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| 1 | local Player = game.Players.LocalPlayer | |
| 2 | local char = Player.Character | |
| 3 | local Character = Player.Character | |
| 4 | local Head = Character.Head | |
| 5 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
| |
| 6 | if v:IsA("Accessory") then
| |
| 7 | v:Destroy() | |
| 8 | end | |
| 9 | end | |
| 10 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 11 | if v:IsA("Shirt") then
| |
| 12 | v:Remove() | |
| 13 | end | |
| 14 | end | |
| 15 | for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 16 | if v:IsA("Pants") then
| |
| 17 | v:Remove() | |
| 18 | end | |
| 19 | end | |
| 20 | wait() | |
| 21 | shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
| |
| 22 | shirt.Name = "Shirt" | |
| 23 | pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
| |
| 24 | pants.Name = "Pants" | |
| 25 | game:GetService("Players").LocalPlayer.Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=941860872"
| |
| 26 | game:GetService("Players").LocalPlayer.Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=940565415"
| |
| 27 | char["Right Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 28 | char["Left Arm"].BrickColor = BrickColor.new("Pastel brown")
| |
| 29 | char["Left Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 30 | char["Right Leg"].BrickColor = BrickColor.new("Pastel brown")
| |
| 31 | char.Head.BrickColor = BrickColor.new("Pastel brown")
| |
| 32 | char.Torso.BrickColor = BrickColor.new("Pastel brown")
| |
| 33 | hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
| |
| 34 | hat.Size = Vector3.new(0.5, 1, 1) | |
| 35 | w3ld = Instance.new("Weld", hat)
| |
| 36 | w3ld.Part0 = hat | |
| 37 | w3ld.Part1 = game.Players.LocalPlayer.Character.Head | |
| 38 | w3ld.C0 = w3ld.C0 * CFrame.new(-0.05, -0.3, -0.2) | |
| 39 | mesh = Instance.new("SpecialMesh", hat)
| |
| 40 | mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" | |
| 41 | mesh.TextureId = "http://www.roblox.com/asset/?id=267233089" | |
| 42 | hat = Instance.new("Part", game.Players.LocalPlayer.Character.Head)
| |
| 43 | w3ld = Instance.new("Weld", hat)
| |
| 44 | w3ld.Part0 = hat | |
| 45 | w3ld.Part1 = game.Players.LocalPlayer.Character.Head | |
| 46 | w3ld.C0 = w3ld.C0 * CFrame.new(0.3, -0.3, -0.2) | |
| 47 | mesh = Instance.new("SpecialMesh", hat)
| |
| 48 | mesh.MeshId = "http://www.roblox.com/asset/?id=62246019" | |
| 49 | mesh.TextureId = "http://www.roblox.com/asset/?id=56350922" | |
| 50 | mesh.Scale = Vector3.new(0.5, 1.1, 1.1) | |
| 51 | game.Players.LocalPlayer.Character.Head.face.Texture = "http://www.roblox.com/asset/?id=882767153" | |
| 52 | local ice = Instance.new("Part", Head)
| |
| 53 | ice.Size = Vector3.new(0.5, 0.5, 0.5) | |
| 54 | ice.BrickColor = BrickColor.new("White")
| |
| 55 | ice.CanCollide = false | |
| 56 | ice.TopSurface = 0 | |
| 57 | ice.BottomSurface = 0 | |
| 58 | ice.Transparency = 1 | |
| 59 | local ice2 = Instance.new("SpecialMesh", ice)
| |
| 60 | ice2.MeshType = "Brick" | |
| 61 | ice2.Scale = Vector3.new(1, 1, 1) | |
| 62 | local ice3 = Instance.new("Weld", ice)
| |
| 63 | ice3.Part0 = Head | |
| 64 | ice3.Part1 = ice | |
| 65 | ice3.C0 = CFrame.new(0, 0, -0.8) * CFrame.Angles(0, 0, 0) | |
| 66 | local icesmoke = Instance.new("ParticleEmitter", ice)
| |
| 67 | icesmoke.VelocitySpread = 5 | |
| 68 | icesmoke.Size = NumberSequence.new({
| |
| 69 | NumberSequenceKeypoint.new(0, 0.01), | |
| 70 | NumberSequenceKeypoint.new(1, 1) | |
| 71 | }) | |
| 72 | icesmoke.Rate = math.huge | |
| 73 | icesmoke.Speed = NumberRange.new(1, 1) | |
| 74 | icesmoke.Lifetime = NumberRange.new(0.5, 0.8) | |
| 75 | icesmoke.Transparency = NumberSequence.new({
| |
| 76 | NumberSequenceKeypoint.new(0, 0.9), | |
| 77 | NumberSequenceKeypoint.new(1, 1) | |
| 78 | }) | |
| 79 | icesmoke.Rotation = NumberRange.new(0, 360) | |
| 80 | icesmoke.Name = "Smoke" | |
| 81 | icesmoke.LightEmission = 10 | |
| 82 | icesmoke.Acceleration = Vector3.new(15, 0, 0) | |
| 83 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 84 | icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5)) | |
| 85 | icesmoke.LockedToPart = true | |
| 86 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
| 87 | secondcolor = "Really black" | |
| 88 | wait(0.016666666666666666) | |
| 89 | Effects = {}
| |
| 90 | local Player = game.Players.LocalPlayer | |
| 91 | local Character = Player.Character | |
| 92 | local Humanoid = Character.Humanoid | |
| 93 | local mouse = Player:GetMouse() | |
| 94 | local LeftArm = Character["Left Arm"] | |
| 95 | local RightArm = Character["Right Arm"] | |
| 96 | local LeftLeg = Character["Left Leg"] | |
| 97 | local RightLeg = Character["Right Leg"] | |
| 98 | local Head = Character.Head | |
| 99 | local Torso = Character.Torso | |
| 100 | local cam = game.Workspace.CurrentCamera | |
| 101 | local RootPart = Character.HumanoidRootPart | |
| 102 | local RootJoint = RootPart.RootJoint | |
| 103 | local equipped = true | |
| 104 | local attack = false | |
| 105 | local Anim = "Idle" | |
| 106 | local idle = 0 | |
| 107 | local attacktype = 1 | |
| 108 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 109 | local velocity = RootPart.Velocity.y | |
| 110 | local sine = 0 | |
| 111 | local change = 1 | |
| 112 | local grabbed = false | |
| 113 | local cn = CFrame.new | |
| 114 | local mr = math.rad | |
| 115 | local angles = CFrame.Angles | |
| 116 | local ud = UDim2.new | |
| 117 | local c3 = Color3.new | |
| 118 | local dir = {
| |
| 119 | w = 0, | |
| 120 | s = 0, | |
| 121 | a = 0, | |
| 122 | d = 0 | |
| 123 | } | |
| 124 | firemode = false | |
| 125 | local Services = {
| |
| 126 | SoundService = game:GetService("SoundService"),
| |
| 127 | Players = game:GetService("Players"),
| |
| 128 | Debris = game:GetService("Debris"),
| |
| 129 | Workspace = game:GetService("Workspace"),
| |
| 130 | Lighting = game:GetService("Lighting"),
| |
| 131 | HttpService = game:GetService("HttpService"),
| |
| 132 | InsertService = game:GetService("InsertService")
| |
| 133 | } | |
| 134 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 135 | Humanoid.Animator:Destroy() | |
| 136 | Character.Animate:Destroy() | |
| 137 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 138 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 139 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 140 | RSH, LSH = nil, nil | |
| 141 | RW = Instance.new("Weld")
| |
| 142 | LW = Instance.new("Weld")
| |
| 143 | RH = Torso["Right Hip"] | |
| 144 | LH = Torso["Left Hip"] | |
| 145 | RSH = Torso["Right Shoulder"] | |
| 146 | LSH = Torso["Left Shoulder"] | |
| 147 | RSH.Parent = nil | |
| 148 | LSH.Parent = nil | |
| 149 | RW.Name = "RW" | |
| 150 | RW.Part0 = Torso | |
| 151 | RW.C0 = cn(1.5, 0.5, 0) | |
| 152 | RW.C1 = cn(0, 0.5, 0) | |
| 153 | RW.Part1 = RightArm | |
| 154 | RW.Parent = Torso | |
| 155 | LW.Name = "LW" | |
| 156 | LW.Part0 = Torso | |
| 157 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 158 | LW.C1 = cn(0, 0.5, 0) | |
| 159 | LW.Part1 = LeftArm | |
| 160 | LW.Parent = Torso | |
| 161 | function clerp(a, b, t) | |
| 162 | local qa = {
| |
| 163 | QuaternionFromCFrame(a) | |
| 164 | } | |
| 165 | local qb = {
| |
| 166 | QuaternionFromCFrame(b) | |
| 167 | } | |
| 168 | local ax, ay, az = a.x, a.y, a.z | |
| 169 | local bx, by, bz = b.x, b.y, b.z | |
| 170 | local _t = 1 - t | |
| 171 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 172 | end | |
| 173 | function QuaternionFromCFrame(cf) | |
| 174 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 175 | local trace = m00 + m11 + m22 | |
| 176 | if trace > 0 then | |
| 177 | local s = math.sqrt(1 + trace) | |
| 178 | local recip = 0.5 / s | |
| 179 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 180 | else | |
| 181 | local i = 0 | |
| 182 | if m00 < m11 then | |
| 183 | i = 1 | |
| 184 | end | |
| 185 | if m22 > (i == 0 and m00 or m11) then | |
| 186 | i = 2 | |
| 187 | end | |
| 188 | if i == 0 then | |
| 189 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 190 | local recip = 0.5 / s | |
| 191 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 192 | elseif i == 1 then | |
| 193 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 194 | local recip = 0.5 / s | |
| 195 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 196 | elseif i == 2 then | |
| 197 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 198 | local recip = 0.5 / s | |
| 199 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 200 | end | |
| 201 | end | |
| 202 | end | |
| 203 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 204 | local xs, ys, zs = x + x, y + y, z + z | |
| 205 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 206 | local xx = x * xs | |
| 207 | local xy = x * ys | |
| 208 | local xz = x * zs | |
| 209 | local yy = y * ys | |
| 210 | local yz = y * zs | |
| 211 | local zz = z * zs | |
| 212 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 213 | end | |
| 214 | function QuaternionSlerp(a, b, t) | |
| 215 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 216 | local startInterp, finishInterp | |
| 217 | if cosTheta >= 1.0E-4 then | |
| 218 | if 1 - cosTheta > 1.0E-4 then | |
| 219 | local theta = math.acos(cosTheta) | |
| 220 | local invSinTheta = 1 / math.sin(theta) | |
| 221 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 222 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 223 | else | |
| 224 | startInterp = 1 - t | |
| 225 | finishInterp = t | |
| 226 | end | |
| 227 | elseif 1 + cosTheta > 1.0E-4 then | |
| 228 | local theta = math.acos(-cosTheta) | |
| 229 | local invSinTheta = 1 / math.sin(theta) | |
| 230 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 231 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 232 | else | |
| 233 | startInterp = t - 1 | |
| 234 | finishInterp = t | |
| 235 | end | |
| 236 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 237 | end | |
| 238 | function swait(num) | |
| 239 | if num == 0 or num == nil then | |
| 240 | game:service("RunService").RenderStepped:wait(0)
| |
| 241 | else | |
| 242 | for i = 0, num do | |
| 243 | game:service("RunService").RenderStepped:wait(0)
| |
| 244 | end | |
| 245 | end | |
| 246 | end | |
| 247 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 248 | local Create = RbxUtility.Create | |
| 249 | function RemoveOutlines(part) | |
| 250 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 251 | end | |
| 252 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 253 | local Part = Create("Part")({
| |
| 254 | formFactor = FormFactor, | |
| 255 | Parent = Parent, | |
| 256 | Reflectance = Reflectance, | |
| 257 | Transparency = Transparency, | |
| 258 | CanCollide = false, | |
| 259 | Locked = true, | |
| 260 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 261 | Name = Name, | |
| 262 | Size = Size, | |
| 263 | Material = Material | |
| 264 | }) | |
| 265 | RemoveOutlines(Part) | |
| 266 | return Part | |
| 267 | end | |
| 268 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 269 | local Msh = Create(Mesh)({
| |
| 270 | Parent = Part, | |
| 271 | Offset = OffSet, | |
| 272 | Scale = Scale | |
| 273 | }) | |
| 274 | if Mesh == "SpecialMesh" then | |
| 275 | Msh.MeshType = MeshType | |
| 276 | Msh.MeshId = MeshId | |
| 277 | end | |
| 278 | return Msh | |
| 279 | end | |
| 280 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 281 | local Weld = Create("Weld")({
| |
| 282 | Parent = Parent, | |
| 283 | Part0 = Part0, | |
| 284 | Part1 = Part1, | |
| 285 | C0 = C0, | |
| 286 | C1 = C1 | |
| 287 | }) | |
| 288 | return Weld | |
| 289 | end | |
| 290 | function rayCast(Position, Direction, Range, Ignore) | |
| 291 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 292 | end | |
| 293 | function CreateSound(id, par, vol, pit) | |
| 294 | coroutine.resume(coroutine.create(function() | |
| 295 | local sou = Instance.new("Sound", par or workspace)
| |
| 296 | sou.Volume = vol | |
| 297 | sou.Pitch = pit or 1 | |
| 298 | sou.SoundId = id | |
| 299 | wait() | |
| 300 | sou:play() | |
| 301 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 302 | end)) | |
| 303 | end | |
| 304 | function CreateSong(id, par, vol, pit) | |
| 305 | coroutine.resume(coroutine.create(function() | |
| 306 | sou2 = Instance.new("Sound", par or workspace)
| |
| 307 | sou2.Volume = vol | |
| 308 | sou2.Pitch = 1 | |
| 309 | sou2.SoundId = id | |
| 310 | wait() | |
| 311 | sou2:play() | |
| 312 | sou2.Looped = true | |
| 313 | end)) | |
| 314 | end | |
| 315 | CreateSong("http://www.roblox.com/asset/?id=", Character, 0.5)
| |
| 316 | local function getclosest(obj, distance) | |
| 317 | local last, lastx = distance + 1, nil | |
| 318 | for i, v in pairs(workspace:GetChildren()) do | |
| 319 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 320 | local t = v.Torso | |
| 321 | local dist = t.Position - obj.Position.magnitude | |
| 322 | if distance >= dist and last > dist then | |
| 323 | last = dist | |
| 324 | lastx = v | |
| 325 | end | |
| 326 | end | |
| 327 | end | |
| 328 | return lastx | |
| 329 | end | |
| 330 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 331 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 332 | prt.Anchored = true | |
| 333 | prt.CFrame = cframe | |
| 334 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 335 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 336 | if Type == 1 or Type == nil then | |
| 337 | table.insert(Effects, {
| |
| 338 | prt, | |
| 339 | "Block1", | |
| 340 | delay, | |
| 341 | x3, | |
| 342 | y3, | |
| 343 | z3, | |
| 344 | msh | |
| 345 | }) | |
| 346 | elseif Type == 2 then | |
| 347 | table.insert(Effects, {
| |
| 348 | prt, | |
| 349 | "Block2", | |
| 350 | delay, | |
| 351 | x3, | |
| 352 | y3, | |
| 353 | z3, | |
| 354 | msh | |
| 355 | }) | |
| 356 | elseif Type == 3 then | |
| 357 | table.insert(Effects, {
| |
| 358 | prt, | |
| 359 | "Block3", | |
| 360 | delay, | |
| 361 | x3, | |
| 362 | y3, | |
| 363 | z3, | |
| 364 | msh | |
| 365 | }) | |
| 366 | end | |
| 367 | end | |
| 368 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 369 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 370 | prt.Anchored = true | |
| 371 | prt.CFrame = cframe | |
| 372 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 373 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 374 | table.insert(Effects, {
| |
| 375 | prt, | |
| 376 | "Cylinder", | |
| 377 | delay, | |
| 378 | x3, | |
| 379 | y3, | |
| 380 | z3, | |
| 381 | msh | |
| 382 | }) | |
| 383 | end | |
| 384 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 385 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 386 | prt.Anchored = true | |
| 387 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 388 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 389 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 390 | table.insert(Effects, {
| |
| 391 | prt, | |
| 392 | "Cylinder", | |
| 393 | delay, | |
| 394 | x3, | |
| 395 | y3, | |
| 396 | z3, | |
| 397 | msh | |
| 398 | }) | |
| 399 | end | |
| 400 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 401 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 402 | prt.Anchored = true | |
| 403 | prt.CFrame = cframe | |
| 404 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 405 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 406 | table.insert(Effects, {
| |
| 407 | prt, | |
| 408 | "Cylinder", | |
| 409 | delay, | |
| 410 | x3, | |
| 411 | y3, | |
| 412 | z3, | |
| 413 | msh | |
| 414 | }) | |
| 415 | end | |
| 416 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 417 | local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 418 | prt.Anchored = true | |
| 419 | prt.CFrame = cframe | |
| 420 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 421 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 422 | table.insert(Effects, {
| |
| 423 | prt, | |
| 424 | "Cylinder", | |
| 425 | delay, | |
| 426 | x3, | |
| 427 | y3, | |
| 428 | z3, | |
| 429 | msh | |
| 430 | }) | |
| 431 | end | |
| 432 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 433 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 434 | prt.Anchored = true | |
| 435 | prt.CFrame = cframe | |
| 436 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 437 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 438 | table.insert(Effects, {
| |
| 439 | prt, | |
| 440 | "Cylinder", | |
| 441 | delay, | |
| 442 | x3, | |
| 443 | y3, | |
| 444 | z3, | |
| 445 | msh | |
| 446 | }) | |
| 447 | end | |
| 448 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 449 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 450 | prt.Anchored = true | |
| 451 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 452 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 453 | local num = math.random(10, 50) / 1000 | |
| 454 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 455 | table.insert(Effects, {
| |
| 456 | prt, | |
| 457 | "Shatter", | |
| 458 | num, | |
| 459 | prt.CFrame, | |
| 460 | math.random() - math.random(), | |
| 461 | 0, | |
| 462 | math.random(50, 100) / 100 | |
| 463 | }) | |
| 464 | end | |
| 465 | for i = 0, 1, 0.05 do | |
| 466 | swait() | |
| 467 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 468 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 469 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 470 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
| 471 | if Torsovelocity.Y > 1 then | |
| 472 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
| 473 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 474 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 475 | elseif Torsovelocity.Y < 1 then | |
| 476 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 477 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 478 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 479 | end | |
| 480 | end | |
| 481 | attack = false | |
| 482 | game:GetService("RunService").Stepped:connect(function()
| |
| 483 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 484 | velocity = RootPart.Velocity.y | |
| 485 | sine = sine + change | |
| 486 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 487 | if equipped == true or equipped == false then | |
| 488 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 489 | Anim = "Jump" | |
| 490 | if attack == false and ice_mode == false then | |
| 491 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 492 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 493 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 494 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 495 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 496 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 497 | end | |
| 498 | elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then | |
| 499 | Anim = "Fall" | |
| 500 | if attack == false then | |
| 501 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 502 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 503 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 504 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 505 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 506 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 507 | end | |
| 508 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then | |
| 509 | Anim = "Idle" | |
| 510 | if attack == false then | |
| 511 | change = 0.8 | |
| 512 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 513 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 514 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 515 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 516 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 517 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 518 | end | |
| 519 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then | |
| 520 | Anim = "Walk" | |
| 521 | if attack == false then | |
| 522 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) | |
| 523 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) | |
| 524 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
| 525 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2) | |
| 526 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
| 527 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3) | |
| 528 | end | |
| 529 | end | |
| 530 | end | |
| 531 | if equipped == true or equipped == false then | |
| 532 | if 1 < RootPart.Velocity.Y and hit == nil then | |
| 533 | Anim = "Jump" | |
| 534 | if attack == false and ice_mode == true then | |
| 535 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 536 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 537 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
| 538 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
| 539 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
| 540 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
| 541 | end | |
| 542 | elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then | |
| 543 | Anim = "Fall" | |
| 544 | if attack == false then | |
| 545 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 546 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 547 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
| 548 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 549 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 550 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 551 | end | |
| 552 | elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then | |
| 553 | Anim = "Idle" | |
| 554 | if attack == false then | |
| 555 | change = 0.8 | |
| 556 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1) | |
| 557 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 558 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 560 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1) | |
| 561 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1) | |
| 562 | end | |
| 563 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then | |
| 564 | Anim = "Walk" | |
| 565 | if attack == false then | |
| 566 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1) | |
| 567 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1) | |
| 568 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1) | |
| 569 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1) | |
| 570 | RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1) | |
| 571 | LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1) | |
| 572 | end | |
| 573 | end | |
| 574 | end | |
| 575 | if 0 < #Effects then | |
| 576 | for e = 1, #Effects do | |
| 577 | if Effects[e] ~= nil then | |
| 578 | local Thing = Effects[e] | |
| 579 | if Thing ~= nil then | |
| 580 | local Part = Thing[1] | |
| 581 | local Mode = Thing[2] | |
| 582 | local Delay = Thing[3] | |
| 583 | local IncX = Thing[4] | |
| 584 | local IncY = Thing[5] | |
| 585 | local IncZ = Thing[6] | |
| 586 | if 1 >= Thing[1].Transparency then | |
| 587 | if Thing[2] == "Block1" then | |
| 588 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 589 | local Mesh = Thing[1].Mesh | |
| 590 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 591 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 592 | elseif Thing[2] == "Block2" then | |
| 593 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0) | |
| 594 | local Mesh = Thing[7] | |
| 595 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 596 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 597 | elseif Thing[2] == "Block3" then | |
| 598 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0) | |
| 599 | local Mesh = Thing[7] | |
| 600 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 601 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 602 | elseif Thing[2] == "Cylinder" then | |
| 603 | local Mesh = Thing[1].Mesh | |
| 604 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 605 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 606 | elseif Thing[2] == "Blood" then | |
| 607 | local Mesh = Thing[7] | |
| 608 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 609 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 610 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 611 | elseif Thing[2] == "Elec" then | |
| 612 | local Mesh = Thing[1].Mesh | |
| 613 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 614 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 615 | elseif Thing[2] == "Disappear" then | |
| 616 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 617 | elseif Thing[2] == "Shatter" then | |
| 618 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 619 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 620 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 621 | Thing[6] = Thing[6] + Thing[5] | |
| 622 | end | |
| 623 | else | |
| 624 | Part.Parent = nil | |
| 625 | table.remove(Effects, e) | |
| 626 | end | |
| 627 | end | |
| 628 | end | |
| 629 | end | |
| 630 | end | |
| 631 | end) | |
| 632 | function RemoveOutlines(part) | |
| 633 | part.TopSurface = 10 | |
| 634 | end | |
| 635 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 636 | local Part = Create("Part")({
| |
| 637 | Parent = Parent, | |
| 638 | Reflectance = Reflectance, | |
| 639 | Transparency = Transparency, | |
| 640 | CanCollide = false, | |
| 641 | Locked = true, | |
| 642 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 643 | Name = Name, | |
| 644 | Size = Size, | |
| 645 | Material = Material | |
| 646 | }) | |
| 647 | RemoveOutlines(Part) | |
| 648 | return Part | |
| 649 | end | |
| 650 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 651 | local Msh = Create(Mesh)({
| |
| 652 | Parent = Part, | |
| 653 | Offset = OffSet, | |
| 654 | Scale = Scale | |
| 655 | }) | |
| 656 | if Mesh == "SpecialMesh" then | |
| 657 | Msh.MeshType = MeshType | |
| 658 | Msh.MeshId = MeshId | |
| 659 | end | |
| 660 | return Msh | |
| 661 | end | |
| 662 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 663 | local Weld = Create("Weld")({
| |
| 664 | Parent = Parent, | |
| 665 | Part0 = Part0, | |
| 666 | Part1 = Part1, | |
| 667 | C0 = C0, | |
| 668 | C1 = C1 | |
| 669 | }) | |
| 670 | return Weld | |
| 671 | end | |
| 672 | WSHM = {
| |
| 673 | "White", | |
| 674 | "Pastel light blue" | |
| 675 | } | |
| 676 | WSH = WSHM[math.random(1, #WSHM)] | |
| 677 | function IcePartFunk(HPart, aria, Min, Max) | |
| 678 | IcePart = Instance.new("Part", HPart)
| |
| 679 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 680 | IcePart.CanCollide = false | |
| 681 | IuW = Instance.new("Weld")
| |
| 682 | IuW.Name = "GuW" | |
| 683 | IuW.Part0 = HPart | |
| 684 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 685 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 686 | IuW.Part1 = IcePart | |
| 687 | IuW.Parent = HPart | |
| 688 | IcePart.Transparency = 0.85 | |
| 689 | IcePart.Material = "Neon" | |
| 690 | WSH = WSHM[math.random(1, #WSHM)] | |
| 691 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 692 | RemoveOutlines(IcePart) | |
| 693 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 694 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 695 | end | |
| 696 | SpikeMeshId = 1033714 | |
| 697 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 698 | local Part = Instance.new("Part", Parent)
| |
| 699 | Part.Name = Name | |
| 700 | Part.BrickColor = BrickColor.new(Color) | |
| 701 | Part.Size = Size | |
| 702 | Part.Material = Material | |
| 703 | Part.Transparency = Transparency | |
| 704 | Part.CanCollide = false | |
| 705 | RemoveOutlines(Part) | |
| 706 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 707 | Mesh.MeshType = "Sphere" | |
| 708 | Mesh.Scale = Scale | |
| 709 | return Mesh and Part | |
| 710 | end | |
| 711 | CFuncs = {
| |
| 712 | Part = {
| |
| 713 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 714 | local Part = Create("Part")({
| |
| 715 | Parent = Parent, | |
| 716 | Reflectance = Reflectance, | |
| 717 | Transparency = Transparency, | |
| 718 | CanCollide = false, | |
| 719 | Locked = true, | |
| 720 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 721 | Name = Name, | |
| 722 | Size = Size, | |
| 723 | Material = Material | |
| 724 | }) | |
| 725 | RemoveOutlines(Part) | |
| 726 | return Part | |
| 727 | end | |
| 728 | }, | |
| 729 | Mesh = {
| |
| 730 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 731 | local Msh = Create(Mesh)({
| |
| 732 | Parent = Part, | |
| 733 | Offset = OffSet, | |
| 734 | Scale = Scale | |
| 735 | }) | |
| 736 | if Mesh == "SpecialMesh" then | |
| 737 | Msh.MeshType = MeshType | |
| 738 | Msh.MeshId = MeshId | |
| 739 | end | |
| 740 | return Msh | |
| 741 | end | |
| 742 | }, | |
| 743 | Mesh = {
| |
| 744 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 745 | local Msh = Create(Mesh)({
| |
| 746 | Parent = Part, | |
| 747 | Offset = OffSet, | |
| 748 | Scale = Scale | |
| 749 | }) | |
| 750 | if Mesh == "SpecialMesh" then | |
| 751 | Msh.MeshType = MeshType | |
| 752 | Msh.MeshId = MeshId | |
| 753 | end | |
| 754 | return Msh | |
| 755 | end | |
| 756 | }, | |
| 757 | Weld = {
| |
| 758 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 759 | local Weld = Create("Weld")({
| |
| 760 | Parent = Parent, | |
| 761 | Part0 = Part0, | |
| 762 | Part1 = Part1, | |
| 763 | C0 = C0, | |
| 764 | C1 = C1 | |
| 765 | }) | |
| 766 | return Weld | |
| 767 | end | |
| 768 | }, | |
| 769 | Sound = {
| |
| 770 | Create = function(id, par, vol, pit) | |
| 771 | coroutine.resume(coroutine.create(function() | |
| 772 | local S = Create("Sound")({
| |
| 773 | Volume = vol, | |
| 774 | Pitch = pit or 1, | |
| 775 | SoundId = id, | |
| 776 | Parent = par or workspace | |
| 777 | }) | |
| 778 | wait() | |
| 779 | S:play() | |
| 780 | game:GetService("Debris"):AddItem(S, 6)
| |
| 781 | end)) | |
| 782 | end | |
| 783 | }, | |
| 784 | ParticleEmitter = {
| |
| 785 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 786 | local fp = Create("ParticleEmitter")({
| |
| 787 | Parent = Parent, | |
| 788 | Color = ColorSequence.new(Color1, Color2), | |
| 789 | LightEmission = LightEmission, | |
| 790 | Size = Size, | |
| 791 | Texture = Texture, | |
| 792 | Transparency = Transparency, | |
| 793 | ZOffset = ZOffset, | |
| 794 | Acceleration = Accel, | |
| 795 | Drag = Drag, | |
| 796 | LockedToPart = LockedToPart, | |
| 797 | VelocityInheritance = VelocityInheritance, | |
| 798 | EmissionDirection = EmissionDirection, | |
| 799 | Enabled = Enabled, | |
| 800 | Lifetime = LifeTime, | |
| 801 | Rate = Rate, | |
| 802 | Rotation = Rotation, | |
| 803 | RotSpeed = RotSpeed, | |
| 804 | Speed = Speed, | |
| 805 | VelocitySpread = VelocitySpread | |
| 806 | }) | |
| 807 | return fp | |
| 808 | end | |
| 809 | } | |
| 810 | } | |
| 811 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 812 | if hit.Parent == nil then | |
| 813 | return | |
| 814 | end | |
| 815 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 816 | for _, v in pairs(hit.Parent:children()) do | |
| 817 | if v:IsA("Humanoid") then
| |
| 818 | h = v | |
| 819 | end | |
| 820 | end | |
| 821 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 822 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 823 | return | |
| 824 | end | |
| 825 | local c = Create("ObjectValue")({
| |
| 826 | Name = "creator", | |
| 827 | - | Value = game:service("Players").everymanbuthimself19,
|
| 827 | + | Value = game:service("Players").DragonBxllinGamver,
|
| 828 | Parent = h | |
| 829 | }) | |
| 830 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 831 | if HitSound ~= nil and HitPitch ~= nil then | |
| 832 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 833 | end | |
| 834 | local Damage = math.random(minim, maxim) | |
| 835 | local blocked = false | |
| 836 | local block = hit.Parent:findFirstChild("Block")
| |
| 837 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 838 | blocked = true | |
| 839 | block.Value = block.Value - 1 | |
| 840 | print(block.Value) | |
| 841 | end | |
| 842 | if blocked == false then | |
| 843 | h.Health = h.Health - Damage | |
| 844 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 845 | else | |
| 846 | h.Health = h.Health - Damage / 2 | |
| 847 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 848 | end | |
| 849 | if Type == "Knockdown" then | |
| 850 | local hum = hit.Parent.Humanoid | |
| 851 | hum.PlatformStand = true | |
| 852 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 853 | swait(1) | |
| 854 | HHumanoid.PlatformStand = false | |
| 855 | end), hum) | |
| 856 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 857 | local bodvol = Create("BodyVelocity")({
| |
| 858 | velocity = angle * knockback, | |
| 859 | P = 5000, | |
| 860 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 861 | Parent = hit | |
| 862 | }) | |
| 863 | local rl = Create("BodyAngularVelocity")({
| |
| 864 | P = 3000, | |
| 865 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 866 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 867 | Parent = hit | |
| 868 | }) | |
| 869 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 870 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 871 | elseif Type == "Normal" then | |
| 872 | local vp = Create("BodyVelocity")({
| |
| 873 | P = 500, | |
| 874 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 875 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 876 | }) | |
| 877 | if knockback > 0 then | |
| 878 | vp.Parent = hit.Parent.Torso | |
| 879 | end | |
| 880 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 881 | elseif Type == "Impale" then | |
| 882 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1)) | |
| 883 | Spike.Anchored = true | |
| 884 | Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10)) | |
| 885 | Spike.Position = hit.Parent.Torso.Position | |
| 886 | for i = 1, 5 do | |
| 887 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 888 | end | |
| 889 | Services.Debris:AddItem(Spike, 4) | |
| 890 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 891 | hit.Parent.Humanoid.PlatformStand = true | |
| 892 | swait(1) | |
| 893 | hit.Parent.Humanoid.PlatformStand = false | |
| 894 | elseif Type == "Up" then | |
| 895 | local bodyVelocity = Create("BodyVelocity")({
| |
| 896 | velocity = Vector3.new(0, 20, 0), | |
| 897 | P = 5000, | |
| 898 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 899 | Parent = hit | |
| 900 | }) | |
| 901 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 902 | local bodyVelocity = Create("BodyVelocity")({
| |
| 903 | velocity = Vector3.new(0, 20, 0), | |
| 904 | P = 5000, | |
| 905 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 906 | Parent = hit | |
| 907 | }) | |
| 908 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 909 | elseif Type == "Snare" then | |
| 910 | local bp = Create("BodyPosition")({
| |
| 911 | P = 900, | |
| 912 | D = 1000, | |
| 913 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 914 | position = hit.Parent.Torso.Position, | |
| 915 | Parent = hit.Parent.Torso | |
| 916 | }) | |
| 917 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 918 | elseif Type == "Slowness" then | |
| 919 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 920 | for i = 1, 25 do | |
| 921 | hit.Parent.Humanoid.WalkSpeed = 4 | |
| 922 | IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1) | |
| 923 | end | |
| 924 | wait(4) | |
| 925 | hit.Parent.Humanoid.WalkSpeed = SpeedSave | |
| 926 | elseif Type == "FireDmg" then | |
| 927 | for i = 1, math.random(10, 30) do | |
| 928 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
| |
| 929 | BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
| |
| 930 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
| |
| 931 | wait(0.1) | |
| 932 | MagniDamage(hit.Parent.Torso, 5, 1, 8, 0, "Normal") | |
| 933 | end | |
| 934 | elseif Type == "Freeze" then | |
| 935 | local bp = Create("BodyPosition")({
| |
| 936 | P = 900, | |
| 937 | D = 1000, | |
| 938 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 939 | position = hit.Parent.Torso.Position, | |
| 940 | Parent = hit.Parent.Torso | |
| 941 | }) | |
| 942 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 943 | for i = 1, 25 do | |
| 944 | IcePartFunk(hit.Parent.Torso, 1, 1.5, 2) | |
| 945 | end | |
| 946 | elseif Type == "Freeze2" then | |
| 947 | local BodPos = Create("BodyPosition")({
| |
| 948 | P = 50000, | |
| 949 | D = 1000, | |
| 950 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 951 | position = hit.Parent.Torso.Position, | |
| 952 | Parent = hit.Parent.Torso | |
| 953 | }) | |
| 954 | local BodGy = Create("BodyGyro")({
| |
| 955 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 956 | P = 20000, | |
| 957 | Parent = hit.Parent.Torso, | |
| 958 | cframe = hit.Parent.Torso.CFrame | |
| 959 | }) | |
| 960 | hit.Parent.Torso.Anchored = true | |
| 961 | coroutine.resume(coroutine.create(function(Part) | |
| 962 | swait(1.5) | |
| 963 | Part.Anchored = false | |
| 964 | end), hit.Parent.Torso) | |
| 965 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 966 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 967 | end | |
| 968 | local debounce = Create("BoolValue")({
| |
| 969 | Name = "DebounceHit", | |
| 970 | Parent = hit.Parent, | |
| 971 | Value = true | |
| 972 | }) | |
| 973 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 974 | c = Instance.new("ObjectValue")
| |
| 975 | c.Name = "creator" | |
| 976 | c.Value = Player | |
| 977 | c.Parent = h | |
| 978 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 979 | end | |
| 980 | end | |
| 981 | function ShowDamage(Pos, Text, Time, Color) | |
| 982 | local Rate = 0.033333333333333 | |
| 983 | if not Pos then | |
| 984 | local Pos = Vector3.new(0, 0, 0) | |
| 985 | end | |
| 986 | local Text = Text or "" | |
| 987 | local Time = Time or 2 | |
| 988 | if not Color then | |
| 989 | local Color = Color3.new(1, 0, 1) | |
| 990 | end | |
| 991 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 992 | EffectPart.Anchored = true | |
| 993 | local BillboardGui = Create("BillboardGui")({
| |
| 994 | Size = UDim2.new(3, 0, 3, 0), | |
| 995 | Adornee = EffectPart, | |
| 996 | Parent = EffectPart | |
| 997 | }) | |
| 998 | local TextLabel = Create("TextLabel")({
| |
| 999 | BackgroundTransparency = 1, | |
| 1000 | Size = UDim2.new(1, 0, 1, 0), | |
| 1001 | Text = Text, | |
| 1002 | TextColor3 = Color, | |
| 1003 | TextScaled = true, | |
| 1004 | Font = Enum.Font.ArialBold, | |
| 1005 | Parent = BillboardGui | |
| 1006 | }) | |
| 1007 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 1008 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1009 | delay(0, function() | |
| 1010 | local Frames = Time / Rate | |
| 1011 | for Frame = 1, Frames do | |
| 1012 | wait(Rate) | |
| 1013 | local Percent = Frame / Frames | |
| 1014 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1015 | TextLabel.TextTransparency = Percent | |
| 1016 | end | |
| 1017 | if EffectPart and EffectPart.Parent then | |
| 1018 | EffectPart:Destroy() | |
| 1019 | end | |
| 1020 | end) | |
| 1021 | end | |
| 1022 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 1023 | for _, c in pairs(workspace:children()) do | |
| 1024 | local hum = c:findFirstChild("Humanoid")
| |
| 1025 | if hum ~= nil then | |
| 1026 | local head = c:findFirstChild("Head")
| |
| 1027 | if head ~= nil then | |
| 1028 | local targ = head.Position - Part.Position | |
| 1029 | local mag = targ.magnitude | |
| 1030 | if magni >= mag and c.Name ~= Player.Name then | |
| 1031 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | function MagniKILL(Part, magni, knock, Type) | |
| 1038 | for _, c in pairs(workspace:children()) do | |
| 1039 | local hum = c:findFirstChild("Humanoid")
| |
| 1040 | if hum ~= nil then | |
| 1041 | local head = c:findFirstChild("Head")
| |
| 1042 | if head ~= nil then | |
| 1043 | local targ = head.Position - Part.Position | |
| 1044 | local mag = targ.magnitude | |
| 1045 | if magni >= mag and c.Name ~= Player.Name then | |
| 1046 | hum.Health = 0 | |
| 1047 | end | |
| 1048 | end | |
| 1049 | end | |
| 1050 | end | |
| 1051 | end | |
| 1052 | EffectModel = Instance.new("Model", Character)
| |
| 1053 | EffectModel.Name = "Effects" | |
| 1054 | Effects = {
| |
| 1055 | Block = {
| |
| 1056 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1057 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1058 | prt.Anchored = true | |
| 1059 | prt.CFrame = cframe | |
| 1060 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1061 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1062 | if Type == 1 or Type == nil then | |
| 1063 | table.insert(Effects, {
| |
| 1064 | prt, | |
| 1065 | "Block1", | |
| 1066 | delay, | |
| 1067 | x3, | |
| 1068 | y3, | |
| 1069 | z3, | |
| 1070 | msh | |
| 1071 | }) | |
| 1072 | elseif Type == 2 then | |
| 1073 | table.insert(Effects, {
| |
| 1074 | prt, | |
| 1075 | "Block2", | |
| 1076 | delay, | |
| 1077 | x3, | |
| 1078 | y3, | |
| 1079 | z3, | |
| 1080 | msh | |
| 1081 | }) | |
| 1082 | else | |
| 1083 | table.insert(Effects, {
| |
| 1084 | prt, | |
| 1085 | "Block3", | |
| 1086 | delay, | |
| 1087 | x3, | |
| 1088 | y3, | |
| 1089 | z3, | |
| 1090 | msh | |
| 1091 | }) | |
| 1092 | end | |
| 1093 | end | |
| 1094 | }, | |
| 1095 | Sphere = {
| |
| 1096 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1097 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1098 | prt.Anchored = true | |
| 1099 | prt.CFrame = cframe | |
| 1100 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1101 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1102 | table.insert(Effects, {
| |
| 1103 | prt, | |
| 1104 | "Cylinder", | |
| 1105 | delay, | |
| 1106 | x3, | |
| 1107 | y3, | |
| 1108 | z3, | |
| 1109 | msh | |
| 1110 | }) | |
| 1111 | end | |
| 1112 | }, | |
| 1113 | Cylinder = {
| |
| 1114 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1115 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1116 | prt.Anchored = true | |
| 1117 | prt.CFrame = cframe | |
| 1118 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1119 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1120 | table.insert(Effects, {
| |
| 1121 | prt, | |
| 1122 | "Cylinder", | |
| 1123 | delay, | |
| 1124 | x3, | |
| 1125 | y3, | |
| 1126 | z3, | |
| 1127 | msh | |
| 1128 | }) | |
| 1129 | end | |
| 1130 | }, | |
| 1131 | Wave = {
| |
| 1132 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1133 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1134 | prt.Anchored = true | |
| 1135 | prt.CFrame = cframe | |
| 1136 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1137 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1138 | table.insert(Effects, {
| |
| 1139 | prt, | |
| 1140 | "Cylinder", | |
| 1141 | delay, | |
| 1142 | x3, | |
| 1143 | y3, | |
| 1144 | z3, | |
| 1145 | msh | |
| 1146 | }) | |
| 1147 | end | |
| 1148 | }, | |
| 1149 | Ring = {
| |
| 1150 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1151 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1152 | prt.Anchored = true | |
| 1153 | prt.CFrame = cframe | |
| 1154 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1155 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1156 | table.insert(Effects, {
| |
| 1157 | prt, | |
| 1158 | "Cylinder", | |
| 1159 | delay, | |
| 1160 | x3, | |
| 1161 | y3, | |
| 1162 | z3, | |
| 1163 | msh | |
| 1164 | }) | |
| 1165 | end | |
| 1166 | }, | |
| 1167 | Break = {
| |
| 1168 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1169 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1170 | prt.Anchored = true | |
| 1171 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1172 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1173 | local num = math.random(10, 50) / 1000 | |
| 1174 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1175 | table.insert(Effects, {
| |
| 1176 | prt, | |
| 1177 | "Shatter", | |
| 1178 | num, | |
| 1179 | prt.CFrame, | |
| 1180 | math.random() - math.random(), | |
| 1181 | 0, | |
| 1182 | math.random(50, 100) / 100 | |
| 1183 | }) | |
| 1184 | end | |
| 1185 | } | |
| 1186 | } | |
| 1187 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1188 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1189 | prt.Anchored = true | |
| 1190 | prt.CFrame = cframe | |
| 1191 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1192 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1193 | if Type == 1 or Type == nil then | |
| 1194 | table.insert(Effects, {
| |
| 1195 | prt, | |
| 1196 | "Block1", | |
| 1197 | delay, | |
| 1198 | x3, | |
| 1199 | y3, | |
| 1200 | z3, | |
| 1201 | msh | |
| 1202 | }) | |
| 1203 | elseif Type == 2 then | |
| 1204 | table.insert(Effects, {
| |
| 1205 | prt, | |
| 1206 | "Block2", | |
| 1207 | delay, | |
| 1208 | x3, | |
| 1209 | y3, | |
| 1210 | z3, | |
| 1211 | msh | |
| 1212 | }) | |
| 1213 | elseif Type == 3 then | |
| 1214 | table.insert(Effects, {
| |
| 1215 | prt, | |
| 1216 | "Block3", | |
| 1217 | delay, | |
| 1218 | x3, | |
| 1219 | y3, | |
| 1220 | z3, | |
| 1221 | msh | |
| 1222 | }) | |
| 1223 | end | |
| 1224 | end | |
| 1225 | function CreateSound(id, par, vol, pit) | |
| 1226 | coroutine.resume(coroutine.create(function() | |
| 1227 | local sou = Instance.new("Sound", par or workspace)
| |
| 1228 | sou.Volume = vol | |
| 1229 | sou.Pitch = pit or 1 | |
| 1230 | sou.SoundId = id | |
| 1231 | swait() | |
| 1232 | sou:play() | |
| 1233 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 1234 | end)) | |
| 1235 | end | |
| 1236 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1237 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1238 | prt.Anchored = true | |
| 1239 | prt.CFrame = cframe | |
| 1240 | prt.Material = "Neon" | |
| 1241 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1242 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1243 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1244 | for i = 0, 6, delay do | |
| 1245 | swait() | |
| 1246 | Part.Transparency = i | |
| 1247 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1248 | end | |
| 1249 | Part.Parent = nil | |
| 1250 | end), prt, msh) | |
| 1251 | end | |
| 1252 | function shoottraildd(mouse, partt, SpreadAmount, dmg) | |
| 1253 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1254 | local MainPos = partt.Position | |
| 1255 | local MainPos2 = mouse + SpreadVectors | |
| 1256 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1257 | local speed = 1000 | |
| 1258 | local num = 1 | |
| 1259 | coroutine.resume(coroutine.create(function() | |
| 1260 | repeat | |
| 1261 | swait() | |
| 1262 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1263 | local mag =(MainPos - pos).magnitude | |
| 1264 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
| |
| 1265 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1266 | num = num - 1 | |
| 1267 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1268 | if hit ~= nil then | |
| 1269 | num = 0 | |
| 1270 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1271 | refpart.Anchored = true | |
| 1272 | refpart.CFrame = CFrame.new(pos) | |
| 1273 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1274 | end | |
| 1275 | if num <= 0 then | |
| 1276 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1277 | refpart.Anchored = true | |
| 1278 | refpart.CFrame = CFrame.new(pos) | |
| 1279 | if hit ~= nil then | |
| 1280 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1281 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1282 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1283 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1284 | MagniDamage(refpart, 6, dmg, dmg, 0, "FireDmg") | |
| 1285 | end | |
| 1286 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1287 | end | |
| 1288 | until num <= 0 | |
| 1289 | end)) | |
| 1290 | end | |
| 1291 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 1292 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1293 | local MainPos = partt.Position | |
| 1294 | local MainPos2 = mouse + SpreadVectors | |
| 1295 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1296 | local speed = 1000 | |
| 1297 | local num = 1 | |
| 1298 | coroutine.resume(coroutine.create(function() | |
| 1299 | repeat | |
| 1300 | swait() | |
| 1301 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1302 | local mag = (MainPos - pos).magnitude | |
| 1303 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -8.175, 0, -8.175, 0.15)
| |
| 1304 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1305 | num = num - 1 | |
| 1306 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1307 | if hit ~= nil then | |
| 1308 | num = 0 | |
| 1309 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1310 | refpart.Anchored = true | |
| 1311 | refpart.CFrame = CFrame.new(pos) | |
| 1312 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1313 | end | |
| 1314 | if num <= 0 then | |
| 1315 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1316 | refpart.Anchored = true | |
| 1317 | refpart.CFrame = CFrame.new(pos) | |
| 1318 | if hit ~= nil then | |
| 1319 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1320 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
| |
| 1321 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1322 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
| |
| 1323 | MagniKILL(refpart, 80, 0, "Normal") | |
| 1324 | end | |
| 1325 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1326 | end | |
| 1327 | until num <= 0 | |
| 1328 | end)) | |
| 1329 | end | |
| 1330 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 1331 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1332 | local MainPos = partt.Position | |
| 1333 | local MainPos2 = mouse + SpreadVectors | |
| 1334 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1335 | local speed = 200 | |
| 1336 | local num = 0 | |
| 1337 | coroutine.resume(coroutine.create(function() | |
| 1338 | repeat | |
| 1339 | swait() | |
| 1340 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1341 | local mag = (MainPos - pos).magnitude | |
| 1342 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
| |
| 1343 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1344 | num = num - 1 | |
| 1345 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1346 | if hit ~= nil then | |
| 1347 | num = 0 | |
| 1348 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1349 | refpart.Anchored = true | |
| 1350 | refpart.CFrame = CFrame.new(pos) | |
| 1351 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1352 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1353 | end | |
| 1354 | if num <= 0 then | |
| 1355 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1356 | refpart.Anchored = true | |
| 1357 | refpart.CFrame = CFrame.new(pos) | |
| 1358 | if hit ~= nil then | |
| 1359 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1360 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1361 | BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1362 | MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness") | |
| 1363 | end | |
| 1364 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1365 | end | |
| 1366 | until num <= 0 | |
| 1367 | end)) | |
| 1368 | end | |
| 1369 | function shoottraildd4(mouse, partt, SpreadAmount, dmg) | |
| 1370 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 1371 | local MainPos = partt.Position | |
| 1372 | local MainPos2 = mouse + SpreadVectors | |
| 1373 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 1374 | local speed = 150 | |
| 1375 | local num = 1 | |
| 1376 | coroutine.resume(coroutine.create(function() | |
| 1377 | repeat | |
| 1378 | swait() | |
| 1379 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 1380 | local mag = (MainPos - pos).magnitude | |
| 1381 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
| |
| 1382 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 1383 | num = num - 1 | |
| 1384 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 1385 | if hit ~= nil then | |
| 1386 | num = 0 | |
| 1387 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1388 | refpart.Anchored = true | |
| 1389 | refpart.CFrame = CFrame.new(pos) | |
| 1390 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 1391 | end | |
| 1392 | if num <= 0 then | |
| 1393 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 1394 | refpart.Anchored = true | |
| 1395 | refpart.CFrame = CFrame.new(pos) | |
| 1396 | if hit ~= nil then | |
| 1397 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 1398 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
| |
| 1399 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1400 | BlockEffect(BrickColor.new("Gold"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
| |
| 1401 | MagniDamage(refpart, 6, dmg, dmg, 0, "Normal") | |
| 1402 | end | |
| 1403 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 1404 | end | |
| 1405 | until num <= 0 | |
| 1406 | end)) | |
| 1407 | end | |
| 1408 | musiccommand = 1 | |
| 1409 | musicwait = false | |
| 1410 | mouse.KeyDown:connect(function(k) | |
| 1411 | if k == "m" and attack == false then | |
| 1412 | if musiccommand == 1 and musicwait == false then | |
| 1413 | musicwait = true | |
| 1414 | sou2:Stop() | |
| 1415 | musiccommand = 2 | |
| 1416 | end | |
| 1417 | if musiccommand == 2 and musicwait == false then | |
| 1418 | musicwait = true | |
| 1419 | sou2:Play() | |
| 1420 | sou2.Volume = 2 | |
| 1421 | musiccommand = 3 | |
| 1422 | end | |
| 1423 | if musiccommand == 3 and musicwait == false then | |
| 1424 | musicwait = true | |
| 1425 | sou2.Volume = 0.5 | |
| 1426 | musiccommand = 1 | |
| 1427 | end | |
| 1428 | musicwait = false | |
| 1429 | end | |
| 1430 | end) | |
| 1431 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 1432 | Hitpart3 = Instance.new("Part", HPart3)
| |
| 1433 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 1434 | Hitpart3.CanCollide = false | |
| 1435 | HuW3 = Instance.new("Weld")
| |
| 1436 | HuW3.Name = "GuW" | |
| 1437 | HuW3.Part0 = HPart3 | |
| 1438 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 1439 | HuW3.C1 = cn(0, 0, 0) | |
| 1440 | HuW3.Part1 = Hitpart3 | |
| 1441 | HuW3.Parent = HPart3 | |
| 1442 | Hitpart3.Transparency = 1 | |
| 1443 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 1444 | end | |
| 1445 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 1446 | Hitpart2 = Instance.new("Part", HPart2)
| |
| 1447 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 1448 | Hitpart2.CanCollide = false | |
| 1449 | HuW2 = Instance.new("Weld")
| |
| 1450 | HuW2.Name = "GuW" | |
| 1451 | HuW2.Part0 = HPart2 | |
| 1452 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 1453 | HuW2.C1 = cn(0, 0, 0) | |
| 1454 | HuW2.Part1 = Hitpart2 | |
| 1455 | HuW2.Parent = HPart2 | |
| 1456 | Hitpart2.Transparency = 1 | |
| 1457 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 1458 | end | |
| 1459 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv) | |
| 1460 | Hitpart = Instance.new("Part", HPart)
| |
| 1461 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 1462 | Hitpart.CanCollide = false | |
| 1463 | HuW = Instance.new("Weld")
| |
| 1464 | HuW.Name = "GuW" | |
| 1465 | HuW.Part0 = HPart | |
| 1466 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 1467 | HuW.C1 = cn(0, 0, 0) | |
| 1468 | HuW.Part1 = Hitpart | |
| 1469 | HuW.Parent = HPart | |
| 1470 | Hitpart.Transparency = 1 | |
| 1471 | MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal") | |
| 1472 | end | |
| 1473 | wait2 = false | |
| 1474 | combo = 1 | |
| 1475 | mouse.Button1Down:connect(function(key) | |
| 1476 | if attack == false then | |
| 1477 | attack = true | |
| 1478 | Humanoid.WalkSpeed = 1.01 | |
| 1479 | if combo == 1 and wait2 == false then | |
| 1480 | wait2 = true | |
| 1481 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2)
| |
| 1482 | for i = 0, 1, 0.1 do | |
| 1483 | swait() | |
| 1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 1485 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1486 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 1487 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 1488 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 1489 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 1490 | end | |
| 1491 | HitpartFunk(LeftArm, 5, 10, 0, -0.5, 0) | |
| 1492 | for i = 0, 1, 0.1 do | |
| 1493 | swait() | |
| 1494 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1495 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 1496 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1497 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 1498 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 1499 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 1500 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 1501 | end | |
| 1502 | combo = 2 | |
| 1503 | end | |
| 1504 | if combo == 2 and wait2 == false then | |
| 1505 | wait2 = true | |
| 1506 | for i = 0, 0.5, 0.1 do | |
| 1507 | swait() | |
| 1508 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1509 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1) | |
| 1511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1) | |
| 1512 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1513 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1514 | end | |
| 1515 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", RightArm, 1, 1.2)
| |
| 1516 | for i = 0, 1, 0.1 do | |
| 1517 | swait() | |
| 1518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1520 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(35), math.rad(0), math.rad(0)), 0.3) | |
| 1521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 1522 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1523 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1524 | end | |
| 1525 | HitpartFunk(RightArm, 10, 20, 0, -0.5, 0) | |
| 1526 | for i = 0, 1, 0.1 do | |
| 1527 | swait() | |
| 1528 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1529 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 1530 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 1531 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3) | |
| 1532 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1533 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 1534 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 1535 | end | |
| 1536 | combo = 3 | |
| 1537 | end | |
| 1538 | if combo == 3 and wait2 == false then | |
| 1539 | wait2 = true | |
| 1540 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 1.2)
| |
| 1541 | for i = 0, 2, 0.1 do | |
| 1542 | swait() | |
| 1543 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.2) * angles(math.rad(0), math.rad(10), math.rad(0)), 0.3) | |
| 1544 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1545 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.3) | |
| 1546 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.3) | |
| 1547 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1548 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1549 | end | |
| 1550 | HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0) | |
| 1551 | for i = 0, 1, 0.1 do | |
| 1552 | swait() | |
| 1553 | BlockEffect(BrickColor.new("White"), Hitpart.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1554 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 1555 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3) | |
| 1556 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1557 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1558 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3) | |
| 1559 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 1560 | end | |
| 1561 | combo = 1 | |
| 1562 | end | |
| 1563 | Humanoid.WalkSpeed = 16 | |
| 1564 | Hitpart:Destroy() | |
| 1565 | wait2 = false | |
| 1566 | attack = false | |
| 1567 | end | |
| 1568 | end) | |
| 1569 | MV1 = 20 | |
| 1570 | mouse.KeyDown:connect(function(k) | |
| 1571 | if k == "e" and attack == false then | |
| 1572 | if firemode == true then | |
| 1573 | firemode = false | |
| 1574 | print("ice mode")
| |
| 1575 | icesmoke.Acceleration = Vector3.new(15, 0, 0) | |
| 1576 | icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104" | |
| 1577 | icesmoke.Transparency = NumberSequence.new({
| |
| 1578 | NumberSequenceKeypoint.new(0, 0.9), | |
| 1579 | NumberSequenceKeypoint.new(1, 1) | |
| 1580 | }) | |
| 1581 | else | |
| 1582 | firemode = true | |
| 1583 | print("fire mode")
| |
| 1584 | ice_mode = false | |
| 1585 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 1586 | icesmoke.Acceleration = Vector3.new(-5, 0, 0) | |
| 1587 | icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142" | |
| 1588 | icesmoke.Transparency = NumberSequence.new(0.7, 1) | |
| 1589 | end | |
| 1590 | end | |
| 1591 | if attack == false and k == "x" and MV1 > 19 and firemode == false then | |
| 1592 | MV1 = 0 | |
| 1593 | Humanoid.WalkSpeed = 2.01 | |
| 1594 | attack = true | |
| 1595 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
| |
| 1596 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 1597 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 1598 | Firepart2.CanCollide = false | |
| 1599 | GuW2 = Instance.new("Weld")
| |
| 1600 | GuW2.Name = "GuW" | |
| 1601 | GuW2.Part0 = LeftArm | |
| 1602 | GuW2.C0 = cn(0, -0.5, 0) | |
| 1603 | GuW2.C1 = cn(0, 0, 0) | |
| 1604 | GuW2.Part1 = Firepart2 | |
| 1605 | GuW2.Parent = LeftArm | |
| 1606 | Firepart2.Transparency = 1 | |
| 1607 | MagniDamage(Firepart2, 6, 20, 40, 10, "Normal") | |
| 1608 | for i = 0, 2, 0.1 do | |
| 1609 | swait() | |
| 1610 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1611 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3) | |
| 1612 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1613 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2) | |
| 1614 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3) | |
| 1615 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 1616 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 1617 | end | |
| 1618 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
| |
| 1619 | BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
| |
| 1620 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
| |
| 1621 | MagniDamage(Firepart2, 8, 10, 15, 0, "Freeze") | |
| 1622 | Humanoid.WalkSpeed = 16 | |
| 1623 | attack = false | |
| 1624 | Firepart2:Destroy() | |
| 1625 | end | |
| 1626 | end) | |
| 1627 | MV2 = 90 | |
| 1628 | mouse.KeyDown:connect(function(k) | |
| 1629 | if attack == false and k == "x" and MV2 > 89 and firemode == true then | |
| 1630 | MV2 = 0 | |
| 1631 | attack = true | |
| 1632 | Firepart = Instance.new("Part", RightArm)
| |
| 1633 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 1634 | GuW = Instance.new("Weld")
| |
| 1635 | GuW.Name = "GuW" | |
| 1636 | GuW.Part0 = RightArm | |
| 1637 | GuW.C0 = cn(0, -1, 0) | |
| 1638 | GuW.C1 = cn(0, 0, 0) | |
| 1639 | GuW.Part1 = Firepart | |
| 1640 | GuW.Parent = RightArm | |
| 1641 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
| |
| 1642 | Firepart.Transparency = 1 | |
| 1643 | Humanoid.WalkSpeed = 0.01 | |
| 1644 | for i = 0, 4, 0.1 do | |
| 1645 | swait() | |
| 1646 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 1647 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 1648 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1649 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 1651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1652 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1653 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1654 | end | |
| 1655 | for i = 0, 4, 0.1 do | |
| 1656 | swait() | |
| 1657 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 1658 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 1659 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1660 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1661 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 1662 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1663 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1664 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1665 | end | |
| 1666 | shoottraildd(mouse.Hit.p, RightArm, 0, 10) | |
| 1667 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
| |
| 1668 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
| |
| 1669 | for i = 1, 3 do | |
| 1670 | BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
| |
| 1671 | BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
| |
| 1672 | end | |
| 1673 | for i = 0, 2, 0.1 do | |
| 1674 | BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
| |
| 1675 | swait() | |
| 1676 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1677 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1678 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 1679 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1680 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1681 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1682 | end | |
| 1683 | Humanoid.WalkSpeed = 16 | |
| 1684 | attack = false | |
| 1685 | Firepart:Destroy() | |
| 1686 | end | |
| 1687 | if attack == false and k == "c" and MV2 > 89 and firemode == false then | |
| 1688 | MV2 = 0 | |
| 1689 | Humanoid.WalkSpeed = 0.1 | |
| 1690 | attack = true | |
| 1691 | Firepart = Instance.new("Part", RightArm)
| |
| 1692 | Firepart.Size = Vector3.new(1, 1, 1) | |
| 1693 | GuW = Instance.new("Weld")
| |
| 1694 | GuW.Name = "GuW" | |
| 1695 | GuW.Part0 = RightArm | |
| 1696 | GuW.C0 = cn(0, -1, 0) | |
| 1697 | GuW.C1 = cn(0, 0, 0) | |
| 1698 | GuW.Part1 = Firepart | |
| 1699 | GuW.Parent = RightArm | |
| 1700 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.64)
| |
| 1701 | Firepart.Transparency = 1 | |
| 1702 | Humanoid.WalkSpeed = 0.01 | |
| 1703 | for i = 0, 4, 0.1 do | |
| 1704 | swait() | |
| 1705 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 1706 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 1707 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1708 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1709 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 1710 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1711 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1712 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1713 | end | |
| 1714 | for i = 0, 4, 0.1 do | |
| 1715 | swait() | |
| 1716 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 1717 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 1718 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1719 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1720 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1) | |
| 1721 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1722 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1723 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1724 | end | |
| 1725 | shoottraildd3(mouse.Hit.p, RightArm, 0, 30) | |
| 1726 | CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.35, 0.5)
| |
| 1727 | BlockEffect(BrickColor.new("White"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.04)
| |
| 1728 | BlockEffect(BrickColor.new("Pastel light blue"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.04)
| |
| 1729 | for i = 0, 0.5, 0.1 do | |
| 1730 | swait() | |
| 1731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1732 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
| 1733 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05) | |
| 1734 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1) | |
| 1735 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1736 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
| 1737 | end | |
| 1738 | Humanoid.WalkSpeed = 16 | |
| 1739 | attack = false | |
| 1740 | MV2 = 0 | |
| 1741 | Firepart:Destroy() | |
| 1742 | end | |
| 1743 | end) | |
| 1744 | Rapid = false | |
| 1745 | BasePart = Instance.new("Part")
| |
| 1746 | BasePart.Shape = Enum.PartType.Block | |
| 1747 | BasePart.Material = Enum.Material.Neon | |
| 1748 | BasePart.TopSurface = Enum.SurfaceType.Smooth | |
| 1749 | BasePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 1750 | BasePart.FormFactor = Enum.FormFactor.Custom | |
| 1751 | BasePart.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1752 | BasePart.CanCollide = true | |
| 1753 | BasePart.Locked = true | |
| 1754 | BasePart.Anchored = false | |
| 1755 | local icy_Player = game.Players.LocalPlayer | |
| 1756 | local icy_mouse = icy_Player:GetMouse() | |
| 1757 | ice_mode = false | |
| 1758 | local colors = {
| |
| 1759 | BrickColor.new("Cyan"),
| |
| 1760 | BrickColor.new("Medium blue"),
| |
| 1761 | BrickColor.new("Pastel blue")
| |
| 1762 | } | |
| 1763 | local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
| |
| 1764 | if root then | |
| 1765 | icy_mouse.KeyDown:connect(function(k) | |
| 1766 | if k == "z" and firemode == false then | |
| 1767 | if ice_mode == true then | |
| 1768 | ice_mode = false | |
| 1769 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3" | |
| 1770 | else | |
| 1771 | ice_mode = true | |
| 1772 | game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708" | |
| 1773 | end | |
| 1774 | end | |
| 1775 | if k == "z" and firemode == true then | |
| 1776 | attack = true | |
| 1777 | do | |
| 1778 | local Stop = false | |
| 1779 | local Version = 0 | |
| 1780 | local MaxSpeed = 1 | |
| 1781 | local Speed = 0.5 | |
| 1782 | local Keys = {}
| |
| 1783 | local Force = 10000 | |
| 1784 | CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
| |
| 1785 | swait(1) | |
| 1786 | local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
| |
| 1787 | if Fly then | |
| 1788 | Fly:Destroy() | |
| 1789 | end | |
| 1790 | if Rot then | |
| 1791 | Rot:Destroy() | |
| 1792 | end | |
| 1793 | Fly = Instance.new("BodyPosition", char.Torso)
| |
| 1794 | Fly.Name = "LMMFly" | |
| 1795 | Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1796 | Fly.P = Force | |
| 1797 | Fly.position = char.Torso.Position | |
| 1798 | Rot = Instance.new("BodyGyro", char.Torso)
| |
| 1799 | Rot.Name = "LMMRot" | |
| 1800 | Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1801 | Rot.P = Force | |
| 1802 | Rot.cframe = cam.CoordinateFrame | |
| 1803 | CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
| |
| 1804 | local Thread, Old = Version, nil | |
| 1805 | char.Humanoid.PlatformStand = true | |
| 1806 | function StopFly() | |
| 1807 | Version = Version + 1 | |
| 1808 | Stop = true | |
| 1809 | char.Humanoid.PlatformStand = false | |
| 1810 | Fly:Destroy() | |
| 1811 | Rot:Destroy() | |
| 1812 | attack = false | |
| 1813 | end | |
| 1814 | char.ChildAdded:connect(function(Obj) | |
| 1815 | wait() | |
| 1816 | if Obj.Name == "LM" .. "MFlyStop" then | |
| 1817 | Obj:Destroy() | |
| 1818 | StopFly() | |
| 1819 | end | |
| 1820 | end) | |
| 1821 | HitpartFunk2(RightArm, 0, -0.7, 0) | |
| 1822 | HitpartFunk3(LeftArm, 0, -0.7, 0) | |
| 1823 | for i = 0, 25, 0.1 do | |
| 1824 | if attack == true then | |
| 1825 | swait() | |
| 1826 | BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 1827 | BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 1828 | BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
| |
| 1829 | BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
| |
| 1830 | end | |
| 1831 | local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position | |
| 1832 | if Keys[string.char(48)] then | |
| 1833 | Speed = 1 | |
| 1834 | end | |
| 1835 | if Keys.w then | |
| 1836 | Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed | |
| 1837 | end | |
| 1838 | if Keys.s then | |
| 1839 | Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed | |
| 1840 | end | |
| 1841 | if Keys.d then | |
| 1842 | Vectoring = Vectoring * CFrame.new(Speed, 0, 0) | |
| 1843 | end | |
| 1844 | if Keys.a then | |
| 1845 | Vectoring = Vectoring * CFrame.new(-Speed, 0, 0) | |
| 1846 | end | |
| 1847 | if Keys.e or Keys[" "] then | |
| 1848 | Vectoring = Vectoring * CFrame.new(0, Speed, 0) | |
| 1849 | end | |
| 1850 | if Keys.q then | |
| 1851 | Vectoring = Vectoring * CFrame.new(0, -Speed, 0) | |
| 1852 | end | |
| 1853 | if Keys.z then | |
| 1854 | StopFly() | |
| 1855 | end | |
| 1856 | if Old ~= Vectoring then | |
| 1857 | Fly.position = Vectoring.p | |
| 1858 | Old = Vectoring | |
| 1859 | Speed = math.min(Speed + Speed * 0.025, MaxSpeed) | |
| 1860 | else | |
| 1861 | Speed = 1 | |
| 1862 | end | |
| 1863 | Rot.cframe = cam.CoordinateFrame | |
| 1864 | mouse.KeyDown:connect(function(Key) | |
| 1865 | Keys[Key] = true | |
| 1866 | end) | |
| 1867 | mouse.KeyUp:connect(function(Key) | |
| 1868 | Keys[Key] = false | |
| 1869 | end) | |
| 1870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1871 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 1872 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2) | |
| 1873 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2) | |
| 1874 | RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
| 1875 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1) | |
| 1876 | end | |
| 1877 | CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
| |
| 1878 | attack = false | |
| 1879 | char.Humanoid.PlatformStand = false | |
| 1880 | Fly:Destroy() | |
| 1881 | Rot:Destroy() | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end) | |
| 1885 | game:GetService("RunService").Stepped:connect(function()
| |
| 1886 | if ice_mode == true then | |
| 1887 | - | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").everymanbuthimself19.Character)
|
| 1887 | + | local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").DragonBxllinGamver.Character)
|
| 1888 | local icePath = BasePart:Clone() | |
| 1889 | icePath.Anchored = true | |
| 1890 | icePath.Transparency = 0.85 | |
| 1891 | icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random()) | |
| 1892 | icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0) | |
| 1893 | icePath.BrickColor = colors[math.random(1, #colors)] | |
| 1894 | icePath.Parent = game:GetService("Players").LocalPlayer.Character
| |
| 1895 | game:GetService("Debris"):AddItem(icePath, 1)
| |
| 1896 | icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
| |
| 1897 | end | |
| 1898 | end) | |
| 1899 | end | |
| 1900 | MV3 = 190 | |
| 1901 | mouse.KeyDown:connect(function(k) | |
| 1902 | if attack == false and k == "v" and MV3 > 189 and firemode == false then | |
| 1903 | MV3 = 0 | |
| 1904 | attack = true | |
| 1905 | Humanoid.WalkSpeed = 0 | |
| 1906 | HitpartFunk2(RightArm, 0, -0.5, 0) | |
| 1907 | HitpartFunk3(LeftArm, 0, -0.5, 0) | |
| 1908 | for i = 0, 1.5, 0.1 do | |
| 1909 | swait() | |
| 1910 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1911 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 1912 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 1913 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 1914 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1915 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1916 | end | |
| 1917 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
| |
| 1918 | for i = 0, 2, 0.1 do | |
| 1919 | swait() | |
| 1920 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1921 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 1922 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 1923 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 1924 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1925 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1926 | end | |
| 1927 | for i = 0, 4.2, 0.1 do | |
| 1928 | swait() | |
| 1929 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1930 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 1931 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1932 | BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 1933 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 1934 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1) | |
| 1936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1) | |
| 1937 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2) | |
| 1938 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1939 | end | |
| 1940 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 1941 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 1942 | BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 1943 | BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 1944 | BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
| |
| 1945 | MagniDamage(Torso, 25, 20, 35, 40, "Freeze") | |
| 1946 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
| |
| 1947 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
| |
| 1948 | for i = 0, 2, 0.1 do | |
| 1949 | swait() | |
| 1950 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
| 1951 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3) | |
| 1952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 1953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1) | |
| 1954 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 1955 | LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1956 | end | |
| 1957 | for i = 0, 2, 0.1 do | |
| 1958 | swait() | |
| 1959 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1960 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3) | |
| 1961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 1962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1) | |
| 1963 | RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1964 | LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 1965 | end | |
| 1966 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=752527668", Torso, 3, 0.65)
| |
| 1967 | for i = 0, 4, 0.1 do | |
| 1968 | swait() | |
| 1969 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1970 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 1971 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1972 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 1973 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1) | |
| 1974 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 1975 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 1976 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
| 1977 | end | |
| 1978 | for i = 0, 2, 0.1 do | |
| 1979 | swait() | |
| 1980 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
| |
| 1981 | BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
| |
| 1982 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 1983 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1) | |
| 1984 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4) | |
| 1985 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1) | |
| 1986 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1) | |
| 1987 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 1988 | end | |
| 1989 | for i = 1, 6 do | |
| 1990 | BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
| |
| 1991 | BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
| |
| 1992 | MagniDamage(Torso, 25, 1, 65, 40, "Impale") | |
| 1993 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
| |
| 1994 | wait(0.15) | |
| 1995 | end | |
| 1996 | attack = false | |
| 1997 | Humanoid.WalkSpeed = 16 | |
| 1998 | end | |
| 1999 | if attack == false and k == "c" and MV3 > 189 and firemode == true then | |
| 2000 | Humanoid.WalkSpeed = 0.01 | |
| 2001 | MV3 = 0 | |
| 2002 | attack = true | |
| 2003 | FastFireBall = Instance.new("Part", RightArm)
| |
| 2004 | FastFireBall.Size = Vector3.new(1, 1, 1) | |
| 2005 | FFW = Instance.new("Weld")
| |
| 2006 | FFW.Name = "GuW" | |
| 2007 | FFW.Part0 = RightArm | |
| 2008 | FFW.C0 = cn(0, -1, 0) | |
| 2009 | FFW.C1 = cn(0, 0, 0) | |
| 2010 | FFW.Part1 = FastFireBall | |
| 2011 | FFW.Parent = RightArm | |
| 2012 | FastFireBall.Transparency = 1 | |
| 2013 | FastFireBall2 = Instance.new("Part", LeftArm)
| |
| 2014 | FastFireBall2.Size = Vector3.new(1, 1, 1) | |
| 2015 | FFW2 = Instance.new("Weld")
| |
| 2016 | FFW2.Name = "GuW" | |
| 2017 | FFW2.Part0 = LeftArm | |
| 2018 | FFW2.C0 = cn(0, -1, 0) | |
| 2019 | FFW2.C1 = cn(0, 0, 0) | |
| 2020 | FFW2.Part1 = FastFireBall2 | |
| 2021 | FFW2.Parent = LeftArm | |
| 2022 | FastFireBall2.Transparency = 1 | |
| 2023 | BlockEffect(BrickColor.new("Really black"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 2024 | BlockEffect(BrickColor.new("Really black"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
| |
| 2025 | for i = 0, 1, 0.1 do | |
| 2026 | swait() | |
| 2027 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2028 | BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2029 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2030 | BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2031 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2032 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2033 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 2034 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2) | |
| 2035 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2036 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2037 | end | |
| 2038 | BlockEffect(BrickColor.new("White"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 2039 | BlockEffect(BrickColor.new("White"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
| |
| 2040 | function holding() | |
| 2041 | if Rapid == true and ice_mode == false then | |
| 2042 | for i = 0, 0.8, 0.1 do | |
| 2043 | swait() | |
| 2044 | BlockEffect(BrickColor.new("Gold"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 2045 | BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 2046 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3) | |
| 2047 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25) | |
| 2048 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5) | |
| 2049 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4) | |
| 2050 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 2051 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3) | |
| 2052 | end | |
| 2053 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall2, 2, 2)
| |
| 2054 | shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10) | |
| 2055 | for i = 0, 0.8, 0.1 do | |
| 2056 | swait() | |
| 2057 | BlockEffect(BrickColor.new("Gold"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
| |
| 2058 | BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
| |
| 2059 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3) | |
| 2060 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25) | |
| 2061 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4) | |
| 2062 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5) | |
| 2063 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 2064 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3) | |
| 2065 | end | |
| 2066 | CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
| |
| 2067 | shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10) | |
| 2068 | holding() | |
| 2069 | end | |
| 2070 | end | |
| 2071 | if Rapid == false then | |
| 2072 | Rapid = true | |
| 2073 | holding() | |
| 2074 | end | |
| 2075 | end | |
| 2076 | end) | |
| 2077 | mouse.KeyUp:connect(function(k) | |
| 2078 | if k == "c" and Rapid == true then | |
| 2079 | MV3 = 50 | |
| 2080 | Rapid = false | |
| 2081 | CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
| |
| 2082 | attack = false | |
| 2083 | wait(0.5) | |
| 2084 | Humanoid.WalkSpeed = 16 | |
| 2085 | FastFireBall:Destroy() | |
| 2086 | FastFireBall2:Destroy() | |
| 2087 | end | |
| 2088 | end) | |
| 2089 | MV4 = 300 | |
| 2090 | mouse.KeyDown:connect(function(k) | |
| 2091 | if attack == false and k == "v" and MV4 > 499 and firemode == true then | |
| 2092 | MV4 = 0 | |
| 2093 | Humanoid.WalkSpeed = 0.01 | |
| 2094 | attack = true | |
| 2095 | Firepart1 = Instance.new("Part", RightArm)
| |
| 2096 | Firepart1.Size = Vector3.new(1, 1, 1) | |
| 2097 | GuW1 = Instance.new("Weld")
| |
| 2098 | GuW1.Name = "GuW" | |
| 2099 | GuW1.Part0 = RightArm | |
| 2100 | GuW1.C0 = cn(0, -1, 0) | |
| 2101 | GuW1.C1 = cn(0, 0, 0) | |
| 2102 | GuW1.Part1 = Firepart1 | |
| 2103 | GuW1.Parent = RightArm | |
| 2104 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
| |
| 2105 | Firepart1.Transparency = 1 | |
| 2106 | Firepart2 = Instance.new("Part", LeftArm)
| |
| 2107 | Firepart2.Size = Vector3.new(1, 1, 1) | |
| 2108 | GuW2 = Instance.new("Weld")
| |
| 2109 | GuW2.Name = "GuW" | |
| 2110 | GuW2.Part0 = LeftArm | |
| 2111 | GuW2.C0 = cn(0, -1, 0) | |
| 2112 | GuW2.C1 = cn(0, 0, 0) | |
| 2113 | GuW2.Part1 = Firepart2 | |
| 2114 | GuW2.Parent = LeftArm | |
| 2115 | Firepart2.Transparency = 1 | |
| 2116 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 2117 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 2118 | for i = 0, 2, 0.1 do | |
| 2119 | swait() | |
| 2120 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2121 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2122 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2123 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2124 | if Torsovelocity.Y > 2 then | |
| 2125 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2126 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 2127 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2128 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2129 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2130 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2131 | elseif Torsovelocity.Y < 1 then | |
| 2132 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2133 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1) | |
| 2134 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2136 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2137 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2138 | end | |
| 2139 | end | |
| 2140 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 2141 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 2142 | for i = 0, 7, 0.1 do | |
| 2143 | swait() | |
| 2144 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2145 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2146 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2147 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2148 | if Torsovelocity.Y > 2 then | |
| 2149 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2150 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2151 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2152 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2153 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2154 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2155 | elseif Torsovelocity.Y < 1 then | |
| 2156 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2157 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2158 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2159 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2160 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2161 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2162 | end | |
| 2163 | end | |
| 2164 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 2165 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 2166 | for i = 0, 7, 0.1 do | |
| 2167 | swait() | |
| 2168 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2169 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2170 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2171 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2172 | if Torsovelocity.Y > 2 then | |
| 2173 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2174 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2175 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 2176 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 2177 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2178 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2179 | elseif Torsovelocity.Y < 1 then | |
| 2180 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2181 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2182 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 2183 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2) | |
| 2184 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2185 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2186 | end | |
| 2187 | end | |
| 2188 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
| |
| 2189 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
| |
| 2190 | for i = 0, 6, 0.1 do | |
| 2191 | swait() | |
| 2192 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2193 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2194 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2195 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2196 | if Torsovelocity.Y > 2 then | |
| 2197 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2198 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2199 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 2200 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 2201 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2202 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2203 | elseif Torsovelocity.Y < 1 then | |
| 2204 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2205 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2206 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1) | |
| 2207 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1) | |
| 2208 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2209 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2210 | end | |
| 2211 | end | |
| 2212 | for i = 0, 5, 0.1 do | |
| 2213 | swait() | |
| 2214 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2215 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2216 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2217 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2218 | if Torsovelocity.Y > 2 then | |
| 2219 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2220 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2221 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 2222 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 2223 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2) | |
| 2224 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2) | |
| 2225 | elseif Torsovelocity.Y < 1 then | |
| 2226 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2227 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2228 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2230 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2231 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2232 | end | |
| 2233 | end | |
| 2234 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
| |
| 2235 | for i = 0, 7, 0.1 do | |
| 2236 | swait() | |
| 2237 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2238 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2239 | BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
| |
| 2240 | BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
| |
| 2241 | if Torsovelocity.Y > 2 then | |
| 2242 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2243 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 2244 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1) | |
| 2245 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1) | |
| 2246 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2247 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2248 | elseif Torsovelocity.Y < 1 then | |
| 2249 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 2250 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 2251 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2252 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2253 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2254 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2) | |
| 2255 | end | |
| 2256 | end | |
| 2257 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
| |
| 2258 | GuW1:Destroy() | |
| 2259 | GuW1 = Instance.new("Weld")
| |
| 2260 | GuW1.Name = "GuW" | |
| 2261 | GuW1.Part0 = Torso | |
| 2262 | GuW1.C0 = cn(0, 0, -6) | |
| 2263 | GuW1.C1 = cn(0, 0, 0) | |
| 2264 | GuW1.Part1 = Firepart1 | |
| 2265 | GuW1.Parent = Torso | |
| 2266 | GuW2:Destroy() | |
| 2267 | GuW2 = Instance.new("Weld")
| |
| 2268 | GuW2.Name = "GuW" | |
| 2269 | GuW2.Part0 = Torso | |
| 2270 | GuW2.C0 = cn(0, 0, -6) | |
| 2271 | GuW2.C1 = cn(0, 0, 0) | |
| 2272 | GuW2.Part1 = Firepart2 | |
| 2273 | GuW2.Parent = Torso | |
| 2274 | BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 2275 | BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
| |
| 2276 | GuW2:Destroy() | |
| 2277 | GuW2 = Instance.new("Weld")
| |
| 2278 | GuW2.Name = "GuW" | |
| 2279 | GuW2.Part0 = Torso | |
| 2280 | GuW2.C0 = cn(0, 0, -4) | |
| 2281 | GuW2.C1 = cn(0, 0, 0) | |
| 2282 | GuW2.Part1 = Firepart2 | |
| 2283 | GuW2.Parent = Torso | |
| 2284 | for i = 0, 7, 0.1 do | |
| 2285 | swait() | |
| 2286 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 2287 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 2288 | if Torsovelocity.Y > 2 then | |
| 2289 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2290 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 2291 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 2292 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 2293 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2294 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2295 | elseif Torsovelocity.Y < 1 then | |
| 2296 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2297 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 2298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 2300 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2301 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2302 | end | |
| 2303 | end | |
| 2304 | local bp2 = Create("BodyPosition")({
| |
| 2305 | P = 900, | |
| 2306 | D = 1000, | |
| 2307 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2308 | position = Torso.Position + Vector3.new(0, 60, 0), | |
| 2309 | Parent = Torso | |
| 2310 | }) | |
| 2311 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
| |
| 2312 | for i = 0, 8, 0.1 do | |
| 2313 | swait() | |
| 2314 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 2315 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 2316 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2317 | if Torsovelocity.Y > 2 then | |
| 2318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2319 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2320 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2321 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2322 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2323 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2324 | elseif Torsovelocity.Y < 1 then | |
| 2325 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2326 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2327 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2329 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2330 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2331 | end | |
| 2332 | end | |
| 2333 | for i = 0, 18, 0.1 do | |
| 2334 | swait() | |
| 2335 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
| |
| 2336 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
| |
| 2337 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2338 | if Torsovelocity.Y > 2 then | |
| 2339 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2340 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2341 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2342 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2343 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2344 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2345 | elseif Torsovelocity.Y < 1 then | |
| 2346 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2347 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 2348 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1) | |
| 2349 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1) | |
| 2350 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2351 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2352 | end | |
| 2353 | end | |
| 2354 | GuW1:Destroy() | |
| 2355 | GuW1 = Instance.new("Weld")
| |
| 2356 | GuW1.Name = "GuW" | |
| 2357 | GuW1.Part0 = Torso | |
| 2358 | GuW1.C0 = cn(0, 0, -15) | |
| 2359 | GuW1.C1 = cn(0, 0, 0) | |
| 2360 | GuW1.Part1 = Firepart1 | |
| 2361 | GuW1.Parent = Torso | |
| 2362 | GuW2:Destroy() | |
| 2363 | GuW2 = Instance.new("Weld")
| |
| 2364 | GuW2.Name = "GuW" | |
| 2365 | GuW2.Part0 = Torso | |
| 2366 | GuW2.C0 = cn(0, 0, -17.5) | |
| 2367 | GuW2.C1 = cn(0, 0, 0) | |
| 2368 | GuW2.Part1 = Firepart2 | |
| 2369 | GuW2.Parent = Torso | |
| 2370 | for i = 0, 1.25, 0.01 do | |
| 2371 | swait() | |
| 2372 | Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w) | |
| 2373 | shoottraildd2(mouse.Hit.p, Firepart2, 0) | |
| 2374 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
| |
| 2375 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
| |
| 2376 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
| |
| 2377 | if Torsovelocity.Y > 2 then | |
| 2378 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2379 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2380 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2381 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2382 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2383 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2384 | elseif Torsovelocity.Y < 1 then | |
| 2385 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2386 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05) | |
| 2387 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1) | |
| 2388 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1) | |
| 2389 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2390 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2391 | end | |
| 2392 | end | |
| 2393 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
| |
| 2394 | BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
| |
| 2395 | BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
| |
| 2396 | BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
| |
| 2397 | for i = 0, 3, 0.1 do | |
| 2398 | swait() | |
| 2399 | if Torsovelocity.Y > 2 then | |
| 2400 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2401 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 2402 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 2403 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 2404 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2405 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2406 | elseif Torsovelocity.Y < 1 then | |
| 2407 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2408 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05) | |
| 2409 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2) | |
| 2410 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2) | |
| 2411 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2412 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
| 2413 | end | |
| 2414 | end | |
| 2415 | wait(1) | |
| 2416 | bp2:Destroy() | |
| 2417 | Humanoid.WalkSpeed = 16 | |
| 2418 | attack = false | |
| 2419 | MV4 = 0 | |
| 2420 | Firepart1:Destroy() | |
| 2421 | Firepart2:Destroy() | |
| 2422 | end | |
| 2423 | end) | |
| 2424 | whiletruewait = false | |
| 2425 | game:GetService("RunService").Stepped:connect(function()
| |
| 2426 | if whiletruewait == false then | |
| 2427 | whiletruewait = true | |
| 2428 | wait() | |
| 2429 | whiletruewait = false | |
| 2430 | end | |
| 2431 | end) | |
| 2432 | game:GetService("RunService").Stepped:connect(function()
| |
| 2433 | if whiletruewait == false then | |
| 2434 | if MV1 < 20 then | |
| 2435 | MV1 = MV1 + 0.2 | |
| 2436 | end | |
| 2437 | if MV2 < 90 then | |
| 2438 | MV2 = MV2 + 1 | |
| 2439 | end | |
| 2440 | if MV3 < 190 then | |
| 2441 | MV3 = MV3 + 0.4 | |
| 2442 | end | |
| 2443 | if MV4 < 500 then | |
| 2444 | MV4 = MV4 + 0.3 | |
| 2445 | end | |
| 2446 | end | |
| 2447 | end) | |
| 2448 | Humanoid.MaxHealth = 1000 | |
| 2449 | wait() | |
| 2450 | for i = 1, 6 do | |
| 2451 | Humanoid.Health = Humanoid.MaxHealth | |
| 2452 | wait() | |
| 2453 | end | |
| 2454 | print([[ | |
| 2455 | ------------------------------------------------- | |
| 2456 | Made by: No one, why are you even reading this .-.? | |
| 2457 | -------------------------------------------------]]) |