View difference between Paste ID: f3J1YpUz and nXfSvUFV
SHOW: | | - or go back to the newest paste.
1
#==============================================================================
2
#  ** Window_Habilidades v 0.7
3
#  Exibe uma janela que exibe as habilidades
4
#------------------------------------------------------------------------------
5
#  Autor: Pedro Matoso          19/01/2013
6
#  Alterador: LeonMM            14/06/2013
7
#------------------------------------------------------------------------------
8
#  Chame a Janela com: $hab.visible = true
9
#------------------------------------------------------------------------------
10
#  Instruçoes:  Basta usar o código $hab.val_up(id, valor)
11
# Sendo "id" o id da habilidade e "valor" o valor a ser adicionado a habilidade
12
# ID das habilidades
13
# Ataque:0
14
# Combate a distância:1
15
# Magia:2
16
# Força:3
17
# Defesa:4
18
# Restauração:5
19
# Corte a lenha:6
20
# Arte do Fogo:7
21
# Pontos vitais:8
22
# Pesca:9
23
# Culinaria:10
24
# Metalugia:11
25
# Mineração:12
26
#==============================================================================
27
28
class Window_Habilidades < Window_Base
29
    
30
  def initialize(x=183, y=115, width=275, height=230, fonts=20)
31
    super(x, y, width, height)
32
    self.contents = Bitmap.new(width -32, height -32)
33
    self.windowskin = RPG::Cache.windowskin("B")
34
    self.z = 9999999
35
    self.back_opacity = 200
36
    @actor = $game_party.actors[0]
37
    @dragable = true
38
    @closable = true
39
    refresh
40
  end
41
42
  def val_up(id,valor)
43
     @actor.hab[id] += valor
44
     if @actor.hab[id] >= @actor.habmax[id] and @actor.hablvl[id] <= 10
45
       @actor.hablvl[id] += 1
46
       @actor.habmax[id] = check_max(@actor.hablvl[id])
47
     end
48
  end
49
50
  def check_max(lvl)
51
    return 72 if lvl == 0
52
    return 72*lvl if lvl >= 1
53
  end
54
55
  def refresh
56
    check
57
    self.contents.clear
58
    self.contents.font.color = normal_color
59
   #============================================================================
60
   # ** Script
61
   #============================================================================
62
  
63
    #Imagens
64
    ###
65
    habss = "Habs"
66
    habs = RPG::Cache.icon("#{habss}")
67
    habs_rect = Rect.new(0,0,549,368)
68
    self.contents.blt(0,5,habs,habs_rect)
69
    #Ataque
70
    #ataquee = "ICO1"
71
    #ataque = RPG::Cache.icon("#{ataquee}")
72
    #ataque_rect = Rect.new(0,0,349,68)
73
    #self.contents.blt(0,30,ataque,ataque_rect)
74
    self.contents.font.size = 12
75
    self.contents.draw_text(55, 2,800, 24, @actor.hablvl[0].to_s)
76
    self.contents.font.size = 11
77
    self.contents.draw_text(27, 19, 800, 24, @actor.hab[0].to_s + "/" + @actor.habmax[0].to_s)
78
    #Combate a distância
79
    #comdiss = "ICO2"
80
    #comdis = RPG::Cache.icon("#{comdiss}")
81
    #comdis_rect = Rect.new(0,0,349,68)
82
    #self.contents.blt(80,30,comdis,comdis_rect)
83
    self.contents.font.size = 12
84
    self.contents.draw_text(135, 2,800, 24, @actor.hablvl[1].to_s)
85
    self.contents.font.size = 11
86
    self.contents.draw_text(110, 19, 800, 24, @actor.hab[1].to_s + "/" + @actor.habmax[1].to_s)
87
    #Magia
88
    #magiaa = "ICO3"
89
    #magia = RPG::Cache.icon("#{magiaa}")
90
    #magia_rect = Rect.new(0,0,349,68)
91
    #self.contents.blt(160,30,magia,magia_rect)
92
    self.contents.font.size = 12
93
    self.contents.draw_text(215, 2,800, 24, @actor.hablvl[2].to_s)
94
    self.contents.font.size = 11
95
    self.contents.draw_text(193, 19, 800, 24, @actor.hab[2].to_s + "/" + @actor.habmax[2].to_s)
96
    #Pesca
97
    #pescaa = "ICO8"
98
    #pesca = RPG::Cache.icon("#{pescaa}")
99
    #pesca_rect = Rect.new(0,0,349,68)
100
    #self.contents.blt(80,110,pesca,pesca_rect)
101
    self.contents.font.size = 12
102
    self.contents.draw_text(135, 82,800, 24, @actor.hablvl[3].to_s)
103
    self.contents.font.size = 11
104
    self.contents.draw_text(110, 99, 800, 24,@actor.hab[3].to_s + "/" + @actor.habmax[3].to_s)
105
    #Pontos vitais
106
    #cff = "ICO5"
107
    #cf = RPG::Cache.icon("#{cff}")
108
    #cf_rect = Rect.new(0,0,349,68)
109
    #self.contents.blt(80,70,cf,cf_rect)
110
    self.contents.font.size = 12
111
    self.contents.draw_text(135, 42,800, 24, @actor.hablvl[4].to_s)
112
    self.contents.font.size = 11
113
    self.contents.draw_text(110, 59, 800, 24, @actor.hab[4].to_s + "/" + @actor.habmax[4].to_s)
114
    #Culinária
115
    #culii = "ICO10"
116
    #culi = RPG::Cache.icon("#{culii}")
117
    #culi_rect = Rect.new(0,0,444349,68)
118
    #self.contents.blt(80,150,culi,culi_rect)
119
    self.contents.font.size = 12
120
    self.contents.draw_text(135, 122,800, 24, @actor.hablvl[5].to_s)
121
    self.contents.font.size = 11
122
    self.contents.draw_text(110, 139, 800, 24, @actor.hab[5].to_s + "/" + @actor.habmax[5].to_s)
123
    #Metalurgia
124
    #metaa = "ICO12"
125
    #meta = RPG::Cache.icon("#{metaa}")
126
    #meta_rect = Rect.new(0,0,349,68)
127
    #self.contents.blt(80,190,meta,meta_rect)
128
    self.contents.font.size = 12
129
    self.contents.draw_text(135, 162,800, 24, @actor.hablvl[6].to_s)
130
    self.contents.font.size = 11
131
    self.contents.draw_text(110, 179, 800, 24, @actor.hab[6].to_s + "/" + @actor.habmax[6].to_s)
132
    #Força
133
    #fforçaa = "ICO4"
134
    #fforça = RPG::Cache.icon("#{fforçaa}")
135
    #fforça_rect = Rect.new(0,0,249,68)
136
    #self.contents.blt(0,70,fforça,fforça_rect)
137
    self.contents.font.size = 12
138
    self.contents.draw_text(55, 42,800, 24, @actor.hablvl[7].to_s)
139
    self.contents.font.size = 11
140
    self.contents.draw_text(28, 59, 800, 24, @actor.hab[7].to_s + "/" + @actor.habmax[7].to_s)
141
    #Defesa
142
    #defesaa = "ICO7"
143
    #defesa = RPG::Cache.icon("#{defesaa}")
144
    #defesa_rect = Rect.new(0,0,249,68)
145
    #self.contents.blt(0,110,defesa,defesa_rect)
146
    self.contents.font.size = 12
147
    self.contents.draw_text(55, 82,800, 24, @actor.hablvl[8].to_s)
148
    self.contents.font.size = 11
149
    self.contents.draw_text(28, 99, 800, 24, @actor.hab[8].to_s + "/" + @actor.habmax[8].to_s)
150
    #Corte a Lenha
151
    #corlee = "ICO9"
152
    #corle = RPG::Cache.icon("#{corlee}")
153
    #corle_rect = Rect.new(0,0,249,68)
154
    #self.contents.blt(0,150,corle,corle_rect)
155
    self.contents.font.size = 12
156
    self.contents.draw_text(55, 122,800, 24, @actor.hablvl[9].to_s)
157
    self.contents.font.size = 11
158
    self.contents.draw_text(28, 139, 800, 24, @actor.hab[9].to_s + "/" + @actor.habmax[9].to_s)
159
    #Arte do Fogo
160
    #artfoo = "ICO11"
161
    #artfo = RPG::Cache.icon("#{artfoo}")
162
    #artfo_rect = Rect.new(0,0,249,68)
163
    #self.contents.blt(0,190,artfo,artfo_rect)
164
    self.contents.font.size = 12
165
    self.contents.draw_text(55, 162,800, 24, @actor.hablvl[10].to_s)
166
    self.contents.font.size = 11
167
    self.contents.draw_text(29, 179, 800, 24, @actor.hab[10].to_s + "/" + @actor.habmax[10].to_s)
168
    #Mineração
169
    #minee = "ICO6"
170
    #mine = RPG::Cache.icon("#{minee}")
171
    #mine_rect = Rect.new(0,0,349,68)
172
    #self.contents.blt(160,70,mine,mine_rect)
173
    self.contents.font.size = 12
174
    self.contents.draw_text(215, 42, 800, 24, @actor.hablvl[11].to_s)
175
    self.contents.font.size = 11
176
    self.contents.draw_text(193, 59, 800, 24, @actor.hab[11].to_s + "/" + @actor.habmax[11].to_s)
177
    #Restauração
178
    #ress = "ICO13"
179
    #res = RPG::Cache.icon("#{ress}")
180
    #res_rect = Rect.new(0,0,349,68)
181
    #self.contents.blt(160,110,res,res_rect)
182
    self.contents.font.size = 12
183
    self.contents.draw_text(215, 82, 800, 24, @actor.hablvl[12].to_s)
184
    self.contents.font.size = 11
185
    self.contents.draw_text(193, 99, 800, 24, @actor.hab[12].to_s + "/" + @actor.habmax[12].to_s)
186
  end
187
  
188
  def  check
189
    for id in 0..12
190-
      if @actor.hablvl[id] == 0
190+
      if @actor.hablvl[id] == 0 or @actor.hablvl[id] == nil
191
        @actor.hablvl[id] = 1
192
        @actor.habmax[id] = 72
193
        @actor.hab[id = 0
194
      end
195
    end
196
    refresh
197
  end
198
199
  def on_close
200
    self.visible = false
201
    self.active = false
202
    $habi.visible = false
203
    $habi.active = false
204
    $fechando_ativar = true
205
  end
206
end
207
class Game_Actor < Game_Battler
208
   attr_reader   :hab
209
   attr_reader   :hablvl
210
   attr_reader   :habmax
211
   alias set_leon setup(actor_id)
212
   def setup(actor_id)
213
     @hab = Array.new(13)
214
     @hablvl = Array.new(13)
215
     @habmax = Array.new(13)
216
     set_leon(actor_id)
217
   end
218
end