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1 | using UnityEngine; | |
2 | using System.Collections; | |
3 | ||
4 | public class pauseFreeCamera : MonoBehaviour { | |
5 | ||
6 | float turnSpeed = 2.0f; // Speed of camera turning when mouse moves in along an axis | |
7 | float panSpeed = 1.0f; // Speed of the camera when being panned | |
8 | float zoomSpeed = 1.0f; // Speed of the camera going back and forth | |
9 | ||
10 | private Vector3 mouseOrigin; // Position of cursor when mouse dragging starts | |
11 | private bool isPanning; // Is the camera being panned? | |
12 | private bool isRotating; // Is the camera being rotated? | |
13 | private bool isZooming; // Is the camera zooming? | |
14 | ||
15 | [HideInInspector] | |
16 | public bool usingPauseFreeCamera = false; | |
17 | [HideInInspector] | |
18 | public bool usingSlowMotion = false; | |
19 | ||
20 | public MonoBehaviour[] cameraScriptToDisable; | |
21 | ||
22 | float originalTimeScale; | |
23 | ||
24 | Vector3 originalCameraPos; | |
25 | Quaternion originalCameraRotation; | |
26 | ||
27 | public KeyCode toggleScreenshotModeKey = KeyCode.F10; | |
28 | public KeyCode nextFrameKey = KeyCode.F11; | |
29 | public KeyCode toggleSlowMotionModeKey = KeyCode.F12; | |
30 | ||
31 | Transform originalParent; | |
32 | ||
33 | private void switchCameraMode() | |
34 | { | |
35 | if (usingPauseFreeCamera) | |
36 | { | |
37 | usingPauseFreeCamera = false; | |
38 | Time.timeScale = 1; | |
39 | ||
40 | foreach (var script in cameraScriptToDisable) | |
41 | { | |
42 | script.enabled = true; | |
43 | } | |
44 | transform.localPosition = originalCameraPos; | |
45 | transform.localRotation = originalCameraRotation; | |
46 | transform.parent = originalParent; | |
47 | } | |
48 | else | |
49 | { | |
50 | foreach (var script in cameraScriptToDisable) | |
51 | { | |
52 | script.enabled = false; | |
53 | } | |
54 | originalParent = transform.parent; | |
55 | transform.parent = null; | |
56 | originalCameraRotation = transform.localRotation; | |
57 | originalCameraPos = transform.localPosition; | |
58 | Time.timeScale = 0; | |
59 | usingPauseFreeCamera = true; | |
60 | } | |
61 | } | |
62 | ||
63 | IEnumerator AdvanceOneFrame() | |
64 | { | |
65 | Time.timeScale = 0.9f; | |
66 | yield return null; | |
67 | Time.timeScale = 0; | |
68 | } | |
69 | ||
70 | void Update() | |
71 | { | |
72 | if (Input.GetKeyDown(nextFrameKey)) | |
73 | { | |
74 | StartCoroutine(AdvanceOneFrame()); | |
75 | } | |
76 | ||
77 | if(Input.GetKeyDown(toggleScreenshotModeKey)) { | |
78 | switchCameraMode(); | |
79 | } | |
80 | ||
81 | if (Input.GetKeyDown(KeyCode.F12)) | |
82 | { | |
83 | usingSlowMotion = !usingSlowMotion; | |
84 | if (usingSlowMotion == false) | |
85 | Time.timeScale = 1; | |
86 | } | |
87 | ||
88 | if (usingSlowMotion) | |
89 | { | |
90 | if (Input.GetMouseButtonDown(2) || Input.GetMouseButtonDown(1)) | |
91 | { | |
92 | usingSlowMotion = false; | |
93 | if (!usingPauseFreeCamera) | |
94 | switchCameraMode(); | |
95 | } | |
96 | if (Input.GetAxis("Mouse ScrollWheel") > 0.1f) | |
97 | { | |
98 | Time.timeScale = Mathf.Clamp(Time.timeScale + 0.35f, 0.1f, 1); | |
99 | } | |
100 | else if (Input.GetAxis("Mouse ScrollWheel") < -0.1f) | |
101 | { | |
102 | Time.timeScale = Mathf.Clamp(Time.timeScale - 0.35f, 0.1f, 1); | |
103 | } | |
104 | } | |
105 | ||
106 | if (!usingPauseFreeCamera) | |
107 | return; | |
108 | ||
109 | if (Input.GetAxisRaw("Vertical") != 0) | |
110 | { | |
111 | transform.localPosition = transform.localPosition + (transform.forward * Input.GetAxisRaw("Vertical") * 0.035f); | |
112 | } | |
113 | if (Input.GetAxisRaw("Horizontal") != 0) | |
114 | { | |
115 | transform.localPosition = transform.localPosition + (transform.right * Input.GetAxisRaw("Horizontal") * 0.035f); | |
116 | } | |
117 | ||
118 | if(Input.GetMouseButtonDown(0)) | |
119 | { | |
120 | mouseOrigin = Input.mousePosition; | |
121 | isRotating = true; | |
122 | } | |
123 | ||
124 | if(Input.GetMouseButtonDown(1)) | |
125 | { | |
126 | mouseOrigin = Input.mousePosition; | |
127 | isPanning = true; | |
128 | } | |
129 | ||
130 | if(Input.GetMouseButtonDown(2)) | |
131 | { | |
132 | mouseOrigin = Input.mousePosition; | |
133 | isZooming = true; | |
134 | } | |
135 | ||
136 | if (!Input.GetMouseButton(0)) isRotating=false; | |
137 | if (!Input.GetMouseButton(1)) isPanning=false; | |
138 | if (!Input.GetMouseButton(2)) isZooming=false; | |
139 | ||
140 | if (isRotating) | |
141 | { | |
142 | Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); | |
143 | transform.RotateAround(transform.localPosition, transform.right, -pos.y * turnSpeed); | |
144 | transform.RotateAround(transform.localPosition, Vector3.up, pos.x * turnSpeed); | |
145 | } | |
146 | ||
147 | if (isPanning) | |
148 | { | |
149 | Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); | |
150 | Vector3 move = new Vector3(pos.x * panSpeed, pos.y * panSpeed, 0); | |
151 | transform.Translate(move, Space.Self); | |
152 | } | |
153 | ||
154 | if (isZooming) | |
155 | { | |
156 | Vector3 pos = Camera.main.ScreenToViewportPoint(Input.mousePosition - mouseOrigin); | |
157 | ||
158 | Vector3 move = pos.y * zoomSpeed * transform.forward; | |
159 | transform.Translate(move, Space.World); | |
160 | } | |
161 | } | |
162 | } |