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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PaddleScript : MonoBehaviour
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{
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    //paddle speed
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    public float speed = 5f;
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    void Update()
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    {
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        Move();
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    }
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    //movement function
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    void Move()
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    {
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        //Getting information from left-right arrows or a-d keys to see which way we should move
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        //GetAxisRaw returns only -1, 0, or 1 so our speed is constant
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        float x = Input.GetAxisRaw("Horizontal");
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        //Calculating speed, direction and elapsed time between frames
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        float speddDir = x * speed * Time.deltaTime;
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        //changing the position of our paddle
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        transform.position += new Vector3(speddDir, 0, 0);
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    }
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}