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| 1 | // a 3x3 array of characters represents the board | |
| 2 | char[][] board = new char[3][3]; | |
| 3 | // how big is each box, and where did you click | |
| 4 | int boxSize, clickX, clickY; | |
| 5 | // is it X's turn (true) or O's turn (false) | |
| 6 | boolean turnX = true; | |
| 7 | int backgroundColor = 155; | |
| 8 | int strokeColor = 0; | |
| 9 | boolean xWon = false; | |
| 10 | boolean oWon = false; | |
| 11 | ||
| 12 | void setup() {
| |
| 13 | size(300,300); | |
| 14 | boxSize = width/3; | |
| 15 | strokeWeight(2.0); | |
| 16 | stroke(strokeColor); | |
| 17 | background(backgroundColor); | |
| 18 | resetBoard(); | |
| 19 | } | |
| 20 | ||
| 21 | void checkWinHorizontally() | |
| 22 | {
| |
| 23 | for (int i = 0; i < 3; i++) {
| |
| 24 | int tempX = 0; | |
| 25 | int tempY = 0; | |
| 26 | for (int j = 0; j < 3; j++) {
| |
| 27 | if (board[j][i] == 'X') {
| |
| 28 | tempX++; | |
| 29 | } else if (board[j][i] == 'O') {
| |
| 30 | tempY++; | |
| 31 | - | line(x - boxSize/4, y + boxSize/4, x + boxSize/4, y - boxSize/4); |
| 31 | + | |
| 32 | ||
| 33 | if (j == 2) {
| |
| 34 | if (tempX == 3) | |
| 35 | {
| |
| 36 | - | fill(155); |
| 36 | + | print("Win: X," + i);
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| 37 | xWon = true; | |
| 38 | } else if (tempY == 3) {
| |
| 39 | print("Win: Y," + i);
| |
| 40 | oWon = true; | |
| 41 | } | |
| 42 | tempX = 0; | |
| 43 | tempY = 0; | |
| 44 | } | |
| 45 | } | |
| 46 | } | |
| 47 | } | |
| 48 | ||
| 49 | void checkWinVertically() | |
| 50 | {
| |
| 51 | for (int i = 0; i < 3; i++) {
| |
| 52 | int tempX = 0; | |
| 53 | int tempY = 0; | |
| 54 | for (int j = 0; j < 3; j++) {
| |
| 55 | if (board[i][j] == 'X') {
| |
| 56 | tempX++; | |
| 57 | } else if (board[i][j] == 'O') {
| |
| 58 | tempY++; | |
| 59 | } | |
| 60 | ||
| 61 | if (j == 2) {
| |
| 62 | if (tempX == 3) | |
| 63 | {
| |
| 64 | print("Win: X," + i);
| |
| 65 | xWon = true; | |
| 66 | } else if (tempY == 3) {
| |
| 67 | print("Win: Y," + i);
| |
| 68 | xWon = false; | |
| 69 | } | |
| 70 | tempX = 0; | |
| 71 | tempY = 0; | |
| 72 | } | |
| 73 | } | |
| 74 | } | |
| 75 | } | |
| 76 | ||
| 77 | // set all the squares to '?' (no player has used them) | |
| 78 | void resetBoard() {
| |
| 79 | for (int i = 0; i < 3; i++) {
| |
| 80 | for (int j = 0; j < 3; j++) {
| |
| 81 | board[i][j] = '?'; | |
| 82 | } | |
| 83 | } | |
| 84 | } | |
| 85 | ||
| 86 | // draw an X | |
| 87 | void drawX(int x, int y) {
| |
| 88 | if (xWon) {
| |
| 89 | stroke(255); | |
| 90 | } else {
| |
| 91 | stroke(strokeColor); | |
| 92 | } | |
| 93 | line(x - boxSize/4, y - boxSize/4, x + boxSize/4, y + boxSize/4); | |
| 94 | line(x - boxSize/4, y + boxSize/4, x + boxSize/4, y - boxSize/4); | |
| 95 | stroke(strokeColor); | |
| 96 | } | |
| 97 | ||
| 98 | // draw an O | |
| 99 | void drawO(int x, int y) {
| |
| 100 | if (oWon) {
| |
| 101 | fill(255); | |
| 102 | } else {
| |
| 103 | fill(155); | |
| 104 | } | |
| 105 | ellipse(x, y, boxSize/2, boxSize/2); | |
| 106 | } | |
| 107 | ||
| 108 | void drawBoard() {
| |
| 109 | // draw the grid lines | |
| 110 | line(boxSize, 0, boxSize, height); | |
| 111 | line(2*boxSize, 0, 2*boxSize, height); | |
| 112 | line(0, boxSize, width, boxSize); | |
| 113 | line(0, 2*boxSize, width, 2*boxSize); | |
| 114 | // populate the board | |
| 115 | for (int i = 0; i < 3; i++) {
| |
| 116 | for (int j = 0; j < 3; j++) {
| |
| 117 | if (board[i][j] == 'X') {
| |
| 118 | drawX(boxSize*i + boxSize/2, boxSize*j + boxSize/2); | |
| 119 | } | |
| 120 | else if (board[i][j] == 'O') {
| |
| 121 | drawO(boxSize*i + boxSize/2, boxSize*j + boxSize/2); | |
| 122 | } | |
| 123 | } | |
| 124 | } | |
| 125 | } | |
| 126 | ||
| 127 | // when a square is clicked, save the mouse coords and update | |
| 128 | void mousePressed() {
| |
| 129 | if ((xWon == true) || (oWon == true)) | |
| 130 | {
| |
| 131 | board = new char[3][3]; | |
| 132 | resetBoard(); | |
| 133 | xWon = false; | |
| 134 | oWon = false; | |
| 135 | return; | |
| 136 | } | |
| 137 | clickX = mouseX; | |
| 138 | clickY = mouseY; | |
| 139 | updateBoard(); | |
| 140 | checkWinVertically(); | |
| 141 | checkWinHorizontally(); | |
| 142 | } | |
| 143 | ||
| 144 | // update the board[][] array with the clicked square | |
| 145 | void updateBoard() {
| |
| 146 | ||
| 147 | int i, j; | |
| 148 | ||
| 149 | // which 3rd of the board did the X coord land on | |
| 150 | if (clickX < boxSize) i = 0; | |
| 151 | else if (clickX < 2*boxSize) i = 1; | |
| 152 | else if (clickX < width) i = 2; | |
| 153 | else i = -1; | |
| 154 | ||
| 155 | // which 3rd of the board did the Y coord land on | |
| 156 | if (clickY < boxSize) j = 0; | |
| 157 | else if (clickY < 2*boxSize) j = 1; | |
| 158 | else if (clickY < width) j = 2; | |
| 159 | else j = -1; | |
| 160 | ||
| 161 | // if the click was inside the grid and the space hasn't been used | |
| 162 | if (i >= 0 && j >= 0 & board[i][j] == '?') {
| |
| 163 | // set the square based on whose turn it is | |
| 164 | if (turnX) {
| |
| 165 | board[i][j] = 'X'; | |
| 166 | } | |
| 167 | else {
| |
| 168 | board[i][j] = 'O'; | |
| 169 | } | |
| 170 | turnX = !turnX; | |
| 171 | } | |
| 172 | } | |
| 173 | ||
| 174 | void draw() {
| |
| 175 | drawBoard(); | |
| 176 | } |