SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| EDIT BY HOANGCHANNELVN CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local ban = Instance.new("Sound",Character) | |
32 | ban.SoundId = "rbxassetid://524240084" | |
33 | ban.Looped = true | |
34 | ban.Pitch = 1 | |
35 | ban.Volume = 5 | |
36 | ban:Play() | |
37 | ||
38 | IT = Instance.new | |
39 | CF = CFrame.new | |
40 | VT = Vector3.new | |
41 | RAD = math.rad | |
42 | C3 = Color3.new | |
43 | UD2 = UDim2.new | |
44 | BRICKC = BrickColor.new | |
45 | ANGLES = CFrame.Angles | |
46 | EULER = CFrame.fromEulerAnglesXYZ | |
47 | COS = math.cos | |
48 | ACOS = math.acos | |
49 | SIN = math.sin | |
50 | ASIN = math.asin | |
51 | ABS = math.abs | |
52 | MRANDOM = math.random | |
53 | FLOOR = math.floor | |
54 | ||
55 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
56 | local NEWMESH = IT(MESH) | |
57 | if MESH == "SpecialMesh" then | |
58 | NEWMESH.MeshType = MESHTYPE | |
59 | if MESHID ~= "nil" and MESHID ~= "" then | |
60 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
61 | end | |
62 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
63 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
64 | end | |
65 | end | |
66 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
67 | NEWMESH.Scale = SCALE | |
68 | NEWMESH.Parent = PARENT | |
69 | return NEWMESH | |
70 | end | |
71 | ||
72 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
73 | local NEWPART = IT("Part") | |
74 | NEWPART.formFactor = FORMFACTOR | |
75 | NEWPART.Reflectance = REFLECTANCE | |
76 | NEWPART.Transparency = TRANSPARENCY | |
77 | NEWPART.CanCollide = false | |
78 | NEWPART.Locked = true | |
79 | NEWPART.Anchored = true | |
80 | if ANCHOR == false then | |
81 | NEWPART.Anchored = false | |
82 | end | |
83 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
84 | NEWPART.Name = NAME | |
85 | NEWPART.Size = SIZE | |
86 | NEWPART.Position = Torso.Position | |
87 | NEWPART.Material = MATERIAL | |
88 | NEWPART:BreakJoints() | |
89 | NEWPART.Parent = PARENT | |
90 | return NEWPART | |
91 | end | |
92 | ||
93 | function CharacterFade(COLOR,TIMER) | |
94 | coroutine.resume(coroutine.create(function() | |
95 | local FADE = IT("Model",Effects) | |
96 | for _, c in pairs(Character:GetChildren()) do | |
97 | if c.ClassName == "Part" and c ~= RootPart then | |
98 | local FADER = c:Clone() | |
99 | FADER.Color = COLOR | |
100 | FADER.CFrame = c.CFrame | |
101 | FADER.Parent = FADE | |
102 | FADER.Anchored = true | |
103 | FADER.Transparency = 0.25 | |
104 | FADER:BreakJoints() | |
105 | FADER.Material = "Glass" | |
106 | FADER:ClearAllChildren() | |
107 | if FADER.Name == "Head" then | |
108 | FADER.Size = VT(1,1,1) | |
109 | end | |
110 | end | |
111 | end | |
112 | local TRANS = 0.75/TIMER | |
113 | for i = 1, TIMER do | |
114 | Swait() | |
115 | for _, c in pairs(FADE:GetChildren()) do | |
116 | if c.ClassName == "Part" then | |
117 | c.Transparency = c.Transparency + TRANS | |
118 | end | |
119 | end | |
120 | end | |
121 | FADE:remove() | |
122 | end)) | |
123 | end | |
124 | ||
125 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
126 | function WACKYEFFECT(Table) | |
127 | local TYPE = (Table.EffectType or "Sphere") | |
128 | local SIZE = (Table.Size or VT(1,1,1)) | |
129 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
130 | local TRANSPARENCY = (Table.Transparency or 0) | |
131 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
132 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
133 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
134 | local ROTATION1 = (Table.RotationX or 0) | |
135 | local ROTATION2 = (Table.RotationY or 0) | |
136 | local ROTATION3 = (Table.RotationZ or 0) | |
137 | local MATERIAL = (Table.Material or "Neon") | |
138 | local COLOR = (Table.Color or C3(1,1,1)) | |
139 | local TIME = (Table.Time or 45) | |
140 | local SOUNDID = (Table.SoundID or nil) | |
141 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
142 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
143 | coroutine.resume(coroutine.create(function() | |
144 | local PLAYSSOUND = false | |
145 | local SOUND = nil | |
146 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
147 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
148 | PLAYSSOUND = true | |
149 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
150 | end | |
151 | EFFECT.Color = COLOR | |
152 | local MSH = nil | |
153 | if TYPE == "Sphere" then | |
154 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
155 | elseif TYPE == "Block" then | |
156 | MSH = IT("BlockMesh",EFFECT) | |
157 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
158 | elseif TYPE == "Wave" then | |
159 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
160 | elseif TYPE == "Ring" then | |
161 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
162 | elseif TYPE == "Slash" then | |
163 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
164 | elseif TYPE == "Round Slash" then | |
165 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
166 | elseif TYPE == "Swirl" then | |
167 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
168 | elseif TYPE == "Skull" then | |
169 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
170 | elseif TYPE == "Crystal" then | |
171 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
172 | end | |
173 | if MSH ~= nil then | |
174 | local MOVESPEED = nil | |
175 | if MOVEDIRECTION ~= nil then | |
176 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
177 | end | |
178 | local GROWTH = SIZE - ENDSIZE | |
179 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
180 | if TYPE == "Block" then | |
181 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
182 | else | |
183 | EFFECT.CFrame = CFRAME | |
184 | end | |
185 | for LOOP = 1, TIME+1 do | |
186 | Swait() | |
187 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
188 | if TYPE == "Wave" then | |
189 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
190 | end | |
191 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
192 | if TYPE == "Block" then | |
193 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
194 | else | |
195 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
196 | end | |
197 | if MOVEDIRECTION ~= nil then | |
198 | local ORI = EFFECT.Orientation | |
199 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
200 | EFFECT.Orientation = ORI | |
201 | end | |
202 | end | |
203 | if PLAYSSOUND == false then | |
204 | EFFECT:remove() | |
205 | else | |
206 | repeat Swait() until SOUND.Playing == false | |
207 | EFFECT:remove() | |
208 | end | |
209 | else | |
210 | if PLAYSSOUND == false then | |
211 | EFFECT:remove() | |
212 | else | |
213 | repeat Swait() until SOUND.Playing == false | |
214 | EFFECT:remove() | |
215 | end | |
216 | end | |
217 | end)) | |
218 | end | |
219 | ||
220 | --//=================================\\ | |
221 | --|| CUSTOMIZATION | |
222 | --\\=================================// | |
223 | ||
224 | Player_Size = 1 --Size of the player. | |
225 | Animation_Speed = 3 | |
226 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
227 | ||
228 | local Speed = 16 | |
229 | local Effects2 = {} | |
230 | ||
231 | --//=================================\\ | |
232 | --|| END OF CUSTOMIZATION | |
233 | --\\=================================// | |
234 | ||
235 | local function weldBetween(a, b) | |
236 | local weldd = Instance.new("ManualWeld") | |
237 | weldd.Part0 = a | |
238 | weldd.Part1 = b | |
239 | weldd.C0 = CFrame.new() | |
240 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
241 | weldd.Parent = a | |
242 | return weldd | |
243 | end | |
244 | ||
245 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
246 | local acs = Instance.new("Part") | |
247 | acs.CanCollide = false | |
248 | acs.Anchored = false | |
249 | acs.Size = Vector3.new(0,0,0) | |
250 | acs.CFrame = attachmentpart.CFrame | |
251 | acs.Parent = Character | |
252 | acs.BrickColor = color | |
253 | local meshs = Instance.new("SpecialMesh") | |
254 | meshs.MeshId = mesh | |
255 | meshs.TextureId = texture | |
256 | meshs.Parent = acs | |
257 | meshs.Scale = scale | |
258 | meshs.Offset = offset | |
259 | weldBetween(attachmentpart,acs) | |
260 | end | |
261 | ||
262 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
263 | if TYPE == "Gem" then | |
264 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
265 | acs.Anchored = false | |
266 | acs.CanCollide = false | |
267 | acs.CFrame = PART.CFrame | |
268 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET) | |
269 | weldBetween(PART,acs) | |
270 | elseif TYPE == "Skull" then | |
271 | local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
272 | acs.Anchored = false | |
273 | acs.CanCollide = false | |
274 | acs.CFrame = PART.CFrame | |
275 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET) | |
276 | weldBetween(PART,acs) | |
277 | elseif TYPE == "Eye" then | |
278 | local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
279 | acs.Anchored = false | |
280 | acs.CanCollide = false | |
281 | acs.CFrame = PART.CFrame | |
282 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET) | |
283 | weldBetween(PART,acs) | |
284 | end | |
285 | end | |
286 | ||
287 | --//=================================\\ | |
288 | --|| USEFUL VALUES | |
289 | --\\=================================// | |
290 | ||
291 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
292 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
293 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
294 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
295 | local CHANGEDEFENSE = 0 | |
296 | local CHANGEDAMAGE = 0 | |
297 | local CHANGEMOVEMENT = 0 | |
298 | local ANIM = "Idle" | |
299 | local ATTACK = false | |
300 | local EQUIPPED = false | |
301 | local HOLD = false | |
302 | local COMBO = 1 | |
303 | local Rooted = false | |
304 | local SINE = 0 | |
305 | local KEYHOLD = false | |
306 | local CHANGE = 2 / Animation_Speed | |
307 | local WALKINGANIM = false | |
308 | local WALK = 0 | |
309 | local VALUE1 = false | |
310 | local HITFLOOR = nil | |
311 | local VALUE2 = false | |
312 | local ROBLOXIDLEANIMATION = IT("Animation") | |
313 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
314 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
315 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
316 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
317 | WEAPONGUI.Name = "Weapon GUI" | |
318 | local Weapon = IT("Model") | |
319 | Weapon.Name = "Adds" | |
320 | local Delete = IT("Model",Character) | |
321 | Delete.Name = "Banlist" | |
322 | local Effects = IT("Folder", Weapon) | |
323 | Effects.Name = "Effects" | |
324 | local ANIMATOR = Humanoid.Animator | |
325 | local ANIMATE = Character.Animate | |
326 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
327 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
328 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
329 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
330 | local UNANCHOR = true | |
331 | ||
332 | local SKILLTEXTCOLOR = C3(1,0,0) | |
333 | ||
334 | --//=================================\\ | |
335 | --\\=================================// | |
336 | ||
337 | ||
338 | --//=================================\\ | |
339 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
340 | --\\=================================// | |
341 | ||
342 | ArtificialHB = Instance.new("BindableEvent", script) | |
343 | ArtificialHB.Name = "ArtificialHB" | |
344 | ||
345 | script:WaitForChild("ArtificialHB") | |
346 | ||
347 | frame = Frame_Speed | |
348 | tf = 0 | |
349 | allowframeloss = false | |
350 | tossremainder = false | |
351 | lastframe = tick() | |
352 | script.ArtificialHB:Fire() | |
353 | ||
354 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
355 | tf = tf + s | |
356 | if tf >= frame then | |
357 | if allowframeloss then | |
358 | script.ArtificialHB:Fire() | |
359 | lastframe = tick() | |
360 | else | |
361 | for i = 1, math.floor(tf / frame) do | |
362 | script.ArtificialHB:Fire() | |
363 | end | |
364 | lastframe = tick() | |
365 | end | |
366 | if tossremainder then | |
367 | tf = 0 | |
368 | else | |
369 | tf = tf - frame * math.floor(tf / frame) | |
370 | end | |
371 | end | |
372 | end) | |
373 | ||
374 | --//=================================\\ | |
375 | --\\=================================// | |
376 | ||
377 | ||
378 | ||
379 | ||
380 | ||
381 | --//=================================\\ | |
382 | --|| SOME FUNCTIONS | |
383 | --\\=================================// | |
384 | ||
385 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
386 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
387 | end | |
388 | ||
389 | function PositiveAngle(NUMBER) | |
390 | if NUMBER >= 0 then | |
391 | NUMBER = 0 | |
392 | end | |
393 | return NUMBER | |
394 | end | |
395 | ||
396 | function NegativeAngle(NUMBER) | |
397 | if NUMBER <= 0 then | |
398 | NUMBER = 0 | |
399 | end | |
400 | return NUMBER | |
401 | end | |
402 | ||
403 | function Swait(NUMBER) | |
404 | if NUMBER == 0 or NUMBER == nil then | |
405 | ArtificialHB.Event:wait() | |
406 | else | |
407 | for i = 1, NUMBER do | |
408 | ArtificialHB.Event:wait() | |
409 | end | |
410 | end | |
411 | end | |
412 | ||
413 | function QuaternionFromCFrame(cf) | |
414 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
415 | local trace = m00 + m11 + m22 | |
416 | if trace > 0 then | |
417 | local s = math.sqrt(1 + trace) | |
418 | local recip = 0.5 / s | |
419 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
420 | else | |
421 | local i = 0 | |
422 | if m11 > m00 then | |
423 | i = 1 | |
424 | end | |
425 | if m22 > (i == 0 and m00 or m11) then | |
426 | i = 2 | |
427 | end | |
428 | if i == 0 then | |
429 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
430 | local recip = 0.5 / s | |
431 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
432 | elseif i == 1 then | |
433 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
434 | local recip = 0.5 / s | |
435 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
436 | elseif i == 2 then | |
437 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
438 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
439 | end | |
440 | end | |
441 | end | |
442 | ||
443 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
444 | local xs, ys, zs = x + x, y + y, z + z | |
445 | local wx, wy, wz = w * xs, w * ys, w * zs | |
446 | local xx = x * xs | |
447 | local xy = x * ys | |
448 | local xz = x * zs | |
449 | local yy = y * ys | |
450 | local yz = y * zs | |
451 | local zz = z * zs | |
452 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
453 | end | |
454 | ||
455 | function QuaternionSlerp(a, b, t) | |
456 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
457 | local startInterp, finishInterp; | |
458 | if cosTheta >= 0.0001 then | |
459 | if (1 - cosTheta) > 0.0001 then | |
460 | local theta = ACOS(cosTheta) | |
461 | local invSinTheta = 1 / SIN(theta) | |
462 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
463 | finishInterp = SIN(t * theta) * invSinTheta | |
464 | else | |
465 | startInterp = 1 - t | |
466 | finishInterp = t | |
467 | end | |
468 | else | |
469 | if (1 + cosTheta) > 0.0001 then | |
470 | local theta = ACOS(-cosTheta) | |
471 | local invSinTheta = 1 / SIN(theta) | |
472 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
473 | finishInterp = SIN(t * theta) * invSinTheta | |
474 | else | |
475 | startInterp = t - 1 | |
476 | finishInterp = t | |
477 | end | |
478 | end | |
479 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
480 | end | |
481 | ||
482 | function Clerp(a, b, t) | |
483 | local qa = {QuaternionFromCFrame(a)} | |
484 | local qb = {QuaternionFromCFrame(b)} | |
485 | local ax, ay, az = a.x, a.y, a.z | |
486 | local bx, by, bz = b.x, b.y, b.z | |
487 | local _t = 1 - t | |
488 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
489 | end | |
490 | ||
491 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
492 | local frame = IT("Frame") | |
493 | frame.BackgroundTransparency = TRANSPARENCY | |
494 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
495 | frame.Position = POSITION | |
496 | frame.Size = SIZE | |
497 | frame.BackgroundColor3 = COLOR | |
498 | frame.BorderColor3 = BORDERCOLOR | |
499 | frame.Name = NAME | |
500 | frame.Parent = PARENT | |
501 | return frame | |
502 | end | |
503 | ||
504 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
505 | local label = IT("TextLabel") | |
506 | label.BackgroundTransparency = 1 | |
507 | label.Size = UD2(1, 0, 1, 0) | |
508 | label.Position = UD2(0, 0, 0, 0) | |
509 | label.TextColor3 = TEXTCOLOR | |
510 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
511 | label.TextTransparency = TRANSPARENCY | |
512 | label.FontSize = TEXTFONTSIZE | |
513 | label.Font = TEXTFONT | |
514 | label.BorderSizePixel = BORDERSIZEPIXEL | |
515 | label.TextScaled = false | |
516 | label.Text = TEXT | |
517 | label.Name = NAME | |
518 | label.Parent = PARENT | |
519 | return label | |
520 | end | |
521 | ||
522 | function NoOutlines(PART) | |
523 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
524 | end | |
525 | ||
526 | ||
527 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
528 | local NEWWELD = IT(TYPE) | |
529 | NEWWELD.Part0 = PART0 | |
530 | NEWWELD.Part1 = PART1 | |
531 | NEWWELD.C0 = C0 | |
532 | NEWWELD.C1 = C1 | |
533 | NEWWELD.Parent = PARENT | |
534 | return NEWWELD | |
535 | end | |
536 | ||
537 | local SOUND = IT("Sound",nil) | |
538 | ||
539 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
540 | local NEWSOUND = nil | |
541 | coroutine.resume(coroutine.create(function() | |
542 | NEWSOUND = SOUND:Clone() | |
543 | NEWSOUND.Parent = PARENT | |
544 | NEWSOUND.Volume = VOLUME | |
545 | NEWSOUND.Pitch = PITCH | |
546 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
547 | Swait() | |
548 | NEWSOUND:play() | |
549 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
550 | end)) | |
551 | return NEWSOUND | |
552 | end | |
553 | ||
554 | function CFrameFromTopBack(at, top, back) | |
555 | local right = top:Cross(back) | |
556 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
557 | end | |
558 | ||
559 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
560 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
561 | local mesh = IT("SpecialMesh",wave) | |
562 | mesh.MeshType = "FileMesh" | |
563 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
564 | mesh.Scale = SIZE | |
565 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
566 | wave.CFrame = CFRAME | |
567 | coroutine.resume(coroutine.create(function(PART) | |
568 | for i = 1, WAIT do | |
569 | Swait() | |
570 | mesh.Scale = mesh.Scale + GROW | |
571 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
572 | if DOESROT == true then | |
573 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
574 | end | |
575 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
576 | if wave.Transparency > 0.99 then | |
577 | wave:remove() | |
578 | end | |
579 | end | |
580 | end)) | |
581 | end | |
582 | ||
583 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
584 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
585 | local mesh = IT("SpecialMesh",wave) | |
586 | mesh.MeshType = "Sphere" | |
587 | mesh.Scale = SIZE | |
588 | mesh.Offset = VT(0,0,0) | |
589 | wave.CFrame = CFRAME | |
590 | coroutine.resume(coroutine.create(function(PART) | |
591 | for i = 1, WAIT do | |
592 | Swait() | |
593 | mesh.Scale = mesh.Scale + GROW | |
594 | wave.Transparency = wave.Transparency + (1/WAIT) | |
595 | if wave.Transparency > 0.99 then | |
596 | wave:remove() | |
597 | end | |
598 | end | |
599 | end)) | |
600 | end | |
601 | ||
602 | function MakeForm(PART,TYPE) | |
603 | if TYPE == "Cyl" then | |
604 | local MSH = IT("CylinderMesh",PART) | |
605 | elseif TYPE == "Ball" then | |
606 | local MSH = IT("SpecialMesh",PART) | |
607 | MSH.MeshType = "Sphere" | |
608 | elseif TYPE == "Wedge" then | |
609 | local MSH = IT("SpecialMesh",PART) | |
610 | MSH.MeshType = "Wedge" | |
611 | end | |
612 | end | |
613 | ||
614 | function CheckTableForString(Table, String) | |
615 | for i, v in pairs(Table) do | |
616 | if string.find(string.lower(String), string.lower(v)) then | |
617 | return true | |
618 | end | |
619 | end | |
620 | return false | |
621 | end | |
622 | ||
623 | function CheckIntangible(Hit) | |
624 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
625 | if Hit and Hit.Parent then | |
626 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
627 | return true | |
628 | end | |
629 | end | |
630 | return false | |
631 | end | |
632 | ||
633 | Debris = game:GetService("Debris") | |
634 | ||
635 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
636 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
637 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
638 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
639 | if RayHit and CheckIntangible(RayHit) then | |
640 | if DelayIfHit then | |
641 | wait() | |
642 | end | |
643 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
644 | end | |
645 | return RayHit, RayPos, RayNormal | |
646 | end | |
647 | ||
648 | function turnto(position) | |
649 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
650 | end | |
651 | ||
652 | --//=================================\\ | |
653 | --|| WEAPON CREATION | |
654 | --\\=================================// | |
655 | ||
656 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
657 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "10604848", "10605252", VT(1,1,1), VT(0, 2.7, 0)) | |
658 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
659 | ||
660 | for _, c in pairs(Weapon:GetChildren()) do | |
661 | if c.ClassName == "Part" then | |
662 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
663 | end | |
664 | end | |
665 | ||
666 | Weapon.Parent = Character | |
667 | ||
668 | local SKILLTEXTCOLOR = C3(1,0,0) | |
669 | local SKILLFONT = "Antique" | |
670 | local SKILLTEXTSIZE = 6 | |
671 | ||
672 | Humanoid.Died:connect(function() | |
673 | ATTACK = true | |
674 | end) | |
675 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
676 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
677 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
678 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
679 | ||
680 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E + HOLD] Dash", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
681 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
682 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[CLICK + HOLD] Ban", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
683 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Ban Storm", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
684 | ||
685 | --//=================================\\ | |
686 | --|| DAMAGING | |
687 | --\\=================================// | |
688 | ||
689 | function BAN(CHARACTER) | |
690 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER) | |
691 | naeeym2.AlwaysOnTop = false | |
692 | naeeym2.Size = UDim2.new(5,35,2,35) | |
693 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
694 | naeeym2.Name = "BAN" | |
695 | local tecks2 = Instance.new("TextLabel",naeeym2) | |
696 | tecks2.BackgroundTransparency = 1 | |
697 | tecks2.TextScaled = true | |
698 | tecks2.BorderSizePixel = 0 | |
699 | tecks2.Text = "BANNED FROM SERVER" | |
700 | tecks2.Font = "Code" | |
701 | tecks2.TextSize = 30 | |
702 | tecks2.TextStrokeTransparency = 1 | |
703 | tecks2.TextColor3 = Color3.new(1,0,0) | |
704 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
705 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
706 | tecks2.Parent = naeeym2 | |
707 | local NewCharacter = IT("Model",Effects) | |
708 | NewCharacter.Name = "Ow im ded ;-;" | |
709 | for _, c in pairs(CHARACTER:GetDescendants()) do | |
710 | if c:IsA("BasePart") and c.Transparency == 0 then | |
711 | if c.Parent == CHARACTER then | |
712 | getbloody(c,5) | |
713 | end | |
714 | c:BreakJoints() | |
715 | c.Material = "Glass" | |
716 | c.Color = C3(0.5,0,0) | |
717 | c.CanCollide = true | |
718 | c.Transparency = 0.2 | |
719 | if c:FindFirstChildOfClass("SpecialMesh") then | |
720 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
721 | end | |
722 | if c.Name == "Head" then | |
723 | c:ClearAllChildren() | |
724 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
725 | end | |
726 | if c.ClassName == "MeshPart" then | |
727 | c.TextureID = "" | |
728 | end | |
729 | if c:FindFirstChildOfClass("BodyPosition") then | |
730 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
731 | end | |
732 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
733 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
734 | end | |
735 | c.Parent = NewCharacter | |
736 | c.Name = "DeadPart" | |
737 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
738 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
739 | end | |
740 | end | |
741 | CHARACTER:remove() | |
742 | Debris:AddItem(NewCharacter,5) | |
743 | end | |
744 | ||
745 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
746 | local CHILDREN = workspace:GetDescendants() | |
747 | for index, CHILD in pairs(CHILDREN) do | |
748 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
749 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
750 | if HUM then | |
751 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
752 | if TORSO then | |
753 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
754 | if BRUTAL == true then | |
755 | Kill(CHILD) | |
756 | else | |
757 | CHILD:BreakJoints() | |
758 | end | |
759 | end | |
760 | end | |
761 | end | |
762 | end | |
763 | end | |
764 | end | |
765 | ||
766 | function BANNEAREST(POS,RANGE) | |
767 | for i,v in ipairs(workspace:GetChildren()) do | |
768 | local body = v:GetChildren() | |
769 | for part = 1, #body do | |
770 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
771 | if(body[part].Position - POS).Magnitude < RANGE then | |
772 | if v:FindFirstChildOfClass("Humanoid") then | |
773 | BAN(v) | |
774 | if game.Players:FindFirstChild(v.Name) then | |
775 | local Value = IT("BoolValue",Delete) | |
776 | Value.Name = v.Name | |
777 | end | |
778 | end | |
779 | end | |
780 | end | |
781 | end | |
782 | end | |
783 | end | |
784 | ||
785 | local asd = Instance.new("ParticleEmitter") | |
786 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
787 | asd.LightEmission = .1 | |
788 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
789 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) | |
790 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
791 | asd.Transparency = bbb | |
792 | asd.Size = aaa | |
793 | asd.ZOffset = .9 | |
794 | asd.Acceleration = Vector3.new(0, -15, 0) | |
795 | asd.LockedToPart = false | |
796 | asd.EmissionDirection = "Back" | |
797 | asd.Lifetime = NumberRange.new(1, 2) | |
798 | asd.Rotation = NumberRange.new(-100, 100) | |
799 | asd.RotSpeed = NumberRange.new(-100, 100) | |
800 | asd.Speed = NumberRange.new(10) | |
801 | asd.Enabled = false | |
802 | asd.VelocitySpread = 999 | |
803 | ||
804 | function getbloody(victim,amount) | |
805 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
806 | PART.CFrame = victim.CFrame | |
807 | local HITPLAYERSOUNDS = {"414517163","414517163"} | |
808 | Debris:AddItem(PART,5) | |
809 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
810 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
811 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
812 | local prtcl = asd:Clone() | |
813 | prtcl.Parent = PART | |
814 | prtcl:Emit(amount*10) | |
815 | end | |
816 | ||
817 | local Particle = IT("ParticleEmitter",nil) | |
818 | Particle.Enabled = false | |
819 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
820 | Particle.LightEmission = 0.5 | |
821 | Particle.Rate = 150 | |
822 | Particle.ZOffset = 1 | |
823 | Particle.Rotation = NumberRange.new(-180, 180) | |
824 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
825 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
826 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
827 | ||
828 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
829 | function ParticleEmitter(Table) | |
830 | local PRTCL = Particle:Clone() | |
831 | local Speed = Table.Speed or 5 | |
832 | local Drag = Table.Drag or 0 | |
833 | local Size1 = Table.Size1 or 1 | |
834 | local Size2 = Table.Size2 or 5 | |
835 | local Lifetime1 = Table.Lifetime1 or 1 | |
836 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
837 | local Parent = Table.Parent or Torso | |
838 | local Emit = Table.Emit or 100 | |
839 | local Offset = Table.Offset or 360 | |
840 | local Acel = Table.Acel or VT(0,0,0) | |
841 | local Enabled = Table.Enabled or false | |
842 | PRTCL.Parent = Parent | |
843 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
844 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
845 | PRTCL.Speed = NumberRange.new(Speed) | |
846 | PRTCL.VelocitySpread = Offset | |
847 | PRTCL.Drag = Drag | |
848 | PRTCL.Acceleration = Acel | |
849 | if Enabled == false then | |
850 | PRTCL:Emit(Emit) | |
851 | Debris:AddItem(PRTCL,Lifetime2) | |
852 | else | |
853 | PRTCL.Enabled = true | |
854 | end | |
855 | return PRTCL | |
856 | end | |
857 | ||
858 | --//=================================\\ | |
859 | --|| ATTACK FUNCTIONS AND STUFF | |
860 | --\\=================================// | |
861 | ||
862 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
863 | if FLOOR ~= nil then | |
864 | coroutine.resume(coroutine.create(function() | |
865 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
866 | PART.CFrame = CF(POSITION) | |
867 | for i = 1, 45 do | |
868 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
869 | RingPiece.Material = FLOOR.Material | |
870 | RingPiece.Color = FLOOR.Color | |
871 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
872 | Debris:AddItem(RingPiece,SWAIT/100) | |
873 | end | |
874 | PART:remove() | |
875 | end)) | |
876 | end | |
877 | end | |
878 | ||
879 | function Ban() | |
880 | ATTACK = true | |
881 | Rooted = false | |
882 | repeat | |
883 | for i=0, 0.2, 0.1 / Animation_Speed do | |
884 | Swait() | |
885 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
886 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
892 | end | |
893 | for i=0, 0.08, 0.1 / Animation_Speed do | |
894 | Swait() | |
895 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
902 | end | |
903 | for i=0, 0.08, 0.1 / Animation_Speed do | |
904 | Swait() | |
905 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
910 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
912 | end | |
913 | CreateSound("147722910", Effects, 10, 1) | |
914 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
915 | if HITFLOOR ~= nil then | |
916 | CreateSound("289842971", HandlePart, 10, 1) | |
917 | CreateSound("289842971", HandlePart, 10, 1) | |
918 | CreateSound("289842971", HandlePart, 10, 1) | |
919 | CreateSound("289842971", HandlePart, 10, 1) | |
920 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35) | |
921 | end | |
922 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(0,3,0)) | |
923 | CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(0,3,0)) | |
924 | for i=0, 0.1, 0.1 / Animation_Speed do | |
925 | Swait() | |
926 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
927 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
928 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
929 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
930 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
931 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
933 | end | |
934 | if HOLD == true then | |
935 | for i=0, 0.08, 0.1 / Animation_Speed do | |
936 | Swait() | |
937 | if HOLD == false then | |
938 | break | |
939 | end | |
940 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
947 | end | |
948 | end | |
949 | until HOLD == false | |
950 | for i=0, 1, 0.1 / Animation_Speed do | |
951 | Swait() | |
952 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
953 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
954 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
955 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
956 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
957 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
958 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
959 | end | |
960 | for i=0, 5, 0.1 / Animation_Speed do | |
961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
962 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
963 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
964 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
968 | end | |
969 | ATTACK = false | |
970 | Rooted = false | |
971 | end | |
972 | ||
973 | function BanStorm() | |
974 | ATTACK = true | |
975 | Rooted = false | |
976 | repeat | |
977 | for i=0, 0.2, 0.1 / Animation_Speed do | |
978 | Swait() | |
979 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed) | |
980 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed) | |
986 | end | |
987 | for i=0, 0.08, 0.1 / Animation_Speed do | |
988 | Swait() | |
989 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
990 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
991 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
992 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
993 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
994 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
995 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
996 | end | |
997 | for i=0, 0.08, 0.1 / Animation_Speed do | |
998 | Swait() | |
999 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
1000 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1001 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1003 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1004 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1005 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1006 | end | |
1007 | CreateSound("147722910", Effects, 10, 1) | |
1008 | BANNEAREST(RootPart.CFrame*CF(0,0,-6).p,25) | |
1009 | if HITFLOOR ~= nil then | |
1010 | CreateSound("414517163", HandlePart, 10, 1) | |
1011 | CreateSound("414517163", HandlePart, 10, 1) | |
1012 | CreateSound("414517163", HandlePart, 10, 1) | |
1013 | CreateSound("414517163", HandlePart, 10, 1) | |
1014 | CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(225,0,225),35) | |
1015 | end | |
1016 | CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Really red",VT(3,3,3)) | |
1017 | CreateWave(VT(225,0,225),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Really red",VT(3,3,3)) | |
1018 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1019 | Swait() | |
1020 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
1021 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1024 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1025 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1026 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1027 | end | |
1028 | if HOLD == false then | |
1029 | for i=0, 0.08, 0.01 / Animation_Speed do | |
1030 | Swait() | |
1031 | if HOLD == false then | |
1032 | break | |
1033 | end | |
1034 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(120), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1041 | end | |
1042 | end | |
1043 | until HOLD == false | |
1044 | for i=0, 1, 0.1 / Animation_Speed do | |
1045 | Swait() | |
1046 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed) | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1051 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1052 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1053 | end | |
1054 | for i=0, 5, 0.1 / Animation_Speed do | |
1055 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1056 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1062 | end | |
1063 | ATTACK = false | |
1064 | Rooted = false | |
1065 | end | |
1066 | ||
1067 | function Dash() | |
1068 | ATTACK = true | |
1069 | Rooted = true | |
1070 | local SOUND = CreateSound(0, Torso, 1, 1, true) | |
1071 | local LOOP = 0 | |
1072 | repeat | |
1073 | LOOP = LOOP + 1 | |
1074 | Swait() | |
1075 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace) | |
1076 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character) | |
1077 | if HITFLOOR then | |
1078 | CharacterFade(C3(0.5,0,0),35) | |
1079 | HITPOS = HITPOS + VT(0,3.5,0) | |
1080 | local POS = RootPart.Position | |
1081 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1082 | RootPart.Velocity = VT(0,0,0) | |
1083 | RootPart.RotVelocity = VT(0,0,0) | |
1084 | end | |
1085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1091 | until KEYHOLD == false | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | for i = 1, 20 do | |
1094 | Swait() | |
1095 | SOUND.Volume = SOUND.Volume - 1/20 | |
1096 | end | |
1097 | SOUND:remove() | |
1098 | end)) | |
1099 | if LOOP > 50 then | |
1100 | CreateSound(0,Torso,5,MRANDOM(8,13)/10,false) | |
1101 | for i = 1, 100 do | |
1102 | Swait() | |
1103 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3) | |
1104 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1105 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1112 | end | |
1113 | end | |
1114 | ATTACK = false | |
1115 | Rooted = false | |
1116 | end | |
1117 | ||
1118 | --//=================================\\ | |
1119 | --|| ASSIGN THINGS TO KEYS | |
1120 | --\\=================================// | |
1121 | ||
1122 | function MouseDown(Mouse) | |
1123 | HOLD = true | |
1124 | if ATTACK == false then | |
1125 | Ban() | |
1126 | end | |
1127 | end | |
1128 | ||
1129 | function MouseUp(Mouse) | |
1130 | HOLD = false | |
1131 | end | |
1132 | ||
1133 | function KeyDown(Key) | |
1134 | KEYHOLD = true | |
1135 | if Key == "q" and ATTACK == false then | |
1136 | local pos = RootPart.Position | |
1137 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
1138 | CreateSound("769380905", Torso, 10, 1) | |
1139 | end | |
1140 | ||
1141 | if Key == "x" then | |
1142 | BanStorm() | |
1143 | end | |
1144 | ||
1145 | if Key == "e" then | |
1146 | Dash() | |
1147 | end | |
1148 | end | |
1149 | ||
1150 | function KeyUp(Key) | |
1151 | KEYHOLD = false | |
1152 | end | |
1153 | ||
1154 | Mouse.Button1Down:connect(function(NEWKEY) | |
1155 | MouseDown(NEWKEY) | |
1156 | end) | |
1157 | Mouse.Button1Up:connect(function(NEWKEY) | |
1158 | MouseUp(NEWKEY) | |
1159 | end) | |
1160 | Mouse.KeyDown:connect(function(NEWKEY) | |
1161 | KeyDown(NEWKEY) | |
1162 | end) | |
1163 | Mouse.KeyUp:connect(function(NEWKEY) | |
1164 | KeyUp(NEWKEY) | |
1165 | end) | |
1166 | ||
1167 | --//=================================\\ | |
1168 | --\\=================================// | |
1169 | ||
1170 | ||
1171 | function unanchor() | |
1172 | if UNANCHOR == true then | |
1173 | g = Character:GetChildren() | |
1174 | for i = 1, #g do | |
1175 | if g[i].ClassName == "Part" then | |
1176 | g[i].Anchored = false | |
1177 | end | |
1178 | end | |
1179 | end | |
1180 | end | |
1181 | ||
1182 | ||
1183 | --//=================================\\ | |
1184 | --|| WRAP THE WHOLE SCRIPT UP | |
1185 | --\\=================================// | |
1186 | ||
1187 | Humanoid.Changed:connect(function(Jump) | |
1188 | if Jump == "Jump" and (Disable_Jump == true) then | |
1189 | Humanoid.Jump = false | |
1190 | end | |
1191 | end) | |
1192 | ||
1193 | Speed = 23 | |
1194 | ||
1195 | while true do | |
1196 | Swait() | |
1197 | ANIMATE.Parent = nil | |
1198 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1199 | IDLEANIMATION:Play() | |
1200 | SINE = SINE + CHANGE | |
1201 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1202 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1203 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1204 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1205 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1206 | if ATTACK == false then | |
1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1208 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1209 | end | |
1210 | if ANIM == "Walk" and TORSOVELOCITY > 1 and ATTACK == false then | |
1211 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1212 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1213 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1214 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1215 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or (ATTACK == true) then | |
1216 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1217 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1218 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1219 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1220 | end | |
1221 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1222 | ANIM = "Jump" | |
1223 | if ATTACK == false then | |
1224 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1225 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1226 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1227 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1228 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1229 | end | |
1230 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1231 | ANIM = "Fall" | |
1232 | if ATTACK == false then | |
1233 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1235 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1236 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1237 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1238 | end | |
1239 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1240 | ANIM = "Idle" | |
1241 | if ATTACK == false then | |
1242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1244 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1245 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1246 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1247 | end | |
1248 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1249 | ANIM = "Walk" | |
1250 | WALK = WALK + 1 / Animation_Speed | |
1251 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1252 | WALK = 0 | |
1253 | if WALKINGANIM == true then | |
1254 | WALKINGANIM = false | |
1255 | elseif WALKINGANIM == false then | |
1256 | WALKINGANIM = true | |
1257 | end | |
1258 | end | |
1259 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1260 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1261 | if ATTACK == false then | |
1262 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1263 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1264 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1265 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1266 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1267 | end | |
1268 | end | |
1269 | unanchor() | |
1270 | Humanoid.MaxHealth = "inf" | |
1271 | Humanoid.Health = "inf" | |
1272 | if Rooted == false then | |
1273 | Disable_Jump = false | |
1274 | Humanoid.WalkSpeed = Speed | |
1275 | elseif Rooted == true then | |
1276 | Disable_Jump = true | |
1277 | Humanoid.WalkSpeed = 0 | |
1278 | end | |
1279 | local MATHS = {"0","1"} | |
1280 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1281 | Humanoid.PlatformStand = false | |
1282 | local GAME = game.Players:GetChildren() | |
1283 | for PLAYER = 1, #GAME do | |
1284 | local PLAY = GAME[PLAYER] | |
1285 | if PLAY.Character ~= nil and Delete:FindFirstChild(PLAY.Name) then | |
1286 | PLAY.Character:remove() | |
1287 | local part = Instance.new('Part', Workspace) | |
1288 | part.Anchored = true | |
1289 | part.Touched:connect(function() | |
1290 | print("Part was touched.") | |
1291 | end) | |
1292 | function onTouched (hit) | |
1293 | if hit.Parent:FindFirstChild("Humanoid") then | |
1294 | local humanoid = hit.Parent:WaitForChild("Humanoid") | |
1295 | local playername = hit.Parent.Name | |
1296 | local player = game.Players:FindFirstChild(playername) | |
1297 | player:Kick("Banned by Ban Hammer!") | |
1298 | print("The ban hammer has Banned"..playername) | |
1299 | end | |
1300 | ||
1301 | end | |
1302 | script.Parent.Touched:connect(onTouched) | |
1303 | end | |
1304 | end | |
1305 | end | |
1306 | ||
1307 | --//=================================\\ | |
1308 | --\\=================================// | |
1309 | ||
1310 | ||
1311 | ||
1312 | ||
1313 | ||
1314 | --//====================================================\\-- | |
1315 | --|| END OF SCRIPT | |
1316 | --\\====================================================//-- |