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    # Additional troops - AI will now attempt to match troop upgrades with their opponent even before WR 8
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    # This keeps AI games from becoming too one-sided once one team gets priests+
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    # Priests
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    CTroopNumber03 = {
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         PriorityFunction = function(unit)
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            if EnemyHasUpgrade(unit, 'CTroopNumber03') or unit:GetAIBrain().Score.WarRank >= 8 then
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                return 500
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            else
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                return 0
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            end
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        end,
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    },
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    # Angels
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    CTroopNumber05 = {
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         PriorityFunction = function(unit)
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            if EnemyHasUpgrade(unit, 'CTroopNumber05') or unit:GetAIBrain().Score.WarRank >= 8 then
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                return 500
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            else
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                return 0
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            end
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        end,
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    },
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    # Catapults
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    CTroopNumber04 = {
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         PriorityFunction = function(unit)
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            if EnemyHasUpgrade(unit, 'CTroopNumber04') or unit:GetAIBrain().Score.WarRank >= 8 then
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                return 500
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            else
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                return 0
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            end
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        end,
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    },
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    # Giants
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    CTroopNumber06 = {
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         PriorityFunction = function(unit)
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            if EnemyHasUpgrade(unit, 'CTroopNumber06') or unit:GetAIBrain().Score.WarRank >= 8 then
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                return 500
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            else
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                return 0
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            end
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        end,
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    },