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| 1 | MECH: AL-3X | |
| 2 | ASPECT: Psychic Predatory Biomecha | |
| 3 | ||
| 4 | - | +2 to attacks against an opponent with a 'Rip and Tear' Scene Aspect. |
| 4 | + | |
| 5 | When attacking an opponent with a 'Rip and Tear' Situtation Aspect, +2 to Melee. | |
| 6 | ||
| 7 | - | If a Melee Attack Action Succeeds With Style, the opponent gains a 'Rip and Tear' Scene Aspect. When attacking an opponent with a 'Rip and Tear' Scene Aspect, +2 to Melee solely for determining if an attack Succeeds With Style. Rip and Tear Scene Aspects do not stack. |
| 7 | + | |
| 8 | If a Melee Attack Action Succeeds With Style, you gain a 'Frenzy' Situtation Aspect. If the "Frenzy" Situtation aspect is already active, instead the free invocations of this stack with existing invocations. | |
| 9 | - | Core: Core Array |
| 9 | + | |
| 10 | - | +2 to AT (x) rolls to defend. |
| 10 | + | Core: Core Booster Array |
| 11 | You opponent doens't gain a Boost when he tied with your defense. | |
| 12 | ||
| 13 | - | +2 to AT (x) rolls to create scene Aspects. |
| 13 | + | |
| 14 | +2 to AT rolls to create Situtation Aspects involving "Flight" or "Angelic". | |
| 15 | ||
| 16 | Shoulders: Ruga Breakers | |
| 17 | +2 on Fighting attacks involving flying Swords. | |
| 18 | ||
| 19 | Cockpit: Anti-Feedback Failsafes | |
| 20 | For the Cost of a Fate Point, you may turn any Physical stress you recieve into mental Stress, or Vice Versa. | |
| 21 | ||
| 22 | - | When defending, can roll AT (x) in addition to the skill normally being used, and the highest of the two rolls is used to defend. |
| 22 | + | |
| 23 | Allows the Use of the "Armour" Skill to use AT Powers Appropriate to the Users Class (in this case Skirmisher). |