View difference between Paste ID: esLKFpED and XgXTr3vk
SHOW: | | - or go back to the newest paste.
1
class MFD
2
{
3
	class statichud
4
	{
5
		enableParallax = 0;
6
		class Pos10Vector
7
		{
8
			type = "vector";
9
			pos0[] = {0.485,0.4};
10
			pos10[] = {1.225,1.1};
11
		};
12
		topLeft = "HUD LH";
13
		topRight = "HUD PH";
14
		bottomLeft = "HUD LD";
15
		borderLeft = 0;
16
		borderRight = 0;
17
		borderTop = 0;
18
		borderBottom = 0;
19
		color[] = {0,1,0,0.1};
20
		class bones
21
		{
22
			class PlaneW
23
			{
24
				type = "fixed";
25
				pos[] = {0.485,0.4};
26
			};
27
			class Velocity: Pos10Vector
28
			{
29
				type = "vector";
30
				source = "velocity";
31
				pos0[] = {0.5,0.4};
32
				pos10[] = {1.24,1.1};
33
			};
34
			class ILS_H
35
			{
36
				type = "ils";
37
				pos0[] = {0.5,0.4};
38
				pos3[] = {0.722,0.4};
39
			};
40
			class ILS_W: ILS_H
41
			{
42
				pos3[] = {0.5,0.61};
43
			};
44
			class Level0: Pos10Vector
45
			{
46
				pos0[] = {0.5,0.4};
47
				pos10[] = {1.24,1.1};
48
				type = "horizon";
49
				angle = 0;
50
			};
51
			class LevelP5: Level0
52
			{
53
				angle = 5;
54
			};
55
			class LevelM5: Level0
56
			{
57
				angle = -5;
58
			};
59
			class LevelP10: Level0
60
			{
61
				angle = 10;
62
			};
63
			class LevelM10: Level0
64
			{
65
				angle = -10;
66
			};
67
			class LevelP15: Level0
68
			{
69
				angle = 15;
70
			};
71
			class LevelM15: Level0
72
			{
73
				angle = -15;
74
			};
75
			class LevelP20: Level0
76
			{
77
				angle = 20;
78
			};
79
			class LevelM20: Level0
80
			{
81
				angle = -20;
82
			};
83
			class LevelP25: Level0
84
			{
85
				angle = 25;
86
			};
87
			class LevelM25: Level0
88
			{
89
				angle = -25;
90
			};
91
			class LevelP30: Level0
92
			{
93
				angle = 30;
94
			};
95
			class LevelM30: Level0
96
			{
97
				angle = -30;
98
			};
99
			class LevelP35: Level0
100
			{
101
				angle = 35;
102
			};
103
			class LevelM35: Level0
104
			{
105
				angle = -35;
106
			};
107
			class LevelP40: Level0
108
			{
109
				angle = 40;
110
			};
111
			class LevelM40: Level0
112
			{
113
				angle = -40;
114
			};
115
			class LevelP45: Level0
116
			{
117
				angle = 45;
118
			};
119
			class LevelM45: Level0
120
			{
121
				angle = -45;
122
			};
123
			class LevelP50: Level0
124
			{
125
				angle = 50;
126
			};
127
			class LevelM50: Level0
128
			{
129
				angle = -50;
130
			};			
131
		};
132
		class draw
133
		{
134
			alpha = 0.4;
135
			color[] = {0.0,0.3,0.05};
136
			condition = "on";
137
			class PlaneW
138
			{
139
				clipTL[] = {0.0,1.0};
140
				clipBR[] = {1.0,0.0};
141
				type = "line";
142
				points[] = 
143
				{
144
					{ "PlaneW",{ -0.08,0 },1 },
145
					{ "PlaneW",{ -0.03,0 },1 },
146
					{ "PlaneW",{ -0.015,0.0283784 },1 },
147
					{ "PlaneW",{ 0.0,0 },1 },
148
					{ "PlaneW",{ 0.015,0.0283784 },1 },
149
					{ "PlaneW",{ 0.03,0 },1 },
150
					{ "PlaneW",{ 0.08,0 },1 }
151
				};
152
			};
153
			class Horizont
154
			{
155
				clipTL[] = {0.0,0.0};
156
				clipBR[] = {1.0,1.0};
157
				class Dimmed
158
				{
159
					class Level0
160
					{
161
						type = "line";
162
						points[] = 
163
						{
164
							{ "Level0",{ -0.2,0 },1 },
165
							{ "Level0",{ -0.05,0 },1 },
166
							{  },
167
							{ "Level0",{ 0.05,0 },1 },
168
							{ "Level0",{ 0.2,0 },1 }
169
						};
170
					};
171
					class VALM_1_0
172
					{
173
						type = "text";
174
						source = "static";
175
						text = 0;
176
						align = "left";
177
						scale = 1;
178
						sourceScale = 1;
179
						pos[] = {"Level0",{ -0.23,-0.025 },1};
180
						right[] = {"Level0",{ -0.13,-0.025 },1};
181
						down[] = {"Level0",{ -0.23,0.025 },1};
182
					};
183
					class VALM_2_0: VALM_1_0
184
					{
185
						align = "right";
186
						pos[] = {"Level0",{ 0.22,-0.025 },1};
187
						right[] = {"Level0",{ 0.32,-0.025 },1};
188
						down[] = {"Level0",{ 0.22,0.025 },1};
189
					};
190
					class LevelM5: Level0
191
					{
192
						type = "line";
193
						points[] = 
194
						{
195
							{ "LevelM5",{ -0.2,-0.03 },1 },
196
							{ "LevelM5",{ -0.2,0 },1 },
197
							{ "LevelM5",{ -0.15,0 },1 },
198
							{  },
199
							{ "LevelM5",{ -0.1,0 },1 },
200
							{ "LevelM5",{ -0.05,0 },1 },
201
							{  },
202
							{ "LevelM5",{ 0.05,0 },1 },
203
							{ "LevelM5",{ 0.1,0 },1 },
204
							{  },
205
							{ "LevelM5",{ 0.15,0 },1 },
206
							{ "LevelM5",{ 0.2,0 },1 },
207
							{ "LevelM5",{ 0.2,-0.03 },1 }
208
						};
209
					};
210
					class VALM_1_5
211
					{
212
						type = "text";
213
						source = "static";
214
						text = -5;
215
						align = "left";
216
						scale = 1;
217
						sourceScale = 1;
218
						pos[] = {"LevelM5",{ -0.23,-0.085 },1};
219
						right[] = {"LevelM5",{ -0.13,-0.085 },1};
220
						down[] = {"LevelM5",{ -0.23,-0.035 },1};
221
					};
222
					class VALM_2_5: VALM_1_5
223
					{
224
						align = "right";
225
						pos[] = {"LevelM5",{ 0.22,-0.085 },1};
226
						right[] = {"LevelM5",{ 0.32,-0.085 },1};
227
						down[] = {"LevelM5",{ 0.22,-0.035 },1};
228
					};
229
					class LevelP5: Level0
230
					{
231
						type = "line";
232
						points[] = 
233
						{
234
							{ "LevelP5",{ -0.2,0.03 },1 },
235
							{ "LevelP5",{ -0.2,0 },1 },
236
							{ "LevelP5",{ -0.05,0 },1 },
237
							{  },
238
							{ "LevelP5",{ 0.05,0 },1 },
239
							{ "LevelP5",{ 0.2,0 },1 },
240
							{ "LevelP5",{ 0.2,0.03 },1 }
241
						};
242
					};
243
					class VALP_1_5
244
					{
245
						type = "text";
246
						source = "static";
247
						text = "5";
248
						align = "left";
249
						scale = 1;
250
						sourceScale = 1;
251
						pos[] = {"LevelP5",{ -0.23,0.035 },1};
252
						right[] = {"LevelP5",{ -0.13,0.035 },1};
253
						down[] = {"LevelP5",{ -0.23,0.085 },1};
254
					};
255
					class VALP_2_5: VALP_1_5
256
					{
257
						align = "right";
258
						pos[] = {"LevelP5",{ 0.22,0.035 },1};
259
						right[] = {"LevelP5",{ 0.32,0.035 },1};
260
						down[] = {"LevelP5",{ 0.22,0.085 },1};
261
					};
262
					class LevelM10: Level0
263
					{
264
						type = "line";
265
						points[] = 
266
						{
267
							{ "LevelM10",{ -0.2,-0.03 },1 },
268
							{ "LevelM10",{ -0.2,0 },1 },
269
							{ "LevelM10",{ -0.15,0 },1 },
270
							{  },
271
							{ "LevelM10",{ -0.1,0 },1 },
272
							{ "LevelM10",{ -0.05,0 },1 },
273
							{  },
274
							{ "LevelM10",{ 0.05,0 },1 },
275
							{ "LevelM10",{ 0.1,0 },1 },
276
							{  },
277
							{ "LevelM10",{ 0.15,0 },1 },
278
							{ "LevelM10",{ 0.2,0 },1 },
279
							{ "LevelM10",
280
							{ 0.2,-0.03 },1 }
281
						};
282
					};
283
					class VALM_1_10
284
					{
285
						type = "text";
286
						source = "static";
287
						text = -10;
288
						align = "left";
289
						scale = 1;
290
						sourceScale = 1;
291
						pos[] = {"LevelM10",{ -0.23,-0.085 },1};
292
						right[] = {"LevelM10",{ -0.13,-0.085 },1};
293
						down[] = {"LevelM10",{ -0.23,-0.035 },1};
294
					};
295
					class VALM_2_10: VALM_1_10
296
					{
297
						align = "right";
298
						pos[] = {"LevelM10",{ 0.22,-0.085 },1};
299
						right[] = {"LevelM10",{ 0.32,-0.085 },1};
300
						down[] = {"LevelM10",{ 0.22,-0.035 },1};
301
					};
302
					class LevelP10: Level0
303
					{
304
						type = "line";
305
						points[] = 
306
						{
307
							{ "LevelP10",{ -0.2,0.03 },1 },
308
							{ "LevelP10",{ -0.2,0 },1 },
309
							{ "LevelP10",{ -0.05,0 },1 },
310
							{  },
311
							{ "LevelP10",{ 0.05,0 },1 },
312
							{ "LevelP10",{ 0.2,0 },1 },
313
							{ "LevelP10",{ 0.2,0.03 },1 }
314
						};
315
					};
316
					class VALP_1_10
317
					{
318
						type = "text";
319
						source = "static";
320
						text = "10";
321
						align = "left";
322
						scale = 1;
323
						sourceScale = 1;
324
						pos[] = {"LevelP10",{ -0.23,0.035 },1};
325
						right[] = {"LevelP10",{ -0.13,0.035 },1};
326
						down[] = {"LevelP10",{ -0.23,0.085 },1};
327
					};
328
					class VALP_2_10: VALP_1_10
329
					{
330
						align = "right";
331
						pos[] = {"LevelP10",{ 0.22,0.035 },1};
332
						right[] = {"LevelP10",{ 0.32,0.035 },1};
333
						down[] = {"LevelP10",{ 0.22,0.085 },1};
334
					};
335
					class LevelM15: Level0
336
					{
337
						type = "line";
338
						points[] = 
339
						{
340
							{ "LevelM15",{ -0.2,-0.03 },1 },
341
							{ "LevelM15",{ -0.2,0 },1 },
342
							{ "LevelM15",{ -0.15,0 },1 },
343
							{  },
344
							{ "LevelM15",{ -0.1,0 },1 },
345
							{ "LevelM15",{ -0.05,0 },1 },
346
							{  },
347
							{ "LevelM15",{ 0.05,0 },1 },
348
							{ "LevelM15",{ 0.1,0 },1 },
349
							{  },
350
							{ "LevelM15",{ 0.15,0 },1 },
351
							{ "LevelM15",{ 0.2,0 },1 },
352
							{ "LevelM15",{ 0.2,-0.03 },1 }
353
						};
354
					};
355
					class VALM_1_15
356
					{
357
						type = "text";
358
						source = "static";
359
						text = -15;
360
						align = "left";
361
						scale = 1;
362
						sourceScale = 1;
363
						pos[] = {"LevelM15",{ -0.23,-0.085 },1};
364
						right[] = {"LevelM15",{ -0.13,-0.085 },1};
365
						down[] = {"LevelM15",{ -0.23,-0.035 },1};
366
					};
367
					class VALM_2_15: VALM_1_15
368
					{
369
						align = "right";
370
						pos[] = {"LevelM15",{ 0.22,-0.085 },1};
371
						right[] = {"LevelM15",{ 0.32,-0.085 },1};
372
						down[] = {"LevelM15",{ 0.22,-0.035 },1};
373
					};
374
					class LevelP15: Level0
375
					{
376
						type = "line";
377
						points[] = 
378
						{
379
							{ "LevelP15",{ -0.2,0.03 },1 },
380
							{ "LevelP15",{ -0.2,0 },1 },
381
							{ "LevelP15",{ -0.05,0 },1 },
382
							{  },
383
							{ "LevelP15",{ 0.05,0 },1 },
384
							{ "LevelP15",{ 0.2,0 },1 },
385
							{ "LevelP15",{ 0.2,0.03 },1 }
386
						};
387
					};
388
					class VALP_1_15
389
					{
390
						type = "text";
391
						source = "static";
392
						text = "15";
393
						align = "left";
394
						scale = 1;
395
						sourceScale = 1;
396
						pos[] = {"LevelP15",{ -0.23,0.035 },1};
397
						right[] = {"LevelP15",{ -0.13,0.035 },1};
398
						down[] = {"LevelP15",{ -0.23,0.085 },1};
399
					};
400
					class VALP_2_15: VALP_1_15
401
					{
402
						align = "right";
403
						pos[] = {"LevelP15",{ 0.22,0.035 },1};
404
						right[] = {"LevelP15",{ 0.32,0.035 },1};
405
						down[] = {"LevelP15",{ 0.22,0.085 },1};
406
					};
407
					class LevelM20: Level0
408
					{
409
						type = "line";
410
						points[] = 
411
						{
412
							{ "LevelM20",{ -0.2,-0.03 },1 },
413
							{ "LevelM20",{ -0.2,0 },1 },
414
							{ "LevelM20",{ -0.15,0 },1 },
415
							{  },
416
							{ "LevelM20",{ -0.1,0 },1 },
417
							{ "LevelM20",{ -0.05,0 },1 },
418
							{  },
419
							{ "LevelM20",{ 0.05,0 },1 },
420
							{ "LevelM20",{ 0.1,0 },1 },
421
							{  },
422
							{ "LevelM20",{ 0.15,0 },1 },
423
							{ "LevelM20",{ 0.2,0 },1 },
424
							{ "LevelM20",{ 0.2,-0.03 },1 }
425
						};
426
					};
427
					class VALM_1_20
428
					{
429
						type = "text";
430
						source = "static";
431
						text = -20;
432
						align = "left";
433
						scale = 1;
434
						sourceScale = 1;
435
						pos[] = {"LevelM20", { -0.23,-0.085 },1};
436
						right[] = {"LevelM20", { -0.13,-0.085 },1};
437
						down[] = {"LevelM20", { -0.23,-0.035 },1};
438
					};
439
					class VALM_2_20: VALM_1_20
440
					{
441
						align = "right";
442
						pos[] = {"LevelM20",{ 0.22,-0.085 },1};
443
						right[] = {"LevelM20",{ 0.32,-0.085 },1};
444
						down[] = {"LevelM20",{ 0.22,-0.035 },1};
445
					};
446
					class LevelP20: Level0
447
					{
448
						type = "line";
449
						points[] = 
450
						{
451
							{ "LevelP20",{ -0.2,0.03 },1 },
452
							{ "LevelP20",{ -0.2,0 },1 },
453
							{ "LevelP20",{ -0.05,0 },1 },
454
							{  },
455
							{ "LevelP20",{ 0.05,0 },1 },
456
							{ "LevelP20",{ 0.2,0 },1 },
457
							{ "LevelP20",{ 0.2,0.03 },1 }
458
						};
459
					};
460
					class VALP_1_20
461
					{
462
						type = "text";
463
						source = "static";
464
						text = "20";
465
						align = "left";
466
						scale = 1;
467
						sourceScale = 1;
468
						pos[] = {"LevelP20",{ -0.23,0.035 },1};
469
						right[] = {"LevelP20",{ -0.13,0.035 },1};
470
						down[] = {"LevelP20",{ -0.23,0.085 },1};
471
					};
472
					class VALP_2_20: VALP_1_20
473
					{
474
						align = "right";
475
						pos[] = {"LevelP20",{ 0.22,0.035 },1};
476
						right[] = {"LevelP20",{ 0.32,0.035 },1};
477
						down[] = {"LevelP20", { 0.22,0.085 },1};
478
					};
479
					class LevelM25: Level0
480
					{
481
						type = "line";
482
						points[] = 
483
						{
484
							{ "LevelM25",{ -0.2,-0.03 },1 },
485
							{ "LevelM25",{ -0.2,0 },1 },
486
							{ "LevelM25",{ -0.15,0 },1 },
487
							{  },
488
							{ "LevelM25",{ -0.1,0 },1 },
489
							{ "LevelM25",{ -0.05,0 },1 },
490
							{  },
491
							{ "LevelM25",{ 0.05,0 },1 },
492
							{ "LevelM25",{ 0.1,0 },1 },
493
							{  },
494
							{ "LevelM25",{ 0.15,0 },1 },
495
							{ "LevelM25",{ 0.2,0 },1 },
496
							{ "LevelM25",{ 0.2,-0.03 },1 }
497
						};
498
					};
499
					class VALM_1_25
500
					{
501
						type = "text";
502
						source = "static";
503
						text = -25;
504
						align = "left";
505
						scale = 1;
506
						sourceScale = 1;
507
						pos[] = {"LevelM25",{ -0.23,-0.085 },1};
508
						right[] = {"LevelM25",{ -0.13,-0.085 },1};
509
						down[] = {"LevelM25",{ -0.23,-0.035 },1};
510
					};
511
					class VALM_2_25: VALM_1_25
512
					{
513
						align = "right";
514
						pos[] = {"LevelM25",{ 0.22,-0.085 },1};
515
						right[] = {"LevelM25",{ 0.32,-0.085 },1};
516
						down[] = {"LevelM25",{ 0.22,-0.035 },1};
517
					};
518
					class LevelP25: Level0
519
					{
520
						type = "line";
521
						points[] = 
522
						{
523
							{ "LevelP25",{ -0.2,0.03 },1 },
524
							{ "LevelP25",{ -0.2,0 },1 },
525
							{ "LevelP25",{ -0.05,0 },1 },
526
							{  },
527
							{ "LevelP25",{ 0.05,0 },1 },
528
							{ "LevelP25",{ 0.2,0 },1 },
529
							{ "LevelP25",{ 0.2,0.03 },1 }
530
						};
531
					};
532
					class VALP_1_25
533
					{
534
						type = "text";
535
						source = "static";
536
						text = "25";
537
						align = "left";
538
						scale = 1;
539
						sourceScale = 1;
540
						pos[] = {"LevelP25",{ -0.23,0.035 },1};
541
						right[] = {"LevelP25",{ -0.13,0.035 },1};
542
						down[] = {"LevelP25",{ -0.23,0.085 },1};
543
					};
544
					class VALP_2_25: VALP_1_25
545
					{
546
						align = "right";
547
						pos[] = {"LevelP25",{ 0.22,0.035 },1};
548
						right[] = {"LevelP25",{ 0.32,0.035 },1};
549
						down[] = {"LevelP25",{ 0.22,0.085 },1};
550
					};
551
					class LevelM30: Level0
552
					{
553
						type = "line";
554
						points[] = 
555
						{
556
							{ "LevelM30",{ -0.2,-0.03 },1 },
557
							{ "LevelM30",{ -0.2,0 },1 },
558
							{ "LevelM30",{ -0.15,0 },1 },
559
							{  },
560
							{ "LevelM30",{ -0.1,0 },1 },
561
							{ "LevelM30",{ -0.05,0 },1 },
562
							{  },
563
							{ "LevelM30",{ 0.05,0 },1 },
564
							{ "LevelM30",{ 0.1,0 },1 },
565
							{  },
566
							{ "LevelM30",{ 0.15,0 },1 },
567
							{ "LevelM30",{ 0.2,0 },1 },
568
							{ "LevelM30",{ 0.2,-0.03 },1 }
569
						};
570
					};
571
					class VALM_1_30
572
					{
573
						type = "text";
574
						source = "static";
575
						text = -30;
576
						align = "left";
577
						scale = 1;
578
						sourceScale = 1;
579
						pos[] = {"LevelM30",{ -0.23,-0.085 },1};
580
						right[] = {"LevelM30",{ -0.13,-0.085 },1};
581
						down[] = {"LevelM30",{ -0.23,-0.035 },1};
582
					};
583
					class VALM_2_30: VALM_1_30
584
					{
585
						align = "right";
586
						pos[] = {"LevelM30",{ 0.22,-0.085 },1};
587
						right[] = {"LevelM30",{ 0.32,-0.085 },1};
588
						down[] = {"LevelM30",{ 0.22,-0.035 },1};
589
					};
590
					class LevelP30: Level0
591
					{
592
						type = "line";
593
						points[] = 
594
						{
595
							{ "LevelP30",{ -0.2,0.03 },1 },
596
							{ "LevelP30",{ -0.2,0 },1 },
597
							{ "LevelP30",{ -0.05,0 },1 },
598
							{  },
599
							{ "LevelP30",{ 0.05,0 },1 },
600
							{ "LevelP30",{ 0.2,0 },1 },
601
							{ "LevelP30",{ 0.2,0.03 },1 }
602
						};
603
					};
604
					class VALP_1_30
605
					{
606
						type = "text";
607
						source = "static";
608
						text = "30";
609
						align = "left";
610
						scale = 1;
611
						sourceScale = 1;
612
						pos[] = {"LevelP30",{ -0.23,0.035 },1};
613
						right[] = {"LevelP30",{ -0.13,0.035 },1};
614
						down[] = {"LevelP30",{ -0.23,0.085 },1};
615
					};
616
					class VALP_2_30: VALP_1_30
617
					{
618
						align = "right";
619
						pos[] = {"LevelP30",{ 0.22,0.035 },1};
620
						right[] = {"LevelP30",{ 0.32,0.035 },1};
621
						down[] = {"LevelP30",{ 0.22,0.085 },1};
622
					};
623
					class LevelM35: Level0
624
					{
625
						type = "line";
626
						points[] = 
627
						{
628
							{ "LevelM35",{ -0.2,-0.03 },1 },
629
							{ "LevelM35",{ -0.2,0 },1 },
630
							{ "LevelM35",{ -0.15,0 },1 },
631
							{  },
632
							{ "LevelM35",{ -0.1,0 },1 },
633
							{ "LevelM35",{ -0.05,0 },1 },
634
							{  },
635
							{ "LevelM35",{ 0.05,0 },1 },
636
							{ "LevelM35",{ 0.1,0 },1 },
637
							{  },
638
							{ "LevelM35",{ 0.15,0 },1 },
639
							{ "LevelM35",{ 0.2,0 },1 },
640
							{ "LevelM35",{ 0.2,-0.03 },1 }
641
						};
642
					};
643
					class VALM_1_35
644
					{
645
						type = "text";
646
						source = "static";
647
						text = -35;
648
						align = "left";
649
						scale = 1;
650
						sourceScale = 1;
651
						pos[] = {"LevelM35",{ -0.23,-0.085 },1};
652
						right[] = {"LevelM35",{ -0.13,-0.085 },1};
653
						down[] = {"LevelM35",{ -0.23,-0.035 },1};
654
					};
655
					class VALM_2_35: VALM_1_35
656
					{
657
						align = "right";
658
						pos[] = {"LevelM35",{ 0.22,-0.085 },1};
659
						right[] = {"LevelM35",{ 0.32,-0.085 },1};
660
						down[] = {"LevelM35",{ 0.22,-0.035 },1};
661
					};
662
					class LevelP35: Level0
663
					{
664
						type = "line";
665
						points[] = 
666
						{
667
							{ "LevelP35",{ -0.2,0.03 },1 },
668
							{ "LevelP35",{ -0.2,0 },1 },
669
							{ "LevelP35",{ -0.05,0 },1 },
670
							{  },
671
							{ "LevelP35",{ 0.05,0 },1 },
672
							{ "LevelP35",{ 0.2,0 },1 },
673
							{ "LevelP35",{ 0.2,0.03 },1 }
674
						};
675
					};
676
					class VALP_1_35
677
					{
678
						type = "text";
679
						source = "static";
680
						text = "35";
681
						align = "left";
682
						scale = 1;
683
						sourceScale = 1;
684
						pos[] = {"LevelP35",{ -0.23,0.035 },1};
685
						right[] = {"LevelP35",{ -0.13,0.035 },1};
686
						down[] = {"LevelP35",{ -0.23,0.085 },1};
687
					};
688
					class VALP_2_35: VALP_1_35
689
					{
690
						align = "right";
691
						pos[] = {"LevelP35",{ 0.22,0.035 },1};
692
						right[] = {"LevelP35",{ 0.32,0.035 },1};
693
						down[] = {"LevelP35",{ 0.22,0.085 },1};
694
					};
695
					class LevelM40: Level0
696
					{
697
						type = "line";
698
						points[] = 
699
						{
700
							{ "LevelM40",{ -0.2,-0.03 },1 },
701
							{ "LevelM40",{ -0.2,0 },1 },
702
							{ "LevelM40",{ -0.15,0 },1 },
703
							{  },
704
							{ "LevelM40",{ -0.1,0 },1 },
705
							{ "LevelM40",{ -0.05,0 },1 },
706
							{  },
707
							{ "LevelM40",{ 0.05,0 },1 },
708
							{ "LevelM40",{ 0.1,0 },1 },
709
							{  },
710
							{ "LevelM40",{ 0.15,0 },1 },
711
							{ "LevelM40",{ 0.2,0 },1 },
712
							{ "LevelM40",{ 0.2,-0.03 },1 }
713
						};
714
					};
715
					class VALM_1_40
716
					{
717
						type = "text";
718
						source = "static";
719
						text = -40;
720
						align = "left";
721
						scale = 1;
722
						sourceScale = 1;
723
						pos[] = {"LevelM40",{ -0.23,-0.085 },1};
724
						right[] = {"LevelM40",{ -0.13,-0.085 },1};
725
						down[] = {"LevelM40",{ -0.23,-0.035 },1};
726
					};
727
					class VALM_2_40: VALM_1_40
728
					{
729
						align = "right";
730
						pos[] = {"LevelM40",{ 0.22,-0.085 },1};
731
						right[] = {"LevelM40",{ 0.32,-0.085 },1};
732
						down[] = {"LevelM40",{ 0.22,-0.035 },1};
733
					};
734
					class LevelP40: Level0
735
					{
736
						type = "line";
737
						points[] = 
738
						{
739
							{ "LevelP40",{ -0.2,0.03 },1 },
740
							{ "LevelP40",{ -0.2,0 },1 },
741
							{ "LevelP40",{ -0.05,0 },1 },
742
							{  },
743
							{ "LevelP40",{ 0.05,0 },1 },
744
							{ "LevelP40",{ 0.2,0 },1 },
745
							{ "LevelP40",{ 0.2,0.03 },1 }
746
						};
747
					};
748
					class VALP_1_40
749
					{
750
						type = "text";
751
						source = "static";
752
						text = "40";
753
						align = "left";
754
						scale = 1;
755
						sourceScale = 1;
756
						pos[] = {"LevelP40",{ -0.23,0.035 },1};
757
						right[] = {"LevelP40",{ -0.13,0.035 },1};
758
						down[] = {"LevelP40",{ -0.23,0.085 },1};
759
					};
760
					class VALP_2_40: VALP_1_40
761
					{
762
						align = "right";
763
						pos[] = {"LevelP40",{ 0.22,0.035 },1};
764
						right[] = {"LevelP40",{ 0.32,0.035 },1};
765
						down[] = {"LevelP40",{ 0.22,0.085 },1};
766
					};
767
					class LevelM45: Level0
768
					{
769
						type = "line";
770
						points[] = 
771
						{
772
							{ "LevelM45",{ -0.2,-0.03 },1 },
773
							{ "LevelM45",{ -0.2,0 },1 },
774
							{ "LevelM45",{ -0.15,0 },1 },
775
							{  },
776
							{ "LevelM45",{ -0.1,0 },1 },
777
							{ "LevelM45",{ -0.05,0 },1 },
778
							{  },
779
							{ "LevelM45",{ 0.05,0 },1 },
780
							{ "LevelM45",{ 0.1,0 },1 },
781
							{  },
782
							{ "LevelM45",{ 0.15,0 },1 },
783
							{ "LevelM45",{ 0.2,0 },1 },
784
							{ "LevelM45",{ 0.2,-0.03 },1 }
785
						};
786
					};
787
					class VALM_1_45
788
					{
789
						type = "text";
790
						source = "static";
791
						text = -45;
792
						align = "left";
793
						scale = 1;
794
						sourceScale = 1;
795
						pos[] = {"LevelM45",{ -0.23,-0.085 },1};
796
						right[] = {"LevelM45",{ -0.13,-0.085 },1};
797
						down[] = {"LevelM45",{ -0.23,-0.035 },1};
798
					};
799
					class VALM_2_45: VALM_1_45
800
					{
801
						align = "right";
802
						pos[] = {"LevelM45",{ 0.22,-0.085 },1};
803
						right[] = {"LevelM45",{ 0.32,-0.085 },1};
804
						down[] = {"LevelM45",{ 0.22,-0.035 },1};
805
					};
806
					class LevelP45: Level0
807
					{
808
					type = "line";
809
					points[] = 
810
					{
811
						{ "LevelP45",{ -0.2,0.03 },1 },
812
						{ "LevelP45",{ -0.2,0 },1 },
813
						{ "LevelP45",{ -0.05,0 },1 },
814
						{  },
815
						{ "LevelP45",{ 0.05,0 },1 },
816
						{ "LevelP45",{ 0.2,0 },1 },
817
						{ "LevelP45",{ 0.2,0.03 },1 }
818
					};
819
					};
820
					class VALP_1_45
821
					{
822
						type = "text";
823
						source = "static";
824
						text = "45";
825
						align = "left";
826
						scale = 1;
827
						sourceScale = 1;
828
						pos[] = {"LevelP45", { -0.23,0.035 },1};
829
						right[] = {"LevelP45", { -0.13,0.035 },1};
830
						down[] = {"LevelP45", { -0.23,0.085 },1};
831
					};
832
					class VALP_2_45: VALP_1_45
833
					{
834
						align = "right";
835
						pos[] = {"LevelP45",{ 0.22,0.035 },1};
836
						right[] = {"LevelP45",{ 0.32,0.035 },1};
837
						down[] = {"LevelP45",{ 0.22,0.085 },1};
838
					};
839
					class LevelM50: Level0
840
					{
841
						type = "line";
842
						points[] = 
843
						{
844
							{ "LevelM50",{ -0.2,-0.03 },1 },
845
							{ "LevelM50",{ -0.2,0 },1 },
846
							{ "LevelM50",{ -0.15,0 },1 },
847
							{  },
848
							{ "LevelM50",{ -0.1,0 },1 },
849
							{ "LevelM50",{ -0.05,0 },1 },
850
							{  },
851
							{ "LevelM50",{ 0.05,0 },1 },
852
							{ "LevelM50",{ 0.1,0 },1 },
853
							{  },
854
							{ "LevelM50",{ 0.15,0 },1 },
855
							{ "LevelM50",{ 0.2,0 },1 },
856
							{ "LevelM50",{ 0.2,-0.03 },1 }
857
						};
858
					};
859
					class VALM_1_50
860
					{
861
						type = "text";
862
						source = "static";
863
						text = -50;
864
						align = "left";
865
						scale = 1;
866
						sourceScale = 1;
867
						pos[] = {"LevelM50",{ -0.23,-0.085 },1};
868
						right[] = {"LevelM50",{ -0.13,-0.085 },1};
869
						down[] = {"LevelM50",{ -0.23,-0.035 },1};
870
					};
871
					class VALM_2_50: VALM_1_50
872
					{
873
						align = "right";
874
						pos[] = {"LevelM50",{ 0.22,-0.085 },1};
875
						right[] = {"LevelM50",{ 0.32,-0.085 },1};
876
						down[] = {"LevelM50",{ 0.22,-0.035 },1};
877
					};
878
					class LevelP50: Level0
879
					{
880
						type = "line";
881
						points[] = 
882
						{
883
							{ "LevelP50",{ -0.2,0.03 },1 },
884
							{ "LevelP50",{ -0.2,0 },1 },
885
							{ "LevelP50",{ -0.05,0 },1 },
886
							{  },
887
							{ "LevelP50",{ 0.05,0 },1 },
888
							{ "LevelP50",{ 0.2,0 },1 },
889
							{ "LevelP50",{ 0.2,0.03 },1 }
890
						};
891
					};
892
					class VALP_1_50
893
					{
894
						type = "text";
895
						source = "static";
896
						text = "50";
897
						align = "left";
898
						scale = 1;
899
						sourceScale = 1;
900
						pos[] = {"LevelP50",{ -0.23,0.035 },1};
901
						right[] = {"LevelP50",{ -0.13,0.035 },1};
902
						down[] = {"LevelP50",{ -0.23,0.085 },1};
903
					};
904
					class VALP_2_50: VALP_1_50
905
					{
906
						align = "right";
907
						pos[] = {"LevelP50",{ 0.22,0.035 },1};
908
						right[] = {"LevelP50",{ 0.32,0.035 },1};
909
						down[] = {"LevelP50",{ 0.22,0.085 },1};
910
					};
911
				};
912
			};
913
			class PlaneHeading
914
			{
915
				clipTL[] = {0.0,1.0};
916
				clipBR[] = {1.0,0.0};
917
				type = "line";
918
				points[] = 
919
				{
920
					{ "Velocity",{ 0,-0.0189189 },1 },
921
					{ "Velocity",{ 0.014,-0.0132432 },1 },
922
					{ "Velocity",{ 0.02,0 },1 },
923
					{ "Velocity",{ 0.014,0.0132432 },1 },
924
					{ "Velocity",{ 0,0.0189189 },1 },
925
					{ "Velocity",{ -0.014,0.0132432 },1 },
926
					{ "Velocity",{ -0.02,0 },1 },
927
					{ "Velocity",{ -0.014,-0.0132432 },1 },
928
					{ "Velocity",{ 0,-0.0189189 },1 },
929
					{  },
930
					{ "Velocity",{ 0.04,0 },1 },
931
					{ "Velocity",{ 0.02,0 },1 },
932
					{  },
933
					{ "Velocity",{ -0.04,0 },1 },
934
					{ "Velocity",{ -0.02,0 },1 },
935
					{  },
936
					{ "Velocity",{ 0,-0.0378378 },1 },
937
					{ "Velocity",{ 0,-0.0189189 },1 },
938
					{  }
939
				};
940
			};
941
			class Static
942
			{
943
				clipTL[] = {0.0,0.1};
944
				clipBR[] = {1.0,0.0};
945
				type = "line";
946
				points[] = 
947
				{
948
					{{ 0.21,0.52 },1 },
949
					{{ 0.19,0.5 },1 },
950
					{{ 0.21,0.48 },1 },
951
					{},
952
					{{ 0.18,0.2 },1 },
953
					{{ 0.18,0.85 },1 },
954
					{},
955
					{{ 0.79,0.52 },1 },
956
					{{ 0.81,0.5 },1 },
957
					{{ 0.79,0.48 },1 },
958
					{},
959
					{{ 0.82,0.2 },1 },
960
					{{ 0.82,0.85 },1 },
961
					{},
962
					{{ 0.52,"0.08+0.01" },1 },
963
					{{ 0.5,"0.06+0.01" },1 },
964
					{{ 0.48,"0.08+0.01" },1 },
965
					{  },
966
					{{ 0.2,"0.055+0.01" },1 },
967
					{{ 0.8,"0.055+0.01" },1 },
968
					{}
969
				};
970
			};
971
			class AltScale
972
			{
973
				type = "scale";
974
				scale = 1;
975
				source = "altitudeASL";
976
				sourceScale = 1;
977
				align = "right";
978
				pos[] = {0.86,0.82};
979
				right[] = {0.94,0.82};
980
				down[] = {0.86,0.87};
981
				lineXleft = 0.825;
982
				lineYright = 0.835;
983
				lineXleftMajor = 0.825;
984
				lineYrightMajor = 0.845;
985
				bottom = 0.2;
986
				top = 0.85;
987
				center = 0.5;
988
				step = 20;
989
				StepSize = "(0.85- 0.2)/20";
990
				horizontal = 0;
991
				min = "none";
992
				max = "none";
993
				numberEach = 5;
994
				majorLineEach = 5;
995
			};
996
			class SpeedScale
997
			{
998
				type = "scale";
999
				scale = 1;
1000
				source = "speed";
1001
				sourceScale = 3.6;
1002
				align = "right";
1003
				pos[] = {0.06,"0.82-0.85+0.2"};
1004
				right[] = {0.14,"0.82-0.85+0.2"};
1005
				down[] = {0.06,"0.87-0.85+0.2"};
1006
				lineXleft = "0.18 + 0.82 - 0.825";
1007
				lineYright = "0.18 + 0.82 - 0.835";
1008
				lineXleftMajor = "0.18 + 0.82 - 0.825";
1009
				lineYrightMajor = "0.18 + 0.82 - 0.845";
1010
				bottom = 0.85;
1011
				center = 0.5;
1012
				top = 0.2;
1013
				step = 20;
1014
				StepSize = "(0.85- 0.2)/20";
1015
				horizontal = 0;
1016
				min = "none";
1017
				max = "none";
1018
				numberEach = 5;
1019
				majorLineEach = 5;
1020
			};
1021
			class Gear
1022
			{
1023
				condition = "ils";
1024
				class text
1025
				{
1026
					type = "text";
1027
					source = "static";
1028
					text = "GEAR";
1029
					align = "right";
1030
					scale = 0.5;
1031
					sourceScale = 1;
1032
					pos[] = {{ 0.84,0.88 },1};
1033
					right[] = {{ 0.9,0.88 },1};
1034
					down[] = {{ 0.84,0.92 },1};
1035
				};
1036
			};
1037
			class Flaps
1038
			{
1039
				condition = "flaps";
1040
				class text
1041
				{
1042
					type = "text";
1043
					source = "static";
1044
					text = "FLAPS";
1045
					align = "right";
1046
					scale = 0.5;
1047
					sourceScale = 1;
1048
					pos[] = {{ 0.84,0.93 },1};
1049
					right[] = {{ 0.9,0.93 },1};
1050
					down[] = {{ 0.84,0.97 },1};
1051
				};
1052
			};
1053
			class weapons
1054
			{
1055
				type = "text";
1056
				source = "weapon";
1057
				align = "right";
1058
				scale = 0.5;
1059
				sourceScale = 1;
1060
				pos[] = {{ 0.1,0.88 },1};
1061
				right[] = {{ 0.16,0.88 },1};
1062
				down[] = {{ 0.1,0.92 },1};
1063
			};
1064
			class ammo
1065
			{
1066
				type = "text";
1067
				source = "ammo";
1068
				align = "right";
1069
				scale = 0.5;
1070
				sourceScale = 1;
1071
				pos[] = {{ 0.1,0.93 },1};
1072
				right[] = {{ 0.16,0.93 },1};
1073
				down[] = {{ 0.1,0.97 },1};
1074
			};
1075
			class VspeedNumber
1076
			{
1077
				type = "text";
1078
				align = "right";
1079
				scale = 1;
1080
				source = "vspeed";
1081
				sourceScale = 1;
1082
				pos[] = {{ 0.86,"0.52-0.4" },1};
1083
				right[] = {{ 0.94,"0.52-0.4" },1};
1084
				down[] = {{ 0.86,"0.57-0.4" },1};
1085
			};
1086
			class HeadingScale
1087
			{
1088
				type = "scale";
1089
				scale = 1;
1090
				source = "Heading";
1091
				sourceScale = 1;
1092
				align = "center";
1093
				pos[] = {"0.21-0.01",0.0};
1094
				right[] = {"0.29-0.01",0.0};
1095
				down[] = {"0.21-0.01",0.05};
1096
				lineXleft = 0.06;
1097
				lineYright = 0.05;
1098
				lineXleftMajor = 0.06;
1099
				lineYrightMajor = 0.04;
1100
				bottom = 0.8;
1101
				center = 0.5;
1102
				top = 0.2;
1103
				step = "18/9";
1104
				StepSize = "(0.80- 0.2)/20";
1105
				horizontal = 1;
1106
				min = "none";
1107
				max = "none";
1108
				numberEach = 5;
1109
				majorLineEach = 5;
1110
			};
1111
			class ILS
1112
			{
1113
				condition = "ils";
1114
				class Glideslope
1115
				{
1116
					clipTL[] = {0.0,0.0};
1117
					clipBR[] = {1.0,1.0};
1118
					class ILS
1119
					{
1120
						type = "line";
1121
						points[] = 
1122
						{
1123
							{ "ILS_W",{ -0.24,0 },1 },
1124
							{ "ILS_W",{ 0.24,0 },1 },
1125
							{  },
1126
							{ "ILS_W",{ 0,0.0227027 },1 },
1127
							{ "ILS_W",{ 0,-0.0227027 },1 },
1128
							{  },
1129
							{ "ILS_W",{ 0.12,0.0227027 },1 },
1130
							{ "ILS_W",{ 0.12,-0.0227027 },1 },
1131
							{  },
1132
							{ "ILS_W",{ 0.24,0.0227027 },1 },
1133
							{ "ILS_W",{ 0.24,-0.0227027 },1 },
1134
							{  },
1135
							{ "ILS_W",{ -0.12,0.0227027 },1 },
1136
							{ "ILS_W",{ -0.12,-0.0227027 },1 },
1137
							{  },
1138
							{ "ILS_W",{ -0.24,0.0227027 },1 },
1139
							{ "ILS_W",{ -0.24,-0.0227027 },1 },
1140
							{  },
1141
							{ "ILS_H",{ 0,-0.227027 },1 },
1142
							{ "ILS_H",{ 0,0.227027 },1 },
1143
							{  },
1144
							{ "ILS_H",{ 0.024,0 },1 },
1145
							{ "ILS_H",{ -0.024,0 },1 },
1146
							{  },
1147
							{ "ILS_H",{ 0.024,0.113514 },1 },
1148
							{ "ILS_H",{ -0.024,0.113514 },1 },
1149
							{  },
1150
							{ "ILS_H",{ 0.024,0.227027 },1 },
1151
							{ "ILS_H",{ -0.024,0.227027 },1 },
1152
							{  },
1153
							{ "ILS_H",{ 0.024,-0.113514 },1 },
1154
							{ "ILS_H",{ -0.024,-0.113514 },1 },
1155
							{  },
1156
							{ "ILS_H",{ 0.024,-0.227027 },1 },
1157
							{ "ILS_H",{ -0.024,-0.227027 },1 }
1158
						};
1159
					};
1160
				};
1161
			};			
1162
		};
1163
	};
1164
	class parallaxhud
1165
	{
1166
		enableParallax = 1;
1167
		class Pos10Vector
1168
		{
1169
			type = "vector";
1170
			pos0[] = {0.485,0.4};
1171
			pos10[] = {1.225,1.1};
1172
		};
1173
		topLeft = "HUD LH";
1174
		topRight = "HUD PH";
1175
		bottomLeft = "HUD LD";
1176
		borderLeft = 0;
1177
		borderRight = 0;
1178
		borderTop = 0;
1179
		borderBottom = 0;
1180
		color[] = {0,1,0,0.1};
1181
		class bones
1182
		{
1183
			class WeaponAim: Pos10Vector
1184
			{
1185
				source = "weapon";
1186
			};
1187
			class Target: Pos10Vector
1188
			{
1189
				source = "target";
1190
			};
1191
			class Velocity: Pos10Vector
1192
			{
1193
				type = "vector";
1194
				source = "velocity";
1195
				pos0[] = {0.5,0.4};
1196
				pos10[] = {1.24,1.1};
1197
			};			
1198
		};
1199
		class draw
1200
		{
1201
			class RadarTargets
1202
			{
1203
				type = "radar";
1204
				pos0[] = {0.485,0.4};
1205
				pos10[] = {1.225,1.1};
1206
				points[] = 
1207
				{
1208
					{{ -0.05,-0.0472973 },1 },
1209
					{{ 0.05,-0.0472973 },1 },
1210
					{{ 0.05,0.0472973 },1 },
1211
					{{ -0.05,0.0472973 },1 },
1212
					{{ -0.05,-0.0472973 },1 }
1213
				};
1214
			};
1215
			class MGun
1216
			{
1217
			condition = "mgun";
1218
			class Circle
1219
			{
1220
				type = "line";
1221
				points[] = 
1222
				{
1223
					{ "WeaponAim",{ 0.01,0 },1 },
1224
					{ "WeaponAim",{ -0.01,0 },1 },
1225
					{  },
1226
					{ "WeaponAim",{ 0,0.00945946 },1 },
1227
					{ "WeaponAim",{ 0,-0.00945946 },1 },
1228
					{  },
1229
					{ "WeaponAim",{ 0,-0.0662162 },1 },
1230
					{ "WeaponAim",{ 0.049,-0.0463514 },1 },
1231
					{ "WeaponAim",{ 0.07,0 },1 },
1232
					{ "WeaponAim",{ 0.049,0.0463514 },1 },
1233
					{ "WeaponAim",{ 0,0.0662162 },1 },
1234
					{ "WeaponAim",{ -0.049,0.0463514 },1 },
1235
					{ "WeaponAim",{ -0.07,0 },1 },
1236
					{ "WeaponAim",{ -0.049,-0.0463514 },1 },
1237
					{ "WeaponAim",{ 0,-0.0662162 },1 },
1238
					{  },
1239
					{ "WeaponAim",{ 0,-0.132432 },1 },
1240
					{ "WeaponAim",{ 0.07,-0.115216 },1 },
1241
					{ "WeaponAim",{ 0.1218,-0.0662162 },1 },
1242
					{ "WeaponAim",{ 0.14,0 },1 },
1243
					{ "WeaponAim",{ 0.1218,0.0662162 },1 },
1244
					{ "WeaponAim",{ 0.07,0.115216 },1 },
1245
					{ "WeaponAim",{ 0,0.132432 },1 },
1246
					{ "WeaponAim",{ -0.07,0.115216 },1 },
1247
					{ "WeaponAim",{ -0.1218,0.0662162 },1 },
1248
					{ "WeaponAim",{ -0.14,0 },1 },
1249
					{ "WeaponAim",{ -0.1218,-0.0662162 },1 },
1250
					{ "WeaponAim",{ -0.07,-0.115216 },1 },
1251
					{ "WeaponAim",{ 0,-0.132432 },1 },
1252
					{  },
1253
					{ "WeaponAim",{ 0,-0.132432 },1 },
1254
					{ "WeaponAim",{ 0,-0.151351 },1 },
1255
					{  },
1256
					{ "WeaponAim",{ -0.07,-0.11469 },1 },
1257
					{ "WeaponAim",{ -0.08,-0.131074 },1 },
1258
					{  },
1259
					{ "WeaponAim",{ -0.121244,-0.0662162 },1 },
1260
					{ "WeaponAim",{ -0.138564,-0.0756757 },1 },
1261
					{  },
1262
					{ "WeaponAim",{ -0.14,5.78881e-009 },1 },
1263
					{ "WeaponAim",{ -0.16,6.61578e-009 },1 },
1264
					{  },
1265
					{ "WeaponAim",{ -0.121244,0.0662162 },1 },
1266
					{ "WeaponAim",{ -0.138564,0.0756757 },1 },
1267
					{  },
1268
					{ "WeaponAim",{ -0.07,0.11469 },1 },
1269
					{ "WeaponAim",{ -0.08,0.131074 },1 },
1270
					{  },
1271
					{ "WeaponAim",{ 1.22392e-008,0.132432 },1 },
1272
					{ "WeaponAim",{ 1.39876e-008,0.151351 },1 },
1273
					{  },
1274
					{ "WeaponAim",{ 0.07,0.11469 },1 },
1275
					{ "WeaponAim",{ 0.08,0.131074 },1 },
1276
					{  },
1277
					{ "WeaponAim",{ 0.121244,0.0662162 },1 },
1278
					{ "WeaponAim",{ 0.138564,0.0756757 },1 },
1279
					{  },
1280
					{ "WeaponAim",{ 0.14,-1.57924e-009 },1 },
1281
					{ "WeaponAim",{ 0.16,-1.80485e-009 },1 },
1282
					{  },
1283
					{ "WeaponAim",{ 0.121244,-0.0662162 },1 },
1284
					{ "WeaponAim",{ 0.138564,-0.0756757 },1 },
1285
					{  },
1286
					{ "WeaponAim",{ 0.07,-0.11469 },1 },
1287
					{ "WeaponAim",{ 0.08,-0.131074 },1 },
1288
					{  }
1289
					};
1290
				};
1291
			};
1292
			class Bomb
1293
			{
1294
				condition = "bomb";
1295
				class Circle
1296
				{
1297
					type = "line";
1298
					points[] = 
1299
					{
1300
						{ "WeaponAim",{ 0,-0.0945946 },1 },
1301
						{ "WeaponAim",{ 0.05,-0.0822973 },1 },
1302
						{ "WeaponAim",{ 0.087,-0.0472973 },1 },
1303
						{ "WeaponAim",{ 0.1,0 },1 },
1304
						{ "WeaponAim",{ 0.087,0.0472973 },1 },
1305
						{ "WeaponAim",{ 0.05,0.0822973 },1 },
1306
						{ "WeaponAim",{ 0,0.0945946 },1 },
1307
						{ "WeaponAim",{ -0.05,0.0822973 },1 },
1308
						{ "WeaponAim",{ -0.087,0.0472973 },1 },
1309
						{ "WeaponAim",{ -0.1,0 },1 },
1310
						{ "WeaponAim",{ -0.087,-0.0472973 },1 },
1311
						{ "WeaponAim",{ -0.05,-0.0822973 },1 },
1312
						{ "WeaponAim",{ 0,-0.0945946 },1 },
1313
						{  },
1314
						{ "Velocity",0.001,"WeaponAim",{ 0.0,0.0 },1 },
1315
						{ "Velocity",{ 0.0,0.0 },1 },
1316
						{  },
1317
						{ "Target",{ 0,-0.0662162 },1 },
1318
						{ "Target",{ 0.07,0 },1 },
1319
						{ "Target",{ 0,0.0662162 },1 },
1320
						{ "Target",{ -0.07,0 },1 },
1321
						{ "Target",{ 0,-0.0662162 },1 }
1322
					};
1323
				};
1324
			};
1325
			class AAMissile
1326
			{
1327
				condition = "AAmissile";
1328
				class Circle
1329
				{
1330
					type = "line";
1331
					points[] = 
1332
					{
1333
						{ "WeaponAim",{ 0,-0.236486 },1 },
1334
						{ "WeaponAim",{ 0.125,-0.205743 },1 },
1335
						{ "WeaponAim",{ 0.2175,-0.118243 },1 },
1336
						{ "WeaponAim",{ 0.25,0 },1 },
1337
						{ "WeaponAim",{ 0.2175,0.118243 },1 },
1338
						{ "WeaponAim",{ 0.125,0.205743 },1 },
1339
						{ "WeaponAim",{ 0,0.236486 },1 },
1340
						{ "WeaponAim",{ -0.125,0.205743 },1 },
1341
						{ "WeaponAim",{ -0.2175,0.118243 },1 },
1342
						{ "WeaponAim",{ -0.25,0 },1 },
1343
						{ "WeaponAim",{ -0.2175,-0.118243 },1 },
1344
						{ "WeaponAim",{ -0.125,-0.205743 },1 },
1345
						{ "WeaponAim",{ 0,-0.236486 },1 },
1346
						{  },
1347
						{ "Target",{ 0,-0.0662162 },1 },
1348
						{ "Target",{ 0.07,0 },1 },
1349
						{ "Target",{ 0,0.0662162 },1 },
1350
						{ "Target",{ -0.07,0 },1 },
1351
						{ "Target",{ 0,-0.0662162 },1 }
1352
						};
1353
					};
1354
			};
1355
			class ATMissile
1356
			{
1357
				condition = "ATmissile";
1358
				class Circle
1359
				{
1360
					type = "line";
1361
					points[] = 
1362
					{
1363
						{ "WeaponAim",{ 0,-0.17027 },1 },
1364
						{ "WeaponAim",{ 0.09,-0.148135 },1 },
1365
						{ "WeaponAim",{ 0.1566,-0.0851351 },1 },
1366
						{ "WeaponAim",{ 0.18,0 },1 },
1367
						{ "WeaponAim",{ 0.1566,0.0851351 },1 },
1368
						{ "WeaponAim",{ 0.09,0.148135 },1 },
1369
						{ "WeaponAim",{ 0,0.17027 },1 },
1370
						{ "WeaponAim",{ -0.09,0.148135 },1 },
1371
						{ "WeaponAim",{ -0.1566,0.0851351 },1 },
1372
						{ "WeaponAim",{ -0.18,0 },1 },
1373
						{ "WeaponAim",{ -0.1566,-0.0851351 },1 },
1374
						{ "WeaponAim",{ -0.09,-0.148135 },1 },
1375
						{ "WeaponAim",{ 0,-0.17027 },1 },
1376
						{  },
1377
						{ "Target",{ 0,-0.0662162 },1 },
1378
						{ "Target",{ 0.07,0 },1 },
1379
						{ "Target",{ 0,0.0662162 },1 },
1380
						{ "Target",{ -0.07,0 },1 },
1381
						{ "Target",{ 0,-0.0662162 },1 }
1382
					};
1383
				};
1384
			};
1385
			class Rockets
1386
			{
1387
				condition = "Rocket";
1388
				class Circle
1389
				{
1390
					type = "line";
1391
					points[] = 
1392
					{
1393
						{ "WeaponAim",{ 0.01,0 },1 },
1394
						{ "WeaponAim",{ -0.01,0 },1 },
1395
						{  },
1396
						{ "WeaponAim",{ 0,0.00945946 },1 },
1397
						{ "WeaponAim",{ 0,-0.00945946 },1 },
1398
						{  },
1399
						{ "WeaponAim",{ 0,-0.113514 },1 },
1400
						{ "WeaponAim",{ 0.06,-0.0987568 },1 },
1401
						{ "WeaponAim",{ 0.1044,-0.0567568 },1 },
1402
						{ "WeaponAim",{ 0.12,0 },1 },
1403
						{ "WeaponAim",{ 0.1044,0.0567568 },1 },
1404
						{ "WeaponAim",{ 0.06,0.0987568 },1 },
1405
						{ "WeaponAim",{ 0,0.113514 },1 },
1406
						{ "WeaponAim",{ -0.06,0.0987568 },1 },
1407
						{ "WeaponAim",{ -0.1044,0.0567568 },1 },
1408
						{ "WeaponAim",{ -0.12,0 },1 },
1409
						{ "WeaponAim",{ -0.1044,-0.0567568 },1 },
1410
						{ "WeaponAim",{ -0.06,-0.0987568 },1 },
1411
						{ "WeaponAim",{ 0,-0.113514 },1 },
1412
						{  }
1413
					};
1414
				};
1415
			};		
1416
		};
1417
	};
1418
};