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| 1 | repeat wait() until #game:GetService("Players"):GetPlayers() > 0
| |
| 2 | - | owner = game.Players.plytalent |
| 2 | + | local coms = {Instance.new("RemoteEvent",script),Instance.new("RemoteFunction",script),Instance.new("RemoteFunction",script)}
|
| 3 | - | local com0 = Instance.new("RemoteEvent",script)
|
| 3 | + | local FF = Instance.new("ForceField",owner.Character)
|
| 4 | local waitremote = Instance.new('RemoteEvent',script)
| |
| 5 | local conchar = nil | |
| 6 | - | -------- RAINBOW LEAVE IT TO ME |
| 6 | + | FF.Visible = false |
| 7 | - | local r = 255 |
| 7 | + | local comsfuncs={
|
| 8 | - | local g = 0 |
| 8 | + | function(plr, partname, partposition, partsize, partorientation) |
| 9 | - | local b = 0 |
| 9 | + | if plr ~= owner then |
| 10 | - | coroutine.resume(coroutine.create(function() |
| 10 | + | return |
| 11 | - | while true do |
| 11 | + | end |
| 12 | - | for i = 1, 255/5 do |
| 12 | + | if owner.Character.Parent then |
| 13 | - | game:GetService("RunService").Stepped:Wait()
|
| 13 | + | owner.Character.Parent = nil |
| 14 | - | g = g + 5 |
| 14 | + | end |
| 15 | if not conchar then | |
| 16 | - | for i = 1, 255/5 do |
| 16 | + | conchar = Instance.new("Model",workspace)
|
| 17 | - | game:GetService("RunService").Stepped:Wait()
|
| 17 | + | hum = Instance.new("Humanoid",conchar)
|
| 18 | - | r = r - 5 |
| 18 | + | hum.MaxHealth = 1 |
| 19 | return | |
| 20 | - | for i = 1, 255/5 do |
| 20 | + | end |
| 21 | - | game:GetService("RunService").Stepped:Wait()
|
| 21 | + | if not conchar.Parent then |
| 22 | - | b = b + 5 |
| 22 | + | conchar=nil |
| 23 | return | |
| 24 | - | for i = 1, 255/5 do |
| 24 | + | end |
| 25 | - | game:GetService("RunService").Stepped:Wait()
|
| 25 | + | if FF.Parent ~= owner.Character then |
| 26 | - | g = g - 5 |
| 26 | + | FF = Instance.new("ForceField",owner.Character)
|
| 27 | FF.Visible = false | |
| 28 | - | for i = 1, 255/5 do |
| 28 | + | end |
| 29 | - | game:GetService("RunService").Stepped:Wait()
|
| 29 | + | conchar.Name = "Ghost" |
| 30 | - | r = r + 5 |
| 30 | + | local part = conchar:FindFirstChild(partname) |
| 31 | if not part then | |
| 32 | - | for i = 1, 255/5 do |
| 32 | + | pcall(function() |
| 33 | - | game:GetService("RunService").Stepped:Wait()
|
| 33 | + | part = Instance.new("Part",conchar)
|
| 34 | - | b = b - 5 |
| 34 | + | part.Size = partsize+Vector3.new(0.125,0.125,0.125) |
| 35 | part.Name = partname | |
| 36 | - | end |
| 36 | + | if partname == "Head" then |
| 37 | - | end)) |
| 37 | + | local headmesh = Instance.new("SpecialMesh",part)
|
| 38 | - | com0.OnServerEvent:Connect(function(plr,partname,partcf,partsize) |
| 38 | + | headmesh.Scale = Vector3.new(1.25,1.25,1.25) |
| 39 | - | if plr ~= owner then |
| 39 | + | headmesh.MeshType = Enum.MeshType.Head |
| 40 | - | return |
| 40 | + | end |
| 41 | - | end |
| 41 | + | end) |
| 42 | - | if not charst then |
| 42 | + | end |
| 43 | - | return |
| 43 | + | if part then |
| 44 | - | end |
| 44 | + | if partname == "HumanoidRootPart" then |
| 45 | - | if not conchar then |
| 45 | + | part.Transparency = 1 |
| 46 | - | conchar = Instance.new("Model")
|
| 46 | + | else |
| 47 | - | hum = Instance.new("Humanoid",charst)
|
| 47 | + | part.Transparency = 0.5 |
| 48 | - | hum.MaxHealth = 1 |
| 48 | + | end |
| 49 | - | return |
| 49 | + | part.Name = partname |
| 50 | - | end |
| 50 | + | part.Anchored = true |
| 51 | - | if not conchar.Parent then |
| 51 | + | part.Position = partposition |
| 52 | - | conchar=nil |
| 52 | + | part.Orientation = partorientation |
| 53 | - | return |
| 53 | + | part.Color = Color3.new(0, 0, 0) |
| 54 | - | end |
| 54 | + | end |
| 55 | - | conchar.Name = "Ghost" |
| 55 | + | end, |
| 56 | - | local part = conchar:FindFirstChild(partname) |
| 56 | + | function(plr) |
| 57 | - | if not part then |
| 57 | + | if plr ~= owner then |
| 58 | - | pcall(function() |
| 58 | + | return |
| 59 | - | part = Instance.new("Part",conchar)
|
| 59 | + | end |
| 60 | - | part.Size = partsize + Vector3.new(0.05, 0.05, 0.05) |
| 60 | + | return conchar |
| 61 | - | part.Material = Enum.Material.ForceField |
| 61 | + | end, |
| 62 | - | if partname == "Head" then |
| 62 | + | function(plr,t) |
| 63 | - | local headmesh = Instance.new("SpecialMesh",part)
|
| 63 | + | if plr ~= owner then |
| 64 | - | headmesh.Scale = Vector3.new(1.25,1.25,1.25) |
| 64 | + | return |
| 65 | - | headmesh.MeshType = Enum.MeshType.Head |
| 65 | + | end |
| 66 | - | end |
| 66 | + | return t |
| 67 | - | end) |
| 67 | + | end |
| 68 | - | end |
| 68 | + | } |
| 69 | - | if part then |
| 69 | + | coms[1].Name = "Com1" |
| 70 | - | if partname == "HumanoidRootPart" then |
| 70 | + | coms[2].Name = "Com2" |
| 71 | - | part.Transparency = 1 |
| 71 | + | coms[3].Name = "Com3" |
| 72 | waitremote.Name = "WaitRemote" | |
| 73 | - | part.Name = partname |
| 73 | + | coms[3].OnServerInvoke = comsfuncs[3] |
| 74 | - | part.Anchored = true |
| 74 | + | coms[2].OnServerInvoke = comsfuncs[2] |
| 75 | - | part.CFrame = partcf |
| 75 | + | coms[1].OnServerEvent:Connect(comsfuncs[1]) |
| 76 | - | part.Color = Color3.new(r/255, g/255, b/255) |
| 76 | + | NLS([==[ |
| 77 | - | end |
| 77 | + | local remote=script.Parent.Com1 |
| 78 | local com1 = script.Parent.Com2 | |
| 79 | - | local NLS = NLS or nil |
| 79 | + | local com3 = script.Parent.Com3 |
| 80 | - | wait(3) |
| 80 | + | local ping = 0.01 |
| 81 | - | if NLS then |
| 81 | + | function predict(part) |
| 82 | - | NLS([==[ |
| 82 | + | local Position = part.Position |
| 83 | - | local remote=script.Parent.RemoteEvent |
| 83 | + | local Velocity = part.Velocity |
| 84 | - | game:GetService("RunService").RenderStepped:Connect(function()
|
| 84 | + | local futurePosition = Position + (Velocity * ping) |
| 85 | - | if game:GetService("Players").LocalPlayer.Character.Parent ~= workspace then
|
| 85 | + | return futurePosition |
| 86 | - | game:GetService("Players").LocalPlayer.Character.Parent = workspace
|
| 86 | + | end |
| 87 | - | end |
| 87 | + | spawn(function() |
| 88 | while wait(1) do | |
| 89 | - | local parttable={}
|
| 89 | + | local start_tick=tick() |
| 90 | - | wait() |
| 90 | + | com3:InvokeServer() |
| 91 | - | game:GetService("RunService").Stepped:Connect(function()
|
| 91 | + | ping = tick() - start_tick |
| 92 | - | coroutine.resume(coroutine.create(function() |
| 92 | + | |
| 93 | - | if workspace:FindFirstChild("Ghost") then
|
| 93 | + | end) |
| 94 | - | for _,part in pairs(workspace:FindFirstChild("Ghost"):GetDescendants()) do
|
| 94 | + | game:GetService("RunService").RenderStepped:Connect(function()
|
| 95 | - | if part:IsA("BasePart") then
|
| 95 | + | if game:GetService("Players").LocalPlayer.Character.Parent ~= workspace then
|
| 96 | - | part.CanCollide = false |
| 96 | + | game:GetService("Players").LocalPlayer.Character.Parent = workspace
|
| 97 | - | part.Velocity = Vector3.new(0,0,0) |
| 97 | + | end |
| 98 | - | elseif part:IsA("Humanoid") then
|
| 98 | + | end) |
| 99 | - | part:Destroy() |
| 99 | + | local parttable={}
|
| 100 | - | end |
| 100 | + | local FF |
| 101 | - | end |
| 101 | + | local prediction = false |
| 102 | game:GetService("Players").LocalPlayer.Chatted:Connect(function(msg)
| |
| 103 | - | end)) |
| 103 | + | local args = msg:split(" ")
|
| 104 | - | for _, part in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
|
| 104 | + | if args[1] == "PositionPredict" then |
| 105 | - | coroutine.resume(coroutine.create(function() |
| 105 | + | if args[2] then |
| 106 | - | local part = part |
| 106 | + | if args[2] == "enable" then |
| 107 | - | if part:IsA("BasePart") then
|
| 107 | + | prediction = true |
| 108 | - | if parttable[part.Name] ~= part.CFrame then |
| 108 | + | elseif args[2] == "disable" then |
| 109 | - | parttable[part.Name] = part.CFrame |
| 109 | + | prediction = false |
| 110 | - | remote:FireServer(part.Name,part.CFrame,part.Size) |
| 110 | + | end |
| 111 | - | end |
| 111 | + | else |
| 112 | - | end |
| 112 | + | prediction = not prediction |
| 113 | - | end)) |
| 113 | + | end |
| 114 | - | end |
| 114 | + | end |
| 115 | end) | |
| 116 | game:GetService("RunService").Stepped:Connect(function()
| |
| 117 | - | script.Parent.WaitRemote:FireServer() |
| 117 | + | coroutine.resume(coroutine.create(function() |
| 118 | if com1:InvokeServer() then | |
| 119 | for _,part in pairs(com1:InvokeServer():GetDescendants()) do | |
| 120 | - | elseif script:FindFirstChild("LocalScript") then
|
| 120 | + | if part:IsA("BasePart") then
|
| 121 | - | script.LocalScript.Disabled = false |
| 121 | + | part.CanCollide = false |
| 122 | - | end |
| 122 | + | part.Velocity = Vector3.new(0,0,0) |
| 123 | elseif part:IsA("Humanoid") then
| |
| 124 | part:Destroy() | |
| 125 | end | |
| 126 | end | |
| 127 | end | |
| 128 | - | charst = Instance.new("Model")
|
| 128 | + | end)) |
| 129 | - | hum = Instance.new("Humanoid",charst)
|
| 129 | + | if not FF then |
| 130 | - | hum.MaxHealth = 1 |
| 130 | + | FF = Instance.new("ForceField")
|
| 131 | - | charst.Name = "Ghost" |
| 131 | + | end |
| 132 | - | owner.Character.Parent = nil |
| 132 | + | if not FF.Parent then |
| 133 | - | conchar = charst:Clone() |
| 133 | + | FF = nil |
| 134 | - | conchar.Parent = workspace |
| 134 | + | end |
| 135 | - | |
| 135 | + | if FF then |
| 136 | FF.Visible = false | |
| 137 | end | |
| 138 | for _, part in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
| |
| 139 | coroutine.resume(coroutine.create(function() | |
| 140 | local part = part | |
| 141 | if part:IsA("BasePart") then
| |
| 142 | if parttable[part.Name] ~= part.CFrame then | |
| 143 | parttable[part.Name] = part.CFrame | |
| 144 | --print("Firing")
| |
| 145 | local Positionpart = part.Position | |
| 146 | if prediction then | |
| 147 | Positionpart = predict(part) | |
| 148 | end | |
| 149 | remote:FireServer(part.Name, Positionpart, part.Size, part.Orientation) | |
| 150 | end | |
| 151 | end | |
| 152 | end)) | |
| 153 | end | |
| 154 | end) | |
| 155 | script.Parent.WaitRemote:FireServer() | |
| 156 | ]==],script) | |
| 157 | ||
| 158 | game:GetService("RunService").Heartbeat:Connect(function()
| |
| 159 | for i=1,#coms do | |
| 160 | if not coms[i].Parent then | |
| 161 | local ClassName = coms[i].ClassName | |
| 162 | coms[i] = Instance.new(ClassName,script) | |
| 163 | if ClassName == "RemoteEvent" then | |
| 164 | coms[i].OnServerEvent:Connect(comsfuncs[i]) | |
| 165 | elseif ClassName == "RemoteFunction" then | |
| 166 | coms[i].OnServerInvoke = comsfuncs[i] | |
| 167 | end | |
| 168 | end | |
| 169 | if coms[i].Name ~= "Com" .. tostring(i) then | |
| 170 | coms[i].Name = "Com" .. tostring(i) | |
| 171 | end | |
| 172 | end | |
| 173 | end) | |
| 174 | script.Parent = owner.PlayerGui | |
| 175 | print("waiting")
| |
| 176 | waitremote.OnServerEvent:Wait() | |
| 177 | print("Destroy! wait remote")
| |
| 178 | waitremote:Destroy() | |
| 179 | owner.Character.Parent = nil |