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| 1 | ---------------------------------------------------------------- | |
| 2 | --------------------------Noob Script-------------------------- | |
| 3 | ---------------------------------------------------------------- | |
| 4 | print([[ | |
| 5 | - | --made by henriquegame2015 |
| 5 | + | --Edit by lxUmbrielxl |
| 6 | --FE code by henry (henriquegame2015) | |
| 7 | ||
| 8 | -------------------------------- | |
| 9 | - | you find rare script good |
| 9 | + | You found a good Edit |
| 10 | - | dont leak... |
| 10 | + | Dont share |
| 11 | -------------------------------- | |
| 12 | ]]) | |
| 13 | ||
| 14 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 15 | local Player,game,owner = owner,game | |
| 16 | local RealPlayer = Player | |
| 17 | do | |
| 18 | local rp = RealPlayer | |
| 19 | script.Parent = rp.Character | |
| 20 | ||
| 21 | --RemoteEvent for communicating | |
| 22 | local Event = Instance.new("RemoteEvent")
| |
| 23 | Event.Name = "UserInput_Event" | |
| 24 | ||
| 25 | --Fake event to make stuff like Mouse.KeyDown work | |
| 26 | local function fakeEvent() | |
| 27 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 28 | t.connect = t.Connect | |
| 29 | return t | |
| 30 | end | |
| 31 | ||
| 32 | --Creating fake input objects with fake variables | |
| 33 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function te(self,ev,...) | |
| 43 | local t = m[ev] | |
| 44 | if t and t._fakeEvent then | |
| 45 | for _,f in pairs(t.Functions) do | |
| 46 | f(...) | |
| 47 | end | |
| 48 | end | |
| 49 | end | |
| 50 | m.TrigEvent = te | |
| 51 | UIS.TrigEvent = te | |
| 52 | ||
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=rp then return end | |
| 55 | m.Target = io.Target | |
| 56 | m.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | for _,t in pairs(CAS.Actions) do | |
| 63 | for _,k in pairs(t.Keys) do | |
| 64 | if k==io.KeyCode then | |
| 65 | t.Function(t.Name,io.UserInputState,io) | |
| 66 | end | |
| 67 | end | |
| 68 | end | |
| 69 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 70 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 71 | end | |
| 72 | end) | |
| 73 | Event.Parent = NLS([==[ | |
| 74 | local Player = game:GetService("Players").LocalPlayer
| |
| 75 | local Event = script:WaitForChild("UserInput_Event")
| |
| 76 | ||
| 77 | local Mouse = Player:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,a) | |
| 80 | if a then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | while wait(1/30) do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | end]==],Player.Character) | |
| 96 | ||
| 97 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 98 | --Real game object | |
| 99 | local _rg = game | |
| 100 | ||
| 101 | --Metatable for fake service | |
| 102 | local fsmt = {
| |
| 103 | __index = function(self,k) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then return s[k] end | |
| 106 | end, | |
| 107 | __newindex = function(self,k,v) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then s[k]=v end | |
| 110 | end, | |
| 111 | __call = function(self,...) | |
| 112 | local s = rawget(self,"_RealService") | |
| 113 | if s then return s(...) end | |
| 114 | end | |
| 115 | } | |
| 116 | local function FakeService(t,RealService) | |
| 117 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 118 | return setmetatable(t,fsmt) | |
| 119 | end | |
| 120 | ||
| 121 | --Fake game object | |
| 122 | local g = {
| |
| 123 | GetService = function(self,s) | |
| 124 | return self[s] | |
| 125 | end, | |
| 126 | Players = FakeService({
| |
| 127 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 128 | },"Players"), | |
| 129 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 130 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 131 | } | |
| 132 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 133 | g.service = g.GetService | |
| 134 | ||
| 135 | g.RunService = FakeService({
| |
| 136 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | ||
| 145 | setmetatable(g,{
| |
| 146 | __index=function(self,s) | |
| 147 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 148 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 149 | end, | |
| 150 | __newindex = fsmt.__newindex, | |
| 151 | __call = fsmt.__call | |
| 152 | }) | |
| 153 | --Changing owner to fake player object to support owner:GetMouse() | |
| 154 | game,owner = g,g.Players.LocalPlayer | |
| 155 | end | |
| 156 | ||
| 157 | Player = owner | |
| 158 | PlayerGui = Player.PlayerGui | |
| 159 | Cam = workspace.CurrentCamera | |
| 160 | Backpack = Player.Backpack | |
| 161 | Character = Player.Character | |
| 162 | Humanoid = Character.Humanoid | |
| 163 | Mouse = Player:GetMouse() | |
| 164 | RootPart = Character["HumanoidRootPart"] | |
| 165 | Torso = Character["Torso"] | |
| 166 | Head = Character["Head"] | |
| 167 | RightArm = Character["Right Arm"] | |
| 168 | LeftArm = Character["Left Arm"] | |
| 169 | RightLeg = Character["Right Leg"] | |
| 170 | LeftLeg = Character["Left Leg"] | |
| 171 | RootJoint = RootPart["RootJoint"] | |
| 172 | Neck = Torso["Neck"] | |
| 173 | RightShoulder = Torso["Right Shoulder"] | |
| 174 | LeftShoulder = Torso["Left Shoulder"] | |
| 175 | RightHip = Torso["Right Hip"] | |
| 176 | LeftHip = Torso["Left Hip"] | |
| 177 | ||
| 178 | Character = Player.Character | |
| 179 | Humanoid = Character.Humanoid | |
| 180 | --------- | |
| 181 | plr = game.Players.LocalPlayer | |
| 182 | chara = plr.Character | |
| 183 | mouse = plr:GetMouse() | |
| 184 | Create = Instance.new | |
| 185 | Huge = math.huge | |
| 186 | ||
| 187 | ||
| 188 | ||
| 189 | ||
| 190 | local shadowhead = Create("Part",chara.Head)
| |
| 191 | shadowhead.BrickColor = BrickColor.new("Really black")
| |
| 192 | shadowhead.Size = Vector3.new(1.2, 0.6, 1) | |
| 193 | shadowhead.CanCollide = false | |
| 194 | local shadowheadmesh = Create("SpecialMesh",shadowhead)
| |
| 195 | shadowheadmesh.MeshType = "Head" | |
| 196 | shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26) | |
| 197 | local weld2 = Create("Weld",shadowhead)
| |
| 198 | weld2.Part0 = shadowhead | |
| 199 | weld2.Part1 = chara.Head | |
| 200 | weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 201 | ||
| 202 | Player = game:GetService("Players").LocalPlayer
| |
| 203 | PlayerGui = Player.PlayerGui | |
| 204 | Cam = workspace.CurrentCamera | |
| 205 | Backpack = Player.Backpack | |
| 206 | Character = Player.Character | |
| 207 | char = Player.Character | |
| 208 | Humanoid = Character.Humanoid | |
| 209 | Mouse = Player:GetMouse() | |
| 210 | RootPart = Character["HumanoidRootPart"] | |
| 211 | Torso = Character["Torso"] | |
| 212 | Head = Character["Head"] | |
| 213 | RightArm = Character["Right Arm"] | |
| 214 | LeftArm = Character["Left Arm"] | |
| 215 | RightLeg = Character["Right Leg"] | |
| 216 | LeftLeg = Character["Left Leg"] | |
| 217 | RootJoint = RootPart["RootJoint"] | |
| 218 | Neck = Torso["Neck"] | |
| 219 | RightShoulder = Torso["Right Shoulder"] | |
| 220 | LeftShoulder = Torso["Left Shoulder"] | |
| 221 | RightHip = Torso["Right Hip"] | |
| 222 | LeftHip = Torso["Left Hip"] | |
| 223 | ||
| 224 | local Orin = "http://www.roblox.com/asset/?id=10521899" | |
| 225 | Head.face.Texture = Orin | |
| 226 | function weld(a, b, acf) | |
| 227 | local w = Instance.new("Weld", a)
| |
| 228 | w.Part0 = a | |
| 229 | w.Part1 = b | |
| 230 | w.C0 = acf | |
| 231 | end | |
| 232 | ||
| 233 | char.Humanoid.MaxHealth = 9999 | |
| 234 | char.Humanoid.Health = 9999 | |
| 235 | ||
| 236 | char.Humanoid.Changed:Connect(function() | |
| 237 | ||
| 238 | ||
| 239 | char.Humanoid.Health = 9999 | |
| 240 | ||
| 241 | end) | |
| 242 | -------------------------------- | |
| 243 | char.Head.face.Texture = "rbxassetid://10521899" | |
| 244 | -------------------------------- | |
| 245 | ||
| 246 | ||
| 247 | ||
| 248 | ||
| 249 | ------------------------------------------------------- | |
| 250 | ||
| 251 | local FavIDs = {
| |
| 252 | 340106355, --Nefl Crystals | |
| 253 | 927529620, --Dimension | |
| 254 | 876981900, --Fantasy | |
| 255 | 398987889, --Ordinary Days | |
| 256 | 1117396305, --Oh wait, it's you. | |
| 257 | 885996042, --Action Winter Journey | |
| 258 | 919231299, --Sprawling Idiot Effigy | |
| 259 | 743466274, --Good Day Sunshine | |
| 260 | 727411183, --Knife Fight | |
| 261 | 1402748531, --The Earth Is Counting On You! | |
| 262 | 595230126 --Robot Language | |
| 263 | } | |
| 264 | ||
| 265 | ||
| 266 | ||
| 267 | --The reality of my life isn't real but a Universe -makhail07 | |
| 268 | wait(0.2) | |
| 269 | local plr = game:service'Players'.LocalPlayer | |
| 270 | print('Local User is '..plr.Name)
| |
| 271 | print('SCRIPTNAME Loaded')
| |
| 272 | print('SCRIPT DESCRIPTION')
| |
| 273 | local char = plr.Character | |
| 274 | local hum = char.Humanoid | |
| 275 | local hed = char.Head | |
| 276 | local root = char.HumanoidRootPart | |
| 277 | local rootj = root.RootJoint | |
| 278 | local tors = char.Torso | |
| 279 | local ra = char["Right Arm"] | |
| 280 | local la = char["Left Arm"] | |
| 281 | local rl = char["Right Leg"] | |
| 282 | local ll = char["Left Leg"] | |
| 283 | local neck = tors["Neck"] | |
| 284 | local mouse = plr:GetMouse() | |
| 285 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 286 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 287 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 288 | local maincolor = BrickColor.new("New Yeller")
| |
| 289 | ||
| 290 | ------------------------------------------------------- | |
| 291 | --Start Good Stuff-- | |
| 292 | ------------------------------------------------------- | |
| 293 | cam = game.Workspace.CurrentCamera | |
| 294 | CF = CFrame.new | |
| 295 | angles = CFrame.Angles | |
| 296 | attack = false | |
| 297 | Euler = CFrame.fromEulerAnglesXYZ | |
| 298 | Rad = math.rad | |
| 299 | IT = Instance.new | |
| 300 | BrickC = BrickColor.new | |
| 301 | Cos = math.cos | |
| 302 | Acos = math.acos | |
| 303 | Sin = math.sin | |
| 304 | Asin = math.asin | |
| 305 | Abs = math.abs | |
| 306 | Mrandom = math.random | |
| 307 | Floor = math.floor | |
| 308 | ||
| 309 | ||
| 310 | ||
| 311 | ------------------------------------------------------- | |
| 312 | --End Good Stuff-- | |
| 313 | ------------------------------------------------------- | |
| 314 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 315 | RSH, LSH = nil, nil | |
| 316 | RW = Instance.new("Weld")
| |
| 317 | LW = Instance.new("Weld")
| |
| 318 | RH = tors["Right Hip"] | |
| 319 | LH = tors["Left Hip"] | |
| 320 | RSH = tors["Right Shoulder"] | |
| 321 | LSH = tors["Left Shoulder"] | |
| 322 | RSH.Parent = nil | |
| 323 | LSH.Parent = nil | |
| 324 | RW.Name = "RW" | |
| 325 | RW.Part0 = tors | |
| 326 | RW.C0 = CF(1.5, 0.5, 0) | |
| 327 | RW.C1 = CF(0, 0.5, 0) | |
| 328 | RW.Part1 = ra | |
| 329 | RW.Parent = tors | |
| 330 | LW.Name = "LW" | |
| 331 | LW.Part0 = tors | |
| 332 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 333 | LW.C1 = CF(0, 0.5, 0) | |
| 334 | LW.Part1 = la | |
| 335 | LW.Parent = tors | |
| 336 | Effects = {}
| |
| 337 | ------------------------------------------------------- | |
| 338 | --Start HeartBeat-- | |
| 339 | ------------------------------------------------------- | |
| 340 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 341 | ArtificialHB.Name = "Heartbeat" | |
| 342 | script:WaitForChild("Heartbeat")
| |
| 343 | ||
| 344 | frame = 1 / 60 | |
| 345 | tf = 0 | |
| 346 | allowframeloss = false | |
| 347 | tossremainder = false | |
| 348 | ||
| 349 | ||
| 350 | lastframe = tick() | |
| 351 | script.Heartbeat:Fire() | |
| 352 | ||
| 353 | ||
| 354 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 355 | tf = tf + s | |
| 356 | if tf >= frame then | |
| 357 | if allowframeloss then | |
| 358 | script.Heartbeat:Fire() | |
| 359 | lastframe = tick() | |
| 360 | else | |
| 361 | for i = 1, math.floor(tf / frame) do | |
| 362 | script.Heartbeat:Fire() | |
| 363 | end | |
| 364 | lastframe = tick() | |
| 365 | end | |
| 366 | if tossremainder then | |
| 367 | tf = 0 | |
| 368 | else | |
| 369 | tf = tf - frame * math.floor(tf / frame) | |
| 370 | end | |
| 371 | end | |
| 372 | end) | |
| 373 | ------------------------------------------------------- | |
| 374 | --End HeartBeat-- | |
| 375 | ------------------------------------------------------- | |
| 376 | ||
| 377 | ------------------------------------------------------- | |
| 378 | --Start Important Functions-- | |
| 379 | ------------------------------------------------------- | |
| 380 | function swait(num) | |
| 381 | if num == 0 or num == nil then | |
| 382 | game:service("RunService").Stepped:wait(0)
| |
| 383 | else | |
| 384 | for i = 0, num do | |
| 385 | game:service("RunService").Stepped:wait(0)
| |
| 386 | end | |
| 387 | end | |
| 388 | end | |
| 389 | function thread(f) | |
| 390 | coroutine.resume(coroutine.create(f)) | |
| 391 | end | |
| 392 | function clerp(a, b, t) | |
| 393 | local qa = {
| |
| 394 | QuaternionFromCFrame(a) | |
| 395 | } | |
| 396 | local qb = {
| |
| 397 | QuaternionFromCFrame(b) | |
| 398 | } | |
| 399 | local ax, ay, az = a.x, a.y, a.z | |
| 400 | local bx, by, bz = b.x, b.y, b.z | |
| 401 | local _t = 1 - t | |
| 402 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 403 | end | |
| 404 | function QuaternionFromCFrame(cf) | |
| 405 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 406 | local trace = m00 + m11 + m22 | |
| 407 | if trace > 0 then | |
| 408 | local s = math.sqrt(1 + trace) | |
| 409 | local recip = 0.5 / s | |
| 410 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 411 | else | |
| 412 | local i = 0 | |
| 413 | if m00 < m11 then | |
| 414 | i = 1 | |
| 415 | end | |
| 416 | if m22 > (i == 0 and m00 or m11) then | |
| 417 | i = 2 | |
| 418 | end | |
| 419 | if i == 0 then | |
| 420 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 421 | local recip = 0.5 / s | |
| 422 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 423 | elseif i == 1 then | |
| 424 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 425 | local recip = 0.5 / s | |
| 426 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 427 | elseif i == 2 then | |
| 428 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 429 | local recip = 0.5 / s | |
| 430 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 431 | end | |
| 432 | end | |
| 433 | end | |
| 434 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 435 | local xs, ys, zs = x + x, y + y, z + z | |
| 436 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 437 | local xx = x * xs | |
| 438 | local xy = x * ys | |
| 439 | local xz = x * zs | |
| 440 | local yy = y * ys | |
| 441 | local yz = y * zs | |
| 442 | local zz = z * zs | |
| 443 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 444 | end | |
| 445 | function QuaternionSlerp(a, b, t) | |
| 446 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 447 | local startInterp, finishInterp | |
| 448 | if cosTheta >= 1.0E-4 then | |
| 449 | if 1 - cosTheta > 1.0E-4 then | |
| 450 | local theta = math.acos(cosTheta) | |
| 451 | local invSinTheta = 1 / Sin(theta) | |
| 452 | startInterp = Sin((1 - t) * theta) * invSinTheta | |
| 453 | finishInterp = Sin(t * theta) * invSinTheta | |
| 454 | else | |
| 455 | startInterp = 1 - t | |
| 456 | finishInterp = t | |
| 457 | end | |
| 458 | elseif 1 + cosTheta > 1.0E-4 then | |
| 459 | local theta = math.acos(-cosTheta) | |
| 460 | local invSinTheta = 1 / Sin(theta) | |
| 461 | startInterp = Sin((t - 1) * theta) * invSinTheta | |
| 462 | finishInterp = Sin(t * theta) * invSinTheta | |
| 463 | else | |
| 464 | startInterp = t - 1 | |
| 465 | finishInterp = t | |
| 466 | end | |
| 467 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 468 | end | |
| 469 | function rayCast(Position, Direction, Range, Ignore) | |
| 470 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 471 | end | |
| 472 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 473 | local Create = RbxUtility.Create | |
| 474 | ||
| 475 | function getRegion(point,range,ignore) | |
| 476 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
| 477 | end | |
| 478 | ||
| 479 | function GetTorso(char) | |
| 480 | return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart' | |
| 481 | end | |
| 482 | ||
| 483 | local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
| |
| 484 | ------------------------------------------------------- | |
| 485 | --Start Damage Function-- | |
| 486 | ------------------------------------------------------- | |
| 487 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 488 | if hit.Parent == nil then | |
| 489 | return | |
| 490 | end | |
| 491 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 492 | for _, v in pairs(hit.Parent:children()) do | |
| 493 | if v:IsA("Humanoid") then
| |
| 494 | h = v | |
| 495 | end | |
| 496 | end | |
| 497 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 498 | ||
| 499 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 500 | end | |
| 501 | ||
| 502 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 503 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 504 | if hit.Parent.DebounceHit.Value == true then | |
| 505 | return | |
| 506 | end | |
| 507 | end | |
| 508 | if insta == true then | |
| 509 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 510 | end | |
| 511 | local c = Create("ObjectValue"){
| |
| 512 | Name = "creator", | |
| 513 | Value = game:service("Players").LocalPlayer,
| |
| 514 | Parent = h, | |
| 515 | } | |
| 516 | game:GetService("Debris"):AddItem(c, .5)
| |
| 517 | if HitSound ~= nil and HitPitch ~= nil then | |
| 518 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 519 | end | |
| 520 | local Damage = math.random(minim, maxim) | |
| 521 | local blocked = false | |
| 522 | local block = hit.Parent:findFirstChild("Block")
| |
| 523 | if block ~= nil then | |
| 524 | if block.className == "IntValue" then | |
| 525 | if block.Value > 0 then | |
| 526 | blocked = true | |
| 527 | block.Value = block.Value - 1 | |
| 528 | print(block.Value) | |
| 529 | end | |
| 530 | end | |
| 531 | end | |
| 532 | if blocked == false then | |
| 533 | h.Health = h.Health - Damage | |
| 534 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 535 | else | |
| 536 | h.Health = h.Health - (Damage / 2) | |
| 537 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 538 | end | |
| 539 | if Type == "Knockdown" then | |
| 540 | local hum = hit.Parent.Humanoid | |
| 541 | hum.PlatformStand = true | |
| 542 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 543 | swait(1) | |
| 544 | HHumanoid.PlatformStand = false | |
| 545 | end), hum) | |
| 546 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 547 | local bodvol = Create("BodyVelocity"){
| |
| 548 | velocity = angle * knockback, | |
| 549 | P = 5000, | |
| 550 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 551 | Parent = hit, | |
| 552 | } | |
| 553 | local rl = Create("BodyAngularVelocity"){
| |
| 554 | P = 3000, | |
| 555 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 556 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 557 | Parent = hit, | |
| 558 | } | |
| 559 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 560 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 561 | elseif Type == "Normal" then | |
| 562 | local vp = Create("BodyVelocity"){
| |
| 563 | P = 500, | |
| 564 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 565 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 566 | } | |
| 567 | if knockback > 0 then | |
| 568 | vp.Parent = hit.Parent.Torso | |
| 569 | end | |
| 570 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 571 | elseif Type == "Up" then | |
| 572 | local bodyVelocity = Create("BodyVelocity"){
| |
| 573 | velocity = Vector3.new(0, 20, 0), | |
| 574 | P = 5000, | |
| 575 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 576 | Parent = hit, | |
| 577 | } | |
| 578 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 579 | elseif Type == "DarkUp" then | |
| 580 | coroutine.resume(coroutine.create(function() | |
| 581 | for i = 0, 1, 0.1 do | |
| 582 | swait() | |
| 583 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 584 | end | |
| 585 | end)) | |
| 586 | local bodyVelocity = Create("BodyVelocity"){
| |
| 587 | velocity = Vector3.new(0, 20, 0), | |
| 588 | P = 5000, | |
| 589 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 590 | Parent = hit, | |
| 591 | } | |
| 592 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 593 | elseif Type == "Snare" then | |
| 594 | local bp = Create("BodyPosition"){
| |
| 595 | P = 2000, | |
| 596 | D = 100, | |
| 597 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 598 | position = hit.Parent.Torso.Position, | |
| 599 | Parent = hit.Parent.Torso, | |
| 600 | } | |
| 601 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 602 | elseif Type == "Freeze" then | |
| 603 | local BodPos = Create("BodyPosition"){
| |
| 604 | P = 50000, | |
| 605 | D = 1000, | |
| 606 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 607 | position = hit.Parent.Torso.Position, | |
| 608 | Parent = hit.Parent.Torso, | |
| 609 | } | |
| 610 | local BodGy = Create("BodyGyro") {
| |
| 611 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 612 | P = 20e+003, | |
| 613 | Parent = hit.Parent.Torso, | |
| 614 | cframe = hit.Parent.Torso.CFrame, | |
| 615 | } | |
| 616 | hit.Parent.Torso.Anchored = true | |
| 617 | coroutine.resume(coroutine.create(function(Part) | |
| 618 | swait(1.5) | |
| 619 | Part.Anchored = false | |
| 620 | end), hit.Parent.Torso) | |
| 621 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 622 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 623 | end | |
| 624 | local debounce = Create("BoolValue"){
| |
| 625 | Name = "DebounceHit", | |
| 626 | Parent = hit.Parent, | |
| 627 | Value = true, | |
| 628 | } | |
| 629 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 630 | c = Create("ObjectValue"){
| |
| 631 | Name = "creator", | |
| 632 | Value = Player, | |
| 633 | Parent = h, | |
| 634 | } | |
| 635 | game:GetService("Debris"):AddItem(c, .5)
| |
| 636 | end | |
| 637 | end | |
| 638 | ------------------------------------------------------- | |
| 639 | --End Damage Function-- | |
| 640 | ------------------------------------------------------- | |
| 641 | ||
| 642 | ------------------------------------------------------- | |
| 643 | --Start Damage Function Customization-- | |
| 644 | ------------------------------------------------------- | |
| 645 | function ShowDamage(Pos, Text, Time, Color) | |
| 646 | local Rate = (1 / 30) | |
| 647 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 648 | local Text = (Text or "") | |
| 649 | local Time = (Time or 2) | |
| 650 | local Color = (Color or Color3.new(255, 255, 1)) | |
| 651 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 652 | EffectPart.Anchored = true | |
| 653 | local BillboardGui = Create("BillboardGui"){
| |
| 654 | Size = UDim2.new(3, 0, 3, 0), | |
| 655 | Adornee = EffectPart, | |
| 656 | Parent = EffectPart, | |
| 657 | } | |
| 658 | local TextLabel = Create("TextLabel"){
| |
| 659 | BackgroundTransparency = 1, | |
| 660 | Size = UDim2.new(1, 0, 1, 0), | |
| 661 | Text = Text, | |
| 662 | Font = "Bodoni", | |
| 663 | TextColor3 = Color, | |
| 664 | TextScaled = true, | |
| 665 | TextStrokeColor3 = Color3.fromRGB(0,0,0), | |
| 666 | Parent = BillboardGui, | |
| 667 | } | |
| 668 | game.Debris:AddItem(EffectPart, (Time)) | |
| 669 | EffectPart.Parent = game:GetService("Workspace")
| |
| 670 | delay(0, function() | |
| 671 | local Frames = (Time / Rate) | |
| 672 | for Frame = 1, Frames do | |
| 673 | wait(Rate) | |
| 674 | local Percent = (Frame / Frames) | |
| 675 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 676 | TextLabel.TextTransparency = Percent | |
| 677 | end | |
| 678 | if EffectPart and EffectPart.Parent then | |
| 679 | EffectPart:Destroy() | |
| 680 | end | |
| 681 | end) | |
| 682 | end | |
| 683 | ------------------------------------------------------- | |
| 684 | --End Damage Function Customization-- | |
| 685 | ------------------------------------------------------- | |
| 686 | ||
| 687 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 688 | for _, c in pairs(workspace:children()) do | |
| 689 | local hum = c:findFirstChild("Humanoid")
| |
| 690 | if hum ~= nil then | |
| 691 | local head = c:findFirstChild("Head")
| |
| 692 | if head ~= nil then | |
| 693 | local targ = head.Position - Part.Position | |
| 694 | local mag = targ.magnitude | |
| 695 | if magni >= mag and c.Name ~= plr.Name then | |
| 696 | Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2) | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | end | |
| 701 | end | |
| 702 | ||
| 703 | ||
| 704 | CFuncs = {
| |
| 705 | Part = {
| |
| 706 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 707 | local Part = Create("Part")({
| |
| 708 | Parent = Parent, | |
| 709 | Reflectance = Reflectance, | |
| 710 | Transparency = Transparency, | |
| 711 | CanCollide = false, | |
| 712 | Locked = true, | |
| 713 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 714 | Name = Name, | |
| 715 | Size = Size, | |
| 716 | Material = Material | |
| 717 | }) | |
| 718 | RemoveOutlines(Part) | |
| 719 | return Part | |
| 720 | end | |
| 721 | }, | |
| 722 | Mesh = {
| |
| 723 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 724 | local Msh = Create(Mesh)({
| |
| 725 | Parent = Part, | |
| 726 | Offset = OffSet, | |
| 727 | Scale = Scale | |
| 728 | }) | |
| 729 | if Mesh == "SpecialMesh" then | |
| 730 | Msh.MeshType = MeshType | |
| 731 | Msh.MeshId = MeshId | |
| 732 | end | |
| 733 | return Msh | |
| 734 | end | |
| 735 | }, | |
| 736 | Mesh = {
| |
| 737 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 738 | local Msh = Create(Mesh)({
| |
| 739 | Parent = Part, | |
| 740 | Offset = OffSet, | |
| 741 | Scale = Scale | |
| 742 | }) | |
| 743 | if Mesh == "SpecialMesh" then | |
| 744 | Msh.MeshType = MeshType | |
| 745 | Msh.MeshId = MeshId | |
| 746 | end | |
| 747 | return Msh | |
| 748 | end | |
| 749 | }, | |
| 750 | Weld = {
| |
| 751 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 752 | local Weld = Create("Weld")({
| |
| 753 | Parent = Parent, | |
| 754 | Part0 = Part0, | |
| 755 | Part1 = Part1, | |
| 756 | C0 = C0, | |
| 757 | C1 = C1 | |
| 758 | }) | |
| 759 | return Weld | |
| 760 | end | |
| 761 | }, | |
| 762 | Sound = {
| |
| 763 | Create = function(id, par, vol, pit) | |
| 764 | coroutine.resume(coroutine.create(function() | |
| 765 | local S = Create("Sound")({
| |
| 766 | Volume = vol, | |
| 767 | Pitch = pit or 1, | |
| 768 | SoundId = id, | |
| 769 | Parent = par or workspace | |
| 770 | }) | |
| 771 | wait() | |
| 772 | S:play() | |
| 773 | game:GetService("Debris"):AddItem(S, 6)
| |
| 774 | end)) | |
| 775 | end | |
| 776 | }, | |
| 777 | ParticleEmitter = {
| |
| 778 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 779 | local fp = Create("ParticleEmitter")({
| |
| 780 | Parent = Parent, | |
| 781 | Color = ColorSequence.new(Color1, Color2), | |
| 782 | LightEmission = LightEmission, | |
| 783 | Size = Size, | |
| 784 | Texture = Texture, | |
| 785 | Transparency = Transparency, | |
| 786 | ZOffset = ZOffset, | |
| 787 | Acceleration = Accel, | |
| 788 | Drag = Drag, | |
| 789 | LockedToPart = LockedToPart, | |
| 790 | VelocityInheritance = VelocityInheritance, | |
| 791 | EmissionDirection = EmissionDirection, | |
| 792 | Enabled = Enabled, | |
| 793 | Lifetime = LifeTime, | |
| 794 | Rate = Rate, | |
| 795 | Rotation = Rotation, | |
| 796 | RotSpeed = RotSpeed, | |
| 797 | Speed = Speed, | |
| 798 | VelocitySpread = VelocitySpread | |
| 799 | }) | |
| 800 | return fp | |
| 801 | end | |
| 802 | } | |
| 803 | } | |
| 804 | function RemoveOutlines(part) | |
| 805 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 806 | end | |
| 807 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 808 | local Part = Create("Part")({
| |
| 809 | formFactor = FormFactor, | |
| 810 | Parent = Parent, | |
| 811 | Reflectance = Reflectance, | |
| 812 | Transparency = Transparency, | |
| 813 | CanCollide = false, | |
| 814 | Locked = true, | |
| 815 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 816 | Name = Name, | |
| 817 | Size = Size, | |
| 818 | Material = Material | |
| 819 | }) | |
| 820 | RemoveOutlines(Part) | |
| 821 | return Part | |
| 822 | end | |
| 823 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 824 | local Msh = Create(Mesh)({
| |
| 825 | Parent = Part, | |
| 826 | Offset = OffSet, | |
| 827 | Scale = Scale | |
| 828 | }) | |
| 829 | if Mesh == "SpecialMesh" then | |
| 830 | Msh.MeshType = MeshType | |
| 831 | Msh.MeshId = MeshId | |
| 832 | end | |
| 833 | return Msh | |
| 834 | end | |
| 835 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 836 | local Weld = Create("Weld")({
| |
| 837 | Parent = Parent, | |
| 838 | Part0 = Part0, | |
| 839 | Part1 = Part1, | |
| 840 | C0 = C0, | |
| 841 | C1 = C1 | |
| 842 | }) | |
| 843 | return Weld | |
| 844 | end | |
| 845 | ||
| 846 | ||
| 847 | ------------------------------------------------------- | |
| 848 | --Start Effect Function-- | |
| 849 | ------------------------------------------------------- | |
| 850 | EffectModel = Instance.new("Model", char)
| |
| 851 | Effects = {
| |
| 852 | Block = {
| |
| 853 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 854 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 855 | prt.Anchored = true | |
| 856 | prt.CFrame = cframe | |
| 857 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 858 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 859 | if Type == 1 or Type == nil then | |
| 860 | table.insert(Effects, {
| |
| 861 | prt, | |
| 862 | "Block1", | |
| 863 | delay, | |
| 864 | x3, | |
| 865 | y3, | |
| 866 | z3, | |
| 867 | msh | |
| 868 | }) | |
| 869 | elseif Type == 2 then | |
| 870 | table.insert(Effects, {
| |
| 871 | prt, | |
| 872 | "Block2", | |
| 873 | delay, | |
| 874 | x3, | |
| 875 | y3, | |
| 876 | z3, | |
| 877 | msh | |
| 878 | }) | |
| 879 | else | |
| 880 | table.insert(Effects, {
| |
| 881 | prt, | |
| 882 | "Block3", | |
| 883 | delay, | |
| 884 | x3, | |
| 885 | y3, | |
| 886 | z3, | |
| 887 | msh | |
| 888 | }) | |
| 889 | end | |
| 890 | end | |
| 891 | }, | |
| 892 | Sphere = {
| |
| 893 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 894 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 895 | prt.Anchored = true | |
| 896 | prt.CFrame = cframe | |
| 897 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 898 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 899 | table.insert(Effects, {
| |
| 900 | prt, | |
| 901 | "Cylinder", | |
| 902 | delay, | |
| 903 | x3, | |
| 904 | y3, | |
| 905 | z3, | |
| 906 | msh | |
| 907 | }) | |
| 908 | end | |
| 909 | }, | |
| 910 | Cylinder = {
| |
| 911 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 912 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 913 | prt.Anchored = true | |
| 914 | prt.CFrame = cframe | |
| 915 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 916 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 917 | table.insert(Effects, {
| |
| 918 | prt, | |
| 919 | "Cylinder", | |
| 920 | delay, | |
| 921 | x3, | |
| 922 | y3, | |
| 923 | z3, | |
| 924 | msh | |
| 925 | }) | |
| 926 | end | |
| 927 | }, | |
| 928 | Wave = {
| |
| 929 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 930 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 931 | prt.Anchored = true | |
| 932 | prt.CFrame = cframe | |
| 933 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 934 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 935 | table.insert(Effects, {
| |
| 936 | prt, | |
| 937 | "Cylinder", | |
| 938 | delay, | |
| 939 | x3 / 60, | |
| 940 | y3 / 60, | |
| 941 | z3 / 60, | |
| 942 | msh | |
| 943 | }) | |
| 944 | end | |
| 945 | }, | |
| 946 | Ring = {
| |
| 947 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 948 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 949 | prt.Anchored = true | |
| 950 | prt.CFrame = cframe | |
| 951 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 952 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 953 | table.insert(Effects, {
| |
| 954 | prt, | |
| 955 | "Cylinder", | |
| 956 | delay, | |
| 957 | x3, | |
| 958 | y3, | |
| 959 | z3, | |
| 960 | msh | |
| 961 | }) | |
| 962 | end | |
| 963 | }, | |
| 964 | Break = {
| |
| 965 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 966 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 967 | prt.Anchored = true | |
| 968 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 969 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 970 | local num = math.random(10, 50) / 1000 | |
| 971 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 972 | table.insert(Effects, {
| |
| 973 | prt, | |
| 974 | "Shatter", | |
| 975 | num, | |
| 976 | prt.CFrame, | |
| 977 | math.random() - math.random(), | |
| 978 | 0, | |
| 979 | math.random(50, 100) / 100 | |
| 980 | }) | |
| 981 | end | |
| 982 | }, | |
| 983 | Spiral = {
| |
| 984 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 985 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 986 | prt.Anchored = true | |
| 987 | prt.CFrame = cframe | |
| 988 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 989 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 990 | table.insert(Effects, {
| |
| 991 | prt, | |
| 992 | "Cylinder", | |
| 993 | delay, | |
| 994 | x3, | |
| 995 | y3, | |
| 996 | z3, | |
| 997 | msh | |
| 998 | }) | |
| 999 | end | |
| 1000 | }, | |
| 1001 | Push = {
| |
| 1002 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1003 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1004 | prt.Anchored = true | |
| 1005 | prt.CFrame = cframe | |
| 1006 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1007 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1008 | table.insert(Effects, {
| |
| 1009 | prt, | |
| 1010 | "Cylinder", | |
| 1011 | delay, | |
| 1012 | x3, | |
| 1013 | y3, | |
| 1014 | z3, | |
| 1015 | msh | |
| 1016 | }) | |
| 1017 | end | |
| 1018 | } | |
| 1019 | } | |
| 1020 | function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size) | |
| 1021 | local fp = IT("Part")
| |
| 1022 | fp.formFactor = formfactor | |
| 1023 | fp.Parent = parent | |
| 1024 | fp.Reflectance = reflectance | |
| 1025 | fp.Transparency = transparency | |
| 1026 | fp.CanCollide = false | |
| 1027 | fp.Locked = true | |
| 1028 | fp.BrickColor = brickcolor | |
| 1029 | fp.Name = name | |
| 1030 | fp.Size = size | |
| 1031 | fp.Position = tors.Position | |
| 1032 | RemoveOutlines(fp) | |
| 1033 | fp.Material = "SmoothPlastic" | |
| 1034 | fp:BreakJoints() | |
| 1035 | return fp | |
| 1036 | end | |
| 1037 | ||
| 1038 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1039 | local mesh = IT(Mesh) | |
| 1040 | mesh.Parent = part | |
| 1041 | if Mesh == "SpecialMesh" then | |
| 1042 | mesh.MeshType = meshtype | |
| 1043 | if meshid ~= "nil" then | |
| 1044 | mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid | |
| 1045 | end | |
| 1046 | end | |
| 1047 | mesh.Offset = offset | |
| 1048 | mesh.Scale = scale | |
| 1049 | return mesh | |
| 1050 | end | |
| 1051 | ||
| 1052 | function Magic(bonuspeed, type, pos, scale, value, color, MType) | |
| 1053 | local type = type | |
| 1054 | local rng = Instance.new("Part", char)
| |
| 1055 | rng.Anchored = true | |
| 1056 | rng.BrickColor = color | |
| 1057 | rng.CanCollide = false | |
| 1058 | rng.FormFactor = 3 | |
| 1059 | rng.Name = "Ring" | |
| 1060 | rng.Material = "Neon" | |
| 1061 | rng.Size = Vector3.new(1, 1, 1) | |
| 1062 | rng.Transparency = 0 | |
| 1063 | rng.TopSurface = 0 | |
| 1064 | rng.BottomSurface = 0 | |
| 1065 | rng.CFrame = pos | |
| 1066 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1067 | rngm.MeshType = MType | |
| 1068 | rngm.Scale = scale | |
| 1069 | local scaler2 = 1 | |
| 1070 | if type == "Add" then | |
| 1071 | scaler2 = 1 * value | |
| 1072 | elseif type == "Divide" then | |
| 1073 | scaler2 = 1 / value | |
| 1074 | end | |
| 1075 | coroutine.resume(coroutine.create(function() | |
| 1076 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1077 | swait() | |
| 1078 | if type == "Add" then | |
| 1079 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1080 | elseif type == "Divide" then | |
| 1081 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1082 | end | |
| 1083 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1084 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
| 1085 | end | |
| 1086 | rng:Destroy() | |
| 1087 | end)) | |
| 1088 | end | |
| 1089 | ||
| 1090 | function Eviscerate(dude) | |
| 1091 | if dude.Name ~= char then | |
| 1092 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1093 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1094 | local val = IT("BoolValue", dude)
| |
| 1095 | val.Name = "IsHit" | |
| 1096 | local ds = coroutine.wrap(function() | |
| 1097 | dude:WaitForChild("Head"):BreakJoints()
| |
| 1098 | wait(0.5) | |
| 1099 | target = nil | |
| 1100 | coroutine.resume(coroutine.create(function() | |
| 1101 | for i, v in pairs(dude:GetChildren()) do | |
| 1102 | if v:IsA("Accessory") then
| |
| 1103 | v:Destroy() | |
| 1104 | end | |
| 1105 | if v:IsA("Humanoid") then
| |
| 1106 | v:Destroy() | |
| 1107 | end | |
| 1108 | if v:IsA("CharacterMesh") then
| |
| 1109 | v:Destroy() | |
| 1110 | end | |
| 1111 | if v:IsA("Model") then
| |
| 1112 | v:Destroy() | |
| 1113 | end | |
| 1114 | if v:IsA("Part") or v:IsA("MeshPart") then
| |
| 1115 | for x, o in pairs(v:GetChildren()) do | |
| 1116 | if o:IsA("Decal") then
| |
| 1117 | o:Destroy() | |
| 1118 | end | |
| 1119 | end | |
| 1120 | coroutine.resume(coroutine.create(function() | |
| 1121 | v.Material = "Neon" | |
| 1122 | v.CanCollide = false | |
| 1123 | local PartEmmit1 = IT("ParticleEmitter", v)
| |
| 1124 | PartEmmit1.LightEmission = 1 | |
| 1125 | PartEmmit1.Texture = "rbxassetid://2582829122" | |
| 1126 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1127 | PartEmmit1.Rate = 150 | |
| 1128 | PartEmmit1.Lifetime = NumberRange.new(1) | |
| 1129 | PartEmmit1.Size = NumberSequence.new({
| |
| 1130 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
| 1131 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1132 | }) | |
| 1133 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1134 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1135 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1136 | }) | |
| 1137 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1138 | PartEmmit1.VelocitySpread = 30000 | |
| 1139 | PartEmmit1.Rotation = NumberRange.new(-500, 500) | |
| 1140 | PartEmmit1.RotSpeed = NumberRange.new(-500, 500) | |
| 1141 | local BodPoss = IT("BodyPosition", v)
| |
| 1142 | BodPoss.P = 3000 | |
| 1143 | BodPoss.D = 1000 | |
| 1144 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1145 | BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1146 | v.Color = maincolor.Color | |
| 1147 | coroutine.resume(coroutine.create(function() | |
| 1148 | for i = 0, 49 do | |
| 1149 | swait(1) | |
| 1150 | v.Transparency = v.Transparency + 0.08 | |
| 1151 | end | |
| 1152 | wait(0.5) | |
| 1153 | PartEmmit1.Enabled = false | |
| 1154 | wait(3) | |
| 1155 | v:Destroy() | |
| 1156 | dude:Destroy() | |
| 1157 | end)) | |
| 1158 | end)) | |
| 1159 | end | |
| 1160 | end | |
| 1161 | end)) | |
| 1162 | end) | |
| 1163 | ds() | |
| 1164 | end | |
| 1165 | end | |
| 1166 | ||
| 1167 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1168 | if SinglePlayer then | |
| 1169 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1170 | end | |
| 1171 | local List = {}
| |
| 1172 | for i, v in pairs(workspace:GetChildren()) do | |
| 1173 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1174 | table.insert(List, v) | |
| 1175 | end | |
| 1176 | end | |
| 1177 | return List | |
| 1178 | end | |
| 1179 | ||
| 1180 | function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType) | |
| 1181 | local type = type | |
| 1182 | local rng = Instance.new("Part", char)
| |
| 1183 | rng.Anchored = true | |
| 1184 | rng.BrickColor = color | |
| 1185 | rng.CanCollide = false | |
| 1186 | rng.FormFactor = 3 | |
| 1187 | rng.Name = "Ring" | |
| 1188 | rng.Material = "Neon" | |
| 1189 | rng.Size = Vector3.new(1, 1, 1) | |
| 1190 | rng.Transparency = 0 | |
| 1191 | rng.TopSurface = 0 | |
| 1192 | rng.BottomSurface = 0 | |
| 1193 | rng.CFrame = pos | |
| 1194 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
| 1195 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1196 | rngm.MeshType = MType | |
| 1197 | rngm.Scale = Vector3.new(x1, y1, z1) | |
| 1198 | local scaler2 = 1 | |
| 1199 | local speeder = FastSpeed | |
| 1200 | if type == "Add" then | |
| 1201 | scaler2 = 1 * value | |
| 1202 | elseif type == "Divide" then | |
| 1203 | scaler2 = 1 / value | |
| 1204 | end | |
| 1205 | coroutine.resume(coroutine.create(function() | |
| 1206 | for i = 0, 10 / bonuspeed, 0.1 do | |
| 1207 | swait() | |
| 1208 | if type == "Add" then | |
| 1209 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
| 1210 | elseif type == "Divide" then | |
| 1211 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
| 1212 | end | |
| 1213 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
| 1214 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
| 1215 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
| 1216 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
| 1217 | end | |
| 1218 | rng:Destroy() | |
| 1219 | end)) | |
| 1220 | end | |
| 1221 | ||
| 1222 | function SoulSteal(dude) | |
| 1223 | if dude.Name ~= char then | |
| 1224 | local bgf = IT("BodyGyro", dude.Head)
| |
| 1225 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0) | |
| 1226 | local val = IT("BoolValue", dude)
| |
| 1227 | val.Name = "IsHit" | |
| 1228 | local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart') | |
| 1229 | local soulst = coroutine.wrap(function() | |
| 1230 | local soul = Instance.new("Part",dude)
| |
| 1231 | soul.Size = Vector3.new(1,1,1) | |
| 1232 | soul.CanCollide = false | |
| 1233 | soul.Anchored = false | |
| 1234 | soul.Position = torso.Position | |
| 1235 | soul.Transparency = 1 | |
| 1236 | local PartEmmit1 = IT("ParticleEmitter", soul)
| |
| 1237 | PartEmmit1.LightEmission = 1 | |
| 1238 | PartEmmit1.Texture = "rbxassetid://2582829122" | |
| 1239 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1240 | PartEmmit1.Rate = 250 | |
| 1241 | PartEmmit1.Lifetime = NumberRange.new(1.6) | |
| 1242 | PartEmmit1.Size = NumberSequence.new({
| |
| 1243 | NumberSequenceKeypoint.new(0, 1, 0), | |
| 1244 | NumberSequenceKeypoint.new(1, 0, 0) | |
| 1245 | }) | |
| 1246 | PartEmmit1.Transparency = NumberSequence.new({
| |
| 1247 | NumberSequenceKeypoint.new(0, 0, 0), | |
| 1248 | NumberSequenceKeypoint.new(1, 1, 0) | |
| 1249 | }) | |
| 1250 | PartEmmit1.Speed = NumberRange.new(0, 0) | |
| 1251 | PartEmmit1.VelocitySpread = 30000 | |
| 1252 | PartEmmit1.Rotation = NumberRange.new(-360, 360) | |
| 1253 | PartEmmit1.RotSpeed = NumberRange.new(-360, 360) | |
| 1254 | local BodPoss = IT("BodyPosition", soul)
| |
| 1255 | BodPoss.P = 3000 | |
| 1256 | BodPoss.D = 1000 | |
| 1257 | BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
| 1258 | BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15)) | |
| 1259 | wait(1.6) | |
| 1260 | soul.Touched:connect(function(hit) | |
| 1261 | if hit.Parent == char then | |
| 1262 | soul:Destroy() | |
| 1263 | end | |
| 1264 | end) | |
| 1265 | wait(1.2) | |
| 1266 | while soul do | |
| 1267 | swait() | |
| 1268 | PartEmmit1.Color = ColorSequence.new(maincolor.Color) | |
| 1269 | BodPoss.Position = tors.Position | |
| 1270 | end | |
| 1271 | end) | |
| 1272 | soulst() | |
| 1273 | end | |
| 1274 | end | |
| 1275 | function FaceMouse() | |
| 1276 | local Cam = workspace.CurrentCamera | |
| 1277 | return {
| |
| 1278 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
| 1279 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
| 1280 | } | |
| 1281 | end | |
| 1282 | ||
| 1283 | BTAUNT = Instance.new("Sound", tors)
| |
| 1284 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" | |
| 1285 | BTAUNT.Volume = 10 | |
| 1286 | BTAUNT.Pitch = 1 | |
| 1287 | BTAUNT.Looped = true | |
| 1288 | BTAUNT.TimePosition = 0 | |
| 1289 | ||
| 1290 | BTAUNT2 = Instance.new("Sound", tors)
| |
| 1291 | BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253" | |
| 1292 | BTAUNT2.Volume = 10 | |
| 1293 | BTAUNT2.Pitch = 1 | |
| 1294 | BTAUNT2.Looped = false | |
| 1295 | BTAUNT2.TimePosition = 0 | |
| 1296 | ||
| 1297 | BTAUNT3 = Instance.new("Sound", tors)
| |
| 1298 | BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141" | |
| 1299 | BTAUNT3.Volume = 2 | |
| 1300 | BTAUNT3.Pitch = 1 | |
| 1301 | BTAUNT3.Looped = true | |
| 1302 | BTAUNT3.TimePosition = 0 | |
| 1303 | ||
| 1304 | TEST = Instance.new("Sound", tors)
| |
| 1305 | TEST.SoundId = "http://www.roblox.com/asset/?id=130766856" | |
| 1306 | TEST.Volume = 25 | |
| 1307 | TEST.Pitch = 1 | |
| 1308 | TEST.Looped = false | |
| 1309 | TEST.TimePosition = 0 | |
| 1310 | ------------------------------------------------------- | |
| 1311 | --End Effect Function-- | |
| 1312 | ------------------------------------------------------- | |
| 1313 | function Cso(ID, PARENT, VOLUME, PITCH) | |
| 1314 | local NSound = nil | |
| 1315 | coroutine.resume(coroutine.create(function() | |
| 1316 | NSound = IT("Sound", PARENT)
| |
| 1317 | NSound.Volume = VOLUME | |
| 1318 | NSound.Pitch = PITCH | |
| 1319 | NSound.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1320 | swait() | |
| 1321 | NSound:play() | |
| 1322 | game:GetService("Debris"):AddItem(NSound, 50)
| |
| 1323 | end)) | |
| 1324 | return NSound | |
| 1325 | end | |
| 1326 | function CameraEnshaking(Length, Intensity) | |
| 1327 | coroutine.resume(coroutine.create(function() | |
| 1328 | local intensity = 1 * Intensity | |
| 1329 | local rotM = 0.01 * Intensity | |
| 1330 | for i = 0, Length, 0.1 do | |
| 1331 | swait() | |
| 1332 | intensity = intensity - 0.05 * Intensity / Length | |
| 1333 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 1334 | hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) | |
| 1335 | cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM) | |
| 1336 | end | |
| 1337 | hum.CameraOffset = Vector3.new(0, 0, 0) | |
| 1338 | end)) | |
| 1339 | end | |
| 1340 | ------------------------------------------------------- | |
| 1341 | --End Important Functions-- | |
| 1342 | ------------------------------------------------------- | |
| 1343 | ||
| 1344 | ||
| 1345 | ------------------------------------------------------- | |
| 1346 | --Start Customization-- | |
| 1347 | ------------------------------------------------------- | |
| 1348 | local Player_Size = 1 | |
| 1349 | if Player_Size ~= 1 then | |
| 1350 | root.Size = root.Size * Player_Size | |
| 1351 | tors.Size = tors.Size * Player_Size | |
| 1352 | hed.Size = hed.Size * Player_Size | |
| 1353 | ra.Size = ra.Size * Player_Size | |
| 1354 | la.Size = la.Size * Player_Size | |
| 1355 | rl.Size = rl.Size * Player_Size | |
| 1356 | ll.Size = ll.Size * Player_Size | |
| 1357 | ---------------------------------------------------------------------------------- | |
| 1358 | rootj.Parent = root | |
| 1359 | neck.Parent = tors | |
| 1360 | RW.Parent = tors | |
| 1361 | LW.Parent = tors | |
| 1362 | RH.Parent = tors | |
| 1363 | LH.Parent = tors | |
| 1364 | ---------------------------------------------------------------------------------- | |
| 1365 | rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1366 | rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1367 | neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1368 | neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180)) | |
| 1369 | RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0 | |
| 1370 | LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0 | |
| 1371 | ---------------------------------------------------------------------------------- | |
| 1372 | RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1373 | LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1374 | RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1375 | LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0)) | |
| 1376 | --hat.Parent = Character | |
| 1377 | end | |
| 1378 | ---------------------------------------------------------------------------------- | |
| 1379 | ---------------------------------------------------------------------------------- | |
| 1380 | local equipped = false | |
| 1381 | local idle = 0 | |
| 1382 | local change = 1 | |
| 1383 | local val = 0 | |
| 1384 | local toim = 0 | |
| 1385 | local idleanim = 0.4 | |
| 1386 | local sine = 0 | |
| 1387 | local Sit = 1 | |
| 1388 | ---------------------------------------------------------------------------------- | |
| 1389 | hum.WalkSpeed = 8 | |
| 1390 | hum.JumpPower = 57 | |
| 1391 | hum.Animator.Parent = nil | |
| 1392 | ---------------------------------------------------------------------------------- | |
| 1393 | ||
| 1394 | ||
| 1395 | ------------------------------------------------------- | |
| 1396 | --End Customization-- | |
| 1397 | ------------------------------------------------------- | |
| 1398 | local Blobby = Instance.new("Part", char)
| |
| 1399 | Blobby.Name = "Blob" | |
| 1400 | Blobby.CanCollide = false | |
| 1401 | Blobby.BrickColor = BrickColor.new("Really black")
| |
| 1402 | Blobby.Transparency = 0 | |
| 1403 | Blobby.Material = "Plastic" | |
| 1404 | Blobby.Size = Vector3.new(1, 1, 2) | |
| 1405 | Blobby.TopSurface = Enum.SurfaceType.Smooth | |
| 1406 | Blobby.BottomSurface = Enum.SurfaceType.Smooth | |
| 1407 | ||
| 1408 | local Weld = Instance.new("Weld", Blobby)
| |
| 1409 | Weld.Part0 = ra | |
| 1410 | Weld.Part1 = Blobby | |
| 1411 | Weld.C1 = CFrame.new(0, 0.8, 0) | |
| 1412 | Weld.C0 = CFrame.Angles(Rad(-180),0,135) | |
| 1413 | ||
| 1414 | local M2 = Instance.new("SpecialMesh")
| |
| 1415 | M2.Parent = Blobby | |
| 1416 | M2.MeshId = "rbxassetid://0" | |
| 1417 | M2.TextureId = "rbxassetid://0" | |
| 1418 | M2.Scale = Vector3.new(1, 0.8, 1) | |
| 1419 | ||
| 1420 | --[[local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1421 | naeeym2.AlwaysOnTop = true | |
| 1422 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1423 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
| 1424 | naeeym2.Adornee = hed | |
| 1425 | naeeym2.Name = "Name" | |
| 1426 | --naeeym2.PlayerToHideFrom = Player | |
| 1427 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1428 | tecks2.BackgroundTransparency = 1 | |
| 1429 | tecks2.TextScaled = true | |
| 1430 | tecks2.BorderSizePixel = 0 | |
| 1431 | tecks2.Text = "Fight Me" | |
| 1432 | tecks2.Font = Enum.Font.Bodoni | |
| 1433 | tecks2.TextSize = 30 | |
| 1434 | tecks2.TextStrokeTransparency = 0 | |
| 1435 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 1436 | tecks2.TextStrokeColor3 = Color3.new(1, 1, 1) | |
| 1437 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1438 | tecks2.Parent = naeeym2]] | |
| 1439 | ---------------------------------------------------------------------------------- | |
| 1440 | local AddInstance = function(Object, ...) | |
| 1441 | local Obj = Instance.new(Object) | |
| 1442 | for i,v in next,(...) do | |
| 1443 | Obj[i] = v | |
| 1444 | end | |
| 1445 | return Obj | |
| 1446 | end | |
| 1447 | ---------------------------------------------------- | |
| 1448 | ||
| 1449 | MeshT = "rbxassetid://1028713" | |
| 1450 | TextureM = "rbxassetid://127678851" | |
| 1451 | ||
| 1452 | ||
| 1453 | ||
| 1454 | ||
| 1455 | local Load = Instance.new("Animation", char)
| |
| 1456 | ||
| 1457 | ||
| 1458 | local Reaper = AddInstance("Part",{
| |
| 1459 | Parent = hed, | |
| 1460 | CFrame = hed.CFrame, | |
| 1461 | formFactor = "Symmetric", | |
| 1462 | Size = Vector3.new(1, 1, 1), | |
| 1463 | CanCollide = false, | |
| 1464 | TopSurface = "Smooth", | |
| 1465 | BottomSurface = "Smooth", | |
| 1466 | Locked = true, | |
| 1467 | }) | |
| 1468 | local Weld = AddInstance("Weld",{
| |
| 1469 | Parent = Reaper, | |
| 1470 | Part0 = hed, | |
| 1471 | C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0), | |
| 1472 | Part1 = Reaper, | |
| 1473 | }) | |
| 1474 | local Mesh = AddInstance("SpecialMesh",{
| |
| 1475 | Parent = Reaper, | |
| 1476 | MeshId = MeshT, | |
| 1477 | TextureId = TextureM, | |
| 1478 | Offset = Vector3.new(0, 0.3, 0), | |
| 1479 | Scale = Vector3.new(1.05,1.05,1.05), | |
| 1480 | VertexColor = Vector3.new(0.3, 0, 0.3), | |
| 1481 | }) | |
| 1482 | ||
| 1483 | ||
| 1484 | ||
| 1485 | ||
| 1486 | ||
| 1487 | ------------------------------------------------------- | |
| 1488 | ||
| 1489 | ||
| 1490 | ||
| 1491 | ||
| 1492 | wait(1) | |
| 1493 | plr = game.Players.LocalPlayer | |
| 1494 | char = plr.Character | |
| 1495 | mouse = plr:GetMouse() | |
| 1496 | whitecolor = Color3.new(255,255,1) | |
| 1497 | epicmode = false | |
| 1498 | normal = true | |
| 1499 | for i,v in pairs(char:GetChildren()) do | |
| 1500 | if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then | |
| 1501 | v:Destroy() | |
| 1502 | end | |
| 1503 | end | |
| 1504 | local shirt = Instance.new("Shirt",char)
| |
| 1505 | shirt.ShirtTemplate = "rbxassetid://463141967" | |
| 1506 | local pants = Instance.new("Pants",char)
| |
| 1507 | pants.PantsTemplate = "rbxassetid://175974404" | |
| 1508 | local bdycolors = char["Body Colors"] | |
| 1509 | bdycolors.HeadColor3 = whitecolor | |
| 1510 | bdycolors.LeftArmColor3 = whitecolor | |
| 1511 | bdycolors.LeftLegColor3 = whitecolor | |
| 1512 | bdycolors.RightArmColor3 = whitecolor | |
| 1513 | bdycolors.RightLegColor3 = whitecolor | |
| 1514 | bdycolors.TorsoColor3 = whitecolor | |
| 1515 | for i,v in pairs(char:GetChildren()) do | |
| 1516 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 1517 | v:Destroy() | |
| 1518 | end | |
| 1519 | end | |
| 1520 | ||
| 1521 | ||
| 1522 | ||
| 1523 | local BC = Character["Body Colors"] | |
| 1524 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 1525 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 1526 | BC.LeftLegColor = BrickColor.new("New Yeller")
| |
| 1527 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 1528 | BC.RightLegColor = BrickColor.new("New Yeller")
| |
| 1529 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 1530 | ||
| 1531 | ||
| 1532 | ||
| 1533 | local righteyebrickcolor = "Institutional white" | |
| 1534 | local reye = Instance.new("Part", char)
| |
| 1535 | reye.CanCollide = false | |
| 1536 | reye.BrickColor = BrickColor.new(righteyebrickcolor) | |
| 1537 | reye.Material = "Neon" | |
| 1538 | reye.Size = Vector3.new(.25,.35,.15) | |
| 1539 | weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0)) | |
| 1540 | m1 = Instance.new("SpecialMesh", reye)
| |
| 1541 | m1.MeshType = "Sphere" | |
| 1542 | m1.Scale = Vector3.new(0.9,0.9,0.9) | |
| 1543 | reye.Locked = true | |
| 1544 | reye.Name = "re" | |
| 1545 | ||
| 1546 | local wings = Instance.new("Part", char)
| |
| 1547 | wings.CFrame = char.Torso.CFrame | |
| 1548 | wings.BrickColor = BrickColor.new("Black")
| |
| 1549 | wings.Locked = true | |
| 1550 | wings.CanCollide = false | |
| 1551 | ||
| 1552 | local weld = Instance.new("Weld", wings)
| |
| 1553 | weld.Part0 = wings | |
| 1554 | weld.Part1 = char.Torso | |
| 1555 | ||
| 1556 | local specialMesh = Instance.new("SpecialMesh", wings)
| |
| 1557 | specialMesh.MeshId = "rbxassetid://0" | |
| 1558 | specialMesh.Offset = Vector3.new(0,0.1,-0.2) | |
| 1559 | specialMesh.Scale = Vector3.new(1,1,1) | |
| 1560 | ||
| 1561 | ||
| 1562 | ||
| 1563 | ------------------------------------------------------- | |
| 1564 | --Start Attacks N Stuff-- | |
| 1565 | ------------------------------------------------------- | |
| 1566 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1567 | naeeym2.AlwaysOnTop = true | |
| 1568 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1569 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1570 | naeeym2.Adornee = hed | |
| 1571 | naeeym2.Name = "Name" | |
| 1572 | ||
| 1573 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1574 | tecks2.BackgroundTransparency = 1 | |
| 1575 | tecks2.TextScaled = true | |
| 1576 | tecks2.BorderSizePixel = 0 | |
| 1577 | - | tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)" |
| 1577 | + | tecks2.Text = "Edit by lxUmbrielxl (Uhhh..)(Oof?)" |
| 1578 | tecks2.Font = "Fantasy" | |
| 1579 | tecks2.TextSize = 30 | |
| 1580 | tecks2.TextStrokeTransparency = 0 | |
| 1581 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1582 | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
| |
| 1583 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1584 | tecks2.Parent = naeeym2 | |
| 1585 | textfag = tecks2 | |
| 1586 | - | tecks2.Text = "Load....." |
| 1586 | + | tecks2.Text = "Loading Edit....." |
| 1587 | wait(2) | |
| 1588 | - | tecks2.Text = "Script Leaked" |
| 1588 | + | tecks2.Text = "OOF" |
| 1589 | wait(1) | |
| 1590 | tecks2.Text = "Noob Switcher" | |
| 1591 | BTAUNT:Play() | |
| 1592 | coroutine.resume(coroutine.create(function() | |
| 1593 | while textfag ~= nil do | |
| 1594 | swait() | |
| 1595 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 1596 | textfag.Rotation = math.random(-3,3) | |
| 1597 | end | |
| 1598 | end)) | |
| 1599 | ||
| 1600 | ||
| 1601 | char.Humanoid.JumpPower = 115 | |
| 1602 | char.Humanoid.WalkSpeed = 30 | |
| 1603 | ||
| 1604 | ||
| 1605 | ----------------------------------------------- | |
| 1606 | ||
| 1607 | function chatfunc(text, color) | |
| 1608 | local chat = coroutine.wrap(function() | |
| 1609 | if char:FindFirstChild("TalkingBillBoard") ~= nil then
| |
| 1610 | char:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1611 | end | |
| 1612 | local naeeym2 = Instance.new("BillboardGui", char)
| |
| 1613 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
| 1614 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
| 1615 | naeeym2.Adornee = hed | |
| 1616 | naeeym2.Name = "TalkingBillBoard" | |
| 1617 | local tecks2 = Instance.new("TextLabel", naeeym2)
| |
| 1618 | tecks2.BackgroundTransparency = 1 | |
| 1619 | tecks2.BorderSizePixel = 0 | |
| 1620 | tecks2.Text = "" | |
| 1621 | tecks2.Font = "SciFi" | |
| 1622 | tecks2.TextSize = 30 | |
| 1623 | tecks2.TextStrokeTransparency = 0 | |
| 1624 | tecks2.TextColor3 = color | |
| 1625 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1626 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1627 | local tecks3 = Instance.new("TextLabel", naeeym2)
| |
| 1628 | tecks3.BackgroundTransparency = 1 | |
| 1629 | tecks3.BorderSizePixel = 0 | |
| 1630 | tecks3.Text = "" | |
| 1631 | tecks3.Font = "SciFi" | |
| 1632 | tecks3.TextSize = 30 | |
| 1633 | tecks3.TextStrokeTransparency = 0 | |
| 1634 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
| 1635 | tecks3.TextStrokeColor3 = color | |
| 1636 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
| 1637 | coroutine.resume(coroutine.create(function() | |
| 1638 | while true do | |
| 1639 | swait(1) | |
| 1640 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 1641 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
| 1642 | tecks2.Rotation = math.random(-5, 5) | |
| 1643 | tecks3.Rotation = math.random(-5, 5) | |
| 1644 | end | |
| 1645 | end)) | |
| 1646 | for i = 1, string.len(text) do | |
| 1647 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
| |
| 1648 | tecks2.Text = string.sub(text, 1, i) | |
| 1649 | tecks3.Text = string.sub(text, 1, i) | |
| 1650 | swait(1) | |
| 1651 | end | |
| 1652 | wait(1) | |
| 1653 | local randomrot = math.random(1, 2) | |
| 1654 | if randomrot == 1 then | |
| 1655 | for i = 1, 50 do | |
| 1656 | swait() | |
| 1657 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
| 1658 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1659 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1660 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
| 1661 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1662 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1663 | end | |
| 1664 | elseif randomrot == 2 then | |
| 1665 | for i = 1, 50 do | |
| 1666 | swait() | |
| 1667 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
| 1668 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1669 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1670 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
| 1671 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
| 1672 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
| 1673 | end | |
| 1674 | end | |
| 1675 | naeeym2:Destroy() | |
| 1676 | end) | |
| 1677 | chat() | |
| 1678 | end | |
| 1679 | ||
| 1680 | ||
| 1681 | ||
| 1682 | ||
| 1683 | ||
| 1684 | ||
| 1685 | ||
| 1686 | --Switcher------------------------------------- | |
| 1687 | ||
| 1688 | ||
| 1689 | local effectTorso = Instance.new("Sparkles", char.Torso)
| |
| 1690 | effectTorso.SparkleColor = Color3.new(0, 85, 255) | |
| 1691 | effectTorso.Enabled = false | |
| 1692 | ||
| 1693 | local animation = Instance.new("NumberValue", char)
| |
| 1694 | animation.Value = 1 | |
| 1695 | animation.Name = "Animation" | |
| 1696 | ||
| 1697 | local animation2 = Instance.new("NumberValue", char)
| |
| 1698 | animation2.Value = 1 | |
| 1699 | animation2.Name = "mode" | |
| 1700 | ||
| 1701 | ||
| 1702 | ||
| 1703 | ||
| 1704 | --------------------------- | |
| 1705 | ||
| 1706 | ||
| 1707 | function Noob2 () | |
| 1708 | ||
| 1709 | ||
| 1710 | if animation2.Value == 1 then | |
| 1711 | ||
| 1712 | animation2.Value = 2 | |
| 1713 | ||
| 1714 | specialMesh.MeshId = "rbxassetid://0" | |
| 1715 | ||
| 1716 | wait(0.1) | |
| 1717 | shirt.ShirtTemplate = "rbxassetid://583914109" | |
| 1718 | wait(0.1) | |
| 1719 | pants.PantsTemplate = "rbxassetid://7825739" | |
| 1720 | - | tecks2.Text = "Anime" |
| 1720 | + | tecks2.Text = "Anime Obsession" |
| 1721 | ||
| 1722 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1723 | tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
| |
| 1724 | maincolor = BrickColor.new("Hot pink")
| |
| 1725 | ||
| 1726 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1131624146" | |
| 1727 | ||
| 1728 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 1729 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 1730 | BC.LeftLegColor = BrickColor.new("New Yeller")
| |
| 1731 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 1732 | BC.RightLegColor = BrickColor.new("New Yeller")
| |
| 1733 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 1734 | char.Torso.Material = ("Plastic")
| |
| 1735 | ||
| 1736 | effectTorso.Enabled = false | |
| 1737 | ||
| 1738 | animation.Value = 3 | |
| 1739 | ||
| 1740 | ||
| 1741 | hed.face.Texture = "rbxassetid://10521899" | |
| 1742 | ||
| 1743 | ||
| 1744 | ||
| 1745 | end | |
| 1746 | ||
| 1747 | ||
| 1748 | ||
| 1749 | end | |
| 1750 | ||
| 1751 | function Noob3 () | |
| 1752 | ||
| 1753 | ||
| 1754 | if animation2.Value == 1 then | |
| 1755 | ||
| 1756 | animation2.Value = 3 | |
| 1757 | ||
| 1758 | specialMesh.MeshId = "rbxassetid://0" | |
| 1759 | wait(0.1) | |
| 1760 | shirt.ShirtTemplate = "rbxassetid://259122117" | |
| 1761 | wait(0.1) | |
| 1762 | pants.PantsTemplate = "rbxassetid://227915108" | |
| 1763 | - | tecks2.Text = "Murder" |
| 1763 | + | tecks2.Text = "Insanity" |
| 1764 | ||
| 1765 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1766 | tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
| |
| 1767 | maincolor = BrickColor.new("Really red")
| |
| 1768 | ||
| 1769 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1564523997" | |
| 1770 | ||
| 1771 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 1772 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 1773 | BC.LeftLegColor = BrickColor.new("New Yeller")
| |
| 1774 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 1775 | BC.RightLegColor = BrickColor.new("New Yeller")
| |
| 1776 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 1777 | ||
| 1778 | char.Torso.Material = ("Plastic")
| |
| 1779 | ||
| 1780 | effectTorso.Enabled = false | |
| 1781 | ||
| 1782 | animation.Value = 1 | |
| 1783 | ||
| 1784 | hed.face.Texture = "rbxassetid://10521899" | |
| 1785 | ||
| 1786 | ||
| 1787 | ||
| 1788 | ||
| 1789 | ||
| 1790 | end | |
| 1791 | ||
| 1792 | ||
| 1793 | ||
| 1794 | end | |
| 1795 | ||
| 1796 | function Noob4 () | |
| 1797 | ||
| 1798 | ||
| 1799 | ||
| 1800 | ||
| 1801 | animation2.Value = 1 | |
| 1802 | ||
| 1803 | ||
| 1804 | specialMesh.MeshId = "rbxassetid://0" | |
| 1805 | ||
| 1806 | ||
| 1807 | ||
| 1808 | ||
| 1809 | ||
| 1810 | wait(0.1) | |
| 1811 | shirt.ShirtTemplate = "rbxassetid://463141967" | |
| 1812 | wait(0.1) | |
| 1813 | pants.PantsTemplate = "rbxassetid://175974404" | |
| 1814 | tecks2.Text = "Noob Switcher" | |
| 1815 | ||
| 1816 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1817 | tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
| |
| 1818 | maincolor = BrickColor.new("New Yeller")
| |
| 1819 | ||
| 1820 | ||
| 1821 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=869166432" | |
| 1822 | ||
| 1823 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 1824 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 1825 | BC.LeftLegColor = BrickColor.new("New Yeller")
| |
| 1826 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 1827 | BC.RightLegColor = BrickColor.new("New Yeller")
| |
| 1828 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 1829 | char.Torso.Material = ("Plastic")
| |
| 1830 | effectTorso.Enabled = false | |
| 1831 | ||
| 1832 | animation.Value = 1 | |
| 1833 | ||
| 1834 | hed.face.Texture = "rbxassetid://10521899" | |
| 1835 | ||
| 1836 | ||
| 1837 | end | |
| 1838 | ||
| 1839 | ||
| 1840 | function Noob5 () | |
| 1841 | ||
| 1842 | ||
| 1843 | if animation2.Value == 1 then | |
| 1844 | ||
| 1845 | animation2.Value = 5 | |
| 1846 | specialMesh.MeshId = "rbxassetid://0" | |
| 1847 | ||
| 1848 | ||
| 1849 | wait(0.1) | |
| 1850 | shirt.ShirtTemplate = "rbxassetid://1533635803" | |
| 1851 | wait(0.1) | |
| 1852 | pants.PantsTemplate = "rbxassetid://1460022985" | |
| 1853 | - | tecks2.Text = "Pandora" |
| 1853 | + | tecks2.Text = "Havent you already seen this before?..." |
| 1854 | ||
| 1855 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1856 | tecks2.TextStrokeColor3 = BrickColor.new('White').Color
| |
| 1857 | maincolor = BrickColor.new("White")
| |
| 1858 | ||
| 1859 | ||
| 1860 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1382488262" | |
| 1861 | ||
| 1862 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 1863 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 1864 | BC.LeftLegColor = BrickColor.new("Black")
| |
| 1865 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 1866 | BC.RightLegColor = BrickColor.new("Black")
| |
| 1867 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 1868 | char.Torso.Material = ("Plastic")
| |
| 1869 | effectTorso.Enabled = false | |
| 1870 | ||
| 1871 | animation.Value = 1 | |
| 1872 | ||
| 1873 | ||
| 1874 | hed.face.Texture = "rbxassetid://10521899" | |
| 1875 | ||
| 1876 | ||
| 1877 | ||
| 1878 | ||
| 1879 | end | |
| 1880 | ||
| 1881 | ||
| 1882 | end | |
| 1883 | ||
| 1884 | ||
| 1885 | ||
| 1886 | function Noob6 () | |
| 1887 | ||
| 1888 | ||
| 1889 | if animation2.Value == 1 then | |
| 1890 | ||
| 1891 | animation2.Value = 6 | |
| 1892 | specialMesh.MeshId = "rbxassetid://0" | |
| 1893 | ||
| 1894 | wait(0.1) | |
| 1895 | shirt.ShirtTemplate = "rbxassetid://338740550" | |
| 1896 | wait(0.1) | |
| 1897 | pants.PantsTemplate = "rbxassetid://338750779" | |
| 1898 | tecks2.Text = "Injustice" | |
| 1899 | ||
| 1900 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1901 | tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
| |
| 1902 | maincolor = BrickColor.new("Really black")
| |
| 1903 | ||
| 1904 | ||
| 1905 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=929330882" | |
| 1906 | ||
| 1907 | BC.HeadColor = BrickColor.new("White")
| |
| 1908 | BC.LeftArmColor = BrickColor.new("White")
| |
| 1909 | BC.LeftLegColor = BrickColor.new("White")
| |
| 1910 | BC.RightArmColor = BrickColor.new("White")
| |
| 1911 | BC.RightLegColor = BrickColor.new("White")
| |
| 1912 | BC.TorsoColor = BrickColor.new("White")
| |
| 1913 | char.Torso.Material = ("Plastic")
| |
| 1914 | ||
| 1915 | effectTorso.Enabled = false | |
| 1916 | ||
| 1917 | animation.Value = 1 | |
| 1918 | ||
| 1919 | ||
| 1920 | hed.face.Texture = "rbxassetid://10521899" | |
| 1921 | ||
| 1922 | ||
| 1923 | ||
| 1924 | ||
| 1925 | end | |
| 1926 | ||
| 1927 | ||
| 1928 | ||
| 1929 | ||
| 1930 | end | |
| 1931 | ||
| 1932 | ||
| 1933 | function Noob7 () | |
| 1934 | ||
| 1935 | ||
| 1936 | if animation2.Value == 1 then | |
| 1937 | ||
| 1938 | animation2.Value = 7 | |
| 1939 | specialMesh.MeshId = "rbxassetid://0" | |
| 1940 | ||
| 1941 | ||
| 1942 | wait(0.1) | |
| 1943 | shirt.ShirtTemplate = "rbxassetid://45695443" | |
| 1944 | wait(0.1) | |
| 1945 | pants.PantsTemplate = "rbxassetid://45696190" | |
| 1946 | - | tecks2.Text = "God of Time" |
| 1946 | + | tecks2.Text = "God of Patience" |
| 1947 | ||
| 1948 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1949 | tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
| |
| 1950 | maincolor = BrickColor.new("Deep orange")
| |
| 1951 | ||
| 1952 | ||
| 1953 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=492070484" | |
| 1954 | ||
| 1955 | BC.HeadColor = BrickColor.new("Smoky grey")
| |
| 1956 | BC.LeftArmColor = BrickColor.new("Smoky grey")
| |
| 1957 | BC.LeftLegColor = BrickColor.new("Black")
| |
| 1958 | BC.RightArmColor = BrickColor.new("Smoky grey")
| |
| 1959 | BC.RightLegColor = BrickColor.new("Black")
| |
| 1960 | BC.TorsoColor = BrickColor.new("Smoky grey")
| |
| 1961 | ||
| 1962 | char.Torso.Material = ("Plastic")
| |
| 1963 | ||
| 1964 | ||
| 1965 | effectTorso.Enabled = false | |
| 1966 | ||
| 1967 | animation.Value = 1 | |
| 1968 | ||
| 1969 | hed.face.Texture = "rbxassetid://10521899" | |
| 1970 | ||
| 1971 | ||
| 1972 | ||
| 1973 | end | |
| 1974 | ||
| 1975 | ||
| 1976 | ||
| 1977 | ||
| 1978 | ||
| 1979 | end | |
| 1980 | ||
| 1981 | ||
| 1982 | ||
| 1983 | function Noob8 () | |
| 1984 | ||
| 1985 | ||
| 1986 | if animation2.Value == 1 then | |
| 1987 | ||
| 1988 | animation2.Value = 8 | |
| 1989 | ||
| 1990 | ||
| 1991 | specialMesh.MeshId = "rbxassetid://0" | |
| 1992 | ||
| 1993 | ||
| 1994 | wait(0.1) | |
| 1995 | ||
| 1996 | - | tecks2.Text = "★ Rockefeller Street ★" |
| 1996 | + | tecks2.Text = "★ God Of Music ★" |
| 1997 | ||
| 1998 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 1999 | tecks2.TextStrokeColor3 = BrickColor.new('Really blue').Color
| |
| 2000 | maincolor = BrickColor.new("Really blue")
| |
| 2001 | ||
| 2002 | ||
| 2003 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=255288110" |
| 2003 | + | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=690128049" |
| 2004 | ||
| 2005 | BC.HeadColor = BrickColor.new("Bright blue")
| |
| 2006 | BC.LeftArmColor = BrickColor.new("Light blue")
| |
| 2007 | BC.LeftLegColor = BrickColor.new("Light blue")
| |
| 2008 | BC.RightArmColor = BrickColor.new("Bright blue")
| |
| 2009 | BC.RightLegColor = BrickColor.new("Bright blue")
| |
| 2010 | BC.TorsoColor = BrickColor.new("Really blue")
| |
| 2011 | ||
| 2012 | effectTorso.Enabled = true | |
| 2013 | ||
| 2014 | ||
| 2015 | shirt.ShirtTemplate = "rbxassetid://0" | |
| 2016 | wait(0.1) | |
| 2017 | pants.PantsTemplate = "rbxassetid://0" | |
| 2018 | ||
| 2019 | animation.Value = 2 | |
| 2020 | ||
| 2021 | hed.face.Texture = "rbxassetid://10521899" | |
| 2022 | ||
| 2023 | ||
| 2024 | end | |
| 2025 | ||
| 2026 | ||
| 2027 | ||
| 2028 | ||
| 2029 | ||
| 2030 | ||
| 2031 | end | |
| 2032 | ||
| 2033 | ||
| 2034 | function Noob9 () | |
| 2035 | ||
| 2036 | ||
| 2037 | if animation2.Value == 1 then | |
| 2038 | ||
| 2039 | animation2.Value = 9 | |
| 2040 | ||
| 2041 | specialMesh.MeshId = "rbxassetid://0" | |
| 2042 | ||
| 2043 | wait(0.1) | |
| 2044 | ||
| 2045 | tecks2.Text = "J҉ E҉ V҉ I҉ L҉" | |
| 2046 | ||
| 2047 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 2048 | tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
| |
| 2049 | maincolor = BrickColor.new("Royal purple")
| |
| 2050 | ||
| 2051 | ||
| 2052 | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583" | |
| 2053 | ||
| 2054 | BC.HeadColor = BrickColor.new("Lilac")
| |
| 2055 | BC.LeftArmColor = BrickColor.new("Lilac")
| |
| 2056 | BC.LeftLegColor = BrickColor.new("Lilac")
| |
| 2057 | BC.RightArmColor = BrickColor.new("Lilac")
| |
| 2058 | BC.RightLegColor = BrickColor.new("Lilac")
| |
| 2059 | BC.TorsoColor = BrickColor.new("Lilac")
| |
| 2060 | ||
| 2061 | effectTorso.Enabled = false | |
| 2062 | ||
| 2063 | ||
| 2064 | shirt.ShirtTemplate = "rbxassetid://2544612637" | |
| 2065 | wait(0.1) | |
| 2066 | pants.PantsTemplate = "rbxassetid://2544611861" | |
| 2067 | ||
| 2068 | animation.Value = 4 | |
| 2069 | ||
| 2070 | hed.face.Texture = "rbxassetid://241553801" | |
| 2071 | ||
| 2072 | ||
| 2073 | ||
| 2074 | end | |
| 2075 | ||
| 2076 | end | |
| 2077 | ||
| 2078 | ||
| 2079 | ||
| 2080 | ||
| 2081 | ||
| 2082 | ||
| 2083 | function Noob10() | |
| 2084 | ||
| 2085 | ||
| 2086 | ||
| 2087 | ||
| 2088 | ||
| 2089 | ||
| 2090 | if animation2.Value == 1 then | |
| 2091 | ||
| 2092 | animation2.Value = 10 | |
| 2093 | ||
| 2094 | ||
| 2095 | specialMesh.MeshId = "rbxassetid://215682815" | |
| 2096 | ||
| 2097 | ||
| 2098 | ||
| 2099 | ||
| 2100 | wait(0.1) | |
| 2101 | ||
| 2102 | - | tecks2.Text = "The Dark" |
| 2102 | + | tecks2.Text = "Stressed Out" |
| 2103 | ||
| 2104 | tecks2.TextColor3 = BrickColor.new('Black').Color
| |
| 2105 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
| |
| 2106 | maincolor = BrickColor.new("Really black")
| |
| 2107 | ||
| 2108 | ||
| 2109 | - | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948" |
| 2109 | + | BTAUNT.SoundId = "http://www.roblox.com/asset/?id=998452668" |
| 2110 | ||
| 2111 | BC.HeadColor = BrickColor.new("Really black")
| |
| 2112 | BC.LeftArmColor = BrickColor.new("Really black")
| |
| 2113 | BC.LeftLegColor = BrickColor.new("Really black")
| |
| 2114 | BC.RightArmColor = BrickColor.new("Really black")
| |
| 2115 | BC.RightLegColor = BrickColor.new("Really black")
| |
| 2116 | BC.TorsoColor = BrickColor.new("Black")
| |
| 2117 | ||
| 2118 | effectTorso.Enabled = false | |
| 2119 | ||
| 2120 | ||
| 2121 | shirt.ShirtTemplate = "rbxassetid://0" | |
| 2122 | wait(0.1) | |
| 2123 | pants.PantsTemplate = "rbxassetid://0" | |
| 2124 | ||
| 2125 | animation.Value = 10 | |
| 2126 | ||
| 2127 | hed.face.Texture = "rbxassetid://10521899" | |
| 2128 | ||
| 2129 | end | |
| 2130 | ||
| 2131 | ||
| 2132 | ||
| 2133 | ||
| 2134 | ||
| 2135 | ||
| 2136 | ||
| 2137 | ||
| 2138 | ||
| 2139 | ||
| 2140 | ||
| 2141 | end | |
| 2142 | ||
| 2143 | ||
| 2144 | ||
| 2145 | ||
| 2146 | ||
| 2147 | ||
| 2148 | ||
| 2149 | ||
| 2150 | ||
| 2151 | ||
| 2152 | ||
| 2153 | ||
| 2154 | ||
| 2155 | ||
| 2156 | ||
| 2157 | ||
| 2158 | ||
| 2159 | ||
| 2160 | ||
| 2161 | ||
| 2162 | ||
| 2163 | ||
| 2164 | ||
| 2165 | ||
| 2166 | -------------------------------------------------- | |
| 2167 | ||
| 2168 | ||
| 2169 | function hate() | |
| 2170 | - | chatfunc("Is time To Spawn The Black Ball", BrickColor.new("White").Color)
|
| 2170 | + | chatfunc("Its time to create the black hole", BrickColor.new("White").Color)
|
| 2171 | wait(3) | |
| 2172 | - | chatfunc("You dont can escape", BrickColor.new("White").Color)
|
| 2172 | + | chatfunc("You cant escape", BrickColor.new("White").Color)
|
| 2173 | wait(3) | |
| 2174 | attack = true | |
| 2175 | Cso("464600985", hed, 3.5, 1)
| |
| 2176 | local orb = Instance.new("Part", char)
| |
| 2177 | orb.Anchored = true | |
| 2178 | orb.BrickColor = BrickC("Really black")
| |
| 2179 | orb.CanCollide = false | |
| 2180 | orb.FormFactor = 3 | |
| 2181 | orb.Name = "Ring" | |
| 2182 | orb.Material = "Neon" | |
| 2183 | orb.Size = Vector3.new(1, 1, 1) | |
| 2184 | orb.Transparency = 0 | |
| 2185 | orb.TopSurface = 0 | |
| 2186 | orb.BottomSurface = 0 | |
| 2187 | local orbm = Instance.new("SpecialMesh", orb)
| |
| 2188 | orbm.MeshType = "Sphere" | |
| 2189 | orbm.Name = "SizeMesh" | |
| 2190 | orbm.Scale = Vector3.new(0, 0, 0) | |
| 2191 | local scaled = 0.1 | |
| 2192 | local posid = 0 | |
| 2193 | for i = 0, 2, 0.1 do | |
| 2194 | swait() | |
| 2195 | scaled = scaled + 0.1 | |
| 2196 | posid = posid - scaled | |
| 2197 | orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0) | |
| 2198 | orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled) | |
| 2199 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2200 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 2201 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 2202 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2203 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2204 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2205 | end | |
| 2206 | ||
| 2207 | chatfunc("Dont Run", BrickColor.new("White").Color)
| |
| 2208 | wait(3) | |
| 2209 | chatfunc("Come Here for die...", BrickColor.new("White").Color)
| |
| 2210 | wait(2) | |
| 2211 | for i = 0, 2, 0.1 do | |
| 2212 | swait() | |
| 2213 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15) | |
| 2214 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3) | |
| 2215 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2216 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 2217 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 2218 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1) | |
| 2219 | end | |
| 2220 | coroutine.resume(coroutine.create(function() | |
| 2221 | orb.Anchored = false | |
| 2222 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 2223 | local a = Instance.new("Part", workspace)
| |
| 2224 | a.Name = "Direction" | |
| 2225 | a.Anchored = true | |
| 2226 | a.BrickColor = BrickC("Really black")
| |
| 2227 | a.Material = "Neon" | |
| 2228 | a.Transparency = 1 | |
| 2229 | a.CanCollide = false | |
| 2230 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
| 2231 | local ignore = orb | |
| 2232 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2233 | a.BottomSurface = 10 | |
| 2234 | a.TopSurface = 10 | |
| 2235 | local distance = (orb.CFrame.p - position).magnitude | |
| 2236 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2237 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
| 2238 | orb.CFrame = a.CFrame | |
| 2239 | a:Destroy() | |
| 2240 | local bv = Instance.new("BodyVelocity")
| |
| 2241 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2242 | bv.velocity = orb.CFrame.lookVector * 125 | |
| 2243 | bv.Parent = orb | |
| 2244 | local hitted = false | |
| 2245 | game:GetService("Debris"):AddItem(orb, 15)
| |
| 2246 | swait() | |
| 2247 | local hit = orb.Touched:connect(function(hit) | |
| 2248 | if hitted == false then | |
| 2249 | hitted = true | |
| 2250 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
| |
| 2251 | for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do | |
| 2252 | if v:FindFirstChild("Head") then
| |
| 2253 | Eviscerate(v) | |
| 2254 | end | |
| 2255 | end | |
| 2256 | Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
| |
| 2257 | Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
| |
| 2258 | for i = 0, 9 do | |
| 2259 | Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
| |
| 2260 | Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
| |
| 2261 | end | |
| 2262 | orb.Anchored = true | |
| 2263 | orb.Transparency = 1 | |
| 2264 | wait(8) | |
| 2265 | orb:Destroy() | |
| 2266 | end | |
| 2267 | end) | |
| 2268 | end)) | |
| 2269 | for i = 0, 1, 0.1 do | |
| 2270 | swait() | |
| 2271 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3) | |
| 2272 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3) | |
| 2273 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3) | |
| 2274 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3) | |
| 2275 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3) | |
| 2276 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3) | |
| 2277 | end | |
| 2278 | attack = false | |
| 2279 | end | |
| 2280 | ||
| 2281 | ||
| 2282 | ||
| 2283 | ||
| 2284 | ||
| 2285 | ||
| 2286 | ||
| 2287 | ||
| 2288 | ||
| 2289 | ||
| 2290 | ||
| 2291 | ||
| 2292 | ||
| 2293 | ||
| 2294 | ||
| 2295 | ||
| 2296 | ||
| 2297 | ||
| 2298 | ||
| 2299 | ||
| 2300 | ||
| 2301 | ||
| 2302 | function die() | |
| 2303 | attack = true | |
| 2304 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
| 2305 | M2.TextureId = "http://www.roblox.com/asset/?id=12592745" | |
| 2306 | for i = 0, 2.6, 0.1 do | |
| 2307 | swait() | |
| 2308 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2309 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2310 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 2311 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2) | |
| 2312 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2313 | end | |
| 2314 | Cso("357417055", tors, 10, 1)
| |
| 2315 | CameraEnshaking(2, 15) | |
| 2316 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2317 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2318 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2319 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
| 2320 | if v:FindFirstChild("Head") then
| |
| 2321 | Eviscerate(v) | |
| 2322 | end | |
| 2323 | end | |
| 2324 | for i = 0, 3, 0.1 do | |
| 2325 | swait() | |
| 2326 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2327 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2328 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 2329 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 2330 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3) | |
| 2331 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2332 | end | |
| 2333 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 2334 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 2335 | attack = false | |
| 2336 | end | |
| 2337 | ||
| 2338 | ||
| 2339 | function dance() | |
| 2340 | attack = true | |
| 2341 | hum.WalkSpeed = 0 | |
| 2342 | CFuncs.Sound.Create("rbxassetid://130791919", head, 100, 1)
| |
| 2343 | for i = 0, 2, 0.1 do | |
| 2344 | swait() | |
| 2345 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2346 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2347 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2348 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2349 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2350 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2351 | end | |
| 2352 | for i = 0, 6, 0.1 do | |
| 2353 | swait() | |
| 2354 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2355 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
| 2356 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2357 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2358 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2359 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2360 | end | |
| 2361 | for i = 0, 2, 0.1 do | |
| 2362 | swait() | |
| 2363 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2364 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2365 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2366 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2367 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2368 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2369 | end | |
| 2370 | attack = false | |
| 2371 | hum.WalkSpeed = 20 | |
| 2372 | end | |
| 2373 | ||
| 2374 | function aaa() | |
| 2375 | attack = true | |
| 2376 | hum.WalkSpeed = 0 | |
| 2377 | for i = 0,20, 0.1 do | |
| 2378 | swait() | |
| 2379 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2380 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2381 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 2382 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 2383 | RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1) | |
| 2384 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1) | |
| 2385 | end | |
| 2386 | hum.WalkSpeed = 16 | |
| 2387 | attack = false | |
| 2388 | end | |
| 2389 | ||
| 2390 | function finalChaos() | |
| 2391 | attack = true | |
| 2392 | spawn(function() | |
| 2393 | local p = Instance.new("Part",char)
| |
| 2394 | p.Anchored = true | |
| 2395 | p.CanCollide = false | |
| 2396 | p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0)) | |
| 2397 | local m = Instance.new("SpecialMesh",p)
| |
| 2398 | m.MeshId = "https://roblox.com/asset/?id=28140935" | |
| 2399 | m.Scale = Vector3.new(2,2,2) | |
| 2400 | for i=1,30 do | |
| 2401 | p.CFrame = p.CFrame-Vector3.new(0,3.3333,0) | |
| 2402 | p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0) | |
| 2403 | wait() | |
| 2404 | end | |
| 2405 | local beam = Instance.new("Part",char)
| |
| 2406 | beam.Anchored = true | |
| 2407 | beam.CanCollide = false | |
| 2408 | beam.BrickColor = BrickColor.new("White")
| |
| 2409 | beam.Material = Enum.Material.Neon | |
| 2410 | beam.Size = Vector3.new(1,1,1) | |
| 2411 | beam.Position = p.Position+Vector3.new(0,1000,0) | |
| 2412 | beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354) | |
| 2413 | local m = Instance.new("SpecialMesh",beam)
| |
| 2414 | m.MeshType = "Cylinder" | |
| 2415 | m.Scale = Vector3.new(2000,15,15) | |
| 2416 | damage(6,20,35,p.Position) | |
| 2417 | p.Transparency = 1 | |
| 2418 | CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
| |
| 2419 | for i=1,10 do | |
| 2420 | m.Scale = m.Scale-Vector3.new(0,1,1) | |
| 2421 | beam.Transparency = i / 10 | |
| 2422 | wait() | |
| 2423 | end | |
| 2424 | p:Destroy() | |
| 2425 | end) | |
| 2426 | attack = false | |
| 2427 | end | |
| 2428 | ||
| 2429 | function beam() | |
| 2430 | attack = true | |
| 2431 | hum.WalkSpeed = 0 | |
| 2432 | local Ring1 = Instance.new("Part", char)
| |
| 2433 | Ring1.Anchored = true | |
| 2434 | Ring1.BrickColor = maincolor | |
| 2435 | Ring1.CanCollide = false | |
| 2436 | Ring1.FormFactor = 3 | |
| 2437 | Ring1.Name = "Ring" | |
| 2438 | Ring1.Material = "Neon" | |
| 2439 | Ring1.Size = Vector3.new(1, 0.05, 1) | |
| 2440 | Ring1.Transparency = 1 | |
| 2441 | Ring1.TopSurface = 0 | |
| 2442 | Ring1.BottomSurface = 0 | |
| 2443 | local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
| |
| 2444 | Ring1Mesh.MeshType = "Brick" | |
| 2445 | Ring1Mesh.Name = "SizeMesh" | |
| 2446 | Ring1Mesh.Scale = Vector3.new(0, 1, 0) | |
| 2447 | local InnerRing1 = Ring1:Clone() | |
| 2448 | InnerRing1.Parent = char | |
| 2449 | InnerRing1.Transparency = 0 | |
| 2450 | InnerRing1.BrickColor = BrickColor.new("New Yeller")
| |
| 2451 | InnerRing1.Size = Vector3.new(1, 1, 1) | |
| 2452 | local InnerRing1Mesh = InnerRing1.SizeMesh | |
| 2453 | InnerRing1Mesh.Scale = Vector3.new(0, 0, 0) | |
| 2454 | InnerRing1Mesh.MeshType = "Sphere" | |
| 2455 | Ring1:Destroy() | |
| 2456 | for i = 0, 6, 0.1 do | |
| 2457 | swait() | |
| 2458 | --orb.CFrame = Pupil.CFrame | |
| 2459 | Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere") | |
| 2460 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2461 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2462 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2463 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2464 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2465 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2466 | end | |
| 2467 | InnerRing1.Transparency = 1 | |
| 2468 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5 | |
| 2469 | Cso("2545012765", char, 10, 1)
| |
| 2470 | Cso("2606661976", char, 2.3, 1)
| |
| 2471 | local a = IT("Part", char)
| |
| 2472 | a.Name = "Direction" | |
| 2473 | a.Anchored = true | |
| 2474 | a.BrickColor = BrickC("Pastel violet")
| |
| 2475 | a.Material = "SmoothPlastic" | |
| 2476 | a.Transparency = 0 | |
| 2477 | a.Shape = "Cylinder" | |
| 2478 | a.CanCollide = false | |
| 2479 | local a2 = IT("Part", char)
| |
| 2480 | a2.Name = "Direction" | |
| 2481 | a2.Anchored = true | |
| 2482 | a2.BrickColor = maincolor | |
| 2483 | a2.Color = maincolor.Color | |
| 2484 | a2.Material = "Neon" | |
| 2485 | a2.Transparency = 0.7 | |
| 2486 | a2.Shape = "Cylinder" | |
| 2487 | a2.CanCollide = false | |
| 2488 | local ba = IT("Part", char)
| |
| 2489 | ba.Name = "HitDirect" | |
| 2490 | ba.Anchored = true | |
| 2491 | ba.BrickColor = maincolor | |
| 2492 | ba.Material = "Neon" | |
| 2493 | ba.Transparency = 1 | |
| 2494 | ba.CanCollide = false | |
| 2495 | local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 2496 | local ignore = char | |
| 2497 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2498 | a.BottomSurface = 10 | |
| 2499 | a.TopSurface = 10 | |
| 2500 | a2.BottomSurface = 10 | |
| 2501 | a2.TopSurface = 10 | |
| 2502 | local distance = (InnerRing1.CFrame.p - position).magnitude | |
| 2503 | a.Size = Vector3.new(distance, 1, 1) | |
| 2504 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 2505 | a2.Size = Vector3.new(distance, 1, 1) | |
| 2506 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 2507 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 2508 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 2509 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 2510 | game:GetService("Debris"):AddItem(a, 20)
| |
| 2511 | game:GetService("Debris"):AddItem(a2, 20)
| |
| 2512 | game:GetService("Debris"):AddItem(ba, 20)
| |
| 2513 | local msh = Instance.new("SpecialMesh", a)
| |
| 2514 | msh.MeshType = "Brick" | |
| 2515 | msh.Scale = Vector3.new(1, 5, 5) | |
| 2516 | local msh2 = Instance.new("SpecialMesh", a2)
| |
| 2517 | msh2.MeshType = "Brick" | |
| 2518 | msh2.Scale = Vector3.new(1, 7, 7) | |
| 2519 | for i = 0, 10, 0.1 do | |
| 2520 | swait() | |
| 2521 | CameraEnshaking(1, 5) | |
| 2522 | a2.Color = maincolor.Color | |
| 2523 | root.CFrame = FaceMouse()[1] | |
| 2524 | InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4 | |
| 2525 | ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000) | |
| 2526 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 2527 | distance = (InnerRing1.CFrame.p - position).magnitude | |
| 2528 | a.Size = Vector3.new(distance, 1, 1) | |
| 2529 | a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 2530 | a2.Size = Vector3.new(distance, 1, 1) | |
| 2531 | a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2) | |
| 2532 | ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance) | |
| 2533 | a.CFrame = a.CFrame * angles(0, Rad(90), 0) | |
| 2534 | a2.CFrame = a2.CFrame * angles(0, Rad(90), 0) | |
| 2535 | msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05) | |
| 2536 | msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03) | |
| 2537 | Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere") | |
| 2538 | for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do | |
| 2539 | if v:FindFirstChild("Head") then
| |
| 2540 | Eviscerate(v) | |
| 2541 | end | |
| 2542 | end | |
| 2543 | end | |
| 2544 | a:Destroy() | |
| 2545 | a2:Destroy() | |
| 2546 | ba:Destroy() | |
| 2547 | InnerRing1:Destroy() | |
| 2548 | attack = false | |
| 2549 | hum.WalkSpeed = 10 | |
| 2550 | hum.CameraOffset = Vector3.new(0,0,0) | |
| 2551 | end | |
| 2552 | ||
| 2553 | function Call_Upon_The_Eyes() | |
| 2554 | attack = true | |
| 2555 | hum.WalkSpeed = 0 | |
| 2556 | for i = 0, 6, 0.1 do | |
| 2557 | swait() | |
| 2558 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2559 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2560 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2561 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2562 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2563 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2564 | end | |
| 2565 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 2566 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 2567 | Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere") | |
| 2568 | Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere") | |
| 2569 | CameraEnshaking(4, 25) | |
| 2570 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 2571 | if v:FindFirstChild("Head") then
| |
| 2572 | Eviscerate(v) | |
| 2573 | end | |
| 2574 | end | |
| 2575 | for i = 0, 6, 0.1 do | |
| 2576 | swait() | |
| 2577 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2578 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2579 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2580 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 2581 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2) | |
| 2582 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 2583 | end | |
| 2584 | attack = false | |
| 2585 | hum.WalkSpeed = 10 | |
| 2586 | end | |
| 2587 | ||
| 2588 | function CHAOS() | |
| 2589 | attack = true | |
| 2590 | root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position) | |
| 2591 | Cso("2545012765", hed, 10, 1)
| |
| 2592 | Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
| |
| 2593 | ||
| 2594 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
| |
| 2595 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
| |
| 2596 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
| |
| 2597 | ||
| 2598 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2599 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2600 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2601 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2602 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2603 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2604 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2605 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2606 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2607 | PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2608 | PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2609 | PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0) | |
| 2610 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do | |
| 2611 | if v:FindFirstChild("Head") then
| |
| 2612 | Eviscerate(v) | |
| 2613 | end | |
| 2614 | end | |
| 2615 | attack = false | |
| 2616 | end | |
| 2617 | function Chain2() | |
| 2618 | if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2619 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2620 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2621 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 2622 | local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
| |
| 2623 | local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
| |
| 2624 | if HEAD and TORSO and HUM.Health > 0 then | |
| 2625 | local GYRO = IT("BodyGyro",root)
| |
| 2626 | GYRO.D = 275 | |
| 2627 | GYRO.P = 20000 | |
| 2628 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 2629 | attack = true | |
| 2630 | hum.WalkSpeed = 0 | |
| 2631 | local hit,pos,hummie; | |
| 2632 | local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 2633 | Hook2.Transparency = 1 | |
| 2634 | local A2 = NewInstance("Attachment",Hook2)
| |
| 2635 | local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 2636 | local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 2637 | for i = 0, 2.3, .1 do | |
| 2638 | swait() | |
| 2639 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 2640 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2641 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2642 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 2643 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 2644 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2645 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 2646 | end | |
| 2647 | Cso("169105657", ra, 7, 1.2)
| |
| 2648 | for i = 0, 5, .1 do | |
| 2649 | if(hit)then break end | |
| 2650 | swait() | |
| 2651 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 2652 | Hook2.CFrame = TORSO.CFrame | |
| 2653 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2654 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2655 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 2656 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 2657 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2658 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 2659 | end | |
| 2660 | Cso("169105657", ra, 5, .8)
| |
| 2661 | Cso("2545211765", char, 7, 1)
| |
| 2662 | GYRO:remove() | |
| 2663 | TORSO:BreakJoints() | |
| 2664 | for i = 0, 6, .1 do | |
| 2665 | swait() | |
| 2666 | Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2) | |
| 2667 | if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new() | |
| 2668 | end | |
| 2669 | if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then | |
| 2670 | break | |
| 2671 | end | |
| 2672 | Chain2.TextureLength = 4 | |
| 2673 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2674 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2675 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15) | |
| 2676 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 2677 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2678 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 2679 | end | |
| 2680 | hum.WalkSpeed = 16 | |
| 2681 | attack = false | |
| 2682 | Hook2:Destroy() | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end | |
| 2686 | ||
| 2687 | function dejzrXD() | |
| 2688 | attack = true | |
| 2689 | hum.WalkSpeed = 20 | |
| 2690 | for i = 0, 1, 0.1 do | |
| 2691 | swait() | |
| 2692 | Cso("262562442", char, 10, 1)
| |
| 2693 | hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0) | |
| 2694 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2695 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 2696 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2697 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2698 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2699 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2700 | end | |
| 2701 | Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere") | |
| 2702 | Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere") | |
| 2703 | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere") | |
| 2704 | Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere") | |
| 2705 | CameraEnshaking(4, 5) | |
| 2706 | for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do | |
| 2707 | if v:FindFirstChild("Head") then
| |
| 2708 | Eviscerate(v) | |
| 2709 | end | |
| 2710 | end | |
| 2711 | for i = 0, 1, 0.1 do | |
| 2712 | swait() | |
| 2713 | hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0) | |
| 2714 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2715 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2) | |
| 2716 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2) | |
| 2717 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2) | |
| 2718 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2) | |
| 2719 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2) | |
| 2720 | end | |
| 2721 | attack = false | |
| 2722 | Speed = 20 | |
| 2723 | end | |
| 2724 | ||
| 2725 | function specialchaos() | |
| 2726 | wait(0) | |
| 2727 | CHOICE = 6 | |
| 2728 | Cso("130781067", hed, 10, 1)
| |
| 2729 | local killsky = Instance.new('Sky', game:GetService'Lighting')
| |
| 2730 | killsky.SkyboxBk = "rbxassetid://3662994" | |
| 2731 | killsky.SkyboxDn = "rbxassetid://3662994" | |
| 2732 | killsky.SkyboxFt = "rbxassetid://3662994" | |
| 2733 | killsky.SkyboxLf = "rbxassetid://3662994" | |
| 2734 | killsky.SkyboxRt = "rbxassetid://3662994" | |
| 2735 | killsky.SkyboxUp = "rbxassetid://3662994" | |
| 2736 | --- | |
| 2737 | killsky.StarCount = 0 | |
| 2738 | killsky.SunAngularSize = 0 | |
| 2739 | killsky.MoonAngularSize = 0 | |
| 2740 | killsky.MoonTextureId = "" | |
| 2741 | killsky.CelestialBodiesShown = false | |
| 2742 | if HITFLOOR ~= nil then | |
| 2743 | ATTACK = false | |
| 2744 | Rooted = false | |
| 2745 | local RINGSPIN = true | |
| 2746 | local CONSTRUCTING = true | |
| 2747 | local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0)) | |
| 2748 | RING.Color = C3(0,0,0) | |
| 2749 | MakeForm(RING,"Cyl") | |
| 2750 | RING.CFrame = CF(HITPOS) | |
| 2751 | coroutine.resume(coroutine.create(function() | |
| 2752 | repeat | |
| 2753 | Swait() | |
| 2754 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2755 | until CONSTRUCTING == false | |
| 2756 | repeat | |
| 2757 | Swait() | |
| 2758 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2759 | until RINGSPIN == false | |
| 2760 | for i = 1, 25 do | |
| 2761 | Swait() | |
| 2762 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 2763 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 2764 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 2765 | RING.Transparency = RING.Transparency + 1/25 | |
| 2766 | end | |
| 2767 | RING:remove() | |
| 2768 | end)) | |
| 2769 | for i = 1, 15 do | |
| 2770 | Swait() | |
| 2771 | RING.Size = RING.Size + VT(0,0,0) | |
| 2772 | RING.Transparency = RING.Transparency - 1/15 | |
| 2773 | end | |
| 2774 | end | |
| 2775 | hum.WalkSpeed = 20 | |
| 2776 | attack = false | |
| 2777 | end | |
| 2778 | function icando() | |
| 2779 | attack = true | |
| 2780 | hum.WalkSpeed = 0 | |
| 2781 | TEST:Remove() | |
| 2782 | TEST:Play() | |
| 2783 | repeat | |
| 2784 | for i = 0,4,0.1 do | |
| 2785 | swait() | |
| 2786 | TEST.Parent = tors | |
| 2787 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2788 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3) | |
| 2789 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2790 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 2791 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1) | |
| 2792 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1) | |
| 2793 | end | |
| 2794 | until TEST.Playing == false | |
| 2795 | TEST:Stop() | |
| 2796 | TEST:Play() | |
| 2797 | TEST:Remove() | |
| 2798 | print('I CAN DO ANYTHING')
| |
| 2799 | attack = false | |
| 2800 | hum.WalkSpeed = 20 | |
| 2801 | end | |
| 2802 | ||
| 2803 | function finalChaos2() | |
| 2804 | attack = true | |
| 2805 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
| 2806 | M2.TextureId = "rbxassetid://2582829122" | |
| 2807 | M2.Scale = Vector3.new(5, 5, 5) | |
| 2808 | Cso("2545018472", hed, 10, 1)
| |
| 2809 | for i = 0, 1, 0.1 do | |
| 2810 | swait() | |
| 2811 | hum.CameraOffset = Vector3.new(0, 8, 0) | |
| 2812 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2813 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
| 2814 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2) | |
| 2815 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2) | |
| 2816 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2) | |
| 2817 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2) | |
| 2818 | end | |
| 2819 | Cso("483458132", char, 10, .7)
| |
| 2820 | Cso("483458132", char, 10, 1)
| |
| 2821 | CameraEnshaking(6, 65) | |
| 2822 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2823 | Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2824 | Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 2825 | Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
| |
| 2826 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
| |
| 2827 | Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
| |
| 2828 | Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
| |
| 2829 | Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
| |
| 2830 | Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
| |
| 2831 | Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
| |
| 2832 | Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
| |
| 2833 | for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do | |
| 2834 | if v:FindFirstChild("Head") then
| |
| 2835 | Eviscerate(v) | |
| 2836 | end | |
| 2837 | end | |
| 2838 | for i = 0, 1, 0.1 do | |
| 2839 | swait() | |
| 2840 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2841 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2) | |
| 2842 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2) | |
| 2843 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2) | |
| 2844 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2) | |
| 2845 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2) | |
| 2846 | end | |
| 2847 | M2.Scale = Vector3.new(1, 1, 1) | |
| 2848 | M2.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 2849 | M2.TextureId = "http://www.roblox.com/asset/?id=0" | |
| 2850 | attack = false | |
| 2851 | end | |
| 2852 | ||
| 2853 | function DRAG_THEM_TO_HELL() | |
| 2854 | if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2855 | local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2856 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2857 | local HEAD = HUM.Parent:FindFirstChild("Head")
| |
| 2858 | if HEAD and TORSO and HUM.Health > 0 then | |
| 2859 | local GYRO = IT("BodyGyro",root)
| |
| 2860 | GYRO.D = 275 | |
| 2861 | GYRO.P = 20000 | |
| 2862 | GYRO.MaxTorque = Vector3.new(0,40000,0) | |
| 2863 | attack = true | |
| 2864 | hum.WalkSpeed = 0 | |
| 2865 | local hit,pos,hummie; | |
| 2866 | local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false) | |
| 2867 | Hook.Transparency = 1 | |
| 2868 | local A = NewInstance("Attachment",Hook)
| |
| 2869 | local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
| |
| 2870 | local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
| |
| 2871 | local POS = mouse.Hit.p | |
| 2872 | local CHAINS = false | |
| 2873 | local CHAINLINKS = {}
| |
| 2874 | local A = IT("Attachment",la)
| |
| 2875 | A.Position = Vector3.new(1,-1,0)*Player_Size | |
| 2876 | A.Orientation = Vector3.new(-90, -89.982, 0) | |
| 2877 | local B = IT("Attachment",la)
| |
| 2878 | B.Position = Vector3.new(-1,-1,0)*Player_Size | |
| 2879 | B.Orientation = Vector3.new(-90, 89.988, 0) | |
| 2880 | local C = IT("Attachment",la)
| |
| 2881 | C.Position = Vector3.new(0.5,-1.3,0)*Player_Size | |
| 2882 | C.Orientation = Vector3.new(-90, -89.982, 0) | |
| 2883 | local D = IT("Attachment",la)
| |
| 2884 | D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size | |
| 2885 | D.Orientation = Vector3.new(-90, 89.988, 0) | |
| 2886 | local LIGHT = IT("Attachment",la)
| |
| 2887 | LIGHT.Position = Vector3.new(0,-1,0)*Player_Size | |
| 2888 | local LIGHT2 = IT("PointLight",LIGHT)
| |
| 2889 | LIGHT2.Range = 7 | |
| 2890 | LIGHT2.Brightness = 5 | |
| 2891 | LIGHT2.Color = Color3.new(0,0,0) | |
| 2892 | for i = 1, 2 do | |
| 2893 | local TWIST = -2 | |
| 2894 | local START = A | |
| 2895 | local END = B | |
| 2896 | if i == 1 then | |
| 2897 | START = B | |
| 2898 | END = A | |
| 2899 | end | |
| 2900 | local ChainLink = IT("Beam",tors)
| |
| 2901 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2902 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 2903 | ChainLink.TextureSpeed = 1 | |
| 2904 | ChainLink.Width0 = 1 | |
| 2905 | ChainLink.Width1 = 1 | |
| 2906 | ChainLink.TextureLength = 2.5 | |
| 2907 | ChainLink.Attachment0 = START | |
| 2908 | ChainLink.Attachment1 = END | |
| 2909 | ChainLink.CurveSize0 = TWIST | |
| 2910 | ChainLink.CurveSize1 = TWIST | |
| 2911 | --ChainLink.FaceCamera = true | |
| 2912 | ChainLink.Segments = 45 | |
| 2913 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 2914 | table.insert(CHAINLINKS,ChainLink) | |
| 2915 | end | |
| 2916 | for i = 1, 2 do | |
| 2917 | local TWIST = -1 | |
| 2918 | local START = C | |
| 2919 | local END = D | |
| 2920 | if i == 1 then | |
| 2921 | START = D | |
| 2922 | END = C | |
| 2923 | end | |
| 2924 | local ChainLink = IT("Beam",tors)
| |
| 2925 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2926 | ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138)) | |
| 2927 | ChainLink.TextureSpeed = 1 | |
| 2928 | ChainLink.Width0 = 1 | |
| 2929 | ChainLink.Width1 = 1 | |
| 2930 | ChainLink.TextureLength = 5 | |
| 2931 | ChainLink.Attachment0 = START | |
| 2932 | ChainLink.Attachment1 = END | |
| 2933 | ChainLink.CurveSize0 = TWIST | |
| 2934 | ChainLink.CurveSize1 = TWIST | |
| 2935 | --ChainLink.FaceCamera = true | |
| 2936 | ChainLink.Segments = 25 | |
| 2937 | ChainLink.LightEmission = 0.5 | |
| 2938 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 2939 | table.insert(CHAINLINKS,ChainLink) | |
| 2940 | end | |
| 2941 | for i = 0, 2.3, .1 do | |
| 2942 | swait() | |
| 2943 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 2944 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2945 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2946 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 2947 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 2948 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2949 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 2950 | end | |
| 2951 | Cso("169105657", ra, 7, 1.2)
| |
| 2952 | for i = 0, 4, .1 do | |
| 2953 | if(hit)then break end | |
| 2954 | swait() | |
| 2955 | GYRO.cframe = CF(root.Position,TORSO.Position) | |
| 2956 | Hook.CFrame = HEAD.CFrame | |
| 2957 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2958 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 2959 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15) | |
| 2960 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15) | |
| 2961 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15) | |
| 2962 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1) | |
| 2963 | end | |
| 2964 | for _,v in next, getRegion(Hook.Position,1,{char}) do
| |
| 2965 | if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then | |
| 2966 | hit = GetTorso(v.Parent); | |
| 2967 | hummie = v.Parent:FindFirstChildOfClass'Humanoid'; | |
| 2968 | break; | |
| 2969 | end | |
| 2970 | end | |
| 2971 | Cso("169105657", ra, 5, .8)
| |
| 2972 | Cso("1251737869", tors, 2, 1.1)
| |
| 2973 | GYRO:remove() | |
| 2974 | for i = 0, 3, .1 do | |
| 2975 | swait() | |
| 2976 | HUM.PlatformStand = true | |
| 2977 | Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2) | |
| 2978 | if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new() | |
| 2979 | end | |
| 2980 | if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then | |
| 2981 | break | |
| 2982 | end | |
| 2983 | Chain.TextureLength = 4 | |
| 2984 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 2985 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3) | |
| 2986 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 2987 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15) | |
| 2988 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1) | |
| 2989 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1) | |
| 2990 | end | |
| 2991 | hum.WalkSpeed = 16 | |
| 2992 | attack = false | |
| 2993 | Hook:Destroy() | |
| 2994 | A:remove() | |
| 2995 | B:remove() | |
| 2996 | C:remove() | |
| 2997 | D:remove() | |
| 2998 | end | |
| 2999 | end | |
| 3000 | end | |
| 3001 | function ultra() | |
| 3002 | attack = true | |
| 3003 | hum.WalkSpeed = 0 | |
| 3004 | BTAUNT:Remove() | |
| 3005 | hed.face.Texture = "rbxassetid://160952297" | |
| 3006 | local Fire = IT("Sound",Character.Torso)
| |
| 3007 | Fire.SoundId = "rbxassetid://1060413310" | |
| 3008 | Fire.Looped = true | |
| 3009 | Fire.Pitch = 1 | |
| 3010 | Fire.Volume = 1 | |
| 3011 | Fire:Play() | |
| 3012 | BTAUNT:Play() | |
| 3013 | BTAUNT:Remove() | |
| 3014 | wait(1) | |
| 3015 | for i = 0,18,0.1 do | |
| 3016 | swait() | |
| 3017 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3018 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3019 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 3020 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3021 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 3022 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 3023 | end | |
| 3024 | wait(1) | |
| 3025 | for i = 0,1.2,0.1 do | |
| 3026 | swait() | |
| 3027 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3028 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3029 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 3030 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3031 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 3032 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 3033 | end | |
| 3034 | for i = 0,1.2,0.1 do | |
| 3035 | swait() | |
| 3036 | ||
| 3037 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3038 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3039 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15) | |
| 3040 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15) | |
| 3041 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1) | |
| 3042 | LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1) | |
| 3043 | end | |
| 3044 | M2.MeshId = "http://www.roblox.com/asset/?id=12592754" | |
| 3045 | M2.TextureId = "rbxassetid://26884682" | |
| 3046 | tecks2:Remove() | |
| 3047 | Fire:Stop() | |
| 3048 | local BC = char["Body Colors"] | |
| 3049 | BC.HeadColor = BrickColor.new("New Yeller")
| |
| 3050 | BC.LeftArmColor = BrickColor.new("New Yeller")
| |
| 3051 | BC.LeftLegColor = BrickColor.new("New Yeller")
| |
| 3052 | BC.RightArmColor = BrickColor.new("New Yeller")
| |
| 3053 | BC.RightLegColor = BrickColor.new("New Yeller")
| |
| 3054 | BC.TorsoColor = BrickColor.new("New Yeller")
| |
| 3055 | tecks2:Remove() | |
| 3056 | BTAUNT3:Play() | |
| 3057 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 3058 | naeeym2.AlwaysOnTop = true | |
| 3059 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 3060 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 3061 | naeeym2.Adornee = hed | |
| 3062 | naeeym2.Name = "Name" | |
| 3063 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 3064 | tecks2.BackgroundTransparency = 1 | |
| 3065 | tecks2.TextScaled = true | |
| 3066 | tecks2.BorderSizePixel = 0 | |
| 3067 | tecks2.Font = "Garamond" | |
| 3068 | tecks2.TextSize = 30 | |
| 3069 | tecks2.TextStrokeTransparency = 0 | |
| 3070 | tecks2.TextColor3 = BrickColor.new('Really black').Color
| |
| 3071 | tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
| |
| 3072 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 3073 | tecks2.Parent = naeeym2 | |
| 3074 | textfag = tecks2 | |
| 3075 | wait(1) | |
| 3076 | - | tecks2.Text = "The Boss Noob" |
| 3076 | + | tecks2.Text = "The Noob Boss" |
| 3077 | coroutine.resume(coroutine.create(function() | |
| 3078 | while textfag ~= nil do | |
| 3079 | swait() | |
| 3080 | textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3081 | textfag.Rotation = math.random(-3,3) | |
| 3082 | end | |
| 3083 | end)) | |
| 3084 | hed.face.Texture = "rbxassetid://160952297" | |
| 3085 | ------------------- | |
| 3086 | Spawn(function() | |
| 3087 | while Equipped and Humanoid.Parent and Torso.Parent do | |
| 3088 | if Angle == 360 then | |
| 3089 | Angle = 0 | |
| 3090 | end | |
| 3091 | Angle = Angle + 0.05 | |
| 3092 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 3093 | if Hit then | |
| 3094 | if not Circle.Parent then | |
| 3095 | Circle.Parent = Character | |
| 3096 | end | |
| 3097 | for i, v in pairs(CircleParts) do | |
| 3098 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 3099 | end | |
| 3100 | else | |
| 3101 | Circle.Parent = nil | |
| 3102 | end | |
| 3103 | wait() | |
| 3104 | end | |
| 3105 | end) | |
| 3106 | attack = false | |
| 3107 | hum.WalkSpeed = 75 | |
| 3108 | end | |
| 3109 | ------------------------------------------------------- | |
| 3110 | --End Attacks N Stuff-- | |
| 3111 | ------------------------------------------------------- | |
| 3112 | mouse.KeyDown:connect(function(key) | |
| 3113 | if attack == false then | |
| 3114 | if key == "t" then | |
| 3115 | ||
| 3116 | chatfunc("Look me.", BrickColor.new("White").Color)
| |
| 3117 | ||
| 3118 | dance() | |
| 3119 | ||
| 3120 | ||
| 3121 | ||
| 3122 | ||
| 3123 | elseif key == 'y' then | |
| 3124 | ||
| 3125 | chatfunc("i Dont Have All Time", BrickColor.new("White").Color)
| |
| 3126 | aaa() | |
| 3127 | ||
| 3128 | ||
| 3129 | elseif key == "p" then | |
| 3130 | finalChaos() | |
| 3131 | elseif key == "z" then | |
| 3132 | beam() | |
| 3133 | elseif key == "x" then | |
| 3134 | Call_Upon_The_Eyes() | |
| 3135 | elseif key == "v" then | |
| 3136 | dejzrXD() | |
| 3137 | elseif key == "b" then | |
| 3138 | ||
| 3139 | ||
| 3140 | ||
| 3141 | if animation2.Value == 1 then | |
| 3142 | ||
| 3143 | attack = true | |
| 3144 | ||
| 3145 | char.Humanoid.WalkSpeed = 0 | |
| 3146 | ||
| 3147 | for i = 0, 7, 0.1 do | |
| 3148 | swait() | |
| 3149 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3150 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3151 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3152 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3153 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3154 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3155 | end | |
| 3156 | ||
| 3157 | ||
| 3158 | ||
| 3159 | local block322 = Instance.new("Part", char)
| |
| 3160 | ||
| 3161 | ||
| 3162 | ||
| 3163 | block322.Size = Vector3.new(10,10,10) | |
| 3164 | ||
| 3165 | block322.Anchored = true | |
| 3166 | ||
| 3167 | ||
| 3168 | block322.CanCollide = false | |
| 3169 | ||
| 3170 | block322.Transparency = 0 | |
| 3171 | block322.Material = "Neon" | |
| 3172 | block322.Shape = "Ball" | |
| 3173 | block322.BrickColor = BrickColor.new("Really black")
| |
| 3174 | block322.CFrame = char.Torso.CFrame | |
| 3175 | ||
| 3176 | ||
| 3177 | wait(1) | |
| 3178 | ||
| 3179 | block322.BrickColor = BrickColor.new("Really black")
| |
| 3180 | wait(1) | |
| 3181 | ||
| 3182 | ||
| 3183 | ||
| 3184 | block322.Transparency = block322.Transparency + 0.2 | |
| 3185 | block322.Size = Vector3.new(12,12,12) | |
| 3186 | ||
| 3187 | wait(0.01) | |
| 3188 | ||
| 3189 | ||
| 3190 | block322.Transparency = block322.Transparency + 0.2 | |
| 3191 | block322.Size = Vector3.new(14,14,14) | |
| 3192 | ||
| 3193 | wait(0.01) | |
| 3194 | ||
| 3195 | ||
| 3196 | ||
| 3197 | block322.Transparency = block322.Transparency + 0.2 | |
| 3198 | block322.Size = Vector3.new(16,16,16) | |
| 3199 | ||
| 3200 | wait(0.01) | |
| 3201 | ||
| 3202 | ||
| 3203 | ||
| 3204 | block322.Transparency = block322.Transparency + 0.2 | |
| 3205 | block322.Size = Vector3.new(18,18,18) | |
| 3206 | ||
| 3207 | wait(0.01) | |
| 3208 | ||
| 3209 | ||
| 3210 | ||
| 3211 | block322.Transparency = block322.Transparency + 0.2 | |
| 3212 | block322.Size = Vector3.new(20,20,20) | |
| 3213 | ||
| 3214 | wait(0.01) | |
| 3215 | ||
| 3216 | char.Humanoid.WalkSpeed = 30 | |
| 3217 | Cso("262562442", char, 10, 1)
| |
| 3218 | ||
| 3219 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3220 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3221 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3222 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3223 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3224 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3225 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3226 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3227 | Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3228 | ||
| 3229 | ||
| 3230 | attack = false | |
| 3231 | ||
| 3232 | end | |
| 3233 | ||
| 3234 | ||
| 3235 | ||
| 3236 | ||
| 3237 | ||
| 3238 | ||
| 3239 | ||
| 3240 | Noob10() | |
| 3241 | ||
| 3242 | ||
| 3243 | ||
| 3244 | ||
| 3245 | ||
| 3246 | elseif key == "n" then | |
| 3247 | CHAOS() | |
| 3248 | elseif key == "f" then | |
| 3249 | icando() | |
| 3250 | elseif key == "h" then | |
| 3251 | finalChaos2() | |
| 3252 | elseif key == "g" then | |
| 3253 | hate() | |
| 3254 | elseif key == "c" then | |
| 3255 | DRAG_THEM_TO_HELL() | |
| 3256 | elseif key == "q" then | |
| 3257 | ||
| 3258 | if animation2.Value == 1 then | |
| 3259 | ||
| 3260 | ||
| 3261 | char.Humanoid.WalkSpeed = 0 | |
| 3262 | local block44 = Instance.new("Part", char)
| |
| 3263 | block44.Size = Vector3.new(10,10,10) | |
| 3264 | ||
| 3265 | block44.Anchored = true | |
| 3266 | ||
| 3267 | block44.CanCollide = false | |
| 3268 | ||
| 3269 | block44.Transparency = 0 | |
| 3270 | block44.Material = "Neon" | |
| 3271 | block44.Shape = "Ball" | |
| 3272 | block44.BrickColor = BrickColor.new("Dark orange")
| |
| 3273 | block44.CFrame = char.Torso.CFrame | |
| 3274 | ||
| 3275 | wait(1) | |
| 3276 | ||
| 3277 | block44.BrickColor = BrickColor.new("Dark orange")
| |
| 3278 | wait(1) | |
| 3279 | ||
| 3280 | ||
| 3281 | ||
| 3282 | block44.Transparency = block44.Transparency + 0.2 | |
| 3283 | block44.Size = Vector3.new(11, 11, 11) | |
| 3284 | ||
| 3285 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3286 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3287 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3288 | ||
| 3289 | ||
| 3290 | wait(0.01) | |
| 3291 | ||
| 3292 | block44.Transparency = block44.Transparency + 0.2 | |
| 3293 | block44.Size = Vector3.new(12, 12, 12) | |
| 3294 | ||
| 3295 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3296 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3297 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3298 | ||
| 3299 | ||
| 3300 | ||
| 3301 | wait(0.01) | |
| 3302 | ||
| 3303 | block44.Transparency = block44.Transparency + 0.2 | |
| 3304 | block44.Size = Vector3.new(13, 13, 13) | |
| 3305 | ||
| 3306 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3307 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3308 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3309 | ||
| 3310 | ||
| 3311 | ||
| 3312 | wait(0.01) | |
| 3313 | ||
| 3314 | block44.Transparency = block44.Transparency + 0.2 | |
| 3315 | block44.Size = Vector3.new(14, 14, 14) | |
| 3316 | ||
| 3317 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3318 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3319 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3320 | ||
| 3321 | ||
| 3322 | ||
| 3323 | wait(0.01) | |
| 3324 | ||
| 3325 | block44.Transparency = block44.Transparency + 0.2 | |
| 3326 | block44.Size = Vector3.new(15, 15, 15) | |
| 3327 | ||
| 3328 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3329 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3330 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3331 | ||
| 3332 | ||
| 3333 | ||
| 3334 | wait(0.01) | |
| 3335 | ||
| 3336 | block44.Transparency = 0 | |
| 3337 | ||
| 3338 | block44.Transparency = block44.Transparency + 0.2 | |
| 3339 | block44.Size = Vector3.new(11, 11, 11) | |
| 3340 | ||
| 3341 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3342 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3343 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3344 | ||
| 3345 | ||
| 3346 | ||
| 3347 | wait(0.01) | |
| 3348 | ||
| 3349 | block44.Transparency = block44.Transparency + 0.2 | |
| 3350 | block44.Size = Vector3.new(12, 12, 12) | |
| 3351 | ||
| 3352 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3353 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3354 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3355 | ||
| 3356 | ||
| 3357 | ||
| 3358 | wait(0.01) | |
| 3359 | ||
| 3360 | block44.Transparency = block44.Transparency + 0.2 | |
| 3361 | block44.Size = Vector3.new(13, 13, 13) | |
| 3362 | ||
| 3363 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3364 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3365 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3366 | ||
| 3367 | ||
| 3368 | ||
| 3369 | wait(0.01) | |
| 3370 | ||
| 3371 | block44.Transparency = block44.Transparency + 0.2 | |
| 3372 | block44.Size = Vector3.new(14, 14, 14) | |
| 3373 | ||
| 3374 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3375 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3376 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3377 | ||
| 3378 | ||
| 3379 | ||
| 3380 | wait(0.01) | |
| 3381 | ||
| 3382 | block44.Transparency = block44.Transparency + 0.2 | |
| 3383 | block44.Size = Vector3.new(15, 15, 15) | |
| 3384 | ||
| 3385 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3386 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3387 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3388 | ||
| 3389 | ||
| 3390 | ||
| 3391 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3392 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3393 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3394 | ||
| 3395 | ||
| 3396 | ||
| 3397 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3398 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3399 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3400 | ||
| 3401 | ||
| 3402 | ||
| 3403 | wait(0.01) | |
| 3404 | ||
| 3405 | Cso("262562442", char, 10, 1)
| |
| 3406 | ||
| 3407 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3408 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3409 | Effects.Wave.Create(BrickColor.new("Dark orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3410 | ||
| 3411 | ||
| 3412 | char.Humanoid.WalkSpeed = 30 | |
| 3413 | block44:Destroy() | |
| 3414 | ||
| 3415 | end | |
| 3416 | ||
| 3417 | ||
| 3418 | ||
| 3419 | ||
| 3420 | ||
| 3421 | ||
| 3422 | ||
| 3423 | ||
| 3424 | ||
| 3425 | Noob6() | |
| 3426 | - | chatfunc("Look The Time... is time to kill you :)", BrickColor.new("Neon orange").Color)
|
| 3426 | + | chatfunc(Look at the time,its time to end you. )", BrickColor.new("Neon orange").Color)
|
| 3427 | elseif key == "l" then | |
| 3428 | ||
| 3429 | ||
| 3430 | if animation2.Value == 1 then | |
| 3431 | ||
| 3432 | char.Humanoid.WalkSpeed = 0 | |
| 3433 | for i = 0, 4, 0.1 do | |
| 3434 | swait() | |
| 3435 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3436 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 3437 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 3438 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 3439 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3440 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 3441 | end | |
| 3442 | ||
| 3443 | for i = 0, 1, 0.1 do | |
| 3444 | swait() | |
| 3445 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3446 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 3447 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 3448 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 3449 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3450 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 3451 | end | |
| 3452 | ||
| 3453 | local block35 = Instance.new("Part", char)
| |
| 3454 | block35.Size = Vector3.new(10,10,10) | |
| 3455 | ||
| 3456 | block35.Anchored = true | |
| 3457 | ||
| 3458 | block35.CanCollide = false | |
| 3459 | ||
| 3460 | block35.Transparency = 0 | |
| 3461 | block35.Material = "Neon" | |
| 3462 | block35.Shape = "Ball" | |
| 3463 | block35.BrickColor = BrickColor.new("Pink")
| |
| 3464 | block35.CFrame = char.Torso.CFrame | |
| 3465 | ||
| 3466 | wait(1) | |
| 3467 | ||
| 3468 | block35.BrickColor = BrickColor.new("Pink")
| |
| 3469 | wait(1) | |
| 3470 | ||
| 3471 | ||
| 3472 | ||
| 3473 | block35.Transparency = block35.Transparency + 0.2 | |
| 3474 | block35.Size = Vector3.new(11, 11, 11) | |
| 3475 | ||
| 3476 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3477 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3478 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3479 | ||
| 3480 | wait(0.01) | |
| 3481 | ||
| 3482 | block35.Transparency = block35.Transparency + 0.2 | |
| 3483 | block35.Size = Vector3.new(12, 12, 12) | |
| 3484 | ||
| 3485 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3486 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3487 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3488 | ||
| 3489 | ||
| 3490 | wait(0.01) | |
| 3491 | ||
| 3492 | block35.Transparency = block35.Transparency + 0.2 | |
| 3493 | block35.Size = Vector3.new(13, 13, 13) | |
| 3494 | ||
| 3495 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3496 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3497 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3498 | ||
| 3499 | ||
| 3500 | wait(0.01) | |
| 3501 | ||
| 3502 | block35.Transparency = block35.Transparency + 0.2 | |
| 3503 | block35.Size = Vector3.new(14, 14, 14) | |
| 3504 | ||
| 3505 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3506 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3507 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3508 | ||
| 3509 | ||
| 3510 | wait(0.01) | |
| 3511 | ||
| 3512 | block35.Transparency = block35.Transparency + 0.2 | |
| 3513 | block35.Size = Vector3.new(15, 15, 15) | |
| 3514 | ||
| 3515 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3516 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3517 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3518 | ||
| 3519 | ||
| 3520 | wait(0.01) | |
| 3521 | ||
| 3522 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3523 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3524 | Effects.Wave.Create(BrickColor.new("Pink"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3525 | ||
| 3526 | ||
| 3527 | block35:Destroy() | |
| 3528 | ||
| 3529 | Cso("262562442", char, 10, 1)
| |
| 3530 | ||
| 3531 | char.Humanoid.WalkSpeed = 30 | |
| 3532 | end | |
| 3533 | ||
| 3534 | ||
| 3535 | ||
| 3536 | Noob2() | |
| 3537 | ||
| 3538 | - | chatfunc("Anime Power :).", BrickColor.new("Pink").Color)
|
| 3538 | + | chatfunc("I HAVE THE POWER OF ANIME ON MY SIDE!.", BrickColor.new("Pink").Color)
|
| 3539 | ||
| 3540 | elseif key == "k" then | |
| 3541 | ||
| 3542 | ||
| 3543 | if animation2.Value == 1 then | |
| 3544 | ||
| 3545 | char.Humanoid.WalkSpeed = 0 | |
| 3546 | ||
| 3547 | local block32 = Instance.new("Part", char)
| |
| 3548 | block32.Size = Vector3.new(10,10,10) | |
| 3549 | ||
| 3550 | block32.Anchored = true | |
| 3551 | ||
| 3552 | block32.CanCollide = false | |
| 3553 | ||
| 3554 | block32.Transparency = 0 | |
| 3555 | block32.Material = "Neon" | |
| 3556 | block32.Shape = "Ball" | |
| 3557 | block32.BrickColor = BrickColor.new("Really red")
| |
| 3558 | block32.CFrame = char.Torso.CFrame | |
| 3559 | ||
| 3560 | wait(1) | |
| 3561 | ||
| 3562 | block32.BrickColor = BrickColor.new("Really red")
| |
| 3563 | wait(1) | |
| 3564 | ||
| 3565 | ||
| 3566 | ||
| 3567 | block32.Transparency = block32.Transparency + 0.2 | |
| 3568 | block32.Size = Vector3.new(11, 11, 11) | |
| 3569 | ||
| 3570 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3571 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3572 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3573 | ||
| 3574 | ||
| 3575 | wait(0.01) | |
| 3576 | ||
| 3577 | block32.Transparency = block32.Transparency + 0.2 | |
| 3578 | block32.Size = Vector3.new(12, 12, 12) | |
| 3579 | ||
| 3580 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3581 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3582 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3583 | ||
| 3584 | ||
| 3585 | wait(0.01) | |
| 3586 | ||
| 3587 | block32.Transparency = block32.Transparency + 0.2 | |
| 3588 | block32.Size = Vector3.new(13, 13, 13) | |
| 3589 | ||
| 3590 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3591 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3592 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3593 | ||
| 3594 | ||
| 3595 | wait(0.01) | |
| 3596 | ||
| 3597 | block32.Transparency = block32.Transparency + 0.2 | |
| 3598 | block32.Size = Vector3.new(14, 14, 14) | |
| 3599 | ||
| 3600 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3601 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3602 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3603 | ||
| 3604 | ||
| 3605 | wait(0.01) | |
| 3606 | ||
| 3607 | block32.Transparency = block32.Transparency + 0.2 | |
| 3608 | block32.Size = Vector3.new(15, 15, 15) | |
| 3609 | ||
| 3610 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3611 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3612 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3613 | ||
| 3614 | ||
| 3615 | wait(0.01) | |
| 3616 | ||
| 3617 | block32:Destroy() | |
| 3618 | ||
| 3619 | ||
| 3620 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3621 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3622 | Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3623 | ||
| 3624 | - | chatfunc("You gonna die", BrickColor.new("Really red").Color)
|
| 3624 | + | chatfunc("You are going to die...", BrickColor.new("Really red").Color)
|
| 3625 | ||
| 3626 | Cso("262562442", char, 10, 1)
| |
| 3627 | char.Humanoid.WalkSpeed = 30 | |
| 3628 | ||
| 3629 | end | |
| 3630 | ||
| 3631 | Noob3() | |
| 3632 | ||
| 3633 | elseif key == "j" then | |
| 3634 | ||
| 3635 | ||
| 3636 | ||
| 3637 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3638 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3639 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3640 | ||
| 3641 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3642 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3643 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3644 | ||
| 3645 | ||
| 3646 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3647 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3648 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3649 | ||
| 3650 | ||
| 3651 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3652 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3653 | Effects.Wave.Create(BrickColor.new("New Yeller"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3654 | ||
| 3655 | ||
| 3656 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 3657 | ||
| 3658 | Noob4() | |
| 3659 | ||
| 3660 | - | chatfunc("I am normal now", BrickColor.new("New Yeller").Color)
|
| 3660 | + | chatfunc("What shall i use now?", BrickColor.new("New Yeller").Color)
|
| 3661 | ||
| 3662 | elseif key == "m" then | |
| 3663 | ||
| 3664 | if animation2.Value == 1 then | |
| 3665 | ||
| 3666 | ||
| 3667 | char.Humanoid.WalkSpeed = 0 | |
| 3668 | local block3 = Instance.new("Part", char)
| |
| 3669 | ||
| 3670 | ||
| 3671 | ||
| 3672 | block3.Size = Vector3.new(10,10,10) | |
| 3673 | ||
| 3674 | block3.Anchored = true | |
| 3675 | ||
| 3676 | ||
| 3677 | block3.CanCollide = false | |
| 3678 | ||
| 3679 | block3.Transparency = 0 | |
| 3680 | block3.Material = "Neon" | |
| 3681 | block3.Shape = "Ball" | |
| 3682 | block3.BrickColor = BrickColor.new("White")
| |
| 3683 | block3.CFrame = char.Torso.CFrame | |
| 3684 | ||
| 3685 | ||
| 3686 | wait(1) | |
| 3687 | ||
| 3688 | block3.BrickColor = BrickColor.new("White")
| |
| 3689 | wait(1) | |
| 3690 | ||
| 3691 | ||
| 3692 | ||
| 3693 | block3.Transparency = block3.Transparency + 0.2 | |
| 3694 | block3.Size = Vector3.new(12,12,12) | |
| 3695 | ||
| 3696 | wait(0.01) | |
| 3697 | ||
| 3698 | ||
| 3699 | block3.Transparency = block3.Transparency + 0.2 | |
| 3700 | block3.Size = Vector3.new(14,14,14) | |
| 3701 | ||
| 3702 | wait(0.01) | |
| 3703 | ||
| 3704 | ||
| 3705 | ||
| 3706 | block3.Transparency = block3.Transparency + 0.2 | |
| 3707 | block3.Size = Vector3.new(16,16,16) | |
| 3708 | ||
| 3709 | wait(0.01) | |
| 3710 | ||
| 3711 | ||
| 3712 | ||
| 3713 | block3.Transparency = block3.Transparency + 0.2 | |
| 3714 | block3.Size = Vector3.new(18,18,18) | |
| 3715 | ||
| 3716 | wait(0.01) | |
| 3717 | ||
| 3718 | ||
| 3719 | ||
| 3720 | block3.Transparency = block3.Transparency + 0.2 | |
| 3721 | block3.Size = Vector3.new(20,20,20) | |
| 3722 | ||
| 3723 | wait(0.01) | |
| 3724 | ||
| 3725 | ||
| 3726 | ||
| 3727 | ||
| 3728 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3729 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3730 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3731 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3732 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3733 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3734 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3735 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3736 | Effects.Wave.Create(BrickColor.new("White"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3737 | ||
| 3738 | char.Humanoid.WalkSpeed = 30 | |
| 3739 | ||
| 3740 | end | |
| 3741 | ||
| 3742 | ||
| 3743 | ||
| 3744 | ||
| 3745 | ||
| 3746 | ||
| 3747 | ||
| 3748 | ||
| 3749 | ||
| 3750 | Noob5() | |
| 3751 | ||
| 3752 | - | chatfunc("hahahahahaha..", BrickColor.new("White").Color)
|
| 3752 | + | chatfunc("Hahahahaha...", BrickColor.new("White").Color)
|
| 3753 | ||
| 3754 | ||
| 3755 | elseif key == "e" then | |
| 3756 | if animation2.Value == 1 then | |
| 3757 | ||
| 3758 | attack = true | |
| 3759 | char.Humanoid.WalkSpeed = 0 | |
| 3760 | ||
| 3761 | for i = 0, 4, 0.1 do | |
| 3762 | swait() | |
| 3763 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3) | |
| 3764 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 3765 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 3766 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 3767 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3768 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3) | |
| 3769 | end | |
| 3770 | ||
| 3771 | for i = 0, 1, 0.1 do | |
| 3772 | swait() | |
| 3773 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3774 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 3775 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 3776 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 3777 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3778 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 3779 | end | |
| 3780 | ||
| 3781 | for i = 0, 1, 0.1 do | |
| 3782 | swait() | |
| 3783 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3) | |
| 3784 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3) | |
| 3785 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3) | |
| 3786 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3) | |
| 3787 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 3788 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 3789 | end | |
| 3790 | ||
| 3791 | ||
| 3792 | local block2 = Instance.new("Part", char)
| |
| 3793 | block2.Size = Vector3.new(10,10,10) | |
| 3794 | ||
| 3795 | block2.Anchored = true | |
| 3796 | ||
| 3797 | block2.CanCollide = false | |
| 3798 | ||
| 3799 | block2.Transparency = 0 | |
| 3800 | block2.Material = "Neon" | |
| 3801 | block2.Shape = "Ball" | |
| 3802 | block2.BrickColor = BrickColor.new("Neon orange")
| |
| 3803 | block2.CFrame = char.Torso.CFrame | |
| 3804 | ||
| 3805 | wait(1) | |
| 3806 | ||
| 3807 | block2.BrickColor = BrickColor.new("White")
| |
| 3808 | wait(2) | |
| 3809 | ||
| 3810 | CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
| |
| 3811 | ||
| 3812 | block2:Destroy() | |
| 3813 | ||
| 3814 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3815 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3816 | Effects.Wave.Create(BrickColor.new("Neon orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3817 | ||
| 3818 | Cso("262562442", char, 10, 1)
| |
| 3819 | ||
| 3820 | end | |
| 3821 | ||
| 3822 | attack = false | |
| 3823 | char.Humanoid.WalkSpeed = 30 | |
| 3824 | ||
| 3825 | Noob7() | |
| 3826 | ||
| 3827 | elseif key == "u" then | |
| 3828 | ||
| 3829 | if animation2.Value == 1 then | |
| 3830 | ||
| 3831 | attack = true | |
| 3832 | ||
| 3833 | ||
| 3834 | char.Humanoid.WalkSpeed = 0 | |
| 3835 | ||
| 3836 | local block = Instance.new("Part", char)
| |
| 3837 | local number = Instance.new("NumberValue", block)
| |
| 3838 | number.Value = 10 | |
| 3839 | block.Size = Vector3.new(number.Value,number.Value,number.Value) | |
| 3840 | ||
| 3841 | block.Anchored = true | |
| 3842 | ||
| 3843 | block.CanCollide = false | |
| 3844 | ||
| 3845 | block.Transparency = 0 | |
| 3846 | block.Material = "Neon" | |
| 3847 | block.Shape = "Ball" | |
| 3848 | block.BrickColor = BrickColor.new("Really blue")
| |
| 3849 | block.CFrame = char.Torso.CFrame | |
| 3850 | ||
| 3851 | wait(1) | |
| 3852 | ||
| 3853 | block.BrickColor = BrickColor.new("White")
| |
| 3854 | wait(1) | |
| 3855 | for g = 1,4 do | |
| 3856 | ||
| 3857 | ||
| 3858 | block.Transparency = block.Transparency + 0.3 | |
| 3859 | number.Value = number.Value + 2 | |
| 3860 | wait(0.01) | |
| 3861 | ||
| 3862 | end | |
| 3863 | ||
| 3864 | Cso("262562442", char, 10, 1)
| |
| 3865 | ||
| 3866 | ||
| 3867 | ||
| 3868 | block:Destroy() | |
| 3869 | ||
| 3870 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3871 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3872 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3873 | ||
| 3874 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3875 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3876 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3877 | ||
| 3878 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3879 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3880 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3881 | ||
| 3882 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3883 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3884 | Effects.Wave.Create(BrickColor.new("Really blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3885 | ||
| 3886 | ||
| 3887 | ||
| 3888 | ||
| 3889 | ||
| 3890 | ||
| 3891 | ||
| 3892 | - | chatfunc("Is Patry Time", BrickColor.new("Really blue").Color)
|
| 3892 | + | chatfunc("It's party time!", BrickColor.new("Really blue").Color)
|
| 3893 | char.Humanoid.WalkSpeed = 30 | |
| 3894 | ||
| 3895 | end | |
| 3896 | ||
| 3897 | ||
| 3898 | ||
| 3899 | Noob8() | |
| 3900 | ||
| 3901 | for i = 0,10,0.08 do | |
| 3902 | swait() | |
| 3903 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15) | |
| 3904 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 3905 | RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 3906 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 3907 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 3908 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 3909 | end | |
| 3910 | ||
| 3911 | ||
| 3912 | attack = false | |
| 3913 | ||
| 3914 | ||
| 3915 | elseif key == "r" then | |
| 3916 | ||
| 3917 | ||
| 3918 | ||
| 3919 | if animation2.Value == 1 then | |
| 3920 | ||
| 3921 | attack = true | |
| 3922 | char.Humanoid.WalkSpeed = 0 | |
| 3923 | ||
| 3924 | for i = 0, 2, 0.1 do | |
| 3925 | swait() | |
| 3926 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3927 | neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 3928 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3929 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3930 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3931 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3932 | end | |
| 3933 | for i = 0, 6, 0.1 do | |
| 3934 | swait() | |
| 3935 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 3936 | neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15) | |
| 3937 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3938 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15) | |
| 3939 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3940 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 3941 | end | |
| 3942 | ||
| 3943 | ||
| 3944 | local block31 = Instance.new("Part", char)
| |
| 3945 | ||
| 3946 | ||
| 3947 | block31.Size = Vector3.new(10,10,10) | |
| 3948 | ||
| 3949 | block31.Anchored = true | |
| 3950 | ||
| 3951 | block31.CanCollide = false | |
| 3952 | ||
| 3953 | block31.Transparency = 0 | |
| 3954 | block31.Material = "Neon" | |
| 3955 | block31.Shape = "Ball" | |
| 3956 | block31.BrickColor = BrickColor.new("Lilac")
| |
| 3957 | block31.CFrame = char.Torso.CFrame | |
| 3958 | ||
| 3959 | ||
| 3960 | ||
| 3961 | wait(1) | |
| 3962 | ||
| 3963 | block31.BrickColor = BrickColor.new("Lilac")
| |
| 3964 | wait(1) | |
| 3965 | for g = 1,5 do | |
| 3966 | ||
| 3967 | ||
| 3968 | block31.Transparency = block31.Transparency + 0.2 | |
| 3969 | ||
| 3970 | wait(0.01) | |
| 3971 | ||
| 3972 | end | |
| 3973 | ||
| 3974 | ||
| 3975 | Cso("262562442", char, 10, 1)
| |
| 3976 | ||
| 3977 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3978 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3979 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3980 | ||
| 3981 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3982 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3983 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3984 | ||
| 3985 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3986 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3987 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3988 | ||
| 3989 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3990 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3991 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3992 | ||
| 3993 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3994 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3995 | Effects.Wave.Create(BrickColor.new("Lilac"), tors.CFrame * CF(0, -3, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
| |
| 3996 | ||
| 3997 | ||
| 3998 | end | |
| 3999 | ||
| 4000 | ||
| 4001 | ||
| 4002 | attack = false | |
| 4003 | char.Humanoid.WalkSpeed = 30 | |
| 4004 | ||
| 4005 | Noob9() | |
| 4006 | ||
| 4007 | - | chatfunc("chaos chaos!", BrickColor.new("Lilac").Color)
|
| 4007 | + | chatfunc("Fun fun!", BrickColor.new("Lilac").Color)
|
| 4008 | ||
| 4009 | wait(1) | |
| 4010 | ||
| 4011 | ||
| 4012 | ||
| 4013 | end | |
| 4014 | end | |
| 4015 | end) | |
| 4016 | ||
| 4017 | mouse.Button1Down:connect(function(key) | |
| 4018 | if attack == false then | |
| 4019 | die() | |
| 4020 | end | |
| 4021 | end) | |
| 4022 | ||
| 4023 | function Part(parent,color,material,size,cframe,anchored,cancollide) | |
| 4024 | local part = Instance.new("Part")
| |
| 4025 | part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0) | |
| 4026 | part.Material = material or Enum.Material.SmoothPlastic | |
| 4027 | part.TopSurface,part.BottomSurface=10,10 | |
| 4028 | part.Size = size or Vector3.new(1,1,1) | |
| 4029 | part.CFrame = cframe or CF(0,0,0) | |
| 4030 | part.Anchored = anchored or true | |
| 4031 | part.CanCollide = cancollide or false | |
| 4032 | part.Parent = parent or char | |
| 4033 | return part | |
| 4034 | end | |
| 4035 | ||
| 4036 | NewInstance = function(instance,parent,properties) | |
| 4037 | local inst = Instance.new(instance) | |
| 4038 | inst.Parent = parent | |
| 4039 | if(properties)then | |
| 4040 | for i,v in next, properties do | |
| 4041 | pcall(function() inst[i] = v end) | |
| 4042 | end | |
| 4043 | end | |
| 4044 | return inst; | |
| 4045 | end | |
| 4046 | ------------------------------------------------------- | |
| 4047 | --Start Damage Function-- | |
| 4048 | ------------------------------------------------------- | |
| 4049 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher! | |
| 4050 | local type = type | |
| 4051 | local rng = Instance.new("Part", char)
| |
| 4052 | rng.Anchored = true | |
| 4053 | rng.BrickColor = color | |
| 4054 | rng.CanCollide = false | |
| 4055 | rng.FormFactor = 3 | |
| 4056 | rng.Name = "Ring" | |
| 4057 | rng.Material = "Neon" | |
| 4058 | rng.Size = Vector3.new(1, 1, 1) | |
| 4059 | rng.Transparency = 0 | |
| 4060 | rng.TopSurface = 0 | |
| 4061 | rng.BottomSurface = 0 | |
| 4062 | rng.CFrame = pos | |
| 4063 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 4064 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 4065 | rngm.MeshType = "Brick" | |
| 4066 | if rainbowmode == true then | |
| 4067 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 4068 | end | |
| 4069 | local scaler2 = 1 | |
| 4070 | local speeder = FastSpeed/10 | |
| 4071 | if type == "Add" then | |
| 4072 | scaler2 = 1*value | |
| 4073 | elseif type == "Divide" then | |
| 4074 | scaler2 = 1/value | |
| 4075 | end | |
| 4076 | coroutine.resume(coroutine.create(function() | |
| 4077 | for i = 0,10/bonuspeed,0.1 do | |
| 4078 | swait() | |
| 4079 | if type == "Add" then | |
| 4080 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 4081 | elseif type == "Divide" then | |
| 4082 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 4083 | end | |
| 4084 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 4085 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 4086 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 4087 | end | |
| 4088 | rng:Destroy() | |
| 4089 | end)) | |
| 4090 | end | |
| 4091 | ||
| 4092 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 4093 | if hit.Parent == nil then | |
| 4094 | return | |
| 4095 | end | |
| 4096 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 4097 | for _, v in pairs(hit.Parent:children()) do | |
| 4098 | if v:IsA("Humanoid") then
| |
| 4099 | h = v | |
| 4100 | end | |
| 4101 | end | |
| 4102 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 4103 | ||
| 4104 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 4105 | end | |
| 4106 | ||
| 4107 | if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 4108 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 4109 | if hit.Parent.DebounceHit.Value == true then | |
| 4110 | return | |
| 4111 | end | |
| 4112 | end | |
| 4113 | if insta == true then | |
| 4114 | hit.Parent:FindFirstChild("Head"):BreakJoints()
| |
| 4115 | end | |
| 4116 | local c = Create("ObjectValue"){
| |
| 4117 | Name = "creator", | |
| 4118 | Value = game:service("Players").LocalPlayer,
| |
| 4119 | Parent = h, | |
| 4120 | } | |
| 4121 | game:GetService("Debris"):AddItem(c, .5)
| |
| 4122 | if HitSound ~= nil and HitPitch ~= nil then | |
| 4123 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 4124 | end | |
| 4125 | local Damage = math.random(minim, maxim) | |
| 4126 | local blocked = false | |
| 4127 | local block = hit.Parent:findFirstChild("Block")
| |
| 4128 | if block ~= nil then | |
| 4129 | if block.className == "IntValue" then | |
| 4130 | if block.Value > 0 then | |
| 4131 | blocked = true | |
| 4132 | block.Value = block.Value - 1 | |
| 4133 | print(block.Value) | |
| 4134 | end | |
| 4135 | end | |
| 4136 | end | |
| 4137 | if blocked == false then | |
| 4138 | h.Health = h.Health - Damage | |
| 4139 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 4140 | else | |
| 4141 | h.Health = h.Health - (Damage / 2) | |
| 4142 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color) | |
| 4143 | end | |
| 4144 | if Type == "Knockdown" then | |
| 4145 | local hum = hit.Parent.Humanoid | |
| 4146 | hum.PlatformStand = true | |
| 4147 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 4148 | swait(1) | |
| 4149 | HHumanoid.PlatformStand = false | |
| 4150 | end), hum) | |
| 4151 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 4152 | local bodvol = Create("BodyVelocity"){
| |
| 4153 | velocity = angle * knockback, | |
| 4154 | P = 5000, | |
| 4155 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 4156 | Parent = hit, | |
| 4157 | } | |
| 4158 | local rl = Create("BodyAngularVelocity"){
| |
| 4159 | P = 3000, | |
| 4160 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 4161 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 4162 | Parent = hit, | |
| 4163 | } | |
| 4164 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 4165 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 4166 | elseif Type == "Normal" then | |
| 4167 | local vp = Create("BodyVelocity"){
| |
| 4168 | P = 500, | |
| 4169 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 4170 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 4171 | } | |
| 4172 | if knockback > 0 then | |
| 4173 | vp.Parent = hit.Parent.Torso | |
| 4174 | end | |
| 4175 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 4176 | elseif Type == "Up" then | |
| 4177 | local bodyVelocity = Create("BodyVelocity"){
| |
| 4178 | velocity = Vector3.new(0, 20, 0), | |
| 4179 | P = 5000, | |
| 4180 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 4181 | Parent = hit, | |
| 4182 | } | |
| 4183 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 4184 | elseif Type == "DarkUp" then | |
| 4185 | coroutine.resume(coroutine.create(function() | |
| 4186 | for i = 0, 1, 0.1 do | |
| 4187 | swait() | |
| 4188 | Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 4189 | end | |
| 4190 | end)) | |
| 4191 | local bodyVelocity = Create("BodyVelocity"){
| |
| 4192 | velocity = Vector3.new(0, 20, 0), | |
| 4193 | P = 5000, | |
| 4194 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 4195 | Parent = hit, | |
| 4196 | } | |
| 4197 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 4198 | elseif Type == "Snare" then | |
| 4199 | local bp = Create("BodyPosition"){
| |
| 4200 | P = 2000, | |
| 4201 | D = 100, | |
| 4202 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 4203 | position = hit.Parent.Torso.Position, | |
| 4204 | Parent = hit.Parent.Torso, | |
| 4205 | } | |
| 4206 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 4207 | elseif Type == "Freeze" then | |
| 4208 | local BodPos = Create("BodyPosition"){
| |
| 4209 | P = 50000, | |
| 4210 | D = 1000, | |
| 4211 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 4212 | position = hit.Parent.Torso.Position, | |
| 4213 | Parent = hit.Parent.Torso, | |
| 4214 | } | |
| 4215 | local BodGy = Create("BodyGyro") {
| |
| 4216 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 4217 | P = 20e+003, | |
| 4218 | Parent = hit.Parent.Torso, | |
| 4219 | cframe = hit.Parent.Torso.CFrame, | |
| 4220 | } | |
| 4221 | hit.Parent.Torso.Anchored = true | |
| 4222 | coroutine.resume(coroutine.create(function(Part) | |
| 4223 | swait(1.5) | |
| 4224 | Part.Anchored = false | |
| 4225 | end), hit.Parent.Torso) | |
| 4226 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 4227 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 4228 | end | |
| 4229 | local debounce = Create("BoolValue"){
| |
| 4230 | Name = "DebounceHit", | |
| 4231 | Parent = hit.Parent, | |
| 4232 | Value = true, | |
| 4233 | } | |
| 4234 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 4235 | c = Create("ObjectValue"){
| |
| 4236 | Name = "creator", | |
| 4237 | Value = Player, | |
| 4238 | Parent = h, | |
| 4239 | } | |
| 4240 | game:GetService("Debris"):AddItem(c, .5)
| |
| 4241 | end | |
| 4242 | end | |
| 4243 | ||
| 4244 | function damage(range,mindam,maxdam,pos) | |
| 4245 | for i,v in ipairs(workspace:GetChildren()) do | |
| 4246 | if v:IsA("Model") then
| |
| 4247 | if v.Name ~= Player.Name then | |
| 4248 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 4249 | if v:FindFirstChild("Head") then
| |
| 4250 | if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
| |
| 4251 | if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
| |
| 4252 | v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
| |
| 4253 | end | |
| 4254 | end | |
| 4255 | end | |
| 4256 | end | |
| 4257 | end | |
| 4258 | end | |
| 4259 | end | |
| 4260 | end | |
| 4261 | ------------------------------------------------------- | |
| 4262 | --End Damage Function-- | |
| 4263 | ------------------------------------------------------- | |
| 4264 | ||
| 4265 | ------------------------------------------------------- | |
| 4266 | --Start Animations-- | |
| 4267 | ------------------------------------------------------- | |
| 4268 | print("By Makhail07")
| |
| 4269 | while true do | |
| 4270 | swait() | |
| 4271 | sine = sine + change | |
| 4272 | local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 4273 | local velderp = root.Velocity.y | |
| 4274 | hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char) | |
| 4275 | if equipped == true or equipped == false then | |
| 4276 | if attack == false then | |
| 4277 | idle = idle + 1 | |
| 4278 | else | |
| 4279 | idle = 0 | |
| 4280 | end | |
| 4281 | if 1 < root.Velocity.y and hitfloor == nil then | |
| 4282 | Anim = "Jump" | |
| 4283 | if attack == false then | |
| 4284 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 4285 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4286 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4287 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15) | |
| 4288 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1) | |
| 4289 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1) | |
| 4290 | end | |
| 4291 | elseif -1 > root.Velocity.y and hitfloor == nil then | |
| 4292 | Anim = "Fall" | |
| 4293 | if attack == false then | |
| 4294 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15) | |
| 4295 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4296 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 4297 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15) | |
| 4298 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1) | |
| 4299 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1) | |
| 4300 | end | |
| 4301 | elseif torvel < 1 and hitfloor ~= nil then | |
| 4302 | Anim = "Idle" | |
| 4303 | change = 1 | |
| 4304 | if attack == false then | |
| 4305 | ||
| 4306 | if animation.Value == 1 then | |
| 4307 | ||
| 4308 | ||
| 4309 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08) | |
| 4310 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08) | |
| 4311 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4312 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08) | |
| 4313 | RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08) | |
| 4314 | LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08) | |
| 4315 | ||
| 4316 | ||
| 4317 | else | |
| 4318 | ||
| 4319 | if animation.Value == 2 then | |
| 4320 | ||
| 4321 | ||
| 4322 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 4323 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 4324 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 4325 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 4326 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4327 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4328 | ||
| 4329 | ||
| 4330 | else | |
| 4331 | ||
| 4332 | ||
| 4333 | if animation.Value == 3 then | |
| 4334 | ||
| 4335 | ||
| 4336 | ||
| 4337 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15) | |
| 4338 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3) | |
| 4339 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15) | |
| 4340 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15) | |
| 4341 | RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4342 | LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1) | |
| 4343 | ||
| 4344 | ||
| 4345 | else | |
| 4346 | ||
| 4347 | ||
| 4348 | if animation.Value == 4 then | |
| 4349 | ||
| 4350 | ||
| 4351 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15) | |
| 4352 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3) | |
| 4353 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15) | |
| 4354 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15) | |
| 4355 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1) | |
| 4356 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1) | |
| 4357 | ||
| 4358 | ||
| 4359 | else | |
| 4360 | ||
| 4361 | ||
| 4362 | ||
| 4363 | if animation.Value == 10 then | |
| 4364 | ||
| 4365 | ||
| 4366 | ||
| 4367 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15) | |
| 4368 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3) | |
| 4369 | RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4370 | LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15) | |
| 4371 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4372 | LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1) | |
| 4373 | ||
| 4374 | ||
| 4375 | ||
| 4376 | ||
| 4377 | end | |
| 4378 | ||
| 4379 | ||
| 4380 | end | |
| 4381 | ||
| 4382 | end | |
| 4383 | end | |
| 4384 | ||
| 4385 | ||
| 4386 | end | |
| 4387 | ||
| 4388 | end | |
| 4389 | elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then | |
| 4390 | Anim = "Walk" | |
| 4391 | change = 1 | |
| 4392 | if attack == false then | |
| 4393 | hum.WalkSpeed = 25 | |
| 4394 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15) | |
| 4395 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3) | |
| 4396 | RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4397 | LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 4398 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1) | |
| 4399 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4400 | end | |
| 4401 | elseif torvel >= 25 and hitfloor ~= nil then | |
| 4402 | Anim = "Sprint" | |
| 4403 | change = 1.35 | |
| 4404 | if attack == false then | |
| 4405 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17) | |
| 4406 | neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3) | |
| 4407 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15) | |
| 4408 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15) | |
| 4409 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1) | |
| 4410 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12) | |
| 4411 | end | |
| 4412 | end | |
| 4413 | end | |
| 4414 | if 0 < #Effects then | |
| 4415 | for e = 1, #Effects do | |
| 4416 | if Effects[e] ~= nil then | |
| 4417 | local Thing = Effects[e] | |
| 4418 | if Thing ~= nil then | |
| 4419 | local Part = Thing[1] | |
| 4420 | local Mode = Thing[2] | |
| 4421 | local Delay = Thing[3] | |
| 4422 | local IncX = Thing[4] | |
| 4423 | local IncY = Thing[5] | |
| 4424 | local IncZ = Thing[6] | |
| 4425 | if 1 >= Thing[1].Transparency then | |
| 4426 | if Thing[2] == "Block1" then | |
| 4427 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 4428 | local Mesh = Thing[1].Mesh | |
| 4429 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4430 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4431 | elseif Thing[2] == "Block2" then | |
| 4432 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 4433 | local Mesh = Thing[7] | |
| 4434 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4435 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4436 | elseif Thing[2] == "Block3" then | |
| 4437 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 4438 | local Mesh = Thing[7] | |
| 4439 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4440 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4441 | elseif Thing[2] == "Cylinder" then | |
| 4442 | local Mesh = Thing[1].Mesh | |
| 4443 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4444 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4445 | elseif Thing[2] == "Blood" then | |
| 4446 | local Mesh = Thing[7] | |
| 4447 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 4448 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 4449 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4450 | elseif Thing[2] == "Elec" then | |
| 4451 | local Mesh = Thing[1].Mesh | |
| 4452 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 4453 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4454 | elseif Thing[2] == "Disappear" then | |
| 4455 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4456 | elseif Thing[2] == "Shatter" then | |
| 4457 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 4458 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 4459 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 4460 | Thing[6] = Thing[6] + Thing[5] | |
| 4461 | end | |
| 4462 | else | |
| 4463 | Part.Parent = nil | |
| 4464 | table.remove(Effects, e) | |
| 4465 | end | |
| 4466 | end | |
| 4467 | end | |
| 4468 | end | |
| 4469 | end | |
| 4470 | end | |
| 4471 | ------------------------------------------------------- | |
| 4472 | --End Animations And Script-- | |
| 4473 | ------------------------------------------------------ |