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| 1 | -- Function to be called every 4 seconds | |
| 2 | function MoleDamage() | |
| 3 | -- Gets all players | |
| 4 | local players = player.GetAll() | |
| 5 | -- If no players, don't bother. | |
| 6 | if table.Count(players) > 0 then | |
| 7 | -- Does it to all players | |
| 8 | for i = 1, table.Count(players) do | |
| 9 | local v = players[i] | |
| 10 | if v:IsValid() then | |
| 11 | -- If they are a mole, and a player, and alive | |
| 12 | - | if v:Team() == TEAM_MOLE and v:IsPlayer() and v:IsAlive() then |
| 12 | + | if v:Team() == TEAM_MOLE and v:IsPlayer() and v:Alive() then |
| 13 | --Get location | |
| 14 | local position = v:LocalToWorld(v:OBBCenter()) | |
| 15 | -- Check location, if it is less than 65 | |
| 16 | - | if position.z =< 65 then |
| 16 | + | if position.z >= 33 then |
| 17 | --Take 5 damage | |
| 18 | v:TakeDamage(5) | |
| 19 | -- Inform player | |
| 20 | v:PrintMessage( HUD_PRINTCENTER, "You are suffocating! Get back underground!" ) | |
| 21 | elseif v:Health() != v:GetMaxHealth() then | |
| 22 | -- Heal 5 damage | |
| 23 | - | v:TakeDamage(-5) |
| 23 | + | v:SetHealth(v:Health() + 5) |
| 24 | end | |
| 25 | - | elseif v:Team() != TEAM_MOLE and v:IsPlayer() and v:IsAlive() then |
| 25 | + | elseif v:Team() != TEAM_MOLE and v:IsPlayer() and v:Alive() then |
| 26 | --Get location | |
| 27 | local position = v:LocalToWorld(v:OBBCenter()) | |
| 28 | -- Check location, if it is less than 65 | |
| 29 | - | if position.z =< 65 then |
| 29 | + | if position.z <= 33 then |
| 30 | -- Inform player | |
| 31 | - | v:PrintMessage( HUD_PRINTCENTER, "You are entering mole territory; beware!" ) |
| 31 | + | v:PrintMessage( HUD_PRINTCENTER, "You are in mole territory; beware!" ) |
| 32 | - | end |
| 32 | + | end |
| 33 | end | |
| 34 | end | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | -- Calls function every 4 seconds | |
| 39 | - | timer.Simple( 4, MoleDamage()) |
| 39 | + | timer.Create( "Mole Damage",4,0, MoleDamage) |