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| 1 | # Import modulu pygame, dzieki ktoremu tworzymy aplikacje okienkowa | |
| 2 | import pygame | |
| 3 | ||
| 4 | # Inicjalizacja modułu | |
| 5 | pygame.init() | |
| 6 | # Utworzenie okna o określonych wymiarach | |
| 7 | SCREEN_WIDTH = 800 | |
| 8 | SCREEN_HEIGHT = 600 | |
| 9 | ||
| 10 | screen_surface = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) | |
| 11 | # Nadanie nazwy oknu | |
| 12 | pygame.display.set_caption('Pierwsza Gra')
| |
| 13 | ||
| 14 | # Utworzenie zegara, który nadzoruje stałe wartości fps | |
| 15 | clock = pygame.time.Clock() | |
| 16 | ||
| 17 | ||
| 18 | def load_image(img_path: str, position): | |
| 19 | image = pygame.image.load(img_path) | |
| 20 | surface = image.convert() | |
| 21 | ||
| 22 | transparent_color = (0, 0, 0) | |
| 23 | surface.set_colorkey(transparent_color) | |
| 24 | ||
| 25 | # Pozycja wyświetlania obiektu zapisana jest w rect | |
| 26 | rect = surface.get_rect(center=position) | |
| 27 | ||
| 28 | return [image, surface, rect] | |
| 29 | ||
| 30 | ||
| 31 | def print_image(img_list) -> None: | |
| 32 | # [image, surface, rect] | |
| 33 | image, surface, rect = img_list | |
| 34 | screen_surface.blit(surface, rect) | |
| 35 | pass | |
| 36 | ||
| 37 | ||
| 38 | def set_position_image(img_list, position): | |
| 39 | image, surface, rect = img_list | |
| 40 | rect = surface.get_rect(center=position) | |
| 41 | return [image, surface, rect] | |
| 42 | ||
| 43 | ||
| 44 | def calculate_player_movement(keys): | |
| 45 | # Poruszanie postacią | |
| 46 | speed = 10 | |
| 47 | delta_x = 0 | |
| 48 | delta_y = 0 | |
| 49 | ||
| 50 | if keys[pygame.K_w]: | |
| 51 | delta_y -= speed | |
| 52 | if keys[pygame.K_s]: | |
| 53 | delta_y += speed | |
| 54 | if keys[pygame.K_d]: | |
| 55 | delta_x += speed | |
| 56 | if keys[pygame.K_a]: | |
| 57 | delta_x -= speed | |
| 58 | ||
| 59 | return [delta_x, delta_y] | |
| 60 | ||
| 61 | ||
| 62 | def limit_position(position): | |
| 63 | x, y = position | |
| 64 | x = max(0, min(x, SCREEN_WIDTH)) | |
| 65 | y = max(0, min(y, SCREEN_HEIGHT)) | |
| 66 | return [x, y] | |
| 67 | ||
| 68 | ||
| 69 | # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # | |
| 70 | player_pos = [SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2] | |
| 71 | player = load_image('player.png', player_pos)
| |
| 72 | background_color = [9, 42, 121] | |
| 73 | ||
| 74 | ||
| 75 | # Zmienna określająca, czy należy zamknąć okno | |
| 76 | game_status = True | |
| 77 | # Kod wykonywany póki aplikacja jest uruchomiona | |
| 78 | while game_status: | |
| 79 | ||
| 80 | # Odczytanie zdarzeń zarejestrowanych przez komputer | |
| 81 | events = pygame.event.get() | |
| 82 | ||
| 83 | for event in events: | |
| 84 | # Naciśnięto X - zamykanie aplikacji | |
| 85 | if event.type == pygame.QUIT: | |
| 86 | game_status = False | |
| 87 | pass # for event | |
| 88 | ||
| 89 | pressed_keys = pygame.key.get_pressed() | |
| 90 | ||
| 91 | delta_x, delta_y = calculate_player_movement(pressed_keys) | |
| 92 | ||
| 93 | # Zmiana wartości współrzędnych | |
| 94 | player_pos[0] += delta_x | |
| 95 | player_pos[1] += delta_y | |
| 96 | # Sprawdzenie limitów współrzędnych | |
| 97 | player_pos = limit_position(player_pos) | |
| 98 | ||
| 99 | # Zmiana współrzędnych obrazu | |
| 100 | player = set_position_image(player, player_pos) | |
| 101 | ||
| 102 | # Uzupełnij tło | |
| 103 | screen_surface.fill(background_color) | |
| 104 | # Wyświetl gracza | |
| 105 | print_image(player) | |
| 106 | ||
| 107 | # Odświeżenie wyświetlanego okna | |
| 108 | pygame.display.update() | |
| 109 | ||
| 110 | clock.tick(60) | |
| 111 | pass | |
| 112 | ||
| 113 | print("Zamykanie aplikacji")
| |
| 114 | # Zamknięcie aplikacji | |
| 115 | pygame.quit() | |
| 116 | # Zamknięcie skryptu | |
| 117 | quit() | |
| 118 | ||
| 119 |