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| 1 | ### Eclipse Workspace Patch 1.0 | |
| 2 | #P trunk_335 | |
| 3 | Index: aCis_gameserver/config/players.properties | |
| 4 | =================================================================== | |
| 5 | --- aCis_gameserver/config/players.properties (revision 76) | |
| 6 | +++ aCis_gameserver/config/players.properties (working copy) | |
| 7 | @@ -218,15 +218,6 @@ | |
| 8 | GMStartupAutoList = True | |
| 9 | ||
| 10 | #============================================================= | |
| 11 | -# Limits System | |
| 12 | -#============================================================= | |
| 13 | - | |
| 14 | -# Those settings put a cap limit to some players' stats. | |
| 15 | -# Default: 1400, 1600 | |
| 16 | -MaxPAtkSpeed = 1400 | |
| 17 | -MaxMAtkSpeed = 1600 | |
| 18 | - | |
| 19 | -#============================================================= | |
| 20 | # Petitions | |
| 21 | #============================================================= | |
| 22 | ||
| 23 | Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java | |
| 24 | =================================================================== | |
| 25 | --- aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java (revision 76) | |
| 26 | +++ aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/CharStat.java (working copy) | |
| 27 | @@ -153,36 +153,76 @@ | |
| 28 | * @param skill | |
| 29 | * @return the Critical Hit rate (base+modifier) of the L2Character. | |
| 30 | */ | |
| 31 | - public int getCriticalHit(L2Character target, L2Skill skill) | |
| 32 | - {
| |
| 33 | - return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500); | |
| 34 | - } | |
| 35 | + public int getCriticalHit(L2Character target, L2Skill skill) | |
| 36 | + {
| |
| 37 | + if (_activeChar == null) | |
| 38 | + {
| |
| 39 | + return 1; | |
| 40 | + } | |
| 41 | + | |
| 42 | + int criticalHit = Math.min((int)calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500); | |
| 43 | + | |
| 44 | + if (criticalHit > Config.MAX_PCRIT_RATE) {
| |
| 45 | + criticalHit = Config.MAX_PCRIT_RATE; | |
| 46 | + } | |
| 47 | + return criticalHit; | |
| 48 | + } | |
| 49 | ||
| 50 | /** | |
| 51 | * @param target | |
| 52 | * @param skill | |
| 53 | * @return the Magic Critical Hit rate (base+modifier) of the L2Character. | |
| 54 | */ | |
| 55 | - public final int getMCriticalHit(L2Character target, L2Skill skill) | |
| 56 | - {
| |
| 57 | - return (int) calcStat(Stats.MCRITICAL_RATE, 8, target, skill); | |
| 58 | - } | |
| 59 | + public final int getMCriticalHit(L2Character target, L2Skill skill) | |
| 60 | + {
| |
| 61 | + if (_activeChar == null) | |
| 62 | + {
| |
| 63 | + return 1; | |
| 64 | + } | |
| 65 | + | |
| 66 | + double mrate = calcStat(Stats.MCRITICAL_RATE, 8.0D, target, skill); | |
| 67 | + | |
| 68 | + if (mrate > Config.MAX_MCRIT_RATE) {
| |
| 69 | + mrate = Config.MAX_MCRIT_RATE; | |
| 70 | + } | |
| 71 | + return (int)mrate; | |
| 72 | + } | |
| 73 | ||
| 74 | /** | |
| 75 | * @param target | |
| 76 | * @return the Attack Evasion rate (base+modifier) of the L2Character. | |
| 77 | */ | |
| 78 | - public int getEvasionRate(L2Character target) | |
| 79 | - {
| |
| 80 | - return (int) calcStat(Stats.EVASION_RATE, 0, target, null); | |
| 81 | - } | |
| 82 | + public int getEvasionRate(L2Character target) | |
| 83 | + {
| |
| 84 | + if (_activeChar == null) | |
| 85 | + {
| |
| 86 | + return 1; | |
| 87 | + } | |
| 88 | + int val = (int)Math.round(calcStat(Stats.EVASION_RATE, 0.0D, target, null)); | |
| 89 | + | |
| 90 | + if ((val > Config.MAX_EVASION) && (!_activeChar.isGM())) | |
| 91 | + {
| |
| 92 | + val = Config.MAX_EVASION; | |
| 93 | + } | |
| 94 | + return val; | |
| 95 | + } | |
| 96 | ||
| 97 | /** | |
| 98 | * @return the Accuracy (base+modifier) of the L2Character in function of the Weapon Expertise Penalty. | |
| 99 | */ | |
| 100 | public int getAccuracy() | |
| 101 | {
| |
| 102 | - return (int) calcStat(Stats.ACCURACY_COMBAT, 0, null, null); | |
| 103 | + if (_activeChar == null) | |
| 104 | + {
| |
| 105 | + return 1; | |
| 106 | + } | |
| 107 | + int val = (int)Math.round(calcStat(Stats.ACCURACY_COMBAT, 0.0D, null, null)); | |
| 108 | + | |
| 109 | + if ((val > Config.MAX_ACCURACY) && (!_activeChar.isGM())) | |
| 110 | + {
| |
| 111 | + val = Config.MAX_ACCURACY; | |
| 112 | + } | |
| 113 | + return val; | |
| 114 | } | |
| 115 | ||
| 116 | public int getMaxHp() | |
| 117 | Index: aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java | |
| 118 | =================================================================== | |
| 119 | --- aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (revision 76) | |
| 120 | +++ aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/stat/PcStat.java (working copy) | |
| 121 | @@ -330,67 +330,61 @@ | |
| 122 | else | |
| 123 | val = super.getRunSpeed(); | |
| 124 | ||
| 125 | - final int penalty = getActiveChar().getExpertiseArmorPenalty(); | |
| 126 | - if (penalty > 0) | |
| 127 | - val *= Math.pow(0.84, penalty); | |
| 128 | - | |
| 129 | - return val; | |
| 130 | + val += Config.RUN_SPD_BOOST; | |
| 131 | + | |
| 132 | + if ((val > Config.MAX_RUN_SPEED) && (!getActiveChar().isGM())) | |
| 133 | + {
| |
| 134 | + return Config.MAX_RUN_SPEED; | |
| 135 | + } | |
| 136 | + return val; | |
| 137 | } | |
| 138 | ||
| 139 | @Override | |
| 140 | - public int getMAtkSpd() | |
| 141 | - {
| |
| 142 | - int val = super.getMAtkSpd(); | |
| 143 | - | |
| 144 | - if (val > Config.MAX_MATK_SPEED) | |
| 145 | - return Config.MAX_MATK_SPEED; | |
| 146 | - | |
| 147 | - final int penalty = getActiveChar().getExpertiseArmorPenalty(); | |
| 148 | - if (penalty > 0) | |
| 149 | - val *= Math.pow(0.84, penalty); | |
| 150 | - | |
| 151 | - return val; | |
| 152 | - } | |
| 153 | + public int getMAtkSpd() | |
| 154 | + {
| |
| 155 | + int val = super.getMAtkSpd(); | |
| 156 | + | |
| 157 | + if ((val > Config.MAX_MATK_SPEED) && (!getActiveChar().isGM())) | |
| 158 | + {
| |
| 159 | + return Config.MAX_MATK_SPEED; | |
| 160 | + } | |
| 161 | + return val; | |
| 162 | + } | |
| 163 | ||
| 164 | @Override | |
| 165 | - public int getPAtkSpd() | |
| 166 | - {
| |
| 167 | - if (getActiveChar() == null) | |
| 168 | - return 1; | |
| 169 | - | |
| 170 | - int val = super.getPAtkSpd(); | |
| 171 | - | |
| 172 | - if (val > Config.MAX_PATK_SPEED) | |
| 173 | - return Config.MAX_PATK_SPEED; | |
| 174 | - | |
| 175 | - final int penalty = getActiveChar().getExpertiseArmorPenalty(); | |
| 176 | - if (penalty > 0) | |
| 177 | - val *= Math.pow(0.84, penalty); | |
| 178 | - | |
| 179 | - return val; | |
| 180 | - } | |
| 181 | + public int getPAtkSpd() | |
| 182 | + {
| |
| 183 | + int val = super.getPAtkSpd(); | |
| 184 | + | |
| 185 | + if ((val > Config.MAX_PATK_SPEED) && (!getActiveChar().isGM())) | |
| 186 | + {
| |
| 187 | + return Config.MAX_PATK_SPEED; | |
| 188 | + } | |
| 189 | + return val; | |
| 190 | + } | |
| 191 | ||
| 192 | @Override | |
| 193 | - public int getEvasionRate(L2Character target) | |
| 194 | - {
| |
| 195 | - int val = super.getEvasionRate(target); | |
| 196 | - | |
| 197 | - final int penalty = getActiveChar().getExpertiseArmorPenalty(); | |
| 198 | - if (penalty > 0) | |
| 199 | - val -= (2 * penalty); | |
| 200 | - | |
| 201 | - return val; | |
| 202 | - } | |
| 203 | + public int getEvasionRate(L2Character target) | |
| 204 | + {
| |
| 205 | + int val = super.getEvasionRate(target); | |
| 206 | + | |
| 207 | + if ((val > Config.MAX_EVASION) && (!getActiveChar().isGM())) | |
| 208 | + {
| |
| 209 | + return Config.MAX_EVASION; | |
| 210 | + } | |
| 211 | + return val; | |
| 212 | + } | |
| 213 | ||
| 214 | @Override | |
| 215 | public int getAccuracy() | |
| 216 | {
| |
| 217 | - int val = super.getAccuracy(); | |
| 218 | - | |
| 219 | - if (getActiveChar().getExpertiseWeaponPenalty()) | |
| 220 | - val -= 20; | |
| 221 | - | |
| 222 | - return val; | |
| 223 | + int val = super.getAccuracy(); | |
| 224 | + | |
| 225 | + if ((val > Config.MAX_ACCURACY) && (!getActiveChar().isGM())) | |
| 226 | + {
| |
| 227 | + return Config.MAX_ACCURACY; | |
| 228 | + } | |
| 229 | + return val; | |
| 230 | } | |
| 231 | ||
| 232 | @Override | |
| 233 | Index: aCis_gameserver/java/net/sf/l2j/Config.java | |
| 234 | =================================================================== | |
| 235 | --- aCis_gameserver/java/net/sf/l2j/Config.java (revision 77) | |
| 236 | +++ aCis_gameserver/java/net/sf/l2j/Config.java (working copy) | |
| 237 | @@ -416,6 +416,15 @@ | |
| 238 | public static int PVP_TO_USE_STORE; | |
| 239 | public static boolean SERVER_TIME_ON_START; | |
| 240 | public static boolean ALLOW_ONLINE_VIEW; | |
| 241 | + /** Limits */ | |
| 242 | + public static int RUN_SPD_BOOST; | |
| 243 | + public static int MAX_RUN_SPEED; | |
| 244 | + public static int MAX_PCRIT_RATE; | |
| 245 | + public static int MAX_MCRIT_RATE; | |
| 246 | + public static int MAX_PATK_SPEED; | |
| 247 | + public static int MAX_MATK_SPEED; | |
| 248 | + public static int MAX_EVASION; | |
| 249 | + public static int MAX_ACCURACY; | |
| 250 | ||
| 251 | // -------------------------------------------------- | |
| 252 | // Players | |
| 253 | @@ -510,9 +519,6 @@ | |
| 254 | public static boolean GM_STARTUP_SILENCE; | |
| 255 | public static boolean GM_STARTUP_AUTO_LIST; | |
| 256 | ||
| 257 | - /** Limits */ | |
| 258 | - public static int MAX_PATK_SPEED; | |
| 259 | - public static int MAX_MATK_SPEED; | |
| 260 | ||
| 261 | /** petitions */ | |
| 262 | public static boolean PETITIONING_ALLOWED; | |
| 263 | @@ -961,7 +967,15 @@ | |
| 264 | PVP_TO_USE_STORE = aCis.getProperty("PvPToUseStore", 0);
| |
| 265 | SERVER_TIME_ON_START = aCis.getProperty("ShowServerTimeOnStart", false);
| |
| 266 | ALLOW_ONLINE_VIEW = aCis.getProperty("AllowOnlineView", false);
| |
| 267 | - | |
| 268 | + RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0);
| |
| 269 | + MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250);
| |
| 270 | + MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500);
| |
| 271 | + MAX_MCRIT_RATE = aCis.getProperty("MaxMCritRate", 200);
| |
| 272 | + MAX_PATK_SPEED = aCis.getProperty("MaxPAtkSpeed", 1500);
| |
| 273 | + MAX_MATK_SPEED = aCis.getProperty("MaxMAtkSpeed", 1999);
| |
| 274 | + MAX_EVASION = aCis.getProperty("MaxEvasion", 250);
| |
| 275 | + MAX_ACCURACY = aCis.getProperty("MaxAccuracy", 300);
| |
| 276 | + | |
| 277 | // NPCs / Monsters | |
| 278 | ExProperties npcs = load(NPCS_FILE); | |
| 279 | CHAMPION_FREQUENCY = npcs.getProperty("ChampionFrequency", 0);
| |
| 280 | @@ -1154,8 +1168,6 @@ | |
| 281 | GM_STARTUP_SILENCE = players.getProperty("GMStartupSilence", true);
| |
| 282 | GM_STARTUP_AUTO_LIST = players.getProperty("GMStartupAutoList", true);
| |
| 283 | ||
| 284 | - MAX_PATK_SPEED = Integer.parseInt(players.getProperty("MaxPAtkSpeed", "1400"));
| |
| 285 | - MAX_MATK_SPEED = Integer.parseInt(players.getProperty("MaxMAtkSpeed", "1600"));
| |
| 286 | ||
| 287 | PETITIONING_ALLOWED = players.getProperty("PetitioningAllowed", true);
| |
| 288 | MAX_PETITIONS_PER_PLAYER = players.getProperty("MaxPetitionsPerPlayer", 5);
| |
| 289 | Index: aCis_gameserver/config/aCis.properties | |
| 290 | =================================================================== | |
| 291 | --- aCis_gameserver/config/aCis.properties (revision 77) | |
| 292 | +++ aCis_gameserver/config/aCis.properties (working copy) | |
| 293 | @@ -30,3 +30,38 @@ | |
| 294 | # Displays The Number of The Players That are Currently Online. | |
| 295 | # Default : False | |
| 296 | AllowOnlineView = False | |
| 297 | + | |
| 298 | +#============================================================= | |
| 299 | +# Limits | |
| 300 | +#============================================================= | |
| 301 | + | |
| 302 | +# Run speed modifier. Example: Setting this to 5 will give players +5 to their running speed. | |
| 303 | +# Default: 0 | |
| 304 | +RunSpeedBoost = 0 | |
| 305 | + | |
| 306 | +# Maximum character running speed. | |
| 307 | +# Default: 250 | |
| 308 | +MaxRunSpeed = 250 | |
| 309 | + | |
| 310 | +# Maximum character Physical Critical Rate. (10 = 1%) | |
| 311 | +# Default: 500 | |
| 312 | +MaxPCritRate = 500 | |
| 313 | + | |
| 314 | +# Maximum character Magic Critical Rate. (10 = 1%) | |
| 315 | +# Default: 200 | |
| 316 | +MaxMCritRate = 200 | |
| 317 | + | |
| 318 | +# Maximum character Attack Speed. | |
| 319 | +# Default: 1500 | |
| 320 | +MaxPAtkSpeed = 1500 | |
| 321 | + | |
| 322 | +# Maximum character Cast Speed. | |
| 323 | +# Default: 1999 | |
| 324 | +MaxMAtkSpeed = 1999 | |
| 325 | + | |
| 326 | +# Maximum character Evasion. | |
| 327 | +# Default: 250 | |
| 328 | +MaxEvasion = 250 | |
| 329 | + | |
| 330 | +# Maxmum character Accuracy | |
| 331 | +MaxAccuracy = 300 |