View difference between Paste ID: eNWiM1Le and JRLeh6mC
SHOW: | | - or go back to the newest paste.
1
GlueParent.lua
2
3
	elseif ( event == "ACCOUNT_MESSAGES_AVAILABLE" ) then
4
--		ACCOUNT_MSG_NUM_AVAILABLE = arg1;
5
		ACCOUNT_MSG_HEADERS_LOADED = false;
6-
		ACCOUNT_MESSAGE_BODY_NO_READ_URL = "http://www.chaoticunited.com/wow/accountmessaging/getMessageBody.xml";
6+
7-
		ACCOUNT_MESSAGE_BODY_URL = "http://www.chaoticunited.com/wow/accountmessaging/getMessageBodyUnread.xml"; -- not sure what this is for
7+
8-
		ACCOUNT_MESSAGE_BUTTON_READ = "Mark as read";
8+
9-
		ACCOUNT_MESSAGE_HEADERS_URL = "http://www.chaoticunited.com/wow/accountmessaging/getMessageHeaders.xml";
9+
10-
		ACCOUNT_MESSAGE_READ_URL = "http://www.chaoticunited.com/wow/accountmessaging/markMessageAsRead.xml";
10+
11-
		
11+
12
		ACCOUNT_MSG_CURRENT_INDEX = AccountMsg_GetIndexNextUnreadMsg();
13
		if ( ACCOUNT_MSG_NUM_AVAILABLE > 0 ) then
14
			AccountMsg_LoadBody( ACCOUNT_MSG_CURRENT_INDEX );
15
		end
16
	elseif ( event == "ACCOUNT_MESSAGES_BODY_LOADED" ) then
17
		ACCOUNT_MSG_BODY_LOADED = true;
18
	end
19
20
CharacterSelect.lua
21
22
	-- Account Msg stuff
23
	if ( (ACCOUNT_MSG_NUM_AVAILABLE > 0) and not GlueDialog:IsShown() ) then
24
		if ( ACCOUNT_MSG_HEADERS_LOADED ) then
25
			if ( ACCOUNT_MSG_BODY_LOADED ) then
26
				local dialogString = AccountMsg_GetHeaderSubject( ACCOUNT_MSG_CURRENT_INDEX ).."\n\n"..AccountMsg_GetBody();
27
				GlueDialog_Show("ACCOUNT_MSG", dialogString);
28
			end
29-
	--GlueDialog_Show("ACCOUNT_MSG", tostring(ACCOUNT_MSG_NUM_AVAILABLE));
29+
30
	end