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| 1 | -- Stratego version B2.1 by KnightMiner | |
| 2 | -- check if we are hosting or joining a game | |
| 3 | local args = { ... }
| |
| 4 | if #args > 3 or #args < 2 or ( args[1] ~= 'host' and args[1] ~= 'join' ) then | |
| 5 | print( 'Usages:' ) | |
| 6 | print( 'stratego host [save-game] <name>' ) | |
| 7 | print( 'stratego join <name>' ) | |
| 8 | return | |
| 9 | end | |
| 10 | ||
| 11 | -- find a modem to host/join a game on | |
| 12 | local openedModem, foundModem | |
| 13 | for _, modem in ipairs( peripheral.getNames() ) do | |
| 14 | if peripheral.getType( modem ) == "modem" then | |
| 15 | if not rednet.isOpen( modem ) then | |
| 16 | rednet.open( modem ) | |
| 17 | openedModem = modem | |
| 18 | end | |
| 19 | foundModem = true | |
| 20 | break | |
| 21 | end | |
| 22 | end | |
| 23 | if not foundModem then | |
| 24 | print( "No modems found" ) | |
| 25 | return | |
| 26 | end | |
| 27 | ||
| 28 | -- function for shutdown, including closing the modem and clearing the screen | |
| 29 | -- it also prints an optional message before the "Thanks" message | |
| 30 | function shutdown( msg ) | |
| 31 | shell.run( 'clear' ) | |
| 32 | if openedModem then | |
| 33 | rednet.close( openedModem ) | |
| 34 | end | |
| 35 | if msg then | |
| 36 | print( msg ) | |
| 37 | end | |
| 38 | print( 'Thank you for playing Stratego by KnightMiner' ) | |
| 39 | end | |
| 40 | ||
| 41 | -- load the config from the file "stratego.cfg" | |
| 42 | -- note that the file needs to be in the current directory to load, | |
| 43 | -- getting it to load from the same directory as the game proves quite hard | |
| 44 | local config, configMsg | |
| 45 | local cfgFile = shell.resolve( 'stratego.cfg' ) | |
| 46 | if fs.exists( cfgFile ) then | |
| 47 | local file = fs.open( cfgFile, 'r' ) | |
| 48 | config = textutils.unserialize( file.readAll() ) | |
| 49 | file.close() | |
| 50 | if not config then | |
| 51 | -- we write the message as a variable as the writeLog function requires the config to load, | |
| 52 | -- and any print will be overwritten in the next step | |
| 53 | configMsg = 'Failed to load config' | |
| 54 | else | |
| 55 | configMsg = 'Successfully loaded config' | |
| 56 | end | |
| 57 | end | |
| 58 | -- if the config table is invalid or we didn't load one, replace it with a blank table | |
| 59 | config = config or {}
| |
| 60 | ||
| 61 | -- define display stuff based on computer type | |
| 62 | shell.run( 'clear' ) | |
| 63 | local display | |
| 64 | -- pocket computers, which define an empty "pocket" table | |
| 65 | if pocket then | |
| 66 | display = {
| |
| 67 | write = {
| |
| 68 | '+----------+-------------+', | |
| 69 | '| | |', | |
| 70 | '| | Stratego |', | |
| 71 | '| | |', | |
| 72 | '| | |', | |
| 73 | '| +-------------+', | |
| 74 | '| | |', | |
| 75 | '| | |', | |
| 76 | '| | |', | |
| 77 | '+----------+-------------+', | |
| 78 | '| |', | |
| 79 | '| |', | |
| 80 | '| |', | |
| 81 | '| |', | |
| 82 | '| |', | |
| 83 | '| |', | |
| 84 | '| |', | |
| 85 | '| |', | |
| 86 | '| |', | |
| 87 | '| |' | |
| 88 | }, | |
| 89 | input = { 13, 7, 13 },
| |
| 90 | log = { 2, 11, 24, 11 },
| |
| 91 | board = { 2, 2 }
| |
| 92 | } | |
| 93 | -- turtle computers, with the "turtle" api | |
| 94 | elseif turtle then | |
| 95 | display = {
| |
| 96 | write = {
| |
| 97 | '+----------+----------+---------------+', | |
| 98 | '| | | |', | |
| 99 | '| | Stratego | |', | |
| 100 | '| | | |', | |
| 101 | '| +----------+---------------+', | |
| 102 | '| | |', | |
| 103 | '| | |', | |
| 104 | '| | |', | |
| 105 | '| | |', | |
| 106 | '+----------+ |', | |
| 107 | '+----------+ |', | |
| 108 | '+----------+ |', | |
| 109 | '+----------+ |' | |
| 110 | }, | |
| 111 | input = { 24, 2, 15 },
| |
| 112 | log = { 13, 6, 26, 9 },
| |
| 113 | board = { 2, 2 }
| |
| 114 | } | |
| 115 | -- standard computers | |
| 116 | else | |
| 117 | display = {
| |
| 118 | write = {
| |
| 119 | '+--------------------+----------+-----------------+', | |
| 120 | '| | | |', | |
| 121 | '| | Stratego | |', | |
| 122 | '| | | |', | |
| 123 | '| +----------+-----------------+', | |
| 124 | '| | |', | |
| 125 | '| | |', | |
| 126 | '| | |', | |
| 127 | '| | |', | |
| 128 | '| | |', | |
| 129 | '| | |', | |
| 130 | '| | |', | |
| 131 | '| | |', | |
| 132 | '| | |', | |
| 133 | '| | |', | |
| 134 | '| | |', | |
| 135 | '| | |', | |
| 136 | '+--------------------+ |', | |
| 137 | '+--------------------+ |' | |
| 138 | }, | |
| 139 | input = { 34, 2, 17 },
| |
| 140 | log = { 23, 6, 28, 15 },
| |
| 141 | board = { 2, 2, large = true }
| |
| 142 | } | |
| 143 | end | |
| 144 | -- if there is config display stuff to load, overwrite any values with ones from the config | |
| 145 | if config.display then | |
| 146 | for k in pairs( config.display ) do | |
| 147 | display[k] = config.display[k] | |
| 148 | end | |
| 149 | end | |
| 150 | ||
| 151 | -- fixes for multishell | |
| 152 | if multishell and multishell.getCount() > 1 then | |
| 153 | table.remove( display.write ) | |
| 154 | display.log[4] = display.log[4] - 1 | |
| 155 | end | |
| 156 | ||
| 157 | -- draw the game board's borders | |
| 158 | write( table.concat( display.write, '\n' ) ) | |
| 159 | ||
| 160 | -- create the output log as a window | |
| 161 | local logBox = window.create( term.current(), display.log[1], display.log[2], display.log[3], display.log[4] ) | |
| 162 | function writeLog( ... ) | |
| 163 | local prev = term.redirect( logBox ) | |
| 164 | print( ... ) | |
| 165 | term.redirect( prev ) | |
| 166 | end | |
| 167 | ||
| 168 | -- write the config message from eariler | |
| 169 | -- helps with debug in case you are wondering why your config is not working | |
| 170 | if configMsg then | |
| 171 | writeLog( configMsg ) | |
| 172 | end | |
| 173 | -- create the input box as a window | |
| 174 | local inputBox = window.create( term.current(), display.input[1], display.input[2], display.input[3], 3 ) | |
| 175 | ||
| 176 | -- function to clear the input box | |
| 177 | function inputClear( n ) | |
| 178 | inputBox.setCursorPos( 1, 1 + ( n or 0 ) ) | |
| 179 | inputBox.clearLine() | |
| 180 | end | |
| 181 | ||
| 182 | -- function to get user input | |
| 183 | function input( msg ) | |
| 184 | inputBox.setCursorPos( 1, 2 ) | |
| 185 | inputBox.clearLine() | |
| 186 | if msg then | |
| 187 | inputBox.write( msg ) | |
| 188 | end | |
| 189 | return read() | |
| 190 | end | |
| 191 | ||
| 192 | -- function to write to the input box | |
| 193 | function inputWrite( msg, n ) | |
| 194 | inputClear( n ) | |
| 195 | inputBox.setCursorPos( 1, 1 + ( n or 0 ) ) | |
| 196 | inputBox.clearLine() | |
| 197 | inputBox.write( msg ) | |
| 198 | end | |
| 199 | ||
| 200 | -- define the pieces table, pieces will be added later | |
| 201 | local pieces = {
| |
| 202 | [1] = {},
| |
| 203 | [2] = {},
| |
| 204 | [3] = {},
| |
| 205 | [4] = {},
| |
| 206 | [5] = {},
| |
| 207 | [6] = {},
| |
| 208 | [7] = {},
| |
| 209 | [8] = {}
| |
| 210 | } | |
| 211 | ||
| 212 | -- check if a click is valid | |
| 213 | -- used within the main click function, which is defined based on whether a mouse exists | |
| 214 | local myTeam, notMyTeam, options, rows | |
| 215 | function validClick( x, y, mode, px, py ) | |
| 216 | -- location is out of bounds | |
| 217 | if x > 10 or x < 1 or y > 8 or y < 1 then | |
| 218 | writeLog( 'Invalid location' ) | |
| 219 | return false | |
| 220 | -- location is beyond the legal columns to set up pieces | |
| 221 | -- note that "rows" and "options" are both defined later, but the click function is needed before they are defined | |
| 222 | elseif mode == 'setup' and options.rotate and ( myTeam == 'red' and ( x > rows ) or myTeam == 'blue' and ( x < ( 11 - rows ))) then | |
| 223 | writeLog( 'Cannot place pieces beyond first ' .. rows .. ' columns' ) | |
| 224 | return false | |
| 225 | -- location is beyond the legal rows to set up pieces | |
| 226 | elseif mode == 'setup' and not options.rotate and ( myTeam == 'red' and ( y < ( 9 - rows ) ) or myTeam == 'blue' and ( y > rows )) then | |
| 227 | writeLog( 'Cannot place pieces beyond first ' .. rows .. ' rows' ) | |
| 228 | return false | |
| 229 | -- check here if we are deselecting the piece, as otherwise it fails later as being the same team | |
| 230 | elseif mode == 'attack' and x == px and y == py then | |
| 231 | return 'cancel' | |
| 232 | else | |
| 233 | -- check reasons we are not allowed to move | |
| 234 | local piece = pieces[y][x] | |
| 235 | -- if no piece exists, then | |
| 236 | if not piece then | |
| 237 | -- if we are setting up or attacking, that is fine | |
| 238 | if mode then | |
| 239 | return true | |
| 240 | else | |
| 241 | -- otherwise we are moving, where we must start at a piece | |
| 242 | writeLog( 'No piece here' ) | |
| 243 | return false | |
| 244 | end | |
| 245 | -- if the piece is a lake | |
| 246 | elseif piece[1] == 'lake' then | |
| 247 | if mode == 'setup' then | |
| 248 | writeLog( 'Cannot place pieces on lakes' ) | |
| 249 | elseif mode == 'attack' then | |
| 250 | writeLog( 'Cannot move onto lakes' ) | |
| 251 | else | |
| 252 | writeLog( 'Cannot move lakes' ) | |
| 253 | end | |
| 254 | return false | |
| 255 | -- if the mode is not "attack" and the piece is not my team | |
| 256 | elseif mode ~= 'attack' and piece[1] == notMyTeam then | |
| 257 | writeLog( 'Cannot move other team' ) | |
| 258 | return false | |
| 259 | -- if | |
| 260 | elseif mode == 'attack' and piece[1] == myTeam then | |
| 261 | writeLog( 'Cannot move on to own team' ) | |
| 262 | return false | |
| 263 | -- if the piece cannot move, either flags or bombs | |
| 264 | elseif not mode and ( piece[2] == 'F' or piece[2] == '*' ) then | |
| 265 | writeLog( 'Immovable piece' ) | |
| 266 | return false | |
| 267 | -- if all cases pass as false, return movable | |
| 268 | else | |
| 269 | return true | |
| 270 | end | |
| 271 | end | |
| 272 | end | |
| 273 | ||
| 274 | -- determine if we are using an advance system or a regular one | |
| 275 | -- then define the colors and the click() function based on that | |
| 276 | local names = {
| |
| 277 | ['*'] = 'bomb', | |
| 278 | ['!'] = 10, | |
| 279 | S = 'spy', | |
| 280 | F = 'flag', | |
| 281 | [1] = 'spotter' | |
| 282 | } | |
| 283 | local color = {}
| |
| 284 | local size = term.getSize() | |
| 285 | local click, button | |
| 286 | local isColor = term.isColor() | |
| 287 | if isColor then | |
| 288 | names.red = 'red' | |
| 289 | names.blue = 'blue' | |
| 290 | color = {
| |
| 291 | red = colors.red, | |
| 292 | redSelect = colors.orange, | |
| 293 | blue = colors.blue, | |
| 294 | blueSelect = colors.purple, | |
| 295 | textSelect = colors.white, | |
| 296 | lake = colors.lightBlue, | |
| 297 | lakeBg = colors.blue, | |
| 298 | pos = colors.lime, | |
| 299 | neg = colors.green | |
| 300 | } | |
| 301 | term.setCursorPos( size, 1 ) | |
| 302 | term.blit( '+', '0', 'e' ) | |
| 303 | function click( mode, px, py ) | |
| 304 | while true do | |
| 305 | inputWrite( 'Click pos', 1 ) | |
| 306 | local _, _, x, y = os.pullEvent( 'mouse_click' ) | |
| 307 | if mode == 'setup' and x == size and y == 1 then | |
| 308 | return 'done' | |
| 309 | elseif not mode and x == size and y == 1 then | |
| 310 | return button() | |
| 311 | elseif display.board.large then | |
| 312 | x = math.floor( x / 2 ) | |
| 313 | y = math.floor( y / 2 ) | |
| 314 | else | |
| 315 | x = x - 1 | |
| 316 | y = y - 1 | |
| 317 | end | |
| 318 | local valid = validClick( x, y, mode, px, py ) | |
| 319 | if valid == 'cancel' then | |
| 320 | return 'cancel' | |
| 321 | elseif valid then | |
| 322 | return x, y | |
| 323 | end | |
| 324 | end | |
| 325 | end | |
| 326 | else | |
| 327 | names.red = 'white' | |
| 328 | names.blue = 'black' | |
| 329 | color = {
| |
| 330 | red = colors.white, | |
| 331 | redSelect = colors.white, | |
| 332 | blue = colors.black, | |
| 333 | blueSelect = colors.black, | |
| 334 | textSelect = colors.gray, | |
| 335 | lake = colors.lightGray, | |
| 336 | lakeBg = colors.black, | |
| 337 | pos = colors.lightGray, | |
| 338 | neg = colors.gray | |
| 339 | } | |
| 340 | function click( mode, px, py ) | |
| 341 | while true do | |
| 342 | local x, y | |
| 343 | while true do | |
| 344 | local data = input( 'Pos: ' ) | |
| 345 | if mode == 'setup' and data == 'done' then | |
| 346 | return 'done' | |
| 347 | elseif not mode and ( data == 'menu' or data == 'button' ) then | |
| 348 | return button() | |
| 349 | end | |
| 350 | x, y = data:match( '(%d+),%s*(%d+)' ) | |
| 351 | if x and y then | |
| 352 | break | |
| 353 | else | |
| 354 | writeLog( 'Invalid location' ) | |
| 355 | end | |
| 356 | end | |
| 357 | x = tonumber( x ) | |
| 358 | y = tonumber( y ) | |
| 359 | local valid = validClick( x, y, mode, px, py ) | |
| 360 | if valid == 'cancel' then | |
| 361 | return 'cancel' | |
| 362 | elseif valid then | |
| 363 | return x, y | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | end | |
| 368 | ||
| 369 | -- override defaults with any configured names | |
| 370 | if config.names then | |
| 371 | for k in pairs( config.names ) do | |
| 372 | names[k] = config.names[k] | |
| 373 | end | |
| 374 | end | |
| 375 | ||
| 376 | -- and colors | |
| 377 | if config.color then | |
| 378 | for k in pairs( config.color ) do | |
| 379 | color[k] = colors[config.color[k]] | |
| 380 | end | |
| 381 | end | |
| 382 | ||
| 383 | -- table which converts colors.n into a hexidecimal value to be used by term.blit | |
| 384 | local hexColor = {}
| |
| 385 | for n=1,16 do | |
| 386 | hexColor[2^(n-1)] = string.sub( "0123456789abcdef", n, n ) | |
| 387 | end | |
| 388 | ||
| 389 | -- data to draw the board | |
| 390 | local boardData | |
| 391 | if display.board.large then | |
| 392 | local pos = string.rep( hexColor[color.pos], 2 ) | |
| 393 | local neg = string.rep( hexColor[color.neg], 2 ) | |
| 394 | boardData = {
| |
| 395 | row = ' ', | |
| 396 | pos = string.rep( pos .. neg, 5 ), | |
| 397 | neg = string.rep( neg .. pos, 5 ), | |
| 398 | size = { 20, 16 }
| |
| 399 | } | |
| 400 | else | |
| 401 | local pos = hexColor[color.pos] | |
| 402 | local neg = hexColor[color.neg] | |
| 403 | boardData = {
| |
| 404 | row = ' ', | |
| 405 | pos = string.rep( pos .. neg, 5 ), | |
| 406 | neg = string.rep( neg .. pos, 5 ), | |
| 407 | size = { 10, 8 }
| |
| 408 | } | |
| 409 | end | |
| 410 | ||
| 411 | -- draw the board using the data from above | |
| 412 | -- note that "row" is an string of just spaces | |
| 413 | local board = window.create( term.current(), display.board[1], display.board[2], boardData.size[1], boardData.size[2] ) | |
| 414 | board.setCursorPos( 1, 1 ) | |
| 415 | if display.board.large then | |
| 416 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 2 ) | |
| 417 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 3 ) | |
| 418 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 4 ) | |
| 419 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 5 ) | |
| 420 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 6 ) | |
| 421 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 7 ) | |
| 422 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 8 ) | |
| 423 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 9 ) | |
| 424 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 10 ) | |
| 425 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 11 ) | |
| 426 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 12 ) | |
| 427 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 13 ) | |
| 428 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 14 ) | |
| 429 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 15 ) | |
| 430 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 16 ) | |
| 431 | board.blit( boardData.row, boardData.neg, boardData.neg ) | |
| 432 | else | |
| 433 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 2 ) | |
| 434 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 3 ) | |
| 435 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 4 ) | |
| 436 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 5 ) | |
| 437 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 6 ) | |
| 438 | board.blit( boardData.row, boardData.neg, boardData.neg ) board.setCursorPos( 1, 7 ) | |
| 439 | board.blit( boardData.row, boardData.pos, boardData.pos ) board.setCursorPos( 1, 8 ) | |
| 440 | board.blit( boardData.row, boardData.neg, boardData.neg ) | |
| 441 | end | |
| 442 | ||
| 443 | -- The file is the second parameter, but only use it if the third is also set | |
| 444 | -- as otherwise the second parameter is the host name | |
| 445 | local fileName = ( args[3] and args[2] or config.file ) | |
| 446 | -- and apply the optional file extension from the config (don't apply it if the filename is nil) | |
| 447 | fileName = fileName and fileName .. ( config.ext or '' ) | |
| 448 | local file = {}
| |
| 449 | -- if the file is set does not exist, skip it | |
| 450 | if fileName and not fs.exists( fileName ) then | |
| 451 | writeLog( 'Save file does not exist' ) | |
| 452 | fileName = nil | |
| 453 | -- otherwise load the file | |
| 454 | elseif fileName then | |
| 455 | local f = fs.open( fileName, 'r' ) | |
| 456 | local data = textutils.unserialize( f.readAll() ) | |
| 457 | f.close() | |
| 458 | -- validate the date | |
| 459 | if type( data ) == 'table' then | |
| 460 | writeLog( 'Loaded save file ' .. fileName ) | |
| 461 | file = data | |
| 462 | else | |
| 463 | writeLog( 'Invalid save file' ) | |
| 464 | fileName = nil | |
| 465 | end | |
| 466 | end | |
| 467 | ||
| 468 | local friend, host | |
| 469 | local name = args[3] or args[2] | |
| 470 | -- if we are the host, load options from the file and host the game on rednet | |
| 471 | if args[1] == 'host' then | |
| 472 | host = true | |
| 473 | options = file.options or {}
| |
| 474 | writeLog( 'Hosting game with name "' .. name .. '"' ) | |
| 475 | rednet.host( 'stratego', name ) | |
| 476 | writeLog( 'Waiting for a friend. ' .. ( isColor and 'Click the + to cancel' or 'Press "end" to cancel' ) ) | |
| 477 | while true do | |
| 478 | -- wait for either a message from the guest, or a prompt from the user to cancel | |
| 479 | local event, data, x, y = os.pullEvent() | |
| 480 | -- a message means start the game, so send the options to the other player | |
| 481 | if event == 'rednet_message' and y == 'stratego' then | |
| 482 | writeLog( 'Friend found, sending options' ) | |
| 483 | -- store the ID for later | |
| 484 | friend = data | |
| 485 | rednet.send( friend, options, 'stratego-options' ) | |
| 486 | writeLog( 'Starting game' ) | |
| 487 | break | |
| 488 | -- user's prompt (click on advance systems and "end" on normal ones) means cancel | |
| 489 | elseif isColor and ( event == 'mouse_click' and x == size and y == 1 ) or ( event == 'key' and data == keys['end'] ) then | |
| 490 | shutdown( 'Canceled game' ) | |
| 491 | return | |
| 492 | end | |
| 493 | end | |
| 494 | -- the host is always red, and it helps to have these for later | |
| 495 | myTeam = 'red' | |
| 496 | notMyTeam = 'blue' | |
| 497 | else | |
| 498 | -- if we are the guest, loop up the host | |
| 499 | writeLog( 'Looking up host ' .. name ) | |
| 500 | local ID = rednet.lookup( 'stratego', name ) | |
| 501 | if ID then | |
| 502 | -- once we find them, send a blank message so they get our ID | |
| 503 | writeLog( 'Found host with an ID of ' .. ID ) | |
| 504 | -- store the ID of the host for later | |
| 505 | friend = ID | |
| 506 | rednet.send( friend, '', 'stratego' ) | |
| 507 | writeLog( 'Waiting for options' ) | |
| 508 | while true do | |
| 509 | -- then wait for the options | |
| 510 | local ID, data = rednet.receive( 'stratego-options' ) | |
| 511 | if ID == friend then | |
| 512 | options = data | |
| 513 | break | |
| 514 | end | |
| 515 | end | |
| 516 | writeLog( 'Starting game' ) | |
| 517 | else | |
| 518 | -- if it times out, shutdown the game | |
| 519 | shutdown( 'Host name ' .. name .. ' not found on network' ) | |
| 520 | return | |
| 521 | end | |
| 522 | -- the guest is always blue, and it helps to have these for later | |
| 523 | myTeam = 'blue' | |
| 524 | notMyTeam = 'red' | |
| 525 | end | |
| 526 | ||
| 527 | -- define the rows for the setup click | |
| 528 | rows = math.min( options.rows or 3, ( options.rotate and 5 or 4 ) ) | |
| 529 | ||
| 530 | -- how to draw large pieces | |
| 531 | local largePieces = {
| |
| 532 | ['*'] = { '\\ ', '**' }, -- bomb
| |
| 533 | ['!'] = { '^^', '10' }, -- 10
| |
| 534 | S = { '^^', 'S ' }, -- spy
| |
| 535 | F = { '|>', '| ' }, -- flag
| |
| 536 | ||
| 537 | ['?'] = { '??', '??' }, -- unknown opponent
| |
| 538 | ||
| 539 | [' '] = { ' ', ' ' }, -- empty space
| |
| 540 | ['~'] = { '~~', '~~' } -- lake
| |
| 541 | } | |
| 542 | ||
| 543 | -- function to draw a piece | |
| 544 | function writePiece( x, y, team, piece, sel ) | |
| 545 | -- if a piece is given, then add it to the board | |
| 546 | if piece then | |
| 547 | pieces[y][x] = { team, piece }
| |
| 548 | -- set the text to the team color, or the selection color if we are selecting | |
| 549 | board.setTextColor( sel and color.textSelect or color[team] ) | |
| 550 | -- but don't show us the piece if it's an opponent | |
| 551 | if team == notMyTeam then | |
| 552 | piece = '?' | |
| 553 | end | |
| 554 | -- otherwise clear the space | |
| 555 | else | |
| 556 | pieces[y][x] = nil | |
| 557 | piece = ' ' | |
| 558 | end | |
| 559 | -- if the piece is a lake (used on startup), set the background as the lake color | |
| 560 | if team == 'lake' then | |
| 561 | board.setBackgroundColor( color.lakeBg ) | |
| 562 | -- if we are selecting it, set the background color as the team color | |
| 563 | elseif sel then | |
| 564 | board.setBackgroundColor( color[team .. 'Select'] ) | |
| 565 | -- otherwise apply the "pos" and "neg" colors in a checkerboard | |
| 566 | elseif ( x + y ) % 2 == 0 then | |
| 567 | board.setBackgroundColor( color.pos ) | |
| 568 | else | |
| 569 | board.setBackgroundColor( color.neg ) | |
| 570 | end | |
| 571 | -- if we are using a large board, use double sized pieces | |
| 572 | if display.board.large then | |
| 573 | local draw = largePieces[piece] or { '^^', ' ' .. piece }
| |
| 574 | -- and double the draw coordinates | |
| 575 | x = ( x * 2 ) - 1 | |
| 576 | y = ( y * 2 ) - 1 | |
| 577 | board.setCursorPos( x, y ) | |
| 578 | board.write( draw[1] ) | |
| 579 | board.setCursorPos( x, y + 1 ) | |
| 580 | board.write( draw[2] ) | |
| 581 | else | |
| 582 | -- otherwise just write as is | |
| 583 | board.setCursorPos( x, y ) | |
| 584 | board.write( piece ) | |
| 585 | end | |
| 586 | -- for some reason the text color gets used by term later... | |
| 587 | term.setTextColor( colors.white ) | |
| 588 | end | |
| 589 | ||
| 590 | -- where to place lakes, in pairs | |
| 591 | local lakes = options.lakes or {
| |
| 592 | x = { 3, 4, 7, 8, 3, 4, 7, 8 },
| |
| 593 | y = { 4, 4, 4, 4, 5, 5, 5, 5 }
| |
| 594 | } | |
| 595 | -- place the lakes | |
| 596 | for i, x in pairs( lakes.x ) do | |
| 597 | writePiece( x, lakes.y[i], 'lake', '~' ) | |
| 598 | end | |
| 599 | ||
| 600 | -- function to save a game | |
| 601 | local turn = options.blueFirst and 'blue' or 'red' | |
| 602 | function save() | |
| 603 | -- we are running a loop inside a loop, so use a variable to break this one | |
| 604 | local finished | |
| 605 | while not finished do | |
| 606 | -- prompt for the file name to save at | |
| 607 | inputWrite( 'Filename' ) | |
| 608 | local data = input() .. config.ext or '' | |
| 609 | -- we are finished unless tole otherwise later | |
| 610 | finished = true | |
| 611 | -- if it exists, prompt to overwrite | |
| 612 | if fs.exists( data ) then | |
| 613 | inputWrite( 'Overwrite?' ) | |
| 614 | while true do | |
| 615 | local data = input( '(Y/N): ' ):upper() | |
| 616 | -- if we choose to overwrite, we are done | |
| 617 | if data == 'Y' then | |
| 618 | break | |
| 619 | -- otherwise restart | |
| 620 | elseif data == 'N' then | |
| 621 | finished = false | |
| 622 | break | |
| 623 | end | |
| 624 | end | |
| 625 | end | |
| 626 | -- only run this stuff if we choose to overwrite or no conflict existed | |
| 627 | if finished then | |
| 628 | local f = fs.open( data, 'w' ) | |
| 629 | f.write( textutils.serialize( { options = { rotate = options.rotate }, turn = turn, pieces = pieces } ) )
| |
| 630 | f.close() | |
| 631 | end | |
| 632 | end | |
| 633 | end | |
| 634 | ||
| 635 | -- function for when the button is pressed | |
| 636 | function button() | |
| 637 | while true do | |
| 638 | -- prompt for options | |
| 639 | local data = input( 'Menu: ' ):lower() | |
| 640 | -- "save" means we save the game, then go right back into it | |
| 641 | if host and ( data == 'save' or data == 's' ) then | |
| 642 | save() | |
| 643 | return click() | |
| 644 | -- "quit" will prompt for saving if you are the host, then will end the game | |
| 645 | elseif data == 'quit' or data == 'q' then | |
| 646 | if host then | |
| 647 | while true do | |
| 648 | local data = input( 'Save? ' ):lower() | |
| 649 | if data == 'yes' or data == 'y' then | |
| 650 | save() | |
| 651 | return 'save' | |
| 652 | elseif data == 'no' or 'n' then | |
| 653 | break | |
| 654 | end | |
| 655 | end | |
| 656 | end | |
| 657 | return 'quit' | |
| 658 | -- "forfeit" will cause you to be the loser, needed if you run out of moves | |
| 659 | elseif data == 'forfeit' or data == 'f' then | |
| 660 | return 'forfeit' | |
| 661 | -- a blank call means close the menu | |
| 662 | elseif data:gsub( ' ', '' ) == '' then | |
| 663 | return click() | |
| 664 | end | |
| 665 | end | |
| 666 | end | |
| 667 | ||
| 668 | -- some pieces are not numerical, so give them numerical ranks | |
| 669 | -- note the flag has no battle value, as it just overrides things later | |
| 670 | local battleValues = {
| |
| 671 | ['*'] = 11, | |
| 672 | ['!'] = 10, | |
| 673 | S = 0 | |
| 674 | } | |
| 675 | ||
| 676 | local done, winner, canSpot | |
| 677 | -- function for when two pieces battle | |
| 678 | function battle( attacker, defender ) | |
| 679 | local team1 = attacker[1] | |
| 680 | local team2 = defender[1] | |
| 681 | local attacker = attacker[2] | |
| 682 | local defender = defender[2] | |
| 683 | -- if the flag was captured, set victory to our team | |
| 684 | if defender == 'F' then | |
| 685 | writeLog( 'The ' .. names[team2] .. ' flag has been captured' ) | |
| 686 | done = true | |
| 687 | winner = team1 | |
| 688 | return 'victory' | |
| 689 | -- miners defuse bombs | |
| 690 | elseif attacker == 3 and defender == '*' then | |
| 691 | writeLog( 'The ' .. names[team1] .. ' 3 has defused the ' .. names[team2] .. ' bomb' ) | |
| 692 | return true | |
| 693 | -- the spy can kill the 10, but only as the attacker | |
| 694 | elseif attacker == 'S' and defender == '!' then | |
| 695 | writeLog( 'The ' .. names[team1] .. ' spy has killed the ' .. names[team2] .. ' 10' ) | |
| 696 | return true | |
| 697 | else | |
| 698 | local attackerName = names[attacker] or attacker | |
| 699 | local defenderName = names[defender] or defender | |
| 700 | local attacker = battleValues[attacker] or attacker | |
| 701 | local defender = battleValues[defender] or defender | |
| 702 | if attacker == defender then | |
| 703 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' has met his match, both pieces were killed' ) | |
| 704 | return 'tie' | |
| 705 | elseif attacker > defender then | |
| 706 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' killed the ' .. names[team2] .. ' ' .. defenderName ) | |
| 707 | return true | |
| 708 | elseif attacker < defender then | |
| 709 | writeLog( 'The ' .. names[team1] .. ' ' .. attackerName .. ' was killed by the ' .. names[team2] .. ' ' .. defenderName ) | |
| 710 | return false | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | ||
| 715 | -- a list of all valid piece calls. Used for the spotter and game setup | |
| 716 | local validPiece = {
| |
| 717 | S = 'S', SPY = 'S', | |
| 718 | F = 'F', FLAG = 'F', | |
| 719 | ['*'] = '*', BOMB = '*', B = '*', | |
| 720 | ['!'] = '!', [10] = '!', | |
| 721 | [9] = 9, | |
| 722 | [8] = 8, | |
| 723 | [7] = 7, | |
| 724 | [6] = 6, | |
| 725 | [5] = 5, | |
| 726 | [4] = 4, | |
| 727 | [3] = 3, | |
| 728 | [2] = 2, | |
| 729 | [1] = 1, SPOTTER = 1 | |
| 730 | } | |
| 731 | -- function for an attack with the spotter | |
| 732 | function spotter( x, y, override ) | |
| 733 | local team = pieces[y][x][1] | |
| 734 | local rotate = options.rotate | |
| 735 | local y2 = rotate and y or ( y + ( team == 'red' and -1 or 1 ) ) | |
| 736 | local x2 = rotate and ( x + ( team == 'red' and 1 or -1 ) ) or x | |
| 737 | local defender = pieces[y2][x2] | |
| 738 | if not defender or defender[1] ~= ( team == 'red' and 'blue' or 'red' ) then | |
| 739 | return false | |
| 740 | end | |
| 741 | writeLog( 'The ' .. names[team] .. ' spotter is attempting to snipe the piece at ' .. x2 .. ',' .. y2 ) | |
| 742 | while true do | |
| 743 | local call | |
| 744 | if override then | |
| 745 | call = override | |
| 746 | else | |
| 747 | inputWrite( 'Spotter' ) | |
| 748 | call = input( 'Call: ' ) | |
| 749 | if call:gsub( ' ', '' ) == '' then | |
| 750 | return false | |
| 751 | elseif tonumber( call ) then | |
| 752 | call = tonumber( call ) | |
| 753 | else | |
| 754 | call = call:upper() | |
| 755 | end | |
| 756 | call = validPiece[call] | |
| 757 | end | |
| 758 | if call then | |
| 759 | local notteam = ( team == 'red' and 'blue' or 'red' ) | |
| 760 | if defender[2] == call then | |
| 761 | writeLog( 'The ' .. names[team] .. ' spotter has sniped the ' .. names[notteam] .. ' ' .. ( names[defender[2]] or defender[2] ) ) | |
| 762 | if defender[2] == 'F' then | |
| 763 | done = true | |
| 764 | winner = team | |
| 765 | end | |
| 766 | writePiece( x2, y2 ) | |
| 767 | else | |
| 768 | writeLog( 'The ' .. names[team] .. ' spotter failed to snipe the ' .. names[notteam] .. ' ' .. ( names[defender[2]] or defender[2] ) ) | |
| 769 | end | |
| 770 | return call | |
| 771 | else | |
| 772 | writeLog( 'Invalid call, recall' ) | |
| 773 | end | |
| 774 | end | |
| 775 | end | |
| 776 | ||
| 777 | -- function to move a piece | |
| 778 | function move( x1, y1, x2, y2 ) | |
| 779 | local piece = pieces[y1][x1] | |
| 780 | -- scout movement | |
| 781 | if not piece then | |
| 782 | writeLog( 'No piece' ) | |
| 783 | elseif piece[2] == 2 then | |
| 784 | -- check that the scout only moved in one direction | |
| 785 | if not (( x1 == x2 ) or ( y1 == y2 )) then | |
| 786 | writeLog( 'Invalid move' ) | |
| 787 | return false | |
| 788 | else | |
| 789 | -- and that no pieces or lakes are in the way | |
| 790 | -- we use the temporary variables "c1" and "c2" to make it easier to loop through x or y | |
| 791 | local c1, c2, s | |
| 792 | if x1 == x2 then | |
| 793 | c1 = math.min( y1, y2 ) | |
| 794 | c2 = math.max( y1, y2 ) | |
| 795 | else | |
| 796 | c1 = math.min( x1, x2 ) | |
| 797 | c2 = math.max( x1, x2 ) | |
| 798 | end | |
| 799 | for c = c1, c2 do | |
| 800 | local piece | |
| 801 | -- ignore the start and end points | |
| 802 | if c == c1 or c == c2 then | |
| 803 | piece = false | |
| 804 | -- and check again of if we are using x or y, as the c variables don't keep track of which one | |
| 805 | elseif x1 == x2 then | |
| 806 | piece = pieces[c][x1] | |
| 807 | else | |
| 808 | piece = pieces[y1][c] | |
| 809 | end | |
| 810 | if piece then | |
| 811 | writeLog( 'Invalid move' ) | |
| 812 | return false | |
| 813 | end | |
| 814 | end | |
| 815 | end | |
| 816 | -- for everyone else, check that we only moved one space | |
| 817 | elseif math.abs( x2 - x1 ) + math.abs( y2 - y1 ) ~= 1 then | |
| 818 | writeLog( 'Invalid move' ) | |
| 819 | return false | |
| 820 | end | |
| 821 | -- state the action, but make sure not to state the piece rank | |
| 822 | writeLog( names[piece[1]]:gsub( '^%l', string.upper ) .. ' moved from ' .. x1 .. ',' .. y1 .. ' to ' .. x2 .. ',' .. y2 ) | |
| 823 | local destination = pieces[y2][x2] | |
| 824 | local result | |
| 825 | -- if someone already exists at the target, then battle | |
| 826 | if destination then | |
| 827 | result = battle( piece, destination ) | |
| 828 | end | |
| 829 | -- if the battle was a tie, kill the target space's piece | |
| 830 | if result == 'tie' then | |
| 831 | writePiece( x2, y2 ) | |
| 832 | -- otherwise if we won or there was no battle, place the current piece at the target | |
| 833 | elseif result or not destination then | |
| 834 | writePiece( x2, y2, piece[1], piece[2] ) | |
| 835 | end | |
| 836 | -- clear the current space anyways and return success | |
| 837 | writePiece( x1, y1 ) | |
| 838 | return result or true | |
| 839 | end | |
| 840 | ||
| 841 | local maxPieces = options.maxPieces or {
| |
| 842 | S = 1, F = 1, ['!'] = 1, [9] = 1, [8] = 1, [7] = 1, | |
| 843 | [6] = 2, [5] = 2, [4] = 2, [1] = 2, | |
| 844 | [3] = 5, [2] = 5, | |
| 845 | ['*'] = 6 | |
| 846 | } | |
| 847 | -- set maximums for pieces and flags | |
| 848 | local maxRequiredPieces = rows * ( options.rotate and 8 or 10 ) | |
| 849 | local requiredPieces = math.min( options.requiredPieces or maxRequiredPieces, maxRequiredPieces ) | |
| 850 | local requiredFlags = math.min( options.requiredFlags or 1, 10 ) | |
| 851 | ||
| 852 | -- called with a file to load the file or run by both side to load piece setup | |
| 853 | function setup() | |
| 854 | writeLog( 'Place pieces in the first ' .. rows .. ( options.rotate and ' columns. ' or ' rows. ' ) .. ( isColor and 'Press the + when finished' or 'Type "done" when finished' ) ) | |
| 855 | -- tell the user how many flags are required, normally is just 1 | |
| 856 | local flagText | |
| 857 | if requiredFlags > 0 then | |
| 858 | flagText = requiredFlags .. ( requiredFlags == 1 and ' flag is required' or ' flags are required' ) | |
| 859 | writeLog( flagText ) | |
| 860 | end | |
| 861 | -- keep track of pieces for the sake of the "done" button and not placing too many | |
| 862 | local usedPieces = {}
| |
| 863 | local placedPieces = 0 | |
| 864 | inputWrite( 'Place pieces' ) | |
| 865 | while true do | |
| 866 | -- wait for a space to be clicked | |
| 867 | local x,y = click( 'setup' ) | |
| 868 | -- if the user clicked the done button, check if they placed enough pieces and flags | |
| 869 | if x == 'done' then | |
| 870 | if placedPieces == requiredPieces then | |
| 871 | if ( usedPieces.F or 0 ) < requiredFlags then | |
| 872 | while true do | |
| 873 | -- if they are not equal, loop until the user does something other than press the done button | |
| 874 | writeLog( flagText ) | |
| 875 | x,y = click( 'setup' ) | |
| 876 | if x ~= 'done' then | |
| 877 | break | |
| 878 | end | |
| 879 | end | |
| 880 | else | |
| 881 | inputClear() | |
| 882 | inputClear(1) | |
| 883 | inputClear(2) | |
| 884 | break | |
| 885 | end | |
| 886 | else | |
| 887 | while true do | |
| 888 | -- if there is not enough, loop until the user does something other than press the done button | |
| 889 | writeLog( 'Not enough pieces placed' ) | |
| 890 | x,y = click( 'setup' ) | |
| 891 | if x ~= 'done' then | |
| 892 | break | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | end | |
| 897 | -- show selected space | |
| 898 | inputWrite( x .. ',' .. y, 2 ) | |
| 899 | -- if a piece is already there, remove it from the count (we will remove it from the board with the selection later | |
| 900 | if pieces[y][x] then | |
| 901 | local piece = pieces[y][x][2] | |
| 902 | usedPieces[piece] = usedPieces[piece] - 1 | |
| 903 | placedPieces = placedPieces - 1 | |
| 904 | end | |
| 905 | -- don't allow a piece to be placed if we are out of pieces | |
| 906 | if placedPieces == requiredPieces then | |
| 907 | writeLog( 'Out of pieces' ) | |
| 908 | else | |
| 909 | -- select the space | |
| 910 | writePiece( x, y, myTeam, nil, true ) | |
| 911 | -- tell the user how many pieces remain | |
| 912 | -- TODO: make it display properly on smaller screens | |
| 913 | writeLog( 'Available: (place ' .. requiredPieces - placedPieces .. ' more)' ) | |
| 914 | for k, v in pairs( maxPieces ) do | |
| 915 | local remaining = v - ( usedPieces[k] or 0 ) | |
| 916 | if remaining ~= 0 then | |
| 917 | writeLog( '* ' .. ( names[k] or k ) .. ': ' .. remaining ) | |
| 918 | end | |
| 919 | end | |
| 920 | while true do | |
| 921 | -- if we passed all other steps, ask the user what piece to place | |
| 922 | local data = input( 'Piece: ' ) | |
| 923 | -- turn strings into numbers or uppercase (as that is how it's stored | |
| 924 | if tonumber( data ) then | |
| 925 | data = tonumber( data ) | |
| 926 | else | |
| 927 | data = data:upper() | |
| 928 | end | |
| 929 | -- if the piece is valid | |
| 930 | local piece = validPiece[data] | |
| 931 | if piece then | |
| 932 | -- if we are out of the piece, ask the user to type the name again | |
| 933 | if usedPieces[piece] == maxPieces[piece] then | |
| 934 | writeLog( 'Out of ' .. ( names[piece] or piece ) .. "s" ) | |
| 935 | else | |
| 936 | -- otherwise place the piece and increase the counters for that piece and total pieces | |
| 937 | writePiece( x, y, myTeam, piece ) | |
| 938 | usedPieces[piece] = ( usedPieces[piece] or 0 ) + 1 | |
| 939 | placedPieces = placedPieces + 1 | |
| 940 | break | |
| 941 | end | |
| 942 | -- if the input is blank or only contains spaces, then just remove the selection | |
| 943 | elseif data:gsub( ' ', '' ) == '' then | |
| 944 | writePiece( x, y ) | |
| 945 | break | |
| 946 | else | |
| 947 | writeLog( 'Invalid piece' ) | |
| 948 | end | |
| 949 | end | |
| 950 | inputClear(2) | |
| 951 | end | |
| 952 | end | |
| 953 | -- once done, host the name under "stratego-done" so the other user sees it upon finishing | |
| 954 | writeLog( 'Waiting for other player' ) | |
| 955 | rednet.host( 'stratego-done', name .. ( host and 1 or 0 ) ) | |
| 956 | while true do | |
| 957 | local found = rednet.lookup( 'stratego-done', name .. ( host and 0 or 1 ) ) | |
| 958 | if found == friend then | |
| 959 | -- once we find the other user is done, start sending pieces back and fourth | |
| 960 | if not host then | |
| 961 | -- the guest sends its pieces to the host | |
| 962 | writeLog( 'Sending pieces to host' ) | |
| 963 | os.sleep( 2 ) -- delay to compensate for rednet.lookup | |
| 964 | rednet.send( friend, pieces, 'stratego-pieces-guest' ) | |
| 965 | writeLog( 'Waiting for combined pieces' ) | |
| 966 | -- then waits to get the host's combination | |
| 967 | while true do | |
| 968 | local ID, data = rednet.receive( 'stratego-pieces-host' ) | |
| 969 | if ID == friend then | |
| 970 | writeLog( 'Received pieces from host' ) | |
| 971 | pieces = data | |
| 972 | break | |
| 973 | end | |
| 974 | end | |
| 975 | else | |
| 976 | -- the host waits to receive the guest's pieces | |
| 977 | writeLog( 'Waiting for pieces from guest' ) | |
| 978 | while true do | |
| 979 | local ID, data = rednet.receive( 'stratego-pieces-guest' ) | |
| 980 | if ID == friend then | |
| 981 | writeLog( 'Received pieces from guest' ) | |
| 982 | -- then combines the two and sends them back to the guest | |
| 983 | -- if for some reason a value exists in both the guest and host, the host's piece is kept | |
| 984 | -- though this should never happen except for lakes (which are in the same spots on both sides already) | |
| 985 | for x = 1, 10 do | |
| 986 | for y = 1, 8 do | |
| 987 | pieces[y][x] = pieces[y][x] or data[y][x] | |
| 988 | end | |
| 989 | end | |
| 990 | writeLog( 'Sending combined pieces to guest' ) | |
| 991 | rednet.send( friend, pieces, 'stratego-pieces-host' ) | |
| 992 | break | |
| 993 | end | |
| 994 | end | |
| 995 | end | |
| 996 | -- wait to unhost until after we finished everything, as otherwise lag can cause both systems to be stuck waiting | |
| 997 | rednet.unhost( 'stratego-done', name .. ( host and 1 or 0 ) ) | |
| 998 | break | |
| 999 | end | |
| 1000 | end | |
| 1001 | writeLog( 'Setup complete, starting game' ) | |
| 1002 | end | |
| 1003 | ||
| 1004 | -- startup | |
| 1005 | if host then | |
| 1006 | -- if we loaded a file and it contains pieces, load it instead of running setup | |
| 1007 | if file and file.pieces then | |
| 1008 | rednet.send( friend, file, 'stratego-setup' ) | |
| 1009 | pieces = file.pieces | |
| 1010 | turn = file.turn or turn | |
| 1011 | else | |
| 1012 | -- otherwise send a message to the guest indicating we are running setup | |
| 1013 | -- a blank string is used, since the guest uses the type of data to determine the action | |
| 1014 | rednet.send( friend, '', 'stratego-setup' ) | |
| 1015 | setup() | |
| 1016 | end | |
| 1017 | else | |
| 1018 | -- wait for the host to tell us whether we already have pieces, or still need to load them | |
| 1019 | while true do | |
| 1020 | local ID, file = rednet.receive( 'stratego-setup' ) | |
| 1021 | if ID == friend then | |
| 1022 | -- if the file is a table, we know it is the pieces | |
| 1023 | if type( file ) == 'table' then | |
| 1024 | writeLog( 'Loading pieces from host' ) | |
| 1025 | pieces = file.pieces | |
| 1026 | turn = file.turn or turn | |
| 1027 | else | |
| 1028 | setup() | |
| 1029 | end | |
| 1030 | break | |
| 1031 | end | |
| 1032 | end | |
| 1033 | end | |
| 1034 | ||
| 1035 | -- after setting up, write all pieces to the board | |
| 1036 | -- as we either loaded setup pieces from the guest/host, or from a file | |
| 1037 | for y = 1, 8 do | |
| 1038 | for x = 1, 10 do | |
| 1039 | local piece = pieces[y][x] | |
| 1040 | -- if we don't have a piece, we need to draw a blank space to make sure any improperly added pieces are overwritten | |
| 1041 | -- shouldn't happen, but just in case | |
| 1042 | if piece then | |
| 1043 | writePiece( x, y, pieces[y][x][1], pieces[y][x][2] ) | |
| 1044 | else | |
| 1045 | writePiece( x, y, nil, nil ) | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | ||
| 1050 | -- main loop, using the variable "done" to determine completion (as we use multiple loops inside) | |
| 1051 | while not done do | |
| 1052 | -- if its our turn | |
| 1053 | if turn == myTeam then | |
| 1054 | -- collecting data of the turn | |
| 1055 | local act = {}
| |
| 1056 | inputWrite( 'Move piece' ) | |
| 1057 | while true do | |
| 1058 | while true do | |
| 1059 | local x, y = click() | |
| 1060 | -- if we choose to quit, then quit the game and end the program | |
| 1061 | if x == 'quit' or x == 'save' then | |
| 1062 | rednet.send( friend, 'quit', 'stratego-action' ) | |
| 1063 | if x == 'save' then | |
| 1064 | shutdown( 'Game saved and quit' ) | |
| 1065 | else | |
| 1066 | shutdown( 'Quit game' ) | |
| 1067 | end | |
| 1068 | return | |
| 1069 | -- if we choose to forfeit, then set the winner to the opponent and break the loop | |
| 1070 | elseif x == 'forfeit' then | |
| 1071 | act[1] = 'forfeit' | |
| 1072 | writeLog( 'You forfeited' ) | |
| 1073 | winner = notMyTeam | |
| 1074 | done = true | |
| 1075 | break | |
| 1076 | -- if the piece cannot move, don't select it | |
| 1077 | elseif ( y + 1 > 8 or ( pieces[y + 1][x] and pieces[y + 1][x][1] ~= notMyTeam ) ) | |
| 1078 | and ( y - 1 < 1 or ( pieces[y - 1][x] and pieces[y - 1][x][1] ~= notMyTeam ) ) | |
| 1079 | and ( x + 1 > 10 or ( pieces[y][x + 1] and pieces[y][x + 1][1] ~= notMyTeam ) ) | |
| 1080 | and ( x - 1 < 1 or ( pieces[y][x - 1] and pieces[y][x - 1][1] ~= notMyTeam ) ) then | |
| 1081 | writeLog( 'Piece cannot move' ) | |
| 1082 | -- otherwise select it | |
| 1083 | else | |
| 1084 | -- display selection | |
| 1085 | inputWrite( x .. ',' .. y, 2 ) | |
| 1086 | writePiece( x, y, myTeam, pieces[y][x][2], true ) | |
| 1087 | -- and set the data for later use | |
| 1088 | act[1] = x | |
| 1089 | act[2] = y | |
| 1090 | break | |
| 1091 | end | |
| 1092 | end | |
| 1093 | -- if we forfeited, our turn is over | |
| 1094 | if act[1] == 'forfeit' then | |
| 1095 | break | |
| 1096 | -- otherwise if we are a spotter, run the spotter function | |
| 1097 | elseif pieces[act[2]][act[1]][2] == 1 then | |
| 1098 | act[3] = spotter( act[1], act[2] ) | |
| 1099 | end | |
| 1100 | -- if the spotter could spot and spotted, then the turn is done | |
| 1101 | if act[3] then | |
| 1102 | -- deselect the piece | |
| 1103 | writePiece( act[1], act[2], myTeam, 1 ) | |
| 1104 | break | |
| 1105 | -- otherwise proceed with movement | |
| 1106 | else | |
| 1107 | local canSpot | |
| 1108 | while true do | |
| 1109 | -- another click, but this time check for deselection | |
| 1110 | local x, y = click( 'attack', act[1], act[2] ) | |
| 1111 | -- if we cancel, deselect the piece and go back to the first loop | |
| 1112 | if x == 'cancel' then | |
| 1113 | inputClear(2) | |
| 1114 | writePiece( act[1], act[2], myTeam, pieces[act[2]][act[1]][2] ) | |
| 1115 | break | |
| 1116 | -- need to check if we can spot before moving, as the target data gets replaced later on | |
| 1117 | elseif not pieces[y][x] and pieces[act[2]][act[1]][2] == 1 then | |
| 1118 | canSpot = true | |
| 1119 | else | |
| 1120 | canSpot = false | |
| 1121 | end | |
| 1122 | -- move the piece | |
| 1123 | local success = move( act[1], act[2], x, y ) | |
| 1124 | -- if the move was successful, set the data, otherwise we retry the click | |
| 1125 | if success then | |
| 1126 | act[3] = x | |
| 1127 | act[4] = y | |
| 1128 | break | |
| 1129 | end | |
| 1130 | -- no need to use the spotter's ability if we just won | |
| 1131 | if success == 'victory' then | |
| 1132 | canSpot = false | |
| 1133 | end | |
| 1134 | end | |
| 1135 | -- if we can spot and successfully moved, then run the spotter | |
| 1136 | if canSpot and act[3] and pieces[act[4]][act[3]] then | |
| 1137 | act[5] = spotter( act[3], act[4] ) | |
| 1138 | break | |
| 1139 | -- otherwise just stop if we successfully moved, or restart the whole loop if not | |
| 1140 | elseif act[3] then | |
| 1141 | break | |
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | -- turn is over, so send the results to the other player and set the turn to them | |
| 1146 | rednet.send( friend, act, 'stratego-action' ) | |
| 1147 | turn = notMyTeam | |
| 1148 | else | |
| 1149 | --if it's not our turn, wait for information on the opponents turn | |
| 1150 | inputWrite( 'Waiting...' ) | |
| 1151 | inputClear(1) | |
| 1152 | inputClear(2) | |
| 1153 | while true do | |
| 1154 | local ID, act = rednet.receive( 'stratego-action' ) | |
| 1155 | if ID == friend then | |
| 1156 | -- found information | |
| 1157 | -- if the opponent choose to quit, then quit as well | |
| 1158 | if act == 'quit' then | |
| 1159 | -- and prompt to save the game if we are the host | |
| 1160 | if host then | |
| 1161 | writeLog( 'Game quit by guest' ) | |
| 1162 | inputWrite( 'Save game?' ) | |
| 1163 | while true do | |
| 1164 | local data = input( '(Y/N): ' ):upper() | |
| 1165 | if data == 'Y' then | |
| 1166 | save() | |
| 1167 | break | |
| 1168 | elseif data == 'N' then | |
| 1169 | break | |
| 1170 | end | |
| 1171 | end | |
| 1172 | shutdown() | |
| 1173 | else | |
| 1174 | shutdown( 'Game quit by host' ) | |
| 1175 | end | |
| 1176 | return | |
| 1177 | -- if the opponent forfeited, then set the winner to us, tell the player, and exit the main loop | |
| 1178 | elseif act[1] == 'forfeit' then | |
| 1179 | winner = myTeam | |
| 1180 | writeLog( 'Opponent forfeited' ) | |
| 1181 | done = true | |
| 1182 | -- otherwise check if the opponent used a spotter, and if so run the spotter function | |
| 1183 | elseif not act[4] and pieces[act[2]][act[1]][2] == 1 then | |
| 1184 | spotter( act[1], act[2], act[3] ) | |
| 1185 | -- otherwise, assume a movement | |
| 1186 | else | |
| 1187 | -- need to check if we can spot before moving, as the target data gets replaced later on | |
| 1188 | -- this is mainly an anti-cheat thing, to prevent a player from both moving and spotting | |
| 1189 | local canSpot | |
| 1190 | if not pieces[act[4]][act[3]] and pieces[act[2]][act[1]][2] == 1 then | |
| 1191 | canSpot = true | |
| 1192 | end | |
| 1193 | -- move the piece, then if we can spot, run the spotter function | |
| 1194 | move( act[1], act[2], act[3], act[4] ) | |
| 1195 | if canSpot and act[5] then | |
| 1196 | spotter( act[3], act[4], act[5] ) | |
| 1197 | end | |
| 1198 | end | |
| 1199 | -- since we found something, break out of the loop | |
| 1200 | break | |
| 1201 | end | |
| 1202 | end | |
| 1203 | -- and it's our turn next time | |
| 1204 | turn = myTeam | |
| 1205 | end | |
| 1206 | end | |
| 1207 | ||
| 1208 | -- at the end of the game, state the winner then delay a bit for both sides to read it | |
| 1209 | writeLog( winner:gsub( '^%l', string.upper ) .. ' is the winner' ) | |
| 1210 | os.sleep( 5 ) | |
| 1211 | ||
| 1212 | -- if we are the host and the file is a save game, prompt to delete it | |
| 1213 | if host and fileName and file.pieces then | |
| 1214 | inputWrite( 'Delete game?' ) | |
| 1215 | while true do | |
| 1216 | local data = input( '(Y/N): ' ):upper() | |
| 1217 | if data == 'Y' then | |
| 1218 | fs.delete( fileName ) | |
| 1219 | break | |
| 1220 | elseif data == 'N' then | |
| 1221 | break | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | ||
| 1226 | -- and final shutdown stuff | |
| 1227 | shutdown() |