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    | 1 | --[[  | |
| 2 | - | REANIMATED  | 
| 2 | + | REANIMATED  | 
| 3 | - | 		{ Never.. Give.. Up.. }
 | 
| 3 | + |         { Never.. Give.. Up.. }
 | 
| 4 | - | Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]  | 
| 4 | + | Created by Quil_Cyndaquil (ROBLOX) [UserID 5719877]  | 
| 5 | - | MintyLatios (V3rmillion)  | 
| 5 | + | MintyLatios (V3rmillion)  | 
| 6 | - | Nebula Zorua#1938  | 
| 6 | + | Nebula Zorua#1938  | 
| 7 | - | |
| 7 | + | |
| 8 | - | |
| 8 | + | |
| 9 | --]]  | |
| 10 | wait(3)  | |
| 11 | wait(1 / 60)  | |
| 12 | Effects = { }
 | |
| 13 | local debugIt = false  | |
| 14 | - | local Player = game.Players.localPlayer  | 
| 14 | + | local Player = owner  | 
| 15 | local Character = Player.Character  | |
| 16 | Character.Archivable=true  | |
| 17 | local FCharacter = Character:Clone()  | |
| 18 | Character.Archivable=false  | |
| 19 | local Humanoid = Character.Humanoid  | |
| 20 | - | local Mouse = Player:GetMouse()  | 
| 20 | + | |
| 21 | local RightArm = Character["Right Arm"]  | |
| 22 | local LeftLeg = Character["Left Leg"]  | |
| 23 | local RightLeg = Character["Right Leg"]  | |
| 24 | local Head = Character.Head  | |
| 25 | local Torso = Character.Torso  | |
| 26 | local Camera = game.Workspace.CurrentCamera  | |
| 27 | local RootPart = Character.HumanoidRootPart  | |
| 28 | local RootJoint = RootPart.RootJoint  | |
| 29 | local attack = false  | |
| 30 | local Anim = 'Idle'  | |
| 31 | local attacktype = 1  | |
| 32 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude  | |
| 33 | local velocity = RootPart.Velocity.y  | |
| 34 | local sine = 0  | |
| 35 | local change = 1  | |
| 36 | local Create = LoadLibrary("RbxUtility").Create
 | |
| 37 | ||
| 38 | local m = Create("Model"){
 | |
| 39 | Parent = Character,  | |
| 40 | Name = "WeaponModel",  | |
| 41 | }  | |
| 42 | ||
| 43 | Humanoid.Animator.Parent = nil  | |
| 44 | Character.Animate.Parent = nil  | |
| 45 | ||
| 46 | local newMotor = function(part0, part1, c0, c1)  | |
| 47 | 	local w = Create('Weld'){
 | |
| 48 | Parent = part0,  | |
| 49 | Part0 = part0,  | |
| 50 | Part1 = part1,  | |
| 51 | C0 = c0,  | |
| 52 | C1 = c1,  | |
| 53 | }  | |
| 54 | return w  | |
| 55 | end  | |
| 56 | ||
| 57 | function clerp(a, b, t)  | |
| 58 | return a:lerp(b, t)  | |
| 59 | end  | |
| 60 | ||
| 61 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)  | |
| 62 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)  | |
| 63 | ||
| 64 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))  | |
| 65 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))  | |
| 66 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))  | |
| 67 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))  | |
| 68 | RootJoint.C1 = CFrame.new(0, 0, 0)  | |
| 69 | RootJoint.C0 = CFrame.new(0, 0, 0)  | |
| 70 | Torso.Neck.C1 = CFrame.new(0, 0, 0)  | |
| 71 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0)  | |
| 72 | ||
| 73 | local rarmc1 = RW.C1  | |
| 74 | local larmc1 = LW.C1  | |
| 75 | local rlegc1 = RH.C1  | |
| 76 | local llegc1 = LH.C1  | |
| 77 | ||
| 78 | local resetc1 = false  | |
| 79 | ||
| 80 | function PlayAnimationFromTable(table, speed, bool)  | |
| 81 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)  | |
| 82 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)  | |
| 83 | RW.C0 = clerp(RW.C0, table[3], speed)  | |
| 84 | LW.C0 = clerp(LW.C0, table[4], speed)  | |
| 85 | RH.C0 = clerp(RH.C0, table[5], speed)  | |
| 86 | LH.C0 = clerp(LH.C0, table[6], speed)  | |
| 87 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),speed)  | |
| 88 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),speed)  | |
| 89 | if bool == true then  | |
| 90 | if resetc1 == false then  | |
| 91 | resetc1 = true  | |
| 92 | RootJoint.C1 = RootJoint.C1  | |
| 93 | Torso.Neck.C1 = Torso.Neck.C1  | |
| 94 | RW.C1 = rarmc1  | |
| 95 | LW.C1 = larmc1  | |
| 96 | RH.C1 = rlegc1  | |
| 97 | LH.C1 = llegc1  | |
| 98 | end  | |
| 99 | end  | |
| 100 | end  | |
| 101 | ||
| 102 | ArtificialHB = Create("BindableEvent", script){
 | |
| 103 | Parent = script,  | |
| 104 | Name = "Heartbeat",  | |
| 105 | }  | |
| 106 | ||
| 107 | script:WaitForChild("Heartbeat")
 | |
| 108 | ||
| 109 | frame = 1 / 30  | |
| 110 | tf = 0  | |
| 111 | allowframeloss = false  | |
| 112 | tossremainder = false  | |
| 113 | lastframe = tick()  | |
| 114 | script.Heartbeat:Fire()  | |
| 115 | ||
| 116 | game:GetService("RunService").Heartbeat:connect(function(s, p)
 | |
| 117 | tf = tf + s  | |
| 118 | if tf >= frame then  | |
| 119 | if allowframeloss then  | |
| 120 | script.Heartbeat:Fire()  | |
| 121 | lastframe = tick()  | |
| 122 | else  | |
| 123 | for i = 1, math.floor(tf / frame) do  | |
| 124 | script.Heartbeat:Fire()  | |
| 125 | end  | |
| 126 | lastframe = tick()  | |
| 127 | end  | |
| 128 | if tossremainder then  | |
| 129 | tf = 0  | |
| 130 | else  | |
| 131 | tf = tf - frame * math.floor(tf / frame)  | |
| 132 | end  | |
| 133 | end  | |
| 134 | end)  | |
| 135 | ||
| 136 | function swait(num)  | |
| 137 | if num == 0 or num == nil then  | |
| 138 | ArtificialHB.Event:wait()  | |
| 139 | else  | |
| 140 | for i = 0, num do  | |
| 141 | ArtificialHB.Event:wait()  | |
| 142 | end  | |
| 143 | end  | |
| 144 | end  | |
| 145 | ||
| 146 | function RemoveOutlines(part)  | |
| 147 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10  | |
| 148 | end  | |
| 149 | ||
| 150 | CFuncs = {	
 | |
| 151 | 	["Part"] = {
 | |
| 152 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)  | |
| 153 | 			local Part = Create("Part"){
 | |
| 154 | Parent = Parent,  | |
| 155 | Reflectance = Reflectance,  | |
| 156 | Transparency = Transparency,  | |
| 157 | CanCollide = false,  | |
| 158 | Locked = true,  | |
| 159 | BrickColor = BrickColor.new(tostring(BColor)),  | |
| 160 | Name = Name,  | |
| 161 | Size = Size,  | |
| 162 | Material = Material,  | |
| 163 | }  | |
| 164 | RemoveOutlines(Part)  | |
| 165 | return Part  | |
| 166 | end;  | |
| 167 | };  | |
| 168 | ||
| 169 | 	["Mesh"] = {
 | |
| 170 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)  | |
| 171 | 			local Msh = Create(Mesh){
 | |
| 172 | Parent = Part,  | |
| 173 | Offset = OffSet,  | |
| 174 | Scale = Scale,  | |
| 175 | }  | |
| 176 | if Mesh == "SpecialMesh" then  | |
| 177 | Msh.MeshType = MeshType  | |
| 178 | Msh.MeshId = MeshId  | |
| 179 | end  | |
| 180 | return Msh  | |
| 181 | end;  | |
| 182 | };  | |
| 183 | ||
| 184 | 	["Mesh"] = {
 | |
| 185 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)  | |
| 186 | 			local Msh = Create(Mesh){
 | |
| 187 | Parent = Part,  | |
| 188 | Offset = OffSet,  | |
| 189 | Scale = Scale,  | |
| 190 | }  | |
| 191 | if Mesh == "SpecialMesh" then  | |
| 192 | Msh.MeshType = MeshType  | |
| 193 | Msh.MeshId = MeshId  | |
| 194 | end  | |
| 195 | return Msh  | |
| 196 | end;  | |
| 197 | };  | |
| 198 | ||
| 199 | 	["Weld"] = {
 | |
| 200 | Create = function(Parent, Part0, Part1, C0, C1)  | |
| 201 | 			local Weld = Create("Weld"){
 | |
| 202 | Parent = Parent,  | |
| 203 | Part0 = Part0,  | |
| 204 | Part1 = Part1,  | |
| 205 | C0 = C0,  | |
| 206 | C1 = C1,  | |
| 207 | }  | |
| 208 | return Weld  | |
| 209 | end;  | |
| 210 | };  | |
| 211 | ||
| 212 | 	["Sound"] = {
 | |
| 213 | Create = function(id, par, vol, pit)  | |
| 214 | coroutine.resume(coroutine.create(function()  | |
| 215 | 				local S = Create("Sound"){
 | |
| 216 | Volume = vol,  | |
| 217 | Pitch = pit or 1,  | |
| 218 | SoundId = id,  | |
| 219 | Parent = par or workspace,  | |
| 220 | }  | |
| 221 | wait()  | |
| 222 | S:play()  | |
| 223 | 				game:GetService("Debris"):AddItem(S, 6)
 | |
| 224 | end))  | |
| 225 | end;  | |
| 226 | };  | |
| 227 | ||
| 228 | 	["ParticleEmitter"] = {
 | |
| 229 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)  | |
| 230 | 			local fp = Create("ParticleEmitter"){
 | |
| 231 | Parent = Parent,  | |
| 232 | Color = ColorSequence.new(Color1, Color2),  | |
| 233 | LightEmission = LightEmission,  | |
| 234 | Size = Size,  | |
| 235 | Texture = Texture,  | |
| 236 | Transparency = Transparency,  | |
| 237 | ZOffset = ZOffset,  | |
| 238 | Acceleration = Accel,  | |
| 239 | Drag = Drag,  | |
| 240 | LockedToPart = LockedToPart,  | |
| 241 | VelocityInheritance = VelocityInheritance,  | |
| 242 | EmissionDirection = EmissionDirection,  | |
| 243 | Enabled = Enabled,  | |
| 244 | Lifetime = LifeTime,  | |
| 245 | Rate = Rate,  | |
| 246 | Rotation = Rotation,  | |
| 247 | RotSpeed = RotSpeed,  | |
| 248 | Speed = Speed,  | |
| 249 | VelocitySpread = VelocitySpread,  | |
| 250 | }  | |
| 251 | return fp  | |
| 252 | end;  | |
| 253 | };  | |
| 254 | ||
| 255 | 	CreateTemplate = {
 | |
| 256 | ||
| 257 | };  | |
| 258 | }  | |
| 259 | ||
| 260 | function rayCast(Position, Direction, Range, Ignore)  | |
| 261 | 	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
 | |
| 262 | end  | |
| 263 | ||
| 264 | --[[FindNearestTorso = function(pos)  | |
| 265 | local list = (game.Workspace:children())  | |
| 266 | local torso = nil  | |
| 267 | local dist = 1000  | |
| 268 | local temp, human, temp2 = nil, nil, nil  | |
| 269 | for x = 1, #list do  | |
| 270 | temp2 = list[x]  | |
| 271 | if temp2.className == "Model" and temp2.Name ~= Character.Name then  | |
| 272 | 			temp = temp2:findFirstChild("Torso")
 | |
| 273 | 			human = temp2:findFirstChild("Humanoid")
 | |
| 274 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then  | |
| 275 | local dohit = true  | |
| 276 | if dohit == true then  | |
| 277 | torso = temp  | |
| 278 | dist = (temp.Position - pos).magnitude  | |
| 279 | end  | |
| 280 | end  | |
| 281 | end  | |
| 282 | end  | |
| 283 | return torso, dist  | |
| 284 | end]]  | |
| 285 | function FindNearestTorso(Position, Distance, SinglePlayer)  | |
| 286 | if SinglePlayer then  | |
| 287 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance  | |
| 288 | end  | |
| 289 | 	local List = {}
 | |
| 290 | for i, v in pairs(workspace:GetChildren()) do  | |
| 291 | 		if v:IsA("Model") then
 | |
| 292 | 			if v:findFirstChild("Torso") then
 | |
| 293 | if v ~= Character then  | |
| 294 | if (v.Torso.Position - Position).magnitude <= Distance then  | |
| 295 | table.insert(List, v)  | |
| 296 | end  | |
| 297 | end  | |
| 298 | end  | |
| 299 | end  | |
| 300 | end  | |
| 301 | return List  | |
| 302 | end  | |
| 303 | ||
| 304 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)  | |
| 305 | if hit.Parent == nil then  | |
| 306 | return  | |
| 307 | end  | |
| 308 | 	local h = hit.Parent:FindFirstChild("Humanoid")
 | |
| 309 | for _, v in pairs(hit.Parent:children()) do  | |
| 310 | 		if v:IsA("Humanoid") then
 | |
| 311 | h = v  | |
| 312 | end  | |
| 313 | end  | |
| 314 | 	if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
 | |
| 315 | 		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
 | |
| 316 | if hit.Parent.DebounceHit.Value == true then  | |
| 317 | return  | |
| 318 | end  | |
| 319 | end  | |
| 320 | 		local c = Create("ObjectValue"){
 | |
| 321 | Name = "creator",  | |
| 322 | Value = owner,  | |
| 323 | - | 			Value = game:service("Players").LocalPlayer,
 | 
| 323 | + | |
| 324 | }  | |
| 325 | 		game:GetService("Debris"):AddItem(c, .5)
 | |
| 326 | if HitSound ~= nil and HitPitch ~= nil then  | |
| 327 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)  | |
| 328 | end  | |
| 329 | local Damage = math.random(minim, maxim)  | |
| 330 | local blocked = false  | |
| 331 | 		local block = hit.Parent:findFirstChild("Block")
 | |
| 332 | if block ~= nil then  | |
| 333 | if block.className == "IntValue" then  | |
| 334 | if block.Value > 0 then  | |
| 335 | blocked = true  | |
| 336 | block.Value = block.Value - 1  | |
| 337 | print(block.Value)  | |
| 338 | end  | |
| 339 | end  | |
| 340 | end  | |
| 341 | if blocked == false then  | |
| 342 | h.Health = h.Health - Damage  | |
| 343 | 			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really white").Color)
 | |
| 344 | - | 			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
 | 
| 344 | + | |
| 345 | h.Health = h.Health - (Damage / 2)  | |
| 346 | 			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really white").Color)
 | |
| 347 | - | 			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
 | 
| 347 | + | |
| 348 | if Type == "Knockdown" then  | |
| 349 | local hum = hit.Parent.Humanoid  | |
| 350 | hum.PlatformStand = true  | |
| 351 | coroutine.resume(coroutine.create(function(HHumanoid)  | |
| 352 | swait(1)  | |
| 353 | HHumanoid.PlatformStand = false  | |
| 354 | end), hum)  | |
| 355 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit  | |
| 356 | 			local bodvol = Create("BodyVelocity"){
 | |
| 357 | velocity = angle * knockback,  | |
| 358 | P = 5000,  | |
| 359 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003),  | |
| 360 | Parent = hit,  | |
| 361 | }  | |
| 362 | 			local rl = Create("BodyAngularVelocity"){
 | |
| 363 | P = 3000,  | |
| 364 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,  | |
| 365 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),  | |
| 366 | Parent = hit,  | |
| 367 | }  | |
| 368 | 			game:GetService("Debris"):AddItem(bodvol, .5)
 | |
| 369 | 			game:GetService("Debris"):AddItem(rl, .5)
 | |
| 370 | elseif Type == "Normal" then  | |
| 371 | 			local vp = Create("BodyVelocity"){
 | |
| 372 | P = 500,  | |
| 373 | maxForce = Vector3.new(math.huge, 0, math.huge),  | |
| 374 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,  | |
| 375 | }  | |
| 376 | if knockback > 0 then  | |
| 377 | vp.Parent = hit.Parent.Torso  | |
| 378 | end  | |
| 379 | 			game:GetService("Debris"):AddItem(vp, .5)
 | |
| 380 | elseif Type == "Up" then  | |
| 381 | 			local bodyVelocity = Create("BodyVelocity"){
 | |
| 382 | velocity = Vector3.new(0, 20, 0),  | |
| 383 | P = 5000,  | |
| 384 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003),  | |
| 385 | Parent = hit,  | |
| 386 | }  | |
| 387 | 			game:GetService("Debris"):AddItem(bodyVelocity, .5)
 | |
| 388 | elseif Type == "DarkUp" then  | |
| 389 | coroutine.resume(coroutine.create(function()  | |
| 390 | for i = 0, 1, 0.1 do  | |
| 391 | swait()  | |
| 392 | 					Effects.Block.Create(BrickColor.new("White"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
 | |
| 393 | - | 					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
 | 
| 393 | + | |
| 394 | end))  | |
| 395 | 			local bodyVelocity = Create("BodyVelocity"){
 | |
| 396 | velocity = Vector3.new(0, 20, 0),  | |
| 397 | P = 5000,  | |
| 398 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003),  | |
| 399 | Parent = hit,  | |
| 400 | }  | |
| 401 | 			game:GetService("Debris"):AddItem(bodyVelocity, 1)
 | |
| 402 | elseif Type == "Snare" then  | |
| 403 | 			local bp = Create("BodyPosition"){
 | |
| 404 | P = 2000,  | |
| 405 | D = 100,  | |
| 406 | maxForce = Vector3.new(math.huge, math.huge, math.huge),  | |
| 407 | position = hit.Parent.Torso.Position,  | |
| 408 | Parent = hit.Parent.Torso,  | |
| 409 | }  | |
| 410 | 			game:GetService("Debris"):AddItem(bp, 1)
 | |
| 411 | elseif Type == "Freeze" then  | |
| 412 | 			local BodPos = Create("BodyPosition"){
 | |
| 413 | P = 50000,  | |
| 414 | D = 1000,  | |
| 415 | maxForce = Vector3.new(math.huge, math.huge, math.huge),  | |
| 416 | position = hit.Parent.Torso.Position,  | |
| 417 | Parent = hit.Parent.Torso,  | |
| 418 | }  | |
| 419 | 			local BodGy = Create("BodyGyro") {
 | |
| 420 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,  | |
| 421 | P = 20e+003,  | |
| 422 | Parent = hit.Parent.Torso,  | |
| 423 | cframe = hit.Parent.Torso.CFrame,  | |
| 424 | }  | |
| 425 | hit.Parent.Torso.Anchored = true  | |
| 426 | coroutine.resume(coroutine.create(function(Part)  | |
| 427 | swait(1.5)  | |
| 428 | Part.Anchored = false  | |
| 429 | end), hit.Parent.Torso)  | |
| 430 | 			game:GetService("Debris"):AddItem(BodPos, 3)
 | |
| 431 | 			game:GetService("Debris"):AddItem(BodGy, 3)
 | |
| 432 | end  | |
| 433 | 		local debounce = Create("BoolValue"){
 | |
| 434 | Name = "DebounceHit",  | |
| 435 | Parent = hit.Parent,  | |
| 436 | Value = true,  | |
| 437 | }  | |
| 438 | 		game:GetService("Debris"):AddItem(debounce, Delay)
 | |
| 439 | 		c = Create("ObjectValue"){
 | |
| 440 | Name = "creator",  | |
| 441 | Value = Player,  | |
| 442 | Parent = h,  | |
| 443 | }  | |
| 444 | 		game:GetService("Debris"):AddItem(c, .5)
 | |
| 445 | end  | |
| 446 | end  | |
| 447 | ||
| 448 | function ShowDamage(Pos, Text, Time, Color)  | |
| 449 | local Rate = (1 / 30)  | |
| 450 | local Pos = (Pos or Vector3.new(0, 0, 0))  | |
| 451 | local Text = (Text or "")  | |
| 452 | local Time = (Time or 2)  | |
| 453 | local Color = (Color or Color3.new(1, 0, 1))  | |
| 454 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))  | |
| 455 | EffectPart.Anchored = true  | |
| 456 | 	local BillboardGui = Create("BillboardGui"){
 | |
| 457 | Size = UDim2.new(3, 0, 3, 0),  | |
| 458 | Adornee = EffectPart,  | |
| 459 | Parent = EffectPart,  | |
| 460 | }  | |
| 461 | 	local TextLabel = Create("TextLabel"){
 | |
| 462 | BackgroundTransparency = 1,  | |
| 463 | Size = UDim2.new(1, 0, 1, 0),  | |
| 464 | Text = Text,  | |
| 465 | Font = "SciFi",  | |
| 466 | TextColor3 = Color,  | |
| 467 | TextScaled = true,  | |
| 468 | Parent = BillboardGui,  | |
| 469 | }  | |
| 470 | game.Debris:AddItem(EffectPart, (Time))  | |
| 471 | 	EffectPart.Parent = game:GetService("Workspace")
 | |
| 472 | delay(0, function()  | |
| 473 | local Frames = (Time / Rate)  | |
| 474 | for Frame = 1, Frames do  | |
| 475 | wait(Rate)  | |
| 476 | local Percent = (Frame / Frames)  | |
| 477 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)  | |
| 478 | TextLabel.TextTransparency = Percent  | |
| 479 | end  | |
| 480 | if EffectPart and EffectPart.Parent then  | |
| 481 | EffectPart:Destroy()  | |
| 482 | end  | |
| 483 | end)  | |
| 484 | end  | |
| 485 | ||
| 486 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)  | |
| 487 | for _, c in pairs(workspace:children()) do  | |
| 488 | 		local hum = c:findFirstChild("Humanoid")
 | |
| 489 | if hum ~= nil then  | |
| 490 | 			local head = c:findFirstChild("Torso")
 | |
| 491 | if head ~= nil then  | |
| 492 | local targ = head.Position - Part.Position  | |
| 493 | local mag = targ.magnitude  | |
| 494 | if mag <= Magnitude and c.Name ~= Player.Name then  | |
| 495 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)  | |
| 496 | end  | |
| 497 | end  | |
| 498 | end  | |
| 499 | end  | |
| 500 | end  | |
| 501 | ||
| 502 | EffectModel = Create("Model"){
 | |
| 503 | Parent = Character,  | |
| 504 | Name = "Effects",  | |
| 505 | }  | |
| 506 | ||
| 507 | Effects = {
 | |
| 508 | 	Block = {
 | |
| 509 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)  | |
| 510 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 511 | prt.Anchored = true  | |
| 512 | prt.CFrame = cframe  | |
| 513 | 			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 514 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 515 | if Type == 1 or Type == nil then  | |
| 516 | 				table.insert(Effects, {
 | |
| 517 | prt,  | |
| 518 | "Block1",  | |
| 519 | delay,  | |
| 520 | x3,  | |
| 521 | y3,  | |
| 522 | z3,  | |
| 523 | msh  | |
| 524 | })  | |
| 525 | elseif Type == 2 then  | |
| 526 | 				table.insert(Effects, {
 | |
| 527 | prt,  | |
| 528 | "Block2",  | |
| 529 | delay,  | |
| 530 | x3,  | |
| 531 | y3,  | |
| 532 | z3,  | |
| 533 | msh  | |
| 534 | })  | |
| 535 | end  | |
| 536 | end;  | |
| 537 | };  | |
| 538 | ||
| 539 | 		Cylinder = {
 | |
| 540 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)  | |
| 541 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 542 | prt.Anchored = true  | |
| 543 | prt.CFrame = cframe  | |
| 544 | 			local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 545 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 546 | 			table.insert(Effects, {
 | |
| 547 | prt,  | |
| 548 | "Cylinder",  | |
| 549 | delay,  | |
| 550 | x3,  | |
| 551 | y3,  | |
| 552 | z3,  | |
| 553 | msh  | |
| 554 | })  | |
| 555 | end;  | |
| 556 | };  | |
| 557 | 	Head = {
 | |
| 558 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)  | |
| 559 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 560 | prt.Anchored = true  | |
| 561 | prt.CFrame = cframe  | |
| 562 | 			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 563 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 564 | 			table.insert(Effects, {
 | |
| 565 | prt,  | |
| 566 | "Cylinder",  | |
| 567 | delay,  | |
| 568 | x3,  | |
| 569 | y3,  | |
| 570 | z3,  | |
| 571 | msh  | |
| 572 | })  | |
| 573 | end;  | |
| 574 | };  | |
| 575 | ||
| 576 | 	Sphere = {
 | |
| 577 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)  | |
| 578 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 579 | prt.Anchored = true  | |
| 580 | prt.CFrame = cframe  | |
| 581 | 			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 582 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 583 | 			table.insert(Effects, {
 | |
| 584 | prt,  | |
| 585 | "Cylinder",  | |
| 586 | delay,  | |
| 587 | x3,  | |
| 588 | y3,  | |
| 589 | z3,  | |
| 590 | msh  | |
| 591 | })  | |
| 592 | end;  | |
| 593 | };  | |
| 594 | ||
| 595 | 	Elect = {
 | |
| 596 | Create = function(cff, x, y, z)  | |
| 597 | 			local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
 | |
| 598 | prt.Anchored = true  | |
| 599 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))  | |
| 600 | prt.CFrame = CFrame.new(prt.Position)  | |
| 601 | 			game:GetService("Debris"):AddItem(prt, 2)
 | |
| 602 | local xval = math.random() / 2  | |
| 603 | local yval = math.random() / 2  | |
| 604 | local zval = math.random() / 2  | |
| 605 | 			local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
 | |
| 606 | 			table.insert(Effects, {
 | |
| 607 | prt,  | |
| 608 | "Elec",  | |
| 609 | 0.1,  | |
| 610 | x,  | |
| 611 | y,  | |
| 612 | z,  | |
| 613 | xval,  | |
| 614 | yval,  | |
| 615 | zval  | |
| 616 | })  | |
| 617 | end;  | |
| 618 | ||
| 619 | };  | |
| 620 | ||
| 621 | 	Ring = {
 | |
| 622 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)  | |
| 623 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 624 | prt.Anchored = true  | |
| 625 | prt.CFrame = cframe  | |
| 626 | 			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 627 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 628 | 			table.insert(Effects, {
 | |
| 629 | prt,  | |
| 630 | "Cylinder",  | |
| 631 | delay,  | |
| 632 | x3,  | |
| 633 | y3,  | |
| 634 | z3,  | |
| 635 | msh  | |
| 636 | })  | |
| 637 | end;  | |
| 638 | };  | |
| 639 | ||
| 640 | ||
| 641 | 	Wave = {
 | |
| 642 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)  | |
| 643 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 644 | prt.Anchored = true  | |
| 645 | prt.CFrame = cframe  | |
| 646 | 			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 647 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 648 | 			table.insert(Effects, {
 | |
| 649 | prt,  | |
| 650 | "Cylinder",  | |
| 651 | delay,  | |
| 652 | x3,  | |
| 653 | y3,  | |
| 654 | z3,  | |
| 655 | msh  | |
| 656 | })  | |
| 657 | end;  | |
| 658 | };  | |
| 659 | ||
| 660 | 	Break = {
 | |
| 661 | Create = function(brickcolor, cframe, x1, y1, z1)  | |
| 662 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))  | |
| 663 | prt.Anchored = true  | |
| 664 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))  | |
| 665 | 			local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 666 | local num = math.random(10, 50) / 1000  | |
| 667 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 668 | 			table.insert(Effects, {
 | |
| 669 | prt,  | |
| 670 | "Shatter",  | |
| 671 | num,  | |
| 672 | prt.CFrame,  | |
| 673 | math.random() - math.random(),  | |
| 674 | 0,  | |
| 675 | math.random(50, 100) / 100  | |
| 676 | })  | |
| 677 | end;  | |
| 678 | };  | |
| 679 | ||
| 680 | 	Fire = {
 | |
| 681 | Create = function(brickcolor, cframe, x1, y1, z1, delay)  | |
| 682 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())  | |
| 683 | prt.Anchored = true  | |
| 684 | prt.CFrame = cframe  | |
| 685 | 			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 686 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 687 | 			table.insert(Effects, {
 | |
| 688 | prt,  | |
| 689 | "Fire",  | |
| 690 | delay,  | |
| 691 | 1,  | |
| 692 | 1,  | |
| 693 | 1,  | |
| 694 | msh  | |
| 695 | })  | |
| 696 | end;  | |
| 697 | };  | |
| 698 | ||
| 699 | 	FireWave = {
 | |
| 700 | Create = function(brickcolor, cframe, x1, y1, z1)  | |
| 701 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())  | |
| 702 | prt.Anchored = true  | |
| 703 | prt.CFrame = cframe  | |
| 704 | 			msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
 | |
| 705 | 			local d = Create("Decal"){
 | |
| 706 | Parent = prt,  | |
| 707 | Texture = "rbxassetid://26356434",  | |
| 708 | Face = "Top",  | |
| 709 | }  | |
| 710 | 			local d = Create("Decal"){
 | |
| 711 | Parent = prt,  | |
| 712 | Texture = "rbxassetid://26356434",  | |
| 713 | Face = "Bottom",  | |
| 714 | }  | |
| 715 | 			game:GetService("Debris"):AddItem(prt, 10)
 | |
| 716 | 			table.insert(Effects, {
 | |
| 717 | prt,  | |
| 718 | "FireWave",  | |
| 719 | 1,  | |
| 720 | 30,  | |
| 721 | math.random(400, 600) / 100,  | |
| 722 | msh  | |
| 723 | })  | |
| 724 | end;  | |
| 725 | };  | |
| 726 | ||
| 727 | 	Lightning = {
 | |
| 728 | Create = function(p0, p1, tym, ofs, col, th, tra, last)  | |
| 729 | local magz = (p0 - p1).magnitude  | |
| 730 | local curpos = p0  | |
| 731 | 			local trz = {
 | |
| 732 | -ofs,  | |
| 733 | ofs  | |
| 734 | }  | |
| 735 | for i = 1, tym do  | |
| 736 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))  | |
| 737 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])  | |
| 738 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz  | |
| 739 | li.Material = "Neon"  | |
| 740 | if tym == i then  | |
| 741 | local magz2 = (curpos - p1).magnitude  | |
| 742 | li.Size = Vector3.new(th, th, magz2)  | |
| 743 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)  | |
| 744 | 					table.insert(Effects, {
 | |
| 745 | li,  | |
| 746 | "Disappear",  | |
| 747 | last  | |
| 748 | })  | |
| 749 | else  | |
| 750 | do  | |
| 751 | do  | |
| 752 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)  | |
| 753 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p  | |
| 754 | game.Debris:AddItem(li, 10)  | |
| 755 | 							table.insert(Effects, {
 | |
| 756 | li,  | |
| 757 | "Disappear",  | |
| 758 | last  | |
| 759 | })  | |
| 760 | end  | |
| 761 | end  | |
| 762 | end  | |
| 763 | end  | |
| 764 | end  | |
| 765 | };  | |
| 766 | ||
| 767 | 	EffectTemplate = {
 | |
| 768 | ||
| 769 | };  | |
| 770 | }  | |
| 771 | ||
| 772 | coroutine.wrap(function()  | |
| 773 | while wait() do  | |
| 774 | if 0 < #Effects then  | |
| 775 | for e = 1, #Effects do  | |
| 776 | if Effects[e] ~= nil then  | |
| 777 | local Thing = Effects[e]  | |
| 778 | if Thing ~= nil then  | |
| 779 | local Part = Thing[1]  | |
| 780 | local Mode = Thing[2]  | |
| 781 | local Delay = Thing[3]  | |
| 782 | local IncX = Thing[4]  | |
| 783 | local IncY = Thing[5]  | |
| 784 | local IncZ = Thing[6]  | |
| 785 | if Thing[2] == "Shoot" then  | |
| 786 | local Look = Thing[1]  | |
| 787 | local move = 30  | |
| 788 | if Thing[8] == 3 then  | |
| 789 | move = 10  | |
| 790 | end  | |
| 791 | local hit, pos = rayCast(Thing[4], Thing[1], move, m)  | |
| 792 | if Thing[10] ~= nil then  | |
| 793 | da = pos  | |
| 794 | cf2 = CFrame.new(Thing[4], Thing[10].Position)  | |
| 795 | cfa = CFrame.new(Thing[4], pos)  | |
| 796 | tehCF = cfa:lerp(cf2, 0.2)  | |
| 797 | Thing[1] = tehCF.lookVector  | |
| 798 | end  | |
| 799 | local mag = (Thing[4] - pos).magnitude  | |
| 800 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)  | |
| 801 | if Thing[8] == 2 then  | |
| 802 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)  | |
| 803 | end  | |
| 804 | Thing[4] = Thing[4] + Look * move  | |
| 805 | Thing[3] = Thing[3] - 1  | |
| 806 | if 2 < Thing[5] then  | |
| 807 | Thing[5] = Thing[5] - 0.3  | |
| 808 | Thing[6] = Thing[6] - 0.3  | |
| 809 | end  | |
| 810 | if hit ~= nil then  | |
| 811 | Thing[3] = 0  | |
| 812 | if Thing[8] == 1 or Thing[8] == 3 then  | |
| 813 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)  | |
| 814 | else  | |
| 815 | if Thing[8] == 2 then  | |
| 816 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)  | |
| 817 | 										if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
 | |
| 818 | 											ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
 | |
| 819 | ref.Anchored = true  | |
| 820 | ref.CFrame = CFrame.new(pos)  | |
| 821 | 											CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
 | |
| 822 | 											game:GetService("Debris"):AddItem(ref, 0.2)
 | |
| 823 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)  | |
| 824 | 											Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
 | |
| 825 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)  | |
| 826 | end  | |
| 827 | end  | |
| 828 | end  | |
| 829 | 								ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
 | |
| 830 | ref.Anchored = true  | |
| 831 | ref.CFrame = CFrame.new(pos)  | |
| 832 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)  | |
| 833 | 								game:GetService("Debris"):AddItem(ref, 1)
 | |
| 834 | end  | |
| 835 | if Thing[3] <= 0 then  | |
| 836 | table.remove(Effects, e)  | |
| 837 | end  | |
| 838 | end  | |
| 839 | do  | |
| 840 | do  | |
| 841 | if Thing[2] == "FireWave" then  | |
| 842 | if Thing[3] <= Thing[4] then  | |
| 843 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)  | |
| 844 | Thing[3] = Thing[3] + 1  | |
| 845 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])  | |
| 846 | else  | |
| 847 | Part.Parent = nil  | |
| 848 | table.remove(Effects, e)  | |
| 849 | end  | |
| 850 | end  | |
| 851 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then  | |
| 852 | if Thing[1].Transparency <= 1 then  | |
| 853 | if Thing[2] == "Block1" then  | |
| 854 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))  | |
| 855 | Mesh = Thing[7]  | |
| 856 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])  | |
| 857 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 858 | else  | |
| 859 | if Thing[2] == "Block2" then  | |
| 860 | Thing[1].CFrame = Thing[1].CFrame  | |
| 861 | Mesh = Thing[7]  | |
| 862 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])  | |
| 863 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 864 | else  | |
| 865 | if Thing[2] == "Fire" then  | |
| 866 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)  | |
| 867 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))  | |
| 868 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 869 | else  | |
| 870 | if Thing[2] == "Cylinder" then  | |
| 871 | Mesh = Thing[7]  | |
| 872 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])  | |
| 873 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 874 | else  | |
| 875 | if Thing[2] == "Blood" then  | |
| 876 | Mesh = Thing[7]  | |
| 877 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)  | |
| 878 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])  | |
| 879 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 880 | else  | |
| 881 | if Thing[2] == "Elec" then  | |
| 882 | Mesh = Thing[10]  | |
| 883 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])  | |
| 884 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 885 | else  | |
| 886 | if Thing[2] == "Disappear" then  | |
| 887 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 888 | else  | |
| 889 | if Thing[2] == "Shatter" then  | |
| 890 | Thing[1].Transparency = Thing[1].Transparency + Thing[3]  | |
| 891 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)  | |
| 892 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)  | |
| 893 | Thing[6] = Thing[6] + Thing[5]  | |
| 894 | end  | |
| 895 | end  | |
| 896 | end  | |
| 897 | end  | |
| 898 | end  | |
| 899 | end  | |
| 900 | end  | |
| 901 | end  | |
| 902 | else  | |
| 903 | Part.Parent = nil  | |
| 904 | table.remove(Effects, e)  | |
| 905 | end  | |
| 906 | end  | |
| 907 | end  | |
| 908 | end  | |
| 909 | end  | |
| 910 | end  | |
| 911 | end  | |
| 912 | end  | |
| 913 | end  | |
| 914 | end)()  | |
| 915 | function attackone()  | |
| 916 | attack = true  | |
| 917 | for i = 0, 1, 0.1 do  | |
| 918 | swait()  | |
| 919 | 		PlayAnimationFromTable({
 | |
| 920 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 921 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 922 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 923 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 924 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 925 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),  | |
| 926 | }, .3, false)  | |
| 927 | end  | |
| 928 | attack = false  | |
| 929 | end  | |
| 930 | ||
| 931 | Humanoid.WalkSpeed = 0;  | |
| 932 | ||
| 933 | FCharacter.Parent = Character;  | |
| 934 | ||
| 935 | local FLeftArm = FCharacter["Left Arm"]  | |
| 936 | local FRightArm = FCharacter["Right Arm"]  | |
| 937 | local FLeftLeg = FCharacter["Left Leg"]  | |
| 938 | local FRightLeg = FCharacter["Right Leg"]  | |
| 939 | ||
| 940 | local FRW = newMotor(FCharacter.Torso, FRightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))  | |
| 941 | local FLW = newMotor(FCharacter.Torso, FLeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))  | |
| 942 | local FRH = newMotor(FCharacter.Torso, FRightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))  | |
| 943 | local FLH = newMotor(FCharacter.Torso, FLeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))  | |
| 944 | local FRootPart = FCharacter.HumanoidRootPart  | |
| 945 | local FRootJoint = FRootPart.RootJoint  | |
| 946 | FRootJoint.C1 = CFrame.new(0, 0, 0)  | |
| 947 | FRootJoint.C0 = CFrame.new(0, 0, 0)  | |
| 948 | FCharacter.Torso.Neck.C1 = CFrame.new(0, 0, 0)  | |
| 949 | FCharacter.Torso.Neck.C0 = CFrame.new(0, 1.5, 0)  | |
| 950 | FRootPart.CFrame = RootPart.CFrame * CFrame.new(0,0,10)  | |
| 951 | ||
| 952 | New = function(Object, Parent, Name, Data)  | |
| 953 | local Object = Instance.new(Object)  | |
| 954 | 	for Index, Value in pairs(Data or {}) do
 | |
| 955 | Object[Index] = Value  | |
| 956 | end  | |
| 957 | Object.Parent = Parent  | |
| 958 | Object.Name = Name  | |
| 959 | return Object  | |
| 960 | end  | |
| 961 | ||
| 962 | ||
| 963 | ||
| 964 | local fgm = New("Model",FCharacter,"GunModel",{})
 | |
| 965 | FHandle = New("Part",fgm,"FHandle",{Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(1.78105354, 1.21267569, 0.446083069),CFrame = CFrame.new(3.48884702, 1.89424598, -23.6011944, 0.0172098875, -7.30156898e-07, 0.999851942, 0.999853492, 1.19907781e-08, -0.0172098596, -1.80598714e-09, 1.00000083, 1.4975667e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 966 | moter = New("Weld",FHandle,"mot",{Part0 = FLeftArm,Part1 = FHandle,})
 | |
| 967 | moter.C0 = CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0)  | |
| 968 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.46324158, 2.55061626, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 969 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.24608025, 0.123040132),})
 | |
| 970 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655831456, 0.501588821, -0.0368974209, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 971 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.270688266, 0.270688266),CFrame = CFrame.new(3.47537327, 1.11045444, -23.2953625, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 972 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.123040125, 1, 1),MeshType = Enum.MeshType.Cylinder,})
 | |
| 973 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.783906102, 0.305831909, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 974 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.221472263, 0.344512314),CFrame = CFrame.new(3.48828244, 1.86040294, -23.3093491, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 975 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 1.00999999, 1),})
 | |
| 976 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(-0.0338476896, 0.291845322, 1.8119812e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 977 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.98432076, 0.200000003, 0.24608022),CFrame = CFrame.new(3.48404813, 1.61474013, -23.4433804, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 978 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.246080264, 1),})
 | |
| 979 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279546618, 0.157814026, 1.21593475e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 980 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.36101127, 1.61687815, -23.4187717, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 981 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
 | |
| 982 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279526353, 0.182422638, -0.123043299, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 983 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.53706741, 2.54934502, -23.0996056, 0.0172099378, 1.26508749e-05, 0.999852061, 0.999856234, 0.000737910799, -0.0172098614, -0.000738026109, 1.00000215, 2.29468287e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 984 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(0.492160469, 0.246080235, 0.123040132),})
 | |
| 985 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098838, 0.999853015, -0.000738022442, 1.18836761e-05, 0.000737924012, 1.00000048, 0.999851942, -0.0172098614, 1.52736902e-06),C1 = CFrame.new(0.655830979, 0.501588821, 0.0369393826, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 986 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.48828554, 1.86097884, -23.1606178, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 987 | Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.7382406),})
 | |
| 988 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.0332717896, 0.440576553, 1.14440918e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 989 | Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | |
| 990 | - | Partss = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.221472204, 0.221472189),CFrame = CFrame.new(3.47526526, 1.10428262, -23.2953568, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | 
| 990 | + | |
| 991 | mot = New("Weld",Partss,"mot",{Part0 = Partss,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.790078878, 0.305837631, 1.57356262e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 992 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.49040294, 1.9837563, -23.5174713, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 993 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.615200579, 0.36912033, 0.24608025),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
 | |
| 994 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(0.0895236731, 0.0837230682, 1.52587891e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 995 | Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | |
| 996 | - | Part = New("Part",fgm,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.295296252, 0.738240778, 0.369120389),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | 
| 996 | + | |
| 997 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512314, 0.78745681, 0.344512314),CFrame = CFrame.new(3.49802279, 2.42631888, -23.8138046, 0.0172099452, 3.70001203e-08, 0.999852061, 0.99985671, -3.59708352e-09, -0.0172098596, -4.18887769e-09, 1.0000025, 2.26488032e-06),BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 998 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),C1 = CFrame.new(0.532151103, -0.212610245, 1.74045563e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 999 | Part = New("Part",fgm,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.984321058, 0.200000003, 0.200000003),CFrame = CFrame.new(3.60706425, 1.61264217, -23.4187698, 0.0172099359, 1.26359728e-05, 0.999851942, 0.999856234, 0.000738034665, -0.0172098596, -0.000738148578, 1.00000226, 2.36918868e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1000 | Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 0.492160618, 0.492160439),MeshType = Enum.MeshType.Cylinder,})
 | |
| 1001 | mot = New("Weld",Part,"mot",{Part0 = Part,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098819, 0.999853015, -0.00073814491, 1.18687749e-05, 0.000738047936, 1.0000006, 0.999851882, -0.0172098596, 1.60187483e-06),C1 = CFrame.new(-0.279527187, 0.182424545, 0.12304616, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1002 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.47672749, 1.18911982, -23.1232109, 0.999851942, 0.00638213893, 0.0159827713, -0.0172098316, 0.37065956, 0.928613782, 4.44045327e-06, -0.928749561, 0.370713741),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1003 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.246080264, 0.615200639),MeshType = Enum.MeshType.Wedge,})
 | |
| 1004 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098316, 3.67313623e-06, 0.00638283044, 0.370658338, -0.928748012, 0.0159824342, 0.928610861, 0.370713145),C1 = CFrame.new(-0.705229163, 0.477983475, 1.76429749e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1005 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.50247502, 2.68478155, -23.8132839, 0.999851942, 1.0713723e-05, -0.0172099732, -0.0172098912, 0.000738376984, -0.999856234, 4.21693585e-06, 1.00000226, 0.000738456321),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1006 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
 | |
| 1007 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098912, 3.44961882e-06, 9.9465251e-06, 0.000738390256, 1.0000006, -0.0172099192, -0.999853015, 0.000738452654),C1 = CFrame.new(0.790651679, -0.212089539, 2.07424164e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1008 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(3.4904809, 1.98827124, -23.5162678, -0.999852061, -0.0148990965, 0.00861407723, 0.0172099397, -0.865535975, 0.500560343, -4.36594746e-06, 0.500633478, 0.865662456),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1009 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.24608025, 0.369120389, 0.861280918),MeshType = Enum.MeshType.Wedge,})
 | |
| 1010 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.999851942, 0.0172099397, -3.59863043e-06, -0.0148994327, -0.865533173, 0.500632644, 0.00861338526, 0.500558794, 0.865661025),C1 = CFrame.new(0.0940393209, 0.0849266052, 1.54972076e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1011 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.442944348, 0.200000003, 0.200000003),CFrame = CFrame.new(3.37415838, 2.37982368, -23.1609974, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1012 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
 | |
| 1013 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(0.483531356, 0.440196991, -0.12302804, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1014 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.61520052, 0.200000003, 0.200000003),CFrame = CFrame.new(3.35783243, 1.43252242, -23.1602993, 0.0172098633, 1.48413446e-05, 0.999851882, 0.999856234, 0.0007376945, -0.0172097869, -0.000737846654, 1.00000215, 7.44058752e-08),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1015 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
 | |
| 1016 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.0172098093, 0.999853015, -0.000737842987, 1.40741467e-05, 0.000737707771, 1.00000048, 0.999851823, -0.0172097888, -6.92903996e-07),C1 = CFrame.new(-0.463909149, 0.440895081, -0.123048544, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1017 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.47648132, 0.200000003, 0.200000003),CFrame = CFrame.new(3.61130548, 1.85886192, -23.160614, -0.0172098689, 1.04156998e-05, -0.99985218, -0.999856234, 0.000738191127, 0.0172097925, 0.000738266157, 1.00000238, -4.55221243e-06),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1018 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 0.369120389, 0.492160529),MeshType = Enum.MeshType.Wedge,})
 | |
| 1019 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, -0.0172098149, -0.999853075, 0.00073826249, 9.64850187e-06, 0.00073820434, 1.00000072, -0.999852121, 0.0172097944, -3.78489494e-06),C1 = CFrame.new(-0.0332713127, 0.440580368, 0.123049498, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1020 | Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | |
| 1021 | - | Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240778, 0.200000003),CFrame = CFrame.new(3.50183868, 2.64789343, -23.8132629, 0.999851942, 1.0818032e-05, -0.017209895, -0.0172098186, 0.000737608876, -0.999856234, 4.13497901e-06, 1.00000238, 0.000737691764),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | 
| 1021 | + | |
| 1022 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851882, -0.0172098186, 3.36766243e-06, 1.00508332e-05, 0.000737622147, 1.00000072, -0.0172098409, -0.999853015, 0.000737688097),C1 = CFrame.new(0.753758311, -0.212068558, 1.93119049e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1023 | Wedge = New("WedgePart",fgm,"Wedge",{Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.344512254, 0.787456751, 0.200000003),CFrame = CFrame.new(3.49357963, 2.16808391, -23.8129005, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
 | |
| 1024 | Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(1, 1, 0.861280859),MeshType = Enum.MeshType.Wedge,})
 | |
| 1025 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.273878455, -0.211706161, 1.90734863e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1026 | Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("White"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | |
| 1027 | - | Wedge = New("WedgePart",fgm,"Wedge",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.36912033, 0.738240659, 0.200000003),CFrame = CFrame.new(3.49420977, 2.20497489, -23.8129292, 0.999852061, -1.05647114e-05, 0.0172100067, -0.0172099303, -0.000737611321, 0.999856114, 4.36594746e-06, -1.00000226, -0.000737689785),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.105882, 0.164706, 0.207843),})
 | 
| 1027 | + | |
| 1028 | mot = New("Weld",Wedge,"mot",{Part0 = Wedge,Part1 = FHandle,C0 = CFrame.new(0, 0, 0, 0.999851942, -0.0172099303, 3.59863043e-06, -9.79751348e-06, -0.000737624592, -1.0000006, 0.0172099527, 0.999852955, -0.000737686118),C1 = CFrame.new(0.310774684, -0.211734772, 1.43051147e-05, 0.0172098875, 0.999853492, -1.80598714e-09, -7.30156898e-07, 1.19907781e-08, 1.00000083, 0.999851942, -0.0172098596, 1.4975667e-06),})
 | |
| 1029 | ||
| 1030 | for _,v in pairs(m:children()) do  | |
| 1031 | if v:IsA("Part") then
 | |
| 1032 | v.CanCollide = false  | |
| 1033 | end  | |
| 1034 | end  | |
| 1035 | ||
| 1036 | local knife = Instance.new("Part", FCharacter)
 | |
| 1037 | knife.Locked = true  | |
| 1038 | knife.Name ="Knife"  | |
| 1039 | knife.CanCollide = false  | |
| 1040 | knife.CFrame = FCharacter.Torso.CFrame  | |
| 1041 | knife.Size = Vector3.new(2.4,1,1)  | |
| 1042 | local sbox = Instance.new("SelectionBox",knife)
 | |
| 1043 | sbox.Adornee=knife  | |
| 1044 | sbox.Transparency = 1  | |
| 1045 | local mesh = Instance.new("SpecialMesh",knife)
 | |
| 1046 | mesh.MeshType = Enum.MeshType.FileMesh  | |
| 1047 | mesh.TextureId = "rbxassetid://430991793"  | |
| 1048 | mesh.MeshId = "rbxassetid://430991742"  | |
| 1049 | mesh.Scale = Vector3.new(0.3,0.3,0.3)  | |
| 1050 | local holder = Instance.new("Part",FCharacter)
 | |
| 1051 | holder.BrickColor = BrickColor.new("Brown")
 | |
| 1052 | holder.TopSurface,holder.BottomSurface = "SmoothNoOutlines" ,"SmoothNoOutlines"  | |
| 1053 | holder.Size = Vector3.new(.2,2,.6)  | |
| 1054 | holder.CanCollide = false  | |
| 1055 | local knifweld = Instance.new("Weld",FCharacter)
 | |
| 1056 | knifweld.Part1 = holder  | |
| 1057 | knifweld.Part0 = knife  | |
| 1058 | knifweld.C0 = CFrame.new(-.3,0,0) * CFrame.Angles(math.rad(90),0,math.rad(-90))  | |
| 1059 | local holderweld = Instance.new("Weld",FCharacter)
 | |
| 1060 | holderweld.Part0 = holder  | |
| 1061 | holderweld.Part1 = FCharacter['Left Leg']  | |
| 1062 | holderweld.C0 = CFrame.new(0.5,-0.5,-0.5) * CFrame.Angles(math.rad(50),0,0)  | |
| 1063 | wait()  | |
| 1064 | FRootPart.Anchored = true  | |
| 1065 | RootPart.Anchored = true  | |
| 1066 | wait(1)  | |
| 1067 | if debugIt == false then  | |
| 1068 | for i = 0,1,0.1 do  | |
| 1069 | local speed = .3  | |
| 1070 | 		local table = {
 | |
| 1071 | CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1072 | CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1073 | CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1074 | CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1075 | CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1076 | CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)  | |
| 1077 | }  | |
| 1078 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1079 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1080 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1081 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1082 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1083 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1084 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1085 | swait()  | |
| 1086 | end  | |
| 1087 | ||
| 1088 | wait(1)  | |
| 1089 | coroutine.wrap(function()  | |
| 1090 | 	    Effects.Block.Create(BrickColor.new("Bright red"), Partss.CFrame, 2, 2, 2, 0.9, 0.9, 0.9, 0.05)
 | |
| 1091 | 	    Effects.Block.Create(BrickColor.new("Deep orange"), Partss.CFrame, 2, 2, 2, 0.5, 0.5, 0.5, 0.05)
 | |
| 1092 | 	    CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=136523485", Character, 1, .5)
 | |
| 1093 | for i = 0,1,0.1 do  | |
| 1094 | local speed = .3  | |
| 1095 | 			local table = {
 | |
| 1096 | CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1097 | CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1098 | CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1099 | CFrame.new(-1.80998576, 0.949998736, -0, -0.743379056, 0.668870509, 0, -0.668870509, -0.743379056, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1100 | CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1101 | CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)  | |
| 1102 | }  | |
| 1103 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1104 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1105 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1106 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1107 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1108 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1109 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1110 | swait()  | |
| 1111 | end  | |
| 1112 | wait()  | |
| 1113 | for i = 0,1,0.1 do  | |
| 1114 | local speed = .3  | |
| 1115 | 			local table = {
 | |
| 1116 | CFrame.new(0, 2.98023224e-08, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1117 | CFrame.new(7.62939453e-06, 1.49997091, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1118 | CFrame.new(1.49999273, 0.120001435, 0, 0.949446321, -0.313935041, 0, 0.313935041, 0.949446321, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1119 | CFrame.new(-1.80998349, 0.550002098, 0, -0.0958094522, 0.995400369, 0, -0.995401978, -0.0958093852, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1120 | CFrame.new(0.659994006, -1.99997091, 0, 0.985384941, -0.170343637, 0, 0.170343637, 0.985384941, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1121 | CFrame.new(-0.619998693, -1.99998927, -0, 0.970477402, 0.241212875, 0, -0.24121283, 0.970477402, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)  | |
| 1122 | }  | |
| 1123 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1124 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1125 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1126 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1127 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1128 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1129 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1130 | swait()  | |
| 1131 | end  | |
| 1132 | end)()  | |
| 1133 | ||
| 1134 | ||
| 1135 | ||
| 1136 | for i = 0, 1, 0.1 do  | |
| 1137 | swait()  | |
| 1138 | 		PlayAnimationFromTable({
 | |
| 1139 | CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1140 | CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1141 | CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1142 | CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1143 | CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1144 | CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1145 | }, .3, false)  | |
| 1146 | end  | |
| 1147 | wait(1)  | |
| 1148 | for i = 0,1,.1 do  | |
| 1149 | local speed = .3  | |
| 1150 | 		local table = {
 | |
| 1151 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1152 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1153 | CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1154 | CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1155 | CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1156 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1157 | }  | |
| 1158 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1159 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1160 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1161 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1162 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1163 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1164 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1165 | swait()  | |
| 1166 | end  | |
| 1167 | ||
| 1168 | wait(1)  | |
| 1169 | for i = 0, 1, .1 do  | |
| 1170 | local speed = .3  | |
| 1171 | 		local table = {
 | |
| 1172 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1173 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1174 | CFrame.new(-0.289989859, -3.27825546e-07, -0.770015359, 0.282591939, 0.951313019, 0.123073883, -0.569866359, 0.269702584, -0.776217401, -0.771619499, 0.14921695, 0.618335962) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1175 | CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1176 | CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1177 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1178 | }  | |
| 1179 | swait()  | |
| 1180 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1181 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1182 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1183 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1184 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1185 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1186 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1187 | end  | |
| 1188 | ||
| 1189 | knifweld.Part1 = FCharacter['Right Arm']  | |
| 1190 | knifweld.C0 = CFrame.new(1,1,0)*CFrame.Angles(0,math.rad(-90),0)  | |
| 1191 | for i = 0,1,.1 do  | |
| 1192 | local speed = .3  | |
| 1193 | 		local table = {
 | |
| 1194 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1195 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1196 | CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1197 | CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1198 | CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1199 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1200 | }  | |
| 1201 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1202 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1203 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1204 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1205 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1206 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1207 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)  | |
| 1208 | swait()  | |
| 1209 | end  | |
| 1210 | ||
| 1211 | wait(1)  | |
| 1212 | for i = 0, 1, 0.1 do  | |
| 1213 | swait()  | |
| 1214 | 		PlayAnimationFromTable({
 | |
| 1215 | CFrame.new(0, -2.24408007, -3.19489694, 1, 0, 0, 0, 0.452725112, 0.891650259, 0, -0.891650259, 0.452725112) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1216 | CFrame.new(7.62939453e-06, 1.4999584, -3.81469818e-06, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1217 | CFrame.new(1.61997747, 0.704635978, -0.635224581, -0.825147271, -0.352566004, 0.441395015, 0.496845663, -0.0810818374, 0.864043713, -0.268842638, 0.932268381, 0.242075145) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1218 | CFrame.new(-1.80998445, 0.192538664, -0.186033189, 0.494757533, 0.782224536, -0.378605217, -0.853971958, 0.518376589, -0.0449554324, 0.161094487, 0.345559716, 0.924467504) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1219 | CFrame.new(0.819988847, -1.93866265, 0.717127383, 0.950523973, -0.310651302, 8.76989304e-07, 0.273218215, 0.835988283, 0.475894451, -0.147837952, -0.452348769, 0.879502594) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1220 | CFrame.new(-0.659997702, -1.93866444, 0.717128515, 0.972906768, 0.231197968, 2.30545061e-06, -0.203340545, 0.855674803, 0.475892335, 0.110023372, -0.462999344, 0.879503667) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1221 | }, .3, false)  | |
| 1222 | end  | |
| 1223 | wait(1)  | |
| 1224 | for i = 0,1,.1 do  | |
| 1225 | local speed = .3  | |
| 1226 | 		local table = {
 | |
| 1227 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1228 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1229 | CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1230 | CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1231 | CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1232 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1233 | }  | |
| 1234 | end  | |
| 1235 | coroutine.wrap(function()  | |
| 1236 | for i = 1, 11,.1 do  | |
| 1237 | sine = sine + 1  | |
| 1238 | local speed = .3  | |
| 1239 | FRootPart.CFrame = FRootPart.CFrame * CFrame.new(0,0,-.1)  | |
| 1240 | 			local table = {		
 | |
| 1241 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 5), 0) * CFrame.Angles(0, 0, 0),  | |
| 1242 | CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1243 | CFrame.new(1.54809988, 0.041232653, 1.35168499e-08, 0.996376455, -0.0850530341, -3.41060513e-13, 0.0850530341, 0.996376455, 4.47034836e-07, 2.78823862e-08, 3.26637689e-07, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),  | |
| 1244 | CFrame.new(-1.53598976, 0.0413191095, -1.86092848e-06, 0.995650649, 0.0931596532, -2.61508148e-07, -0.0931649953, 0.995651186, -1.00695124e-05, -7.49969331e-07, 1.08217946e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),  | |
| 1245 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 10)), 0, 0),  | |
| 1246 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 10)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 10)), 0, 0),  | |
| 1247 | }  | |
| 1248 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1249 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1250 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1251 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1252 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1253 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1254 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)  | |
| 1255 | swait()  | |
| 1256 | end  | |
| 1257 | for i = 0,1,.1 do  | |
| 1258 | local speed = .3  | |
| 1259 | 			local table = {
 | |
| 1260 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1261 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1262 | CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1263 | CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1264 | CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1265 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1266 | }  | |
| 1267 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1268 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1269 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1270 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1271 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1272 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1273 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)  | |
| 1274 | swait()  | |
| 1275 | end  | |
| 1276 | end)()  | |
| 1277 | wait(3)  | |
| 1278 | for i = 0, 1, 0.1 do  | |
| 1279 | swait()  | |
| 1280 | 		PlayAnimationFromTable({
 | |
| 1281 | CFrame.new(0, -1.61013091, -2.7208631, 1, 0, 0, 0, 0.784842849, 0.619694889, 0, -0.619694889, 0.784842849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1282 | CFrame.new(7.62939453e-06, 1.49995804, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1283 | CFrame.new(1.6199764, 0.0526405573, -0.633618712, -0.825147271, -0.352566004, 0.441395015, 0.338357478, 0.317245364, 0.885929346, -0.452378333, 0.880371392, -0.142481118) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1284 | CFrame.new(-1.48999131, 0.159032702, -0.689792395, -0.925652206, 0.121316604, 0.35839963, 0.3763749, 0.392493248, 0.839220524, -0.038858071, 0.911718965, -0.40897283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1285 | CFrame.new(0.81999141, -1.66318786, 0.698954165, 0.950523973, -0.310651302, 8.76989304e-07, 0.186064735, 0.56931895, 0.800784588, -0.24876529, -0.761164725, 0.598952591) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1286 | CFrame.new(-0.65999639, -1.66319084, 0.698958337, 0.972906768, 0.231197968, 2.30545061e-06, -0.138478845, 0.582726359, 0.800783157, 0.185138091, -0.779087663, 0.598954439) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1287 | }, .3, false)  | |
| 1288 | end  | |
| 1289 | ||
| 1290 | wait(2)  | |
| 1291 | for i = 0,1,.1 do  | |
| 1292 | local speed = .3  | |
| 1293 | 		local table = {
 | |
| 1294 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1295 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1296 | CFrame.new(0.798612654, 0.382908493, -0.976742506, 0.486478955, 0.828752995, -0.276598603, 0.346117944, -0.473492295, -0.809942782, -0.802209854, 0.298284382, -0.517190278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1297 | CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1298 | CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1299 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1300 | }  | |
| 1301 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1302 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1303 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1304 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1305 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1306 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1307 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111980997, -1.6377027, -0.318750381, -0.0172109306, 0, -0.999851882, 0.999851882, 0, -0.0172109306, 0, -1, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)  | |
| 1308 | swait()  | |
| 1309 | end  | |
| 1310 | wait(0.5)  | |
| 1311 | for i = 0,.7,.1 do  | |
| 1312 | local speed = .3  | |
| 1313 | 		local table = {
 | |
| 1314 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1315 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1316 | CFrame.new(0.1415039, -0.250491381, -0.976747632, -0.180687964, 0.704339802, 0.686481893, 0.569043994, 0.644152701, -0.51113236, -0.802209973, 0.298282892, -0.517191052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1317 | CFrame.new(-1.54000938, 5.51342964e-07, 1.6918319e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1318 | CFrame.new(0.499999404, -2.0000236, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1319 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1320 | }  | |
| 1321 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1322 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1323 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1324 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1325 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1326 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1327 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1328 | swait()  | |
| 1329 | end  | |
| 1330 | knife.Parent = Character  | |
| 1331 | knifweld.Parent = Character  | |
| 1332 | knifweld.Part0 = knife  | |
| 1333 | knifweld.Part1 = Torso  | |
| 1334 | knifweld.C0 = CFrame.new(-1,0,0)*CFrame.Angles(0,math.rad(90),0)  | |
| 1335 | for i = 0, 1, 0.1 do  | |
| 1336 | swait()  | |
| 1337 | 		PlayAnimationFromTable({
 | |
| 1338 | CFrame.new(0, -2.53465056, -3.14089251, 1, 0, 0, 0, -0.026162995, 0.99965775, 0, -0.99965775, -0.026162995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1339 | CFrame.new(7.62939453e-06, 1.49996197, -5.48362777e-06, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1340 | CFrame.new(1.76997232, 0.969703615, 0.0185622945, -0.825149953, -0.564913094, 2.90976971e-07, 0.56491369, -0.825144649, -7.52694905e-06, 4.50573862e-06, -5.99585474e-06, 1.00000489) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1341 | CFrame.new(-1.80998182, 0.310005337, -2.61630303e-05, 0.918722868, 0.394903064, 1.61788887e-06, -0.394903064, 0.918722928, -3.44775617e-06, -2.84798443e-06, 2.52947211e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1342 | CFrame.new(0.819993675, -1.99995661, -8.79401341e-06, 0.950523973, -0.310651302, 8.76989304e-07, 0.310651362, 0.950523973, -4.51132655e-06, 5.69038093e-07, 4.56348062e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1343 | CFrame.new(-0.659999847, -1.99995279, -8.66005939e-06, 0.972906768, 0.231197968, 2.30545061e-06, -0.231197998, 0.972906768, -6.87874854e-06, -3.83378938e-06, 6.15976751e-06, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1344 | }, .3, false)  | |
| 1345 | end  | |
| 1346 | for i = 0,1,.1 do  | |
| 1347 | local speed = .3  | |
| 1348 | 		local table = {
 | |
| 1349 | CFrame.new(-0, -0, -0, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1350 | CFrame.new(7.62939453e-06, 1.50001144, 4.03896783e-28, 1, 0, 5.29395592e-23, 0, 1, 0, 5.29395592e-23, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1351 | CFrame.new(1.6600095, -2.38418579e-06, -4.63128478e-15, 0.987662673, -0.156602472, 1.49340781e-15, 0.156602204, 0.987670064, 4.79616347e-14, 5.55111512e-16, 2.13162821e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1352 | CFrame.new(-1.54000187, -1.44541264e-06, 1.69182539e-13, 0.990279555, 0.13909173, 1.10008167e-13, -0.139091685, 0.990279555, 8.2600593e-14, -9.75886039e-14, -9.50350909e-14, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1353 | CFrame.new(0.499999404, -2.00002313, 6.14590166e-17, 0.997888803, -0.064946577, 1.11021297e-16, 0.0649465844, 0.997888744, 0, 1.66533454e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1354 | CFrame.new(-0.500009298, -2.00002384, -8.40476912e-17, 0.998180985, 0.060290534, -5.55106748e-17, -0.0602905415, 0.998180926, 0, 2.22044605e-16, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1355 | }  | |
| 1356 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1357 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1358 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1359 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1360 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1361 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1362 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1363 | swait()  | |
| 1364 | end  | |
| 1365 | wait(1)  | |
| 1366 | for i = 0,1,.1 do  | |
| 1367 | local speed = .3  | |
| 1368 | 		local table = {
 | |
| 1369 | CFrame.new(-1.13150174e-08, -0.233643144, -0.531754971, 1, 4.6356714e-08, 1.40138434e-08, -4.84286318e-08, 0.957217097, 0.289371043, -5.41235154e-16, -0.289371043, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1370 | CFrame.new(7.62939453e-06, 1.50000799, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1371 | CFrame.new(1.52783501, 0.00880410615, -0.0600301139, 0.985311627, -0.17076619, 1.32775563e-06, 0.170766205, 0.985311747, -3.87430191e-07, -1.24797225e-06, 5.96046448e-07, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1372 | CFrame.new(-1.54000914, -4.91738319e-07, -7.69009716e-07, 0.990279853, 0.139089808, -5.03203808e-07, -0.139089808, 0.990279853, -2.68220901e-07, 4.58210707e-07, 3.27825546e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1373 | CFrame.new(0.500001609, -2.00094748, 0.514751852, 0.997889757, -0.0544961505, -0.0353313722, 0.0621684566, 0.95890981, 0.276820749, 0.0187938847, -0.278432727, 0.96027267) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1374 | CFrame.new(-0.499998927, -1.73762023, -0.356294215, 0.998180985, 0.0602904856, -5.96745882e-16, -0.0577110909, 0.955475867, -0.289371043, -0.0174463224, 0.288844645, 0.957217097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1375 | }  | |
| 1376 | FRootJoint.C0 = clerp(FRootJoint.C0, table[1], speed)  | |
| 1377 | FCharacter.Torso.Neck.C0 = clerp(FCharacter.Torso.Neck.C0, table[2], speed)  | |
| 1378 | FRW.C0 = clerp(FRW.C0, table[3], speed)  | |
| 1379 | FLW.C0 = clerp(FLW.C0, table[4], speed)  | |
| 1380 | FRH.C0 = clerp(FRH.C0, table[5], speed)  | |
| 1381 | FLH.C0 = clerp(FLH.C0, table[6], speed)  | |
| 1382 | moter.C0 = clerp(moter.C0, CFrame.new(0.0111932121, -1.63769805, -0.318755955, -0.0172044784, -1.3951445e-05, -0.999852121, 0.999852002, 3.55020165e-06, -0.0172044784, 3.78862023e-06, -1.00000012, 1.38879986e-05) * CFrame.new(0, 0, 0.25) * CFrame.Angles(math.rad(90), 0, 0), 0.3)  | |
| 1383 | swait()  | |
| 1384 | end  | |
| 1385 | wait(1)  | |
| 1386 | coroutine.wrap(function()  | |
| 1387 | FRootJoint.C0 = CFrame.new(0,0,0)  | |
| 1388 | for i = 1, 500 do  | |
| 1389 | FRootJoint.C0 = FRootJoint.C0 * CFrame.new(0,3,0)  | |
| 1390 | swait()  | |
| 1391 | end  | |
| 1392 | end)()  | |
| 1393 | wait(2)  | |
| 1394 | FCharacter:destroy()  | |
| 1395 | wait(2)  | |
| 1396 | 	local Fire = Instance.new("Sound",Character.Torso)
 | |
| 1397 | Fire.SoundId = "rbxassetid://192104941"  | |
| 1398 | Fire.Looped = true  | |
| 1399 | Fire.Pitch = 1  | |
| 1400 | Fire.Volume = 10  | |
| 1401 | Fire.Name = "cackle cackle"  | |
| 1402 | Fire:play()  | |
| 1403 | 	local fire = Instance.new("ParticleEmitter", Character.Torso)
 | |
| 1404 | fire.Lifetime = NumberRange.new(0.5)  | |
| 1405 | fire.Speed = NumberRange.new(1, 3)  | |
| 1406 | 	fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
 | |
| 1407 | fire.Rate = 1000  | |
| 1408 | fire.Name = "FireParticie"  | |
| 1409 | 	fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
 | |
| 1410 | fire.LightEmission = 0.6  | |
| 1411 | fire.Texture = "http://www.roblox.com/asset/?id=242911609"  | |
| 1412 | fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))  | |
| 1413 | wait(3)  | |
| 1414 | for i = 0,4,.1 do  | |
| 1415 | RootJoint.C0 = RootJoint.C0 * CFrame.new(0,0,-.1)  | |
| 1416 | swait()  | |
| 1417 | end  | |
| 1418 | wait(5)  | |
| 1419 | end  | |
| 1420 | if FCharacter then  | |
| 1421 | FCharacter:destroy()  | |
| 1422 | end  | |
| 1423 | local s = Instance.new("Sound",Character)
 | |
| 1424 | s.Name = "Reanimate"  | |
| 1425 | s.Volume = 10  | |
| 1426 | s.Pitch = 1  | |
| 1427 | s.Looped = true  | |
| 1428 | s.SoundId = "rbxassetid://1100698694"  | |
| 1429 | s:Play()  | |
| 1430 | ||
| 1431 | ||
| 1432 | local hideName = Head:Clone()  | |
| 1433 | hideName.Parent = Character  | |
| 1434 | hideName.Name = "Hide"  | |
| 1435 | ||
| 1436 | hideName.BrickColor = BrickColor.new("Really white")
 | |
| 1437 | - | hideName.BrickColor = BrickColor.new("Really black")
 | 
| 1437 | + | |
| 1438 | Head:FindFirstChildOfClass"Decal":destroy()  | |
| 1439 | for i,v in next, Character:children() do  | |
| 1440 | if v:IsA"BasePart" and v ~= RootPart then  | |
| 1441 | v.Transparency = 0.5  | |
| 1442 | v.BrickColor = BrickColor.new"Really black"  | |
| 1443 | end  | |
| 1444 | end  | |
| 1445 | Head.Transparency = 1  | |
| 1446 | ||
| 1447 | local nametag = Instance.new("BillboardGui",Character.Head)
 | |
| 1448 | nametag.StudsOffset = Vector3.new(0,2,0)  | |
| 1449 | nametag.Adornee = Character.Head  | |
| 1450 | nametag.Size = UDim2.new(0,200,0,50)  | |
| 1451 | ||
| 1452 | local text = Instance.new("TextLabel",nametag)
 | |
| 1453 | text.Size = UDim2.new(0,200,0,50)  | |
| 1454 | text.BackgroundTransparency = 1  | |
| 1455 | text.Text = "The Purger"  | |
| 1456 | - | text.Text = "The Reanimated"  | 
| 1456 | + | |
| 1457 | text.TextStrokeColor3 = Color3.new(0,0,0)  | |
| 1458 | text.Font = Enum.Font.Fantasy  | |
| 1459 | text.TextScaled = true  | |
| 1460 | text.TextStrokeTransparency = 0  | |
| 1461 | coroutine.wrap(function()  | |
| 1462 | while wait() do  | |
| 1463 | wait(3)  | |
| 1464 | text.Text = "GIVE UP IT'S YOUR FINAL LOCATION IS HERE"  | |
| 1465 | - | text.Text = "GIVE UP"  | 
| 1465 | + | |
| 1466 | text.Text = "Lunatics09";  | |
| 1467 | - | text.Text = "Dooomseed?";  | 
| 1467 | + | |
| 1468 | local str = ""  | |
| 1469 | for i = 1, math.random(3,25) do  | |
| 1470 | str = str..string.char(math.random(65,122))  | |
| 1471 | end  | |
| 1472 | text.Text = str  | |
| 1473 | wait()  | |
| 1474 | str = ""  | |
| 1475 | for i = 1, math.random(12,25) do  | |
| 1476 | str = str..string.char(math.random(48,122))  | |
| 1477 | end  | |
| 1478 | wait()  | |
| 1479 | text.Text = str  | |
| 1480 | wait()  | |
| 1481 | text.Text = "The Purger";  | |
| 1482 | wait(1)  | |
| 1483 | text.Text = "You are the most salty person..."  | |
| 1484 | - | text.Text = "BE GONE THOT"  | 
| 1484 | + | |
| 1485 | text.Text = "SUFFER NOW..."  | |
| 1486 | - | text.Text = "Burn in hell."  | 
| 1486 | + | |
| 1487 | text.Text = "Lunatics09";  | |
| 1488 | - | text.Text = "Dooomseed?";  | 
| 1488 | + | |
| 1489 | text.Text = "This is the Real Purge year...";  | |
| 1490 | - | text.Text = "You made me do this.";  | 
| 1490 | + | |
| 1491 | text.Text = "STOP BEING A SKID YOU NUB...";  | |
| 1492 | - | text.Text = "edgy";  | 
| 1492 | + | |
| 1493 | for i = 1, math.random(12,25) do  | |
| 1494 | str = str..string.char(math.random(48,57))  | |
| 1495 | end  | |
| 1496 | text.Text = str  | |
| 1497 | wait()  | |
| 1498 | text.Text = "The Reanimated";  | |
| 1499 | wait(2)  | |
| 1500 | end  | |
| 1501 | end)()  | |
| 1502 | New("Weld",hideName,"Weld",{Part0=hideName,Part1=Head})
 | |
| 1503 | local BodyColors = Character:FindFirstChildOfClass"BodyColors"  | |
| 1504 | if BodyColors then  | |
| 1505 | BodyColors.HeadColor = BrickColor.new"Really black"  | |
| 1506 | BodyColors.TorsoColor = BrickColor.new"Really white"  | |
| 1507 | - | BodyColors.TorsoColor = BrickColor.new"Really black"  | 
| 1507 | + | BodyColors.LeftArmColor = BrickColor.new"Really white"  | 
| 1508 | - | BodyColors.LeftArmColor = BrickColor.new"Really black"  | 
| 1508 | + | BodyColors.RightArmColor = BrickColor.new"Really white"  | 
| 1509 | - | BodyColors.RightArmColor = BrickColor.new"Really black"  | 
| 1509 | + | |
| 1510 | BodyColors.RightLegColor = BrickColor.new"Really black"  | |
| 1511 | end  | |
| 1512 | local fire;  | |
| 1513 | local Fire;  | |
| 1514 | if Character.Torso:FindFirstChild"FireParticie" then  | |
| 1515 | fire = Character.Torso:FindFirstChild"FireParticie"  | |
| 1516 | end  | |
| 1517 | if Character.Torso:FindFirstChild"cackle cackle" then  | |
| 1518 | Fire = Character.Torso:FindFirstChild"cackle cackle"  | |
| 1519 | end  | |
| 1520 | wait(1)  | |
| 1521 | for i = 0, 1, 0.1 do  | |
| 1522 | swait()  | |
| 1523 | 	PlayAnimationFromTable({
 | |
| 1524 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1525 | CFrame.new(4.11561359e-42, 1.5, 0, 1, 2.74374239e-42, 0, 2.74374239e-42, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1526 | CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1527 | CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1528 | CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1529 | CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1530 | }, .3, false)  | |
| 1531 | end  | |
| 1532 | wait(2)  | |
| 1533 | for i = 1, 3 do  | |
| 1534 | for i = 0, 1, 0.1 do  | |
| 1535 | swait()  | |
| 1536 | 		PlayAnimationFromTable({
 | |
| 1537 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1538 | CFrame.new(-1.46917455e-25, 1.5, 5.57377561e-26, 0.845658779, -9.794497e-26, -0.533723354, 6.01806207e-26, 1, -8.32027374e-26, 0.533723354, 3.71585041e-26, 0.845658779) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1539 | CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1540 | CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1541 | CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1542 | CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1543 | }, .3, false)  | |
| 1544 | end  | |
| 1545 | wait()  | |
| 1546 | for i = 0, 1, 0.1 do  | |
| 1547 | swait()  | |
| 1548 | 		PlayAnimationFromTable({
 | |
| 1549 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1550 | CFrame.new(-1.48432068e-25, 1.5, 5.99786723e-26, 0.533723056, -9.8954712e-26, 0.845658302, 8.05774083e-26, 1, 6.07864659e-26, -0.845658302, 3.99857816e-26, 0.533723056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1551 | CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1552 | CFrame.new(-1.68000042, 1.1920929e-06, -2.14759493e-22, 0.960208833, 0.279283047, -1.27832979e-22, -0.279283017, 0.960208833, 2.26565901e-23, 1.29073825e-22, 1.39469598e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1553 | CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1554 | CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1555 | }, .3, false)  | |
| 1556 | end  | |
| 1557 | end  | |
| 1558 | ||
| 1559 | wait(1)  | |
| 1560 | coroutine.wrap(function()  | |
| 1561 | if fire then  | |
| 1562 | for i = fire.Rate, 0, -5 do  | |
| 1563 | fire.Rate = i  | |
| 1564 | wait()  | |
| 1565 | end  | |
| 1566 | fire:destroy()  | |
| 1567 | end  | |
| 1568 | if Fire then  | |
| 1569 | Fire:Stop()  | |
| 1570 | Fire:destroy()  | |
| 1571 | end  | |
| 1572 | end)()  | |
| 1573 | ||
| 1574 | if knife and knifweld then  | |
| 1575 | for i = 0, 1, 0.1 do  | |
| 1576 | swait()  | |
| 1577 | 		PlayAnimationFromTable({
 | |
| 1578 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1579 | CFrame.new(6.27267406e-22, 1.5, 5.14489943e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1580 | CFrame.new(1.70000088, -1.07288361e-06, -1.90953349e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1581 | CFrame.new(-0.850000083, 0.490011454, 1.23001456, 0.713302493, -0.651785433, 0.25761947, 0.0951224491, 0.454213858, 0.885803401, -0.694377124, -0.607336044, 0.385999024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1582 | CFrame.new(0.810000062, -1.99999988, 8.44388509e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1583 | CFrame.new(-0.760003924, -1.99999833, 8.66891997e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1584 | }, .3, false)  | |
| 1585 | end  | |
| 1586 | ||
| 1587 | knifweld.Part1 = LeftArm;  | |
| 1588 | for i = 0, 1, 0.1 do  | |
| 1589 | swait()  | |
| 1590 | 		PlayAnimationFromTable({
 | |
| 1591 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1592 | CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1593 | CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1594 | CFrame.new(-1.86429644, 0.490001321, 0.353379637, 0.43522808, 0.781304598, -0.447369784, 0.0951220244, 0.454214871, 0.885799527, 0.895281255, -0.428079516, 0.123367772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1595 | CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1596 | CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1597 | }, .3, false)  | |
| 1598 | knifweld.C0 = clerp(knifweld.C0, CFrame.new(0.719429076, -0.636934459, -0.303826034, -0.694375217, 0.0951220244, -0.713298857, -0.607333899, 0.454214871, 0.651793361, 0.385990798, 0.885799527, -0.257624656):inverse(), 0.3)  | |
| 1599 | end  | |
| 1600 | wait(1)  | |
| 1601 | for i = 0, 0.3, 0.1 do  | |
| 1602 | swait()  | |
| 1603 | 		PlayAnimationFromTable({
 | |
| 1604 | CFrame.new(-0, 0, 0, 1, 2.74374239e-42, 0, -4.14784345e-43, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1605 | CFrame.new(6.272668e-22, 1.49999857, 5.14489458e-21, 1, 4.18178271e-22, -7.99910562e-22, -4.18178271e-22, 1, -3.42993309e-21, 7.99910562e-22, 3.42993309e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1606 | CFrame.new(1.70000052, 7.74860382e-07, -1.90953299e-22, 0.976871967, -0.213825449, 1.12325362e-22, 0.213825434, 0.976871967, 4.79021585e-25, -1.09829936e-22, 2.35504137e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1607 | CFrame.new(-1.6177212, 0.490001768, -0.561156034, -0.897470236, 0.424123824, -0.121104449, 0.0951220244, 0.45421502, 0.885799348, 0.4306961, 0.783458829, -0.447987944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1608 | CFrame.new(0.810000479, -2.00000167, 8.44389392e-23, 0.977508307, -0.210897148, 7.18926177e-24, 0.210897148, 0.977508307, 4.51306188e-23, -1.65455308e-23, -4.25998015e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1609 | CFrame.new(-0.759997129, -2.00000238, 8.66894142e-23, 0.958771527, 0.284177125, -5.31260585e-24, -0.284177125, 0.958771527, 4.5364475e-23, 1.79848674e-23, -4.19834551e-23, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1610 | }, .7, false)  | |
| 1611 | end  | |
| 1612 | knifweld:destroy()  | |
| 1613 | knife.CanCollide = true  | |
| 1614 | knife.Velocity = Vector3.new(0,3,0) + Torso.CFrame.lookVector * 150  | |
| 1615 | knife.Touched:connect(function(o)  | |
| 1616 | if o and o.Parent and o.Parent:FindFirstChildOfClass"Humanoid" and o.Parent ~= Character then  | |
| 1617 | o.Parent:BreakJoints()  | |
| 1618 | end  | |
| 1619 | end)  | |
| 1620 | game:service'Debris':AddItem(knife,3)  | |
| 1621 | wait(1)  | |
| 1622 | end  | |
| 1623 | local spike = Instance.new("Part",Character)
 | |
| 1624 | spike.Size = Vector3.new(1,5,1)  | |
| 1625 | spike.BrickColor = BrickColor.new"Really white"  | |
| 1626 | - | spike.BrickColor = BrickColor.new"Really black"  | 
| 1626 | + | |
| 1627 | local mesh = Instance.new("SpecialMesh",spike)
 | |
| 1628 | mesh.MeshType = Enum.MeshType.FileMesh  | |
| 1629 | mesh.Scale = Vector3.new(0.5,0,0.5)  | |
| 1630 | mesh.MeshId = "http://www.roblox.com/asset/?id=1033714"  | |
| 1631 | local w = Instance.new("Weld",spike)
 | |
| 1632 | w.Part0 = spike;  | |
| 1633 | w.Part1 = RightArm  | |
| 1634 | w.C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(180),0,0)  | |
| 1635 | for i = 0, 5, .2 do  | |
| 1636 | mesh.Scale = Vector3.new(0.5,i,0.5)  | |
| 1637 | wait()  | |
| 1638 | end  | |
| 1639 | Humanoid.Name = "..?"  | |
| 1640 | Humanoid.MaxHealth = 99999  | |
| 1641 | - | Humanoid.MaxHealth = 6666  | 
| 1641 | + | |
| 1642 | Humanoid.Health = 99999  | |
| 1643 | - | Humanoid.Health = 6666  | 
| 1643 | + | |
| 1644 | RootPart.Anchored = false  | |
| 1645 | Humanoid.WalkSpeed = 16  | |
| 1646 | ||
| 1647 | ||
| 1648 | ||
| 1649 | Mouse.KeyDown:connect(function(k)  | |
| 1650 | k = k:lower()  | |
| 1651 | - | if attack == false and k == 'n' then  | 
| 1651 | + | |
| 1652 | - | sitting = not sitting  | 
| 1652 | + | |
| 1653 | for i = 0, 1, .1 do  | |
| 1654 | 			PlayAnimationFromTable({
 | |
| 1655 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1656 | CFrame.new(-3.12924385e-06, 1.49999845, -0.190008759, 0.830971599, -3.46708561e-07, -0.556314826, 0.432258785, 0.629496157, 0.645667791, 0.350197822, -0.777003586, 0.523093581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1657 | CFrame.new(0.229988158, 0.77000308, -0.809998631, 0.526497126, 0.849815786, 0.024786748, 0.125237852, -0.0486874878, -0.990931571, -0.840902209, 0.524826705, -0.132062897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1658 | CFrame.new(-1.58000278, 0.540002823, -0.709999025, 0.270906031, 0.962609172, 4.37134879e-08, -0.962609172, 0.270906031, -1.83186105e-12, -1.18440182e-08, -4.20786073e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1659 | CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1660 | CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1661 | }, .3, false)  | |
| 1662 | end  | |
| 1663 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 30)) do  | |
| 1664 | 			if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
 | |
| 1665 | if v:FindFirstChildOfClass"Humanoid".Health > 0 then  | |
| 1666 | v:BreakJoints()  | |
| 1667 | end  | |
| 1668 | end  | |
| 1669 | end  | |
| 1670 | wait(3)  | |
| 1671 | attack = false  | |
| 1672 | end  | |
| 1673 | end)  | |
| 1674 | Mouse.KeyDown:connect(function(k)  | |
| 1675 | k = k:lower()  | |
| 1676 | if attack == false and k == 'z' then  | |
| 1677 | attack=true  | |
| 1678 | local grab = nil  | |
| 1679 | local Grabbed = false  | |
| 1680 | for i, v in pairs(FindNearestTorso(spike.CFrame.p, 5)) do  | |
| 1681 | 			if v:FindFirstChild('Torso') and v:FindFirstChildOfClass"Humanoid" then
 | |
| 1682 | if v:FindFirstChildOfClass"Humanoid".Health > 0 then  | |
| 1683 | Grabbed = true  | |
| 1684 | grab = v  | |
| 1685 | end  | |
| 1686 | end  | |
| 1687 | end  | |
| 1688 | coroutine.wrap(function()  | |
| 1689 | if grab then  | |
| 1690 | while wait() do  | |
| 1691 | if not grab then break end  | |
| 1692 | if grab:FindFirstChild"Torso" then  | |
| 1693 | grab.Torso.CFrame = spike.CFrame * CFrame.new(0,4,0)  | |
| 1694 | end  | |
| 1695 | end  | |
| 1696 | end  | |
| 1697 | end)()  | |
| 1698 | for i = 0, 1, 0.1 do  | |
| 1699 | swait()  | |
| 1700 | 			PlayAnimationFromTable({
 | |
| 1701 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1702 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1703 | CFrame.new(0.929986954, 0.769999504, -0.809990883, 0.814206779, 0.580045819, 0.0247832965, 0.0966590643, -0.0933407471, -0.990931332, -0.572472274, 0.809218228, -0.132065386) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1704 | CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, 0, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1705 | CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, 0, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1706 | CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.9156893e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1707 | }, .8, false)  | |
| 1708 | end  | |
| 1709 | wait(2)  | |
| 1710 | if grab then  | |
| 1711 | grab:BreakJoints()  | |
| 1712 | grab = nil  | |
| 1713 | end  | |
| 1714 | attack = false  | |
| 1715 | end  | |
| 1716 | end)  | |
| 1717 | ||
| 1718 | local stomps = Instance.new("Sound", Character)
 | |
| 1719 | stomps.SoundId = "http://www.roblox.com/asset/?id=198360408"  | |
| 1720 | stomps.Looped = true  | |
| 1721 | stomps.Volume = 10  | |
| 1722 | local footsteps = false  | |
| 1723 | ||
| 1724 | while true do  | |
| 1725 | swait()  | |
| 1726 | for i, v in pairs(Character:GetChildren()) do  | |
| 1727 | 		if v:IsA("Part") then
 | |
| 1728 | v.Material = "SmoothPlastic"  | |
| 1729 | 		elseif v:IsA("Accessory") then
 | |
| 1730 | 			v:WaitForChild("Handle").Material = "SmoothPlastic"
 | |
| 1731 | end  | |
| 1732 | end  | |
| 1733 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude  | |
| 1734 | velocity = RootPart.Velocity.y  | |
| 1735 | sine = sine + change  | |
| 1736 | local RightLeg = CFrame.new(0.5,-1,0)  | |
| 1737 | local LeftLeg = CFrame.new(-0.5,-1,0)  | |
| 1738 | ||
| 1739 | local lefth = (Torso.CFrame*LeftLeg)  | |
| 1740 | local righth = (Torso.CFrame*RightLeg)  | |
| 1741 | ||
| 1742 | local speed = Vector3.new(Torso.Velocity.X,0,Torso.Velocity.Z)  | |
| 1743 | ||
| 1744 | local TiltOnAxis = (Torso.CFrame-Torso.CFrame.p):vectorToObjectSpace(speed/100)  | |
| 1745 | ||
| 1746 | local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)  | |
| 1747 | local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)  | |
| 1748 | ||
| 1749 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)  | |
| 1750 | if RootPart.Velocity.y > 1 and hit == nil then  | |
| 1751 | Anim = "Jump"  | |
| 1752 | if attack == false then  | |
| 1753 | 				PlayAnimationFromTable({
 | |
| 1754 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1755 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1756 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1757 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1758 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1759 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1760 | }, .3, false)  | |
| 1761 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)  | |
| 1762 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)  | |
| 1763 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)  | |
| 1764 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)  | |
| 1765 | end  | |
| 1766 | elseif RootPart.Velocity.y < -1 and hit == nil then  | |
| 1767 | Anim = "Fall"  | |
| 1768 | if attack == false then  | |
| 1769 | 				PlayAnimationFromTable({
 | |
| 1770 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1771 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1772 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1773 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1774 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1775 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1776 | }, .3, false)  | |
| 1777 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)  | |
| 1778 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)  | |
| 1779 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)  | |
| 1780 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)  | |
| 1781 | end  | |
| 1782 | elseif Torsovelocity < 1 and hit ~= nil then  | |
| 1783 | Anim = "Idle"  | |
| 1784 | if attack == false then  | |
| 1785 | if sitting then  | |
| 1786 | 					PlayAnimationFromTable({
 | |
| 1787 | CFrame.new(0, -1.79429209, 1.46916926, 1, 0, 0, 0, 0.686436713, -0.72718966, 0, 0.72718966, 0.686436713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1788 | CFrame.new(0, 1.49587059, -0.388922036, 1, 0, 0, 0, 0.926760077, 0.37564832, 0, -0.37564832, 0.926760077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1789 | CFrame.new(1.57999742, 0.115062252, 0.493130147, 0.905118704, -0.402649224, -0.136505559, 0.309478283, 0.403816581, 0.860903978, -0.291519076, -0.821465731, 0.49011308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1790 | CFrame.new(-1.57999468, -0.083268106, 0.472244143, 0.913947523, 0.383825779, 0.131824896, -0.312791735, 0.45925644, 0.831411481, 0.258575737, -0.801100194, 0.539793789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1791 | CFrame.new(0.729981065, -1.6900773, -0.349870145, 0.94077301, -0.296055317, 0.165220842, 0.326471359, 0.659609675, -0.677002609, 0.0914489403, 0.690846324, 0.717195749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1792 | CFrame.new(-0.669989347, -1.66948545, -0.371685445, 0.98626411, 0.00139324146, -0.165173233, -0.11338535, 0.732872367, -0.67085284, 0.120116085, 0.68036586, 0.722963512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1793 | }, .3, false)  | |
| 1794 | else  | |
| 1795 | change = 1  | |
| 1796 | 					PlayAnimationFromTable({
 | |
| 1797 | CFrame.new(-0, -0, 0, 1, 0, 0, 0, 1, 3.94815568e-21, 0, -3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1798 | CFrame.new(0, 1.5, 5.92223352e-21, 1, 0, 0, 0, 1, -3.94815568e-21, 0, 3.94815568e-21, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  | |
| 1799 | CFrame.new(1.57999372, 0.0500014573, -6.90637165e-08, 0.987661004, -0.156606853, 4.37113883e-08, 0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, 6.84550283e-09, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),  | |
| 1800 | CFrame.new(-1.57999754, 0.0700003654, 6.90638799e-08, 0.987661004, 0.156606853, 4.37113883e-08, -0.156606853, 0.987661004, -3.94815568e-21, -4.31720331e-08, -6.84550283e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),  | |
| 1801 | CFrame.new(0.729982853, -1.99999952, -3.19085629e-08, 0.986256778, -0.165219754, 4.37113883e-08, 0.165219754, 0.986256778, -3.94815568e-21, -4.31106528e-08, 7.22198479e-09, 1) * CFrame.new(0+0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0+0.05*math.cos(sine/22)),  | |
| 1802 | CFrame.new(-0.66998899, -1.99999726, 2.92861486e-08, 0.986263514, 0.165178567, 4.37112391e-08, -0.165178567, 0.986263514, 4.91568896e-14, -4.31107914e-08, -7.22021065e-09, 1) * CFrame.new(0-0.05*math.cos(sine/22), 0, 0) * CFrame.Angles(0, 0, 0-0.05*math.cos(sine/22)),  | |
| 1803 | }, .3, false)  | |
| 1804 | LH.C1 = clerp(LH.C1,CFrame.new(0,0,0),1)  | |
| 1805 | RH.C1 = clerp(RH.C1,CFrame.new(0,0,0),1)  | |
| 1806 | RW.C1 = clerp(RW.C1,CFrame.new(0,0,0),1)  | |
| 1807 | LW.C1 = clerp(LW.C1,CFrame.new(0,0,0),1)  | |
| 1808 | end  | |
| 1809 | end  | |
| 1810 | elseif Torsovelocity > 2 and hit ~= nil then  | |
| 1811 | Anim = "Walk"  | |
| 1812 | if attack == false then  | |
| 1813 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+RootPart.RotVelocity.Y/30, math.rad(0)+RootPart.RotVelocity.Y/30), 0.4)  | |
| 1814 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)  | |
| 1815 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)  | |
| 1816 | RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)  | |
| 1817 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+RootPart.RotVelocity.Y/30)), 0.4)  | |
| 1818 | LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)  | |
| 1819 | RH.C0 = RH.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-RootPart.RotVelocity.Y/20),0.8)  | |
| 1820 | RH.C1 = RH.C1:lerp(CFrame.new(0, 1, 0),.8)  | |
| 1821 | ||
| 1822 | --RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)  | |
| 1823 | LH.C0 = LH.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-RootPart.RotVelocity.Y/20),0.8)  | |
| 1824 | LH.C1 = LH.C1:lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)  | |
| 1825 | ||
| 1826 | --LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)  | |
| 1827 | end  | |
| 1828 | end  | |
| 1829 | if Anim == "Walk" then  | |
| 1830 | stomps.Pitch = 1.1  | |
| 1831 | if stomps.Playing == false then  | |
| 1832 | stomps:Play()  | |
| 1833 | end  | |
| 1834 | elseif Anim == "Idle" then  | |
| 1835 | stomps:Stop()  | |
| 1836 | end  | |
| 1837 | end  |