View difference between Paste ID: eG6NiX62 and Avp9YHD1
SHOW: | | - or go back to the newest paste.
1
MECH: AL-3X
2
ASPECT: Psychic Predatory Biomecha
3
4-
+2 to attacks against an opponent with a 'Rip and Tear' Scene Aspect.
4+
5
When attacking an opponent with a 'Rip and Tear' Situtation Aspect, +2 to Melee.
6
7-
If a Melee Attack Action Succeeds With Style, the opponent gains a 'Rip and Tear' Scene Aspect. When attacking an opponent with a 'Rip and Tear' Scene Aspect, +2 to Melee solely for determining if an attack Succeeds With Style. Rip and Tear Scene Aspects do not stack.
7+
8
If a Melee Attack Action Succeeds With Style, you gain a 'Frenzy' Situtation Aspect.  If the "Frenzy" Situtation aspect is already active, instead the free invocations of this stack with existing invocations.
9-
Core: Core Array
9+
10-
+2 to AT (x) rolls to defend.
10+
Core: Core Booster Array
11
You opponent doens't gain a Boost when he tied with your defense.
12
13-
+2 to AT (x) rolls to create scene Aspects.
13+
14
+2 to AT rolls to create Situtation Aspects involving "Flight" or "Angelic".
15
16
Shoulders: Ruga Breakers
17
+2 on Fighting attacks involving flying Swords.
18
19
Cockpit: Anti-Feedback Failsafes
20
For the Cost of a Fate Point, you may turn any Physical stress you recieve into mental Stress, or Vice Versa.
21
22-
When defending, can roll AT (x) in addition to the skill normally being used, and the highest of the two rolls is used to defend.
22+
23
Allows the Use of the "Armour" Skill to use AT Powers Appropriate to the Users Class (in this case Skirmisher).