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1 | package | |
2 | { | |
3 | import flash.display.MovieClip; | |
4 | import flash.display.FrameLabel; | |
5 | import flash.display.Stage; | |
6 | import flash.utils.Timer; | |
7 | import flash.events.TimerEvent; | |
8 | import flash.events.Event; | |
9 | import flash.events.KeyboardEvent; | |
10 | import flash.ui.Keyboard; | |
11 | import flash.events.MouseEvent; | |
12 | import flash.ui.Mouse; | |
13 | import fl.motion.easing.Back; | |
14 | ||
15 | public class AvoiderGame extends MovieClip | |
16 | { | |
17 | public var gadjet:Gadjet; | |
18 | public var laser:Laser; | |
19 | public var coinsArray:Array; | |
20 | public var bulletsArray:Array; | |
21 | public var newBullet:Bullet; | |
22 | public var army:Array; | |
23 | public var enemy:Enemy; | |
24 | public var gameTimer:Timer; | |
25 | public var backG:Background; | |
26 | public var grass:Grass; | |
27 | public var tile:Tile; | |
28 | public var bullet:Bullet; | |
29 | public var gadjetIsMoving:Boolean; | |
30 | public var leftKeyPressed:Boolean; | |
31 | public var rightKeyPressed:Boolean; | |
32 | public var upKeyPressed:Boolean; | |
33 | public var downKeyPressed:Boolean; | |
34 | public var spaceBarPressed:Boolean; | |
35 | public var canFire:Boolean; | |
36 | // make the jail class available for this class | |
37 | public var jail:Jail; | |
38 | ||
39 | public function AvoiderGame() | |
40 | { | |
41 | Mouse.hide(); | |
42 | var newEnemy = new Enemy(300,200); | |
43 | army = new Array(); | |
44 | army.push( newEnemy ); | |
45 | addChild( newEnemy ); | |
46 | ||
47 | gadjet = new Gadjet(125, 240); | |
48 | mcGameStage.addChildAt(gadjet, 0); | |
49 | ||
50 | leftKeyPressed:Boolean; | |
51 | rightKeyPressed:Boolean; | |
52 | upKeyPressed:Boolean; | |
53 | downKeyPressed:Boolean; | |
54 | ||
55 | // instantiate the jail class | |
56 | jail = new Jail(50, 195); | |
57 | mcGameStage.addChildAt(jail, 1); // add it to the stage at layer 1 | |
58 | ||
59 | laser = new Laser(); | |
60 | mcGameStage.addChildAt(laser, 1); // same here | |
61 | ||
62 | bulletsArray = new Array(); | |
63 | newBullet = new Bullet(50, 50); | |
64 | ||
65 | grass = new Grass(0, 385); | |
66 | mcGameStage.addChildAt(grass, 1); // and here | |
67 | ||
68 | tile = new Tile(68, 261); | |
69 | mcGameStage.addChildAt(tile, 1); // here too | |
70 | ||
71 | backG = new Background(-5,10); | |
72 | mcGameStage.addChildAt(backG, 0); // here too, but at layer 0 | |
73 | ||
74 | gameTimer = new Timer(25); | |
75 | gameTimer.addEventListener(TimerEvent.TIMER, onTick); | |
76 | gameTimer.start(); | |
77 | ||
78 | addEventListener(Event.ADDED_TO_STAGE, addedToStage); | |
79 | addEventListener(Event.ENTER_FRAME, update); | |
80 | } | |
81 | public function addedToStage(e:Event):void | |
82 | { | |
83 | stage.addEventListener(KeyboardEvent.KEY_DOWN, holdingKey); | |
84 | stage.addEventListener(KeyboardEvent.KEY_UP, releasedKey); | |
85 | } | |
86 | public function holdingKey(e:KeyboardEvent):void | |
87 | { | |
88 | if(e.keyCode == Keyboard.DOWN && jail.Jail2.currentLabel == "damage_5") // left arrow key | |
89 | { | |
90 | downKeyPressed = true; | |
91 | } | |
92 | else if(e.keyCode == Keyboard.UP && jail.Jail2.currentLabel == "damage_5") // right arrow key | |
93 | { | |
94 | upKeyPressed = true; | |
95 | } | |
96 | else if(e.keyCode == Keyboard.LEFT && jail.Jail2.currentLabel == "damage_5") // up arrow key | |
97 | { | |
98 | leftKeyPressed = true; | |
99 | } | |
100 | else if(e.keyCode == Keyboard.RIGHT && jail.Jail2.currentLabel == "damage_5") // down arrow key | |
101 | { | |
102 | rightKeyPressed = true; | |
103 | gadjetIsMoving = true; | |
104 | } | |
105 | else if(e.keyCode == 32) // space key | |
106 | { | |
107 | spaceBarPressed = true; | |
108 | } | |
109 | } | |
110 | public function releasedKey(e:KeyboardEvent):void | |
111 | { | |
112 | //gadjet.gravity = 0; | |
113 | ||
114 | if(e.keyCode == Keyboard.DOWN) // left arrow key | |
115 | { | |
116 | downKeyPressed = false; | |
117 | } | |
118 | else if(e.keyCode == Keyboard.UP) // right arrow key | |
119 | { | |
120 | upKeyPressed = false; | |
121 | } | |
122 | else if(e.keyCode == Keyboard.LEFT) // up arrow key | |
123 | { | |
124 | leftKeyPressed = false; | |
125 | } | |
126 | else if(e.keyCode == Keyboard.RIGHT) // down arrow key | |
127 | { | |
128 | rightKeyPressed = false; | |
129 | } | |
130 | else if(e.keyCode == 32) // space key | |
131 | { | |
132 | spaceBarPressed = false; | |
133 | } | |
134 | } | |
135 | public function goToNextLabel(mc:MovieClip):void | |
136 | { | |
137 | // recorremos todos los labels de mc | |
138 | trace(mc.currentLabel); | |
139 | for(var i=0; i < mc.currentLabels.length; i++) | |
140 | { | |
141 | // if currentLabels[i] matches with currentLabel, and currentLabels[i] is not the last... | |
142 | if(mc.currentLabel == mc.currentLabels[i].name && i < mc.currentLabels.length - 1) | |
143 | { | |
144 | // ... go to the next mc label and end the function | |
145 | mc.gotoAndStop(mc.currentLabels[i+1].name); | |
146 | return; | |
147 | } | |
148 | } | |
149 | } | |
150 | public function onTick(timerEvent:TimerEvent):void | |
151 | { | |
152 | gameClock.addToValue(25); | |
153 | if(Math.random()<0.01) | |
154 | { | |
155 | var randomY:Number = Math.floor(Math.random() * 300) + 50; | |
156 | var newEnemy:Enemy = new Enemy(400,randomY); | |
157 | army.push(newEnemy); | |
158 | addChild(newEnemy); | |
159 | gameScore.addToValue(10); | |
160 | } | |
161 | laser.x = mouseX; | |
162 | laser.y = mouseY; | |
163 | ||
164 | var gadjetHasBeenHit:Boolean = false; | |
165 | var hasCollided:Boolean; | |
166 | ||
167 | if(downKeyPressed) | |
168 | { | |
169 | gadjet.moveABit(0, 2); | |
170 | } | |
171 | else if(upKeyPressed) | |
172 | { | |
173 | gadjet.moveABit(0, -2); | |
174 | } | |
175 | else if(leftKeyPressed) | |
176 | { | |
177 | gadjet.moveABit(-2, 0); | |
178 | } | |
179 | else if(rightKeyPressed) | |
180 | { | |
181 | gadjet.moveABit(2, 0); | |
182 | } | |
183 | else if(spaceBarPressed) | |
184 | { | |
185 | canFire = true; | |
186 | } | |
187 | // for each enemy that is in the enemy array | |
188 | for each(var enemy:Enemy in army) | |
189 | { | |
190 | // move the enemy | |
191 | enemy.moveDownABit(); | |
192 | // if we collided with the enemy | |
193 | if(PixelPerfectCollisionDetection.isColliding(gadjet,enemy,this,true)) | |
194 | { | |
195 | // stop counting every 25 miliseconds | |
196 | gameTimer.stop(); | |
197 | gadjetHasBeenHit = true; // set this value to true | |
198 | } | |
199 | if(gadjetHasBeenHit) // if true | |
200 | { | |
201 | coinsArray.length = 0; // the array lenght of the coins will be equal to 0 | |
202 | army.length = 0; // the army lenght too | |
203 | dispatchEvent(new GadjetEvent(GadjetEvent.DEAD)); // when this event is dispatched the GameOverScreen is displayed | |
204 | } | |
205 | } | |
206 | for each(var enemy:Enemy in army) | |
207 | { | |
208 | if(PixelPerfectCollisionDetection.isColliding(jail,enemy,this,true)) | |
209 | { | |
210 | removeChild(enemy); | |
211 | goToNextLabel(jail.Jail2); | |
212 | } | |
213 | } | |
214 | if(PixelPerfectCollisionDetection.isColliding(laser,enemy,this,true)) | |
215 | { | |
216 | enemy.visible = false; | |
217 | trace("You collided with the blade"); | |
218 | return; | |
219 | } | |
220 | // if gadjet is moving right | |
221 | if(gadjetIsMoving) | |
222 | { | |
223 | backG.moveBackground(); | |
224 | grass.moveGrass(); | |
225 | tile.moveTile(); | |
226 | } | |
227 | } | |
228 | public function update(e:Event):void | |
229 | { | |
230 | if(canFire == true) | |
231 | { | |
232 | trace("The two statements are true"); | |
233 | var newBullet:Bullet; | |
234 | newBullet = new Bullet(gadjet.x, gadjet.y); | |
235 | bulletsArray.push(newBullet); | |
236 | mcGameStage.addChild(newBullet); | |
237 | newBullet.firebullet(); /* as long as this function is executing inside an enter frame's event | |
238 | it will make the bullet look moving */ | |
239 | // this is the Bullet's class firebullet() function | |
240 | - | public function firebullet():void |
240 | + | /*public function firebullet():void |
241 | { | |
242 | x = x + 5; // this makes the bullet look moving when using an ENTER_FRAME event | |
243 | - | } |
243 | + | }*/ |
244 | } | |
245 | } | |
246 | public function getFinalScore():Number | |
247 | { | |
248 | return gameScore.currentValue; | |
249 | } | |
250 | public function getFinalClockTime():Number | |
251 | { | |
252 | return gameClock.currentValue; | |
253 | } | |
254 | } | |
255 | } |