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1 | + | # *****USB Loader Ultimate V7.4 Configuration Settings***** |
2 | # | |
3 | # All lines starting with # are comments | |
4 | # Any lines not starting with # are used for your loaders settings | |
5 | # Default values are in [ ] | |
6 | # | |
7 | # | |
8 | # images_path = [SD:/images/] | |
9 | # Path must be SD:/dirname/ (with a trailing slash at the end) | |
10 | # Path to put 4:3 box arts and 4:3 background | |
11 | images_path=SD:/images/ | |
12 | # | |
13 | # wimages_path = [SD:/wimages/] | |
14 | # Path must be SD:/dirname/ (with a trailing slash at the end) | |
15 | # Path to put widescreen box arts and widescreen background | |
16 | # This path is used when widescreen mode is on | |
17 | wimages_path=SD:/wimages/ | |
18 | # | |
19 | # Full Screen Background = image_name.png | |
20 | # The name of your background image, in PNG format, located in your images_path (see above option) | |
21 | # If not specified, a default template will be used. | |
22 | background = bg.png | |
23 | # | |
24 | # Widescreen Background = image_name.png | |
25 | # The name of your widescreen background image, in PNG format, located in your wimages_path (see above option) | |
26 | # If not specified, a default template will be used. | |
27 | wbackground = wbg.png | |
28 | # | |
29 | # Game Covers = 0 [1] | |
30 | # 0 => No cover / boxart displayed | |
31 | # 1 => Cover / boxart displayed, 160x225 PNG format in images path (see option above) | |
32 | covers = 1 | |
33 | # | |
34 | # Download = [0] 1 | |
35 | # 0 => Missing covers are not downloaded | |
36 | # 1 => Missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart | |
37 | # (Network is only set up once for every session, until you run the loader again) | |
38 | # ***NOTE: No action can be performed while images are downloading*** | |
39 | download = 1 | |
40 | # | |
41 | # Background Layout = original, small, medium, large, large2, ultimate1, [ultimate2] [ultimatew] | |
42 | # original => 6 lines of games per page | |
43 | # small => 9 lines of games per page (same background as original) | |
44 | # medium => 17 lines of games / page | |
45 | # large => 21 lines of games / page (nixx) | |
46 | # large2 => 21 lines of games / page (usptactical) | |
47 | # ultimate1 => 12 lines of games / page (WiiShizza) | |
48 | # ultimate2 => 12 lines of games / page( jservs7 / hungyip84) | |
49 | # ultimate_w => 12 lines of games / page widescreen mode | |
50 | # (ultimatew is the default when user set widescreen = 1) | |
51 | layout = ultimate2 | |
52 | # | |
53 | # Protection Mode = [0] 1 2 | |
54 | # 0 => Normal mode : All controls working | |
55 | # 1 => Child mode : All controls except the ability to install and remove game | |
56 | # 2 => Teen mode : All controls except the ability to remove game | |
57 | simple = 0 | |
58 | # | |
59 | # HOME Button = [reboot] exit | |
60 | # reboot => Pressing HOME button in the loader will reboot the Wii | |
61 | # exit => Pressing HOME button in the loader will send you back to the HomeBrew Channel | |
62 | # (Not Recommened if HBC is not installed, the whereabouts are unknown if HBC is not installed) | |
63 | home = reboot | |
64 | # | |
65 | # console_coords=x,y,width,height | |
66 | # Coordinates for where titles are displayed (Default value is set as default layout(ultimate1)) | |
67 | # | |
68 | console_coords = 40,71,340,290 | |
69 | # | |
70 | # covers_coords=x,y | |
71 | # Coordinates for where your covers / boxart are displayed (Default value is set as default layout(ultimate1)) | |
72 | # | |
73 | covers_coords = 446,109 | |
74 | # | |
75 | # wconsole_coords=x,y,width,height | |
76 | # Coordinates for where titles are displayed in widescreen mode (Default value is set as default layout(ultimatew)) | |
77 | # | |
78 | wconsole_coords = 40,71,340,290 | |
79 | # | |
80 | # wcovers_coords=x,y | |
81 | # Coordinates for where your widescreen covers / boxart are displayed (Default value is set as default layout(ultimatew)) | |
82 | # | |
83 | wcovers_coords = 482,110 | |
84 | # | |
85 | # console_color=x,y | |
86 | # x = foreground (text) | |
87 | # y = background | |
88 | # Change color of console where titles are displayed (First number is text color, second number is background color) | |
89 | # | |
90 | # Color Code - View colors at: http://img6.imageshack.us/img6/720/colorchart.png | |
91 | # | |
92 | # 0 = Black | |
93 | # 1 = Dark Red | |
94 | # 2 = Dark Green | |
95 | # 3 = Dark Yellow | |
96 | # 4 = Dark Blue | |
97 | # 5 = Dark Purple | |
98 | # 6 = Light Blue | |
99 | # 7 = Gray | |
100 | # 8 = Light Gray | |
101 | # 9 = Red | |
102 | # 10 = Green | |
103 | # 11 = Yellow | |
104 | # 12 = Blue | |
105 | # 13 = Purple | |
106 | # 14 = Teal | |
107 | # 15 = White | |
108 | # | |
109 | # Example: 4,15 (Blue font on White background) | |
110 | # | |
111 | console_color = 0,15 | |
112 | # | |
113 | # entry_lines = [12] (The number of entry lines you want to display per page, default = 12) | |
114 | # | |
115 | entry_lines = 12 | |
116 | # | |
117 | # max_characters = [37] (The number of letters / characters you want to display per line, default = 37) | |
118 | # | |
119 | max_characters = 37 | |
120 | # | |
121 | # savesettings = [0] 1 | |
122 | # 0 => Settings for each game are not auto-saved to the SD card during game boot | |
123 | # 1 => Settings for each game are auto-saved to the SD card during game boot | |
124 | savesettings = 0 | |
125 | # | |
126 | # video = [game] system patch | |
127 | # game => Use the games default video mode | |
128 | # system => Use the system default video mode | |
129 | # patch => Force video mode (Play NTSC on PAL, visa versa, in color) | |
130 | video = game | |
131 | # | |
132 | # ocarina = [0] 1 | |
133 | # 0 => Ocarina cheat system not enabled by default | |
134 | # 1 => Ocarina cheat system enabled by default | |
135 | ocarina = 0 | |
136 | # | |
137 | # language = [console] japanese english german french spanish italian dutch s.chinese t.chinese korean | |
138 | # language => The language to use in-game, instead of game default. Language needs to be present on ISO. | |
139 | language = console | |
140 | # | |
141 | # parentalcontrol = [0] 1 2 3 | |
142 | # 0 => Turn off parental control | |
143 | # 1 => Only allow games with 0 to show up (in titles.txt) | |
144 | # 2 => Only allow games with 0 or 1 to show up (in titles.txt) | |
145 | # 3 => Only allow games with 0 or 1 or 2 to show up (in titles.txt) | |
146 | # Example 1: In titles.txt, RMCE = Mario Kart, you would add = 1 (RMCE = Mario Kart = 1) | |
147 | # If set to 1, this game would not be shown, the game would only be shown on 2 or 3, or with parental controls off | |
148 | # Example 2: In titles.txt, RZZE = Madworld (No number is needed) (Mature Rating) | |
149 | # If set to 1, 2, or 3, the game would not be shown, the game would only be shown with parental controls turned off | |
150 | parentalcontrol = 0 | |
151 | # | |
152 | # downloadinstall = [0] 1 | |
153 | # 0 => Download cover art automatically when you install game | |
154 | # 1 => Don't download cover art when you install game | |
155 | downloadinstall = 0 | |
156 | # | |
157 | # hidesettingmenu = [0] 1 | |
158 | # 0 => Allow access to the settings menu by pressing B | |
159 | # 1 => Hide the settings menu | |
160 | hidesettingmenu = 0 | |
161 | # | |
162 | # widescreen = 0 1 (This is auto-detect by default) | |
163 | # 0 => No widescreen | |
164 | # 1 => Widescreen | |
165 | # WARNING: If you turn on the widescreen, the loader will resize the image from your SD card. | |
166 | # Toggling between widescreen and full screen would cause loss in image quality. | |
167 | widescreen = 0 | |
168 | # |