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-- This script has been converted to FE by iPxter
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plr = game.Players.LocalPlayer
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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-- Objects
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plr = owner
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ControlGui = Instance.new("ScreenGui")
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Frame = Instance.new("Frame")
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TextButton = Instance.new("TextButton")
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TextBox = Instance.new("TextBox")
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-- Properties
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ControlGui.Name = "ControlGui"
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ControlGui.Parent = plr.PlayerGui
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Frame.Parent = ControlGui
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Frame.BackgroundColor3 = Color3.new(1, 1, 1)
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Frame.Position = UDim2.new(0, 300, 0, 200)
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Frame.Size = UDim2.new(0, 300, 0, 150)
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Frame.Active = true
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Frame.Draggable = true
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TextButton.Parent = Frame
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TextButton.BackgroundColor3 = Color3.new(1, 1, 1)
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TextButton.Position = UDim2.new(0, 50, 0, 90)
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TextButton.Size = UDim2.new(0, 200, 0, 50)
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TextButton.Font = Enum.Font.SourceSans
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TextButton.FontSize = Enum.FontSize.Size32
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TextButton.Text = "Control"
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TextButton.TextSize = 30
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TextButton.MouseButton1Down:connect(function()
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	if TextButton.Text == "Control" then
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	TextButton.Text = "UnControl"	
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	workspace[TextBox.Text].Humanoid.PlatformStand = true
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	W1 = Instance.new("Weld",workspace)
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	W1.Name = "Weld1"
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	W1.Part0 = plr.Character.Torso
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	W1.Part1 = workspace[TextBox.Text].Torso
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	W2 = Instance.new("Weld",workspace)
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	W2.Name = "Weld2"
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	W2.Part0 = plr.Character.Head
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	W2.Part1 = workspace[TextBox.Text].Head
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	W3 = Instance.new("Weld",workspace)
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	W3.Name = "Weld3"
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	W3.Part0 = plr.Character.HumanoidRootPart
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	W3.Part1 = workspace[TextBox.Text].HumanoidRootPart
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	W4 = Instance.new("Weld",workspace)
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	W4.Name = "Weld4"
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	W4.Part0 = plr.Character["Left Arm"]
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	W4.Part1 = workspace[TextBox.Text]["Left Arm"]
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	W5 = Instance.new("Weld",workspace)
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	W5.Name = "Weld5"
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	W5.Part0 = plr.Character["Left Leg"]
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	W5.Part1 = workspace[TextBox.Text]["Left Leg"]
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	W6 = Instance.new("Weld",workspace)
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	W6.Name = "Weld6"
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	W6.Part0 = plr.Character["Right Arm"]
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	W6.Part1 = workspace[TextBox.Text]["Right Arm"]
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	W7 = Instance.new("Weld",workspace)
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	W7.Name = "Weld7"
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	W7.Part0 = plr.Character["Right Leg"]
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	W7.Part1 = workspace[TextBox.Text]["Right Leg"]
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	for i,v in pairs(plr.Character:GetChildren()) do
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			if v.ClassName == "Part" then
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				v.Transparency = 1
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			end
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			plr.Character.HumanoidRootPart.Transparency = 1
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			if v.ClassName == "Accessory" then
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				v.Handle.Transparency = 1
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			end
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			plr.Character.Humanoid.NameOcclusion = "NoOcclusion"
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	end
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	elseif TextButton.Text == "UnControl" then
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	TextButton.Text = "Control"
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	workspace[TextBox.Text].Humanoid.PlatformStand = false
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	workspace.Weld1:Remove()
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	workspace.Weld2:Remove()
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	workspace.Weld3:Remove()
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	workspace.Weld4:Remove()
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	workspace.Weld5:Remove()
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	workspace.Weld6:Remove()
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	workspace.Weld7:Remove()
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	for i,v in pairs(plr.Character:GetChildren()) do
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			if v.ClassName == "Part" then
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				v.Transparency = 0
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			end
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			plr.Character.HumanoidRootPart.Transparency = 1
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			if v.ClassName == "Accessory" then
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				v.Handle.Transparency = 0
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			end
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			plr.Character.Humanoid.NameOcclusion = "OccludeAll"
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	end
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end
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end)
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TextBox.Parent = Frame
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TextBox.BackgroundColor3 = Color3.new(1, 1, 1)
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TextBox.Position = UDim2.new(0, 50, 0, 20)
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TextBox.Size = UDim2.new(0, 200, 0, 30)
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TextBox.Font = Enum.Font.SourceSans
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TextBox.FontSize = Enum.FontSize.Size28
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TextBox.Text = "Name"
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TextBox.TextSize = 25