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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class PaddleScript : MonoBehaviour | |
| 6 | {
| |
| 7 | //paddle speed | |
| 8 | public float speed = 5f; | |
| 9 | ||
| 10 | void Update() | |
| 11 | {
| |
| 12 | Move(); | |
| 13 | } | |
| 14 | ||
| 15 | //movement function | |
| 16 | void Move() | |
| 17 | {
| |
| 18 | //Getting information from left-right arrows or a-d keys to see which way we should move | |
| 19 | //GetAxisRaw returns only -1, 0, or 1 so our speed is constant | |
| 20 | float x = Input.GetAxisRaw("Horizontal");
| |
| 21 | ||
| 22 | //Calculating speed, direction and elapsed time between frames | |
| 23 | float speddDir = x * speed * Time.deltaTime; | |
| 24 | ||
| 25 | //changing the position of our paddle | |
| 26 | transform.position += new Vector3(speddDir, 0, 0); | |
| 27 | ||
| 28 | } | |
| 29 | } |