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- or go back to the newest paste.
| 1 | wait(3) | |
| 2 | --random script | |
| 3 | --by masonsteinmet | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | -- V.1 | |
| 8 | ||
| 9 | ||
| 10 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
| |
| 11 | do | |
| 12 | script.Parent = owner.Character | |
| 13 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 14 | local function NewFakeEvent() | |
| 15 | local Bind = Instance.new("BindableEvent")
| |
| 16 | local Fake;Fake = {Connections = {},
| |
| 17 | fakeEvent=true; | |
| 18 | Connect=function(self,Func) | |
| 19 | Bind.Event:connect(Func) | |
| 20 | self.Connections[Bind] = true | |
| 21 | return setmetatable({Connected = true},{
| |
| 22 | __index = function (self,Index) | |
| 23 | if Index:lower() == "disconnect" then | |
| 24 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 25 | end | |
| 26 | return Fake[Index] | |
| 27 | end; | |
| 28 | __tostring = function() return "Connection" end; | |
| 29 | }) | |
| 30 | end} | |
| 31 | Fake.connect = Fake.Connect;return Fake; | |
| 32 | end | |
| 33 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 34 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 35 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 36 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 37 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 38 | local function TriggerEvent(self,Event,...) | |
| 39 | local Trigger = Mouse[Event] | |
| 40 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 41 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 42 | end | |
| 43 | end | |
| 44 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 45 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 46 | if FiredBy.Name ~= owner.Name then return end | |
| 47 | if Input.MouseEvent then | |
| 48 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 49 | else | |
| 50 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 51 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 52 | for _,Action in pairs(ContextActionService.Actions) do | |
| 53 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 54 | end | |
| 55 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 56 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 57 | end | |
| 58 | end) | |
| 59 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 60 | Event.Parent = NLS([[ | |
| 61 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 62 | local Input = function(Input,gameProcessedEvent) | |
| 63 | if gameProcessedEvent then return end | |
| 64 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 65 | end | |
| 66 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 67 | local Hit,Target | |
| 68 | while wait(1/30) do | |
| 69 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 70 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 71 | end | |
| 72 | end | |
| 73 | ]],owner.Character) | |
| 74 | end | |
| 75 | RealGame = game;game = setmetatable({},{
| |
| 76 | __index = function (self,Index) | |
| 77 | local Sandbox = function (Thing) | |
| 78 | if Thing:IsA("Player") then
| |
| 79 | local RealPlayer = Thing | |
| 80 | return setmetatable({},{
| |
| 81 | __index = function (self,Index) | |
| 82 | local Type = type(RealPlayer[Index]) | |
| 83 | if Type == "function" then | |
| 84 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 85 | return function (self)return InternalData["Mouse"] end | |
| 86 | end | |
| 87 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 88 | end | |
| 89 | return RealPlayer[Index] | |
| 90 | end; | |
| 91 | __tostring = function(self) return RealPlayer.Name end | |
| 92 | }) | |
| 93 | end | |
| 94 | end | |
| 95 | if RealGame[Index] then | |
| 96 | local Type = type(RealGame[Index]) | |
| 97 | if Type == "function" then | |
| 98 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 99 | return function (self,Service) | |
| 100 | local FakeServices = {
| |
| 101 | ["players"] = function() | |
| 102 | return setmetatable({},{
| |
| 103 | __index = function (self2,Index2) | |
| 104 | local RealService = RealGame:GetService(Service) | |
| 105 | local Type2 = type(Index2) | |
| 106 | if Type2 == "function" then | |
| 107 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 108 | else | |
| 109 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 110 | return RealService[Index2] | |
| 111 | end | |
| 112 | end; | |
| 113 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 114 | }) | |
| 115 | end; | |
| 116 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 117 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 118 | ["runservice"] = function() | |
| 119 | return setmetatable({},{
| |
| 120 | __index = function(self2,Index2) | |
| 121 | local RealService = RealGame:GetService(Service) | |
| 122 | local Type2 = type(Index2) | |
| 123 | if Type2 == "function" then | |
| 124 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 125 | else | |
| 126 | local RunServices = {
| |
| 127 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 128 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 129 | } | |
| 130 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 131 | return RealService[Index2] | |
| 132 | end | |
| 133 | end | |
| 134 | }) | |
| 135 | end | |
| 136 | } | |
| 137 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 138 | return RealGame:GetService(Service) | |
| 139 | end | |
| 140 | end | |
| 141 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 142 | else | |
| 143 | if game:GetService(Index) then return game:GetService(Index) end | |
| 144 | return RealGame[Index] | |
| 145 | end | |
| 146 | end | |
| 147 | return nil | |
| 148 | end | |
| 149 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
| |
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | local UIS = game:GetService("UserInputService")
| |
| 155 | - | local player = game.Players.masonsteinmet |
| 155 | + | local player = game.Players.TameDoNotClick |
| 156 | local RightArm = player.Character["Right Arm"] | |
| 157 | local LeftArm = player.Character["Left Arm"] | |
| 158 | local LeftLeg = player.Character["Left Leg"] | |
| 159 | local RightLeg = player.Character["Right Leg"] | |
| 160 | ||
| 161 | function tag() | |
| 162 | local cool = Instance.new("BillboardGui")
| |
| 163 | cool.Parent = player.Character.Head | |
| 164 | cool.Size = UDim2.new(3, 0,3, 0) | |
| 165 | cool.Name = "cool" | |
| 166 | cool.MaxDistance = 150 | |
| 167 | cool.StudsOffset = Vector3.new(0,4,0) | |
| 168 | local text = Instance.new("TextLabel")
| |
| 169 | text.Parent = player.Character.Head.cool | |
| 170 | - | text.Text = "SCRIPT MADE BY MASONSTEINMET (W.I.P lol)" |
| 170 | + | text.Text = "something" |
| 171 | text.Font = "Cartoon" | |
| 172 | text.TextStrokeTransparency = 0 | |
| 173 | text.TextStrokeColor3 = Color3.new(255, 255, 255) | |
| 174 | text.Size = UDim2.new(1,0,1,0) | |
| 175 | text.BackgroundTransparency = 1 | |
| 176 | text.TextScaled = true | |
| 177 | player.Character.Humanoid.BreakJointsOnDeath = false | |
| 178 | player.Character.Humanoid.DisplayDistanceType = "None" | |
| 179 | end | |
| 180 | ||
| 181 | function headMesh() | |
| 182 | player.Character.Head.Mesh.MeshType = "Brick" | |
| 183 | player.Character.Head.Mesh.Scale = Vector3.new(0.7, 1.25, 1.25) | |
| 184 | player.Character.Head.Mesh.Offset = Vector3.new(0, 0.125, 0) | |
| 185 | player.Character.Head.Material = Enum.Material.SmoothPlastic | |
| 186 | player.Character.Head.face.Texture = "rbxassetid://3528788" | |
| 187 | local face = Instance.new("Decal")
| |
| 188 | face.Name = "eye" | |
| 189 | face.Parent = player.Character.Head | |
| 190 | face.Texture = "rbxassetid://257915800" | |
| 191 | while wait() do | |
| 192 | player.Character.Head.face.Texture = "rbxassetid://3528788" | |
| 193 | wait(7) | |
| 194 | player.Character.Head.face.Texture = "rbxassetid://211187842" | |
| 195 | wait(0.5) | |
| 196 | end | |
| 197 | end | |
| 198 | ||
| 199 | function flatbody() | |
| 200 | local a = Instance.new("BlockMesh")
| |
| 201 | a.Parent = LeftArm | |
| 202 | LeftArm.Material = Enum.Material.SmoothPlastic | |
| 203 | local b = Instance.new("BlockMesh")
| |
| 204 | b.Parent = RightArm | |
| 205 | RightArm.Material = Enum.Material.SmoothPlastic | |
| 206 | local c = Instance.new("BlockMesh")
| |
| 207 | c.Parent = LeftLeg | |
| 208 | LeftLeg.Material = Enum.Material.SmoothPlastic | |
| 209 | local d = Instance.new("BlockMesh")
| |
| 210 | d.Parent = RightLeg | |
| 211 | RightLeg.Material = Enum.Material.SmoothPlastic | |
| 212 | local e = Instance.new("BlockMesh")
| |
| 213 | e.Parent = player.Character.Torso | |
| 214 | e.Scale = Vector3.new(1,0.97,1) | |
| 215 | player.Character.Torso.Material = Enum.Material.SmoothPlastic | |
| 216 | end | |
| 217 | ||
| 218 | ||
| 219 | ||
| 220 | function hat() | |
| 221 | local m = Instance.new("Part")
| |
| 222 | m.Name = "Hat" | |
| 223 | m.Parent = player.Character.Head | |
| 224 | m.Position = player.Character.Head.Position | |
| 225 | m.Orientation = Vector3.new(0,180,0) | |
| 226 | m.BrickColor = BrickColor.new("Electric blue")
| |
| 227 | local weld = Instance.new("Weld")
| |
| 228 | weld.Parent = player.Character.Torso | |
| 229 | weld.Part0 = player.Character.Head | |
| 230 | weld.Part1 = player.Character.Head.Hat | |
| 231 | weld.C0 = CFrame.new(0, 0.8, -0.2) *CFrame.Angles(0, math.rad(180), 0) | |
| 232 | local mesh = Instance.new("FileMesh")
| |
| 233 | mesh.Parent = player.Character.Head.Hat | |
| 234 | mesh.MeshId = "rbxassetid://3669929055" | |
| 235 | mesh.Scale = Vector3.new(1.04,1.04,1.04) | |
| 236 | end | |
| 237 | ||
| 238 | ||
| 239 | function value() | |
| 240 | local v = Instance.new("BoolValue")
| |
| 241 | v.Parent = player.Character | |
| 242 | v.Name = "Bomb" | |
| 243 | v.Value = true | |
| 244 | end | |
| 245 | function explosion() | |
| 246 | local a = Instance.new("Part")
| |
| 247 | a.Parent = workspace | |
| 248 | a.Name = "explode" | |
| 249 | a.Position = player.Character.Torso.Position | |
| 250 | a.Transparency = 1 | |
| 251 | a.Anchored = true | |
| 252 | local b = Instance.new("ParticleEmitter")
| |
| 253 | b.Parent = workspace.explode | |
| 254 | b.Enabled = true | |
| 255 | b.Texture = "rbxassetid://1946917526" | |
| 256 | b.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
| 257 | b.Lifetime = NumberRange.new(3) | |
| 258 | b.Rate = 35 | |
| 259 | b.RotSpeed = NumberRange.new(30) | |
| 260 | b.Speed = NumberRange.new(5, 5) | |
| 261 | b.SpreadAngle = Vector2.new(100,100) | |
| 262 | b.Size = NumberSequence.new(7) | |
| 263 | b.LightEmission = 0.55 | |
| 264 | b.Transparency = NumberSequence.new(0.7) | |
| 265 | local sound = Instance.new("Sound")
| |
| 266 | sound.Parent = workspace.explode | |
| 267 | sound.SoundId = "rbxassetid://2648563122" | |
| 268 | sound.Volume = 0.5 | |
| 269 | sound.PlaybackSpeed = 1.5 | |
| 270 | sound:Play() | |
| 271 | wait(4) | |
| 272 | a:Destroy() | |
| 273 | end | |
| 274 | ||
| 275 | function grenadeexplode() | |
| 276 | local t = Instance.new("Part")
| |
| 277 | t.Parent = workspace | |
| 278 | t.Name = "explode" | |
| 279 | t.Position = workspace.Grenade.Position | |
| 280 | t.Transparency = 1 | |
| 281 | t.Anchored = true | |
| 282 | local y = Instance.new("ParticleEmitter")
| |
| 283 | y.Parent = workspace.explode | |
| 284 | y.Enabled = true | |
| 285 | y.Texture = "rbxassetid://1946917526" | |
| 286 | y.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
| 287 | y.Lifetime = NumberRange.new(3) | |
| 288 | y.Rate = 35 | |
| 289 | y.RotSpeed = NumberRange.new(30) | |
| 290 | y.Speed = NumberRange.new(5, 5) | |
| 291 | y.SpreadAngle = Vector2.new(100,100) | |
| 292 | y.Size = NumberSequence.new(7) | |
| 293 | y.LightEmission = 0.55 | |
| 294 | y.Transparency = NumberSequence.new(0.7) | |
| 295 | local sound = Instance.new("Sound")
| |
| 296 | sound.Parent = workspace.explode | |
| 297 | sound.SoundId = "rbxassetid://2648563122" | |
| 298 | sound.Volume = 0.5 | |
| 299 | sound.PlaybackSpeed = 1.5 | |
| 300 | sound:Play() | |
| 301 | delay(8,function() | |
| 302 | t:Destroy() | |
| 303 | end) | |
| 304 | end | |
| 305 | ||
| 306 | local UIS = game:GetService("UserInputService")
| |
| 307 | ||
| 308 | UIS.InputBegan:connect(function(input) | |
| 309 | if input.KeyCode == Enum.KeyCode.B then | |
| 310 | print("Hello world!")
| |
| 311 | repeat | |
| 312 | wait(2) | |
| 313 | local a = Instance.new("Part")
| |
| 314 | a.Parent = workspace | |
| 315 | a.Position = player.Character.Head.Position + (player.Character.Head.CFrame.lookVector * 4) | |
| 316 | a.Name = "Grenade" | |
| 317 | a.Size = Vector3.new(1.27, 1, 1.38) | |
| 318 | a.Transparency = 0 | |
| 319 | local b = Instance.new("BodyForce")
| |
| 320 | b.Parent = a | |
| 321 | b.Force = player.Character.Head.CFrame.lookVector * 80 + Vector3.new(0,225,0) | |
| 322 | a.CanCollide = true | |
| 323 | wait(.4) | |
| 324 | b:Destroy() | |
| 325 | wait(0.8) | |
| 326 | a.Transparency = 1 | |
| 327 | a.Anchored = true | |
| 328 | local t = Instance.new("Part")
| |
| 329 | t.Parent = workspace | |
| 330 | t.Name = "explode" | |
| 331 | t.Position = a.Position | |
| 332 | t.Transparency = 1 | |
| 333 | t.Anchored = true | |
| 334 | local y = Instance.new("ParticleEmitter")
| |
| 335 | y.Parent = workspace.explode | |
| 336 | y.Enabled = true | |
| 337 | y.Texture = "rbxassetid://1946917526" | |
| 338 | y.Color = ColorSequence.new(Color3.fromRGB(255,140,0)) | |
| 339 | y.Lifetime = NumberRange.new(3) | |
| 340 | y.Rate = 35 | |
| 341 | y.RotSpeed = NumberRange.new(30) | |
| 342 | y.Speed = NumberRange.new(8, 8) | |
| 343 | y.SpreadAngle = Vector2.new(100,100) | |
| 344 | y.Size = NumberSequence.new(7) | |
| 345 | y.LightEmission = 0.55 | |
| 346 | y.Transparency = NumberSequence.new(0.7) | |
| 347 | local sound = Instance.new("Sound")
| |
| 348 | sound.Parent = player.Character.Torso | |
| 349 | sound.SoundId = "rbxassetid://2648563122" | |
| 350 | sound.Volume = 0.5 | |
| 351 | sound.PlaybackSpeed = 1.5 | |
| 352 | sound:Play() | |
| 353 | delay(1,function() | |
| 354 | t:Destroy() | |
| 355 | a:Destroy() | |
| 356 | end) | |
| 357 | until player.Character.Bomb.Value == false | |
| 358 | end | |
| 359 | end) | |
| 360 | ||
| 361 | value() | |
| 362 | hat() | |
| 363 | tag() | |
| 364 | flatbody() | |
| 365 | headMesh() |