SHOW:
|
|
- or go back to the newest paste.
| 1 | // Original code by opengl-tutorials.org | |
| 2 | ||
| 3 | // Include standard headers | |
| 4 | #include <stdio.h> | |
| 5 | #include <stdlib.h> | |
| 6 | ||
| 7 | // Include GLEW | |
| 8 | #include <GL/glew.h> | |
| 9 | ||
| 10 | // Include GLFW | |
| 11 | #include <GL/glfw.h> | |
| 12 | ||
| 13 | // Include GLM | |
| 14 | #include <glm/glm.hpp> | |
| 15 | using namespace glm; | |
| 16 | ||
| 17 | int main( void ) | |
| 18 | {
| |
| 19 | GLFWwindow* window; | |
| 20 | ||
| 21 | // Initialise GLFW | |
| 22 | if( !glfwInit() ) | |
| 23 | {
| |
| 24 | fprintf( stderr, "Failed to initialize GLFW\n" ); | |
| 25 | return -1; | |
| 26 | } | |
| 27 | ||
| 28 | glfwWindowHint(GLFW_FSAA_SAMPLES, 4); | |
| 29 | glfwWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); | |
| 30 | glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, 3); | |
| 31 | glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
| 32 | ||
| 33 | // Create the window | |
| 34 | window = glfwCreateWindow( 1024, 768, "Hello World", 0, 0); | |
| 35 | ||
| 36 | // Open a window and create its OpenGL context | |
| 37 | if( !window ) | |
| 38 | {
| |
| 39 | fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n" ); | |
| 40 | glfwTerminate(); | |
| 41 | return -1; | |
| 42 | } | |
| 43 | ||
| 44 | // Initialize GLEW | |
| 45 | if (glewInit() != GLEW_OK) {
| |
| 46 | fprintf(stderr, "Failed to initialize GLEW\n"); | |
| 47 | return -1; | |
| 48 | } | |
| 49 | ||
| 50 | // Set window as the one we currently use | |
| 51 | glfwMakeContextCurrent(window); | |
| 52 | ||
| 53 | // Ensure we can capture the escape key being pressed below | |
| 54 | glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE); | |
| 55 | ||
| 56 | // Dark blue background | |
| 57 | glClearColor(0.0f, 0.0f, 0.4f, 0.0f); | |
| 58 | ||
| 59 | do{
| |
| 60 | // Draw nothing, see you in tutorial 2 ! | |
| 61 | ||
| 62 | // Swap buffers | |
| 63 | glfwSwapBuffers(window); | |
| 64 | ||
| 65 | // Update events for the window | |
| 66 | glfwPollEvents() | |
| 67 | ||
| 68 | } // Check if the ESC key was pressed or the window was closed | |
| 69 | while( !glfwWindowShouldClose(window) ); | |
| 70 | ||
| 71 | // Close OpenGL window and terminate GLFW | |
| 72 | glfwTerminate(); | |
| 73 | ||
| 74 | return 0; | |
| 75 | } |