View difference between Paste ID: exEHc94U and cRtacgH0
SHOW: | | - or go back to the newest paste.
1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10-
Player = game:GetService("Players").LocalPlayer
10+
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--Leaked by N3xul lol
88
--Converted to local by Scenius
89
--[[
90
Made by Fenrier.
91
]] 
92
script.Name = "nigga srsly"
93
ArtificialHB = Instance.new("BindableEvent", script)
94
ArtificialHB.Name = "Heartbeat"
95
script:WaitForChild("Heartbeat")
96
Player = game:GetService("Players").hsdfsfsdfds
97
Character = Player.Character
98
PlayerGui = Player.PlayerGui
99
script.Parent = PlayerGui
100
Backpack = Player.Backpack
101
Torso = Character.Torso
102
Head = Character.Head
103
Humanoid = Character.Humanoid
104
LeftArm = Character["Left Arm"]
105
LeftLeg = Character["Left Leg"]
106
RightArm = Character["Right Arm"]
107
RightLeg = Character["Right Leg"]
108
ch = Character
109
RootPart = Character.HumanoidRootPart
110
RootJoint = RootPart.RootJoint
111
it=Instance.new
112
vt=Vector3.new
113
cf=CFrame.new
114
euler=CFrame.fromEulerAnglesXYZ
115
angles=CFrame.Angles
116
local decreaseatk=0
117
local decreasedef=0
118
local decreasemvmt=0
119
local Anim="Idle"
120
local Effects={}
121
local armorparts={}
122
local armorwelds={}
123
local weaponparts={}
124
local weaponwelds={}
125
local necko=euler(0,0,0)*cf(0,3,0)
126
local attack=false
127
local jump=false
128
local hitfloor,posfloor=nil,nil
129
local target,distance=nil,nil
130
local meleecooldown=0
131
local mcdadd=1
132
local summoncrystals=0
133
local crystals=false
134
local stunanim=false
135
136
if workspace:findFirstChild("Neflhelm",true) ~= nil then 
137
workspace:findFirstChild("Neflhelm",true).Parent = nil 
138
end 
139
140
function NoOutline(Part)
141
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
142
end
143
144
function swait(num)
145
if num==0 or num==nil then
146
--if Stagger.Value==false or Stun.Value<=100 then
147
script.Heartbeat.Event:wait()
148
--end
149
else
150
for i=0,num do
151
script.Heartbeat.Event:wait()
152
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
153
break
154
end]]
155
end
156
end
157
end
158
159
--30hz Pacemaker
160
161
frame = 1/30
162
tf = 0
163
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
164
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
165
lastframe = tick()
166
script.Heartbeat:Fire() --ayy lmao
167
168
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
169
	tf = tf + s
170
	if tf >= frame then
171
		if allowframeloss then
172
			script.Heartbeat:Fire()
173
			lastframe=tick()
174
		else
175
			----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
176
			for i=1, math.floor(tf/frame) do
177
				script.Heartbeat:Fire()
178
			end
179
			lastframe=tick()
180
		end
181
		if tossremainder then
182
			tf = 0
183
		else
184
			tf = tf - frame * math.floor(tf/frame)
185
		end
186
	end
187
end)
188
189
function clerp(a,b,t) 
190
local qa = {QuaternionFromCFrame(a)}
191
local qb = {QuaternionFromCFrame(b)} 
192
local ax, ay, az = a.x, a.y, a.z 
193
local bx, by, bz = b.x, b.y, b.z
194
local _t = 1-t
195
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
196
end 
197
198
function QuaternionFromCFrame(cf) 
199
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
200
local trace = m00 + m11 + m22 
201
if trace > 0 then 
202
local s = math.sqrt(1 + trace) 
203
local recip = 0.5/s 
204
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
205
else 
206
local i = 0 
207
if m11 > m00 then
208
i = 1
209
end
210
if m22 > (i == 0 and m00 or m11) then 
211
i = 2 
212
end 
213
if i == 0 then 
214
local s = math.sqrt(m00-m11-m22+1) 
215
local recip = 0.5/s 
216
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
217
elseif i == 1 then 
218
local s = math.sqrt(m11-m22-m00+1) 
219
local recip = 0.5/s 
220
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
221
elseif i == 2 then 
222
local s = math.sqrt(m22-m00-m11+1) 
223
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
224
end 
225
end 
226
end
227
228
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
229
local xs, ys, zs = x + x, y + y, z + z 
230
local wx, wy, wz = w*xs, w*ys, w*zs 
231
local xx = x*xs 
232
local xy = x*ys 
233
local xz = x*zs 
234
local yy = y*ys 
235
local yz = y*zs 
236
local zz = z*zs 
237
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
238
end
239
240
function QuaternionSlerp(a, b, t) 
241
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
242
local startInterp, finishInterp; 
243
if cosTheta >= 0.0001 then 
244
if (1 - cosTheta) > 0.0001 then 
245
local theta = math.acos(cosTheta) 
246
local invSinTheta = 1/math.sin(theta) 
247
startInterp = math.sin((1-t)*theta)*invSinTheta 
248
finishInterp = math.sin(t*theta)*invSinTheta  
249
else 
250
startInterp = 1-t 
251
finishInterp = t 
252
end 
253
else 
254
if (1+cosTheta) > 0.0001 then 
255
local theta = math.acos(-cosTheta) 
256
local invSinTheta = 1/math.sin(theta) 
257
startInterp = math.sin((t-1)*theta)*invSinTheta 
258
finishInterp = math.sin(t*theta)*invSinTheta 
259
else 
260
startInterp = t-1 
261
finishInterp = t 
262
end 
263
end 
264
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
265
end
266
267
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
268
local fp=it("Part")
269
fp.formFactor=formfactor 
270
fp.Parent=parent
271
fp.Reflectance=reflectance
272
fp.Transparency=transparency
273
fp.CanCollide=false 
274
fp.Locked=true
275
fp.BrickColor=brickcolor
276
fp.Name=name
277
fp.Size=size
278
NoOutline(fp)
279
fp.Material="SmoothPlastic"
280
fp:BreakJoints()
281
return fp 
282
end 
283
284
function mesh(Mesh,part,meshtype,meshid,offset,scale)
285
local mesh=it(Mesh) 
286
mesh.Parent=part
287
if Mesh=="SpecialMesh" then
288
mesh.MeshType=meshtype
289
if meshid~="nil" then
290
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
291
end
292
end
293
mesh.Offset=offset
294
mesh.Scale=scale
295
return mesh
296
end
297
298
function weld(parent,part0,part1,c0)
299
local weld=it("Motor") 
300
weld.Parent=parent
301
weld.Part0=part0 
302
weld.Part1=part1 
303
weld.C0=c0
304
return weld
305
end
306
307
function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
308
local gui=it(GuiType) 
309
gui.Parent=parent
310
gui.BackgroundTransparency=backtrans
311
gui.BackgroundColor3=backcol
312
gui.SizeConstraint="RelativeXY" 
313
gui.Position=pos
314
gui.Size=size
315
if GuiType=="TextLabel" then
316
gui.Text=text
317
gui.TextXAlignment="Center" 
318
gui.TextYAlignment="Center" 
319
gui.Font="SourceSans"
320
gui.FontSize="Size14"
321
gui.TextWrapped=false
322
gui.TextStrokeTransparency=0
323
gui.TextColor=BrickColor.new("White")
324
elseif GuiType=="ImageLabel" then
325
gui.Image="rbxassetid://"..image
326
gui.ImageColor3=backcol
327
end
328
return gui
329
end
330
331
local nr=NumberRange.new
332
local ns=NumberSequence.new
333
local cs=ColorSequence.new
334
local nsk=NumberSequenceKeypoint.new
335
336
function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
337
local fp=it("ParticleEmitter")
338
fp.Parent=parent
339
fp.Color=cs(col1,col2)
340
fp.LightEmission=lightemis
341
fp.Size=size
342
fp.Texture=texture
343
fp.Transparency=transparency
344
fp.ZOffset=zoffset
345
fp.Acceleration=accel
346
fp.Drag=drag
347
fp.LockedToPart=ltp
348
fp.VelocityInheritance=velinher
349
fp.EmissionDirection=emisdir
350
fp.Enabled=enabled
351
fp.Lifetime=lifetime
352
fp.Rate=rate
353
fp.Rotation=rotation
354
fp.RotSpeed=rotspeed
355
fp.Speed=speed
356
fp.VelocitySpread=velspread
357
return fp 
358
end
359
360
--[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
361
local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
362
Head.Size = vt(2,2,2)
363
Torso.Size = vt(2,2,2)
364
Head.BrickColor = BrickColor.new("Pearl")
365
Torso.BrickColor = BrickColor.new("Pearl")
366
Head.Material = "Sand"
367
Torso.Material = "Sand"
368
Head.face:Destroy()
369
workspace.CurrentCamera.CameraSubject = Torso
370
local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
371
local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
372
local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
373
374
--local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
375
--RootPart.CanCollide=false
376
377
local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
378
local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
379
local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
380
local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
381
local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
382
383
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
384
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
385
local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
386
--Neck.C1=cf(0,-1.5,0)
387
Neck.C1=cf(0,-80,0)
388
--Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
389
local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
390
local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
391
local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
392
local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
393
--Torso.CFrame=cf(0,20,0)
394
RootPart.Anchored=true
395
for d=10,180,10 do
396
for i=10,360,10 do
397
local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
398
local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
399
--local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
400
local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
401
end
402
end
403
404
Humanoid.Animator:Destroy()
405
Character.Animate:Destroy()
406
407
local armor=Instance.new("Model")
408
armor.Parent=Character
409
armor.Name="Body"
410
--RootPart.Parent=armor
411
412
prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
413
prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
414
prt3=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part03",vt(2,2,2)) prt3.Material="Neon"
415
prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
416
prt5=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part05",vt(2,2,2)) prt5.Material="Neon"
417
prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
418
prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
419
prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
420
prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
421
prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
422
prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
423
prt12=part(3,armor,.4,0,BrickColor.new("Pastel light blue"),"Part12",vt(2,2,2))
424
prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
425
prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
426
prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
427
prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
428
prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
429
prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
430
prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
431
prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
432
prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
433
prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
434
prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
435
prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
436
prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
437
prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
438
prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
439
prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
440
prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
441
prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
442
prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
443
prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
444
prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
445
prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
446
prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
447
prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
448
prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
449
prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
450
prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
451
prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
452
prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
453
prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
454
prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
455
prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
456
prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
457
prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
458
459
msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
460
msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
461
msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
462
msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
463
msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
464
msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
465
msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
466
msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
467
msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
468
msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
469
msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
470
msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
471
msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
472
msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
473
msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
474
msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
475
msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
476
msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
477
msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
478
msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
479
msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
480
msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
481
msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
482
msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
483
msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
484
msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
485
msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
486
msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
487
msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
488
msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
489
msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
490
msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
491
msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
492
msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
493
msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
494
msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
495
msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
496
msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
497
msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
498
msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
499
msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
500
msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
501
msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
502
msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
503
msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
504
msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
505
506
local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
507
local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
508
local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
509
local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
510
local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
511
local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
512
local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
513
local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
514
local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
515
local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
516
local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
517
local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
518
local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
519
local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
520
local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
521
local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
522
local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
523
local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
524
local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
525
local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
526
local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
527
local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
528
local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
529
local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
530
local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
531
local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
532
local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
533
local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
534
local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
535
local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
536
local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
537
local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
538
local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
539
local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
540
local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
541
local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
542
local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
543
local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
544
local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
545
local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
546
local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
547
local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
548
local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
549
local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
550
local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
551
local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
552
553
--[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
554
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
555
wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
556
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
557
558
wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
559
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
560
wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
561
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
562
563
local effects=it("Model",Character)
564
effects.Name="Effects"
565
566
local refs2={}
567
local createref=true
568
if workspace:findFirstChild("SnowfRef",true) ~= nil then 
569
createref=false
570
end 
571
local refs=it("Model",nil)
572
refs.Name="SnowfRef"
573
574
--circle size 170,170,170
575
576
Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
577
Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
578
Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
579
Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
580
Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
581
Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
582
Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
583
Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
584
Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
585
Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
586
Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
587
Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
588
589
if createref==false then
590
refs=workspace.SnowfRef
591
Ref1=refs.Ref1
592
Ref2=refs.Ref2
593
Ref3=refs.Ref3
594
Ref4=refs.Ref4
595
Ref5=refs.Ref5
596
Ref6=refs.Ref6
597
Ref7=refs.Ref7
598
Ref8=refs.Ref8
599
Ref9=refs.Ref9
600
Ref10=refs.Ref10
601
Ref11=refs.Ref11
602
Ref12=refs.Ref12
603
else
604
--refs.Parent=workspace
605
end
606
607
--[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
608
R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
609
R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
610
R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
611
R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
612
R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
613
R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
614
R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
615
R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
616
R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
617
R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
618
R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
619
table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
620
table.insert(refs2,{Ref2,Head,cf(0,0,0)})
621
table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
622
table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
623
table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
624
table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
625
table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
626
table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
627
table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
628
table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
629
table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
630
table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
631
632
for _,c in pairs(armor:children()) do
633
table.insert(armorparts,c)
634
end
635
--[[for _,c in pairs(modelzorz:children()) do
636
table.insert(weaponparts,c)
637
end]]
638
for _,c in pairs(prt1:children()) do
639
table.insert(weaponwelds,c)
640
end
641
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
642
--hitbox.Anchored=true
643
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
644
hitbox2.Anchored=true
645
local hitboxCF=cf(0,0,0)
646
647
--TehHealth=500+(#game.Players:GetChildren()*20)
648
local CurrentHealth=3000
649
Humanoid.MaxHealth=CurrentHealth
650
Humanoid.Health=CurrentHealth
651
local Stats=Instance.new("BoolValue")
652
Stats.Name="Stats"
653
Stats.Parent=Character
654
local Alive=Instance.new("BoolValue")
655
Alive.Name="Alive"
656
Alive.Parent=Character
657
Alive.Value=true
658
local Atk=Instance.new("NumberValue")
659
Atk.Name="Damage"
660
Atk.Parent=Stats
661
Atk.Value=1
662
local Def=Instance.new("NumberValue")
663
Def.Name="Defense"
664
Def.Parent=Stats
665
Def.Value=1
666
local Mvmt=Instance.new("NumberValue")
667
Mvmt.Name="Movement"
668
Mvmt.Parent=Stats
669
Mvmt.Value=1
670
local Block=Instance.new("BoolValue")
671
Block.Name="Block"
672
Block.Parent=Stats
673
Block.Value=false
674
local Stun=Instance.new("NumberValue")
675
Stun.Name="Stun"
676
Stun.Parent=Stats
677
Stun.Value=0
678
local StunT=Instance.new("NumberValue")
679
StunT.Name="StunThreshold"
680
StunT.Parent=Stats
681
StunT.Value=800
682
local Rooted=Instance.new("BoolValue")
683
Rooted.Name="Rooted"
684
Rooted.Parent=Stats
685
Rooted.Value=false
686
local Stunned=Instance.new("BoolValue")
687
Stunned.Name="Stunned"
688
Stunned.Parent=Stats
689
Stunned.Value=false
690
local Stagger=Instance.new("BoolValue")
691
Stagger.Name="Stagger"
692
Stagger.Parent=Stats
693
Stagger.Value=false
694
local StaggerHit=Instance.new("BoolValue")
695
StaggerHit.Name="StaggerHit"
696
StaggerHit.Parent=Stats
697
StaggerHit.Value=false
698
local Decrease=Instance.new("BoolValue")
699
Decrease.Name="Decrease"
700
Decrease.Parent=Stats
701
Decrease.Value=false
702
local mana=Instance.new("NumberValue")
703
mana.Name="Mana"
704
mana.Parent=Stats
705
mana.Value=0
706
local boss=Instance.new("BoolValue")
707
boss.Name="Boss"
708
boss.Parent=Stats
709
boss.Value=true
710
local ungrab=Instance.new("BoolValue")
711
ungrab.Name="Ungrabbable"
712
ungrab.Parent=Stats
713
ungrab.Value=true
714
715
local Cryst1=it("Model",nil)
716
Cryst1.Name="Crystal"
717
local C1Head=part(0,Cryst1,0,0,BrickColor.new("Pastel light blue"),"Head",vt(5,10,5)) C1Head.Anchored=true
718
local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
719
local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Pastel light blue"),"Torso",vt()) C1Torso.Anchored=true
720
local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
721
local C1S=Stats:Clone() C1S.Parent=Cryst1
722
local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
723
local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
724
local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
725
local C2S=Stats:Clone() C2S.Parent=Cryst2
726
local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
727
local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
728
local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
729
local C3S=Stats:Clone() C3S.Parent=Cryst3
730
local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
731
local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
732
local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
733
local C4S=Stats:Clone() C4S.Parent=Cryst4
734
local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
735
local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
736
local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
737
local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
738
local C1Hum=it("Humanoid")
739
local C2Hum=it("Humanoid")
740
local C3Hum=it("Humanoid")
741
local C4Hum=it("Humanoid")
742
local C1a=false
743
local C2a=false
744
local C3a=false
745
local C4a=false
746
747
so = function(id,par,vol,pit) 
748
local sou = Instance.new("Sound",par or workspace)
749
sou.Volume=vol
750
sou.Pitch=pit or 1
751
sou.SoundId="http://www.roblox.com/asset/?id="..id
752
--swait() 
753
sou:play() 
754
game:GetService("Debris"):AddItem(sou,6)
755
end
756
757
local function CFrameFromTopBack(at, top, back)
758
local right = top:Cross(back)
759
return CFrame.new(at.x, at.y, at.z,
760
right.x, top.x, back.x,
761
right.y, top.y, back.y,
762
right.z, top.z, back.z)
763
end
764
765
function Triangle(a, b, c)
766
local edg1 = (c-a):Dot((b-a).unit)
767
local edg2 = (a-b):Dot((c-b).unit)
768
local edg3 = (b-c):Dot((a-c).unit)
769
if edg1 <= (b-a).magnitude and edg1 >= 0 then
770
a, b, c = a, b, c
771
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
772
a, b, c = b, c, a
773
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
774
a, b, c = c, a, b
775
else 
776
assert(false, "unreachable")
777
end
778
779
local len1 = (c-a):Dot((b-a).unit)
780
local len2 = (b-a).magnitude - len1
781
local width = (a + (b-a).unit*len1 - c).magnitude
782
783
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
784
785
local list = {}
786
787
if len1 > 0.01 then
788
local w1 = Instance.new('WedgePart', m)
789
w1.Name = "Triangle"
790
game:GetService("Debris"):AddItem(w1,5)
791
w1.Material = "SmoothPlastic"
792
w1.FormFactor = 'Custom'
793
w1.BrickColor = BrickColor.new("Teal")
794
w1.Transparency = 0
795
w1.Reflectance = 0
796
w1.Material = "SmoothPlastic"
797
w1.CanCollide = false
798
NoOutline(w1)
799
local sz = Vector3.new(0.2, width, len1)
800
w1.Size = sz
801
local sp = Instance.new("SpecialMesh",w1)
802
sp.MeshType = "Wedge"
803
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
804
w1:BreakJoints()
805
w1.Anchored = true
806
w1.Parent = workspace
807
w1.Transparency = 0.7
808
table.insert(Effects,{w1,"Disappear",.05})
809
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
810
table.insert(list,w1)
811
end
812
813
if len2 > 0.01 then
814
local w2 = Instance.new('WedgePart', m)
815
w2.Name = "Triangle"
816
game:GetService("Debris"):AddItem(w2,5)
817
w2.Material = "SmoothPlastic"
818
w2.FormFactor = 'Custom'
819
w2.BrickColor = BrickColor.new("Teal")
820
w2.Transparency = 0
821
w2.Reflectance = 0
822
w2.Material = "SmoothPlastic"
823
w2.CanCollide = false
824
NoOutline(w2)
825
local sz = Vector3.new(0.2, width, len2)
826
w2.Size = sz
827
local sp = Instance.new("SpecialMesh",w2)
828
sp.MeshType = "Wedge"
829
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
830
w2:BreakJoints()
831
w2.Anchored = true
832
w2.Parent = workspace
833
w2.Transparency = 0.7
834
table.insert(Effects,{w2,"Disappear",.05})
835
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
836
table.insert(list,w2)
837
end
838
return unpack(list)
839
end
840
841
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
842
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
843
prt.Anchored=true
844
prt.CFrame=cframe
845
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
846
game:GetService("Debris"):AddItem(prt,10)
847
if Type==1 or Type==nil then
848
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
849
elseif Type==2 then
850
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
851
end
852
end
853
854
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
855
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
856
prt.Anchored=true
857
prt.CFrame=cframe
858
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
859
game:GetService("Debris"):AddItem(prt,10)
860
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
861
end
862
863
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
864
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
865
prt.Anchored=true
866
prt.CFrame=cframe
867
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
868
game:GetService("Debris"):AddItem(prt,10)
869
table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
870
end
871
872
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
873
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
874
prt.Anchored=true
875
prt.CFrame=cframe*cf(x2,y2,z2)
876
local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
877
game:GetService("Debris"):AddItem(prt,10)
878
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
879
end
880
881
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
882
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
883
prt.Anchored=true
884
prt.CFrame=cframe
885
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
886
game:GetService("Debris"):AddItem(prt,10)
887
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
888
end
889
890
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
891
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
892
prt.Anchored=true
893
prt.CFrame=cframe
894
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
895
game:GetService("Debris"):AddItem(prt,10)
896
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
897
end
898
899
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
900
local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
901
prt.Anchored=true
902
prt.CFrame=cframe
903
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
904
game:GetService("Debris"):AddItem(prt,10)
905
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
906
end
907
908
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
909
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
910
prt.Anchored=true
911
prt.CFrame=cframe
912
local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
913
game:GetService("Debris"):AddItem(prt,10)
914
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
915
end
916
917
function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
918
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
919
prt.Anchored=true
920
prt.CFrame=cframe
921
local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
922
game:GetService("Debris"):AddItem(prt,10)
923
table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
924
end
925
926
function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
927
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
928
prt.Anchored=true
929
prt.CFrame=cframe
930
local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
931
game:GetService("Debris"):AddItem(prt,10)
932
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
933
end
934
935
function BreakEffect(brickcolor,cframe,x1,y1,z1)
936
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
937
prt.Anchored=true
938
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
939
game:GetService("Debris"):AddItem(prt,10)
940
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
941
local num=math.random(10,50)/1000
942
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
943
--table.insert(Effects,{prt,"Shatter",.02,msh})
944
--[[
945
1=prt
946
2=Shatter
947
3=.02
948
4=Thing[1].CFrame
949
5=randnum
950
6=Numbb
951
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
952
CF=Part.CFrame
953
Numbb=0
954
randnumb=math.random()-math.random()
955
for i=0,1,0.05 do
956
wait()
957
CF=CF*cf(0,1,0)
958
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
959
Part.CFrame=CF*euler(Numbb,0,0)
960
Part.Transparency=i
961
Numbb=Numbb+randnumb
962
end
963
Part.Parent=nil
964
end),prt,CF,Numbb,randnumb)]]
965
end
966
967
function BreakEffect2(brickcolor,cframe,x1,y1,z1)
968
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
969
prt.Anchored=true
970
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
971
game:GetService("Debris"):AddItem(prt,10)
972
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
973
local num=math.random(10,50)/1000
974
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
975
end
976
977
978
--Break effect. Credits to whoever made it
979
local MaxPieces = 10
980
local Explode = true
981
local Connection = nil
982
function IsWhole(Number)
983
	return math.ceil(Number) == Number
984
end
985
function ChangeAxis(Vector,Axis,Value)
986
	if(Axis == "x")then
987
		return Vector3.new(Value,Vector.y,Vector.z)
988
	end
989
	if(Axis == "y")then
990
		return Vector3.new(Vector.x,Value,Vector.z)
991
	end
992
	if(Axis == "z")then
993
		return Vector3.new(Vector.x,Vector.y,Value)
994
	end
995
end
996
function Break(mouse)
997
	local Targ = mouse
998
	local oldParent = mouse.Parent
999
	local FF = 1
1000
	if(Targ.formFactor == Enum.FormFactor.Symmetric)then
1001
		FF = 1 
1002
	end
1003
	if(Targ.formFactor == Enum.FormFactor.Brick)then
1004
		FF = 1.2
1005
	end
1006
	if(Targ.formFactor == Enum.FormFactor.Plate)then
1007
		FF = 0.4 
1008
	end
1009
	local New = Targ:Clone()
1010
	local Rotation = Targ.CFrame - Targ.CFrame.p
1011
	local SizeFactorX = 1
1012
	local SizeFactorY = FF
1013
	local SizeFactorZ = 1
1014
	local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
1015
	while Extra > 1 do
1016
		SizeFactorX = SizeFactorX * 2
1017
		SizeFactorY = SizeFactorY * 2
1018
		SizeFactorZ = SizeFactorZ * 2
1019
		if(SizeFactorX > Targ.Size.x)then
1020
			SizeFactorX = Targ.Size.x
1021
		end
1022
		if(SizeFactorY > Targ.Size.y)then
1023
			SizeFactorY = Targ.Size.y
1024
		end
1025
		if(SizeFactorZ > Targ.Size.z)then
1026
			SizeFactorZ = Targ.Size.z
1027
		end
1028
		Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
1029
	end
1030
	local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
1031
	New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
1032
	New.Anchored = false
1033
	local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
1034
	local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
1035
	local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
1036
	----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
1037
	----print("OverShoot",OverShootX,OverShootY,OverShootZ)
1038
	for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
1039
		if(OverShootZ > 0)then
1040
			if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
1041
				z = z - ((1 - OverShootZ) / 2)
1042
				New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
1043
			else
1044
				New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
1045
			end
1046
		end
1047
		for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
1048
			if(OverShootY > 0)then
1049
				if(y == math.ceil(Targ.Size.y/SizeFactorY))then
1050
					y = y - ((1 - OverShootY) / 2)
1051
					New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
1052
				else
1053
					New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
1054
				end
1055
			end
1056
			for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
1057
				if(OverShootX > 0)then
1058
					if(x == math.ceil(Targ.Size.x/SizeFactorX))then
1059
						x = x - ((1 - OverShootX) / 2)
1060
						New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
1061
					else
1062
						New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
1063
					end
1064
				end
1065
				local N = New:Clone()
1066
				N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
1067
				--N.Parent = oldParent
1068
				N.Parent = workspace
1069
				N.CanCollide = false
1070
				N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
1071
				N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
1072
				game:GetService("Debris"):AddItem(N,5)
1073
			end
1074
		end
1075
	end
1076
	Targ:Remove()
1077
end
1078
1079
1080
1081
local BodGy=Instance.new("BodyGyro")
1082
BodGy.maxTorque=Vector3.new(0,4e+005,0)
1083
BodGy.P=2000
1084
BodGy.D=100
1085
BodGy.Name="SiegmundGyro"
1086
CF=RootPart.CFrame
1087
BodGy.Parent=RootPart
1088
BodGy.cframe=CF
1089
1090
sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
1091
transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
1092
local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
1093
sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
1094
transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
1095
local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
1096
sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
1097
transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
1098
1099
--[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
1100
RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
1101
RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
1102
RW.C1=cf(0,1.5,0)*euler(0,0,0)
1103
LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
1104
LW.C1=cf(0,1.5,0)*euler(0,0,0)
1105
RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
1106
RH.C1=cf(0,3,0)*euler(0,0,0)
1107
LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
1108
LH.C1=cf(0,3,0)*euler(0,0,0)]]
1109
-- idle pose
1110
--[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1111
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1112
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1113
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
1114
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
1115
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1116
1117
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1118
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
1119
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
1120
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
1121
1122
--[[ old idle
1123
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1124
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1125
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1126
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
1127
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1128
1129
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1130
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1131
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1132
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1133
]]
1134
1135
--[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
1136
wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1137
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1138
wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
1139
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
1140
1141
wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1142
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1143
wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1144
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
1145
msh3.Scale=vt(4,0,8.5)
1146
msh5.Scale=vt(4,0,8.5)
1147
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1148
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
1149
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1150
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
1151
wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
1152
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1153
1154
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1155
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
1156
wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
1157
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1158
--[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77)) 
1159
Ice1.Material="Ice" 
1160
Ice1.Anchored=true 
1161
Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
1162
local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
1163
Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
1164
local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
1165
Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
1166
local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57)) 
1167
Ice4.Material="Ice" 
1168
Ice4.Anchored=true 
1169
Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
1170
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
1171
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
1172
--local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
1173
1174
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
1175
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
1176
--local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
1177
for i=0,1,0.05 do
1178
swait()
1179
msh3.Scale=vt(4,1+7.5*i,8.5)
1180
msh5.Scale=vt(4,1+7.5*i,8.5)
1181
end
1182
msh3.Scale=vt(4,8.5,8.5)
1183
msh5.Scale=vt(4,8.5,8.5)
1184
stunanim=true
1185
attack=true
1186
stunanim=false
1187
attack=false
1188
--[[for i=0,1,0.02 do
1189
swait()
1190
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
1191
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
1192
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
1193
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
1194
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
1195
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1196
1197
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
1198
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
1199
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
1200
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
1201
end]]
1202
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1203
--print("START BOSS BATTLE")
1204
1205
function TriIceShards()
1206
--for i=1,math.random(1,4) do
1207
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1208
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1209
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1210
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1211
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1212
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1213
icepart1.CFrame=dacf
1214
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1215
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1216
icepart2.CFrame=dacf2
1217
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1218
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1219
icepart3.CFrame=dacf3
1220
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1221
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1222
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1223
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1224
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1225
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1226
for i=0,1,0.1 do
1227
swait()
1228
icepart1.CFrame=dacf
1229
icepart2.CFrame=dacf2
1230
icepart3.CFrame=dacf3
1231
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1232
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1233
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1234
end
1235
local target1,distance1=findRandomTorso(icepart1.Position)
1236
local target2,distance2=findRandomTorso(icepart2.Position)
1237
local target3,distance3=findRandomTorso(icepart3.Position)
1238
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1239
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1240
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1241
if target1~=nil then
1242
so("333475957",icepart1,1,.9)
1243
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1244
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1245
else
1246
icepart1.Parent=nil
1247
end
1248
if target2~=nil then
1249
so("333475957",icepart2,1,.9)
1250
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1251
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1252
else
1253
icepart2.Parent=nil
1254
end
1255
if target3~=nil then
1256
so("333475957",icepart3,1,.9)
1257
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1258
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1259
else
1260
icepart3.Parent=nil
1261
end
1262
--end
1263
end
1264
1265
function TriIceShards2()
1266
--for i=1,math.random(1,4) do
1267
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1268
--[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
1269
eul3=math.random(200,1000)/1000
1270
eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
1271
local dacf=Torso.CFrame*euler(-eul1,0,eul2)
1272
local dacf2=Torso.CFrame*euler(-eul3,0,0)
1273
local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
1274
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1275
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1276
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1277
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1278
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1279
icepart1.CFrame=dacf
1280
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1281
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1282
icepart2.CFrame=dacf2
1283
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1284
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1285
icepart3.CFrame=dacf3
1286
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1287
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1288
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1289
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1290
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1291
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1292
for i=0,1,0.1 do
1293
swait()
1294
icepart1.CFrame=dacf
1295
icepart2.CFrame=dacf2
1296
icepart3.CFrame=dacf3
1297
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1298
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1299
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1300
end
1301
local target1,distance1=findNearestTorso(Head.Position)
1302
local target2,distance2=findNearestTorso(Head.Position)
1303
local target3,distance3=findNearestTorso(Head.Position)
1304
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1305
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1306
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1307
if target1~=nil then
1308
so("333475957",icepart1,1,.9)
1309
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1310
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1311
else
1312
icepart1.Parent=nil
1313
end
1314
if target2~=nil then
1315
so("333475957",icepart2,1,.9)
1316
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1317
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1318
else
1319
icepart2.Parent=nil
1320
end
1321
if target3~=nil then
1322
so("333475957",icepart3,1,.9)
1323
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1324
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1325
else
1326
icepart3.Parent=nil
1327
end
1328
--end
1329
end
1330
1331
function TriOrbs()
1332
--for i=1,math.random(1,4) do
1333
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1334
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1335
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1336
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1337
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1338
icepart1.CFrame=dacf
1339
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1340
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1341
icepart2.CFrame=dacf2
1342
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1343
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1344
icepart3.CFrame=dacf3
1345
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1346
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1347
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1348
for i=0,1,0.1 do
1349
swait()
1350
icepart1.CFrame=dacf
1351
icepart2.CFrame=dacf2
1352
icepart3.CFrame=dacf3
1353
dacf=dacf*cf(0,math.random(400,800)/10,0)
1354
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1355
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1356
end
1357
local target1,distance1=findRandomTorso(icepart1.Position)
1358
local target2,distance2=findRandomTorso(icepart2.Position)
1359
local target3,distance3=findRandomTorso(icepart3.Position)
1360
local test1,dist1=findNearestTorso(Head.Position)
1361
local pos1,pos2,pos3=nil,nil,nil
1362
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1363
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1364
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1365
if target1~=nil then
1366
pos1=target1.Position
1367
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1368
end
1369
if target2~=nil then
1370
pos2=target2.Position
1371
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1372
end
1373
if target3~=nil then
1374
pos3=target3.Position
1375
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1376
end
1377
local move=40
1378
for i=0,1,0.1 do
1379
swait()
1380
move=40-40*i
1381
if target1~=nil then
1382
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1383
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1384
icepart1.CFrame=dacf
1385
dacf=dacf*cf(0,move,0)
1386
end
1387
if target2~=nil then
1388
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1389
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1390
icepart2.CFrame=dacf2
1391
dacf2=dacf2*cf(0,move,0)
1392
end
1393
if target3~=nil then
1394
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1395
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1396
icepart3.CFrame=dacf3
1397
dacf3=dacf3*cf(0,move,0)
1398
end
1399
end
1400
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1401
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1402
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1403
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1404
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1405
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1406
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1407
ref.Anchored=true
1408
ref.CFrame=cf(0,0,0)
1409
game:GetService("Debris"):AddItem(ref,1)
1410
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1411
ref1.Anchored=true
1412
ref1.CFrame=cf(0,0,0)
1413
game:GetService("Debris"):AddItem(ref1,5)
1414
local ice1=0
1415
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1416
ref2.Anchored=true
1417
ref2.CFrame=cf(0,0,0)
1418
game:GetService("Debris"):AddItem(ref2,5)
1419
local ice2=2
1420
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1421
ref3.Anchored=true
1422
ref3.CFrame=cf(0,0,0)
1423
game:GetService("Debris"):AddItem(ref3,5)
1424
local ice3=4
1425
for i=0,3,0.05 do
1426
swait()
1427
ice1=ice1+1
1428
ice2=ice2+1
1429
ice3=ice3+1
1430
if target1~=nil then
1431
if i>1 then
1432
refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
1433
end
1434
local cfnew=cf(icepart1.Position,refpart1.Position)
1435
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1436
local mag1=(icepart1.Position-pos1).magnitude 
1437
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1438
lmsh1.Scale=vt(10,mag1*5,10)
1439
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1440
ref.CFrame=cf(pos1)
1441
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1442
ref1.CFrame=cf(ref.Position)
1443
if ice1%2==0 then
1444
so("333476017",ref1,.3,1.4)
1445
end
1446
end
1447
if target2~=nil then
1448
if i>1 then
1449
refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
1450
end
1451
local cfnew=cf(icepart2.Position,refpart2.Position)
1452
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1453
local mag2=(icepart2.Position-pos2).magnitude 
1454
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1455
lmsh2.Scale=vt(10,mag2*5,10)
1456
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1457
ref.CFrame=cf(pos2)
1458
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1459
ref2.CFrame=cf(ref.Position)
1460
if ice2%2==0 then
1461
so("333476017",ref2,.3,1.4)
1462
end
1463
end
1464
if target3~=nil then
1465
if i>1 then
1466
refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
1467
end
1468
local cfnew=cf(icepart3.Position,refpart3.Position)
1469
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1470
local mag3=(icepart3.Position-pos3).magnitude 
1471
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1472
lmsh3.Scale=vt(10,mag3*5,10)
1473
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1474
ref.CFrame=cf(pos3)
1475
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1476
ref3.CFrame=cf(ref.Position)
1477
if ice3%2==0 then
1478
so("333476017",ref3,.3,1.4)
1479
end
1480
end
1481
end
1482
if target1~=nil then
1483
local pos1=laser1.CFrame
1484
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1485
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1486
end
1487
if target2~=nil then
1488
local pos2=laser2.CFrame
1489
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1490
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1491
end
1492
if target3~=nil then
1493
local pos3=laser3.CFrame
1494
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1495
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1496
end
1497
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1498
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1499
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1500
icepart1.Parent=nil
1501
icepart2.Parent=nil
1502
icepart3.Parent=nil
1503
refpart1.Parent=nil
1504
refpart2.Parent=nil
1505
refpart3.Parent=nil
1506
laser1.Parent=nil
1507
laser2.Parent=nil
1508
laser3.Parent=nil
1509
ref.Parent=nil
1510
end
1511
1512
function TriOrbs2()
1513
--for i=1,math.random(1,4) do
1514
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1515
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1516
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1517
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1518
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1519
icepart1.CFrame=dacf
1520
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1521
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1522
icepart2.CFrame=dacf2
1523
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1524
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1525
icepart3.CFrame=dacf3
1526
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1527
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1528
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1529
for i=0,1,0.1 do
1530
swait()
1531
icepart1.CFrame=dacf
1532
icepart2.CFrame=dacf2
1533
icepart3.CFrame=dacf3
1534
dacf=dacf*cf(0,math.random(400,800)/10,0)
1535
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1536
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1537
end
1538
local target1,distance1=findNearestTorso(Head.Position)
1539
local target2,distance2=findNearestTorso(Head.Position)
1540
local target3,distance3=findNearestTorso(Head.Position)
1541
local test1,dist1=findNearestTorso(Head.Position)
1542
local pos1,pos2,pos3=nil,nil,nil
1543
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1544
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1545
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1546
if target1~=nil then
1547
pos1=target1.Position
1548
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1549
end
1550
if target2~=nil then
1551
pos2=target2.Position
1552
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1553
end
1554
if target3~=nil then
1555
pos3=target3.Position
1556
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1557
end
1558
local move=40
1559
for i=0,1,0.1 do
1560
swait()
1561
move=40-40*i
1562
if target1~=nil then
1563
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1564
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1565
icepart1.CFrame=dacf
1566
dacf=dacf*cf(0,move,0)
1567
end
1568
if target2~=nil then
1569
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1570
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1571
icepart2.CFrame=dacf2
1572
dacf2=dacf2*cf(0,move,0)
1573
end
1574
if target3~=nil then
1575
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1576
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1577
icepart3.CFrame=dacf3
1578
dacf3=dacf3*cf(0,move,0)
1579
end
1580
end
1581
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1582
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1583
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1584
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1585
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1586
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1587
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1588
ref.Anchored=true
1589
ref.CFrame=cf(0,0,0)
1590
game:GetService("Debris"):AddItem(ref,1)
1591
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1592
ref1.Anchored=true
1593
ref1.CFrame=cf(0,0,0)
1594
game:GetService("Debris"):AddItem(ref1,5)
1595
local ice1=0
1596
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1597
ref2.Anchored=true
1598
ref2.CFrame=cf(0,0,0)
1599
game:GetService("Debris"):AddItem(ref2,5)
1600
local ice2=2
1601
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1602
ref3.Anchored=true
1603
ref3.CFrame=cf(0,0,0)
1604
game:GetService("Debris"):AddItem(ref3,5)
1605
local ice3=4
1606
for i=0,3,0.1 do
1607
swait()
1608
ice1=ice1+1
1609
ice2=ice2+1
1610
ice3=ice3+1
1611
if target1~=nil then
1612
if i>1 then
1613
refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
1614
end
1615
local cfnew=cf(icepart1.Position,refpart1.Position)
1616
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1617
local mag1=(icepart1.Position-pos1).magnitude 
1618
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1619
lmsh1.Scale=vt(10,mag1*5,10)
1620
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1621
ref.CFrame=cf(pos1)
1622
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1623
ref1.CFrame=cf(ref.Position)
1624
if ice1%2==0 then
1625
so("333476017",ref1,.3,1.4)
1626
end
1627
end
1628
if target2~=nil then
1629
if i>1 then
1630
refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
1631
end
1632
local cfnew=cf(icepart2.Position,refpart2.Position)
1633
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1634
local mag2=(icepart2.Position-pos2).magnitude 
1635
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1636
lmsh2.Scale=vt(10,mag2*5,10)
1637
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1638
ref.CFrame=cf(pos2)
1639
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1640
ref2.CFrame=cf(ref.Position)
1641
if ice2%2==0 then
1642
so("333476017",ref2,.3,1.4)
1643
end
1644
end
1645
if target3~=nil then
1646
if i>1 then
1647
refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
1648
end
1649
local cfnew=cf(icepart3.Position,refpart3.Position)
1650
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1651
local mag3=(icepart3.Position-pos3).magnitude 
1652
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1653
lmsh3.Scale=vt(10,mag3*5,10)
1654
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1655
ref.CFrame=cf(pos3)
1656
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1657
ref3.CFrame=cf(ref.Position)
1658
if ice3%2==0 then
1659
so("333476017",ref3,.3,1.4)
1660
end
1661
end
1662
end
1663
if target1~=nil then
1664
local pos1=laser1.CFrame
1665
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1666
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1667
end
1668
if target2~=nil then
1669
local pos2=laser2.CFrame
1670
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1671
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1672
end
1673
if target3~=nil then
1674
local pos3=laser3.CFrame
1675
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1676
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1677
end
1678
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1679
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1680
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1681
icepart1.Parent=nil
1682
icepart2.Parent=nil
1683
icepart3.Parent=nil
1684
refpart1.Parent=nil
1685
refpart2.Parent=nil
1686
refpart3.Parent=nil
1687
laser1.Parent=nil
1688
laser2.Parent=nil
1689
laser3.Parent=nil
1690
ref.Parent=nil
1691
end
1692
1693
function IceMortar()
1694
for i=1,math.random(2,3) do
1695
local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
1696
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1697
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
1698
icepart1.CFrame=dacf
1699
local inc=100
1700
for i=0,1,0.1 do
1701
swait()
1702
icepart1.CFrame=dacf
1703
dacf=dacf*cf(0,inc,0)
1704
inc=100-100*i
1705
end
1706
local cfinc=99999
1707
MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
1708
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
1709
icepart1.Transparency=1
1710
so("334325056",icepart1,1,1)
1711
game:GetService("Debris"):AddItem(icepart1,1)
1712
local target1,distance1=findRandomTorso(icepart1.Position)
1713
local test1,dist1=findNearestTorso(Head.Position)
1714
if target1~=nil then
1715
cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
1716
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1717
local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
1718
d1.Anchored=true
1719
d1.CFrame=cf(pos2)
1720
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
1721
d2=d1:Clone()
1722
d2.Parent=d1
1723
d2.CFrame=cf(d1.Position)
1724
d2.BrickColor=BrickColor.new("White")
1725
d2.Mesh.Scale=vt(0,5,0)
1726
table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
1727
end
1728
end
1729
end
1730
1731
function TurnSlam()
1732
attack=true
1733
local target,distance=findRandomTorso(RootPart.Position)
1734
if target~=nil or target==nil then
1735
local x,y,z = 0,0,0
1736
for i=0,1,0.02 do
1737
swait()
1738
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1739
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
1740
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
1741
wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
1742
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
1743
1744
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
1745
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
1746
wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
1747
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
1748
if Stun.Value>=StunT.Value then
1749
break
1750
end
1751
end
1752
for i=0,1,0.01 do
1753
swait()
1754
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
1755
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1756
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
1757
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
1758
wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
1759
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
1760
1761
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
1762
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
1763
wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
1764
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
1765
if Stun.Value>=StunT.Value then
1766
break
1767
end
1768
end
1769
shockwave=false
1770
ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1771
ref1a.Anchored=true
1772
ref1a.CFrame=cf(0,-50,0)
1773
game:GetService("Debris"):AddItem(ref1a,3)
1774
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1775
ref2a.Anchored=true
1776
ref2a.CFrame=cf(0,-50,0)
1777
game:GetService("Debris"):AddItem(ref2a,3)
1778
incda=80
1779
for i=0,3,0.03 do
1780
swait()
1781
dan=.1
1782
if shockwave==true then
1783
incda=incda+10
1784
if i<1.5 then
1785
MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1786
MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1787
end
1788
end
1789
if i>1 then
1790
dan=.05
1791
if shockwave==false then
1792
for i=1,2 do
1793
so("157878578",ref1a,1,0.4) 
1794
so("2101148",ref1a,1,0.6) 
1795
end
1796
for i=1,2 do
1797
so("157878578",ref2a,1,0.4) 
1798
so("2101148",ref2a,1,0.6) 
1799
end
1800
shockwave=true
1801
refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1802
refcam.Anchored=true
1803
refcam.CFrame=cf(prt31.Position)
1804
refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
1805
game:GetService("Debris"):AddItem(refcam,1)
1806
hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1807
MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1808
ref1a.CFrame=cf(posfl1)
1809
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1810
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1811
ref2a.CFrame=cf(posfl2)
1812
end
1813
else
1814
MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1815
MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1816
end
1817
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
1818
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
1819
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
1820
wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
1821
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
1822
1823
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
1824
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
1825
wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
1826
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
1827
if Stun.Value>=StunT.Value then
1828
break
1829
end
1830
end
1831
meleecooldown=0
1832
mcdadd=.05
1833
if CurrentHealth<=1500 then
1834
mcdadd=1
1835
end
1836
--mcdadd=1
1837
end
1838
attack=false
1839
end
1840
1841
function GrandPunch()
1842
attack=true
1843
local target,distance=findRandomTorso(RootPart.Position)
1844
if target~=nil or target==nil then
1845
local x,y,z = 0,0,0
1846
for i=0,1,0.01 do
1847
swait()
1848
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
1849
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
1850
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
1851
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
1852
wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
1853
wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
1854
1855
wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
1856
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
1857
wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
1858
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
1859
if Stun.Value>=StunT.Value then
1860
break
1861
end
1862
end
1863
da=0
1864
local oldpos=prt31.Position
1865
for i=0,1.5,0.01 do
1866
swait()
1867
da=da+1
1868
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
1869
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
1870
wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
1871
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
1872
--wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
1873
wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
1874
wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
1875
1876
wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
1877
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
1878
wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
1879
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
1880
if i<.5 then
1881
if da%4==0 then
1882
MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
1883
MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1884
oldpos=prt31.Position
1885
end
1886
end
1887
if Stun.Value>=StunT.Value then
1888
break
1889
end
1890
end
1891
meleecooldown=0
1892
mcdadd=.1
1893
if CurrentHealth<=1500 then
1894
mcdadd=1
1895
end
1896
--mcdadd=50
1897
end
1898
attack=false
1899
end
1900
1901
--[[ punch
1902
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
1903
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
1904
wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
1905
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1906
]]
1907
1908
function FrostSlam()
1909
attack=true
1910
local target,distance=findRandomTorso(RootPart.Position)
1911
if target~=nil or target==nil then
1912
local x,y,z = 0,0,0
1913
for i=0,1,0.008 do
1914
swait()
1915
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
1916
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
1917
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
1918
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
1919
wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
1920
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
1921
1922
wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
1923
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
1924
wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
1925
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
1926
if Stun.Value>=StunT.Value then
1927
break
1928
end
1929
end
1930
da=0
1931
local oldpos=prt45.Position
1932
shockwave=false
1933
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1934
ref2a.Anchored=true
1935
ref2a.CFrame=cf(0,-50,0)
1936
game:GetService("Debris"):AddItem(ref2a,3)
1937
incda=80
1938
for i=0,10,0.02 do
1939
swait()
1940
da=da+1
1941
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
1942
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
1943
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
1944
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
1945
wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
1946
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
1947
1948
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
1949
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
1950
wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
1951
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
1952
if i>1 and i<8 then
1953
if da%10==0 then
1954
local do1=0
1955
local do2=0
1956
local rand1=math.random(1,2)
1957
if rand1==1 then do1=math.random(5000,15000)/100
1958
elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
1959
local rand2=math.random(1,2)
1960
if rand2==1 then do2=math.random(5000,15000)/100
1961
elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
1962
cfda=ref2a.Position+vt(do1,10,do2)
1963
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1964
local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
1965
d1.Anchored=true
1966
d1.CFrame=cf(pos2)
1967
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
1968
d2=d1:Clone()
1969
d2.Parent=d1
1970
d2.CFrame=cf(d1.Position)
1971
d2.BrickColor=BrickColor.new("White")
1972
d2.Mesh.Scale=vt(0,5,0)
1973
table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
1974
end
1975
end
1976
if i>1 and i<1.3 then
1977
incda=incda+10
1978
MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1979
end
1980
if i<1 then
1981
if da%4==0 then
1982
MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
1983
MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1984
oldpos=prt45.Position
1985
end
1986
else
1987
if shockwave==false then
1988
shockwave=true
1989
so("157878578",ref2a,1,0.4) 
1990
so("2101148",ref2a,1,0.6) 
1991
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1992
refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1993
refaa.Anchored=true
1994
refaa.CFrame=cf(posfl2)
1995
game:GetService("Debris"):AddItem(refaa,1)
1996
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1997
ref2a.CFrame=cf(posfl2)
1998
end
1999
end
2000
if Stun.Value>=StunT.Value then
2001
break
2002
end
2003
end
2004
--print(incda)
2005
meleecooldown=0
2006
mcdadd=.08
2007
if CurrentHealth<=1500 then
2008
mcdadd=1
2009
end
2010
end
2011
attack=false
2012
end
2013
2014
function StunAnim()
2015
attack=true
2016
for i=0,1,0.06 do
2017
swait()
2018
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
2019
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
2020
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
2021
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
2022
wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
2023
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2024
2025
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
2026
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
2027
wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
2028
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2029
if Humanoid.Health<=0 then
2030
break
2031
end
2032
end
2033
for i=0,1,0.04 do
2034
swait()
2035
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
2036
RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
2037
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
2038
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
2039
wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
2040
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
2041
2042
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
2043
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
2044
wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
2045
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
2046
if Humanoid.Health<=0 then
2047
break
2048
end
2049
end
2050
for i=0,1,0.01 do
2051
swait()
2052
msh3.Scale=vt(4,8.5-8*i,8.5)
2053
msh5.Scale=vt(4,8.5-8*i,8.5)
2054
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
2055
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
2056
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2057
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
2058
wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
2059
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2060
2061
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2062
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
2063
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
2064
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2065
if Humanoid.Health<=0 then
2066
break
2067
end
2068
end
2069
msh3.Scale=vt(4,.5,8.5)
2070
msh5.Scale=vt(4,.5,8.5)
2071
--swait(100)
2072
local numb=1300
2073
if CurrentHealth<=1500 then
2074
numb=1000
2075
end
2076
local removedeb=8
2077
for i=0,numb do
2078
swait()
2079
removedeb=removedeb+1
2080
if removedeb>8 then
2081
removedeb=0
2082
for _,c in pairs(Character:children()) do
2083
if c.Name=="DebounceHit" then c.Parent=nil end
2084
end
2085
end
2086
if Humanoid.Health<=0 then
2087
break
2088
end
2089
end
2090
for i=0,1,0.1 do
2091
swait()
2092
msh3.Scale=vt(4,.5+8*i,8.5)
2093
msh5.Scale=vt(4,.5+8*i,8.5)
2094
end
2095
msh3.Scale=vt(4,8.5,8.5)
2096
msh5.Scale=vt(4,8.5,8.5)
2097
for i=0,1,0.02 do
2098
swait()
2099
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
2100
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2101
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
2102
wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
2103
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2104
2105
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2106
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
2107
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
2108
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2109
if Humanoid.Health<=0 then
2110
break
2111
end
2112
end
2113
for i=0,1,0.03 do
2114
swait()
2115
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
2116
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2117
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2118
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
2119
wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
2120
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2121
2122
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2123
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
2124
wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
2125
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2126
if Humanoid.Health<=0 then
2127
break
2128
end
2129
end
2130
for i=0,1,0.008 do
2131
swait()
2132
if i<.4 then
2133
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
2134
else
2135
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2136
end
2137
RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
2138
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2139
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
2140
wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
2141
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2142
2143
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2144
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
2145
wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
2146
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2147
if Humanoid.Health<=0 then
2148
break
2149
end
2150
end
2151
attack=false
2152
end
2153
2154
function SummonCrystals()
2155
attack=true
2156
for i=0,1,0.01 do
2157
swait()
2158
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
2159
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
2160
--[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
2161
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
2162
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
2163
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
2164
2165
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
2166
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
2167
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
2168
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
2169
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
2170
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
2171
wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
2172
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
2173
2174
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
2175
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
2176
wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
2177
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
2178
end
2179
for i=0,1,0.04 do
2180
swait()
2181
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
2182
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
2183
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2184
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
2185
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
2186
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2187
2188
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2189
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
2190
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
2191
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2192
end
2193
Cryst1.Parent=workspace
2194
C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2195
C1Torso.CFrame=C1Head.CFrame
2196
C1Neck.Parent=C1Head
2197
C1S.Parent=Cryst1
2198
C1Hum.Parent=Cryst1
2199
C1Hum.MaxHealth=200
2200
C1Hum.Health=200
2201
C1Hum.Parent=Cryst1
2202
C1Hum:TakeDamage(1)
2203
C1a=true
2204
for _,c in pairs(Cryst1:children()) do
2205
if c.Name=="DebounceHit" then c.Parent=nil end
2206
end
2207
Cryst2.Parent=workspace
2208
C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2209
C2Torso.CFrame=C2Head.CFrame
2210
C2Neck.Parent=C2Head
2211
C2S.Parent=Cryst2
2212
C2Hum.Parent=Cryst2
2213
C2Hum.MaxHealth=200
2214
C2Hum.Health=200
2215
C2Hum.Parent=Cryst2
2216
C2Hum:TakeDamage(1)
2217
C2a=true
2218
for _,c in pairs(Cryst2:children()) do
2219
if c.Name=="DebounceHit" then c.Parent=nil end
2220
end
2221
Cryst3.Parent=workspace
2222
C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2223
C3Torso.CFrame=C3Head.CFrame
2224
C3Neck.Parent=C3Head
2225
C3S.Parent=Cryst3
2226
C3Hum.Parent=Cryst3
2227
C3Hum.MaxHealth=200
2228
C3Hum.Health=200
2229
C3Hum.Parent=Cryst3
2230
C3Hum:TakeDamage(1)
2231
C3a=true
2232
for _,c in pairs(Cryst3:children()) do
2233
if c.Name=="DebounceHit" then c.Parent=nil end
2234
end
2235
Cryst4.Parent=workspace
2236
C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2237
C4Torso.CFrame=C4Head.CFrame
2238
C4Neck.Parent=C4Head
2239
C4S.Parent=Cryst4
2240
C4Hum.Parent=Cryst4
2241
C4Hum.MaxHealth=200
2242
C4Hum.Health=200
2243
C4Hum.Parent=Cryst4
2244
C4Hum:TakeDamage(1)
2245
C4a=true
2246
for _,c in pairs(Cryst4:children()) do
2247
if c.Name=="DebounceHit" then c.Parent=nil end
2248
end
2249
MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
2250
MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
2251
MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
2252
MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
2253
crystals=true
2254
if CurrentHealth>1500 then
2255
else
2256
end
2257
swait(50)
2258
attack=false
2259
end
2260
2261
function HeavySlam()
2262
attack=true
2263
for i=0,1,0.05 do
2264
swait()
2265
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
2266
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2267
Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
2268
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
2269
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
2270
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2271
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
2272
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2273
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
2274
RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
2275
end
2276
for i=0,1,0.04 do
2277
swait()
2278
wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
2279
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2280
Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
2281
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
2282
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
2283
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2284
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
2285
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2286
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
2287
RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
2288
end
2289
so("161006212",prt9,1,.6)
2290
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end) 
2291
hitbox.Parent=modelzorz
2292
hitbox.Size=vt(2,20,8)
2293
hitboxCF=prt9.CFrame*cf(0,0,0)
2294
hitbox.CFrame=hitboxCF
2295
blcf=nil
2296
scfr=nil
2297
for i=0,1,0.02 do
2298
swait()
2299
--[[local blcf = prt9.CFrame*cf(0,0,0)
2300
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
2301
local h = 14
2302
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2303
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2304
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2305
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2306
scfr = blcf
2307
elseif not scfr then
2308
scfr = blcf
2309
end]]
2310
hitboxCF=prt9.CFrame*cf(0,0,0)
2311
hitbox.CFrame=hitboxCF
2312
wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
2313
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
2314
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
2315
RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
2316
RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
2317
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2318
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
2319
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2320
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
2321
RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
2322
if i>=.16 and i<=.17 then
2323
hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2324
if hit~=nil then
2325
ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
2326
ref.Anchored=true
2327
ref.CFrame=cf(pos)
2328
so("199145477",prt9,1,.8) 
2329
game:GetService("Debris"):AddItem(ref,1)
2330
--MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
2331
MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
2332
MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
2333
end
2334
end
2335
end
2336
con1:disconnect()
2337
hitbox.Parent=nil
2338
attack=false
2339
end
2340
2341
local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
2342
magref.Anchored=true
2343
magref.CFrame=cf(0,0,0)
2344
magref.Parent=nil
2345
local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
2346
2347
function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2348
--magref.CFrame=cf(Part.Position)
2349
--mrmsh.Scale=vt(magni*10,magni*10,magni*10)
2350
for _,c in pairs(workspace:children()) do
2351
local hum=c:findFirstChild("Humanoid")
2352
if hum~=nil then
2353
local head=nil
2354
for _,d in pairs(c:children()) do
2355
--if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
2356
if d.className=="Part" then
2357
head=d
2358
if head~=nil then
2359
local targ=head.Position-Part.Position
2360
local mag=targ.magnitude
2361
if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then 
2362
if stun==nil then
2363
stun=math.random(5,10)
2364
end
2365
local Rang=nil
2366
if Ranged==false then
2367
Rang=true
2368
end
2369
local stag=nil
2370
if shbash==true then
2371
stag=true
2372
end
2373
Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2374
--Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
2375
end
2376
end
2377
end
2378
end
2379
end
2380
end
2381
end
2382
2383
function DecreaseStat(Model,Stat,Amount,Duration)
2384
if Model:findFirstChild("Stats")~=nil then
2385
if Model.Stats[Stat]~=nil then
2386
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
2387
d=Instance.new("NumberValue",Model.Stats.Decrease)
2388
dur=Instance.new("NumberValue",d)
2389
dur.Name="Duration"
2390
dur.Value=Duration
2391
game:GetService("Debris"):AddItem(d,40)
2392
if Stat=="Damage" then
2393
d.Name="DecreaseAtk"
2394
elseif Stat=="Defense" then
2395
d.Name="DecreaseDef"
2396
elseif Stat=="Movement" then
2397
d.Name="DecreaseMvmt"
2398
end
2399
if Model:findFirstChild("Torso")~=nil then
2400
display=""
2401
if Stat=="Damage" then
2402
if Amount>0 then
2403
display="-Damage"
2404
else
2405
display="+Damage"
2406
end
2407
elseif Stat=="Defense" then
2408
if Amount>0 then
2409
display="-Defense"
2410
else
2411
display="+Defense"
2412
end
2413
elseif Stat=="Movement" then
2414
if Amount>0 then
2415
display="-Movement"
2416
else
2417
display="+Movement"
2418
end
2419
end
2420
showDamage(Model,display,"Debuff")
2421
end
2422
d.Value=Amount
2423
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
2424
end
2425
end
2426
end
2427
2428
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2429
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2430
end 
2431
2432
function findNearestTorso(pos)
2433
	local list = game.Workspace:children()
2434
	local torso = nil
2435
	local dist = 10000
2436
	local temp = nil
2437
	local human = nil
2438
	local temp2 = nil
2439
	for x = 1, #list do
2440
		temp2 = list[x]
2441
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2442
			temp = temp2:findFirstChild("Torso")
2443
			human = temp2:findFirstChild("Humanoid")
2444
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2445
				if (temp.Position - pos).magnitude < dist then
2446
					local dohit=true
2447
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2448
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2449
					if dohit==true then
2450
					torso = temp
2451
					dist = (temp.Position - pos).magnitude
2452
					end
2453
				end
2454
			end
2455
		end
2456
	end
2457
	return torso,dist
2458
end
2459
2460
function findRandomTorso(pos)
2461
	local list = game.Workspace:children()
2462
	local torso = nil
2463
	local dist = 10000
2464
	local temp = nil
2465
	local human = nil
2466
	local temp2 = nil
2467
	local list2 = {}
2468
	for x = 1, #list do
2469
		temp2 = list[x]
2470
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2471
			temp = temp2:findFirstChild("Torso")
2472
			human = temp2:findFirstChild("Humanoid")
2473
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2474
				if pos.magnitude < dist then
2475
					local dohit=true
2476
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2477
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2478
					if dohit==true then
2479
					torso = temp
2480
					table.insert(list2,temp)
2481
					end
2482
				end
2483
			end
2484
		end
2485
	end
2486
	if #list2>0 then
2487
	rand=math.random(1,#list2)
2488
	return list2[rand],dist
2489
	else
2490
	return nil,dist
2491
	end
2492
end
2493
2494
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
2495
if hit.Parent==nil then
2496
return
2497
end
2498
h=hit.Parent:FindFirstChild("Humanoid")
2499
--[[for _,v in pairs(hit.Parent:children()) do
2500
if v:IsA("Humanoid") then
2501
h=v
2502
end
2503
end]]
2504
--[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
2505
h=hit.Parent.Parent:FindFirstChild("Humanoid")
2506
end]]
2507
if hit.Parent.className=="Hat" then
2508
hit=hit.Parent.Parent:findFirstChild("Head")
2509
end
2510
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
2511
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
2512
if Sound=="GreatHit" then
2513
so("200632875",hit,1,1)
2514
end
2515
game:GetService("Debris"):AddItem(c,.5)
2516
minim=minim*Atk.Value
2517
maxim=maxim*Atk.Value
2518
Damage=0
2519
if minim==maxim or minim>maxim then
2520
Damage=maxim
2521
else
2522
Damage=math.random(minim,maxim)
2523
end
2524
blocked=false
2525
enblock=nil
2526
Stats=hit.Parent:findFirstChild("Stats")
2527
if Stats~=nil then
2528
enblock=Stats:findFirstChild("Block")
2529
if enblock~=nil then
2530
if enblock.Value==true then
2531
blocked=true
2532
end
2533
end
2534
if Stats:findFirstChild("Defense")~=nil then
2535
Damage=Damage/(Stats.Defense.Value)
2536
if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
2537
hitnum=math.random(1,5)
2538
if hitnum==1 then so("199149321",hit,1,.7)
2539
elseif hitnum==2 then so("199149338",hit,1,.7)
2540
elseif hitnum==3 then so("199149367",hit,1,.7)
2541
elseif hitnum==4 then so("199149409",hit,1,.7)
2542
elseif hitnum==5 then so("199149452",hit,1,.7)
2543
end
2544
elseif ranged==false or ranged==nil and blocked~=true then
2545
hitnum=math.random(1,6)
2546
if hitnum==1 then so("199149137",hit,1,.7)
2547
elseif hitnum==2 then so("199149186",hit,1,.7)
2548
elseif hitnum==3 then so("199149221",hit,1,.7)
2549
elseif hitnum==4 then so("199149235",hit,1,.7)
2550
elseif hitnum==5 then so("199149269",hit,1,.7)
2551
elseif hitnum==6 then so("199149297",hit,1,.7)
2552
end
2553
end
2554
end
2555
if Stats:findFirstChild("Stun")~=nil then
2556
if blocked==true then
2557
incstun=math.floor(incstun/2)
2558
end
2559
Stats.Stun.Value=Stats.Stun.Value+incstun
2560
end
2561
if Stats:findFirstChild("Stagger")~=nil then
2562
if stagger==true then
2563
Stats.Stagger.Value=true
2564
end
2565
end
2566
end
2567
if blocked==true then
2568
showDamage(hit.Parent,"Block","Damage")
2569
hitnum=math.random(1,2)
2570
if hitnum==1 then so("199148933",hit,1,1)
2571
elseif hitnum==2 then so("199148947",hit,1,1)
2572
end
2573
enblock.Value=false
2574
else
2575
Damage=math.floor(Damage)
2576
h:TakeDamage(Damage)
2577
--[[coroutine.resume(coroutine.create(function(Hum,Dam)
2578
damageFunc:InvokeServer(nil,h,Damage)
2579
--print(Dam)
2580
end),h,Damage)]]
2581
showDamage(hit.Parent,Damage,"Damage")
2582
if DecreaseState~=nil then
2583
if DecreaseState=="Shatter" then
2584
DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
2585
DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
2586
else
2587
DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
2588
end
2589
end
2590
if Type=="Knockdown" then
2591
hum=hit.Parent.Humanoid
2592
hum.PlatformStand=true
2593
coroutine.resume(coroutine.create(function(HHumanoid)
2594
swait(1)
2595
HHumanoid.PlatformStand=false
2596
end),hum)
2597
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2598
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
2599
local bodvol=Instance.new("BodyVelocity")
2600
bodvol.velocity=angle*knockback
2601
bodvol.P=5000
2602
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2603
bodvol.Parent=hit
2604
rl=Instance.new("BodyAngularVelocity")
2605
rl.P=3000
2606
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2607
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2608
rl.Parent=hit
2609
game:GetService("Debris"):AddItem(bodvol,.5)
2610
game:GetService("Debris"):AddItem(rl,.5)
2611
elseif Type=="Shatter" then
2612
for i=1,10 do
2613
BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
2614
end
2615
elseif Type=="Knockdown2" then
2616
hum=hit.Parent.Humanoid
2617
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2618
local bodvol=Instance.new("BodyVelocity")
2619
bodvol.velocity=angle*knockback
2620
bodvol.P=5000
2621
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2622
bodvol.Parent=hit
2623-
Player:GetMouse().KeyDown:connect(function(kek)
2623+
2624
elseif Type=="Normal" then
2625
vp=Instance.new("BodyVelocity")
2626
vp.P=500
2627
vp.maxForce=Vector3.new(math.huge,0,math.huge)
2628
if KnockbackType==1 then
2629
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
2630
elseif KnockbackType==2 then
2631
vp.velocity=Property.CFrame.lookVector*knockback
2632
end
2633
game:GetService("Debris"):AddItem(vp,.5)
2634
if knockback>0 then
2635
vp.Parent=hit.Parent.Torso
2636
end
2637
end
2638
end
2639
debounce=Instance.new("BoolValue")
2640
debounce.Name="DebounceHit"
2641
debounce.Parent=hit.Parent
2642
debounce.Value=true
2643
game:GetService("Debris"):AddItem(debounce,Delay)
2644
CRIT=false
2645
end
2646
end
2647
2648
showDamage=function(Char,Dealt,Type)
2649
m=Instance.new("Model")
2650
m.Name="Effect"
2651
c=Instance.new("Part")
2652
c.Transparency=1
2653
c.Name="Head"
2654
c.TopSurface=0
2655
c.BottomSurface=0
2656
c.formFactor="Plate"
2657
c.Size=Vector3.new(1,.4,1)
2658
b=Instance.new("BillboardGui",c)
2659
b.Size=UDim2.new(5,0,5,0)
2660
b.AlwaysOnTop=true
2661
damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
2662
if Type=="Damage" then
2663
damgui.Font="SourceSans"
2664
if Dealt=="Block" then
2665
damgui.TextColor3=BrickColor.new("Bright blue").Color
2666
elseif Dealt<3 then
2667
damgui.TextColor3=BrickColor.new("White").Color
2668
elseif Dealt>=3 and Dealt<20 then
2669
damgui.TextColor3=BrickColor.new("Bright yellow").Color
2670
else
2671
damgui.TextColor3=BrickColor.new("Really red").Color
2672
damgui.Font="SourceSansBold"
2673
end
2674
elseif Type=="Debuff" then
2675
damgui.TextColor3=BrickColor.new("White").Color
2676
elseif Type=="Interrupt" then
2677
damgui.TextColor3=BrickColor.new("New Yeller").Color
2678
end
2679
--damgui.FontSize="Size48"
2680
damgui.TextScaled=true
2681
ms=Instance.new("CylinderMesh")
2682
ms.Scale=Vector3.new(.8,.8,.8)
2683
ms.Parent=c
2684
c.Reflectance=0
2685
Instance.new("BodyGyro").Parent=c
2686
c.Parent=m
2687
if Char:findFirstChild("Head")~=nil then
2688
c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2689
elseif Char.Parent:findFirstChild("Head")~=nil then
2690
c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2691
end
2692
f=Instance.new("BodyPosition")
2693
f.P=2000
2694
f.D=100
2695
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2696
if Type=="Damage" then
2697
f.position=c.Position+Vector3.new(0,3,0)
2698
elseif Type=="Debuff" or Type=="Interrupt" then
2699
f.position=c.Position+Vector3.new(0,5,0)
2700
end
2701
f.Parent=c
2702
game:GetService("Debris"):AddItem(m,5)
2703
table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
2704
c.CanCollide=false
2705
m.Parent=effects
2706
c.CanCollide=false
2707
end
2708
kek = kek:lower()
2709
if kek == "z" then
2710
TurnSlam()
2711
end
2712
if kek == "x" then
2713
GrandPunch()
2714
end
2715
if kek == "c" then
2716
FrostSlam()
2717
end
2718
if kek == "v" then
2719
TriIceShards()
2720
end
2721
if kek == "q" then
2722
TriOrbs()
2723
end
2724
if kek == "e" then
2725
IceMortar()
2726
end
2727
if kek == "r" then
2728
TriIceShards2()
2729
end
2730
if kek == "f" then
2731
TriOrbs2()
2732
end
2733
end)
2734
2735
local stunnum=0
2736
local animnum=0
2737
local idle=1
2738
local animlimit=120
2739
local attacking=false
2740
while Humanoid.Health>0 do
2741
swait()
2742
for _,c in pairs(C1S:children()) do
2743
if c.Name=="Defense" then c.Value=1 end
2744
if c.Name=="Decrease" then
2745
for _,d in pairs(c:children()) do
2746
d.Parent=nil
2747
end
2748
end
2749
end
2750
for _,c in pairs(C2S:children()) do
2751
if c.Name=="Defense" then c.Value=1 end
2752
if c.Name=="Decrease" then
2753
for _,d in pairs(c:children()) do
2754
d.Parent=nil
2755
end
2756
end
2757
end
2758
for _,c in pairs(C3S:children()) do
2759
if c.Name=="Defense" then c.Value=1 end
2760
if c.Name=="Decrease" then
2761
for _,d in pairs(c:children()) do
2762
d.Parent=nil
2763
end
2764
end
2765
end
2766
for _,c in pairs(C4S:children()) do
2767
if c.Name=="Defense" then c.Value=1 end
2768
if c.Name=="Decrease" then
2769
for _,d in pairs(c:children()) do
2770
d.Parent=nil
2771
end
2772
end
2773
end
2774
if stunanim==false then
2775
Humanoid.Health=CurrentHealth
2776
else
2777
CurrentHealth=Humanoid.Health
2778
end
2779
for i=1,#refs2 do
2780
refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
2781
end
2782
if meleecooldown<100 then
2783
meleecooldown=meleecooldown+mcdadd
2784
end
2785
hitbox2.Parent=hitbox.Parent
2786
hitbox2.Size=hitbox.Size
2787
hitbox2.CFrame=hitboxCF
2788
--[[target,distance=findNearestTorso(Torso.Position)
2789
if target~=nil then
2790
local test1,dist1=findNearestTorso(Head.Position)
2791
if dist1<200 then
2792
if math.random(1,50)==1 and stunanim==false then --close projectile attack
2793
coroutine.resume(coroutine.create(function()
2794
atktype=math.random(1,4)
2795
if atktype==1 then
2796
TriIceShards2()
2797
elseif atktype==2 then
2798
TriIceShards2()
2799
elseif atktype==3 then
2800
TriIceShards2()
2801
elseif atktype==4 then
2802
TriOrbs2()
2803
end
2804
end))
2805
end
2806
end
2807
local rand=math.random(1,30)
2808
if CurrentHealth<1500 then
2809
rand=math.random(1,20)
2810
end
2811
if rand==1 and stunanim==false then --projectile attack
2812
coroutine.resume(coroutine.create(function()
2813
atktype=math.random(1,4)
2814
if atktype==1 then
2815
TriIceShards()
2816
elseif atktype==2 then
2817
TriIceShards()
2818
elseif atktype==3 then
2819
TriOrbs()
2820
elseif atktype==4 then
2821
IceMortar()
2822
end
2823
end))
2824
end
2825
if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
2826
coroutine.resume(coroutine.create(function()
2827
atktype=math.random(1,3)
2828
if atktype==1 then
2829
TurnSlam()
2830
elseif atktype==2 then
2831
GrandPunch()
2832
elseif atktype==3 then
2833
FrostSlam()
2834
end
2835
end))
2836
end
2837
end
2838
if C1a==true then
2839
if C1Hum.Health<=0 then
2840
C1a=false
2841
summoncrystals=0
2842
Stun.Value=Stun.Value+160
2843
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
2844
Cryst1.Parent=nil
2845
end
2846
end
2847
if C2a==true then
2848
if C2Hum.Health<=0 then
2849
C2a=false
2850
summoncrystals=0
2851
Stun.Value=Stun.Value+160
2852
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
2853
Cryst2.Parent=nil
2854
end
2855
end
2856
if C3a==true then
2857
if C3Hum.Health<=0 then
2858
C3a=false
2859
summoncrystals=0
2860
Stun.Value=Stun.Value+160
2861
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
2862
Cryst3.Parent=nil
2863
end
2864
end
2865
if C4a==true then
2866
if C4Hum.Health<=0 then
2867
C4a=false
2868
summoncrystals=0
2869
Stun.Value=Stun.Value+160
2870
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
2871
Cryst4.Parent=nil
2872
end
2873
end
2874
if C1a==false and C2a==false and C3a==false and C4a==false then
2875
if CurrentHealth>1500 then
2876
else
2877
end
2878
crystals=false
2879
end
2880
if CurrentHealth<=1500 then
2881
end
2882
summoncrystals=summoncrystals+.1
2883
if summoncrystals>100 and crystals==false and attack==false then
2884
coroutine.resume(coroutine.create(function()
2885
while attack==true do
2886
swait()
2887
end
2888
SummonCrystals()
2889
end))
2890
end]]
2891
Humanoid.WalkSpeed=0
2892
if Stun.Value>=StunT.Value and stunanim==false and attack==false then
2893
coroutine.resume(coroutine.create(function()
2894
stunanim=true
2895
while attack==true do
2896
swait()
2897
Stun.Value=StunT.Value
2898
end
2899
summoncrystals=0
2900
StunAnim()
2901
Stun.Value=0
2902
stunanim=false
2903
end))
2904
end
2905
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2906
local velderp=RootPart.Velocity.y
2907
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2908
for _,c in pairs(Decrease:children()) do
2909
c.Parent=nil
2910
if c:findFirstChild("Duration")~=nil then
2911
c.Duration.Value=c.Duration.Value-9999
2912
if c.Duration.Value<=0 then
2913
c.Parent=nil
2914
end
2915
end
2916
if c.Name=="DecreaseAtk" then
2917
decreaseatk=decreaseatk+c.Value
2918
elseif c.Name=="DecreaseDef" then
2919
decreasedef=decreasedef+c.Value
2920
elseif c.Name=="DecreaseMvmt" then
2921
decreasemvmt=decreasemvmt+c.Value
2922
end
2923
end
2924
Atk.Value=2-decreaseatk
2925
if Atk.Value<=0 then
2926
Atk.Value=0
2927
end
2928
Def.Value=2-decreasedef
2929
if Def.Value<=0 then
2930
Def.Value=0.01
2931
end
2932
Mvmt.Value=0-decreasemvmt
2933
if Mvmt.Value<=0 then
2934
Mvmt.Value=0
2935
end
2936
decreaseatk=0
2937
decreasedef=0
2938
decreasemvmt=0
2939
AtkVal=Atk.Value*100
2940
AtkVal=math.floor(AtkVal)
2941
AtkVal=AtkVal/100
2942
DefVal=Def.Value*100
2943
DefVal=math.floor(DefVal)
2944
DefVal=DefVal/100
2945
MvmtVal=Mvmt.Value*100
2946
MvmtVal=math.floor(MvmtVal)
2947
MvmtVal=MvmtVal/100
2948
if MvmtVal<=0 then
2949
MvmtVal=0
2950
end
2951
animnum=animnum+1
2952
if animnum>=animlimit*5 then
2953
idle=1
2954
animnum=0
2955
elseif animnum>=animlimit*4 then
2956
idle=1
2957
animnum=0
2958
elseif animnum>=animlimit*3 then
2959
idle=4
2960
elseif animnum>=animlimit*2 then
2961
idle=3
2962
elseif animnum>=animlimit*1 then
2963
idle=2
2964
end
2965
if attack==false then --idle anim
2966
if idle==1 or idle==2 then
2967
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2968
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
2969
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
2970
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
2971
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
2972
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2973
2974
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
2975
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
2976
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
2977
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2978
else
2979
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2980
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
2981
wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
2982
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
2983
wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
2984
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2985
2986
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
2987
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
2988
wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
2989
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2990
end
2991
end
2992
if #Effects>0 then
2993
--table.insert(Effects,{prt,"Block1",delay})
2994
for e=1,#Effects do
2995
if Effects[e]~=nil then
2996
--for j=1,#Effects[e] do
2997
local Thing=Effects[e]
2998
if Thing~=nil then
2999
local Part=Thing[1]
3000
local Mode=Thing[2]
3001
local Delay=Thing[3]
3002
local IncX=Thing[4]
3003
local IncY=Thing[5]
3004
local IncZ=Thing[6]
3005
if Thing[2]=="DecreaseStat" then
3006
--table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
3007
Thing[5]=Thing[5]-1
3008
if Thing[5]<=0 then
3009
if Thing[1]:findFirstChild("Stats")~=nil then
3010
if Thing[1].Stats:findFirstChild("Decrease")~=nil then
3011
--Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
3012
end
3013
end
3014
Thing[6].Parent=nil
3015
table.remove(Effects,e)
3016
end
3017
end
3018
if Thing[2]=="CylinderClang" then
3019
if Thing[3]<=1 then
3020
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
3021
Thing[7]=Thing[1].CFrame
3022
effect("New Yeller",0,Thing[8],Thing[7])
3023
Thing[8]=Thing[7]
3024
Thing[3]=Thing[3]+Thing[4]
3025
else
3026
Part.Parent=nil
3027
table.remove(Effects,e)
3028
end
3029
end
3030
if Thing[2]=="showDamage" then
3031
if Thing[6]<Thing[5] then
3032
Thing[6]=Thing[6]+1
3033
elseif Thing[6]<Thing[7] then
3034
Thing[4].position=Thing[4].position+vt(0,-.2,0)
3035
Thing[6]=Thing[6]+1
3036
elseif Thing[6]<Thing[8] then
3037
Thing[6]=Thing[6]+1
3038
elseif Thing[6]<Thing[9] then
3039
Thing[6]=Thing[6]+1
3040
Thing[4].position=Thing[4].position+vt(0,.2,0)
3041
Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
3042
Thing[3].TextTransparency=Thing[3].TextTransparency+.1
3043
else
3044
Thing[1].Parent=nil
3045
table.remove(Effects,e)
3046
end
3047
end
3048
if Thing[2]=="ShootIce" then
3049
local Look=Thing[1]
3050
local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
3051
local mag=(Thing[4]-pos).magnitude 
3052
--MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
3053
Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
3054
Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
3055
Thing[3]=Thing[3]-1
3056
Thing[9]=Thing[9]+.2
3057
if hit~=nil then
3058
Thing[3]=0
3059
--DecreaseStat(hit.Parent,"Movement",.02,50,false)
3060
--Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
3061
ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
3062
ref.Anchored=true
3063
ref.CFrame=cf(pos)
3064
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
3065
game:GetService("Debris"):AddItem(ref,1)
3066
ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
3067
ref2.Anchored=true
3068
ref2.CFrame=cf(pos)
3069
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
3070
so("199146181",ref2,1,1.6)
3071
game:GetService("Debris"):AddItem(ref2,5)
3072
--MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
3073
freeze=true
3074
MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
3075
MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
3076
freeze=false
3077
for i=1,8 do
3078
BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
3079
end
3080
end
3081
if Thing[3]<=0 then
3082
Thing[8].Transparency=1
3083
Thing[11].Enabled=false
3084
Thing[12].Enabled=false
3085
game:GetService("Debris"):AddItem(Thing[8],5)
3086
table.remove(Effects,e)
3087
end
3088
end
3089
if Thing[2]=="SatelliteStrike" then
3090
if Thing[5]<200 then
3091
Thing[5]=Thing[5]+2
3092
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3093
else
3094
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3095
refda.Anchored=true
3096
refda.CFrame=cf(Thing[1].Position)
3097
game:GetService("Debris"):AddItem(refda,1)
3098
so("334325056",refda,1,1)
3099
so("199145739",refda,.8,2)
3100
MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
3101
MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3102
MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3103
for i=1,15 do
3104
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3105
freezepart.Anchored=true
3106
freezepart.CanCollide=true
3107
freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3108
game:GetService("Debris"):AddItem(freezepart,5)
3109
end
3110
Thing[1].Parent=nil
3111
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3112
table.remove(Effects,e)
3113
end
3114
end
3115
if Thing[2]=="SatelliteStrike2" then
3116
if Thing[5]<300 then
3117
Thing[5]=Thing[5]+2
3118
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3119
else
3120
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3121
refda.Anchored=true
3122
refda.CFrame=cf(Thing[1].Position)
3123
game:GetService("Debris"):AddItem(refda,1)
3124
refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3125
refda2.Anchored=true
3126
refda2.CFrame=refda.CFrame*cf(0,-10,0)
3127
game:GetService("Debris"):AddItem(refda2,1)
3128
so("178452221",refda,1,1.2)
3129
so("334325056",refda,1,1)
3130
MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
3131
--MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3132
MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3133
MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
3134
--[[for i=1,15 do
3135
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3136
freezepart.Anchored=true
3137
freezepart.CanCollide=true
3138
freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3139
game:GetService("Debris"):AddItem(freezepart,5)
3140
end]]
3141
Thing[1].Parent=nil
3142
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3143
table.remove(Effects,e)
3144
end
3145
end
3146
if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
3147
if Thing[1].Transparency<=1 then
3148
if Thing[2]=="Block1" then
3149
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3150
Mesh=Thing[7]
3151
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3152
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3153
elseif Thing[2]=="Block2" then
3154
Thing[1].CFrame=Thing[1].CFrame
3155
Mesh=Thing[7]
3156
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3157
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3158
elseif Thing[2]=="Cylinder" then
3159
Mesh=Thing[7]
3160
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3161
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3162
elseif Thing[2]=="Cylinder2" then
3163
Mesh=Thing[7]
3164
if Thing[1].Transparency<=.5 then
3165
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3166
Thing[8]=Thing[8]+.2
3167
Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
3168
else
3169
Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
3170
Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
3171
end
3172
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3173
elseif Thing[2]=="Shatter" then
3174
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3175
Thing[4]=Thing[4]*cf(0,Thing[7],0)
3176
Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
3177
--Thing[1].CFrame=Thing[1].CFrame
3178
Thing[6]=Thing[6]+Thing[5]
3179
elseif Thing[2]=="Blood" then
3180
Mesh=Thing[7]
3181
Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
3182
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3183
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3184
elseif Thing[2]=="Elec" then
3185
Mesh=Thing[7]
3186
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
3187
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3188
elseif Thing[2]=="Disappear" then
3189
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3190
end
3191
else
3192
table.remove(Effects,e)
3193
end
3194
end
3195
end
3196
--end
3197
end
3198
end
3199
end
3200
end
3201
refs.Parent=nil
3202
effects.Parent=nil
3203
Humanoid.Parent=nil
3204
for _,c in pairs(Character:children()) do
3205
if c.className=="Part" then
3206
--[[c:BreakJoints()
3207
c.CanCollide=true
3208
c.Anchored=false]]
3209
c.Anchored=true
3210
end
3211
end
3212
for _,c in pairs(armor:children()) do
3213
if c.className=="Part" then
3214
--[[c:BreakJoints()
3215
c.CanCollide=true
3216
c.Anchored=false]]
3217
c.Anchored=true
3218
end
3219
end
3220
for _,c in pairs(Character:children()) do
3221
if c.className=="Part" then
3222
if c.Name~="Left Arm" then
3223
swait()
3224
end
3225
c:BreakJoints()
3226
c.CanCollide=false
3227
c.Anchored=false
3228
end
3229
end
3230
for _,c in pairs(armor:children()) do
3231
if c.className=="Part" then
3232
swait()
3233
c:BreakJoints()
3234
c.CanCollide=false
3235
c.Anchored=false
3236
end
3237
end
3238
--[[ 
3239
Copyrighted (C) Fenrier 2015
3240
]]