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| 1 | - | KATSUKI BAKUGO |
| 1 | + | (CHARACTER NAME) |
| 2 | ||
| 3 | - | FURY: Bakugo gains sweat from dealing or receiving damage. |
| 3 | + | ULTIMATE: (This is the character's Ultimate move, gained by battling with others, at 100% they can unleash a game changing ability) |
| 4 | ||
| 5 | - | SPECIAL: Bakugo pulls the pin on his Grenadier Bracers, igniting the sweat stored inside. After 1 sec charge. This causes a huge 3 tile explosion to come out that deals damage based on 80% of the fury consumed. |
| 5 | + | PASSIVE: (Any passive ability that a character naturally has) |
| 6 | ||
| 7 | - | PASSIVE: Bakugo's third attack is a small explosion that deals 10 damage and knocks the enemy back. |
| 7 | + | UPPERCUT: (Add any uniqueness to a character's uppercut, such as pushing people away or sending someone in an arc) |
| 8 | ||
| 9 | - | UPPERCUT: Bakugo swings his arm upwards, creating a 2 tile cone explosion infront of him that knocks enemies into the air. |
| 9 | + | TRIP: (Add any uniqueness to a character's trip, such as sliding between foe's legs or sending them down into the dirt) |
| 10 | ||
| 11 | - | TRIP: Bakugo lunges forward, if he passes through an enemy, he turns around and blasts them in the back, dealing damage and blowing them back. |
| 11 | + | Moveset: Moves can have different effects such as a held effect or a charge system, get creative when making moves for a character! |
| 12 | ||
| 13 | - | 1: Blast Rush Turbo - Bakugo throws his arms back and uses his explosions to propel himself forward (5-8 tile dash?), he can also use other skills while dashing forward, stopping himself in place when using them. |
| 13 | + | 1: |
| 14 | ||
| 15 | - | 2: Stun Grenade - Bakugo releases a 5 tile AoE that blinds everyone around him for a short period of time. Anyone that is within 2 tiles are also stunned. (3 sec blind/stun) |
| 15 | + | 2: |
| 16 | ||
| 17 | - | 3: Howitzer Impact - Bakugo dashes forward, using his explosions to create a tornado around himself. He dashes for 3 seconds, each second gaining 10 damage onto the impact and knocking back. If this is done in the air, he instead flies towards the ground and makes a 3 tile AoE explosion for 20 damage while knocking everyone up. |
| 17 | + | 3: |
| 18 | ||
| 19 | - | 4: Exploding Fury - Bakugo creates a small explosion in 1 tile melee range that stuns and deals 10 damage. He can then use this multiple times within 3 seconds before it goes on cooldown. |
| 19 | + | 4: |
| 20 | ||
| 21 | - | 5: SHINEEEE! - Bakugo lunges forward, grabbing an ally/enemy, he then throws them backwards with all his might while screaming out "SHINE!". If they collide into another person, both of them are stunned and takes 15 damage, if they collide into a wall they take wall collision damage. |
| 21 | + | 5: |
| 22 | ||
| 23 | - | Q: AP Shot - After a 1 sec cast. Bakugo condenses his explosion, sending a small beam 5 tiles forward that explodes against the person it hits, dealing 25 damage and knocking them back. |
| 23 | + | Q: |
| 24 | ||
| 25 | - | W: Explosion Wave - Bakugo throws his sweat that ignites and explodes on impacting the ground, creating a 3 tile melee explosion that knocks enemies upwards into the air while dealing 15 damage. |
| 25 | + | W: |
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