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Bullet Hell Artistry #5 - Samario
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Bullet Hell Artistry #5 - Texel
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For this contest I'm using a 25 point rating scale because I feel like it.
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Danmaku Quality: 15/25
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Danmaku Quality encompasses the quality of the danmaku in your script. "Good" patterns will equal a "good" score in this category. What makes a pattern good is subjective, but the #1 factor is fun. A flashy, gorgeous pattern that isn't fun won't fare well here. Note that aesthetic factors can still factor into this - proper usage of sound effects and graphics can make an unfair pattern fair, and improper usage of those can make an otherwise-fair pattern unfair.
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To be more clear, an "average" pattern is a 5. You can gain or lose points and I'll probably tell you why.
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Individual patterns will be rated out of 10. The average of that will be taken and scaled to calculate the Danmaku Quality score.
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Aesthetics: 5/25
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This category encompasses how your entry looks (and sounds). While danmaku should absolutely come first, visual and audio elements are also a part of the gameplay experience. A high score in this category comes from your script being aesthetically appealing without being distracting.
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Adherence to Contest Theme: 5/25
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5 points will be dedicated to judging your choice of character and their danmaku. A high score in this category means you did a good job of integrating a character from another franchise into Touhou, and it means that both of your characters' danmaku works well together.
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Played on unlimited lives mode because I like not dying :)
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Nonspell 1: It's fairly fine. Looking at the character I don't THINK it's super relevant to her, but it's not like Cirno shooting fireballs or anything. 6.5/10. 
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Nonspell 1: It's a Boring Streaming Non only they both do it, and restreaming is a pain. Timing this out seems easier than trying to kill it as a result. It's...a smidge below average? 4.75/10.
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Spell 1: Quite the fun one. 8/10.
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Spell 1: It's That Yukari Spell but the bullets spawn all over the place, so it's even more wild and chaotic. Also seems to take a while to kill? 4.5/10.
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Spell 2: Streaming while going through some easy stuff, woo. Fine. 7.25/10.
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Nonspell 2: The characters seem to be doing things more appropriate for them in this Circle-Around-You Streaming Non. I'm also not sure how you kill this in a timely manner considering Marisa's shottype. Still, better than the last one. 5.25/10.
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Spell 3: I'm not sure why either one of them is shooting hearts, but it's annoying streaming altogether. Restreaming is a pain. 4.75/10.
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Spell 2: Chasing Yukari around through a fountain of nonsense, or alternatively turn your shot backwards to try to hit Chara instead which...still takes a while. I think these lifebars are too long for the shottype given; if it were homing I could maybe justify it. Anyway, the pattern itself involves a random bullet fountain I don't really enjoy dodging. Thoroughly average. 5/10.
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Spell 4: Hearts seem just as inappropriate, but the pattern's much nicer to dodge. 6.5/10.
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Nonspell 3: Chara steals Yukari's pattern while Yukari does the Aya thing:tm:. This is fine, though I wish the butterfly pattern had more structure so it'd be able to be predictably dodged. 6.5/10.
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Spell 5: Funny. The tiny dot bullets are utterly hellish to dodge though. Would be more fun and probably easier if they were bigger. 4.75/10. 
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Spell 3: I think this spell has three disconnected parts that don't work super well together: Mostly-irrelevant lasers, Yukari's fast curvy crap that will snipe you while trying to dodge the aimed bullets, and aimed bullets. They work together in a way that's...eh, feasible to dodge, but not that fun or interesting. 6/10.
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Danmaku Score: 6.2916/10 (scaled to 9.4375/15)
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Nonspell 4: Patterns are certainly appropriate for the characters, but Yukari's is an utter pain to dodge. Microing the kunai is annoying because they're just so small to see, and macroing through the gaps requires what seems to be luck, since their location seems random each wave? Chara's pattern is fine, as it should be a small challenge while you deal with Yukari's stuff. If Yukari's half were easier I'd like this more. 4/10.
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Aesthetically I like what you're going for, but I dislike how it ended up in practice. The game window is tiny, bullet graphics are a pain to dodge at such a resolution, etc. I actively dislike this for danmaku - maybe it'd work for any other type of game where precise movements don't matter as much. 1.5/5.
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Spell 4: I assume you're supposed to graze the lines to flashbomb the wave of Die from Chara...nice idea! It's just really hard to execute because the player's graze box is tiny and after the death wall Chara shoots a bunch of tiny bullets that might hit you, and while you're invincible you can't graze, so it seems easy to enter an awful death spiral. Good in concept, but a more refined execution would make me really like this one. 6/10.
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Nonspell 5: Two bowaps yaaaay. Appropriate for Yukari, less so for Chara, it's Fine but I Sleep. 6/10.
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Character cooperation seems...below average, actually? Throwing Keine is funny, but otherwise they seem to be sharing the same pattern, which isn't usually relevant to Keine's character at all. 2/5.
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Spell 5: This seems like the best pattern so far. I can hit the boss all the time, it's fair and fun to dodge...good! 8/10.
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OVERALL SCORE 9.4375 + 1.5 + 2 = 12.9375/25