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| 1 | //Enthält Graphikprimitiven wie drawBox() drawPolygon() und so | |
| 2 | - | virtual void update(); |
| 2 | + | //Diese Funktionen berechnen dann die Kameraposition mit ein |
| 3 | class Renderer {
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| 4 | void drawBox(...) {...}
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| 5 | Position cameraPos; | |
| 6 | - | struct PhysicsData {
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| 6 | + | |
| 7 | - | int x, y, x_vel, y_vel; |
| 7 | + | |
| 8 | class Entity {
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| 9 | virtual void render(); | |
| 10 | - | void updatePhysics(PhysicsData& p) {...}
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| 10 | + | |
| 11 | ||
| 12 | struct GeometryRenderData() {
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| 13 | ... | |
| 14 | } | |
| 15 | ||
| 16 | - | void renderGeometry(GeometryRenderData& d) {...}
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| 16 | + | void renderGeometry(Renderer& renderer, GeometryRenderData& d) {...}
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| 17 | ||
| 18 | class Box : Entity {
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| 19 | PhysicsData physData; | |
| 20 | GeometryRenderData geoData; | |
| 21 | ||
| 22 | void update() {
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| 23 | updatePhysics(physData); | |
| 24 | } | |
| 25 | ||
| 26 | - | void render() {
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| 26 | + | //Rendering nutzt nur Graphikprimitiven aus Renderer |
| 27 | - | renderGeometry(geoData); |
| 27 | + | void render(Renderer& renderer) {
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| 28 | renderGeometry(renderer, geoData); | |
| 29 | } | |
| 30 | } |