SHOW:
|
|
- or go back to the newest paste.
| 1 | --Derp gun | |
| 2 | ||
| 3 | - | Player = game:GetService("Players").DDB_Dex
|
| 3 | + | Player = game:GetService("Players").Deishuu_Kaiki
|
| 4 | ||
| 5 | Character = Player.Character | |
| 6 | ||
| 7 | PlayerGui = Player.PlayerGui | |
| 8 | ||
| 9 | Backpack = Player.Backpack | |
| 10 | ||
| 11 | Torso = Character.Torso | |
| 12 | ||
| 13 | Head = Character.Head | |
| 14 | ||
| 15 | LeftArm = Character["Left Arm"] | |
| 16 | ||
| 17 | LeftLeg = Character["Left Leg"] | |
| 18 | ||
| 19 | RightArm = Character["Right Arm"] | |
| 20 | ||
| 21 | RightLeg = Character["Right Leg"] | |
| 22 | ||
| 23 | LS = Torso["Left Shoulder"] | |
| 24 | ||
| 25 | LH = Torso["Left Hip"] | |
| 26 | ||
| 27 | RS = Torso["Right Shoulder"] | |
| 28 | ||
| 29 | RH = Torso["Right Hip"] | |
| 30 | ||
| 31 | ModelName = "Weapon" | |
| 32 | ||
| 33 | attack = false | |
| 34 | ||
| 35 | attacktype = 1 | |
| 36 | ||
| 37 | Hitdeb = 0 | |
| 38 | ||
| 39 | Neck = Torso.Neck | |
| 40 | ||
| 41 | local neckcf0 = Neck.C0 | |
| 42 | ||
| 43 | ||
| 44 | ||
| 45 | ||
| 46 | ---------------------------- | |
| 47 | ||
| 48 | --Customize | |
| 49 | ||
| 50 | Ammo = 50 | |
| 51 | ||
| 52 | MaxAmmo = 50 | |
| 53 | ||
| 54 | mindamage = 10 | |
| 55 | ||
| 56 | maxdamage = 30 | |
| 57 | ||
| 58 | crtmaxdamage = 50 | |
| 59 | ||
| 60 | reloadspeed=1 | |
| 61 | ||
| 62 | attackspeed=1 | |
| 63 | ||
| 64 | GunzerkDuration=1000 | |
| 65 | ||
| 66 | twobullets=false | |
| 67 | ||
| 68 | omindamage = mindamage | |
| 69 | ||
| 70 | omaxdamage = maxdamage | |
| 71 | ||
| 72 | ocrtmaxdamage = crtmaxdamage | |
| 73 | ||
| 74 | crtrate = 100/5 | |
| 75 | ||
| 76 | --100%/critpercentage | |
| 77 | ||
| 78 | ||
| 79 | ||
| 80 | ||
| 81 | oblkbrkr = 1 | |
| 82 | ||
| 83 | blockbreaker = oblkbrkr | |
| 84 | ||
| 85 | spread = 1 | |
| 86 | ||
| 87 | spread = spread*100 | |
| 88 | ||
| 89 | Ammoregen = 5 | |
| 90 | ||
| 91 | range = 400 | |
| 92 | ||
| 93 | rangepower = 50 | |
| 94 | ||
| 95 | CurrentAmmo = "Normal" | |
| 96 | ||
| 97 | attackdebounce = false | |
| 98 | ||
| 99 | poisoncounter=0 | |
| 100 | ||
| 101 | Gunzerkering=false | |
| 102 | ||
| 103 | firingdebounce1=false | |
| 104 | ||
| 105 | firingdebounce2=false | |
| 106 | ||
| 107 | handlecolor = BrickColor.new("Navy blue")
| |
| 108 | ||
| 109 | bcolor = BrickColor.new("White")
| |
| 110 | ||
| 111 | gemcolor = BrickColor.new("Black")
| |
| 112 | ||
| 113 | ammotrail = BrickColor.new("White")
| |
| 114 | ||
| 115 | ToolName = "Ras Algethi" | |
| 116 | ||
| 117 | ||
| 118 | ||
| 119 | ||
| 120 | --------------------------------------------------------------------------------------------------------------------------------------- | |
| 121 | ||
| 122 | if Character:findFirstChild("EquippedVal",true) ~= nil then
| |
| 123 | ||
| 124 | Character:findFirstChild("EquippedVal",true).Parent = nil
| |
| 125 | ||
| 126 | end | |
| 127 | ||
| 128 | ev = Instance.new("BoolValue",Character)
| |
| 129 | ||
| 130 | ev.Name = "EquippedVal" | |
| 131 | ||
| 132 | ev.Value = false | |
| 133 | ||
| 134 | if Character:findFirstChild("Block",true) ~= nil then
| |
| 135 | ||
| 136 | Character:findFirstChild("Block",true).Parent = nil
| |
| 137 | ||
| 138 | end | |
| 139 | ||
| 140 | ||
| 141 | ||
| 142 | ||
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | --player | |
| 147 | ||
| 148 | player = nil | |
| 149 | ||
| 150 | --welds | |
| 151 | ||
| 152 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
| |
| 153 | ||
| 154 | --what anim | |
| 155 | ||
| 156 | anim = "none" | |
| 157 | ||
| 158 | --other var | |
| 159 | ||
| 160 | player = Player | |
| 161 | ||
| 162 | ch = Character | |
| 163 | ||
| 164 | --save shoulders | |
| 165 | ||
| 166 | AoETrue = {}
| |
| 167 | ||
| 168 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 169 | ||
| 170 | ||
| 171 | ||
| 172 | ||
| 173 | ||
| 174 | ||
| 175 | ||
| 176 | function RWFunc() | |
| 177 | ||
| 178 | RW.Part1 = ch["Right Arm"] | |
| 179 | ||
| 180 | RSH.Part1 = nil | |
| 181 | ||
| 182 | end | |
| 183 | ||
| 184 | function LWFunc() | |
| 185 | ||
| 186 | LW.Part1 = ch["Left Arm"] | |
| 187 | ||
| 188 | LSH.Part1 = nil | |
| 189 | ||
| 190 | end | |
| 191 | ||
| 192 | function RWLFunc() | |
| 193 | ||
| 194 | RWL.Part1 = ch["Right Leg"] | |
| 195 | ||
| 196 | RHL.Part1 = nil | |
| 197 | ||
| 198 | ch["Right Leg"].Name = "RightLeg" | |
| 199 | ||
| 200 | RightLeg.CanCollide = false | |
| 201 | ||
| 202 | end | |
| 203 | ||
| 204 | ||
| 205 | ||
| 206 | ||
| 207 | function LWLFunc() | |
| 208 | ||
| 209 | LWL.Part1 = ch["Left Leg"] | |
| 210 | ||
| 211 | LHL.Part1 = nil | |
| 212 | ||
| 213 | ch["Left Leg"].Name = "LeftLeg" | |
| 214 | ||
| 215 | LeftLeg.CanCollide = true | |
| 216 | ||
| 217 | end | |
| 218 | ||
| 219 | ||
| 220 | ||
| 221 | ||
| 222 | function RWLRem() | |
| 223 | ||
| 224 | RightLeg.Name = "Right Leg" | |
| 225 | ||
| 226 | RWL.Part1 = nil | |
| 227 | ||
| 228 | RHL.Part1 = ch["Right Leg"] | |
| 229 | ||
| 230 | RightLeg.CanCollide = false | |
| 231 | ||
| 232 | end | |
| 233 | ||
| 234 | function LWLRem() | |
| 235 | ||
| 236 | LeftLeg.Name = "Left Leg" | |
| 237 | ||
| 238 | LWL.Part1 = nil | |
| 239 | ||
| 240 | LHL.Part1 = ch["Left Leg"] | |
| 241 | ||
| 242 | LeftLeg.CanCollide = false | |
| 243 | ||
| 244 | end | |
| 245 | ||
| 246 | function RWRem() | |
| 247 | ||
| 248 | RW.Part1 = nil | |
| 249 | ||
| 250 | RSH.Part1 = ch["Right Arm"] | |
| 251 | ||
| 252 | end | |
| 253 | ||
| 254 | function LWRem() | |
| 255 | ||
| 256 | LW.Part1 = nil | |
| 257 | ||
| 258 | LSH.Part1 = ch["Left Arm"] | |
| 259 | ||
| 260 | end | |
| 261 | ||
| 262 | ||
| 263 | ||
| 264 | ||
| 265 | ||
| 266 | ||
| 267 | ||
| 268 | ||
| 269 | ||
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | ||
| 274 | if Character:findFirstChild(ModelName,true) ~= nil then | |
| 275 | ||
| 276 | Character:findFirstChild(ModelName,true).Parent = nil | |
| 277 | ||
| 278 | RHL.Part1 = ch["Right Leg"] | |
| 279 | ||
| 280 | LHL.Part1 = ch["Left Leg"] | |
| 281 | ||
| 282 | RSH.Part1 = ch["Right Arm"] | |
| 283 | ||
| 284 | LSH.Part1 = ch["Left Arm"] | |
| 285 | ||
| 286 | end | |
| 287 | ||
| 288 | ||
| 289 | ||
| 290 | ||
| 291 | ||
| 292 | ||
| 293 | ||
| 294 | ||
| 295 | ||
| 296 | ||
| 297 | ||
| 298 | ||
| 299 | ||
| 300 | ||
| 301 | ||
| 302 | ||
| 303 | ||
| 304 | ||
| 305 | ||
| 306 | local swordholder = Instance.new("Model")
| |
| 307 | ||
| 308 | swordholder.Name = ModelName | |
| 309 | ||
| 310 | swordholder.Parent = Character | |
| 311 | ||
| 312 | ||
| 313 | ||
| 314 | ||
| 315 | --derp | |
| 316 | ||
| 317 | RW.Part0 = ch.Torso | |
| 318 | ||
| 319 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 320 | ||
| 321 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 322 | ||
| 323 | RW.Parent = swordholder | |
| 324 | ||
| 325 | -- | |
| 326 | ||
| 327 | LW.Part0 = ch.Torso | |
| 328 | ||
| 329 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 330 | ||
| 331 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 332 | ||
| 333 | LW.Parent = swordholder | |
| 334 | ||
| 335 | -- | |
| 336 | ||
| 337 | RWL.Part0 = ch.Torso | |
| 338 | ||
| 339 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 340 | ||
| 341 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 342 | ||
| 343 | RWL.Parent = swordholder | |
| 344 | ||
| 345 | -- | |
| 346 | ||
| 347 | LWL.Part0 = ch.Torso | |
| 348 | ||
| 349 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 350 | ||
| 351 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 352 | ||
| 353 | LWL.Parent = swordholder | |
| 354 | ||
| 355 | ||
| 356 | ||
| 357 | ||
| 358 | ||
| 359 | ||
| 360 | ||
| 361 | ||
| 362 | ||
| 363 | ||
| 364 | ||
| 365 | ||
| 366 | ||
| 367 | local msh1 = Instance.new("CylinderMesh")
| |
| 368 | ||
| 369 | msh1.Scale = Vector3.new(1,1,1) | |
| 370 | ||
| 371 | local msh2 = Instance.new("BlockMesh")
| |
| 372 | ||
| 373 | msh2.Scale = Vector3.new(1,1,1) | |
| 374 | ||
| 375 | local msh3 = Instance.new("CylinderMesh")
| |
| 376 | ||
| 377 | msh3.Scale = Vector3.new(1,1,1) | |
| 378 | ||
| 379 | local msh4 = Instance.new("CylinderMesh")
| |
| 380 | ||
| 381 | msh4.Scale = Vector3.new(1,1,1) | |
| 382 | ||
| 383 | local msh5 = Instance.new("CylinderMesh")
| |
| 384 | ||
| 385 | msh5.Scale = Vector3.new(1,1,1) | |
| 386 | ||
| 387 | local msh6 = Instance.new("BlockMesh")
| |
| 388 | ||
| 389 | msh6.Scale = Vector3.new(1,1,1) | |
| 390 | ||
| 391 | local torsc = false | |
| 392 | ||
| 393 | for i,z in pairs(Character:GetChildren()) do | |
| 394 | ||
| 395 | if z.className == "CharacterMesh" then | |
| 396 | ||
| 397 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 398 | ||
| 399 | torsc = true | |
| 400 | ||
| 401 | end | |
| 402 | ||
| 403 | end | |
| 404 | ||
| 405 | end | |
| 406 | ||
| 407 | if torsc then | |
| 408 | ||
| 409 | msh7 = Instance.new("SpecialMesh")
| |
| 410 | ||
| 411 | msh7.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 412 | ||
| 413 | msh7.Scale = Vector3.new(2.01,1,1.01) | |
| 414 | ||
| 415 | else | |
| 416 | ||
| 417 | msh7 = Instance.new("BlockMesh")
| |
| 418 | ||
| 419 | msh7.Scale = Vector3.new(2.01,0.1,1.01) | |
| 420 | ||
| 421 | end | |
| 422 | ||
| 423 | local msh8 = Instance.new("SpecialMesh")
| |
| 424 | ||
| 425 | msh8.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 426 | ||
| 427 | msh8.Scale = Vector3.new(0.5,0.5,7) | |
| 428 | ||
| 429 | local msh9 = Instance.new("BlockMesh")
| |
| 430 | ||
| 431 | msh9.Scale = Vector3.new(1,1,1) | |
| 432 | ||
| 433 | ||
| 434 | ||
| 435 | ||
| 436 | local prt1 = Instance.new("Part")
| |
| 437 | ||
| 438 | prt1.formFactor = 3 | |
| 439 | ||
| 440 | prt1.CanCollide = true | |
| 441 | ||
| 442 | prt1.Name = "Handle" | |
| 443 | ||
| 444 | prt1.Locked = true | |
| 445 | ||
| 446 | prt1.Size = Vector3.new(0.3,1,0.3) | |
| 447 | ||
| 448 | prt1.Parent = swordholder | |
| 449 | ||
| 450 | msh1.Parent = prt1 | |
| 451 | ||
| 452 | prt1.BrickColor = handlecolor | |
| 453 | ||
| 454 | local prt2 = Instance.new("Part")
| |
| 455 | ||
| 456 | prt2.formFactor = 3 | |
| 457 | ||
| 458 | prt2.CanCollide = true | |
| 459 | ||
| 460 | prt2.Name = "Handle2" | |
| 461 | ||
| 462 | prt2.Locked = true | |
| 463 | ||
| 464 | prt2.Size = Vector3.new(0.5,0.2,1.5) | |
| 465 | ||
| 466 | prt2.Parent = swordholder | |
| 467 | ||
| 468 | msh2.Parent = prt2 | |
| 469 | ||
| 470 | prt2.BrickColor = handlecolor | |
| 471 | ||
| 472 | local prt3 = Instance.new("Part")
| |
| 473 | ||
| 474 | prt3.formFactor = 3 | |
| 475 | ||
| 476 | prt3.CanCollide = false | |
| 477 | ||
| 478 | prt3.Name = "Handle3" | |
| 479 | ||
| 480 | prt3.Locked = true | |
| 481 | ||
| 482 | prt3.Size = Vector3.new(0.7,1.2,0.7) | |
| 483 | ||
| 484 | prt3.Parent = swordholder | |
| 485 | ||
| 486 | msh3.Parent = prt3 | |
| 487 | ||
| 488 | prt3.BrickColor = bcolor | |
| 489 | ||
| 490 | local prt4 = Instance.new("Part")
| |
| 491 | ||
| 492 | prt4.formFactor = 3 | |
| 493 | ||
| 494 | prt4.CanCollide = true | |
| 495 | ||
| 496 | prt4.Name = "BackBarrel" | |
| 497 | ||
| 498 | prt4.Locked = true | |
| 499 | ||
| 500 | prt4.Size = Vector3.new(0.5,1.2,0.5) | |
| 501 | ||
| 502 | prt4.Parent = swordholder | |
| 503 | ||
| 504 | msh4.Parent = prt4 | |
| 505 | ||
| 506 | prt4.BrickColor = handlecolor | |
| 507 | ||
| 508 | local prt5 = Instance.new("Part")
| |
| 509 | ||
| 510 | prt5.formFactor = 3 | |
| 511 | ||
| 512 | prt5.CanCollide = true | |
| 513 | ||
| 514 | prt5.Name = "Barrel" | |
| 515 | ||
| 516 | prt5.Locked = true | |
| 517 | ||
| 518 | prt5.Size = Vector3.new(0.4,2.5,0.4) | |
| 519 | ||
| 520 | prt5.Parent = swordholder | |
| 521 | ||
| 522 | msh5.Parent = prt5 | |
| 523 | ||
| 524 | prt5.BrickColor = handlecolor | |
| 525 | ||
| 526 | local prt6 = Instance.new("Part")
| |
| 527 | ||
| 528 | prt6.formFactor = 3 | |
| 529 | ||
| 530 | prt6.CanCollide = false | |
| 531 | ||
| 532 | prt6.Name = "BarrelHandle" | |
| 533 | ||
| 534 | prt6.Locked = true | |
| 535 | ||
| 536 | prt6.Size = Vector3.new(0.3,1,0.3) | |
| 537 | ||
| 538 | prt6.Parent = swordholder | |
| 539 | ||
| 540 | msh6.Parent = prt6 | |
| 541 | ||
| 542 | prt6.BrickColor = handlecolor | |
| 543 | ||
| 544 | local prt7 = Instance.new("Part")
| |
| 545 | ||
| 546 | prt7.formFactor = 3 | |
| 547 | ||
| 548 | prt7.CanCollide = false | |
| 549 | ||
| 550 | prt7.Name = "HolsterStrap" | |
| 551 | ||
| 552 | prt7.Locked = true | |
| 553 | ||
| 554 | prt7.Size = Vector3.new(1,1,1) | |
| 555 | ||
| 556 | prt7.Parent = swordholder | |
| 557 | ||
| 558 | msh7.Parent = prt7 | |
| 559 | ||
| 560 | prt7.BrickColor = handlecolor | |
| 561 | ||
| 562 | local prt8 = Instance.new("Part")
| |
| 563 | ||
| 564 | prt8.formFactor = 3 | |
| 565 | ||
| 566 | prt8.CanCollide = false | |
| 567 | ||
| 568 | prt8.Name = "Holster" | |
| 569 | ||
| 570 | prt8.Locked = true | |
| 571 | ||
| 572 | prt8.Size = Vector3.new(1,1,1) | |
| 573 | ||
| 574 | prt8.Parent = swordholder | |
| 575 | ||
| 576 | msh8.Parent = prt8 | |
| 577 | ||
| 578 | prt8.BrickColor = handlecolor | |
| 579 | ||
| 580 | local prt9 = Instance.new("Part")
| |
| 581 | ||
| 582 | prt9.formFactor = 3 | |
| 583 | ||
| 584 | prt9.CanCollide = false | |
| 585 | ||
| 586 | prt9.Name = "AmmoHolster" | |
| 587 | ||
| 588 | prt9.Locked = true | |
| 589 | ||
| 590 | prt9.Size = Vector3.new(0.2,1,0.7) | |
| 591 | ||
| 592 | prt9.Parent = swordholder | |
| 593 | ||
| 594 | msh9.Parent = prt9 | |
| 595 | ||
| 596 | prt9.BrickColor = handlecolor | |
| 597 | ||
| 598 | ||
| 599 | ||
| 600 | ||
| 601 | local w1 = Instance.new("Weld")
| |
| 602 | ||
| 603 | w1.Parent = prt1 | |
| 604 | ||
| 605 | w1.Part0 = prt1 | |
| 606 | ||
| 607 | w1.Name = "Weld1" | |
| 608 | ||
| 609 | local w2 = Instance.new("Weld")
| |
| 610 | ||
| 611 | w2.Parent = prt2 | |
| 612 | ||
| 613 | w2.Part0 = prt2 | |
| 614 | ||
| 615 | w2.Part1 = prt1 | |
| 616 | ||
| 617 | w2.Name = "Weld2" | |
| 618 | ||
| 619 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 620 | ||
| 621 | w2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
| 622 | ||
| 623 | local w3 = Instance.new("Weld")
| |
| 624 | ||
| 625 | w3.Parent = prt3 | |
| 626 | ||
| 627 | w3.Part0 = prt3 | |
| 628 | ||
| 629 | w3.Part1 = prt2 | |
| 630 | ||
| 631 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 632 | ||
| 633 | w3.C0 = CFrame.Angles(math.rad(90+45), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 634 | ||
| 635 | local w4 = Instance.new("Weld")
| |
| 636 | ||
| 637 | w4.Parent = prt4 | |
| 638 | ||
| 639 | w4.Part0 = prt4 | |
| 640 | ||
| 641 | w4.Part1 = prt2 | |
| 642 | ||
| 643 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 644 | ||
| 645 | w4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
| 646 | ||
| 647 | local w5 = Instance.new("Weld")
| |
| 648 | ||
| 649 | w5.Parent = prt5 | |
| 650 | ||
| 651 | w5.Part0 = prt5 | |
| 652 | ||
| 653 | w5.Part1 = prt3 | |
| 654 | ||
| 655 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 656 | ||
| 657 | w5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
| 658 | ||
| 659 | local w6 = Instance.new("Weld")
| |
| 660 | ||
| 661 | w6.Parent = prt6 | |
| 662 | ||
| 663 | w6.Part0 = prt6 | |
| 664 | ||
| 665 | w6.Part1 = prt3 | |
| 666 | ||
| 667 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 668 | ||
| 669 | w6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
| 670 | ||
| 671 | local w7 = Instance.new("Weld")
| |
| 672 | ||
| 673 | w7.Parent = prt7 | |
| 674 | ||
| 675 | w7.Part0 = prt7 | |
| 676 | ||
| 677 | w7.Part1 = Torso | |
| 678 | ||
| 679 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 680 | ||
| 681 | if torsc then | |
| 682 | ||
| 683 | w7.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1,0) | |
| 684 | ||
| 685 | else | |
| 686 | ||
| 687 | w7.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 1,0) | |
| 688 | ||
| 689 | end | |
| 690 | ||
| 691 | local w8 = Instance.new("Weld")
| |
| 692 | ||
| 693 | w8.Parent = prt8 | |
| 694 | ||
| 695 | w8.Part0 = prt8 | |
| 696 | ||
| 697 | w8.Part1 = Torso | |
| 698 | ||
| 699 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 700 | ||
| 701 | w8.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(-1.1, 1-0.25,0) | |
| 702 | ||
| 703 | local w9 = Instance.new("Weld")
| |
| 704 | ||
| 705 | w9.Parent = prt9 | |
| 706 | ||
| 707 | w9.Part0 = prt9 | |
| 708 | ||
| 709 | w9.Part1 = Torso | |
| 710 | ||
| 711 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 712 | ||
| 713 | w9.C0 = CFrame.Angles(math.rad(45), 0, 0) * CFrame.new(1, 0.75,-0.5) | |
| 714 | ||
| 715 | ||
| 716 | ||
| 717 | ||
| 718 | newgun=swordholder:Clone() | |
| 719 | ||
| 720 | newgun.Name="WeaponClone" | |
| 721 | ||
| 722 | newprt1=newgun.Handle | |
| 723 | ||
| 724 | newprt2=newgun.Handle2 | |
| 725 | ||
| 726 | newprt3=newgun.Handle3 | |
| 727 | ||
| 728 | newprt4=newgun.BackBarrel | |
| 729 | ||
| 730 | newprt5=newgun.Barrel | |
| 731 | ||
| 732 | newprt6=newgun.BarrelHandle | |
| 733 | ||
| 734 | newgun.HolsterStrap:Remove() | |
| 735 | ||
| 736 | newgun.Holster:Remove() | |
| 737 | ||
| 738 | newgun.AmmoHolster:Remove() | |
| 739 | ||
| 740 | newgun:BreakJoints() | |
| 741 | ||
| 742 | ||
| 743 | ||
| 744 | ||
| 745 | local neww1 = Instance.new("Weld")
| |
| 746 | ||
| 747 | neww1.Parent = newprt1 | |
| 748 | ||
| 749 | neww1.Part0 = newprt1 | |
| 750 | ||
| 751 | local neww2 = Instance.new("Weld")
| |
| 752 | ||
| 753 | neww2.Parent = newprt2 | |
| 754 | ||
| 755 | neww2.Part0 = newprt2 | |
| 756 | ||
| 757 | neww2.Part1 = newprt1 | |
| 758 | ||
| 759 | neww2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 760 | ||
| 761 | neww2.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 0.6,0.5) | |
| 762 | ||
| 763 | local neww3 = Instance.new("Weld")
| |
| 764 | ||
| 765 | neww3.Parent = newprt3 | |
| 766 | ||
| 767 | neww3.Part0 = newprt3 | |
| 768 | ||
| 769 | neww3.Part1 = newprt2 | |
| 770 | ||
| 771 | neww3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 772 | ||
| 773 | neww3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 774 | ||
| 775 | local neww4 = Instance.new("Weld")
| |
| 776 | ||
| 777 | neww4.Parent = newprt4 | |
| 778 | ||
| 779 | neww4.Part0 = newprt4 | |
| 780 | ||
| 781 | neww4.Part1 = newprt2 | |
| 782 | ||
| 783 | neww4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 784 | ||
| 785 | neww4.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,0.5) | |
| 786 | ||
| 787 | local neww5 = Instance.new("Weld")
| |
| 788 | ||
| 789 | neww5.Parent = newprt5 | |
| 790 | ||
| 791 | neww5.Part0 = newprt5 | |
| 792 | ||
| 793 | neww5.Part1 = newprt3 | |
| 794 | ||
| 795 | neww5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 796 | ||
| 797 | neww5.C0 = CFrame.Angles(math.rad(0), 0, 0) * CFrame.new(0, 1.5,0) | |
| 798 | ||
| 799 | local neww6 = Instance.new("Weld")
| |
| 800 | ||
| 801 | neww6.Parent = newprt6 | |
| 802 | ||
| 803 | neww6.Part0 = newprt6 | |
| 804 | ||
| 805 | neww6.Part1 = newprt3 | |
| 806 | ||
| 807 | neww6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
| 808 | ||
| 809 | neww6.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 1.5,-0.5) | |
| 810 | ||
| 811 | ||
| 812 | ||
| 813 | ||
| 814 | ||
| 815 | ||
| 816 | ||
| 817 | local RAP = Instance.new("Part")
| |
| 818 | ||
| 819 | RAP.formFactor = 0 | |
| 820 | ||
| 821 | RAP.CanCollide = false | |
| 822 | ||
| 823 | RAP.Name = "RAPart" | |
| 824 | ||
| 825 | RAP.Locked = true | |
| 826 | ||
| 827 | RAP.Size = Vector3.new(1,1,1) | |
| 828 | ||
| 829 | RAP.Parent = swordholder | |
| 830 | ||
| 831 | RAP.Transparency = 1 | |
| 832 | ||
| 833 | local w = Instance.new("Weld")
| |
| 834 | ||
| 835 | w.Parent = RAP | |
| 836 | ||
| 837 | w.Part0 = RAP | |
| 838 | ||
| 839 | w.Part1 = RightArm | |
| 840 | ||
| 841 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 842 | ||
| 843 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
| 844 | ||
| 845 | ||
| 846 | ||
| 847 | ||
| 848 | ||
| 849 | ||
| 850 | ||
| 851 | function unequipweld() | |
| 852 | ||
| 853 | w1.Part1 = Torso | |
| 854 | ||
| 855 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0) | |
| 856 | ||
| 857 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180),math.rad(-0), math.rad(0)) * CFrame.new(-1.15, 1, -0.6) | |
| 858 | ||
| 859 | end | |
| 860 | ||
| 861 | ||
| 862 | ||
| 863 | ||
| 864 | unequipweld() | |
| 865 | ||
| 866 | ||
| 867 | ||
| 868 | ||
| 869 | ||
| 870 | ||
| 871 | ||
| 872 | ||
| 873 | ||
| 874 | ||
| 875 | function equipweld() | |
| 876 | ||
| 877 | w1.Part0 = prt1 | |
| 878 | ||
| 879 | w1.Part1 = RAP | |
| 880 | ||
| 881 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 882 | ||
| 883 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 884 | ||
| 885 | end | |
| 886 | ||
| 887 | ||
| 888 | ||
| 889 | ||
| 890 | ||
| 891 | ||
| 892 | ||
| 893 | function ss(parent,p) --Slash | |
| 894 | ||
| 895 | ||
| 896 | ||
| 897 | ||
| 898 | local SlashSound = Instance.new("Sound")
| |
| 899 | ||
| 900 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 901 | ||
| 902 | SlashSound.Parent = parent | |
| 903 | ||
| 904 | SlashSound.Volume = .7 | |
| 905 | ||
| 906 | SlashSound.Pitch = p | |
| 907 | ||
| 908 | SlashSound.PlayOnRemove = true | |
| 909 | ||
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | ||
| 912 | wait() | |
| 913 | ||
| 914 | SlashSound.Parent = nil | |
| 915 | ||
| 916 | end)) | |
| 917 | ||
| 918 | end | |
| 919 | ||
| 920 | function uss(parent,p) --unsheath | |
| 921 | ||
| 922 | ||
| 923 | ||
| 924 | ||
| 925 | local SlashSound = Instance.new("Sound")
| |
| 926 | ||
| 927 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 928 | ||
| 929 | SlashSound.Parent = parent | |
| 930 | ||
| 931 | SlashSound.Volume = .7 | |
| 932 | ||
| 933 | SlashSound.Pitch = p | |
| 934 | ||
| 935 | SlashSound.PlayOnRemove = true | |
| 936 | ||
| 937 | coroutine.resume(coroutine.create(function() | |
| 938 | ||
| 939 | wait() | |
| 940 | ||
| 941 | SlashSound.Parent = nil | |
| 942 | ||
| 943 | end)) | |
| 944 | ||
| 945 | end | |
| 946 | ||
| 947 | function cs(parent,p) --Magic Charge | |
| 948 | ||
| 949 | ||
| 950 | ||
| 951 | ||
| 952 | local SlashSound = Instance.new("Sound")
| |
| 953 | ||
| 954 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 955 | ||
| 956 | SlashSound.Parent = parent | |
| 957 | ||
| 958 | SlashSound.Volume = .7 | |
| 959 | ||
| 960 | SlashSound.Pitch = p | |
| 961 | ||
| 962 | SlashSound.PlayOnRemove = true | |
| 963 | ||
| 964 | coroutine.resume(coroutine.create(function() | |
| 965 | ||
| 966 | wait() | |
| 967 | ||
| 968 | SlashSound.Parent = nil | |
| 969 | ||
| 970 | end)) | |
| 971 | ||
| 972 | end | |
| 973 | ||
| 974 | function ls(parent,p) --Lazer Sound | |
| 975 | ||
| 976 | ||
| 977 | ||
| 978 | ||
| 979 | local SlashSound = Instance.new("Sound")
| |
| 980 | ||
| 981 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 982 | ||
| 983 | SlashSound.Parent = parent | |
| 984 | ||
| 985 | SlashSound.Volume = .7 | |
| 986 | ||
| 987 | SlashSound.Pitch = p | |
| 988 | ||
| 989 | SlashSound.PlayOnRemove = true | |
| 990 | ||
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | ||
| 993 | wait() | |
| 994 | ||
| 995 | SlashSound.Parent = nil | |
| 996 | ||
| 997 | end)) | |
| 998 | ||
| 999 | end | |
| 1000 | ||
| 1001 | function ts(parent,p) | |
| 1002 | ||
| 1003 | ||
| 1004 | ||
| 1005 | ||
| 1006 | local SlashSound = Instance.new("Sound")
| |
| 1007 | ||
| 1008 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 1009 | ||
| 1010 | SlashSound.Parent = parent | |
| 1011 | ||
| 1012 | SlashSound.Volume = .7 | |
| 1013 | ||
| 1014 | SlashSound.Pitch = p | |
| 1015 | ||
| 1016 | SlashSound.PlayOnRemove = true | |
| 1017 | ||
| 1018 | coroutine.resume(coroutine.create(function() | |
| 1019 | ||
| 1020 | wait() | |
| 1021 | ||
| 1022 | SlashSound.Parent = nil | |
| 1023 | ||
| 1024 | end)) | |
| 1025 | ||
| 1026 | end | |
| 1027 | ||
| 1028 | function fs(parent,p) --Fire Sound | |
| 1029 | ||
| 1030 | ||
| 1031 | ||
| 1032 | ||
| 1033 | local SlashSound = Instance.new("Sound")
| |
| 1034 | ||
| 1035 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
| 1036 | ||
| 1037 | SlashSound.Parent = parent | |
| 1038 | ||
| 1039 | SlashSound.Volume = .7 | |
| 1040 | ||
| 1041 | SlashSound.Pitch = p | |
| 1042 | ||
| 1043 | SlashSound.PlayOnRemove = true | |
| 1044 | ||
| 1045 | coroutine.resume(coroutine.create(function() | |
| 1046 | ||
| 1047 | wait() | |
| 1048 | ||
| 1049 | SlashSound.Parent = nil | |
| 1050 | ||
| 1051 | end)) | |
| 1052 | ||
| 1053 | end | |
| 1054 | ||
| 1055 | function ms(parent,p) --Metal Cling Sound | |
| 1056 | ||
| 1057 | ||
| 1058 | ||
| 1059 | ||
| 1060 | local SlashSound = Instance.new("Sound")
| |
| 1061 | ||
| 1062 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 1063 | ||
| 1064 | SlashSound.Parent = parent | |
| 1065 | ||
| 1066 | SlashSound.Volume = 5 | |
| 1067 | ||
| 1068 | SlashSound.Pitch = p | |
| 1069 | ||
| 1070 | SlashSound.PlayOnRemove = true | |
| 1071 | ||
| 1072 | coroutine.resume(coroutine.create(function() | |
| 1073 | ||
| 1074 | wait() | |
| 1075 | ||
| 1076 | SlashSound.Parent = nil | |
| 1077 | ||
| 1078 | end)) | |
| 1079 | ||
| 1080 | end | |
| 1081 | ||
| 1082 | function bs(parent,p) --Berserk Sound | |
| 1083 | ||
| 1084 | ||
| 1085 | ||
| 1086 | ||
| 1087 | local SlashSound = Instance.new("Sound")
| |
| 1088 | ||
| 1089 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
| 1090 | ||
| 1091 | SlashSound.Parent = parent | |
| 1092 | ||
| 1093 | SlashSound.Volume = 1 | |
| 1094 | ||
| 1095 | SlashSound.Pitch = p | |
| 1096 | ||
| 1097 | SlashSound.PlayOnRemove = true | |
| 1098 | ||
| 1099 | coroutine.resume(coroutine.create(function() | |
| 1100 | ||
| 1101 | wait() | |
| 1102 | ||
| 1103 | SlashSound.Parent = nil | |
| 1104 | ||
| 1105 | end)) | |
| 1106 | ||
| 1107 | end | |
| 1108 | ||
| 1109 | function hs(parent,p) --Ammo Hit Sound | |
| 1110 | ||
| 1111 | ms(parent,p) | |
| 1112 | ||
| 1113 | end | |
| 1114 | ||
| 1115 | function as(parent,p) --Gun Shoot Sound | |
| 1116 | ||
| 1117 | ||
| 1118 | ||
| 1119 | ||
| 1120 | local SlashSound = Instance.new("Sound")
| |
| 1121 | ||
| 1122 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
| 1123 | ||
| 1124 | SlashSound.Parent = parent | |
| 1125 | ||
| 1126 | SlashSound.Volume = 0.5 | |
| 1127 | ||
| 1128 | SlashSound.Pitch = p | |
| 1129 | ||
| 1130 | SlashSound.PlayOnRemove = true | |
| 1131 | ||
| 1132 | coroutine.resume(coroutine.create(function() | |
| 1133 | ||
| 1134 | wait() | |
| 1135 | ||
| 1136 | SlashSound.Parent = nil | |
| 1137 | ||
| 1138 | end)) | |
| 1139 | ||
| 1140 | end | |
| 1141 | ||
| 1142 | function ars(parent,p) --Gun Reload Sound | |
| 1143 | ||
| 1144 | ||
| 1145 | ||
| 1146 | ||
| 1147 | local SlashSound = Instance.new("Sound")
| |
| 1148 | ||
| 1149 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
| 1150 | ||
| 1151 | SlashSound.Parent = parent | |
| 1152 | ||
| 1153 | SlashSound.Volume = 1 | |
| 1154 | ||
| 1155 | SlashSound.Pitch = p | |
| 1156 | ||
| 1157 | SlashSound.PlayOnRemove = true | |
| 1158 | ||
| 1159 | coroutine.resume(coroutine.create(function() | |
| 1160 | ||
| 1161 | wait() | |
| 1162 | ||
| 1163 | SlashSound.Parent = nil | |
| 1164 | ||
| 1165 | end)) | |
| 1166 | ||
| 1167 | end | |
| 1168 | ||
| 1169 | -- | |
| 1170 | ||
| 1171 | -- | |
| 1172 | ||
| 1173 | ||
| 1174 | ||
| 1175 | ||
| 1176 | function returndmg() | |
| 1177 | ||
| 1178 | mindamage = omindamage | |
| 1179 | ||
| 1180 | maxdamage = omaxdamage | |
| 1181 | ||
| 1182 | crtmaxdamage = ocrtmaxdamage | |
| 1183 | ||
| 1184 | end | |
| 1185 | ||
| 1186 | ||
| 1187 | ||
| 1188 | ||
| 1189 | function subdmg(sub) | |
| 1190 | ||
| 1191 | mindamage = omindamage - sub | |
| 1192 | ||
| 1193 | maxdamage = omaxdamage - sub | |
| 1194 | ||
| 1195 | crtmaxdamage = ocrtmaxdamage - sub | |
| 1196 | ||
| 1197 | end | |
| 1198 | ||
| 1199 | ||
| 1200 | ||
| 1201 | ||
| 1202 | function prcntdmg(sub) | |
| 1203 | ||
| 1204 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 1205 | ||
| 1206 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 1207 | ||
| 1208 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 1209 | ||
| 1210 | end | |
| 1211 | ||
| 1212 | ||
| 1213 | ||
| 1214 | ||
| 1215 | function tagHumanoid(humanoid, player) | |
| 1216 | ||
| 1217 | local creator_tag = Instance.new("ObjectValue")
| |
| 1218 | ||
| 1219 | creator_tag.Value = player | |
| 1220 | ||
| 1221 | creator_tag.Name = "creator" | |
| 1222 | ||
| 1223 | creator_tag.Parent = humanoid | |
| 1224 | ||
| 1225 | end | |
| 1226 | ||
| 1227 | ||
| 1228 | ||
| 1229 | ||
| 1230 | function untagHumanoid(humanoid) | |
| 1231 | ||
| 1232 | if humanoid ~= nil then | |
| 1233 | ||
| 1234 | local tag = humanoid:findFirstChild("creator")
| |
| 1235 | ||
| 1236 | if tag ~= nil then | |
| 1237 | ||
| 1238 | tag.Parent = nil | |
| 1239 | ||
| 1240 | end | |
| 1241 | ||
| 1242 | end | |
| 1243 | ||
| 1244 | end | |
| 1245 | ||
| 1246 | ||
| 1247 | ||
| 1248 | ||
| 1249 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1250 | ||
| 1251 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 1252 | ||
| 1253 | end | |
| 1254 | ||
| 1255 | ||
| 1256 | ||
| 1257 | ||
| 1258 | ||
| 1259 | ||
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | ||
| 1264 | function hideanim() | |
| 1265 | ||
| 1266 | attack = true | |
| 1267 | ||
| 1268 | ars(Head,0.85) | |
| 1269 | ||
| 1270 | for i = 0.25 ,1 ,0.25 do | |
| 1271 | ||
| 1272 | wait() | |
| 1273 | ||
| 1274 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1275 | ||
| 1276 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 1277 | ||
| 1278 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25+10*i)) | |
| 1279 | ||
| 1280 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1281 | ||
| 1282 | w3.C0 = CFrame.Angles(math.rad(90+25*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1283 | ||
| 1284 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,math.rad(0)) | |
| 1285 | ||
| 1286 | end | |
| 1287 | ||
| 1288 | for i = 0.1 ,1 ,0.1 do | |
| 1289 | ||
| 1290 | wait() | |
| 1291 | ||
| 1292 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 1293 | ||
| 1294 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 1295 | ||
| 1296 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(35+10*i)) | |
| 1297 | ||
| 1298 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1299 | ||
| 1300 | w3.C0 = CFrame.Angles(math.rad(115+20*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1301 | ||
| 1302 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5-5*i),0,math.rad(0)) | |
| 1303 | ||
| 1304 | end | |
| 1305 | ||
| 1306 | for i = 0.1 ,1 ,0.1 do | |
| 1307 | ||
| 1308 | wait() | |
| 1309 | ||
| 1310 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-130*i),math.rad(0),math.rad(-60+60*i)) | |
| 1311 | ||
| 1312 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 1313 | ||
| 1314 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40-20*i),math.rad(0),math.rad(45-22.5*i)) | |
| 1315 | ||
| 1316 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1317 | ||
| 1318 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1319 | ||
| 1320 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+40*i),0,math.rad(-30*i)) | |
| 1321 | ||
| 1322 | end | |
| 1323 | ||
| 1324 | unequipweld() | |
| 1325 | ||
| 1326 | for i = 0.1 ,1 ,0.1 do | |
| 1327 | ||
| 1328 | wait() | |
| 1329 | ||
| 1330 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
| 1331 | ||
| 1332 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 1333 | ||
| 1334 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(20-20*i),math.rad(0),math.rad(22.5-22.5*i)) | |
| 1335 | ||
| 1336 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1337 | ||
| 1338 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1339 | ||
| 1340 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
| 1341 | ||
| 1342 | end | |
| 1343 | ||
| 1344 | Neck.C0 = neckcf0 | |
| 1345 | ||
| 1346 | RWRem() | |
| 1347 | ||
| 1348 | LWRem() | |
| 1349 | ||
| 1350 | attack = false | |
| 1351 | ||
| 1352 | end | |
| 1353 | ||
| 1354 | ||
| 1355 | ||
| 1356 | ||
| 1357 | ||
| 1358 | ||
| 1359 | ||
| 1360 | function equipanim() | |
| 1361 | ||
| 1362 | attack = true | |
| 1363 | ||
| 1364 | RWFunc() | |
| 1365 | ||
| 1366 | w3.C0 = CFrame.Angles(math.rad(135), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1367 | ||
| 1368 | for i = 0.1 ,1 ,0.1 do | |
| 1369 | ||
| 1370 | wait() | |
| 1371 | ||
| 1372 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
| 1373 | ||
| 1374 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1375 | ||
| 1376 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 1377 | ||
| 1378 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1379 | ||
| 1380 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30*i),0,math.rad(-30*i)) | |
| 1381 | ||
| 1382 | end | |
| 1383 | ||
| 1384 | equipweld() | |
| 1385 | ||
| 1386 | ars(Head,1) | |
| 1387 | ||
| 1388 | for i = 0.1 ,1 ,0.1 do | |
| 1389 | ||
| 1390 | wait() | |
| 1391 | ||
| 1392 | RW.C0 = CFrame.new(1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
| 1393 | ||
| 1394 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1395 | ||
| 1396 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 1397 | ||
| 1398 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1399 | ||
| 1400 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(30-35*i),0,math.rad(-30)) | |
| 1401 | ||
| 1402 | end | |
| 1403 | ||
| 1404 | LWFunc() | |
| 1405 | ||
| 1406 | for i = 0.1 ,1 ,0.1 do | |
| 1407 | ||
| 1408 | wait() | |
| 1409 | ||
| 1410 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
| 1411 | ||
| 1412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25*i), 0, 0) | |
| 1413 | ||
| 1414 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5*i) * CFrame.Angles(math.rad(40*i),math.rad(0),math.rad(25*i)) | |
| 1415 | ||
| 1416 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 1417 | ||
| 1418 | w3.C0 = CFrame.Angles(math.rad(135-45*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 1419 | ||
| 1420 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
| 1421 | ||
| 1422 | end | |
| 1423 | ||
| 1424 | Neck.C0 = neckcf0 | |
| 1425 | ||
| 1426 | attack = false | |
| 1427 | ||
| 1428 | end | |
| 1429 | ||
| 1430 | ||
| 1431 | ||
| 1432 | ||
| 1433 | ||
| 1434 | ||
| 1435 | ||
| 1436 | function faketors() | |
| 1437 | ||
| 1438 | local T = Instance.new("Part")
| |
| 1439 | ||
| 1440 | T.formFactor = 0 | |
| 1441 | ||
| 1442 | T.CanCollide = false | |
| 1443 | ||
| 1444 | T.Name = "FakeTorso" | |
| 1445 | ||
| 1446 | T.Locked = true | |
| 1447 | ||
| 1448 | T.Size = Torso.Size | |
| 1449 | ||
| 1450 | T.Parent = swordholder | |
| 1451 | ||
| 1452 | T.Transparency = 1 | |
| 1453 | ||
| 1454 | T.BrickColor = Torso.BrickColor | |
| 1455 | ||
| 1456 | for i,z in pairs(Character:GetChildren()) do | |
| 1457 | ||
| 1458 | if z.className == "CharacterMesh" then | |
| 1459 | ||
| 1460 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 1461 | ||
| 1462 | local SM = Instance.new("SpecialMesh",T)
| |
| 1463 | ||
| 1464 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
| 1465 | ||
| 1466 | if z.BaseTextureId ~= 0 then | |
| 1467 | ||
| 1468 | SM.TextureId = z.BaseTextureId | |
| 1469 | ||
| 1470 | elseif z.OverlayTextureId ~= 0 then | |
| 1471 | ||
| 1472 | SM.TextureId = z.OverlayTextureId | |
| 1473 | ||
| 1474 | else | |
| 1475 | ||
| 1476 | SM.TextureId = "" | |
| 1477 | ||
| 1478 | end | |
| 1479 | ||
| 1480 | end | |
| 1481 | ||
| 1482 | end | |
| 1483 | ||
| 1484 | end | |
| 1485 | ||
| 1486 | local wt = Instance.new("Weld")
| |
| 1487 | ||
| 1488 | wt.Parent = T | |
| 1489 | ||
| 1490 | wt.Part0 = T | |
| 1491 | ||
| 1492 | wt.Part1 = Torso | |
| 1493 | ||
| 1494 | RW.Part0 = T | |
| 1495 | ||
| 1496 | LW.Part0 = T | |
| 1497 | ||
| 1498 | T.Transparency = 0 | |
| 1499 | ||
| 1500 | Torso.Transparency = 1 | |
| 1501 | ||
| 1502 | RHL.Part0 = T | |
| 1503 | ||
| 1504 | LHL.Part0 = T | |
| 1505 | ||
| 1506 | return wt,T | |
| 1507 | ||
| 1508 | end | |
| 1509 | ||
| 1510 | ||
| 1511 | ||
| 1512 | ||
| 1513 | ||
| 1514 | ||
| 1515 | ||
| 1516 | if (script.Parent.className ~= "HopperBin") then | |
| 1517 | ||
| 1518 | Tool = Instance.new("HopperBin")
| |
| 1519 | ||
| 1520 | Tool.Parent = Backpack | |
| 1521 | ||
| 1522 | Tool.Name = ToolName | |
| 1523 | ||
| 1524 | script.Parent = Tool | |
| 1525 | ||
| 1526 | end | |
| 1527 | ||
| 1528 | Bin = script.Parent | |
| 1529 | ||
| 1530 | ||
| 1531 | ||
| 1532 | ||
| 1533 | function damagesplat(dmg,hit,crit,blocked) | |
| 1534 | ||
| 1535 | local mo = Instance.new("Model")
| |
| 1536 | ||
| 1537 | mo.Name = dmg | |
| 1538 | ||
| 1539 | local pa = Instance.new("Part",mo)
| |
| 1540 | ||
| 1541 | pa.formFactor = 3 | |
| 1542 | ||
| 1543 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
| 1544 | ||
| 1545 | if crit then | |
| 1546 | ||
| 1547 | pa.BrickColor = BrickColor.new("Bright yellow")
| |
| 1548 | ||
| 1549 | elseif not crit then | |
| 1550 | ||
| 1551 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 1552 | ||
| 1553 | end | |
| 1554 | ||
| 1555 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 1556 | ||
| 1557 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
| 1558 | ||
| 1559 | pa.Name = "Head" | |
| 1560 | ||
| 1561 | local hah = Instance.new("Humanoid")
| |
| 1562 | ||
| 1563 | hah.Parent = mo | |
| 1564 | ||
| 1565 | hah.MaxHealth = 0 | |
| 1566 | ||
| 1567 | hah.Health = 0 | |
| 1568 | ||
| 1569 | local bp = Instance.new("BodyPosition")
| |
| 1570 | ||
| 1571 | bp.P = 14000 | |
| 1572 | ||
| 1573 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1574 | ||
| 1575 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
| 1576 | ||
| 1577 | coroutine.resume(coroutine.create(function() | |
| 1578 | ||
| 1579 | wait() | |
| 1580 | ||
| 1581 | mo.Parent = workspace | |
| 1582 | ||
| 1583 | bp.Parent = pa | |
| 1584 | ||
| 1585 | wait(1.4) | |
| 1586 | ||
| 1587 | mo:remove() | |
| 1588 | ||
| 1589 | end)) | |
| 1590 | ||
| 1591 | return pa | |
| 1592 | ||
| 1593 | end | |
| 1594 | ||
| 1595 | ||
| 1596 | ||
| 1597 | ||
| 1598 | function damage(hum,dmg,critornot) | |
| 1599 | ||
| 1600 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 1601 | ||
| 1602 | hum:TakeDamage(dmg) | |
| 1603 | ||
| 1604 | coroutine.resume(coroutine.create(function() | |
| 1605 | ||
| 1606 | tagHumanoid(hum,Player) | |
| 1607 | ||
| 1608 | wait(1) | |
| 1609 | ||
| 1610 | untagHumanoid(hum) | |
| 1611 | ||
| 1612 | end)) | |
| 1613 | ||
| 1614 | return pa | |
| 1615 | ||
| 1616 | end | |
| 1617 | ||
| 1618 | ||
| 1619 | ||
| 1620 | ||
| 1621 | function AddAmmo(add) | |
| 1622 | ||
| 1623 | Ammo = Ammo + add | |
| 1624 | ||
| 1625 | if Ammo > MaxAmmo then | |
| 1626 | ||
| 1627 | Ammo = MaxAmmo | |
| 1628 | ||
| 1629 | end | |
| 1630 | ||
| 1631 | end | |
| 1632 | ||
| 1633 | ||
| 1634 | ||
| 1635 | ||
| 1636 | function ADmg(humm,hit,pos) | |
| 1637 | ||
| 1638 | if CurrentAmmo == "Normal" then | |
| 1639 | ||
| 1640 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1641 | ||
| 1642 | if humm.Parent.Block.Value then | |
| 1643 | ||
| 1644 | damagesplat(0,humm.Torso,false,true) | |
| 1645 | ||
| 1646 | return | |
| 1647 | ||
| 1648 | end | |
| 1649 | ||
| 1650 | end | |
| 1651 | ||
| 1652 | prcntdmg(-25) | |
| 1653 | ||
| 1654 | if critrandomizer ~= 1 then | |
| 1655 | ||
| 1656 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1657 | ||
| 1658 | damage(humm,rndmdamage,false) | |
| 1659 | ||
| 1660 | elseif critrandomizer == 1 then | |
| 1661 | ||
| 1662 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1663 | ||
| 1664 | damage(humm,rndmdamage,true) | |
| 1665 | ||
| 1666 | end | |
| 1667 | ||
| 1668 | ||
| 1669 | ||
| 1670 | ||
| 1671 | elseif CurrentAmmo == "Poison" then | |
| 1672 | ||
| 1673 | ||
| 1674 | ||
| 1675 | ||
| 1676 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1677 | ||
| 1678 | if humm.Parent.Block.Value then | |
| 1679 | ||
| 1680 | damagesplat(0,humm.Torso,false,true) | |
| 1681 | ||
| 1682 | return | |
| 1683 | ||
| 1684 | end | |
| 1685 | ||
| 1686 | end | |
| 1687 | ||
| 1688 | prcntdmg(15) | |
| 1689 | ||
| 1690 | if critrandomizer ~= 1 then | |
| 1691 | ||
| 1692 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1693 | ||
| 1694 | damage(humm,rndmdamage,false) | |
| 1695 | ||
| 1696 | elseif critrandomizer == 1 then | |
| 1697 | ||
| 1698 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1699 | ||
| 1700 | damage(humm,rndmdamage,true) | |
| 1701 | ||
| 1702 | end | |
| 1703 | ||
| 1704 | if poisoncounter==1 then | |
| 1705 | ||
| 1706 | local poisoncount = math.random(2,10) | |
| 1707 | ||
| 1708 | coroutine.resume(coroutine.create(function() | |
| 1709 | ||
| 1710 | repeat | |
| 1711 | ||
| 1712 | wait(1.5) | |
| 1713 | ||
| 1714 | poisoncount = poisoncount - 1 | |
| 1715 | ||
| 1716 | local rndmdamage = math.floor(math.random(1,5)/2) | |
| 1717 | ||
| 1718 | local pa = damage(humm,rndmdamage,false) | |
| 1719 | ||
| 1720 | pa.BrickColor = BrickColor.new("Alder")
| |
| 1721 | ||
| 1722 | until poisoncount <= 0 | |
| 1723 | ||
| 1724 | end)) | |
| 1725 | ||
| 1726 | end | |
| 1727 | ||
| 1728 | elseif CurrentAmmo == "Explosion" then | |
| 1729 | ||
| 1730 | ||
| 1731 | ||
| 1732 | ||
| 1733 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1734 | ||
| 1735 | if humm.Parent.Block.Value then | |
| 1736 | ||
| 1737 | damagesplat(0,humm.Torso,false,true) | |
| 1738 | ||
| 1739 | return | |
| 1740 | ||
| 1741 | end | |
| 1742 | ||
| 1743 | end | |
| 1744 | ||
| 1745 | prcntdmg(0) | |
| 1746 | ||
| 1747 | if critrandomizer ~= 1 then | |
| 1748 | ||
| 1749 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1750 | ||
| 1751 | damage(humm,rndmdamage,false) | |
| 1752 | ||
| 1753 | elseif critrandomizer == 1 then | |
| 1754 | ||
| 1755 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1756 | ||
| 1757 | damage(humm,rndmdamage,true) | |
| 1758 | ||
| 1759 | end | |
| 1760 | ||
| 1761 | elseif CurrentAmmo == "Herpity" then | |
| 1762 | ||
| 1763 | ||
| 1764 | ||
| 1765 | ||
| 1766 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1767 | ||
| 1768 | if humm.Parent.Block.Value then | |
| 1769 | ||
| 1770 | damagesplat(0,humm.Torso,false,true) | |
| 1771 | ||
| 1772 | return | |
| 1773 | ||
| 1774 | end | |
| 1775 | ||
| 1776 | end | |
| 1777 | ||
| 1778 | prcntdmg(0) | |
| 1779 | ||
| 1780 | if critrandomizer ~= 1 then | |
| 1781 | ||
| 1782 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1783 | ||
| 1784 | damage(humm,rndmdamage,false) | |
| 1785 | ||
| 1786 | elseif critrandomizer == 1 then | |
| 1787 | ||
| 1788 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1789 | ||
| 1790 | damage(humm,rndmdamage,true) | |
| 1791 | ||
| 1792 | end | |
| 1793 | ||
| 1794 | if humm.Parent:findFirstChild("Torso")~=nil then
| |
| 1795 | ||
| 1796 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-50000,50000),math.random(-50000,50000),math.random(-50000,50000)) | |
| 1797 | ||
| 1798 | r=it("BodyAngularVelocity")
| |
| 1799 | ||
| 1800 | r.P=3000 | |
| 1801 | ||
| 1802 | r.maxTorque=vt(500000000,50000000000,500000000)*50000 | |
| 1803 | ||
| 1804 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
| 1805 | ||
| 1806 | r.Parent=humm.Parent.Torso | |
| 1807 | ||
| 1808 | coroutine.resume(coroutine.create(function() | |
| 1809 | ||
| 1810 | for i=1,5000000000000 do | |
| 1811 | ||
| 1812 | wait() | |
| 1813 | ||
| 1814 | r.angularvelocity=vt(math.random(-500,500),math.random(-500,500),math.random(-500,500)) | |
| 1815 | ||
| 1816 | end | |
| 1817 | ||
| 1818 | r.Parent=nil | |
| 1819 | ||
| 1820 | end)) | |
| 1821 | ||
| 1822 | end | |
| 1823 | ||
| 1824 | elseif CurrentAmmo == "Bees" then | |
| 1825 | ||
| 1826 | ||
| 1827 | ||
| 1828 | ||
| 1829 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1830 | ||
| 1831 | if humm.Parent.Block.Value then | |
| 1832 | ||
| 1833 | damagesplat(0,humm.Torso,false,true) | |
| 1834 | ||
| 1835 | return | |
| 1836 | ||
| 1837 | end | |
| 1838 | ||
| 1839 | end | |
| 1840 | ||
| 1841 | prcntdmg(0) | |
| 1842 | ||
| 1843 | if critrandomizer ~= 1 then | |
| 1844 | ||
| 1845 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1846 | ||
| 1847 | damage(humm,rndmdamage,false) | |
| 1848 | ||
| 1849 | elseif critrandomizer == 1 then | |
| 1850 | ||
| 1851 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1852 | ||
| 1853 | damage(humm,rndmdamage,true) | |
| 1854 | ||
| 1855 | end | |
| 1856 | ||
| 1857 | if humm.Parent:findFirstChild("Torso")~=nil then
| |
| 1858 | ||
| 1859 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-360,360),math.random(-360,360),math.random(-360,360)) | |
| 1860 | ||
| 1861 | coroutine.resume(coroutine.create(function() | |
| 1862 | ||
| 1863 | victim=humm.Parent | |
| 1864 | ||
| 1865 | d=true | |
| 1866 | ||
| 1867 | for i=1, 40 do | |
| 1868 | ||
| 1869 | m=Instance.new("Model")
| |
| 1870 | ||
| 1871 | m.Name="BEE" | |
| 1872 | ||
| 1873 | p=Instance.new("Part")
| |
| 1874 | ||
| 1875 | p.CanCollide=false | |
| 1876 | ||
| 1877 | p.Name="Head" | |
| 1878 | ||
| 1879 | p.Parent=m | |
| 1880 | ||
| 1881 | mz=Instance.new("SpecialMesh")
| |
| 1882 | ||
| 1883 | mz.Scale=Vector3.new(.225,.25,.225) | |
| 1884 | ||
| 1885 | p.BrickColor=BrickColor.new("Bright yellow")
| |
| 1886 | ||
| 1887 | p.Size=Vector3.new(1,1,1) | |
| 1888 | ||
| 1889 | p.CFrame=victim.Torso.CFrame+Vector3.new(math.random(-10,10),50,math.random(-10,10)) | |
| 1890 | ||
| 1891 | mz.Parent=p | |
| 1892 | ||
| 1893 | m.Parent=workspace | |
| 1894 | ||
| 1895 | b=Instance.new("BodyPosition")
| |
| 1896 | ||
| 1897 | b.P=8000 | |
| 1898 | ||
| 1899 | b.D=200 | |
| 1900 | ||
| 1901 | b.maxForce=Vector3.new(5000,5000,5000)*50000000 | |
| 1902 | ||
| 1903 | b.position=p.Position | |
| 1904 | ||
| 1905 | b.Parent=p | |
| 1906 | ||
| 1907 | coroutine.resume(coroutine.create(function(f) | |
| 1908 | ||
| 1909 | while f.Parent~=nil do | |
| 1910 | ||
| 1911 | f.BodyPosition.position=f.Position:Lerp(victim.Torso.Position+Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*2,.75) | |
| 1912 | ||
| 1913 | wait(.1) | |
| 1914 | ||
| 1915 | end | |
| 1916 | ||
| 1917 | end),p) | |
| 1918 | ||
| 1919 | m.Parent=victim | |
| 1920 | ||
| 1921 | p.Touched:connect(function(hit) | |
| 1922 | ||
| 1923 | if hit.Parent~=nil then | |
| 1924 | ||
| 1925 | if hit.Parent==victim then | |
| 1926 | ||
| 1927 | if d==true then | |
| 1928 | ||
| 1929 | d=false | |
| 1930 | ||
| 1931 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-15 | |
| 1932 | ||
| 1933 | hit.Parent.Torso.Velocity=Vector3.new(math.random(-5,5)/5,math.random(-5,5),math.random(-5,5)/5) | |
| 1934 | ||
| 1935 | hit.Parent.Torso.CFrame=hit.Parent.Torso.CFrame*CFrame.new(0,1,0)*CFrame.fromEulerAnglesXYZ(math.random(-20,20)/20,math.random(-20,20)/30,.01) | |
| 1936 | ||
| 1937 | hit.Parent.Humanoid.Jump=true | |
| 1938 | ||
| 1939 | wait(math.random(10,20)/5) | |
| 1940 | ||
| 1941 | d=true | |
| 1942 | ||
| 1943 | end | |
| 1944 | ||
| 1945 | end | |
| 1946 | ||
| 1947 | end | |
| 1948 | ||
| 1949 | end) | |
| 1950 | ||
| 1951 | wait() | |
| 1952 | ||
| 1953 | end | |
| 1954 | ||
| 1955 | end)) | |
| 1956 | ||
| 1957 | end | |
| 1958 | ||
| 1959 | elseif CurrentAmmo == "derp" then | |
| 1960 | ||
| 1961 | ||
| 1962 | ||
| 1963 | ||
| 1964 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1965 | ||
| 1966 | if humm.Parent.Block.Value then | |
| 1967 | ||
| 1968 | damagesplat(0,humm.Torso,false,true) | |
| 1969 | ||
| 1970 | return | |
| 1971 | ||
| 1972 | end | |
| 1973 | ||
| 1974 | end | |
| 1975 | ||
| 1976 | prcntdmg(0) | |
| 1977 | ||
| 1978 | if critrandomizer ~= 1 then | |
| 1979 | ||
| 1980 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1981 | ||
| 1982 | damage(humm,rndmdamage,false) | |
| 1983 | ||
| 1984 | elseif critrandomizer == 1 then | |
| 1985 | ||
| 1986 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1987 | ||
| 1988 | damage(humm,rndmdamage,true) | |
| 1989 | ||
| 1990 | end | |
| 1991 | ||
| 1992 | if humm.Parent:findFirstChild("Torso")~=nil then
| |
| 1993 | ||
| 1994 | coroutine.resume(coroutine.create(function() | |
| 1995 | ||
| 1996 | Headt=humm.Parent.Torso.Neck | |
| 1997 | ||
| 1998 | LeftArmt=humm.Parent.Torso["Left Shoulder"] | |
| 1999 | ||
| 2000 | RightArmt=humm.Parent.Torso["Right Shoulder"] | |
| 2001 | ||
| 2002 | LeftLegt=humm.Parent.Torso["Left Hip"] | |
| 2003 | ||
| 2004 | RightLegt=humm.Parent.Torso["Right Hip"] | |
| 2005 | ||
| 2006 | derptable={"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"}
| |
| 2007 | ||
| 2008 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
| 2009 | ||
| 2010 | coroutine.resume(coroutine.create(function() | |
| 2011 | ||
| 2012 | while true do | |
| 2013 | ||
| 2014 | wait() | |
| 2015 | ||
| 2016 | Headt.C0=Headt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 2017 | ||
| 2018 | LeftArmt.C0=LeftArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 2019 | ||
| 2020 | RightArmt.C0=RightArmt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 2021 | ||
| 2022 | LeftLegt.C0=LeftLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 2023 | ||
| 2024 | RightLegt.C0=RightLegt.C0*CFrame.fromEulerAnglesXYZ(0,0,0.5) | |
| 2025 | ||
| 2026 | humm.Parent.Humanoid.PlatformStand=true | |
| 2027 | ||
| 2028 | humm.Parent.Torso.RotVelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 2029 | ||
| 2030 | pootisss=""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)])..""..tostring(derptable[math.random(1,25)]).."" | |
| 2031 | ||
| 2032 | game:GetService("Chat"):Chat(humm.Parent,pootisss,1)
| |
| 2033 | ||
| 2034 | end | |
| 2035 | ||
| 2036 | end)) | |
| 2037 | ||
| 2038 | end)) | |
| 2039 | ||
| 2040 | end | |
| 2041 | ||
| 2042 | elseif CurrentAmmo == "Troll" then | |
| 2043 | ||
| 2044 | ||
| 2045 | ||
| 2046 | ||
| 2047 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 2048 | ||
| 2049 | if humm.Parent.Block.Value then | |
| 2050 | ||
| 2051 | damagesplat(0,humm.Torso,false,true) | |
| 2052 | ||
| 2053 | return | |
| 2054 | ||
| 2055 | end | |
| 2056 | ||
| 2057 | end | |
| 2058 | ||
| 2059 | prcntdmg(0) | |
| 2060 | ||
| 2061 | if critrandomizer ~= 1 then | |
| 2062 | ||
| 2063 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2064 | ||
| 2065 | damage(humm,rndmdamage,false) | |
| 2066 | ||
| 2067 | elseif critrandomizer == 1 then | |
| 2068 | ||
| 2069 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2070 | ||
| 2071 | damage(humm,rndmdamage,true) | |
| 2072 | ||
| 2073 | end | |
| 2074 | ||
| 2075 | if humm.Parent:findFirstChild("Torso")~=nil then
| |
| 2076 | ||
| 2077 | coroutine.resume(coroutine.create(function() | |
| 2078 | ||
| 2079 | c=humm.Parent:children() | |
| 2080 | ||
| 2081 | for i=1,#c do | |
| 2082 | ||
| 2083 | m=Instance.new("BlockMesh")
| |
| 2084 | ||
| 2085 | m.Parent=c[i] | |
| 2086 | ||
| 2087 | m.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 2088 | ||
| 2089 | coroutine.resume(coroutine.create(function(mesh) | |
| 2090 | ||
| 2091 | while true do | |
| 2092 | ||
| 2093 | wait() | |
| 2094 | ||
| 2095 | mesh.Scale=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 2096 | ||
| 2097 | end | |
| 2098 | ||
| 2099 | end),m) | |
| 2100 | ||
| 2101 | end | |
| 2102 | ||
| 2103 | end)) | |
| 2104 | ||
| 2105 | end | |
| 2106 | ||
| 2107 | elseif CurrentAmmo == "suparKnockback" then | |
| 2108 | ||
| 2109 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 2110 | ||
| 2111 | if humm.Parent.Block.Value then | |
| 2112 | ||
| 2113 | damagesplat(0,humm.Torso,false,true) | |
| 2114 | ||
| 2115 | return | |
| 2116 | ||
| 2117 | end | |
| 2118 | ||
| 2119 | end | |
| 2120 | ||
| 2121 | prcntdmg(25) | |
| 2122 | ||
| 2123 | if critrandomizer ~= 1 then | |
| 2124 | ||
| 2125 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2126 | ||
| 2127 | damage(humm,rndmdamage,false) | |
| 2128 | ||
| 2129 | elseif critrandomizer == 1 then | |
| 2130 | ||
| 2131 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2132 | ||
| 2133 | damage(humm,rndmdamage,true) | |
| 2134 | ||
| 2135 | end | |
| 2136 | ||
| 2137 | local vel = Instance.new("BodyVelocity",humm.Torso)
| |
| 2138 | ||
| 2139 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
| 2140 | ||
| 2141 | vel.P = vel.P * 5 | |
| 2142 | ||
| 2143 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 1000 | |
| 2144 | ||
| 2145 | coroutine.resume(coroutine.create(function() | |
| 2146 | ||
| 2147 | wait() wait() wait() wait() | |
| 2148 | ||
| 2149 | vel.Parent=nil | |
| 2150 | ||
| 2151 | end)) | |
| 2152 | ||
| 2153 | elseif CurrentAmmo == "Knockback" then | |
| 2154 | ||
| 2155 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 2156 | ||
| 2157 | if humm.Parent.Block.Value then | |
| 2158 | ||
| 2159 | damagesplat(0,humm.Torso,false,true) | |
| 2160 | ||
| 2161 | return | |
| 2162 | ||
| 2163 | end | |
| 2164 | ||
| 2165 | end | |
| 2166 | ||
| 2167 | prcntdmg(0) | |
| 2168 | ||
| 2169 | if critrandomizer ~= 1 then | |
| 2170 | ||
| 2171 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2172 | ||
| 2173 | damage(humm,rndmdamage,false) | |
| 2174 | ||
| 2175 | elseif critrandomizer == 1 then | |
| 2176 | ||
| 2177 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2178 | ||
| 2179 | damage(humm,rndmdamage,true) | |
| 2180 | ||
| 2181 | end | |
| 2182 | ||
| 2183 | local vel = Instance.new("BodyVelocity",humm.Torso)
| |
| 2184 | ||
| 2185 | vel.maxForce = Vector3.new(1,1,1) * math.huge | |
| 2186 | ||
| 2187 | vel.P = vel.P * 5 | |
| 2188 | ||
| 2189 | vel.velocity = Vector3.new(0,1,0) + CFrame.new(Torso.Position,humm.Torso.Position).lookVector * 10 | |
| 2190 | ||
| 2191 | coroutine.resume(coroutine.create(function() | |
| 2192 | ||
| 2193 | wait() wait() wait() wait() | |
| 2194 | ||
| 2195 | vel.Parent=nil | |
| 2196 | ||
| 2197 | end)) | |
| 2198 | ||
| 2199 | returndmg() | |
| 2200 | ||
| 2201 | end | |
| 2202 | ||
| 2203 | end | |
| 2204 | ||
| 2205 | ||
| 2206 | ||
| 2207 | ||
| 2208 | function OT(hit) --Normal Damage | |
| 2209 | ||
| 2210 | if Hitdeb == 1 then return end | |
| 2211 | ||
| 2212 | if hit.Parent == nil then return end | |
| 2213 | ||
| 2214 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 2215 | ||
| 2216 | if hum.Health <= 0 then return end | |
| 2217 | ||
| 2218 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 2219 | ||
| 2220 | if hit.Parent.Block.Value then | |
| 2221 | ||
| 2222 | damagesplat(0,hum.Torso,false,true) | |
| 2223 | ||
| 2224 | Hitdeb = 1 | |
| 2225 | ||
| 2226 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 2227 | ||
| 2228 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 2229 | ||
| 2230 | hit.Parent.Block.Value = false | |
| 2231 | ||
| 2232 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 2233 | ||
| 2234 | local critrandomizer = math.random(crtrate) | |
| 2235 | ||
| 2236 | if critrandomizer ~= 1 then | |
| 2237 | ||
| 2238 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 2239 | ||
| 2240 | elseif critrandomizer == 1 then | |
| 2241 | ||
| 2242 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 2243 | ||
| 2244 | end | |
| 2245 | ||
| 2246 | end | |
| 2247 | ||
| 2248 | end | |
| 2249 | ||
| 2250 | return end end | |
| 2251 | ||
| 2252 | local critrandomizer = math.random(crtrate) | |
| 2253 | ||
| 2254 | if critrandomizer ~= 1 then | |
| 2255 | ||
| 2256 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2257 | ||
| 2258 | damage(hum,rndmdamage,false) | |
| 2259 | ||
| 2260 | elseif critrandomizer == 1 then | |
| 2261 | ||
| 2262 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2263 | ||
| 2264 | damage(hum,rndmdamage,true) | |
| 2265 | ||
| 2266 | end | |
| 2267 | ||
| 2268 | Hitdeb = 1 | |
| 2269 | ||
| 2270 | end | |
| 2271 | ||
| 2272 | end | |
| 2273 | ||
| 2274 | ||
| 2275 | ||
| 2276 | ||
| 2277 | ||
| 2278 | ||
| 2279 | ||
| 2280 | function AoE(p,magnitude) | |
| 2281 | ||
| 2282 | local c = game.Workspace:GetChildren(); | |
| 2283 | ||
| 2284 | for i = 1, #c do | |
| 2285 | ||
| 2286 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2287 | ||
| 2288 | if hum ~= nil and hum.Health ~= 0 then | |
| 2289 | ||
| 2290 | local head = c[i]:findFirstChild("Head");
| |
| 2291 | ||
| 2292 | if head ~= nil then | |
| 2293 | ||
| 2294 | local mag = (head.Position - p).magnitude; | |
| 2295 | ||
| 2296 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 2297 | ||
| 2298 | local foundd = false | |
| 2299 | ||
| 2300 | for ii = 1 , #AoETrue do | |
| 2301 | ||
| 2302 | if AoETrue[ii] == c[i].Name then | |
| 2303 | ||
| 2304 | ||
| 2305 | ||
| 2306 | ||
| 2307 | foundd = true | |
| 2308 | ||
| 2309 | end | |
| 2310 | ||
| 2311 | end | |
| 2312 | ||
| 2313 | if foundd then | |
| 2314 | ||
| 2315 | ||
| 2316 | ||
| 2317 | ||
| 2318 | end | |
| 2319 | ||
| 2320 | -- | |
| 2321 | ||
| 2322 | if not foundd then | |
| 2323 | ||
| 2324 | local critrandomizer = math.random(crtrate) | |
| 2325 | ||
| 2326 | if critrandomizer ~= 1 then | |
| 2327 | ||
| 2328 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 2329 | ||
| 2330 | damage(hum,rndmdamage,false) | |
| 2331 | ||
| 2332 | elseif critrandomizer == 1 then | |
| 2333 | ||
| 2334 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 2335 | ||
| 2336 | damage(hum,rndmdamage,true) | |
| 2337 | ||
| 2338 | end | |
| 2339 | ||
| 2340 | table.insert(AoETrue,c[i].Name) | |
| 2341 | ||
| 2342 | end | |
| 2343 | ||
| 2344 | end | |
| 2345 | ||
| 2346 | end | |
| 2347 | ||
| 2348 | end | |
| 2349 | ||
| 2350 | end | |
| 2351 | ||
| 2352 | for ii = 1 , #AoETrue do | |
| 2353 | ||
| 2354 | table.remove(AoETrue,#AoETrue) | |
| 2355 | ||
| 2356 | end | |
| 2357 | ||
| 2358 | end | |
| 2359 | ||
| 2360 | ||
| 2361 | ||
| 2362 | ||
| 2363 | -- | |
| 2364 | ||
| 2365 | ||
| 2366 | ||
| 2367 | ||
| 2368 | ||
| 2369 | ||
| 2370 | ||
| 2371 | -- | |
| 2372 | ||
| 2373 | ||
| 2374 | ||
| 2375 | ||
| 2376 | function effect(Color,Ref,LP,P1) | |
| 2377 | ||
| 2378 | local effectsmsh = Instance.new("BlockMesh")
| |
| 2379 | ||
| 2380 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2381 | ||
| 2382 | effectsmsh.Name = "Mesh" | |
| 2383 | ||
| 2384 | local effectsg = Instance.new("Part")
| |
| 2385 | ||
| 2386 | effectsg.formFactor = 3 | |
| 2387 | ||
| 2388 | effectsg.CanCollide = false | |
| 2389 | ||
| 2390 | effectsg.Name = "Eff" | |
| 2391 | ||
| 2392 | effectsg.Locked = true | |
| 2393 | ||
| 2394 | effectsg.Anchored = true | |
| 2395 | ||
| 2396 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
| 2397 | ||
| 2398 | effectsg.Parent = swordholder | |
| 2399 | ||
| 2400 | effectsmsh.Parent = effectsg | |
| 2401 | ||
| 2402 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2403 | ||
| 2404 | effectsg.Reflectance = Ref | |
| 2405 | ||
| 2406 | local point1 = P1 | |
| 2407 | ||
| 2408 | local mg = (LP.p - point1.p).magnitude | |
| 2409 | ||
| 2410 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
| 2411 | ||
| 2412 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 2413 | ||
| 2414 | coroutine.resume(coroutine.create(function() | |
| 2415 | ||
| 2416 | for i = 0 , 1 , 0.1 do | |
| 2417 | ||
| 2418 | wait() | |
| 2419 | ||
| 2420 | effectsg.Transparency = 1*i | |
| 2421 | ||
| 2422 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
| 2423 | ||
| 2424 | end | |
| 2425 | ||
| 2426 | wait() | |
| 2427 | ||
| 2428 | effectsg.Parent = nil | |
| 2429 | ||
| 2430 | end)) | |
| 2431 | ||
| 2432 | end | |
| 2433 | ||
| 2434 | -- | |
| 2435 | ||
| 2436 | ||
| 2437 | ||
| 2438 | ||
| 2439 | ||
| 2440 | ||
| 2441 | ||
| 2442 | con = nil | |
| 2443 | ||
| 2444 | ||
| 2445 | ||
| 2446 | ||
| 2447 | ||
| 2448 | ||
| 2449 | ||
| 2450 | function dmgcnnct() | |
| 2451 | ||
| 2452 | if con ~= nil then | |
| 2453 | ||
| 2454 | con:disconnect() | |
| 2455 | ||
| 2456 | Hitdeb = 0 | |
| 2457 | ||
| 2458 | end | |
| 2459 | ||
| 2460 | con = prt11.Touched:connect(OT) | |
| 2461 | ||
| 2462 | end | |
| 2463 | ||
| 2464 | ||
| 2465 | ||
| 2466 | ||
| 2467 | function dmgdc() | |
| 2468 | ||
| 2469 | if con ~= nil then | |
| 2470 | ||
| 2471 | con:disconnect() | |
| 2472 | ||
| 2473 | Hitdeb = 0 | |
| 2474 | ||
| 2475 | end | |
| 2476 | ||
| 2477 | end | |
| 2478 | ||
| 2479 | ||
| 2480 | ||
| 2481 | ||
| 2482 | function rptddmg(value,des,inc) | |
| 2483 | ||
| 2484 | coroutine.resume(coroutine.create(function() | |
| 2485 | ||
| 2486 | repeat | |
| 2487 | ||
| 2488 | wait(inc) | |
| 2489 | ||
| 2490 | Hitdeb = 0 | |
| 2491 | ||
| 2492 | until value == des | |
| 2493 | ||
| 2494 | end)) | |
| 2495 | ||
| 2496 | end | |
| 2497 | ||
| 2498 | ||
| 2499 | ||
| 2500 | ||
| 2501 | function atktype(s,e) | |
| 2502 | ||
| 2503 | coroutine.resume(coroutine.create(function () | |
| 2504 | ||
| 2505 | attacktype = e | |
| 2506 | ||
| 2507 | wait(0.25) | |
| 2508 | ||
| 2509 | attacktype = s | |
| 2510 | ||
| 2511 | end)) | |
| 2512 | ||
| 2513 | end | |
| 2514 | ||
| 2515 | ||
| 2516 | ||
| 2517 | ||
| 2518 | ||
| 2519 | ||
| 2520 | ||
| 2521 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 2522 | ||
| 2523 | local msh1 = Instance.new("SpecialMesh")
| |
| 2524 | ||
| 2525 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
| 2526 | ||
| 2527 | msh1.MeshType = "Sphere" | |
| 2528 | ||
| 2529 | S=Instance.new("Part")
| |
| 2530 | ||
| 2531 | S.Name="Effect" | |
| 2532 | ||
| 2533 | S.formFactor=0 | |
| 2534 | ||
| 2535 | S.Size=Vector3.new(x1,y1,z1) | |
| 2536 | ||
| 2537 | S.BrickColor=color | |
| 2538 | ||
| 2539 | S.Reflectance = 0 | |
| 2540 | ||
| 2541 | S.TopSurface=0 | |
| 2542 | ||
| 2543 | S.BottomSurface=0 | |
| 2544 | ||
| 2545 | S.Transparency=0 | |
| 2546 | ||
| 2547 | S.Anchored=true | |
| 2548 | ||
| 2549 | S.CanCollide=false | |
| 2550 | ||
| 2551 | S.CFrame=part | |
| 2552 | ||
| 2553 | S.Parent=workspace | |
| 2554 | ||
| 2555 | msh1.Parent = S | |
| 2556 | ||
| 2557 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 2558 | ||
| 2559 | end | |
| 2560 | ||
| 2561 | ||
| 2562 | ||
| 2563 | ||
| 2564 | function shoottrail(mouse) | |
| 2565 | ||
| 2566 | local p1 = (prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p | |
| 2567 | ||
| 2568 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
| 2569 | ||
| 2570 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 2571 | ||
| 2572 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 2573 | ||
| 2574 | local rangepos = range | |
| 2575 | ||
| 2576 | local function drawtrail(From,To) | |
| 2577 | ||
| 2578 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2579 | ||
| 2580 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2581 | ||
| 2582 | effectsmsh.Name = "Mesh" | |
| 2583 | ||
| 2584 | local effectsg = Instance.new("Part")
| |
| 2585 | ||
| 2586 | if poisoncounter==1 then | |
| 2587 | ||
| 2588 | local derpsmoke=Instance.new("Smoke")
| |
| 2589 | ||
| 2590 | derpsmoke.Parent=effectsg | |
| 2591 | ||
| 2592 | derpsmoke.Color=Color3.new(0,0,154) | |
| 2593 | ||
| 2594 | --derpsmoke.Opacity=0.05 | |
| 2595 | ||
| 2596 | --derpsmoke.Size=0.5 | |
| 2597 | ||
| 2598 | end | |
| 2599 | ||
| 2600 | effectsg.formFactor = 3 | |
| 2601 | ||
| 2602 | effectsg.CanCollide = false | |
| 2603 | ||
| 2604 | effectsg.Name = "Eff" | |
| 2605 | ||
| 2606 | effectsg.Locked = true | |
| 2607 | ||
| 2608 | effectsg.Anchored = true | |
| 2609 | ||
| 2610 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 2611 | ||
| 2612 | effectsg.Parent = swordholder | |
| 2613 | ||
| 2614 | effectsmsh.Parent = effectsg | |
| 2615 | ||
| 2616 | effectsg.BrickColor = ammotrail | |
| 2617 | ||
| 2618 | effectsg.Reflectance = 0.25 | |
| 2619 | ||
| 2620 | local LP = From | |
| 2621 | ||
| 2622 | local point1 = To | |
| 2623 | ||
| 2624 | local mg = (LP - point1).magnitude | |
| 2625 | ||
| 2626 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
| 2627 | ||
| 2628 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 2629 | ||
| 2630 | coroutine.resume(coroutine.create(function() | |
| 2631 | ||
| 2632 | for i = 0 , 1 , 0.1 do | |
| 2633 | ||
| 2634 | wait() | |
| 2635 | ||
| 2636 | effectsg.Transparency = 1*i | |
| 2637 | ||
| 2638 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
| 2639 | ||
| 2640 | end | |
| 2641 | ||
| 2642 | effectsg.Parent = nil | |
| 2643 | ||
| 2644 | end)) | |
| 2645 | ||
| 2646 | end | |
| 2647 | ||
| 2648 | local newpos = p1 | |
| 2649 | ||
| 2650 | local inc = rangepower | |
| 2651 | ||
| 2652 | repeat | |
| 2653 | ||
| 2654 | wait() | |
| 2655 | ||
| 2656 | rangepos = rangepos - 10 | |
| 2657 | ||
| 2658 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
| 2659 | ||
| 2660 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 2661 | ||
| 2662 | drawtrail(newpos,pos) | |
| 2663 | ||
| 2664 | newpos = newpos + (dir.lookVector * inc) | |
| 2665 | ||
| 2666 | if inc >= 20 then | |
| 2667 | ||
| 2668 | inc = inc - 10 | |
| 2669 | ||
| 2670 | end | |
| 2671 | ||
| 2672 | if hit ~= nil then | |
| 2673 | ||
| 2674 | rangepos = 0 | |
| 2675 | ||
| 2676 | end | |
| 2677 | ||
| 2678 | until rangepos <= 0 | |
| 2679 | ||
| 2680 | if CurrentAmmo=="Explosion" then | |
| 2681 | ||
| 2682 | b=math.random(1,3) | |
| 2683 | ||
| 2684 | if b==1 then | |
| 2685 | ||
| 2686 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red"))
| |
| 2687 | ||
| 2688 | local c = game.Workspace:GetChildren(); | |
| 2689 | ||
| 2690 | for i = 1, #c do | |
| 2691 | ||
| 2692 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2693 | ||
| 2694 | if hum ~= nil and hum.Health ~= 0 then | |
| 2695 | ||
| 2696 | local head = c[i]:findFirstChild("Head");
| |
| 2697 | ||
| 2698 | if head ~= nil then | |
| 2699 | ||
| 2700 | local targ = head.Position - newpos; | |
| 2701 | ||
| 2702 | local mag = targ.magnitude; | |
| 2703 | ||
| 2704 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 2705 | ||
| 2706 | attackdebounce=false | |
| 2707 | ||
| 2708 | ADmg(hum,hit,pos) | |
| 2709 | ||
| 2710 | end | |
| 2711 | ||
| 2712 | end | |
| 2713 | ||
| 2714 | end | |
| 2715 | ||
| 2716 | end | |
| 2717 | ||
| 2718 | end | |
| 2719 | ||
| 2720 | end | |
| 2721 | ||
| 2722 | if hit ~= nil then | |
| 2723 | ||
| 2724 | hs(Head,1) | |
| 2725 | ||
| 2726 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2727 | ||
| 2728 | hum = hit.Parent.Humanoid | |
| 2729 | ||
| 2730 | attackdebounce=false | |
| 2731 | ||
| 2732 | ADmg(hum,hit,pos) | |
| 2733 | ||
| 2734 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2735 | ||
| 2736 | hum = hit.Parent.Parent.Humanoid | |
| 2737 | ||
| 2738 | attackdebounce=false | |
| 2739 | ||
| 2740 | ADmg(hum,hit,pos) | |
| 2741 | ||
| 2742 | end | |
| 2743 | ||
| 2744 | end | |
| 2745 | ||
| 2746 | end | |
| 2747 | ||
| 2748 | ||
| 2749 | ||
| 2750 | ||
| 2751 | function shoottrail2(mouse) | |
| 2752 | ||
| 2753 | local p1 = (newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p | |
| 2754 | ||
| 2755 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
| 2756 | ||
| 2757 | local dir = CFrame.new((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 2758 | ||
| 2759 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 2760 | ||
| 2761 | local rangepos = range | |
| 2762 | ||
| 2763 | local function drawtrail(From,To) | |
| 2764 | ||
| 2765 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 2766 | ||
| 2767 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 2768 | ||
| 2769 | effectsmsh.Name = "Mesh" | |
| 2770 | ||
| 2771 | local effectsg = Instance.new("Part")
| |
| 2772 | ||
| 2773 | if poisoncounter==1 then | |
| 2774 | ||
| 2775 | local derpsmoke=Instance.new("Smoke")
| |
| 2776 | ||
| 2777 | derpsmoke.Parent=effectsg | |
| 2778 | ||
| 2779 | derpsmoke.Color=Color3.new(0,0,154) | |
| 2780 | ||
| 2781 | --derpsmoke.Opacity=0.05 | |
| 2782 | ||
| 2783 | --derpsmoke.Size=0.5 | |
| 2784 | ||
| 2785 | end | |
| 2786 | ||
| 2787 | effectsg.formFactor = 3 | |
| 2788 | ||
| 2789 | effectsg.CanCollide = false | |
| 2790 | ||
| 2791 | effectsg.Name = "Eff" | |
| 2792 | ||
| 2793 | effectsg.Locked = true | |
| 2794 | ||
| 2795 | effectsg.Anchored = true | |
| 2796 | ||
| 2797 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 2798 | ||
| 2799 | effectsg.Parent = swordholder | |
| 2800 | ||
| 2801 | effectsmsh.Parent = effectsg | |
| 2802 | ||
| 2803 | effectsg.BrickColor = ammotrail | |
| 2804 | ||
| 2805 | effectsg.Reflectance = 0.25 | |
| 2806 | ||
| 2807 | local LP = From | |
| 2808 | ||
| 2809 | local point1 = To | |
| 2810 | ||
| 2811 | local mg = (LP - point1).magnitude | |
| 2812 | ||
| 2813 | effectsmsh.Scale = Vector3.new(1,mg*5,1) | |
| 2814 | ||
| 2815 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 2816 | ||
| 2817 | coroutine.resume(coroutine.create(function() | |
| 2818 | ||
| 2819 | for i = 0 , 1 , 0.1 do | |
| 2820 | ||
| 2821 | wait() | |
| 2822 | ||
| 2823 | effectsg.Transparency = 1*i | |
| 2824 | ||
| 2825 | effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) | |
| 2826 | ||
| 2827 | end | |
| 2828 | ||
| 2829 | effectsg.Parent = nil | |
| 2830 | ||
| 2831 | end)) | |
| 2832 | ||
| 2833 | end | |
| 2834 | ||
| 2835 | local newpos = p1 | |
| 2836 | ||
| 2837 | local inc = rangepower | |
| 2838 | ||
| 2839 | repeat | |
| 2840 | ||
| 2841 | wait() | |
| 2842 | ||
| 2843 | rangepos = rangepos - 10 | |
| 2844 | ||
| 2845 | dir = dir * CFrame.Angles(math.rad(-0.1),0,0) | |
| 2846 | ||
| 2847 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 2848 | ||
| 2849 | drawtrail(newpos,pos) | |
| 2850 | ||
| 2851 | newpos = newpos + (dir.lookVector * inc) | |
| 2852 | ||
| 2853 | if inc >= 20 then | |
| 2854 | ||
| 2855 | inc = inc - 10 | |
| 2856 | ||
| 2857 | end | |
| 2858 | ||
| 2859 | if hit ~= nil then | |
| 2860 | ||
| 2861 | rangepos = 0 | |
| 2862 | ||
| 2863 | end | |
| 2864 | ||
| 2865 | until rangepos <= 0 | |
| 2866 | ||
| 2867 | if CurrentAmmo=="Explosion" then | |
| 2868 | ||
| 2869 | b=math.random(1,3) | |
| 2870 | ||
| 2871 | if b==1 then | |
| 2872 | ||
| 2873 | EVENMOARMAGIX2(CFrame.new(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red"))
| |
| 2874 | ||
| 2875 | local c = game.Workspace:GetChildren(); | |
| 2876 | ||
| 2877 | for i = 1, #c do | |
| 2878 | ||
| 2879 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 2880 | ||
| 2881 | if hum ~= nil and hum.Health ~= 0 then | |
| 2882 | ||
| 2883 | local head = c[i]:findFirstChild("Head");
| |
| 2884 | ||
| 2885 | if head ~= nil then | |
| 2886 | ||
| 2887 | local targ = head.Position - newpos; | |
| 2888 | ||
| 2889 | local mag = targ.magnitude; | |
| 2890 | ||
| 2891 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 2892 | ||
| 2893 | attackdebounce=false | |
| 2894 | ||
| 2895 | ADmg(hum,hit,pos) | |
| 2896 | ||
| 2897 | end | |
| 2898 | ||
| 2899 | end | |
| 2900 | ||
| 2901 | end | |
| 2902 | ||
| 2903 | end | |
| 2904 | ||
| 2905 | end | |
| 2906 | ||
| 2907 | end | |
| 2908 | ||
| 2909 | if hit ~= nil then | |
| 2910 | ||
| 2911 | hs(Head,1) | |
| 2912 | ||
| 2913 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2914 | ||
| 2915 | hum = hit.Parent.Humanoid | |
| 2916 | ||
| 2917 | attackdebounce=false | |
| 2918 | ||
| 2919 | ADmg(hum,hit,pos) | |
| 2920 | ||
| 2921 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2922 | ||
| 2923 | hum = hit.Parent.Parent.Humanoid | |
| 2924 | ||
| 2925 | attackdebounce=false | |
| 2926 | ||
| 2927 | ADmg(hum,hit,pos) | |
| 2928 | ||
| 2929 | end | |
| 2930 | ||
| 2931 | end | |
| 2932 | ||
| 2933 | end | |
| 2934 | ||
| 2935 | ||
| 2936 | ||
| 2937 | ||
| 2938 | function Melee() | |
| 2939 | ||
| 2940 | attack=true | |
| 2941 | ||
| 2942 | local wt,t = faketors() | |
| 2943 | ||
| 2944 | w7.Part1 = t | |
| 2945 | ||
| 2946 | w8.Part1 = t | |
| 2947 | ||
| 2948 | w9.Part1 = t | |
| 2949 | ||
| 2950 | for i = 0 , 1 , 0.1 do | |
| 2951 | ||
| 2952 | wait() | |
| 2953 | ||
| 2954 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 2955 | ||
| 2956 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 2957 | ||
| 2958 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+50*i),math.rad(0),math.rad(25)) | |
| 2959 | ||
| 2960 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 2961 | ||
| 2962 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 2963 | ||
| 2964 | w1.Part1=LeftArm | |
| 2965 | ||
| 2966 | w1.C0 = CFrame.Angles(math.rad(-80), math.rad(-55+145*i), math.rad(90)) * CFrame.new(-1.3, 1, 0) | |
| 2967 | ||
| 2968 | wt.C0 = CFrame.Angles(0, math.rad(100*i), 0) | |
| 2969 | ||
| 2970 | end | |
| 2971 | ||
| 2972 | con1=prt5.Touched:connect(function(hit) | |
| 2973 | ||
| 2974 | hum=hit.Parent:FindFirstChild("Humanoid")
| |
| 2975 | ||
| 2976 | if hum~=nil then | |
| 2977 | ||
| 2978 | if attackdebounce == false then | |
| 2979 | ||
| 2980 | attackdebounce = true | |
| 2981 | ||
| 2982 | coroutine.resume(coroutine.create(function() | |
| 2983 | ||
| 2984 | wait(0.1) | |
| 2985 | ||
| 2986 | attackdebounce = false | |
| 2987 | ||
| 2988 | end)) | |
| 2989 | ||
| 2990 | ADmg(hum,hit,pos) | |
| 2991 | ||
| 2992 | end | |
| 2993 | ||
| 2994 | end | |
| 2995 | ||
| 2996 | end) | |
| 2997 | ||
| 2998 | con2=prt5.Touched:connect(function(hit) | |
| 2999 | ||
| 3000 | hum=hit.Parent:FindFirstChild("Humanoid")
| |
| 3001 | ||
| 3002 | if hum~=nil then | |
| 3003 | ||
| 3004 | if attackdebounce == false then | |
| 3005 | ||
| 3006 | attackdebounce = true | |
| 3007 | ||
| 3008 | coroutine.resume(coroutine.create(function() | |
| 3009 | ||
| 3010 | wait(0.1) | |
| 3011 | ||
| 3012 | attackdebounce = false | |
| 3013 | ||
| 3014 | end)) | |
| 3015 | ||
| 3016 | ADmg(hum,hit,pos) | |
| 3017 | ||
| 3018 | end | |
| 3019 | ||
| 3020 | end | |
| 3021 | ||
| 3022 | end) | |
| 3023 | ||
| 3024 | for i = 0 , 1 , 0.15 do | |
| 3025 | ||
| 3026 | wait() | |
| 3027 | ||
| 3028 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+160*i)) | |
| 3029 | ||
| 3030 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
| 3031 | ||
| 3032 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50*i)) | |
| 3033 | ||
| 3034 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3035 | ||
| 3036 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3037 | ||
| 3038 | w1.Part1=LeftArm | |
| 3039 | ||
| 3040 | w1.C0 = CFrame.Angles(math.rad(-80+80*i), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1*i, 1+1.5*i, 0) | |
| 3041 | ||
| 3042 | wt.C0 = CFrame.Angles(0, math.rad(100-200*i), 0) | |
| 3043 | ||
| 3044 | end | |
| 3045 | ||
| 3046 | for i = 0 , 1 , 0.1 do | |
| 3047 | ||
| 3048 | wait() | |
| 3049 | ||
| 3050 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
| 3051 | ||
| 3052 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15), 0, 0) | |
| 3053 | ||
| 3054 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25) * CFrame.Angles(math.rad(40+50),math.rad(0),math.rad(25-50-10*i)) | |
| 3055 | ||
| 3056 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3057 | ||
| 3058 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3059 | ||
| 3060 | w1.Part1=LeftArm | |
| 3061 | ||
| 3062 | w1.C0 = CFrame.Angles(math.rad(-80+80), math.rad(-55+145), math.rad(90)) * CFrame.new(-1.3+1, 1+1.5, 0) | |
| 3063 | ||
| 3064 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10*i), 0) | |
| 3065 | ||
| 3066 | end | |
| 3067 | ||
| 3068 | con1:disconnect() | |
| 3069 | ||
| 3070 | con2:disconnect() | |
| 3071 | ||
| 3072 | for i = 0 , 1 , 0.1 do | |
| 3073 | ||
| 3074 | wait() | |
| 3075 | ||
| 3076 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
| 3077 | ||
| 3078 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15+15*i), 0, 0) | |
| 3079 | ||
| 3080 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25-0.25*i) * CFrame.Angles(math.rad(40+50-50*i),math.rad(0),math.rad(25-50-10+60*i)) | |
| 3081 | ||
| 3082 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3083 | ||
| 3084 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3085 | ||
| 3086 | w1.Part1=LeftArm | |
| 3087 | ||
| 3088 | w1.C0 = CFrame.Angles(math.rad(-80+80-80*i), math.rad(-55+145-145*i), math.rad(90)) * CFrame.new(-1.3+1-1*i, 1+1.5-1.5*i, 0) | |
| 3089 | ||
| 3090 | wt.C0 = CFrame.Angles(0, math.rad(100-200-10+110*i), 0) | |
| 3091 | ||
| 3092 | end | |
| 3093 | ||
| 3094 | w1.Part1 = RAP | |
| 3095 | ||
| 3096 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3097 | ||
| 3098 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 3099 | ||
| 3100 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 3101 | ||
| 3102 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3103 | ||
| 3104 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3105 | ||
| 3106 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3107 | ||
| 3108 | wt.C0 = CFrame.Angles(0, 0, 0) | |
| 3109 | ||
| 3110 | w7.Part1 = Torso | |
| 3111 | ||
| 3112 | w8.Part1 = Torso | |
| 3113 | ||
| 3114 | w9.Part1 = Torso | |
| 3115 | ||
| 3116 | RW.Part0 = Torso | |
| 3117 | ||
| 3118 | LW.Part0 = Torso | |
| 3119 | ||
| 3120 | Torso.Transparency = 0 | |
| 3121 | ||
| 3122 | RHL.Part0 = Torso | |
| 3123 | ||
| 3124 | LHL.Part0 = Torso | |
| 3125 | ||
| 3126 | t.Parent = nil | |
| 3127 | ||
| 3128 | attack=false | |
| 3129 | ||
| 3130 | end | |
| 3131 | ||
| 3132 | ||
| 3133 | ||
| 3134 | ||
| 3135 | function Ready(mouse) | |
| 3136 | ||
| 3137 | if Ammo <= 0 then Reload() return end | |
| 3138 | ||
| 3139 | attack = true | |
| 3140 | ||
| 3141 | local wt,t = faketors() | |
| 3142 | ||
| 3143 | w7.Part1 = t | |
| 3144 | ||
| 3145 | w8.Part1 = t | |
| 3146 | ||
| 3147 | w9.Part1 = t | |
| 3148 | ||
| 3149 | Character.Humanoid.WalkSpeed = 5 | |
| 3150 | ||
| 3151 | for i = 0.2 , 1 , 0.2 do | |
| 3152 | ||
| 3153 | wait(0) | |
| 3154 | ||
| 3155 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3156 | ||
| 3157 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 3158 | ||
| 3159 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
| 3160 | ||
| 3161 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3162 | ||
| 3163 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3164 | ||
| 3165 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3166 | ||
| 3167 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
| 3168 | ||
| 3169 | end | |
| 3170 | ||
| 3171 | for i = 0.2 , 1 , 0.2 do | |
| 3172 | ||
| 3173 | wait(0) | |
| 3174 | ||
| 3175 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3176 | ||
| 3177 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 3178 | ||
| 3179 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
| 3180 | ||
| 3181 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3182 | ||
| 3183 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3184 | ||
| 3185 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3186 | ||
| 3187 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
| 3188 | ||
| 3189 | end | |
| 3190 | ||
| 3191 | wait() wait() | |
| 3192 | ||
| 3193 | repeat | |
| 3194 | ||
| 3195 | poisoncounter=math.random(1,5) | |
| 3196 | ||
| 3197 | wait() | |
| 3198 | ||
| 3199 | as(Head,1) | |
| 3200 | ||
| 3201 | coroutine.resume(coroutine.create(function() | |
| 3202 | ||
| 3203 | for z = 1 ,2 do | |
| 3204 | ||
| 3205 | coroutine.resume(coroutine.create(function() | |
| 3206 | ||
| 3207 | local meshb1 = Instance.new("BlockMesh")
| |
| 3208 | ||
| 3209 | meshb1.Scale = Vector3.new(1,1,1) | |
| 3210 | ||
| 3211 | local shellb1 = Instance.new("Part")
| |
| 3212 | ||
| 3213 | meshb1.Parent = shellb1 | |
| 3214 | ||
| 3215 | shellb1.Anchored = true | |
| 3216 | ||
| 3217 | shellb1.formFactor = 3 | |
| 3218 | ||
| 3219 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 3220 | ||
| 3221 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 3222 | ||
| 3223 | shellb1.Parent = Character | |
| 3224 | ||
| 3225 | shellb1.Transparency = 0 | |
| 3226 | ||
| 3227 | if math.random(1,2) == 1 then | |
| 3228 | ||
| 3229 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 3230 | ||
| 3231 | else | |
| 3232 | ||
| 3233 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 3234 | ||
| 3235 | end | |
| 3236 | ||
| 3237 | shellb1.CanCollide = false | |
| 3238 | ||
| 3239 | local incre = math.random(0,60)/100 | |
| 3240 | ||
| 3241 | for i = 0 , 1 , 0.1 do | |
| 3242 | ||
| 3243 | wait() | |
| 3244 | ||
| 3245 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 3246 | ||
| 3247 | shellb1.Transparency = 1*i | |
| 3248 | ||
| 3249 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 3250 | ||
| 3251 | end | |
| 3252 | ||
| 3253 | shellb1.Parent=nil | |
| 3254 | ||
| 3255 | end)) | |
| 3256 | ||
| 3257 | end | |
| 3258 | ||
| 3259 | coroutine.resume(coroutine.create(function() | |
| 3260 | ||
| 3261 | shoottrail(mouse) | |
| 3262 | ||
| 3263 | end)) | |
| 3264 | ||
| 3265 | if twobullets==true then | |
| 3266 | ||
| 3267 | shoottrail(mouse) | |
| 3268 | ||
| 3269 | end | |
| 3270 | ||
| 3271 | end)) | |
| 3272 | ||
| 3273 | Ammo = Ammo - 1 | |
| 3274 | ||
| 3275 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3276 | ||
| 3277 | wait(0) | |
| 3278 | ||
| 3279 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3280 | ||
| 3281 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
| 3282 | ||
| 3283 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
| 3284 | ||
| 3285 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3286 | ||
| 3287 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3288 | ||
| 3289 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3290 | ||
| 3291 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 3292 | ||
| 3293 | end | |
| 3294 | ||
| 3295 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3296 | ||
| 3297 | wait(0) | |
| 3298 | ||
| 3299 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3300 | ||
| 3301 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
| 3302 | ||
| 3303 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
| 3304 | ||
| 3305 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3306 | ||
| 3307 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3308 | ||
| 3309 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3310 | ||
| 3311 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 3312 | ||
| 3313 | end | |
| 3314 | ||
| 3315 | until not keyhold or Ammo <= 0 | |
| 3316 | ||
| 3317 | for i = 0.2 , 1 , 0.2 do | |
| 3318 | ||
| 3319 | wait(0) | |
| 3320 | ||
| 3321 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3322 | ||
| 3323 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 3324 | ||
| 3325 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
| 3326 | ||
| 3327 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3328 | ||
| 3329 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3330 | ||
| 3331 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3332 | ||
| 3333 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
| 3334 | ||
| 3335 | end | |
| 3336 | ||
| 3337 | w7.Part1 = Torso | |
| 3338 | ||
| 3339 | w8.Part1 = Torso | |
| 3340 | ||
| 3341 | w9.Part1 = Torso | |
| 3342 | ||
| 3343 | RW.Part0 = Torso | |
| 3344 | ||
| 3345 | LW.Part0 = Torso | |
| 3346 | ||
| 3347 | Torso.Transparency = 0 | |
| 3348 | ||
| 3349 | RHL.Part0 = Torso | |
| 3350 | ||
| 3351 | LHL.Part0 = Torso | |
| 3352 | ||
| 3353 | t.Parent = nil | |
| 3354 | ||
| 3355 | Character.Humanoid.WalkSpeed = 14 | |
| 3356 | ||
| 3357 | for i = 0.2 , 1 , 0.2 do | |
| 3358 | ||
| 3359 | wait(0) | |
| 3360 | ||
| 3361 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3362 | ||
| 3363 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 3364 | ||
| 3365 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
| 3366 | ||
| 3367 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3368 | ||
| 3369 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3370 | ||
| 3371 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3372 | ||
| 3373 | end | |
| 3374 | ||
| 3375 | wait(0.25) | |
| 3376 | ||
| 3377 | attack = false | |
| 3378 | ||
| 3379 | end | |
| 3380 | ||
| 3381 | ||
| 3382 | ||
| 3383 | ||
| 3384 | function GunzerkReady(mouse) | |
| 3385 | ||
| 3386 | if Ammo <= 0 then Reload() return end | |
| 3387 | ||
| 3388 | attack = true | |
| 3389 | ||
| 3390 | Character.Humanoid.WalkSpeed = 5 | |
| 3391 | ||
| 3392 | for i = 0.2 , 1 , 0.2 do | |
| 3393 | ||
| 3394 | wait(0) | |
| 3395 | ||
| 3396 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(-5+3*i)) | |
| 3397 | ||
| 3398 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3399 | ||
| 3400 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30*i),math.rad(0),math.rad(5-3*i)) | |
| 3401 | ||
| 3402 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3403 | ||
| 3404 | end | |
| 3405 | ||
| 3406 | for i = 0.2 , 1 , 0.2 do | |
| 3407 | ||
| 3408 | wait(0) | |
| 3409 | ||
| 3410 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(-5+3+2*i)) | |
| 3411 | ||
| 3412 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3413 | ||
| 3414 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(50+30+10*i),math.rad(0),math.rad(5-3-2*i)) | |
| 3415 | ||
| 3416 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3417 | ||
| 3418 | end | |
| 3419 | ||
| 3420 | wait() wait() | |
| 3421 | ||
| 3422 | repeat | |
| 3423 | ||
| 3424 | wait() | |
| 3425 | ||
| 3426 | coroutine.resume(coroutine.create(function() | |
| 3427 | ||
| 3428 | if firingdebounce1==false then | |
| 3429 | ||
| 3430 | firingdebounce1=true | |
| 3431 | ||
| 3432 | poisoncounter=math.random(1,5) | |
| 3433 | ||
| 3434 | wait() | |
| 3435 | ||
| 3436 | as(Head,1) | |
| 3437 | ||
| 3438 | coroutine.resume(coroutine.create(function() | |
| 3439 | ||
| 3440 | for z = 1 ,2 do | |
| 3441 | ||
| 3442 | coroutine.resume(coroutine.create(function() | |
| 3443 | ||
| 3444 | local meshb1 = Instance.new("BlockMesh")
| |
| 3445 | ||
| 3446 | meshb1.Scale = Vector3.new(1,1,1) | |
| 3447 | ||
| 3448 | local shellb1 = Instance.new("Part")
| |
| 3449 | ||
| 3450 | meshb1.Parent = shellb1 | |
| 3451 | ||
| 3452 | shellb1.Anchored = true | |
| 3453 | ||
| 3454 | shellb1.formFactor = 3 | |
| 3455 | ||
| 3456 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 3457 | ||
| 3458 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 3459 | ||
| 3460 | shellb1.Parent = Character | |
| 3461 | ||
| 3462 | shellb1.Transparency = 0 | |
| 3463 | ||
| 3464 | if math.random(1,2) == 1 then | |
| 3465 | ||
| 3466 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 3467 | ||
| 3468 | else | |
| 3469 | ||
| 3470 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 3471 | ||
| 3472 | end | |
| 3473 | ||
| 3474 | shellb1.CanCollide = false | |
| 3475 | ||
| 3476 | local incre = math.random(0,60)/100 | |
| 3477 | ||
| 3478 | for i = 0 , 1 , 0.1 do | |
| 3479 | ||
| 3480 | wait() | |
| 3481 | ||
| 3482 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 3483 | ||
| 3484 | shellb1.Transparency = 1*i | |
| 3485 | ||
| 3486 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 3487 | ||
| 3488 | end | |
| 3489 | ||
| 3490 | shellb1.Parent=nil | |
| 3491 | ||
| 3492 | end)) | |
| 3493 | ||
| 3494 | end | |
| 3495 | ||
| 3496 | coroutine.resume(coroutine.create(function() | |
| 3497 | ||
| 3498 | shoottrail(mouse) | |
| 3499 | ||
| 3500 | end)) | |
| 3501 | ||
| 3502 | end)) | |
| 3503 | ||
| 3504 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3505 | ||
| 3506 | wait(0) | |
| 3507 | ||
| 3508 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
| 3509 | ||
| 3510 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3511 | ||
| 3512 | end | |
| 3513 | ||
| 3514 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3515 | ||
| 3516 | wait(0) | |
| 3517 | ||
| 3518 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
| 3519 | ||
| 3520 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3521 | ||
| 3522 | end | |
| 3523 | ||
| 3524 | firingdebounce1=false | |
| 3525 | ||
| 3526 | end | |
| 3527 | ||
| 3528 | end)) | |
| 3529 | ||
| 3530 | coroutine.resume(coroutine.create(function() | |
| 3531 | ||
| 3532 | if firingdebounce2==false then | |
| 3533 | ||
| 3534 | firingdebounce2=true | |
| 3535 | ||
| 3536 | poisoncounter=math.random(1,5) | |
| 3537 | ||
| 3538 | wait(0.1) | |
| 3539 | ||
| 3540 | as(Head,1) | |
| 3541 | ||
| 3542 | coroutine.resume(coroutine.create(function() | |
| 3543 | ||
| 3544 | for z = 1 ,2 do | |
| 3545 | ||
| 3546 | coroutine.resume(coroutine.create(function() | |
| 3547 | ||
| 3548 | local meshb1 = Instance.new("BlockMesh")
| |
| 3549 | ||
| 3550 | meshb1.Scale = Vector3.new(1,1,1) | |
| 3551 | ||
| 3552 | local shellb1 = Instance.new("Part")
| |
| 3553 | ||
| 3554 | meshb1.Parent = shellb1 | |
| 3555 | ||
| 3556 | shellb1.Anchored = true | |
| 3557 | ||
| 3558 | shellb1.formFactor = 3 | |
| 3559 | ||
| 3560 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 3561 | ||
| 3562 | shellb1.CFrame = CFrame.new((newprt5.CFrame * CFrame.new(0,-newprt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 3563 | ||
| 3564 | shellb1.Parent = Character | |
| 3565 | ||
| 3566 | shellb1.Transparency = 0 | |
| 3567 | ||
| 3568 | if math.random(1,2) == 1 then | |
| 3569 | ||
| 3570 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 3571 | ||
| 3572 | else | |
| 3573 | ||
| 3574 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 3575 | ||
| 3576 | end | |
| 3577 | ||
| 3578 | shellb1.CanCollide = false | |
| 3579 | ||
| 3580 | local incre = math.random(0,60)/100 | |
| 3581 | ||
| 3582 | for i = 0 , 1 , 0.1 do | |
| 3583 | ||
| 3584 | wait() | |
| 3585 | ||
| 3586 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 3587 | ||
| 3588 | shellb1.Transparency = 1*i | |
| 3589 | ||
| 3590 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 3591 | ||
| 3592 | end | |
| 3593 | ||
| 3594 | shellb1.Parent=nil | |
| 3595 | ||
| 3596 | end)) | |
| 3597 | ||
| 3598 | end | |
| 3599 | ||
| 3600 | coroutine.resume(coroutine.create(function() | |
| 3601 | ||
| 3602 | shoottrail2(mouse) | |
| 3603 | ||
| 3604 | end)) | |
| 3605 | ||
| 3606 | end)) | |
| 3607 | ||
| 3608 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3609 | ||
| 3610 | wait(0) | |
| 3611 | ||
| 3612 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
| 3613 | ||
| 3614 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3615 | ||
| 3616 | end | |
| 3617 | ||
| 3618 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 3619 | ||
| 3620 | wait(0) | |
| 3621 | ||
| 3622 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10-10*i),math.rad(0),math.rad(0)) | |
| 3623 | ||
| 3624 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3625 | ||
| 3626 | end | |
| 3627 | ||
| 3628 | firingdebounce2=false | |
| 3629 | ||
| 3630 | end | |
| 3631 | ||
| 3632 | end)) | |
| 3633 | ||
| 3634 | until not keyhold or Ammo <= 0 or GunzerkDuration==0 | |
| 3635 | ||
| 3636 | for i = 0.2 , 1 , 0.2 do | |
| 3637 | ||
| 3638 | wait(0) | |
| 3639 | ||
| 3640 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(-3*i)) | |
| 3641 | ||
| 3642 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3643 | ||
| 3644 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30*i),math.rad(0),math.rad(3*i)) | |
| 3645 | ||
| 3646 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3647 | ||
| 3648 | end | |
| 3649 | ||
| 3650 | Character.Humanoid.WalkSpeed = 14 | |
| 3651 | ||
| 3652 | for i = 0.2 , 1 , 0.2 do | |
| 3653 | ||
| 3654 | wait(0) | |
| 3655 | ||
| 3656 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(-3-2*i)) | |
| 3657 | ||
| 3658 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 3659 | ||
| 3660 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90-30-10*i),math.rad(0),math.rad(3+2*i)) | |
| 3661 | ||
| 3662 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3663 | ||
| 3664 | end | |
| 3665 | ||
| 3666 | wait(0.25) | |
| 3667 | ||
| 3668 | attack = false | |
| 3669 | ||
| 3670 | end | |
| 3671 | ||
| 3672 | ||
| 3673 | ||
| 3674 | ||
| 3675 | ||
| 3676 | ||
| 3677 | ||
| 3678 | ||
| 3679 | ||
| 3680 | ||
| 3681 | ||
| 3682 | ||
| 3683 | ||
| 3684 | ||
| 3685 | ||
| 3686 | ||
| 3687 | function Reload() | |
| 3688 | ||
| 3689 | attack = true | |
| 3690 | ||
| 3691 | while buttonhold==true do | |
| 3692 | ||
| 3693 | wait() | |
| 3694 | ||
| 3695 | ars(Head,0.75) | |
| 3696 | ||
| 3697 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
| 3698 | ||
| 3699 | wait() | |
| 3700 | ||
| 3701 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
| 3702 | ||
| 3703 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-45*i), 0, 0) | |
| 3704 | ||
| 3705 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-15*i)) | |
| 3706 | ||
| 3707 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3708 | ||
| 3709 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3710 | ||
| 3711 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10*i),0,math.rad(-20*i)) | |
| 3712 | ||
| 3713 | end | |
| 3714 | ||
| 3715 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
| 3716 | ||
| 3717 | wait() | |
| 3718 | ||
| 3719 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)) | |
| 3720 | ||
| 3721 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-20+20*i), 0, 0) | |
| 3722 | ||
| 3723 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20+40*i),math.rad(0),math.rad(10-10*i)) | |
| 3724 | ||
| 3725 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3726 | ||
| 3727 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3728 | ||
| 3729 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-10+20*i),0,math.rad(-20)) | |
| 3730 | ||
| 3731 | end | |
| 3732 | ||
| 3733 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
| 3734 | ||
| 3735 | wait() | |
| 3736 | ||
| 3737 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40-5*i)) | |
| 3738 | ||
| 3739 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45*i), 0, 0) | |
| 3740 | ||
| 3741 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(20+80*i),math.rad(0),math.rad(45*i)) | |
| 3742 | ||
| 3743 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3744 | ||
| 3745 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3746 | ||
| 3747 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(10+10*i),0,math.rad(-20+10*i)) | |
| 3748 | ||
| 3749 | end | |
| 3750 | ||
| 3751 | AddAmmo(Ammoregen) | |
| 3752 | ||
| 3753 | for i = 0.2 , 1 , 0.2*reloadspeed do | |
| 3754 | ||
| 3755 | wait() | |
| 3756 | ||
| 3757 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45)) | |
| 3758 | ||
| 3759 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45+5*i), 0, 0) | |
| 3760 | ||
| 3761 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(100-10*i),math.rad(0),math.rad(45)) | |
| 3762 | ||
| 3763 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3764 | ||
| 3765 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3766 | ||
| 3767 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(20+5*i),0,math.rad(-10+5*i)) | |
| 3768 | ||
| 3769 | end | |
| 3770 | ||
| 3771 | for i = 0.1 , 1 , 0.1*reloadspeed do | |
| 3772 | ||
| 3773 | wait() | |
| 3774 | ||
| 3775 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-45-15*i)) | |
| 3776 | ||
| 3777 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(50-25*i), 0, 0) | |
| 3778 | ||
| 3779 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(90-60*i),math.rad(0),math.rad(45-20*i)) | |
| 3780 | ||
| 3781 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3782 | ||
| 3783 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3784 | ||
| 3785 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(25-25*i),0,math.rad(-5+5*i)) | |
| 3786 | ||
| 3787 | end | |
| 3788 | ||
| 3789 | Neck.C0 = neckcf0 | |
| 3790 | ||
| 3791 | end | |
| 3792 | ||
| 3793 | attack = false | |
| 3794 | ||
| 3795 | end | |
| 3796 | ||
| 3797 | ||
| 3798 | ||
| 3799 | ||
| 3800 | function Reload2() | |
| 3801 | ||
| 3802 | attack=true | |
| 3803 | ||
| 3804 | for i = 0.1 , 1 , 0.1 do | |
| 3805 | ||
| 3806 | wait() | |
| 3807 | ||
| 3808 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
| 3809 | ||
| 3810 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
| 3811 | ||
| 3812 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
| 3813 | ||
| 3814 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3815 | ||
| 3816 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3817 | ||
| 3818 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,math.rad(20*i)) | |
| 3819 | ||
| 3820 | end | |
| 3821 | ||
| 3822 | derp=prt6:Clone() | |
| 3823 | ||
| 3824 | prt6.Transparency=1 | |
| 3825 | ||
| 3826 | prt6.CanCollide=false | |
| 3827 | ||
| 3828 | derp.Parent=workspace | |
| 3829 | ||
| 3830 | derp.CFrame=prt6.CFrame | |
| 3831 | ||
| 3832 | derp.CanCollide=true | |
| 3833 | ||
| 3834 | coroutine.resume(coroutine.create(function(Part) | |
| 3835 | ||
| 3836 | wait(5) | |
| 3837 | ||
| 3838 | Part.CanCollide=false | |
| 3839 | ||
| 3840 | wait(3) | |
| 3841 | ||
| 3842 | Part.Parent=nil | |
| 3843 | ||
| 3844 | end),derp) | |
| 3845 | ||
| 3846 | for i = 0.1 , 1 , 0.2 do | |
| 3847 | ||
| 3848 | wait() | |
| 3849 | ||
| 3850 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 3851 | ||
| 3852 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5*i), 0, 0) | |
| 3853 | ||
| 3854 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30*i),math.rad(0),math.rad(25)) | |
| 3855 | ||
| 3856 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3857 | ||
| 3858 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3859 | ||
| 3860 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5*i),0,math.rad(20)) | |
| 3861 | ||
| 3862 | end | |
| 3863 | ||
| 3864 | for i = 0.1 , 1 , 0.1 do | |
| 3865 | ||
| 3866 | wait() | |
| 3867 | ||
| 3868 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 3869 | ||
| 3870 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5), 0, 0) | |
| 3871 | ||
| 3872 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5*i),math.rad(0),math.rad(25)) | |
| 3873 | ||
| 3874 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3875 | ||
| 3876 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3877 | ||
| 3878 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5*i),0,math.rad(20)) | |
| 3879 | ||
| 3880 | end | |
| 3881 | ||
| 3882 | for i = 0.1 , 1 , 0.1 do | |
| 3883 | ||
| 3884 | wait() | |
| 3885 | ||
| 3886 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 3887 | ||
| 3888 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
| 3889 | ||
| 3890 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100*i),math.rad(0),math.rad(25-10*i)) | |
| 3891 | ||
| 3892 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3893 | ||
| 3894 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3895 | ||
| 3896 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10*i),0,math.rad(20+20*i)) | |
| 3897 | ||
| 3898 | end | |
| 3899 | ||
| 3900 | derp2=prt6:Clone() | |
| 3901 | ||
| 3902 | derp2.Parent=swordholder | |
| 3903 | ||
| 3904 | derp2.Transparency=0 | |
| 3905 | ||
| 3906 | wldderp=Instance.new("Weld")
| |
| 3907 | ||
| 3908 | wldderp.Parent=derp | |
| 3909 | ||
| 3910 | wldderp.Part0=derp2 | |
| 3911 | ||
| 3912 | wldderp.Part1=LeftArm | |
| 3913 | ||
| 3914 | wldderp.C0=CFrame.Angles(math.rad(90),0,0)*CFrame.new(0,1,0) | |
| 3915 | ||
| 3916 | for i = 0.1 , 1 , 0.1 do | |
| 3917 | ||
| 3918 | wait() | |
| 3919 | ||
| 3920 | wldderp.C0=CFrame.Angles(math.rad(90-5*i),0,0)*CFrame.new(0,1+0.1*i,0.2*i) | |
| 3921 | ||
| 3922 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 3923 | ||
| 3924 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10-10*i), 0, 0) | |
| 3925 | ||
| 3926 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5-0.5*i) * CFrame.Angles(math.rad(40+60-30-5-100+120*i),math.rad(0),math.rad(25-10+10*i)) | |
| 3927 | ||
| 3928 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3929 | ||
| 3930 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 3931 | ||
| 3932 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5+10-10*i),0,math.rad(20+20-20*i)) | |
| 3933 | ||
| 3934 | end | |
| 3935 | ||
| 3936 | derp2.Parent=nil | |
| 3937 | ||
| 3938 | prt6.Transparency=0 | |
| 3939 | ||
| 3940 | prt6.CanCollide=false | |
| 3941 | ||
| 3942 | for i = 0.1 , 1 , 0.1 do | |
| 3943 | ||
| 3944 | wait() | |
| 3945 | ||
| 3946 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
| 3947 | ||
| 3948 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10*i), 0, 0) | |
| 3949 | ||
| 3950 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70*i),math.rad(0),math.rad(25)) | |
| 3951 | ||
| 3952 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3953 | ||
| 3954 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3955 | ||
| 3956 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5),0,math.rad(20)) | |
| 3957 | ||
| 3958 | end | |
| 3959 | ||
| 3960 | for i = 0.1 , 1 , 0.2 do | |
| 3961 | ||
| 3962 | wait() | |
| 3963 | ||
| 3964 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30*i),math.rad(0),math.rad(-60+10-10)) | |
| 3965 | ||
| 3966 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25+5+10), 0, 0) | |
| 3967 | ||
| 3968 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-30-5-100+120-70+50*i),math.rad(0),math.rad(25)) | |
| 3969 | ||
| 3970 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3971 | ||
| 3972 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3973 | ||
| 3974 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5+5+5-10*i),0,math.rad(20)) | |
| 3975 | ||
| 3976 | end | |
| 3977 | ||
| 3978 | Ammo = MaxAmmo | |
| 3979 | ||
| 3980 | for i = 0.1 , 1 , 0.1 do | |
| 3981 | ||
| 3982 | wait() | |
| 3983 | ||
| 3984 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+30-30*i),math.rad(0),math.rad(-60)) | |
| 3985 | ||
| 3986 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 3987 | ||
| 3988 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(65-40*i),math.rad(0),math.rad(25)) | |
| 3989 | ||
| 3990 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 3991 | ||
| 3992 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(30-30*i), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 3993 | ||
| 3994 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-5*i),0,math.rad(20-20*i)) | |
| 3995 | ||
| 3996 | end | |
| 3997 | ||
| 3998 | attack=false | |
| 3999 | ||
| 4000 | end | |
| 4001 | ||
| 4002 | ||
| 4003 | ||
| 4004 | ||
| 4005 | function Gunzerker() | |
| 4006 | ||
| 4007 | attack=true | |
| 4008 | ||
| 4009 | Gunzerkering=true | |
| 4010 | ||
| 4011 | for i = 0.1 , 1 , 0.1 do | |
| 4012 | ||
| 4013 | wait() | |
| 4014 | ||
| 4015 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
| 4016 | ||
| 4017 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 4018 | ||
| 4019 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i)) | |
| 4020 | ||
| 4021 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4022 | ||
| 4023 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5*i),0,0) | |
| 4024 | ||
| 4025 | end | |
| 4026 | ||
| 4027 | newgun.Parent=workspace | |
| 4028 | ||
| 4029 | newprt3.BrickColor=prt3.BrickColor | |
| 4030 | ||
| 4031 | neww1.Parent=newprt1 | |
| 4032 | ||
| 4033 | neww2.Parent=newprt2 | |
| 4034 | ||
| 4035 | neww3.Parent=newprt3 | |
| 4036 | ||
| 4037 | neww4.Parent=newprt4 | |
| 4038 | ||
| 4039 | neww5.Parent=newprt5 | |
| 4040 | ||
| 4041 | neww6.Parent=newprt6 | |
| 4042 | ||
| 4043 | neww1.Part0 = newprt1 | |
| 4044 | ||
| 4045 | neww1.Part1 = LeftArm | |
| 4046 | ||
| 4047 | neww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
| 4048 | ||
| 4049 | neww1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0) | |
| 4050 | ||
| 4051 | print(newgun) | |
| 4052 | ||
| 4053 | for i = 0.1 , 1 , 0.15 do | |
| 4054 | ||
| 4055 | wait() | |
| 4056 | ||
| 4057 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
| 4058 | ||
| 4059 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-25*i), 0, 0) | |
| 4060 | ||
| 4061 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120*i),math.rad(0),math.rad(0)) | |
| 4062 | ||
| 4063 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4064 | ||
| 4065 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10*i),0,0) | |
| 4066 | ||
| 4067 | end | |
| 4068 | ||
| 4069 | for i = 0.1 , 1 , 0.2 do | |
| 4070 | ||
| 4071 | wait() | |
| 4072 | ||
| 4073 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+10+10*i),math.rad(0),math.rad(0)) | |
| 4074 | ||
| 4075 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 4076 | ||
| 4077 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0)) | |
| 4078 | ||
| 4079 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4080 | ||
| 4081 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5*i),0,0) | |
| 4082 | ||
| 4083 | end | |
| 4084 | ||
| 4085 | for i = 0.1 , 1 , 0.15 do | |
| 4086 | ||
| 4087 | wait() | |
| 4088 | ||
| 4089 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(-5*i)) | |
| 4090 | ||
| 4091 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(0), 0, 0) | |
| 4092 | ||
| 4093 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(110-60*i),math.rad(0),math.rad(5*i)) | |
| 4094 | ||
| 4095 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4096 | ||
| 4097 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(5-10-5+10*i),0,0) | |
| 4098 | ||
| 4099 | end | |
| 4100 | ||
| 4101 | attack=false | |
| 4102 | ||
| 4103 | end | |
| 4104 | ||
| 4105 | ||
| 4106 | ||
| 4107 | ||
| 4108 | function ChangeAmmoAnim(ammo,trail,derpcol) | |
| 4109 | ||
| 4110 | for i = 0.1 , 1 , 0.1 do | |
| 4111 | ||
| 4112 | wait() | |
| 4113 | ||
| 4114 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
| 4115 | ||
| 4116 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10*i), 0, 0) | |
| 4117 | ||
| 4118 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
| 4119 | ||
| 4120 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4121 | ||
| 4122 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4123 | ||
| 4124 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5*i),0,0) | |
| 4125 | ||
| 4126 | end | |
| 4127 | ||
| 4128 | for i = 0.1 , 1 , 0.15 do | |
| 4129 | ||
| 4130 | wait() | |
| 4131 | ||
| 4132 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4133 | ||
| 4134 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5*i), 0, 0) | |
| 4135 | ||
| 4136 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i)) | |
| 4137 | ||
| 4138 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4139 | ||
| 4140 | w3.C0 = CFrame.Angles(math.rad(90+90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4141 | ||
| 4142 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20*i),0,0) | |
| 4143 | ||
| 4144 | end | |
| 4145 | ||
| 4146 | for i = 0.1 , 1 , 0.1 do | |
| 4147 | ||
| 4148 | wait() | |
| 4149 | ||
| 4150 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4151 | ||
| 4152 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5*i), 0, 0) | |
| 4153 | ||
| 4154 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20)) | |
| 4155 | ||
| 4156 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4157 | ||
| 4158 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4159 | ||
| 4160 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10*i),0,0) | |
| 4161 | ||
| 4162 | end | |
| 4163 | ||
| 4164 | derpd=prt3:Clone() | |
| 4165 | ||
| 4166 | derpd.Parent=swordholder | |
| 4167 | ||
| 4168 | derpd.Transparency=0 | |
| 4169 | ||
| 4170 | derpdw=Instance.new("Weld")
| |
| 4171 | ||
| 4172 | derpdw.Parent=swordholder | |
| 4173 | ||
| 4174 | derpdw.Part0=derpd | |
| 4175 | ||
| 4176 | derpdw.Part1=LeftArm | |
| 4177 | ||
| 4178 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30),0)*CFrame.new(-0.4,0.8,0) | |
| 4179 | ||
| 4180 | prt3.Transparency=1 | |
| 4181 | ||
| 4182 | wait(0.1) | |
| 4183 | ||
| 4184 | for i = 0.1 , 1 , 0.1 do | |
| 4185 | ||
| 4186 | wait() | |
| 4187 | ||
| 4188 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4189 | ||
| 4190 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5*i), 0, 0) | |
| 4191 | ||
| 4192 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i)) | |
| 4193 | ||
| 4194 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4195 | ||
| 4196 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4197 | ||
| 4198 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5*i),0,0) | |
| 4199 | ||
| 4200 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30+30*i),0)*CFrame.new(-0.4+0.4*i,0.8+0.2*i,0) | |
| 4201 | ||
| 4202 | end | |
| 4203 | ||
| 4204 | for i = 0.1 , 1 , 0.2 do | |
| 4205 | ||
| 4206 | wait() | |
| 4207 | ||
| 4208 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4209 | ||
| 4210 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
| 4211 | ||
| 4212 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30)) | |
| 4213 | ||
| 4214 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4215 | ||
| 4216 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4217 | ||
| 4218 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i)) | |
| 4219 | ||
| 4220 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
| 4221 | ||
| 4222 | end | |
| 4223 | ||
| 4224 | CurrentAmmo = ammo | |
| 4225 | ||
| 4226 | ammotrail = BrickColor.new(trail) | |
| 4227 | ||
| 4228 | derpd.BrickColor=BrickColor.new(derpcol) | |
| 4229 | ||
| 4230 | prt3.BrickColor=BrickColor.new(derpcol) | |
| 4231 | ||
| 4232 | for i = 0.1 , 1 , 0.1 do | |
| 4233 | ||
| 4234 | wait() | |
| 4235 | ||
| 4236 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4237 | ||
| 4238 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5), 0, 0) | |
| 4239 | ||
| 4240 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i)) | |
| 4241 | ||
| 4242 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4243 | ||
| 4244 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4245 | ||
| 4246 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i)) | |
| 4247 | ||
| 4248 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(0),0)*CFrame.new(0,1,0) | |
| 4249 | ||
| 4250 | end | |
| 4251 | ||
| 4252 | for i = 0.1 , 1 , 0.1 do | |
| 4253 | ||
| 4254 | wait() | |
| 4255 | ||
| 4256 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4257 | ||
| 4258 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5*i), 0, 0) | |
| 4259 | ||
| 4260 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20)) | |
| 4261 | ||
| 4262 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4263 | ||
| 4264 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4265 | ||
| 4266 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10-5+5*i),0,0) | |
| 4267 | ||
| 4268 | derpdw.C0=CFrame.Angles(math.rad(90),math.rad(-30*i),0)*CFrame.new(-0.4*i,1-0.2*i,0) | |
| 4269 | ||
| 4270 | end | |
| 4271 | ||
| 4272 | prt3.Transparency=0 | |
| 4273 | ||
| 4274 | derpd.Parent=nil | |
| 4275 | ||
| 4276 | for i = 0.1 , 1 , 0.1 do | |
| 4277 | ||
| 4278 | wait() | |
| 4279 | ||
| 4280 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4281 | ||
| 4282 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5*i), 0, 0) | |
| 4283 | ||
| 4284 | LW.C0 = CFrame.new(-1.5+0.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20)) | |
| 4285 | ||
| 4286 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4287 | ||
| 4288 | w3.C0 = CFrame.Angles(math.rad(180), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4289 | ||
| 4290 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-10+10*i),0,0) | |
| 4291 | ||
| 4292 | end | |
| 4293 | ||
| 4294 | for i = 0.1 , 1 , 0.15 do | |
| 4295 | ||
| 4296 | wait() | |
| 4297 | ||
| 4298 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 4299 | ||
| 4300 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0) | |
| 4301 | ||
| 4302 | LW.C0 = CFrame.new(-1.5+0.5-0.5*i, 0.5, -0.5) * CFrame.Angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i)) | |
| 4303 | ||
| 4304 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4305 | ||
| 4306 | w3.C0 = CFrame.Angles(math.rad(180-90*i), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4307 | ||
| 4308 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+20-20*i),0,0) | |
| 4309 | ||
| 4310 | end | |
| 4311 | ||
| 4312 | for i = 0.1 , 1 , 0.1 do | |
| 4313 | ||
| 4314 | wait() | |
| 4315 | ||
| 4316 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
| 4317 | ||
| 4318 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-10+10*i), 0, 0) | |
| 4319 | ||
| 4320 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40+60-60*i),math.rad(0),math.rad(25)) | |
| 4321 | ||
| 4322 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4323 | ||
| 4324 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4325 | ||
| 4326 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(-5+5*i),0,0) | |
| 4327 | ||
| 4328 | end | |
| 4329 | ||
| 4330 | end | |
| 4331 | ||
| 4332 | ||
| 4333 | ||
| 4334 | ||
| 4335 | function NormalAmmo() | |
| 4336 | ||
| 4337 | attack = true | |
| 4338 | ||
| 4339 | ChangeAmmoAnim("Normal","White","White")
| |
| 4340 | ||
| 4341 | attack = false | |
| 4342 | ||
| 4343 | end | |
| 4344 | ||
| 4345 | ||
| 4346 | ||
| 4347 | ||
| 4348 | function PoisonAmmo() | |
| 4349 | ||
| 4350 | attack = true | |
| 4351 | ||
| 4352 | ChangeAmmoAnim("Poison","Bright violet","Bright violet")
| |
| 4353 | ||
| 4354 | attack = false | |
| 4355 | ||
| 4356 | coroutine.resume(coroutine.create(function() | |
| 4357 | ||
| 4358 | repeat | |
| 4359 | ||
| 4360 | wait(0.25+0.75*math.random()) | |
| 4361 | ||
| 4362 | if Ammo ~= 0 then | |
| 4363 | ||
| 4364 | local meshb1 = Instance.new("SpecialMesh")
| |
| 4365 | ||
| 4366 | meshb1.Scale = Vector3.new(1,1,1) | |
| 4367 | ||
| 4368 | meshb1.MeshType = "Sphere" | |
| 4369 | ||
| 4370 | local shellb1 = Instance.new("Part")
| |
| 4371 | ||
| 4372 | meshb1.Parent = shellb1 | |
| 4373 | ||
| 4374 | shellb1.Anchored = true | |
| 4375 | ||
| 4376 | shellb1.formFactor = 3 | |
| 4377 | ||
| 4378 | shellb1.Size = Vector3.new(0.3,0.3,0.3) | |
| 4379 | ||
| 4380 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) | |
| 4381 | ||
| 4382 | shellb1.Parent = swordholder | |
| 4383 | ||
| 4384 | shellb1.Transparency = 0 | |
| 4385 | ||
| 4386 | shellb1.BrickColor = BrickColor.new("Alder")
| |
| 4387 | ||
| 4388 | shellb1.CanCollide = false | |
| 4389 | ||
| 4390 | for i = 0 , 1 , 0.1 do | |
| 4391 | ||
| 4392 | wait() | |
| 4393 | ||
| 4394 | shellb1.CFrame = shellb1.CFrame + Vector3.new(0,-0.15,0) | |
| 4395 | ||
| 4396 | shellb1.Transparency = 1*i | |
| 4397 | ||
| 4398 | meshb1.Scale = Vector3.new(1,1+3*i,1) | |
| 4399 | ||
| 4400 | end | |
| 4401 | ||
| 4402 | shellb1.Parent=nil | |
| 4403 | ||
| 4404 | end | |
| 4405 | ||
| 4406 | until CurrentAmmo ~= "Poison" | |
| 4407 | ||
| 4408 | end)) | |
| 4409 | ||
| 4410 | end | |
| 4411 | ||
| 4412 | ||
| 4413 | ||
| 4414 | ||
| 4415 | function KBAmmo() | |
| 4416 | ||
| 4417 | attack = true | |
| 4418 | ||
| 4419 | ChangeAmmoAnim("Knockback","Black","Black")
| |
| 4420 | ||
| 4421 | attack = false | |
| 4422 | ||
| 4423 | end | |
| 4424 | ||
| 4425 | ||
| 4426 | ||
| 4427 | ||
| 4428 | function ExplodeAmmo() | |
| 4429 | ||
| 4430 | attack = true | |
| 4431 | ||
| 4432 | ChangeAmmoAnim("Explosion","Bright red","Bright red")
| |
| 4433 | ||
| 4434 | attack = false | |
| 4435 | ||
| 4436 | end | |
| 4437 | ||
| 4438 | ||
| 4439 | ||
| 4440 | ||
| 4441 | ||
| 4442 | ||
| 4443 | ||
| 4444 | function HerpAmmo() | |
| 4445 | ||
| 4446 | attack = true | |
| 4447 | ||
| 4448 | ChangeAmmoAnim("Herpity","White","Really red")
| |
| 4449 | ||
| 4450 | attack = false | |
| 4451 | ||
| 4452 | coroutine.resume(coroutine.create(function() | |
| 4453 | ||
| 4454 | repeat | |
| 4455 | ||
| 4456 | wait() | |
| 4457 | ||
| 4458 | ammotrail = BrickColor:random() | |
| 4459 | ||
| 4460 | until CurrentAmmo ~= "Herpity" | |
| 4461 | ||
| 4462 | end)) | |
| 4463 | ||
| 4464 | end | |
| 4465 | ||
| 4466 | ||
| 4467 | ||
| 4468 | ||
| 4469 | function suparKnockbackAmmo() | |
| 4470 | ||
| 4471 | attack = true | |
| 4472 | ||
| 4473 | ChangeAmmoAnim("suparKnockback","White","Really blue")
| |
| 4474 | ||
| 4475 | CurrentAmmo = "suparKnockback" | |
| 4476 | ||
| 4477 | attack = false | |
| 4478 | ||
| 4479 | coroutine.resume(coroutine.create(function() | |
| 4480 | ||
| 4481 | repeat | |
| 4482 | ||
| 4483 | wait() | |
| 4484 | ||
| 4485 | ammotrail = BrickColor:random() | |
| 4486 | ||
| 4487 | until CurrentAmmo ~= "suparKnockback" | |
| 4488 | ||
| 4489 | end)) | |
| 4490 | ||
| 4491 | end | |
| 4492 | ||
| 4493 | ||
| 4494 | ||
| 4495 | ||
| 4496 | function BeesAmmo() | |
| 4497 | ||
| 4498 | attack = true | |
| 4499 | ||
| 4500 | ChangeAmmoAnim("Bees","White","New Yeller")
| |
| 4501 | ||
| 4502 | attack = false | |
| 4503 | ||
| 4504 | coroutine.resume(coroutine.create(function() | |
| 4505 | ||
| 4506 | repeat | |
| 4507 | ||
| 4508 | wait() | |
| 4509 | ||
| 4510 | ammotrail = BrickColor:random() | |
| 4511 | ||
| 4512 | until CurrentAmmo ~= "Bees" | |
| 4513 | ||
| 4514 | end)) | |
| 4515 | ||
| 4516 | end | |
| 4517 | ||
| 4518 | ||
| 4519 | ||
| 4520 | ||
| 4521 | function derpAmmo() | |
| 4522 | ||
| 4523 | attack = true | |
| 4524 | ||
| 4525 | ChangeAmmoAnim("derp","White","Bright green")
| |
| 4526 | ||
| 4527 | attack = false | |
| 4528 | ||
| 4529 | coroutine.resume(coroutine.create(function() | |
| 4530 | ||
| 4531 | repeat | |
| 4532 | ||
| 4533 | wait() | |
| 4534 | ||
| 4535 | ammotrail = BrickColor:random() | |
| 4536 | ||
| 4537 | until CurrentAmmo ~= "derp" | |
| 4538 | ||
| 4539 | end)) | |
| 4540 | ||
| 4541 | end | |
| 4542 | ||
| 4543 | ||
| 4544 | ||
| 4545 | ||
| 4546 | function TrollAmmo() | |
| 4547 | ||
| 4548 | attack = true | |
| 4549 | ||
| 4550 | ChangeAmmoAnim("Troll","White","Cyan")
| |
| 4551 | ||
| 4552 | attack = false | |
| 4553 | ||
| 4554 | coroutine.resume(coroutine.create(function() | |
| 4555 | ||
| 4556 | repeat | |
| 4557 | ||
| 4558 | wait() | |
| 4559 | ||
| 4560 | ammotrail = BrickColor:random() | |
| 4561 | ||
| 4562 | until CurrentAmmo ~= "Troll" | |
| 4563 | ||
| 4564 | end)) | |
| 4565 | ||
| 4566 | end | |
| 4567 | ||
| 4568 | ||
| 4569 | ||
| 4570 | ||
| 4571 | ||
| 4572 | ||
| 4573 | ||
| 4574 | function AimedReady(mouse) | |
| 4575 | ||
| 4576 | if Ammo <= 0 then Reload() return end | |
| 4577 | ||
| 4578 | attack = true | |
| 4579 | ||
| 4580 | local wt,t = faketors() | |
| 4581 | ||
| 4582 | w7.Part1 = t | |
| 4583 | ||
| 4584 | w8.Part1 = t | |
| 4585 | ||
| 4586 | w9.Part1 = t | |
| 4587 | ||
| 4588 | Character.Humanoid.WalkSpeed = 5 | |
| 4589 | ||
| 4590 | for i = 0.2 , 1 , 0.2 do | |
| 4591 | ||
| 4592 | wait(0) | |
| 4593 | ||
| 4594 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4595 | ||
| 4596 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25-15*i), 0, 0) | |
| 4597 | ||
| 4598 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5+0.25*i) * CFrame.Angles(math.rad(40+35*i),math.rad(0),math.rad(25)) | |
| 4599 | ||
| 4600 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4601 | ||
| 4602 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4603 | ||
| 4604 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4605 | ||
| 4606 | wt.C0 = CFrame.Angles(0, math.rad(50*i), 0) | |
| 4607 | ||
| 4608 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20*i),0) | |
| 4609 | ||
| 4610 | end | |
| 4611 | ||
| 4612 | for i = 0.2 , 1 , 0.2 do | |
| 4613 | ||
| 4614 | wait(0) | |
| 4615 | ||
| 4616 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4617 | ||
| 4618 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(10-10*i), 0, 0) | |
| 4619 | ||
| 4620 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25+0.25*i) * CFrame.Angles(math.rad(75+20*i),math.rad(0),math.rad(25)) | |
| 4621 | ||
| 4622 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4623 | ||
| 4624 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4625 | ||
| 4626 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4627 | ||
| 4628 | wt.C0 = CFrame.Angles(0, math.rad(50+10*i), 0) | |
| 4629 | ||
| 4630 | end | |
| 4631 | ||
| 4632 | wait() wait() | |
| 4633 | ||
| 4634 | local orispread = spread | |
| 4635 | ||
| 4636 | spread = 0 | |
| 4637 | ||
| 4638 | repeat | |
| 4639 | ||
| 4640 | poisoncounter=math.random(1,5) | |
| 4641 | ||
| 4642 | wait(0.5) | |
| 4643 | ||
| 4644 | as(Head,1) | |
| 4645 | ||
| 4646 | coroutine.resume(coroutine.create(function() | |
| 4647 | ||
| 4648 | for z = 1 ,2 do | |
| 4649 | ||
| 4650 | coroutine.resume(coroutine.create(function() | |
| 4651 | ||
| 4652 | local meshb1 = Instance.new("BlockMesh")
| |
| 4653 | ||
| 4654 | meshb1.Scale = Vector3.new(1,1,1) | |
| 4655 | ||
| 4656 | local shellb1 = Instance.new("Part")
| |
| 4657 | ||
| 4658 | meshb1.Parent = shellb1 | |
| 4659 | ||
| 4660 | shellb1.Anchored = true | |
| 4661 | ||
| 4662 | shellb1.formFactor = 3 | |
| 4663 | ||
| 4664 | shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 4665 | ||
| 4666 | shellb1.CFrame = CFrame.new((prt5.CFrame * CFrame.new(0,-prt5.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 4667 | ||
| 4668 | shellb1.Parent = Character | |
| 4669 | ||
| 4670 | shellb1.Transparency = 0 | |
| 4671 | ||
| 4672 | if math.random(1,2) == 1 then | |
| 4673 | ||
| 4674 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 4675 | ||
| 4676 | else | |
| 4677 | ||
| 4678 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 4679 | ||
| 4680 | end | |
| 4681 | ||
| 4682 | shellb1.CanCollide = false | |
| 4683 | ||
| 4684 | local incre = math.random(0,60)/100 | |
| 4685 | ||
| 4686 | for i = 0 , 1 , 0.1 do | |
| 4687 | ||
| 4688 | wait() | |
| 4689 | ||
| 4690 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 4691 | ||
| 4692 | shellb1.Transparency = 1*i | |
| 4693 | ||
| 4694 | meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i) | |
| 4695 | ||
| 4696 | end | |
| 4697 | ||
| 4698 | shellb1.Parent=nil | |
| 4699 | ||
| 4700 | end)) | |
| 4701 | ||
| 4702 | end | |
| 4703 | ||
| 4704 | shoottrail(mouse) | |
| 4705 | ||
| 4706 | end)) | |
| 4707 | ||
| 4708 | Ammo = Ammo - 1 | |
| 4709 | ||
| 4710 | for i = 0.5 , 1 , 0.5 do | |
| 4711 | ||
| 4712 | wait(0) | |
| 4713 | ||
| 4714 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4715 | ||
| 4716 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5*i), 0, 0) | |
| 4717 | ||
| 4718 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(95+5*i),math.rad(0),math.rad(25)) | |
| 4719 | ||
| 4720 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4721 | ||
| 4722 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4723 | ||
| 4724 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4725 | ||
| 4726 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 4727 | ||
| 4728 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+5*i),0) | |
| 4729 | ||
| 4730 | end | |
| 4731 | ||
| 4732 | for i = 0.5 , 1 , 0.5 do | |
| 4733 | ||
| 4734 | wait(0) | |
| 4735 | ||
| 4736 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4737 | ||
| 4738 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-5+5*i), 0, 0) | |
| 4739 | ||
| 4740 | LW.C0 = CFrame.new(-1.5, 0.5, -0) * CFrame.Angles(math.rad(100-5*i),math.rad(0),math.rad(25)) | |
| 4741 | ||
| 4742 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4743 | ||
| 4744 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4745 | ||
| 4746 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4747 | ||
| 4748 | wt.C0 = CFrame.Angles(0, math.rad(60), 0) | |
| 4749 | ||
| 4750 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-15-5*i),0) | |
| 4751 | ||
| 4752 | end | |
| 4753 | ||
| 4754 | until not buttonhold or Ammo <= 0 | |
| 4755 | ||
| 4756 | spread = orispread | |
| 4757 | ||
| 4758 | for i = 0.2 , 1 , 0.2 do | |
| 4759 | ||
| 4760 | wait(0) | |
| 4761 | ||
| 4762 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4763 | ||
| 4764 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15*i), 0, 0) | |
| 4765 | ||
| 4766 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25*i) * CFrame.Angles(math.rad(95-25*i),math.rad(0),math.rad(25)) | |
| 4767 | ||
| 4768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4769 | ||
| 4770 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4771 | ||
| 4772 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4773 | ||
| 4774 | wt.C0 = CFrame.Angles(0, math.rad(60-60*i), 0) | |
| 4775 | ||
| 4776 | Neck.C0 = neckcf0 * CFrame.Angles(0,math.rad(-20+20*i),0) | |
| 4777 | ||
| 4778 | end | |
| 4779 | ||
| 4780 | w7.Part1 = Torso | |
| 4781 | ||
| 4782 | w8.Part1 = Torso | |
| 4783 | ||
| 4784 | w9.Part1 = Torso | |
| 4785 | ||
| 4786 | RW.Part0 = Torso | |
| 4787 | ||
| 4788 | LW.Part0 = Torso | |
| 4789 | ||
| 4790 | Torso.Transparency = 0 | |
| 4791 | ||
| 4792 | RHL.Part0 = Torso | |
| 4793 | ||
| 4794 | LHL.Part0 = Torso | |
| 4795 | ||
| 4796 | t.Parent = nil | |
| 4797 | ||
| 4798 | Character.Humanoid.WalkSpeed = 14 | |
| 4799 | ||
| 4800 | for i = 0.2 , 1 , 0.2 do | |
| 4801 | ||
| 4802 | wait(0) | |
| 4803 | ||
| 4804 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4805 | ||
| 4806 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(15+10*i), 0, 0) | |
| 4807 | ||
| 4808 | LW.C0 = CFrame.new(-1.5, 0.5, -0.25-0.25*i) * CFrame.Angles(math.rad(70-30*i),math.rad(0),math.rad(25)) | |
| 4809 | ||
| 4810 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4811 | ||
| 4812 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4813 | ||
| 4814 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4815 | ||
| 4816 | end | |
| 4817 | ||
| 4818 | wait(0.25) | |
| 4819 | ||
| 4820 | attack = false | |
| 4821 | ||
| 4822 | end | |
| 4823 | ||
| 4824 | ||
| 4825 | ||
| 4826 | ||
| 4827 | ||
| 4828 | ||
| 4829 | ||
| 4830 | ||
| 4831 | ||
| 4832 | ||
| 4833 | function returnwelds() | |
| 4834 | ||
| 4835 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4836 | ||
| 4837 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 4838 | ||
| 4839 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 4840 | ||
| 4841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4842 | ||
| 4843 | w3.C0 = CFrame.Angles(math.rad(90), 0, 0) * CFrame.new(0, 0.25,-0.5) | |
| 4844 | ||
| 4845 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0) | |
| 4846 | ||
| 4847 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 4848 | ||
| 4849 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
| 4850 | ||
| 4851 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
| 4852 | ||
| 4853 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
| 4854 | ||
| 4855 | Neck.C0 = neckcf0 | |
| 4856 | ||
| 4857 | end | |
| 4858 | ||
| 4859 | ||
| 4860 | ||
| 4861 | ||
| 4862 | keyhold = false | |
| 4863 | ||
| 4864 | function ob1d(mouse) | |
| 4865 | ||
| 4866 | hold = true | |
| 4867 | ||
| 4868 | if attack then return end | |
| 4869 | ||
| 4870 | keyhold = true | |
| 4871 | ||
| 4872 | if Gunzerkering==true then | |
| 4873 | ||
| 4874 | GunzerkReady(mouse) | |
| 4875 | ||
| 4876 | else | |
| 4877 | ||
| 4878 | Ready(mouse) | |
| 4879 | ||
| 4880 | end | |
| 4881 | ||
| 4882 | end | |
| 4883 | ||
| 4884 | ||
| 4885 | ||
| 4886 | ||
| 4887 | function ob1u(mouse) | |
| 4888 | ||
| 4889 | keyhold = false | |
| 4890 | ||
| 4891 | end | |
| 4892 | ||
| 4893 | ||
| 4894 | ||
| 4895 | ||
| 4896 | buttonhold = false | |
| 4897 | ||
| 4898 | ||
| 4899 | ||
| 4900 | ||
| 4901 | function key(key,mouse) | |
| 4902 | ||
| 4903 | if attack then return end | |
| 4904 | ||
| 4905 | if key=="h" and GunzerkDuration==1000 then | |
| 4906 | ||
| 4907 | Gunzerker() | |
| 4908 | ||
| 4909 | coroutine.resume(coroutine.create(function() | |
| 4910 | ||
| 4911 | while GunzerkDuration~=0 do | |
| 4912 | ||
| 4913 | wait(0) | |
| 4914 | ||
| 4915 | GunzerkDuration=GunzerkDuration-2 | |
| 4916 | ||
| 4917 | end | |
| 4918 | ||
| 4919 | Gunzerkering=false | |
| 4920 | ||
| 4921 | while attack==true do | |
| 4922 | ||
| 4923 | wait() | |
| 4924 | ||
| 4925 | end | |
| 4926 | ||
| 4927 | newgun.Parent=nil | |
| 4928 | ||
| 4929 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 4930 | ||
| 4931 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(25), 0, 0) | |
| 4932 | ||
| 4933 | LW.C0 = CFrame.new(-1.5, 0.5, -0.5) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 4934 | ||
| 4935 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
| 4936 | ||
| 4937 | Neck.C0 = neckcf0 * CFrame.Angles(math.rad(0),0,0) | |
| 4938 | ||
| 4939 | wait() | |
| 4940 | ||
| 4941 | while GunzerkDuration~=1000 and Gunzerkering==false do | |
| 4942 | ||
| 4943 | wait() | |
| 4944 | ||
| 4945 | GunzerkDuration=GunzerkDuration+2 | |
| 4946 | ||
| 4947 | end | |
| 4948 | ||
| 4949 | end)) | |
| 4950 | ||
| 4951 | end | |
| 4952 | ||
| 4953 | if Gunzerkering~=true then | |
| 4954 | ||
| 4955 | if key == "f" then | |
| 4956 | ||
| 4957 | if Ammo~=MaxAmmo then | |
| 4958 | ||
| 4959 | Reload2() | |
| 4960 | ||
| 4961 | end | |
| 4962 | ||
| 4963 | end | |
| 4964 | ||
| 4965 | if key == "q" then | |
| 4966 | ||
| 4967 | buttonhold = true | |
| 4968 | ||
| 4969 | AimedReady(mouse) | |
| 4970 | ||
| 4971 | end | |
| 4972 | ||
| 4973 | if key == "g" then | |
| 4974 | ||
| 4975 | Melee() | |
| 4976 | ||
| 4977 | end | |
| 4978 | ||
| 4979 | if key == "e" then | |
| 4980 | ||
| 4981 | NormalAmmo() | |
| 4982 | ||
| 4983 | end | |
| 4984 | ||
| 4985 | if key == "r" then | |
| 4986 | ||
| 4987 | PoisonAmmo() | |
| 4988 | ||
| 4989 | end | |
| 4990 | ||
| 4991 | if key == "t" then | |
| 4992 | ||
| 4993 | KBAmmo() | |
| 4994 | ||
| 4995 | end | |
| 4996 | ||
| 4997 | if key == "y" then | |
| 4998 | ||
| 4999 | ExplodeAmmo() | |
| 5000 | ||
| 5001 | end | |
| 5002 | ||
| 5003 | --[[DERP AMMO]]-- | |
| 5004 | ||
| 5005 | if key == "z" then | |
| 5006 | ||
| 5007 | HerpAmmo() | |
| 5008 | ||
| 5009 | end | |
| 5010 | ||
| 5011 | if key == "x" then | |
| 5012 | ||
| 5013 | suparKnockbackAmmo() | |
| 5014 | ||
| 5015 | end | |
| 5016 | ||
| 5017 | if key == "c" then | |
| 5018 | ||
| 5019 | TrollAmmo() | |
| 5020 | ||
| 5021 | end | |
| 5022 | ||
| 5023 | if key == "v" then | |
| 5024 | ||
| 5025 | derpAmmo() | |
| 5026 | ||
| 5027 | end | |
| 5028 | ||
| 5029 | if key=="b" then | |
| 5030 | ||
| 5031 | BeesAmmo() | |
| 5032 | ||
| 5033 | end | |
| 5034 | ||
| 5035 | end | |
| 5036 | ||
| 5037 | end | |
| 5038 | ||
| 5039 | ||
| 5040 | ||
| 5041 | ||
| 5042 | ||
| 5043 | ||
| 5044 | ||
| 5045 | function key2(key) | |
| 5046 | ||
| 5047 | if key == "f" or key == "q" then | |
| 5048 | ||
| 5049 | buttonhold = false | |
| 5050 | ||
| 5051 | end | |
| 5052 | ||
| 5053 | end | |
| 5054 | ||
| 5055 | ||
| 5056 | ||
| 5057 | ||
| 5058 | function s(mouse) | |
| 5059 | ||
| 5060 | repeat wait() until not attack | |
| 5061 | ||
| 5062 | repeat wait() until not ev.Value | |
| 5063 | ||
| 5064 | ||
| 5065 | ||
| 5066 | ||
| 5067 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 5068 | ||
| 5069 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 5070 | ||
| 5071 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
| 5072 | ||
| 5073 | mouse.KeyUp:connect(key2) | |
| 5074 | ||
| 5075 | equipanim() | |
| 5076 | ||
| 5077 | ev.Value = true | |
| 5078 | ||
| 5079 | end | |
| 5080 | ||
| 5081 | ||
| 5082 | ||
| 5083 | ||
| 5084 | function ds(mouse) | |
| 5085 | ||
| 5086 | keyhold = false | |
| 5087 | ||
| 5088 | repeat wait() until not attack | |
| 5089 | ||
| 5090 | repeat wait() until ev.Value | |
| 5091 | ||
| 5092 | ||
| 5093 | ||
| 5094 | ||
| 5095 | hideanim() | |
| 5096 | ||
| 5097 | wait(0.1) | |
| 5098 | ||
| 5099 | ev.Value = false | |
| 5100 | ||
| 5101 | end | |
| 5102 | ||
| 5103 | ||
| 5104 | ||
| 5105 | ||
| 5106 | Bin.Selected:connect(s) | |
| 5107 | ||
| 5108 | Bin.Deselected:connect(ds) | |
| 5109 | ||
| 5110 | ||
| 5111 | ||
| 5112 | ||
| 5113 | ||
| 5114 | ||
| 5115 | ||
| 5116 | ||
| 5117 | ||
| 5118 | ||
| 5119 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
| |
| 5120 | ||
| 5121 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil
| |
| 5122 | ||
| 5123 | end | |
| 5124 | ||
| 5125 | ||
| 5126 | ||
| 5127 | ||
| 5128 | ||
| 5129 | ||
| 5130 | ||
| 5131 | coroutine.resume(coroutine.create(function() | |
| 5132 | ||
| 5133 | local SG = Instance.new("ScreenGui",PlayerGui)
| |
| 5134 | ||
| 5135 | SG.Name = "AmmoMeter" | |
| 5136 | ||
| 5137 | local frame = Instance.new("Frame",SG)
| |
| 5138 | ||
| 5139 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
| 5140 | ||
| 5141 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
| 5142 | ||
| 5143 | frame.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 5144 | ||
| 5145 | local Ammotext = Instance.new("TextLabel",frame)
| |
| 5146 | ||
| 5147 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
| 5148 | ||
| 5149 | Ammotext.BackgroundTransparency = 1 | |
| 5150 | ||
| 5151 | Ammotext.Text = "Ammo" | |
| 5152 | ||
| 5153 | Ammotext.FontSize = "Size10" | |
| 5154 | ||
| 5155 | Ammotext.TextColor3 = BrickColor.new("White").Color
| |
| 5156 | ||
| 5157 | local backing = Instance.new("ImageLabel",frame)
| |
| 5158 | ||
| 5159 | backing.Size = UDim2.new(0.8,0,0.2,0) | |
| 5160 | ||
| 5161 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 5162 | ||
| 5163 | backing.Position = UDim2.new(0.1,0,0.3,0) | |
| 5164 | ||
| 5165 | backing.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 5166 | ||
| 5167 | local img = Instance.new("ImageLabel",backing)
| |
| 5168 | ||
| 5169 | img.Size = UDim2.new(1,0,1,0) | |
| 5170 | ||
| 5171 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 5172 | ||
| 5173 | img.Position = UDim2.new(0,0,0,0) | |
| 5174 | ||
| 5175 | img.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 5176 | ||
| 5177 | local percent = Instance.new("TextLabel",backing)
| |
| 5178 | ||
| 5179 | percent.Size = UDim2.new(1,0,1,0) | |
| 5180 | ||
| 5181 | percent.BackgroundTransparency = 1 | |
| 5182 | ||
| 5183 | percent.TextColor3 = BrickColor.new("White").Color
| |
| 5184 | ||
| 5185 | percent.Text = Ammo.."/".. MaxAmmo | |
| 5186 | ||
| 5187 | percent.FontSize = "Size10" | |
| 5188 | ||
| 5189 | local Gunzerktext = Instance.new("TextLabel",frame)
| |
| 5190 | ||
| 5191 | Gunzerktext.Size = UDim2.new(1,0,1.2,0) | |
| 5192 | ||
| 5193 | Gunzerktext.BackgroundTransparency = 1 | |
| 5194 | ||
| 5195 | Gunzerktext.Text = "Gunzerk Duration" | |
| 5196 | ||
| 5197 | Gunzerktext.FontSize = "Size10" | |
| 5198 | ||
| 5199 | Gunzerktext.TextColor3 = BrickColor.new("White").Color
| |
| 5200 | ||
| 5201 | local Gunzerkbacking = Instance.new("ImageLabel",frame)
| |
| 5202 | ||
| 5203 | Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0) | |
| 5204 | ||
| 5205 | Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 5206 | ||
| 5207 | Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0) | |
| 5208 | ||
| 5209 | Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 5210 | ||
| 5211 | local Gunzerkimg = Instance.new("ImageLabel",Gunzerkbacking)
| |
| 5212 | ||
| 5213 | Gunzerkimg.Size = UDim2.new(1,0,1,0) | |
| 5214 | ||
| 5215 | Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 5216 | ||
| 5217 | Gunzerkimg.Position = UDim2.new(0,0,0,0) | |
| 5218 | ||
| 5219 | Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 5220 | ||
| 5221 | local currentam = Instance.new("TextLabel",frame)
| |
| 5222 | ||
| 5223 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
| 5224 | ||
| 5225 | currentam.Position = UDim2.new(0,0,1,0) | |
| 5226 | ||
| 5227 | currentam.BackgroundTransparency = 0 | |
| 5228 | ||
| 5229 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 5230 | ||
| 5231 | currentam.TextColor3 = BrickColor.new("White").Color
| |
| 5232 | ||
| 5233 | currentam.Text = CurrentAmmo | |
| 5234 | ||
| 5235 | currentam.FontSize = "Size18" | |
| 5236 | ||
| 5237 | repeat | |
| 5238 | ||
| 5239 | wait() | |
| 5240 | ||
| 5241 | pcall(function() | |
| 5242 | ||
| 5243 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
| 5244 | ||
| 5245 | percent.Text = Ammo.."/".. MaxAmmo | |
| 5246 | ||
| 5247 | Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0) | |
| 5248 | ||
| 5249 | currentam.Text = CurrentAmmo | |
| 5250 | ||
| 5251 | end) | |
| 5252 | ||
| 5253 | until SG.Parent == nil | |
| 5254 | ||
| 5255 | end)) | |
| 5256 | ||
| 5257 | ||
| 5258 | ||
| 5259 | ||
| 5260 | coroutine.resume(coroutine.create(function() | |
| 5261 | ||
| 5262 | swordholder.Parent = workspace | |
| 5263 | ||
| 5264 | for i=0,9999999999 do | |
| 5265 | ||
| 5266 | wait() | |
| 5267 | ||
| 5268 | if swordholder.Parent==nil then | |
| 5269 | ||
| 5270 | wait(0.3) | |
| 5271 | ||
| 5272 | swordholder.Parent = workspace | |
| 5273 | ||
| 5274 | prt1.Parent = swordholder | |
| 5275 | ||
| 5276 | prt2.Parent = swordholder | |
| 5277 | ||
| 5278 | prt3.Parent = swordholder | |
| 5279 | ||
| 5280 | prt4.Parent = swordholder | |
| 5281 | ||
| 5282 | prt5.Parent = swordholder | |
| 5283 | ||
| 5284 | prt6.Parent = swordholder | |
| 5285 | ||
| 5286 | prt7.Parent = swordholder | |
| 5287 | ||
| 5288 | prt8.Parent = swordholder | |
| 5289 | ||
| 5290 | prt9.Parent = swordholder | |
| 5291 | ||
| 5292 | w1.Parent=prt1 | |
| 5293 | ||
| 5294 | w2.Parent=prt2 | |
| 5295 | ||
| 5296 | w3.Parent=prt3 | |
| 5297 | ||
| 5298 | w4.Parent=prt4 | |
| 5299 | ||
| 5300 | w5.Parent=prt5 | |
| 5301 | ||
| 5302 | w6.Parent=prt6 | |
| 5303 | ||
| 5304 | w7.Parent=prt7 | |
| 5305 | ||
| 5306 | w8.Parent=prt8 | |
| 5307 | ||
| 5308 | w9.Parent=prt9 | |
| 5309 | ||
| 5310 | if Gunzerkering==true then | |
| 5311 | ||
| 5312 | newgun.Parent = workspace | |
| 5313 | ||
| 5314 | newprt1.Parent = newgun | |
| 5315 | ||
| 5316 | newprt2.Parent = newgun | |
| 5317 | ||
| 5318 | newprt3.Parent = newgun | |
| 5319 | ||
| 5320 | newprt4.Parent = newgun | |
| 5321 | ||
| 5322 | newprt5.Parent = newgun | |
| 5323 | ||
| 5324 | newprt6.Parent = newgun | |
| 5325 | ||
| 5326 | neww1.Parent=newprt1 | |
| 5327 | ||
| 5328 | neww2.Parent=newprt2 | |
| 5329 | ||
| 5330 | neww3.Parent=newprt3 | |
| 5331 | ||
| 5332 | neww4.Parent=newprt4 | |
| 5333 | ||
| 5334 | neww5.Parent=newprt5 | |
| 5335 | ||
| 5336 | neww6.Parent=newprt6 | |
| 5337 | ||
| 5338 | end | |
| 5339 | ||
| 5340 | end | |
| 5341 | ||
| 5342 | end | |
| 5343 | ||
| 5344 | end)) | |
| 5345 | ||
| 5346 | Character.Humanoid.WalkSpeed = 14 | |
| 5347 | ||
| 5348 | -- mediafire |