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if [$monstersaround.6 == 0] {wait 3000 | say 'Boss dead, looting.' | turnn | wait 1000 | turne | wait 1000 | turns | wait 1000 | turnw | wait 1000 | moven | wait 1000 | turne | wait 1000 | turnw | wait 1000 | moves | wait 500 | moves | wait 1000 | turne | wait 1000 | turnw | wait 1000 | moven | wait 500 | movee | wait 1000 | movew | wait 500 | movew | wait 1000 movew | wait 1000 | turnn | wait 1000 | turns | wait 1000 | say 'Looter finished' | gotolabel check1} else {gotolabel looter}
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[Waypoints]
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A 865 199 6 killboss
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wait 5000
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if [$monstersaround.6 == 1] {gotolabel killboss} else {gotolabel looter}
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A 990 1029 5 looter
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if [$monstersaround.6 == 0] {wait 3000 | say 'Boss dead, looting.' | turnn | wait 1000 | turne | wait 1000 | turns | wait 1000 | turnw | wait 1000 | moven | wait 1000 | turne | wait 1000 | turnw | wait 1000 | moves | wait 500 | moves | wait 1000 | turne | wait 1000 | turnw | wait 1000 | moven | wait 500 | movee | wait 1000 | movew | wait 500 | movew | wait 1000 movew | wait 1000 | turnn | wait 1000 | turns | wait 1000 | say 'Looter finished' | gotolabel check1} else {gotolabel looter}
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S 989 1029 7 check1
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L 990 1028 6
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S 990 1029 5 start
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A 990 1029 5
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useitemsonground 991 1028 5 991 1028 5
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wait 1500
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S 990 1029 5 key 2
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A 990 1029 5
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useitemsonground 991 1029 5 991 1029 5
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wait 1500
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S 990 1029 5 key 3
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A 990 1029 5
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useitemsonground 991 1030 5 991 1030 5
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wait 1500
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S 990 1029 5 key 4
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A 990 1029 5
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useitemsonground 990 1030 5 990 1030 5
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wait 1500
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S 990 1029 5 key 5
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A 990 1029 5
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useitemsonground 989 1030 5 989 1030 5
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wait 1500
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S 990 1029 5 key 6
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A 990 1029 5
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useitemsonground 989 1029 5 989 1029 5
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wait 1500
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S 990 1029 5 key 7
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A 990 1029 5
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useitemsonground 989 1028 5 989 1028 5
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wait 1500
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S 990 1029 5 key 8
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A 990 1029 5
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useitemsonground 990 1029 5 990 1029 5
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wait 1500
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if [$posx == 990 && $posy == 1029] {gotolabel start}
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S 813 111 7 sp1
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A 814 113 7
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 816 193 7
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S 813 197 7 sp2
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A 813 197 7
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 962 205 6 sp3
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S 974 204 6
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A 974 204 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 967 164 6 sp4
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S 970 162 6
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S 975 161 6
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A 975 161 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 962 201 6 sp5
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S 967 198 6
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A 973 200 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 969 113 6 sp6
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S 974 117 6
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A 978 117 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 870 110 6 sp7
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A 870 113 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 813 153 7 sp8
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A 813 153 7
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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S 870 150 6 sp9
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S 870 155 6
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A 870 155 6
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 10000 | gotolabel looter}
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[Looting]
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3442  e t1 shield
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3281  e t1 sword
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[CavebotOptions]
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Rope: Rope
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Shovel: Shovel
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SkipNearbyNodes: 0
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OpenNextBp: yes
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LootNearbyTargets: yes
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LootDistantTargets: yes
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[Alerts]
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PlayerOnScreen: 
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GmDetected: 
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PlayerAttacking: 
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DefaultMessage: 
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PrivateMessage: 
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Disconnected: 
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[CavebotHotkeys]
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auto 200 if [$posx == 816 && $posy == 107] {gotolabel sp1}
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auto 200 if [$posx == 816 && $posy == 193] {gotolabel sp2}
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auto 200 if [$posx == 962 && $posy == 201] {gotolabel sp3}
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auto 200 if [$posx == 962 && $posy == 158] {gotolabel sp4}
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auto 200 if [$posx == 962 && $posy == 115] {gotolabel sp6}
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auto 200 if [$posx == 872 && $posy == 106] {gotolabel sp7}
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auto 200 if [$posx == 816 && $posy == 150] {gotolabel sp8}
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auto 200 if [$posx == 872 && $posy == 149] {gotolabel sp9}
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auto 200 if [$posx != 990 && $monstersaround.6 == 1] {wait 6000 | gotolabel looter}