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| 1 | #include "ScriptPCH.h" | |
| 2 | ||
| 3 | enum Spells | |
| 4 | {
| |
| 5 | - | SPELL_ROAR = 42398, |
| 5 | + | SPELL_ROAR = 42398, |
| 6 | SHAKE_CAMERA = 46853, | |
| 7 | SPELL_FREEZE = 58534, | |
| 8 | - | SPELL_ENRAGE = 23537, |
| 8 | + | SPELL_ENRAGE = 23537, |
| 9 | SPELL_KNOCKBACK = 46360, | |
| 10 | }; | |
| 11 | ||
| 12 | ||
| 13 | class Yeti_Boss : public CreatureScript | |
| 14 | {
| |
| 15 | - | public: |
| 15 | + | public: |
| 16 | Yeti_Boss() | |
| 17 | - | Yeti_Boss() |
| 17 | + | : CreatureScript("Yeti_Boss") {}
|
| 18 | - | : CreatureScript("Yeti_Boss")
|
| 18 | + | |
| 19 | - | {
|
| 19 | + | struct example_creatureAI : public ScriptedAI |
| 20 | - | } |
| 20 | + | {
|
| 21 | example_creatureAI(Creature* creature) : ScriptedAI(creature) {}
| |
| 22 | - | struct example_creatureAI : public ScriptedAI |
| 22 | + | |
| 23 | - | {
|
| 23 | + | uint32 m_uiPhase; |
| 24 | - | |
| 24 | + | uint32 m_uiFrostPunchTimer; |
| 25 | - | example_creatureAI(Creature* creature) : ScriptedAI(creature) {}
|
| 25 | + | uint32 m_uiRoarTimer; |
| 26 | - | |
| 26 | + | uint32 m_uiEnrageTimer; |
| 27 | - | uint32 m_uiBeserkTimer; |
| 27 | + | |
| 28 | - | uint32 m_uiPhase; |
| 28 | + | void Reset() |
| 29 | - | uint32 m_uiFrostPunchTimer; |
| 29 | + | {
|
| 30 | - | uint32 m_uiRoarTimer; |
| 30 | + | m_uiPhase = 0; |
| 31 | m_uiFrostPunchTimer = 12000; | |
| 32 | m_uiRoarTimer = 20000; | |
| 33 | - | void Reset() |
| 33 | + | m_uiEnrageTimer = 180000; |
| 34 | - | {
|
| 34 | + | me->RestoreFaction(); |
| 35 | - | m_uiPhase = 0; |
| 35 | + | } |
| 36 | - | m_uiFrostPunchTimer = 12000; |
| 36 | + | |
| 37 | - | m_uiRoarTimer = 20000; |
| 37 | + | void EnterCombat(Unit* unit, Player* player) |
| 38 | - | m_uiEnrageTimer = 180000; |
| 38 | + | {
|
| 39 | - | me->RestoreFaction(); |
| 39 | + | if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) |
| 40 | - | } |
| 40 | + | {
|
| 41 | DoCast(target, SPELL_ROAR); | |
| 42 | - | void EnterCombat(Unit* unit, Player* player) |
| 42 | + | DoCast(target, SHAKE_CAMERA); |
| 43 | - | {
|
| 43 | + | // DoCast(target, SPELL_PUNCH); // NOT DEFINED SPELL_PUNCH |
| 44 | - | if (Unit *pRandPlayer = SelectUnit(SELECT_TARGET_RANDOM,0)) |
| 44 | + | DoCast(target, SPELL_FREEZE); |
| 45 | - | Player * guid; |
| 45 | + | /* |
| 46 | - | Player * target; |
| 46 | + | // Not needed if $N works |
| 47 | - | guid = pRandPlayer->GetGUID(); |
| 47 | + | char message[250]; |
| 48 | - | target = &guid |
| 48 | + | snprintf(message, 250, "Yetiname glares at %s, roars, and casts Frost Punch!", player->GetName()); |
| 49 | - | DoCast(*target, SPELL_ROAR); |
| 49 | + | */ |
| 50 | - | DoCast(*target, SHAKE_CAMERA); |
| 50 | + | me->MonsterTextEmote("Yetiname glares at $N, roars, and casts Frost Punch!", player->GetGUID());
|
| 51 | - | DoCast(*target, SPELL_PUNCH); |
| 51 | + | } |
| 52 | - | DoCast(*target, SPELL_FREEZE); |
| 52 | + | } |
| 53 | - | char message[250]; |
| 53 | + | |
| 54 | - | print(message, 250, "Yetiname glares at $N, roars, and casts Frost Punch!", player->GetGUID()); |
| 54 | + | void EnterEvadeMode() |
| 55 | - | Me->MonsterTextEmote(message, player->GetGUID()); |
| 55 | + | {
|
| 56 | - | delete target; |
| 56 | + | } |
| 57 | - | } |
| 57 | + | |
| 58 | void UpdateAI(const uint32 uiDiff) | |
| 59 | - | void EnterEvadeMode() |
| 59 | + | {
|
| 60 | - | {
|
| 60 | + | if (!UpdateVictim()) |
| 61 | return; | |
| 62 | - | } |
| 62 | + | |
| 63 | if (m_uiFrostPunchTimer <= uiDiff) | |
| 64 | - | void UpdateAI(const uint32 uiDiff) |
| 64 | + | {
|
| 65 | - | {
|
| 65 | + | if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0)) |
| 66 | {
| |
| 67 | - | if (!UpdateVictim()) |
| 67 | + | /* |
| 68 | - | return; |
| 68 | + | // Not needed if $N works |
| 69 | char message[250]; | |
| 70 | - | if (m_uiFrostPunchTimer <= uiDiff) |
| 70 | + | snprintf(message, 250, "Yetiname casts Frost Punch on %s!", target->GetName()); |
| 71 | - | {
|
| 71 | + | */ |
| 72 | - | if (Unit *pRandPlayer = SelectUnit(SELECT_TARGET_RANDOM,0)) |
| 72 | + | me->MonsterTextEmote("Yetiname casts Frost Punch on $N!", target->GetGUID());
|
| 73 | - | Player * guid; |
| 73 | + | // DoCast(target, SPELL_PUNCH); // SPELL_PUNCH undefined |
| 74 | - | Player * target; |
| 74 | + | DoCast(target, SPELL_FREEZE); |
| 75 | - | guid = pRandPlayer->GetGUID(); |
| 75 | + | } |
| 76 | - | target = &guid |
| 76 | + | // m_uiSpell3Timer = 12000; // undefined m_uiSpell3Timer |
| 77 | - | |
| 77 | + | m_uiFrostPunchTimer = 12000; // meant this? |
| 78 | - | char message[250]; |
| 78 | + | } |
| 79 | - | print(message, 250, "Yetiname casts Frost Punch on $N!", *target); |
| 79 | + | else |
| 80 | - | Me->MonsterTextEmote(message, *target); |
| 80 | + | m_uiFrostPunchTimer -= uiDiff; |
| 81 | - | DoCast(*target, SPELL_PUNCH); |
| 81 | + | |
| 82 | - | DoCast(*target, SPELL_FREEZE); |
| 82 | + | if (m_uiRoarTimer <= uiDiff) |
| 83 | - | delete target; |
| 83 | + | {
|
| 84 | if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM,0)) | |
| 85 | - | m_uiSpell3Timer = 12000; |
| 85 | + | {
|
| 86 | - | } |
| 86 | + | /* |
| 87 | - | else |
| 87 | + | // Not needed if $N works |
| 88 | - | m_uiFrostPunchTimer -= uiDiff; |
| 88 | + | char message[250]; |
| 89 | snprintf(message, 250, "Yetiname roars at %s!", target->GetName()); | |
| 90 | - | if (m_uiRoarTimer <= uiDiff) |
| 90 | + | */ |
| 91 | - | {
|
| 91 | + | me->MonsterTextEmote("Yetiname roars at $N!", target->GetGUID());
|
| 92 | - | char message[250]; |
| 92 | + | DoCast(target, SPELL_ROAR); |
| 93 | - | print(message, 250, "Yetiname roars at $N!", *target)); |
| 93 | + | DoCast(target, SHAKE_CAMERA); |
| 94 | - | player->MonsterTextEmote(message, *target); |
| 94 | + | } |
| 95 | m_uiRoarTimer = 20000; | |
| 96 | - | if (Unit *pRandPlayer = SelectUnit(SELECT_TARGET_RANDOM,0)) |
| 96 | + | } |
| 97 | - | Player * guid; |
| 97 | + | else |
| 98 | - | Player * target; |
| 98 | + | m_uiRoarTimer -= uiDiff; |
| 99 | - | guid = pRandPlayer->GetGUID(); |
| 99 | + | |
| 100 | - | target = &guid |
| 100 | + | /* |
| 101 | - | DoCast(*target, SPELL_ROAR); |
| 101 | + | // Undefined m_uiBeserkTimer |
| 102 | - | DoCast(*target, SHAKE_CAMERA); |
| 102 | + | if (m_uiBeserkTimer <= uiDiff) |
| 103 | - | delete target; |
| 103 | + | {
|
| 104 | DoCast(me, SPELL_ENRAGE); | |
| 105 | - | m_uiRoarTimer = 20000; |
| 105 | + | } |
| 106 | - | } |
| 106 | + | else |
| 107 | - | else |
| 107 | + | m_uiBeserkTimer -= uiDiff; |
| 108 | - | m_uiRoarTimer -= uiDiff; |
| 108 | + | */ |
| 109 | - | |
| 109 | + | |
| 110 | - | if (m_uiBeserkTimer <= uiDiff) |
| 110 | + | DoMeleeAttackIfReady(); |
| 111 | - | {
|
| 111 | + | } |
| 112 | - | DoCast(me, SPELL_ENRAGE); |
| 112 | + | }; |
| 113 | - | } |
| 113 | + | |
| 114 | - | else |
| 114 | + | CreatureAI* GetAI(Creature* creature) const |
| 115 | - | m_uiBeserkTimer -= uiDiff; |
| 115 | + | {
|
| 116 | - | |
| 116 | + | return new example_creatureAI(creature); |
| 117 | - | DoMeleeAttackIfReady(); |
| 117 | + | } |
| 118 | - | } |
| 118 | + | |
| 119 | - | }; |
| 119 | + | |
| 120 | void AddSC_Yeti_Boss() | |
| 121 | - | CreatureAI* GetAI(Creature* creature) const |
| 121 | + | |
| 122 | - | {
|
| 122 | + | new Yeti_Boss(); |
| 123 | - | return new example_creatureAI(creature); |
| 123 | + |