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1 | - | local model = Instance.new("Model", script) |
1 | + | |
2 | - | model.Name = owner.Name |
2 | + | local power = 1 |
3 | - | hum = Instance.new("Humanoid", model) |
3 | + | owner.Chatted:Connect(function(msg) |
4 | - | hum.MaxHealth = 0 |
4 | + | if msg:sub(1,7) == "-power " then |
5 | - | hum.Health = 0 |
5 | + | power = msg:sub(7,#msg) |
6 | - | local block = Instance.new("Part", model) |
6 | + | |
7 | - | block.Size = Vector3.new(1.5,1.4,1.75) |
7 | + | |
8 | - | block.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
8 | + | local donthit = {} |
9 | - | block.Color = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) |
9 | + | for i,v in pairs(owner.Character:GetDescendants()) do |
10 | - | block.Material = 'SmoothPlastic' |
10 | + | |
11 | - | block.Name = "Head" |
11 | + | table.insert(donthit,v) |
12 | - | local nokill = Instance.new("RemoteEvent", block) |
12 | + | |
13 | - | nokill.Name = "The" |
13 | + | |
14 | - | block.Locked = true |
14 | + | for i,v in pairs(workspace:GetDescendants()) do |
15 | - | local block2 = Instance.new("Part", block) |
15 | + | |
16 | - | block2.Size = Vector3.new(1.5,0.1,1.75) |
16 | + | if v.CanCollide == false then |
17 | - | block2.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
17 | + | table.insert(donthit,v) |
18 | - | block2.Color = Color3.fromRGB(math.random(0,255),math.random(0,255),math.random(0,255)) |
18 | + | |
19 | - | block2.Material = 'SmoothPlastic' |
19 | + | |
20 | - | ShootWeld = Instance.new("Weld", block) |
20 | + | |
21 | - | ShootWeld.Part0 = block2 |
21 | + | |
22 | - | ShootWeld.Part1 = block |
22 | + | |
23 | - | ShootWeld.C0 = CFrame.new(0,0.75,0) |
23 | + | speed2 = 16 |
24 | - | local nokill2 = Instance.new("RemoteEvent", block2) |
24 | + | |
25 | - | block2.Locked = true |
25 | + | |
26 | - | local block3 = Instance.new("Part", block) |
26 | + | |
27 | - | block3.Size = Vector3.new(0.25,1.125,0.5) |
27 | + | |
28 | - | block3.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
28 | + | local animationTrack = owner.Character.Humanoid:LoadAnimation(owner.Character.Animate.walk.WalkAnim) |
29 | - | block3.Color = Color3.fromHSV(0,0,0) |
29 | + | animationTrack.Looped = true |
30 | - | block3.Material = 'SmoothPlastic' |
30 | + | animationTrack.Priority = Enum.AnimationPriority.Movement |
31 | - | ShootWeld2 = Instance.new("Weld", block) |
31 | + | local animationTrack3 = owner.Character.Humanoid:LoadAnimation(owner.Character.Animate.jump.JumpAnim) |
32 | - | ShootWeld2.Part0 = block3 |
32 | + | animationTrack3.Priority = Enum.AnimationPriority.Movement |
33 | - | ShootWeld2.Part1 = block |
33 | + | LastAttack = 0 |
34 | - | ShootWeld2.C0 = CFrame.new(0.5625,-0.0625,0.725) |
34 | + | |
35 | - | local nokill3 = Instance.new("RemoteEvent", block3) |
35 | + | |
36 | - | block3.Locked = true |
36 | + | |
37 | - | block3.CanCollide = false |
37 | + | |
38 | - | local block4 = Instance.new("Part", block) |
38 | + | animationTrack:Play() |
39 | - | block4.Size = Vector3.new(0.25,1.125,0.5) |
39 | + | local Tick = game:GetService("RunService").Stepped:wait() |
40 | - | block4.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
40 | + | if (Tick - LastAttack) < 1.5 then |
41 | - | block4.Color = Color3.fromHSV(0,0,0) |
41 | + | speed2 = 20 |
42 | - | block4.Material = 'SmoothPlastic' |
42 | + | else |
43 | - | ShootWeld3 = Instance.new("Weld", block) |
43 | + | speed2 = 16 |
44 | - | ShootWeld3.Part0 = block4 |
44 | + | |
45 | - | ShootWeld3.Part1 = block |
45 | + | LastAttack = Tick |
46 | - | ShootWeld3.C0 = CFrame.new(-0.5625,-0.0625,0.725) |
46 | + | for i,v in pairs(owner.Character:GetDescendants()) do |
47 | - | local nokill4 = Instance.new("RemoteEvent", block4) |
47 | + | |
48 | - | block4.Locked = true |
48 | + | if v.Name ~= "HumanoidRootPart" then |
49 | - | block4.CanCollide = false |
49 | + | local density = 0 |
50 | - | local block5 = Instance.new("Part", block) |
50 | + | local friction = 0 |
51 | - | block5.Size = Vector3.new(1.5,1.4,0.5) |
51 | + | |
52 | - | block5.CFrame = owner.Character:FindFirstChildWhichIsA("BasePart").CFrame |
52 | + | |
53 | - | block5.Color = Color3.fromHSV(0,0,0) |
53 | + | |
54 | - | block5.Material = 'SmoothPlastic' |
54 | + | |
55 | - | ShootWeld4 = Instance.new("Weld", block) |
55 | + | v.CustomPhysicalProperties = physProperties |
56 | - | ShootWeld4.Part0 = block5 |
56 | + | |
57 | - | ShootWeld4.Part1 = block |
57 | + | |
58 | - | ShootWeld4.C0 = CFrame.new(0.125,0,0.675) * CFrame.Angles(0,0,math.rad(-90)) |
58 | + | |
59 | - | local nokill5 = Instance.new("RemoteEvent", block5) |
59 | + | |
60 | - | block5.Locked = true |
60 | + | |
61 | - | block5.CanCollide = false |
61 | + | |
62 | - | block5.Transparency = 1 |
62 | + | |
63 | - | owner.Character.Parent = nil |
63 | + | |
64 | - | local object = Instance.new("ObjectValue", owner.PlayerGui) |
64 | + | animationTrack:Play() |
65 | - | object.Value = block |
65 | + | for i,v in pairs(owner.Character:GetDescendants()) do |
66 | - | object.Name = 'BLOCK' |
66 | + | |
67 | - | local object2 = Instance.new("ObjectValue", owner.PlayerGui) |
67 | + | if v.Name ~= "HumanoidRootPart" then |
68 | - | object2.Value = model |
68 | + | local density = 0 |
69 | - | object2.Name = 'MODEL' |
69 | + | local friction = 0 |
70 | - | local density = 0.0125 |
70 | + | |
71 | - | local friction = 1 |
71 | + | |
72 | local elasticityWeight = 0 | |
73 | local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) | |
74 | v.CustomPhysicalProperties = physProperties | |
75 | end | |
76 | - | block2.CustomPhysicalProperties = physProperties |
76 | + | |
77 | - | block3.CustomPhysicalProperties = physProperties |
77 | + | |
78 | - | block4.CustomPhysicalProperties = physProperties |
78 | + | |
79 | - | block5.CustomPhysicalProperties = physProperties |
79 | + | |
80 | - | block:SetNetworkOwner(owner) |
80 | + | |
81 | - | local screengui2 = Instance.new("SurfaceGui", block5) |
81 | + | |
82 | - | screengui2.Name = "Hud" |
82 | + | animationTrack3:Play() |
83 | - | screengui2.Face = Enum.NormalId.Front |
83 | + | |
84 | - | local tl = Instance.new("TextBox", screengui2) |
84 | + | |
85 | - | tl.Size = UDim2.new(1, 0, 1, 0) |
85 | + | |
86 | - | tl.Text = "3" |
86 | + | |
87 | - | tl.TextSize = 400 |
87 | + | |
88 | - | tl.TextTransparency = 0 |
88 | + | |
89 | - | tl.BackgroundTransparency = 1 |
89 | + | |
90 | - | tl.Position = UDim2.new(0,0,0,0) |
90 | + | |
91 | Speed = 0 | |
92 | animationTrack:Stop() | |
93 | for i,v in pairs(owner.Character:GetDescendants()) do | |
94 | pcall(function() | |
95 | if v.Name ~= "HumanoidRootPart" then | |
96 | local density = 0 | |
97 | local friction = 0 | |
98 | - | local block = owner.PlayerGui.BLOCK.Value |
98 | + | |
99 | - | local model = owner.PlayerGui.MODEL.Value |
99 | + | |
100 | - | model.Name = "" |
100 | + | |
101 | - | local nokill = block:WaitForChild("The") |
101 | + | |
102 | - | currentcf = block.CFrame |
102 | + | v.CustomPhysicalProperties = physProperties |
103 | - | |
103 | + | |
104 | end) | |
105 | end | |
106 | elseif input == Enum.KeyCode.A then | |
107 | rotspeed =0 | |
108 | - | |
108 | + | |
109 | elseif input == Enum.KeyCode.D then | |
110 | rotspeed =0 | |
111 | rotspeed2 = 0 | |
112 | elseif input == Enum.KeyCode.S then | |
113 | Speed = 0 | |
114 | - | |
114 | + | animationTrack:Stop() |
115 | for i,v in pairs(owner.Character:GetDescendants()) do | |
116 | pcall(function() | |
117 | if v.Name ~= "HumanoidRootPart" then | |
118 | local density = 0 | |
119 | local friction = 0 | |
120 | local elasticity = 0 | |
121 | local frictionWeight = 100000000000 | |
122 | local elasticityWeight = 0 | |
123 | local physProperties = PhysicalProperties.new(density, friction, elasticity, frictionWeight, elasticityWeight) | |
124 | - | |
124 | + | v.CustomPhysicalProperties = physProperties |
125 | end | |
126 | end) | |
127 | end | |
128 | end | |
129 | end) | |
130 | - | rotspeed = 0 |
130 | + | local jumpp = Instance.new("NumberValue") |
131 | - | rotspeed2 = 1 |
131 | + | jumpp.Value = -15 |
132 | block = owner.Character.HumanoidRootPart | |
133 | local xzGyro = Instance.new("BodyGyro") | |
134 | xzGyro.MaxTorque = Vector3.new(100000,0,100000) | |
135 | - | rotspeed = 0 |
135 | + | |
136 | - | rotspeed2 = 1 |
136 | + | |
137 | xzGyro.Parent = owner.Character.HumanoidRootPart | |
138 | game:GetService("RunService").RenderStepped:Connect(function() | |
139 | - | |
139 | + | block.Velocity = block.CFrame.LookVector * Speed * speed2 |
140 | block.AssemblyAngularVelocity = block.CFrame.UpVector * rotspeed * 5 | |
141 | end) | |
142 | local bf = Instance.new("BodyForce", owner.Character.HumanoidRootPart) | |
143 | local bf2 = Instance.new("BodyVelocity", owner.Character.HumanoidRootPart) | |
144 | - | xzGyro.Parent = block |
144 | + | bf2.MaxForce = Vector3.new(0,750,0) |
145 | - | local bf = Instance.new("BodyForce", block) |
145 | + | bf2.Velocity = Vector3.new() |
146 | pcall(function() | |
147 | game:GetService("RunService").RenderStepped:Connect(function() | |
148 | if jump then | |
149 | - | bf.Force = block.CFrame.upVector * block:GetMass() * 1 * workspace.Gravity * block:GetMass() * 1 |
149 | + | jumpp.Value = 15 * power |
150 | bf.Force = block.CFrame.upVector * workspace.Gravity * block:GetMass() * jumpp.Value | |
151 | - | bf.Force = block.CFrame.upVector * block:GetMass() * -1 * workspace.Gravity * block:GetMass() * 1 |
151 | + | |
152 | local tweenService = game:GetService("TweenService") | |
153 | local timeToFade = .125 | |
154 | - | params.FilterDescendantsInstances = {block, owner.Character} |
154 | + | local object = jumpp |
155 | local tweenInfo = TweenInfo.new(timeToFade) | |
156 | - | local result = workspace:Raycast(block.Position, block.CFrame.upVector * -1 + block.CFrame.lookVector * 1.75, params) |
156 | + | |
157 | - | local result2 = workspace:Raycast(block.Position, block.CFrame.upVector * 1 + block.CFrame.lookVector * 1.75, params) |
157 | + | goal.Value = -30 * power |
158 | - | local result3 = workspace:Raycast(block.Position, block.CFrame.upVector * 1, params) |
158 | + | |
159 | - | local result4 = workspace:Raycast(block.Position, block.CFrame.upVector * -1 + block.CFrame.lookVector * -1.75, params) |
159 | + | |
160 | - | local result5 = workspace:Raycast(block.Position, block.CFrame.upVector * 1 + block.CFrame.lookVector * -1.75, params) |
160 | + | bf.Force = block.CFrame.upVector * workspace.Gravity * block:GetMass() * jumpp.Value |
161 | - | local result6 = workspace:Raycast(block.Position, block.CFrame.upVector * -1, params) |
161 | + | |
162 | local params = RaycastParams.new() | |
163 | params.FilterDescendantsInstances = {block, owner.Character,donthit} | |
164 | params.FilterType = Enum.RaycastFilterType.Blacklist | |
165 | local result = workspace:Raycast(block.Position, block.CFrame.upVector * -10 + block.CFrame.lookVector * 5, params) | |
166 | local result2 = workspace:Raycast(block.Position, block.CFrame.upVector * 10 + block.CFrame.lookVector * 5, params) | |
167 | local result3 = workspace:Raycast(block.Position, block.CFrame.upVector * 10, params) | |
168 | local result4 = workspace:Raycast(block.Position, block.CFrame.upVector * -10 + block.CFrame.lookVector * -5, params) | |
169 | local result5 = workspace:Raycast(block.Position, block.CFrame.upVector * 10 + block.CFrame.lookVector * -5, params) | |
170 | local result6 = workspace:Raycast(block.Position, block.CFrame.upVector * -10, params) | |
171 | ||
172 | if (result) then | |
173 | local currentRightVector = block.CFrame.RightVector | |
174 | local upVector = result.Normal | |
175 | local newFacialVector = currentRightVector:Cross(upVector) | |
176 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
177 | elseif (result2) then | |
178 | local currentRightVector = block.CFrame.RightVector | |
179 | local upVector = result2.Normal | |
180 | local newFacialVector = currentRightVector:Cross(upVector) | |
181 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
182 | elseif (result3) then | |
183 | local currentRightVector = block.CFrame.RightVector | |
184 | local upVector = result3.Normal | |
185 | local newFacialVector = currentRightVector:Cross(upVector) | |
186 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
187 | elseif (result4) then | |
188 | local currentRightVector = block.CFrame.RightVector | |
189 | local upVector = result4.Normal | |
190 | local newFacialVector = currentRightVector:Cross(upVector) | |
191 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
192 | elseif (result5) then | |
193 | local currentRightVector = block.CFrame.RightVector | |
194 | local upVector = result5.Normal | |
195 | local newFacialVector = currentRightVector:Cross(upVector) | |
196 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
197 | elseif (result6) then | |
198 | - | workspace.CurrentCamera.CFrame = block.CFrame * CFrame.new(0,4,6) * CFrame.Angles(math.rad(-15), 0, 0) |
198 | + | |
199 | - | block.Velocity = block.CFrame.LookVector * Speed * 30 |
199 | + | |
200 | - | block.AssemblyAngularVelocity = block.CFrame.upVector * rotspeed * 5 |
200 | + | |
201 | xzGyro.CFrame = CFrame.fromMatrix(block.Position, currentRightVector, upVector, newFacialVector) | |
202 | - | ]], owner.PlayerGui) |
202 | + | |
203 | - | local density = 1 |
203 | + | |
204 | - | local friction = 1 |
204 | + | |
205 | end) | |
206 | owner.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Physics) | |
207 | ]], owner.PlayerGui) |