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| 1 | - | local Player = game:GetService("Player").Chance_isepic
|
| 1 | + | local Player = game:GetService("Player").doryna2281337
|
| 2 | ||
| 3 | local Mouse,mouse,UserInputService,ContextActionService | |
| 4 | do | |
| 5 | script.Parent = Player.Character | |
| 6 | local CAS = {Actions={}}
| |
| 7 | local Event = Instance.new("RemoteEvent")
| |
| 8 | Event.Name = "UserInput_Event" | |
| 9 | Event.Parent = Player.Character | |
| 10 | local fakeEvent = function() | |
| 11 | local t = {_fakeEvent=true}
| |
| 12 | t.Connect = function(self,f)self.Function=f end | |
| 13 | t.connect = t.Connect | |
| 14 | return t | |
| 15 | end | |
| 16 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 17 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 18 | function CAS:BindAction(name,fun,touch,...) | |
| 19 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 20 | end | |
| 21 | function CAS:UnbindAction(name) | |
| 22 | CAS.Actions[name] = nil | |
| 23 | end | |
| 24 | local function te(self,ev,...) | |
| 25 | local t = m[ev] | |
| 26 | if t and t._fakeEvent and t.Function then | |
| 27 | t.Function(...) | |
| 28 | end | |
| 29 | end | |
| 30 | m.TrigEvent = te | |
| 31 | UIS.TrigEvent = te | |
| 32 | Event.OnServerEvent:Connect(function(plr,io) | |
| 33 | if plr~=Player then return end | |
| 34 | if io.isMouse then | |
| 35 | m.Target = io.Target | |
| 36 | m.Hit = io.Hit | |
| 37 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 38 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 39 | m:TrigEvent("Button1Down")
| |
| 40 | else | |
| 41 | m:TrigEvent("Button1Up")
| |
| 42 | end | |
| 43 | else | |
| 44 | for n,t in pairs(CAS.Actions) do | |
| 45 | for _,k in pairs(t.Keys) do | |
| 46 | if k==io.KeyCode then | |
| 47 | t.Function(t.Name,io.UserInputState,io) | |
| 48 | end | |
| 49 | end | |
| 50 | end | |
| 51 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 52 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 53 | UIS:TrigEvent("InputBegan",io,false)
| |
| 54 | else | |
| 55 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 56 | UIS:TrigEvent("InputEnded",io,false)
| |
| 57 | end | |
| 58 | end | |
| 59 | end) | |
| 60 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 61 | end | |
| 62 | ||
| 63 | ---------Replace All "Goldenknight577" With Your Name. | |
| 64 | --Remove "Mouse =" or "local mouse =" at the start. | |
| 65 | --Replace Kermat161 At The Top Of The Script With You Name. | |
| 66 | -----------------------------Script In The Line's. | |
| 67 | ||
| 68 | ||
| 69 | script.Name = "Banisher Gun V3 / 1" | |
| 70 | --//====================================================\\-- | |
| 71 | --|| CREATED BY SHACKLUSTER | |
| 72 | --\\====================================================//-- | |
| 73 | ||
| 74 | script:ClearAllChildren() | |
| 75 | wait(0.2) | |
| 76 | ||
| 77 | Player = game:GetService("Players").Goldenknight57
| |
| 78 | PlayerGui = Player.PlayerGui | |
| 79 | Cam = workspace.CurrentCamera | |
| 80 | Backpack = Player.Backpack | |
| 81 | Character = Player.Character | |
| 82 | Humanoid = Character.Humanoid | |
| 83 | RootPart = Character["HumanoidRootPart"] | |
| 84 | Torso = Character["Torso"] | |
| 85 | Head = Character["Head"] | |
| 86 | RightArm = Character["Right Arm"] | |
| 87 | LeftArm = Character["Left Arm"] | |
| 88 | RightLeg = Character["Right Leg"] | |
| 89 | LeftLeg = Character["Left Leg"] | |
| 90 | RootJoint = RootPart["RootJoint"] | |
| 91 | Neck = Torso["Neck"] | |
| 92 | RightShoulder = Torso["Right Shoulder"] | |
| 93 | LeftShoulder = Torso["Left Shoulder"] | |
| 94 | RightHip = Torso["Right Hip"] | |
| 95 | LeftHip = Torso["Left Hip"] | |
| 96 | local TIME = 0 | |
| 97 | local sick = Instance.new("Sound",Torso)
| |
| 98 | ||
| 99 | IT = Instance.new | |
| 100 | CF = CFrame.new | |
| 101 | VT = Vector3.new | |
| 102 | RAD = math.rad | |
| 103 | C3 = Color3.new | |
| 104 | UD2 = UDim2.new | |
| 105 | BRICKC = BrickColor.new | |
| 106 | ANGLES = CFrame.Angles | |
| 107 | EULER = CFrame.fromEulerAnglesXYZ | |
| 108 | COS = math.cos | |
| 109 | ACOS = math.acos | |
| 110 | SIN = math.sin | |
| 111 | ASIN = math.asin | |
| 112 | ABS = math.abs | |
| 113 | MRANDOM = math.random | |
| 114 | FLOOR = math.floor | |
| 115 | ||
| 116 | --//=================================\\ | |
| 117 | --|| USEFUL VALUES | |
| 118 | --\\=================================// | |
| 119 | ||
| 120 | Animation_Speed = 3 | |
| 121 | local FORCERESET = false | |
| 122 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 123 | local Speed = 21 | |
| 124 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 125 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 126 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 127 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 128 | local DAMAGEMULTIPLIER = 1 | |
| 129 | local ANIM = "Idle" | |
| 130 | local ATTACK = false | |
| 131 | local LEFTWINGS = {}
| |
| 132 | local RIGHTWINGS = {}
| |
| 133 | local WHITELIST = {}
| |
| 134 | local EQUIPPED = false | |
| 135 | local HOLD = false | |
| 136 | local COMBO = 1 | |
| 137 | local Rooted = false | |
| 138 | local SINE = 0 | |
| 139 | local KEYHOLD = false | |
| 140 | local CHANGE = 2 / Animation_Speed | |
| 141 | local WALKINGANIM = false | |
| 142 | local VALUE1 = false | |
| 143 | local VALUE2 = false | |
| 144 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 145 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 146 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 147 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 148 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 149 | WEAPONGUI.Name = "BanishV3Gui" | |
| 150 | local Weapon = IT("Model")
| |
| 151 | Weapon.Name = "Adds" | |
| 152 | local Effects = IT("Folder", Weapon)
| |
| 153 | Effects.Name = "Effects" | |
| 154 | local ANIMATOR = Humanoid.Animator | |
| 155 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 156 | local UNANCHOR = true | |
| 157 | local TOBANISH = {}
| |
| 158 | script.Parent = PlayerGui | |
| 159 | ||
| 160 | --//=================================\\ | |
| 161 | --\\=================================// | |
| 162 | ||
| 163 | ||
| 164 | --//=================================\\ | |
| 165 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 166 | --\\=================================// | |
| 167 | ||
| 168 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 169 | ArtificialHB.Name = "ArtificialHB" | |
| 170 | ||
| 171 | script:WaitForChild("ArtificialHB")
| |
| 172 | ||
| 173 | frame = Frame_Speed | |
| 174 | tf = 0 | |
| 175 | allowframeloss = false | |
| 176 | tossremainder = false | |
| 177 | lastframe = tick() | |
| 178 | script.ArtificialHB:Fire() | |
| 179 | ||
| 180 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 181 | tf = tf + s | |
| 182 | if tf >= frame then | |
| 183 | if allowframeloss then | |
| 184 | script.ArtificialHB:Fire() | |
| 185 | lastframe = tick() | |
| 186 | else | |
| 187 | for i = 1, math.floor(tf / frame) do | |
| 188 | script.ArtificialHB:Fire() | |
| 189 | end | |
| 190 | lastframe = tick() | |
| 191 | end | |
| 192 | if tossremainder then | |
| 193 | tf = 0 | |
| 194 | else | |
| 195 | tf = tf - frame * math.floor(tf / frame) | |
| 196 | end | |
| 197 | end | |
| 198 | end) | |
| 199 | ||
| 200 | --//=================================\\ | |
| 201 | --\\=================================// | |
| 202 | ||
| 203 | --//=================================\\ | |
| 204 | --|| SOME FUNCTIONS | |
| 205 | --\\=================================// | |
| 206 | ||
| 207 | local Create = LoadLibrary("RbxUtility").Create
| |
| 208 | ||
| 209 | function RemoveOutlines(part) | |
| 210 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 211 | end | |
| 212 | ||
| 213 | CFuncs = {
| |
| 214 | ["Part"] = {
| |
| 215 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 216 | local Part = Create("Part"){
| |
| 217 | Parent = Parent, | |
| 218 | Reflectance = Reflectance, | |
| 219 | Transparency = Transparency, | |
| 220 | CanCollide = false, | |
| 221 | Locked = true, | |
| 222 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 223 | Name = Name, | |
| 224 | Size = Size, | |
| 225 | Material = Material, | |
| 226 | } | |
| 227 | RemoveOutlines(Part) | |
| 228 | return Part | |
| 229 | end; | |
| 230 | }; | |
| 231 | ||
| 232 | ["Mesh"] = {
| |
| 233 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 234 | local Msh = Create(Mesh){
| |
| 235 | Parent = Part, | |
| 236 | Offset = OffSet, | |
| 237 | Scale = Scale, | |
| 238 | } | |
| 239 | if Mesh == "SpecialMesh" then | |
| 240 | Msh.MeshType = MeshType | |
| 241 | Msh.MeshId = MeshId | |
| 242 | end | |
| 243 | return Msh | |
| 244 | end; | |
| 245 | }; | |
| 246 | ||
| 247 | ["Mesh"] = {
| |
| 248 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 249 | local Msh = Create(Mesh){
| |
| 250 | Parent = Part, | |
| 251 | Offset = OffSet, | |
| 252 | Scale = Scale, | |
| 253 | } | |
| 254 | if Mesh == "SpecialMesh" then | |
| 255 | Msh.MeshType = MeshType | |
| 256 | Msh.MeshId = MeshId | |
| 257 | end | |
| 258 | return Msh | |
| 259 | end; | |
| 260 | }; | |
| 261 | ||
| 262 | ["Weld"] = {
| |
| 263 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 264 | local Weld = Create("Weld"){
| |
| 265 | Parent = Parent, | |
| 266 | Part0 = Part0, | |
| 267 | Part1 = Part1, | |
| 268 | C0 = C0, | |
| 269 | C1 = C1, | |
| 270 | } | |
| 271 | return Weld | |
| 272 | end; | |
| 273 | }; | |
| 274 | ||
| 275 | ["Sound"] = {
| |
| 276 | Create = function(id, par, vol, pit) | |
| 277 | coroutine.resume(coroutine.create(function() | |
| 278 | local S = Create("Sound"){
| |
| 279 | Volume = vol, | |
| 280 | Name = "EffectSoundo", | |
| 281 | Pitch = pit or 1, | |
| 282 | SoundId = id, | |
| 283 | Parent = par or workspace, | |
| 284 | } | |
| 285 | wait() | |
| 286 | S:play() | |
| 287 | game:GetService("Debris"):AddItem(S, 10)
| |
| 288 | end)) | |
| 289 | end; | |
| 290 | }; | |
| 291 | ||
| 292 | ["TimeSound"] = {
| |
| 293 | Create = function(id, par, vol, pit, timepos) | |
| 294 | coroutine.resume(coroutine.create(function() | |
| 295 | local S = Create("Sound"){
| |
| 296 | Volume = vol, | |
| 297 | Name = "EffectSoundo", | |
| 298 | Pitch = pit or 1, | |
| 299 | SoundId = id, | |
| 300 | TimePosition = timepos, | |
| 301 | Parent = par or workspace, | |
| 302 | } | |
| 303 | wait() | |
| 304 | S:play() | |
| 305 | game:GetService("Debris"):AddItem(S, 10)
| |
| 306 | end)) | |
| 307 | end; | |
| 308 | }; | |
| 309 | ["EchoSound"] = {
| |
| 310 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
| 311 | coroutine.resume(coroutine.create(function() | |
| 312 | local Sas = Create("Sound"){
| |
| 313 | Volume = vol, | |
| 314 | Name = "EffectSoundo", | |
| 315 | Pitch = pit or 1, | |
| 316 | SoundId = id, | |
| 317 | TimePosition = timepos, | |
| 318 | Parent = par or workspace, | |
| 319 | } | |
| 320 | local E = Create("EchoSoundEffect"){
| |
| 321 | Delay = echodelay, | |
| 322 | Name = "Echo", | |
| 323 | Feedback = fedb, | |
| 324 | DryLevel = dryl, | |
| 325 | Parent = Sas, | |
| 326 | } | |
| 327 | wait() | |
| 328 | Sas:play() | |
| 329 | game:GetService("Debris"):AddItem(Sas, delays)
| |
| 330 | end)) | |
| 331 | end; | |
| 332 | }; | |
| 333 | ||
| 334 | ["LongSound"] = {
| |
| 335 | Create = function(id, par, vol, pit) | |
| 336 | coroutine.resume(coroutine.create(function() | |
| 337 | local S = Create("Sound"){
| |
| 338 | Volume = vol, | |
| 339 | Pitch = pit or 1, | |
| 340 | SoundId = id, | |
| 341 | Parent = par or workspace, | |
| 342 | } | |
| 343 | wait() | |
| 344 | S:play() | |
| 345 | game:GetService("Debris"):AddItem(S, 60)
| |
| 346 | end)) | |
| 347 | end; | |
| 348 | }; | |
| 349 | ||
| 350 | ["ParticleEmitter"] = {
| |
| 351 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 352 | local fp = Create("ParticleEmitter"){
| |
| 353 | Parent = Parent, | |
| 354 | Color = ColorSequence.new(Color1, Color2), | |
| 355 | LightEmission = LightEmission, | |
| 356 | Size = Size, | |
| 357 | Texture = Texture, | |
| 358 | Transparency = Transparency, | |
| 359 | ZOffset = ZOffset, | |
| 360 | Acceleration = Accel, | |
| 361 | Drag = Drag, | |
| 362 | LockedToPart = LockedToPart, | |
| 363 | VelocityInheritance = VelocityInheritance, | |
| 364 | EmissionDirection = EmissionDirection, | |
| 365 | Enabled = Enabled, | |
| 366 | Lifetime = LifeTime, | |
| 367 | Rate = Rate, | |
| 368 | Rotation = Rotation, | |
| 369 | RotSpeed = RotSpeed, | |
| 370 | Speed = Speed, | |
| 371 | VelocitySpread = VelocitySpread, | |
| 372 | } | |
| 373 | return fp | |
| 374 | end; | |
| 375 | }; | |
| 376 | ||
| 377 | CreateTemplate = {
| |
| 378 | ||
| 379 | }; | |
| 380 | } | |
| 381 | ||
| 382 | local EyeSizes={
| |
| 383 | NumberSequenceKeypoint.new(0,2,0), | |
| 384 | NumberSequenceKeypoint.new(1,0,0) | |
| 385 | } | |
| 386 | local EyeTrans={
| |
| 387 | NumberSequenceKeypoint.new(0,0.5,0), | |
| 388 | NumberSequenceKeypoint.new(1,1,0) | |
| 389 | } | |
| 390 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 391 | PE.LightEmission=.8 | |
| 392 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color)
| |
| 393 | PE.Size=NumberSequence.new(EyeSizes) | |
| 394 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 395 | PE.Lifetime=NumberRange.new(0.35,1) | |
| 396 | PE.Rotation=NumberRange.new(0,360) | |
| 397 | PE.Rate=100 | |
| 398 | PE.VelocitySpread = 10000 | |
| 399 | PE.Acceleration = Vector3.new(0,85,0) | |
| 400 | PE.Drag = 5 | |
| 401 | PE.Speed = NumberRange.new(0.1,5) | |
| 402 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
| 403 | PE.ZOffset = 0.5 | |
| 404 | PE.Name = "PE" | |
| 405 | PE.Enabled = false | |
| 406 | ||
| 407 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 408 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 409 | end | |
| 410 | ||
| 411 | function PositiveAngle(NUMBER) | |
| 412 | if NUMBER >= 0 then | |
| 413 | NUMBER = 0 | |
| 414 | end | |
| 415 | return NUMBER | |
| 416 | end | |
| 417 | ||
| 418 | function NegativeAngle(NUMBER) | |
| 419 | if NUMBER <= 0 then | |
| 420 | NUMBER = 0 | |
| 421 | end | |
| 422 | return NUMBER | |
| 423 | end | |
| 424 | ||
| 425 | function Swait(NUMBER) | |
| 426 | if NUMBER == 0 or NUMBER == nil then | |
| 427 | ArtificialHB.Event:wait() | |
| 428 | else | |
| 429 | for i = 1, NUMBER do | |
| 430 | ArtificialHB.Event:wait() | |
| 431 | end | |
| 432 | end | |
| 433 | end | |
| 434 | ||
| 435 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 436 | local NEWMESH = IT(MESH) | |
| 437 | if MESH == "SpecialMesh" then | |
| 438 | NEWMESH.MeshType = MESHTYPE | |
| 439 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 440 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 441 | end | |
| 442 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 443 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 444 | end | |
| 445 | end | |
| 446 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 447 | NEWMESH.Scale = SCALE | |
| 448 | NEWMESH.Parent = PARENT | |
| 449 | return NEWMESH | |
| 450 | end | |
| 451 | ||
| 452 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 453 | local NEWPART = IT("Part")
| |
| 454 | NEWPART.formFactor = FORMFACTOR | |
| 455 | NEWPART.Reflectance = REFLECTANCE | |
| 456 | NEWPART.Transparency = TRANSPARENCY | |
| 457 | NEWPART.CanCollide = false | |
| 458 | NEWPART.Locked = true | |
| 459 | NEWPART.Anchored = true | |
| 460 | if ANCHOR == false then | |
| 461 | NEWPART.Anchored = false | |
| 462 | end | |
| 463 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 464 | NEWPART.Name = NAME | |
| 465 | NEWPART.Size = SIZE | |
| 466 | NEWPART.Position = Torso.Position | |
| 467 | NEWPART.Material = MATERIAL | |
| 468 | NEWPART:BreakJoints() | |
| 469 | NEWPART.Parent = PARENT | |
| 470 | return NEWPART | |
| 471 | end | |
| 472 | ||
| 473 | local function weldBetween(a, b) | |
| 474 | local weldd = Instance.new("ManualWeld")
| |
| 475 | weldd.Part0 = a | |
| 476 | weldd.Part1 = b | |
| 477 | weldd.C0 = CFrame.new() | |
| 478 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 479 | weldd.Parent = a | |
| 480 | return weldd | |
| 481 | end | |
| 482 | ||
| 483 | ||
| 484 | function QuaternionFromCFrame(cf) | |
| 485 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 486 | local trace = m00 + m11 + m22 | |
| 487 | if trace > 0 then | |
| 488 | local s = math.sqrt(1 + trace) | |
| 489 | local recip = 0.5 / s | |
| 490 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 491 | else | |
| 492 | local i = 0 | |
| 493 | if m11 > m00 then | |
| 494 | i = 1 | |
| 495 | end | |
| 496 | if m22 > (i == 0 and m00 or m11) then | |
| 497 | i = 2 | |
| 498 | end | |
| 499 | if i == 0 then | |
| 500 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 501 | local recip = 0.5 / s | |
| 502 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 503 | elseif i == 1 then | |
| 504 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 505 | local recip = 0.5 / s | |
| 506 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 507 | elseif i == 2 then | |
| 508 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 509 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 510 | end | |
| 511 | end | |
| 512 | end | |
| 513 | ||
| 514 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 515 | local xs, ys, zs = x + x, y + y, z + z | |
| 516 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 517 | local xx = x * xs | |
| 518 | local xy = x * ys | |
| 519 | local xz = x * zs | |
| 520 | local yy = y * ys | |
| 521 | local yz = y * zs | |
| 522 | local zz = z * zs | |
| 523 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 524 | end | |
| 525 | ||
| 526 | function QuaternionSlerp(a, b, t) | |
| 527 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 528 | local startInterp, finishInterp; | |
| 529 | if cosTheta >= 0.0001 then | |
| 530 | if (1 - cosTheta) > 0.0001 then | |
| 531 | local theta = ACOS(cosTheta) | |
| 532 | local invSinTheta = 1 / SIN(theta) | |
| 533 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 534 | finishInterp = SIN(t * theta) * invSinTheta | |
| 535 | else | |
| 536 | startInterp = 1 - t | |
| 537 | finishInterp = t | |
| 538 | end | |
| 539 | else | |
| 540 | if (1 + cosTheta) > 0.0001 then | |
| 541 | local theta = ACOS(-cosTheta) | |
| 542 | local invSinTheta = 1 / SIN(theta) | |
| 543 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 544 | finishInterp = SIN(t * theta) * invSinTheta | |
| 545 | else | |
| 546 | startInterp = t - 1 | |
| 547 | finishInterp = t | |
| 548 | end | |
| 549 | end | |
| 550 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 551 | end | |
| 552 | ||
| 553 | function Clerp(a, b, t) | |
| 554 | local qa = {QuaternionFromCFrame(a)}
| |
| 555 | local qb = {QuaternionFromCFrame(b)}
| |
| 556 | local ax, ay, az = a.x, a.y, a.z | |
| 557 | local bx, by, bz = b.x, b.y, b.z | |
| 558 | local _t = 1 - t | |
| 559 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 560 | end | |
| 561 | ||
| 562 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 563 | local frame = IT("Frame")
| |
| 564 | frame.BackgroundTransparency = TRANSPARENCY | |
| 565 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 566 | frame.Position = POSITION | |
| 567 | frame.Size = SIZE | |
| 568 | frame.BackgroundColor3 = COLOR | |
| 569 | frame.BorderColor3 = BORDERCOLOR | |
| 570 | frame.Name = NAME | |
| 571 | frame.Parent = PARENT | |
| 572 | return frame | |
| 573 | end | |
| 574 | ||
| 575 | function Fire(art) | |
| 576 | local PARTICLES = PE:Clone() | |
| 577 | PARTICLES.Parent = art | |
| 578 | PARTICLES.Enabled = true | |
| 579 | return PARTICLES | |
| 580 | end | |
| 581 | ||
| 582 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 583 | local label = IT("TextLabel")
| |
| 584 | label.BackgroundTransparency = 1 | |
| 585 | label.Size = UD2(1, 0, 1, 0) | |
| 586 | label.Position = UD2(0, 0, 0, 0) | |
| 587 | label.TextColor3 = TEXTCOLOR | |
| 588 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 589 | label.TextTransparency = TRANSPARENCY | |
| 590 | label.FontSize = TEXTFONTSIZE | |
| 591 | label.Font = TEXTFONT | |
| 592 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 593 | label.TextScaled = false | |
| 594 | label.Text = TEXT | |
| 595 | label.Name = NAME | |
| 596 | label.Parent = PARENT | |
| 597 | return label | |
| 598 | end | |
| 599 | ||
| 600 | function NoOutlines(PART) | |
| 601 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 602 | end | |
| 603 | ||
| 604 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 605 | local NEWWELD = IT(TYPE) | |
| 606 | NEWWELD.Part0 = PART0 | |
| 607 | NEWWELD.Part1 = PART1 | |
| 608 | NEWWELD.C0 = C0 | |
| 609 | NEWWELD.C1 = C1 | |
| 610 | NEWWELD.Parent = PARENT | |
| 611 | return NEWWELD | |
| 612 | end | |
| 613 | ||
| 614 | local S = IT("Sound")
| |
| 615 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 616 | local NEWSOUND = nil | |
| 617 | coroutine.resume(coroutine.create(function() | |
| 618 | NEWSOUND = S:Clone() | |
| 619 | NEWSOUND.Parent = PARENT | |
| 620 | NEWSOUND.Volume = VOLUME | |
| 621 | NEWSOUND.Pitch = PITCH | |
| 622 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 623 | NEWSOUND:play() | |
| 624 | if DOESLOOP == true then | |
| 625 | NEWSOUND.Looped = true | |
| 626 | else | |
| 627 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 628 | NEWSOUND:remove() | |
| 629 | end | |
| 630 | end)) | |
| 631 | return NEWSOUND | |
| 632 | end | |
| 633 | ||
| 634 | function CFrameFromTopBack(at, top, back) | |
| 635 | local right = top:Cross(back) | |
| 636 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 637 | end | |
| 638 | ||
| 639 | function CreateParta(parent,transparency,reflectance,material,brickcolor) | |
| 640 | local p = Instance.new("Part")
| |
| 641 | p.TopSurface = 0 | |
| 642 | p.BottomSurface = 0 | |
| 643 | p.Parent = parent | |
| 644 | p.Size = Vector3.new(0.1,0.1,0.1) | |
| 645 | p.Transparency = transparency | |
| 646 | p.Reflectance = reflectance | |
| 647 | p.CanCollide = false | |
| 648 | p.Locked = true | |
| 649 | p.BrickColor = brickcolor | |
| 650 | p.Material = material | |
| 651 | return p | |
| 652 | end | |
| 653 | ||
| 654 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 655 | function WACKYEFFECT(Table) | |
| 656 | local TYPE = (Table.EffectType or "Sphere") | |
| 657 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 658 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 659 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 660 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 661 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 662 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 663 | local ROTATION1 = (Table.RotationX or 0) | |
| 664 | local ROTATION2 = (Table.RotationY or 0) | |
| 665 | local ROTATION3 = (Table.RotationZ or 0) | |
| 666 | local MATERIAL = (Table.Material or "Neon") | |
| 667 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 668 | local TIME = (Table.Time or 45) | |
| 669 | local SOUNDID = (Table.SoundID or nil) | |
| 670 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 671 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 672 | coroutine.resume(coroutine.create(function() | |
| 673 | local PLAYSSOUND = false | |
| 674 | local SOUND = nil | |
| 675 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 676 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 677 | PLAYSSOUND = true | |
| 678 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 679 | end | |
| 680 | EFFECT.Color = COLOR | |
| 681 | local MSH = nil | |
| 682 | if TYPE == "Sphere" then | |
| 683 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 684 | elseif TYPE == "Block" then | |
| 685 | MSH = IT("BlockMesh",EFFECT)
| |
| 686 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 687 | elseif TYPE == "Wave" then | |
| 688 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 689 | elseif TYPE == "Ring" then | |
| 690 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 691 | elseif TYPE == "Slash" then | |
| 692 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 693 | elseif TYPE == "Round Slash" then | |
| 694 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 695 | elseif TYPE == "Swirl" then | |
| 696 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 697 | elseif TYPE == "Skull" then | |
| 698 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 699 | elseif TYPE == "Crystal" then | |
| 700 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 701 | end | |
| 702 | if MSH ~= nil then | |
| 703 | local MOVESPEED = nil | |
| 704 | if MOVEDIRECTION ~= nil then | |
| 705 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 706 | end | |
| 707 | local GROWTH = SIZE - ENDSIZE | |
| 708 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 709 | if TYPE == "Block" then | |
| 710 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 711 | else | |
| 712 | EFFECT.CFrame = CFRAME | |
| 713 | end | |
| 714 | for LOOP = 1, TIME+1 do | |
| 715 | Swait() | |
| 716 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 717 | if TYPE == "Wave" then | |
| 718 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 719 | end | |
| 720 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 721 | if TYPE == "Block" then | |
| 722 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 723 | else | |
| 724 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 725 | end | |
| 726 | if MOVEDIRECTION ~= nil then | |
| 727 | local ORI = EFFECT.Orientation | |
| 728 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 729 | EFFECT.Orientation = ORI | |
| 730 | end | |
| 731 | end | |
| 732 | if PLAYSSOUND == false then | |
| 733 | EFFECT:remove() | |
| 734 | else | |
| 735 | SOUND.Stopped:Connect(function() | |
| 736 | EFFECT:remove() | |
| 737 | end) | |
| 738 | end | |
| 739 | else | |
| 740 | if PLAYSSOUND == false then | |
| 741 | EFFECT:remove() | |
| 742 | else | |
| 743 | repeat Swait() until SOUND.Playing == false | |
| 744 | EFFECT:remove() | |
| 745 | end | |
| 746 | end | |
| 747 | end)) | |
| 748 | end | |
| 749 | ||
| 750 | function MakeForm(PART,TYPE) | |
| 751 | if TYPE == "Cyl" then | |
| 752 | local MSH = IT("CylinderMesh",PART)
| |
| 753 | elseif TYPE == "Ball" then | |
| 754 | local MSH = IT("SpecialMesh",PART)
| |
| 755 | MSH.MeshType = "Sphere" | |
| 756 | elseif TYPE == "Wedge" then | |
| 757 | local MSH = IT("SpecialMesh",PART)
| |
| 758 | MSH.MeshType = "Wedge" | |
| 759 | end | |
| 760 | end | |
| 761 | ||
| 762 | function SpawnTrail(FROM,TO,BIG) | |
| 763 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0)) | |
| 764 | MakeForm(TRAIL,"Cyl") | |
| 765 | local DIST = (FROM - TO).Magnitude | |
| 766 | if BIG == true then | |
| 767 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 768 | else | |
| 769 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 770 | end | |
| 771 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 772 | coroutine.resume(coroutine.create(function() | |
| 773 | for i = 1, 5 do | |
| 774 | Swait() | |
| 775 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 776 | end | |
| 777 | TRAIL:remove() | |
| 778 | end)) | |
| 779 | end | |
| 780 | ||
| 781 | Debris = game:GetService("Debris")
| |
| 782 | ||
| 783 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 784 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 785 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 786 | end | |
| 787 | ||
| 788 | function turnto(position) | |
| 789 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 790 | end | |
| 791 | ||
| 792 | function sphere(bonuspeed,type,pos,scale,value,color) | |
| 793 | local type = type | |
| 794 | local rng = Instance.new("Part", Character)
| |
| 795 | rng.Anchored = true | |
| 796 | if ModeOfGlitch ~= 9 then | |
| 797 | rng.BrickColor = color | |
| 798 | elseif ModeOfGlitch == 9 then | |
| 799 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 800 | end | |
| 801 | rng.CanCollide = false | |
| 802 | rng.FormFactor = 3 | |
| 803 | rng.Name = "Ring" | |
| 804 | rng.Material = "Neon" | |
| 805 | rng.Size = Vector3.new(1, 1, 1) | |
| 806 | rng.Transparency = 0 | |
| 807 | rng.TopSurface = 0 | |
| 808 | rng.BottomSurface = 0 | |
| 809 | rng.CFrame = pos | |
| 810 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 811 | rngm.MeshType = "Sphere" | |
| 812 | rngm.Scale = scale | |
| 813 | if rainbowmode == true then | |
| 814 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 815 | end | |
| 816 | if ModeOfGlitch == 9 then | |
| 817 | coroutine.resume(coroutine.create(function() | |
| 818 | while true do | |
| 819 | Swait() | |
| 820 | if rng.Parent ~= nil then | |
| 821 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 822 | else | |
| 823 | break | |
| 824 | end | |
| 825 | end | |
| 826 | end)) | |
| 827 | end | |
| 828 | local scaler2 = 1 | |
| 829 | if type == "Add" then | |
| 830 | scaler2 = 1*value | |
| 831 | elseif type == "Divide" then | |
| 832 | scaler2 = 1/value | |
| 833 | end | |
| 834 | coroutine.resume(coroutine.create(function() | |
| 835 | for i = 0,10/bonuspeed,0.1 do | |
| 836 | Swait() | |
| 837 | if rainbowmode == true then | |
| 838 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 839 | end | |
| 840 | if type == "Add" then | |
| 841 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 842 | elseif type == "Divide" then | |
| 843 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 844 | end | |
| 845 | if chaosmode == true then | |
| 846 | rng.BrickColor = BrickColor.random() | |
| 847 | end | |
| 848 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 849 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 850 | end | |
| 851 | rng:Destroy() | |
| 852 | end)) | |
| 853 | end | |
| 854 | ||
| 855 | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) | |
| 856 | local type = type | |
| 857 | local rng = Instance.new("Part", Character)
| |
| 858 | rng.Anchored = true | |
| 859 | if ModeOfGlitch ~= 9 then | |
| 860 | rng.BrickColor = color | |
| 861 | elseif ModeOfGlitch == 9 then | |
| 862 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 863 | end | |
| 864 | rng.CanCollide = false | |
| 865 | rng.FormFactor = 3 | |
| 866 | rng.Name = "Ring" | |
| 867 | rng.Material = "Neon" | |
| 868 | rng.Size = Vector3.new(1, 1, 1) | |
| 869 | rng.Transparency = 0 | |
| 870 | rng.TopSurface = 0 | |
| 871 | rng.BottomSurface = 0 | |
| 872 | rng.CFrame = pos | |
| 873 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 874 | rngm.MeshType = "Sphere" | |
| 875 | rngm.Scale = scale | |
| 876 | local scaler2 = 1 | |
| 877 | local scaler2b = 1 | |
| 878 | local scaler2c = 1 | |
| 879 | if type == "Add" then | |
| 880 | scaler2 = 1*value | |
| 881 | scaler2b = 1*value2 | |
| 882 | scaler2c = 1*value3 | |
| 883 | elseif type == "Divide" then | |
| 884 | scaler2 = 1/value | |
| 885 | scaler2b = 1/value2 | |
| 886 | scaler2c = 1/value3 | |
| 887 | end | |
| 888 | if ModeOfGlitch == 9 then | |
| 889 | coroutine.resume(coroutine.create(function() | |
| 890 | while true do | |
| 891 | Swait() | |
| 892 | if rng.Parent ~= nil then | |
| 893 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 894 | else | |
| 895 | break | |
| 896 | end | |
| 897 | end | |
| 898 | end)) | |
| 899 | end | |
| 900 | coroutine.resume(coroutine.create(function() | |
| 901 | for i = 0,10/bonuspeed,0.1 do | |
| 902 | Swait() | |
| 903 | if type == "Add" then | |
| 904 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 905 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
| 906 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
| 907 | elseif type == "Divide" then | |
| 908 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 909 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
| 910 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
| 911 | end | |
| 912 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 913 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
| 914 | end | |
| 915 | rng:Destroy() | |
| 916 | end)) | |
| 917 | end | |
| 918 | ||
| 919 | function CreateMesh2(parent,meshtype,x1,y1,z1) | |
| 920 | local mesh = Instance.new("SpecialMesh",parent)
| |
| 921 | mesh.MeshType = meshtype | |
| 922 | mesh.Scale = Vector3.new(x1*10,y1*10,z1*10) | |
| 923 | return mesh | |
| 924 | end | |
| 925 | ||
| 926 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 927 | local type = type | |
| 928 | local rng = Instance.new("Part", Character)
| |
| 929 | rng.Anchored = true | |
| 930 | if ModeOfGlitch ~= 9 then | |
| 931 | rng.BrickColor = color | |
| 932 | elseif ModeOfGlitch == 9 then | |
| 933 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 934 | end | |
| 935 | rng.CanCollide = false | |
| 936 | rng.FormFactor = 3 | |
| 937 | rng.Name = "Ring" | |
| 938 | rng.Material = "Neon" | |
| 939 | rng.Size = Vector3.new(1, 1, 1) | |
| 940 | rng.Transparency = 0 | |
| 941 | rng.TopSurface = 0 | |
| 942 | rng.BottomSurface = 0 | |
| 943 | rng.CFrame = pos | |
| 944 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 945 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 946 | rngm.MeshType = "Sphere" | |
| 947 | rngm.Scale = VT(x1,y1,z1) | |
| 948 | if rainbowmode == true then | |
| 949 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 950 | end | |
| 951 | if ModeOfGlitch == 9 then | |
| 952 | coroutine.resume(coroutine.create(function() | |
| 953 | while true do | |
| 954 | Swait() | |
| 955 | if rng.Parent ~= nil then | |
| 956 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 957 | else | |
| 958 | break | |
| 959 | end | |
| 960 | end | |
| 961 | end)) | |
| 962 | end | |
| 963 | local scaler2 = 1 | |
| 964 | local speeder = FastSpeed | |
| 965 | if type == "Add" then | |
| 966 | scaler2 = 1*value | |
| 967 | elseif type == "Divide" then | |
| 968 | scaler2 = 1/value | |
| 969 | end | |
| 970 | coroutine.resume(coroutine.create(function() | |
| 971 | for i = 0,10/bonuspeed,0.1 do | |
| 972 | Swait() | |
| 973 | if rainbowmode == true then | |
| 974 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 975 | end | |
| 976 | if type == "Add" then | |
| 977 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 978 | elseif type == "Divide" then | |
| 979 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 980 | end | |
| 981 | if chaosmode == true then | |
| 982 | rng.BrickColor = BrickColor.random() | |
| 983 | end | |
| 984 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 985 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 986 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 987 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 988 | end | |
| 989 | rng:Destroy() | |
| 990 | end)) | |
| 991 | end | |
| 992 | ||
| 993 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 994 | local type = type | |
| 995 | local rng = Instance.new("Part", char)
| |
| 996 | rng.Anchored = true | |
| 997 | if ModeOfGlitch ~= 9 then | |
| 998 | rng.BrickColor = color | |
| 999 | elseif ModeOfGlitch == 9 then | |
| 1000 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1001 | end | |
| 1002 | rng.CanCollide = false | |
| 1003 | rng.FormFactor = 3 | |
| 1004 | rng.Name = "Ring" | |
| 1005 | rng.Material = "Neon" | |
| 1006 | rng.Size = Vector3.new(1, 1, 1) | |
| 1007 | rng.Transparency = 1 | |
| 1008 | rng.TopSurface = 0 | |
| 1009 | rng.BottomSurface = 0 | |
| 1010 | rng.CFrame = pos | |
| 1011 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1012 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1013 | rngm.MeshType = "Sphere" | |
| 1014 | rngm.Scale = vt(x1,y1,z1) | |
| 1015 | if rainbowmode == true then | |
| 1016 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1017 | end | |
| 1018 | if ModeOfGlitch == 9 then | |
| 1019 | coroutine.resume(coroutine.create(function() | |
| 1020 | while true do | |
| 1021 | swait() | |
| 1022 | if rng.Parent ~= nil then | |
| 1023 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1024 | else | |
| 1025 | break | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end)) | |
| 1029 | end | |
| 1030 | local scaler2 = 1 | |
| 1031 | local speeder = FastSpeed | |
| 1032 | if type == "Add" then | |
| 1033 | scaler2 = 1*value | |
| 1034 | elseif type == "Divide" then | |
| 1035 | scaler2 = 1/value | |
| 1036 | end | |
| 1037 | coroutine.resume(coroutine.create(function() | |
| 1038 | for i = 0,10/bonuspeed,0.1 do | |
| 1039 | swait() | |
| 1040 | if rainbowmode == true then | |
| 1041 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1042 | end | |
| 1043 | if type == "Add" then | |
| 1044 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1045 | elseif type == "Divide" then | |
| 1046 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1047 | end | |
| 1048 | if chaosmode == true then | |
| 1049 | rng.BrickColor = BrickColor.random() | |
| 1050 | end | |
| 1051 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 1052 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1053 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 1054 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 1055 | end | |
| 1056 | rng:Destroy() | |
| 1057 | end)) | |
| 1058 | end | |
| 1059 | ||
| 1060 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 1061 | local type = type | |
| 1062 | local rotenable = rotatingop | |
| 1063 | local rng = Instance.new("Part", Character)
| |
| 1064 | rng.Anchored = true | |
| 1065 | rng.BrickColor = color | |
| 1066 | rng.CanCollide = false | |
| 1067 | rng.FormFactor = 3 | |
| 1068 | rng.Name = "Ring" | |
| 1069 | rng.Material = "Neon" | |
| 1070 | rng.Size = Vector3.new(1, 1, 1) | |
| 1071 | rng.Transparency = 0 | |
| 1072 | if typeoftrans == "In" then | |
| 1073 | rng.Transparency = 1 | |
| 1074 | end | |
| 1075 | rng.TopSurface = 0 | |
| 1076 | rng.BottomSurface = 0 | |
| 1077 | rng.CFrame = pos | |
| 1078 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1079 | rngm.MeshType = "FileMesh" | |
| 1080 | if typeofshape == "Normal" then | |
| 1081 | rngm.MeshId = "rbxassetid://662586858" | |
| 1082 | elseif typeofshape == "Round" then | |
| 1083 | rngm.MeshId = "rbxassetid://662585058" | |
| 1084 | end | |
| 1085 | rngm.Scale = scale | |
| 1086 | local scaler2 = 1/10 | |
| 1087 | if type == "Add" then | |
| 1088 | scaler2 = 1*value/10 | |
| 1089 | elseif type == "Divide" then | |
| 1090 | scaler2 = 1/value/10 | |
| 1091 | end | |
| 1092 | local randomrot = math.random(1,2) | |
| 1093 | coroutine.resume(coroutine.create(function() | |
| 1094 | for i = 0,10/bonuspeed,0.1 do | |
| 1095 | Swait() | |
| 1096 | if type == "Add" then | |
| 1097 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 1098 | elseif type == "Divide" then | |
| 1099 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 1100 | end | |
| 1101 | if rotenable == true then | |
| 1102 | if randomrot == 1 then | |
| 1103 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 1104 | elseif randomrot == 2 then | |
| 1105 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 1106 | end | |
| 1107 | end | |
| 1108 | if typeoftrans == "Out" then | |
| 1109 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1110 | elseif typeoftrans == "In" then | |
| 1111 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 1112 | end | |
| 1113 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 1114 | end | |
| 1115 | rng:Destroy() | |
| 1116 | end)) | |
| 1117 | end | |
| 1118 | ||
| 1119 | --//=================================\\ | |
| 1120 | --|| WEAPON CREATION | |
| 1121 | --\\=================================// | |
| 1122 | ||
| 1123 | ||
| 1124 | local Back = CreatePart(3, Character, "Granite", 0, 0, "Really black", "Wing", VT(1,1,0.35),false) | |
| 1125 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
| |
| 1126 | ||
| 1127 | local ANGLE = 35 | |
| 1128 | for i = 1, 5 do | |
| 1129 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1130 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1131 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Wing", VT(0.25,1,0.25),false) | |
| 1132 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1133 | ANGLE = ANGLE - 15 | |
| 1134 | table.insert(LEFTWINGS,WingWeld) | |
| 1135 | end | |
| 1136 | ANGLE = 35 | |
| 1137 | for i = 1, 5 do | |
| 1138 | local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false) | |
| 1139 | local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
| |
| 1140 | local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false) | |
| 1141 | CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
| |
| 1142 | ANGLE = ANGLE - 15 | |
| 1143 | table.insert(RIGHTWINGS,WingWeld) | |
| 1144 | end | |
| 1145 | ||
| 1146 | local LASTPART = Head | |
| 1147 | for i = 1, 20 do | |
| 1148 | local MATH = (1-(i/25)) | |
| 1149 | if LASTPART == Head then | |
| 1150 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1151 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 1152 | LASTPART = Horn | |
| 1153 | Horn.Color = C3(0,1,0) | |
| 1154 | else | |
| 1155 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1156 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 1157 | LASTPART = Horn | |
| 1158 | Horn.Color = C3(0,1,0) | |
| 1159 | end | |
| 1160 | end | |
| 1161 | local LASTPART = Head | |
| 1162 | for i = 1, 20 do | |
| 1163 | local MATH = (1-(i/25)) | |
| 1164 | if LASTPART == Head then | |
| 1165 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1166 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 1167 | LASTPART = Horn | |
| 1168 | Horn.Color = C3(0,1,0) | |
| 1169 | else | |
| 1170 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 1171 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 1172 | LASTPART = Horn | |
| 1173 | Horn.Color = C3(0,1,0) | |
| 1174 | end | |
| 1175 | end | |
| 1176 | ||
| 1177 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1178 | naeeym2.AlwaysOnTop = true | |
| 1179 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 1180 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 1181 | naeeym2.Adornee = Character.Head | |
| 1182 | naeeym2.Name = "Name" | |
| 1183 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1184 | tecks2.BackgroundTransparency = 1 | |
| 1185 | tecks2.TextScaled = true | |
| 1186 | tecks2.BorderSizePixel = 0 | |
| 1187 | tecks2.Text = "Error The Banisher" | |
| 1188 | tecks2.Font = "Cartoon" | |
| 1189 | tecks2.TextSize = 30 | |
| 1190 | tecks2.TextStrokeTransparency = 0 | |
| 1191 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 1192 | tecks2.TextStrokeColor3 = Color3.new(0,0.8,0) | |
| 1193 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1194 | tecks2.Parent = naeeym2 | |
| 1195 | ||
| 1196 | function WarnFunc(text) | |
| 1197 | local chat = coroutine.wrap(function() | |
| 1198 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1199 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1200 | end | |
| 1201 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1202 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1203 | Bill.StudsOffset = Vector3.new(0,35,0) | |
| 1204 | Bill.Adornee = Character.Head | |
| 1205 | Bill.Name = "TalkingBillBoard" | |
| 1206 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1207 | Hehe.BackgroundTransparency = 1 | |
| 1208 | Hehe.BorderSizePixel = 0 | |
| 1209 | Hehe.Text = "" | |
| 1210 | Hehe.Font = "Antique" | |
| 1211 | Hehe.TextSize = 120 | |
| 1212 | Hehe.TextStrokeTransparency = 0 | |
| 1213 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1214 | coroutine.resume(coroutine.create(function() | |
| 1215 | while Hehe ~= nil do | |
| 1216 | Swait() | |
| 1217 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1218 | Hehe.Rotation = math.random(-5,5) | |
| 1219 | Hehe.TextColor3 = Color3.new(255,0,0) | |
| 1220 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1221 | end | |
| 1222 | end)) | |
| 1223 | for i = 1,string.len(text),1 do | |
| 1224 | Swait() | |
| 1225 | Hehe.Text = string.sub(text,1,i) | |
| 1226 | end | |
| 1227 | Swait(90)--Re[math.random(1, 93)] | |
| 1228 | for i = 0, 1, .025 do | |
| 1229 | Swait() | |
| 1230 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1231 | Hehe.TextStrokeTransparency = i | |
| 1232 | Hehe.TextTransparency = i | |
| 1233 | end | |
| 1234 | Bill:Destroy() | |
| 1235 | end) | |
| 1236 | chat() | |
| 1237 | end | |
| 1238 | ||
| 1239 | function chatfunc(text) | |
| 1240 | local chat = coroutine.wrap(function() | |
| 1241 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1242 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1243 | end | |
| 1244 | local Bill = Instance.new("BillboardGui",Character)
| |
| 1245 | Bill.Size = UDim2.new(0,100,0,40) | |
| 1246 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 1247 | Bill.Adornee = Character.Head | |
| 1248 | Bill.Name = "TalkingBillBoard" | |
| 1249 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 1250 | Hehe.BackgroundTransparency = 1 | |
| 1251 | Hehe.BorderSizePixel = 0 | |
| 1252 | Hehe.Text = "" | |
| 1253 | Hehe.Font = "Bodoni" | |
| 1254 | Hehe.TextSize = 40 | |
| 1255 | Hehe.TextStrokeTransparency = 0 | |
| 1256 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | while Hehe ~= nil do | |
| 1259 | Swait() | |
| 1260 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 1261 | Hehe.Rotation = math.random(-2.5,2.5) | |
| 1262 | Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0) | |
| 1263 | Hehe.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1264 | end | |
| 1265 | end)) | |
| 1266 | for i = 1,string.len(text),1 do | |
| 1267 | Swait() | |
| 1268 | Hehe.Text = string.sub(text,1,i) | |
| 1269 | end | |
| 1270 | Swait(90)--Re[math.random(1, 93)] | |
| 1271 | for i = 0, 1, .025 do | |
| 1272 | Swait() | |
| 1273 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 1274 | Hehe.TextStrokeTransparency = i | |
| 1275 | Hehe.TextTransparency = i | |
| 1276 | end | |
| 1277 | Bill:Destroy() | |
| 1278 | end) | |
| 1279 | chat() | |
| 1280 | end | |
| 1281 | ||
| 1282 | function Blink() | |
| 1283 | coroutine.resume(coroutine.create(function() | |
| 1284 | if EYE ~= nil then | |
| 1285 | for i = 1, 5 do | |
| 1286 | Swait() | |
| 1287 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 1288 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1289 | end | |
| 1290 | for i = 1, 7 do | |
| 1291 | Swait() | |
| 1292 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 1293 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1294 | end | |
| 1295 | EYE.Mesh.Scale = VT(1,1,1) | |
| 1296 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 1297 | end | |
| 1298 | end)) | |
| 1299 | end | |
| 1300 | ||
| 1301 | for i = 1, 35 do | |
| 1302 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 1303 | FACE.Color = C3(0,0,0) | |
| 1304 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 1305 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 1306 | end | |
| 1307 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 1308 | MakeForm(EYE,"Ball") | |
| 1309 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1310 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eyeball2", VT(0.15,0.15,0.15),false) | |
| 1311 | MakeForm(EYE2,"Ball") | |
| 1312 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 1313 | ||
| 1314 | shirt = Instance.new("Shirt", Character)--Cloths--
| |
| 1315 | shirt.Name = "Shirt" | |
| 1316 | pants = Instance.new("Pants", Character)
| |
| 1317 | pants.Name = "Pants" | |
| 1318 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=691135228" | |
| 1319 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=691102036" | |
| 1320 | local BC = Character["Body Colors"] | |
| 1321 | BC.HeadColor = BrickColor.new("Lime green")
| |
| 1322 | BC.LeftArmColor = BrickColor.new("Lime green")
| |
| 1323 | BC.LeftLegColor = BrickColor.new("Really black")
| |
| 1324 | BC.RightArmColor = BrickColor.new("Really black")
| |
| 1325 | BC.RightLegColor = BrickColor.new("Lime green")
| |
| 1326 | BC.TorsoColor = BrickColor.new("Really black")
| |
| 1327 | ||
| 1328 | local Particle = IT("ParticleEmitter",nil)
| |
| 1329 | Particle.Enabled = false | |
| 1330 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1331 | Particle.LightEmission = 0.5 | |
| 1332 | Particle.Rate = 150 | |
| 1333 | Particle.ZOffset = 0.2 | |
| 1334 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1335 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1336 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1337 | Particle.Color = ColorSequence.new(C3(0,0.2,0),C3(0,0,0)) | |
| 1338 | ||
| 1339 | local A = IT("Attachment",Torso)
| |
| 1340 | A.Position = VT(1,1.3,0) | |
| 1341 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1342 | local B = IT("Attachment",Torso)
| |
| 1343 | B.Position = VT(-1.3,-0.6,0) | |
| 1344 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1345 | local ChainLink = IT("Beam",Torso)
| |
| 1346 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1347 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
| 1348 | ChainLink.TextureSpeed = 1 | |
| 1349 | ChainLink.FaceCamera = true | |
| 1350 | ChainLink.Width0 = 1 | |
| 1351 | ChainLink.Width1 = 1 | |
| 1352 | ChainLink.TextureLength = 3 | |
| 1353 | ChainLink.Attachment0 = A | |
| 1354 | ChainLink.Attachment1 = B | |
| 1355 | ChainLink.CurveSize0 = 1.6 | |
| 1356 | ChainLink.CurveSize1 = 1.6 | |
| 1357 | ChainLink.FaceCamera = true | |
| 1358 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1359 | local ChainLink = IT("Beam",Torso)
| |
| 1360 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1361 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
| 1362 | ChainLink.TextureSpeed = 1 | |
| 1363 | ChainLink.FaceCamera = true | |
| 1364 | ChainLink.Width0 = 1 | |
| 1365 | ChainLink.Width1 = 1 | |
| 1366 | ChainLink.TextureLength = 3 | |
| 1367 | ChainLink.Attachment0 = B | |
| 1368 | ChainLink.Attachment1 = A | |
| 1369 | ChainLink.CurveSize0 = 1.6 | |
| 1370 | ChainLink.CurveSize1 = 1.6 | |
| 1371 | ChainLink.FaceCamera = true | |
| 1372 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1373 | local A = IT("Attachment",Torso)
| |
| 1374 | A.Position = VT(1.3,-0.85,0) | |
| 1375 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1376 | local B = IT("Attachment",Torso)
| |
| 1377 | B.Position = VT(-1,2,0) | |
| 1378 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1379 | local ChainLink = IT("Beam",Torso)
| |
| 1380 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1381 | ChainLink.Color = ColorSequence.new(C3(0,1,0)) | |
| 1382 | ChainLink.TextureSpeed = 1 | |
| 1383 | ChainLink.FaceCamera = true | |
| 1384 | ChainLink.Width0 = 1 | |
| 1385 | ChainLink.Width1 = 1 | |
| 1386 | ChainLink.TextureLength = 3 | |
| 1387 | ChainLink.Attachment0 = A | |
| 1388 | ChainLink.Attachment1 = B | |
| 1389 | ChainLink.CurveSize0 = 1.3 | |
| 1390 | ChainLink.CurveSize1 = 1.3 | |
| 1391 | ChainLink.FaceCamera = true | |
| 1392 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1393 | local ChainLink = IT("Beam",Torso)
| |
| 1394 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1395 | ChainLink.Color = ColorSequence.new(C3(0,1,0)) | |
| 1396 | ChainLink.TextureSpeed = 1 | |
| 1397 | ChainLink.FaceCamera = true | |
| 1398 | ChainLink.Width0 = 1 | |
| 1399 | ChainLink.Width1 = 1 | |
| 1400 | ChainLink.TextureLength = 3 | |
| 1401 | ChainLink.Attachment0 = B | |
| 1402 | ChainLink.Attachment1 = A | |
| 1403 | ChainLink.CurveSize0 = 1.3 | |
| 1404 | ChainLink.CurveSize1 = 1.3 | |
| 1405 | ChainLink.FaceCamera = true | |
| 1406 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1407 | ||
| 1408 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1409 | function ParticleEmitter(Table) | |
| 1410 | local PRTCL = Particle:Clone() | |
| 1411 | local Speed = Table.Speed or 5 | |
| 1412 | local Drag = Table.Drag or 0 | |
| 1413 | local Size1 = Table.Size1 or 1 | |
| 1414 | local Size2 = Table.Size2 or 5 | |
| 1415 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1416 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1417 | local Parent = Table.Parent or Torso | |
| 1418 | local Emit = Table.Emit or 100 | |
| 1419 | local Offset = Table.Offset or 360 | |
| 1420 | local Acel = Table.Acel or VT(0,0,0) | |
| 1421 | local Enabled = Table.Enabled or false | |
| 1422 | PRTCL.Parent = Parent | |
| 1423 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1424 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1425 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1426 | PRTCL.VelocitySpread = Offset | |
| 1427 | PRTCL.Drag = Drag | |
| 1428 | PRTCL.Acceleration = Acel | |
| 1429 | if Enabled == false then | |
| 1430 | PRTCL:Emit(Emit) | |
| 1431 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1432 | else | |
| 1433 | PRTCL.Enabled = true | |
| 1434 | end | |
| 1435 | return PRTCL | |
| 1436 | end | |
| 1437 | ||
| 1438 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1439 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1440 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1441 | MakeForm(Part,"Wedge") | |
| 1442 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1443 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1444 | MakeForm(Part,"Wedge") | |
| 1445 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1446 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1447 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1448 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1449 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1450 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1451 | MakeForm(Part,"Cyl") | |
| 1452 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1453 | for i = 1, 8 do | |
| 1454 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1455 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1456 | end | |
| 1457 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1458 | MakeForm(Part,"Cyl") | |
| 1459 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1460 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1461 | MakeForm(Part,"Ball") | |
| 1462 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1463 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1464 | MakeForm(Part,"Wedge") | |
| 1465 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1466 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1467 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1468 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1469 | MakeForm(Part,"Cyl") | |
| 1470 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1471 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1472 | MakeForm(Part,"Cyl") | |
| 1473 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1474 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1475 | MakeForm(Part,"Cyl") | |
| 1476 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1477 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1478 | MakeForm(Part,"Wedge") | |
| 1479 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1480 | local LASTPART = Handle | |
| 1481 | for i = 1, 10 do | |
| 1482 | if LASTPART == Handle then | |
| 1483 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1484 | LASTPART = Part | |
| 1485 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1486 | else | |
| 1487 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1488 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1489 | LASTPART = Part | |
| 1490 | end | |
| 1491 | end | |
| 1492 | ||
| 1493 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1494 | MakeForm(Barrel,"Cyl") | |
| 1495 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1496 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1497 | MakeForm(Part,"Cyl") | |
| 1498 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1499 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1500 | MakeForm(Part,"Wedge") | |
| 1501 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1502 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1503 | MakeForm(Hole,"Cyl") | |
| 1504 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1505 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1506 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1507 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1508 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1509 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1510 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1511 | coroutine.resume(coroutine.create(function() | |
| 1512 | while wait() do | |
| 1513 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1514 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1515 | end | |
| 1516 | end)) | |
| 1517 | ||
| 1518 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.3, Size2 = 0, Lifetime1 = 1, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1519 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1520 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1521 | ||
| 1522 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1523 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1524 | c.Material = "Glass" | |
| 1525 | c.Color = C3(0,0,0) | |
| 1526 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1527 | c.Color = C3(0,0.2,0) | |
| 1528 | c.Material = "Neon" | |
| 1529 | end | |
| 1530 | end | |
| 1531 | ||
| 1532 | Weapon.Parent = Character | |
| 1533 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1534 | if c.ClassName == "Part" then | |
| 1535 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1536 | end | |
| 1537 | end | |
| 1538 | ||
| 1539 | local SKILLTEXTCOLOR = C3(0,0.2,0) | |
| 1540 | local SKILLFONT = "Antique" | |
| 1541 | local SKILLTEXTSIZE = 7 | |
| 1542 | ||
| 1543 | Humanoid.Died:connect(function() | |
| 1544 | ATTACK = true | |
| 1545 | end) | |
| 1546 | ||
| 1547 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1548 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1549 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1550 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1551 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1552 | ]] | |
| 1553 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1554 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1555 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1556 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1557 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1558 | ]] | |
| 1559 | function printbye(Name) | |
| 1560 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1561 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1562 | end | |
| 1563 | ||
| 1564 | workspace.ChildAdded:connect(function(instance) | |
| 1565 | for BANISH = 1, #TOBANISH do | |
| 1566 | if TOBANISH[BANISH] ~= nil then | |
| 1567 | if instance.Name == TOBANISH[BANISH] then | |
| 1568 | coroutine.resume(coroutine.create(function() | |
| 1569 | printbye(instance.Name) | |
| 1570 | instance:ClearAllChildren() | |
| 1571 | Debris:AddItem(instance,0.0005) | |
| 1572 | end)) | |
| 1573 | end | |
| 1574 | end | |
| 1575 | end | |
| 1576 | end) | |
| 1577 | ||
| 1578 | --//=================================\\ | |
| 1579 | --|| DAMAGING | |
| 1580 | --\\=================================// | |
| 1581 | ||
| 1582 | function Banish(Foe) | |
| 1583 | if Foe then | |
| 1584 | coroutine.resume(coroutine.create(function() | |
| 1585 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1586 | table.insert(TOBANISH,Foe.Name) | |
| 1587 | printbye(Foe.Name) | |
| 1588 | --end | |
| 1589 | Foe.Archivable = true | |
| 1590 | local CLONE = Foe:Clone() | |
| 1591 | Foe:Destroy() | |
| 1592 | CLONE.Parent = Effects | |
| 1593 | CLONE:BreakJoints() | |
| 1594 | local MATERIALS = {"Glass","Neon"}
| |
| 1595 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1596 | if c:IsA("BasePart") then
| |
| 1597 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1598 | CreateSound(340722848, c, 10, 1, false) | |
| 1599 | end | |
| 1600 | c.Anchored = true | |
| 1601 | c.Transparency = c.Transparency + 0.2 | |
| 1602 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1603 | c.Color = C3(0,0.2,0) | |
| 1604 | if c.ClassName == "MeshPart" then | |
| 1605 | c.TextureID = "" | |
| 1606 | end | |
| 1607 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1608 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1609 | end | |
| 1610 | if c:FindFirstChildOfClass("Decal") then
| |
| 1611 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1612 | end | |
| 1613 | c.Name = "Banished" | |
| 1614 | c.CanCollide = false | |
| 1615 | else | |
| 1616 | c:remove() | |
| 1617 | end | |
| 1618 | end | |
| 1619 | local A = false | |
| 1620 | for i = 1, 35 do | |
| 1621 | if A == false then | |
| 1622 | A = true | |
| 1623 | elseif A == true then | |
| 1624 | A = false | |
| 1625 | end | |
| 1626 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1627 | if c:IsA("BasePart") then
| |
| 1628 | c.Anchored = true | |
| 1629 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1630 | c.Transparency = c.Transparency + 0.8/35 | |
| 1631 | if A == false then | |
| 1632 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1633 | elseif A == true then | |
| 1634 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1635 | end | |
| 1636 | end | |
| 1637 | end | |
| 1638 | Swait() | |
| 1639 | end | |
| 1640 | CLONE:remove() | |
| 1641 | end)) | |
| 1642 | end | |
| 1643 | end | |
| 1644 | ||
| 1645 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1646 | local CHILDREN = workspace:GetDescendants() | |
| 1647 | for index, CHILD in pairs(CHILDREN) do | |
| 1648 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1649 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1650 | if HUM then | |
| 1651 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1652 | if TORSO then | |
| 1653 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1654 | if ISBANISH == true then | |
| 1655 | Banish(CHILD) | |
| 1656 | else | |
| 1657 | if ISBANISH == "Gravity" then | |
| 1658 | HUM.PlatformStand = true | |
| 1659 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1660 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1661 | grav.D = 15 | |
| 1662 | grav.P = 20000 | |
| 1663 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1664 | grav.position = TORSO.Position | |
| 1665 | grav.Name = "V3BanishForce"..Player.Name | |
| 1666 | else | |
| 1667 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1668 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1669 | end | |
| 1670 | else | |
| 1671 | HUM.PlatformStand = false | |
| 1672 | end | |
| 1673 | end | |
| 1674 | elseif ISBANISH == "Gravity" then | |
| 1675 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1676 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1677 | HUM.PlatformStand = false | |
| 1678 | end | |
| 1679 | end | |
| 1680 | end | |
| 1681 | end | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | ||
| 1686 | local EyeSizes={
| |
| 1687 | NumberSequenceKeypoint.new(0,1,0), | |
| 1688 | NumberSequenceKeypoint.new(1,0,0) | |
| 1689 | } | |
| 1690 | local EyeTrans={
| |
| 1691 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1692 | NumberSequenceKeypoint.new(1,1,0) | |
| 1693 | } | |
| 1694 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 1695 | PE.LightEmission=.8 | |
| 1696 | PE.Color = ColorSequence.new(BRICKC("Dark green").Color)
| |
| 1697 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1698 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1699 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1700 | PE.Rotation=NumberRange.new(0,360) | |
| 1701 | PE.Rate=999 | |
| 1702 | PE.VelocitySpread = 10000 | |
| 1703 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1704 | PE.Drag = 5 | |
| 1705 | PE.Speed = NumberRange.new(0,0,0) | |
| 1706 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1707 | PE.ZOffset = -0 | |
| 1708 | PE.Name = "PE" | |
| 1709 | PE.Enabled = false | |
| 1710 | ||
| 1711 | function particles(art) | |
| 1712 | local PARTICLES = PE:Clone() | |
| 1713 | PARTICLES.Parent = art | |
| 1714 | end | |
| 1715 | ||
| 1716 | function ManualDamage(Humanoid,Damage,TorsoPart) | |
| 1717 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1718 | defence.Name = ("HitBy"..Player.Name)
| |
| 1719 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1720 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1721 | if Humanoid.Health ~= 0 then | |
| 1722 | local CritChance = MRANDOM(1,100) | |
| 1723 | if Damage > Humanoid.Health then | |
| 1724 | Damage = math.ceil(Humanoid.Health) | |
| 1725 | if Damage == 0 then | |
| 1726 | Damage = 0.1 | |
| 1727 | end | |
| 1728 | end | |
| 1729 | Humanoid.Health = Humanoid.Health - Damage | |
| 1730 | end | |
| 1731 | end | |
| 1732 | ||
| 1733 | function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1734 | local CHILDREN = workspace:GetDescendants() | |
| 1735 | for index, CHILD in pairs(CHILDREN) do | |
| 1736 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1737 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1738 | if HUM then | |
| 1739 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1740 | if TORSO then | |
| 1741 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1742 | if INSTAKILL == true then | |
| 1743 | CHILD:BreakJoints() | |
| 1744 | else | |
| 1745 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1746 | ManualDamage(HUM,DMG,TORSO) | |
| 1747 | end | |
| 1748 | if FLING > 0 then | |
| 1749 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1750 | if c:IsA("BasePart") then
| |
| 1751 | local bv = Instance.new("BodyVelocity")
| |
| 1752 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1753 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1754 | bv.Parent = c | |
| 1755 | Debris:AddItem(bv,0.05) | |
| 1756 | end | |
| 1757 | end | |
| 1758 | end | |
| 1759 | end | |
| 1760 | end | |
| 1761 | end | |
| 1762 | end | |
| 1763 | end | |
| 1764 | end | |
| 1765 | ||
| 1766 | function KillChildren(v) | |
| 1767 | v:BreakJoints() | |
| 1768 | for _, c in pairs(v:GetChildren()) do | |
| 1769 | if c:IsA("BasePart") then
| |
| 1770 | if c.Transparency < 1 then | |
| 1771 | if c:FindFirstChildOfClass("Decal") then
| |
| 1772 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1773 | end | |
| 1774 | particles(c) | |
| 1775 | c.PE.Enabled = true | |
| 1776 | c.Parent = Effects | |
| 1777 | c.CanCollide = false | |
| 1778 | c.Material = "Neon" | |
| 1779 | c.Color = C3(1,0,0) | |
| 1780 | c.Transparency = 1 | |
| 1781 | local grav = Instance.new("BodyPosition",c)
| |
| 1782 | grav.P = 20000 | |
| 1783 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1784 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1785 | grav.Name = "GravityForce" | |
| 1786 | coroutine.resume(coroutine.create(function() | |
| 1787 | for i = 1, 20 do | |
| 1788 | Swait() | |
| 1789 | c.Transparency = c.Transparency + 1/20 | |
| 1790 | end | |
| 1791 | c.PE.Enabled = false | |
| 1792 | Debris:AddItem(c,2) | |
| 1793 | end)) | |
| 1794 | end | |
| 1795 | end | |
| 1796 | end | |
| 1797 | end | |
| 1798 | ||
| 1799 | function SmiteAoE(POSITION,RANGE) | |
| 1800 | local CHILDREN = workspace:GetDescendants() | |
| 1801 | for index, CHILD in pairs(CHILDREN) do | |
| 1802 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1803 | local LISTED = false | |
| 1804 | for LIST = 1, #WHITELIST do | |
| 1805 | if WHITELIST[LIST] ~= nil then | |
| 1806 | if CHILD.Name == WHITELIST[LIST] then | |
| 1807 | LISTED = true | |
| 1808 | end | |
| 1809 | end | |
| 1810 | end | |
| 1811 | if LISTED == false then | |
| 1812 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1813 | if HUM then | |
| 1814 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1815 | if TORSO then | |
| 1816 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 1817 | KillChildren(CHILD) | |
| 1818 | end | |
| 1819 | end | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | end | |
| 1824 | end | |
| 1825 | ||
| 1826 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1827 | if hit.Parent == nil then | |
| 1828 | return | |
| 1829 | end | |
| 1830 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1831 | for _, v in pairs(hit.Parent:children()) do | |
| 1832 | if v:IsA("Humanoid") then
| |
| 1833 | h = v | |
| 1834 | end | |
| 1835 | end | |
| 1836 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
| |
| 1837 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1838 | return | |
| 1839 | end | |
| 1840 | local c = Create("ObjectValue")({
| |
| 1841 | Name = "creator", | |
| 1842 | Value = game:GetService("Players")Goldenknight577,
| |
| 1843 | Parent = h | |
| 1844 | }) | |
| 1845 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1846 | if HitSound ~= nil and HitPitch ~= nil then | |
| 1847 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1848 | end | |
| 1849 | local Damage = math.random(minim, maxim) | |
| 1850 | local blocked = false | |
| 1851 | local block = hit.Parent:findFirstChild("Block")
| |
| 1852 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1853 | blocked = true | |
| 1854 | block.Value = block.Value - 1 | |
| 1855 | print(block.Value) | |
| 1856 | end | |
| 1857 | if blocked == false then | |
| 1858 | HitHealth = h.Health | |
| 1859 | h.MaxHealth = 100 | |
| 1860 | h.Health = h.Health - Damage | |
| 1861 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
| 1862 | print("gained kill")
| |
| 1863 | end | |
| 1864 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1865 | else | |
| 1866 | h.Health = h.Health - Damage / 2 | |
| 1867 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 1868 | end | |
| 1869 | if Type == "Knockdown" then | |
| 1870 | local hum = hit.Parent.Humanoid | |
| 1871 | hum.PlatformStand = true | |
| 1872 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1873 | Swait(1) | |
| 1874 | HHumanoid.PlatformStand = false | |
| 1875 | end), hum) | |
| 1876 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1877 | local bodvol = Create("BodyVelocity")({
| |
| 1878 | velocity = angle * knockback, | |
| 1879 | P = 5000, | |
| 1880 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1881 | Parent = hit | |
| 1882 | }) | |
| 1883 | local rl = Create("BodyAngularVelocity")({
| |
| 1884 | P = 3000, | |
| 1885 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1886 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1887 | Parent = hit | |
| 1888 | }) | |
| 1889 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1890 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1891 | elseif Type == "Normal" then | |
| 1892 | local vp = Create("BodyVelocity")({
| |
| 1893 | P = 500, | |
| 1894 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1895 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1896 | }) | |
| 1897 | if knockback > 0 then | |
| 1898 | vp.Parent = hit.Parent.Head | |
| 1899 | end | |
| 1900 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1901 | elseif Type == "Up" then | |
| 1902 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1903 | velocity = Vector3.new(0, 20, 0), | |
| 1904 | P = 5000, | |
| 1905 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1906 | Parent = hit | |
| 1907 | }) | |
| 1908 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1909 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1910 | velocity = Vector3.new(0, 20, 0), | |
| 1911 | P = 5000, | |
| 1912 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1913 | Parent = hit | |
| 1914 | }) | |
| 1915 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1916 | elseif Type == "Leech" then | |
| 1917 | local hum = hit.Parent.Humanoid | |
| 1918 | if hum ~= nil then | |
| 1919 | for i = 0, 2 do | |
| 1920 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 1921 | end | |
| 1922 | Humanoid.Health = Humanoid.Health + 10 | |
| 1923 | end | |
| 1924 | elseif Type == "UpKnock" then | |
| 1925 | local hum = hit.Parent.Humanoid | |
| 1926 | hum.PlatformStand = true | |
| 1927 | if hum ~= nil then | |
| 1928 | hitr = true | |
| 1929 | end | |
| 1930 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1931 | Swait(5) | |
| 1932 | HHumanoid.PlatformStand = false | |
| 1933 | hitr = false | |
| 1934 | end), hum) | |
| 1935 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1936 | velocity = Vector3.new(0, 20, 0), | |
| 1937 | P = 5000, | |
| 1938 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1939 | Parent = hit | |
| 1940 | }) | |
| 1941 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1942 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1943 | velocity = Vector3.new(0, 20, 0), | |
| 1944 | P = 5000, | |
| 1945 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1946 | Parent = hit | |
| 1947 | }) | |
| 1948 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1949 | elseif Type == "Snare" then | |
| 1950 | local bp = Create("BodyPosition")({
| |
| 1951 | P = 2000, | |
| 1952 | D = 100, | |
| 1953 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1954 | position = hit.Parent.Torso.Position, | |
| 1955 | Parent = hit.Parent.Torso | |
| 1956 | }) | |
| 1957 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1958 | elseif Type == "Slashnare" then | |
| 1959 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
| |
| 1960 | for i = 1, math.random(4, 5) do | |
| 1961 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 1962 | end | |
| 1963 | local bp = Create("BodyPosition")({
| |
| 1964 | P = 2000, | |
| 1965 | D = 100, | |
| 1966 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1967 | position = hit.Parent.Torso.Position, | |
| 1968 | Parent = hit.Parent.Torso | |
| 1969 | }) | |
| 1970 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1971 | elseif Type == "Spike" then | |
| 1972 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
| 1973 | local bp = Create("BodyPosition")({
| |
| 1974 | P = 2000, | |
| 1975 | D = 100, | |
| 1976 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1977 | position = hit.Parent.Torso.Position, | |
| 1978 | Parent = hit.Parent.Torso | |
| 1979 | }) | |
| 1980 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1981 | elseif Type == "Freeze" then | |
| 1982 | local BodPos = Create("BodyPosition")({
| |
| 1983 | P = 50000, | |
| 1984 | D = 1000, | |
| 1985 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1986 | position = hit.Parent.Torso.Position, | |
| 1987 | Parent = hit.Parent.Torso | |
| 1988 | }) | |
| 1989 | local BodGy = Create("BodyGyro")({
| |
| 1990 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1991 | P = 20000, | |
| 1992 | Parent = hit.Parent.Torso, | |
| 1993 | cframe = hit.Parent.Torso.CFrame | |
| 1994 | }) | |
| 1995 | hit.Parent.Torso.Anchored = true | |
| 1996 | coroutine.resume(coroutine.create(function(Part) | |
| 1997 | Swait(1.5) | |
| 1998 | Part.Anchored = false | |
| 1999 | end), hit.Parent.Torso) | |
| 2000 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 2001 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 2002 | end | |
| 2003 | local debounce = Create("BoolValue")({
| |
| 2004 | Name = "DebounceHit", | |
| 2005 | Parent = hit.Parent, | |
| 2006 | Value = true | |
| 2007 | }) | |
| 2008 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2009 | c = Instance.new("ObjectValue")
| |
| 2010 | c.Name = "creator" | |
| 2011 | c.Value = Player | |
| 2012 | c.Parent = h | |
| 2013 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2014 | end | |
| 2015 | end | |
| 2016 | function ShowDamage(Pos, Text, Time, Color) | |
| 2017 | local Rate = 0.03333333333333333 | |
| 2018 | local Pos = Pos or Vector3.new(0, 0, 0) | |
| 2019 | local Text = Text or "" | |
| 2020 | local Time = Time or 2 | |
| 2021 | local Color = Color or Color3.new(1, 0, 1) | |
| 2022 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 2023 | EffectPart.Anchored = true | |
| 2024 | local BillboardGui = Create("BillboardGui")({
| |
| 2025 | Size = UDim2.new(3, 0, 3, 0), | |
| 2026 | Adornee = EffectPart, | |
| 2027 | Parent = EffectPart | |
| 2028 | }) | |
| 2029 | local TextLabel = Create("TextLabel")({
| |
| 2030 | BackgroundTransparency = 1, | |
| 2031 | Size = UDim2.new(1, 0, 1, 0), | |
| 2032 | Text = Text, | |
| 2033 | TextColor3 = Color, | |
| 2034 | TextScaled = true, | |
| 2035 | Font = Enum.Font.ArialBold, | |
| 2036 | Parent = BillboardGui | |
| 2037 | }) | |
| 2038 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 2039 | EffectPart.Parent = game:GetService("Workspace")
| |
| 2040 | delay(0, function() | |
| 2041 | local Frames = Time / Rate | |
| 2042 | for Frame = 1, Frames do | |
| 2043 | wait(Rate) | |
| 2044 | local Percent = Frame / Frames | |
| 2045 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 2046 | TextLabel.TextTransparency = Percent | |
| 2047 | end | |
| 2048 | if EffectPart and EffectPart.Parent then | |
| 2049 | EffectPart:Destroy() | |
| 2050 | end | |
| 2051 | end) | |
| 2052 | end | |
| 2053 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 2054 | for _, c in pairs(workspace:children()) do | |
| 2055 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 2056 | if hum ~= nil then | |
| 2057 | local head = c:findFirstChild("Head")
| |
| 2058 | if head ~= nil then | |
| 2059 | local targ = head.Position - Part.Position | |
| 2060 | local mag = targ.magnitude | |
| 2061 | if magni >= mag and c.Name ~= Player.Name then | |
| 2062 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | end | |
| 2067 | end | |
| 2068 | ||
| 2069 | function block(bonuspeed,type,pos,scale,value,value2,value3,color,color3) | |
| 2070 | local type = type | |
| 2071 | local rng = Instance.new("Part", char)
| |
| 2072 | rng.Anchored = true | |
| 2073 | rng.BrickColor = color | |
| 2074 | rng.Color = color3 | |
| 2075 | rng.CanCollide = false | |
| 2076 | rng.FormFactor = 3 | |
| 2077 | rng.Name = "Ring" | |
| 2078 | rng.Material = "Neon" | |
| 2079 | rng.Size = Vector3.new(1, 1, 1) | |
| 2080 | rng.Transparency = 0 | |
| 2081 | rng.TopSurface = 0 | |
| 2082 | rng.BottomSurface = 0 | |
| 2083 | rng.CFrame = pos | |
| 2084 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2085 | rngm.MeshType = "Brick" | |
| 2086 | rngm.Scale = scale | |
| 2087 | local scaler2 = 1 | |
| 2088 | local scaler2b = 1 | |
| 2089 | local scaler2c = 1 | |
| 2090 | if type == "Add" then | |
| 2091 | scaler2 = 1*value | |
| 2092 | scaler2b = 1*value2 | |
| 2093 | scaler2c = 1*value3 | |
| 2094 | elseif type == "Divide" then | |
| 2095 | scaler2 = 1/value | |
| 2096 | scaler2b = 1/value2 | |
| 2097 | scaler2c = 1/value3 | |
| 2098 | end | |
| 2099 | coroutine.resume(coroutine.create(function() | |
| 2100 | for i = 0,10/bonuspeed,0.1 do | |
| 2101 | swait() | |
| 2102 | if type == "Add" then | |
| 2103 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 2104 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
| 2105 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
| 2106 | elseif type == "Divide" then | |
| 2107 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 2108 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
| 2109 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
| 2110 | end | |
| 2111 | rng.CFrame = rng.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 2112 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 2113 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
| 2114 | end | |
| 2115 | rng:Destroy() | |
| 2116 | end)) | |
| 2117 | end | |
| 2118 | ||
| 2119 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 2120 | PLAYMAINANIM = false | |
| 2121 | if WhichPose == "Cast1" then | |
| 2122 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2123 | Swait() | |
| 2124 | if Magic == true then | |
| 2125 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2126 | end | |
| 2127 | if Gyro ~= nil and Gyro ~= false then | |
| 2128 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2129 | end | |
| 2130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2136 | end | |
| 2137 | elseif WhichPose == "Cast2" then | |
| 2138 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2139 | Swait() | |
| 2140 | if Magic == true then | |
| 2141 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2142 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2143 | end | |
| 2144 | if Gyro ~= nil and Gyro ~= false then | |
| 2145 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2146 | end | |
| 2147 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2148 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2149 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2150 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2151 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2152 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2153 | end | |
| 2154 | elseif WhichPose == "RightArmUp" then | |
| 2155 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2156 | Swait() | |
| 2157 | if Magic == true then | |
| 2158 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2159 | end | |
| 2160 | if Gyro ~= nil and Gyro ~= false then | |
| 2161 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 2162 | end | |
| 2163 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 2164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2169 | end | |
| 2170 | elseif WhichPose == "Taunt" then | |
| 2171 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2172 | Swait() | |
| 2173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2177 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2179 | end | |
| 2180 | HATWELD.Part0 = RightArm | |
| 2181 | HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0)) | |
| 2182 | CreateSound(221057812,Torso,10,1,false) | |
| 2183 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 2184 | Swait() | |
| 2185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2191 | end | |
| 2192 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2193 | Swait() | |
| 2194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2200 | HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 2201 | end | |
| 2202 | HATWELD.Part0 = Head | |
| 2203 | HATWELD.C0 = CF(0,0.35,0) | |
| 2204 | elseif WhichPose == "Prepare key" then | |
| 2205 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2206 | Swait() | |
| 2207 | if Gyro ~= nil and Gyro ~= false then | |
| 2208 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 2209 | end | |
| 2210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2216 | end | |
| 2217 | elseif WhichPose == "Turn key" then | |
| 2218 | for i=0, Time, 0.1 / Animation_Speed do | |
| 2219 | Swait() | |
| 2220 | if Gyro ~= nil and Gyro ~= false then | |
| 2221 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 2222 | end | |
| 2223 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 2224 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 2225 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 2226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 2227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 2228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 2229 | end | |
| 2230 | end | |
| 2231 | PLAYMAINANIM = true | |
| 2232 | end | |
| 2233 | ||
| 2234 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
| 2235 | local CHILDREN = workspace:GetDescendants() | |
| 2236 | for index, CHILD in pairs(CHILDREN) do | |
| 2237 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2238 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2239 | if HUM then | |
| 2240 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2241 | if TORSO then | |
| 2242 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 2243 | CHILD:BreakJoints() | |
| 2244 | if FLING ~= 0 then | |
| 2245 | for _, c in pairs(CHILD:GetChildren()) do | |
| 2246 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 2247 | if BURN == true then | |
| 2248 | Fire(c) | |
| 2249 | end | |
| 2250 | local bv = Instance.new("BodyVelocity")
| |
| 2251 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2252 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 2253 | bv.Parent = c | |
| 2254 | Debris:AddItem(bv,0.05) | |
| 2255 | end | |
| 2256 | end | |
| 2257 | end | |
| 2258 | end | |
| 2259 | end | |
| 2260 | end | |
| 2261 | end | |
| 2262 | end | |
| 2263 | end | |
| 2264 | ||
| 2265 | function recurse(root,callback,i) | |
| 2266 | i= i or 0 | |
| 2267 | for _,v in pairs(root:GetChildren()) do | |
| 2268 | i = i + 1 | |
| 2269 | callback(i,v) | |
| 2270 | ||
| 2271 | if #v:GetChildren() > 0 then | |
| 2272 | i = recurse(v,callback,i) | |
| 2273 | end | |
| 2274 | end | |
| 2275 | ||
| 2276 | return i | |
| 2277 | end | |
| 2278 | ||
| 2279 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 2280 | attachmentName = attachmentName.."RigAttachment" | |
| 2281 | local constraint = Instance.new(className.."Constraint") | |
| 2282 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 2283 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 2284 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 2285 | ||
| 2286 | for _,propertyData in next,properties or {} do
| |
| 2287 | constraint[propertyData[1]] = propertyData[2] | |
| 2288 | end | |
| 2289 | ||
| 2290 | constraint.Parent = character | |
| 2291 | end | |
| 2292 | ||
| 2293 | function getAttachment0(character, attachmentName) | |
| 2294 | for _,child in next,character:GetChildren() do | |
| 2295 | local attachment = child:FindFirstChild(attachmentName) | |
| 2296 | if attachment then | |
| 2297 | return attachment | |
| 2298 | end | |
| 2299 | end | |
| 2300 | end | |
| 2301 | ||
| 2302 | function ArtificialHitbox(Part) | |
| 2303 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
| 2304 | HITBOX.CanCollide = true | |
| 2305 | HITBOX.CFrame = Part.CFrame | |
| 2306 | weldBetween(Part,HITBOX) | |
| 2307 | end | |
| 2308 | ||
| 2309 | function R15Ragdoll(character,KeepArms) | |
| 2310 | character:BreakJoints() | |
| 2311 | coroutine.resume(coroutine.create(function() | |
| 2312 | recurse(character, function(_,v) | |
| 2313 | if v:IsA("Attachment") then
| |
| 2314 | v.Axis = Vector3.new(0, 1, 0) | |
| 2315 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 2316 | v.Rotation = Vector3.new(0, 0, 0) | |
| 2317 | end | |
| 2318 | end) | |
| 2319 | for _,child in next,character:GetChildren() do | |
| 2320 | if child:IsA("Accoutrement") then
| |
| 2321 | for _,part in next,child:GetChildren() do | |
| 2322 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 2323 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 2324 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 2325 | if attachment0 and attachment1 then | |
| 2326 | local constraint = Instance.new("HingeConstraint")
| |
| 2327 | constraint.Attachment0 = attachment0 | |
| 2328 | constraint.Attachment1 = attachment1 | |
| 2329 | constraint.LimitsEnabled = true | |
| 2330 | constraint.UpperAngle = 0 | |
| 2331 | constraint.LowerAngle = 0 | |
| 2332 | constraint.Parent = character | |
| 2333 | end | |
| 2334 | ArtificialHitbox(part) | |
| 2335 | elseif part.Name == "HumanoidRootPart" then | |
| 2336 | part:remove() | |
| 2337 | end | |
| 2338 | end | |
| 2339 | end | |
| 2340 | end | |
| 2341 | ||
| 2342 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 2343 | {"LimitsEnabled",true};
| |
| 2344 | {"UpperAngle",5};
| |
| 2345 | }) | |
| 2346 | if character:FindFirstChild("Head") then
| |
| 2347 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 2348 | {"LimitsEnabled",true};
| |
| 2349 | {"UpperAngle",15};
| |
| 2350 | }) | |
| 2351 | end | |
| 2352 | ||
| 2353 | local handProperties = {
| |
| 2354 | {"LimitsEnabled", true};
| |
| 2355 | {"UpperAngle",0};
| |
| 2356 | {"LowerAngle",0};
| |
| 2357 | } | |
| 2358 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 2359 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 2360 | ||
| 2361 | local shinProperties = {
| |
| 2362 | {"LimitsEnabled", true};
| |
| 2363 | {"UpperAngle", 0};
| |
| 2364 | {"LowerAngle", -75};
| |
| 2365 | } | |
| 2366 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 2367 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 2368 | ||
| 2369 | local footProperties = {
| |
| 2370 | {"LimitsEnabled", true};
| |
| 2371 | {"UpperAngle", 15};
| |
| 2372 | {"LowerAngle", -45};
| |
| 2373 | } | |
| 2374 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 2375 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 2376 | if KeepArms == true then | |
| 2377 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 2378 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 2379 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 2380 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 2381 | end | |
| 2382 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 2383 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 2384 | Debris:AddItem(character,5) | |
| 2385 | end)) | |
| 2386 | end | |
| 2387 | ||
| 2388 | function Ragdoll(Character2,CharTorso,KeepArms) | |
| 2389 | coroutine.resume(coroutine.create(function() | |
| 2390 | Character2:BreakJoints() | |
| 2391 | local hum = Character2:findFirstChild("Humanoid")
| |
| 2392 | hum:remove() | |
| 2393 | local function Scan(ch) | |
| 2394 | local e | |
| 2395 | for e = 1,#ch do | |
| 2396 | Scan(ch[e]:GetChildren()) | |
| 2397 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 2398 | ch[e]:remove() | |
| 2399 | end | |
| 2400 | end | |
| 2401 | end | |
| 2402 | local NEWHUM = IT("Humanoid")
| |
| 2403 | NEWHUM.Name = "Corpse" | |
| 2404 | NEWHUM.Health = 0 | |
| 2405 | NEWHUM.MaxHealth = 0 | |
| 2406 | NEWHUM.PlatformStand = true | |
| 2407 | NEWHUM.Parent = Character2 | |
| 2408 | NEWHUM.DisplayDistanceType = "None" | |
| 2409 | ||
| 2410 | local ch = Character2:GetChildren() | |
| 2411 | local i | |
| 2412 | for i = 1,#ch do | |
| 2413 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 2414 | ch[i]:remove() | |
| 2415 | end | |
| 2416 | end | |
| 2417 | ||
| 2418 | local Torso2 = Character2.Torso | |
| 2419 | local movevector = Vector3.new() | |
| 2420 | ||
| 2421 | if Torso2 then | |
| 2422 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 2423 | local Head = Character2:FindFirstChild("Head")
| |
| 2424 | if Head then | |
| 2425 | local Neck = Instance.new("Weld")
| |
| 2426 | Neck.Name = "Neck" | |
| 2427 | Neck.Part0 = Torso2 | |
| 2428 | Neck.Part1 = Head | |
| 2429 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 2430 | Neck.C1 = CFrame.new() | |
| 2431 | Neck.Parent = Torso2 | |
| 2432 | ||
| 2433 | end | |
| 2434 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 2435 | if Limb and KeepArms == true then | |
| 2436 | ||
| 2437 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 2438 | local Joint = Instance.new("Glue")
| |
| 2439 | Joint.Name = "RightShoulder" | |
| 2440 | Joint.Part0 = Torso2 | |
| 2441 | Joint.Part1 = Limb | |
| 2442 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2443 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2444 | Joint.Parent = Torso2 | |
| 2445 | ||
| 2446 | local B = Instance.new("Part")
| |
| 2447 | B.TopSurface = 0 | |
| 2448 | B.BottomSurface = 0 | |
| 2449 | B.formFactor = "Symmetric" | |
| 2450 | B.Size = Vector3.new(1, 1, 1) | |
| 2451 | B.Transparency = 1 | |
| 2452 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2453 | B.Parent = Character2 | |
| 2454 | local W = Instance.new("Weld")
| |
| 2455 | W.Part0 = Limb | |
| 2456 | W.Part1 = B | |
| 2457 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2458 | W.Parent = Limb | |
| 2459 | ||
| 2460 | end | |
| 2461 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 2462 | if Limb and KeepArms == true then | |
| 2463 | ||
| 2464 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 2465 | local Joint = Instance.new("Glue")
| |
| 2466 | Joint.Name = "LeftShoulder" | |
| 2467 | Joint.Part0 = Torso2 | |
| 2468 | Joint.Part1 = Limb | |
| 2469 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2470 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2471 | Joint.Parent = Torso2 | |
| 2472 | ||
| 2473 | local B = Instance.new("Part")
| |
| 2474 | B.TopSurface = 0 | |
| 2475 | B.BottomSurface = 0 | |
| 2476 | B.formFactor = "Symmetric" | |
| 2477 | B.Size = Vector3.new(1, 1, 1) | |
| 2478 | B.Transparency = 1 | |
| 2479 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2480 | B.Parent = Character2 | |
| 2481 | local W = Instance.new("Weld")
| |
| 2482 | W.Part0 = Limb | |
| 2483 | W.Part1 = B | |
| 2484 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2485 | W.Parent = Limb | |
| 2486 | ||
| 2487 | end | |
| 2488 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 2489 | if Limb then | |
| 2490 | ||
| 2491 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 2492 | local Joint = Instance.new("Glue")
| |
| 2493 | Joint.Name = "RightHip" | |
| 2494 | Joint.Part0 = Torso2 | |
| 2495 | Joint.Part1 = Limb | |
| 2496 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2497 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 2498 | Joint.Parent = Torso2 | |
| 2499 | ||
| 2500 | local B = Instance.new("Part")
| |
| 2501 | B.TopSurface = 0 | |
| 2502 | B.BottomSurface = 0 | |
| 2503 | B.formFactor = "Symmetric" | |
| 2504 | B.Size = Vector3.new(1, 1, 1) | |
| 2505 | B.Transparency = 1 | |
| 2506 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2507 | B.Parent = Character2 | |
| 2508 | local W = Instance.new("Weld")
| |
| 2509 | W.Part0 = Limb | |
| 2510 | W.Part1 = B | |
| 2511 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2512 | W.Parent = Limb | |
| 2513 | ||
| 2514 | end | |
| 2515 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 2516 | if Limb then | |
| 2517 | ||
| 2518 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 2519 | local Joint = Instance.new("Glue")
| |
| 2520 | Joint.Name = "LeftHip" | |
| 2521 | Joint.Part0 = Torso2 | |
| 2522 | Joint.Part1 = Limb | |
| 2523 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2524 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 2525 | Joint.Parent = Torso2 | |
| 2526 | ||
| 2527 | local B = Instance.new("Part")
| |
| 2528 | B.TopSurface = 0 | |
| 2529 | B.BottomSurface = 0 | |
| 2530 | B.formFactor = "Symmetric" | |
| 2531 | B.Size = Vector3.new(1, 1, 1) | |
| 2532 | B.Transparency = 1 | |
| 2533 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 2534 | B.Parent = Character2 | |
| 2535 | local W = Instance.new("Weld")
| |
| 2536 | W.Part0 = Limb | |
| 2537 | W.Part1 = B | |
| 2538 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 2539 | W.Parent = Limb | |
| 2540 | ||
| 2541 | end | |
| 2542 | --[ | |
| 2543 | local Bar = Instance.new("Part")
| |
| 2544 | Bar.TopSurface = 0 | |
| 2545 | Bar.BottomSurface = 0 | |
| 2546 | Bar.formFactor = "Symmetric" | |
| 2547 | Bar.Size = Vector3.new(1, 1, 1) | |
| 2548 | Bar.Transparency = 1 | |
| 2549 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 2550 | Bar.Parent = Character2 | |
| 2551 | local Weld = Instance.new("Weld")
| |
| 2552 | Weld.Part0 = Torso2 | |
| 2553 | Weld.Part1 = Bar | |
| 2554 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 2555 | Weld.Parent = Torso2 | |
| 2556 | --]] | |
| 2557 | end | |
| 2558 | Character2.Parent = workspace | |
| 2559 | Debris:AddItem(Character2,5) | |
| 2560 | ||
| 2561 | return Character2,Torso2 | |
| 2562 | end)) | |
| 2563 | end | |
| 2564 | ||
| 2565 | --//=================================\\ | |
| 2566 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2567 | --\\=================================// | |
| 2568 | ||
| 2569 | function LimbRip() | |
| 2570 | ATTACK = true | |
| 2571 | Rooted = false | |
| 2572 | local TARGET = nil | |
| 2573 | local ROOT = nil | |
| 2574 | local HUMAN = nil | |
| 2575 | local DIST = 4 | |
| 2576 | Speed = 12 | |
| 2577 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2578 | Swait() | |
| 2579 | local CHILDREN = workspace:GetDescendants() | |
| 2580 | for index, CHILD in pairs(CHILDREN) do | |
| 2581 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2582 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2583 | if HUM then | |
| 2584 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2585 | if TORSO and HUM.Health > 0 then | |
| 2586 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
| 2587 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
| 2588 | ROOT = TORSO | |
| 2589 | HUMAN = HUM | |
| 2590 | TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2591 | end | |
| 2592 | end | |
| 2593 | end | |
| 2594 | end | |
| 2595 | end | |
| 2596 | if ROOT then | |
| 2597 | break | |
| 2598 | end | |
| 2599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2605 | end | |
| 2606 | Speed = 16 | |
| 2607 | if ROOT then | |
| 2608 | CreateSound(305685800,Torso,5,1.3,false) | |
| 2609 | Rooted = true | |
| 2610 | local GORED = false | |
| 2611 | coroutine.resume(coroutine.create(function() | |
| 2612 | repeat | |
| 2613 | Swait() | |
| 2614 | ROOT.Anchored = true | |
| 2615 | until GORED == true | |
| 2616 | ROOT.Anchored = false | |
| 2617 | end)) | |
| 2618 | RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25) | |
| 2619 | if TARGET.Name == "Torso" then | |
| 2620 | local RARM = TARGET.Parent:FindFirstChild("Right Arm")
| |
| 2621 | local LARM = TARGET.Parent:FindFirstChild("Left Arm")
| |
| 2622 | if RARM and LARM then | |
| 2623 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2624 | Swait() | |
| 2625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2631 | end | |
| 2632 | for _, c in pairs(TARGET.Parent:GetDescendants()) do | |
| 2633 | if c:IsA("JointInstance") then
| |
| 2634 | if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then | |
| 2635 | c:remove() | |
| 2636 | end | |
| 2637 | end | |
| 2638 | end | |
| 2639 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 2640 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2641 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2642 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2643 | Swait() | |
| 2644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2648 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2650 | end | |
| 2651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2652 | Swait() | |
| 2653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 2658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2659 | end | |
| 2660 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2661 | Swait() | |
| 2662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 2667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2668 | end | |
| 2669 | GORED = true | |
| 2670 | Ragdoll(TARGET.Parent,Torso) | |
| 2671 | if ROOT.Name ~= "Torso" then | |
| 2672 | ROOT:remove() | |
| 2673 | end | |
| 2674 | local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2675 | local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 2676 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 2677 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2678 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 2679 | Debris:AddItem(bv,0.05) | |
| 2680 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 2681 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2682 | Swait() | |
| 2683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 2688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2689 | end | |
| 2690 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2691 | Swait() | |
| 2692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2698 | end | |
| 2699 | local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 2700 | HITBOX.CFrame = RARM.CFrame | |
| 2701 | HITBOX.CanCollide = true | |
| 2702 | weldBetween(RARM,HITBOX) | |
| 2703 | local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false) | |
| 2704 | HITBOX.CFrame = LARM.CFrame | |
| 2705 | HITBOX.CanCollide = true | |
| 2706 | weldBetween(LARM,HITBOX) | |
| 2707 | RGRAB:remove() | |
| 2708 | LGRAB:remove() | |
| 2709 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 2710 | Swait() | |
| 2711 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2712 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2713 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2714 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2715 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2716 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2717 | end | |
| 2718 | end | |
| 2719 | elseif TARGET.Name == "UpperTorso" then | |
| 2720 | if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
| |
| 2721 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2722 | Swait() | |
| 2723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2729 | end | |
| 2730 | local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Really red", "Part", VT(0,0,0),false) | |
| 2731 | local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 2732 | local BLADE = true | |
| 2733 | CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
| |
| 2734 | coroutine.resume(coroutine.create(function() | |
| 2735 | repeat | |
| 2736 | Swait() | |
| 2737 | WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25)) | |
| 2738 | until BLADE == false | |
| 2739 | SAWBLADE:remove() | |
| 2740 | end)) | |
| 2741 | CreateSound(1165167936, SAWBLADE, 2, 1, true) | |
| 2742 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2743 | Swait() | |
| 2744 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2745 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2746 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2747 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2748 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2749 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2750 | end | |
| 2751 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2752 | Swait() | |
| 2753 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2754 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 2755 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2756 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2757 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2758 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2759 | end | |
| 2760 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 2761 | TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
| |
| 2762 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2763 | Swait() | |
| 2764 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 2765 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 2766 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2767 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2768 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2769 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2770 | end | |
| 2771 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2772 | Swait() | |
| 2773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 2774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 2775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2779 | end | |
| 2780 | CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false) | |
| 2781 | TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
| |
| 2782 | BLADE = false | |
| 2783 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2784 | Swait() | |
| 2785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
| 2790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2791 | end | |
| 2792 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2793 | Swait() | |
| 2794 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2795 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2796 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2797 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2798 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 2799 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2800 | end | |
| 2801 | GORED = true | |
| 2802 | TARGET.Parent:BreakJoints() | |
| 2803 | R15Ragdoll(TARGET.Parent) | |
| 2804 | if ROOT.Name ~= "Torso" then | |
| 2805 | ROOT:remove() | |
| 2806 | end | |
| 2807 | local bv = Instance.new("BodyVelocity",TARGET)
| |
| 2808 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2809 | bv.velocity = TARGET.CFrame.lookVector*75 | |
| 2810 | Debris:AddItem(bv,0.05) | |
| 2811 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
| 2812 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 2813 | Swait() | |
| 2814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 2815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
| 2816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
| 2819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2820 | end | |
| 2821 | end | |
| 2822 | end | |
| 2823 | end | |
| 2824 | ATTACK = false | |
| 2825 | Rooted = false | |
| 2826 | end | |
| 2827 | ||
| 2828 | function SHATTER() | |
| 2829 | ATTACK = true | |
| 2830 | Rooted = true | |
| 2831 | Cooldown2 = true | |
| 2832 | local MAINRUINCOLOR = BrickColor.new("Dark green")
| |
| 2833 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2834 | Swait() | |
| 2835 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(4,4,4), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2842 | end | |
| 2843 | CFuncs["Sound"].Create("rbxassetid://1718412034", RootPart, 15, 1)
| |
| 2844 | CFuncs["EchoSound"].Create("rbxassetid://1718412034", Character, 5, 1,0,10,0.15,0.5,1)
| |
| 2845 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2846 | Swait() | |
| 2847 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,8),MRANDOM(2,8),MRANDOM(2,8)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.9, 0) * ANGLES(RAD(165), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2852 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2854 | end | |
| 2855 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2856 | Swait() | |
| 2857 | WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(MRANDOM(2,6),MRANDOM(2,6),MRANDOM(2,6)), Size2 = VT(0,0,0), Transparency = 0.7, Transparency2 = 1, CFrame = Barrel.CFrame*CF(0,3,0) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(MRANDOM(0,0.2)/0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(50), RAD(0), RAD(17.5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2862 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2864 | end | |
| 2865 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
| |
| 2866 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),2,2,2,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
| |
| 2867 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),4,4,4,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
| |
| 2868 | sphere2(2,"Add",RootPart.CFrame,VT(1,1,1),8,8,8,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
| |
| 2869 | CFuncs["Sound"].Create("rbxassetid://1841058541", RootPart, 10,1)
| |
| 2870 | CFuncs["Sound"].Create("rbxassetid://2095993595", Character, 5,0.8)
| |
| 2871 | CFuncs["Sound"].Create("rbxassetid://1841058541", Character, 5,1)
| |
| 2872 | Humanoid.CameraOffset = VT(0,0,0) | |
| 2873 | for i = 0, 24 do | |
| 2874 | slash(math.random(10,30)/10,5,true,"Round","Add","Out",RootPart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),VT(0.01,0.01,0.01),math.random(500,1500)/250,BrickColor.new("Dark green"))
| |
| 2875 | end | |
| 2876 | local distam = 0 | |
| 2877 | coroutine.resume(coroutine.create(function() | |
| 2878 | for i = 0, 99 do | |
| 2879 | wait() | |
| 2880 | distam = distam + 1.5 | |
| 2881 | local xa = CreateParta(Character,1,1,"SmoothPlastic",BrickColor.new("Dark green"))
| |
| 2882 | xa.Anchored = true | |
| 2883 | xa.CFrame = RootPart.CFrame*CFrame.new(math.random(-distam,distam),math.random(-distam,distam),math.random(-distam,distam)) | |
| 2884 | game:GetService("Debris"):AddItem(xa, 5)
| |
| 2885 | coroutine.resume(coroutine.create(function() | |
| 2886 | local eff = Instance.new("ParticleEmitter",xa)
| |
| 2887 | eff.Texture = "rbxassetid://2092248396" | |
| 2888 | eff.LightEmission = 1 | |
| 2889 | eff.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
| |
| 2890 | eff.Rate = 500000 | |
| 2891 | eff.Lifetime = NumberRange.new(1,3) | |
| 2892 | eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
| |
| 2893 | eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
| |
| 2894 | eff.Speed = NumberRange.new(50,500) | |
| 2895 | eff.Drag = 5 | |
| 2896 | eff.Rotation = NumberRange.new(-500,500) | |
| 2897 | eff.VelocitySpread = 9000 | |
| 2898 | eff.RotSpeed = NumberRange.new(-50,50) | |
| 2899 | wait(0.25) | |
| 2900 | eff.Enabled = false | |
| 2901 | end)) | |
| 2902 | CFuncs["Sound"].Create("rbxassetid://675172759", xa, 7,math.random(100,200)/200)
| |
| 2903 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
| |
| 2904 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
| |
| 2905 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
| |
| 2906 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
| |
| 2907 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),0.5,0.5,0.5,BrickColor.new("Lime green"),BrickColor.new("Dark green").Color)
| |
| 2908 | sphere2(5,"Add",xa.CFrame,VT(1,1,1),1,1,1,BrickColor.new("Dark green"),BrickColor.new("Lime green").Color)
| |
| 2909 | SmiteAoE(xa.Position, 30) | |
| 2910 | end | |
| 2911 | end)) | |
| 2912 | ATTACK = false | |
| 2913 | Rooted = false | |
| 2914 | wait(3) | |
| 2915 | Cooldown2 = false | |
| 2916 | end | |
| 2917 | ||
| 2918 | function Shot() | |
| 2919 | ATTACK = true | |
| 2920 | Rooted = false | |
| 2921 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2922 | Swait() | |
| 2923 | turnto(Mouse.Hit.p) | |
| 2924 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 2925 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 2926 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2927 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2928 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2929 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2930 | end | |
| 2931 | repeat | |
| 2932 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2933 | Swait() | |
| 2934 | turnto(Mouse.Hit.p) | |
| 2935 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 2936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 2937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(12), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2941 | end | |
| 2942 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 2943 | SpawnTrail(Hole.Position,POS) | |
| 2944 | if HIT ~= nil then | |
| 2945 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 2946 | Banish(HIT.Parent) | |
| 2947 | end | |
| 2948 | end | |
| 2949 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2950 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2951 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2952 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0.2,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 2953 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 2954 | Swait() | |
| 2955 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 2956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 2957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2959 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2960 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 2961 | end | |
| 2962 | until KEYHOLD == false | |
| 2963 | ATTACK = false | |
| 2964 | Rooted = false | |
| 2965 | end | |
| 2966 | ||
| 2967 | function Tuk() | |
| 2968 | ATTACK = true | |
| 2969 | Rooted = true | |
| 2970 | CreateSound("1238240145", Torso, 6, 0.9)
| |
| 2971 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2972 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2973 | Swait() | |
| 2974 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2975 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2976 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2977 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2978 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2979 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2980 | end | |
| 2981 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2982 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2983 | Swait() | |
| 2984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 2986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2988 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2990 | end | |
| 2991 | CreateSound(363808674, Torso, 6, 1, false) | |
| 2992 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2993 | Swait() | |
| 2994 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2995 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2996 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2997 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2998 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2999 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3000 | end | |
| 3001 | CreateSound(363808674, Torso, 6, 1, false) | |
| 3002 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3003 | Swait() | |
| 3004 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 3006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3010 | end | |
| 3011 | CreateSound(363808674, Torso, 6, 1, false) | |
| 3012 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3013 | Swait() | |
| 3014 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 3016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3018 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3019 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3020 | end | |
| 3021 | CreateSound(363808674, Torso, 6, 1, false) | |
| 3022 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 3023 | Swait() | |
| 3024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 3026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 3027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 3028 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3029 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3030 | end | |
| 3031 | ATTACK = false | |
| 3032 | Rooted = false | |
| 3033 | end | |
| 3034 | ||
| 3035 | --//=================================\\ | |
| 3036 | --|| ASSIGN THINGS TO KEYS | |
| 3037 | --\\=================================// | |
| 3038 | ||
| 3039 | function MouseDown(Mouse) | |
| 3040 | if ATTACK == false then | |
| 3041 | end | |
| 3042 | end | |
| 3043 | ||
| 3044 | function MouseUp(Mouse) | |
| 3045 | HOLD = false | |
| 3046 | end | |
| 3047 | ||
| 3048 | function KeyDown(Key) | |
| 3049 | KEYHOLD = true | |
| 3050 | if Key == "z" and ATTACK == false then | |
| 3051 | Shot() | |
| 3052 | end | |
| 3053 | ||
| 3054 | if Key == "t" and ATTACK == false then | |
| 3055 | Tuk() | |
| 3056 | end | |
| 3057 | ||
| 3058 | if Key == "c" and ATTACK == false then | |
| 3059 | LimbRip() | |
| 3060 | end | |
| 3061 | ||
| 3062 | if Key == "v" and ATTACK == false then | |
| 3063 | end | |
| 3064 | ||
| 3065 | if Key == "x" and ATTACK == false then | |
| 3066 | SHATTER() | |
| 3067 | end | |
| 3068 | end | |
| 3069 | ||
| 3070 | function KeyUp(Key) | |
| 3071 | KEYHOLD = false | |
| 3072 | end | |
| 3073 | ||
| 3074 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3075 | MouseDown(NEWKEY) | |
| 3076 | end) | |
| 3077 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3078 | MouseUp(NEWKEY) | |
| 3079 | end) | |
| 3080 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3081 | KeyDown(NEWKEY) | |
| 3082 | end) | |
| 3083 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3084 | KeyUp(NEWKEY) | |
| 3085 | end) | |
| 3086 | ||
| 3087 | --//=================================\\ | |
| 3088 | --\\=================================// | |
| 3089 | ||
| 3090 | ||
| 3091 | function unanchor() | |
| 3092 | if UNANCHOR == true then | |
| 3093 | g = Character:GetChildren() | |
| 3094 | for i = 1, #g do | |
| 3095 | if g[i].ClassName == "Part" then | |
| 3096 | g[i].Anchored = false | |
| 3097 | end | |
| 3098 | end | |
| 3099 | end | |
| 3100 | end | |
| 3101 | ||
| 3102 | ||
| 3103 | --//=================================\\ | |
| 3104 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3105 | --\\=================================// | |
| 3106 | ||
| 3107 | Humanoid.Changed:connect(function(Jump) | |
| 3108 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3109 | Humanoid.Jump = false | |
| 3110 | end | |
| 3111 | end) | |
| 3112 | ||
| 3113 | local CONNECT = nil | |
| 3114 | ||
| 3115 | while true do | |
| 3116 | Swait() | |
| 3117 | ANIMATE.Parent = nil | |
| 3118 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 3119 | Humanoid = IT("Humanoid",Character)
| |
| 3120 | end | |
| 3121 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 3122 | v:Stop(); | |
| 3123 | end | |
| 3124 | SINE = SINE + CHANGE | |
| 3125 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3126 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3127 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3128 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 3129 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3130 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3131 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3132 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3133 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3134 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3135 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3136 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3137 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3138 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3139 | end | |
| 3140 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3141 | ANIM = "Jump" | |
| 3142 | if ATTACK == false then | |
| 3143 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3144 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3145 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3146 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3147 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3148 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3149 | end | |
| 3150 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3151 | ANIM = "Fall" | |
| 3152 | if ATTACK == false then | |
| 3153 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3154 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 3155 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3156 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3157 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3158 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3159 | end | |
| 3160 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3161 | ANIM = "Idle" | |
| 3162 | if ATTACK == false then | |
| 3163 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed*3) | |
| 3164 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 3165 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3166 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(15), RAD(-45)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3167 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3168 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-78), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 3169 | end | |
| 3170 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3171 | ANIM = "Walk" | |
| 3172 | if ATTACK == false then | |
| 3173 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5)), RAD(MRANDOM(-5.5,5.5))), 1) | |
| 3175 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3176 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 3177 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3178 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3179 | end | |
| 3180 | end | |
| 3181 | unanchor() | |
| 3182 | Humanoid.MaxHealth = "inf" | |
| 3183 | Humanoid.Health = "inf" | |
| 3184 | if Rooted == false then | |
| 3185 | Disable_Jump = false | |
| 3186 | Humanoid.WalkSpeed = Speed | |
| 3187 | elseif Rooted == true then | |
| 3188 | Disable_Jump = true | |
| 3189 | Humanoid.WalkSpeed = 0 | |
| 3190 | end | |
| 3191 | for LW = 1, #LEFTWINGS do | |
| 3192 | if LEFTWINGS[LW] ~= nil then | |
| 3193 | LEFTWINGS[LW].C1 = Clerp(LEFTWINGS[LW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(-3 + 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3194 | end | |
| 3195 | end | |
| 3196 | for RW = 1, #RIGHTWINGS do | |
| 3197 | if RIGHTWINGS[RW] ~= nil then | |
| 3198 | RIGHTWINGS[RW].C1 = Clerp(RIGHTWINGS[RW].C1, CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(2.5 * SIN(SINE / 12)), RAD(0), RAD(3 - 3 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 3199 | end | |
| 3200 | end | |
| 3201 | sick.Parent = Torso | |
| 3202 | sick:resume() | |
| 3203 | sick.Volume = 2 | |
| 3204 | sick.Pitch = 1.02 | |
| 3205 | sick.SoundId = "rbxassetid://186712548" | |
| 3206 | sick.Name = "Dead" | |
| 3207 | end | |
| 3208 | ||
| 3209 | --//=================================\\ | |
| 3210 | --\\=================================// | |
| 3211 | ||
| 3212 | ||
| 3213 | ||
| 3214 | ||
| 3215 | ||
| 3216 | --//====================================================\\-- | |
| 3217 | --|| END OF SCRIPT | |
| 3218 | --\\====================================================//-- | |
| 3219 | ||
| 3220 | ------------------------------------------------- |