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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | ||
32 | IT = Instance.new | |
33 | CF = CFrame.new | |
34 | VT = Vector3.new | |
35 | RAD = math.rad | |
36 | C3 = Color3.new | |
37 | UD2 = UDim2.new | |
38 | BRICKC = BrickColor.new | |
39 | ANGLES = CFrame.Angles | |
40 | EULER = CFrame.fromEulerAnglesXYZ | |
41 | COS = math.cos | |
42 | ACOS = math.acos | |
43 | SIN = math.sin | |
44 | ASIN = math.asin | |
45 | ABS = math.abs | |
46 | MRANDOM = math.random | |
47 | FLOOR = math.floor | |
48 | ||
49 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
50 | local NEWMESH = IT(MESH) | |
51 | if MESH == "SpecialMesh" then | |
52 | NEWMESH.MeshType = MESHTYPE | |
53 | if MESHID ~= "nil" and MESHID ~= "" then | |
54 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
55 | end | |
56 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
57 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
58 | end | |
59 | end | |
60 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
61 | NEWMESH.Scale = SCALE | |
62 | NEWMESH.Parent = PARENT | |
63 | return NEWMESH | |
64 | end | |
65 | ||
66 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
67 | local NEWPART = IT("Part") | |
68 | NEWPART.formFactor = FORMFACTOR | |
69 | NEWPART.Reflectance = REFLECTANCE | |
70 | NEWPART.Transparency = TRANSPARENCY | |
71 | NEWPART.CanCollide = false | |
72 | NEWPART.Locked = true | |
73 | NEWPART.Anchored = true | |
74 | if ANCHOR == false then | |
75 | NEWPART.Anchored = false | |
76 | end | |
77 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
78 | NEWPART.Name = NAME | |
79 | NEWPART.Size = SIZE | |
80 | NEWPART.Position = Torso.Position | |
81 | NEWPART.Material = MATERIAL | |
82 | NEWPART:BreakJoints() | |
83 | NEWPART.Parent = PARENT | |
84 | return NEWPART | |
85 | end | |
86 | ||
87 | --//=================================\\ | |
88 | --|| CUSTOMIZATION | |
89 | --\\=================================// | |
90 | ||
91 | Player_Size = 1 --Size of the player. | |
92 | Animation_Speed = 3 | |
93 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
94 | ||
95 | local Speed = 16 | |
96 | local Effects2 = {} | |
97 | ||
98 | --//=================================\\ | |
99 | --|| END OF CUSTOMIZATION | |
100 | --\\=================================// | |
101 | ||
102 | local function weldBetween(a, b) | |
103 | local weldd = Instance.new("ManualWeld") | |
104 | weldd.Part0 = a | |
105 | weldd.Part1 = b | |
106 | weldd.C0 = CFrame.new() | |
107 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
108 | weldd.Parent = a | |
109 | return weldd | |
110 | end | |
111 | ||
112 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
113 | local acs = Instance.new("Part") | |
114 | acs.CanCollide = false | |
115 | acs.Anchored = false | |
116 | acs.Size = Vector3.new(0,0,0) | |
117 | acs.CFrame = attachmentpart.CFrame | |
118 | acs.Parent = Character | |
119 | acs.BrickColor = color | |
120 | local meshs = Instance.new("SpecialMesh") | |
121 | meshs.MeshId = mesh | |
122 | meshs.TextureId = texture | |
123 | meshs.Parent = acs | |
124 | meshs.Scale = scale | |
125 | meshs.Offset = offset | |
126 | weldBetween(attachmentpart,acs) | |
127 | end | |
128 | ||
129 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
130 | if TYPE == "Gem" then | |
131 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
132 | acs.Anchored = false | |
133 | acs.CanCollide = false | |
134 | acs.CFrame = PART.CFrame | |
135 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
136 | weldBetween(PART,acs) | |
137 | elseif TYPE == "Skull" then | |
138 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
139 | acs.Anchored = false | |
140 | acs.CanCollide = false | |
141 | acs.CFrame = PART.CFrame | |
142 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
143 | weldBetween(PART,acs) | |
144 | elseif TYPE == "Eye" then | |
145 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
146 | acs.Anchored = false | |
147 | acs.CanCollide = false | |
148 | acs.CFrame = PART.CFrame | |
149 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
150 | weldBetween(PART,acs) | |
151 | end | |
152 | end | |
153 | ||
154 | --//=================================\\ | |
155 | --|| USEFUL VALUES | |
156 | --\\=================================// | |
157 | ||
158 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
159 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
160 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
161 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
162 | local CHANGEDEFENSE = 0 | |
163 | local CHANGEDAMAGE = 0 | |
164 | local CHANGEMOVEMENT = 0 | |
165 | local ANIM = "Idle" | |
166 | local ATTACK = false | |
167 | local EQUIPPED = false | |
168 | local HOLD = false | |
169 | local COMBO = 1 | |
170 | local Rooted = false | |
171 | local SINE = 0 | |
172 | local KEYHOLD = false | |
173 | local CHANGE = 2 / Animation_Speed | |
174 | local WALKINGANIM = false | |
175 | local WALK = 0 | |
176 | local VALUE1 = false | |
177 | local VALUE2 = false | |
178 | local ROBLOXIDLEANIMATION = IT("Animation") | |
179 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
180 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
181 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
182 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
183 | WEAPONGUI.Name = "Weapon GUI" | |
184 | local Weapon = IT("Model") | |
185 | Weapon.Name = "Adds" | |
186 | local Effects = IT("Folder", Weapon) | |
187 | Effects.Name = "Effects" | |
188 | local ANIMATOR = Humanoid.Animator | |
189 | local ANIMATE = Character.Animate | |
190 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
191 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
192 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
193 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
194 | local UNANCHOR = true | |
195 | ||
196 | local SKILLTEXTCOLOR = C3(0,0,0) | |
197 | ||
198 | --//=================================\\ | |
199 | --\\=================================// | |
200 | ||
201 | ||
202 | --//=================================\\ | |
203 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
204 | --\\=================================// | |
205 | ||
206 | ArtificialHB = Instance.new("BindableEvent", script) | |
207 | ArtificialHB.Name = "ArtificialHB" | |
208 | ||
209 | script:WaitForChild("ArtificialHB") | |
210 | ||
211 | frame = Frame_Speed | |
212 | tf = 0 | |
213 | allowframeloss = false | |
214 | tossremainder = false | |
215 | lastframe = tick() | |
216 | script.ArtificialHB:Fire() | |
217 | ||
218 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
219 | tf = tf + s | |
220 | if tf >= frame then | |
221 | if allowframeloss then | |
222 | script.ArtificialHB:Fire() | |
223 | lastframe = tick() | |
224 | else | |
225 | for i = 1, math.floor(tf / frame) do | |
226 | script.ArtificialHB:Fire() | |
227 | end | |
228 | lastframe = tick() | |
229 | end | |
230 | if tossremainder then | |
231 | tf = 0 | |
232 | else | |
233 | tf = tf - frame * math.floor(tf / frame) | |
234 | end | |
235 | end | |
236 | end) | |
237 | ||
238 | --//=================================\\ | |
239 | --\\=================================// | |
240 | ||
241 | ||
242 | ||
243 | ||
244 | ||
245 | --//=================================\\ | |
246 | --|| SOME FUNCTIONS | |
247 | --\\=================================// | |
248 | ||
249 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
250 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
251 | end | |
252 | ||
253 | function PositiveAngle(NUMBER) | |
254 | if NUMBER >= 0 then | |
255 | NUMBER = 0 | |
256 | end | |
257 | return NUMBER | |
258 | end | |
259 | ||
260 | function NegativeAngle(NUMBER) | |
261 | if NUMBER <= 0 then | |
262 | NUMBER = 0 | |
263 | end | |
264 | return NUMBER | |
265 | end | |
266 | ||
267 | function Swait(NUMBER) | |
268 | if NUMBER == 0 or NUMBER == nil then | |
269 | ArtificialHB.Event:wait() | |
270 | else | |
271 | for i = 1, NUMBER do | |
272 | ArtificialHB.Event:wait() | |
273 | end | |
274 | end | |
275 | end | |
276 | ||
277 | function QuaternionFromCFrame(cf) | |
278 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
279 | local trace = m00 + m11 + m22 | |
280 | if trace > 0 then | |
281 | local s = math.sqrt(1 + trace) | |
282 | local recip = 0.5 / s | |
283 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
284 | else | |
285 | local i = 0 | |
286 | if m11 > m00 then | |
287 | i = 1 | |
288 | end | |
289 | if m22 > (i == 0 and m00 or m11) then | |
290 | i = 2 | |
291 | end | |
292 | if i == 0 then | |
293 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
294 | local recip = 0.5 / s | |
295 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
296 | elseif i == 1 then | |
297 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
298 | local recip = 0.5 / s | |
299 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
300 | elseif i == 2 then | |
301 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
302 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
303 | end | |
304 | end | |
305 | end | |
306 | ||
307 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
308 | local xs, ys, zs = x + x, y + y, z + z | |
309 | local wx, wy, wz = w * xs, w * ys, w * zs | |
310 | local xx = x * xs | |
311 | local xy = x * ys | |
312 | local xz = x * zs | |
313 | local yy = y * ys | |
314 | local yz = y * zs | |
315 | local zz = z * zs | |
316 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
317 | end | |
318 | ||
319 | function QuaternionSlerp(a, b, t) | |
320 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
321 | local startInterp, finishInterp; | |
322 | if cosTheta >= 0.0001 then | |
323 | if (1 - cosTheta) > 0.0001 then | |
324 | local theta = ACOS(cosTheta) | |
325 | local invSinTheta = 1 / SIN(theta) | |
326 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
327 | finishInterp = SIN(t * theta) * invSinTheta | |
328 | else | |
329 | startInterp = 1 - t | |
330 | finishInterp = t | |
331 | end | |
332 | else | |
333 | if (1 + cosTheta) > 0.0001 then | |
334 | local theta = ACOS(-cosTheta) | |
335 | local invSinTheta = 1 / SIN(theta) | |
336 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
337 | finishInterp = SIN(t * theta) * invSinTheta | |
338 | else | |
339 | startInterp = t - 1 | |
340 | finishInterp = t | |
341 | end | |
342 | end | |
343 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
344 | end | |
345 | ||
346 | function Clerp(a, b, t) | |
347 | local qa = {QuaternionFromCFrame(a)} | |
348 | local qb = {QuaternionFromCFrame(b)} | |
349 | local ax, ay, az = a.x, a.y, a.z | |
350 | local bx, by, bz = b.x, b.y, b.z | |
351 | local _t = 1 - t | |
352 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
353 | end | |
354 | ||
355 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
356 | local frame = IT("Frame") | |
357 | frame.BackgroundTransparency = TRANSPARENCY | |
358 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
359 | frame.Position = POSITION | |
360 | frame.Size = SIZE | |
361 | - | frame.BackgroundColor3 = COLOR |
361 | + | frame.BackgroundColor3 = black |
362 | frame.BorderColor3 = BORDERCOLOR | |
363 | frame.Name = NAME | |
364 | frame.Parent = PARENT | |
365 | return frame | |
366 | end | |
367 | ||
368 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
369 | local label = IT("TextLabel") | |
370 | label.BackgroundTransparency = 2 | |
371 | label.Size = UD2(1, 0, 1, 0) | |
372 | label.Position = UD2(0, 0, 0, 0) | |
373 | label.TextColor3 = TEXTCOLOR | |
374 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
375 | label.TextTransparency = TRANSPARENCY | |
376 | label.FontSize = TEXTFONTSIZE | |
377 | label.Font = TEXTFONT | |
378 | label.BorderSizePixel = BORDERSIZEPIXEL | |
379 | label.TextScaled = false | |
380 | label.Text = TEXT | |
381 | label.Name = NAME | |
382 | label.Parent = PARENT | |
383 | return label | |
384 | end | |
385 | ||
386 | function NoOutlines(PART) | |
387 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
388 | end | |
389 | ||
390 | ||
391 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
392 | local NEWWELD = IT(TYPE) | |
393 | NEWWELD.Part0 = PART0 | |
394 | NEWWELD.Part1 = PART1 | |
395 | NEWWELD.C0 = C0 | |
396 | NEWWELD.C1 = C1 | |
397 | NEWWELD.Parent = PARENT | |
398 | return NEWWELD | |
399 | end | |
400 | ||
401 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
402 | local NEWSOUND = nil | |
403 | coroutine.resume(coroutine.create(function() | |
404 | NEWSOUND = IT("Sound", PARENT) | |
405 | NEWSOUND.Volume = VOLUME | |
406 | NEWSOUND.Pitch = PITCH | |
407 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
408 | Swait() | |
409 | NEWSOUND:play() | |
410 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
411 | end)) | |
412 | return NEWSOUND | |
413 | end | |
414 | ||
415 | function CFrameFromTopBack(at, top, back) | |
416 | local right = top:Cross(back) | |
417 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
418 | end | |
419 | ||
420 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
421 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
422 | local mesh = IT("SpecialMesh",wave) | |
423 | mesh.MeshType = "FileMesh" | |
424 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
425 | mesh.Scale = SIZE | |
426 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
427 | wave.CFrame = CFRAME | |
428 | coroutine.resume(coroutine.create(function(PART) | |
429 | for i = 1, WAIT do | |
430 | Swait() | |
431 | mesh.Scale = mesh.Scale + GROW | |
432 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
433 | if DOESROT == true then | |
434 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
435 | end | |
436 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
437 | if wave.Transparency > 0.99 then | |
438 | wave:remove() | |
439 | end | |
440 | end | |
441 | end)) | |
442 | end | |
443 | ||
444 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
445 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
446 | local mesh = IT("SpecialMesh",wave) | |
447 | mesh.MeshType = "Sphere" | |
448 | mesh.Scale = SIZE | |
449 | mesh.Offset = VT(0,0,0) | |
450 | wave.CFrame = CFRAME | |
451 | coroutine.resume(coroutine.create(function(PART) | |
452 | for i = 1, WAIT do | |
453 | Swait() | |
454 | mesh.Scale = mesh.Scale + GROW | |
455 | wave.Transparency = wave.Transparency + (1/WAIT) | |
456 | if wave.Transparency > 0.99 then | |
457 | wave:remove() | |
458 | end | |
459 | end | |
460 | end)) | |
461 | end | |
462 | ||
463 | function MakeForm(PART,TYPE) | |
464 | if TYPE == "Cyl" then | |
465 | local MSH = IT("CylinderMesh",PART) | |
466 | elseif TYPE == "Ball" then | |
467 | local MSH = IT("SpecialMesh",PART) | |
468 | MSH.MeshType = "Sphere" | |
469 | elseif TYPE == "Wedge" then | |
470 | local MSH = IT("SpecialMesh",PART) | |
471 | MSH.MeshType = "Wedge" | |
472 | elseif TYPE == "Cone" then | |
473 | local MSH = IT("SpecialMesh",PART) | |
474 | MSH.MeshType = "FileMesh" | |
475 | MSH.MeshId = "http://www.roblox.com/asset/?id=785967755" | |
476 | MSH.Scale = PART.Size/50 | |
477 | end | |
478 | end | |
479 | ||
480 | function CheckTableForString(Table, String) | |
481 | for i, v in pairs(Table) do | |
482 | if string.find(string.lower(String), string.lower(v)) then | |
483 | return true | |
484 | end | |
485 | end | |
486 | return false | |
487 | end | |
488 | ||
489 | function CheckIntangible(Hit) | |
490 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
491 | if Hit and Hit.Parent then | |
492 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
493 | return true | |
494 | end | |
495 | end | |
496 | return false | |
497 | end | |
498 | ||
499 | Debris = game:GetService("Debris") | |
500 | ||
501 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
502 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
503 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
504 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
505 | if RayHit and CheckIntangible(RayHit) then | |
506 | if DelayIfHit then | |
507 | wait() | |
508 | end | |
509 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
510 | end | |
511 | return RayHit, RayPos, RayNormal | |
512 | end | |
513 | ||
514 | function turnto(position) | |
515 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
516 | end | |
517 | ||
518 | --//=================================\\ | |
519 | --|| SPEECH | |
520 | --\\=================================// | |
521 | ||
522 | function chatfunc(text,waitt) | |
523 | local chat = coroutine.wrap(function() | |
524 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
525 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
526 | end | |
527 | local naeeym2 = Instance.new("BillboardGui",Character) | |
528 | naeeym2.Size = UDim2.new(0,100,0,40) | |
529 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
530 | naeeym2.Adornee = Character.Head | |
531 | naeeym2.Name = "TalkingBillBoard" | |
532 | naeeym2.AlwaysOnTop = true | |
533 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
534 | tecks2.BackgroundTransparency = 2 | |
535 | tecks2.BorderSizePixel = 0 | |
536 | tecks2.Text = "" | |
537 | tecks2.Font = "SciFi" | |
538 | tecks2.TextSize = 30 | |
539 | tecks2.TextStrokeTransparency = 1 | |
540 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
541 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
542 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
543 | for i = 1,string.len(text),1 do | |
544 | tecks2.Text = string.sub(text,1,i) | |
545 | Swait() | |
546 | end | |
547 | wait(waitt) | |
548 | coroutine.resume(coroutine.create(function() | |
549 | for i = 1, 10 do | |
550 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
551 | Swait() | |
552 | end | |
553 | naeeym2:Destroy() | |
554 | end)) | |
555 | end) | |
556 | chat() | |
557 | end | |
558 | ||
559 | --//=================================\\ | |
560 | --|| WEAPON CREATION | |
561 | --\\=================================// | |
562 | ||
563 | local PART = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Pearl", "ArmPart", VT(0,0,0),false) | |
564 | local ArmWeld = CreateWeldOrSnapOrMotor("Weld", PART, RightArm, PART, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
565 | local drill = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Drill", VT(2.5,3,2.5),false) | |
566 | local weld = CreateWeldOrSnapOrMotor("Weld", drill, PART, drill, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
567 | MakeForm(drill,"Cone") | |
568 | drill.CanCollide = true | |
569 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(2.35,0.5,2.35),false) | |
570 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-0.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
571 | MakeForm(part,"Cone") | |
572 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(1.95,0.5,1.95),false) | |
573 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-0.8,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
574 | MakeForm(part,"Cone") | |
575 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(1.55,0.5,1.55),false) | |
576 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
577 | MakeForm(part,"Cone") | |
578 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill", VT(2,0.5,2),false) | |
579 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,0.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
580 | MakeForm(part,"Ball") | |
581 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill1", VT(0.25,1.5,0.25),false) | |
582 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
583 | MakeForm(part,"Cone") | |
584 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill2", VT(0.25,1.5,0.25),false) | |
585 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0,-1.3,0.5) * ANGLES(RAD(-90), RAD(0), RAD(-180)), CF(0, 0, 0)) | |
586 | MakeForm(part,"Cone") | |
587 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill3", VT(0.25,1.5,0.25),false) | |
588 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
589 | MakeForm(part,"Cone") | |
590 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill4", VT(0.25,1.5,0.25),false) | |
591 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
592 | MakeForm(part,"Cone") | |
593 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill1", VT(0.25,1.5,0.25),false) | |
594 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(45)), CF(0, 0, 0)) | |
595 | MakeForm(part,"Cone") | |
596 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill2", VT(0.25,1.5,0.25),false) | |
597 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
598 | MakeForm(part,"Cone") | |
599 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill3", VT(0.25,1.5,0.25),false) | |
600 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(-0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(45)), CF(0, 0, 0)) | |
601 | MakeForm(part,"Cone") | |
602 | local part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Drill4", VT(0.25,1.5,0.25),false) | |
603 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART, part, CF(0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
604 | MakeForm(part,"Cone") | |
605 | ||
606 | for _, c in pairs(Weapon:GetChildren()) do | |
607 | if c.ClassName == "Part" then | |
608 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
609 | end | |
610 | end | |
611 | ||
612 | Weapon.Parent = Character | |
613 | ||
614 | Humanoid.Died:connect(function() | |
615 | ATTACK = true | |
616 | end) | |
617 | ||
618 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
619 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
620 | ||
621 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Drill run", C3(1,1,1), 7, "SciFi", 0, 2, 0, "Text 1") | |
622 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Energy drills", C3(1,1,1), 7, "SciFi", 0, 2, 0, "Text 2") | |
623 | ||
624 | --//=================================\\ | |
625 | --|| DAMAGE FUNCTIONS | |
626 | --\\=================================// | |
627 | ||
628 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
629 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Effect", VT()) | |
630 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
631 | local BODYGYRO = IT("BodyGyro", STATPART) | |
632 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
633 | BODYPOSITION.P = 2000 | |
634 | BODYPOSITION.D = 100 | |
635 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
636 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
637 | game:GetService("Debris"):AddItem(STATPART ,5) | |
638 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
639 | BILLBOARDGUI.Adornee = STATPART | |
640 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
641 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
642 | BILLBOARDGUI.AlwaysOnTop = false | |
643 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
644 | TEXTLABEL.BackgroundTransparency = 2 | |
645 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
646 | TEXTLABEL.Text = TEXT | |
647 | TEXTLABEL.Font = "SciFi" | |
648 | TEXTLABEL.FontSize="Size42" | |
649 | TEXTLABEL.TextColor3 = COLOR | |
650 | TEXTLABEL.TextStrokeTransparency = 1 | |
651 | TEXTLABEL.TextScaled = true | |
652 | TEXTLABEL.TextWrapped = true | |
653 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
654 | if LABELTYPE == "Normal" then | |
655 | for i = 1, 30 do | |
656 | Swait() | |
657 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
658 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30) | |
659 | end | |
660 | elseif LABELTYPE == "Debuff" then | |
661 | for i = 1, 30 do | |
662 | Swait() | |
663 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
664 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30) | |
665 | end | |
666 | elseif LABELTYPE == "Shock" then | |
667 | local ORIGIN = STATPART.Position | |
668 | for i = 1, 30 do | |
669 | Swait() | |
670 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
671 | TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/30) | |
672 | end | |
673 | end | |
674 | THEPART.Parent = nil | |
675 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
676 | end | |
677 | ||
678 | --//=================================\\ | |
679 | --|| DAMAGING | |
680 | --\\=================================// | |
681 | ||
682 | local asd = Instance.new("ParticleEmitter") | |
683 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
684 | asd.LightEmission = .1 | |
685 | asd.Size = NumberSequence.new(0.2) | |
686 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
687 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
688 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
689 | asd.Transparency = bbb | |
690 | asd.Size = aaa | |
691 | asd.ZOffset = .9 | |
692 | asd.Acceleration = Vector3.new(0, -5, 0) | |
693 | asd.LockedToPart = false | |
694 | asd.EmissionDirection = "Back" | |
695 | asd.Lifetime = NumberRange.new(1, 2) | |
696 | asd.Rotation = NumberRange.new(-100, 100) | |
697 | asd.RotSpeed = NumberRange.new(-100, 100) | |
698 | asd.Speed = NumberRange.new(2) | |
699 | asd.Enabled = false | |
700 | asd.VelocitySpread = 10000 | |
701 | ||
702 | function getbloody(victim,amount) | |
703 | local prtcl = asd:Clone() | |
704 | prtcl.Parent = victim | |
705 | prtcl:Emit(amount) | |
706 | end | |
707 | ||
708 | function drillem(hit) | |
709 | local HITPLAYERSOUNDS2 = {"356551938","264486467"} | |
710 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then | |
711 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") | |
712 | if humanoid.Health > 0 then | |
713 | getbloody(hit,15) | |
714 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], hit, 3, (math.random(8,12)/10)) | |
715 | CreateSound(HITPLAYERSOUNDS2[MRANDOM(1, #HITPLAYERSOUNDS2)], hit, 3, (math.random(8,12)/10)) | |
716 | hit.Parent:BreakJoints() | |
717 | end | |
718 | end | |
719 | end | |
720 | ||
721 | --//=================================\\ | |
722 | --|| ATTACK FUNCTIONS AND STUFF | |
723 | --\\=================================// | |
724 | ||
725 | function CreateLoopSound() | |
726 | local SOUND = IT("Sound",RightArm) | |
727 | SOUND.SoundId = "rbxassetid://199754867" | |
728 | SOUND.Looped = true | |
729 | SOUND.PlaybackSpeed = 2 | |
730 | SOUND.Volume = 2 | |
731 | SOUND:Play() | |
732 | return SOUND | |
733 | end | |
734 | ||
735 | function Strike() | |
736 | ATTACK = true | |
737 | Rooted = false | |
738 | for i=0, 0.5, 0.1 / Animation_Speed do | |
739 | Swait() | |
740 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
741 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
742 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
743 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
744 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
745 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
746 | end | |
747 | local HIT = drill.Touched:Connect(function(hit) | |
748 | drillem(hit) | |
749 | end) | |
750 | CreateSound("536642316", drill, 3, (math.random(8,12)/10)) | |
751 | for i=0, 1, 0.1 / Animation_Speed do | |
752 | Swait() | |
753 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.03) | |
754 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(5), RAD(45)), 0.5 / Animation_Speed) | |
755 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(-45)), 0.5 / Animation_Speed) | |
756 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
757 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
758 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
759 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
760 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*100), RAD(0)), 0.5 / Animation_Speed) | |
761 | end | |
762 | HIT:disconnect() | |
763 | ATTACK = false | |
764 | Rooted = false | |
765 | end | |
766 | ||
767 | function DrillRun() | |
768 | ATTACK = true | |
769 | Rooted = true | |
770 | for i=0, 2, 0.1 / Animation_Speed do | |
771 | Swait() | |
772 | turnto(Mouse.Hit.p) | |
773 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.15 / Animation_Speed) | |
774 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(75)), 0.10 / Animation_Speed) | |
775 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(154), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
776 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
777 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-35), RAD(0)), 0.15 / Animation_Speed) | |
778 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.5, -1 - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(75), RAD(0)), 0.15 / Animation_Speed) | |
779 | end | |
780 | local HIT = drill.Touched:Connect(function(hit) | |
781 | drillem(hit) | |
782 | end) | |
783 | CreateSound("536642316", drill, 3, (math.random(12,16)/10)) | |
784 | local LOOP = CreateLoopSound() | |
785 | for i=0, 2, 0.1 / Animation_Speed do | |
786 | Swait() | |
787 | MagicSphere(VT(1,1,1),10,PART.CFrame,"Cyan",VT(-0.1,-0.1,-0.1)) | |
788 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(5), RAD(90)), 0.5 / Animation_Speed) | |
790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(-85)), 0.5 / Animation_Speed) | |
791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.64) * ANGLES(RAD(115), RAD(35), RAD(70)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
795 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed) | |
796 | end | |
797 | HIT:disconnect() | |
798 | LOOP:remove() | |
799 | ATTACK = false | |
800 | Rooted = false | |
801 | end | |
802 | ||
803 | function EnergyDrills() | |
804 | ATTACK = true | |
805 | Rooted = true | |
806 | UNANCHOR = false | |
807 | RootPart.Anchored = true | |
808 | for i=0, 5, 0.1 / Animation_Speed do | |
809 | Swait() | |
810 | turnto(Mouse.Hit.p) | |
811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.1 / Animation_Speed) | |
812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(40)), 0.1 / Animation_Speed) | |
813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(35), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.1 / Animation_Speed) | |
816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.1 / Animation_Speed) | |
817 | --ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed) | |
818 | end | |
819 | CreateSound("536642316", drill, 3, (math.random(12,16)/10)) | |
820 | local LOOP = CreateLoopSound() | |
821 | for i=0, 0.3, 0.1 / Animation_Speed do | |
822 | Swait() | |
823 | MagicSphere(VT(1,1,1),10,drill.CFrame*CF(0,1,0),"Cyan",VT(0.3,0.3,0.3)) | |
824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(45)), 1 / Animation_Speed) | |
825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed) | |
830 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*5000), RAD(0)), 0.5 / Animation_Speed) | |
831 | end | |
832 | local ANGLE = 25 | |
833 | coroutine.resume(coroutine.create(function() | |
834 | for i = 1, 3 do | |
835 | local FRAME = RootPart.CFrame*ANGLES(RAD(0),RAD(ANGLE),RAD(0)) | |
836 | ANGLE = ANGLE - 25 | |
837 | coroutine.resume(coroutine.create(function() | |
838 | for i = 1, 15 do | |
839 | Swait(5) | |
840 | coroutine.resume(coroutine.create(function() | |
841 | local DRILL = IT("Model",Effects) | |
842 | local PART2 = CreatePart(3, DRILL, "SmoothPlastic", 0, 1, "Pearl", "PositionPart", VT(0,0,0),false) | |
843 | local drill2 = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2.5,3,2.5),false) | |
844 | local weld = CreateWeldOrSnapOrMotor("Weld", drill2, PART2, drill2, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
845 | MakeForm(drill2,"Cone") | |
846 | drill2.CanCollide = true | |
847 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2.35,0.5,2.35),false) | |
848 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-0.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
849 | MakeForm(part,"Cone") | |
850 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 05., "CYan", "Drill", VT(1.95,0.5,1.95),false) | |
851 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-0.8,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
852 | MakeForm(part,"Cone") | |
853 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(1.55,0.5,1.55),false) | |
854 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
855 | MakeForm(part,"Cone") | |
856 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill", VT(2,0.5,2),false) | |
857 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,0.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
858 | MakeForm(part,"Ball") | |
859 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill1", VT(0.25,1.5,0.25),false) | |
860 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
861 | MakeForm(part,"Cone") | |
862 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill2", VT(0.25,1.5,0.25),false) | |
863 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0,-1.3,0.5) * ANGLES(RAD(-90), RAD(0), RAD(-180)), CF(0, 0, 0)) | |
864 | MakeForm(part,"Cone") | |
865 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill3", VT(0.25,1.5,0.25),false) | |
866 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
867 | MakeForm(part,"Cone") | |
868 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill4", VT(0.25,1.5,0.25),false) | |
869 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.5,-1.3,0) * ANGLES(RAD(90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
870 | MakeForm(part,"Cone") | |
871 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill1", VT(0.25,1.5,0.25),false) | |
872 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(45)), CF(0, 0, 0)) | |
873 | MakeForm(part,"Cone") | |
874 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill2", VT(0.25,1.5,0.25),false) | |
875 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.3,-1.7,-0.3) * ANGLES(RAD(-90), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
876 | MakeForm(part,"Cone") | |
877 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill3", VT(0.25,1.5,0.25),false) | |
878 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(-0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(45)), CF(0, 0, 0)) | |
879 | MakeForm(part,"Cone") | |
880 | local part = CreatePart(3, DRILL, "SmoothPlastic", 0, 0.5, "Cyan", "Drill4", VT(0.25,1.5,0.25),false) | |
881 | local weld = CreateWeldOrSnapOrMotor("Weld", part, PART2, part, CF(0.3,-1.7,0.3) * ANGLES(RAD(90), RAD(0), RAD(-45)), CF(0, 0, 0)) | |
882 | MakeForm(part,"Cone") | |
883 | PART2.CFrame = FRAME*CF(0,0,-2-(i*2))*ANGLES(RAD(0),RAD(0),RAD(0)) | |
884 | PART2.Anchored = true | |
885 | local HIT = drill2.Touched:Connect(function(hit) | |
886 | drillem(hit) | |
887 | end) | |
888 | MagicSphere(VT(1,1,1),10,drill2.CFrame,"Cyan",VT(0.6,0.6,0.6)) | |
889 | coroutine.resume(coroutine.create(function() | |
890 | for i = 1, 100 do | |
891 | Swait() | |
892 | PART2.CFrame = PART2.CFrame *ANGLES(RAD(0),RAD(5),RAD(0)) | |
893 | end | |
894 | MagicSphere(VT(1,1,1),15,drill2.CFrame,"Cyan",VT(0.6,0.6,0.6)) | |
895 | DRILL:remove() | |
896 | end)) | |
897 | end)) | |
898 | end | |
899 | end)) | |
900 | end | |
901 | end)) | |
902 | for i=0, 3, 0.1 / Animation_Speed do | |
903 | Swait() | |
904 | MagicSphere(VT(1,1,1),10,drill.CFrame*CF(0,1,0),"Cyan",VT(0.3,0.3,0.3)) | |
905 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(45)), 1 / Animation_Speed) | |
906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed) | |
911 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*5000), RAD(0)), 0.5 / Animation_Speed) | |
912 | end | |
913 | for i=0, 1, 0.1 / Animation_Speed do | |
914 | Swait() | |
915 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 1 / Animation_Speed) | |
916 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 2, -0.3) * ANGLES(RAD(25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
919 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
920 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 1 / Animation_Speed) | |
921 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*100), RAD(0)), 0.5 / Animation_Speed) | |
922 | end | |
923 | LOOP:remove() | |
924 | UNANCHOR = true | |
925 | ATTACK = false | |
926 | Rooted = false | |
927 | end | |
928 | ||
929 | function Taunt() | |
930 | ATTACK = true | |
931 | Rooted = false | |
932 | local LOOP = CreateLoopSound() | |
933 | for i=0, 5, 0.1 / Animation_Speed do | |
934 | Swait() | |
935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.5 / Animation_Speed) | |
936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-40)), 0.5 / Animation_Speed) | |
937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -1) * ANGLES(RAD(170), RAD(45), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.5 / Animation_Speed) | |
941 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i*500), RAD(0)), 0.5 / Animation_Speed) | |
942 | end | |
943 | LOOP:remove() | |
944 | ATTACK = false | |
945 | Rooted = false | |
946 | end | |
947 | ||
948 | --//=================================\\ | |
949 | --|| ASSIGN THINGS TO KEYS | |
950 | --\\=================================// | |
951 | ||
952 | function MouseDown(Mouse) | |
953 | if ATTACK == false then | |
954 | Strike() | |
955 | end | |
956 | end | |
957 | ||
958 | function MouseUp(Mouse) | |
959 | HOLD = false | |
960 | end | |
961 | ||
962 | function KeyDown(Key) | |
963 | KEYHOLD = true | |
964 | if Key == "z" and ATTACK == false then | |
965 | DrillRun() | |
966 | end | |
967 | ||
968 | if Key == "b" and ATTACK == false then | |
969 | EnergyDrills() | |
970 | end | |
971 | ||
972 | if Key == "t" and ATTACK == false then | |
973 | Taunt() | |
974 | end | |
975 | end | |
976 | ||
977 | function KeyUp(Key) | |
978 | KEYHOLD = false | |
979 | end | |
980 | ||
981 | Mouse.Button1Down:connect(function(NEWKEY) | |
982 | MouseDown(NEWKEY) | |
983 | end) | |
984 | Mouse.Button1Up:connect(function(NEWKEY) | |
985 | MouseUp(NEWKEY) | |
986 | end) | |
987 | Mouse.KeyDown:connect(function(NEWKEY) | |
988 | KeyDown(NEWKEY) | |
989 | end) | |
990 | Mouse.KeyUp:connect(function(NEWKEY) | |
991 | KeyUp(NEWKEY) | |
992 | end) | |
993 | ||
994 | --//=================================\\ | |
995 | --\\=================================// | |
996 | ||
997 | ||
998 | function unanchor() | |
999 | if UNANCHOR == true then | |
1000 | g = Character:GetChildren() | |
1001 | for i = 1, #g do | |
1002 | if g[i].ClassName == "Part" then | |
1003 | g[i].Anchored = false | |
1004 | end | |
1005 | end | |
1006 | end | |
1007 | end | |
1008 | ||
1009 | ||
1010 | --//=================================\\ | |
1011 | --|| WRAP THE WHOLE SCRIPT UP | |
1012 | --\\=================================// | |
1013 | ||
1014 | Humanoid.Changed:connect(function(Jump) | |
1015 | if Jump == "Jump" and (Disable_Jump == true) then | |
1016 | Humanoid.Jump = false | |
1017 | end | |
1018 | end) | |
1019 | ||
1020 | while true do | |
1021 | Swait() | |
1022 | ANIMATE.Parent = nil | |
1023 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1024 | IDLEANIMATION:Play() | |
1025 | SINE = SINE + CHANGE | |
1026 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1027 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1028 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1029 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1030 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1031 | if ATTACK == false then | |
1032 | ArmWeld.C0 = Clerp(ArmWeld.C0, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1033 | end | |
1034 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1035 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1036 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1037 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1038 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1039 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1040 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1041 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1042 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1043 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1044 | end | |
1045 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1046 | ANIM = "Jump" | |
1047 | if ATTACK == false then | |
1048 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1049 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1050 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1051 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1052 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1053 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1054 | end | |
1055 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1056 | ANIM = "Fall" | |
1057 | if ATTACK == false then | |
1058 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1064 | end | |
1065 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1066 | ANIM = "Idle" | |
1067 | if ATTACK == false then | |
1068 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
1069 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(40)), 0.15 / Animation_Speed) | |
1070 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1071 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1072 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1073 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1074 | end | |
1075 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1076 | ANIM = "Walk" | |
1077 | WALK = WALK + 1 / Animation_Speed | |
1078 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1079 | WALK = 0 | |
1080 | if WALKINGANIM == true then | |
1081 | WALKINGANIM = false | |
1082 | elseif WALKINGANIM == false then | |
1083 | WALKINGANIM = true | |
1084 | end | |
1085 | end | |
1086 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1087 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1088 | if ATTACK == false then | |
1089 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
1090 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(20)), 0.15 / Animation_Speed) | |
1091 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.15, -0.3) * ANGLES(RAD(110), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1092 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1093 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1094 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
1095 | end | |
1096 | end | |
1097 | unanchor() | |
1098 | Humanoid.MaxHealth = "inf" | |
1099 | Humanoid.Health = "inf" | |
1100 | if Rooted == false then | |
1101 | Disable_Jump = false | |
1102 | Humanoid.WalkSpeed = Speed | |
1103 | elseif Rooted == true then | |
1104 | Disable_Jump = true | |
1105 | Humanoid.WalkSpeed = 0 | |
1106 | end | |
1107 | end | |
1108 | ||
1109 | --//=================================\\ | |
1110 | --\\=================================// | |
1111 | ||
1112 | ||
1113 | ||
1114 | ||
1115 | ||
1116 | --//====================================================\\-- | |
1117 | --|| END OF SCRIPT | |
1118 | --\\====================================================//-- |