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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | - | a.BrickColor = BrickColor.new("Really red")
|
| 34 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | - | local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
|
| 89 | + | --If player is not moving their mouse, client won't fire events |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | local p = game.Players.LocalPlayer | |
| 154 | local char = p.Character | |
| 155 | local size = 8 | |
| 156 | part = function() | |
| 157 | ||
| 158 | local a = Instance.new("Part", script)
| |
| 159 | a.Anchored = true | |
| 160 | a.CanCollide = true | |
| 161 | a.CFrame = char.Torso.CFrame | |
| 162 | a.Size = Vector3.new(size, 0.2, 0.2) | |
| 163 | a.Transparency = 1 | |
| 164 | return a | |
| 165 | end | |
| 166 | ||
| 167 | part2 = function() | |
| 168 | ||
| 169 | local a = Instance.new("Part", script)
| |
| 170 | a.Anchored = true | |
| 171 | a.CanCollide = true | |
| 172 | a.CFrame = char.Torso.CFrame | |
| 173 | a.Size = Vector3.new(0.2, size, 0.2) | |
| 174 | a.Transparency = 1 | |
| 175 | return a | |
| 176 | end | |
| 177 | ||
| 178 | part3 = function() | |
| 179 | ||
| 180 | local a = Instance.new("Part", script)
| |
| 181 | a.Anchored = true | |
| 182 | a.CanCollide = false | |
| 183 | a.Size = Vector3.new(size, size, 1) | |
| 184 | a.Transparency = 0.7 | |
| 185 | a.Material = "Neon" | |
| 186 | a.BrickColor = BrickColor.new("Really blue")
| |
| 187 | local b = Instance.new("BlockMesh", a)
| |
| 188 | b.Scale = Vector3.new(1, 1, 0) | |
| 189 | return a | |
| 190 | end | |
| 191 | ||
| 192 | local replicating = false | |
| 193 | local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil | |
| 194 | replicate = function() | |
| 195 | ||
| 196 | replicating = true | |
| 197 | script:ClearAllChildren() | |
| 198 | root = part() | |
| 199 | root.Transparency = 1 | |
| 200 | root.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 201 | root.CanCollide = false | |
| 202 | a = part() | |
| 203 | b = part() | |
| 204 | c = part() | |
| 205 | d = part() | |
| 206 | a2 = part() | |
| 207 | b2 = part() | |
| 208 | c2 = part() | |
| 209 | d2 = part() | |
| 210 | aa = part2() | |
| 211 | bb = part2() | |
| 212 | cc = part2() | |
| 213 | dd = part2() | |
| 214 | z = part3() | |
| 215 | x = part3() | |
| 216 | c = part3() | |
| 217 | v = part3() | |
| 218 | b = part3() | |
| 219 | n = part3() | |
| 220 | replicating = false | |
| 221 | end | |
| 222 | ||
| 223 | script.ChildRemoved:connect(function(a) | |
| 224 | ||
| 225 | if a.ClassName == "Part" and replicating == false then | |
| 226 | replicate() | |
| 227 | end | |
| 228 | end | |
| 229 | ) | |
| 230 | replicate() | |
| 231 | local tick = 0 | |
| 232 | CreateRegion3FromLocAndSize = function(Position, Size) | |
| 233 | ||
| 234 | local SizeOffset = Size / 2 | |
| 235 | local Point1 = Position - SizeOffset | |
| 236 | local Point2 = Position + SizeOffset | |
| 237 | return Region3.new(Point1, Point2) | |
| 238 | end | |
| 239 | ||
| 240 | local set = false | |
| 241 | local whitelist = {"", "", "", "", "", "", "", "", "", "", "", "", "", ""}
| |
| 242 | p.Chatted:connect(function(ms) | |
| 243 | ||
| 244 | if ms:sub(1, 5) == "size-" then | |
| 245 | size = tonumber(ms:sub(6)) | |
| 246 | replicate() | |
| 247 | else | |
| 248 | if ms:sub(1, 4) == "set-" then | |
| 249 | set = true | |
| 250 | z.CanCollide = false | |
| 251 | x.CanCollide = false | |
| 252 | c.CanCollide = false | |
| 253 | v.CanCollide = false | |
| 254 | b.CanCollide = false | |
| 255 | n.CanCollide = false | |
| 256 | else | |
| 257 | if ms:sub(1, 6) == "unset-" then | |
| 258 | set = false | |
| 259 | z.CanCollide = false | |
| 260 | x.CanCollide = false | |
| 261 | c.CanCollide = false | |
| 262 | v.CanCollide = false | |
| 263 | b.CanCollide = false | |
| 264 | n.CanCollide = false | |
| 265 | else | |
| 266 | if ms:sub(1, 10) == "whitelist-" then | |
| 267 | table.insert(whitelist, ms:sub(11)) | |
| 268 | else | |
| 269 | if ms:sub(1, 12) == "unwhitelist-" then | |
| 270 | for i,v in pairs(whitelist) do | |
| 271 | if ms:sub(13) == v then | |
| 272 | table.remove(whitelist, i) | |
| 273 | break | |
| 274 | end | |
| 275 | end | |
| 276 | end | |
| 277 | end | |
| 278 | end | |
| 279 | end | |
| 280 | end | |
| 281 | end | |
| 282 | ) | |
| 283 | local magicpos = nil | |
| 284 | game:GetService("RunService").Heartbeat:connect(function()
| |
| 285 | ||
| 286 | pcall(function() | |
| 287 | ||
| 288 | local void = char:GetChildren() | |
| 289 | for _,pl in pairs(whitelist) do | |
| 290 | if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then | |
| 291 | for i,v in pairs(game.Players[pl].Character:GetChildren()) do | |
| 292 | table.insert(void, v) | |
| 293 | end | |
| 294 | end | |
| 295 | end | |
| 296 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 297 | if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then | |
| 298 | v:LoadCharacter() | |
| 299 | end | |
| 300 | end | |
| 301 | char.Humanoid.Health = math.huge | |
| 302 | tick = tick + 0.01 | |
| 303 | if not set then | |
| 304 | root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1) | |
| 305 | magicpos = char.Torso.CFrame | |
| 306 | else | |
| 307 | root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05) | |
| 308 | end | |
| 309 | local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size)) | |
| 310 | for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do | |
| 311 | if v.Name ~= "Base" then | |
| 312 | v:Destroy() | |
| 313 | end | |
| 314 | end | |
| 315 | a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 316 | b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 317 | c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2) | |
| 318 | d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2) | |
| 319 | a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 320 | b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 321 | c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2) | |
| 322 | d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2) | |
| 323 | aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2) | |
| 324 | bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2) | |
| 325 | cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2) | |
| 326 | dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2) | |
| 327 | z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 328 | x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0) | |
| 329 | c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
| 330 | v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90)) | |
| 331 | b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
| 332 | n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0) | |
| 333 | end | |
| 334 | ) | |
| 335 | end | |
| 336 | ) |