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| 1 | -- BlackKatana Script (Version edited by xRoxyS7 and nairod7) -- | |
| 2 | ||
| 3 | -- IMPORTANT : AT LINE 58, ADD YOUR NAME BETWEEN : "" -- | |
| 4 | ||
| 5 | --[[ Redame wrote by the creator DarkShadow6 : | |
| 6 | ||
| 7 | Hey, the name's DarkShadow6. If you don't know me, let me tell you a bit about myself. | |
| 8 | I like to script. | |
| 9 | Yeah, that's about it. | |
| 10 | Anyway, this weapon you see before you was ripped from the RAM by mustafam45 (go flame him plz thx) and then was given by him to gunslinger2. | |
| 11 | Before this gets on the forums, I want to formally release it in this form. | |
| 12 | ||
| 13 | ~ How to use ~ | |
| 14 | This script creates a HopperBin. To change the player it goes to, set the Player value in the script to the Instance of the player you want to give it to. | |
| 15 | Or, you could just replace your name inside it, but where's the fun in that? | |
| 16 | ||
| 17 | ~ Moves ~ | |
| 18 | Left Mouse Button: Slash | |
| 19 | E: Spin Attack | |
| 20 | R: Stab | |
| 21 | T: Sideways Slash (hold for Air Slice) | |
| 22 | Y: Fast Slash | |
| 23 | U: Grab (at close range) | |
| 24 | Hold down Left Mouse Button to choke. | |
| 25 | Double click to execute. | |
| 26 | F: Upwards Jumping Slash | |
| 27 | G: Downwards Jumping Slash | |
| 28 | H: Guard | |
| 29 | J: Dodge Left | |
| 30 | K: Dodge Right | |
| 31 | Z: Sprint | |
| 32 | X: Bow (while not moving) | |
| 33 | ||
| 34 | -- ADD BY XROXYS7 AND NAIROD7 : | |
| 35 | ||
| 36 | C: ForceField | |
| 37 | V: Remove ForceField | |
| 38 | B: GodHealth | |
| 39 | N: Health 100 (heal your body on pressed) | |
| 40 | ||
| 41 | ||
| 42 | Have fun, | |
| 43 | DarkShadow6. | |
| 44 | ||
| 45 | ]]-- | |
| 46 | ||
| 47 | ||
| 48 | if script == nil then return end | |
| 49 | ||
| 50 | if not script:findFirstChild("Player") then
| |
| 51 | oPlayer = Instance.new("ObjectValue")
| |
| 52 | oPlayer.Parent = script | |
| 53 | oPlayer.Name = "Player" | |
| 54 | end | |
| 55 | ||
| 56 | ModelName = "Black Katana" | |
| 57 | if script.Name ~= "PlaySound" then | |
| 58 | - | PlayerName = "luxulux" ------------------------------------------------------ YOUR NAME HERE -------- |
| 58 | + | PlayerName = "xNeonDragonz" ------------------------------------------------------ YOUR NAME HERE -------- |
| 59 | end | |
| 60 | if PlayerName ~= nil then | |
| 61 | Player = game.Players:findFirstChild(PlayerName) | |
| 62 | end | |
| 63 | Selected = false | |
| 64 | Connected = false | |
| 65 | Button1Down = false | |
| 66 | CanUse = true | |
| 67 | Damage = 0 | |
| 68 | ||
| 69 | if script.Parent.className == "HopperBin" then | |
| 70 | script.Parent.Name = "BlackKatana" | |
| 71 | script.Name = "Main" | |
| 72 | if not script:findFirstChild("Debugger") then
| |
| 73 | Debugger = game:GetService("InsertService"):LoadAsset(54430469)
| |
| 74 | Debugger.Parent = script | |
| 75 | end | |
| 76 | if Debugger ~= nil then | |
| 77 | if Debugger.Name ~= "Debugger" then | |
| 78 | if Debugger.className == "Model" then | |
| 79 | if Debugger:findFirstChild("Debugger") then
| |
| 80 | if Debugger.Debugger.className == "Script" then | |
| 81 | Debugger.Debugger.Parent = script | |
| 82 | Debugger:remove() | |
| 83 | if script:findFirstChild("Debugger") then
| |
| 84 | if script.Debugger.className == "Script" then | |
| 85 | script.Debugger.Disabled = true | |
| 86 | script.Debugger.Disabled = false | |
| 87 | if not script:findFirstChild("InHopperBin") then
| |
| 88 | local InHopperBin = Instance.new("ObjectValue")
| |
| 89 | InHopperBin.Parent = script | |
| 90 | InHopperBin.Name = "InHopperBin" | |
| 91 | end end end end end end end end end | |
| 92 | if script.Parent.className ~= "HopperBin" then | |
| 93 | if script.Parent.Name ~= "BlackKatana" then | |
| 94 | if not script:findFirstChild("InHopperBin") then
| |
| 95 | HB = Instance.new("HopperBin")
| |
| 96 | HB.Parent = game.Players:findFirstChild(PlayerName).Backpack | |
| 97 | HB.Name = "BlackKatana" | |
| 98 | cloneScript = script:clone() | |
| 99 | cloneScript.Parent = HB | |
| 100 | cloneScript.Name = "Main" | |
| 101 | local InHopperBin = Instance.new("ObjectValue")
| |
| 102 | InHopperBin.Parent = cloneScript | |
| 103 | InHopperBin.Name = "InHopperBin" | |
| 104 | script:remove() | |
| 105 | end end end | |
| 106 | ||
| 107 | function SetSwordDamage(DamageNew, Time) | |
| 108 | if DamageDefault == nil then | |
| 109 | DamageDefault = Damage | |
| 110 | end | |
| 111 | if DamageNew == "Default" then | |
| 112 | Damage = DamageDefault | |
| 113 | elseif type(DamageNew) == "number" then | |
| 114 | Damage = DamageNew | |
| 115 | end | |
| 116 | if Time ~= nil then | |
| 117 | coroutine.wrap(function() | |
| 118 | local DamageResetDefault = time() | |
| 119 | DamageReset = DamageResetDefault | |
| 120 | wait(Time) | |
| 121 | if DamageReset == DamageResetDefault then | |
| 122 | Damage = DamageDefault | |
| 123 | end | |
| 124 | end)() | |
| 125 | end | |
| 126 | end | |
| 127 | ||
| 128 | ||
| 129 | function CheckPlayer() | |
| 130 | if Player.Character == nil then return false end | |
| 131 | if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
| |
| 132 | if Player.Character.Humanoid.Health <= 0 then return false end | |
| 133 | return true | |
| 134 | end | |
| 135 | ||
| 136 | ||
| 137 | function PlaySound(Name, SoundId, Pitch, Volume, Looped, Parent) | |
| 138 | local NewScript = script:Clone() | |
| 139 | NewScript.Name = "PlaySound" | |
| 140 | local SoundData = Instance.new("Model", NewScript)
| |
| 141 | SoundData.Name = "SoundData" | |
| 142 | Instance.new("StringValue", SoundData).Name = "_Name"
| |
| 143 | SoundData._Name.Value = Name | |
| 144 | Instance.new("StringValue", SoundData).Name = "_SoundId"
| |
| 145 | SoundData._SoundId.Value = SoundId | |
| 146 | Instance.new("NumberValue", SoundData).Name = "_Pitch"
| |
| 147 | SoundData._Pitch.Value = Pitch | |
| 148 | Instance.new("NumberValue", SoundData).Name = "_Volume"
| |
| 149 | SoundData._Volume.Value = Volume | |
| 150 | Instance.new("BoolValue", SoundData).Name = "_Looped"
| |
| 151 | SoundData._Looped.Value = Looped | |
| 152 | Instance.new("ObjectValue", SoundData).Name = "_Parent"
| |
| 153 | SoundData._Parent.Value = Parent | |
| 154 | NewScript.Disabled = true | |
| 155 | NewScript.Parent = game:GetService("Workspace")
| |
| 156 | coroutine.wrap(function() | |
| 157 | wait(0.05) | |
| 158 | NewScript.Disabled = false | |
| 159 | end)() | |
| 160 | end | |
| 161 | ||
| 162 | ||
| 163 | function SetPartDamage(Damage, Break, Parent) | |
| 164 | pcall(function() Parent.PartDamage:Remove() end) | |
| 165 | local NewScript = script:Clone() | |
| 166 | NewScript.Name = "PartDamage" | |
| 167 | local DamageData = Instance.new("Model", NewScript)
| |
| 168 | DamageData.Name = "DamageData" | |
| 169 | Instance.new("NumberValue", DamageData).Name = "Damage"
| |
| 170 | DamageData.Damage.Value = Damage | |
| 171 | Instance.new("BoolValue", DamageData).Name = "Break"
| |
| 172 | DamageData.Break.Value = Break | |
| 173 | NewScript.Disabled = true | |
| 174 | NewScript.Parent = Parent | |
| 175 | coroutine.wrap(function() | |
| 176 | wait(0.05) | |
| 177 | NewScript.Disabled = false | |
| 178 | end)() | |
| 179 | end | |
| 180 | ||
| 181 | ||
| 182 | function CreateParts(Parent, Format) | |
| 183 | if Parent == nil then return end | |
| 184 | local Parts = Instance.new("Model")
| |
| 185 | Parts.Name = ModelName | |
| 186 | if Format == 1 then | |
| 187 | Parts.Name = Parts.Name.. " (Holstered)" | |
| 188 | end | |
| 189 | Parts.Parent = Parent | |
| 190 | ||
| 191 | local MasterPart1 = Instance.new("Part")
| |
| 192 | MasterPart1.Name = "Sheath" | |
| 193 | MasterPart1.BrickColor = BrickColor.new("Really black")
| |
| 194 | MasterPart1.TopSurface = 0 | |
| 195 | MasterPart1.BottomSurface = 0 | |
| 196 | MasterPart1.formFactor = "Custom" | |
| 197 | MasterPart1.Size = Vector3.new(0.25, 0.5, 3.5) | |
| 198 | MasterPart1.Locked = true | |
| 199 | MasterPart1.Parent = Parts | |
| 200 | local Weld = Instance.new("Weld")
| |
| 201 | Weld.Part0 = MasterPart1 | |
| 202 | Weld.Part1 = Player.Character:FindFirstChild("Torso")
| |
| 203 | Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150), 0, 0) | |
| 204 | Weld.C1 = CFrame.new(-1.1, -1.75, 0.5) | |
| 205 | Weld.Parent = Weld.Part0 | |
| 206 | ||
| 207 | local MasterPart2 = Instance.new("Part")
| |
| 208 | MasterPart2.Name = "Handle" | |
| 209 | MasterPart2.BrickColor = BrickColor.new("Really black")
| |
| 210 | MasterPart2.TopSurface = 0 | |
| 211 | MasterPart2.BottomSurface = 0 | |
| 212 | MasterPart2.formFactor = "Custom" | |
| 213 | MasterPart2.Size = Vector3.new(0.3, 0.4, 1.25) | |
| 214 | MasterPart2.Locked = true | |
| 215 | MasterPart2.Parent = Parts | |
| 216 | local Weld = Instance.new("Weld")
| |
| 217 | Weld.Part0 = MasterPart2 | |
| 218 | if Format == 1 then | |
| 219 | Weld.Part1 = MasterPart1 | |
| 220 | Weld.C1 = CFrame.new(0, 0, 2.625) | |
| 221 | elseif Format == 2 then | |
| 222 | Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 223 | Weld.C1 = CFrame.new(0, -1, -0.1) | |
| 224 | end | |
| 225 | Weld.Parent = Weld.Part0 | |
| 226 | local Part = Instance.new("Part")
| |
| 227 | Part.Name = "Hand Guard" | |
| 228 | Part.BrickColor = BrickColor.new("Really black")
| |
| 229 | Part.TopSurface = 0 | |
| 230 | Part.BottomSurface = 0 | |
| 231 | Part.formFactor = "Custom" | |
| 232 | Part.Size = Vector3.new(0.5, 0.6, 0.25) | |
| 233 | Part.Locked = true | |
| 234 | Part.Parent = Parts | |
| 235 | local Weld = Instance.new("Weld")
| |
| 236 | Weld.Part0 = Part | |
| 237 | Weld.Part1 = MasterPart2 | |
| 238 | Weld.C0 = CFrame.new(0, 0, 0.75) | |
| 239 | Weld.Parent = Weld.Part0 | |
| 240 | local Part = Instance.new("Part")
| |
| 241 | Part.Name = "Blade Holder" | |
| 242 | Part.BrickColor = BrickColor.new("Really black")
| |
| 243 | Part.TopSurface = 0 | |
| 244 | Part.BottomSurface = 0 | |
| 245 | Part.formFactor = "Custom" | |
| 246 | Part.Size = Vector3.new(0.25, 0.375, 0.2) | |
| 247 | Part.Locked = true | |
| 248 | Part.Parent = Parts | |
| 249 | local Weld = Instance.new("Weld")
| |
| 250 | Weld.Part0 = Part | |
| 251 | Weld.Part1 = MasterPart2 | |
| 252 | Weld.C0 = CFrame.new(0, 0, 0.9) | |
| 253 | Weld.Parent = Weld.Part0 | |
| 254 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 255 | Mesh.MeshType = "Brick" | |
| 256 | Mesh.Scale = Vector3.new(1, 1, 0.25) | |
| 257 | local Part = Instance.new("Part")
| |
| 258 | Part.Name = "Blade" | |
| 259 | Part.BrickColor = BrickColor.new("Light stone grey")
| |
| 260 | Part.Reflectance = 0.25 | |
| 261 | Part.TopSurface = 0 | |
| 262 | Part.BottomSurface = 0 | |
| 263 | Part.formFactor = "Custom" | |
| 264 | Part.Size = Vector3.new(0.2, 0.3, 2.75) | |
| 265 | Part.Locked = true | |
| 266 | Part.Parent = Parts | |
| 267 | Part.Touched:connect(SwordTouched) | |
| 268 | local Weld = Instance.new("Weld")
| |
| 269 | Weld.Part0 = Part | |
| 270 | Weld.Part1 = MasterPart2 | |
| 271 | Weld.C0 = CFrame.new(0, 0, 2.25) | |
| 272 | Weld.Parent = Weld.Part0 | |
| 273 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 274 | Mesh.MeshType = "Brick" | |
| 275 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
| 276 | local Part = Instance.new("WedgePart")
| |
| 277 | Part.Name = "Blade Tip" | |
| 278 | Part.BrickColor = BrickColor.new("Light stone grey")
| |
| 279 | Part.Reflectance = 0.25 | |
| 280 | Part.TopSurface = 0 | |
| 281 | Part.BottomSurface = 0 | |
| 282 | Part.formFactor = "Custom" | |
| 283 | Part.Size = Vector3.new(0.2, 0.3, 0.75) | |
| 284 | Part.Locked = true | |
| 285 | Part.Parent = Parts | |
| 286 | Part.Touched:connect(SwordTouched) | |
| 287 | local Weld = Instance.new("Weld")
| |
| 288 | Weld.Part0 = Part | |
| 289 | Weld.Part1 = MasterPart2 | |
| 290 | Weld.C0 = CFrame.new(0, 0, 4) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
| 291 | Weld.Parent = Weld.Part0 | |
| 292 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 293 | Mesh.MeshType = "Wedge" | |
| 294 | Mesh.Scale = Vector3.new(0.1, 1, 1) | |
| 295 | end | |
| 296 | ||
| 297 | ||
| 298 | function RemoveParts(Parent, Format) | |
| 299 | if Format == 1 then | |
| 300 | pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end) | |
| 301 | elseif Format == 2 then | |
| 302 | pcall(function() Parent[ModelName]:Remove() end) | |
| 303 | end | |
| 304 | end | |
| 305 | ||
| 306 | ||
| 307 | function SetAngle(Joint, Angle, Character) | |
| 308 | if Character == nil then return false end | |
| 309 | local Joints = {
| |
| 310 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 311 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 312 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 313 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 314 | } | |
| 315 | if Joints[Joint] == nil then return false end | |
| 316 | if Joint == 1 or Joint == 3 then | |
| 317 | Joints[Joint].DesiredAngle = Angle | |
| 318 | end | |
| 319 | if Joint == 2 or Joint == 4 then | |
| 320 | Joints[Joint].DesiredAngle = -Angle | |
| 321 | end | |
| 322 | end | |
| 323 | ||
| 324 | ||
| 325 | function ForceAngle(Joint, Angle, Character) | |
| 326 | if Character == nil then return false end | |
| 327 | local Joints = {
| |
| 328 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 329 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 330 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 331 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 332 | } | |
| 333 | if Joints[Joint] == nil then return false end | |
| 334 | if Joint == 1 or Joint == 3 then | |
| 335 | Joints[Joint].DesiredAngle = Angle | |
| 336 | Joints[Joint].CurrentAngle = Angle | |
| 337 | end | |
| 338 | if Joint == 2 or Joint == 4 then | |
| 339 | Joints[Joint].DesiredAngle = -Angle | |
| 340 | Joints[Joint].CurrentAngle = -Angle | |
| 341 | end | |
| 342 | end | |
| 343 | ||
| 344 | ||
| 345 | function SetSpeed(Joint, Speed, Character) | |
| 346 | if Character == nil then return false end | |
| 347 | local Joints = {
| |
| 348 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 349 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 350 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 351 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 352 | } | |
| 353 | if Joints[Joint] == nil then return false end | |
| 354 | Joints[Joint].MaxVelocity = Speed | |
| 355 | end | |
| 356 | ||
| 357 | ||
| 358 | function DisableLimb(Limb, Character) | |
| 359 | if Character == nil then return false end | |
| 360 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 361 | local Joints = {
| |
| 362 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 363 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 364 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 365 | Character.Torso:FindFirstChild("Left Hip")
| |
| 366 | } | |
| 367 | local Limbs = {
| |
| 368 | Character:FindFirstChild("Right Arm"),
| |
| 369 | Character:FindFirstChild("Left Arm"),
| |
| 370 | Character:FindFirstChild("Right Leg"),
| |
| 371 | Character:FindFirstChild("Left Leg")
| |
| 372 | } | |
| 373 | if Joints[Limb] == nil then return false end | |
| 374 | if Limbs[Limb] == nil then return false end | |
| 375 | local Joint = Instance.new("Motor")
| |
| 376 | Joint.Parent = Character.Torso | |
| 377 | Joint.Part0 = Character.Torso | |
| 378 | Joint.Part1 = Limbs[Limb] | |
| 379 | if Limb == 1 then | |
| 380 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 381 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 382 | Joint.Name = "Right Shoulder 2" | |
| 383 | elseif Limb == 2 then | |
| 384 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 385 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 386 | Joint.Name = "Left Shoulder 2" | |
| 387 | elseif Limb == 3 then | |
| 388 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 389 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 390 | Joint.Name = "Right Hip 2" | |
| 391 | elseif Limb == 4 then | |
| 392 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 393 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 394 | Joint.Name = "Left Hip 2" | |
| 395 | end | |
| 396 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 397 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 398 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 399 | Joints[Limb]:Remove() | |
| 400 | end | |
| 401 | ||
| 402 | ||
| 403 | function ResetLimbCFrame(Limb, Character) | |
| 404 | if Character == nil then return false end | |
| 405 | if Character.Parent == nil then return false end | |
| 406 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 407 | local Joints = {
| |
| 408 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 409 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 410 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 411 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 412 | } | |
| 413 | local Limbs = {
| |
| 414 | Character:FindFirstChild("Right Arm"),
| |
| 415 | Character:FindFirstChild("Left Arm"),
| |
| 416 | Character:FindFirstChild("Right Leg"),
| |
| 417 | Character:FindFirstChild("Left Leg")
| |
| 418 | } | |
| 419 | if Joints[Limb] == nil then return false end | |
| 420 | if Limbs[Limb] == nil then return false end | |
| 421 | if Limb == 1 then | |
| 422 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 423 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 424 | elseif Limb == 2 then | |
| 425 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 426 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 427 | elseif Limb == 3 then | |
| 428 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 429 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 430 | elseif Limb == 4 then | |
| 431 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 432 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 433 | end | |
| 434 | end | |
| 435 | ||
| 436 | ||
| 437 | function EnableLimb(Limb, Character) | |
| 438 | if Character == nil then return false end | |
| 439 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 440 | local Joints = {
| |
| 441 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 442 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 443 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 444 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 445 | } | |
| 446 | local Limbs = {
| |
| 447 | Character:FindFirstChild("Right Arm"),
| |
| 448 | Character:FindFirstChild("Left Arm"),
| |
| 449 | Character:FindFirstChild("Right Leg"),
| |
| 450 | Character:FindFirstChild("Left Leg")
| |
| 451 | } | |
| 452 | if Joints[Limb] == nil then return false end | |
| 453 | if Limbs[Limb] == nil then return false end | |
| 454 | if Limb == 1 then | |
| 455 | Joints[Limb].Name = "Right Shoulder" | |
| 456 | elseif Limb == 2 then | |
| 457 | Joints[Limb].Name = "Left Shoulder" | |
| 458 | elseif Limb == 3 then | |
| 459 | Joints[Limb].Name = "Right Hip" | |
| 460 | elseif Limb == 4 then | |
| 461 | Joints[Limb].Name = "Left Hip" | |
| 462 | end | |
| 463 | Animate = Character:FindFirstChild("Animate")
| |
| 464 | if Animate == nil then return false end | |
| 465 | Animate = Animate:Clone() | |
| 466 | Character.Animate:Remove() | |
| 467 | Animate.Parent = Character | |
| 468 | end | |
| 469 | ||
| 470 | ||
| 471 | function Weld(x, y) | |
| 472 | weld = Instance.new("Weld")
| |
| 473 | weld.Part0 = x | |
| 474 | weld.Part1 = y | |
| 475 | CJ = CFrame.new(x.Position) | |
| 476 | C0 = x.CFrame:inverse() * CJ | |
| 477 | C1 = y.CFrame:inverse() * CJ | |
| 478 | weld.C0 = C0 | |
| 479 | weld.C1 = C1 | |
| 480 | weld.Parent = x | |
| 481 | end | |
| 482 | ||
| 483 | ||
| 484 | function SwordTouched(Hit) | |
| 485 | if Hit:IsDescendantOf(Player.Character) then return end | |
| 486 | if Hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 487 | tagHumanoid(Hit.Parent.Humanoid) | |
| 488 | Hit.Parent.Humanoid:TakeDamage(Damage) | |
| 489 | wait() | |
| 490 | pcall(function() untagHumanoid(hit.Parent.Humanoid) end) | |
| 491 | end | |
| 492 | end | |
| 493 | ||
| 494 | ||
| 495 | function tagHumanoid(humanoid) | |
| 496 | local tag = Instance.new("ObjectValue")
| |
| 497 | tag.Name = "creator" | |
| 498 | tag.Value = Player | |
| 499 | tag.Parent = humanoid | |
| 500 | end | |
| 501 | ||
| 502 | ||
| 503 | function untagHumanoid(humanoid) | |
| 504 | if humanoid ~= nil then | |
| 505 | local tag = humanoid:findFirstChild("creator")
| |
| 506 | if tag ~= nil then | |
| 507 | tag:Remove() | |
| 508 | end | |
| 509 | end | |
| 510 | end | |
| 511 | ||
| 512 | ||
| 513 | function onButton1Down(Mouse) | |
| 514 | if Button1Down == true then return end | |
| 515 | Button1Down = true | |
| 516 | if CheckPlayer() == false then return end | |
| 517 | if KeyUGrab == true and KeyUGrabCharacter ~= nil and KeyUChoke ~= true and KeyUSlit ~= true then | |
| 518 | KeyUChoke = true | |
| 519 | for i = 0, 1, 0.1 do | |
| 520 | pcall(function() | |
| 521 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(110 + (25 * i)), 0) | |
| 522 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-110 - (25 * i)), 0) | |
| 523 | end) | |
| 524 | wait() | |
| 525 | end | |
| 526 | pcall(function() | |
| 527 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(135), 0) | |
| 528 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-135), 0) | |
| 529 | end) | |
| 530 | while Button1Down == true and KeyUGrab == true and Selected == true do | |
| 531 | if KeyUGrabCharacter.Humanoid.Health - 0.5 <= 0 and KeyUGrabCharacter:FindFirstChild("Head") ~= nil then
| |
| 532 | pcall(function() KeyUWeld:Remove() end) | |
| 533 | for _, Part in pairs(KeyUGrabCharacter.Head:GetChildren()) do | |
| 534 | pcall(function() | |
| 535 | Part.SoundId = "" | |
| 536 | Part.Volume = 0 | |
| 537 | Part.Pitch = 0 | |
| 538 | end) | |
| 539 | end | |
| 540 | wait(0.1) | |
| 541 | KeyUGrabCharacter.Humanoid.Health = 0 | |
| 542 | else | |
| 543 | KeyUGrabCharacter.Humanoid:TakeDamage(0.5) | |
| 544 | end | |
| 545 | if math.random(1, 20) == 1 then | |
| 546 | local BillboardGui = Instance.new("BillboardGui")
| |
| 547 | BillboardGui.Parent = KeyUGrabCharacter | |
| 548 | BillboardGui.Adornee = KeyUGrabCharacter:FindFirstChild("Head")
| |
| 549 | BillboardGui.Size = UDim2.new(1, 0, 1, 0) | |
| 550 | BillboardGui.StudsOffset = Vector3.new(0, 0.5, 0) | |
| 551 | local TextLabel = Instance.new("TextLabel")
| |
| 552 | TextLabel.Parent = BillboardGui | |
| 553 | TextLabel.Position = UDim2.new(0, 0, 0, 0) | |
| 554 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
| 555 | TextLabel.Text = (function() | |
| 556 | local Choice1 = math.random(1, 5) | |
| 557 | if Choice1 == 1 then | |
| 558 | Choice1 = "Hrk" | |
| 559 | elseif Choice1 == 2 then | |
| 560 | Choice1 = "Hk" | |
| 561 | elseif Choice1 == 3 then | |
| 562 | Choice1 = "Gak" | |
| 563 | elseif Choice1 == 4 then | |
| 564 | Choice1 = "Mmph" | |
| 565 | elseif Choice1 == 5 then | |
| 566 | Choice1 = "Mph" | |
| 567 | end | |
| 568 | local Choice2 = math.random(1, 5) | |
| 569 | if Choice2 == 1 then | |
| 570 | Choice2 = "!" | |
| 571 | elseif Choice2 == 2 then | |
| 572 | Choice2 = "?" | |
| 573 | elseif Choice2 == 3 then | |
| 574 | Choice2 = "..." | |
| 575 | elseif Choice2 == 4 then | |
| 576 | Choice2 = "-" | |
| 577 | elseif Choice2 == 5 then | |
| 578 | Choice2 = "!?" | |
| 579 | elseif Choice2 == 5 then | |
| 580 | Choice2 = "?!" | |
| 581 | end | |
| 582 | return Choice1 .. Choice2 | |
| 583 | end)() | |
| 584 | TextLabel.FontSize = "Size14" | |
| 585 | TextLabel.TextColor3 = Color3.new(math.random(0, 255) / 255, 0, 0) | |
| 586 | TextLabel.BackgroundTransparency = 1 | |
| 587 | coroutine.wrap(function() | |
| 588 | local Direction = Vector3.new(math.random(-75, 75) / 1000, math.random(-75, 75) / 1000, math.random(-75, 75) / 1000) | |
| 589 | for i = 0, math.random(25, 100) do | |
| 590 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + Direction | |
| 591 | wait() | |
| 592 | end | |
| 593 | for i = 0, 1, 0.05 do | |
| 594 | BillboardGui.StudsOffset = BillboardGui.StudsOffset + (Direction * (1 - i)) - Vector3.new(0, 0.5 * i, 0) | |
| 595 | TextLabel.TextTransparency = i | |
| 596 | wait() | |
| 597 | end | |
| 598 | BillboardGui:Remove() | |
| 599 | end)() | |
| 600 | end | |
| 601 | wait() | |
| 602 | end | |
| 603 | for i = 0, 1, 0.1 do | |
| 604 | pcall(function() | |
| 605 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(135 - (25 * i)), 0) | |
| 606 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(math.rad(10 * (1 - i)), math.rad(-135 + (25 * i)), 0) | |
| 607 | end) | |
| 608 | wait() | |
| 609 | end | |
| 610 | pcall(function() | |
| 611 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
| 612 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
| 613 | end) | |
| 614 | KeyUChoke = false | |
| 615 | elseif KeyUChoke == true and KeyUSlit ~= true then | |
| 616 | KeyUSlit = true | |
| 617 | while KeyUChoke == true do wait() end | |
| 618 | for i = 0, 1, 0.25 do | |
| 619 | pcall(function() | |
| 620 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1 + (0.5 * i), 0.5, -0.75 + (0.75 * i)) * CFrame.fromEulerAnglesXYZ(0, math.rad(110 - (100 * i)), 0) | |
| 621 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110 + (50 * i)), 0) | |
| 622 | end) | |
| 623 | wait() | |
| 624 | end | |
| 625 | pcall(function() KeyUWeld:Remove() end) | |
| 626 | KeyUGrabCharacter.Humanoid.Health = 0 | |
| 627 | wait(1) | |
| 628 | KeyUSlit = false | |
| 629 | CanUse = true | |
| 630 | elseif CanUse == true then | |
| 631 | CanUse = false | |
| 632 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 633 | SetSwordDamage(2) | |
| 634 | SetSpeed(1, 0.75, Player.Character) | |
| 635 | SetAngle(1, math.rad(125), Player.Character) | |
| 636 | wait(0.15) | |
| 637 | SetSwordDamage(10, 0.2) | |
| 638 | SetSpeed(1, 1, Player.Character) | |
| 639 | SetAngle(1, math.rad(-10), Player.Character) | |
| 640 | wait(0.15) | |
| 641 | SetSpeed(1, 0.5, Player.Character) | |
| 642 | SetAngle(1, math.rad(90), Player.Character) | |
| 643 | wait(0.05) | |
| 644 | CanUse = true | |
| 645 | end | |
| 646 | end | |
| 647 | ||
| 648 | ||
| 649 | function onButton1Up(Mouse) | |
| 650 | Button1Down = false | |
| 651 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 652 | end | |
| 653 | ||
| 654 | ||
| 655 | function onKeyDown(Key, Mouse) | |
| 656 | if Selected == false then return end | |
| 657 | Key = Key:lower() | |
| 658 | if Key == "u" then | |
| 659 | if KeyUGrab == true then | |
| 660 | KeyUGrab = false | |
| 661 | end | |
| 662 | end | |
| 663 | if Button1Down == false and CanUse == true and CheckPlayer() == true then | |
| 664 | if Key == "q" then | |
| 665 | if Mouse.Target == nil then return end | |
| 666 | if CheckPlayer() == false then return end | |
| 667 | local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
| |
| 668 | if NewPlayer == nil then return end | |
| 669 | if NewPlayer.Character == nil then return end | |
| 670 | if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
| |
| 671 | if (NewPlayer.Character.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 10 then return end | |
| 672 | onDeselected(Mouse) | |
| 673 | wait() | |
| 674 | RemoveParts(Player.Character, 1) | |
| 675 | script.Parent.Parent = NewPlayer.Backpack | |
| 676 | Player = NewPlayer | |
| 677 | end | |
| 678 | if Key == "e" then | |
| 679 | CanUse = false | |
| 680 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 681 | local Direction = Player.Character.Torso.CFrame.lookVector | |
| 682 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 683 | DisableLimb(2, Player.Character) | |
| 684 | DisableLimb(3, Player.Character) | |
| 685 | DisableLimb(4, Player.Character) | |
| 686 | SetSpeed(1, 0.2, Player.Character) | |
| 687 | SetSpeed(2, 0.2, Player.Character) | |
| 688 | SetSpeed(3, 0.05, Player.Character) | |
| 689 | SetSpeed(4, 0.05, Player.Character) | |
| 690 | SetAngle(1, math.rad(90), Player.Character) | |
| 691 | SetAngle(2, math.rad(90), Player.Character) | |
| 692 | SetAngle(3, math.rad(35), Player.Character) | |
| 693 | SetAngle(4, math.rad(-35), Player.Character) | |
| 694 | for i = 0, 1, 0.075 do | |
| 695 | pcall(function() | |
| 696 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
| 697 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 698 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 699 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 700 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 701 | end) | |
| 702 | wait() | |
| 703 | end | |
| 704 | pcall(function() | |
| 705 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180 * i), 0) | |
| 706 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
| 707 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 708 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) | |
| 709 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 710 | end) | |
| 711 | SetSwordDamage(10, 2.5) | |
| 712 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 713 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 714 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 1.5) | |
| 715 | BodyVelocity.Parent = Player.Character.Torso | |
| 716 | local BodyAngularVelocity = Instance.new("BodyAngularVelocity")
| |
| 717 | BodyAngularVelocity.maxTorque = Vector3.new(0, math.huge, 0) | |
| 718 | BodyAngularVelocity.angularvelocity = Vector3.new(0, 37.5, 0) | |
| 719 | BodyAngularVelocity.Parent = Player.Character.Torso | |
| 720 | for i = 0, 1, 0.01 do | |
| 721 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 722 | local Wave = Instance.new("Part")
| |
| 723 | Wave.Name = "Wave" | |
| 724 | Wave.BrickColor = BrickColor.new("Light stone grey")
| |
| 725 | Wave.TopSurface = 0 | |
| 726 | Wave.BottomSurface = 0 | |
| 727 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
| 728 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
| 729 | Wave.Anchored = true | |
| 730 | Wave.CanCollide = false | |
| 731 | Wave.formFactor = "Custom" | |
| 732 | Wave.Size = Vector3.new(math.random(12, 15), 1, math.random(13, 16)) | |
| 733 | Wave.CFrame = Player.Character.Torso.CFrame * CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
| 734 | Wave.Parent = game:GetService("Workspace")
| |
| 735 | local Mesh = Instance.new("CylinderMesh", Wave)
| |
| 736 | local Size = math.random(14, 16) | |
| 737 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
| 738 | coroutine.wrap(function() | |
| 739 | for i = Wave.Transparency, 1, 0.1 do | |
| 740 | Wave.Transparency = i | |
| 741 | wait() | |
| 742 | end | |
| 743 | Wave:Remove() | |
| 744 | end)() | |
| 745 | wait() | |
| 746 | end | |
| 747 | for i = 1, 25 do | |
| 748 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 749 | BodyAngularVelocity.angularvelocity = BodyAngularVelocity.angularvelocity / 1.075 | |
| 750 | wait() | |
| 751 | end | |
| 752 | BodyVelocity:Remove() | |
| 753 | BodyAngularVelocity:Remove() | |
| 754 | SetAngle(2, 0, Player.Character) | |
| 755 | SetAngle(3, 0, Player.Character) | |
| 756 | SetAngle(4, 0, Player.Character) | |
| 757 | for i = 1, 0, -0.075 do | |
| 758 | pcall(function() | |
| 759 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(180 * i), 0) | |
| 760 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 761 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 * (1 - i)), 0) | |
| 762 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 763 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 * (1 - i)), 0) | |
| 764 | end) | |
| 765 | wait() | |
| 766 | end | |
| 767 | pcall(function() | |
| 768 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 769 | end) | |
| 770 | ResetLimbCFrame(1, Player.Character) | |
| 771 | ResetLimbCFrame(2, Player.Character) | |
| 772 | ResetLimbCFrame(3, Player.Character) | |
| 773 | ResetLimbCFrame(4, Player.Character) | |
| 774 | SetSpeed(1, 0.5, Player.Character) | |
| 775 | SetSpeed(2, 0.5, Player.Character) | |
| 776 | SetSpeed(3, 0.1, Player.Character) | |
| 777 | SetSpeed(4, 0.1, Player.Character) | |
| 778 | EnableLimb(1, Player.Character) | |
| 779 | EnableLimb(2, Player.Character) | |
| 780 | EnableLimb(3, Player.Character) | |
| 781 | EnableLimb(4, Player.Character) | |
| 782 | DisableLimb(1, Player.Character) | |
| 783 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 784 | CanUse = true | |
| 785 | end | |
| 786 | if Key == "r" then | |
| 787 | CanUse = false | |
| 788 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 789 | local Direction = Player.Character.Torso.CFrame.lookVector | |
| 790 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 791 | DisableLimb(2, Player.Character) | |
| 792 | DisableLimb(3, Player.Character) | |
| 793 | DisableLimb(4, Player.Character) | |
| 794 | SetSpeed(1, 0.1, Player.Character) | |
| 795 | SetSpeed(2, 0.1, Player.Character) | |
| 796 | SetSpeed(3, 0.075, Player.Character) | |
| 797 | SetSpeed(4, 0.075, Player.Character) | |
| 798 | SetAngle(1, math.rad(90), Player.Character) | |
| 799 | SetAngle(2, math.rad(-45), Player.Character) | |
| 800 | SetAngle(3, math.rad(90), Player.Character) | |
| 801 | SetAngle(4, math.rad(-60), Player.Character) | |
| 802 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(75, 100) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 803 | for i = 0, 1, 0.075 do | |
| 804 | pcall(function() | |
| 805 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 806 | end) | |
| 807 | wait() | |
| 808 | end | |
| 809 | pcall(function() | |
| 810 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 811 | end) | |
| 812 | SetSwordDamage(20, 1) | |
| 813 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 814 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 815 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 5) | |
| 816 | BodyVelocity.Parent = Player.Character.Torso | |
| 817 | for i = 1, 20 do | |
| 818 | BodyVelocity.velocity = BodyVelocity.velocity / 1.15 | |
| 819 | wait() | |
| 820 | end | |
| 821 | BodyVelocity:Remove() | |
| 822 | SetAngle(2, 0, Player.Character) | |
| 823 | SetAngle(3, 0, Player.Character) | |
| 824 | SetAngle(4, 0, Player.Character) | |
| 825 | for i = 1, 0, -0.1 do | |
| 826 | pcall(function() | |
| 827 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 828 | end) | |
| 829 | wait() | |
| 830 | end | |
| 831 | pcall(function() | |
| 832 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 833 | end) | |
| 834 | SetSpeed(1, 0.5, Player.Character) | |
| 835 | SetSpeed(2, 0.5, Player.Character) | |
| 836 | SetSpeed(3, 0.1, Player.Character) | |
| 837 | SetSpeed(4, 0.1, Player.Character) | |
| 838 | EnableLimb(1, Player.Character) | |
| 839 | EnableLimb(2, Player.Character) | |
| 840 | EnableLimb(3, Player.Character) | |
| 841 | EnableLimb(4, Player.Character) | |
| 842 | DisableLimb(1, Player.Character) | |
| 843 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 844 | CanUse = true | |
| 845 | end | |
| 846 | if Key == "t" then | |
| 847 | CanUse = false | |
| 848 | KeyTDown = true | |
| 849 | local KeyTCharge = 0 | |
| 850 | local KeyTFire = false | |
| 851 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 852 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
| 853 | for i = 0, 1, 0.1 do | |
| 854 | pcall(function() | |
| 855 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 - (100 * i)), 0) | |
| 856 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (90 * i)), 0) | |
| 857 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 858 | end) | |
| 859 | wait() | |
| 860 | end | |
| 861 | pcall(function() | |
| 862 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10), 0) | |
| 863 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
| 864 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 865 | end) | |
| 866 | while KeyTDown == true and Mouse ~= nil and Selected == true do | |
| 867 | KeyTCharge = KeyTCharge + 1 | |
| 868 | if KeyTCharge >= 35 then | |
| 869 | KeyTFire = true | |
| 870 | local Shock = Instance.new("Part", game:GetService("Workspace"))
| |
| 871 | Shock.Name = "Shock Ring" | |
| 872 | Shock.BrickColor = BrickColor.new("Bright red")
| |
| 873 | Shock.Transparency = 0.5 | |
| 874 | Shock.Anchored = true | |
| 875 | Shock.CanCollide = false | |
| 876 | Shock.formFactor = "Custom" | |
| 877 | Shock.Size = Vector3.new(1.5, 1, 1.5) | |
| 878 | Shock.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, -1.5, 0.125) * CFrame.fromEulerAnglesXYZ(math.rad(180 + math.random(-25, 25)), 0, math.rad(math.random(-25, 25))) | |
| 879 | local Mesh = Instance.new("SpecialMesh", Shock)
| |
| 880 | Mesh.MeshType = "FileMesh" | |
| 881 | Mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 882 | Mesh.Scale = Shock.Size | |
| 883 | coroutine.wrap(function() | |
| 884 | wait() | |
| 885 | for i = Shock.Transparency, 1, 0.05 do | |
| 886 | Shock.Transparency = i | |
| 887 | Shock.CFrame = Shock.CFrame * CFrame.new(0, 0.5, 0) | |
| 888 | wait() | |
| 889 | end | |
| 890 | Shock:Remove() | |
| 891 | end)() | |
| 892 | end | |
| 893 | wait() | |
| 894 | end | |
| 895 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 150) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 896 | wait(0.05) | |
| 897 | SetSwordDamage(0, 0) | |
| 898 | local _, Position = pcall(function() return Mouse.Hit.p end) | |
| 899 | for i = 0, 1, KeyTFire == true and 0.1 or 0.2 do | |
| 900 | pcall(function() | |
| 901 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 + (170 * i)), 0) | |
| 902 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 + (10 * i)), 0, 0) | |
| 903 | end) | |
| 904 | if KeyTFire == true and type(Position) == "userdata" then | |
| 905 | local Shock = Instance.new("Part", game:GetService("Workspace"))
| |
| 906 | Shock.Name = "Shock Ring" | |
| 907 | Shock.BrickColor = BrickColor.new("Bright red")
| |
| 908 | Shock.TopSurface = 0 | |
| 909 | Shock.BottomSurface = 0 | |
| 910 | Shock.Anchored = true | |
| 911 | Shock.CanCollide = false | |
| 912 | Shock.formFactor = "Custom" | |
| 913 | Shock.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 914 | Shock.CFrame = CFrame.new(Player.Character[ModelName].Blade.CFrame.p, Position) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(math.sin((i + 1.5) * math.pi) * 25)) | |
| 915 | coroutine.wrap(function() | |
| 916 | wait() | |
| 917 | for i = 0, 1, 0.05 do | |
| 918 | Shock.Transparency = i | |
| 919 | local NewPosition = Shock.CFrame * CFrame.new(0, 3, 0) | |
| 920 | Shock.Size = Shock.Size + Vector3.new(0.75, 0.5, 0.05) | |
| 921 | Shock.CFrame = NewPosition | |
| 922 | wait() | |
| 923 | end | |
| 924 | Shock:Remove() | |
| 925 | end)() | |
| 926 | SetPartDamage(0, false, Shock) | |
| 927 | end | |
| 928 | wait() | |
| 929 | end | |
| 930 | pcall(function() | |
| 931 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160), 0) | |
| 932 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), 0, 0) | |
| 933 | end) | |
| 934 | for i = 0, 1, 0.1 do | |
| 935 | pcall(function() | |
| 936 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(160 - (70 * i)), 0) | |
| 937 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(180 - (90 * i)), 0) | |
| 938 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
| 939 | end) | |
| 940 | wait() | |
| 941 | end | |
| 942 | pcall(function() | |
| 943 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 944 | end) | |
| 945 | ResetLimbCFrame(1, Player.Character) | |
| 946 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 947 | CanUse = true | |
| 948 | end | |
| 949 | if Key == "y" then | |
| 950 | CanUse = false | |
| 951 | KeyYDown = true | |
| 952 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 953 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 5 | |
| 954 | for i = 0, 1, 0.25 do | |
| 955 | pcall(function() | |
| 956 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), 0, 0) | |
| 957 | end) | |
| 958 | wait() | |
| 959 | end | |
| 960 | pcall(function() | |
| 961 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) | |
| 962 | end) | |
| 963 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
| 964 | if Part.Name ~= "Sheath" then | |
| 965 | pcall(function() Part.Transparency = 1 end) | |
| 966 | end | |
| 967 | end | |
| 968 | SetSwordDamage(10) | |
| 969 | while KeyYDown == true and Mouse ~= nil and Selected == true do | |
| 970 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(150, 175) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 971 | pcall(function() | |
| 972 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) | |
| 973 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + math.random(-30, 30)), math.rad(math.random(-30, 30)), 0) | |
| 974 | end) | |
| 975 | local Ghost = Instance.new("Part", game:GetService("Workspace"))
| |
| 976 | Ghost.Name = "Ghost" | |
| 977 | Ghost.BrickColor = BrickColor.new("Industrial white")
| |
| 978 | Ghost.Anchored = true | |
| 979 | Ghost.CanCollide = false | |
| 980 | Ghost.formFactor = "Custom" | |
| 981 | Ghost.Size = Vector3.new(0.2, 0.2, 4) | |
| 982 | Ghost.CFrame = Player.Character[ModelName].Handle.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-25, 25)), math.rad(math.random(-25, 25)), 0) * CFrame.new(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-4, -3)) | |
| 983 | local Mesh = Instance.new("SpecialMesh", Ghost)
| |
| 984 | Mesh.MeshType = "Sphere" | |
| 985 | coroutine.wrap(function() | |
| 986 | wait() | |
| 987 | for i = 0, 1, 0.1 do | |
| 988 | Ghost.Transparency = i | |
| 989 | wait() | |
| 990 | end | |
| 991 | Ghost:Remove() | |
| 992 | end)() | |
| 993 | wait() | |
| 994 | end | |
| 995 | ResetLimbCFrame(1, Player.Character) | |
| 996 | SetSwordDamage(0) | |
| 997 | for _, Part in pairs(Player.Character[ModelName]:GetChildren()) do | |
| 998 | if Part.Name ~= "Sheath" then | |
| 999 | pcall(function() Part.Transparency = 0 end) | |
| 1000 | end | |
| 1001 | end | |
| 1002 | for i = 0, 1, 0.1 do | |
| 1003 | pcall(function() | |
| 1004 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 * (1 - i)), 0, 0) | |
| 1005 | end) | |
| 1006 | wait() | |
| 1007 | end | |
| 1008 | pcall(function() | |
| 1009 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1010 | end) | |
| 1011 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1012 | CanUse = true | |
| 1013 | end | |
| 1014 | if Key == "u" then | |
| 1015 | if KeyUGrab ~= true then | |
| 1016 | if Player.Character.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
| |
| 1017 | if Mouse.Target == nil then return end | |
| 1018 | KeyUGrabCharacter = Mouse.Target.Parent | |
| 1019 | if KeyUGrabCharacter == nil then return end | |
| 1020 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Head") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then return end
| |
| 1021 | if KeyUGrabCharacter.Torso:FindFirstChild("IsGrabbed") ~= nil then return end
| |
| 1022 | if (KeyUGrabCharacter.Torso.CFrame.p - Player.Character.Torso.CFrame.p).magnitude > 5 then return end | |
| 1023 | CanUse = false | |
| 1024 | KeyUGrab = true | |
| 1025 | local Marker1 = Instance.new("IntValue", KeyUGrabCharacter.Torso)
| |
| 1026 | Marker1.Name = "IsGrabbed" | |
| 1027 | KeyUWeld = Instance.new("Weld", Player.Character.Torso)
| |
| 1028 | KeyUWeld.Name = "IsGrabbed" | |
| 1029 | KeyUWeld.Part0 = KeyUWeld.Parent | |
| 1030 | KeyUWeld.Part1 = KeyUGrabCharacter.Torso | |
| 1031 | KeyUWeld.C0 = CFrame.new(0, 0, -1.05) | |
| 1032 | DisableLimb(2, Player.Character) | |
| 1033 | SetSpeed(1, 0.2, Player.Character) | |
| 1034 | SetSpeed(2, 0.2, Player.Character) | |
| 1035 | SetAngle(1, math.rad(100), Player.Character) | |
| 1036 | SetAngle(2, math.rad(100), Player.Character) | |
| 1037 | for i = 0, 1, 0.1 do | |
| 1038 | pcall(function() | |
| 1039 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
| 1040 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
| 1041 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
| 1042 | end) | |
| 1043 | wait() | |
| 1044 | end | |
| 1045 | pcall(function() | |
| 1046 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(110), 0) | |
| 1047 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1, 0.5, -0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-110), 0) | |
| 1048 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160), math.rad(110), 0) | |
| 1049 | end) | |
| 1050 | while KeyUGrab == true and Selected == true do | |
| 1051 | if CheckPlayer() == false then break end | |
| 1052 | if KeyUWeld.Parent == nil then break end | |
| 1053 | if KeyUGrabCharacter == nil then break end | |
| 1054 | if KeyUGrabCharacter:FindFirstChild("Torso") == nil or KeyUGrabCharacter:FindFirstChild("Humanoid") == nil then break end
| |
| 1055 | if KeyUGrabCharacter.Humanoid.Health <= 0 then break end | |
| 1056 | KeyUGrabCharacter.Humanoid.PlatformStand = true | |
| 1057 | wait() | |
| 1058 | end | |
| 1059 | KeyUGrab = false | |
| 1060 | while KeyUChoke == true do wait() end | |
| 1061 | pcall(function() KeyUWeld:Remove() end) | |
| 1062 | pcall(function() Marker1:Remove() end) | |
| 1063 | pcall(function() Marker2:Remove() end) | |
| 1064 | pcall(function() KeyUGrabCharacter.Humanoid.Sit = true end) | |
| 1065 | if KeyUSlit == true then | |
| 1066 | while KeyUSlit == true do wait() end | |
| 1067 | SetSpeed(1, 0.5, Player.Character) | |
| 1068 | SetSpeed(2, 0.5, Player.Character) | |
| 1069 | SetAngle(1, math.rad(90), Player.Character) | |
| 1070 | SetAngle(2, 0, Player.Character) | |
| 1071 | for i = 0, 1, 0.1 do | |
| 1072 | pcall(function() | |
| 1073 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(10 + (80 * i)), 0) | |
| 1074 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1 - (0.5 * i), 0.5, -0.75 + 0.75) * CFrame.fromEulerAnglesXYZ(0, math.rad(-10 - (80 * i)), 0) | |
| 1075 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * (1 - i)), math.rad(110 * (1 - i)), 0) | |
| 1076 | end) | |
| 1077 | wait() | |
| 1078 | end | |
| 1079 | else | |
| 1080 | SetSpeed(1, 0.5, Player.Character) | |
| 1081 | SetSpeed(2, 0.5, Player.Character) | |
| 1082 | SetAngle(1, math.rad(90), Player.Character) | |
| 1083 | SetAngle(2, 0, Player.Character) | |
| 1084 | for i = 1, 0, -0.1 do | |
| 1085 | pcall(function() | |
| 1086 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (20 * i)), 0) | |
| 1087 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, -0.75 * i) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (20 * i)), 0) | |
| 1088 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(160 * i), math.rad(110 * i), 0) | |
| 1089 | end) | |
| 1090 | wait() | |
| 1091 | end | |
| 1092 | end | |
| 1093 | ResetLimbCFrame(1, Player.Character) | |
| 1094 | ResetLimbCFrame(2, Player.Character) | |
| 1095 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1096 | EnableLimb(1, Player.Character) | |
| 1097 | EnableLimb(2, Player.Character) | |
| 1098 | DisableLimb(1, Player.Character) | |
| 1099 | CanUse = true | |
| 1100 | end | |
| 1101 | end | |
| 1102 | if Key == "f" then | |
| 1103 | CanUse = false | |
| 1104 | DisableLimb(2, Player.Character) | |
| 1105 | SetSpeed(1, 0.3, Player.Character) | |
| 1106 | SetSpeed(2, 0.3, Player.Character) | |
| 1107 | SetAngle(1, math.rad(45), Player.Character) | |
| 1108 | SetAngle(2, math.rad(45), Player.Character) | |
| 1109 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1110 | for i = 0, 1, 0.25 do | |
| 1111 | pcall(function() | |
| 1112 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1113 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1114 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90 * i), math.rad(213.25 * i), math.rad(-39 * i)) | |
| 1115 | end) | |
| 1116 | wait() | |
| 1117 | end | |
| 1118 | pcall(function() | |
| 1119 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(213.25), math.rad(-39)) | |
| 1120 | end) | |
| 1121 | wait(0.35) | |
| 1122 | SetSpeed(1, 0.75, Player.Character) | |
| 1123 | SetSpeed(2, 0.75, Player.Character) | |
| 1124 | SetAngle(1, math.rad(135), Player.Character) | |
| 1125 | SetAngle(2, math.rad(135), Player.Character) | |
| 1126 | SetSwordDamage(15, 0.5) | |
| 1127 | Player.Character.Humanoid.Jump = true | |
| 1128 | local Connection = Player.Character[ModelName].Blade.Touched:connect(function(Hit) | |
| 1129 | if Hit:IsDescendantOf(Player.Character) then return end | |
| 1130 | pcall(function() Hit.Parent.Humanoid.Sit = true end) | |
| 1131 | pcall(function() Hit.Parent.Torso.Velocity = (Player.Character.Torso.CFrame.lookVector * math.random(10, 25)) + Vector3.new(math.random(-10, 10), 75, math.random(-10, 10)) end) | |
| 1132 | end) | |
| 1133 | for i = 0, 1, 0.25 do | |
| 1134 | pcall(function() | |
| 1135 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(100 + (45 * i)), math.rad(213.25 - (66.5 * i)), math.rad(-39)) | |
| 1136 | end) | |
| 1137 | wait() | |
| 1138 | end | |
| 1139 | wait(0.5) | |
| 1140 | Connection:disconnect() | |
| 1141 | wait(0.25) | |
| 1142 | SetSpeed(1, 0.5, Player.Character) | |
| 1143 | SetSpeed(2, 0.5, Player.Character) | |
| 1144 | SetAngle(1, math.rad(90), Player.Character) | |
| 1145 | SetAngle(2, 0, Player.Character) | |
| 1146 | for i = 1, 0, -0.1 do | |
| 1147 | pcall(function() | |
| 1148 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1149 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1150 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
| 1151 | end) | |
| 1152 | wait() | |
| 1153 | end | |
| 1154 | pcall(function() | |
| 1155 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1156 | end) | |
| 1157 | ResetLimbCFrame(1, Player.Character) | |
| 1158 | ResetLimbCFrame(2, Player.Character) | |
| 1159 | EnableLimb(1, Player.Character) | |
| 1160 | EnableLimb(2, Player.Character) | |
| 1161 | DisableLimb(1, Player.Character) | |
| 1162 | CanUse = true | |
| 1163 | end | |
| 1164 | if Key == "g" then | |
| 1165 | CanUse = false | |
| 1166 | DisableLimb(2, Player.Character) | |
| 1167 | SetSpeed(1, 0.3, Player.Character) | |
| 1168 | SetSpeed(2, 0.3, Player.Character) | |
| 1169 | SetAngle(1, math.rad(135), Player.Character) | |
| 1170 | SetAngle(2, math.rad(135), Player.Character) | |
| 1171 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(65, 80) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1172 | for i = 0, 1, 0.25 do | |
| 1173 | pcall(function() | |
| 1174 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1175 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1176 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1177 | end) | |
| 1178 | wait() | |
| 1179 | end | |
| 1180 | pcall(function() | |
| 1181 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(-28.125), math.rad(-39)) | |
| 1182 | end) | |
| 1183 | Player.Character.Humanoid.Jump = true | |
| 1184 | wait(0.4) | |
| 1185 | SetSpeed(1, 0.75, Player.Character) | |
| 1186 | SetSpeed(2, 0.75, Player.Character) | |
| 1187 | SetAngle(1, math.rad(45), Player.Character) | |
| 1188 | SetAngle(2, math.rad(45), Player.Character) | |
| 1189 | SetSwordDamage(20, 0.5) | |
| 1190 | for i = 0, 1, 0.25 do | |
| 1191 | pcall(function() | |
| 1192 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 + (90 * i)), math.rad(-28.125 + (66.5 * i)), math.rad(-39)) | |
| 1193 | end) | |
| 1194 | wait() | |
| 1195 | end | |
| 1196 | wait(0.5) | |
| 1197 | SetSpeed(1, 0.5, Player.Character) | |
| 1198 | SetSpeed(2, 0.5, Player.Character) | |
| 1199 | SetAngle(1, math.rad(90), Player.Character) | |
| 1200 | SetAngle(2, 0, Player.Character) | |
| 1201 | for i = 1, 0, -0.1 do | |
| 1202 | pcall(function() | |
| 1203 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1204 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1205 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(145 * i), math.rad(146.75 * i), math.rad(-39 * i)) | |
| 1206 | end) | |
| 1207 | wait() | |
| 1208 | end | |
| 1209 | pcall(function() | |
| 1210 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1211 | end) | |
| 1212 | ResetLimbCFrame(1, Player.Character) | |
| 1213 | ResetLimbCFrame(2, Player.Character) | |
| 1214 | EnableLimb(1, Player.Character) | |
| 1215 | EnableLimb(2, Player.Character) | |
| 1216 | DisableLimb(1, Player.Character) | |
| 1217 | CanUse = true | |
| 1218 | end | |
| 1219 | if Key == "h" then | |
| 1220 | CanUse = false | |
| 1221 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1222 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed / 10 | |
| 1223 | SetAngle(1, math.rad(90), Player.Character) | |
| 1224 | SetSwordDamage(10) | |
| 1225 | for i = 0, 1, 0.01 do | |
| 1226 | pcall(function() | |
| 1227 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(360 * 15 * i), 0) | |
| 1228 | end) | |
| 1229 | PlaySound("Slash", "rbxasset://sounds\\swordslash.wav", math.random(125, 200) / 100, 1, false, Player.Character[ModelName].Blade)
| |
| 1230 | local Size = math.random(8, 12) | |
| 1231 | local Wave = Instance.new("Part")
| |
| 1232 | Wave.Name = "Wave" | |
| 1233 | Wave.BrickColor = BrickColor.new("Light stone grey")
| |
| 1234 | Wave.TopSurface = 0 | |
| 1235 | Wave.BottomSurface = 0 | |
| 1236 | Wave.Transparency = math.cos(i * math.pi * 1.85) | |
| 1237 | Wave.Transparency = Wave.Transparency < 0.4 and 0.4 or Wave.Transparency | |
| 1238 | Wave.Anchored = true | |
| 1239 | Wave.CanCollide = math.random(1, 3) == 1 and true or false | |
| 1240 | Wave.formFactor = "Custom" | |
| 1241 | Wave.Size = Vector3.new(Size, 1, Size) | |
| 1242 | Wave.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(0, math.random(-150, -125) / 100, 0) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(-5, 5)), 0, math.rad(math.random(-5, 5))) | |
| 1243 | Wave.Parent = game:GetService("Workspace")
| |
| 1244 | local Mesh = Instance.new("CylinderMesh", Wave)
| |
| 1245 | Mesh.Scale = Vector3.new(1, 0.075, 1) | |
| 1246 | coroutine.wrap(function() | |
| 1247 | for i = Wave.Transparency, 1, 0.1 do | |
| 1248 | Wave.Transparency = i | |
| 1249 | wait() | |
| 1250 | end | |
| 1251 | Wave:Remove() | |
| 1252 | end)() | |
| 1253 | wait() | |
| 1254 | end | |
| 1255 | pcall(function() | |
| 1256 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new() | |
| 1257 | end) | |
| 1258 | SetSwordDamage("Default")
| |
| 1259 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1260 | CanUse = true | |
| 1261 | end | |
| 1262 | if Key == "x" then | |
| 1263 | if Player.Character.Torso.Velocity.x > 2 or Player.Character.Torso.Velocity.y > 2 or Player.Character.Torso.Velocity.z > 2 or Player.Character.Torso.Velocity.x < -2 or Player.Character.Torso.Velocity.y < -2 or Player.Character.Torso.Velocity.z < -2 then return end | |
| 1264 | CanUse = false | |
| 1265 | Player.Character.Torso.Anchored = true | |
| 1266 | Player.Character.Humanoid.PlatformStand = true | |
| 1267 | local Pos = Player.Character.Torso.CFrame | |
| 1268 | DisableLimb(2, Player.Character) | |
| 1269 | DisableLimb(3, Player.Character) | |
| 1270 | DisableLimb(4, Player.Character) | |
| 1271 | SetSpeed(1, 0.3, Player.Character) | |
| 1272 | SetSpeed(2, 0.3, Player.Character) | |
| 1273 | SetSpeed(3, 0.3, Player.Character) | |
| 1274 | SetSpeed(4, 0.3, Player.Character) | |
| 1275 | SetAngle(1, math.rad(90), Player.Character) | |
| 1276 | SetAngle(2, math.rad(90), Player.Character) | |
| 1277 | SetAngle(3, 0, Player.Character) | |
| 1278 | SetAngle(4, 0, Player.Character) | |
| 1279 | for i = 0, 1, 0.25 do | |
| 1280 | pcall(function() | |
| 1281 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1282 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1283 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1284 | end) | |
| 1285 | wait() | |
| 1286 | end | |
| 1287 | wait(0.1) | |
| 1288 | for i = 0, math.pi, 0.05 do | |
| 1289 | Player.Character.Torso.CFrame = Pos * CFrame.new(0, math.sin(-i) + 0.25, math.sin(-i)) * CFrame.fromEulerAnglesXYZ(math.rad(math.sin(-i) * 80), 0, 0) | |
| 1290 | ForceAngle(3, math.rad(math.sin(i) * 80), Player.Character) | |
| 1291 | ForceAngle(4, math.rad(math.sin(i) * 80), Player.Character) | |
| 1292 | wait() | |
| 1293 | end | |
| 1294 | SetAngle(2, 0, Player.Character) | |
| 1295 | for i = 1, 0, -0.25 do | |
| 1296 | pcall(function() | |
| 1297 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90 + (45 * i)), 0) | |
| 1298 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(-1.5 + (0.5 * i), 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90 - (45 * i)), 0) | |
| 1299 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10 * i), math.rad(-28.125 * i), math.rad(-39 * i)) | |
| 1300 | end) | |
| 1301 | wait() | |
| 1302 | end | |
| 1303 | wait(0.1) | |
| 1304 | SetSpeed(1, 0.2, Player.Character) | |
| 1305 | SetSpeed(2, 0.2, Player.Character) | |
| 1306 | SetSpeed(3, 0.1, Player.Character) | |
| 1307 | SetSpeed(4, 0.1, Player.Character) | |
| 1308 | EnableLimb(1, Player.Character) | |
| 1309 | EnableLimb(2, Player.Character) | |
| 1310 | EnableLimb(3, Player.Character) | |
| 1311 | EnableLimb(4, Player.Character) | |
| 1312 | DisableLimb(1, Player.Character) | |
| 1313 | Player.Character.Torso.Velocity = Vector3.new(0, 0, 0) | |
| 1314 | Player.Character.Torso.Anchored = false | |
| 1315 | Player.Character.Humanoid.PlatformStand = false | |
| 1316 | CanUse = true | |
| 1317 | end | |
| 1318 | if Key == "j" then | |
| 1319 | CanUse = false | |
| 1320 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1321 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(3, 0, 0)).p).unit | |
| 1322 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1323 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 1324 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1325 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
| 1326 | BodyVelocity.Parent = Player.Character.Torso | |
| 1327 | for i = 1, 20 do | |
| 1328 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 1329 | wait() | |
| 1330 | end | |
| 1331 | BodyVelocity:Remove() | |
| 1332 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1333 | CanUse = true | |
| 1334 | end | |
| 1335 | if Key == "k" then | |
| 1336 | CanUse = false | |
| 1337 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1338 | local Direction = (Player.Character.Torso.CFrame.p - (Player.Character.Torso.CFrame * CFrame.new(-3, 0, 0)).p).unit | |
| 1339 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1340 | local BodyVelocity = Instance.new("BodyVelocity")
| |
| 1341 | BodyVelocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 1342 | BodyVelocity.velocity = Direction * (OldWalkSpeed * 10) | |
| 1343 | BodyVelocity.Parent = Player.Character.Torso | |
| 1344 | for i = 1, 20 do | |
| 1345 | BodyVelocity.velocity = BodyVelocity.velocity / 1.2 | |
| 1346 | wait() | |
| 1347 | end | |
| 1348 | BodyVelocity:Remove() | |
| 1349 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1350 | CanUse = true | |
| 1351 | end | |
| 1352 | if Key == "c" then | |
| 1353 | if not Player.Character:findFirstChild("ForceField") then
| |
| 1354 | Instance.new("ForceField", Player.Character)
| |
| 1355 | end | |
| 1356 | end | |
| 1357 | if Key == "v" then | |
| 1358 | if Player.Character:findFirstChild("ForceField") then
| |
| 1359 | Player.Character:findFirstChild("ForceField"):remove()
| |
| 1360 | end | |
| 1361 | end | |
| 1362 | if Key == "b" then | |
| 1363 | Player.Character.Humanoid.MaxHealth = math.huge | |
| 1364 | Player.Character.Humanoid.Health = math.huge | |
| 1365 | end | |
| 1366 | if Key == "n" then | |
| 1367 | Player.Character.Humanoid.MaxHealth = 100 | |
| 1368 | Player.Character.Humanoid.Health = 100 | |
| 1369 | end | |
| 1370 | if Key == "z" then | |
| 1371 | if KeyZDown == true then return end | |
| 1372 | local KeyZMaxTime = 25 | |
| 1373 | if KeyZTime == nil then KeyZTime = KeyZMaxTime end | |
| 1374 | if KeyZTime <= 0 then return end | |
| 1375 | CanUse = false | |
| 1376 | KeyZDown = true | |
| 1377 | DisableLimb(2, Player.Character) | |
| 1378 | SetSpeed(1, 0.5, Player.Character) | |
| 1379 | SetSpeed(2, 0.5, Player.Character) | |
| 1380 | SetAngle(1, math.rad(10), Player.Character) | |
| 1381 | SetAngle(2, math.rad(10), Player.Character) | |
| 1382 | local KeyZMovement1 = Player.Character.Humanoid.Running:connect(function(Speed) | |
| 1383 | if Speed > 0 then | |
| 1384 | SetAngle(1, math.rad(-45), Player.Character) | |
| 1385 | SetAngle(2, math.rad(-45), Player.Character) | |
| 1386 | else | |
| 1387 | SetAngle(1, math.rad(10), Player.Character) | |
| 1388 | SetAngle(2, math.rad(10), Player.Character) | |
| 1389 | end | |
| 1390 | end) | |
| 1391 | local KeyZMovement2 = Player.Character.Humanoid.Jumping:connect(function() | |
| 1392 | --Player.Character.Torso.Velocity = Player.Character.Torso.Velocity + Vector3.new(0, 35, 0) | |
| 1393 | wait() | |
| 1394 | SetAngle(1, math.rad(-45), Player.Character) | |
| 1395 | SetAngle(2, math.rad(-45), Player.Character) | |
| 1396 | wait(0.15) | |
| 1397 | SetAngle(1, math.rad(180), Player.Character) | |
| 1398 | SetAngle(2, math.rad(180), Player.Character) | |
| 1399 | wait(0.5) | |
| 1400 | end) | |
| 1401 | local KeyZMovement3 = Player.Character.Humanoid.FreeFalling:connect(function() | |
| 1402 | SetAngle(1, math.rad(180), Player.Character) | |
| 1403 | SetAngle(2, math.rad(180), Player.Character) | |
| 1404 | end) | |
| 1405 | local Gui = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 1406 | Gui.Name = ModelName.. " Stamina Bar" | |
| 1407 | local BarUnderlay = Instance.new("Frame", Gui)
| |
| 1408 | BarUnderlay.Name = "BarUnderlay" | |
| 1409 | BarUnderlay.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 1410 | BarUnderlay.BorderColor3 = Color3.new(0, 0, 0) | |
| 1411 | BarUnderlay.Size = UDim2.new(0, 250, 0, 15) | |
| 1412 | BarUnderlay.Position = UDim2.new(1, -300, 1, -100) | |
| 1413 | local BarOverlay = Instance.new("Frame", Gui)
| |
| 1414 | BarOverlay.Name = "BarOverlay" | |
| 1415 | BarOverlay.BackgroundColor3 = Color3.new(0, 1, 0) | |
| 1416 | BarOverlay.BorderColor3 = Color3.new(0, 0, 0) | |
| 1417 | BarOverlay.Position = UDim2.new(1, -300, 1, -100) | |
| 1418 | local TextLabel = Instance.new("TextLabel", Gui)
| |
| 1419 | TextLabel.Name = "Stamina" | |
| 1420 | TextLabel.Text = "Stamina" | |
| 1421 | TextLabel.BackgroundTransparency = 1 | |
| 1422 | TextLabel.BorderSizePixel = 1 | |
| 1423 | TextLabel.Size = UDim2.new(0, 250, 0, 15) | |
| 1424 | TextLabel.Position = UDim2.new(1, -300, 1, -100) | |
| 1425 | coroutine.wrap(function() | |
| 1426 | for i = 1, 0, -0.1 do | |
| 1427 | BarUnderlay.BackgroundTransparency = i | |
| 1428 | BarOverlay.BackgroundTransparency = i | |
| 1429 | TextLabel.TextTransparency = i | |
| 1430 | wait() | |
| 1431 | end | |
| 1432 | end)() | |
| 1433 | local OldWalkSpeed = Player.Character.Humanoid.WalkSpeed | |
| 1434 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1435 | wait(0.1) | |
| 1436 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed * 2.5 | |
| 1437 | while KeyZDown == true and KeyZTime > 0 and Selected == true do | |
| 1438 | KeyZTime = KeyZTime - 0.1 | |
| 1439 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
| 1440 | wait() | |
| 1441 | end | |
| 1442 | KeyZMovement1:disconnect() | |
| 1443 | KeyZMovement2:disconnect() | |
| 1444 | KeyZMovement3:disconnect() | |
| 1445 | Player.Character.Humanoid.WalkSpeed = 0 | |
| 1446 | wait(0.1) | |
| 1447 | Player.Character.Humanoid.WalkSpeed = OldWalkSpeed | |
| 1448 | SetSpeed(1, 0.2, Player.Character) | |
| 1449 | SetSpeed(2, 0.2, Player.Character) | |
| 1450 | SetAngle(1, math.rad(90), Player.Character) | |
| 1451 | SetAngle(2, 0, Player.Character) | |
| 1452 | EnableLimb(1, Player.Character) | |
| 1453 | EnableLimb(2, Player.Character) | |
| 1454 | DisableLimb(1, Player.Character) | |
| 1455 | while KeyZDown == true and Selected == true do | |
| 1456 | wait() | |
| 1457 | end | |
| 1458 | CanUse = true | |
| 1459 | while KeyZDown == false and KeyZTime < KeyZMaxTime and Selected == true do | |
| 1460 | KeyZTime = KeyZTime + 0.09 | |
| 1461 | BarOverlay.Size = UDim2.new(0, 250 - ((1 - (KeyZTime / KeyZMaxTime)) * 250), 0, 15) | |
| 1462 | wait() | |
| 1463 | end | |
| 1464 | coroutine.wrap(function() | |
| 1465 | for i = 0, 1, 0.05 do | |
| 1466 | BarUnderlay.BackgroundTransparency = i | |
| 1467 | BarOverlay.BackgroundTransparency = i | |
| 1468 | TextLabel.TextTransparency = i | |
| 1469 | wait() | |
| 1470 | end | |
| 1471 | Gui:Remove() | |
| 1472 | end)() | |
| 1473 | end | |
| 1474 | end | |
| 1475 | end | |
| 1476 | ||
| 1477 | ||
| 1478 | function onKeyUp(Key, Mouse) | |
| 1479 | if Selected == false then return end | |
| 1480 | Key = Key:lower() | |
| 1481 | if Key == "z" then | |
| 1482 | KeyZDown = false | |
| 1483 | elseif Key == "t" then | |
| 1484 | KeyTDown = false | |
| 1485 | elseif Key == "y" then | |
| 1486 | KeyYDown = false | |
| 1487 | end | |
| 1488 | if CheckPlayer() == true then | |
| 1489 | if Button1Down == false and CanUse == true then | |
| 1490 | ||
| 1491 | end | |
| 1492 | end | |
| 1493 | end | |
| 1494 | ||
| 1495 | ||
| 1496 | function onSelected(Mouse) | |
| 1497 | if script.Parent.Active == false then return end | |
| 1498 | if Selected == true then return end | |
| 1499 | while true do | |
| 1500 | if Player.Character:findFirstChild("Black Katana (Holstered)") and Player.Character:findFirstChild("Back Katana") then
| |
| 1501 | Player.Character:findFirstChild("Black Katana (Holstered)"):remove()
| |
| 1502 | end | |
| 1503 | if CheckPlayer() == true then | |
| 1504 | if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
| |
| 1505 | break | |
| 1506 | end | |
| 1507 | end | |
| 1508 | wait(0.1) | |
| 1509 | end | |
| 1510 | Selected = true | |
| 1511 | if script.Parent.Active == false then return end | |
| 1512 | CanUse = false | |
| 1513 | DisableLimb(1, Player.Character) | |
| 1514 | SetSpeed(1, 0.5, Player.Character) | |
| 1515 | SetAngle(1, 0, Player.Character) | |
| 1516 | DisableLimb(2, Player.Character) | |
| 1517 | SetSpeed(2, 0.5, Player.Character) | |
| 1518 | SetAngle(2, 0, Player.Character) | |
| 1519 | wait(0.05) | |
| 1520 | for i = 0, 1, 0.1 do | |
| 1521 | pcall(function() | |
| 1522 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1523 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
| 1524 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1525 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1526 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1527 | end) | |
| 1528 | wait() | |
| 1529 | end | |
| 1530 | RemoveParts(Player.Character, 1) | |
| 1531 | CreateParts(Player.Character, 2) | |
| 1532 | pcall(function() | |
| 1533 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
| 1534 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 1535 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
| 1536 | end) | |
| 1537 | wait(0.1) | |
| 1538 | PlaySound("Unsheath", "rbxasset://sounds\\unsheath.wav", 1.25, 1, false, Player.Character[ModelName].Sheath)
| |
| 1539 | SetSwordDamage(10, 0.5) | |
| 1540 | SetSpeed(2, 0.025, Player.Character) | |
| 1541 | SetAngle(2, math.rad(-15), Player.Character) | |
| 1542 | for i = 0, 1, 0.1 do | |
| 1543 | pcall(function() | |
| 1544 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1545 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
| 1546 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
| 1547 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
| 1548 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
| 1549 | end) | |
| 1550 | wait() | |
| 1551 | end | |
| 1552 | SetAngle(2, 0, Player.Character) | |
| 1553 | pcall(function() | |
| 1554 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
| 1555 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
| 1556 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
| 1557 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
| 1558 | end) | |
| 1559 | SetAngle(1, math.rad(90), Player.Character) | |
| 1560 | for i = 0, 1, 0.1 do | |
| 1561 | pcall(function() | |
| 1562 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1563 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
| 1564 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
| 1565 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1566 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
| 1567 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
| 1568 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
| 1569 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
| 1570 | end) | |
| 1571 | wait() | |
| 1572 | end | |
| 1573 | ResetLimbCFrame(1, Player.Character) | |
| 1574 | EnableLimb(1, Player.Character) | |
| 1575 | SetSpeed(2, 0.2, Player.Character) | |
| 1576 | SetAngle(2, 0, Player.Character) | |
| 1577 | EnableLimb(2, Player.Character) | |
| 1578 | DisableLimb(1, Player.Character) | |
| 1579 | Mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1580 | Mouse.Button1Down:connect(function() onButton1Down(Mouse) end) | |
| 1581 | Mouse.Button1Up:connect(function() onButton1Up(Mouse) end) | |
| 1582 | Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end) | |
| 1583 | Mouse.KeyUp:connect(function(Key) onKeyUp(Key, Mouse) end) | |
| 1584 | CanUse = true | |
| 1585 | end | |
| 1586 | ||
| 1587 | ||
| 1588 | function onDeselected(Mouse) | |
| 1589 | if Selected == false then return end | |
| 1590 | Selected = false | |
| 1591 | while CanUse == false do wait() end | |
| 1592 | RemoveParts(Player.Character, 2) | |
| 1593 | CreateParts(Player.Character, 1) | |
| 1594 | while Selected == false do | |
| 1595 | if CheckPlayer() == true then | |
| 1596 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1597 | break | |
| 1598 | end | |
| 1599 | end | |
| 1600 | wait(0.1) | |
| 1601 | end | |
| 1602 | if Selected == true then return end | |
| 1603 | CanUse = false | |
| 1604 | RemoveParts(Player.Character, 1) | |
| 1605 | CreateParts(Player.Character, 2) | |
| 1606 | SetSpeed(1, 0.5, Player.Character) | |
| 1607 | SetAngle(1, 0, Player.Character) | |
| 1608 | DisableLimb(2, Player.Character) | |
| 1609 | SetSpeed(2, 0.5, Player.Character) | |
| 1610 | SetAngle(2, 0, Player.Character) | |
| 1611 | wait(0.1) | |
| 1612 | SetSpeed(2, 0.025, Player.Character) | |
| 1613 | SetAngle(2, math.rad(-15), Player.Character) | |
| 1614 | for i = 1, 0, -0.1 do | |
| 1615 | pcall(function() | |
| 1616 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1617 | CFrame.new(1.5 * i, 0.5 * i, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) * | |
| 1618 | CFrame.new(0.35 * (1 - i), 0.6 * (1 - i), -0.9 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(180 * (1 - i)), 0, math.rad(-35 * (1 - i))) | |
| 1619 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1620 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * i, 0) | |
| 1621 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * (1 - i), 0, -0.5 * (1 - i)) * CFrame.fromEulerAnglesXYZ(math.rad(287.5 * (1 - i)), 0, math.rad(-48 * (1 - i))) | |
| 1622 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110 + (40 * i)), math.rad(17.5 * (1 - i)), 0) | |
| 1623 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475 + (0.375 * i), -1.75, 0.3 + (0.2 * i)) | |
| 1624 | end) | |
| 1625 | wait() | |
| 1626 | end | |
| 1627 | pcall(function() | |
| 1628 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(0.35, 0.6, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(-35)) | |
| 1629 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2, 0, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(287.5), 0, math.rad(-48)) | |
| 1630 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(110), math.rad(17.5), 0) | |
| 1631 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.475, -1.75, 0.3) | |
| 1632 | end) | |
| 1633 | PlaySound("Sheath", "rbxasset://sounds\\unsheath.wav", -1.1, 1, true, Player.Character[ModelName].Sheath)
| |
| 1634 | coroutine.wrap(function() | |
| 1635 | while Player.Character[ModelName].Sheath:FindFirstChild("Sheath") == nil do
| |
| 1636 | wait() | |
| 1637 | end | |
| 1638 | wait(0.05) | |
| 1639 | Player.Character[ModelName].Sheath.Sheath.Looped = false | |
| 1640 | end)() | |
| 1641 | wait(0.15) | |
| 1642 | SetAngle(2, 0, Player.Character) | |
| 1643 | for i = 1, 0, -0.1 do | |
| 1644 | pcall(function() | |
| 1645 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1646 | CFrame.new(-0.05 + (0.4 * i), 0.11 + (0.49 * i), -0.8 - (0.1 * i)) * CFrame.fromEulerAnglesXYZ(math.rad(50 + (130 * i)), 0, math.rad(-45 + (10 * i))) | |
| 1647 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0.2 * i, 0, -0.5 * i) * CFrame.fromEulerAnglesXYZ(math.rad(200 + (87.5 * i)), 0, math.rad(-45 - (3 * i))) | |
| 1648 | Player.Character[ModelName].Sheath.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(150 - (40 * i)), math.rad(17.5 * i), 0) | |
| 1649 | Player.Character[ModelName].Sheath.Weld.C1 = CFrame.new(-1.1 - (0.375 * i), -1.75, 0.5 - (0.2 * i)) | |
| 1650 | end) | |
| 1651 | wait() | |
| 1652 | end | |
| 1653 | pcall(function() | |
| 1654 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(-0.05, 0.11, -0.8) * CFrame.fromEulerAnglesXYZ(math.rad(50), 0, math.rad(-45)) | |
| 1655 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) | |
| 1656 | Player.Character[ModelName].Handle.Weld.C0 = CFrame.new(0, 0, -0.1) * CFrame.fromEulerAnglesXYZ(math.rad(200), 0, math.rad(-45)) | |
| 1657 | end) | |
| 1658 | RemoveParts(Player.Character, 2) | |
| 1659 | CreateParts(Player.Character, 1) | |
| 1660 | for i = 1, 0, -0.1 do | |
| 1661 | pcall(function() | |
| 1662 | Player.Character.Torso["Right Shoulder 2"].C0 = | |
| 1663 | CFrame.new(-0.05 * i, 0.11 * i, -0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(50) * i, 0, math.rad(-45) * i) * | |
| 1664 | CFrame.new(1.5 * (1 - i), 0.5 * (1 - i), 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1665 | Player.Character.Torso["Right Shoulder 2"].C1 = | |
| 1666 | CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90) * (1 - i), 0) | |
| 1667 | end) | |
| 1668 | wait() | |
| 1669 | end | |
| 1670 | SetSpeed(1, 0.25, Player.Character) | |
| 1671 | SetAngle(1, 0, Player.Character) | |
| 1672 | ResetLimbCFrame(1, Player.Character) | |
| 1673 | EnableLimb(1, Player.Character) | |
| 1674 | SetSpeed(2, 0.2, Player.Character) | |
| 1675 | SetAngle(2, 0, Player.Character) | |
| 1676 | EnableLimb(2, Player.Character) | |
| 1677 | CanUse = true | |
| 1678 | end | |
| 1679 | ||
| 1680 | ||
| 1681 | if script:FindFirstChild("SoundData") ~= nil then
| |
| 1682 | local Sound = Instance.new("Sound")
| |
| 1683 | Sound.Name = script.SoundData._Name.Value | |
| 1684 | Sound.SoundId = script.SoundData._SoundId.Value | |
| 1685 | Sound.Pitch = script.SoundData._Pitch.Value | |
| 1686 | Sound.Volume = script.SoundData._Volume.Value | |
| 1687 | Sound.Looped = script.SoundData._Looped.Value | |
| 1688 | Sound.Parent = script.SoundData._Parent.Value | |
| 1689 | Sound:Play() | |
| 1690 | script:Remove() | |
| 1691 | elseif script:FindFirstChild("DamageData") ~= nil then
| |
| 1692 | script.Parent.Touched:connect(function(Hit) | |
| 1693 | if Hit.Parent == nil then return end | |
| 1694 | if script.DamageData.Break.Value == true then Hit:BreakJoints() end | |
| 1695 | if Hit.Parent:FindFirstChild("Humanoid") == nil then return end
| |
| 1696 | Hit.Parent.Humanoid:TakeDamage(script.DamageData.Damage.Value) | |
| 1697 | end) | |
| 1698 | elseif script.Parent.className ~= "HopperBin" then | |
| 1699 | if Player == nil then print("Error: Player not found!") return end
| |
| 1700 | Tool = Instance.new("HopperBin")
| |
| 1701 | Tool.Name = ModelName | |
| 1702 | Tool.Parent = Player.Backpack | |
| 1703 | script.Name = "Main" | |
| 1704 | script.Parent = Tool | |
| 1705 | elseif script.Parent.className == "HopperBin" and Connected == false then | |
| 1706 | Connected = true | |
| 1707 | Player = script.Parent.Parent.Parent | |
| 1708 | script.Parent.Selected:connect(onSelected) | |
| 1709 | script.Parent.Deselected:connect(onDeselected) | |
| 1710 | CreateParts(Player.Character, 1) | |
| 1711 | end |