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- or go back to the newest paste.
| 1 | --Epic Scythe for Team Avaricious | |
| 2 | --By: TheLulz/brad1342 - Idc the real maker, but it's a nice script. | |
| 3 | ||
| 4 | tool = Instance.new("HopperBin")
| |
| 5 | ||
| 6 | - | player = game.Players.TheLuIz --Replace this with your name. |
| 6 | + | player = game.Players.yapjingwei --Replace this with your name. |
| 7 | ||
| 8 | char = player.Character | |
| 9 | ||
| 10 | tool = Instance.new("HopperBin")
| |
| 11 | ||
| 12 | tool.Parent = player.Backpack | |
| 13 | ||
| 14 | script.Parent = tool | |
| 15 | ||
| 16 | tool.Name = "Wand" | |
| 17 | ||
| 18 | ||
| 19 | ||
| 20 | spin = false | |
| 21 | ||
| 22 | ||
| 23 | ||
| 24 | landc = "Really black" | |
| 25 | ||
| 26 | firec = "Really black" | |
| 27 | ||
| 28 | icec = "Really black" | |
| 29 | ||
| 30 | windc = "Institutional white" | |
| 31 | ||
| 32 | helthc = "Really black" | |
| 33 | ||
| 34 | elec = "Really black" | |
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | norm = 45 | |
| 39 | ||
| 40 | ||
| 41 | ||
| 42 | handle = Instance.new("Part")
| |
| 43 | ||
| 44 | handle.Parent = game.Lighting | |
| 45 | ||
| 46 | handle.Name = "Handle" | |
| 47 | ||
| 48 | handle.FormFactor = "Symmetric" | |
| 49 | ||
| 50 | handle.Size = Vector3.new(1,4,1) | |
| 51 | ||
| 52 | handle.TopSurface = 0 | |
| 53 | ||
| 54 | handle.BottomSurface = 0 | |
| 55 | ||
| 56 | handle.BrickColor = BrickColor.new("Really black")
| |
| 57 | ||
| 58 | handle.Anchored = false | |
| 59 | ||
| 60 | handle.Position = char["Right Arm"].Position | |
| 61 | ||
| 62 | handle.CanCollide = false | |
| 63 | ||
| 64 | handle.Locked = true | |
| 65 | ||
| 66 | handle2 = Instance.new("Part")
| |
| 67 | ||
| 68 | handle2.Parent = game.Lighting | |
| 69 | ||
| 70 | handle2.Name = "Handle2" | |
| 71 | ||
| 72 | handle2.Shape = "Ball" | |
| 73 | ||
| 74 | handle2.Size = Vector3.new(1,1,1) | |
| 75 | ||
| 76 | handle2.TopSurface = 0 | |
| 77 | ||
| 78 | handle2.BottomSurface = 0 | |
| 79 | ||
| 80 | handle2.BrickColor = BrickColor.new("Really black")
| |
| 81 | ||
| 82 | handle2.Anchored = false | |
| 83 | ||
| 84 | handle2.Position = char["Right Arm"].Position | |
| 85 | ||
| 86 | handle2.Transparency = 0.1 | |
| 87 | ||
| 88 | handle2.CanCollide = false | |
| 89 | ||
| 90 | handle2.Locked = true | |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | handle3 = Instance.new("Part")
| |
| 95 | ||
| 96 | handle3.Parent = game.Lighting | |
| 97 | ||
| 98 | handle3.Name = "Handle2" | |
| 99 | ||
| 100 | handle3.Shape = "Ball" | |
| 101 | ||
| 102 | handle3.Size = Vector3.new(1,1,1) | |
| 103 | ||
| 104 | handle3.TopSurface = 0 | |
| 105 | ||
| 106 | handle3.BottomSurface = 0 | |
| 107 | ||
| 108 | handle3.BrickColor = BrickColor.new("Really black")
| |
| 109 | ||
| 110 | handle3.Anchored = false | |
| 111 | ||
| 112 | handle3.Position = char["Right Arm"].Position | |
| 113 | ||
| 114 | handle3.CanCollide = false | |
| 115 | ||
| 116 | handle3.Locked = true | |
| 117 | ||
| 118 | local m = Instance.new("CylinderMesh")
| |
| 119 | ||
| 120 | m.Parent = handle | |
| 121 | ||
| 122 | m.Scale = Vector3.new(0.42,1,0.42) | |
| 123 | ||
| 124 | local m2 = Instance.new("SpecialMesh")
| |
| 125 | ||
| 126 | m2.Parent = handle2 | |
| 127 | ||
| 128 | m2.MeshType = "Sphere" | |
| 129 | ||
| 130 | m2.Scale = Vector3.new(0.8,0.8,0.8) | |
| 131 | ||
| 132 | local m3 = Instance.new("SpecialMesh")
| |
| 133 | ||
| 134 | m3.Parent = handle3 | |
| 135 | ||
| 136 | m3.MeshType = "FileMesh" | |
| 137 | ||
| 138 | m3.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 139 | ||
| 140 | m3.Scale = Vector3.new(0.4,0.85,0.4) | |
| 141 | ||
| 142 | brick1 = Instance.new("Part")
| |
| 143 | ||
| 144 | brick1.Parent = char | |
| 145 | ||
| 146 | brick1.formFactor = "Symmetric" | |
| 147 | ||
| 148 | brick1.Size = Vector3.new(1,1,1) | |
| 149 | ||
| 150 | brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
| 151 | ||
| 152 | brick1.Shape = "Ball" | |
| 153 | ||
| 154 | brick1.CanCollide = false | |
| 155 | ||
| 156 | brick1.Transparency = 1 | |
| 157 | ||
| 158 | brick1.Locked = true | |
| 159 | ||
| 160 | mesh1 = Instance.new("SpecialMesh")
| |
| 161 | ||
| 162 | mesh1.Parent = brick1 | |
| 163 | ||
| 164 | mesh1.MeshType = "Sphere" | |
| 165 | ||
| 166 | mesh1.Scale = Vector3.new(1.4,1.4,1.4) | |
| 167 | ||
| 168 | brick2 = Instance.new("Part")
| |
| 169 | ||
| 170 | brick2.Parent = game.Lighting | |
| 171 | ||
| 172 | brick2.formFactor = "Symmetric" | |
| 173 | ||
| 174 | brick2.Size = Vector3.new(1,1,1) | |
| 175 | ||
| 176 | brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
| 177 | ||
| 178 | brick2.Shape = "Ball" | |
| 179 | ||
| 180 | brick2.CanCollide = false | |
| 181 | ||
| 182 | brick2.Transparency = 1 | |
| 183 | ||
| 184 | brick2.BrickColor = handle2.BrickColor | |
| 185 | ||
| 186 | brick2.Locked = true | |
| 187 | ||
| 188 | mesh2 = Instance.new("SpecialMesh")
| |
| 189 | ||
| 190 | mesh2.Parent = brick2 | |
| 191 | ||
| 192 | mesh2.MeshType = "Sphere" | |
| 193 | ||
| 194 | mesh2.Scale = Vector3.new(0.5,0.5,0.5) | |
| 195 | ||
| 196 | brick3 = Instance.new("Part")
| |
| 197 | ||
| 198 | brick3.Parent = game.Lighting | |
| 199 | ||
| 200 | brick3.formFactor = "Symmetric" | |
| 201 | ||
| 202 | brick3.Size = Vector3.new(1,1,1) | |
| 203 | ||
| 204 | brick3.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
| 205 | ||
| 206 | brick3.Shape = "Ball" | |
| 207 | ||
| 208 | brick3.CanCollide = false | |
| 209 | ||
| 210 | brick3.Transparency = 1 | |
| 211 | ||
| 212 | brick3.BrickColor = handle2.BrickColor | |
| 213 | ||
| 214 | brick3.Locked = true | |
| 215 | ||
| 216 | mesh3 = Instance.new("SpecialMesh")
| |
| 217 | ||
| 218 | mesh3.Parent = brick3 | |
| 219 | ||
| 220 | mesh3.MeshType = "Sphere" | |
| 221 | ||
| 222 | mesh3.Scale = Vector3.new(0.5,0.5,0.5) | |
| 223 | ||
| 224 | wads = Instance.new("Weld")
| |
| 225 | ||
| 226 | wads.Parent = char.Torso | |
| 227 | ||
| 228 | wads.Part0 = wads.Parent | |
| 229 | ||
| 230 | wads.Part1 = brick1 | |
| 231 | ||
| 232 | wads.C1 = CFrame.new(-1.5,-0.5,0) | |
| 233 | ||
| 234 | wads2 = Instance.new("Weld")
| |
| 235 | ||
| 236 | wads2.Parent = handle2 | |
| 237 | ||
| 238 | wads2.Part0 = wads2.Parent | |
| 239 | ||
| 240 | wads2.Part1 = brick2 | |
| 241 | ||
| 242 | wads2.C1 = CFrame.new(1,0,0) | |
| 243 | ||
| 244 | wads3 = Instance.new("Weld")
| |
| 245 | ||
| 246 | wads3.Parent = handle2 | |
| 247 | ||
| 248 | wads3.Part0 = wads2.Parent | |
| 249 | ||
| 250 | wads3.Part1 = brick2 | |
| 251 | ||
| 252 | wads3.C1 = CFrame.new(-1,0,0) | |
| 253 | ||
| 254 | ||
| 255 | ||
| 256 | wa = Instance.new("Weld")
| |
| 257 | ||
| 258 | wa.Parent = brick1 | |
| 259 | ||
| 260 | wa.Part0 = nil | |
| 261 | ||
| 262 | wa.Part1 = nil | |
| 263 | ||
| 264 | ||
| 265 | ||
| 266 | weld = Instance.new("Weld")
| |
| 267 | ||
| 268 | ||
| 269 | ||
| 270 | toha = Instance.new("Weld")
| |
| 271 | ||
| 272 | toha.Parent = char.Torso | |
| 273 | ||
| 274 | toha.Part0 = nil | |
| 275 | ||
| 276 | toha.Part1 = nil | |
| 277 | ||
| 278 | toha.C1 = CFrame.fromEulerAnglesXYZ(0,0,-2.5) * CFrame.new(0,0,-0.7) | |
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | original = CFrame.fromEulerAnglesXYZ(-1.55,0,0) * CFrame.new(0,0,0.6) | |
| 283 | ||
| 284 | weporigin = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) | |
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | myhum = char.Humanoid | |
| 289 | ||
| 290 | myhum.WalkSpeed = norm | |
| 291 | ||
| 292 | ||
| 293 | ||
| 294 | enabled = false | |
| 295 | ||
| 296 | hol = false | |
| 297 | ||
| 298 | ||
| 299 | ||
| 300 | function select(mouse, key) | |
| 301 | ||
| 302 | wa.Part0 = wa.Parent | |
| 303 | ||
| 304 | wa.Part1 = char["Right Arm"] | |
| 305 | ||
| 306 | wa.C1 = original | |
| 307 | ||
| 308 | weld.Parent = char["Right Arm"] | |
| 309 | ||
| 310 | weld.Part0 = nil | |
| 311 | ||
| 312 | weld.Part1 = nil | |
| 313 | ||
| 314 | weld.C1 = weporigin | |
| 315 | ||
| 316 | handle.Parent = char | |
| 317 | ||
| 318 | handle2.Parent = char | |
| 319 | ||
| 320 | handle3.Parent = char | |
| 321 | ||
| 322 | for i = 1, 8 do | |
| 323 | ||
| 324 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 325 | ||
| 326 | wait() | |
| 327 | ||
| 328 | end | |
| 329 | ||
| 330 | for i = 1, 4 do | |
| 331 | ||
| 332 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 333 | ||
| 334 | wait() | |
| 335 | ||
| 336 | end | |
| 337 | ||
| 338 | toha.Part0 = nil | |
| 339 | ||
| 340 | toha.Part1 = nil | |
| 341 | ||
| 342 | weld.Part0 = weld.Parent | |
| 343 | ||
| 344 | weld.Part1 = handle | |
| 345 | ||
| 346 | for i = 1, 4 do | |
| 347 | ||
| 348 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0) | |
| 349 | ||
| 350 | wait() | |
| 351 | ||
| 352 | end | |
| 353 | ||
| 354 | for i = 1, 8 do | |
| 355 | ||
| 356 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.35,0,0) | |
| 357 | ||
| 358 | wait() | |
| 359 | ||
| 360 | end | |
| 361 | ||
| 362 | wa.C1 = original | |
| 363 | ||
| 364 | spin = true | |
| 365 | ||
| 366 | brick2.Transparency = 0.3 | |
| 367 | ||
| 368 | brick2.Parent = char | |
| 369 | ||
| 370 | brick3.Transparency = 0.3 | |
| 371 | ||
| 372 | brick3.Parent = char | |
| 373 | ||
| 374 | weld2 = Instance.new("Weld")
| |
| 375 | ||
| 376 | weld2.Parent = handle | |
| 377 | ||
| 378 | weld2.Part0 = weld2.Parent | |
| 379 | ||
| 380 | weld2.Part1 = handle2 | |
| 381 | ||
| 382 | weld2.C1 = CFrame.new(0, 0, 2.1) | |
| 383 | ||
| 384 | weld3 = Instance.new("Weld")
| |
| 385 | ||
| 386 | weld3.Parent = handle | |
| 387 | ||
| 388 | weld3.Part0 = weld3.Parent | |
| 389 | ||
| 390 | weld3.Part1 = handle3 | |
| 391 | ||
| 392 | weld3.C1 = CFrame.new(0, 0, 1.4) | |
| 393 | ||
| 394 | weld.C1 = CFrame.fromEulerAnglesXYZ(1.55,0,0) * CFrame.new(0, 1.1, 0.5) | |
| 395 | ||
| 396 | weld2.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, -2.1, 0) | |
| 397 | ||
| 398 | weld3.C1 = CFrame.fromEulerAnglesXYZ(3.2,0,0) * CFrame.new(0, -1.5, 0) | |
| 399 | ||
| 400 | coroutine.resume(coroutine.create(function() | |
| 401 | ||
| 402 | while spin == true do | |
| 403 | ||
| 404 | for i=1, 20 do | |
| 405 | ||
| 406 | wait() | |
| 407 | ||
| 408 | handle2.Transparency = handle2.Transparency + 0.025 | |
| 409 | ||
| 410 | end | |
| 411 | ||
| 412 | for i=1, 20 do | |
| 413 | ||
| 414 | wait() | |
| 415 | ||
| 416 | handle2.Transparency = handle2.Transparency - 0.025 | |
| 417 | ||
| 418 | end | |
| 419 | ||
| 420 | end | |
| 421 | ||
| 422 | end)) | |
| 423 | ||
| 424 | coroutine.resume(coroutine.create(function() | |
| 425 | ||
| 426 | while spin == true do | |
| 427 | ||
| 428 | wait() | |
| 429 | ||
| 430 | wads2.C1 = wads2.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) | |
| 431 | ||
| 432 | wads3.C1 = wads3.C1 * CFrame.fromEulerAnglesXYZ(0,0.15,0) | |
| 433 | ||
| 434 | local fade = brick2:clone() | |
| 435 | ||
| 436 | fade.Parent = char | |
| 437 | ||
| 438 | fade.CFrame = brick2.CFrame | |
| 439 | ||
| 440 | local weld = wads2:clone() | |
| 441 | ||
| 442 | weld.Parent = handle2 | |
| 443 | ||
| 444 | weld.Part0 = weld.Parent | |
| 445 | ||
| 446 | weld.Part1 = fade | |
| 447 | ||
| 448 | local fade2 = brick3:clone() | |
| 449 | ||
| 450 | fade2.Parent = char | |
| 451 | ||
| 452 | fade2.CFrame = brick3.CFrame | |
| 453 | ||
| 454 | local weld2 = wads3:clone() | |
| 455 | ||
| 456 | weld2.Parent = handle2 | |
| 457 | ||
| 458 | weld2.Part0 = weld2.Parent | |
| 459 | ||
| 460 | weld2.Part1 = fade2 | |
| 461 | ||
| 462 | coroutine.resume(coroutine.create(function() | |
| 463 | ||
| 464 | for i=1, 8 do | |
| 465 | ||
| 466 | wait() | |
| 467 | ||
| 468 | fade.Transparency = fade.Transparency + 0.12 | |
| 469 | ||
| 470 | fade2.Transparency = fade2.Transparency + 0.12 | |
| 471 | ||
| 472 | end | |
| 473 | ||
| 474 | fade:remove() | |
| 475 | ||
| 476 | fade2:remove() | |
| 477 | ||
| 478 | end)) | |
| 479 | ||
| 480 | end | |
| 481 | ||
| 482 | end)) | |
| 483 | ||
| 484 | enabled = false | |
| 485 | ||
| 486 | mouse.KeyDown:connect(function(key) | |
| 487 | ||
| 488 | key = key:lower() | |
| 489 | ||
| 490 | if (key == "k") then | |
| 491 | ||
| 492 | if enabled == true then return end | |
| 493 | ||
| 494 | enabled = true | |
| 495 | ||
| 496 | hol = true | |
| 497 | ||
| 498 | for i=1, 6 do | |
| 499 | ||
| 500 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,0.1,0) | |
| 501 | ||
| 502 | wait() | |
| 503 | ||
| 504 | end | |
| 505 | ||
| 506 | handle2.BrickColor = BrickColor.new(landc) | |
| 507 | ||
| 508 | brick2.BrickColor = handle2.BrickColor | |
| 509 | ||
| 510 | brick3.BrickColor = handle2.BrickColor | |
| 511 | ||
| 512 | while hol == true do | |
| 513 | ||
| 514 | wait(0.05) | |
| 515 | ||
| 516 | local ki = Instance.new("Part")
| |
| 517 | ||
| 518 | ki.Parent = workspace | |
| 519 | ||
| 520 | ki.Name = "Landmon" | |
| 521 | ||
| 522 | ki.Size = Vector3.new(1,1,1) | |
| 523 | ||
| 524 | ki.BrickColor = handle2.BrickColor | |
| 525 | ||
| 526 | ki.TopSurface = 0 | |
| 527 | ||
| 528 | ki.BottomSurface = 0 | |
| 529 | ||
| 530 | ki.CanCollide = false | |
| 531 | ||
| 532 | ki.Anchored = true | |
| 533 | ||
| 534 | ki.CFrame = CFrame.new(mouse.Hit.p) | |
| 535 | ||
| 536 | ki.CFrame = ki.CFrame * CFrame.new(0, -4, 0) | |
| 537 | ||
| 538 | local mef = Instance.new("SpecialMesh")
| |
| 539 | ||
| 540 | mef.Parent = ki | |
| 541 | ||
| 542 | mef.MeshType = "Sphere" | |
| 543 | ||
| 544 | mef.Scale = Vector3.new(9,16,9) | |
| 545 | ||
| 546 | coroutine.resume(coroutine.create(function() | |
| 547 | ||
| 548 | for i=1, 5 do | |
| 549 | ||
| 550 | wait() | |
| 551 | ||
| 552 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.12,0) | |
| 553 | ||
| 554 | end | |
| 555 | ||
| 556 | for i=1, 5 do | |
| 557 | ||
| 558 | wait() | |
| 559 | ||
| 560 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.12,0) | |
| 561 | ||
| 562 | end | |
| 563 | ||
| 564 | end)) | |
| 565 | ||
| 566 | coroutine.resume(coroutine.create(function() | |
| 567 | ||
| 568 | for i=1, 25 do | |
| 569 | ||
| 570 | wait() | |
| 571 | ||
| 572 | ki.CFrame = ki.CFrame * CFrame.new(0, 0.3, 0) | |
| 573 | ||
| 574 | end | |
| 575 | ||
| 576 | loo = ki.CFrame | |
| 577 | ||
| 578 | ki.CanCollide = true | |
| 579 | ||
| 580 | mef.Scale = Vector3.new(1,1,1) | |
| 581 | ||
| 582 | ki.Size = Vector3.new(9,16,9) | |
| 583 | ||
| 584 | ki.CFrame = loo | |
| 585 | ||
| 586 | wait(7) | |
| 587 | ||
| 588 | for i=1, 20 do | |
| 589 | ||
| 590 | wait() | |
| 591 | ||
| 592 | ki.Transparency = ki.Transparency + 0.05 | |
| 593 | ||
| 594 | end | |
| 595 | ||
| 596 | ki:remove() | |
| 597 | ||
| 598 | end)) | |
| 599 | ||
| 600 | end | |
| 601 | ||
| 602 | elseif (key == "f") then | |
| 603 | ||
| 604 | if enabled == true then return end | |
| 605 | ||
| 606 | enabled = true | |
| 607 | ||
| 608 | pof = mouse.Hit.p | |
| 609 | ||
| 610 | local part = Instance.new("Part")
| |
| 611 | ||
| 612 | local fire = Instance.new("Fire")
| |
| 613 | ||
| 614 | fire.Parent = part | |
| 615 | ||
| 616 | fire.Heat = 30 | |
| 617 | ||
| 618 | fire.Size = 40 | |
| 619 | ||
| 620 | local smoke = Instance.new("Smoke")
| |
| 621 | ||
| 622 | smoke.Parent = part | |
| 623 | ||
| 624 | smoke.RiseVelocity = 2 | |
| 625 | ||
| 626 | smoke.Size = 20 | |
| 627 | ||
| 628 | smoke.Color = Color3.new(0,0,0) | |
| 629 | ||
| 630 | smoke.Opacity = 1 | |
| 631 | ||
| 632 | local par = Instance.new("Part")
| |
| 633 | ||
| 634 | par.Parent = workspace | |
| 635 | ||
| 636 | par.Size = Vector3.new(9,1,1) | |
| 637 | ||
| 638 | par.Transparency = 0 | |
| 639 | ||
| 640 | par.Anchored = true | |
| 641 | ||
| 642 | par.TopSurface = 0 | |
| 643 | ||
| 644 | par.BottomSurface = 0 | |
| 645 | ||
| 646 | par.BrickColor = BrickColor.new(firec) | |
| 647 | ||
| 648 | par.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) | |
| 649 | ||
| 650 | par.CFrame = par.CFrame * CFrame.Angles(0,0.8,0) | |
| 651 | ||
| 652 | par.CanCollide = false | |
| 653 | ||
| 654 | local mes = Instance.new("SpecialMesh")
| |
| 655 | ||
| 656 | mes.Parent = par | |
| 657 | ||
| 658 | mes.MeshType = "Brick" | |
| 659 | ||
| 660 | mes.Scale = Vector3.new(1,1,1) | |
| 661 | ||
| 662 | local pa = par:clone() | |
| 663 | ||
| 664 | pa.Parent = workspace | |
| 665 | ||
| 666 | pa.CFrame = CFrame.new(pof) * CFrame.new(0,-0.498,0) | |
| 667 | ||
| 668 | pa.CFrame = pa.CFrame * CFrame.Angles(0,-0.8,0) | |
| 669 | ||
| 670 | handle2.BrickColor = BrickColor.new(firec) | |
| 671 | ||
| 672 | brick2.BrickColor = handle2.BrickColor | |
| 673 | ||
| 674 | brick3.BrickColor = handle2.BrickColor | |
| 675 | ||
| 676 | for i=1, 10 do | |
| 677 | ||
| 678 | wait(0.03) | |
| 679 | ||
| 680 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0.05,0) | |
| 681 | ||
| 682 | end | |
| 683 | ||
| 684 | for i=1, 4 do | |
| 685 | ||
| 686 | for i=1, 3 do | |
| 687 | ||
| 688 | wait(0.01) | |
| 689 | ||
| 690 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.05,0.1) | |
| 691 | ||
| 692 | end | |
| 693 | ||
| 694 | for i=1, 3 do | |
| 695 | ||
| 696 | wait(0.01) | |
| 697 | ||
| 698 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.03,0.05,-0.1) | |
| 699 | ||
| 700 | end | |
| 701 | ||
| 702 | end | |
| 703 | ||
| 704 | for i=1, 7 do | |
| 705 | ||
| 706 | wait(0.01) | |
| 707 | ||
| 708 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.1,-0.1) | |
| 709 | ||
| 710 | end | |
| 711 | ||
| 712 | wait(0.6) | |
| 713 | ||
| 714 | for i=1, 10 do | |
| 715 | ||
| 716 | wait(0.02) | |
| 717 | ||
| 718 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.1,-0.05,0.3) | |
| 719 | ||
| 720 | par.Transparency = par.Transparency + 0.1 | |
| 721 | ||
| 722 | pa.Transparency = pa.Transparency + 0.1 | |
| 723 | ||
| 724 | mes.Scale = mes.Scale + Vector3.new(0.1,0,0.05) | |
| 725 | ||
| 726 | pa.Mesh.Scale = pa.Mesh.Scale + Vector3.new(0.1,0,0.05) | |
| 727 | ||
| 728 | end | |
| 729 | ||
| 730 | wait(0.1) | |
| 731 | ||
| 732 | pa:remove() | |
| 733 | ||
| 734 | par:remove() | |
| 735 | ||
| 736 | part.Parent = workspace | |
| 737 | ||
| 738 | part.Size = Vector3.new(3,3,3) | |
| 739 | ||
| 740 | part.Anchored = true | |
| 741 | ||
| 742 | part.CFrame = CFrame.new(pof) | |
| 743 | ||
| 744 | part.CFrame = part.CFrame * CFrame.Angles(1.2,0,0) | |
| 745 | ||
| 746 | part.Transparency = 1 | |
| 747 | ||
| 748 | coroutine.resume(coroutine.create(function() | |
| 749 | ||
| 750 | for i=1, 100 do | |
| 751 | ||
| 752 | wait() | |
| 753 | ||
| 754 | part.CFrame = part.CFrame * CFrame.Angles(0,0,0.4) | |
| 755 | ||
| 756 | end | |
| 757 | ||
| 758 | end)) | |
| 759 | ||
| 760 | local explode = Instance.new("Explosion")
| |
| 761 | ||
| 762 | explode.Parent = char | |
| 763 | ||
| 764 | explode.BlastRadius = 11 | |
| 765 | ||
| 766 | explode.BlastPressure = 400000 | |
| 767 | ||
| 768 | explode.Position = part.Position | |
| 769 | ||
| 770 | explode.archivable = false | |
| 771 | ||
| 772 | wait(0.3) | |
| 773 | ||
| 774 | wa.C1 = original | |
| 775 | ||
| 776 | wait(0.7) | |
| 777 | ||
| 778 | fire.Enabled = false | |
| 779 | ||
| 780 | smoke.Enabled = false | |
| 781 | ||
| 782 | wait(0.2) | |
| 783 | ||
| 784 | part:remove() | |
| 785 | ||
| 786 | wait(1) | |
| 787 | ||
| 788 | enabled = false | |
| 789 | ||
| 790 | elseif (key == "q") then | |
| 791 | ||
| 792 | if enabled == true then return end | |
| 793 | ||
| 794 | enabled = true | |
| 795 | ||
| 796 | handle2.BrickColor = BrickColor.new(windc) | |
| 797 | ||
| 798 | brick2.BrickColor = handle2.BrickColor | |
| 799 | ||
| 800 | brick3.BrickColor = handle2.BrickColor | |
| 801 | ||
| 802 | for i=1, 8 do | |
| 803 | ||
| 804 | wait(0.01) | |
| 805 | ||
| 806 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.18) | |
| 807 | ||
| 808 | end | |
| 809 | ||
| 810 | for i=1, 2 do | |
| 811 | ||
| 812 | wait(0.01) | |
| 813 | ||
| 814 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.15,0) | |
| 815 | ||
| 816 | end | |
| 817 | ||
| 818 | wait(0.3) | |
| 819 | ||
| 820 | for i=1, 2 do | |
| 821 | ||
| 822 | wait(0.01) | |
| 823 | ||
| 824 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) | |
| 825 | ||
| 826 | end | |
| 827 | ||
| 828 | local p = Instance.new("Part")
| |
| 829 | ||
| 830 | p.Parent = workspace | |
| 831 | ||
| 832 | p.Name = "Sword" | |
| 833 | ||
| 834 | p.Size = Vector3.new(1,4,1) | |
| 835 | ||
| 836 | p.BottomSurface = 0 | |
| 837 | ||
| 838 | p.TopSurface = 0 | |
| 839 | ||
| 840 | p.Anchored = false | |
| 841 | ||
| 842 | p.CanCollide = false | |
| 843 | ||
| 844 | p.CFrame = handle.CFrame | |
| 845 | ||
| 846 | p.CFrame = p.CFrame * CFrame.Angles(0,0,1.55) | |
| 847 | ||
| 848 | p:BreakJoints() | |
| 849 | ||
| 850 | local mt = Instance.new("SpecialMesh")
| |
| 851 | ||
| 852 | mt.Parent = p | |
| 853 | ||
| 854 | mt.MeshType = "FileMesh" | |
| 855 | ||
| 856 | mt.MeshId = "http://www.roblox.com/asset/?id=12768042" | |
| 857 | ||
| 858 | mt.TextureId = "http://www.roblox.com/asset/?id=21262906" | |
| 859 | ||
| 860 | local bv = Instance.new("BodyVelocity")
| |
| 861 | ||
| 862 | bv.Parent = p | |
| 863 | ||
| 864 | bv.velocity = char.Torso.CFrame.lookVector * 45 | |
| 865 | ||
| 866 | local bva = Instance.new("BodyAngularVelocity")
| |
| 867 | ||
| 868 | bva.Parent = p | |
| 869 | ||
| 870 | bva.angularvelocity = Vector3.new(0,14,0) | |
| 871 | ||
| 872 | p.Touched:connect(function(hit) | |
| 873 | ||
| 874 | if hit.Parent.Name == player.Name then return end | |
| 875 | ||
| 876 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 877 | ||
| 878 | if hum ~= nil then | |
| 879 | ||
| 880 | local hed = hit.Parent:findFirstChild("Head")
| |
| 881 | ||
| 882 | if hed ~= nil then | |
| 883 | ||
| 884 | for i=1, 5 do | |
| 885 | ||
| 886 | wait() | |
| 887 | ||
| 888 | hed.Parent.Torso.Neck.C1 = hed.Parent.Torso.Neck.C1 * CFrame.new(0, 0, -0.9) | |
| 889 | ||
| 890 | end | |
| 891 | ||
| 892 | hum.Health = 0 | |
| 893 | ||
| 894 | wait(0.05) | |
| 895 | ||
| 896 | hed.Velocity = Vector3.new(math.random(-30,30),40,math.random(-30,30)) | |
| 897 | ||
| 898 | hed.RotVelocity = Vector3.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
| 899 | ||
| 900 | end | |
| 901 | ||
| 902 | hum.Health = 0 | |
| 903 | ||
| 904 | end | |
| 905 | ||
| 906 | end) | |
| 907 | ||
| 908 | local spi = true | |
| 909 | ||
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | ||
| 912 | while spi == true do | |
| 913 | ||
| 914 | local fad = p:clone() | |
| 915 | ||
| 916 | fad.Parent = workspace | |
| 917 | ||
| 918 | fad.BrickColor = BrickColor.new(windc) | |
| 919 | ||
| 920 | fad.Transparency = 0.2 | |
| 921 | ||
| 922 | fad.Mesh.TextureId = "Clear" | |
| 923 | ||
| 924 | fad.Anchored = true | |
| 925 | ||
| 926 | coroutine.resume(coroutine.create(function() | |
| 927 | ||
| 928 | for i=1, 8 do | |
| 929 | ||
| 930 | wait() | |
| 931 | ||
| 932 | fad.Transparency = fad.Transparency + 0.1 | |
| 933 | ||
| 934 | end | |
| 935 | ||
| 936 | fad:remove() | |
| 937 | ||
| 938 | end)) | |
| 939 | ||
| 940 | wait() | |
| 941 | ||
| 942 | end | |
| 943 | ||
| 944 | end)) | |
| 945 | ||
| 946 | for i=1, 4 do | |
| 947 | ||
| 948 | wait(0.01) | |
| 949 | ||
| 950 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.3,0) | |
| 951 | ||
| 952 | end | |
| 953 | ||
| 954 | wait(0.3) | |
| 955 | ||
| 956 | for i=1, 7 do | |
| 957 | ||
| 958 | wait(0.01) | |
| 959 | ||
| 960 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,-0.2,0.3) | |
| 961 | ||
| 962 | end | |
| 963 | ||
| 964 | wa.C1 = original | |
| 965 | ||
| 966 | wait(0.3) | |
| 967 | ||
| 968 | enabled = false | |
| 969 | ||
| 970 | wait(1.2) | |
| 971 | ||
| 972 | spi = false | |
| 973 | ||
| 974 | wait() | |
| 975 | ||
| 976 | p:remove() | |
| 977 | ||
| 978 | elseif (key == "e") then | |
| 979 | ||
| 980 | if enabled == true then return end | |
| 981 | ||
| 982 | enabled = true | |
| 983 | ||
| 984 | myhum.WalkSpeed = 0 | |
| 985 | ||
| 986 | handle2.BrickColor = BrickColor.new(helthc) | |
| 987 | ||
| 988 | brick2.BrickColor = handle2.BrickColor | |
| 989 | ||
| 990 | brick3.BrickColor = handle2.BrickColor | |
| 991 | ||
| 992 | hol = true | |
| 993 | ||
| 994 | for i=1, 6 do | |
| 995 | ||
| 996 | wait(0.01) | |
| 997 | ||
| 998 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.13,0,0) | |
| 999 | ||
| 1000 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.1) | |
| 1001 | ||
| 1002 | end | |
| 1003 | ||
| 1004 | wait(0.5) | |
| 1005 | ||
| 1006 | for i=1, 3 do | |
| 1007 | ||
| 1008 | wait(0.01) | |
| 1009 | ||
| 1010 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.4,0,0) | |
| 1011 | ||
| 1012 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.23) | |
| 1013 | ||
| 1014 | end | |
| 1015 | ||
| 1016 | local pf = Instance.new("Part")
| |
| 1017 | ||
| 1018 | pf.Parent = workspace | |
| 1019 | ||
| 1020 | pf.Name = "Healthbump" | |
| 1021 | ||
| 1022 | pf.Size = Vector3.new(7,1,7) | |
| 1023 | ||
| 1024 | pf.BottomSurface = 0 | |
| 1025 | ||
| 1026 | pf.TopSurface = 0 | |
| 1027 | ||
| 1028 | pf.Anchored = true | |
| 1029 | ||
| 1030 | pf.CanCollide = false | |
| 1031 | ||
| 1032 | pf.CFrame = char.Torso.CFrame * CFrame.new(0,-2.8, 0) | |
| 1033 | ||
| 1034 | pf.Transparency = 0.3 | |
| 1035 | ||
| 1036 | pf.BrickColor = handle2.BrickColor | |
| 1037 | ||
| 1038 | local meg = Instance.new("CylinderMesh")
| |
| 1039 | ||
| 1040 | meg.Parent = pf | |
| 1041 | ||
| 1042 | meg.Scale = Vector3.new(0.6,0.8,0.6) | |
| 1043 | ||
| 1044 | hecols = {"Bright green", "Lime green", "Dark green", "Camo"}
| |
| 1045 | ||
| 1046 | coroutine.resume(coroutine.create(function() | |
| 1047 | ||
| 1048 | for i=1, 50 do | |
| 1049 | ||
| 1050 | wait() | |
| 1051 | ||
| 1052 | pf.Transparency = pf.Transparency + 0.02 | |
| 1053 | ||
| 1054 | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) | |
| 1055 | ||
| 1056 | end | |
| 1057 | ||
| 1058 | end)) | |
| 1059 | ||
| 1060 | while hol == true do | |
| 1061 | ||
| 1062 | wait(0) | |
| 1063 | ||
| 1064 | myhum.Health = myhum.Health + 0.5 | |
| 1065 | ||
| 1066 | local chanc = math.random(1,20) | |
| 1067 | ||
| 1068 | if chanc == 8 then | |
| 1069 | ||
| 1070 | coroutine.resume(coroutine.create(function() | |
| 1071 | ||
| 1072 | pf.Transparency = 0.3 | |
| 1073 | ||
| 1074 | meg.Scale = Vector3.new(0.6,0.8,0.6) | |
| 1075 | ||
| 1076 | for i=1, 50 do | |
| 1077 | ||
| 1078 | wait() | |
| 1079 | ||
| 1080 | pf.Transparency = pf.Transparency + 0.02 | |
| 1081 | ||
| 1082 | meg.Scale = meg.Scale + Vector3.new(0.045,0,0.045) | |
| 1083 | ||
| 1084 | end | |
| 1085 | ||
| 1086 | end)) | |
| 1087 | ||
| 1088 | end | |
| 1089 | ||
| 1090 | local hp = Instance.new("Part")
| |
| 1091 | ||
| 1092 | hp.Parent = workspace | |
| 1093 | ||
| 1094 | hp.formFactor = "Symmetric" | |
| 1095 | ||
| 1096 | local randsiz = math.random(1,2) | |
| 1097 | ||
| 1098 | local col = math.random(1,4) | |
| 1099 | ||
| 1100 | hp.Size = Vector3.new(randsiz,randsiz,randsiz) | |
| 1101 | ||
| 1102 | hp.BrickColor = BrickColor.new(hecols[col]) | |
| 1103 | ||
| 1104 | hp.TopSurface = 0 | |
| 1105 | ||
| 1106 | hp.BottomSurface = 0 | |
| 1107 | ||
| 1108 | hp.Transparency = 0.1 | |
| 1109 | ||
| 1110 | hp.CFrame = char.Torso.CFrame * CFrame.new(math.random(-5,5),-3,math.random(-5,5)) | |
| 1111 | ||
| 1112 | hp.CFrame = hp.CFrame * CFrame.Angles(math.random(),math.random(),math.random()) | |
| 1113 | ||
| 1114 | hp.CanCollide = false | |
| 1115 | ||
| 1116 | hp.Anchored = false | |
| 1117 | ||
| 1118 | hp:BreakJoints() | |
| 1119 | ||
| 1120 | local mf = Instance.new("SpecialMesh")
| |
| 1121 | ||
| 1122 | mf.MeshType = "Brick" | |
| 1123 | ||
| 1124 | mf.Parent = hp | |
| 1125 | ||
| 1126 | mf.Scale = Vector3.new(0.65,0.65,0.65) | |
| 1127 | ||
| 1128 | local bv = Instance.new("BodyVelocity")
| |
| 1129 | ||
| 1130 | bv.Parent = hp | |
| 1131 | ||
| 1132 | bv.velocity = Vector3.new(0,10,0) | |
| 1133 | ||
| 1134 | coroutine.resume(coroutine.create(function() | |
| 1135 | ||
| 1136 | wait(0.9) | |
| 1137 | ||
| 1138 | for i=1, 9 do | |
| 1139 | ||
| 1140 | hp.Transparency = hp.Transparency + 0.1 | |
| 1141 | ||
| 1142 | wait() | |
| 1143 | ||
| 1144 | end | |
| 1145 | ||
| 1146 | hp:remove() | |
| 1147 | ||
| 1148 | end)) | |
| 1149 | ||
| 1150 | end | |
| 1151 | ||
| 1152 | elseif (key == "r") then | |
| 1153 | ||
| 1154 | if enabled == true then return end | |
| 1155 | ||
| 1156 | enabled = true | |
| 1157 | ||
| 1158 | myhum.WalkSpeed = 0 | |
| 1159 | ||
| 1160 | handle2.BrickColor = BrickColor.new(elec) | |
| 1161 | ||
| 1162 | brick2.BrickColor = handle2.BrickColor | |
| 1163 | ||
| 1164 | brick3.BrickColor = handle2.BrickColor | |
| 1165 | ||
| 1166 | cols = {"Neon orange", "New Yeller", "Bright yellow", "Bright orange"}
| |
| 1167 | ||
| 1168 | for i=1, 6 do | |
| 1169 | ||
| 1170 | wait(0.01) | |
| 1171 | ||
| 1172 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.11,0,0) | |
| 1173 | ||
| 1174 | end | |
| 1175 | ||
| 1176 | wait(0.35) | |
| 1177 | ||
| 1178 | tab = {}
| |
| 1179 | ||
| 1180 | for i=1, 50 do | |
| 1181 | ||
| 1182 | for i=1, 20 do | |
| 1183 | ||
| 1184 | local a = Instance.new("Part")
| |
| 1185 | ||
| 1186 | a.Parent = workspace | |
| 1187 | ||
| 1188 | a.formFactor = "Symmetric" | |
| 1189 | ||
| 1190 | a.Size = Vector3.new(4,1,1) | |
| 1191 | ||
| 1192 | a.TopSurface = 0 | |
| 1193 | ||
| 1194 | a.BottomSurface = 0 | |
| 1195 | ||
| 1196 | local numb = math.random(1,4) | |
| 1197 | ||
| 1198 | a.BrickColor = BrickColor.new(cols[numb]) | |
| 1199 | ||
| 1200 | a.Anchored = true | |
| 1201 | ||
| 1202 | a.CanCollide = false | |
| 1203 | ||
| 1204 | a.Transparency = 0.3 | |
| 1205 | ||
| 1206 | local mo = Instance.new("SpecialMesh")
| |
| 1207 | ||
| 1208 | mo.Parent = a | |
| 1209 | ||
| 1210 | mo.MeshType = "Brick" | |
| 1211 | ||
| 1212 | mo.Scale = Vector3.new(1,0.2,0.2) | |
| 1213 | ||
| 1214 | a.CFrame = handle2.CFrame | |
| 1215 | ||
| 1216 | a.CFrame = a.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(2,0,0) | |
| 1217 | ||
| 1218 | table.insert(tab, a) | |
| 1219 | ||
| 1220 | end | |
| 1221 | ||
| 1222 | wait() | |
| 1223 | ||
| 1224 | for _, v in pairs(tab) do | |
| 1225 | ||
| 1226 | v:remove() | |
| 1227 | ||
| 1228 | end | |
| 1229 | ||
| 1230 | end | |
| 1231 | ||
| 1232 | for i=1, 7 do | |
| 1233 | ||
| 1234 | wait(0.01) | |
| 1235 | ||
| 1236 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0.17,0.1,0) | |
| 1237 | ||
| 1238 | end | |
| 1239 | ||
| 1240 | coroutine.resume(coroutine.create(function() | |
| 1241 | ||
| 1242 | for i=1, 10 do | |
| 1243 | ||
| 1244 | wait(0.2) | |
| 1245 | ||
| 1246 | local h = Instance.new("Part")
| |
| 1247 | ||
| 1248 | h.Parent = workspace | |
| 1249 | ||
| 1250 | h.Shape = "Ball" | |
| 1251 | ||
| 1252 | h.Size = Vector3.new(3,3,3) | |
| 1253 | ||
| 1254 | h.TopSurface = 0 | |
| 1255 | ||
| 1256 | h.BottomSurface = 0 | |
| 1257 | ||
| 1258 | local numb = math.random(1,4) | |
| 1259 | ||
| 1260 | h.BrickColor = BrickColor.new(cols[numb]) | |
| 1261 | ||
| 1262 | h.Anchored = true | |
| 1263 | ||
| 1264 | h.CanCollide = false | |
| 1265 | ||
| 1266 | h.Transparency = 0.5 | |
| 1267 | ||
| 1268 | h.CFrame = handle2.CFrame | |
| 1269 | ||
| 1270 | local function magn(hif) | |
| 1271 | ||
| 1272 | if hif.Parent.Name == player.Name then return end | |
| 1273 | ||
| 1274 | local dist = (char.Torso.Position - hif.Position).magnitude | |
| 1275 | ||
| 1276 | if dist >= 10 then | |
| 1277 | ||
| 1278 | print(dist) | |
| 1279 | ||
| 1280 | local hum = hif.Parent:findFirstChild("Humanoid")
| |
| 1281 | ||
| 1282 | if hum ~= nil then | |
| 1283 | ||
| 1284 | hum.Health = 0 | |
| 1285 | ||
| 1286 | end | |
| 1287 | ||
| 1288 | end | |
| 1289 | ||
| 1290 | end | |
| 1291 | ||
| 1292 | coroutine.resume(coroutine.create(function() | |
| 1293 | ||
| 1294 | for i=1, 30 do | |
| 1295 | ||
| 1296 | wait() | |
| 1297 | ||
| 1298 | magn(char.Torso) | |
| 1299 | ||
| 1300 | end | |
| 1301 | ||
| 1302 | end)) | |
| 1303 | ||
| 1304 | coroutine.resume(coroutine.create(function() | |
| 1305 | ||
| 1306 | for i=1, 30 do | |
| 1307 | ||
| 1308 | wait(0.04) | |
| 1309 | ||
| 1310 | h.Size = h.Size + Vector3.new(2,2,2) | |
| 1311 | ||
| 1312 | h.Transparency = h.Transparency + 0.023 | |
| 1313 | ||
| 1314 | h.CFrame = handle2.CFrame | |
| 1315 | ||
| 1316 | end | |
| 1317 | ||
| 1318 | h:remove() | |
| 1319 | ||
| 1320 | end)) | |
| 1321 | ||
| 1322 | end | |
| 1323 | ||
| 1324 | end)) | |
| 1325 | ||
| 1326 | for i=1, 19 do | |
| 1327 | ||
| 1328 | for i=1, 30 do | |
| 1329 | ||
| 1330 | local f = Instance.new("Part")
| |
| 1331 | ||
| 1332 | f.Parent = workspace | |
| 1333 | ||
| 1334 | f.formFactor = "Symmetric" | |
| 1335 | ||
| 1336 | f.Size = Vector3.new(25,1,1) | |
| 1337 | ||
| 1338 | f.TopSurface = 0 | |
| 1339 | ||
| 1340 | f.BottomSurface = 0 | |
| 1341 | ||
| 1342 | local numb = math.random(1,4) | |
| 1343 | ||
| 1344 | f.BrickColor = BrickColor.new(cols[numb]) | |
| 1345 | ||
| 1346 | f.Anchored = true | |
| 1347 | ||
| 1348 | f.CanCollide = false | |
| 1349 | ||
| 1350 | f.Transparency = 0.3 | |
| 1351 | ||
| 1352 | local mo = Instance.new("SpecialMesh")
| |
| 1353 | ||
| 1354 | mo.Parent = f | |
| 1355 | ||
| 1356 | mo.MeshType = "Brick" | |
| 1357 | ||
| 1358 | mo.Scale = Vector3.new(1,math.random(0.8,1.7),math.random(0.8,1.7)) | |
| 1359 | ||
| 1360 | f.CFrame = handle2.CFrame | |
| 1361 | ||
| 1362 | f.CFrame = f.CFrame * CFrame.Angles(math.random(-3.2,3.2),math.random(-3.2,3.2),math.random(-3.2,3.2)) * CFrame.new(12.5,0,0) | |
| 1363 | ||
| 1364 | table.insert(tab, f) | |
| 1365 | ||
| 1366 | end | |
| 1367 | ||
| 1368 | wait(0.1) | |
| 1369 | ||
| 1370 | for _, v in pairs(tab) do | |
| 1371 | ||
| 1372 | v:remove() | |
| 1373 | ||
| 1374 | end | |
| 1375 | ||
| 1376 | end | |
| 1377 | ||
| 1378 | myhum.WalkSpeed = norm | |
| 1379 | ||
| 1380 | enabled = false | |
| 1381 | ||
| 1382 | end | |
| 1383 | ||
| 1384 | end) | |
| 1385 | ||
| 1386 | mouse.KeyUp:connect(function(key) | |
| 1387 | ||
| 1388 | key = key:lower() | |
| 1389 | ||
| 1390 | if (key == "k") then | |
| 1391 | ||
| 1392 | hol = false | |
| 1393 | ||
| 1394 | for i=1, 6 do | |
| 1395 | ||
| 1396 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.1,0) | |
| 1397 | ||
| 1398 | wait() | |
| 1399 | ||
| 1400 | end | |
| 1401 | ||
| 1402 | wa.C1 = original | |
| 1403 | ||
| 1404 | enabled = false | |
| 1405 | ||
| 1406 | wait(0.3) | |
| 1407 | ||
| 1408 | wa.C1 = original | |
| 1409 | ||
| 1410 | elseif (key == "e") then | |
| 1411 | ||
| 1412 | hol = false | |
| 1413 | ||
| 1414 | for i=1, 6 do | |
| 1415 | ||
| 1416 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.1,-0.02,0) | |
| 1417 | ||
| 1418 | weld.C1 = weld.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0.24) | |
| 1419 | ||
| 1420 | wait() | |
| 1421 | ||
| 1422 | end | |
| 1423 | ||
| 1424 | myhum.WalkSpeed = norm | |
| 1425 | ||
| 1426 | for i=1, 5 do | |
| 1427 | ||
| 1428 | wait(0.15) | |
| 1429 | ||
| 1430 | wa.C1 = original | |
| 1431 | ||
| 1432 | weld.C1 = weporigin | |
| 1433 | ||
| 1434 | end | |
| 1435 | ||
| 1436 | enabled = false | |
| 1437 | ||
| 1438 | end | |
| 1439 | ||
| 1440 | end) | |
| 1441 | ||
| 1442 | mouse.Button1Down:connect(function() | |
| 1443 | ||
| 1444 | e = char.Torso | |
| 1445 | ||
| 1446 | wait(0.2) | |
| 1447 | ||
| 1448 | e.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,2.5,0) | |
| 1449 | ||
| 1450 | end) | |
| 1451 | ||
| 1452 | end | |
| 1453 | ||
| 1454 | ||
| 1455 | ||
| 1456 | function deselect() | |
| 1457 | ||
| 1458 | spin = false | |
| 1459 | ||
| 1460 | for i = 1, 8 do | |
| 1461 | ||
| 1462 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 1463 | ||
| 1464 | wait() | |
| 1465 | ||
| 1466 | end | |
| 1467 | ||
| 1468 | for i = 1, 4 do | |
| 1469 | ||
| 1470 | wa.C1 = wa.C1 * CFrame.fromEulerAnglesXYZ(0,0.2,0) | |
| 1471 | ||
| 1472 | wait() | |
| 1473 | ||
| 1474 | end | |
| 1475 | ||
| 1476 | toha.Part0 = toha.Parent | |
| 1477 | ||
| 1478 | toha.Part1 = handle | |
| 1479 | ||
| 1480 | weld.Part0 = nil | |
| 1481 | ||
| 1482 | weld.Part1 = nil | |
| 1483 | ||
| 1484 | wait() | |
| 1485 | ||
| 1486 | wa.Part0 = nil | |
| 1487 | ||
| 1488 | wa.Part1 = nil | |
| 1489 | ||
| 1490 | end | |
| 1491 | ||
| 1492 | ||
| 1493 | ||
| 1494 | ||
| 1495 | ||
| 1496 | script.Parent.Selected:connect(select) | |
| 1497 | ||
| 1498 | script.Parent.Deselected:connect(deselect) |