end) |
357 | + | v[1].Velocity = caa.lookVector * (dmg*2) |
358 | coroutine.resume(coroutine.create(function() | |
359 | - | pcall(function() v.face.Transparency=1 end) |
359 | + | wait(0.07) |
360 | v[2].PlatformStand = false | |
361 | - | animate.ArmLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) |
361 | + | end)) |
362 | - | animate.ArmRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) |
362 | + | |
363 | - | animate.LegLeft(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) |
363 | + | wait(0.5) |
364 | - | animate.LegRight(CFrame.new(math.random(-range, range), math.random(-range, range), math.random(-range, range))*CFrame.Angles(math.random(-range, range), math.random(-45, 45), math.random(-45, 45))) |
364 | + | bla:remove() |
365 | end)) | |
366 | - | trailDeb=false |
366 | + | ta[1]:remove() |
367 | - | for i, v in pairs(char:children()) do |
367 | + | for i=1,math.random(2,7) do |
368 | - | if v.ClassName=="Hat" then |
368 | + | siz = math.random(40, 120)/100 |
369 | - | pcall(function() |
369 | + | local sho = Part(workspace, false, false, 0, 0, SnowC[math.random(1,#SnowC)], siz, siz, siz, true) |
370 | - | v.Handle.Transparency=0 |
370 | + | sho.CFrame = CFrame.new(pz) |
371 | - | torso.Transparency=0 |
371 | + | sho.Velocity = Vector3.new(math.random(-40,40),math.random(-20,40),math.random(-40,40)) |
372 | - | head.Transparency=0 |
372 | + | sho.Material = "Concrete" |
373 | - | end) |
373 | + | Add.Sphere(sho) |
374 | coroutine.resume(coroutine.create(function() | |
375 | - | pcall(function() v.face.Transparency=0 end) |
375 | + | wait(1) |
376 | sho:remove() | |
377 | - | for i=1, 0, -.1 do wait() |
377 | + | end)) |
378 | - | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(135)*i)) |
378 | + | |
379 | - | animate.ArmRight(CFrame.Angles(0, 0, math.rad(135)*i)) |
379 | + | |
380 | - | animate.LegLeft(CFrame.Angles(0, 0, -math.rad(45)*i)) |
380 | + | |
381 | - | animate.LegRight(CFrame.Angles(0, 0, math.rad(45)*i)) |
381 | + | wait(4) |
382 | ta[1]:remove() | |
383 | - | running() |
383 | + | end)) |
384 | - | human.WalkSpeed=speed |
384 | + | for i = 90, 180, 90/3 do |
385 | - | end; |
385 | + | bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0) |
386 | - | ["Charge"]=function() human.WalkSpeed=0 |
386 | + | RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(-i-(180/1.7))) |
387 | - | pressing=true |
387 | + | neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90)) |
388 | - | for i=0, 1, .1 do wait() |
388 | + | RLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)+(-90/4.5))) |
389 | - | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) |
389 | + | LLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)+(90/4.5))) |
390 | - | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, math.rad(15)*i)) |
390 | + | |
391 | end | |
392 | - | Charge:play() |
392 | + | wait(0.16) |
393 | - | while pressing do wait() if mana<100 then mana=mana+1 end |
393 | + | for i = 180, 90, -90/6 do |
394 | - | local aura=add.Part(workspace, true, false, "Bright blue", .5, Vector3.new(1, 1, 1), torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect" |
394 | + | bg.cframe = bgcf * CFrame.Angles(0,math.rad(i-90),0) |
395 | - | local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976" |
395 | + | RAW.C0 = RAWBattle * CFrame.Angles(0,0,math.rad(i-90)) |
396 | - | c(function() |
396 | + | neck.C0 = necko * CFrame.Angles(0,0,math.rad(-i+90)) |
397 | - | for i=0, 3, .1 do wait() |
397 | + | LAW.C0 = LAWBattle * CFrame.Angles(0,0,math.rad(-i/1.9+(90/1.9))) |
398 | - | auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i) |
398 | + | RLW.C0 = CFrame.Angles(0,0,math.rad((i/4.5)+(-90/4.5))) |
399 | LLW.C0 = CFrame.Angles(0,0,math.rad(-(i/4.5)+(90/4.5))) | |
400 | - | c(function() |
400 | + | |
401 | - | for i=.5, 1, .1 do |
401 | + | |
402 | wait(0.06) | |
403 | - | aura.Transparency=i |
403 | + | bg:remove() |
404 | bp:remove() | |
405 | - | end) |
405 | + | RLW.Part1 = nil |
406 | - | aura:remove() |
406 | + | LLW.Part1 = nil |
407 | - | end) |
407 | + | RAW.C0 = RAWBattle |
408 | LAW.C0 = LAWBattle | |
409 | - | for i=1, 0, -.1 do wait() |
409 | + | neck.C0 = necko |
410 | - | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) |
410 | + | ball = nil |
411 | - | animate.ArmRight(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i)) |
411 | + | able = true |
412 | end | |
413 | - | running() |
413 | + | |
414 | - | human.WalkSpeed=speed |
414 | + | |
415 | - | end; |
415 | + | function GrabSnow(Snow, mouse) |
416 | - | ["Tornado"]=function() human.WalkSpeed=0 |
416 | + | if able == true then |
417 | - | mana=mana-20 |
417 | + | able = false |
418 | - | for i=0, 1, .1 do wait() |
418 | + | if Snow.Name == snowname and (Snow.Position - torso.Position).magnitude < 50 then |
419 | - | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) |
419 | + | local pos = CFrame.new(torso.Position, Snow.Position) |
420 | - | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) |
420 | + | pos = pos * CFrame.new(0,0,-(torso.Position - Snow.Position).magnitude + Snow.Size.X/2.2).p |
421 | - | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) |
421 | + | local blah = true |
422 | mouse.Button1Down:connect(function() | |
423 | - | trailDeb=true |
423 | + | if blah == true then |
424 | - | trail(body.ArmLeft, CFrame.new(0, -1.5, 0)) |
424 | + | blah = false |
425 | - | trail(body.ArmRight, CFrame.new(0, -1.5, 0)) |
425 | + | |
426 | - | for i=1, 50 do wait() Slash:play() |
426 | + | |
427 | - | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) |
427 | + | repeat |
428 | - | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) |
428 | + | |
429 | - | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) |
429 | + | if Snow.Parent ~= nil then |
430 | - | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) |
430 | + | hum:MoveTo(pos, Snow) |
431 | else break end | |
432 | - | for i=50, 0, -1 do wait() Slash:play() |
432 | + | if blah == false then break end |
433 | - | animate.Torso(CFrame.Angles(0, math.rad(45)*i, 0)) |
433 | + | until (torso.Position - pos).magnitude < 4.4 |
434 | - | animate.ArmLeft(CFrame.new(-i, i/25, 0)*CFrame.Angles(0, 0, -math.rad(90))) |
434 | + | if blah then |
435 | - | animate.ArmRight(CFrame.new(i, i/25, 0)*CFrame.Angles(0, 0, math.rad(90))) |
435 | + | local bp = Add.BP(torso) |
436 | - | animate.LegLeft(CFrame.new()) animate.LegRight(CFrame.new()) |
436 | + | bp.position = Vector3.new(pos.x, torso.Position.Y, pos.z) |
437 | local bg = Add.BG(torso) | |
438 | - | trailDeb=false |
438 | + | bg.cframe = CFrame.new(torso.Position, Vector3.new(Snow.Position.x, torso.Position.y - 0.4, Snow.Position.z)) |
439 | - | for i=1, 0, -.1 do wait() |
439 | + | RLW.Part1 = Rleg |
440 | - | animate.ArmLeft(CFrame.Angles(0, 0, -math.rad(90)*i)) |
440 | + | LLW.Part1 = Lleg |
441 | - | animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i)) |
441 | + | for i=0,80,10 do |
442 | wait() | |
443 | - | human.WalkSpeed=speed |
443 | + | RAW.C0 = RAWBattle * CFrame.Angles(math.rad(i),0,math.rad(-i/2)) * CFrame.new(0,-i/130,0) |
444 | - | end; |
444 | + | LAW.C0 = LAWBattle * CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(0,-i/130,0) |
445 | RLW.C0 = CFrame.Angles(0,0,math.rad(i/6.5)) | |
446 | - | bin.Selected:connect(function(mouse) createParts() |
446 | + | LLW.C0 = CFrame.Angles(0,0,math.rad(-i/6.5)) |
447 | - | running() |
447 | + | |
448 | - | mouse.Button1Down:connect(Attack) |
448 | + | local c1, c2 = RAW.C0, LAW.C0 |
449 | - | mouse.KeyDown:connect(function(key) |
449 | + | local makingball = true |
450 | - | local key=key:lower() |
450 | + | coroutine.resume(coroutine.create(function() |
451 | - | if form==false and using==false then |
451 | + | while makingball == true do |
452 | - | if key=="q" and mana>=0 and keyDeb==false then |
452 | + | RAW.C0 = c1 * CFrame.Angles(math.random(-30,30)/100, math.random(-20,20)/100, math.random(-30,30)/100) |
453 | - | keyDeb=true using=true |
453 | + | LAW.C0 = c2 * CFrame.Angles(math.random(-30,30)/100, math.random(-20,20)/100, math.random(-30,30)/100) |
454 | - | Specials.Festival() |
454 | + | wait() |
455 | - | keyDeb=false using=false |
455 | + | |
456 | end)) | |
457 | - | if key=="e" and keyDeb==false and mana>=20 then |
457 | + | makeball() |
458 | - | keyDeb=true using=true |
458 | + | makingball = false |
459 | - | Specials.Tornado() |
459 | + | ball[1]:remove() |
460 | - | keyDeb=false using=false |
460 | + | wait(0.1) |
461 | bp:remove() | |
462 | - | if key=="f" and keyDeb==false then |
462 | + | bg:remove() |
463 | - | keyDeb=true |
463 | + | for i=80,0,-10 do |
464 | - | Specials.Charge() |
464 | + | |
465 | - | keyDeb=false |
465 | + | RAW.C0 = RAWBattle * CFrame.Angles(math.rad(i),0,math.rad(-i/2)) * CFrame.new(0,-i/130,0) |
466 | LAW.C0 = LAWBattle * CFrame.Angles(math.rad(i),0,math.rad(i/2)) * CFrame.new(0,-i/130,0) | |
467 | RLW.C0 = CFrame.Angles(0,0,math.rad(i/6.5)) | |
468 | - | if key=="c" and keyDeb==false and form==false then |
468 | + | LLW.C0 = CFrame.Angles(0,0,math.rad(-i/6.5)) |
469 | - | keyDeb=true form=true Form="Chibi" |
469 | + | |
470 | - | running() |
470 | + | Ballzies = Ballzies + 1 |
471 | - | keyDeb=false |
471 | + | CheckBallzies() |
472 | - | elseif key=="c" and keyDeb==false and form==true then |
472 | + | RLW.Part1 = nil |
473 | - | keyDeb=true form=false Form=nil |
473 | + | LLW.Part1 = nil |
474 | - | running() |
474 | + | else |
475 | - | keyDeb=false |
475 | + | hum:MoveTo(torso.Position, torso) |
476 | end | |
477 | - | if key=="v" and keyDeb==false and form==false then |
477 | + | |
478 | - | keyDeb=true form=true Form="Car" |
478 | + | able = true end |
479 | - | running() |
479 | + | |
480 | - | keyDeb=false |
480 | + | |
481 | - | elseif key=="v" and keyDeb==false and form==true then |
481 | + | function KD(key) |
482 | - | keyDeb=true form=false Form=nil |
482 | + | key = key:lower() |
483 | - | running() |
483 | + | if key == "q" then |
484 | - | pcall(function() car:remove() end) |
484 | + | Order = Order - 1 |
485 | - | keyDeb=false |
485 | + | elseif key == "e" then |
486 | Order = Order + 1 | |
487 | end | |
488 | - | mouse.KeyUp:connect(function(key) |
488 | + | if Order > #Modes then |
489 | - | if form==false then |
489 | + | Order = 1 |
490 | - | if key=="q" then pressing=false end |
490 | + | elseif Order < 1 then |
491 | - | if key=="f" then pressing=false end |
491 | + | Order = #Modes |
492 | end | |
493 | Mode = Modes[Order] | |
494 | - | while wait() do charge.Size=UDim2.new(mana/100, 0, 1, 0) chargeLabel.Text=mana end |
494 | + | mo.Text = Modes[Order] |
495 | - | end) |
495 | + | |
496 | - | bin.Deselected:connect(function() removeParts() end)--mediafire |
496 | + | |
497 | function Select(mouse) | |
498 | SelectAnim() | |
499 | mouse.KeyDown:connect(function(key) KD(key) end) | |
500 | mouse.Button1Down:connect(function() | |
501 | if Mode == Modes[2] then | |
502 | GrabSnow(mouse.Target, mouse) | |
503 | elseif Mode == Modes[1] then | |
504 | throw(mouse.Hit.p) | |
505 | end | |
506 | end) | |
507 | end | |
508 | ||
509 | function Deselect(mouse) | |
510 | DeselectAnim() | |
511 | end | |
512 | ||
513 | if not script.Parent:IsA("HopperBin") then | |
514 | H = Instance.new("HopperBin",me.Backpack) | |
515 | H.Name = Modelname | |
516 | script.Parent = H | |
517 | end | |
518 | ||
519 | bin = script.Parent | |
520 | ||
521 | bin.Selected:connect(Select) | |
522 | bin.Deselected:connect(Deselect) | |
523 | ||
524 | ||
525 | coroutine.resume(coroutine.create(function() | |
526 | while true do | |
527 | local touchy = false | |
528 | for i = 1, math.random(26,40) do | |
529 | local siz = math.random(120,280)/100 | |
530 | local RandX, RandY, RandZ = math.random(-150,150), math.random(90,110), math.random(-150,150) | |
531 | local s = Part(Mo, false, false, 0, 0, SnowC[math.random(1,#SnowC)],siz,siz,siz,true) | |
532 | Add.Sphere(s) | |
533 | local b = Add.BF(s) | |
534 | b.force = Vector3.new(0, s:GetMass() * 164, 0) | |
535 | s.CFrame = CFrame.new(RandX, RandY, RandZ) | |
536 | coroutine.resume(coroutine.create(function() | |
537 | repeat wait() until s.Position.Y < 0 | |
538 | local po = s.Position | |
539 | touchy = true | |
540 | s:remove() | |
541 | end)) | |
542 | wait(0.04) | |
543 | end | |
544 | repeat wait(0.1) until touchy | |
545 | wait(1) | |
546 | for i = 1, math.random(12, 26) do | |
547 | wait() | |
548 | local siz = math.random(180,260)/100 | |
549 | local RandX, RandZ = math.random(-150,150), math.random(-150,150) | |
550 | local pile = Part(workspace:findFirstChild("Base"), true, false, 1, 0, SnowC[math.random(1,#SnowC)],siz*6.5,siz*2.7,siz*6.5,true) | |
551 | pile.CFrame = CFrame.new(RandX, 1.05, RandZ) | |
552 | pile.Name = snowname | |
553 | Add.Sphere(pile) | |
554 | coroutine.resume(coroutine.create(function() | |
555 | for i=1,-0.05,-0.05 do | |
556 | pile.Transparency = i | |
557 | wait() | |
558 | end | |
559 | wait(30) | |
560 | for i=0,1,0.03 do | |
561 | pile.Transparency = i | |
562 | wait() | |
563 | end | |
564 | pile:remove() | |
565 | end)) | |
566 | end | |
567 | wait(20) | |
568 | end | |
569 | end)) |