SHOW:
|
|
- or go back to the newest paste.
| 1 | - | --A MP5 ^-^ |
| 1 | + | --A Golden MP5 ^-^ |
| 2 | --Has a 30 round magazine and does lots of damage | |
| 3 | --Don't leak this. If you do i will fucking shoot you till your dead :\ | |
| 4 | local runDummyScript = function(f,scri) | |
| 5 | local oldenv = getfenv(f) | |
| 6 | local newenv = setmetatable({}, {
| |
| 7 | __index = function(_, k) | |
| 8 | if k:lower() == 'script' then | |
| 9 | return scri | |
| 10 | else | |
| 11 | return oldenv[k] | |
| 12 | end | |
| 13 | end | |
| 14 | }) | |
| 15 | setfenv(f, newenv) | |
| 16 | ypcall(function() f() end) | |
| 17 | end | |
| 18 | cors = {}
| |
| 19 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 20 | mas.Name = "CompiledModel" | |
| 21 | o1 = Instance.new("Tool")
| |
| 22 | o2 = Instance.new("Part")
| |
| 23 | o3 = Instance.new("SpecialMesh")
| |
| 24 | o4 = Instance.new("PointLight")
| |
| 25 | o5 = Instance.new("Sound")
| |
| 26 | o6 = Instance.new("Sound")
| |
| 27 | o7 = Instance.new("Sound")
| |
| 28 | o8 = Instance.new("Sound")
| |
| 29 | o9 = Instance.new("Weld")
| |
| 30 | o10 = Instance.new("Weld")
| |
| 31 | o12 = Instance.new("LocalScript")
| |
| 32 | o13 = Instance.new("NumberValue")
| |
| 33 | o14 = Instance.new("NumberValue")
| |
| 34 | o15 = Instance.new("Smoke")
| |
| 35 | o16 = Instance.new("Smoke")
| |
| 36 | o17 = Instance.new("Smoke")
| |
| 37 | o18 = Instance.new("NumberValue")
| |
| 38 | o19 = Instance.new("ScreenGui")
| |
| 39 | o20 = Instance.new("Frame")
| |
| 40 | o21 = Instance.new("TextLabel")
| |
| 41 | o22 = Instance.new("TextLabel")
| |
| 42 | o23 = Instance.new("Frame")
| |
| 43 | o24 = Instance.new("TextLabel")
| |
| 44 | o25 = Instance.new("Frame")
| |
| 45 | o26 = Instance.new("Frame")
| |
| 46 | o27 = Instance.new("Part")
| |
| 47 | o28 = Instance.new("BlockMesh")
| |
| 48 | o29 = Instance.new("Part")
| |
| 49 | o30 = Instance.new("BlockMesh")
| |
| 50 | - | o1.Name = "MP5" |
| 50 | + | o1.Name = "Golden MP5" |
| 51 | o1.Parent = game.Players.LocalPlayer.Backpack | |
| 52 | o1.TextureId = "http://www.roblox.com/asset/?id=122080062" | |
| 53 | o1.GripForward = Vector3.new(-0, -0, 1) | |
| 54 | o1.GripPos = Vector3.new(-0.1, 0.25, -1) | |
| 55 | o1.GripRight = Vector3.new(1, 0, 0) | |
| 56 | o1.GripUp = Vector3.new(0, -1, 0) | |
| 57 | o1.ToolTip = "MP5" | |
| 58 | o1.CanBeDropped = false | |
| 59 | o2.Name = "Handle" | |
| 60 | o2.Parent = o1 | |
| 61 | - | o2.BrickColor = BrickColor.new("Black")
|
| 61 | + | o2.BrickColor = BrickColor.new("Gold")
|
| 62 | o2.Position = Vector3.new(10.3698215, -8.49250793, 9.99193001) | |
| 63 | o2.Rotation = Vector3.new(-179.710007, 4.6500001, -0.0199999996) | |
| 64 | o2.CanCollide = false | |
| 65 | o2.FormFactor = Enum.FormFactor.Custom | |
| 66 | o2.Size = Vector3.new(0.200000003, 1, 3) | |
| 67 | o2.CFrame = CFrame.new(10.3698215, -8.49250793, 9.99193001, 0.996700466, 0.000403226441, 0.081140928, -1.96705855e-06, -0.999987543, 0.00499360403, 0.0811419338, -0.00497728772, -0.996688247) | |
| 68 | o2.BottomSurface = Enum.SurfaceType.Smooth | |
| 69 | o2.TopSurface = Enum.SurfaceType.Smooth | |
| 70 | - | o2.Color = Color3.new(0.105882, 0.164706, 0.207843) |
| 70 | + | |
| 71 | o3.Parent = o2 | |
| 72 | o3.MeshId = "http://www.roblox.com/asset/?id=2760846" | |
| 73 | o3.Scale = Vector3.new(-0.949999988, -0.850000024, -0.850000024) | |
| 74 | o3.MeshType = Enum.MeshType.FileMesh | |
| 75 | - | o3.TextureId = "http://www.roblox.com/asset/?id=2760834" |
| 75 | + | |
| 76 | o4.Parent = o2 | |
| 77 | o4.Color = Color3.new(1, 1, 0) | |
| 78 | o4.Enabled = false | |
| 79 | o4.Brightness = 1.5 | |
| 80 | o5.Name = "Bolt" | |
| 81 | o5.Parent = o2 | |
| 82 | o5.SoundId = "http://roblox.com/asset/?id=166238161" | |
| 83 | o5.Volume = 0.20000000298023 | |
| 84 | o6.Name = "MagIn" | |
| 85 | o6.Parent = o2 | |
| 86 | o6.SoundId = "http://roblox.com/asset/?id=166238223" | |
| 87 | o6.Volume = 0.20000000298023 | |
| 88 | o7.Name = "MagOut" | |
| 89 | o7.Parent = o2 | |
| 90 | o7.SoundId = "http://roblox.com/asset/?id=166238177" | |
| 91 | o7.Volume = 0.20000000298023 | |
| 92 | o8.Name = "Shoot" | |
| 93 | o8.Parent = o2 | |
| 94 | o8.SoundId = "http://www.roblox.com/asset/?id=180955656" | |
| 95 | o8.Volume = 1 | |
| 96 | o9.Parent = o2 | |
| 97 | o9.C0 = CFrame.new(-0.00968074799, -0.660612106, -1.09442449, 1, 3.01910623e-05, -3.21764019e-05, 3.01900891e-05, -1, -3.0264544e-05, -3.2177315e-05, 3.02635726e-05, -1) | |
| 98 | o9.Part0 = o2 | |
| 99 | o9.Part1 = o27 | |
| 100 | o10.Parent = o2 | |
| 101 | o10.C0 = CFrame.new(0.000315666199, -0.38229084, 1.55278492, 1, 3.01910623e-05, -3.21764019e-05, 3.01900891e-05, -1, -3.0264544e-05, -3.2177315e-05, 3.02635726e-05, -1) | |
| 102 | o10.Part0 = o2 | |
| 103 | o10.Part1 = o29 | |
| 104 | o12.Name = "Gun_Script" | |
| 105 | o12.Parent = o1 | |
| 106 | print("Giving "..game.Players.LocalPlayer.Name.. " a " ..o1.Name.. " Don't leak this. If you do i will fucking shoot you till your dead! ")
| |
| 107 | table.insert(cors,coroutine.create(function() | |
| 108 | wait() | |
| 109 | runDummyScript(function() | |
| 110 | sp = o1 | |
| 111 | ||
| 112 | Mesh = false -- If true will load BC 2.0 Arm meshes as well. | |
| 113 | Shirt = true -- If true will load the user's shirt to the arms as well | |
| 114 | ||
| 115 | function onEquipped(mouse) | |
| 116 | local Player = game:GetService("Players").LocalPlayer
| |
| 117 | local Cam = game.Workspace.CurrentCamera | |
| 118 | ||
| 119 | local Arms = Instance.new("Model")
| |
| 120 | Arms.Name = "Arms" | |
| 121 | Arms.Parent = Cam | |
| 122 | ||
| 123 | if Shirt == true then | |
| 124 | local Humanoid = Instance.new("Humanoid")
| |
| 125 | Humanoid.MaxHealth = 0 | |
| 126 | Humanoid.Health = 0 | |
| 127 | Humanoid.Name = "" | |
| 128 | Humanoid.Parent = Arms | |
| 129 | ||
| 130 | local newShirt = Player.Character:FindFirstChild("Shirt"):clone()
| |
| 131 | newShirt.Parent = Arms | |
| 132 | else end | |
| 133 | ||
| 134 | local RightArm = Player.Character:FindFirstChild("Right Arm"):clone()
| |
| 135 | RightArm.Name = "Right Arm" | |
| 136 | RightArm.Transparency = 0 | |
| 137 | ||
| 138 | local w = Instance.new("Weld")
| |
| 139 | w.Part0 = RightArm | |
| 140 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 141 | w.C0 = CFrame.new() | |
| 142 | w.C1 = CFrame.new() | |
| 143 | w.Parent = RightArm | |
| 144 | RightArm.Parent = Arms | |
| 145 | ||
| 146 | local LeftArm = Player.Character:FindFirstChild("Left Arm"):clone()
| |
| 147 | LeftArm.Name = "Left Arm" | |
| 148 | LeftArm.Transparency = 0 | |
| 149 | ||
| 150 | local w = Instance.new("Weld")
| |
| 151 | w.Part0 = LeftArm | |
| 152 | w.Part1 = Player.Character:FindFirstChild("Left Arm")
| |
| 153 | w.C0 = CFrame.new() | |
| 154 | w.C1 = CFrame.new() | |
| 155 | w.Parent = LeftArm | |
| 156 | LeftArm.Parent = Arms | |
| 157 | ||
| 158 | if Mesh ~= false then | |
| 159 | local LeftArmMesh = script:FindFirstChild("LeftArm")
| |
| 160 | LeftArmMesh.Parent = LeftArm | |
| 161 | local RightArmMesh = script:FindFirstChild("RightArm")
| |
| 162 | RightArmMesh.Parent = RightArm | |
| 163 | else end | |
| 164 | ||
| 165 | end | |
| 166 | ||
| 167 | function onUnequipped(mouse) | |
| 168 | local Player = game:GetService("Players").LocalPlayer
| |
| 169 | local Cam = game.Workspace.CurrentCamera | |
| 170 | for _, Model in pairs(Cam:GetChildren()) do | |
| 171 | if Model.Name == "Arms" then | |
| 172 | Model:remove() | |
| 173 | else end | |
| 174 | end | |
| 175 | end | |
| 176 | ||
| 177 | sp.Equipped:connect(onEquipped) | |
| 178 | sp.Unequipped:connect(onUnequipped) | |
| 179 | ||
| 180 | wait(0.5) | |
| 181 | --Made by YouTubes-- | |
| 182 | --Edit settings below-- | |
| 183 | local Tool = o1 | |
| 184 | local Settings = {
| |
| 185 | Range = math.huge | |
| 186 | ,Spread = 0 | |
| 187 | - | Range = 10000 |
| 187 | + | ,Damage = math.huge |
| 188 | - | ,Spread = 8 |
| 188 | + | ,HeadShotDamage = math.huge |
| 189 | - | ,Damage = {25, 25}
|
| 189 | + | ,Bullets = 10 |
| 190 | - | ,HeadShotDamage = {25, 25}
|
| 190 | + | ,FireRate = 0.01 |
| 191 | - | ,Bullets = 1 |
| 191 | + | |
| 192 | - | ,FireRate = 0.06 |
| 192 | + | |
| 193 | ,ImpactDuration = 0.1 | |
| 194 | --Reload | |
| 195 | ,ReloadKey = "R" | |
| 196 | ,ReloadTime = 1.83 | |
| 197 | ,Ammo = math.huge | |
| 198 | ,IncludeChamberedBullet = false | |
| 199 | - | ,Ammo = 30 |
| 199 | + | |
| 200 | ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale) | |
| 201 | --Arms | |
| 202 | ,OneHanded = false | |
| 203 | ,FakeArms = false | |
| 204 | ,FakeArmTransparency = 1 | |
| 205 | -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock) | |
| 206 | ,RightPos = CFrame.new(-0.75, -0.25, 0.45) * CFrame.Angles(math.rad(-90), 0, 0) | |
| 207 | ,LeftPos = CFrame.new(1.2, 0.21, 0.55)* CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0) | |
| 208 | ,AimPart = Tool.AimPart | |
| 209 | ,AimPartOffset = CFrame.new() | |
| 210 | ,AimGripOffset = Vector3.new(0, 0, 0) | |
| 211 | ,LeftAimPos = CFrame.new(1.05, 0.98, 0.48) * CFrame.Angles(math.rad(-95), math.rad(24), math.rad(0), 00) | |
| 212 | ,AimAnim = {
| |
| 213 | Enabled = false | |
| 214 | ,Frames = 50 | |
| 215 | ,Time = 0.1 | |
| 216 | } | |
| 217 | ,ChangeFOV = {true, 55}
| |
| 218 | ,SpreadReduction = 7.5 | |
| 219 | --Weld | |
| 220 | ,Weld = true | |
| 221 | --Mouse | |
| 222 | ,Icons = {
| |
| 223 | Idle = "rbxassetid://70288585" | |
| 224 | ,Fire1 = "rbxassetid://70288578" | |
| 225 | ,Fire2 = "rbxassetid://70288572" | |
| 226 | ,Fire3 = "rbxassetid://70288578" | |
| 227 | ,Reload = "rbxassetid://70288599" | |
| 228 | ,Aim = "rbxasset://textures/Blank.png" | |
| 229 | } | |
| 230 | ,FireMouseAnimTime = 0.15 | |
| 231 | --Recoil | |
| 232 | ,Recoil = math.rad(0.5) | |
| 233 | --Smoke | |
| 234 | ,Smoke = true | |
| 235 | ,SmokePart = Tool.SmokePart | |
| 236 | ,Smokes = {{script.Smoke, 6, 0.01}, {script.Smoke1, 0.01}, {script.Smoke2, 0.01}}
| |
| 237 | --Sprint | |
| 238 | ,Sprint = true | |
| 239 | ,SprintSpeed = 20 | |
| 240 | ,SprintKey = "0" | |
| 241 | ,SprintSpreadIncrease = 40 | |
| 242 | ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0) | |
| 243 | --Other | |
| 244 | ,DropHats = false | |
| 245 | } | |
| 246 | ||
| 247 | --Do not edit below this lign-- | |
| 248 | ||
| 249 | local Orig_Spread = Settings.Spread | |
| 250 | local Orig_Grip = Tool.GripPos | |
| 251 | ||
| 252 | local Player = game.Players.LocalPlayer | |
| 253 | local Character = Player.Character | |
| 254 | ||
| 255 | local Camera = Workspace.CurrentCamera | |
| 256 | ||
| 257 | local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo | |
| 258 | ||
| 259 | local Gui, CanUpdateGui = nil, true | |
| 260 | ||
| 261 | local Sprinting, Equipped | |
| 262 | ||
| 263 | function Update_Gui() | |
| 264 | if Gui and CanUpdateGui then | |
| 265 | Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value | |
| 266 | end | |
| 267 | end | |
| 268 | ||
| 269 | local Welded | |
| 270 | if Settings.Weld then | |
| 271 | Delay(0, function() | |
| 272 | local weldC0s = {}
| |
| 273 | for i, v in pairs(Tool:GetChildren()) do | |
| 274 | if v:IsA("BasePart") and v ~= Tool.Handle then
| |
| 275 | table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
| |
| 276 | v.Anchored = false | |
| 277 | end | |
| 278 | end | |
| 279 | Tool.Handle.Anchored = false | |
| 280 | local welds = {}
| |
| 281 | Tool.Equipped:connect(function() | |
| 282 | for i, v in ipairs(welds) do | |
| 283 | v.Part1 = nil | |
| 284 | v:Destroy() | |
| 285 | end | |
| 286 | for i, v in ipairs(weldC0s) do | |
| 287 | if v[1] and v[2] then | |
| 288 | local w = Instance.new("Weld", Tool.Handle)
| |
| 289 | w.Part0 = Tool.Handle | |
| 290 | w.Part1 = v[1] | |
| 291 | w.C0 = v[2] | |
| 292 | table.insert(welds, w) | |
| 293 | end | |
| 294 | end | |
| 295 | end) | |
| 296 | wait() | |
| 297 | Welded = true | |
| 298 | end) | |
| 299 | end | |
| 300 | ||
| 301 | local Left_Weld, Right_Weld | |
| 302 | ||
| 303 | Ammo.Changed:connect(Update_Gui) | |
| 304 | StoredAmmo.Changed:connect(Update_Gui) | |
| 305 | ||
| 306 | Settings.Range = math.min(Settings.Range, 999) | |
| 307 | ||
| 308 | local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
| |
| 309 | Ignore_Model.Name = "Ray_Ignore" | |
| 310 | ||
| 311 | local Ray_Ignore = {Character, Ignore_Model, Camera}
| |
| 312 | ||
| 313 | Character.Humanoid.Died:connect(function() | |
| 314 | Tool.Parent = Player.Backpack | |
| 315 | end) | |
| 316 | ||
| 317 | function Fire(Mouse) | |
| 318 | local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10)) | |
| 319 | local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range) | |
| 320 | local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore) | |
| 321 | if Hit and Hit.Parent:FindFirstChild("Humanoid") then
| |
| 322 | local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent) | |
| 323 | if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then | |
| 324 | return | |
| 325 | end | |
| 326 | local Humanoid = Hit.Parent.Humanoid | |
| 327 | local c = Instance.new("ObjectValue")
| |
| 328 | c.Name = "creator" | |
| 329 | c.Value = Player | |
| 330 | game.Debris:AddItem(c, 3) | |
| 331 | c.Parent = Humanoid | |
| 332 | if Hit.Name == "Head" then | |
| 333 | Humanoid.Health = 0 -- Kill Those God Mode Skids | |
| 334 | else | |
| 335 | - | Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2]) |
| 335 | + | Humanoid.Health = 0 |
| 336 | end | |
| 337 | - | Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2]) |
| 337 | + | |
| 338 | local Hit_Part = Instance.new("Part", Ignore_Model)
| |
| 339 | Hit_Part.FormFactor = "Custom" | |
| 340 | Hit_Part.TopSurface = 0 | |
| 341 | Hit_Part.BottomSurface = 0 | |
| 342 | Hit_Part.Anchored = true | |
| 343 | Hit_Part.CanCollide = false | |
| 344 | Hit_Part.Size = Vector3.new() | |
| 345 | Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360)) | |
| 346 | Hit_Part.BrickColor = BrickColor.new("Really black")
| |
| 347 | Hit_Part.Material = "Metal" | |
| 348 | Instance.new("BlockMesh", Hit_Part).Scale = Vector3.new(0.5, 0.5, 0.5)
| |
| 349 | local brickcolor = BrickColor.new(Hit.BrickColor.Name) | |
| 350 | Instance.new("Smoke", Hit_Part).Opacity = .2
| |
| 351 | local Meta = Instance.new("Sound")
| |
| 352 | Meta.Name = "Crack" | |
| 353 | Meta.SoundId = "rbxassetid://1" | |
| 354 | Meta.Volume = math.random(0.9,1) | |
| 355 | Meta.Pitch = math.random(1,1.2) | |
| 356 | Meta.Parent = Hit_Part | |
| 357 | Meta:play() | |
| 358 | local Cur = Instance.new("SpecialMesh",Hit_Part)
| |
| 359 | Cur.MeshType = "Sphere" | |
| 360 | Cur.Scale = Vector3.new(0.5,0.5,0.5) | |
| 361 | ||
| 362 | game.Debris:AddItem(Hit_Part, Settings.ImpactDuration) | |
| 363 | if not Hit.Anchored then | |
| 364 | local w = Instance.new("Weld", Hit_Part)
| |
| 365 | w.Part0 = Hit | |
| 366 | w.Part1 = Hit_Part | |
| 367 | w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame) | |
| 368 | Hit_Part.Anchored = false | |
| 369 | end | |
| 370 | if Hit.Parent:IsA("Hat") and Settings.DropHats then
| |
| 371 | Hit.Parent.Parent = workspace | |
| 372 | game.Debris:AddItem(Hit, 3) | |
| 373 | end | |
| 374 | end | |
| 375 | end | |
| 376 | ||
| 377 | ||
| 378 | local Can_Shoot = true | |
| 379 | local Reloading = false | |
| 380 | ||
| 381 | local First_Person = false | |
| 382 | ||
| 383 | local Mouse_Held | |
| 384 | ||
| 385 | Tool.Equipped:connect(function(Mouse) | |
| 386 | Equipped = true | |
| 387 | if Settings.Weld and not Welded then | |
| 388 | wait() | |
| 389 | Tool.Parent = Player.Backpack | |
| 390 | end | |
| 391 | Character = Player.Character | |
| 392 | if Gui then | |
| 393 | return | |
| 394 | end | |
| 395 | Ray_Ignore = {Character, Ignore_Model, Camera}
| |
| 396 | Mouse.Icon = Settings.Icons.Idle | |
| 397 | Gui = script.Gui:Clone() | |
| 398 | Gui.Parent = Player.PlayerGui | |
| 399 | Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset) | |
| 400 | Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1) | |
| 401 | CanUpdateGui = true | |
| 402 | Update_Gui() | |
| 403 | Mouse.Button1Down:connect(function() | |
| 404 | if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then | |
| 405 | Mouse_Held = true | |
| 406 | while true do | |
| 407 | Can_Shoot = false | |
| 408 | Delay(0, function() | |
| 409 | local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3) | |
| 410 | if not Aiming then | |
| 411 | Mouse.Icon = Settings.Icons.Fire1 | |
| 412 | end | |
| 413 | wait(t) | |
| 414 | if not Aiming then | |
| 415 | if Reloading then return end | |
| 416 | Mouse.Icon = Settings.Icons.Fire2 | |
| 417 | end | |
| 418 | wait(t) | |
| 419 | if not Aiming then | |
| 420 | if Reloading then return end | |
| 421 | Mouse.Icon = Settings.Icons.Fire3 | |
| 422 | end | |
| 423 | wait(t) | |
| 424 | if not Aiming then | |
| 425 | if Reloading then return end | |
| 426 | Mouse.Icon = Settings.Icons.Idle | |
| 427 | end | |
| 428 | end) | |
| 429 | for _ = 1, Settings.Bullets do | |
| 430 | Delay(0, function() | |
| 431 | Fire(Mouse, RANGE, SPEED, DROP) | |
| 432 | end) | |
| 433 | end | |
| 434 | local bg = Instance.new("BillboardGui", Settings.SmokePart)
| |
| 435 | bg.Adornee = Settings.SmokePart | |
| 436 | local flashsize = math.random(5, 15)/10 | |
| 437 | bg.Size = UDim2.new(flashsize, 0, flashsize, 0) | |
| 438 | local flashs = Instance.new("ImageLabel", bg)
| |
| 439 | flashs.BackgroundTransparency = 1 | |
| 440 | flashs.Size = UDim2.new(math.random (0.2, 0.6), 0, math.random (0.2, 0.6), 0) | |
| 441 | flashs.Image = "rbxassetid://210355445" | |
| 442 | flashs.Rotation = math.random(0, 360) | |
| 443 | local g = Instance.new("PointLight", Settings.SmokePart)
| |
| 444 | g.Color = Color3.new(255, 250, 167) | |
| 445 | g.Brightness = 5 | |
| 446 | g.Range = 5 | |
| 447 | g.Shadows = true | |
| 448 | local flash = Instance.new("ImageLabel", bg)
| |
| 449 | flash.BackgroundTransparency = 1 | |
| 450 | flash.Size = UDim2.new(math.random (0.7, 1), 0, math.random (0.7, 1), 0) | |
| 451 | flash.Image = "rbxassetid://180072687" | |
| 452 | flash.Rotation = math.random(0, 360) | |
| 453 | game.Debris:AddItem(bg, 0.025) | |
| 454 | local flash1 = Instance.new("ImageLabel", bg)
| |
| 455 | flash1.BackgroundTransparency = 1 | |
| 456 | flash1.Size = UDim2.new(math.random (0.5, 1), 0, math.random (0.5, 1), 0) | |
| 457 | flash1.Image = "rbxassetid://210355513" | |
| 458 | flash1.Rotation = math.random(0, 360) | |
| 459 | game.Debris:AddItem(bg, 0.025) | |
| 460 | delay(0, function() | |
| 461 | local r = math.abs(Settings.Recoil) | |
| 462 | local ran = math.random(-1, 1) | |
| 463 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(r, r*ran, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) | |
| 464 | local c = -r/20 | |
| 465 | local cx = -(r*ran)/20 | |
| 466 | for i = 1, math.random(15, 25) do | |
| 467 | if EquipId == curId then | |
| 468 | Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(c, cx, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude) | |
| 469 | g:remove() | |
| 470 | wait() | |
| 471 | ||
| 472 | else | |
| 473 | break | |
| 474 | end | |
| 475 | end | |
| 476 | end) | |
| 477 | if Tool.Handle:FindFirstChild("Shoot") then
| |
| 478 | Tool.Handle.Shoot:Play() | |
| 479 | end | |
| 480 | Ammo.Value = Ammo.Value - 1 | |
| 481 | --[[Tool.A1.Transparency = 1 | |
| 482 | Tool.A2.Transparency = 1 | |
| 483 | Tool.B1.Transparency = 0 | |
| 484 | Tool.B2.Transparency = 0]] | |
| 485 | ||
| 486 | wait(Settings.FireRate) | |
| 487 | --[[Tool.A1.Transparency = 0 | |
| 488 | Tool.A2.Transparency = 0 | |
| 489 | Tool.B1.Transparency = 1 | |
| 490 | Tool.B2.Transparency = 1]] | |
| 491 | ||
| 492 | if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then | |
| 493 | break | |
| 494 | end | |
| 495 | end | |
| 496 | Can_Shoot = true | |
| 497 | elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
| |
| 498 | Tool.Handle.Click:Play() | |
| 499 | end | |
| 500 | end) | |
| 501 | Mouse.Button1Up:connect(function() | |
| 502 | Mouse_Held = false | |
| 503 | end) | |
| 504 | Mouse.KeyDown:connect(function(Key) | |
| 505 | if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then | |
| 506 | if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then | |
| 507 | return | |
| 508 | end | |
| 509 | Can_Shoot = false | |
| 510 | Reloading = true | |
| 511 | local TextLabel = Gui.Frame.AmmoDisplay | |
| 512 | Delay(0, function() | |
| 513 | CanUpdateGui = false | |
| 514 | TextLabel.Text = "0" | |
| 515 | wait(Settings.ReloadTime/3) | |
| 516 | if TextLabel then | |
| 517 | TextLabel.Text = "000" | |
| 518 | end | |
| 519 | wait(Settings.ReloadTime/3) | |
| 520 | if TextLabel then | |
| 521 | TextLabel.Text = "000" | |
| 522 | end | |
| 523 | end) | |
| 524 | Mouse.Icon = Settings.Icons.Reload | |
| 525 | -- (+Left to -Right, +Fward to -Bward, +Up to -Down) (+Up to -Down, +Left to -Right, +Counter to -Clock) | |
| 526 | Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1) | |
| 527 | Left_Weld.C1 = CFrame.new(1.2, 0.6, 0.45) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0), 0) | |
| 528 | wait(.02) | |
| 529 | Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15) | |
| 530 | Left_Weld.C1 = CFrame.new(1.2, 0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(50), math.rad(0), 0) | |
| 531 | wait(.02) | |
| 532 | Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2) | |
| 533 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0) | |
| 534 | wait(0.02) | |
| 535 | ||
| 536 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0) | |
| 537 | Tool.Handle.MagOut:play() | |
| 538 | --Tool.Magazine.Transparency = 1 | |
| 539 | wait(0.03) | |
| 540 | Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(5), 0) | |
| 541 | wait(0.03) | |
| 542 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0) | |
| 543 | wait(0.03) | |
| 544 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0) | |
| 545 | wait(0.03) | |
| 546 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0) | |
| 547 | wait(0.03) | |
| 548 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.15) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(25), 0) | |
| 549 | wait(0.03) | |
| 550 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.10) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(30), 0) | |
| 551 | wait(0.03) | |
| 552 | Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.05) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(35), 0) | |
| 553 | wait(0.03) | |
| 554 | Left_Weld.C1 = CFrame.new(1.2, 0.2, 0) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(40), 0) | |
| 555 | wait(0.03) | |
| 556 | Left_Weld.C1 = CFrame.new(1.2, 0.15, 0) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(45), 0) | |
| 557 | wait(0.03) | |
| 558 | Left_Weld.C1 = CFrame.new(1.2, 0.1, 0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(50), 0) | |
| 559 | wait(0.5) | |
| 560 | ||
| 561 | Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.0) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(40), 0) | |
| 562 | Tool.Handle.MagIn:play() | |
| 563 | --Tool.Magazine.Transparency = 0 | |
| 564 | wait(0.03) | |
| 565 | Left_Weld.C1 = CFrame.new(1.2, 0.15, 0.05) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(35), 0) | |
| 566 | wait(0.03) | |
| 567 | Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.10) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(30), 0) | |
| 568 | wait(0.03) | |
| 569 | Left_Weld.C1 = CFrame.new(1.2, 0.25, 0.15) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(25), 0) | |
| 570 | wait(0.03) | |
| 571 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.20) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(20), 0) | |
| 572 | wait(0.03) | |
| 573 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.25) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(15), 0) | |
| 574 | wait(0.03) | |
| 575 | Right_Weld.C1 = CFrame.new(-0.75, -0.1, 0.6) * CFrame.Angles(math.rad(-90), 0, 0.2) | |
| 576 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.30) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(10), 0) | |
| 577 | wait(0.03) | |
| 578 | Right_Weld.C1 = CFrame.new(-0.75, -0.15, 0.55) * CFrame.Angles(math.rad(-90), 0, 0.15) | |
| 579 | Left_Weld.C1 = CFrame.new(1.2, 0.35, 0.35) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(05), 0) | |
| 580 | wait(0.03) | |
| 581 | Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.5) * CFrame.Angles(math.rad(-90), 0, 0.1) | |
| 582 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.40) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(0), 0) | |
| 583 | wait(0.03) | |
| 584 | ||
| 585 | Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05) | |
| 586 | wait(0.02) | |
| 587 | Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1) | |
| 588 | wait(0.02) | |
| 589 | Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15) | |
| 590 | wait(0.02) | |
| 591 | Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20) | |
| 592 | wait(0.02) | |
| 593 | Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25) | |
| 594 | wait(0.02) | |
| 595 | Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30) | |
| 596 | wait(0.02) | |
| 597 | Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35) | |
| 598 | wait(0.02) | |
| 599 | Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40) | |
| 600 | wait(0.02) | |
| 601 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-05), 0) | |
| 602 | Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45) | |
| 603 | wait(0.02) | |
| 604 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-10), 0) | |
| 605 | Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50) | |
| 606 | wait(0.02) | |
| 607 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-15), 0) | |
| 608 | Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55) | |
| 609 | wait(0.02) | |
| 610 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0) | |
| 611 | Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60) | |
| 612 | wait(0.02) | |
| 613 | ||
| 614 | Right_Weld.C1 = CFrame.new(-0.87, -0.2, -0.45) * CFrame.Angles(math.rad(-90), 0, -0.65) | |
| 615 | Tool.Handle.Bolt:play() | |
| 616 | wait(0.02) | |
| 617 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0) | |
| 618 | Right_Weld.C1 = CFrame.new(-0.88, -0.2, -0.5) * CFrame.Angles(math.rad(-90), 0, -0.70) | |
| 619 | wait(0.02) | |
| 620 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0) | |
| 621 | Right_Weld.C1 = CFrame.new(-0.89, -0.2, -0.55) * CFrame.Angles(math.rad(-90), 0, -0.75) | |
| 622 | wait(0.02) | |
| 623 | Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0) | |
| 624 | Right_Weld.C1 = CFrame.new(-0.9, -0.2, -0.6) * CFrame.Angles(math.rad(-90), 0, -0.80) | |
| 625 | wait(0.02) | |
| 626 | Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0) | |
| 627 | Right_Weld.C1 = CFrame.new(-0.91, -0.2, -0.65) * CFrame.Angles(math.rad(-90), 0, -0.85) | |
| 628 | wait(0.02) | |
| 629 | Left_Weld.C1 = CFrame.new(1.2, 0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0) | |
| 630 | Right_Weld.C1 = CFrame.new(-0.92, -0.2, -0.7) * CFrame.Angles(math.rad(-90), 0, -0.90) | |
| 631 | wait(0.02) | |
| 632 | Left_Weld.C1 = CFrame.new(1.2, -0.5, 0.45) * CFrame.Angles(math.rad(-90), math.rad(80), math.rad(-20), 0) | |
| 633 | --[[Tool.A1.Transparency = 1 | |
| 634 | Tool.A2.Transparency = 1 | |
| 635 | ||
| 636 | Tool.B1.Transparency = 0 | |
| 637 | Tool.B2.Transparency = 0]] | |
| 638 | ||
| 639 | wait(0.02) | |
| 640 | Left_Weld.C1 = CFrame.new(1.2, 0.0, 0.45) * CFrame.Angles(math.rad(-90), math.rad(75), math.rad(-20), 0) | |
| 641 | wait(0.02) | |
| 642 | Left_Weld.C1 = CFrame.new(1.2, 0.1, 0.45) * CFrame.Angles(math.rad(-90), math.rad(70), math.rad(-20), 0) | |
| 643 | wait(0.02) | |
| 644 | Left_Weld.C1 = CFrame.new(1.2, 0.2, 0.45) * CFrame.Angles(math.rad(-90), math.rad(65), math.rad(-20), 0) | |
| 645 | wait(0.02) | |
| 646 | Left_Weld.C1 = CFrame.new(1.2, 0.3, 0.45) * CFrame.Angles(math.rad(-90), math.rad(60), math.rad(-20), 0) | |
| 647 | wait(0.02) | |
| 648 | Left_Weld.C1 = CFrame.new(1.2, 0.4, 0.45) * CFrame.Angles(math.rad(-90), math.rad(55), math.rad(-20), 0) | |
| 649 | --[[Tool.A1.Transparency = 0 | |
| 650 | Tool.A2.Transparency = 0 | |
| 651 | ||
| 652 | Tool.B1.Transparency = 1 | |
| 653 | Tool.B2.Transparency = 1]] | |
| 654 | ||
| 655 | wait(0.02) | |
| 656 | ||
| 657 | Right_Weld.C1 = CFrame.new(-0.86, -0.2, -0.4) * CFrame.Angles(math.rad(-90), 0, -0.60) | |
| 658 | wait(0.02) | |
| 659 | Right_Weld.C1 = CFrame.new(-0.85, -0.2, -0.35) * CFrame.Angles(math.rad(-90), 0, -0.55) | |
| 660 | wait(0.02) | |
| 661 | Right_Weld.C1 = CFrame.new(-0.84, -0.2, -0.3) * CFrame.Angles(math.rad(-90), 0, -0.50) | |
| 662 | wait(0.02) | |
| 663 | Right_Weld.C1 = CFrame.new(-0.83, -0.2, -0.25) * CFrame.Angles(math.rad(-90), 0, -0.45) | |
| 664 | wait(0.02) | |
| 665 | Right_Weld.C1 = CFrame.new(-0.82, -0.2, -0.20) * CFrame.Angles(math.rad(-90), 0, -0.40) | |
| 666 | wait(0.02) | |
| 667 | Right_Weld.C1 = CFrame.new(-0.81, -0.2, -0.15) * CFrame.Angles(math.rad(-90), 0, -0.35) | |
| 668 | wait(0.02) | |
| 669 | Right_Weld.C1 = CFrame.new(-0.8, -0.2, -0.1) * CFrame.Angles(math.rad(-90), 0, -0.30) | |
| 670 | wait(0.02) | |
| 671 | Right_Weld.C1 = CFrame.new(-0.79, -0.2, 0) * CFrame.Angles(math.rad(-90), 0, -0.25) | |
| 672 | wait(0.02) | |
| 673 | Right_Weld.C1 = CFrame.new(-0.78, -0.2, 0.1) * CFrame.Angles(math.rad(-90), 0, -0.20) | |
| 674 | wait(0.02) | |
| 675 | Right_Weld.C1 = CFrame.new(-0.77, -0.2, 0.2) * CFrame.Angles(math.rad(-90), 0, -0.15) | |
| 676 | wait(0.02) | |
| 677 | Right_Weld.C1 = CFrame.new(-0.76, -0.2, 0.3) * CFrame.Angles(math.rad(-90), 0, -0.1) | |
| 678 | wait(0.02) | |
| 679 | Right_Weld.C1 = CFrame.new(-0.75, -0.2, 0.4) * CFrame.Angles(math.rad(-90), 0, -0.05) | |
| 680 | wait(0.02) | |
| 681 | Right_Weld.C1 = CFrame.new(-0.75, -0.25, 0.4) * CFrame.Angles(math.rad(-90), 0, 0) | |
| 682 | Left_Weld.C1 = CFrame.new(0.8, 1.1, 0.02) * CFrame.Angles(math.rad(-100), math.rad(30), math.rad(0), 0) | |
| 683 | ||
| 684 | Mouse.Icon = Settings.Icons.Idle | |
| 685 | CanUpdateGui = true | |
| 686 | local m = Settings.Ammo | |
| 687 | if Ammo.Value > 0 and Settings.IncludeChamberedBullet then | |
| 688 | m = m + 1 | |
| 689 | end | |
| 690 | if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then | |
| 691 | Ammo.Value = Ammo.Value + StoredAmmo.Value | |
| 692 | StoredAmmo.Value = 0 | |
| 693 | else | |
| 694 | StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value) | |
| 695 | Ammo.Value = m | |
| 696 | end | |
| 697 | Can_Shoot = true | |
| 698 | Reloading = false | |
| 699 | elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then | |
| 700 | Sprinting = true | |
| 701 | Character.Humanoid.WalkSpeed = Settings.SprintSpeed | |
| 702 | Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease | |
| 703 | end | |
| 704 | end) | |
| 705 | Mouse.KeyUp:connect(function(Key) | |
| 706 | if Key:upper() == Settings.SprintKey:upper() and Sprinting then | |
| 707 | Sprinting = false | |
| 708 | Character.Humanoid.WalkSpeed = 16 | |
| 709 | Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease | |
| 710 | Right_Weld.C0 = CFrame.new(0, -1.5, 0) | |
| 711 | end | |
| 712 | end) | |
| 713 | Mouse.Button2Down:connect(function() | |
| 714 | if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then | |
| 715 | Aiming = true | |
| 716 | Mouse.Icon = Settings.Icons.Aim | |
| 717 | if Settings.AimAnim.Enabled then | |
| 718 | Right_Weld.C1 = CFrame.new() | |
| 719 | Right_Weld.C0 = CFrame.new() | |
| 720 | Delay(0, function() | |
| 721 | Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)) | |
| 722 | end) | |
| 723 | Delay(0, function() | |
| 724 | Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos) | |
| 725 | end) | |
| 726 | Delay(0, function() | |
| 727 | if Settings.ChangeFOV[1] then | |
| 728 | Camera.FieldOfView = 70 | |
| 729 | local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames | |
| 730 | for i = 1, T_F do | |
| 731 | local FOV = 70 - Cam_Dif/T_F * i | |
| 732 | Camera.FieldOfView = FOV | |
| 733 | wait(Settings.AimAnim.Time/Settings.AimAnim.Frames) | |
| 734 | if not Aiming then | |
| 735 | return | |
| 736 | end | |
| 737 | end | |
| 738 | Camera.FieldOfView = Settings.ChangeFOV[2] | |
| 739 | end | |
| 740 | end) | |
| 741 | else | |
| 742 | Right_Weld.C1 = CFrame.new() | |
| 743 | Right_Weld.C0 = CFrame.new() | |
| 744 | Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame) | |
| 745 | Left_Weld.C1 = Settings.LeftAimPos | |
| 746 | if Settings.ChangeFOV[1] then | |
| 747 | Camera.FieldOfView = Settings.ChangeFOV[2] | |
| 748 | end | |
| 749 | end | |
| 750 | Tool.GripPos = Orig_Grip + Settings.AimGripOffset | |
| 751 | Settings.Spread = Settings.Spread - Settings.SpreadReduction | |
| 752 | end | |
| 753 | end) | |
| 754 | Mouse.Button2Up:connect(function() | |
| 755 | if Aiming then | |
| 756 | Mouse.Icon = Settings.Icons.Idle | |
| 757 | Tool.GripPos = Orig_Grip | |
| 758 | if Settings.AimAnim.Enabled then | |
| 759 | Delay(0, function() | |
| 760 | Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0)) | |
| 761 | end) | |
| 762 | Delay(0, function() | |
| 763 | Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos) | |
| 764 | end) | |
| 765 | else | |
| 766 | Right_Weld.C1 = Settings.RightPos | |
| 767 | Right_Weld.C0 = CFrame.new(0, -1.5, 0) | |
| 768 | Left_Weld.C1 = Settings.LeftPos | |
| 769 | end | |
| 770 | if Settings.ChangeFOV[1] then | |
| 771 | Camera.FieldOfView = 70 | |
| 772 | end | |
| 773 | Settings.Spread = Settings.Spread + Settings.SpreadReduction | |
| 774 | Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 775 | Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 776 | wait(0.25) | |
| 777 | Aiming = false | |
| 778 | ||
| 779 | end | |
| 780 | end) | |
| 781 | wait() | |
| 782 | Camera.Changed:connect(function() | |
| 783 | if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then | |
| 784 | Mouse.TargetFilter = workspace | |
| 785 | Character.Torso.Neck.C1 = CFrame.new() | |
| 786 | Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) | |
| 787 | end | |
| 788 | end) | |
| 789 | Mouse.Idle:connect(function() | |
| 790 | if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then | |
| 791 | Mouse.TargetFilter = workspace | |
| 792 | Character.Torso.Neck.C1 = CFrame.new() | |
| 793 | Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0) | |
| 794 | end | |
| 795 | end) | |
| 796 | while wait() and Equipped do | |
| 797 | if Sprinting then | |
| 798 | Can_Shoot = false | |
| 799 | Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset | |
| 800 | Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset | |
| 801 | elseif not Aiming and not Sprinting then | |
| 802 | Can_Shoot = true | |
| 803 | Left_Weld.C0 = CFrame.new(0, -1.5, 0) | |
| 804 | end | |
| 805 | if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then | |
| 806 | Mouse.TargetFilter = nil | |
| 807 | Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 808 | Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 809 | end | |
| 810 | end | |
| 811 | end) | |
| 812 | ||
| 813 | local Arms_Made | |
| 814 | local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model | |
| 815 | ||
| 816 | Tool.Equipped:connect(function(Mouse) | |
| 817 | if Character and not Arms_Made then | |
| 818 | Arms_Made = true | |
| 819 | local Torso = Character.Torso | |
| 820 | Torso["Right Shoulder"].Part1 = nil | |
| 821 | Left_Weld = Instance.new("Weld", Torso)
| |
| 822 | Left_Weld.Name = "Left_Weld" | |
| 823 | Left_Weld.Part0 = Character.Head | |
| 824 | Left_Weld.C0 = CFrame.new(0, -1.5, 0) | |
| 825 | if not Settings.OneHanded then | |
| 826 | Torso["Left Shoulder"].Part1 = nil | |
| 827 | Left_Weld.Part1 = Character["Left Arm"] | |
| 828 | end | |
| 829 | Right_Weld = Instance.new("Weld", Torso)
| |
| 830 | Right_Weld.Name = "Right_Weld" | |
| 831 | Right_Weld.Part0 = Character.Head | |
| 832 | Right_Weld.Part1 = Character["Right Arm"] | |
| 833 | Right_Weld.C0 = CFrame.new(0, -1.5, 0) | |
| 834 | Left_Weld.C1 = Settings.LeftPos | |
| 835 | Right_Weld.C1 = Settings.RightPos | |
| 836 | end | |
| 837 | if Settings.FakeArms and not Fake_Arm_Right then | |
| 838 | Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone() | |
| 839 | Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom" | |
| 840 | Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new() | |
| 841 | local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
| |
| 842 | for i = 1, 2 do | |
| 843 | local w = Instance.new("Weld", fakeArms[i])
| |
| 844 | w.Part0 = Character[fakeArms[i].Name] | |
| 845 | w.Part1 = fakeArms[i] | |
| 846 | fakeArms[i].Transparency = Settings.FakeArmTransparency | |
| 847 | end | |
| 848 | Fake_Arm_Model = Instance.new("Model", Camera)
| |
| 849 | Fake_Arm_Right.Parent = Fake_Arm_Model | |
| 850 | if not Settings.OneHanded then | |
| 851 | Fake_Arm_Left.Parent = Fake_Arm_Model | |
| 852 | end | |
| 853 | Fake_Arm_Model.Name = "FakeArms" | |
| 854 | if Settings.CharacterMeshes then | |
| 855 | for i, v in pairs(Character:GetChildren()) do | |
| 856 | if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
| |
| 857 | v:Clone().Parent = Fake_Arm_Model | |
| 858 | end | |
| 859 | end | |
| 860 | end | |
| 861 | if Character:FindFirstChild("Shirt") then
| |
| 862 | Instance.new("Humanoid", Fake_Arm_Model)
| |
| 863 | Character.Shirt:Clone().Parent = Fake_Arm_Model | |
| 864 | else | |
| 865 | local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
| |
| 866 | Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(1, 2, 1) | |
| 867 | local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
| |
| 868 | Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(1, 2, 1) | |
| 869 | end | |
| 870 | end | |
| 871 | end) | |
| 872 | ||
| 873 | Tool.Unequipped:connect(function() | |
| 874 | Equipped = false | |
| 875 | Tool.GripPos = Orig_Grip | |
| 876 | Aiming = false | |
| 877 | Settings.Spread = Orig_Spread | |
| 878 | if Settings.ChangeFOV[1] then | |
| 879 | Camera.FieldOfView = 70 | |
| 880 | end | |
| 881 | if Gui then | |
| 882 | Gui:Destroy() | |
| 883 | Gui = nil | |
| 884 | end | |
| 885 | for i, v in pairs(Tool.Handle:GetChildren()) do | |
| 886 | if v:IsA("Sound") then
| |
| 887 | v:Stop() | |
| 888 | end | |
| 889 | end | |
| 890 | if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then | |
| 891 | Fake_Arm_Model:Destroy() | |
| 892 | Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil | |
| 893 | end | |
| 894 | if Character and Left_Weld and Right_Weld then | |
| 895 | Arms_Made = false | |
| 896 | local Torso = Character.Torso | |
| 897 | Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"] | |
| 898 | Left_Weld:Destroy() | |
| 899 | Right_Weld:Destroy() | |
| 900 | end | |
| 901 | Sprinting = false | |
| 902 | Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 903 | Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 904 | Character.Humanoid.WalkSpeed = 16 | |
| 905 | end) | |
| 906 | end,o12) | |
| 907 | end)) | |
| 908 | o13.Name = "StoredAmmo" | |
| 909 | o13.Parent = o12 | |
| 910 | o13.Value = math.huge | |
| 911 | o14.Name = "Ammo" | |
| 912 | o14.Parent = o12 | |
| 913 | o14.Value = math.huge | |
| 914 | o15.Parent = o12 | |
| 915 | - | o14.Value = 30 |
| 915 | + | |
| 916 | o15.Color = Color3.new(0.807843, 0.807843, 0.807843) | |
| 917 | o15.Enabled = false | |
| 918 | o15.Opacity = 0.10000000149012 | |
| 919 | o15.RiseVelocity = 10 | |
| 920 | o16.Name = "Smoke1" | |
| 921 | o16.Parent = o12 | |
| 922 | o16.Size = 0.25 | |
| 923 | o16.Color = Color3.new(0.807843, 0.807843, 0.807843) | |
| 924 | o16.Enabled = false | |
| 925 | o16.Opacity = 0.10000000149012 | |
| 926 | o16.RiseVelocity = 10 | |
| 927 | o17.Name = "Smoke2" | |
| 928 | o17.Parent = o12 | |
| 929 | o17.Size = 0.25 | |
| 930 | o17.Color = Color3.new(0.807843, 0.807843, 0.807843) | |
| 931 | o17.Enabled = false | |
| 932 | o17.Opacity = 0.10000000149012 | |
| 933 | o17.RiseVelocity = 10 | |
| 934 | o18.Name = "MaxAmmo" | |
| 935 | o18.Parent = o12 | |
| 936 | o18.Value = 30 | |
| 937 | o19.Name = "Gui" | |
| 938 | o19.Parent = o12 | |
| 939 | o20.Name = "Box1" | |
| 940 | o20.Parent = o19 | |
| 941 | o20.Position = UDim2.new(1,-5,1,-120) | |
| 942 | o20.Rotation = 5 | |
| 943 | o20.Size = UDim2.new(-0.125,0,-0.03999999910593,0) | |
| 944 | o20.Position = UDim2.new(1,-5,1,-120) | |
| 945 | o20.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078) | |
| 946 | o20.BackgroundTransparency = 0.30000001192093 | |
| 947 | o20.BorderColor3 = Color3.new(0, 0, 0) | |
| 948 | o20.BorderSizePixel = 0 | |
| 949 | o20.SizeConstraint = Enum.SizeConstraint.RelativeXX | |
| 950 | o21.Name = "GunName" | |
| 951 | o21.Parent = o20 | |
| 952 | o21.Position = UDim2.new(0.92500001192093,0,0,0) | |
| 953 | o21.Size = UDim2.new(-0.80000001192093,0,0.5,0) | |
| 954 | o21.Text = "MP5" | |
| 955 | o21.Position = UDim2.new(0.92500001192093,0,0,0) | |
| 956 | o21.BackgroundColor3 = Color3.new(0.501961, 0, 0) | |
| 957 | o21.BackgroundTransparency = 1 | |
| 958 | o21.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 959 | o21.ZIndex = 2 | |
| 960 | o21.FontSize = Enum.FontSize.Size14 | |
| 961 | o21.TextColor3 = Color3.new(1, 1, 1) | |
| 962 | o21.TextScaled = true | |
| 963 | o21.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412) | |
| 964 | o21.TextTransparency = 0.40000000596046 | |
| 965 | o21.TextWrapped = true | |
| 966 | o21.TextXAlignment = Enum.TextXAlignment.Right | |
| 967 | o22.Name = "GunTip" | |
| 968 | o22.Parent = o20 | |
| 969 | o22.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0) | |
| 970 | o22.Size = UDim2.new(-0.80000001192093,0,0.5,0) | |
| 971 | o22.Text = "9x19mm" | |
| 972 | o22.Position = UDim2.new(0.92500001192093,0,0.44999998807907,0) | |
| 973 | o22.BackgroundColor3 = Color3.new(0.501961, 0, 0) | |
| 974 | o22.BackgroundTransparency = 1 | |
| 975 | o22.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 976 | o22.ZIndex = 2 | |
| 977 | o22.FontSize = Enum.FontSize.Size14 | |
| 978 | o22.TextColor3 = Color3.new(1, 1, 1) | |
| 979 | o22.TextScaled = true | |
| 980 | o22.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412) | |
| 981 | o22.TextTransparency = 0.40000000596046 | |
| 982 | o22.TextWrapped = true | |
| 983 | o22.TextXAlignment = Enum.TextXAlignment.Right | |
| 984 | o23.Parent = o19 | |
| 985 | o23.Position = UDim2.new(1,-5,1,-60) | |
| 986 | o23.Rotation = 5 | |
| 987 | o23.Size = UDim2.new(-0.125,0,-0.03999999910593,0) | |
| 988 | o23.Position = UDim2.new(1,-5,1,-60) | |
| 989 | o23.BackgroundColor3 = Color3.new(0.0196078, 0.0196078, 0.0196078) | |
| 990 | o23.BackgroundTransparency = 0.30000001192093 | |
| 991 | o23.BorderColor3 = Color3.new(0, 0, 0) | |
| 992 | o23.BorderSizePixel = 0 | |
| 993 | o23.SizeConstraint = Enum.SizeConstraint.RelativeXX | |
| 994 | o24.Name = "AmmoDisplay" | |
| 995 | o24.Parent = o23 | |
| 996 | o24.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0) | |
| 997 | o24.Size = UDim2.new(-0.80000001192093,0,0.5,0) | |
| 998 | o24.Text = "" | |
| 999 | o24.Position = UDim2.new(0.90399998426437,0,0.10000000149012,0) | |
| 1000 | o24.BackgroundColor3 = Color3.new(0.501961, 0, 0) | |
| 1001 | o24.BackgroundTransparency = 1 | |
| 1002 | o24.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1003 | o24.ZIndex = 2 | |
| 1004 | o24.FontSize = Enum.FontSize.Size14 | |
| 1005 | o24.TextColor3 = Color3.new(1, 1, 1) | |
| 1006 | o24.TextScaled = true | |
| 1007 | o24.TextStrokeColor3 = Color3.new(0.647059, 0, 0.129412) | |
| 1008 | o24.TextTransparency = 0.40000000596046 | |
| 1009 | o24.TextWrapped = true | |
| 1010 | o25.Name = "Ammobar" | |
| 1011 | o25.Parent = o23 | |
| 1012 | o25.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0) | |
| 1013 | o25.Size = UDim2.new(0.89999997615814,0,-0.15000003576279,0) | |
| 1014 | o25.Position = UDim2.new(0.050000000745058,0,0.8500000834465,0) | |
| 1015 | o25.BackgroundColor3 = Color3.new(0.109804, 0.109804, 0.109804) | |
| 1016 | o25.BackgroundTransparency = 0.5 | |
| 1017 | o25.BorderColor3 = Color3.new(0.466667, 0.466667, 0.466667) | |
| 1018 | o26.Name = "Percentage" | |
| 1019 | o26.Parent = o25 | |
| 1020 | o26.Position = UDim2.new(0,1,0,1) | |
| 1021 | o26.Size = UDim2.new(1,-2,1,-2) | |
| 1022 | o26.Position = UDim2.new(0,1,0,1) | |
| 1023 | o26.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 1024 | o26.BackgroundTransparency = 0.5 | |
| 1025 | o26.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843) | |
| 1026 | o26.BorderSizePixel = 0 | |
| 1027 | o27.Name = "AimPart" | |
| 1028 | o27.Parent = o1 | |
| 1029 | o27.Material = Enum.Material.SmoothPlastic | |
| 1030 | o27.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1031 | o27.Transparency = 1 | |
| 1032 | o27.Position = Vector3.new(10.2711039, -7.83736897, 11.0852327) | |
| 1033 | o27.Rotation = Vector3.new(0.289999992, -4.65999985, 0.0199999996) | |
| 1034 | o27.CanCollide = false | |
| 1035 | o27.FormFactor = Enum.FormFactor.Custom | |
| 1036 | o27.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1037 | o27.CFrame = CFrame.new(10.2711039, -7.83736897, 11.0852327, 0.996697843, -0.000370679394, -0.0811730102, -3.23174536e-05, 0.999987721, -0.00496333977, 0.0811738521, 0.00494957436, 0.996685803) | |
| 1038 | o27.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1039 | o27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1040 | o27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1041 | o27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1042 | o27.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1043 | o27.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1044 | o27.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1045 | o27.Position = Vector3.new(10.2711039, -7.83736897, 11.0852327) | |
| 1046 | o28.Parent = o27 | |
| 1047 | o28.Scale = Vector3.new(0.141079962, 0.357402384, 0.141079962) | |
| 1048 | o29.Name = "SmokePart" | |
| 1049 | o29.Parent = o1 | |
| 1050 | o29.Material = Enum.Material.SmoothPlastic | |
| 1051 | o29.BrickColor = BrickColor.new("Dark stone grey")
| |
| 1052 | o29.Transparency = 1 | |
| 1053 | o29.Position = Vector3.new(10.4959764, -8.10246754, 8.44621563) | |
| 1054 | o29.Rotation = Vector3.new(0.289999992, -4.65999985, 0.0199999996) | |
| 1055 | o29.CanCollide = false | |
| 1056 | o29.FormFactor = Enum.FormFactor.Custom | |
| 1057 | o29.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003) | |
| 1058 | o29.CFrame = CFrame.new(10.4959764, -8.10246754, 8.44621563, 0.996697843, -0.000370679394, -0.0811730102, -3.23174536e-05, 0.999987721, -0.00496333977, 0.0811738521, 0.00494957436, 0.996685803) | |
| 1059 | o29.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1060 | o29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1061 | o29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1062 | o29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1063 | o29.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1064 | o29.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 1065 | o29.Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1066 | o29.Position = Vector3.new(10.4959764, -8.10246754, 8.44621563) | |
| 1067 | o30.Parent = o29 | |
| 1068 | o30.Scale = Vector3.new(0.658373058, 0.658372879, 0.658373058) | |
| 1069 | mas.Parent = workspace | |
| 1070 | mas:MakeJoints() | |
| 1071 | local mas1 = mas:GetChildren() | |
| 1072 | for i=1,#mas1 do | |
| 1073 | mas1[i].Parent = workspace | |
| 1074 | ypcall(function() mas1[i]:MakeJoints() end) | |
| 1075 | end | |
| 1076 | mas:Destroy() | |
| 1077 | for i=1,#cors do | |
| 1078 | coroutine.resume(cors[i]) | |
| 1079 | end |