View difference between Paste ID: eCHgQHVv and aQx5SQsW
SHOW: | | - or go back to the newest paste.
1
//////////////////////
2
// CREDITS
3
//////////////////////
4
5
If I'm missing someone or something in here is incorrect let me know and I'll fix it.
6
7
All of these resources (with the exception of Zero X. Diamond's voicework AFAIK) are free to use by the doom community and I'm fine with others using my work, so feel free to use any resources or decorate code or anything else from this WAD in your own project so long as you credit the original author(s).
8
9
Special thanks to Sarcose/VincentPrice for
10
--Helping with the first build of the imps at the very start of the project (seriously if he hadn't this might have never been made)
11
--Idea to give +PUSHABLE to all mini monsters
12
--Coding the marinelauncher which served as the base for the fist altfire
13
Special thanks to TerminusEst13 for
14
--Making the Help screen (FHELP.png)
15
--Coding the status bar
16
--Punch sounds (FRPUNCH2, FRPUNCH3), made by original recordings of himself punching his pillow and mixed with Hexen sounds
17
--Giving me his loreshot weapon wad "te13-weapon-ForceGauntlet.wad" to play around with, which was used in the vacuum gib missile pushback.
18
--Recommending this for SNS as it got me to start working on this again
19
--Scripting the mini marine ammo per-level adding script as part of his sunspatch
20
--Answering hundreds of "one last question"s on irc
21
Special thanks to Eric_ for
22
--Coded mini caco death decorate originally featured in Burl Tumd (along with Jpalomo and Blox)
23
--Idea of shootable revenant missiles (which has been expanded in Fractal Doom to thrown monsters as well)
24
--Idea of revenants shooting two missiles at once
25
--Making a fast gameplay mod "Burl Tumd" (BURL_TUMD.pk3), whose speed was an inspiration in this project
26
Special thanks to Ijon Tichy for
27
--Fast weapon switch originally featured in "Dakka" (dakka-0.01.pk3)
28
--Idea of having two pistols
29
--Idea of having two fists in fist primary fire, the behavior and timing of the fist in fractal is very close to the one in "Dakka"
30
Per Kristian
31
--Sounds for mini marine melee attacks (FRCSMAH 1-6, FRCSMAM 1-3)
32
--Creator of the original "PerK's Smooth Animations Mod", which was the base used for the "Improved PerK's Smooth Animations Mod" from which the following was taken:
33
-Pistol sprites (FPIS A-G)
34
-Shotgun sprites (FSHG A-J)
35
-SSG sprites (FSSG A-V)
36
-Chaingun sprites (FCHG A-D, FCHF A,B,E, and the sprites used in the minor edits FCHF C,D)
37
-Rocket Launcher sprites (FRRL A-G, FRRF A-E)
38
-Plasma Rifle (FRFP A-K)
39
Blox
40
--Coded mini caco death decorate originally featured in Burl Tumd (along with Jpalomo and Eric_)
41
--Brass knuckle-less gloved fists (FPUNA0, FPUNG0, FPUNT0) and gloved fists used in minor edit (FPUNE0, FPUNF0)
42
--Shotgun and super shotgun frame tweaks, fixes for chaingun, some plasma rifle frames and code as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
43
Mike12
44
--Made rifle sprites (FRFL A-D) used for rifle with minor edits.
45
Zero X. Diamond
46
--Recorded/did voice work for all Mini-Marine taunts and death screams (FRCSMRP 1-3, FRCSMD 1-3, FRCSMR 1-31)
47
Neoworm of zdoom forums
48
--Created gloved fist sprites used in fist altfire (FRPNA0 and FRPNB0) and minor edit used in fist altfire (FRPNE0)
49
Gali editor for 'The WadFactory'
50
--Created the hat (FRS3 sprites) used in the rocket-riding revenant and cowboy revenant edits (all FRS2 and FSKL sprites.) The hat was originally featured in "A Fistfull of Doom" (fistfull.wad)
51
Xaser, "The Conqueror"
52
--Spider Mastermind alt death sprites (FSPD A0-T0)
53
--Made "Zharkov Goes to the Store" (zharky_x.zip) which inspired the rocket launcher altfire
54
Jpalomo
55
--Coded most of the mini caco death decorate originally featured in Burl Tumd (along with Blox and Eric_)
56
Guest_Caboose from dgemu.com
57
--Cacodemon death sprites used in explosive death edit (FCACH0. FCACI0, FCACJO)
58
Zero Prophet / Setzer
59
--Cacodemon death sprites used in explosive death edit (FCACJ0, FCACK0) originally featured in "Zero Tolerance" (zp-zerot.wad)
60
Marphy Black
61
--Revenant sprite offsets used for offsets of the cowboy revenant, originally featured in "Doom 2 Minor Sprite Fixing Project" (SPRFIX13.WAD)
62
Nash
63
--Gib Sprites used in ShopVac altfire (GIB1 A0-H0, GIB2 A0-H0, GIB3 A0-H0, GIB4 A0-H0, GIB5 A0-H0, GIB6 A0-H0) and gib sounds (FRBLUD1 and FRBLUD2)
64
NeuralStunner
65
--PerK HUD gloved fist sprites as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
66
JoeyTD
67
--Pistol and arm sprites as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
68
Blue Shadow
69
--Plasma rifle tweaks as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
70
Z86
71
--Super shotgun frame fix and chaingun rotation/animation fix as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
72
Minigunner
73
--"Polished Skull" shotgun muzzleflash as part of "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
74
Mark Quinn
75
--Fist marine standing sprites and Shotgun marine standing and crouching (in zan version) sprites
76
Xim
77
--SSG and Rocket marine standing and crouching (in zan version) sprites and Fist, Shotgun, Chaingun and BFG marine crouching sprites
78
Xanaero
79
--SSG marine standing and crouching (in zan version) sprites
80
Anthony Cole
81
--Chaingun marine standing and crouching (in zan version) sprites
82
CaptainToenail
83
--Plasma marine standing and crouching (in zan version) sprites
84
Toke
85
--BFG marine standing and crouching (in zan version) sprites
86
IcyTux
87
--Fist marine crouching (in zan version) sprites
88
Ghastly_dragon
89
--Fist, SSG, Rocket and Plasma marine crouching (in zan version) sprites
90
Daniel
91
--Dual pistol marine standing and crouching (in zan version) sprites
92
The Skulltag Team
93
--SSG marine standing and crouching (in zan version) sprites
94
The Kins
95
--Alternate death sprites (TRRO, SPSS) used in altanim.wad and originally featured in "Doom Enhanced" (doomenh.wad)
96
phi108
97
--Mirroring and decorate coding used in Imp and Shotgunguy alternate death animations featured in altanim.wad
98
yoshi314
99
--Suggesting splitting pickups as a means of balancing ammo in zdoom version
100
101
By Resource:
102
103
--The Small Marine sprites (PLA1, PLA3-PLA9 sprites) and player weapon skins in Zandronum version (PL1C, PL3C-PL9C sprites) are from "MarineSkinsV7."
104
--Hat used in FRS2, FRS3 and FSKL sprites is from "A Fistfull of Doom" (fistfull.wad)
105
--Mini Caco death is from "Burl Tumd"
106
--The pistol sound "FRPISTOL" is from Doom 3 (extracted from doom3_weapons_zdoom.wad)
107
--Punch sounds (FRPUNCH2, FRPUNCH3) are from "Samsara" (samsara-v0.3-zd.pk3), made by original recordings of TerminusEst13 punching his pillow and mixed with Hexen sounds
108
--Rocket launcher altfire inspired by "Zharkov Goes to the Store" (zharky_x.zip)
109
--Mini-Marine taunts and death screams (FRCSMRP 1-3, FRCSMD 1-3, FRCSMR 1-31) are original recordings made by Zero X. Diamond
110
--Sound for fractal bullet bursting from "Dakka" (dakka-0.01.pk3)
111
--Mini cacodemon death sound is "Balloon Air Release Squeak 003" from www.freesfx.co.uk
112
--Cacodemon exploding death sprites (FCACH0. FCACI0, FCACJO) edited from a gif posted by Guest_Caboose on dgemu.com
113
--Cacodemon exploding death sprites (FCACJ0. FCACK0) edited from cacodemon alt deaths in "Zero Tolerance" (zp-zerot.wad)
114
--Gib Sprites used in ShopVac altfire (GIB1 A0-H0, GIB2 A0-H0, GIB3 A0-H0, GIB4 A0-H0, GIB5 A0-H0, GIB6 A0-H0) extracted from "Beautiful Doom" (BDoom_Monsters.wad)
115
--Gib Sounds used in ShopVac altfire (FRBLUD1 and FRBLUD2) extracted from "Nash Gore" (nashgore.wad)
116
--Pistol, shotgun, SSG, Chaingun, Rocket Launcher and Plasma Rifle sprites(FPIS A-G, FSHG A-J, FSSG A-V, FCHG A-D, FCHF A,B,E, FRRL A-G, FRRF A-E, FRFP A-K) are from "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
117
--Chaingun sprites used in minor flash edits (FCHF C,D) are from "Improved PerK's Smooth Animations Mod" (pk_anim1.zip)
118
--Imp and Shotgunguy alternate death animations are from altanim.wad