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1
--Leaked by N3xul lol
2
--Converted to local by Scenius
3
--[[
4
Made by Fenrier.
5
]] 
6
script.Name = "nigga srsly"
7
ArtificialHB = Instance.new("BindableEvent", script)
8
ArtificialHB.Name = "Heartbeat"
9
script:WaitForChild("Heartbeat")
10
Player = game:GetService("Players").LocalPlayer
11
Character = Player.Character
12
PlayerGui = Player.PlayerGui
13
script.Parent = PlayerGui
14
Backpack = Player.Backpack
15
Torso = Character.Torso
16
Head = Character.Head
17
Humanoid = Character.Humanoid
18
LeftArm = Character["Left Arm"]
19
LeftLeg = Character["Left Leg"]
20
RightArm = Character["Right Arm"]
21
RightLeg = Character["Right Leg"]
22
ch = Character
23
RootPart = Character.HumanoidRootPart
24
RootJoint = RootPart.RootJoint
25
it=Instance.new
26
vt=Vector3.new
27
cf=CFrame.new
28
euler=CFrame.fromEulerAnglesXYZ
29
angles=CFrame.Angles
30
local decreaseatk=0
31
local decreasedef=0
32
local decreasemvmt=0
33
local Anim="Idle"
34
local Effects={}
35
local armorparts={}
36
local armorwelds={}
37
local weaponparts={}
38
local weaponwelds={}
39
local necko=euler(0,0,0)*cf(0,3,0)
40
local attack=false
41
local jump=false
42
local hitfloor,posfloor=nil,nil
43
local target,distance=nil,nil
44
local meleecooldown=0
45
local mcdadd=1
46
local summoncrystals=0
47
local crystals=false
48
local stunanim=false
49
50
if workspace:findFirstChild("Neflhelm",true) ~= nil then 
51
workspace:findFirstChild("Neflhelm",true).Parent = nil 
52
end 
53
54
function NoOutline(Part)
55
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
56
end
57
58
function swait(num)
59
if num==0 or num==nil then
60
--if Stagger.Value==false or Stun.Value<=100 then
61
script.Heartbeat.Event:wait()
62
--end
63
else
64
for i=0,num do
65
script.Heartbeat.Event:wait()
66
--[[if Stagger.Value==true or Stun.Value>=StunT.Value then
67
break
68
end]]
69
end
70
end
71
end
72
73
--30hz Pacemaker
74
75
frame = 1/30
76
tf = 0
77
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
78
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
79
lastframe = tick()
80
script.Heartbeat:Fire() --ayy lmao
81
82
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
83
	tf = tf + s
84
	if tf >= frame then
85
		if allowframeloss then
86
			script.Heartbeat:Fire()
87
			lastframe=tick()
88
		else
89
			----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
90
			for i=1, math.floor(tf/frame) do
91
				script.Heartbeat:Fire()
92
			end
93
			lastframe=tick()
94
		end
95
		if tossremainder then
96
			tf = 0
97
		else
98
			tf = tf - frame * math.floor(tf/frame)
99
		end
100
	end
101
end)
102
103
function clerp(a,b,t) 
104
local qa = {QuaternionFromCFrame(a)}
105
local qb = {QuaternionFromCFrame(b)} 
106
local ax, ay, az = a.x, a.y, a.z 
107
local bx, by, bz = b.x, b.y, b.z
108
local _t = 1-t
109
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
110
end 
111
112
function QuaternionFromCFrame(cf) 
113
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
114
local trace = m00 + m11 + m22 
115
if trace > 0 then 
116
local s = math.sqrt(1 + trace) 
117
local recip = 0.5/s 
118
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
119
else 
120
local i = 0 
121
if m11 > m00 then
122
i = 1
123
end
124
if m22 > (i == 0 and m00 or m11) then 
125
i = 2 
126
end 
127
if i == 0 then 
128
local s = math.sqrt(m00-m11-m22+1) 
129
local recip = 0.5/s 
130
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
131
elseif i == 1 then 
132
local s = math.sqrt(m11-m22-m00+1) 
133
local recip = 0.5/s 
134
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
135
elseif i == 2 then 
136
local s = math.sqrt(m22-m00-m11+1) 
137
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
138
end 
139
end 
140
end
141
142
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
143
local xs, ys, zs = x + x, y + y, z + z 
144
local wx, wy, wz = w*xs, w*ys, w*zs 
145
local xx = x*xs 
146
local xy = x*ys 
147
local xz = x*zs 
148
local yy = y*ys 
149
local yz = y*zs 
150
local zz = z*zs 
151
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
152
end
153
154
function QuaternionSlerp(a, b, t) 
155
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
156
local startInterp, finishInterp; 
157
if cosTheta >= 0.0001 then 
158
if (1 - cosTheta) > 0.0001 then 
159
local theta = math.acos(cosTheta) 
160
local invSinTheta = 1/math.sin(theta) 
161
startInterp = math.sin((1-t)*theta)*invSinTheta 
162
finishInterp = math.sin(t*theta)*invSinTheta  
163
else 
164
startInterp = 1-t 
165
finishInterp = t 
166
end 
167
else 
168
if (1+cosTheta) > 0.0001 then 
169
local theta = math.acos(-cosTheta) 
170
local invSinTheta = 1/math.sin(theta) 
171
startInterp = math.sin((t-1)*theta)*invSinTheta 
172
finishInterp = math.sin(t*theta)*invSinTheta 
173
else 
174
startInterp = t-1 
175
finishInterp = t 
176
end 
177
end 
178
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
179
end
180
181
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
182
local fp=it("Part")
183
fp.formFactor=formfactor 
184
fp.Parent=parent
185
fp.Reflectance=reflectance
186
fp.Transparency=transparency
187
fp.CanCollide=false 
188
fp.Locked=true
189
fp.BrickColor=brickcolor
190
fp.Name=name
191
fp.Size=size
192
NoOutline(fp)
193
fp.Material="SmoothPlastic"
194
fp:BreakJoints()
195
return fp 
196
end 
197
198
function mesh(Mesh,part,meshtype,meshid,offset,scale)
199
local mesh=it(Mesh) 
200
mesh.Parent=part
201
if Mesh=="SpecialMesh" then
202
mesh.MeshType=meshtype
203
if meshid~="nil" then
204
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
205
end
206
end
207
mesh.Offset=offset
208
mesh.Scale=scale
209
return mesh
210
end
211
212
function weld(parent,part0,part1,c0)
213
local weld=it("Motor") 
214
weld.Parent=parent
215
weld.Part0=part0 
216
weld.Part1=part1 
217
weld.C0=c0
218
return weld
219
end
220
221
function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
222
local gui=it(GuiType) 
223
gui.Parent=parent
224
gui.BackgroundTransparency=backtrans
225
gui.BackgroundColor3=backcol
226
gui.SizeConstraint="RelativeXY" 
227
gui.Position=pos
228
gui.Size=size
229
if GuiType=="TextLabel" then
230
gui.Text=text
231
gui.TextXAlignment="Center" 
232
gui.TextYAlignment="Center" 
233
gui.Font="SourceSans"
234
gui.FontSize="Size14"
235
gui.TextWrapped=false
236
gui.TextStrokeTransparency=0
237
gui.TextColor=BrickColor.new("White")
238
elseif GuiType=="ImageLabel" then
239
gui.Image="rbxassetid://"..image
240
gui.ImageColor3=backcol
241
end
242
return gui
243
end
244
245
local nr=NumberRange.new
246
local ns=NumberSequence.new
247
local cs=ColorSequence.new
248
local nsk=NumberSequenceKeypoint.new
249
250
function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
251
local fp=it("ParticleEmitter")
252
fp.Parent=parent
253
fp.Color=cs(col1,col2)
254
fp.LightEmission=lightemis
255
fp.Size=size
256
fp.Texture=texture
257
fp.Transparency=transparency
258
fp.ZOffset=zoffset
259
fp.Acceleration=accel
260
fp.Drag=drag
261
fp.LockedToPart=ltp
262
fp.VelocityInheritance=velinher
263
fp.EmissionDirection=emisdir
264
fp.Enabled=enabled
265
fp.Lifetime=lifetime
266
fp.Rate=rate
267
fp.Rotation=rotation
268
fp.RotSpeed=rotspeed
269
fp.Speed=speed
270
fp.VelocitySpread=velspread
271
return fp 
272
end
273
274-
--[[local Head=part(0,Character,0,0,BrickColor.new("Pearl"),"Head",vt(2,2,2)) Head.Material="Sand"
274+
--[[local Head=part(0,Character,0,0,BrickColor.new("Really red"),"Head",vt(2,2,2)) Head.Material="Sand"
275-
local Torso=part(0,Character,0,0,BrickColor.new("Pearl"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
275+
local Torso=part(0,Character,0,0,BrickColor.new("Really red"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
276
Head.Size = vt(2,2,2)
277
Torso.Size = vt(2,2,2)
278-
Head.BrickColor = BrickColor.new("Pearl")
278+
Head.BrickColor = BrickColor.new("Really red")
279-
Torso.BrickColor = BrickColor.new("Pearl")
279+
Torso.BrickColor = BrickColor.new("Really red")
280
Head.Material = "Sand"
281
Torso.Material = "Sand"
282
Head.face:Destroy()
283
workspace.CurrentCamera.CameraSubject = Torso
284-
local Back=part(0,Character,0,0,BrickColor.new("Pearl"),"Back",vt(2,2,2)) Back.Material="Sand"
284+
local Back=part(0,Character,0,0,BrickColor.new("Really red"),"Back",vt(2,2,2)) Back.Material="Sand"
285-
local Lower1=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
285+
local Lower1=part(0,Character,0,0,BrickColor.new("Really red"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
286-
local Lower2=part(0,Character,0,0,BrickColor.new("Pearl"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
286+
local Lower2=part(0,Character,0,0,BrickColor.new("Really red"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
287
288
--local RootPart=part(0,Character,0,0,BrickColor.new("White"),"HumanoidRootPart",vt(2,2,1))
289
--RootPart.CanCollide=false
290
291
local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
292
local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
293
local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
294
local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
295
local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
296
297
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
298
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
299
local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
300
--Neck.C1=cf(0,-1.5,0)
301
Neck.C1=cf(0,-80,0)
302
--Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
303
local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
304
local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
305
local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
306
local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
307
--Torso.CFrame=cf(0,20,0)
308
RootPart.Anchored=true
309
for d=10,180,10 do
310
for i=10,360,10 do
311
local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
312
local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
313
--local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
314
local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
315
end
316
end
317
318
Humanoid.Animator:Destroy()
319
Character.Animate:Destroy()
320
321
local armor=Instance.new("Model")
322
armor.Parent=Character
323
armor.Name="Body"
324
--RootPart.Parent=armor
325
326-
prt1=part(3,armor,0,0,BrickColor.new("Pearl"),"Part01",vt(2,2,2)) prt1.Material="Sand"
326+
prt1=part(3,armor,0,0,BrickColor.new("Really red"),"Part01",vt(2,2,2)) prt1.Material="Sand"
327-
prt2=part(3,armor,0,0,BrickColor.new("Really black"),"Part02",vt(2,2,2))
327+
prt2=part(3,armor,0,0,BrickColor.new("Really red"),"Part02",vt(2,2,2))
328
prt3=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part03",vt(2,2,2)) prt3.Material="Neon"
329-
prt4=part(3,armor,0,0,BrickColor.new("Really black"),"Part04",vt(2,2,2))
329+
prt4=part(3,armor,0,0,BrickColor.new("Really red"),"Part04",vt(2,2,2))
330
prt5=part(3,armor,0,0,BrickColor.new("Bright blue"),"Part05",vt(2,2,2)) prt5.Material="Neon"
331-
prt6=part(3,armor,0,0,BrickColor.new("Pearl"),"Part06",vt(2,2,2)) prt6.Material="Sand"
331+
prt6=part(3,armor,0,0,BrickColor.new("Really red"),"Part06",vt(2,2,2)) prt6.Material="Sand"
332-
prt7=part(3,armor,0,0,BrickColor.new("Pearl"),"Part07",vt(2,2,2)) prt7.Material="Sand"
332+
prt7=part(3,armor,0,0,BrickColor.new("Really red"),"Part07",vt(2,2,2)) prt7.Material="Sand"
333-
prt8=part(3,armor,0,0,BrickColor.new("Pearl"),"Part08",vt(2,2,2)) prt8.Material="Sand"
333+
prt8=part(3,armor,0,0,BrickColor.new("Really red"),"Part08",vt(2,2,2)) prt8.Material="Sand"
334-
prt9=part(3,armor,0,0,BrickColor.new("Pearl"),"Part09",vt(2,2,2)) prt9.Material="Sand"
334+
prt9=part(3,armor,0,0,BrickColor.new("Really red"),"Part09",vt(2,2,2)) prt9.Material="Sand"
335-
prt10=part(3,armor,0,0,BrickColor.new("Pearl"),"Part10",vt(2,2,2)) prt10.Material="Sand"
335+
prt10=part(3,armor,0,0,BrickColor.new("Really red"),"Part10",vt(2,2,2)) prt10.Material="Sand"
336-
prt11=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part11",vt(2,2,2))
336+
prt11=part(3,armor,.4,0,BrickColor.new("Really red"),"Part11",vt(2,2,2))
337-
prt12=part(3,armor,.4,0,BrickColor.new("Pastel light blue"),"Part12",vt(2,2,2))
337+
prt12=part(3,armor,.4,0,BrickColor.new("Really red"),"Part12",vt(2,2,2))
338-
prt13=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part13",vt(2,2,2))
338+
prt13=part(3,armor,.4,0,BrickColor.new("Really red"),"Part13",vt(2,2,2))
339-
prt14=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part14",vt(2,2,2))
339+
prt14=part(3,armor,.4,0,BrickColor.new("Really red"),"Part14",vt(2,2,2))
340-
prt15=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part15",vt(2,2,2))
340+
prt15=part(3,armor,.4,0,BrickColor.new("Really red"),"Part15",vt(2,2,2))
341-
prt16=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part16",vt(2,2,2))
341+
prt16=part(3,armor,.4,0,BrickColor.new("Really red"),"Part16",vt(2,2,2))
342-
prt17=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part17",vt(2,2,2))
342+
prt17=part(3,armor,.4,0,BrickColor.new("Really red"),"Part17",vt(2,2,2))
343-
prt18=part(3,armor,.4,0,BrickColor.new("Pearl"),"Part18",vt(2,2,2))
343+
prt18=part(3,armor,.4,0,BrickColor.new("Really red"),"Part18",vt(2,2,2))
344-
prt19=part(3,armor,0,0,BrickColor.new("Pearl"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
344+
prt19=part(3,armor,0,0,BrickColor.new("Really red"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
345-
prt20=part(3,armor,0,0,BrickColor.new("Pearl"),"Part20",vt(2,2,2)) prt20.Material="Sand"
345+
prt20=part(3,armor,0,0,BrickColor.new("Really red"),"Part20",vt(2,2,2)) prt20.Material="Sand"
346-
prt21=part(3,armor,0,0,BrickColor.new("Pearl"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
346+
prt21=part(3,armor,0,0,BrickColor.new("Really red"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
347-
prt22=part(3,armor,0,0,BrickColor.new("Pearl"),"Part22",vt(2,2,2)) prt22.Material="Sand"
347+
prt22=part(3,armor,0,0,BrickColor.new("Really red"),"Part22",vt(2,2,2)) prt22.Material="Sand"
348-
prt23=part(3,armor,0,0,BrickColor.new("Pearl"),"Part23",vt(2,2,2)) prt23.Material="Sand"
348+
prt23=part(3,armor,0,0,BrickColor.new("Really red"),"Part23",vt(2,2,2)) prt23.Material="Sand"
349-
prt24=part(3,armor,0,0,BrickColor.new("Pearl"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
349+
prt24=part(3,armor,0,0,BrickColor.new("Really red"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
350-
prt25=part(3,armor,0,0,BrickColor.new("Pearl"),"Part25",vt(2,2,2)) prt25.Material="Sand"
350+
prt25=part(3,armor,0,0,BrickColor.new("Really red"),"Part25",vt(2,2,2)) prt25.Material="Sand"
351-
prt26=part(3,armor,0,0,BrickColor.new("Pearl"),"Part26",vt(2,2,2)) prt26.Material="Sand"
351+
prt26=part(3,armor,0,0,BrickColor.new("Really red"),"Part26",vt(2,2,2)) prt26.Material="Sand"
352-
prt27=part(3,armor,0,0,BrickColor.new("Pearl"),"Part27",vt(2,2,2)) prt27.Material="Sand"
352+
prt27=part(3,armor,0,0,BrickColor.new("Really red"),"Part27",vt(2,2,2)) prt27.Material="Sand"
353-
prt28=part(3,armor,0,0,BrickColor.new("Pearl"),"Part28",vt(2,2,2)) prt28.Material="Sand"
353+
prt28=part(3,armor,0,0,BrickColor.new("Really red"),"Part28",vt(2,2,2)) prt28.Material="Sand"
354-
prt29=part(3,armor,0,0,BrickColor.new("Pearl"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
354+
prt29=part(3,armor,0,0,BrickColor.new("Really red"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
355-
prt30=part(3,armor,0,0,BrickColor.new("Pearl"),"Part30",vt(2,2,2)) prt30.Material="Sand"
355+
prt30=part(3,armor,0,0,BrickColor.new("Really red"),"Part30",vt(2,2,2)) prt30.Material="Sand"
356-
prt31=part(3,armor,0,0,BrickColor.new("Pearl"),"Part31",vt(2,2,2)) prt31.Material="Sand"
356+
prt31=part(3,armor,0,0,BrickColor.new("Really red"),"Part31",vt(2,2,2)) prt31.Material="Sand"
357-
prt32=part(3,armor,0,0,BrickColor.new("Pearl"),"Part32",vt(2,2,2)) prt32.Material="Sand"
357+
prt32=part(3,armor,0,0,BrickColor.new("Really red"),"Part32",vt(2,2,2)) prt32.Material="Sand"
358-
prt33=part(3,armor,0,0,BrickColor.new("Pearl"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
358+
prt33=part(3,armor,0,0,BrickColor.new("Really red"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
359-
prt34=part(3,armor,0,0,BrickColor.new("Pearl"),"Part34",vt(2,2,2)) prt34.Material="Sand"
359+
prt34=part(3,armor,0,0,BrickColor.new("Really red"),"Part34",vt(2,2,2)) prt34.Material="Sand"
360-
prt35=part(3,armor,0,0,BrickColor.new("Pearl"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
360+
prt35=part(3,armor,0,0,BrickColor.new("Really red"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
361-
prt36=part(3,armor,0,0,BrickColor.new("Pearl"),"Part36",vt(2,2,2)) prt36.Material="Sand"
361+
prt36=part(3,armor,0,0,BrickColor.new("Really red"),"Part36",vt(2,2,2)) prt36.Material="Sand"
362-
prt37=part(3,armor,0,0,BrickColor.new("Pearl"),"Part37",vt(2,2,2)) prt37.Material="Sand"
362+
prt37=part(3,armor,0,0,BrickColor.new("Really red"),"Part37",vt(2,2,2)) prt37.Material="Sand"
363-
prt38=part(3,armor,0,0,BrickColor.new("Pearl"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
363+
prt38=part(3,armor,0,0,BrickColor.new("Really red"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
364-
prt39=part(3,armor,0,0,BrickColor.new("Pearl"),"Part39",vt(2,2,2)) prt39.Material="Sand"
364+
prt39=part(3,armor,0,0,BrickColor.new("Really red"),"Part39",vt(2,2,2)) prt39.Material="Sand"
365-
prt40=part(3,armor,0,0,BrickColor.new("Pearl"),"Part40",vt(2,2,2)) prt40.Material="Sand"
365+
prt40=part(3,armor,0,0,BrickColor.new("Really red"),"Part40",vt(2,2,2)) prt40.Material="Sand"
366-
prt41=part(3,armor,0,0,BrickColor.new("Pearl"),"Part41",vt(2,2,2)) prt41.Material="Sand"
366+
prt41=part(3,armor,0,0,BrickColor.new("Really red"),"Part41",vt(2,2,2)) prt41.Material="Sand"
367-
prt42=part(3,armor,0,0,BrickColor.new("Pearl"),"Part42",vt(2,2,2)) prt42.Material="Sand"
367+
prt42=part(3,armor,0,0,BrickColor.new("Really red"),"Part42",vt(2,2,2)) prt42.Material="Sand"
368-
prt43=part(3,armor,0,0,BrickColor.new("Pearl"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
368+
prt43=part(3,armor,0,0,BrickColor.new("Really red"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
369-
prt44=part(3,armor,0,0,BrickColor.new("Pearl"),"Part44",vt(2,2,2)) prt44.Material="Sand"
369+
prt44=part(3,armor,0,0,BrickColor.new("Really red"),"Part44",vt(2,2,2)) prt44.Material="Sand"
370-
prt45=part(3,armor,0,0,BrickColor.new("Pearl"),"Part45",vt(2,2,2)) prt45.Material="Sand"
370+
prt45=part(3,armor,0,0,BrickColor.new("Really red"),"Part45",vt(2,2,2)) prt45.Material="Sand"
371-
prt46=part(3,armor,0,0,BrickColor.new("Pearl"),"Part46",vt(2,2,2)) prt46.Material="Sand"
371+
prt46=part(3,armor,0,0,BrickColor.new("Really red"),"Part46",vt(2,2,2)) prt46.Material="Sand"
372
373
msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
374
msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
375
msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
376
msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
377
msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
378
msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
379
msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
380
msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
381
msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
382
msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
383
msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
384
msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
385
msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
386
msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
387
msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
388
msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
389
msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
390
msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
391
msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
392
msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
393
msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
394
msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
395
msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
396
msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
397
msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
398
msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
399
msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
400
msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
401
msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
402
msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
403
msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
404
msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
405
msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
406
msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
407
msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
408
msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
409
msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
410
msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
411
msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
412
msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
413
msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
414
msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
415
msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
416
msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
417
msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
418
msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
419
420
local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
421
local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
422
local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
423
local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
424
local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
425
local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
426
local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
427
local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
428
local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
429
local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
430
local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
431
local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
432
local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
433
local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
434
local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
435
local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
436
local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
437
local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
438
local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
439
local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
440
local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
441
local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
442
local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
443
local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
444
local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
445
local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
446
local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
447
local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
448
local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
449
local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
450
local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
451
local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
452
local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
453
local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
454
local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
455
local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
456
local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
457
local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
458
local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
459
local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
460
local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
461
local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
462
local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
463
local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
464
local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
465
local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
466
467
--[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
468
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
469
wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
470
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
471
472
wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
473
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
474
wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
475
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
476
477
local effects=it("Model",Character)
478
effects.Name="Effects"
479
480
local refs2={}
481
local createref=true
482
if workspace:findFirstChild("SnowfRef",true) ~= nil then 
483
createref=false
484
end 
485
local refs=it("Model",nil)
486
refs.Name="SnowfRef"
487
488
--circle size 170,170,170
489
490
Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
491
Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
492
Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
493
Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
494
Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
495
Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
496
Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
497
Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
498
Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
499
Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
500
Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
501
Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
502
503
if createref==false then
504
refs=workspace.SnowfRef
505
Ref1=refs.Ref1
506
Ref2=refs.Ref2
507
Ref3=refs.Ref3
508
Ref4=refs.Ref4
509
Ref5=refs.Ref5
510
Ref6=refs.Ref6
511
Ref7=refs.Ref7
512
Ref8=refs.Ref8
513
Ref9=refs.Ref9
514
Ref10=refs.Ref10
515
Ref11=refs.Ref11
516
Ref12=refs.Ref12
517
else
518
--refs.Parent=workspace
519
end
520
521
--[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
522
R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
523
R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
524
R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
525
R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
526
R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
527
R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
528
R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
529
R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
530
R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
531
R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
532
R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
533
table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
534
table.insert(refs2,{Ref2,Head,cf(0,0,0)})
535
table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
536
table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
537
table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
538
table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
539
table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
540
table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
541
table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
542
table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
543
table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
544
table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
545
546
for _,c in pairs(armor:children()) do
547
table.insert(armorparts,c)
548
end
549
--[[for _,c in pairs(modelzorz:children()) do
550
table.insert(weaponparts,c)
551
end]]
552
for _,c in pairs(prt1:children()) do
553
table.insert(weaponwelds,c)
554
end
555
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
556
--hitbox.Anchored=true
557
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
558
hitbox2.Anchored=true
559
local hitboxCF=cf(0,0,0)
560
561
--TehHealth=500+(#game.Players:GetChildren()*20)
562
local CurrentHealth=3000
563
Humanoid.MaxHealth=CurrentHealth
564
Humanoid.Health=CurrentHealth
565
local Stats=Instance.new("BoolValue")
566
Stats.Name="Stats"
567
Stats.Parent=Character
568
local Alive=Instance.new("BoolValue")
569
Alive.Name="Alive"
570
Alive.Parent=Character
571
Alive.Value=true
572
local Atk=Instance.new("NumberValue")
573
Atk.Name="Damage"
574
Atk.Parent=Stats
575
Atk.Value=1
576
local Def=Instance.new("NumberValue")
577
Def.Name="Defense"
578
Def.Parent=Stats
579
Def.Value=1
580
local Mvmt=Instance.new("NumberValue")
581
Mvmt.Name="Movement"
582
Mvmt.Parent=Stats
583
Mvmt.Value=1
584
local Block=Instance.new("BoolValue")
585
Block.Name="Block"
586
Block.Parent=Stats
587
Block.Value=false
588
local Stun=Instance.new("NumberValue")
589
Stun.Name="Stun"
590
Stun.Parent=Stats
591
Stun.Value=0
592
local StunT=Instance.new("NumberValue")
593
StunT.Name="StunThreshold"
594
StunT.Parent=Stats
595
StunT.Value=800
596
local Rooted=Instance.new("BoolValue")
597
Rooted.Name="Rooted"
598
Rooted.Parent=Stats
599
Rooted.Value=false
600
local Stunned=Instance.new("BoolValue")
601
Stunned.Name="Stunned"
602
Stunned.Parent=Stats
603
Stunned.Value=false
604
local Stagger=Instance.new("BoolValue")
605
Stagger.Name="Stagger"
606
Stagger.Parent=Stats
607
Stagger.Value=false
608
local StaggerHit=Instance.new("BoolValue")
609
StaggerHit.Name="StaggerHit"
610
StaggerHit.Parent=Stats
611
StaggerHit.Value=false
612
local Decrease=Instance.new("BoolValue")
613
Decrease.Name="Decrease"
614
Decrease.Parent=Stats
615
Decrease.Value=false
616
local mana=Instance.new("NumberValue")
617
mana.Name="Mana"
618
mana.Parent=Stats
619
mana.Value=0
620
local boss=Instance.new("BoolValue")
621
boss.Name="Boss"
622
boss.Parent=Stats
623
boss.Value=true
624
local ungrab=Instance.new("BoolValue")
625
ungrab.Name="Ungrabbable"
626
ungrab.Parent=Stats
627
ungrab.Value=true
628
629
local Cryst1=it("Model",nil)
630
Cryst1.Name="Crystal"
631
local C1Head=part(0,Cryst1,0,0,BrickColor.new("Pastel light blue"),"Head",vt(5,10,5)) C1Head.Anchored=true
632
local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
633
local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Pastel light blue"),"Torso",vt()) C1Torso.Anchored=true
634
local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
635
local C1S=Stats:Clone() C1S.Parent=Cryst1
636
local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
637
local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
638
local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
639
local C2S=Stats:Clone() C2S.Parent=Cryst2
640
local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
641
local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
642
local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
643
local C3S=Stats:Clone() C3S.Parent=Cryst3
644
local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
645
local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
646
local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
647
local C4S=Stats:Clone() C4S.Parent=Cryst4
648
local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
649
local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
650
local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
651
local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
652
local C1Hum=it("Humanoid")
653
local C2Hum=it("Humanoid")
654
local C3Hum=it("Humanoid")
655
local C4Hum=it("Humanoid")
656
local C1a=false
657
local C2a=false
658
local C3a=false
659
local C4a=false
660
661
so = function(id,par,vol,pit) 
662
local sou = Instance.new("Sound",par or workspace)
663
sou.Volume=vol
664
sou.Pitch=pit or 1
665
sou.SoundId="http://www.roblox.com/asset/?id="..id
666
--swait() 
667
sou:play() 
668
game:GetService("Debris"):AddItem(sou,6)
669
end
670
671
local function CFrameFromTopBack(at, top, back)
672
local right = top:Cross(back)
673
return CFrame.new(at.x, at.y, at.z,
674
right.x, top.x, back.x,
675
right.y, top.y, back.y,
676
right.z, top.z, back.z)
677
end
678
679
function Triangle(a, b, c)
680
local edg1 = (c-a):Dot((b-a).unit)
681
local edg2 = (a-b):Dot((c-b).unit)
682
local edg3 = (b-c):Dot((a-c).unit)
683
if edg1 <= (b-a).magnitude and edg1 >= 0 then
684
a, b, c = a, b, c
685
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
686
a, b, c = b, c, a
687
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
688
a, b, c = c, a, b
689
else 
690
assert(false, "unreachable")
691
end
692
693
local len1 = (c-a):Dot((b-a).unit)
694
local len2 = (b-a).magnitude - len1
695
local width = (a + (b-a).unit*len1 - c).magnitude
696
697
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
698
699
local list = {}
700
701
if len1 > 0.01 then
702
local w1 = Instance.new('WedgePart', m)
703
w1.Name = "Triangle"
704
game:GetService("Debris"):AddItem(w1,5)
705
w1.Material = "SmoothPlastic"
706
w1.FormFactor = 'Custom'
707
w1.BrickColor = BrickColor.new("Teal")
708
w1.Transparency = 0
709
w1.Reflectance = 0
710
w1.Material = "SmoothPlastic"
711
w1.CanCollide = false
712
NoOutline(w1)
713
local sz = Vector3.new(0.2, width, len1)
714
w1.Size = sz
715
local sp = Instance.new("SpecialMesh",w1)
716
sp.MeshType = "Wedge"
717
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
718
w1:BreakJoints()
719
w1.Anchored = true
720
w1.Parent = workspace
721
w1.Transparency = 0.7
722
table.insert(Effects,{w1,"Disappear",.05})
723
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
724
table.insert(list,w1)
725
end
726
727
if len2 > 0.01 then
728
local w2 = Instance.new('WedgePart', m)
729
w2.Name = "Triangle"
730
game:GetService("Debris"):AddItem(w2,5)
731
w2.Material = "SmoothPlastic"
732
w2.FormFactor = 'Custom'
733
w2.BrickColor = BrickColor.new("Teal")
734
w2.Transparency = 0
735
w2.Reflectance = 0
736
w2.Material = "SmoothPlastic"
737
w2.CanCollide = false
738
NoOutline(w2)
739
local sz = Vector3.new(0.2, width, len2)
740
w2.Size = sz
741
local sp = Instance.new("SpecialMesh",w2)
742
sp.MeshType = "Wedge"
743
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
744
w2:BreakJoints()
745
w2.Anchored = true
746
w2.Parent = workspace
747
w2.Transparency = 0.7
748
table.insert(Effects,{w2,"Disappear",.05})
749
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
750
table.insert(list,w2)
751
end
752
return unpack(list)
753
end
754
755
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
756
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
757
prt.Anchored=true
758
prt.CFrame=cframe
759
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
760
game:GetService("Debris"):AddItem(prt,10)
761
if Type==1 or Type==nil then
762
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
763
elseif Type==2 then
764
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
765
end
766
end
767
768
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
769
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
770
prt.Anchored=true
771
prt.CFrame=cframe
772
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
773
game:GetService("Debris"):AddItem(prt,10)
774
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
775
end
776
777
function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
778
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
779
prt.Anchored=true
780
prt.CFrame=cframe
781
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
782
game:GetService("Debris"):AddItem(prt,10)
783
table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
784
end
785
786
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
787
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
788
prt.Anchored=true
789
prt.CFrame=cframe*cf(x2,y2,z2)
790
local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
791
game:GetService("Debris"):AddItem(prt,10)
792
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
793
end
794
795
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
796
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
797
prt.Anchored=true
798
prt.CFrame=cframe
799
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
800
game:GetService("Debris"):AddItem(prt,10)
801
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
802
end
803
804
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
805
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
806
prt.Anchored=true
807
prt.CFrame=cframe
808
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
809
game:GetService("Debris"):AddItem(prt,10)
810
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
811
end
812
813
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
814
local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
815
prt.Anchored=true
816
prt.CFrame=cframe
817
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
818
game:GetService("Debris"):AddItem(prt,10)
819
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
820
end
821
822
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
823
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
824
prt.Anchored=true
825
prt.CFrame=cframe
826
local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
827
game:GetService("Debris"):AddItem(prt,10)
828
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
829
end
830
831
function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
832
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
833
prt.Anchored=true
834
prt.CFrame=cframe
835
local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
836
game:GetService("Debris"):AddItem(prt,10)
837
table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
838
end
839
840
function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
841
local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
842
prt.Anchored=true
843
prt.CFrame=cframe
844
local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
845
game:GetService("Debris"):AddItem(prt,10)
846
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
847
end
848
849
function BreakEffect(brickcolor,cframe,x1,y1,z1)
850
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
851
prt.Anchored=true
852
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
853
game:GetService("Debris"):AddItem(prt,10)
854
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
855
local num=math.random(10,50)/1000
856
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
857
--table.insert(Effects,{prt,"Shatter",.02,msh})
858
--[[
859
1=prt
860
2=Shatter
861
3=.02
862
4=Thing[1].CFrame
863
5=randnum
864
6=Numbb
865
coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb) 
866
CF=Part.CFrame
867
Numbb=0
868
randnumb=math.random()-math.random()
869
for i=0,1,0.05 do
870
wait()
871
CF=CF*cf(0,1,0)
872
--Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
873
Part.CFrame=CF*euler(Numbb,0,0)
874
Part.Transparency=i
875
Numbb=Numbb+randnumb
876
end
877
Part.Parent=nil
878
end),prt,CF,Numbb,randnumb)]]
879
end
880
881
function BreakEffect2(brickcolor,cframe,x1,y1,z1)
882
local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
883
prt.Anchored=true
884
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
885
game:GetService("Debris"):AddItem(prt,10)
886
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
887
local num=math.random(10,50)/1000
888
table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
889
end
890
891
892
--Break effect. Credits to whoever made it
893
local MaxPieces = 10
894
local Explode = true
895
local Connection = nil
896
function IsWhole(Number)
897
	return math.ceil(Number) == Number
898
end
899
function ChangeAxis(Vector,Axis,Value)
900
	if(Axis == "x")then
901
		return Vector3.new(Value,Vector.y,Vector.z)
902
	end
903
	if(Axis == "y")then
904
		return Vector3.new(Vector.x,Value,Vector.z)
905
	end
906
	if(Axis == "z")then
907
		return Vector3.new(Vector.x,Vector.y,Value)
908
	end
909
end
910
function Break(mouse)
911
	local Targ = mouse
912
	local oldParent = mouse.Parent
913
	local FF = 1
914
	if(Targ.formFactor == Enum.FormFactor.Symmetric)then
915
		FF = 1 
916
	end
917
	if(Targ.formFactor == Enum.FormFactor.Brick)then
918
		FF = 1.2
919
	end
920
	if(Targ.formFactor == Enum.FormFactor.Plate)then
921
		FF = 0.4 
922
	end
923
	local New = Targ:Clone()
924
	local Rotation = Targ.CFrame - Targ.CFrame.p
925
	local SizeFactorX = 1
926
	local SizeFactorY = FF
927
	local SizeFactorZ = 1
928
	local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
929
	while Extra > 1 do
930
		SizeFactorX = SizeFactorX * 2
931
		SizeFactorY = SizeFactorY * 2
932
		SizeFactorZ = SizeFactorZ * 2
933
		if(SizeFactorX > Targ.Size.x)then
934
			SizeFactorX = Targ.Size.x
935
		end
936
		if(SizeFactorY > Targ.Size.y)then
937
			SizeFactorY = Targ.Size.y
938
		end
939
		if(SizeFactorZ > Targ.Size.z)then
940
			SizeFactorZ = Targ.Size.z
941
		end
942
		Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
943
	end
944
	local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
945
	New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
946
	New.Anchored = false
947
	local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
948
	local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
949
	local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
950
	----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
951
	----print("OverShoot",OverShootX,OverShootY,OverShootZ)
952
	for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
953
		if(OverShootZ > 0)then
954
			if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
955
				z = z - ((1 - OverShootZ) / 2)
956
				New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
957
			else
958
				New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
959
			end
960
		end
961
		for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
962
			if(OverShootY > 0)then
963
				if(y == math.ceil(Targ.Size.y/SizeFactorY))then
964
					y = y - ((1 - OverShootY) / 2)
965
					New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
966
				else
967
					New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
968
				end
969
			end
970
			for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
971
				if(OverShootX > 0)then
972
					if(x == math.ceil(Targ.Size.x/SizeFactorX))then
973
						x = x - ((1 - OverShootX) / 2)
974
						New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
975
					else
976
						New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
977
					end
978
				end
979
				local N = New:Clone()
980
				N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
981
				--N.Parent = oldParent
982
				N.Parent = workspace
983
				N.CanCollide = false
984
				N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
985
				N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
986
				game:GetService("Debris"):AddItem(N,5)
987
			end
988
		end
989
	end
990
	Targ:Remove()
991
end
992
993
994
995
local BodGy=Instance.new("BodyGyro")
996
BodGy.maxTorque=Vector3.new(0,4e+005,0)
997
BodGy.P=2000
998
BodGy.D=100
999
BodGy.Name="SiegmundGyro"
1000
CF=RootPart.CFrame
1001
BodGy.Parent=RootPart
1002
BodGy.cframe=CF
1003
1004
sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
1005
transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
1006
local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
1007
sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
1008
transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
1009
local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
1010
sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
1011
transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
1012
1013
--[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
1014
RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
1015
RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
1016
RW.C1=cf(0,1.5,0)*euler(0,0,0)
1017
LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
1018
LW.C1=cf(0,1.5,0)*euler(0,0,0)
1019
RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
1020
RH.C1=cf(0,3,0)*euler(0,0,0)
1021
LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
1022
LH.C1=cf(0,3,0)*euler(0,0,0)]]
1023
-- idle pose
1024
--[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1025
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1026
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1027
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
1028
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
1029
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1030
1031
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1032
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
1033
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
1034
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
1035
1036
--[[ old idle
1037
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
1038
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1039
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1040
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
1041
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1042
1043
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1044
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1045
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1046
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1047
]]
1048
1049
--[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
1050
wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1051
wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
1052
wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
1053
wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
1054
1055
wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1056
wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
1057
wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
1058
wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
1059
msh3.Scale=vt(4,0,8.5)
1060
msh5.Scale=vt(4,0,8.5)
1061
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1062
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
1063
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
1064
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
1065
wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
1066
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
1067
1068
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
1069
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
1070
wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
1071
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
1072
--[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77)) 
1073
Ice1.Material="Ice" 
1074
Ice1.Anchored=true 
1075
Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
1076
local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
1077
Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
1078
local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
1079
Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
1080
local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57)) 
1081
Ice4.Material="Ice" 
1082
Ice4.Anchored=true 
1083
Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
1084
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
1085
--I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
1086
--local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
1087
1088
--[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
1089
Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
1090
--local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
1091
for i=0,1,0.05 do
1092
swait()
1093
msh3.Scale=vt(4,1+7.5*i,8.5)
1094
msh5.Scale=vt(4,1+7.5*i,8.5)
1095
end
1096
msh3.Scale=vt(4,8.5,8.5)
1097
msh5.Scale=vt(4,8.5,8.5)
1098
stunanim=true
1099
attack=true
1100
stunanim=false
1101
attack=false
1102
--[[for i=0,1,0.02 do
1103
swait()
1104
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
1105
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
1106
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
1107
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
1108
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
1109
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1110
1111
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
1112
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
1113
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
1114
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
1115
end]]
1116
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
1117
--print("START BOSS BATTLE")
1118
1119
function TriIceShards()
1120
--for i=1,math.random(1,4) do
1121
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1122
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1123
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1124
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1125
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1126
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1127
icepart1.CFrame=dacf
1128
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1129
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1130
icepart2.CFrame=dacf2
1131
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1132
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1133
icepart3.CFrame=dacf3
1134
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1135
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1136
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1137
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1138
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1139
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1140
for i=0,1,0.1 do
1141
swait()
1142
icepart1.CFrame=dacf
1143
icepart2.CFrame=dacf2
1144
icepart3.CFrame=dacf3
1145
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1146
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1147
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1148
end
1149
local target1,distance1=findRandomTorso(icepart1.Position)
1150
local target2,distance2=findRandomTorso(icepart2.Position)
1151
local target3,distance3=findRandomTorso(icepart3.Position)
1152
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1153
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1154
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1155
if target1~=nil then
1156
so("333475957",icepart1,1,.9)
1157
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1158
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1159
else
1160
icepart1.Parent=nil
1161
end
1162
if target2~=nil then
1163
so("333475957",icepart2,1,.9)
1164
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1165
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1166
else
1167
icepart2.Parent=nil
1168
end
1169
if target3~=nil then
1170
so("333475957",icepart3,1,.9)
1171
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1172
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1173
else
1174
icepart3.Parent=nil
1175
end
1176
--end
1177
end
1178
1179
function TriIceShards2()
1180
--for i=1,math.random(1,4) do
1181
local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1182
--[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
1183
eul3=math.random(200,1000)/1000
1184
eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
1185
local dacf=Torso.CFrame*euler(-eul1,0,eul2)
1186
local dacf2=Torso.CFrame*euler(-eul3,0,0)
1187
local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
1188
local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1189
local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1190
local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
1191
local icepart1=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart1.Anchored=true
1192
i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1193
icepart1.CFrame=dacf
1194
local icepart2=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart2.Anchored=true
1195
i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1196
icepart2.CFrame=dacf2
1197
local icepart3=part(3,effects,.5,0,BrickColor.new("Pearl"),"Ice",vt()) icepart3.Anchored=true
1198
i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
1199
icepart3.CFrame=dacf3
1200
local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1201
local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
1202
local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1203
local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
1204
local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1205
local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
1206
for i=0,1,0.1 do
1207
swait()
1208
icepart1.CFrame=dacf
1209
icepart2.CFrame=dacf2
1210
icepart3.CFrame=dacf3
1211
dacf=dacf*cf(0,math.random(500,1000)/10,0)
1212
dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
1213
dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
1214
end
1215
local target1,distance1=findNearestTorso(Head.Position)
1216
local target2,distance2=findNearestTorso(Head.Position)
1217
local target3,distance3=findNearestTorso(Head.Position)
1218
MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
1219
MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
1220
MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
1221
if target1~=nil then
1222
so("333475957",icepart1,1,.9)
1223
local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1224
table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
1225
else
1226
icepart1.Parent=nil
1227
end
1228
if target2~=nil then
1229
so("333475957",icepart2,1,.9)
1230
local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
1231
table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
1232
else
1233
icepart2.Parent=nil
1234
end
1235
if target3~=nil then
1236
so("333475957",icepart3,1,.9)
1237
local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
1238
table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
1239
else
1240
icepart3.Parent=nil
1241
end
1242
--end
1243
end
1244
1245
function TriOrbs()
1246
--for i=1,math.random(1,4) do
1247
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1248
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1249
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1250
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1251
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1252
icepart1.CFrame=dacf
1253
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1254
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1255
icepart2.CFrame=dacf2
1256
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1257
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1258
icepart3.CFrame=dacf3
1259
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1260
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1261
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1262
for i=0,1,0.1 do
1263
swait()
1264
icepart1.CFrame=dacf
1265
icepart2.CFrame=dacf2
1266
icepart3.CFrame=dacf3
1267
dacf=dacf*cf(0,math.random(400,800)/10,0)
1268
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1269
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1270
end
1271
local target1,distance1=findRandomTorso(icepart1.Position)
1272
local target2,distance2=findRandomTorso(icepart2.Position)
1273
local target3,distance3=findRandomTorso(icepart3.Position)
1274
local test1,dist1=findNearestTorso(Head.Position)
1275
local pos1,pos2,pos3=nil,nil,nil
1276
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1277
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1278
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1279
if target1~=nil then
1280
pos1=target1.Position
1281
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1282
end
1283
if target2~=nil then
1284
pos2=target2.Position
1285
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1286
end
1287
if target3~=nil then
1288
pos3=target3.Position
1289
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1290
end
1291
local move=40
1292
for i=0,1,0.1 do
1293
swait()
1294
move=40-40*i
1295
if target1~=nil then
1296
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1297
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1298
icepart1.CFrame=dacf
1299
dacf=dacf*cf(0,move,0)
1300
end
1301
if target2~=nil then
1302
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1303
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1304
icepart2.CFrame=dacf2
1305
dacf2=dacf2*cf(0,move,0)
1306
end
1307
if target3~=nil then
1308
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1309
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1310
icepart3.CFrame=dacf3
1311
dacf3=dacf3*cf(0,move,0)
1312
end
1313
end
1314
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1315
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1316
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1317
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1318
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1319
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1320
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1321
ref.Anchored=true
1322
ref.CFrame=cf(0,0,0)
1323
game:GetService("Debris"):AddItem(ref,1)
1324
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1325
ref1.Anchored=true
1326
ref1.CFrame=cf(0,0,0)
1327
game:GetService("Debris"):AddItem(ref1,5)
1328
local ice1=0
1329
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1330
ref2.Anchored=true
1331
ref2.CFrame=cf(0,0,0)
1332
game:GetService("Debris"):AddItem(ref2,5)
1333
local ice2=2
1334
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1335
ref3.Anchored=true
1336
ref3.CFrame=cf(0,0,0)
1337
game:GetService("Debris"):AddItem(ref3,5)
1338
local ice3=4
1339
for i=0,3,0.05 do
1340
swait()
1341
ice1=ice1+1
1342
ice2=ice2+1
1343
ice3=ice3+1
1344
if target1~=nil then
1345
if i>1 then
1346
refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
1347
end
1348
local cfnew=cf(icepart1.Position,refpart1.Position)
1349
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1350
local mag1=(icepart1.Position-pos1).magnitude 
1351
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1352
lmsh1.Scale=vt(10,mag1*5,10)
1353
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1354
ref.CFrame=cf(pos1)
1355
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1356
ref1.CFrame=cf(ref.Position)
1357
if ice1%2==0 then
1358
so("333476017",ref1,.3,1.4)
1359
end
1360
end
1361
if target2~=nil then
1362
if i>1 then
1363
refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
1364
end
1365
local cfnew=cf(icepart2.Position,refpart2.Position)
1366
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1367
local mag2=(icepart2.Position-pos2).magnitude 
1368
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1369
lmsh2.Scale=vt(10,mag2*5,10)
1370
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1371
ref.CFrame=cf(pos2)
1372
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1373
ref2.CFrame=cf(ref.Position)
1374
if ice2%2==0 then
1375
so("333476017",ref2,.3,1.4)
1376
end
1377
end
1378
if target3~=nil then
1379
if i>1 then
1380
refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
1381
end
1382
local cfnew=cf(icepart3.Position,refpart3.Position)
1383
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1384
local mag3=(icepart3.Position-pos3).magnitude 
1385
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1386
lmsh3.Scale=vt(10,mag3*5,10)
1387
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1388
ref.CFrame=cf(pos3)
1389
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1390
ref3.CFrame=cf(ref.Position)
1391
if ice3%2==0 then
1392
so("333476017",ref3,.3,1.4)
1393
end
1394
end
1395
end
1396
if target1~=nil then
1397
local pos1=laser1.CFrame
1398
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1399
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1400
end
1401
if target2~=nil then
1402
local pos2=laser2.CFrame
1403
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1404
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1405
end
1406
if target3~=nil then
1407
local pos3=laser3.CFrame
1408
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1409
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1410
end
1411
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1412
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1413
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1414
icepart1.Parent=nil
1415
icepart2.Parent=nil
1416
icepart3.Parent=nil
1417
refpart1.Parent=nil
1418
refpart2.Parent=nil
1419
refpart3.Parent=nil
1420
laser1.Parent=nil
1421
laser2.Parent=nil
1422
laser3.Parent=nil
1423
ref.Parent=nil
1424
end
1425
1426
function TriOrbs2()
1427
--for i=1,math.random(1,4) do
1428
local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1429
local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1430
local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
1431
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1432
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1433
icepart1.CFrame=dacf
1434
local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
1435
i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1436
icepart2.CFrame=dacf2
1437
local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
1438
i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
1439
icepart3.CFrame=dacf3
1440
local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
1441
local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
1442
local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
1443
for i=0,1,0.1 do
1444
swait()
1445
icepart1.CFrame=dacf
1446
icepart2.CFrame=dacf2
1447
icepart3.CFrame=dacf3
1448
dacf=dacf*cf(0,math.random(400,800)/10,0)
1449
dacf2=dacf2*cf(0,math.random(400,800)/10,0)
1450
dacf3=dacf3*cf(0,math.random(400,800)/10,0)
1451
end
1452
local target1,distance1=findNearestTorso(Head.Position)
1453
local target2,distance2=findNearestTorso(Head.Position)
1454
local target3,distance3=findNearestTorso(Head.Position)
1455
local test1,dist1=findNearestTorso(Head.Position)
1456
local pos1,pos2,pos3=nil,nil,nil
1457
local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
1458
local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
1459
local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
1460
if target1~=nil then
1461
pos1=target1.Position
1462
refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1463
end
1464
if target2~=nil then
1465
pos2=target2.Position
1466
refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1467
end
1468
if target3~=nil then
1469
pos3=target3.Position
1470
refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
1471
end
1472
local move=40
1473
for i=0,1,0.1 do
1474
swait()
1475
move=40-40*i
1476
if target1~=nil then
1477
refpart1.CFrame=cf(refpart1.Position,target1.Position)
1478
MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1479
icepart1.CFrame=dacf
1480
dacf=dacf*cf(0,move,0)
1481
end
1482
if target2~=nil then
1483
refpart2.CFrame=cf(refpart2.Position,target2.Position)
1484
MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1485
icepart2.CFrame=dacf2
1486
dacf2=dacf2*cf(0,move,0)
1487
end
1488
if target3~=nil then
1489
refpart3.CFrame=cf(refpart3.Position,target3.Position)
1490
MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
1491
icepart3.CFrame=dacf3
1492
dacf3=dacf3*cf(0,move,0)
1493
end
1494
end
1495
local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
1496
local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
1497
local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
1498
local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
1499
local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
1500
local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
1501
local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1502
ref.Anchored=true
1503
ref.CFrame=cf(0,0,0)
1504
game:GetService("Debris"):AddItem(ref,1)
1505
local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1506
ref1.Anchored=true
1507
ref1.CFrame=cf(0,0,0)
1508
game:GetService("Debris"):AddItem(ref1,5)
1509
local ice1=0
1510
local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1511
ref2.Anchored=true
1512
ref2.CFrame=cf(0,0,0)
1513
game:GetService("Debris"):AddItem(ref2,5)
1514
local ice2=2
1515
local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1516
ref3.Anchored=true
1517
ref3.CFrame=cf(0,0,0)
1518
game:GetService("Debris"):AddItem(ref3,5)
1519
local ice3=4
1520
for i=0,3,0.1 do
1521
swait()
1522
ice1=ice1+1
1523
ice2=ice2+1
1524
ice3=ice3+1
1525
if target1~=nil then
1526
if i>1 then
1527
refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
1528
end
1529
local cfnew=cf(icepart1.Position,refpart1.Position)
1530
local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
1531
local mag1=(icepart1.Position-pos1).magnitude 
1532
laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
1533
lmsh1.Scale=vt(10,mag1*5,10)
1534
MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
1535
ref.CFrame=cf(pos1)
1536
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1537
ref1.CFrame=cf(ref.Position)
1538
if ice1%2==0 then
1539
so("333476017",ref1,.3,1.4)
1540
end
1541
end
1542
if target2~=nil then
1543
if i>1 then
1544
refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
1545
end
1546
local cfnew=cf(icepart2.Position,refpart2.Position)
1547
local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
1548
local mag2=(icepart2.Position-pos2).magnitude 
1549
laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
1550
lmsh2.Scale=vt(10,mag2*5,10)
1551
MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
1552
ref.CFrame=cf(pos2)
1553
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1554
ref2.CFrame=cf(ref.Position)
1555
if ice2%2==0 then
1556
so("333476017",ref2,.3,1.4)
1557
end
1558
end
1559
if target3~=nil then
1560
if i>1 then
1561
refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
1562
end
1563
local cfnew=cf(icepart3.Position,refpart3.Position)
1564
local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
1565
local mag3=(icepart3.Position-pos3).magnitude 
1566
laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
1567
lmsh3.Scale=vt(10,mag3*5,10)
1568
MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
1569
ref.CFrame=cf(pos3)
1570
MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
1571
ref3.CFrame=cf(ref.Position)
1572
if ice3%2==0 then
1573
so("333476017",ref3,.3,1.4)
1574
end
1575
end
1576
end
1577
if target1~=nil then
1578
local pos1=laser1.CFrame
1579
local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
1580
MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
1581
end
1582
if target2~=nil then
1583
local pos2=laser2.CFrame
1584
local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
1585
MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
1586
end
1587
if target3~=nil then
1588
local pos3=laser3.CFrame
1589
local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
1590
MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
1591
end
1592
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
1593
MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
1594
MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
1595
icepart1.Parent=nil
1596
icepart2.Parent=nil
1597
icepart3.Parent=nil
1598
refpart1.Parent=nil
1599
refpart2.Parent=nil
1600
refpart3.Parent=nil
1601
laser1.Parent=nil
1602
laser2.Parent=nil
1603
laser3.Parent=nil
1604
ref.Parent=nil
1605
end
1606
1607
function IceMortar()
1608
for i=1,math.random(2,3) do
1609
local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
1610
local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
1611
i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
1612
icepart1.CFrame=dacf
1613
local inc=100
1614
for i=0,1,0.1 do
1615
swait()
1616
icepart1.CFrame=dacf
1617
dacf=dacf*cf(0,inc,0)
1618
inc=100-100*i
1619
end
1620
local cfinc=99999
1621
MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
1622
MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
1623
icepart1.Transparency=1
1624
so("334325056",icepart1,1,1)
1625
game:GetService("Debris"):AddItem(icepart1,1)
1626
local target1,distance1=findRandomTorso(icepart1.Position)
1627
local test1,dist1=findNearestTorso(Head.Position)
1628
if target1~=nil then
1629
cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
1630
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1631
local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
1632
d1.Anchored=true
1633
d1.CFrame=cf(pos2)
1634
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
1635
d2=d1:Clone()
1636
d2.Parent=d1
1637
d2.CFrame=cf(d1.Position)
1638
d2.BrickColor=BrickColor.new("White")
1639
d2.Mesh.Scale=vt(0,5,0)
1640
table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
1641
end
1642
end
1643
end
1644
1645
function TurnSlam()
1646
attack=true
1647
local target,distance=findRandomTorso(RootPart.Position)
1648
if target~=nil or target==nil then
1649
local x,y,z = 0,0,0
1650
for i=0,1,0.02 do
1651
swait()
1652
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1653
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
1654
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
1655
wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
1656
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
1657
1658
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
1659
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
1660
wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
1661
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
1662
if Stun.Value>=StunT.Value then
1663
break
1664
end
1665
end
1666
for i=0,1,0.01 do
1667
swait()
1668
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
1669
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
1670
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
1671
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
1672
wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
1673
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
1674
1675
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
1676
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
1677
wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
1678
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
1679
if Stun.Value>=StunT.Value then
1680
break
1681
end
1682
end
1683
shockwave=false
1684
ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1685
ref1a.Anchored=true
1686
ref1a.CFrame=cf(0,-50,0)
1687
game:GetService("Debris"):AddItem(ref1a,3)
1688
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1689
ref2a.Anchored=true
1690
ref2a.CFrame=cf(0,-50,0)
1691
game:GetService("Debris"):AddItem(ref2a,3)
1692
incda=80
1693
for i=0,3,0.03 do
1694
swait()
1695
dan=.1
1696
if shockwave==true then
1697
incda=incda+10
1698
if i<1.5 then
1699
MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1700
MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1701
end
1702
end
1703
if i>1 then
1704
dan=.05
1705
if shockwave==false then
1706
for i=1,2 do
1707
so("157878578",ref1a,1,0.4) 
1708
so("2101148",ref1a,1,0.6) 
1709
end
1710
for i=1,2 do
1711
so("157878578",ref2a,1,0.4) 
1712
so("2101148",ref2a,1,0.6) 
1713
end
1714
shockwave=true
1715
refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1716
refcam.Anchored=true
1717
refcam.CFrame=cf(prt31.Position)
1718
refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
1719
game:GetService("Debris"):AddItem(refcam,1)
1720
hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1721
MagicRing(BrickColor.new("Pearl"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1722
ref1a.CFrame=cf(posfl1)
1723
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1724
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1725
ref2a.CFrame=cf(posfl2)
1726
end
1727
else
1728
MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1729
MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
1730
end
1731
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
1732
wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
1733
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
1734
wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
1735
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
1736
1737
wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
1738
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
1739
wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
1740
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
1741
if Stun.Value>=StunT.Value then
1742
break
1743
end
1744
end
1745
meleecooldown=0
1746
mcdadd=.05
1747
if CurrentHealth<=1500 then
1748
mcdadd=1
1749
end
1750
--mcdadd=1
1751
end
1752
attack=false
1753
end
1754
1755
function GrandPunch()
1756
attack=true
1757
local target,distance=findRandomTorso(RootPart.Position)
1758
if target~=nil or target==nil then
1759
local x,y,z = 0,0,0
1760
for i=0,1,0.01 do
1761
swait()
1762
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
1763
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
1764
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
1765
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
1766
wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
1767
wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
1768
1769
wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
1770
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
1771
wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
1772
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
1773
if Stun.Value>=StunT.Value then
1774
break
1775
end
1776
end
1777
da=0
1778
local oldpos=prt31.Position
1779
for i=0,1.5,0.01 do
1780
swait()
1781
da=da+1
1782
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
1783
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
1784
wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
1785
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
1786
--wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
1787
wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
1788
wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
1789
1790
wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
1791
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
1792
wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
1793
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
1794
if i<.5 then
1795
if da%4==0 then
1796
MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
1797
MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1798
oldpos=prt31.Position
1799
end
1800
end
1801
if Stun.Value>=StunT.Value then
1802
break
1803
end
1804
end
1805
meleecooldown=0
1806
mcdadd=.1
1807
if CurrentHealth<=1500 then
1808
mcdadd=1
1809
end
1810
--mcdadd=50
1811
end
1812
attack=false
1813
end
1814
1815
--[[ punch
1816
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
1817
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
1818
wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
1819
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
1820
]]
1821
1822
function FrostSlam()
1823
attack=true
1824
local target,distance=findRandomTorso(RootPart.Position)
1825
if target~=nil or target==nil then
1826
local x,y,z = 0,0,0
1827
for i=0,1,0.008 do
1828
swait()
1829
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
1830
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
1831
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
1832
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
1833
wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
1834
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
1835
1836
wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
1837
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
1838
wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
1839
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
1840
if Stun.Value>=StunT.Value then
1841
break
1842
end
1843
end
1844
da=0
1845
local oldpos=prt45.Position
1846
shockwave=false
1847
ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1848
ref2a.Anchored=true
1849
ref2a.CFrame=cf(0,-50,0)
1850
game:GetService("Debris"):AddItem(ref2a,3)
1851
incda=80
1852
for i=0,10,0.02 do
1853
swait()
1854
da=da+1
1855
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
1856
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
1857
wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
1858
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
1859
wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
1860
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
1861
1862
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
1863
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
1864
wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
1865
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
1866
if i>1 and i<8 then
1867
if da%10==0 then
1868
local do1=0
1869
local do2=0
1870
local rand1=math.random(1,2)
1871
if rand1==1 then do1=math.random(5000,15000)/100
1872
elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
1873
local rand2=math.random(1,2)
1874
if rand2==1 then do2=math.random(5000,15000)/100
1875
elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
1876
cfda=ref2a.Position+vt(do1,10,do2)
1877
local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
1878
local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
1879
d1.Anchored=true
1880
d1.CFrame=cf(pos2)
1881
msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
1882
d2=d1:Clone()
1883
d2.Parent=d1
1884
d2.CFrame=cf(d1.Position)
1885
d2.BrickColor=BrickColor.new("White")
1886
d2.Mesh.Scale=vt(0,5,0)
1887
table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
1888
end
1889
end
1890
if i>1 and i<1.3 then
1891
incda=incda+10
1892
MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
1893
end
1894
if i<1 then
1895
if da%4==0 then
1896
MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
1897
MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
1898
oldpos=prt45.Position
1899
end
1900
else
1901
if shockwave==false then
1902
shockwave=true
1903
so("157878578",ref2a,1,0.4) 
1904
so("2101148",ref2a,1,0.6) 
1905
hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
1906
refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
1907
refaa.Anchored=true
1908
refaa.CFrame=cf(posfl2)
1909
game:GetService("Debris"):AddItem(refaa,1)
1910
MagicRing(BrickColor.new("Pearl"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
1911
ref2a.CFrame=cf(posfl2)
1912
end
1913
end
1914
if Stun.Value>=StunT.Value then
1915
break
1916
end
1917
end
1918
--print(incda)
1919
meleecooldown=0
1920
mcdadd=.08
1921
if CurrentHealth<=1500 then
1922
mcdadd=1
1923
end
1924
end
1925
attack=false
1926
end
1927
1928
function StunAnim()
1929
attack=true
1930
for i=0,1,0.06 do
1931
swait()
1932
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
1933
RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
1934
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
1935
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
1936
wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
1937
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
1938
1939
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
1940
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
1941
wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
1942
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
1943
if Humanoid.Health<=0 then
1944
break
1945
end
1946
end
1947
for i=0,1,0.04 do
1948
swait()
1949
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
1950
RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
1951
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
1952
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
1953
wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
1954
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
1955
1956
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
1957
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
1958
wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
1959
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
1960
if Humanoid.Health<=0 then
1961
break
1962
end
1963
end
1964
for i=0,1,0.01 do
1965
swait()
1966
msh3.Scale=vt(4,8.5-8*i,8.5)
1967
msh5.Scale=vt(4,8.5-8*i,8.5)
1968
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
1969
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
1970
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
1971
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
1972
wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
1973
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
1974
1975
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
1976
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
1977
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
1978
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
1979
if Humanoid.Health<=0 then
1980
break
1981
end
1982
end
1983
msh3.Scale=vt(4,.5,8.5)
1984
msh5.Scale=vt(4,.5,8.5)
1985
--swait(100)
1986
local numb=1300
1987
if CurrentHealth<=1500 then
1988
numb=1000
1989
end
1990
local removedeb=8
1991
for i=0,numb do
1992
swait()
1993
removedeb=removedeb+1
1994
if removedeb>8 then
1995
removedeb=0
1996
for _,c in pairs(Character:children()) do
1997
if c.Name=="DebounceHit" then c.Parent=nil end
1998
end
1999
end
2000
if Humanoid.Health<=0 then
2001
break
2002
end
2003
end
2004
for i=0,1,0.1 do
2005
swait()
2006
msh3.Scale=vt(4,.5+8*i,8.5)
2007
msh5.Scale=vt(4,.5+8*i,8.5)
2008
end
2009
msh3.Scale=vt(4,8.5,8.5)
2010
msh5.Scale=vt(4,8.5,8.5)
2011
for i=0,1,0.02 do
2012
swait()
2013
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
2014
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2015
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
2016
wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
2017
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2018
2019
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2020
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
2021
wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
2022
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2023
if Humanoid.Health<=0 then
2024
break
2025
end
2026
end
2027
for i=0,1,0.03 do
2028
swait()
2029
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
2030
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2031
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2032
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
2033
wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
2034
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2035
2036
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2037
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
2038
wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
2039
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2040
if Humanoid.Health<=0 then
2041
break
2042
end
2043
end
2044
for i=0,1,0.008 do
2045
swait()
2046
if i<.4 then
2047
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
2048
else
2049
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
2050
end
2051
RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
2052
wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
2053
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
2054
wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
2055
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
2056
2057
wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
2058
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
2059
wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
2060
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
2061
if Humanoid.Health<=0 then
2062
break
2063
end
2064
end
2065
attack=false
2066
end
2067
2068
function SummonCrystals()
2069
attack=true
2070
for i=0,1,0.01 do
2071
swait()
2072
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
2073
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
2074
--[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
2075
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
2076
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
2077
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
2078
2079
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
2080
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
2081
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
2082
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
2083
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
2084
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
2085
wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
2086
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
2087
2088
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
2089
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
2090
wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
2091
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
2092
end
2093
for i=0,1,0.04 do
2094
swait()
2095
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
2096
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
2097
wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
2098
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
2099
wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
2100
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
2101
2102
wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
2103
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
2104
wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
2105
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
2106
end
2107
Cryst1.Parent=workspace
2108
C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2109
C1Torso.CFrame=C1Head.CFrame
2110
C1Neck.Parent=C1Head
2111
C1S.Parent=Cryst1
2112
C1Hum.Parent=Cryst1
2113
C1Hum.MaxHealth=200
2114
C1Hum.Health=200
2115
C1Hum.Parent=Cryst1
2116
C1Hum:TakeDamage(1)
2117
C1a=true
2118
for _,c in pairs(Cryst1:children()) do
2119
if c.Name=="DebounceHit" then c.Parent=nil end
2120
end
2121
Cryst2.Parent=workspace
2122
C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2123
C2Torso.CFrame=C2Head.CFrame
2124
C2Neck.Parent=C2Head
2125
C2S.Parent=Cryst2
2126
C2Hum.Parent=Cryst2
2127
C2Hum.MaxHealth=200
2128
C2Hum.Health=200
2129
C2Hum.Parent=Cryst2
2130
C2Hum:TakeDamage(1)
2131
C2a=true
2132
for _,c in pairs(Cryst2:children()) do
2133
if c.Name=="DebounceHit" then c.Parent=nil end
2134
end
2135
Cryst3.Parent=workspace
2136
C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2137
C3Torso.CFrame=C3Head.CFrame
2138
C3Neck.Parent=C3Head
2139
C3S.Parent=Cryst3
2140
C3Hum.Parent=Cryst3
2141
C3Hum.MaxHealth=200
2142
C3Hum.Health=200
2143
C3Hum.Parent=Cryst3
2144
C3Hum:TakeDamage(1)
2145
C3a=true
2146
for _,c in pairs(Cryst3:children()) do
2147
if c.Name=="DebounceHit" then c.Parent=nil end
2148
end
2149
Cryst4.Parent=workspace
2150
C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
2151
C4Torso.CFrame=C4Head.CFrame
2152
C4Neck.Parent=C4Head
2153
C4S.Parent=Cryst4
2154
C4Hum.Parent=Cryst4
2155
C4Hum.MaxHealth=200
2156
C4Hum.Health=200
2157
C4Hum.Parent=Cryst4
2158
C4Hum:TakeDamage(1)
2159
C4a=true
2160
for _,c in pairs(Cryst4:children()) do
2161
if c.Name=="DebounceHit" then c.Parent=nil end
2162
end
2163
MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
2164
MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
2165
MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
2166
MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
2167
crystals=true
2168
if CurrentHealth>1500 then
2169
else
2170
end
2171
swait(50)
2172
attack=false
2173
end
2174
2175
function HeavySlam()
2176
attack=true
2177
for i=0,1,0.05 do
2178
swait()
2179
wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
2180
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2181
Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
2182
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
2183
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
2184
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2185
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
2186
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2187
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
2188
RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
2189
end
2190
for i=0,1,0.04 do
2191
swait()
2192
wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
2193
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
2194
Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
2195
RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
2196
RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
2197
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2198
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
2199
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
2200
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
2201
RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
2202
end
2203
so("161006212",prt9,1,.6)
2204
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end) 
2205
hitbox.Parent=modelzorz
2206
hitbox.Size=vt(2,20,8)
2207
hitboxCF=prt9.CFrame*cf(0,0,0)
2208
hitbox.CFrame=hitboxCF
2209
blcf=nil
2210
scfr=nil
2211
for i=0,1,0.02 do
2212
swait()
2213
--[[local blcf = prt9.CFrame*cf(0,0,0)
2214
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
2215
local h = 14
2216
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
2217
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2218
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
2219
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
2220
scfr = blcf
2221
elseif not scfr then
2222
scfr = blcf
2223
end]]
2224
hitboxCF=prt9.CFrame*cf(0,0,0)
2225
hitbox.CFrame=hitboxCF
2226
wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
2227
wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
2228
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
2229
RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
2230
RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
2231
RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2232
LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
2233
LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
2234
LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
2235
RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
2236
if i>=.16 and i<=.17 then
2237
hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2238
if hit~=nil then
2239
ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
2240
ref.Anchored=true
2241
ref.CFrame=cf(pos)
2242
so("199145477",prt9,1,.8) 
2243
game:GetService("Debris"):AddItem(ref,1)
2244
--MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
2245
MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
2246
MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
2247
end
2248
end
2249
end
2250
con1:disconnect()
2251
hitbox.Parent=nil
2252
attack=false
2253
end
2254
2255
local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
2256
magref.Anchored=true
2257
magref.CFrame=cf(0,0,0)
2258
magref.Parent=nil
2259
local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
2260
2261
function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2262
--magref.CFrame=cf(Part.Position)
2263
--mrmsh.Scale=vt(magni*10,magni*10,magni*10)
2264
for _,c in pairs(workspace:children()) do
2265
local hum=c:findFirstChild("Humanoid")
2266
if hum~=nil then
2267
local head=nil
2268
for _,d in pairs(c:children()) do
2269
--if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
2270
if d.className=="Part" then
2271
head=d
2272
if head~=nil then
2273
local targ=head.Position-Part.Position
2274
local mag=targ.magnitude
2275
if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then 
2276
if stun==nil then
2277
stun=math.random(5,10)
2278
end
2279
local Rang=nil
2280
if Ranged==false then
2281
Rang=true
2282
end
2283
local stag=nil
2284
if shbash==true then
2285
stag=true
2286
end
2287
Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
2288
--Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
2289
end
2290
end
2291
end
2292
end
2293
end
2294
end
2295
end
2296
2297
function DecreaseStat(Model,Stat,Amount,Duration)
2298
if Model:findFirstChild("Stats")~=nil then
2299
if Model.Stats[Stat]~=nil then
2300
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
2301
d=Instance.new("NumberValue",Model.Stats.Decrease)
2302
dur=Instance.new("NumberValue",d)
2303
dur.Name="Duration"
2304
dur.Value=Duration
2305
game:GetService("Debris"):AddItem(d,40)
2306
if Stat=="Damage" then
2307
d.Name="DecreaseAtk"
2308
elseif Stat=="Defense" then
2309
d.Name="DecreaseDef"
2310
elseif Stat=="Movement" then
2311
d.Name="DecreaseMvmt"
2312
end
2313
if Model:findFirstChild("Torso")~=nil then
2314
display=""
2315
if Stat=="Damage" then
2316
if Amount>0 then
2317
display="-Damage"
2318
else
2319
display="+Damage"
2320
end
2321
elseif Stat=="Defense" then
2322
if Amount>0 then
2323
display="-Defense"
2324
else
2325
display="+Defense"
2326
end
2327
elseif Stat=="Movement" then
2328
if Amount>0 then
2329
display="-Movement"
2330
else
2331
display="+Movement"
2332
end
2333
end
2334
showDamage(Model,display,"Debuff")
2335
end
2336
d.Value=Amount
2337
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
2338
end
2339
end
2340
end
2341
2342
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
2343
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
2344
end 
2345
2346
function findNearestTorso(pos)
2347
	local list = game.Workspace:children()
2348
	local torso = nil
2349
	local dist = 10000
2350
	local temp = nil
2351
	local human = nil
2352
	local temp2 = nil
2353
	for x = 1, #list do
2354
		temp2 = list[x]
2355
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2356
			temp = temp2:findFirstChild("Torso")
2357
			human = temp2:findFirstChild("Humanoid")
2358
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2359
				if (temp.Position - pos).magnitude < dist then
2360
					local dohit=true
2361
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2362
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2363
					if dohit==true then
2364
					torso = temp
2365
					dist = (temp.Position - pos).magnitude
2366
					end
2367
				end
2368
			end
2369
		end
2370
	end
2371
	return torso,dist
2372
end
2373
2374
function findRandomTorso(pos)
2375
	local list = game.Workspace:children()
2376
	local torso = nil
2377
	local dist = 10000
2378
	local temp = nil
2379
	local human = nil
2380
	local temp2 = nil
2381
	local list2 = {}
2382
	for x = 1, #list do
2383
		temp2 = list[x]
2384
		if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
2385
			temp = temp2:findFirstChild("Torso")
2386
			human = temp2:findFirstChild("Humanoid")
2387
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
2388
				if pos.magnitude < dist then
2389
					local dohit=true
2390
					if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
2391
					if temp2:findFirstChild("Alive")==nil then dohit=false end
2392
					if dohit==true then
2393
					torso = temp
2394
					table.insert(list2,temp)
2395
					end
2396
				end
2397
			end
2398
		end
2399
	end
2400
	if #list2>0 then
2401
	rand=math.random(1,#list2)
2402
	return list2[rand],dist
2403
	else
2404
	return nil,dist
2405
	end
2406
end
2407
2408
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
2409
if hit.Parent==nil then
2410
return
2411
end
2412
h=hit.Parent:FindFirstChild("Humanoid")
2413
--[[for _,v in pairs(hit.Parent:children()) do
2414
if v:IsA("Humanoid") then
2415
h=v
2416
end
2417
end]]
2418
--[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
2419
h=hit.Parent.Parent:FindFirstChild("Humanoid")
2420
end]]
2421
if hit.Parent.className=="Hat" then
2422
hit=hit.Parent.Parent:findFirstChild("Head")
2423
end
2424
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
2425
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
2426
if Sound=="GreatHit" then
2427
so("200632875",hit,1,1)
2428
end
2429
game:GetService("Debris"):AddItem(c,.5)
2430
minim=minim*Atk.Value
2431
maxim=maxim*Atk.Value
2432
Damage=0
2433
if minim==maxim or minim>maxim then
2434
Damage=maxim
2435
else
2436
Damage=math.random(minim,maxim)
2437
end
2438
blocked=false
2439
enblock=nil
2440
Stats=hit.Parent:findFirstChild("Stats")
2441
if Stats~=nil then
2442
enblock=Stats:findFirstChild("Block")
2443
if enblock~=nil then
2444
if enblock.Value==true then
2445
blocked=true
2446
end
2447
end
2448
if Stats:findFirstChild("Defense")~=nil then
2449
Damage=Damage/(Stats.Defense.Value)
2450
if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
2451
hitnum=math.random(1,5)
2452
if hitnum==1 then so("199149321",hit,1,.7)
2453
elseif hitnum==2 then so("199149338",hit,1,.7)
2454
elseif hitnum==3 then so("199149367",hit,1,.7)
2455
elseif hitnum==4 then so("199149409",hit,1,.7)
2456
elseif hitnum==5 then so("199149452",hit,1,.7)
2457
end
2458
elseif ranged==false or ranged==nil and blocked~=true then
2459
hitnum=math.random(1,6)
2460
if hitnum==1 then so("199149137",hit,1,.7)
2461
elseif hitnum==2 then so("199149186",hit,1,.7)
2462
elseif hitnum==3 then so("199149221",hit,1,.7)
2463
elseif hitnum==4 then so("199149235",hit,1,.7)
2464
elseif hitnum==5 then so("199149269",hit,1,.7)
2465
elseif hitnum==6 then so("199149297",hit,1,.7)
2466
end
2467
end
2468
end
2469
if Stats:findFirstChild("Stun")~=nil then
2470
if blocked==true then
2471
incstun=math.floor(incstun/2)
2472
end
2473
Stats.Stun.Value=Stats.Stun.Value+incstun
2474
end
2475
if Stats:findFirstChild("Stagger")~=nil then
2476
if stagger==true then
2477
Stats.Stagger.Value=true
2478
end
2479
end
2480
end
2481
if blocked==true then
2482
showDamage(hit.Parent,"Block","Damage")
2483
hitnum=math.random(1,2)
2484
if hitnum==1 then so("199148933",hit,1,1)
2485
elseif hitnum==2 then so("199148947",hit,1,1)
2486
end
2487
enblock.Value=false
2488
else
2489
Damage=math.floor(Damage)
2490
h:TakeDamage(Damage)
2491
--[[coroutine.resume(coroutine.create(function(Hum,Dam)
2492
damageFunc:InvokeServer(nil,h,Damage)
2493
--print(Dam)
2494
end),h,Damage)]]
2495
showDamage(hit.Parent,Damage,"Damage")
2496
if DecreaseState~=nil then
2497
if DecreaseState=="Shatter" then
2498
DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
2499
DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
2500
else
2501
DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
2502
end
2503
end
2504
if Type=="Knockdown" then
2505
hum=hit.Parent.Humanoid
2506
hum.PlatformStand=true
2507
coroutine.resume(coroutine.create(function(HHumanoid)
2508
swait(1)
2509
HHumanoid.PlatformStand=false
2510
end),hum)
2511
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2512
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
2513
local bodvol=Instance.new("BodyVelocity")
2514
bodvol.velocity=angle*knockback
2515
bodvol.P=5000
2516
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2517
bodvol.Parent=hit
2518
rl=Instance.new("BodyAngularVelocity")
2519
rl.P=3000
2520
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
2521
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
2522
rl.Parent=hit
2523
game:GetService("Debris"):AddItem(bodvol,.5)
2524
game:GetService("Debris"):AddItem(rl,.5)
2525
elseif Type=="Shatter" then
2526
for i=1,10 do
2527
BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
2528
end
2529
elseif Type=="Knockdown2" then
2530
hum=hit.Parent.Humanoid
2531
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
2532
local bodvol=Instance.new("BodyVelocity")
2533
bodvol.velocity=angle*knockback
2534
bodvol.P=5000
2535
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
2536
bodvol.Parent=hit
2537
game:GetService("Debris"):AddItem(bodvol,.5)
2538
elseif Type=="Normal" then
2539
vp=Instance.new("BodyVelocity")
2540
vp.P=500
2541
vp.maxForce=Vector3.new(math.huge,0,math.huge)
2542
if KnockbackType==1 then
2543
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
2544
elseif KnockbackType==2 then
2545
vp.velocity=Property.CFrame.lookVector*knockback
2546
end
2547
game:GetService("Debris"):AddItem(vp,.5)
2548
if knockback>0 then
2549
vp.Parent=hit.Parent.Torso
2550
end
2551
end
2552
end
2553
debounce=Instance.new("BoolValue")
2554
debounce.Name="DebounceHit"
2555
debounce.Parent=hit.Parent
2556
debounce.Value=true
2557
game:GetService("Debris"):AddItem(debounce,Delay)
2558
CRIT=false
2559
end
2560
end
2561
2562
showDamage=function(Char,Dealt,Type)
2563
m=Instance.new("Model")
2564
m.Name="Effect"
2565
c=Instance.new("Part")
2566
c.Transparency=1
2567
c.Name="Head"
2568
c.TopSurface=0
2569
c.BottomSurface=0
2570
c.formFactor="Plate"
2571
c.Size=Vector3.new(1,.4,1)
2572
b=Instance.new("BillboardGui",c)
2573
b.Size=UDim2.new(5,0,5,0)
2574
b.AlwaysOnTop=true
2575
damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
2576
if Type=="Damage" then
2577
damgui.Font="SourceSans"
2578
if Dealt=="Block" then
2579
damgui.TextColor3=BrickColor.new("Bright blue").Color
2580
elseif Dealt<3 then
2581
damgui.TextColor3=BrickColor.new("White").Color
2582
elseif Dealt>=3 and Dealt<20 then
2583
damgui.TextColor3=BrickColor.new("Bright yellow").Color
2584
else
2585
damgui.TextColor3=BrickColor.new("Really red").Color
2586
damgui.Font="SourceSansBold"
2587
end
2588
elseif Type=="Debuff" then
2589
damgui.TextColor3=BrickColor.new("White").Color
2590
elseif Type=="Interrupt" then
2591
damgui.TextColor3=BrickColor.new("New Yeller").Color
2592
end
2593
--damgui.FontSize="Size48"
2594
damgui.TextScaled=true
2595
ms=Instance.new("CylinderMesh")
2596
ms.Scale=Vector3.new(.8,.8,.8)
2597
ms.Parent=c
2598
c.Reflectance=0
2599
Instance.new("BodyGyro").Parent=c
2600
c.Parent=m
2601
if Char:findFirstChild("Head")~=nil then
2602
c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2603
elseif Char.Parent:findFirstChild("Head")~=nil then
2604
c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
2605
end
2606
f=Instance.new("BodyPosition")
2607
f.P=2000
2608
f.D=100
2609
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
2610
if Type=="Damage" then
2611
f.position=c.Position+Vector3.new(0,3,0)
2612
elseif Type=="Debuff" or Type=="Interrupt" then
2613
f.position=c.Position+Vector3.new(0,5,0)
2614
end
2615
f.Parent=c
2616
game:GetService("Debris"):AddItem(m,5)
2617
table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
2618
c.CanCollide=false
2619
m.Parent=effects
2620
c.CanCollide=false
2621
end
2622
2623
Player:GetMouse().KeyDown:connect(function(kek)
2624
kek = kek:lower()
2625
if kek == "z" then
2626
TurnSlam()
2627
end
2628
if kek == "x" then
2629
GrandPunch()
2630
end
2631
if kek == "c" then
2632
FrostSlam()
2633
end
2634
if kek == "v" then
2635
TriIceShards()
2636
end
2637
if kek == "q" then
2638
TriOrbs()
2639
end
2640
if kek == "e" then
2641
IceMortar()
2642
end
2643
if kek == "r" then
2644
TriIceShards2()
2645
end
2646
if kek == "f" then
2647
TriOrbs2()
2648
end
2649
end)
2650
2651
local stunnum=0
2652
local animnum=0
2653
local idle=1
2654
local animlimit=120
2655
local attacking=false
2656
while Humanoid.Health>0 do
2657
swait()
2658
for _,c in pairs(C1S:children()) do
2659
if c.Name=="Defense" then c.Value=1 end
2660
if c.Name=="Decrease" then
2661
for _,d in pairs(c:children()) do
2662
d.Parent=nil
2663
end
2664
end
2665
end
2666
for _,c in pairs(C2S:children()) do
2667
if c.Name=="Defense" then c.Value=1 end
2668
if c.Name=="Decrease" then
2669
for _,d in pairs(c:children()) do
2670
d.Parent=nil
2671
end
2672
end
2673
end
2674
for _,c in pairs(C3S:children()) do
2675
if c.Name=="Defense" then c.Value=1 end
2676
if c.Name=="Decrease" then
2677
for _,d in pairs(c:children()) do
2678
d.Parent=nil
2679
end
2680
end
2681
end
2682
for _,c in pairs(C4S:children()) do
2683
if c.Name=="Defense" then c.Value=1 end
2684
if c.Name=="Decrease" then
2685
for _,d in pairs(c:children()) do
2686
d.Parent=nil
2687
end
2688
end
2689
end
2690
if stunanim==false then
2691
Humanoid.Health=CurrentHealth
2692
else
2693
CurrentHealth=Humanoid.Health
2694
end
2695
for i=1,#refs2 do
2696
refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
2697
end
2698
if meleecooldown<100 then
2699
meleecooldown=meleecooldown+mcdadd
2700
end
2701
hitbox2.Parent=hitbox.Parent
2702
hitbox2.Size=hitbox.Size
2703
hitbox2.CFrame=hitboxCF
2704
--[[target,distance=findNearestTorso(Torso.Position)
2705
if target~=nil then
2706
local test1,dist1=findNearestTorso(Head.Position)
2707
if dist1<200 then
2708
if math.random(1,50)==1 and stunanim==false then --close projectile attack
2709
coroutine.resume(coroutine.create(function()
2710
atktype=math.random(1,4)
2711
if atktype==1 then
2712
TriIceShards2()
2713
elseif atktype==2 then
2714
TriIceShards2()
2715
elseif atktype==3 then
2716
TriIceShards2()
2717
elseif atktype==4 then
2718
TriOrbs2()
2719
end
2720
end))
2721
end
2722
end
2723
local rand=math.random(1,30)
2724
if CurrentHealth<1500 then
2725
rand=math.random(1,20)
2726
end
2727
if rand==1 and stunanim==false then --projectile attack
2728
coroutine.resume(coroutine.create(function()
2729
atktype=math.random(1,4)
2730
if atktype==1 then
2731
TriIceShards()
2732
elseif atktype==2 then
2733
TriIceShards()
2734
elseif atktype==3 then
2735
TriOrbs()
2736
elseif atktype==4 then
2737
IceMortar()
2738
end
2739
end))
2740
end
2741
if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
2742
coroutine.resume(coroutine.create(function()
2743
atktype=math.random(1,3)
2744
if atktype==1 then
2745
TurnSlam()
2746
elseif atktype==2 then
2747
GrandPunch()
2748
elseif atktype==3 then
2749
FrostSlam()
2750
end
2751
end))
2752
end
2753
end
2754
if C1a==true then
2755
if C1Hum.Health<=0 then
2756
C1a=false
2757
summoncrystals=0
2758
Stun.Value=Stun.Value+160
2759
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
2760
Cryst1.Parent=nil
2761
end
2762
end
2763
if C2a==true then
2764
if C2Hum.Health<=0 then
2765
C2a=false
2766
summoncrystals=0
2767
Stun.Value=Stun.Value+160
2768
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
2769
Cryst2.Parent=nil
2770
end
2771
end
2772
if C3a==true then
2773
if C3Hum.Health<=0 then
2774
C3a=false
2775
summoncrystals=0
2776
Stun.Value=Stun.Value+160
2777
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
2778
Cryst3.Parent=nil
2779
end
2780
end
2781
if C4a==true then
2782
if C4Hum.Health<=0 then
2783
C4a=false
2784
summoncrystals=0
2785
Stun.Value=Stun.Value+160
2786
MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
2787
Cryst4.Parent=nil
2788
end
2789
end
2790
if C1a==false and C2a==false and C3a==false and C4a==false then
2791
if CurrentHealth>1500 then
2792
else
2793
end
2794
crystals=false
2795
end
2796
if CurrentHealth<=1500 then
2797
end
2798
summoncrystals=summoncrystals+.1
2799
if summoncrystals>100 and crystals==false and attack==false then
2800
coroutine.resume(coroutine.create(function()
2801
while attack==true do
2802
swait()
2803
end
2804
SummonCrystals()
2805
end))
2806
end]]
2807
Humanoid.WalkSpeed=0
2808
if Stun.Value>=StunT.Value and stunanim==false and attack==false then
2809
coroutine.resume(coroutine.create(function()
2810
stunanim=true
2811
while attack==true do
2812
swait()
2813
Stun.Value=StunT.Value
2814
end
2815
summoncrystals=0
2816
StunAnim()
2817
Stun.Value=0
2818
stunanim=false
2819
end))
2820
end
2821
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2822
local velderp=RootPart.Velocity.y
2823
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
2824
for _,c in pairs(Decrease:children()) do
2825
c.Parent=nil
2826
if c:findFirstChild("Duration")~=nil then
2827
c.Duration.Value=c.Duration.Value-9999
2828
if c.Duration.Value<=0 then
2829
c.Parent=nil
2830
end
2831
end
2832
if c.Name=="DecreaseAtk" then
2833
decreaseatk=decreaseatk+c.Value
2834
elseif c.Name=="DecreaseDef" then
2835
decreasedef=decreasedef+c.Value
2836
elseif c.Name=="DecreaseMvmt" then
2837
decreasemvmt=decreasemvmt+c.Value
2838
end
2839
end
2840
Atk.Value=2-decreaseatk
2841
if Atk.Value<=0 then
2842
Atk.Value=0
2843
end
2844
Def.Value=2-decreasedef
2845
if Def.Value<=0 then
2846
Def.Value=0.01
2847
end
2848
Mvmt.Value=0-decreasemvmt
2849
if Mvmt.Value<=0 then
2850
Mvmt.Value=0
2851
end
2852
decreaseatk=0
2853
decreasedef=0
2854
decreasemvmt=0
2855
AtkVal=Atk.Value*100
2856
AtkVal=math.floor(AtkVal)
2857
AtkVal=AtkVal/100
2858
DefVal=Def.Value*100
2859
DefVal=math.floor(DefVal)
2860
DefVal=DefVal/100
2861
MvmtVal=Mvmt.Value*100
2862
MvmtVal=math.floor(MvmtVal)
2863
MvmtVal=MvmtVal/100
2864
if MvmtVal<=0 then
2865
MvmtVal=0
2866
end
2867
animnum=animnum+1
2868
if animnum>=animlimit*5 then
2869
idle=1
2870
animnum=0
2871
elseif animnum>=animlimit*4 then
2872
idle=1
2873
animnum=0
2874
elseif animnum>=animlimit*3 then
2875
idle=4
2876
elseif animnum>=animlimit*2 then
2877
idle=3
2878
elseif animnum>=animlimit*1 then
2879
idle=2
2880
end
2881
if attack==false then --idle anim
2882
if idle==1 or idle==2 then
2883
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2884
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
2885
wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
2886
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
2887
wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
2888
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2889
2890
wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
2891
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
2892
wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
2893
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2894
else
2895
Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
2896
RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
2897
wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
2898
wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
2899
wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
2900
wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
2901
2902
wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
2903
wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
2904
wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
2905
wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
2906
end
2907
end
2908
if #Effects>0 then
2909
--table.insert(Effects,{prt,"Block1",delay})
2910
for e=1,#Effects do
2911
if Effects[e]~=nil then
2912
--for j=1,#Effects[e] do
2913
local Thing=Effects[e]
2914
if Thing~=nil then
2915
local Part=Thing[1]
2916
local Mode=Thing[2]
2917
local Delay=Thing[3]
2918
local IncX=Thing[4]
2919
local IncY=Thing[5]
2920
local IncZ=Thing[6]
2921
if Thing[2]=="DecreaseStat" then
2922
--table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
2923
Thing[5]=Thing[5]-1
2924
if Thing[5]<=0 then
2925
if Thing[1]:findFirstChild("Stats")~=nil then
2926
if Thing[1].Stats:findFirstChild("Decrease")~=nil then
2927
--Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
2928
end
2929
end
2930
Thing[6].Parent=nil
2931
table.remove(Effects,e)
2932
end
2933
end
2934
if Thing[2]=="CylinderClang" then
2935
if Thing[3]<=1 then
2936
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
2937
Thing[7]=Thing[1].CFrame
2938
effect("New Yeller",0,Thing[8],Thing[7])
2939
Thing[8]=Thing[7]
2940
Thing[3]=Thing[3]+Thing[4]
2941
else
2942
Part.Parent=nil
2943
table.remove(Effects,e)
2944
end
2945
end
2946
if Thing[2]=="showDamage" then
2947
if Thing[6]<Thing[5] then
2948
Thing[6]=Thing[6]+1
2949
elseif Thing[6]<Thing[7] then
2950
Thing[4].position=Thing[4].position+vt(0,-.2,0)
2951
Thing[6]=Thing[6]+1
2952
elseif Thing[6]<Thing[8] then
2953
Thing[6]=Thing[6]+1
2954
elseif Thing[6]<Thing[9] then
2955
Thing[6]=Thing[6]+1
2956
Thing[4].position=Thing[4].position+vt(0,.2,0)
2957
Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
2958
Thing[3].TextTransparency=Thing[3].TextTransparency+.1
2959
else
2960
Thing[1].Parent=nil
2961
table.remove(Effects,e)
2962
end
2963
end
2964
if Thing[2]=="ShootIce" then
2965
local Look=Thing[1]
2966
local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
2967
local mag=(Thing[4]-pos).magnitude 
2968
--MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
2969
Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
2970
Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
2971
Thing[3]=Thing[3]-1
2972
Thing[9]=Thing[9]+.2
2973
if hit~=nil then
2974
Thing[3]=0
2975
--DecreaseStat(hit.Parent,"Movement",.02,50,false)
2976
--Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
2977
ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
2978
ref.Anchored=true
2979
ref.CFrame=cf(pos)
2980
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
2981
game:GetService("Debris"):AddItem(ref,1)
2982
ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
2983
ref2.Anchored=true
2984
ref2.CFrame=cf(pos)
2985
--MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
2986
so("199146181",ref2,1,1.6)
2987
game:GetService("Debris"):AddItem(ref2,5)
2988
--MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
2989
freeze=true
2990
MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
2991
MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
2992
freeze=false
2993
for i=1,8 do
2994
BreakEffect(BrickColor.new("Pearl"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
2995
end
2996
end
2997
if Thing[3]<=0 then
2998
Thing[8].Transparency=1
2999
Thing[11].Enabled=false
3000
Thing[12].Enabled=false
3001
game:GetService("Debris"):AddItem(Thing[8],5)
3002
table.remove(Effects,e)
3003
end
3004
end
3005
if Thing[2]=="SatelliteStrike" then
3006
if Thing[5]<200 then
3007
Thing[5]=Thing[5]+2
3008
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3009
else
3010
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3011
refda.Anchored=true
3012
refda.CFrame=cf(Thing[1].Position)
3013
game:GetService("Debris"):AddItem(refda,1)
3014
so("334325056",refda,1,1)
3015
so("199145739",refda,.8,2)
3016
MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
3017
MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3018
MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3019
for i=1,15 do
3020
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3021
freezepart.Anchored=true
3022
freezepart.CanCollide=true
3023
freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3024
game:GetService("Debris"):AddItem(freezepart,5)
3025
end
3026
Thing[1].Parent=nil
3027
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3028
table.remove(Effects,e)
3029
end
3030
end
3031
if Thing[2]=="SatelliteStrike2" then
3032
if Thing[5]<300 then
3033
Thing[5]=Thing[5]+2
3034
Thing[4].Scale=vt(Thing[5],5,Thing[5])
3035
else
3036
refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3037
refda.Anchored=true
3038
refda.CFrame=cf(Thing[1].Position)
3039
game:GetService("Debris"):AddItem(refda,1)
3040
refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
3041
refda2.Anchored=true
3042
refda2.CFrame=refda.CFrame*cf(0,-10,0)
3043
game:GetService("Debris"):AddItem(refda2,1)
3044
so("178452221",refda,1,1.2)
3045
so("334325056",refda,1,1)
3046
MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
3047
--MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
3048
MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
3049
MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
3050
--[[for i=1,15 do
3051
local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
3052
freezepart.Anchored=true
3053
freezepart.CanCollide=true
3054
freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3055
game:GetService("Debris"):AddItem(freezepart,5)
3056
end]]
3057
Thing[1].Parent=nil
3058
--MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
3059
table.remove(Effects,e)
3060
end
3061
end
3062
if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
3063
if Thing[1].Transparency<=1 then
3064
if Thing[2]=="Block1" then
3065
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
3066
Mesh=Thing[7]
3067
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3068
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3069
elseif Thing[2]=="Block2" then
3070
Thing[1].CFrame=Thing[1].CFrame
3071
Mesh=Thing[7]
3072
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3073
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3074
elseif Thing[2]=="Cylinder" then
3075
Mesh=Thing[7]
3076
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3077
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3078
elseif Thing[2]=="Cylinder2" then
3079
Mesh=Thing[7]
3080
if Thing[1].Transparency<=.5 then
3081
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3082
Thing[8]=Thing[8]+.2
3083
Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
3084
else
3085
Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
3086
Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
3087
end
3088
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3089
elseif Thing[2]=="Shatter" then
3090
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3091
Thing[4]=Thing[4]*cf(0,Thing[7],0)
3092
Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
3093
--Thing[1].CFrame=Thing[1].CFrame
3094
Thing[6]=Thing[6]+Thing[5]
3095
elseif Thing[2]=="Blood" then
3096
Mesh=Thing[7]
3097
Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
3098
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
3099
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3100
elseif Thing[2]=="Elec" then
3101
Mesh=Thing[7]
3102
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
3103
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3104
elseif Thing[2]=="Disappear" then
3105
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
3106
end
3107
else
3108
table.remove(Effects,e)
3109
end
3110
end
3111
end
3112
--end
3113
end
3114
end
3115
end
3116
end
3117
refs.Parent=nil
3118
effects.Parent=nil
3119
Humanoid.Parent=nil
3120
for _,c in pairs(Character:children()) do
3121
if c.className=="Part" then
3122
--[[c:BreakJoints()
3123
c.CanCollide=true
3124
c.Anchored=false]]
3125
c.Anchored=true
3126
end
3127
end
3128
for _,c in pairs(armor:children()) do
3129
if c.className=="Part" then
3130
--[[c:BreakJoints()
3131
c.CanCollide=true
3132
c.Anchored=false]]
3133
c.Anchored=true
3134
end
3135
end
3136
for _,c in pairs(Character:children()) do
3137
if c.className=="Part" then
3138
if c.Name~="Left Arm" then
3139
swait()
3140
end
3141
c:BreakJoints()
3142
c.CanCollide=false
3143
c.Anchored=false
3144
end
3145
end
3146
for _,c in pairs(armor:children()) do
3147
if c.className=="Part" then
3148
swait()
3149
c:BreakJoints()
3150
c.CanCollide=false
3151
c.Anchored=false
3152
end
3153
end
3154
--[[ 
3155
Copyrighted (C) Fenrier 2015
3156
]]