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| 1 | function _G.follow(times) | |
| 2 | for i = 1, times do | |
| 3 | task.wait() | |
| 4 | local part1 = Instance.new("Part", game.Workspace)
| |
| 5 | - | bg.P = 100000 |
| 5 | + | |
| 6 | local bg = Instance.new("BodyGyro",part1)
| |
| 7 | bg.D = 100 | |
| 8 | bg.P = 1000000000 | |
| 9 | bg.MaxTorque = Vector3.new(1000000,1000000,1000000) | |
| 10 | local velocitylol = Instance.new("BodyVelocity", part1)
| |
| 11 | coroutine.wrap(function() | |
| 12 | while true do | |
| 13 | task.wait() | |
| 14 | velocitylol.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 15 | velocitylol.Velocity = part1.CFrame.LookVector * -32 | |
| 16 | end | |
| 17 | end)() | |
| 18 | function move(target) | |
| 19 | local dir = (part1.Position - target.Position).unit | |
| 20 | local spawnPos = part1.Position | |
| 21 | local pos = spawnPos + (dir * 1) | |
| 22 | bg.cframe = CFrame.new(pos, pos + dir) | |
| 23 | end | |
| 24 | ||
| 25 | function findNearestTorso(pos) | |
| 26 | local list = game.Workspace:GetChildren() | |
| 27 | local torso = nil | |
| 28 | local dist = 1000 | |
| 29 | local temp = nil | |
| 30 | local human = nil | |
| 31 | local temp2 = nil | |
| 32 | for x = 1, #list do | |
| 33 | temp2 = list[x] | |
| 34 | if (temp2.className == "Model") and (temp2 ~= script.Parent) then | |
| 35 | temp = temp2:findFirstChild("Head")
| |
| 36 | human = temp2:findFirstChild("Humanoid")
| |
| 37 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 38 | if (temp.Position - pos).magnitude < dist then | |
| 39 | torso = temp | |
| 40 | dist = (temp.Position - pos).magnitude | |
| 41 | end | |
| 42 | end | |
| 43 | end | |
| 44 | end | |
| 45 | return torso | |
| 46 | end | |
| 47 | coroutine.wrap(function() | |
| 48 | while true do | |
| 49 | local torso = findNearestTorso(part1.Position) | |
| 50 | if torso~=nil then | |
| 51 | - | |
| 51 | + | |
| 52 | end | |
| 53 | task.wait() | |
| 54 | end | |
| 55 | end)() | |
| 56 | end | |
| 57 | end |