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| 1 | -------------------|| | |
| 2 | --------------------\\ | |
| 3 | --||||||||||]]]]]]]]]\\ | |
| 4 | ---------------------\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ | |
| 5 | --EDIT BY InfiniteOneWithdank NAME OF SCRIPT: VOID SPAWN CREATOR OF THE VOID IN OTHER WORDS ANYONE WHO APPOSE THY IS DEAD|]]>> | |
| 6 | - | ---------------------///////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 6 | + | -------------------///////////////////////////////////////////////////////////////////////////////////////////////////////// |
| 7 | --||||||||||]]]]]]]]]// | |
| 8 | --------------------// | |
| 9 | -------------------|| | |
| 10 | - | local Player = game:GetService("Players").Galaxy_Master8712
|
| 10 | + | local Player = game:GetService("Players").silver22352
|
| 11 | local Mouse,mouse,UserInputService,ContextActionService | |
| 12 | do | |
| 13 | script.Parent = Player.Character | |
| 14 | local CAS = {Actions={}}
| |
| 15 | local Event = Instance.new("RemoteEvent")
| |
| 16 | Event.Name = "UserInput_Event" | |
| 17 | Event.Parent = Player.Character | |
| 18 | local fakeEvent = function() | |
| 19 | local t = {_fakeEvent=true}
| |
| 20 | t.Connect = function(self,f)self.Function=f end | |
| 21 | t.connect = t.Connect | |
| 22 | return t | |
| 23 | end | |
| 24 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 25 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 26 | function CAS:BindAction(name,fun,touch,...) | |
| 27 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 28 | end | |
| 29 | function CAS:UnbindAction(name) | |
| 30 | CAS.Actions[name] = nil | |
| 31 | end | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent and t.Function then | |
| 35 | t.Function(...) | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 46 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 47 | m:TrigEvent("Button1Down")
| |
| 48 | else | |
| 49 | m:TrigEvent("Button1Up")
| |
| 50 | end | |
| 51 | else | |
| 52 | for n,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 60 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 61 | UIS:TrigEvent("InputBegan",io,false)
| |
| 62 | else | |
| 63 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 64 | UIS:TrigEvent("InputEnded",io,false)
| |
| 65 | end | |
| 66 | end | |
| 67 | end) | |
| 68 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 69 | end | |
| 70 | ||
| 71 | print("Edit By InfiniteOneWithdank, Shackluster/PityPolygon Made The Original Base Of This Script")
| |
| 72 | ||
| 73 | wait(0.2) | |
| 74 | - | Player = game:GetService("Players").Galaxy_Master8712
|
| 74 | + | Player = game:GetService("Players").silver22352
|
| 75 | PlayerGui = Player.PlayerGui | |
| 76 | Cam = workspace.CurrentCamera | |
| 77 | Backpack = Player.Backpack | |
| 78 | Character = Player.Character | |
| 79 | Humanoid = Character.Humanoid | |
| 80 | RootPart = Character.HumanoidRootPart | |
| 81 | Torso = Character.Torso | |
| 82 | Head = Character.Head | |
| 83 | RightArm = Character["Right Arm"] | |
| 84 | LeftArm = Character["Left Arm"] | |
| 85 | RightLeg = Character["Right Leg"] | |
| 86 | LeftLeg = Character["Left Leg"] | |
| 87 | RootJoint = RootPart.RootJoint | |
| 88 | Neck = Torso.Neck | |
| 89 | RightShoulder = Torso["Right Shoulder"] | |
| 90 | LeftShoulder = Torso["Left Shoulder"] | |
| 91 | RightHip = Torso["Right Hip"] | |
| 92 | LeftHip = Torso["Left Hip"] | |
| 93 | - | local p = game:GetService("Players").Galaxy_Master8712
|
| 93 | + | local p = game:GetService("Players").silver22352
|
| 94 | - | local plr = game:GetService("Players").Galaxy_Master8712
|
| 94 | + | local plr = game:GetService("Players").silver22352
|
| 95 | - | local player = game:GetService("Players").Galaxy_Master8712
|
| 95 | + | local player = game:GetService("Players").silver22352
|
| 96 | local char = p.Character | |
| 97 | local larm = char:WaitForChild("Left Arm")
| |
| 98 | local rarm = char:WaitForChild("Right Arm")
| |
| 99 | local lleg = char:WaitForChild("Left Leg")
| |
| 100 | local rleg = char:WaitForChild("Right Leg")
| |
| 101 | local hed = char:WaitForChild("Head")
| |
| 102 | local torso = char:WaitForChild("Torso")
| |
| 103 | local root = char:WaitForChild("HumanoidRootPart")
| |
| 104 | local hum = char:FindFirstChildOfClass("Humanoid")
| |
| 105 | local debris = game:GetService("Debris")
| |
| 106 | local run = game:GetService("RunService")
| |
| 107 | local rs = run.RenderStepped | |
| 108 | local cam = workspace.CurrentCamera | |
| 109 | local DAMAGEMULTIPLIER = 1 | |
| 110 | ||
| 111 | IT = Instance.new | |
| 112 | CF = CFrame.new | |
| 113 | VT = Vector3.new | |
| 114 | RAD = math.rad | |
| 115 | C3 = Color3.new | |
| 116 | UD2 = UDim2.new | |
| 117 | BRICKC = BrickColor.new | |
| 118 | ANGLES = CFrame.Angles | |
| 119 | EULER = CFrame.fromEulerAnglesXYZ | |
| 120 | COS = math.cos | |
| 121 | ACOS = math.acos | |
| 122 | SIN = math.sin | |
| 123 | ASIN = math.asin | |
| 124 | ABS = math.abs | |
| 125 | MRANDOM = math.random | |
| 126 | FLOOR = math.floor | |
| 127 | ||
| 128 | ----------------------------------- | |
| 129 | --||///////__Sp_a_wn__\\\\\\\\||-- | |
| 130 | --><Values? | |
| 131 | Animation_Speed = 1.5 | |
| 132 | local FORCERESET = false | |
| 133 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 134 | local SIZE = 1.4 | |
| 135 | local Speed = 16 | |
| 136 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 137 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 138 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 139 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 140 | local DAMAGEMULTIPLIER = 1 | |
| 141 | local ANIM = "Idle" | |
| 142 | local ATTACK = false | |
| 143 | local EQUIPPED = false | |
| 144 | local HOLD = false | |
| 145 | local COMBO = 1 | |
| 146 | local Rooted = false | |
| 147 | local SINE = 0 | |
| 148 | local KEYHOLD = false | |
| 149 | local CHANGE = 2 / Animation_Speed | |
| 150 | local WALKINGANIM = false | |
| 151 | local VALUE1 = false | |
| 152 | local VALUE2 = false | |
| 153 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 154 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 155 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 156 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 157 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 158 | WEAPONGUI.Name = "Weapon GUI" | |
| 159 | local Effects = IT("Folder", Character)
| |
| 160 | Effects.Name = "Effects" | |
| 161 | local ANIMATOR = Humanoid.Animator | |
| 162 | local ANIMATE = Character.Animate | |
| 163 | local UNANCHOR = true | |
| 164 | local Weapon = IT("Model")
| |
| 165 | Weapon.Name = "Adds" | |
| 166 | local WHITELIST = {}
| |
| 167 | local HASBEENBLOCKED = false | |
| 168 | local CRITCHANCENUMBER = 0 | |
| 169 | Player_Size = 1 | |
| 170 | local TT = Instance.new("Part")
| |
| 171 | TT.Parent = Weapon | |
| 172 | TT.Transparency = 1 | |
| 173 | TT.Size = Vector3.new(1, 1, 1) | |
| 174 | TT.CFrame = char.Torso.CFrame | |
| 175 | TT.CanCollide = false | |
| 176 | TT.Color = Color3.new(150,0,150) | |
| 177 | TT.TopSurface = "Smooth" | |
| 178 | TT.BottomSurface = "Smooth" | |
| 179 | ||
| 180 | local sick = IT("Sound",RootPart)
| |
| 181 | ||
| 182 | --><2nd Values | |
| 183 | ||
| 184 | Enable_Stats = false --Enables or disables stats. | |
| 185 | Put_Stats_In_Character = false --Places stats in Character. | |
| 186 | ||
| 187 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 188 | Character:FindFirstChild("Stats").Parent = nil
| |
| 189 | end | |
| 190 | ||
| 191 | local Stats = IT("Folder", nil)
| |
| 192 | Stats.Name = "Stats" | |
| 193 | local ChangeStat = IT("Folder", Stats)
| |
| 194 | ChangeStat.Name = "ChangeStat" | |
| 195 | local Defense = IT("NumberValue", Stats)
| |
| 196 | Defense.Name = "Defense" | |
| 197 | Defense.Value = 1 | |
| 198 | local Movement = IT("NumberValue", Stats)
| |
| 199 | Movement.Name = "Movement" | |
| 200 | Movement.Value = 1 | |
| 201 | local Damage = IT("NumberValue", Stats)
| |
| 202 | Damage.Name = "Damage" | |
| 203 | Damage.Value = 1 | |
| 204 | local Mana = IT("NumberValue", Stats)
| |
| 205 | Mana.Name = "Mana" | |
| 206 | Mana.Value = 0 | |
| 207 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 208 | SecondaryMana.Name = "SecondaryMana" | |
| 209 | SecondaryMana.Value = 0 | |
| 210 | local CanCrit = IT("BoolValue", Stats)
| |
| 211 | CanCrit.Name = "CanCrit" | |
| 212 | CanCrit.Value = false | |
| 213 | local CritChance = IT("NumberValue", Stats)
| |
| 214 | CritChance.Name = "CritChance" | |
| 215 | CritChance.Value = 20 | |
| 216 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 217 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 218 | CanPenetrateArmor.Value = false | |
| 219 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 220 | AntiTeamKill.Name = "AntiTeamKill" | |
| 221 | AntiTeamKill.Value = false | |
| 222 | local Rooted = IT("BoolValue", Stats)
| |
| 223 | Rooted.Name = "Rooted" | |
| 224 | Rooted.Value = false | |
| 225 | local Block = IT("BoolValue", Stats)
| |
| 226 | Block.Name = "Block" | |
| 227 | Block.Value = false | |
| 228 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 229 | RecentEnemy.Name = "RecentEnemy" | |
| 230 | RecentEnemy.Value = nil | |
| 231 | local StaggerHit = IT("BoolValue", Stats)
| |
| 232 | StaggerHit.Name = "StaggerHit" | |
| 233 | StaggerHit.Value = false | |
| 234 | local Stagger = IT("BoolValue", Stats)
| |
| 235 | Stagger.Name = "Stagger" | |
| 236 | Stagger.Value = false | |
| 237 | local Stun = IT("BoolValue", Stats)
| |
| 238 | Stun.Name = "Stun" | |
| 239 | Stun.Value = false | |
| 240 | local StunValue = IT("NumberValue", Stats)
| |
| 241 | StunValue.Name = "StunValue" | |
| 242 | StunValue.Value = 0 | |
| 243 | ||
| 244 | if Enable_Stats == true and Put_Stats_In_Character == true then | |
| 245 | Stats.Parent = Character | |
| 246 | end | |
| 247 | ||
| 248 | Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort. | |
| 249 | Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort. | |
| 250 | Enable_Stagger = false --Enables or disables staggering. | |
| 251 | ||
| 252 | local BLCF = nil | |
| 253 | local SCFR = nil | |
| 254 | ||
| 255 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 256 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 257 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 258 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 259 | ||
| 260 | ----------------------------------- | |
| 261 | ||
| 262 | ||
| 263 | ----------------------------------- | |
| 264 | ---------------------------------> | |
| 265 | ----------------------------------- | |
| 266 | ||
| 267 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 268 | ArtificialHB.Name = "ArtificialHB" | |
| 269 | ||
| 270 | script:WaitForChild("ArtificialHB")
| |
| 271 | ||
| 272 | frame = Frame_Speed | |
| 273 | tf = 0 | |
| 274 | allowframeloss = false | |
| 275 | tossremainder = false | |
| 276 | lastframe = tick() | |
| 277 | script.ArtificialHB:Fire() | |
| 278 | ||
| 279 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 280 | tf = tf + s | |
| 281 | if tf >= frame then | |
| 282 | if allowframeloss then | |
| 283 | script.ArtificialHB:Fire() | |
| 284 | lastframe = tick() | |
| 285 | else | |
| 286 | for i = 1, math.floor(tf / frame) do | |
| 287 | script.ArtificialHB:Fire() | |
| 288 | end | |
| 289 | lastframe = tick() | |
| 290 | end | |
| 291 | if tossremainder then | |
| 292 | tf = 0 | |
| 293 | else | |
| 294 | tf = tf - frame * math.floor(tf / frame) | |
| 295 | end | |
| 296 | end | |
| 297 | end) | |
| 298 | ||
| 299 | ----------------------------------- | |
| 300 | ||
| 301 | --><Some Functions | |
| 302 | ||
| 303 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 304 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 305 | end | |
| 306 | ||
| 307 | function MagicSphere1(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 308 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Eye", VT(1,1,1), true) | |
| 309 | wave.Color = COLOR | |
| 310 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 311 | wave.CFrame = CFRAME | |
| 312 | coroutine.resume(coroutine.create(function(PART) | |
| 313 | for i = 1, WAIT do | |
| 314 | Swait() | |
| 315 | mesh.Scale = mesh.Scale + GROW | |
| 316 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 317 | if wave.Transparency > 0.99 then | |
| 318 | wave:remove() | |
| 319 | end | |
| 320 | end | |
| 321 | end)) | |
| 322 | end | |
| 323 | ||
| 324 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 325 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 326 | local mesh = nil | |
| 327 | if KIND == "Base" then | |
| 328 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 329 | elseif KIND == "Thin" then | |
| 330 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 331 | elseif KIND == "Round" then | |
| 332 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 333 | end | |
| 334 | wave.CFrame = CFRAME | |
| 335 | coroutine.resume(coroutine.create(function(PART) | |
| 336 | for i = 1, WAIT do | |
| 337 | Swait() | |
| 338 | mesh.Scale = mesh.Scale + GROW/10 | |
| 339 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 340 | if wave.Transparency > 0.99 then | |
| 341 | wave:remove() | |
| 342 | end | |
| 343 | end | |
| 344 | end)) | |
| 345 | end | |
| 346 | ||
| 347 | function chatfunc(text) | |
| 348 | local chat = coroutine.wrap(function() | |
| 349 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 350 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 351 | end | |
| 352 | local Bill = Instance.new("BillboardGui",Character)
| |
| 353 | Bill.Size = UDim2.new(0,100,0,40) | |
| 354 | Bill.StudsOffset = Vector3.new(0,2,0) | |
| 355 | Bill.Adornee = Character.Head | |
| 356 | Bill.Name = "TalkingBillBoard" | |
| 357 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 358 | Hehe.BackgroundTransparency = 1 | |
| 359 | Hehe.BorderSizePixel = 0 | |
| 360 | Hehe.Text = "" | |
| 361 | Hehe.Font = "Antique" | |
| 362 | Hehe.TextSize = 40 | |
| 363 | Hehe.TextStrokeTransparency = 0 | |
| 364 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 365 | coroutine.resume(coroutine.create(function() | |
| 366 | while Hehe ~= nil do | |
| 367 | Swait() | |
| 368 | Hehe.Position = UDim2.new(math.random(-.2,.2),math.random(-1,1),.05,math.random(-1,1)) | |
| 369 | Hehe.Rotation = math.random(-5,5) | |
| 370 | Hehe.TextColor3 = Color3.new(.7,0,.7) | |
| 371 | Hehe.TextStrokeColor3 = Color3.new(.7,0,.7) | |
| 372 | end | |
| 373 | end)) | |
| 374 | for i = 1,string.len(text),1 do | |
| 375 | Swait() | |
| 376 | Hehe.Text = string.sub(text,1,i) | |
| 377 | end | |
| 378 | Swait(90)--Re[math.random(1, 93)] | |
| 379 | for i = 0, 1, .025 do | |
| 380 | Swait() | |
| 381 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 382 | Hehe.TextStrokeTransparency = i | |
| 383 | Hehe.TextTransparency = i | |
| 384 | end | |
| 385 | Bill:Destroy() | |
| 386 | end) | |
| 387 | chat() | |
| 388 | end | |
| 389 | ||
| 390 | function onChatted(msg) | |
| 391 | chatfunc(msg) | |
| 392 | end | |
| 393 | ||
| 394 | Player.Chatted:connect(onChatted) | |
| 395 | ||
| 396 | function PositiveAngle(NUMBER) | |
| 397 | if NUMBER >= 0 then | |
| 398 | NUMBER = 0 | |
| 399 | end | |
| 400 | return NUMBER | |
| 401 | end | |
| 402 | ||
| 403 | function NegativeAngle(NUMBER) | |
| 404 | if NUMBER <= 0 then | |
| 405 | NUMBER = 0 | |
| 406 | end | |
| 407 | return NUMBER | |
| 408 | end | |
| 409 | ||
| 410 | function Swait(NUMBER) | |
| 411 | if NUMBER == 0 or NUMBER == nil then | |
| 412 | ArtificialHB.Event:wait() | |
| 413 | else | |
| 414 | for i = 1, NUMBER do | |
| 415 | ArtificialHB.Event:wait() | |
| 416 | end | |
| 417 | end | |
| 418 | end | |
| 419 | ||
| 420 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 421 | local NEWMESH = IT(MESH) | |
| 422 | if MESH == "SpecialMesh" then | |
| 423 | NEWMESH.MeshType = MESHTYPE | |
| 424 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 425 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 426 | end | |
| 427 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 428 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 429 | end | |
| 430 | end | |
| 431 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 432 | NEWMESH.Scale = SCALE | |
| 433 | NEWMESH.Parent = PARENT | |
| 434 | return NEWMESH | |
| 435 | end | |
| 436 | ||
| 437 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 438 | local NEWPART = IT("Part")
| |
| 439 | NEWPART.formFactor = FORMFACTOR | |
| 440 | NEWPART.Reflectance = REFLECTANCE | |
| 441 | NEWPART.Transparency = TRANSPARENCY | |
| 442 | NEWPART.CanCollide = false | |
| 443 | NEWPART.Locked = true | |
| 444 | NEWPART.Anchored = true | |
| 445 | if ANCHOR == false then | |
| 446 | NEWPART.Anchored = false | |
| 447 | end | |
| 448 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 449 | NEWPART.Name = NAME | |
| 450 | NEWPART.Size = SIZE | |
| 451 | NEWPART.Position = Torso.Position | |
| 452 | NEWPART.Material = MATERIAL | |
| 453 | NEWPART:BreakJoints() | |
| 454 | NEWPART.Parent = PARENT | |
| 455 | return NEWPART | |
| 456 | end | |
| 457 | ||
| 458 | local function weldBetween(a, b) | |
| 459 | local weldd = IT("Weld")
| |
| 460 | weldd.Part0 = a | |
| 461 | weldd.Part1 = b | |
| 462 | weldd.C0 = CF() | |
| 463 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 464 | weldd.Parent = a | |
| 465 | return weldd | |
| 466 | end | |
| 467 | ||
| 468 | ||
| 469 | function QuaternionFromCFrame(cf) | |
| 470 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 471 | local trace = m00 + m11 + m22 | |
| 472 | if trace > 0 then | |
| 473 | local s = math.sqrt(1 + trace) | |
| 474 | local recip = 0.5 / s | |
| 475 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 476 | else | |
| 477 | local i = 0 | |
| 478 | if m11 > m00 then | |
| 479 | i = 1 | |
| 480 | end | |
| 481 | if m22 > (i == 0 and m00 or m11) then | |
| 482 | i = 2 | |
| 483 | end | |
| 484 | if i == 0 then | |
| 485 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 486 | local recip = 0.5 / s | |
| 487 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 488 | elseif i == 1 then | |
| 489 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 490 | local recip = 0.5 / s | |
| 491 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 492 | elseif i == 2 then | |
| 493 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 494 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 495 | end | |
| 496 | end | |
| 497 | end | |
| 498 | ||
| 499 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 500 | local xs, ys, zs = x + x, y + y, z + z | |
| 501 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 502 | local xx = x * xs | |
| 503 | local xy = x * ys | |
| 504 | local xz = x * zs | |
| 505 | local yy = y * ys | |
| 506 | local yz = y * zs | |
| 507 | local zz = z * zs | |
| 508 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 509 | end | |
| 510 | ||
| 511 | function QuaternionSlerp(a, b, t) | |
| 512 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 513 | local startInterp, finishInterp; | |
| 514 | if cosTheta >= 0.0001 then | |
| 515 | if (1 - cosTheta) > 0.0001 then | |
| 516 | local theta = ACOS(cosTheta) | |
| 517 | local invSinTheta = 1 / SIN(theta) | |
| 518 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 519 | finishInterp = SIN(t * theta) * invSinTheta | |
| 520 | else | |
| 521 | startInterp = 1 - t | |
| 522 | finishInterp = t | |
| 523 | end | |
| 524 | else | |
| 525 | if (1 + cosTheta) > 0.0001 then | |
| 526 | local theta = ACOS(-cosTheta) | |
| 527 | local invSinTheta = 1 / SIN(theta) | |
| 528 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 529 | finishInterp = SIN(t * theta) * invSinTheta | |
| 530 | else | |
| 531 | startInterp = t - 1 | |
| 532 | finishInterp = t | |
| 533 | end | |
| 534 | end | |
| 535 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 536 | end | |
| 537 | ||
| 538 | function Clerp(a, b, t) | |
| 539 | local qa = {QuaternionFromCFrame(a)}
| |
| 540 | local qb = {QuaternionFromCFrame(b)}
| |
| 541 | local ax, ay, az = a.x, a.y, a.z | |
| 542 | local bx, by, bz = b.x, b.y, b.z | |
| 543 | local _t = 1 - t | |
| 544 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 545 | end | |
| 546 | ||
| 547 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 548 | local frame = IT("Frame")
| |
| 549 | frame.BackgroundTransparency = TRANSPARENCY | |
| 550 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 551 | frame.Position = POSITION | |
| 552 | frame.Size = SIZE | |
| 553 | frame.BackgroundColor3 = COLOR | |
| 554 | frame.BorderColor3 = BORDERCOLOR | |
| 555 | frame.Name = NAME | |
| 556 | frame.Parent = PARENT | |
| 557 | return frame | |
| 558 | end | |
| 559 | ||
| 560 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 561 | local label = IT("TextLabel")
| |
| 562 | label.BackgroundTransparency = 1 | |
| 563 | label.Size = UD2(1, 0, 1, 0) | |
| 564 | label.Position = UD2(0, 0, 0, 0) | |
| 565 | label.TextColor3 = TEXTCOLOR | |
| 566 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 567 | label.TextTransparency = TRANSPARENCY | |
| 568 | label.FontSize = TEXTFONTSIZE | |
| 569 | label.Font = TEXTFONT | |
| 570 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 571 | label.TextScaled = false | |
| 572 | label.Text = TEXT | |
| 573 | label.Name = NAME | |
| 574 | label.Parent = PARENT | |
| 575 | return label | |
| 576 | end | |
| 577 | ||
| 578 | function NoOutlines(PART) | |
| 579 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 580 | end | |
| 581 | ||
| 582 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 583 | local NEWWELD = IT(TYPE) | |
| 584 | NEWWELD.Part0 = PART0 | |
| 585 | NEWWELD.Part1 = PART1 | |
| 586 | NEWWELD.C0 = C0 | |
| 587 | NEWWELD.C1 = C1 | |
| 588 | NEWWELD.Parent = PARENT | |
| 589 | return NEWWELD | |
| 590 | end | |
| 591 | ||
| 592 | local S = IT("Sound")
| |
| 593 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 594 | local NEWSOUND = nil | |
| 595 | coroutine.resume(coroutine.create(function() | |
| 596 | NEWSOUND = S:Clone() | |
| 597 | NEWSOUND.Parent = PARENT | |
| 598 | NEWSOUND.Volume = VOLUME | |
| 599 | NEWSOUND.Pitch = PITCH | |
| 600 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 601 | NEWSOUND:play() | |
| 602 | if DOESLOOP == true then | |
| 603 | NEWSOUND.Looped = true | |
| 604 | else | |
| 605 | repeat wait(1) until NEWSOUND.Playing == false | |
| 606 | NEWSOUND:remove() | |
| 607 | end | |
| 608 | end)) | |
| 609 | return NEWSOUND | |
| 610 | end | |
| 611 | ||
| 612 | function CFrameFromTopBack(at, top, back) | |
| 613 | local right = top:Cross(back) | |
| 614 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 615 | end | |
| 616 | ||
| 617 | function turnto(position) | |
| 618 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 619 | end | |
| 620 | ||
| 621 | local EyeSizes={
| |
| 622 | NumberSequenceKeypoint.new(0,1,0), | |
| 623 | NumberSequenceKeypoint.new(1,0,0) | |
| 624 | } | |
| 625 | local EyeTrans={
| |
| 626 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 627 | NumberSequenceKeypoint.new(1,1,0) | |
| 628 | } | |
| 629 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 630 | PE.LightEmission=.8 | |
| 631 | PE.Color = ColorSequence.new(BRICKC("Royal purple").Color)
| |
| 632 | PE.Size=NumberSequence.new(EyeSizes) | |
| 633 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 634 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 635 | PE.Rotation=NumberRange.new(0,360) | |
| 636 | PE.Rate=999 | |
| 637 | PE.VelocitySpread = 10000 | |
| 638 | PE.Acceleration = Vector3.new(0,0,0) | |
| 639 | PE.Drag = 5 | |
| 640 | PE.Speed = NumberRange.new(0,0,0) | |
| 641 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 642 | PE.ZOffset = -0 | |
| 643 | PE.Name = "PE" | |
| 644 | PE.Enabled = false | |
| 645 | ||
| 646 | function particles(art) | |
| 647 | local PARTICLES = PE:Clone() | |
| 648 | PARTICLES.Parent = art | |
| 649 | end | |
| 650 | ||
| 651 | ||
| 652 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 653 | function WACKYEFFECT(Table) | |
| 654 | local TYPE = (Table.EffectType or "Sphere") | |
| 655 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 656 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 657 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 658 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 659 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 660 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 661 | local ROTATION1 = (Table.RotationX or 0) | |
| 662 | local ROTATION2 = (Table.RotationY or 0) | |
| 663 | local ROTATION3 = (Table.RotationZ or 0) | |
| 664 | local MATERIAL = (Table.Material or "Neon") | |
| 665 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 666 | local TIME = (Table.Time or 45) | |
| 667 | local SOUNDID = (Table.SoundID or nil) | |
| 668 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 669 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 670 | coroutine.resume(coroutine.create(function() | |
| 671 | local PLAYSSOUND = false | |
| 672 | local SOUND = nil | |
| 673 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 674 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 675 | PLAYSSOUND = true | |
| 676 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 677 | end | |
| 678 | EFFECT.Color = COLOR | |
| 679 | local MSH = nil | |
| 680 | if TYPE == "Sphere" then | |
| 681 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 682 | elseif TYPE == "Block" then | |
| 683 | MSH = IT("BlockMesh",EFFECT)
| |
| 684 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 685 | elseif TYPE == "Wave" then | |
| 686 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 687 | elseif TYPE == "Ring" then | |
| 688 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 689 | elseif TYPE == "Slash" then | |
| 690 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 691 | elseif TYPE == "Round Slash" then | |
| 692 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 693 | elseif TYPE == "Swirl" then | |
| 694 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 695 | elseif TYPE == "Skull" then | |
| 696 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 697 | elseif TYPE == "Crystal" then | |
| 698 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 699 | end | |
| 700 | if MSH ~= nil then | |
| 701 | local MOVESPEED = nil | |
| 702 | if MOVEDIRECTION ~= nil then | |
| 703 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 704 | end | |
| 705 | local GROWTH = SIZE - ENDSIZE | |
| 706 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 707 | if TYPE == "Block" then | |
| 708 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 709 | else | |
| 710 | EFFECT.CFrame = CFRAME | |
| 711 | end | |
| 712 | for LOOP = 1, TIME+1 do | |
| 713 | Swait() | |
| 714 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 715 | if TYPE == "Wave" then | |
| 716 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 717 | end | |
| 718 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 719 | if TYPE == "Block" then | |
| 720 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 721 | else | |
| 722 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 723 | end | |
| 724 | if MOVEDIRECTION ~= nil then | |
| 725 | local ORI = EFFECT.Orientation | |
| 726 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 727 | EFFECT.Orientation = ORI | |
| 728 | end | |
| 729 | end | |
| 730 | if PLAYSSOUND == false then | |
| 731 | EFFECT:remove() | |
| 732 | else | |
| 733 | SOUND.Stopped:Connect(function() | |
| 734 | EFFECT:remove() | |
| 735 | end) | |
| 736 | end | |
| 737 | else | |
| 738 | if PLAYSSOUND == false then | |
| 739 | EFFECT:remove() | |
| 740 | else | |
| 741 | repeat Swait() until SOUND.Playing == false | |
| 742 | EFFECT:remove() | |
| 743 | end | |
| 744 | end | |
| 745 | end)) | |
| 746 | end | |
| 747 | ||
| 748 | function MakeForm(PART,TYPE) | |
| 749 | if TYPE == "Cyl" then | |
| 750 | local MSH = IT("CylinderMesh",PART)
| |
| 751 | elseif TYPE == "Ball" then | |
| 752 | local MSH = IT("SpecialMesh",PART)
| |
| 753 | MSH.MeshType = "Sphere" | |
| 754 | elseif TYPE == "Wedge" then | |
| 755 | local MSH = IT("SpecialMesh",PART)
| |
| 756 | MSH.MeshType = "Wedge" | |
| 757 | end | |
| 758 | end | |
| 759 | ||
| 760 | Debris = game:GetService("Debris")
| |
| 761 | ||
| 762 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 763 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 764 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 765 | end | |
| 766 | ||
| 767 | function turnto(position) | |
| 768 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 769 | end | |
| 770 | ||
| 771 | function SpawnTrail(FROM,TO,BIG) | |
| 772 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark Indigo", "Trail", VT(0,0,0)) | |
| 773 | MakeForm(TRAIL,"Cyl") | |
| 774 | local DIST = (FROM - TO).Magnitude | |
| 775 | if BIG == true then | |
| 776 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 777 | else | |
| 778 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 779 | end | |
| 780 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 781 | coroutine.resume(coroutine.create(function() | |
| 782 | for i = 1, 5 do | |
| 783 | Swait() | |
| 784 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 785 | end | |
| 786 | TRAIL:remove() | |
| 787 | end)) | |
| 788 | end | |
| 789 | ||
| 790 | local Particle = IT("ParticleEmitter",nil)
| |
| 791 | Particle.Enabled = false | |
| 792 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 793 | Particle.LightEmission = 0.5 | |
| 794 | Particle.Rate = 150 | |
| 795 | Particle.ZOffset = 1 | |
| 796 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 797 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 798 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 799 | Particle.Color = ColorSequence.new(C3(1,0,1),C3(.4,0,.3)) | |
| 800 | ||
| 801 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 802 | function ParticleEmitter(Table) | |
| 803 | local PRTCL = Particle:Clone() | |
| 804 | local Speed = Table.Speed or 5 | |
| 805 | local Drag = Table.Drag or 0 | |
| 806 | local Size1 = Table.Size1 or 1 | |
| 807 | local Size2 = Table.Size2 or 5 | |
| 808 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 809 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 810 | local Parent = Table.Parent or Torso | |
| 811 | local Emit = Table.Emit or 100 | |
| 812 | local Offset = Table.Offset or 360 | |
| 813 | local Acel = Table.Acel or VT(0,0,0) | |
| 814 | local Enabled = Table.Enabled or false | |
| 815 | PRTCL.Parent = Parent | |
| 816 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 817 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 818 | PRTCL.Speed = NumberRange.new(Speed) | |
| 819 | PRTCL.VelocitySpread = Offset | |
| 820 | PRTCL.Drag = Drag | |
| 821 | PRTCL.Acceleration = Acel | |
| 822 | if Enabled == false then | |
| 823 | PRTCL:Emit(Emit) | |
| 824 | Debris:AddItem(PRTCL,Lifetime2) | |
| 825 | else | |
| 826 | PRTCL.Enabled = true | |
| 827 | end | |
| 828 | return PRTCL | |
| 829 | end | |
| 830 | ||
| 831 | --><Misc And Some Stuff | |
| 832 | ||
| 833 | local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0)) | |
| 834 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
| |
| 835 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 836 | ||
| 837 | local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Hitbox", VT(0, 0, 0)) | |
| 838 | local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
| |
| 839 | ||
| 840 | ||
| 841 | for i = 1, 35 do | |
| 842 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false) | |
| 843 | FACE.Color = C3(0,0,0) | |
| 844 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 845 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
| |
| 846 | end | |
| 847 | ||
| 848 | local BODY = {}
| |
| 849 | ||
| 850 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.6,0.1,1)/2,false) | |
| 851 | MakeForm(Eye,"Ball") | |
| 852 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 853 | ||
| 854 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Royal purple", "Eye", VT(0.3,0.3,0.3),false) | |
| 855 | local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
| |
| 856 | local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Royal purple", "Eye", VT(0.5,0.5,0.29),false) | |
| 857 | local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
| |
| 858 | ||
| 859 | function swait(num) | |
| 860 | if num == 0 or num == nil then | |
| 861 | ArtificialHB.Event:wait() | |
| 862 | else | |
| 863 | for i = 0, num do | |
| 864 | ArtificialHB.Event:wait() | |
| 865 | end | |
| 866 | end return true | |
| 867 | end | |
| 868 | ||
| 869 | spawn(function() | |
| 870 | local bb=Instance.new("BillboardGui", Head )bb.AlwaysOnTop=true bb.Size=UDim2.new(1,0,1,0)bb.StudsOffset=Vector3.new(0,4.5,0)
| |
| 871 | local t=Instance.new("TextLabel",bb)t.Size=UDim2.new(1,0,1,0)t.Text="Void Spawn"t.TextColor3=Color3.new(1,0,1)t.TextStrokeTransparency=0
| |
| 872 | t.BackgroundTransparency=1 t.TextSize=40 t.Font="Bodoni" | |
| 873 | while swait()do | |
| 874 | bb.StudsOffset=Vector3.new(math.random(-30,30)/30,4.5+ math.random(-40,40)/30,math.random(-100,100)/30) | |
| 875 | end | |
| 876 | end) | |
| 877 | ||
| 878 | local BODY = {}
| |
| 879 | for _, c in pairs(Character:GetDescendants()) do | |
| 880 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 881 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 882 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 883 | end | |
| 884 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 885 | elseif c:IsA("JointInstance") then
| |
| 886 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 887 | end | |
| 888 | end | |
| 889 | function refit() | |
| 890 | Character.Parent = workspace | |
| 891 | for e = 1, #BODY do | |
| 892 | if BODY[e] ~= nil then | |
| 893 | local STUFF = BODY[e] | |
| 894 | local PART = STUFF[1] | |
| 895 | local PARENT = STUFF[2] | |
| 896 | local MATERIAL = STUFF[3] | |
| 897 | local COLOR = STUFF[4] | |
| 898 | local TRANSPARENCY = STUFF[5] | |
| 899 | --local SIZE = STUFF[6] | |
| 900 | local NAME = STUFF[7] | |
| 901 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 902 | PART.Material = MATERIAL | |
| 903 | PART.Transparency = TRANSPARENCY | |
| 904 | PART.Name = NAME | |
| 905 | end | |
| 906 | if PART.Parent ~= PARENT then | |
| 907 | Humanoid:remove() | |
| 908 | PART.Parent = PARENT | |
| 909 | Humanoid = IT("Humanoid",Character)
| |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | end | |
| 914 | ||
| 915 | local SKILLTEXTCOLOR = C3(.4,0,.4) | |
| 916 | local SKILLFONT = "Code" | |
| 917 | local SKILLTEXTSIZE = 6 | |
| 918 | ||
| 919 | local Voids = Instance.new("Part")
| |
| 920 | Voids.Parent = Weapon | |
| 921 | Voids.Transparency = 1 | |
| 922 | Voids.Size = Vector3.new(4, 4.9, 2.5) | |
| 923 | Voids.CFrame = char.Torso.CFrame | |
| 924 | Voids.CanCollide = false | |
| 925 | Voids.Color = Color3.new(1,0,.5) | |
| 926 | Voids.TopSurface = "Smooth" | |
| 927 | Voids.BottomSurface = "Smooth" | |
| 928 | ||
| 929 | VoidWeld = Instance.new("Weld")
| |
| 930 | VoidWeld.Name = "Voidspawn_Weld_Particle" | |
| 931 | VoidWeld.Part0 = char.Torso | |
| 932 | VoidWeld.Part1 = Voids | |
| 933 | VoidWeld.Parent = char.Torso | |
| 934 | VoidWeld.C0 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
| 935 | ||
| 936 | local FZcharge3 = Instance.new("ParticleEmitter",Voids)
| |
| 937 | FZcharge3.Texture = "rbxassetid://153700391" | |
| 938 | FZcharge3.Color = ColorSequence.new(Color3.new(255, 0, 255)) | |
| 939 | coroutine.resume(coroutine.create(function() | |
| 940 | while true do | |
| 941 | Swait() | |
| 942 | FZcharge3.Color = ColorSequence.new(Color3.new(1,0,1)) | |
| 943 | end | |
| 944 | end)) | |
| 945 | FZcharge3.EmissionDirection = "Top" | |
| 946 | FZcharge3.Speed = NumberRange.new(0) | |
| 947 | FZcharge3.Size = NumberSequence.new(0.6,0) | |
| 948 | FZcharge3.Enabled = true | |
| 949 | FZcharge3.Drag = 1.2 | |
| 950 | FZcharge3.LockedToPart = true | |
| 951 | FZcharge3.Lifetime = NumberRange.new(0.2) | |
| 952 | FZcharge3.Rate = 55 | |
| 953 | FZcharge3.LightEmission = 0.3 | |
| 954 | FZcharge3.Rotation = NumberRange.new(-360,360) | |
| 955 | FZcharge3.VelocitySpread = 0.2 | |
| 956 | FZcharge3.ZOffset = 2.5 | |
| 957 | ||
| 958 | Humanoid.Died:connect(function() | |
| 959 | refit() | |
| 960 | end) | |
| 961 | ||
| 962 | cors = {}
| |
| 963 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 964 | ParticleEmitter1 = Instance.new("ParticleEmitter")
| |
| 965 | ParticleEmitter1.Name = "Death" | |
| 966 | ParticleEmitter1.Texture = "rbxassetid://249481494" | |
| 967 | ParticleEmitter1.Color = ColorSequence.new(Color3.fromRGB(0, 0, 255)) | |
| 968 | ParticleEmitter1.EmissionDirection = "Top" | |
| 969 | ParticleEmitter1.Parent = mas | |
| 970 | ParticleEmitter1.Enabled = false | |
| 971 | ParticleEmitter1.Speed = NumberRange.new(8) | |
| 972 | ParticleEmitter1.Size = NumberSequence.new(8,0) | |
| 973 | ParticleEmitter1.Transparency = NumberSequence.new(0,1) | |
| 974 | ParticleEmitter1.Drag = 1.2 | |
| 975 | ParticleEmitter1.LockedToPart = true | |
| 976 | ParticleEmitter1.Lifetime = NumberRange.new(0, 1) | |
| 977 | ParticleEmitter1.Rate = 195 | |
| 978 | ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56) | |
| 979 | ParticleEmitter1.LightEmission = 0 | |
| 980 | ParticleEmitter1.Rotation = NumberRange.new(-360,360) | |
| 981 | ParticleEmitter1.VelocitySpread = 100.2 | |
| 982 | ParticleEmitter1.ZOffset = 2.5 | |
| 983 | ||
| 984 | for i,v in pairs(mas:GetChildren()) do | |
| 985 | v.Parent = script | |
| 986 | pcall(function() v:MakeJoints() end) | |
| 987 | end | |
| 988 | mas:Destroy() | |
| 989 | for i,v in pairs(cors) do | |
| 990 | spawn(function() | |
| 991 | pcall(v) | |
| 992 | end) | |
| 993 | end | |
| 994 | ||
| 995 | ||
| 996 | local DParticles = script.Death | |
| 997 | DParticles:remove() | |
| 998 | DParticles.Name = "ArchangelDeathParticles" | |
| 999 | ||
| 1000 | --><ALL SKILL TEXTS | |
| 1001 | ||
| 1002 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1003 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1004 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1005 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1006 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1007 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1008 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1009 | local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame") | |
| 1010 | local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.50, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame") | |
| 1011 | ||
| 1012 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Sear", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1013 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Void Rise", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1014 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Void Erase", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1015 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Void Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1016 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[F] End it", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1017 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Oh god", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1018 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[E] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 1019 | local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[R] Snap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8") | |
| 1020 | local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[M] The Rift", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9") | |
| 1021 | ||
| 1022 | --><Attack Stuffs B | |
| 1023 | ||
| 1024 | function Voided(Char) | |
| 1025 | local NewCharacter = IT("Model",Effects)
| |
| 1026 | NewCharacter.Name = "ow im ded ;-;" | |
| 1027 | for _, c in pairs(Char:GetDescendants()) do | |
| 1028 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1029 | if c.Parent == Char then | |
| 1030 | ||
| 1031 | end | |
| 1032 | c:BreakJoints() | |
| 1033 | c.Material = "Neon" | |
| 1034 | c.Color = C3(1,0,1) | |
| 1035 | c.CanCollide = true | |
| 1036 | c.Transparency = 0.3 | |
| 1037 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1038 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1039 | end | |
| 1040 | if c.Name == "Head" then | |
| 1041 | c:ClearAllChildren() | |
| 1042 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1043 | end | |
| 1044 | if c.ClassName == "MeshPart" then | |
| 1045 | c.TextureID = "" | |
| 1046 | end | |
| 1047 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1048 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1049 | end | |
| 1050 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1051 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1052 | end | |
| 1053 | c.Parent = NewCharacter | |
| 1054 | c.Name = "DeadPart" | |
| 1055 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1056 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1057 | end | |
| 1058 | end | |
| 1059 | Char:remove() | |
| 1060 | Debris:AddItem(NewCharacter,5) | |
| 1061 | end | |
| 1062 | INSTAKILL = true | |
| 1063 | function VoidAgony(v) | |
| 1064 | v:BreakJoints() | |
| 1065 | for _, c in pairs(v:GetChildren()) do | |
| 1066 | if c:IsA("BasePart") then
| |
| 1067 | if c.Transparency < 1 then | |
| 1068 | if c:FindFirstChildOfClass("Decal") then
| |
| 1069 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1070 | end | |
| 1071 | particles(c) | |
| 1072 | c.PE.Enabled = true | |
| 1073 | c.Parent = Effects | |
| 1074 | c.CanCollide = false | |
| 1075 | c.Material = "Neon" | |
| 1076 | c.Color = C3(1,0,1) | |
| 1077 | c.Transparency = 1 | |
| 1078 | local grav = Instance.new("BodyPosition",c)
| |
| 1079 | grav.P = 20000 | |
| 1080 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1081 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1082 | grav.Name = "GravityForce" | |
| 1083 | coroutine.resume(coroutine.create(function() | |
| 1084 | for i = 1, 20 do | |
| 1085 | Swait() | |
| 1086 | c.Transparency = c.Transparency + 1/20 | |
| 1087 | end | |
| 1088 | c.PE.Enabled = false | |
| 1089 | Debris:AddItem(c,2) | |
| 1090 | end)) | |
| 1091 | end | |
| 1092 | end | |
| 1093 | end | |
| 1094 | end | |
| 1095 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1096 | local CHILDREN = workspace:GetDescendants() | |
| 1097 | for index, CHILD in pairs(CHILDREN) do | |
| 1098 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1099 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1100 | if HUM then | |
| 1101 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1102 | if TORSO then | |
| 1103 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1104 | if BRUTAL == true then | |
| 1105 | Voided(CHILD) | |
| 1106 | else | |
| 1107 | CHILD:BreakJoints() | |
| 1108 | end | |
| 1109 | end | |
| 1110 | end | |
| 1111 | end | |
| 1112 | end | |
| 1113 | end | |
| 1114 | end | |
| 1115 | function ApplyAoE2(POSITION, RANGE, MINDMG, MAXDMG, FLING, ow) | |
| 1116 | local CHILDREN = workspace:GetDescendants() | |
| 1117 | for index, CHILD in pairs(CHILDREN) do | |
| 1118 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1119 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1120 | if HUM then | |
| 1121 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1122 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1123 | if ow == true then | |
| 1124 | Voided(CHILD) | |
| 1125 | else | |
| 1126 | print("that doesnt hurt haha")
| |
| 1127 | end | |
| 1128 | if FLING > 0 then | |
| 1129 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1130 | if c:IsA("BasePart") then
| |
| 1131 | local bv = Instance.new("BodyVelocity")
| |
| 1132 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1133 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 1134 | bv.Parent = c | |
| 1135 | Debris:AddItem(bv, 0.05) | |
| 1136 | end | |
| 1137 | end | |
| 1138 | end | |
| 1139 | end | |
| 1140 | end | |
| 1141 | end | |
| 1142 | end | |
| 1143 | end | |
| 1144 | function ApplyAoE3(POSITION,RANGE) | |
| 1145 | local CHILDREN = workspace:GetDescendants() | |
| 1146 | for index, CHILD in pairs(CHILDREN) do | |
| 1147 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1148 | local LISTED = false | |
| 1149 | for LIST = 1, #WHITELIST do | |
| 1150 | if WHITELIST[LIST] ~= nil then | |
| 1151 | if CHILD.Name == WHITELIST[LIST] then | |
| 1152 | LISTED = true | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | if LISTED == false then | |
| 1157 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1158 | if HUM then | |
| 1159 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1160 | if TORSO then | |
| 1161 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 1162 | VoidAgony(CHILD) | |
| 1163 | end | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end | |
| 1167 | end | |
| 1168 | end | |
| 1169 | end | |
| 1170 | function ApplyAoE4(POSITION,RANGE,MINDMG,MAXDMG,FLING,VOIDED) | |
| 1171 | local CHILDREN = workspace:GetDescendants() | |
| 1172 | for index, CHILD in pairs(CHILDREN) do | |
| 1173 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1174 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1175 | if HUM then | |
| 1176 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1177 | if TORSO then | |
| 1178 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1179 | if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
| |
| 1180 | local BODY = CHILD.RealBody.Value | |
| 1181 | if BODY then | |
| 1182 | local HUM = BODY:FindFirstChildOfClass("Humanoid")
| |
| 1183 | if HUM then | |
| 1184 | if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
| 1185 | BODY:BreakJoints() | |
| 1186 | else | |
| 1187 | local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
| |
| 1188 | if TORSO then | |
| 1189 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 1190 | local DMG = MRANDOM(MINDMG,MAXDMG)/2 | |
| 1191 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 1192 | print("yo ur happppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppy? maybe so.")
| |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | else | |
| 1198 | if VOIDED == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then | |
| 1199 | VoidAgony(CHILD) | |
| 1200 | else | |
| 1201 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1202 | print("yo ur gay")
| |
| 1203 | end | |
| 1204 | if FLING > 0 then | |
| 1205 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1206 | if c:IsA("BasePart") then
| |
| 1207 | local bv = Instance.new("BodyVelocity")
| |
| 1208 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1209 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1210 | bv.Parent = c | |
| 1211 | Debris:AddItem(bv,0.05) | |
| 1212 | end | |
| 1213 | end | |
| 1214 | end | |
| 1215 | end | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | end | |
| 1220 | end | |
| 1221 | end | |
| 1222 | function ApplyAoE5(POSITION, RANGE) | |
| 1223 | local PARTS = {}
| |
| 1224 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1225 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1226 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1227 | if HUM then | |
| 1228 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1229 | if TORSO and HUM.Health > 0 and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 1230 | CHILD:BreakJoints() | |
| 1231 | for index, PART in pairs(CHILD:GetChildren()) do | |
| 1232 | if PART:IsA("BasePart") and PART.Name ~= "HumanoidRootPart" then
| |
| 1233 | local P = DParticles:Clone() | |
| 1234 | P.Parent = PART | |
| 1235 | P.Enabled = true | |
| 1236 | P.Color = ColorSequence.new(PART.Color, C3(1, 1, 1)) | |
| 1237 | PART.Anchored = true | |
| 1238 | table.insert(PARTS, {PART, P})
| |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | elseif CHILD:IsA("BasePart") and CHILD.Parent.Parent ~= Character and CHILD.Parent:FindFirstChildOfClass("Humanoid") == nil and CHILD:FindFirstChild("ewdfrfgrwefd") == nil and CHILD.Size.Magnitude < RANGE * 2 and CHILD.Size.Magnitude < 200 and RANGE > (CHILD.Position - POSITION).Magnitude then
| |
| 1244 | local FOLDER = IT("Folder", CHILD)
| |
| 1245 | FOLDER.Name = "ewdfrfgrwefd" | |
| 1246 | local P = DParticles:Clone() | |
| 1247 | P.Parent = CHILD | |
| 1248 | P.Enabled = true | |
| 1249 | CHILD:BreakJoints() | |
| 1250 | CHILD.CanCollide = false | |
| 1251 | CHILD.Anchored = true | |
| 1252 | P.Rate = math.ceil(CHILD.Size.Magnitude / 2) | |
| 1253 | P.Color = ColorSequence.new(CHILD.Color, C3(1, 1, 1)) | |
| 1254 | table.insert(PARTS, {CHILD, P})
| |
| 1255 | end | |
| 1256 | end | |
| 1257 | coroutine.resume(coroutine.create(function() | |
| 1258 | if #PARTS > 0 then | |
| 1259 | for i = 1, 85 do | |
| 1260 | Swait() | |
| 1261 | for E = 1, #PARTS do | |
| 1262 | local F = PARTS[E] | |
| 1263 | local A = F[1] | |
| 1264 | local B = F[2] | |
| 1265 | A.Transparency = A.Transparency + 0.011764705882352941 | |
| 1266 | B.Rate = math.ceil(B.Rate * 1.2) | |
| 1267 | for index, E in pairs(A:GetChildren()) do | |
| 1268 | if E:IsA("Decal") or E:IsA("Texture") then
| |
| 1269 | E.Transparency = E.Transparency + 0.011764705882352941 | |
| 1270 | elseif E:IsA("JointInstance") then
| |
| 1271 | E:remove() | |
| 1272 | elseif E:IsA("Light") or E:IsA("ParticleEmitter") and E ~= B and E.Name ~= "ArchangelDeathParticles" or E:IsA("Fire") or E:IsA("Sparkles") or E:IsA("Smoke") then
| |
| 1273 | E.Enabled = false | |
| 1274 | end | |
| 1275 | end | |
| 1276 | end | |
| 1277 | end | |
| 1278 | for E = 1, #PARTS do | |
| 1279 | local F = PARTS[E] | |
| 1280 | local A = F[1] | |
| 1281 | local B = F[2] | |
| 1282 | B.Enabled = false | |
| 1283 | Debris:AddItem(A, 3) | |
| 1284 | end | |
| 1285 | end | |
| 1286 | end)) | |
| 1287 | end | |
| 1288 | function CreateWave3(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 1289 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 1290 | local mesh = IT("SpecialMesh",wave)
| |
| 1291 | mesh.MeshType = "FileMesh" | |
| 1292 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1293 | mesh.Scale = VT(size,size,size) | |
| 1294 | mesh.Offset = VT(0,0,-size/8) | |
| 1295 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 1296 | coroutine.resume(coroutine.create(function(PART) | |
| 1297 | for i = 1, waitt do | |
| 1298 | Swait() | |
| 1299 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1300 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1301 | if doesrotate == true then | |
| 1302 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1303 | end | |
| 1304 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1305 | if wave.Transparency > 0.99 then | |
| 1306 | wave:remove() | |
| 1307 | end | |
| 1308 | end | |
| 1309 | end)) | |
| 1310 | end | |
| 1311 | ||
| 1312 | local PE3=Instance.new("ParticleEmitter",nil)
| |
| 1313 | PE3.LightEmission=.8 | |
| 1314 | PE3.Color = ColorSequence.new(BRICKC("Bright Green").Color)
| |
| 1315 | coroutine.resume(coroutine.create(function() | |
| 1316 | while true do | |
| 1317 | Swait() | |
| 1318 | PE.Color = ColorSequence.new(Color3.new(1,0,0)) | |
| 1319 | end | |
| 1320 | end)) | |
| 1321 | PE3.Size=NumberSequence.new(EyeSizes) | |
| 1322 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
| 1323 | PE3.Lifetime=NumberRange.new(0.35,1.5) | |
| 1324 | PE3.Rotation=NumberRange.new(0,360) | |
| 1325 | PE3.Rate=999 | |
| 1326 | PE3.VelocitySpread = 10000 | |
| 1327 | PE3.Acceleration = Vector3.new(0,0,0) | |
| 1328 | PE3.Drag = 5 | |
| 1329 | PE3.Speed = NumberRange.new(0,0,0) | |
| 1330 | PE3.Texture="http://www.roblox.com/asset/?id=1509406387" | |
| 1331 | PE3.ZOffset = -0 | |
| 1332 | PE3.Name = "PE" | |
| 1333 | PE3.Enabled = false | |
| 1334 | ||
| 1335 | function particles2(art) | |
| 1336 | local PARTICLES = PE3:Clone() | |
| 1337 | PARTICLES.Parent = art | |
| 1338 | end | |
| 1339 | ||
| 1340 | function Dustify(v) | |
| 1341 | v:BreakJoints() | |
| 1342 | for _, c in pairs(v:GetChildren()) do | |
| 1343 | if c:IsA("BasePart") then
| |
| 1344 | if c.Transparency < 1 then | |
| 1345 | if c:FindFirstChildOfClass("Decal") then
| |
| 1346 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1347 | end | |
| 1348 | particles2(c) | |
| 1349 | c.PE.Enabled = true | |
| 1350 | c.Parent = Effects | |
| 1351 | c.CanCollide = false | |
| 1352 | c.Material = "Neon" | |
| 1353 | c.Color = C3(0,1,0) | |
| 1354 | c.Transparency = 1 | |
| 1355 | local grav = Instance.new("BodyPosition",c)
| |
| 1356 | grav.P = 20000 | |
| 1357 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1358 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1359 | grav.Name = "GravityForce" | |
| 1360 | coroutine.resume(coroutine.create(function() | |
| 1361 | for i = 1, 20 do | |
| 1362 | Swait() | |
| 1363 | c.Transparency = c.Transparency + 1/20 | |
| 1364 | end | |
| 1365 | c.PE.Enabled = false | |
| 1366 | Debris:AddItem(c,3) | |
| 1367 | end)) | |
| 1368 | end | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | ||
| 1373 | ||
| 1374 | --Credits TO IgnorantRojo For THE_END() | |
| 1375 | ||
| 1376 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1377 | if SinglePlayer then | |
| 1378 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1379 | end | |
| 1380 | local List = {}
| |
| 1381 | for i, v in pairs(workspace:GetChildren()) do | |
| 1382 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1383 | table.insert(List, v) | |
| 1384 | end | |
| 1385 | end | |
| 1386 | return List | |
| 1387 | end | |
| 1388 | ||
| 1389 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 1390 | if SinglePlayer then | |
| 1391 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1392 | end | |
| 1393 | local List = {}
| |
| 1394 | for i, v in pairs(workspace:GetChildren()) do | |
| 1395 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1396 | table.insert(List, v) | |
| 1397 | end | |
| 1398 | end | |
| 1399 | return List | |
| 1400 | end | |
| 1401 | ||
| 1402 | local lightning = Instance.new("ParticleEmitter",Torso)
| |
| 1403 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
| 1404 | lightning.LightEmission = 0 | |
| 1405 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1406 | lightning.LockedToPart = true | |
| 1407 | lightning.Rate = 20 | |
| 1408 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
| 1409 | lightning.Rotation = NumberRange.new(0,360) | |
| 1410 | lightning.Size = NumberSequence.new(3,3,3) | |
| 1411 | lightning.Transparency = NumberSequence.new(0,0) | |
| 1412 | lightning.Speed = NumberRange.new(0,0) | |
| 1413 | lightning.RotSpeed = NumberRange.new(0,0) | |
| 1414 | lightning.ZOffset = 5.5 | |
| 1415 | lightning.Parent = Character.Torso | |
| 1416 | lightning.Enabled = false | |
| 1417 | ||
| 1418 | local eeeffecto = Instance.new("ParticleEmitter",Torso)
| |
| 1419 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
| 1420 | eeeffecto.LightEmission = 0 | |
| 1421 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1422 | eeeffecto.LockedToPart = true | |
| 1423 | eeeffecto.Rate = 10.5 | |
| 1424 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
| 1425 | eeeffecto.Rotation = NumberRange.new(0,0) | |
| 1426 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
| 1427 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
| 1428 | eeeffecto.Speed = NumberRange.new(0,0) | |
| 1429 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
| 1430 | eeeffecto.Parent = Character.Torso | |
| 1431 | eeeffecto.Enabled = false | |
| 1432 | ||
| 1433 | RW = Torso["Right Shoulder"] | |
| 1434 | LW = Torso["Left Shoulder"] | |
| 1435 | LH=Torso["Left Hip"] | |
| 1436 | RH=Torso["Right Hip"] | |
| 1437 | Euler = CFrame.fromEulerAnglesXYZ | |
| 1438 | Rad = math.rad | |
| 1439 | IT = Instance.new | |
| 1440 | BrickC = BrickColor.new | |
| 1441 | Cos = math.cos | |
| 1442 | Acos = math.acos | |
| 1443 | Sin = math.sin | |
| 1444 | Asin = math.asin | |
| 1445 | Abs = math.abs | |
| 1446 | Mrandom = math.random | |
| 1447 | Floor = math.floor | |
| 1448 | radian = math.rad | |
| 1449 | Rad = math.rad | |
| 1450 | Sin = math.sin | |
| 1451 | cos = math.cos | |
| 1452 | random = math.random | |
| 1453 | Vec3 = Vector3.new | |
| 1454 | Inst = Instance.new | |
| 1455 | cFrame = CFrame.new | |
| 1456 | vt = Vector3.new | |
| 1457 | bc = BrickColor.new | |
| 1458 | br = BrickColor.random | |
| 1459 | it = Instance.new | |
| 1460 | cf = CFrame.new | |
| 1461 | local cn = CFrame.new | |
| 1462 | - | local plr = game:service'Players'.Galaxy_Master8712 |
| 1462 | + | local plr = game:service'Players'.silver22352 |
| 1463 | local char = plr.Character | |
| 1464 | local hum = char.Humanoid | |
| 1465 | local hed = char.Head | |
| 1466 | local root = char.HumanoidRootPart | |
| 1467 | local rootj = root.RootJoint | |
| 1468 | local tors = char.Torso | |
| 1469 | local ra = char["Right Arm"] | |
| 1470 | local la = char["Left Arm"] | |
| 1471 | local rl = char["Right Leg"] | |
| 1472 | local ll = char["Left Leg"] | |
| 1473 | local neck = tors["Neck"] | |
| 1474 | ||
| 1475 | RootCF=Euler(-1.57,0,3.14) | |
| 1476 | ||
| 1477 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 1478 | if SinglePlayer then | |
| 1479 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1480 | end | |
| 1481 | local List = {}
| |
| 1482 | for i, v in pairs(workspace:GetChildren()) do | |
| 1483 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1484 | table.insert(List, v) | |
| 1485 | end | |
| 1486 | end | |
| 1487 | return List | |
| 1488 | end | |
| 1489 | ||
| 1490 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 1491 | if SinglePlayer then | |
| 1492 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 1493 | end | |
| 1494 | local List = {}
| |
| 1495 | for i, v in pairs(workspace:GetChildren()) do | |
| 1496 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
| |
| 1497 | table.insert(List, v) | |
| 1498 | end | |
| 1499 | end | |
| 1500 | return List | |
| 1501 | end | |
| 1502 | ||
| 1503 | local lightning = Instance.new("ParticleEmitter",Torso)
| |
| 1504 | lightning.Texture = "http://www.roblox.com/asset/?id=348321827" | |
| 1505 | lightning.LightEmission = 0 | |
| 1506 | lightning.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1507 | lightning.LockedToPart = true | |
| 1508 | lightning.Rate = 20 | |
| 1509 | lightning.Lifetime = NumberRange.new(0.1,0.10) | |
| 1510 | lightning.Rotation = NumberRange.new(0,360) | |
| 1511 | lightning.Size = NumberSequence.new(3,3,3) | |
| 1512 | lightning.Transparency = NumberSequence.new(0,0) | |
| 1513 | lightning.Speed = NumberRange.new(0,0) | |
| 1514 | lightning.RotSpeed = NumberRange.new(0,0) | |
| 1515 | lightning.ZOffset = 5.5 | |
| 1516 | lightning.Parent = Character.Torso | |
| 1517 | lightning.Enabled = false | |
| 1518 | ||
| 1519 | local eeeffecto = Instance.new("ParticleEmitter",Torso)
| |
| 1520 | eeeffecto.Texture = "http://www.roblox.com/asset/?id=305943367" | |
| 1521 | eeeffecto.LightEmission = 0 | |
| 1522 | eeeffecto.Color = ColorSequence.new(Color3.new(1,0,1),Color3.new(1,0,1)) | |
| 1523 | eeeffecto.LockedToPart = true | |
| 1524 | eeeffecto.Rate = 10.5 | |
| 1525 | eeeffecto.Lifetime = NumberRange.new(0.1,0.1) | |
| 1526 | eeeffecto.Rotation = NumberRange.new(0,0) | |
| 1527 | eeeffecto.Size = NumberSequence.new(9,9,9) | |
| 1528 | eeeffecto.Transparency = NumberSequence.new(0,0) | |
| 1529 | eeeffecto.Speed = NumberRange.new(0,0) | |
| 1530 | eeeffecto.RotSpeed = NumberRange.new(0,0) | |
| 1531 | eeeffecto.Parent = Character.Torso | |
| 1532 | eeeffecto.Enabled = false | |
| 1533 | ||
| 1534 | function clerp(a,b,t) | |
| 1535 | local qa = {QuaternionFromCFrame(a)}
| |
| 1536 | local qb = {QuaternionFromCFrame(b)}
| |
| 1537 | local ax, ay, az = a.x, a.y, a.z | |
| 1538 | local bx, by, bz = b.x, b.y, b.z | |
| 1539 | local _t = 1-t | |
| 1540 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 1541 | end | |
| 1542 | ||
| 1543 | local sine = 0 | |
| 1544 | ||
| 1545 | ||
| 1546 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 1547 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Color3.new(1,0,1), "Effect", VT(0,0,0)) | |
| 1548 | local mesh = IT("SpecialMesh",wave)
| |
| 1549 | mesh.MeshType = "FileMesh" | |
| 1550 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1551 | mesh.Scale = SIZE | |
| 1552 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 1553 | wave.CFrame = CFRAME | |
| 1554 | coroutine.resume(coroutine.create(function(PART) | |
| 1555 | for i = 1, WAIT do | |
| 1556 | Swait() | |
| 1557 | mesh.Scale = mesh.Scale + GROW | |
| 1558 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1559 | if DOESROT == true then | |
| 1560 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1561 | end | |
| 1562 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1563 | if wave.Transparency > 0.99 then | |
| 1564 | wave:remove() | |
| 1565 | end | |
| 1566 | end | |
| 1567 | end)) | |
| 1568 | end | |
| 1569 | ||
| 1570 | function CreateRing2(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 1571 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 1572 | local mesh = IT("SpecialMesh",wave)
| |
| 1573 | mesh.MeshType = "FileMesh" | |
| 1574 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1575 | mesh.Scale = SIZE | |
| 1576 | mesh.Offset = VT(0,0,0) | |
| 1577 | wave.CFrame = CFRAME | |
| 1578 | coroutine.resume(coroutine.create(function(PART) | |
| 1579 | for i = 1, WAIT do | |
| 1580 | Swait() | |
| 1581 | mesh.Scale = mesh.Scale + GROW | |
| 1582 | if DOESROT == true then | |
| 1583 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 1584 | end | |
| 1585 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 1586 | if wave.Transparency > 0.99 then | |
| 1587 | wave:remove() | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end)) | |
| 1591 | end | |
| 1592 | ||
| 1593 | function THE_END() | |
| 1594 | ATTACK = true | |
| 1595 | ROOTED = false | |
| 1596 | hum.WalkSpeed = 0 | |
| 1597 | lightning.Enabled = true | |
| 1598 | eeeffecto.Enabled = true | |
| 1599 | CreateSound("1548599511", Torso, 200, 1)
| |
| 1600 | --chatter("this is....",C3(1,0,1),"Inverted","Bodoni",1)
| |
| 1601 | for i = 0, 6, 0.1 do | |
| 1602 | swait() | |
| 1603 | CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Royal purple") | |
| 1604 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Royal purple") | |
| 1605 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = LeftArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1606 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-1.45,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1607 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 + 5 * Sin(sine / 20)), Rad(55)), 0.1) | |
| 1608 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(120), Rad(0 - 5 * Sin(sine / 20)), Rad(-55)), 0.1) | |
| 1609 | end | |
| 1610 | CreateSound("137463716", Torso, 65, 1)
| |
| 1611 | CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Royal purple") | |
| 1612 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Royal purple") | |
| 1613 | for i = 0, 6, 0.1 do | |
| 1614 | RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3) | |
| 1615 | LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3) | |
| 1616 | end | |
| 1617 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(12,12,12), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1618 | CreateSound("137463716", Torso, 65, 1)
| |
| 1619 | for i = 0,4,0.1 do | |
| 1620 | swait() | |
| 1621 | CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Royal purple") | |
| 1622 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Royal purple") | |
| 1623 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -3, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(128,0,128), VT(12, 0, 12))
| |
| 1624 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(12,12,12), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1625 | RH.C0=clerp(RH.C0,cf(1,-0.15,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-15),math.rad(-20)),.1) | |
| 1626 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.1) | |
| 1627 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.25,-0.05)*angles(math.rad(-20),math.rad(0),math.rad(30)),.1) | |
| 1628 | Torso.Neck.C0=clerp(Torso.Neck.C0,NECKC0*angles(math.rad(20),math.rad(0),math.rad(-30)),.1) | |
| 1629 | RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(170),math.rad(-5),math.rad(10)),.1) | |
| 1630 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-5),math.rad(10),math.rad(-20)),.1) | |
| 1631 | end | |
| 1632 | --chatter("the end u punys",C3(1,0,1),"Inverted","Bodoni",1)
| |
| 1633 | CreateSound("1548599962", Torso, 200, 1)
| |
| 1634 | for i = 0,2,0.1 do | |
| 1635 | swait() | |
| 1636 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -3, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(128,0,128), VT(12, 0, 12))
| |
| 1637 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(12,12,12), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1638 | RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-25),math.rad(30)),.8) | |
| 1639 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(1),math.rad(20)),.8) | |
| 1640 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.25,-0.5)*angles(math.rad(30),math.rad(0),math.rad(50)),.8) | |
| 1641 | Torso.Neck.C0=clerp(Torso.Neck.C0,NECKC0*angles(math.rad(20),math.rad(0),math.rad(-50)),.8) | |
| 1642 | RW.C0=clerp(RW.C0,cf(1.45,0.5,0.1)*angles(math.rad(35),math.rad(-10),math.rad(30)),.8) | |
| 1643 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,0.1)*angles(math.rad(-35),math.rad(10),math.rad(-50)),.8) | |
| 1644 | end | |
| 1645 | CreateSound("1137548130", Torso, 35, 1)
| |
| 1646 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(50,50,50)) | |
| 1647 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Magenta",VT(100,100,100)) | |
| 1648 | CreateRing2(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Royal purple",VT(25,25,25)) | |
| 1649 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = VT(550,550,550), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1650 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
| 1651 | if v:FindFirstChild('Head') then
| |
| 1652 | Voided(v) | |
| 1653 | end | |
| 1654 | end | |
| 1655 | lightning.Enabled = false | |
| 1656 | eeeffecto.Enabled = false | |
| 1657 | ATTACK = false | |
| 1658 | ROOTED = false | |
| 1659 | end | |
| 1660 | ||
| 1661 | function VoidJump() | |
| 1662 | Speed = 0 | |
| 1663 | ATTACK = true | |
| 1664 | Rooted = true | |
| 1665 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1666 | Swait() | |
| 1667 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1669 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1670 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1671 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1672 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1673 | end | |
| 1674 | CreateSound("0", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1675 | CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Royal purple") | |
| 1676 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Royal purple") | |
| 1677 | ApplyAoE2(Torso.Position, 150, 0, 0, 0, true) | |
| 1678 | local bv = Instance.new("BodyVelocity")
| |
| 1679 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1680 | bv.velocity = Vector3.new(0,300,0) | |
| 1681 | bv.Parent = Torso | |
| 1682 | bv.Name = "DASH" | |
| 1683 | ATTACK = false | |
| 1684 | Rooted = false | |
| 1685 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1686 | coroutine.resume(coroutine.create(function() | |
| 1687 | Swait(50) | |
| 1688 | HASJUMPED = false | |
| 1689 | Speed = 20 | |
| 1690 | end)) | |
| 1691 | end | |
| 1692 | ||
| 1693 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 1694 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 1695 | local mesh = IT("SpecialMesh",wave)
| |
| 1696 | mesh.MeshType = "Sphere" | |
| 1697 | mesh.Scale = SIZE | |
| 1698 | mesh.Offset = VT(0,0,0) | |
| 1699 | wave.CFrame = CFRAME | |
| 1700 | coroutine.resume(coroutine.create(function(PART) | |
| 1701 | for i = 1, WAIT do | |
| 1702 | Swait() | |
| 1703 | mesh.Scale = mesh.Scale + GROW | |
| 1704 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 1705 | if wave.Transparency > 0.99 then | |
| 1706 | wave:remove() | |
| 1707 | end | |
| 1708 | end | |
| 1709 | end)) | |
| 1710 | end | |
| 1711 | ||
| 1712 | function VoidBurn() | |
| 1713 | ATTACK = true | |
| 1714 | Rooted = true | |
| 1715 | local MAKERING = true | |
| 1716 | local RINGGROW = false | |
| 1717 | coroutine.resume(coroutine.create(function() | |
| 1718 | repeat | |
| 1719 | Swait() | |
| 1720 | if ATTACK == false then | |
| 1721 | break | |
| 1722 | end | |
| 1723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1729 | until MAKERING == false | |
| 1730 | repeat | |
| 1731 | Swait() | |
| 1732 | if ATTACK == false then | |
| 1733 | break | |
| 1734 | end | |
| 1735 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.03 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1736 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 1737 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(0), RAD(0), RAD(-95)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1738 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5 + 0.05 * SIN(SINE / 12), -0.3) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1739 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(95), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1740 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(-12), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1741 | until RINGGROW == true | |
| 1742 | end)) | |
| 1743 | local FIRERING = IT("Model",Effects)
| |
| 1744 | FIRERING.Name = "RingOfFire" | |
| 1745 | local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Really black", "Center", VT(0,0,0)) | |
| 1746 | FIRERING.PrimaryPart = MAIN | |
| 1747 | local RINGS = {}
| |
| 1748 | local EMITTERS = {}
| |
| 1749 | for i = 1, 45 do | |
| 1750 | local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1)) | |
| 1751 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0) | |
| 1752 | table.insert(RINGS,PRT) | |
| 1753 | local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
| |
| 1754 | PRTCL.LockedToPart = true | |
| 1755 | PRTCL.Rate = 35 | |
| 1756 | table.insert(EMITTERS,PRTCL) | |
| 1757 | end | |
| 1758 | FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0))) | |
| 1759 | wait(0.5) | |
| 1760 | MAKERING = false | |
| 1761 | CreateSound(278641993, MAIN, 5, 1.2, false) | |
| 1762 | for e = 1, 45 do | |
| 1763 | Swait() | |
| 1764 | FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0))) | |
| 1765 | for i = 1, #RINGS do | |
| 1766 | RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10) | |
| 1767 | end | |
| 1768 | end | |
| 1769 | RINGGROW = true | |
| 1770 | wait(0.2) | |
| 1771 | for i = 1, 15 do | |
| 1772 | wait(0.08) | |
| 1773 | coroutine.resume(coroutine.create(function() | |
| 1774 | local POS = Mouse.Hit.p | |
| 1775 | local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Missile", VT(0.5,1,0.5)) | |
| 1776 | MISSILE.Color = C3(0.7,0,0.7) | |
| 1777 | CreateSound(84005018, MISSILE, 0.2, 1.2, false) | |
| 1778 | MakeForm(MISSILE,"Ball") | |
| 1779 | MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5)) | |
| 1780 | for i = 1, 10 do | |
| 1781 | Swait() | |
| 1782 | MISSILE.Transparency = MISSILE.Transparency - 1/15 | |
| 1783 | MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0) | |
| 1784 | end | |
| 1785 | for i = 1, 5 do | |
| 1786 | Swait() | |
| 1787 | MISSILE.Transparency = MISSILE.Transparency - 1/15 | |
| 1788 | MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0) | |
| 1789 | end | |
| 1790 | MISSILE.Size = VT(0.2,0.2,1.5) | |
| 1791 | MISSILE.CFrame = CF(MISSILE.Position,POS) | |
| 1792 | for i = 1, 150 do | |
| 1793 | Swait() | |
| 1794 | MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3) | |
| 1795 | local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character) | |
| 1796 | if HIT ~= nil then | |
| 1797 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
| |
| 1798 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
| |
| 1799 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
| |
| 1800 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1801 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1802 | for i = 1, 5 do | |
| 1803 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1804 | end | |
| 1805 | ApplyAoE4(MISSILE.Position,15,15,25,35,true) | |
| 1806 | break | |
| 1807 | end | |
| 1808 | end | |
| 1809 | MISSILE:remove() | |
| 1810 | end)) | |
| 1811 | end | |
| 1812 | ATTACK = false | |
| 1813 | Rooted = false | |
| 1814 | end | |
| 1815 | ||
| 1816 | function kaboom() | |
| 1817 | local BOOM = Instance.new("Part",workspace)
| |
| 1818 | BOOM.Shape = "Ball" | |
| 1819 | BOOM.CFrame = Torso.CFrame*CFrame.new(0,0,-6.5) | |
| 1820 | BOOM.Size = Vector3.new(25,25,25) | |
| 1821 | BOOM.Anchored = true | |
| 1822 | BOOM.Material = "Neon" | |
| 1823 | BOOM.Color = Color3.new(1,1,1) | |
| 1824 | BOOM.BrickColor = BrickColor.new("Really black")
| |
| 1825 | BOOM.Touched:Connect(function(TouchedPart) | |
| 1826 | TouchedPart.Parent = BOOM | |
| 1827 | TouchedPart.Anchored = true | |
| 1828 | TouchedPart.Color = Color3.new(0,0,0) | |
| 1829 | for i = 1, 8 do | |
| 1830 | wait(0.01) | |
| 1831 | TouchedPart.Transparency = TouchedPart.Transparency + 1/8 | |
| 1832 | end | |
| 1833 | TouchedPart:Destroy() | |
| 1834 | end) | |
| 1835 | for i = 1, 200 do | |
| 1836 | wait(0.01) | |
| 1837 | BOOM.Size = BOOM.Size + Vector3.new(15,15,15) | |
| 1838 | BOOM.Transparency = BOOM.Transparency + 1/200 | |
| 1839 | end | |
| 1840 | BOOM:Remove() | |
| 1841 | end | |
| 1842 | ||
| 1843 | function VoidGround() | |
| 1844 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1845 | if HITFLOOR ~= nil then | |
| 1846 | ATTACK = true | |
| 1847 | Rooted = true | |
| 1848 | chatfunc("if u step on the purple u die")
| |
| 1849 | WACKYEFFECT({Time = 60, EffectType = "Ring", Size = VT(0,0.55,0), Size2 = VT(20,0.55,20), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame.p, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(.4,0,.4), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1850 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1851 | Swait() | |
| 1852 | MagicSphere(VT(0,2,0),60,RootPart.CFrame*CF(0,-3,0),"Royal purple",VT(4,0,4)) | |
| 1853 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1854 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)), 0.15 / Animation_Speed) | |
| 1855 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1856 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1857 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1858 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1859 | end | |
| 1860 | CreateSound("401056199", Character, 2, 0.9)
| |
| 1861 | coroutine.resume(coroutine.create(function() | |
| 1862 | wait() | |
| 1863 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1864 | Swait() | |
| 1865 | ApplyAoE3(RootPart.CFrame*CF(0,-3,0).p,110) | |
| 1866 | MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Royal purple",VT(15,500,15)) | |
| 1867 | end | |
| 1868 | end)) | |
| 1869 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1870 | Swait() | |
| 1871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed) | |
| 1877 | end | |
| 1878 | ATTACK = false | |
| 1879 | Rooted = false | |
| 1880 | end | |
| 1881 | end | |
| 1882 | ||
| 1883 | function TheRift() | |
| 1884 | ATTACK = true | |
| 1885 | Rooted = true | |
| 1886 | local CHARGE = false | |
| 1887 | local BLASTS = {468991944, 468991990}
| |
| 1888 | coroutine.resume(coroutine.create(function() | |
| 1889 | repeat | |
| 1890 | Swait() | |
| 1891 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1897 | until CHARGE == true | |
| 1898 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
| 1899 | Swait() | |
| 1900 | WACKYEFFECT({
| |
| 1901 | Time = 15, | |
| 1902 | EffectType = "Sphere", | |
| 1903 | Size = VT(120, 120, 120), | |
| 1904 | Size2 = VT(0, 0, 0), | |
| 1905 | Transparency = 1, | |
| 1906 | Transparency2 = 0.7, | |
| 1907 | CFrame = CF(RootPart.Position), | |
| 1908 | MoveToPos = nil, | |
| 1909 | RotationX = 0, | |
| 1910 | RotationY = 0, | |
| 1911 | RotationZ = 0, | |
| 1912 | Material = "Neon", | |
| 1913 | Color = C3(123, 0, 123), | |
| 1914 | SoundID = nil, | |
| 1915 | SoundPitch = nil, | |
| 1916 | SoundVolume = nil | |
| 1917 | }) | |
| 1918 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1924 | end | |
| 1925 | coroutine.resume(coroutine.create(function() | |
| 1926 | local POS = RootPart.Position | |
| 1927 | wait(0.2) | |
| 1928 | for i = 1, 5 do | |
| 1929 | WACKYEFFECT({
| |
| 1930 | Time = 65, | |
| 1931 | EffectType = "Sphere", | |
| 1932 | Size = VT(4, 4, 4), | |
| 1933 | Size2 = VT(0, 0, 1000), | |
| 1934 | Transparency = 1, | |
| 1935 | Transparency2 = 0, | |
| 1936 | CFrame = CF(POS), | |
| 1937 | MoveToPos = nil, | |
| 1938 | RotationX = MRANDOM(-2, 2), | |
| 1939 | RotationY = MRANDOM(-12, 12), | |
| 1940 | RotationZ = MRANDOM(-2, 2), | |
| 1941 | Material = "Neon", | |
| 1942 | Color = C3(123, 0, 123), | |
| 1943 | SoundID = nil, | |
| 1944 | SoundPitch = nil, | |
| 1945 | SoundVolume = nil | |
| 1946 | }) | |
| 1947 | end | |
| 1948 | wait(1) | |
| 1949 | ApplyAoE2(POS, 450) | |
| 1950 | WACKYEFFECT({
| |
| 1951 | Time = 85, | |
| 1952 | EffectType = "Sphere", | |
| 1953 | Size = VT(240, 240, 240), | |
| 1954 | Size2 = VT(700, 700, 700), | |
| 1955 | Transparency = 0, | |
| 1956 | Transparency2 = 1, | |
| 1957 | CFrame = CF(POS), | |
| 1958 | MoveToPos = nil, | |
| 1959 | RotationX = 0, | |
| 1960 | RotationY = 0, | |
| 1961 | RotationZ = 0, | |
| 1962 | Material = "Neon", | |
| 1963 | Color = C3(123, 0, 123), | |
| 1964 | SoundID = nil, | |
| 1965 | SoundPitch = 1, | |
| 1966 | SoundVolume = 10 | |
| 1967 | }) | |
| 1968 | for i = 1, 20 do | |
| 1969 | WACKYEFFECT({
| |
| 1970 | Time = 85, | |
| 1971 | EffectType = "Sphere", | |
| 1972 | Size = VT(240, 240, 240), | |
| 1973 | Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3), | |
| 1974 | Transparency = 0.8, | |
| 1975 | Transparency2 = 1, | |
| 1976 | CFrame = CF(POS), | |
| 1977 | MoveToPos = nil, | |
| 1978 | RotationX = 0, | |
| 1979 | RotationY = 0, | |
| 1980 | RotationZ = 0, | |
| 1981 | Material = "Neon", | |
| 1982 | Color = C3(123, 0, 123), | |
| 1983 | SoundID = nil, | |
| 1984 | SoundPitch = 1, | |
| 1985 | SoundVolume = 10 | |
| 1986 | }) | |
| 1987 | WACKYEFFECT({
| |
| 1988 | Time = 100, | |
| 1989 | EffectType = "Wave", | |
| 1990 | Size = VT(50, 4, 50), | |
| 1991 | Size2 = VT(800, 0, 800) * 1.2, | |
| 1992 | Transparency = 0, | |
| 1993 | Transparency2 = 1, | |
| 1994 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1995 | MoveToPos = nil, | |
| 1996 | RotationX = 0, | |
| 1997 | RotationY = 0, | |
| 1998 | RotationZ = 0, | |
| 1999 | Material = "Neon", | |
| 2000 | Color = C3(123, 0, 123), | |
| 2001 | SoundID = nil, | |
| 2002 | SoundPitch = nil, | |
| 2003 | SoundVolume = nil | |
| 2004 | }) | |
| 2005 | end | |
| 2006 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2007 | for i = 1, 5 do | |
| 2008 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 2009 | WACKYEFFECT({
| |
| 2010 | Time = 120, | |
| 2011 | EffectType = "Wave", | |
| 2012 | Size = VT(300, 2, 300), | |
| 2013 | Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2, | |
| 2014 | Transparency = 0, | |
| 2015 | Transparency2 = 1, | |
| 2016 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2017 | MoveToPos = nil, | |
| 2018 | RotationX = 0, | |
| 2019 | RotationY = 0, | |
| 2020 | RotationZ = 0, | |
| 2021 | Material = "Neon", | |
| 2022 | Color = C3(123, 0, 123), | |
| 2023 | SoundID = nil, | |
| 2024 | SoundPitch = nil, | |
| 2025 | SoundVolume = nil | |
| 2026 | }) | |
| 2027 | end | |
| 2028 | for i = 1, 5 do | |
| 2029 | WACKYEFFECT({
| |
| 2030 | Time = 65, | |
| 2031 | EffectType = "Sphere", | |
| 2032 | Size = VT(4, 4, 4), | |
| 2033 | Size2 = VT(0, 0, 1000), | |
| 2034 | Transparency = 1, | |
| 2035 | Transparency2 = 0, | |
| 2036 | CFrame = CF(POS), | |
| 2037 | MoveToPos = nil, | |
| 2038 | RotationX = MRANDOM(-2, 2), | |
| 2039 | RotationY = MRANDOM(-12, 12), | |
| 2040 | RotationZ = MRANDOM(-2, 2), | |
| 2041 | Material = "Neon", | |
| 2042 | Color = C3(123, 0, 123), | |
| 2043 | SoundID = nil, | |
| 2044 | SoundPitch = nil, | |
| 2045 | SoundVolume = nil | |
| 2046 | }) | |
| 2047 | end | |
| 2048 | wait(1) | |
| 2049 | ApplyAoE2(POS, 450) | |
| 2050 | WACKYEFFECT({
| |
| 2051 | Time = 85, | |
| 2052 | EffectType = "Sphere", | |
| 2053 | Size = VT(240, 240, 240), | |
| 2054 | Size2 = VT(700, 700, 700), | |
| 2055 | Transparency = 0, | |
| 2056 | Transparency2 = 1, | |
| 2057 | CFrame = CF(POS), | |
| 2058 | MoveToPos = nil, | |
| 2059 | RotationX = 0, | |
| 2060 | RotationY = 0, | |
| 2061 | RotationZ = 0, | |
| 2062 | Material = "Neon", | |
| 2063 | Color = C3(123, 0, 123), | |
| 2064 | SoundID = nil, | |
| 2065 | SoundPitch = 1, | |
| 2066 | SoundVolume = 10 | |
| 2067 | }) | |
| 2068 | for i = 1, 20 do | |
| 2069 | WACKYEFFECT({
| |
| 2070 | Time = 85, | |
| 2071 | EffectType = "Sphere", | |
| 2072 | Size = VT(240, 240, 240), | |
| 2073 | Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3), | |
| 2074 | Transparency = 0.8, | |
| 2075 | Transparency2 = 1, | |
| 2076 | CFrame = CF(POS), | |
| 2077 | MoveToPos = nil, | |
| 2078 | RotationX = 0, | |
| 2079 | RotationY = 0, | |
| 2080 | RotationZ = 0, | |
| 2081 | Material = "Neon", | |
| 2082 | Color = C3(123, 0, 123), | |
| 2083 | SoundID = nil, | |
| 2084 | SoundPitch = 1, | |
| 2085 | SoundVolume = 10 | |
| 2086 | }) | |
| 2087 | WACKYEFFECT({
| |
| 2088 | Time = 100, | |
| 2089 | EffectType = "Wave", | |
| 2090 | Size = VT(50, 4, 50), | |
| 2091 | Size2 = VT(800, 0, 800) * 1.2, | |
| 2092 | Transparency = 0, | |
| 2093 | Transparency2 = 1, | |
| 2094 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2095 | MoveToPos = nil, | |
| 2096 | RotationX = 0, | |
| 2097 | RotationY = 0, | |
| 2098 | RotationZ = 0, | |
| 2099 | Material = "Neon", | |
| 2100 | Color = C3(123, 0, 123), | |
| 2101 | SoundID = nil, | |
| 2102 | SoundPitch = nil, | |
| 2103 | SoundVolume = nil | |
| 2104 | }) | |
| 2105 | end | |
| 2106 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2107 | for i = 1, 5 do | |
| 2108 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 2109 | WACKYEFFECT({
| |
| 2110 | Time = 120, | |
| 2111 | EffectType = "Wave", | |
| 2112 | Size = VT(300, 2, 300), | |
| 2113 | Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2, | |
| 2114 | Transparency = 0, | |
| 2115 | Transparency2 = 1, | |
| 2116 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2117 | MoveToPos = nil, | |
| 2118 | RotationX = 0, | |
| 2119 | RotationY = 0, | |
| 2120 | RotationZ = 0, | |
| 2121 | Material = "Neon", | |
| 2122 | Color = C3(123, 0, 123), | |
| 2123 | SoundID = nil, | |
| 2124 | SoundPitch = nil, | |
| 2125 | SoundVolume = nil | |
| 2126 | }) | |
| 2127 | end | |
| 2128 | for i = 1, 5 do | |
| 2129 | WACKYEFFECT({
| |
| 2130 | Time = 65, | |
| 2131 | EffectType = "Sphere", | |
| 2132 | Size = VT(4, 4, 4), | |
| 2133 | Size2 = VT(0, 0, 1000), | |
| 2134 | Transparency = 1, | |
| 2135 | Transparency2 = 0, | |
| 2136 | CFrame = CF(POS), | |
| 2137 | MoveToPos = nil, | |
| 2138 | RotationX = MRANDOM(-2, 2), | |
| 2139 | RotationY = MRANDOM(-12, 12), | |
| 2140 | RotationZ = MRANDOM(-2, 2), | |
| 2141 | Material = "Neon", | |
| 2142 | Color = C3(123, 0, 123), | |
| 2143 | SoundID = nil, | |
| 2144 | SoundPitch = nil, | |
| 2145 | SoundVolume = nil | |
| 2146 | }) | |
| 2147 | end | |
| 2148 | wait(1) | |
| 2149 | ApplyAoE2(POS, 450) | |
| 2150 | WACKYEFFECT({
| |
| 2151 | Time = 85, | |
| 2152 | EffectType = "Sphere", | |
| 2153 | Size = VT(240, 240, 240), | |
| 2154 | Size2 = VT(700, 700, 700), | |
| 2155 | Transparency = 0, | |
| 2156 | Transparency2 = 1, | |
| 2157 | CFrame = CF(POS), | |
| 2158 | MoveToPos = nil, | |
| 2159 | RotationX = 0, | |
| 2160 | RotationY = 0, | |
| 2161 | RotationZ = 0, | |
| 2162 | Material = "Neon", | |
| 2163 | Color = C3(123, 0, 123), | |
| 2164 | SoundID = nil, | |
| 2165 | SoundPitch = 1, | |
| 2166 | SoundVolume = 10 | |
| 2167 | }) | |
| 2168 | for i = 1, 20 do | |
| 2169 | WACKYEFFECT({
| |
| 2170 | Time = 85, | |
| 2171 | EffectType = "Sphere", | |
| 2172 | Size = VT(240, 240, 240), | |
| 2173 | Size2 = VT(240, 240, 288) + VT(i * 3, i * 3, i * 3), | |
| 2174 | Transparency = 0.8, | |
| 2175 | Transparency2 = 1, | |
| 2176 | CFrame = CF(POS), | |
| 2177 | MoveToPos = nil, | |
| 2178 | RotationX = 0, | |
| 2179 | RotationY = 0, | |
| 2180 | RotationZ = 0, | |
| 2181 | Material = "Neon", | |
| 2182 | Color = C3(123, 0, 123), | |
| 2183 | SoundID = nil, | |
| 2184 | SoundPitch = 1, | |
| 2185 | SoundVolume = 10 | |
| 2186 | }) | |
| 2187 | WACKYEFFECT({
| |
| 2188 | Time = 100, | |
| 2189 | EffectType = "Wave", | |
| 2190 | Size = VT(50, 4, 50), | |
| 2191 | Size2 = VT(800, 0, 800) * 1.2, | |
| 2192 | Transparency = 0, | |
| 2193 | Transparency2 = 1, | |
| 2194 | CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2195 | MoveToPos = nil, | |
| 2196 | RotationX = 0, | |
| 2197 | RotationY = 0, | |
| 2198 | RotationZ = 0, | |
| 2199 | Material = "Neon", | |
| 2200 | Color = C3(123, 0, 123), | |
| 2201 | SoundID = nil, | |
| 2202 | SoundPitch = nil, | |
| 2203 | SoundVolume = nil | |
| 2204 | }) | |
| 2205 | end | |
| 2206 | local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2207 | for i = 1, 5 do | |
| 2208 | CreateSound(438666077, Effects, 15, 1 - i / 15, false) | |
| 2209 | WACKYEFFECT({
| |
| 2210 | Time = 120, | |
| 2211 | EffectType = "Wave", | |
| 2212 | Size = VT(300, 2, 300), | |
| 2213 | Size2 = VT(600 + i * 340, 0, 600 + i * 340) * 1.2, | |
| 2214 | Transparency = 0, | |
| 2215 | Transparency2 = 1, | |
| 2216 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 2217 | MoveToPos = nil, | |
| 2218 | RotationX = 0, | |
| 2219 | RotationY = 0, | |
| 2220 | RotationZ = 0, | |
| 2221 | Material = "Neon", | |
| 2222 | Color = C3(123, 0, 123), | |
| 2223 | SoundID = nil, | |
| 2224 | SoundPitch = nil, | |
| 2225 | SoundVolume = nil | |
| 2226 | }) | |
| 2227 | end | |
| 2228 | end)) | |
| 2229 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2230 | Swait() | |
| 2231 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2235 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2237 | end | |
| 2238 | ATTACK = false | |
| 2239 | Rooted = false | |
| 2240 | end)) | |
| 2241 | for i = 1, 30 do | |
| 2242 | wait(0.01) | |
| 2243 | local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150)) | |
| 2244 | local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character) | |
| 2245 | if HITFLOOR then | |
| 2246 | ApplyAoE5(HITPOS, 65) | |
| 2247 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
| 2248 | WACKYEFFECT({
| |
| 2249 | Time = 25, | |
| 2250 | EffectType = "Sphere", | |
| 2251 | Size = VT(44, 44, 44), | |
| 2252 | Size2 = VT(170, 170, 170), | |
| 2253 | Transparency = 0, | |
| 2254 | Transparency2 = 1, | |
| 2255 | CFrame = CF(HITPOS), | |
| 2256 | MoveToPos = nil, | |
| 2257 | RotationX = 0, | |
| 2258 | RotationY = 0, | |
| 2259 | RotationZ = 0, | |
| 2260 | Material = "Neon", | |
| 2261 | Color = C3(123, 0, 123), | |
| 2262 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 2263 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2264 | SoundVolume = 10 | |
| 2265 | }) | |
| 2266 | for e = 1, 3 do | |
| 2267 | WACKYEFFECT({
| |
| 2268 | EffectType = "Wave", | |
| 2269 | Size = VT(50, 0, 50), | |
| 2270 | Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6), | |
| 2271 | Transparency = 0, | |
| 2272 | Transparency2 = 1, | |
| 2273 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2274 | MoveToPos = nil, | |
| 2275 | RotationX = 0, | |
| 2276 | RotationY = 3, | |
| 2277 | RotationZ = 0, | |
| 2278 | Material = "Neon", | |
| 2279 | Color = C3(123, 0, 123), | |
| 2280 | SoundID = nil, | |
| 2281 | SoundPitch = nil, | |
| 2282 | SoundVolume = nil | |
| 2283 | }) | |
| 2284 | WACKYEFFECT({
| |
| 2285 | Time = 35, | |
| 2286 | EffectType = "Sphere", | |
| 2287 | Size = VT(44, 90, 44), | |
| 2288 | Size2 = VT(50, 90 + e * 150, 50), | |
| 2289 | Transparency = 0, | |
| 2290 | Transparency2 = 1, | |
| 2291 | CFrame = CF(HITPOS) * TURN, | |
| 2292 | MoveToPos = nil, | |
| 2293 | RotationX = 0, | |
| 2294 | RotationY = 0, | |
| 2295 | RotationZ = 0, | |
| 2296 | Material = "Neon", | |
| 2297 | Color = C3(123, 0, 123), | |
| 2298 | SoundID = nil, | |
| 2299 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2300 | SoundVolume = 10 | |
| 2301 | }) | |
| 2302 | WACKYEFFECT({
| |
| 2303 | Time = 25, | |
| 2304 | EffectType = "Sphere", | |
| 2305 | Size = VT(44, 44, 44), | |
| 2306 | Size2 = VT(170, 170, 170), | |
| 2307 | Transparency = 0, | |
| 2308 | Transparency2 = 1, | |
| 2309 | CFrame = CF(HITPOS), | |
| 2310 | MoveToPos = nil, | |
| 2311 | RotationX = 0, | |
| 2312 | RotationY = 0, | |
| 2313 | RotationZ = 0, | |
| 2314 | Material = "Neon", | |
| 2315 | Color = C3(123, 0, 123), | |
| 2316 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
| 2317 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2318 | SoundVolume = 10 | |
| 2319 | }) | |
| 2320 | for e = 1, 3 do | |
| 2321 | WACKYEFFECT({
| |
| 2322 | EffectType = "Wave", | |
| 2323 | Size = VT(50, 0, 50), | |
| 2324 | Size2 = VT(80, 0, 80) + VT(e * 6, e / 5, e * 6), | |
| 2325 | Transparency = 0, | |
| 2326 | Transparency2 = 1, | |
| 2327 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
| 2328 | MoveToPos = nil, | |
| 2329 | RotationX = 0, | |
| 2330 | RotationY = 3, | |
| 2331 | RotationZ = 0, | |
| 2332 | Material = "Neon", | |
| 2333 | Color = C3(123, 0, 123), | |
| 2334 | SoundID = nil, | |
| 2335 | SoundPitch = nil, | |
| 2336 | SoundVolume = nil | |
| 2337 | }) | |
| 2338 | WACKYEFFECT({
| |
| 2339 | Time = 35, | |
| 2340 | EffectType = "Sphere", | |
| 2341 | Size = VT(44, 90, 44), | |
| 2342 | Size2 = VT(50, 90 + e * 150, 50), | |
| 2343 | Transparency = 0, | |
| 2344 | Transparency2 = 1, | |
| 2345 | CFrame = CF(HITPOS) * TURN, | |
| 2346 | MoveToPos = nil, | |
| 2347 | RotationX = 0, | |
| 2348 | RotationY = 0, | |
| 2349 | RotationZ = 0, | |
| 2350 | Material = "Neon", | |
| 2351 | Color = C3(123, 0, 123), | |
| 2352 | SoundID = nil, | |
| 2353 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 2354 | SoundVolume = 10 | |
| 2355 | }) | |
| 2356 | end | |
| 2357 | end | |
| 2358 | end | |
| 2359 | end | |
| 2360 | CHARGE = true | |
| 2361 | end | |
| 2362 | ||
| 2363 | function TP() | |
| 2364 | ATTACK = true | |
| 2365 | Rooted = true | |
| 2366 | coroutine.resume(coroutine.create(function() | |
| 2367 | Swait(38) | |
| 2368 | WACKYEFFECT({Time = 50, EffectType = "Crystal", Size = VT(30,30,30)*SIZE, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 289556450, SoundPitch = 0.96, SoundVolume = 10})
| |
| 2369 | end)) | |
| 2370 | for i = 1, 45 do | |
| 2371 | Swait() | |
| 2372 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2373 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2374 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2375 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2376 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2377 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2378 | end | |
| 2379 | local ORIGIN = RootPart.Position | |
| 2380 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,4,0),ORIGIN) | |
| 2381 | RootPart.Anchored = false | |
| 2382 | ATTACK = false | |
| 2383 | Rooted = false | |
| 2384 | end | |
| 2385 | ||
| 2386 | function VoidsSsnap() | |
| 2387 | ATTACK = true | |
| 2388 | Rooted = true | |
| 2389 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2390 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2391 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2392 | if TORSO then | |
| 2393 | local GYRO = IT("BodyGyro", RootPart)
| |
| 2394 | GYRO.D = 750 | |
| 2395 | GYRO.P = 2000 | |
| 2396 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 2397 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 2398 | Swait() | |
| 2399 | WACKYEFFECT({
| |
| 2400 | Time = 5, | |
| 2401 | EffectType = "Round Slash", | |
| 2402 | Size = VT(0, 0, 0), | |
| 2403 | Size2 = VT(0.01, 0, 0.01), | |
| 2404 | Transparency = 0.5, | |
| 2405 | Transparency2 = 1, | |
| 2406 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2407 | MoveToPos = nil, | |
| 2408 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2409 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2410 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2411 | Material = "Neon", | |
| 2412 | Color = C3(1, 0, 0), | |
| 2413 | SoundID = nil, | |
| 2414 | SoundPitch = nil, | |
| 2415 | SoundVolume = nil | |
| 2416 | }) | |
| 2417 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 2418 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2419 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2423 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 2424 | if ANIM == "Idle" then | |
| 2425 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2426 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2427 | elseif ANIM == "Walk" then | |
| 2428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2430 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2431 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2433 | end | |
| 2434 | end | |
| 2435 | GYRO:remove() | |
| 2436 | for i = 0.4, 15 do | |
| 2437 | WACKYEFFECT({
| |
| 2438 | Time = MRANDOM(15, 85), | |
| 2439 | EffectType = "Sphere", | |
| 2440 | Size = VT(0, 0, 0), | |
| 2441 | Size2 = VT(0.3, 0, 0.3), | |
| 2442 | Transparency = 0.5, | |
| 2443 | Transparency2 = 1, | |
| 2444 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2445 | MoveToPos = nil, | |
| 2446 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2447 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2448 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2449 | Material = "Neon", | |
| 2450 | Color = C3(255, 0, 255), | |
| 2451 | SoundID = nil, | |
| 2452 | SoundPitch = nil, | |
| 2453 | SoundVolume = nil | |
| 2454 | }) | |
| 2455 | end | |
| 2456 | local bv = Instance.new("BodyVelocity")
| |
| 2457 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 2458 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
| 2459 | bv.Parent = TORSO | |
| 2460 | Debris:AddItem(bv, 0.05) | |
| 2461 | CreateSound("539792706", TORSO, 10, 1)
| |
| 2462 | Dustify(HUM.Parent) | |
| 2463 | CreateSound("2231214507", Torso, 10, 1)
| |
| 2464 | for i = 0, 0.25, 0.1 / Animation_Speed do | |
| 2465 | Swait() | |
| 2466 | WACKYEFFECT({
| |
| 2467 | Time = 5, | |
| 2468 | EffectType = "Sphere", | |
| 2469 | Size = VT(0, 0, 0), | |
| 2470 | Size2 = VT(0.01, 0, 0.01), | |
| 2471 | Transparency = 0.5, | |
| 2472 | Transparency2 = 1, | |
| 2473 | CFrame = CF(TT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2474 | MoveToPos = nil, | |
| 2475 | RotationX = MRANDOM(-50, 50) / 10, | |
| 2476 | RotationY = MRANDOM(-50, 50) / 10, | |
| 2477 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 2478 | Material = "Neon", | |
| 2479 | Color = C3(255, 0, 255), | |
| 2480 | SoundID = nil, | |
| 2481 | SoundPitch = nil, | |
| 2482 | SoundVolume = nil | |
| 2483 | }) | |
| 2484 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
| 2485 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2486 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 2491 | if ANIM == "Idle" then | |
| 2492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2494 | elseif ANIM == "Walk" then | |
| 2495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2497 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
| 2498 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2499 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2500 | end | |
| 2501 | end | |
| 2502 | end | |
| 2503 | end | |
| 2504 | ATTACK = false | |
| 2505 | Rooted = false | |
| 2506 | end | |
| 2507 | ||
| 2508 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 2509 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 2510 | EFFECTPART.Anchored = true | |
| 2511 | EFFECTPART.CFrame = CFRAME | |
| 2512 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 2513 | game:GetService("Debris"):AddItem(EFFECTPART, 50)
| |
| 2514 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 2515 | for i = 0, 1, delay do | |
| 2516 | Swait() | |
| 2517 | PART.CFrame = PART.CFrame * ROTATION | |
| 2518 | PART.Transparency = i | |
| 2519 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 2520 | end | |
| 2521 | PART.Parent = nil | |
| 2522 | end), EFFECTPART, EFFECTMESH) | |
| 2523 | end | |
| 2524 | ||
| 2525 | function NewEffect(cframe,name,colour,meshid,texture,scale) | |
| 2526 | local part = Instance.new("Part")
| |
| 2527 | part.Size = Vector3.new(1,1,1) | |
| 2528 | part.CFrame = cframe | |
| 2529 | part.Name = "Part" | |
| 2530 | part.BrickColor = colour | |
| 2531 | part.Parent = Effects | |
| 2532 | part.Anchored = true | |
| 2533 | part.CanCollide = false | |
| 2534 | local emesh = Instance.new("SpecialMesh")
| |
| 2535 | emesh.MeshId = meshid | |
| 2536 | emesh.TextureId = texture | |
| 2537 | emesh.Parent = part | |
| 2538 | emesh.Scale = scale | |
| 2539 | end | |
| 2540 | ||
| 2541 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 2542 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2543 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 2544 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 2545 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 2546 | BODYPOSITION.P = 2000 | |
| 2547 | BODYPOSITION.D = 100 | |
| 2548 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 2549 | if LABELTYPE == "Normal" then | |
| 2550 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 2551 | elseif LABELTYPE == "Debuff" then | |
| 2552 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 2553 | elseif LABELTYPE == "Interruption" then | |
| 2554 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 2555 | end | |
| 2556 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 2557 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 2558 | BILLBOARDGUI.Adornee = STATPART | |
| 2559 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 2560 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 2561 | BILLBOARDGUI.AlwaysOnTop = false | |
| 2562 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 2563 | TEXTLABEL.BackgroundTransparency = 1 | |
| 2564 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 2565 | TEXTLABEL.Text = TEXT | |
| 2566 | TEXTLABEL.Font = "SourceSans" | |
| 2567 | TEXTLABEL.FontSize="Size42" | |
| 2568 | TEXTLABEL.TextColor3 = COLOR | |
| 2569 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 2570 | TEXTLABEL.TextScaled = true | |
| 2571 | TEXTLABEL.TextWrapped = true | |
| 2572 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 2573 | wait(0.2) | |
| 2574 | for i=1, 5 do | |
| 2575 | wait() | |
| 2576 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 2577 | end | |
| 2578 | wait(1.2) | |
| 2579 | for i=1, 5 do | |
| 2580 | wait() | |
| 2581 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 2582 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 2583 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 2584 | end | |
| 2585 | THEPART.Parent = nil | |
| 2586 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 2587 | end | |
| 2588 | ||
| 2589 | function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT) | |
| 2590 | if LOCATION:FindFirstChild("Stats") ~= nil then
| |
| 2591 | if LOCATION.Stats:FindFirstChild("Block") ~= nil then
| |
| 2592 | if LOCATION.Stats:FindFirstChild("Block").Value == true then
| |
| 2593 | return | |
| 2594 | end | |
| 2595 | end | |
| 2596 | if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
| |
| 2597 | local NewStatChange = IT("NumberValue")
| |
| 2598 | NewStatChange.Value = AMOUNT | |
| 2599 | if STAT == "Defense" then | |
| 2600 | NewStatChange.Name = "ChangeDefense" | |
| 2601 | elseif STAT == "Damage" then | |
| 2602 | NewStatChange.Name = "ChangeDamage" | |
| 2603 | elseif STAT == "Movement" then | |
| 2604 | NewStatChange.Name = "ChangeMovement" | |
| 2605 | end | |
| 2606 | if SHOWTHESTAT == true then | |
| 2607 | if AMOUNT < 0 then | |
| 2608 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
| |
| 2609 | elseif AMOUNT > 0 then | |
| 2610 | StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
| |
| 2611 | end | |
| 2612 | end | |
| 2613 | if DURATION ~= nil and DURATION ~= 0 then | |
| 2614 | local StatDuration = IT("NumberValue")
| |
| 2615 | StatDuration.Name = "Duration" | |
| 2616 | StatDuration.Value = DURATION | |
| 2617 | StatDuration.Parent = NewStatChange | |
| 2618 | end | |
| 2619 | NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
| |
| 2620 | end | |
| 2621 | end | |
| 2622 | end | |
| 2623 | ||
| 2624 | vt=Vector3.new | |
| 2625 | cf=CFrame.new | |
| 2626 | euler=CFrame.fromEulerAnglesXYZ | |
| 2627 | angles=CFrame.Angles | |
| 2628 | ||
| 2629 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 2630 | local fp=Instance.new("Part")
| |
| 2631 | fp.formFactor=formfactor | |
| 2632 | fp.Parent=parent | |
| 2633 | fp.Reflectance=reflectance | |
| 2634 | fp.Transparency=transparency | |
| 2635 | fp.CanCollide=false | |
| 2636 | fp.Locked=true | |
| 2637 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 2638 | fp.Name=name | |
| 2639 | fp.Size=size | |
| 2640 | fp.Position=Character.Torso.Position | |
| 2641 | fp.Material=material | |
| 2642 | fp:BreakJoints() | |
| 2643 | return fp | |
| 2644 | end | |
| 2645 | ||
| 2646 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 2647 | local mesh=Instance.new(Mesh) | |
| 2648 | mesh.Parent=part | |
| 2649 | if Mesh=="SpecialMesh" then | |
| 2650 | mesh.MeshType=meshtype | |
| 2651 | mesh.MeshId=meshid | |
| 2652 | end | |
| 2653 | mesh.Offset=offset | |
| 2654 | mesh.Scale=scale | |
| 2655 | return mesh | |
| 2656 | end | |
| 2657 | ||
| 2658 | function BreakEffect(brickcolor,cframe,x1,y1,z1,Color) | |
| 2659 | local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
| |
| 2660 | prt.Anchored=true | |
| 2661 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2662 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 2663 | coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) | |
| 2664 | CF=Part.CFrame | |
| 2665 | Numbb=0 | |
| 2666 | randnumb=math.random()-math.random() | |
| 2667 | for i=0,1,0.05 do | |
| 2668 | wait() | |
| 2669 | CF=CF*cf(0,1,0) | |
| 2670 | --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0) | |
| 2671 | Part.CFrame=CF*euler(Numbb,0,0) | |
| 2672 | Part.Transparency=i | |
| 2673 | Numbb=Numbb+randnumb | |
| 2674 | end | |
| 2675 | Part.Parent=nil | |
| 2676 | end),prt) | |
| 2677 | end | |
| 2678 | ||
| 2679 | --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2680 | function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 2681 | if HIT.Parent == nil then | |
| 2682 | return | |
| 2683 | end | |
| 2684 | local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
| |
| 2685 | for _, v in pairs(HIT.Parent:GetChildren()) do | |
| 2686 | if v:IsA("Humanoid") then
| |
| 2687 | HITHUMANOID = v | |
| 2688 | end | |
| 2689 | end | |
| 2690 | if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then | |
| 2691 | StaggerHit.Value = true | |
| 2692 | if Play_Hitbox_Hit_Sound == true then | |
| 2693 | if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then | |
| 2694 | CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH) | |
| 2695 | end | |
| 2696 | end | |
| 2697 | return | |
| 2698 | end | |
| 2699 | if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
| |
| 2700 | HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
| |
| 2701 | end | |
| 2702 | if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then | |
| 2703 | HIT = HIT.Parent.Parent:FindFirstChild("Head")
| |
| 2704 | end | |
| 2705 | if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
| |
| 2706 | if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
| |
| 2707 | if HIT.Parent.DebounceHit.Value == true then | |
| 2708 | return | |
| 2709 | end | |
| 2710 | end | |
| 2711 | if AntiTeamKill.Value == true then | |
| 2712 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then | |
| 2713 | if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then | |
| 2714 | return | |
| 2715 | end | |
| 2716 | end | |
| 2717 | end | |
| 2718 | if HITEVENWHENDEAD == false then | |
| 2719 | if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2720 | if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
| |
| 2721 | return | |
| 2722 | end | |
| 2723 | end | |
| 2724 | end | |
| 2725 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 2726 | if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
| |
| 2727 | HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
| |
| 2728 | end | |
| 2729 | end | |
| 2730 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 2731 | if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
| |
| 2732 | if STAGGER == true and Enable_Stagger == true then | |
| 2733 | HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
| |
| 2734 | end | |
| 2735 | end | |
| 2736 | end | |
| 2737 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 2738 | if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
| |
| 2739 | if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
| |
| 2740 | HASBEENBLOCKED = true | |
| 2741 | if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
| |
| 2742 | StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
| |
| 2743 | if RANGED ~= true then | |
| 2744 | if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then | |
| 2745 | CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH) | |
| 2746 | end | |
| 2747 | end | |
| 2748 | local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
| |
| 2749 | BlockDebounce.Name = "BlockDebounce" | |
| 2750 | BlockDebounce.Value = true | |
| 2751 | if RANGED ~= true then | |
| 2752 | game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
| |
| 2753 | else | |
| 2754 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
| |
| 2755 | end | |
| 2756 | end | |
| 2757 | if RANGED ~= true and Enable_Stagger == true then | |
| 2758 | HIT.Parent.Stats:FindFirstChild("Block").Value = false
| |
| 2759 | Stagger.Value = true | |
| 2760 | end | |
| 2761 | return | |
| 2762 | end | |
| 2763 | end | |
| 2764 | end | |
| 2765 | if DECREASETHESTAT ~= nil then | |
| 2766 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 2767 | IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT) | |
| 2768 | end | |
| 2769 | end | |
| 2770 | local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value | |
| 2771 | if HIT.Parent:FindFirstChild("Stats") ~= nil then
| |
| 2772 | if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
| |
| 2773 | if CanPenetrateArmor.Value == true then | |
| 2774 | DAMAGE = DAMAGE | |
| 2775 | else | |
| 2776 | DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
| |
| 2777 | end | |
| 2778 | elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
| |
| 2779 | DAMAGE = DAMAGE | |
| 2780 | end | |
| 2781 | end | |
| 2782 | if CanCrit.Value == true then | |
| 2783 | CRITCHANCENUMBER = MRANDOM(1, CritChance.Value) | |
| 2784 | if CRITCHANCENUMBER == 1 then | |
| 2785 | DAMAGE = DAMAGE * 2 | |
| 2786 | end | |
| 2787 | end | |
| 2788 | DAMAGE = math.floor(DAMAGE) | |
| 2789 | if DAMAGE <= 3 and HASBEENBLOCKED == false then | |
| 2790 | if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then | |
| 2791 | StaggerHit.Value = true | |
| 2792 | end | |
| 2793 | if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then | |
| 2794 | end | |
| 2795 | elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
| 2796 | if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then | |
| 2797 | end | |
| 2798 | end | |
| 2799 | if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then | |
| 2800 | HITHUMANOID.MaxHealth = 100 | |
| 2801 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 2802 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 2803 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 2804 | else | |
| 2805 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
| |
| 2806 | end | |
| 2807 | elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then | |
| 2808 | HITHUMANOID.MaxHealth = 100 | |
| 2809 | HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE | |
| 2810 | if CanCrit.Value == true and CRITCHANCENUMBER == 1 then | |
| 2811 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
| |
| 2812 | else | |
| 2813 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
| |
| 2814 | end | |
| 2815 | elseif DAMAGE == 100 then | |
| 2816 | local part = Instance.new("Part")
| |
| 2817 | part.Anchored = true | |
| 2818 | part.CanCollide = false | |
| 2819 | part.Transparency = 1 | |
| 2820 | part.CFrame = HIT.CFrame | |
| 2821 | part.Parent = Effects | |
| 2822 | game:GetService("Debris"):AddItem(part, 5)
| |
| 2823 | for i = 1, 15 do | |
| 2824 | BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Really red"))
| |
| 2825 | end | |
| 2826 | CreateSound("215395073", part, 1, 1)
| |
| 2827 | StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Erased", C3(225/255, 0/255, 0/255))
| |
| 2828 | HIT.Parent:remove() | |
| 2829 | elseif DAMAGE == 0 then | |
| 2830 | CreateSound("260433557", HIT, 1, 1)
| |
| 2831 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Jammed", C3(0/255, 0/255, 0/255))
| |
| 2832 | h = HIT.Parent:GetChildren() | |
| 2833 | for i = 1, #h do | |
| 2834 | if h[i].ClassName == "Part" then | |
| 2835 | h[i].Anchored = true | |
| 2836 | elseif h[i].ClassName == "Script" then | |
| 2837 | h[i]:Destroy() | |
| 2838 | end | |
| 2839 | end | |
| 2840 | elseif DAMAGE == 1 then | |
| 2841 | StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Vitalized", C3(0/255, 255/255, 0/255))
| |
| 2842 | HITHUMANOID.MaxHealth = "inf" | |
| 2843 | HITHUMANOID.Health = "inf" | |
| 2844 | for i = 1, 5 do | |
| 2845 | BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Lime green"))
| |
| 2846 | end | |
| 2847 | elseif DAMAGE == 2 then | |
| 2848 | if game.Players:FindFirstChild(HIT.Parent.Name) then | |
| 2849 | local granted = script:Clone() | |
| 2850 | HITHUMANOID.MaxHealth = "inf" | |
| 2851 | HITHUMANOID.Health = "inf" | |
| 2852 | g = Instance.new("Folder")
| |
| 2853 | g.Parent = HIT.Parent | |
| 2854 | g.Name = "Granted" | |
| 2855 | granted.Parent = HIT.Parent.Torso | |
| 2856 | granted.Disabled = false | |
| 2857 | CreateSound("3264923", HIT, 1, 1)
| |
| 2858 | CreateSound("814168787", HIT, 1, 1)
| |
| 2859 | end | |
| 2860 | end | |
| 2861 | if TYPE == "Normal" then | |
| 2862 | local vp = IT("BodyVelocity")
| |
| 2863 | vp.P=500 | |
| 2864 | vp.maxForce = VT(math.huge, 0, math.huge) | |
| 2865 | if KNOCKBACKTYPE == 1 then | |
| 2866 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05 | |
| 2867 | elseif KNOCKBACKTYPE == 2 then | |
| 2868 | vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK | |
| 2869 | end | |
| 2870 | if KNOCKBACK > 0 and HASBEENBLOCKED == false then | |
| 2871 | vp.Parent = HIT--.Parent.Torso | |
| 2872 | end | |
| 2873 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 2874 | end | |
| 2875 | HASBEENBLOCKED = false | |
| 2876 | RecentEnemy.Value = HIT.Parent | |
| 2877 | local DebounceHit = IT("BoolValue", HIT.Parent)
| |
| 2878 | DebounceHit.Name = "DebounceHit" | |
| 2879 | DebounceHit.Value = true | |
| 2880 | game:GetService("Debris"):AddItem(DebounceHit, DELAY)
| |
| 2881 | end | |
| 2882 | end | |
| 2883 | ||
| 2884 | --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false) | |
| 2885 | function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 2886 | for _, c in pairs(workspace:GetChildren()) do | |
| 2887 | local HUMANOID = c:FindFirstChild("Humanoid")
| |
| 2888 | local HEAD = nil | |
| 2889 | if HUMANOID ~= nil then | |
| 2890 | for _, d in pairs(c:GetChildren()) do | |
| 2891 | if d.ClassName == "Model" and RANGED ~= true then | |
| 2892 | HEAD = d:FindFirstChild("Hitbox")
| |
| 2893 | if HEAD ~= nil then | |
| 2894 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 2895 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 2896 | if Play_Hitbox_Hit_Sound == true then | |
| 2897 | local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 2898 | HitRefpart.Anchored = true | |
| 2899 | HitRefpart.CFrame = CF(HEAD.Position) | |
| 2900 | CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH) | |
| 2901 | end | |
| 2902 | if Enable_Stagger_Hit == true then | |
| 2903 | StaggerHit.Value = true | |
| 2904 | end | |
| 2905 | end | |
| 2906 | end | |
| 2907 | elseif d:IsA"BasePart" then | |
| 2908 | HEAD = d | |
| 2909 | if HEAD ~= nil then | |
| 2910 | local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude | |
| 2911 | if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then | |
| 2912 | DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT) | |
| 2913 | end | |
| 2914 | end | |
| 2915 | end | |
| 2916 | end | |
| 2917 | end | |
| 2918 | end | |
| 2919 | end | |
| 2920 | ||
| 2921 | function VoidErase() | |
| 2922 | ATTACK = true | |
| 2923 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2924 | Swait() | |
| 2925 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2926 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2927 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2928 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2929 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2930 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2931 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2932 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2933 | break | |
| 2934 | end | |
| 2935 | end | |
| 2936 | CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
| |
| 2937 | for i=0, 1, 0.1 / Animation_Speed*5 do | |
| 2938 | Swait() | |
| 2939 | local Pos = HitboxPart | |
| 2940 | local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0) | |
| 2941 | local Color = "Really black" | |
| 2942 | local Material = "Neon" | |
| 2943 | local TheDelay = 0.01 | |
| 2944 | local Height = 6.2 * Player_Size | |
| 2945 | BLCF = Offset | |
| 2946 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2950 | RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2951 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2952 | HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2953 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 2954 | break | |
| 2955 | end | |
| 2956 | local FIREEFFECTCOLORS = {"Royal purple", "Really black"}
| |
| 2957 | MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false) | |
| 2958 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
| 2959 | MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065) | |
| 2960 | --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
| |
| 2961 | end | |
| 2962 | BLCF = nil | |
| 2963 | SCFR = nil | |
| 2964 | ATTACK = false | |
| 2965 | end | |
| 2966 | ||
| 2967 | function yeetus() | |
| 2968 | print("This aint done yet boi")
| |
| 2969 | end | |
| 2970 | ||
| 2971 | local okiy = math.random(1,1) | |
| 2972 | if okiy == 1 then | |
| 2973 | chatfunc("hi")
| |
| 2974 | end | |
| 2975 | ||
| 2976 | --><Assign Things To Keys | |
| 2977 | ||
| 2978 | function MouseDown(Mouse) | |
| 2979 | if ATTACK == false then | |
| 2980 | end | |
| 2981 | end | |
| 2982 | ||
| 2983 | function MouseUp(Mouse) | |
| 2984 | HOLD = false | |
| 2985 | end | |
| 2986 | ||
| 2987 | function KeyDown(Key) | |
| 2988 | KEYHOLD = true | |
| 2989 | if Key == "z" and ATTACK == false then | |
| 2990 | VoidJump() | |
| 2991 | end | |
| 2992 | if Key == "x" and ATTACK == false then | |
| 2993 | VoidGround() | |
| 2994 | end | |
| 2995 | if Key == "c" and ATTACK == false then | |
| 2996 | VoidErase() | |
| 2997 | end | |
| 2998 | if Key == "e" and ATTACK == false then | |
| 2999 | TP() | |
| 3000 | end | |
| 3001 | if Key == "r" and ATTACK == false then | |
| 3002 | VoidsSsnap() | |
| 3003 | end | |
| 3004 | if Key == "v" and ATTACK == false then | |
| 3005 | VoidBurn() | |
| 3006 | end | |
| 3007 | if Key == "m" and ATTACK == false then | |
| 3008 | TheRift() | |
| 3009 | end | |
| 3010 | if Key == "f" and ATTACK == false then | |
| 3011 | THE_END() | |
| 3012 | end | |
| 3013 | if Key == "q" and ATTACK == false then | |
| 3014 | kaboom() | |
| 3015 | end | |
| 3016 | end | |
| 3017 | function KeyUp(Key) | |
| 3018 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 3019 | KEYHOLD = false | |
| 3020 | end | |
| 3021 | end | |
| 3022 | ||
| 3023 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3024 | MouseDown(NEWKEY) | |
| 3025 | end) | |
| 3026 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3027 | MouseUp(NEWKEY) | |
| 3028 | end) | |
| 3029 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3030 | KeyDown(NEWKEY) | |
| 3031 | end) | |
| 3032 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3033 | KeyUp(NEWKEY) | |
| 3034 | end) | |
| 3035 | ||
| 3036 | --><:Thonkering: | |
| 3037 | function unanchor() | |
| 3038 | if UNANCHOR == true then | |
| 3039 | g = Character:GetChildren() | |
| 3040 | for i = 1, #g do | |
| 3041 | if g[i].ClassName == "Part" then | |
| 3042 | g[i].Anchored = false | |
| 3043 | end | |
| 3044 | end | |
| 3045 | end | |
| 3046 | end | |
| 3047 | ||
| 3048 | ||
| 3049 | --><Wrap The Script | |
| 3050 | Humanoid.Changed:connect(function(Jump) | |
| 3051 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3052 | Humanoid.Jump = false | |
| 3053 | end | |
| 3054 | end) | |
| 3055 | ||
| 3056 | while true do | |
| 3057 | Swait() | |
| 3058 | script.Parent = WEAPONGUI | |
| 3059 | ANIMATE.Parent = nil | |
| 3060 | if Humanoid then | |
| 3061 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3062 | IDLEANIMATION:Play() | |
| 3063 | end | |
| 3064 | SINE = SINE + CHANGE | |
| 3065 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3066 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3067 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 3068 | EyeWeld2.C1 = Clerp(EyeWeld2.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-SINE*2)), 1 / Animation_Speed) | |
| 3069 | EyeWeld.C1 = Clerp(EyeWeld.C1,CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(SINE*2)), 1 / Animation_Speed) | |
| 3070 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 24) | |
| 3071 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 3072 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3073 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3074 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 3075 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 3076 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3077 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3078 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3079 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3080 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3081 | end | |
| 3082 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3083 | ANIM = "Jump" | |
| 3084 | if ATTACK == false then | |
| 3085 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3091 | end | |
| 3092 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3093 | ANIM = "Fall" | |
| 3094 | if ATTACK == false then | |
| 3095 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3096 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3097 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3098 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3099 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3100 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3101 | end | |
| 3102 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3103 | ANIM = "Idle" | |
| 3104 | if ATTACK == false then | |
| 3105 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3106 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3108 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3109 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3110 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3111 | end | |
| 3112 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3113 | ANIM = "Walk" | |
| 3114 | if ATTACK == false then | |
| 3115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 3116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 3117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 3118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 3119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 3120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 3121 | end | |
| 3122 | end | |
| 3123 | SKILL1TEXT.Rotation = math.random(-3,3) | |
| 3124 | SKILL2TEXT.Rotation = math.random(-3,3) | |
| 3125 | SKILL3TEXT.Rotation = math.random(-3,3) | |
| 3126 | SKILL4TEXT.Rotation = math.random(-3,3) | |
| 3127 | SKILL5TEXT.Rotation = math.random(-3,3) | |
| 3128 | SKILL6TEXT.Rotation = math.random(-3,3) | |
| 3129 | SKILL7TEXT.Rotation = math.random(-3,3) | |
| 3130 | SKILL8TEXT.Rotation = math.random(-3,3) | |
| 3131 | SKILL9TEXT.Rotation = math.random(-3,3) | |
| 3132 | SKILL1TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3133 | SKILL2TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3134 | SKILL3TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3135 | SKILL4TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3136 | SKILL5TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3137 | SKILL6TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3138 | SKILL7TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3139 | SKILL8TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3140 | SKILL9TEXT.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3)) | |
| 3141 | unanchor() | |
| 3142 | Humanoid.MaxHealth = "inf" | |
| 3143 | Humanoid.Health = "inf" | |
| 3144 | if Rooted == false then | |
| 3145 | Disable_Jump = false | |
| 3146 | Humanoid.WalkSpeed = Speed | |
| 3147 | elseif Rooted == true then | |
| 3148 | Disable_Jump = true | |
| 3149 | Humanoid.WalkSpeed = 0 | |
| 3150 | end | |
| 3151 | - | if ATTACK == false and Player.Name == "Galaxy_Master8712" then |
| 3151 | + | if ATTACK == false and Player.Name == "silver22352" then |
| 3152 | local thanoschin = Slice("Thin",1,15,CF(Torso.Position) * CF(MRANDOM(-1,1),MRANDOM(-6,6),MRANDOM(-1,1)) * ANGLES(RAD(-10,10),RAD(MRANDOM(-180,180)),RAD(-10,10)),SKILLTEXTCOLOR,VT(-0.2,0,-0.2))
| |
| 3153 | end | |
| 3154 | MagicSphere1(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),Color3.new(1,0,1),VT(0,0,0)) | |
| 3155 | refit() | |
| 3156 | sick.SoundId = "rbxassetid://1464474710" | |
| 3157 | sick.Looped = true | |
| 3158 | sick.Pitch = 1 | |
| 3159 | sick.Volume = 3 | |
| 3160 | sick.Playing = true | |
| 3161 | if sick.Parent ~= RootPart then | |
| 3162 | sick = IT("Sound",RootPart)
| |
| 3163 | end | |
| 3164 | local d = Character:FindFirstChild("FZcharge3")
| |
| 3165 | if d then | |
| 3166 | d.Color = ColorSequence.new(Color3.new(1,0,1)) | |
| 3167 | end | |
| 3168 | end | |
| 3169 | ||
| 3170 | ----------------------------------- | |
| 3171 | ||
| 3172 | -------------------|| | |
| 3173 | --------------------\\ | |
| 3174 | --||||||||||]]]]]]]]]\\ | |
| 3175 | ---------------------\\\\\\\\\\\\\\\\\\\\ | |
| 3176 | --END OF EDIT BY InfiniteOneWithdank|]]>> | |
| 3177 | ---------------------//////////////////// | |
| 3178 | --||||||||||]]]]]]]]]// | |
| 3179 | --------------------// | |
| 3180 | -------------------|| |