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  if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
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do
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    script.Parent = owner.Character
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    local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
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    local function NewFakeEvent()
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        local Bind = Instance.new("BindableEvent")
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        local Fake;Fake = {Connections = {},
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        fakeEvent=true;
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        Connect=function(self,Func)
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            Bind.Event:connect(Func)
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            self.Connections[Bind] = true
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            return setmetatable({Connected = true},{
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            __index = function (self,Index)
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                if Index:lower() == "disconnect" then
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                    return function() Fake.Connections[Bind] = false;self.Connected = false end
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                end
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                return Fake[Index]
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            end;
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            __tostring = function() return "Connection" end;
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        })
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        end}
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        Fake.connect = Fake.Connect;return Fake;
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    end
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    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
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    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
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    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
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    end};ContextActionService.UnBindAction = ContextActionService.BindAction
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    local function TriggerEvent(self,Event,...)
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        local Trigger = Mouse[Event]
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        if Trigger and Trigger.fakeEvent and Trigger.Connections then
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            for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
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        end
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    end
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    Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
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    Event.OnServerEvent:Connect(function(FiredBy,Input)
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        if FiredBy.Name ~= owner.Name then return end
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        if Input.MouseEvent then
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            Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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        else
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            local Begin = Input.UserInputState == Enum.UserInputState.Begin
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            if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
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            for _,Action in pairs(ContextActionService.Actions) do
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                for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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            end
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            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
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            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
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        end
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    end)
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    InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
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    Event.Parent = NLS([[
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        local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
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        local Input = function(Input,gameProcessedEvent)
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            if gameProcessedEvent then return end
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            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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        end
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        UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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        local Hit,Target
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        while wait(1/30) do
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            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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                Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
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            end
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        end
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    ]],owner.Character)
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end
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RealGame = game;game = setmetatable({},{
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    __index = function (self,Index)
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        local Sandbox = function (Thing)
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            if Thing:IsA("Player") then
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                local RealPlayer = Thing
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                return setmetatable({},{
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                    __index = function (self,Index)
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                        local Type = type(RealPlayer[Index])
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                        if Type == "function" then
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                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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                                return function (self)return InternalData["Mouse"] end
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                            end
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                            return function (self,...)return RealPlayer[Index](RealPlayer,...) end
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                        end
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                        return RealPlayer[Index]
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                    end;
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                    __tostring = function(self) return RealPlayer.Name end
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                })
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            end
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        end
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        if RealGame[Index] then
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            local Type = type(RealGame[Index])
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            if Type == "function" then
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                if Index:lower() == "getservice" or Index:lower() == "service" then
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                    return function (self,Service)
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                        local FakeServices = {
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                            ["players"] = function()
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                                return setmetatable({},{
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                                    __index = function (self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...)end
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                                        else
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                                            if Index2:lower() == "localplayer" then return Sandbox(owner) end
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                                            return RealService[Index2]
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                                        end
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                                    end;
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                                    __tostring = function(self) return RealGame:GetService(Service).Name end
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                                })
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                            end;
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                            ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
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                            ["userinputservice"] = function() return InternalData["UserInputService"] end;
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                            ["runservice"] = function()
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                                return setmetatable({},{
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                                    __index = function(self2,Index2)
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                                        local RealService = RealGame:GetService(Service)
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                                        local Type2 = type(Index2)
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                                        if Type2 == "function" then
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                                            return function (self,...) return RealService[Index2](RealService,...) end
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                                        else
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                                            local RunServices = {
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                                                ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
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                                                ["renderstepped"] = function() return RealService["Stepped"] end
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                                            }
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                                            if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
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                                            return RealService[Index2]
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                                        end
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                                    end
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                                })
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                            end
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                        }
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                        if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
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                        return RealGame:GetService(Service)
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                    end
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                end
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                return function (self,...) return RealGame[Index](RealGame,...) end
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            else
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                if game:GetService(Index) then return game:GetService(Index) end
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                return RealGame[Index]
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            end
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        end
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        return nil
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    end
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});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
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--{{WHAT ARE YOU DOING?}}--
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--{{Edit by pdnghiaqoi}}--
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local p = game.Players.LocalPlayer
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local char = p.Character
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local larm = char["Left Arm"]
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local rarm = char["Right Arm"]
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local lleg = char["Left Leg"]
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local rleg = char["Right Leg"]
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local hed = char.Head
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local torso = char.Torso
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local hum = char.Humanoid
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local weld = Instance.new("Weld",torso)
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weld.Part0 = torso
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larm.Transparency = 1
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rarm.Transparency = 1
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lleg.Transparency = 1
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rleg.Transparency = 1
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hed.Transparency = 1
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torso.Transparency = 1
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local train = Instance.new("Part",torso)
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train.Anchored = true
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train.CanCollide = false
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train.Size = Vector3.new(5,5,5)
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train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
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weld.Part1 = train
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weld.C1 = CFrame.new(0,-4.5,0) * CFrame.Angles(0,math.rad(180),0)
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train.Anchored = false
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local TrainMesh = Instance.new("SpecialMesh",train)
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TrainMesh.MeshType = Enum.MeshType.FileMesh
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TrainMesh.Scale = Vector3.new(10, 11, 10)
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TrainMesh.MeshId = "rbxassetid://28937301"
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TrainMesh.TextureId = "rbxassetid://28937670"
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hum.WalkSpeed = 60;
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for i,v in pairs(char:GetChildren()) do
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	if v:IsA("Part") then
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		v.Transparency = 1;
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	elseif v:IsA("Hat") then
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		v:Destroy()
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	elseif v:IsA("Model") then
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		v:Destroy()
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	end
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end
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local function SFX(id) local s=Instance.new("Sound",torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
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train.Touched:connect(function(p)
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	if p.Parent then
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		if p.Parent:IsA("Model") then
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			if game.Players:FindFirstChild(p.Parent.Name) then
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				if p.Parent.Name ~= game.Players.LocalPlayer.Name then
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					game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints()
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					local Whistle = SFX(738002069)
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					Whistle:Play()
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				end
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			end
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		end
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	end
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end)
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local Music = SFX(595983477)
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Music.Looped = true;
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wait(1)
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Music:Play();
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local particleemitter = Instance.new("ParticleEmitter", torso)
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particleemitter.Texture = "http://www.roblox.com/asset/?id=712502883"
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particleemitter.VelocitySpread = 180
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particleemitter.Lifetime = NumberRange.new(5)
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particleemitter.Speed = NumberRange.new(6)
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particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5)})
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particleemitter.RotSpeed = NumberRange.new(-55, 55)
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particleemitter.Rate = 150
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particleemitter.Rotation = NumberRange.new(-55, 55)
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particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.7, 0.9), NumberSequenceKeypoint.new(1, 1)})
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particleemitter.LightEmission = 0
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particleemitter.Color = ColorSequence.new(Color3.new(255,255,255), Color3.new(255,255,255)) --Color here
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local plr = game.Players.LocalPlayer
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local chr = plr.Character
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local maus = plr:GetMouse()
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local PGui=plr.PlayerGui
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local lleg = chr["Left Leg"]
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local rleg = chr["Right Leg"]
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local larm = chr["Left Arm"]
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local rarm = chr["Right Arm"]
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local hed = chr.Head
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local rutprt = chr.HumanoidRootPart
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local torso = chr.Torso
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local pseudohead=hed:Clone()
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for i,x in pairs(pseudohead:GetChildren()) do if not x.ClassName:find('Mesh') then x:Destroy() end end
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pseudohead.Name='PseudoHead'
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pseudohead.Parent=chr.Head
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local pseudoweld=Instance.new('Weld',torso)
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pseudoweld.Part0=hed
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pseudoweld.Name='PseudoHeadWeld'
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pseudoweld.Part1=pseudohead
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hed.Transparency=1
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for i,x in pairs(chr:GetChildren()) do
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if x:IsA'HHat' then x:destroy'' end end
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for i,x in pairs(chr:GetChildren()) do
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for a,v in pairs(x:GetChildren()) do
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if v:IsA'CharacterMesh' then v:destroy''
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end
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end
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end
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game.StarterGui:SetCore("ChatMakeSystemMessage", {
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    Text = "Robbie's Banana Peel by pdnghiaqoi.";
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    Color = Color3.new(0, 1, 1);
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    Font = Enum.Font.Code;
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    FontSize = Enum.FontSize.Size24;
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})
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wait()
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game.StarterGui:SetCore("ChatMakeSystemMessage", {
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    Text = "Discord:Edit Leaked Guy#4162";
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    Color = Color3.new(0, 1, 1);
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    Font = Enum.Font.Code;
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    FontSize = Enum.FontSize.Size24;
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})