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| 1 | /* Bustabit script | |
| 2 | * Version 2.1 | |
| 3 | * Updated: 15.10.2016 | |
| 4 | * Description: This script has a starting cashout of 1.04x and a loss multiplier of 4x | |
| 5 | * On loss streaks, it uses a progressive cashout amount for better recovery | |
| 6 | * | |
| 7 | * User Settings | |
| 8 | */ | |
| 9 | var streakSecurity = 4; // Number of loss streaks you want to be safe for | |
| 10 | var risk = 10; // Fraction of your bankroll you'll lose if a loss streak of streakSecurity + 1 occurs | |
| 11 | // Range: 0.01 - 1 || Higher = more risk/reward, lower = less risk/reward | |
| 12 | // Recommend range: 0.25 - 0.75 | |
| 13 | ||
| 14 | var restartOnMaxLossStreak = true; // (true/false) If true, bot will reinitialize baseBet and cashout amount | |
| 15 | // when a loss streak of streakSecurity + 1 occurs, otherwise it'll just stop | |
| 16 | // NOTE: if risk = 1, restarting may not be possible | |
| 17 | ||
| 18 | var simulation = false; // (true/false) Setting this to true will make the bot to simulate a betting run | |
| 19 | // If you've changed any of the user settings, it's always recommended to test... | |
| 20 | // ...your changes by letting the bot run in simulator mode for a bit | |
| 21 | ||
| 22 | var simMsg = simulation ? '(SIMULATION) ' : ''; // This will appear in the console logs when running in simulator mode | |
| 23 | ||
| 24 | /* | |
| 25 | * Initialize global settings and counters (don't touch at all) | |
| 26 | */ | |
| 27 | var firstGame = true, | |
| 28 | numWins = 0, | |
| 29 | numLosses = 0, | |
| 30 | maxWinStreak = 0, | |
| 31 | maxLossStreak = 0, | |
| 32 | currentWinStreak = 0, | |
| 33 | currentLossStreak = 0, | |
| 34 | totalSatoshiProfit = 0, | |
| 35 | currentGameID = -1, | |
| 36 | currentCashout = 0, | |
| 37 | currentBitBet = 0, | |
| 38 | currentSatoshiBet = 0, | |
| 39 | roundedSatoshiBet = 0, | |
| 40 | lastResult = 'NOT_PLAYED'; // NOT_PLAYED, WON, LOST | |
| 41 | ||
| 42 | var startingBalance = engine.getBalance(); // in satoshi | |
| 43 | ||
| 44 | /* | |
| 45 | * Initialize game settings (don't touch unless you know what you're doing) | |
| 46 | */ | |
| 47 | var baseCashout = 1.04; | |
| 48 | var lossMultiplier = 4; // Increase base bet by this factor on loss | |
| 49 | var cashoutAmounts = | |
| 50 | [baseCashout, 1.25, 1.31, 1.33, 1.33]; // Cashout amount for current game are determined by... | |
| 51 | // ...indexing cashoutAmounts with currentLossTreak | |
| 52 | // NOTE: Length must be equal to streakSecurity + 1 | |
| 53 | ||
| 54 | var riskFactor = 0; | |
| 55 | for (var i = 0; i <= streakSecurity; i++) // need to sum all of the bet multipliers to... | |
| 56 | { // ...determine what the bankroll is divided by
| |
| 57 | riskFactor += Math.pow(lossMultiplier, i); | |
| 58 | }; | |
| 59 | ||
| 60 | /* | |
| 61 | * Helper function to calculate the bet amount | |
| 62 | * based on current balance and user settings | |
| 63 | */ | |
| 64 | function calcBaseBet() | |
| 65 | {
| |
| 66 | var currentBal = engine.getBalance(); | |
| 67 | return (risk * currentBal) / riskFactor; | |
| 68 | } | |
| 69 | ||
| 70 | // Calculate initialBaseBet (in satoshi) based on the user settings | |
| 71 | var initialBaseBet = calcBaseBet(); | |
| 72 | ||
| 73 | console.log('========================== SHOLLEX\'s BustaBit Bot ==========================');
| |
| 74 | console.log('My username is: ' + engine.getUsername());
| |
| 75 | console.log('Starting balance: ' + (startingBalance/100).toFixed(2) + ' bits');
| |
| 76 | console.log('Risk Tolerance: ' + (risk * 100).toFixed(2) + '%');
| |
| 77 | console.log('Inital base bet: ' + Math.round(initialBaseBet/100) + ' bits (real value ' + (initialBaseBet/100).toFixed(2) + ')');
| |
| 78 | ||
| 79 | if (simulation) { console.log('=========================== SIMULATION MODE ENABLED =========================='); };
| |
| 80 | ||
| 81 | engine.on('game_starting', function(data)
| |
| 82 | {
| |
| 83 | if (!firstGame) // Display stats only after first game played | |
| 84 | {
| |
| 85 | console.log('==============================');
| |
| 86 | console.log('[Stats] Session Profit: ' + (totalSatoshiProfit/100).toFixed(2) + ' bits');
| |
| 87 | console.log('[Stats] Profit Percentage: ' + ((((totalSatoshiProfit + startingBalance) / startingBalance) - 1) * 100).toFixed(3) + '%');
| |
| 88 | console.log('[Stats] Total Wins: ' + numWins + ' | Total Losses: ' + numLosses);
| |
| 89 | console.log('[Stats] Max Win Streak: ' + maxWinStreak + ' | Max Loss Streak: ' + maxLossStreak);
| |
| 90 | } | |
| 91 | else | |
| 92 | {
| |
| 93 | firstGame = false; | |
| 94 | } | |
| 95 | ||
| 96 | currentGameID = data.game_id; | |
| 97 | console.log('=========== New Game ===========');
| |
| 98 | console.log(simMsg + '[Bot] Game #' + currentGameID); | |
| 99 | ||
| 100 | if (lastResult === 'LOST' && !firstGame) // The stupid game crashed before we could cash out | |
| 101 | {
| |
| 102 | if (currentLossStreak <= streakSecurity) // We lost, but it's okay, we've got it covered | |
| 103 | {
| |
| 104 | currentSatoshiBet *= 4; | |
| 105 | currentCashout = cashoutAmounts[currentLossStreak]; | |
| 106 | } | |
| 107 | else // *sigh* We were hoping this wouldn't happen, but it is gambling after all... | |
| 108 | {
| |
| 109 | if (restartOnMaxLossStreak) // start betting over again with recalculated base bet | |
| 110 | {
| |
| 111 | currentSatoshiBet = calcBaseBet(); | |
| 112 | currentCashout = baseCashout; | |
| 113 | currentLossStreak = 0; | |
| 114 | ||
| 115 | console.warn(simMsg + '[Bot] Streak security surpassed, reinitializing bet amount to ' + Math.round(currentSatoshiBet/100)); | |
| 116 | } | |
| 117 | else // Stop betting for now to lick our wounds | |
| 118 | {
| |
| 119 | console.warn(simMsg + '[Bot] Betting stopped after streak security was surpassed'); | |
| 120 | engine.stop(); | |
| 121 | } | |
| 122 | } | |
| 123 | } | |
| 124 | else if (firstGame) // Let's get this show on the road | |
| 125 | {
| |
| 126 | currentSatoshiBet = initialBaseBet; | |
| 127 | currentCashout = baseCashout; | |
| 128 | } | |
| 129 | else // Sweet, we won! Adjust the bet based on our balance | |
| 130 | {
| |
| 131 | currentSatoshiBet = calcBaseBet(); | |
| 132 | currentCashout = baseCashout; | |
| 133 | } | |
| 134 | ||
| 135 | currentBitBet = Math.round(currentSatoshiBet/100); | |
| 136 | roundedSatoshiBet = Math.round(currentBitBet * 100); | |
| 137 | ||
| 138 | if (currentBitBet > 0) | |
| 139 | {
| |
| 140 | console.log(simMsg + '[Bot] Betting ' + currentBitBet + ' bits, cashing out at ' + currentCashout + 'x'); | |
| 141 | } | |
| 142 | else | |
| 143 | {
| |
| 144 | console.warn(simMsg + '[Bot] Base bet rounds to 0. Balance considered too low to continue.'); | |
| 145 | engine.stop(); | |
| 146 | } | |
| 147 | ||
| 148 | if (!simulation) | |
| 149 | {
| |
| 150 | if (currentSatoshiBet <= engine.getBalance()) // Ensure we have enough to bet | |
| 151 | {
| |
| 152 | engine.placeBet(roundedSatoshiBet, Math.round(currentCashout * 100), false); | |
| 153 | } | |
| 154 | else if (!simulation) // Whoops, we ran out of money | |
| 155 | {
| |
| 156 | console.warn(simMsg + '[Bot] Insufficent funds to continue betting...stopping'); | |
| 157 | engine.stop(); | |
| 158 | } | |
| 159 | } | |
| 160 | }); | |
| 161 | ||
| 162 | engine.on('cashed_out', function(data)
| |
| 163 | {
| |
| 164 | if (data.username === engine.getUsername()) | |
| 165 | {
| |
| 166 | var lastProfit = (roundedSatoshiBet * (data.stopped_at/100)) - roundedSatoshiBet; | |
| 167 | console.log('[Bot] Successfully cashed out at ' + (data.stopped_at/100) + 'x (+' + (lastProfit/100).toFixed(2) + ')');
| |
| 168 | ||
| 169 | // Update global counters for win | |
| 170 | lastResult = 'WON'; | |
| 171 | numWins++; | |
| 172 | currentWinStreak++; | |
| 173 | currentLossStreak = 0; | |
| 174 | totalSatoshiProfit += lastProfit; | |
| 175 | maxWinStreak = (currentWinStreak > maxWinStreak) ? currentWinStreak : maxWinStreak; | |
| 176 | } | |
| 177 | }); | |
| 178 | ||
| 179 | engine.on('game_crash', function(data)
| |
| 180 | {
| |
| 181 | if (data.game_crash < (currentCashout * 100) && !firstGame) | |
| 182 | {
| |
| 183 | console.log(simMsg + '[Bot] Game crashed at ' + (data.game_crash/100) + 'x (-' + currentBitBet + ')'); | |
| 184 | ||
| 185 | // Update global counters for loss | |
| 186 | lastResult = 'LOST'; | |
| 187 | numLosses++; | |
| 188 | currentLossStreak++; | |
| 189 | currentWinStreak = 0; | |
| 190 | totalSatoshiProfit -= roundedSatoshiBet; | |
| 191 | ||
| 192 | maxLossStreak = (currentLossStreak > maxLossStreak) ? currentLossStreak : maxLossStreak; | |
| 193 | } | |
| 194 | else if (data.game_crash >= (currentCashout * 100) && simulation && !firstGame) | |
| 195 | {
| |
| 196 | var lastProfit = (roundedSatoshiBet * currentCashout) - roundedSatoshiBet; | |
| 197 | console.log(simMsg + '[Bot] Successfully cashed out at ' + currentCashout + 'x (+' + (lastProfit/100).toFixed(2) + ')'); | |
| 198 | ||
| 199 | // Update global counters for win | |
| 200 | lastResult = 'WON'; | |
| 201 | numWins++; | |
| 202 | currentWinStreak++; | |
| 203 | currentLossStreak = 0; | |
| 204 | totalSatoshiProfit += lastProfit; | |
| 205 | maxWinStreak = (currentWinStreak > maxWinStreak) ? currentWinStreak : maxWinStreak; | |
| 206 | } | |
| 207 | }); |