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| 1 | ---leaked gun script by memberhero have fun | |
| 2 | - | Player = game:GetService("Players").memberhero
|
| 2 | + | Player = game:GetService("Players").esteban563_1
|
| 3 | Character = Player.Character | |
| 4 | PlayerGui = Player.PlayerGui | |
| 5 | Backpack = Player.Backpack | |
| 6 | Torso = Character.Torso | |
| 7 | Head = Character.Head | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | it=Instance.new | |
| 17 | vt=Vector3.new | |
| 18 | cf=CFrame.new | |
| 19 | euler=CFrame.fromEulerAnglesXYZ | |
| 20 | angles=CFrame.Angles | |
| 21 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 22 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 23 | ModelName = "Weapon" | |
| 24 | attack = false | |
| 25 | attacktype = 1 | |
| 26 | Hitdeb = 0 | |
| 27 | Neck = Torso.Neck | |
| 28 | local neckcf0 = Neck.C0 | |
| 29 | ---------------------------- | |
| 30 | --Customize | |
| 31 | Ammo = 6 | |
| 32 | MaxAmmo = 6 | |
| 33 | mindamage = 30 | |
| 34 | maxdamage = 40 | |
| 35 | crtmaxdamage = 50 | |
| 36 | reloadspeed=1 | |
| 37 | attackspeed=1 | |
| 38 | GunzerkDuration=1000 | |
| 39 | twobullets=false | |
| 40 | omindamage = mindamage | |
| 41 | omaxdamage = maxdamage | |
| 42 | ocrtmaxdamage = crtmaxdamage | |
| 43 | crtrate = 100/5 | |
| 44 | --100%/critpercentage | |
| 45 | oblkbrkr = 1 | |
| 46 | blockbreaker = oblkbrkr | |
| 47 | spread = 1 | |
| 48 | spread = spread*100 | |
| 49 | Ammoregen = 5 | |
| 50 | range = 400 | |
| 51 | rangepower = 100 | |
| 52 | CurrentAmmo = "Normal" | |
| 53 | attackdebounce = false | |
| 54 | poisoncounter=0 | |
| 55 | Gunzerkering=false | |
| 56 | firingdebounce1=false | |
| 57 | firingdebounce2=false | |
| 58 | aiming=false | |
| 59 | local LastPoint1 = nil | |
| 60 | local LastPoint2 = nil | |
| 61 | critical=false | |
| 62 | dodging=false | |
| 63 | holdforward=true | |
| 64 | resting=false | |
| 65 | hifiving=false | |
| 66 | blastcannonmode=false | |
| 67 | handlecolor = BrickColor.new("Navy blue")
| |
| 68 | bcolor = BrickColor.new("White")
| |
| 69 | gemcolor = BrickColor.new("Black")
| |
| 70 | ammotrail = BrickColor.new("White")
| |
| 71 | ToolName = "Romandan" | |
| 72 | --------------------------------------------------------------------------------------------------------------------------------------- | |
| 73 | if Character:findFirstChild("EquippedVal",true) ~= nil then
| |
| 74 | Character:findFirstChild("EquippedVal",true).Parent = nil
| |
| 75 | end | |
| 76 | ev = it("BoolValue",Character)
| |
| 77 | ev.Name = "EquippedVal" | |
| 78 | ev.Value = false | |
| 79 | if Character:findFirstChild("Block",true) ~= nil then
| |
| 80 | Character:findFirstChild("Block",true).Parent = nil
| |
| 81 | end | |
| 82 | --player | |
| 83 | player = nil | |
| 84 | --welds | |
| 85 | RW, LW , RWL, LWL = it("Weld"), it("Weld"), it("Weld"), it("Weld")
| |
| 86 | --what anim | |
| 87 | anim = "none" | |
| 88 | --other var | |
| 89 | player = Player | |
| 90 | ch = Character | |
| 91 | --save shoulders | |
| 92 | AoETrue = {}
| |
| 93 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
| 94 | function RWFunc() | |
| 95 | RW.Part1 = ch["Right Arm"] | |
| 96 | RSH.Part1 = nil | |
| 97 | end | |
| 98 | function LWFunc() | |
| 99 | LW.Part1 = ch["Left Arm"] | |
| 100 | LSH.Part1 = nil | |
| 101 | end | |
| 102 | function RWLFunc() | |
| 103 | RWL.Part1 = ch["Right Leg"] | |
| 104 | RHL.Part1 = nil | |
| 105 | ch["Right Leg"].Name = "RightLeg" | |
| 106 | RightLeg.CanCollide = false | |
| 107 | end | |
| 108 | function LWLFunc() | |
| 109 | LWL.Part1 = ch["Left Leg"] | |
| 110 | LHL.Part1 = nil | |
| 111 | ch["Left Leg"].Name = "LeftLeg" | |
| 112 | LeftLeg.CanCollide = true | |
| 113 | end | |
| 114 | function RWLRem() | |
| 115 | RightLeg.Name = "Right Leg" | |
| 116 | RWL.Part1 = nil | |
| 117 | RHL.Part1 = ch["Right Leg"] | |
| 118 | RightLeg.CanCollide = false | |
| 119 | end | |
| 120 | function LWLRem() | |
| 121 | LeftLeg.Name = "Left Leg" | |
| 122 | LWL.Part1 = nil | |
| 123 | LHL.Part1 = ch["Left Leg"] | |
| 124 | LeftLeg.CanCollide = false | |
| 125 | end | |
| 126 | function RWRem() | |
| 127 | RW.Part1 = nil | |
| 128 | RSH.Part1 = ch["Right Arm"] | |
| 129 | end | |
| 130 | function LWRem() | |
| 131 | LW.Part1 = nil | |
| 132 | LSH.Part1 = ch["Left Arm"] | |
| 133 | end | |
| 134 | if Character:findFirstChild(ModelName,true) ~= nil then | |
| 135 | Character:findFirstChild(ModelName,true).Parent = nil | |
| 136 | RHL.Part1 = ch["Right Leg"] | |
| 137 | LHL.Part1 = ch["Left Leg"] | |
| 138 | RSH.Part1 = ch["Right Arm"] | |
| 139 | LSH.Part1 = ch["Left Arm"] | |
| 140 | end | |
| 141 | if Character:findFirstChild("BlastCannon",true) ~= nil then
| |
| 142 | Character:findFirstChild("BlastCannon",true).Parent = nil
| |
| 143 | end | |
| 144 | if Character:findFirstChild("HighFive",true) ~= nil then
| |
| 145 | Character:findFirstChild("HighFive",true).Parent=nil
| |
| 146 | end | |
| 147 | local hifivevalue=it("BoolValue")
| |
| 148 | hifivevalue.Parent=Character | |
| 149 | hifivevalue.Name="HighFive" | |
| 150 | hifivevalue.Value=false | |
| 151 | local swordholder = it("Model")
| |
| 152 | swordholder.Name = ModelName | |
| 153 | swordholder.Parent = Character | |
| 154 | --derp | |
| 155 | RW.Part0 = ch.Torso | |
| 156 | RW.C0 = cf(1.5, 0.5, 0) * euler(0, 0, 0) | |
| 157 | RW.C1 = cf(0, 0.5, 0) * euler(0, 0, 0) | |
| 158 | RW.Parent = swordholder | |
| 159 | -- | |
| 160 | LW.Part0 = ch.Torso | |
| 161 | LW.C0 = cf(-1.5, 0.5, 0) --* euler(1.7, 0, 0.8) | |
| 162 | LW.C1 = cf(0, 0.5, 0) | |
| 163 | LW.Parent = swordholder | |
| 164 | -- | |
| 165 | RWL.Part0 = ch.Torso | |
| 166 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
| 167 | RWL.C1 = cf(0.5, 1, 0) | |
| 168 | RWL.Parent = swordholder | |
| 169 | -- | |
| 170 | LWL.Part0 = ch.Torso | |
| 171 | LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0) | |
| 172 | LWL.C1 = cf(-0.5, 1, 0) | |
| 173 | LWL.Parent = swordholder | |
| 174 | local msh1 = it("CylinderMesh")
| |
| 175 | msh1.Scale = vt(0.2,1,0.2) | |
| 176 | local msh2 = it("CylinderMesh")
| |
| 177 | msh2.Scale = vt(0.5,0.8,0.5) | |
| 178 | local msh3 = it("BlockMesh")
| |
| 179 | msh3.Scale = vt(0.25,1,0.1) | |
| 180 | local msh4 = it("CylinderMesh")
| |
| 181 | msh4.Scale = vt(0.2,1,0.2) | |
| 182 | local msh4b = it("CylinderMesh")
| |
| 183 | msh4b.Scale = vt(0.15,1.01,0.15) | |
| 184 | local msh5 = it("CylinderMesh")
| |
| 185 | msh5.Scale = vt(0.4,1,0.4) | |
| 186 | local msh6 = it("BlockMesh")
| |
| 187 | msh6.Scale = vt(0.5,0.5,0.5) | |
| 188 | local msh7 = it("BlockMesh")
| |
| 189 | msh7.Scale = vt(0.2,1.45,0.25) | |
| 190 | local msh8 = it("BlockMesh")
| |
| 191 | msh8.Scale = vt(0.3,1,0.2) | |
| 192 | local prt1 = it("Part")
| |
| 193 | prt1.formFactor = 3 | |
| 194 | prt1.CanCollide = true | |
| 195 | prt1.Name = "Handle" | |
| 196 | prt1.Locked = true | |
| 197 | prt1.Size = vt(1,1,1) | |
| 198 | prt1.Parent = swordholder | |
| 199 | msh1.Parent = prt1 | |
| 200 | prt1.BrickColor = handlecolor | |
| 201 | local prt2 = it("Part")
| |
| 202 | prt2.formFactor = 3 | |
| 203 | prt2.CanCollide = true | |
| 204 | prt2.Name = "Barrel" | |
| 205 | prt2.Locked = true | |
| 206 | prt2.Size = vt(1,1,1) | |
| 207 | prt2.Parent = swordholder | |
| 208 | msh2.Parent = prt2 | |
| 209 | prt2.BrickColor = bcolor | |
| 210 | local prt3 = it("Part")
| |
| 211 | prt3.formFactor = 3 | |
| 212 | prt3.CanCollide = true | |
| 213 | prt3.Name = "BarrelPlate" | |
| 214 | prt3.Locked = true | |
| 215 | prt3.Size = vt(1,1.5,1) | |
| 216 | prt3.Parent = swordholder | |
| 217 | msh3.Parent = prt3 | |
| 218 | prt3.BrickColor = handlecolor | |
| 219 | local prt4 = it("Part")
| |
| 220 | prt4.formFactor = 3 | |
| 221 | prt4.CanCollide = true | |
| 222 | prt4.Name = "LongBarrel" | |
| 223 | prt4.Locked = true | |
| 224 | prt4.Size = vt(1,1.5,1) | |
| 225 | prt4.Parent = swordholder | |
| 226 | msh4.Parent = prt4 | |
| 227 | prt4.BrickColor = handlecolor | |
| 228 | local prt4b = it("Part")
| |
| 229 | prt4b.formFactor = 3 | |
| 230 | prt4b.CanCollide = true | |
| 231 | prt4b.Name = "LongBarrel2" | |
| 232 | prt4b.Locked = true | |
| 233 | prt4b.Size = vt(1,1.5,1) | |
| 234 | prt4b.Parent = swordholder | |
| 235 | msh4b.Parent = prt4b | |
| 236 | prt4b.BrickColor = BrickColor.new("Really black")
| |
| 237 | local prt5 = it("Part")
| |
| 238 | prt5.formFactor = 3 | |
| 239 | prt5.CanCollide = true | |
| 240 | prt5.Name = "RearLongBarrel" | |
| 241 | prt5.Locked = true | |
| 242 | prt5.Size = vt(1,1,1) | |
| 243 | prt5.Parent = swordholder | |
| 244 | msh5.Parent = prt5 | |
| 245 | prt5.BrickColor = handlecolor | |
| 246 | local prt6 = it("Part")
| |
| 247 | prt6.formFactor = 3 | |
| 248 | prt6.CanCollide = false | |
| 249 | prt6.Name = "Aimer" | |
| 250 | prt6.Locked = true | |
| 251 | prt6.Size = vt(0.2,0.2,0.2) | |
| 252 | prt6.Parent = swordholder | |
| 253 | msh6.Parent = prt6 | |
| 254 | prt6.BrickColor = handlecolor | |
| 255 | local prt7 = it("Part")
| |
| 256 | prt7.formFactor = 3 | |
| 257 | prt7.CanCollide = false | |
| 258 | prt7.Name = "BottomBarrel" | |
| 259 | prt7.Locked = true | |
| 260 | prt7.Size = vt(1,1,1) | |
| 261 | prt7.Parent = swordholder | |
| 262 | msh7.Parent = prt7 | |
| 263 | prt7.BrickColor = handlecolor | |
| 264 | local prt8 = it("Part")
| |
| 265 | prt8.formFactor = 3 | |
| 266 | prt8.CanCollide = false | |
| 267 | prt8.Name = "BarrelTop" | |
| 268 | prt8.Locked = true | |
| 269 | prt8.Size = vt(1,1,1) | |
| 270 | prt8.Parent = swordholder | |
| 271 | msh8.Parent = prt8 | |
| 272 | prt8.BrickColor = handlecolor | |
| 273 | local w1 = it("Weld")
| |
| 274 | w1.Parent = prt1 | |
| 275 | w1.Part0 = prt1 | |
| 276 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
| 277 | w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25) | |
| 278 | local w2 = it("Weld")
| |
| 279 | w2.Parent = prt2 | |
| 280 | w2.Part0 = prt2 | |
| 281 | w2.Part1 = prt1 | |
| 282 | w2.C1 = euler(0, 0, 0) * cf(0, -0.16, 0) | |
| 283 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 284 | local w3 = it("Weld")
| |
| 285 | w3.Parent = prt3 | |
| 286 | w3.Part0 = prt3 | |
| 287 | w3.Part1 = prt1 | |
| 288 | w3.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 289 | w3.C0 = euler(math.rad(90), 0,0) * cf(0, -0.5, -0.25) | |
| 290 | local w4 = it("Weld")
| |
| 291 | w4.Parent = prt4 | |
| 292 | w4.Part0 = prt4 | |
| 293 | w4.Part1 = prt2 | |
| 294 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.16) | |
| 295 | w4.C0 = euler(0, 0,0) * cf(0, -1, 0) | |
| 296 | local w4b = it("Weld")
| |
| 297 | w4b.Parent = prt4b | |
| 298 | w4b.Part0 = prt4b | |
| 299 | w4b.Part1 = prt4 | |
| 300 | w4b.C1 = euler(0,0,0) * cf(0, 0, 0) | |
| 301 | w4b.C0 = euler(0,0,0) * cf(0, 0, 0) | |
| 302 | local w5 = it("Weld")
| |
| 303 | w5.Parent = prt5 | |
| 304 | w5.Part0 = prt5 | |
| 305 | w5.Part1 = prt1 | |
| 306 | w5.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 307 | w5.C0 = euler(math.rad(90), 0,0) * cf(0, -0.65, -0.1) | |
| 308 | local w6 = it("Weld")
| |
| 309 | w6.Parent = prt6 | |
| 310 | w6.Part0 = prt6 | |
| 311 | w6.Part1 = prt4 | |
| 312 | w6.C1 = euler(0, 0, 0) * cf(0, 0, 0.14) | |
| 313 | --w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -1.65, -0.09) | |
| 314 | w6.C0 = euler(0, math.rad(45),math.rad(0)) * cf(0, -.65, 0.05) | |
| 315 | local w7 = it("Weld")
| |
| 316 | w7.Parent = prt7 | |
| 317 | w7.Part0 = prt7 | |
| 318 | w7.Part1 = prt4 | |
| 319 | w7.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 320 | w7.C0 = euler(0, 0,0) * cf(0, 0, 0.08) | |
| 321 | local w10 = it("Weld")
| |
| 322 | w10.Parent = prt8 | |
| 323 | w10.Part0 = prt8 | |
| 324 | w10.Part1 = prt5 | |
| 325 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8, 0) | |
| 326 | w10.C0 = euler(0, 0,0) * cf(0, -0.3, -0.2) | |
| 327 | numb=0 | |
| 328 | for i=0,5 do | |
| 329 | local msha = it("CylinderMesh")
| |
| 330 | msha.Scale = vt(0.15,0.51,0.15) | |
| 331 | local prta = it("Part")
| |
| 332 | prta.formFactor = 3 | |
| 333 | prta.CanCollide = true | |
| 334 | prta.Name = "Ammo" | |
| 335 | prta.Locked = true | |
| 336 | prta.Size = vt(1,1,1) | |
| 337 | prta.Parent = prt2 | |
| 338 | msha.Parent = prta | |
| 339 | prta.BrickColor = BrickColor.new("Black")
| |
| 340 | local wa = it("Weld")
| |
| 341 | wa.Parent = prta | |
| 342 | wa.Part0 = prta | |
| 343 | wa.Part1 = prt2 | |
| 344 | wa.C1 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 345 | wa.C0 = cf(0, -0.15, 0.19) * euler(0, numb, 0) | |
| 346 | numb=numb+1.046666667 | |
| 347 | coroutine.resume(coroutine.create(function(Part) | |
| 348 | while prt2.Parent~=nil do | |
| 349 | wait() | |
| 350 | Part.Transparency=prt2.Transparency | |
| 351 | end | |
| 352 | end),prta) | |
| 353 | end | |
| 354 | newgun=swordholder:Clone() | |
| 355 | newgun.Name="WeaponClone" | |
| 356 | local newmsh1 = it("CylinderMesh")
| |
| 357 | newmsh1.Scale = vt(1,1,1) | |
| 358 | local newmsh2 = it("BlockMesh")
| |
| 359 | newmsh2.Scale = vt(1,1,1) | |
| 360 | local newmsh3 = it("CylinderMesh")
| |
| 361 | newmsh3.Scale = vt(1,1,1) | |
| 362 | local newmsh4 = it("CylinderMesh")
| |
| 363 | newmsh4.Scale = vt(1,1,1) | |
| 364 | local newmsh5 = it("CylinderMesh")
| |
| 365 | newmsh5.Scale = vt(1,1,1) | |
| 366 | local newmsh6 = it("BlockMesh")
| |
| 367 | newmsh6.Scale = vt(1,1,1) | |
| 368 | local newprt1 = it("Part")
| |
| 369 | newprt1.formFactor = 3 | |
| 370 | newprt1.CanCollide = true | |
| 371 | newprt1.Name = "Handle" | |
| 372 | newprt1.Locked = true | |
| 373 | newprt1.Size = vt(0.3,1,0.3) | |
| 374 | newprt1.Parent = newgun | |
| 375 | newmsh1.Parent = newprt1 | |
| 376 | newprt1.BrickColor = handlecolor | |
| 377 | local newprt2 = it("Part")
| |
| 378 | newprt2.formFactor = 3 | |
| 379 | newprt2.CanCollide = true | |
| 380 | newprt2.Name = "Handle2" | |
| 381 | newprt2.Locked = true | |
| 382 | newprt2.Size = vt(0.5,0.2,1.5) | |
| 383 | newprt2.Parent = newgun | |
| 384 | newmsh2.Parent = newprt2 | |
| 385 | newprt2.BrickColor = handlecolor | |
| 386 | local newprt3 = it("Part")
| |
| 387 | newprt3.formFactor = 3 | |
| 388 | newprt3.CanCollide = false | |
| 389 | newprt3.Name = "Handle3" | |
| 390 | newprt3.Locked = true | |
| 391 | newprt3.Size = vt(0.7,1.2,0.7) | |
| 392 | newprt3.Parent = newgun | |
| 393 | newmsh3.Parent = newprt3 | |
| 394 | newprt3.BrickColor = BrickColor.new("White")
| |
| 395 | local newprt4 = it("Part")
| |
| 396 | newprt4.formFactor = 3 | |
| 397 | newprt4.CanCollide = true | |
| 398 | newprt4.Name = "BackBarrel" | |
| 399 | newprt4.Locked = true | |
| 400 | newprt4.Size = vt(0.5,1.2,0.5) | |
| 401 | newprt4.Parent = newgun | |
| 402 | newmsh4.Parent = newprt4 | |
| 403 | newprt4.BrickColor = handlecolor | |
| 404 | local newprt5 = it("Part")
| |
| 405 | newprt5.formFactor = 3 | |
| 406 | newprt5.CanCollide = true | |
| 407 | newprt5.Name = "Barrel" | |
| 408 | newprt5.Locked = true | |
| 409 | newprt5.Size = vt(0.4,2.5,0.4) | |
| 410 | newprt5.Parent = newgun | |
| 411 | newmsh5.Parent = newprt5 | |
| 412 | newprt5.BrickColor = handlecolor | |
| 413 | local newprt6 = it("Part")
| |
| 414 | newprt6.formFactor = 3 | |
| 415 | newprt6.CanCollide = false | |
| 416 | newprt6.Name = "BarrelHandle" | |
| 417 | newprt6.Locked = true | |
| 418 | newprt6.Size = vt(0.3,1,0.3) | |
| 419 | newprt6.Parent = newgun | |
| 420 | newmsh6.Parent = newprt6 | |
| 421 | newprt6.BrickColor = handlecolor | |
| 422 | local neww1 = it("Weld")
| |
| 423 | neww1.Parent = newprt1 | |
| 424 | neww1.Part0 = newprt1 | |
| 425 | neww1.Name = "Weld1" | |
| 426 | local neww2 = it("Weld")
| |
| 427 | neww2.Parent = newprt2 | |
| 428 | neww2.Part0 = newprt2 | |
| 429 | neww2.Part1 = newprt1 | |
| 430 | neww2.Name = "Weld2" | |
| 431 | neww2.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 432 | neww2.C0 = angles(math.rad(0), 0, 0) * cf(0, 0.6,0.5) | |
| 433 | local neww3 = it("Weld")
| |
| 434 | neww3.Parent = newprt3 | |
| 435 | neww3.Part0 = newprt3 | |
| 436 | neww3.Part1 = newprt2 | |
| 437 | neww3.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 438 | neww3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
| 439 | local neww4 = it("Weld")
| |
| 440 | neww4.Parent = newprt4 | |
| 441 | neww4.Part0 = newprt4 | |
| 442 | neww4.Part1 = newprt2 | |
| 443 | neww4.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 444 | neww4.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,0.5) | |
| 445 | local neww5 = it("Weld")
| |
| 446 | neww5.Parent = newprt5 | |
| 447 | neww5.Part0 = newprt5 | |
| 448 | neww5.Part1 = newprt3 | |
| 449 | neww5.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 450 | neww5.C0 = angles(math.rad(0), 0, 0) * cf(0, 1.5,0) | |
| 451 | local neww6 = it("Weld")
| |
| 452 | neww6.Parent = newprt6 | |
| 453 | neww6.Part0 = newprt6 | |
| 454 | neww6.Part1 = newprt3 | |
| 455 | neww6.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 456 | neww6.C0 = angles(math.rad(90), 0, 0) * cf(0, 1.5,-0.5) | |
| 457 | if torsc then | |
| 458 | holstermsh1 = it("SpecialMesh")
| |
| 459 | holstermsh1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 460 | holstermsh1.Scale = vt(2.01,1,1.01) | |
| 461 | else | |
| 462 | holstermsh1 = it("BlockMesh")
| |
| 463 | holstermsh1.Scale = vt(2.01,0.1,1.01) | |
| 464 | end | |
| 465 | local holstermsh2 = it("SpecialMesh")
| |
| 466 | holstermsh2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 467 | holstermsh2.Scale = vt(0.5,0.5,7) | |
| 468 | local holstermsh3 = it("BlockMesh")
| |
| 469 | holstermsh3.Scale = vt(1,1,1) | |
| 470 | local holster1 = it("Part")
| |
| 471 | holster1.formFactor = 3 | |
| 472 | holster1.CanCollide = false | |
| 473 | holster1.Name = "HolsterStrap" | |
| 474 | holster1.Locked = true | |
| 475 | holster1.Size = vt(1,1,1) | |
| 476 | holster1.Parent = swordholder | |
| 477 | holstermsh1.Parent = holster1 | |
| 478 | holster1.BrickColor = handlecolor | |
| 479 | local holster2 = it("Part")
| |
| 480 | holster2.formFactor = 3 | |
| 481 | holster2.CanCollide = false | |
| 482 | holster2.Name = "Holster" | |
| 483 | holster2.Locked = true | |
| 484 | holster2.Size = vt(1,1,1) | |
| 485 | --holster2.Parent = swordholder | |
| 486 | holstermsh2.Parent = holster2 | |
| 487 | holster2.BrickColor = handlecolor | |
| 488 | local holster3 = it("Part")
| |
| 489 | holster3.formFactor = 3 | |
| 490 | holster3.CanCollide = false | |
| 491 | holster3.Name = "AmmoHolster" | |
| 492 | holster3.Locked = true | |
| 493 | holster3.Size = vt(0.2,1,0.7) | |
| 494 | holster3.Parent = swordholder | |
| 495 | holstermsh3.Parent = holster3 | |
| 496 | holster3.BrickColor = handlecolor | |
| 497 | local w7 = it("Weld")
| |
| 498 | w7.Parent = holster1 | |
| 499 | w7.Part0 = holster1 | |
| 500 | w7.Part1 = Torso | |
| 501 | w7.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 502 | if torsc then | |
| 503 | w7.C0 = angles(math.rad(90), 0, 0) * cf(0, 1,0) | |
| 504 | else | |
| 505 | w7.C0 = angles(0, 0, 0) * cf(0, 1,0) | |
| 506 | end | |
| 507 | local w8 = it("Weld")
| |
| 508 | w8.Parent = holster2 | |
| 509 | w8.Part0 = holster2 | |
| 510 | w8.Part1 = Torso | |
| 511 | w8.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 512 | w8.C0 = angles(math.rad(45), 0, 0) * cf(-1.1, 1-0.25,0) | |
| 513 | local w9 = it("Weld")
| |
| 514 | w9.Parent = holster3 | |
| 515 | w9.Part0 = holster3 | |
| 516 | w9.Part1 = Torso | |
| 517 | w9.C1 = cf(0, 0,0) * angles(0, 0, 0) | |
| 518 | w9.C0 = angles(math.rad(45), 0, 0) * cf(1, 0.75,-0.5) | |
| 519 | local model2 = it("Model")
| |
| 520 | model2.Name = "BlastCannon" | |
| 521 | model2.Parent = Character | |
| 522 | local prt16 = it("Part")
| |
| 523 | prt16.formFactor = 1 | |
| 524 | prt16.Parent = model2 | |
| 525 | prt16.Reflectance = 0.2 | |
| 526 | prt16.CanCollide = false | |
| 527 | prt16.BrickColor = BrickColor.new("Black")
| |
| 528 | prt16.Name = "CannonHandle1" | |
| 529 | prt16.Size = vt(1,2,1) | |
| 530 | prt16.Position = Torso.Position | |
| 531 | local prt17 = it("Part")
| |
| 532 | prt17.formFactor = 1 | |
| 533 | prt17.Parent = model2 | |
| 534 | prt17.Reflectance = 0.2 | |
| 535 | prt17.CanCollide = false | |
| 536 | prt17.BrickColor = BrickColor.new("Black")
| |
| 537 | prt17.Name = "CannonHandle2" | |
| 538 | prt17.Size = vt(1,1,1) | |
| 539 | prt17.Position = Torso.Position | |
| 540 | local prt18 = it("Part")
| |
| 541 | prt18.formFactor = 1 | |
| 542 | prt18.Parent = model2 | |
| 543 | prt18.Reflectance = 0.2 | |
| 544 | prt18.CanCollide = false | |
| 545 | prt18.BrickColor = BrickColor.new("Black")
| |
| 546 | prt18.Name = "CannonPart1" | |
| 547 | prt18.Size = vt(1,2,1) | |
| 548 | prt18.Position = Torso.Position | |
| 549 | local prt19 = it("Part")
| |
| 550 | prt19.formFactor = 1 | |
| 551 | prt19.Parent = model2 | |
| 552 | prt19.Reflectance = 0.2 | |
| 553 | prt19.CanCollide = false | |
| 554 | prt19.BrickColor = BrickColor.new("Black")
| |
| 555 | prt19.Name = "CannonPart2" | |
| 556 | prt19.Size = vt(1,2,1) | |
| 557 | prt19.Position = Torso.Position | |
| 558 | local prt20 = it("Part")
| |
| 559 | prt20.formFactor = 1 | |
| 560 | prt20.Parent = model2 | |
| 561 | prt20.Reflectance = 0.2 | |
| 562 | prt20.CanCollide = false | |
| 563 | prt20.BrickColor = BrickColor.new("White")
| |
| 564 | prt20.Name = "CannonHandle3" | |
| 565 | prt20.Size = vt(1,2,1) | |
| 566 | prt20.Position = Torso.Position | |
| 567 | local prt21 = it("Part")
| |
| 568 | prt21.formFactor = 1 | |
| 569 | prt21.Parent = model2 | |
| 570 | prt21.Reflectance = 0.2 | |
| 571 | prt21.CanCollide = false | |
| 572 | prt21.BrickColor = BrickColor.new("Black")
| |
| 573 | prt21.Name = "CannonPart3" | |
| 574 | prt21.Size = vt(1,2,1) | |
| 575 | prt21.Position = Torso.Position | |
| 576 | local prt22 = it("Part")
| |
| 577 | prt22.formFactor = 1 | |
| 578 | prt22.Parent = model2 | |
| 579 | prt22.Reflectance = 0.2 | |
| 580 | prt22.CanCollide = false | |
| 581 | prt22.BrickColor = BrickColor.new("Black")
| |
| 582 | prt22.Name = "CannonPart4" | |
| 583 | prt22.Size = vt(1,2,1) | |
| 584 | prt22.Position = Torso.Position | |
| 585 | local prt23 = it("Part")
| |
| 586 | prt23.formFactor = 1 | |
| 587 | prt23.Parent = model2 | |
| 588 | prt23.Reflectance = 0.2 | |
| 589 | prt23.CanCollide = false | |
| 590 | prt23.BrickColor = BrickColor.new("Medium stone grey")
| |
| 591 | prt23.Name = "CannonPart5" | |
| 592 | prt23.Size = vt(1,1,1) | |
| 593 | prt23.Position = Torso.Position | |
| 594 | local prt24 = it("Part")
| |
| 595 | prt24.formFactor = 1 | |
| 596 | prt24.Parent = model2 | |
| 597 | prt24.Reflectance = 0 | |
| 598 | prt24.CanCollide = false | |
| 599 | prt24.BrickColor = BrickColor.new("Black")
| |
| 600 | prt24.Name = "CannonPart6" | |
| 601 | prt24.Size = vt(1,1,1) | |
| 602 | prt24.Position = Torso.Position | |
| 603 | local prt25 = it("Part")
| |
| 604 | prt25.formFactor = 1 | |
| 605 | prt25.Parent = model2 | |
| 606 | prt25.Reflectance = 0.2 | |
| 607 | prt25.CanCollide = false | |
| 608 | prt25.BrickColor = BrickColor.new("Medium stone grey")
| |
| 609 | prt25.Name = "CannonPart7" | |
| 610 | prt25.Size = vt(1,2,1) | |
| 611 | prt25.Position = Torso.Position | |
| 612 | local prt26 = it("Part")
| |
| 613 | prt26.formFactor = 1 | |
| 614 | prt26.Parent = model2 | |
| 615 | prt26.Reflectance = 0.2 | |
| 616 | prt26.CanCollide = false | |
| 617 | prt26.BrickColor = BrickColor.new("Medium stone grey")
| |
| 618 | prt26.Name = "CannonPart8" | |
| 619 | prt26.Size = vt(1,1,1) | |
| 620 | prt26.Position = Torso.Position | |
| 621 | local prt27 = it("Part")
| |
| 622 | prt27.formFactor = 1 | |
| 623 | prt27.Parent = model2 | |
| 624 | prt27.Reflectance = 0 | |
| 625 | prt27.CanCollide = false | |
| 626 | prt27.BrickColor = BrickColor.new("Black")
| |
| 627 | prt27.Name = "CannonPart9" | |
| 628 | prt27.Size = vt(1,1,1) | |
| 629 | prt27.Position = Torso.Position | |
| 630 | local prt28 = it("Part")
| |
| 631 | prt28.formFactor = 1 | |
| 632 | prt28.Parent = model2 | |
| 633 | prt28.Reflectance = 0 | |
| 634 | prt28.CanCollide = false | |
| 635 | prt28.BrickColor = BrickColor.new("Black")
| |
| 636 | prt28.Name = "CannonPart10" | |
| 637 | prt28.Size = vt(1,1,1) | |
| 638 | prt28.Position = Torso.Position | |
| 639 | local prt29 = it("Part")
| |
| 640 | prt29.formFactor = 1 | |
| 641 | prt29.Parent = model2 | |
| 642 | prt29.Reflectance = 0.2 | |
| 643 | prt29.CanCollide = false | |
| 644 | prt29.BrickColor = BrickColor.new("Black")
| |
| 645 | prt29.Name = "CannonPart11" | |
| 646 | prt29.Size = vt(1,2,1) | |
| 647 | prt29.Position = Torso.Position | |
| 648 | local prt30 = it("Part")
| |
| 649 | prt30.formFactor = 1 | |
| 650 | prt30.Parent = model2 | |
| 651 | prt30.Reflectance = 0 | |
| 652 | prt30.CanCollide = false | |
| 653 | prt30.BrickColor = BrickColor.new("Bright blue")
| |
| 654 | prt30.Name = "CannonPart12" | |
| 655 | prt30.Size = vt(1,2,1) | |
| 656 | prt30.Position = Torso.Position | |
| 657 | local prt31 = it("Part")
| |
| 658 | prt31.formFactor = 1 | |
| 659 | prt31.Parent = model2 | |
| 660 | prt31.Reflectance = 0 | |
| 661 | prt31.CanCollide = false | |
| 662 | prt31.BrickColor = BrickColor.new("Black")
| |
| 663 | prt31.Name = "CannonPart13" | |
| 664 | prt31.Size = vt(1,2,1) | |
| 665 | prt31.Position = Torso.Position | |
| 666 | local msh16 = it("BlockMesh")
| |
| 667 | msh16.Parent = prt16 | |
| 668 | msh16.Scale = vt(0.5,0.6,0.5) | |
| 669 | local msh17 = it("BlockMesh")
| |
| 670 | msh17.Parent = prt17 | |
| 671 | msh17.Scale = vt(0.6,0.3,0.6) | |
| 672 | local msh18 = it("BlockMesh")
| |
| 673 | msh18.Parent = prt18 | |
| 674 | msh18.Scale = vt(0.7,0.5,0.7) | |
| 675 | local msh19 = it("BlockMesh")
| |
| 676 | msh19.Parent = prt19 | |
| 677 | msh19.Scale = vt(0.7,0.8,0.8) | |
| 678 | local msh20 = it("BlockMesh")
| |
| 679 | msh20.Parent = prt20 | |
| 680 | msh20.Scale = vt(0.59,0.79,0.69) | |
| 681 | msh20.Scale = vt(0.69,0.79,0.69) | |
| 682 | local msh21 = it("BlockMesh")
| |
| 683 | msh21.Parent = prt21 | |
| 684 | msh21.Scale = vt(0.7,0.65,0.7) | |
| 685 | local msh22 = it("BlockMesh")
| |
| 686 | msh22.Parent = prt22 | |
| 687 | msh22.Scale = vt(0.7,1.2,0.7) | |
| 688 | local msh23 = it("CylinderMesh")
| |
| 689 | msh23.Parent = prt23 | |
| 690 | msh23.Scale = vt(0.5,0.5,0.5) | |
| 691 | local msh24 = it("CylinderMesh")
| |
| 692 | msh24.Parent = prt24 | |
| 693 | msh24.Scale = vt(0.4,0.51,0.4) | |
| 694 | local msh25 = it("CylinderMesh")
| |
| 695 | msh25.Parent = prt25 | |
| 696 | msh25.Scale = vt(0.5,0.9,0.5) | |
| 697 | local msh26 = it("CylinderMesh")
| |
| 698 | msh26.Parent = prt26 | |
| 699 | msh26.Scale = vt(0.4,0.5,0.4) | |
| 700 | local msh27 = it("CylinderMesh")
| |
| 701 | msh27.Parent = prt27 | |
| 702 | msh27.Scale = vt(0.3,0.51,0.3) | |
| 703 | local msh28 = it("CylinderMesh")
| |
| 704 | msh28.Parent = prt28 | |
| 705 | msh28.Scale = vt(0.6,0.51,0.6) | |
| 706 | local msh29 = it("BlockMesh")
| |
| 707 | msh29.Parent = prt29 | |
| 708 | msh29.Scale = vt(0.7,0.65,1) | |
| 709 | local msh30 = it("CylinderMesh")
| |
| 710 | msh30.Parent = prt30 | |
| 711 | msh30.Scale = vt(1,0.65,1.2) | |
| 712 | local msh31 = it("BlockMesh")
| |
| 713 | msh31.Parent = prt31 | |
| 714 | msh31.Scale = vt(0.9,0.9,0.5) | |
| 715 | local wld16 = it("Weld")
| |
| 716 | wld16.Parent = prt16 | |
| 717 | wld16.Part0 = prt16 | |
| 718 | wld16.Part1 = Torso | |
| 719 | wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2) | |
| 720 | local wld17 = it("Weld")
| |
| 721 | wld17.Parent = prt17 | |
| 722 | wld17.Part0 = prt17 | |
| 723 | wld17.Part1 = prt16 | |
| 724 | wld17.C0 = euler(0,0,0) * cf(0,0.45,0) | |
| 725 | local wld18 = it("Weld")
| |
| 726 | wld18.Parent = prt18 | |
| 727 | wld18.Part0 = prt18 | |
| 728 | wld18.Part1 = prt16 | |
| 729 | wld18.C0 = euler(0,0,0) * cf(0,-1,0) | |
| 730 | local wld19 = it("Weld")
| |
| 731 | wld19.Parent = prt19 | |
| 732 | wld19.Part0 = prt19 | |
| 733 | wld19.Part1 = prt18 | |
| 734 | wld19.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,-0.45) | |
| 735 | local wld20 = it("Weld")
| |
| 736 | wld20.Parent = prt20 | |
| 737 | wld20.Part0 = prt20 | |
| 738 | wld20.Part1 = prt19 | |
| 739 | wld20.C0 = euler(0,0,0) * cf(0,0,0.5) | |
| 740 | local wld21 = it("Weld")
| |
| 741 | wld21.Parent = prt21 | |
| 742 | wld21.Part0 = prt21 | |
| 743 | wld21.Part1 = prt19 | |
| 744 | wld21.C0 = euler(math.rad(90),0,0) * cf(0,1.1,0.25) | |
| 745 | local wld22 = it("Weld")
| |
| 746 | wld22.Parent = prt22 | |
| 747 | wld22.Part0 = prt22 | |
| 748 | wld22.Part1 = prt18 | |
| 749 | wld22.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,1.1) | |
| 750 | local wld23 = it("Weld")
| |
| 751 | wld23.Parent = prt23 | |
| 752 | wld23.Part0 = prt23 | |
| 753 | wld23.Part1 = prt22 | |
| 754 | wld23.C0 = euler(0,0,0) * cf(0,-1.3,0) | |
| 755 | local wld24 = it("Weld")
| |
| 756 | wld24.Parent = prt24 | |
| 757 | wld24.Part0 = prt24 | |
| 758 | wld24.Part1 = prt23 | |
| 759 | wld24.C0 = euler(0,0,0) * cf(0,0,0) | |
| 760 | local wld25 = it("Weld")
| |
| 761 | wld25.Parent = prt25 | |
| 762 | wld25.Part0 = prt25 | |
| 763 | wld25.Part1 = prt18 | |
| 764 | wld25.C0 = euler(math.rad(90),0,0) * cf(0,0.3,1.1) | |
| 765 | local wld26 = it("Weld")
| |
| 766 | wld26.Parent = prt26 | |
| 767 | wld26.Part0 = prt26 | |
| 768 | wld26.Part1 = prt25 | |
| 769 | wld26.C0 = euler(0,0,0) * cf(0,-1,0) | |
| 770 | local wld27 = it("Weld")
| |
| 771 | wld27.Parent = prt27 | |
| 772 | wld27.Part0 = prt27 | |
| 773 | wld27.Part1 = prt26 | |
| 774 | wld27.C0 = euler(0,0,0) * cf(0,0,0) | |
| 775 | local wld28 = it("Weld")
| |
| 776 | wld28.Parent = prt28 | |
| 777 | wld28.Part0 = prt28 | |
| 778 | wld28.Part1 = prt25 | |
| 779 | wld28.C0 = euler(0,0,0) * cf(0,0,0) | |
| 780 | local wld29 = it("Weld")
| |
| 781 | wld29.Parent = prt29 | |
| 782 | wld29.Part0 = prt29 | |
| 783 | wld29.Part1 = prt21 | |
| 784 | wld29.C0 = euler(0,0,0) * cf(0,0,0.8) | |
| 785 | local wld30 = it("Weld")
| |
| 786 | wld30.Parent = prt30 | |
| 787 | wld30.Part0 = prt30 | |
| 788 | wld30.Part1 = prt29 | |
| 789 | wld30.C0 = euler(math.rad(90),0,0) * cf(0,0,-0.2) | |
| 790 | local wld31 = it("Weld")
| |
| 791 | wld31.Parent = prt31 | |
| 792 | wld31.Part0 = prt31 | |
| 793 | wld31.Part1 = prt18 | |
| 794 | wld31.C0 = euler(math.rad(90),0,0) * cf(0,-0.4,0.5) | |
| 795 | local RAP = it("Part")
| |
| 796 | RAP.formFactor = 0 | |
| 797 | RAP.CanCollide = false | |
| 798 | RAP.Name = "RAPart" | |
| 799 | RAP.Locked = true | |
| 800 | RAP.Size = vt(1,1,1) | |
| 801 | RAP.Parent = swordholder | |
| 802 | RAP.Transparency = 1 | |
| 803 | local w = it("Weld")
| |
| 804 | w.Parent = RAP | |
| 805 | w.Part0 = RAP | |
| 806 | w.Part1 = RightArm | |
| 807 | w.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
| 808 | w.C0 = euler(math.rad(0), 0, 0) * cf(0, 1, 0) | |
| 809 | saydebounce=false | |
| 810 | function Say(type) | |
| 811 | --[[if saydebounce==false then | |
| 812 | saydebounce=true | |
| 813 | if type=="Gunzerking" then | |
| 814 | Sayings={"TIME TO OVERCOMPENSATE!","DUAL WIELD, BABY!","DOUBLE THE FUN!","THIS IS RIDICULOUS!","AHAHAHAH, YOU'RE ALL GONNA DIE!"}
| |
| 815 | elseif type=="KilledGunzerk" then | |
| 816 | Sayings={"THIS IS RIDICULOUS!","GET OFF MY PLANE!","Smile, son of a...!","WAHAHAHAHAH!","DIE, BITCHES!"}
| |
| 817 | elseif type=="NoAmmo" then | |
| 818 | Sayings={"Bullets schmullets.","I need more gun!","Damn! Out of ammo!"}
| |
| 819 | elseif type=="Killed" then | |
| 820 | Sayings={"Hell yeah!","It's been revoked!","Scream for me!","Get off my plane!"}
| |
| 821 | elseif type=="Shooting" then | |
| 822 | Sayings={"BULLETS FOR EVERYONE!","NEVER ENDING FIRE!","AHAHAHAHAH!","DIE ALREADY!","NOT ENOUGH BULLETS!"}
| |
| 823 | elseif type=="FacepalmTaunt" then | |
| 824 | Sayings={"Ugh.","You've gotta be kidding me.","Pathetic."}
| |
| 825 | end | |
| 826 | if math.random(1,3)==1 then | |
| 827 | game:GetService("Chat"):Chat(Character,Sayings[math.random(1,#Sayings)],2)
| |
| 828 | end | |
| 829 | coroutine.resume(coroutine.create(function() | |
| 830 | wait(1) | |
| 831 | saydebounce=false | |
| 832 | end)) | |
| 833 | end]] | |
| 834 | end | |
| 835 | function unequipweld() | |
| 836 | w1.Part1 = Torso | |
| 837 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
| 838 | w1.C0 = euler(math.rad(90),math.rad(0), 0) * cf(-1, 1, -0.25) | |
| 839 | end | |
| 840 | unequipweld() | |
| 841 | function equipweld() | |
| 842 | w1.Part0 = prt1 | |
| 843 | w1.Part1 = RAP | |
| 844 | w1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
| 845 | w1.C0 = angles(math.rad(90), math.rad(0), math.rad(0)) * cf(0, 0, 0) | |
| 846 | end | |
| 847 | so = function(id,par,vol,pit) | |
| 848 | coroutine.resume(coroutine.create(function() | |
| 849 | local sou = it("Sound",par or workspace)
| |
| 850 | sou.Volume=vol | |
| 851 | sou.Pitch=pit or 1 | |
| 852 | sou.SoundId=id | |
| 853 | wait() | |
| 854 | sou:play() | |
| 855 | wait(6) | |
| 856 | sou:Remove() | |
| 857 | end)) | |
| 858 | end | |
| 859 | function ss(parent,p) --Slash | |
| 860 | so("rbxasset://sounds\\swordslash.wav",parent,.7,p)
| |
| 861 | --[[local SlashSound = it("Sound")
| |
| 862 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 863 | SlashSound.Parent = parent | |
| 864 | SlashSound.Volume = .7 | |
| 865 | SlashSound.Pitch = p | |
| 866 | SlashSound.PlayOnRemove = true | |
| 867 | coroutine.resume(coroutine.create(function() | |
| 868 | wait() | |
| 869 | SlashSound.Parent = nil | |
| 870 | end))]] | |
| 871 | end | |
| 872 | function uss(parent,p) --unsheath | |
| 873 | so("rbxasset://sounds\\unsheath.wav",parent,.7,p)
| |
| 874 | --[[local SlashSound = it("Sound")
| |
| 875 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 876 | SlashSound.Parent = parent | |
| 877 | SlashSound.Volume = .7 | |
| 878 | SlashSound.Pitch = p | |
| 879 | SlashSound.PlayOnRemove = true | |
| 880 | coroutine.resume(coroutine.create(function() | |
| 881 | wait() | |
| 882 | SlashSound.Parent = nil | |
| 883 | end))]] | |
| 884 | end | |
| 885 | function cs(parent,p) --Magic Charge | |
| 886 | so("http://www.roblox.com/asset/?id=2101137",parent,.7,p)
| |
| 887 | --[[local SlashSound = it("Sound")
| |
| 888 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 889 | SlashSound.Parent = parent | |
| 890 | SlashSound.Volume = .7 | |
| 891 | SlashSound.Pitch = p | |
| 892 | SlashSound.PlayOnRemove = true | |
| 893 | coroutine.resume(coroutine.create(function() | |
| 894 | wait() | |
| 895 | SlashSound.Parent = nil | |
| 896 | end))]] | |
| 897 | end | |
| 898 | function ls(parent,p) --Lazer Sound | |
| 899 | so("http://www.roblox.com/asset?id=1369158",parent,.7,p)
| |
| 900 | --[[local SlashSound = it("Sound")
| |
| 901 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
| 902 | SlashSound.Parent = parent | |
| 903 | SlashSound.Volume = .7 | |
| 904 | SlashSound.Pitch = p | |
| 905 | SlashSound.PlayOnRemove = true | |
| 906 | coroutine.resume(coroutine.create(function() | |
| 907 | wait() | |
| 908 | SlashSound.Parent = nil | |
| 909 | end))]] | |
| 910 | end | |
| 911 | function ts(parent,p) | |
| 912 | so("http://www.roblox.com/asset/?id=12222030",parent,.7,p)
| |
| 913 | --[[local SlashSound = it("Sound")
| |
| 914 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 915 | SlashSound.Parent = parent | |
| 916 | SlashSound.Volume = .7 | |
| 917 | SlashSound.Pitch = p | |
| 918 | SlashSound.PlayOnRemove = true | |
| 919 | coroutine.resume(coroutine.create(function() | |
| 920 | wait() | |
| 921 | SlashSound.Parent = nil | |
| 922 | end))]] | |
| 923 | end | |
| 924 | function fs(parent,p) --Fire Sound | |
| 925 | so("http://www.roblox.com/asset/?id=2697431",parent,.7,p)
| |
| 926 | --[[local SlashSound = it("Sound")
| |
| 927 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
| 928 | SlashSound.Parent = parent | |
| 929 | SlashSound.Volume = .7 | |
| 930 | SlashSound.Pitch = p | |
| 931 | SlashSound.PlayOnRemove = true | |
| 932 | coroutine.resume(coroutine.create(function() | |
| 933 | wait() | |
| 934 | SlashSound.Parent = nil | |
| 935 | end))]] | |
| 936 | end | |
| 937 | function ms(parent,p) --Metal Cling Sound | |
| 938 | so("rbxasset://sounds\\metal.ogg",parent,1,p)
| |
| 939 | --[[local SlashSound = it("Sound")
| |
| 940 | SlashSound.SoundId = "rbxasset://sounds\\metal.ogg" | |
| 941 | SlashSound.Parent = parent | |
| 942 | SlashSound.Volume = 5 | |
| 943 | SlashSound.Pitch = p | |
| 944 | SlashSound.PlayOnRemove = true | |
| 945 | coroutine.resume(coroutine.create(function() | |
| 946 | wait() | |
| 947 | SlashSound.Parent = nil | |
| 948 | end))]] | |
| 949 | end | |
| 950 | function bs(parent,p) --Berserk Sound | |
| 951 | so("http://www.roblox.com/asset/?id=2676305",parent,1,p)
| |
| 952 | --[[local SlashSound = it("Sound")
| |
| 953 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2676305" | |
| 954 | SlashSound.Parent = parent | |
| 955 | SlashSound.Volume = 1 | |
| 956 | SlashSound.Pitch = p | |
| 957 | SlashSound.PlayOnRemove = true | |
| 958 | coroutine.resume(coroutine.create(function() | |
| 959 | wait() | |
| 960 | SlashSound.Parent = nil | |
| 961 | end))]] | |
| 962 | end | |
| 963 | function hs(parent,p) --Ammo Hit Sound | |
| 964 | --ms(parent,p) | |
| 965 | end | |
| 966 | function as(parent,p) --Gun Shoot Sound | |
| 967 | so("http://www.roblox.com/asset/?id=134589225",parent,0.5,p)
| |
| 968 | --[[local SlashSound = it("Sound")
| |
| 969 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209257" | |
| 970 | SlashSound.Parent = parent | |
| 971 | SlashSound.Volume = 0.5 | |
| 972 | SlashSound.Pitch = p | |
| 973 | SlashSound.PlayOnRemove = true | |
| 974 | coroutine.resume(coroutine.create(function() | |
| 975 | wait() | |
| 976 | SlashSound.Parent = nil | |
| 977 | end))]] | |
| 978 | end | |
| 979 | function as2(parent,p) --Gun Shoot Sound 2 | |
| 980 | so("http://www.roblox.com/asset/?id=134589225",parent,0.7,p)
| |
| 981 | --[[local SlashSound = it("Sound")
| |
| 982 | SlashSound.SoundId = "http://roblox.com/asset/?id=97848313" | |
| 983 | SlashSound.Parent = parent | |
| 984 | SlashSound.Volume = 0.7 | |
| 985 | SlashSound.Pitch = p | |
| 986 | SlashSound.PlayOnRemove = true | |
| 987 | coroutine.resume(coroutine.create(function() | |
| 988 | wait() | |
| 989 | SlashSound.Parent = nil | |
| 990 | end))]] | |
| 991 | end | |
| 992 | function ars(parent,p) --Gun Reload Sound | |
| 993 | so("http://roblox.com/asset/?id=10209869",parent,1,p)
| |
| 994 | --[[local SlashSound = it("Sound")
| |
| 995 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209869" | |
| 996 | SlashSound.Parent = parent | |
| 997 | SlashSound.Volume = 1 | |
| 998 | SlashSound.Pitch = p | |
| 999 | SlashSound.PlayOnRemove = true | |
| 1000 | coroutine.resume(coroutine.create(function() | |
| 1001 | wait() | |
| 1002 | SlashSound.Parent = nil | |
| 1003 | end))]] | |
| 1004 | end | |
| 1005 | -- | |
| 1006 | -- | |
| 1007 | function returndmg() | |
| 1008 | mindamage = omindamage | |
| 1009 | maxdamage = omaxdamage | |
| 1010 | crtmaxdamage = ocrtmaxdamage | |
| 1011 | end | |
| 1012 | function subdmg(sub) | |
| 1013 | mindamage = omindamage - sub | |
| 1014 | maxdamage = omaxdamage - sub | |
| 1015 | crtmaxdamage = ocrtmaxdamage - sub | |
| 1016 | end | |
| 1017 | function prcntdmg(sub) | |
| 1018 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
| 1019 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
| 1020 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
| 1021 | end | |
| 1022 | function tagHumanoid(humanoid, player) | |
| 1023 | local creator_tag = it("ObjectValue")
| |
| 1024 | creator_tag.Value = player | |
| 1025 | creator_tag.Name = "creator" | |
| 1026 | creator_tag.Parent = humanoid | |
| 1027 | end | |
| 1028 | function untagHumanoid(humanoid) | |
| 1029 | if humanoid ~= nil then | |
| 1030 | local tag = humanoid:findFirstChild("creator")
| |
| 1031 | if tag ~= nil then | |
| 1032 | tag.Parent = nil | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1037 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
| 1038 | end | |
| 1039 | function hideanim() | |
| 1040 | attack = true | |
| 1041 | ars(Head,0.85) | |
| 1042 | for i = 0.25 ,1 ,0.25 do | |
| 1043 | wait() | |
| 1044 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0) | |
| 1045 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
| 1046 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25+25*i), 0, 0) | |
| 1047 | Neck.C0 = neckcf0 * angles(math.rad(5*i),0,math.rad(-30*i)) | |
| 1048 | end | |
| 1049 | for i = 0.1 ,1 ,0.2 do | |
| 1050 | wait() | |
| 1051 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
| 1052 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70*i), 0, 0) | |
| 1053 | w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25) | |
| 1054 | Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,math.rad(-30)) | |
| 1055 | end | |
| 1056 | for i = 0.1 ,1 ,0.1 do | |
| 1057 | wait() | |
| 1058 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
| 1059 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(50-70-10*i), 0, 0) | |
| 1060 | w2.C0 = euler(math.rad(90+90), 0,0) * cf(0, -0.75, 0.25) | |
| 1061 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,math.rad(-30)) | |
| 1062 | end | |
| 1063 | for i = 0.1 ,1 ,0.1 do | |
| 1064 | wait() | |
| 1065 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-110*i),math.rad(0),math.rad(0)) | |
| 1066 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-30+30*i), 0, 0) | |
| 1067 | Neck.C0 = neckcf0 * angles(math.rad(-10+40*i),0,math.rad(-30)) | |
| 1068 | end | |
| 1069 | unequipweld() | |
| 1070 | for i = 0.1 ,1 ,0.1 do | |
| 1071 | wait() | |
| 1072 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
| 1073 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 1074 | Neck.C0 = neckcf0 * angles(math.rad(30-30*i),0,math.rad(-30+30*i)) | |
| 1075 | end | |
| 1076 | Neck.C0 = neckcf0 | |
| 1077 | RWRem() | |
| 1078 | LWRem() | |
| 1079 | attack = false | |
| 1080 | end | |
| 1081 | function equipanim() | |
| 1082 | attack = true | |
| 1083 | RWFunc() | |
| 1084 | for i = 0.1 ,1 ,0.1 do | |
| 1085 | wait() | |
| 1086 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
| 1087 | RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 1088 | Neck.C0 = neckcf0 * angles(math.rad(30*i),0,math.rad(-30*i)) | |
| 1089 | end | |
| 1090 | equipweld() | |
| 1091 | ars(Head,1) | |
| 1092 | for i = 0.1 ,1 ,0.1 do | |
| 1093 | wait() | |
| 1094 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(-20+130*i),math.rad(0),math.rad(0)) | |
| 1095 | RW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 1096 | w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25) | |
| 1097 | Neck.C0 = neckcf0 * angles(math.rad(30-35*i),0,math.rad(-30)) | |
| 1098 | end | |
| 1099 | --LWFunc() | |
| 1100 | for i = 0.1 ,1 ,0.1 do | |
| 1101 | wait() | |
| 1102 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0) | |
| 1103 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(110-20*i),math.rad(0),math.rad(-60*i)) | |
| 1104 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
| 1105 | Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,math.rad(-30+30*i)) | |
| 1106 | end | |
| 1107 | Neck.C0 = neckcf0 | |
| 1108 | attack = false | |
| 1109 | end | |
| 1110 | function faketors() | |
| 1111 | local T = it("Part")
| |
| 1112 | T.formFactor = 0 | |
| 1113 | T.CanCollide = false | |
| 1114 | T.Name = "FakeTorso" | |
| 1115 | T.Locked = true | |
| 1116 | T.Size = Torso.Size | |
| 1117 | T.Parent = swordholder | |
| 1118 | T.Transparency = 1 | |
| 1119 | T.BrickColor = Torso.BrickColor | |
| 1120 | for i,z in pairs(Character:GetChildren()) do | |
| 1121 | if z.className == "CharacterMesh" then | |
| 1122 | if z.BodyPart == Enum.BodyPart.Torso then | |
| 1123 | local SM = it("SpecialMesh",T)
| |
| 1124 | SM.MeshId = "http://www.roblox.com/asset/?id=" .. z.MeshId | |
| 1125 | if z.BaseTextureId ~= 0 then | |
| 1126 | SM.TextureId = z.BaseTextureId | |
| 1127 | elseif z.OverlayTextureId ~= 0 then | |
| 1128 | SM.TextureId = z.OverlayTextureId | |
| 1129 | else | |
| 1130 | SM.TextureId = "" | |
| 1131 | end | |
| 1132 | end | |
| 1133 | end | |
| 1134 | end | |
| 1135 | local wt = it("Weld")
| |
| 1136 | wt.Parent = T | |
| 1137 | wt.Part0 = T | |
| 1138 | wt.Part1 = Torso | |
| 1139 | RW.Part0 = T | |
| 1140 | LW.Part0 = T | |
| 1141 | T.Transparency = 0 | |
| 1142 | Torso.Transparency = 1 | |
| 1143 | RHL.Part0 = T | |
| 1144 | LHL.Part0 = T | |
| 1145 | return wt,T | |
| 1146 | end | |
| 1147 | if (script.Parent.className ~= "HopperBin") then | |
| 1148 | Tool = it("HopperBin")
| |
| 1149 | Tool.Parent = Backpack | |
| 1150 | Tool.Name = ToolName | |
| 1151 | script.Parent = Tool | |
| 1152 | end | |
| 1153 | Bin = script.Parent | |
| 1154 | function damagesplat(dmg,hit,crit,blocked) | |
| 1155 | local mo = it("Model")
| |
| 1156 | mo.Name = dmg | |
| 1157 | local pa = it("Part",mo)
| |
| 1158 | pa.formFactor = 3 | |
| 1159 | if critical==false then | |
| 1160 | pa.Size = vt(0.8,0.3,0.8) | |
| 1161 | else | |
| 1162 | pa.Size = vt(0.8*1.5,0.3*2,0.8*1.5) | |
| 1163 | end | |
| 1164 | if critical==true then | |
| 1165 | pa.BrickColor = BrickColor.new("Really red")
| |
| 1166 | elseif critical==false then | |
| 1167 | pa.BrickColor = BrickColor.new("Bright red")
| |
| 1168 | end | |
| 1169 | if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
| |
| 1170 | pa.CFrame = cf(hit.Position) * cf(0, 3, 0) | |
| 1171 | pa.Name = "Head" | |
| 1172 | local hah = it("Humanoid")
| |
| 1173 | hah.Parent = mo | |
| 1174 | hah.MaxHealth = 0 | |
| 1175 | hah.Health = 0 | |
| 1176 | local bp = it("BodyPosition")
| |
| 1177 | bp.P = 14000 | |
| 1178 | bp.maxForce = vt(math.huge, math.huge, math.huge) | |
| 1179 | bp.position = hit.Position + vt(0, 5, 0) | |
| 1180 | coroutine.resume(coroutine.create(function() | |
| 1181 | wait() | |
| 1182 | mo.Parent = workspace | |
| 1183 | bp.Parent = pa | |
| 1184 | wait(1.4) | |
| 1185 | mo:remove() | |
| 1186 | end)) | |
| 1187 | return pa | |
| 1188 | end | |
| 1189 | function damage(hum,dmg,critornot) | |
| 1190 | local pa = damagesplat(dmg,hum.Torso,critornot) | |
| 1191 | --hum:TakeDamage(dmg) | |
| 1192 | hum.Health=hum.Health-dmg | |
| 1193 | coroutine.resume(coroutine.create(function() | |
| 1194 | tagHumanoid(hum,Player) | |
| 1195 | wait(1) | |
| 1196 | untagHumanoid(hum) | |
| 1197 | end)) | |
| 1198 | return pa | |
| 1199 | end | |
| 1200 | function AddAmmo(add) | |
| 1201 | Ammo = Ammo + add | |
| 1202 | if Ammo > MaxAmmo then | |
| 1203 | Ammo = MaxAmmo | |
| 1204 | end | |
| 1205 | end | |
| 1206 | Enemy=nil | |
| 1207 | function ADmg(humm,hit,pos) | |
| 1208 | if Enemy==nil then | |
| 1209 | Enemy=hit.Parent | |
| 1210 | end | |
| 1211 | coroutine.resume(coroutine.create(function() | |
| 1212 | wait(1) | |
| 1213 | print(Enemy.Humanoid.Health) | |
| 1214 | if Enemy.Humanoid.Health==0 then | |
| 1215 | if Gunzerkering==false then | |
| 1216 | Say("Killed")
| |
| 1217 | else | |
| 1218 | Say("KilledGunzerk")
| |
| 1219 | end | |
| 1220 | end | |
| 1221 | if attack==false and Enemy~=nil then | |
| 1222 | Did=HP-Enemy.Humanoid.Health | |
| 1223 | print("Did "..Did.." Damage")
| |
| 1224 | Enemy=nil | |
| 1225 | HP=0 | |
| 1226 | end | |
| 1227 | end)) | |
| 1228 | if CurrentAmmo == "Normal" then | |
| 1229 | if humm.Parent:findFirstChild("Block") ~= nil then
| |
| 1230 | if humm.Parent.Block.Value then | |
| 1231 | damagesplat(0,humm.Torso,false,true) | |
| 1232 | return | |
| 1233 | end | |
| 1234 | end | |
| 1235 | if guntype=="Revolver" then | |
| 1236 | if critical==true then | |
| 1237 | prcntdmg(-75) | |
| 1238 | else | |
| 1239 | prcntdmg(0) | |
| 1240 | end | |
| 1241 | elseif guntype=="Machine Gun" then | |
| 1242 | prcntdmg(60) | |
| 1243 | end | |
| 1244 | if critrandomizer ~= 1 then | |
| 1245 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1246 | damage(humm,rndmdamage,false) | |
| 1247 | elseif critrandomizer == 1 then | |
| 1248 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1249 | damage(humm,rndmdamage,true) | |
| 1250 | end | |
| 1251 | local vel = it("BodyVelocity",humm.Torso)
| |
| 1252 | vel.maxForce = vt(1,1,1) * math.huge | |
| 1253 | vel.P = vel.P * 5 | |
| 1254 | vel.velocity = vt(0,1,0) + cf(Torso.Position,humm.Torso.Position).lookVector * 10 | |
| 1255 | coroutine.resume(coroutine.create(function() | |
| 1256 | wait() wait() wait() wait() | |
| 1257 | vel.Parent=nil | |
| 1258 | end)) | |
| 1259 | end | |
| 1260 | end | |
| 1261 | function OT(hit) --Normal Damage | |
| 1262 | if Hitdeb == 1 then return end | |
| 1263 | if hit.Parent == nil then return end | |
| 1264 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
| |
| 1265 | if hum.Health <= 0 then return end | |
| 1266 | if hit.Parent:findFirstChild("Block") ~= nil then
| |
| 1267 | if hit.Parent.Block.Value then | |
| 1268 | damagesplat(0,hum.Torso,false,true) | |
| 1269 | Hitdeb = 1 | |
| 1270 | if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
| |
| 1271 | if hit.Parent.Block.BlockPower.Value <= 1 then | |
| 1272 | hit.Parent.Block.Value = false | |
| 1273 | elseif hit.Parent.Block.BlockPower.Value > 1 then | |
| 1274 | local critrandomizer = math.random(crtrate) | |
| 1275 | if critrandomizer ~= 1 then | |
| 1276 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker | |
| 1277 | elseif critrandomizer == 1 then | |
| 1278 | hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2 | |
| 1279 | end | |
| 1280 | end | |
| 1281 | end | |
| 1282 | return end end | |
| 1283 | local critrandomizer = math.random(crtrate) | |
| 1284 | if critrandomizer ~= 1 then | |
| 1285 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1286 | damage(hum,rndmdamage,false) | |
| 1287 | elseif critrandomizer == 1 then | |
| 1288 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1289 | damage(hum,rndmdamage,true) | |
| 1290 | end | |
| 1291 | Hitdeb = 1 | |
| 1292 | end | |
| 1293 | end | |
| 1294 | function AoE(p,magnitude) | |
| 1295 | local c = game.Workspace:GetChildren(); | |
| 1296 | for i = 1, #c do | |
| 1297 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1298 | if hum ~= nil and hum.Health ~= 0 then | |
| 1299 | local head = c[i]:findFirstChild("Head");
| |
| 1300 | if head ~= nil then | |
| 1301 | local mag = (head.Position - p).magnitude; | |
| 1302 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
| 1303 | local foundd = false | |
| 1304 | for ii = 1 , #AoETrue do | |
| 1305 | if AoETrue[ii] == c[i].Name then | |
| 1306 | foundd = true | |
| 1307 | end | |
| 1308 | end | |
| 1309 | if foundd then | |
| 1310 | end | |
| 1311 | -- | |
| 1312 | if not foundd then | |
| 1313 | local critrandomizer = math.random(crtrate) | |
| 1314 | if critrandomizer ~= 1 then | |
| 1315 | local rndmdamage = math.random(mindamage,maxdamage) | |
| 1316 | damage(hum,rndmdamage,false) | |
| 1317 | elseif critrandomizer == 1 then | |
| 1318 | local rndmdamage = math.random(maxdamage,crtmaxdamage) | |
| 1319 | damage(hum,rndmdamage,true) | |
| 1320 | end | |
| 1321 | table.insert(AoETrue,c[i].Name) | |
| 1322 | end | |
| 1323 | end | |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | for ii = 1 , #AoETrue do | |
| 1328 | table.remove(AoETrue,#AoETrue) | |
| 1329 | end | |
| 1330 | end | |
| 1331 | -- | |
| 1332 | -- | |
| 1333 | function effect(Color,Ref,LP,P1) | |
| 1334 | local effectsmsh = it("BlockMesh")
| |
| 1335 | effectsmsh.Scale = vt(1,1,1) | |
| 1336 | effectsmsh.Name = "Mesh" | |
| 1337 | local effectsg = it("Part")
| |
| 1338 | effectsg.formFactor = 3 | |
| 1339 | effectsg.CanCollide = false | |
| 1340 | effectsg.Name = "Eff" | |
| 1341 | effectsg.Locked = true | |
| 1342 | effectsg.Anchored = true | |
| 1343 | effectsg.Size = vt(0.2,1,0.2) | |
| 1344 | effectsg.Parent = swordholder | |
| 1345 | effectsmsh.Parent = effectsg | |
| 1346 | effectsg.BrickColor = BrickColor.new(Color) | |
| 1347 | effectsg.Reflectance = Ref | |
| 1348 | local point1 = P1 | |
| 1349 | local mg = (LP.p - point1.p).magnitude | |
| 1350 | effectsg.Size = vt(0.2,mg,0.2) | |
| 1351 | effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0) | |
| 1352 | coroutine.resume(coroutine.create(function() | |
| 1353 | for i = 0 , 1 , 0.1 do | |
| 1354 | wait() | |
| 1355 | effectsg.Transparency = 1*i | |
| 1356 | effectsmsh.Scale = vt(0.5-0.5*i,1,0.5-0.5*i) | |
| 1357 | end | |
| 1358 | wait() | |
| 1359 | effectsg.Parent = nil | |
| 1360 | end)) | |
| 1361 | end | |
| 1362 | -- | |
| 1363 | con = nil | |
| 1364 | function dmgcnnct() | |
| 1365 | if con ~= nil then | |
| 1366 | con:disconnect() | |
| 1367 | Hitdeb = 0 | |
| 1368 | end | |
| 1369 | con = prt11.Touched:connect(OT) | |
| 1370 | end | |
| 1371 | function dmgdc() | |
| 1372 | if con ~= nil then | |
| 1373 | con:disconnect() | |
| 1374 | Hitdeb = 0 | |
| 1375 | end | |
| 1376 | end | |
| 1377 | function rptddmg(value,des,inc) | |
| 1378 | coroutine.resume(coroutine.create(function() | |
| 1379 | repeat | |
| 1380 | wait(inc) | |
| 1381 | Hitdeb = 0 | |
| 1382 | until value == des | |
| 1383 | end)) | |
| 1384 | end | |
| 1385 | function atktype(s,e) | |
| 1386 | coroutine.resume(coroutine.create(function () | |
| 1387 | attacktype = e | |
| 1388 | wait(0.25) | |
| 1389 | attacktype = s | |
| 1390 | end)) | |
| 1391 | end | |
| 1392 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 1393 | local msh1 = it("SpecialMesh")
| |
| 1394 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 1395 | msh1.MeshType = "Sphere" | |
| 1396 | S=it("Part")
| |
| 1397 | S.Name="Effect" | |
| 1398 | S.formFactor=0 | |
| 1399 | S.Size=vt(x1,y1,z1) | |
| 1400 | S.BrickColor=color | |
| 1401 | S.Reflectance = 0 | |
| 1402 | S.TopSurface=0 | |
| 1403 | S.BottomSurface=0 | |
| 1404 | S.Transparency=0 | |
| 1405 | S.Anchored=true | |
| 1406 | S.CanCollide=false | |
| 1407 | S.CFrame=part | |
| 1408 | S.Parent=workspace | |
| 1409 | msh1.Parent = S | |
| 1410 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 1411 | end | |
| 1412 | guntype="Revolver" | |
| 1413 | function shoottrail(mouse) | |
| 1414 | spread = 0 | |
| 1415 | range = 400 | |
| 1416 | rangepower = 100 | |
| 1417 | --local p1 = (prt5.CFrame * cf(0,-prt5.Size.y/4,0)).p | |
| 1418 | local p1 = (prt4.CFrame * cf(0,prt4.Size.y/2,0)).p | |
| 1419 | local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
| 1420 | local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 1421 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 1422 | local rangepos = range | |
| 1423 | local function drawtrail(From,To) | |
| 1424 | local effectsmsh = it("CylinderMesh")
| |
| 1425 | effectsmsh.Scale = vt(1,1,1) | |
| 1426 | effectsmsh.Name = "Mesh" | |
| 1427 | local effectsg = it("Part")
| |
| 1428 | effectsg.formFactor = 3 | |
| 1429 | effectsg.CanCollide = false | |
| 1430 | effectsg.Name = "Eff" | |
| 1431 | effectsg.Locked = true | |
| 1432 | effectsg.Anchored = true | |
| 1433 | effectsg.Size = vt(0.2,0.2,0.2) | |
| 1434 | effectsg.Parent = swordholder | |
| 1435 | effectsmsh.Parent = effectsg | |
| 1436 | effectsg.BrickColor = ammotrail | |
| 1437 | effectsg.Reflectance = 0.25 | |
| 1438 | local LP = From | |
| 1439 | local point1 = To | |
| 1440 | local mg = (LP - point1).magnitude | |
| 1441 | effectsmsh.Scale = vt(1,mg*5,1) | |
| 1442 | effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0) | |
| 1443 | coroutine.resume(coroutine.create(function() | |
| 1444 | for i = 0 , 1 , 0.1 do | |
| 1445 | wait() | |
| 1446 | effectsg.Transparency = 1*i | |
| 1447 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
| 1448 | end | |
| 1449 | effectsg.Parent = nil | |
| 1450 | end)) | |
| 1451 | end | |
| 1452 | local newpos = p1 | |
| 1453 | local inc = rangepower | |
| 1454 | repeat | |
| 1455 | wait() | |
| 1456 | rangepos = rangepos - 10 | |
| 1457 | dir = dir * angles(math.rad(-0.1),0,0) | |
| 1458 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 1459 | drawtrail(newpos,pos) | |
| 1460 | newpos = newpos + (dir.lookVector * inc) | |
| 1461 | if inc >= 20 then | |
| 1462 | inc = inc - 10 | |
| 1463 | end | |
| 1464 | if hit ~= nil then | |
| 1465 | rangepos = 0 | |
| 1466 | end | |
| 1467 | until rangepos <= 0 | |
| 1468 | if hit ~= nil then | |
| 1469 | hs(Head,1) | |
| 1470 | print(hit.Name) | |
| 1471 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1472 | critical=false | |
| 1473 | if hit.Name=="Head" then | |
| 1474 | coroutine.resume(coroutine.create(function(HeadPart) | |
| 1475 | for i=0,0.5,0.1 do | |
| 1476 | wait() | |
| 1477 | HeadPart.Velocity=vt(0,60,0) | |
| 1478 | end | |
| 1479 | end),hit) | |
| 1480 | print("CRITICAL")
| |
| 1481 | critical=true | |
| 1482 | p=it("Part")
| |
| 1483 | p.Parent=workspace | |
| 1484 | p.CanCollide=false | |
| 1485 | p.Transparency=1 | |
| 1486 | p.CFrame=hit.CFrame | |
| 1487 | p.Anchored=true | |
| 1488 | local GUI = it("BillboardGui")
| |
| 1489 | GUI.Adornee = p | |
| 1490 | GUI.Parent = p | |
| 1491 | GUI.Active = true | |
| 1492 | GUI.Enabled = true | |
| 1493 | GUI.Size = UDim2.new(1, 0, 1, 0) | |
| 1494 | GUI.StudsOffset = vt(0, 4, 0) | |
| 1495 | local Chat = it("TextLabel")
| |
| 1496 | Chat.Parent = GUI | |
| 1497 | Chat.FontSize = "Size12" | |
| 1498 | Chat.Position = UDim2.new(0.599999964, 0, 0, 0) | |
| 1499 | Chat.Visible = true | |
| 1500 | Chat.Text = "Critical!" | |
| 1501 | coroutine.resume(coroutine.create(function(Part) | |
| 1502 | for i=0,4,0.1 do | |
| 1503 | wait() | |
| 1504 | Part.CFrame=Part.CFrame*cf(0,0.05,0) | |
| 1505 | end | |
| 1506 | Part.Parent=nil | |
| 1507 | end),p) | |
| 1508 | for i=0,7 do | |
| 1509 | Blood=it("Part")
| |
| 1510 | Blood.Name="Blood" | |
| 1511 | Blood.TopSurface="Smooth" | |
| 1512 | Blood.BottomSurface="Smooth" | |
| 1513 | Blood.formFactor="Plate" | |
| 1514 | Blood.BrickColor=BrickColor:Red() | |
| 1515 | Blood.Size=vt(1,.4,1) | |
| 1516 | Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
| 1517 | Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1518 | Blood.Parent=workspace | |
| 1519 | Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20)) | |
| 1520 | Blood.CanCollide=false | |
| 1521 | coroutine.resume(coroutine.create(function(blod) | |
| 1522 | wait(0.1) | |
| 1523 | blod.CanCollide=true | |
| 1524 | wait(5) | |
| 1525 | blod.Parent = nil | |
| 1526 | end),Blood) | |
| 1527 | end | |
| 1528 | end | |
| 1529 | hum = hit.Parent.Humanoid | |
| 1530 | attackdebounce=false | |
| 1531 | guntype="Revolver" | |
| 1532 | ADmg(hum,hit,pos) | |
| 1533 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1534 | if hit.Parent.className == "Hat" then | |
| 1535 | hatCF=hit.CFrame | |
| 1536 | coroutine.resume(coroutine.create(function(hat) | |
| 1537 | hat.Handle:BreakJoints() | |
| 1538 | hat.Handle.CFrame=hatCF | |
| 1539 | hat.Handle.CanCollide=true | |
| 1540 | hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10)) | |
| 1541 | wait(3) | |
| 1542 | hatCF=hat.Handle.CFrame | |
| 1543 | hat.Parent=workspace | |
| 1544 | for i=0,4,0.2 do | |
| 1545 | wait() | |
| 1546 | hat.Handle.CFrame=hatCF | |
| 1547 | hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5)) | |
| 1548 | end | |
| 1549 | end),hit.Parent) | |
| 1550 | --[[hit:BreakJoints() | |
| 1551 | hit.CFrame=CF | |
| 1552 | hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]] | |
| 1553 | print("BREAKHAT")
| |
| 1554 | else | |
| 1555 | hum = hit.Parent.Parent.Humanoid | |
| 1556 | attackdebounce=false | |
| 1557 | guntype="Revolver" | |
| 1558 | ADmg(hum,hit,pos) | |
| 1559 | end | |
| 1560 | critical=false | |
| 1561 | end | |
| 1562 | print(critical) | |
| 1563 | end | |
| 1564 | end | |
| 1565 | function shoottrail2(mouse) | |
| 1566 | spread = 1 | |
| 1567 | spread = spread*100 | |
| 1568 | range = 100 | |
| 1569 | rangepower = 100 | |
| 1570 | local p1 = (prt26.CFrame * cf(0,prt26.Size.y/4,0)).p | |
| 1571 | local spreadvector = (vt(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (p1-mouse.Hit.p).magnitude/100 | |
| 1572 | local dir = cf((p1+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 1573 | local hit,pos = rayCast(p1,dir.lookVector,10,Character) | |
| 1574 | local rangepos = range | |
| 1575 | local function drawtrail(From,To) | |
| 1576 | local effectsmsh = it("CylinderMesh")
| |
| 1577 | effectsmsh.Scale = vt(1,1,1) | |
| 1578 | effectsmsh.Name = "Mesh" | |
| 1579 | local effectsg = it("Part")
| |
| 1580 | effectsg.formFactor = 3 | |
| 1581 | effectsg.CanCollide = false | |
| 1582 | effectsg.Name = "Eff" | |
| 1583 | effectsg.Locked = true | |
| 1584 | effectsg.Anchored = true | |
| 1585 | effectsg.Size = vt(0.2,0.2,0.2) | |
| 1586 | effectsg.Parent = swordholder | |
| 1587 | effectsmsh.Parent = effectsg | |
| 1588 | effectsg.BrickColor = ammotrail | |
| 1589 | effectsg.Reflectance = 0.25 | |
| 1590 | local LP = From | |
| 1591 | local point1 = To | |
| 1592 | local mg = (LP - point1).magnitude | |
| 1593 | effectsmsh.Scale = vt(1,mg*5,1) | |
| 1594 | effectsg.CFrame = cf((LP+point1)/2,point1) * angles(math.rad(90),0,0) | |
| 1595 | coroutine.resume(coroutine.create(function() | |
| 1596 | for i = 0 , 1 , 0.1 do | |
| 1597 | wait() | |
| 1598 | effectsg.Transparency = 1*i | |
| 1599 | effectsmsh.Scale = vt(1-1*i,mg*5,1-1*i) | |
| 1600 | end | |
| 1601 | effectsg.Parent = nil | |
| 1602 | end)) | |
| 1603 | end | |
| 1604 | local newpos = p1 | |
| 1605 | local inc = rangepower | |
| 1606 | repeat | |
| 1607 | wait() | |
| 1608 | rangepos = rangepos - 10 | |
| 1609 | dir = dir * angles(math.rad(-0.1),0,0) | |
| 1610 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 1611 | drawtrail(newpos,pos) | |
| 1612 | newpos = newpos + (dir.lookVector * inc) | |
| 1613 | if inc >= 20 then | |
| 1614 | inc = inc - 10 | |
| 1615 | end | |
| 1616 | if hit ~= nil then | |
| 1617 | rangepos = 0 | |
| 1618 | end | |
| 1619 | until rangepos <= 0 | |
| 1620 | if CurrentAmmo=="Explosion" then | |
| 1621 | b=math.random(1,3) | |
| 1622 | if b==1 then | |
| 1623 | EVENMOARMAGIX2(cf(newpos),1,1,1,0,0,0,0,0,0,BrickColor.new("Bright red"))
| |
| 1624 | local c = game.Workspace:GetChildren(); | |
| 1625 | for i = 1, #c do | |
| 1626 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1627 | if hum ~= nil and hum.Health ~= 0 then | |
| 1628 | local head = c[i]:findFirstChild("Head");
| |
| 1629 | if head ~= nil then | |
| 1630 | local targ = head.Position - newpos; | |
| 1631 | local mag = targ.magnitude; | |
| 1632 | if mag <= 10 and c[i].Name ~= Player.Name then | |
| 1633 | attackdebounce=false | |
| 1634 | guntype="Machine Gun" | |
| 1635 | ADmg(hum,hit,pos) | |
| 1636 | end | |
| 1637 | end | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end | |
| 1641 | end | |
| 1642 | if hit ~= nil then | |
| 1643 | hs(Head,1) | |
| 1644 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1645 | hum = hit.Parent.Humanoid | |
| 1646 | attackdebounce=false | |
| 1647 | guntype="Machine Gun" | |
| 1648 | ADmg(hum,hit,pos) | |
| 1649 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1650 | hum = hit.Parent.Parent.Humanoid | |
| 1651 | attackdebounce=false | |
| 1652 | guntype="Machine Gun" | |
| 1653 | ADmg(hum,hit,pos) | |
| 1654 | end | |
| 1655 | end | |
| 1656 | end | |
| 1657 | function shoottrail3(mouse) | |
| 1658 | spread = 1.5 | |
| 1659 | spread = spread*100 | |
| 1660 | range = 2000 | |
| 1661 | rangepower = 10 | |
| 1662 | local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread)) / 100) * (prt24.Position-mouse.Hit.p).magnitude/100 | |
| 1663 | local dir = CFrame.new((prt24.Position+mouse.Hit.p)/2,mouse.Hit.p+spreadvector) | |
| 1664 | local hit,pos = rayCast(prt24.Position,dir.lookVector,10,Character) | |
| 1665 | local rangepos = range | |
| 1666 | local function drawtrail(From,To) | |
| 1667 | local effectsmsh = Instance.new("CylinderMesh")
| |
| 1668 | effectsmsh.Scale = Vector3.new(1,1,1) | |
| 1669 | effectsmsh.Name = "Mesh" | |
| 1670 | local effectsg = Instance.new("Part")
| |
| 1671 | effectsg.formFactor = 3 | |
| 1672 | effectsg.CanCollide = false | |
| 1673 | effectsg.Name = "Eff" | |
| 1674 | effectsg.Locked = true | |
| 1675 | effectsg.Anchored = true | |
| 1676 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 1677 | effectsg.Parent = swordholder | |
| 1678 | effectsmsh.Parent = effectsg | |
| 1679 | effectsg.BrickColor = BrickColor.new("White")
| |
| 1680 | effectsg.Reflectance = 0.25 | |
| 1681 | local LP = From | |
| 1682 | local point1 = To | |
| 1683 | local mg = (LP - point1).magnitude | |
| 1684 | effectsmsh.Scale = Vector3.new(5,mg*5,5) | |
| 1685 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
| 1686 | coroutine.resume(coroutine.create(function() | |
| 1687 | for i = 0 , 1 , 0.1 do | |
| 1688 | wait() | |
| 1689 | effectsg.Transparency = 1*i | |
| 1690 | effectsmsh.Scale = Vector3.new(5-5*i,mg*5,5-5*i) | |
| 1691 | end | |
| 1692 | effectsg.Parent = nil | |
| 1693 | end)) | |
| 1694 | end | |
| 1695 | local newpos = prt24.Position | |
| 1696 | local inc = rangepower | |
| 1697 | repeat | |
| 1698 | wait() wait() | |
| 1699 | rangepos = rangepos - 10 | |
| 1700 | dir = dir * CFrame.Angles(math.rad(-2),0,0) | |
| 1701 | hit,pos = rayCast(newpos,dir.lookVector,inc,Character) | |
| 1702 | drawtrail(newpos,pos) | |
| 1703 | newpos = newpos + (dir.lookVector * inc) | |
| 1704 | if inc >= 20 then | |
| 1705 | inc = inc - 10 | |
| 1706 | end | |
| 1707 | if hit ~= nil then | |
| 1708 | rangepos = 0 | |
| 1709 | end | |
| 1710 | until rangepos <= 0 | |
| 1711 | EVENMOARMAGIX2(cf(newpos),5,5,5,0,0,0,0,0,0,BrickColor.new("White"))
| |
| 1712 | WaveEffect2(cf(newpos),15,15,15,0,0,0,1,0,0,BrickColor.new("Bright blue"))
| |
| 1713 | WaveEffect2(cf(newpos),15,15,15,0,0,0,-1,0,0,BrickColor.new("Bright blue"))
| |
| 1714 | local c = game.Workspace:GetChildren(); | |
| 1715 | for i = 1, #c do | |
| 1716 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 1717 | if hum ~= nil and hum.Health ~= 0 then | |
| 1718 | local head = c[i]:findFirstChild("Head");
| |
| 1719 | if head ~= nil then | |
| 1720 | local targ = head.Position - newpos; | |
| 1721 | local mag = targ.magnitude; | |
| 1722 | if mag <= 15 and c[i].Name ~= Player.Name then | |
| 1723 | print("derp")
| |
| 1724 | newpos2=newpos | |
| 1725 | Damagefunc2(head,30,0.1) | |
| 1726 | end | |
| 1727 | end | |
| 1728 | end | |
| 1729 | end | |
| 1730 | if hit ~= nil then | |
| 1731 | hs(Head,1) | |
| 1732 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 1733 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" | |
| 1734 | effectsmsh.TextureId = "http://www.roblox.com/asset/?id=15886781" | |
| 1735 | effectsmsh.Scale = Vector3.new(1,1,2.5) | |
| 1736 | local effectsg = Instance.new("Part")
| |
| 1737 | effectsg.formFactor = 3 | |
| 1738 | effectsg.Transparency = 1 | |
| 1739 | effectsg.CanCollide = false | |
| 1740 | effectsg.Name = "Arrow" | |
| 1741 | effectsg.Locked = true | |
| 1742 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
| 1743 | effectsg.Parent = workspace | |
| 1744 | effectsmsh.Parent = effectsg | |
| 1745 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
| 1746 | local weld = Instance.new("Weld")
| |
| 1747 | weld.Part0 = effectsg | |
| 1748 | weld.Part1 = hit | |
| 1749 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
| 1750 | local CJ = CFrame.new(HitPos) | |
| 1751 | local C0 = effectsg.CFrame:inverse() * CJ | |
| 1752 | local C1 = hit.CFrame:inverse() * CJ | |
| 1753 | weld.C0 = C0 | |
| 1754 | weld.C1 = C1 | |
| 1755 | weld.Parent = effectsg | |
| 1756 | coroutine.resume(coroutine.create(function() | |
| 1757 | wait(15) | |
| 1758 | effectsg.Parent = nil | |
| 1759 | end)) | |
| 1760 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1761 | --hum = hit.Parent.Humanoid | |
| 1762 | --tTorso=hit.Parent.Torso | |
| 1763 | --ADmg(hum,hit) | |
| 1764 | local critrandomizer = math.random(crtrate) | |
| 1765 | --damagesplat(critrandomizer,hit.Parent.Torso,false,true) | |
| 1766 | --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow") | |
| 1767 | elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1768 | --hum = hit.Parent.Parent.Humanoid | |
| 1769 | --tTorso=hit.Parent.Parent.Torso | |
| 1770 | --ADmg(hum,hit) | |
| 1771 | --damagesplat(critrandomizer,hit.Parent.Parent.Torso,false,true) | |
| 1772 | --_G.Damage(tTorso,game.Players.NoobMaster936,math.huge,"Bow") | |
| 1773 | end | |
| 1774 | end | |
| 1775 | end | |
| 1776 | function EVENMOARMAGIX2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 1777 | local msh1 = it("SpecialMesh")
| |
| 1778 | msh1.Scale = vt(0.5,0.5,0.5) | |
| 1779 | msh1.MeshType = "Sphere" | |
| 1780 | S=it("Part")
| |
| 1781 | S.Name="Effect" | |
| 1782 | S.formFactor=0 | |
| 1783 | S.Size=vt(x1,y1,z1) | |
| 1784 | S.BrickColor=color | |
| 1785 | S.Reflectance = 0 | |
| 1786 | S.TopSurface=0 | |
| 1787 | S.BottomSurface=0 | |
| 1788 | S.Transparency=0 | |
| 1789 | S.Anchored=true | |
| 1790 | S.CanCollide=false | |
| 1791 | S.CFrame=part | |
| 1792 | S.Parent=workspace | |
| 1793 | msh1.Parent = S | |
| 1794 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 14 do Part.Mesh.Scale = Part.Mesh.Scale + vt(1,1,1) Part.Transparency=Part.Transparency+0.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 1795 | end | |
| 1796 | function WaveEffect2(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
| 1797 | local msh1 = it("SpecialMesh")
| |
| 1798 | msh1.Scale = vt(x1,y1,z1) | |
| 1799 | msh1.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 1800 | S=it("Part")
| |
| 1801 | S.Name="Effect" | |
| 1802 | S.formFactor=0 | |
| 1803 | S.Size=vt(1,1,1) | |
| 1804 | S.BrickColor=color | |
| 1805 | S.Reflectance = 0 | |
| 1806 | S.TopSurface=0 | |
| 1807 | S.BottomSurface=0 | |
| 1808 | S.Transparency=0 | |
| 1809 | S.Anchored=true | |
| 1810 | S.CanCollide=false | |
| 1811 | S.CFrame=part*cf(x2,y2,z2)*euler(x3,y3,z3) | |
| 1812 | S.Parent=workspace | |
| 1813 | msh1.Parent = S | |
| 1814 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 27 do Part.Mesh.Scale = Part.Mesh.Scale + vt(3,3,3) Part.Transparency=i*.05 wait() end Part.Parent=nil end),S,S.CFrame) | |
| 1815 | end | |
| 1816 | Damagefunc2=function(hit,Damage,Knockback) | |
| 1817 | --[[ if attackdebounce == false then | |
| 1818 | attackdebounce = true | |
| 1819 | coroutine.resume(coroutine.create(function() | |
| 1820 | wait(0.1) | |
| 1821 | attackdebounce = false | |
| 1822 | end)) ]] | |
| 1823 | if hit.Parent==nil then | |
| 1824 | return | |
| 1825 | end | |
| 1826 | CPlayer=Bin | |
| 1827 | blocked=false | |
| 1828 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1829 | if h~=nil and hit.Parent.Name~=game.workspace.CurrentCamera.PootisValue4.Value and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1830 | Damage=Damage | |
| 1831 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1832 | return | |
| 1833 | end]] | |
| 1834 | c=it("ObjectValue")
| |
| 1835 | c.Name="creator" | |
| 1836 | c.Value=game.Players.LocalPlayer | |
| 1837 | c.Parent=h | |
| 1838 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1839 | -- print(c.Value) | |
| 1840 | Damage=Damage+math.random(0,10) | |
| 1841 | -- Blood(hit.CFrame*cf(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
| 1842 | block=hit.Parent:findFirstChild("Block")
| |
| 1843 | if block~=nil then | |
| 1844 | print("herp")
| |
| 1845 | if block.Value>0 then | |
| 1846 | blocked=true | |
| 1847 | block.Value=block.Value-3 | |
| 1848 | print(block.Value) | |
| 1849 | end | |
| 1850 | end | |
| 1851 | if blocked==false then | |
| 1852 | h:TakeDamage(Damage) | |
| 1853 | showDamage(hit.Parent,Damage,.5) | |
| 1854 | else | |
| 1855 | h:TakeDamage(1) | |
| 1856 | showDamage(hit.Parent,1,.5) | |
| 1857 | end | |
| 1858 | print(newpos2) | |
| 1859 | --if blocked==false then | |
| 1860 | local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit | |
| 1861 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1862 | rl=Instance.new("BodyAngularVelocity")
| |
| 1863 | rl.P=3000 | |
| 1864 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1865 | rl.angularvelocity=Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1866 | rl.Parent=hit | |
| 1867 | coroutine.resume(coroutine.create(function(vel) | |
| 1868 | wait(1) | |
| 1869 | vel:Remove() | |
| 1870 | end),rl) | |
| 1871 | --end | |
| 1872 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1873 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
| 1874 | bodyVelocity.P=5000 | |
| 1875 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1876 | bodyVelocity.Parent=hit | |
| 1877 | coroutine.resume(coroutine.create(function(Vel) | |
| 1878 | wait(0.7) | |
| 1879 | Vel:Remove() | |
| 1880 | end),bodyVelocity) | |
| 1881 | game:GetService("Debris"):AddItem(vp,1)
| |
| 1882 | c=it("ObjectValue")
| |
| 1883 | c.Name="creator" | |
| 1884 | c.Value=Player | |
| 1885 | c.Parent=h | |
| 1886 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1887 | CRIT=false | |
| 1888 | hitDeb=true | |
| 1889 | AttackPos=6 | |
| 1890 | end | |
| 1891 | -- end | |
| 1892 | end | |
| 1893 | showDamage=function(Char,Dealt,du) | |
| 1894 | m=it("Model")
| |
| 1895 | m.Name=tostring(Dealt) | |
| 1896 | h=it("Humanoid")
| |
| 1897 | h.Health=0 | |
| 1898 | h.MaxHealth=0 | |
| 1899 | h.Parent=m | |
| 1900 | c=it("Part")
| |
| 1901 | c.Transparency=0 | |
| 1902 | c.BrickColor=BrickColor:Red() | |
| 1903 | if CRIT==true then | |
| 1904 | c.BrickColor=BrickColor.new("Really red")
| |
| 1905 | end | |
| 1906 | if blocked==true then | |
| 1907 | c.BrickColor=BrickColor.new("Bright blue")
| |
| 1908 | end | |
| 1909 | c.Name="Head" | |
| 1910 | c.TopSurface=0 | |
| 1911 | c.BottomSurface=0 | |
| 1912 | c.formFactor="Plate" | |
| 1913 | c.Size=vt(1,.4,1) | |
| 1914 | ms=it("CylinderMesh")
| |
| 1915 | ms.Scale=vt(.8,.8,.8) | |
| 1916 | if CRIT==true then | |
| 1917 | ms.Scale=vt(1.25,1.5,1.25) | |
| 1918 | end | |
| 1919 | ms.Parent=c | |
| 1920 | c.Reflectance=0 | |
| 1921 | it("BodyGyro").Parent=c
| |
| 1922 | c.Parent=m | |
| 1923 | c.CFrame=cf(Char["Head"].CFrame.p+vt(0,1.5,0)) | |
| 1924 | f=it("BodyPosition")
| |
| 1925 | f.P=2000 | |
| 1926 | f.D=100 | |
| 1927 | f.maxForce=vt(math.huge,math.huge,math.huge) | |
| 1928 | f.position=c.Position+vt(0,3,0) | |
| 1929 | f.Parent=c | |
| 1930 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1931 | c.CanCollide=false | |
| 1932 | m.Parent=workspace | |
| 1933 | c.CanCollide=false | |
| 1934 | end | |
| 1935 | function Melee() | |
| 1936 | attack=true | |
| 1937 | guntype="Machine Gun" | |
| 1938 | for i = 0.1 ,1 ,0.1 do | |
| 1939 | wait() | |
| 1940 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90+80*i),math.rad(0),math.rad(-60+80*i)) | |
| 1941 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 1942 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(-10*i)) | |
| 1943 | end | |
| 1944 | con1=RightArm.Touched:connect(function(hit) | |
| 1945 | hum=hit.Parent:FindFirstChild("Humanoid")
| |
| 1946 | if hum~=nil then | |
| 1947 | if attackdebounce == false then | |
| 1948 | attackdebounce = true | |
| 1949 | coroutine.resume(coroutine.create(function() | |
| 1950 | wait(0.1) | |
| 1951 | attackdebounce = false | |
| 1952 | end)) | |
| 1953 | ADmg(hum,hit,pos) | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end) | |
| 1957 | con2=prt4.Touched:connect(function(hit) | |
| 1958 | hum=hit.Parent:FindFirstChild("Humanoid")
| |
| 1959 | if hum~=nil then | |
| 1960 | if attackdebounce == false then | |
| 1961 | attackdebounce = true | |
| 1962 | coroutine.resume(coroutine.create(function() | |
| 1963 | wait(0.1) | |
| 1964 | attackdebounce = false | |
| 1965 | end)) | |
| 1966 | ADmg(hum,hit,pos) | |
| 1967 | end | |
| 1968 | end | |
| 1969 | end) | |
| 1970 | for i = 0 ,1 ,0.2 do | |
| 1971 | wait() | |
| 1972 | RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90+80-80*i),math.rad(0),math.rad(-60+80-60*i)) | |
| 1973 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30*i), 0) | |
| 1974 | Neck.C0 = neckcf0 * angles(math.rad(-20+40*i),0,math.rad(-10+20*i)) | |
| 1975 | end | |
| 1976 | con1:disconnect() | |
| 1977 | con2:disconnect() | |
| 1978 | for i = 0 ,1 ,0.1 do | |
| 1979 | wait() | |
| 1980 | RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+80-60-20*i)) | |
| 1981 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(30-30*i), 0) | |
| 1982 | Neck.C0 = neckcf0 * angles(math.rad(-20+40-20*i),0,math.rad(-10+20-10*i)) | |
| 1983 | end | |
| 1984 | guntype="Revolver" | |
| 1985 | attack=false | |
| 1986 | end | |
| 1987 | function Ready(mouse) | |
| 1988 | if Ammo <= 0 then Reload2() return end | |
| 1989 | attack = true | |
| 1990 | local wt,t = faketors() | |
| 1991 | LWFunc() | |
| 1992 | w7.Part1 = t | |
| 1993 | w8.Part1 = t | |
| 1994 | w9.Part1 = t | |
| 1995 | wld16.Part1 = t | |
| 1996 | Character.Humanoid.WalkSpeed = 5 | |
| 1997 | for i = 0 , 1 , 0.3 do | |
| 1998 | wait(0) | |
| 1999 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
| 2000 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
| 2001 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10*i),math.rad(0),math.rad(-15*i)) | |
| 2002 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2003 | wt.C0 = angles(0, math.rad(-90*i), 0) | |
| 2004 | end | |
| 2005 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2006 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2007 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2008 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2009 | wt.C0 = angles(0, math.rad(-90), 0) | |
| 2010 | wait() wait() | |
| 2011 | repeat | |
| 2012 | as2(Head,0.5+math.random()) | |
| 2013 | coroutine.resume(coroutine.create(function() | |
| 2014 | for z = 1 ,2 do | |
| 2015 | coroutine.resume(coroutine.create(function() | |
| 2016 | local meshb1 = it("BlockMesh")
| |
| 2017 | meshb1.Scale = vt(1,1,1) | |
| 2018 | local shellb1 = it("Part")
| |
| 2019 | meshb1.Parent = shellb1 | |
| 2020 | shellb1.Anchored = true | |
| 2021 | shellb1.formFactor = 3 | |
| 2022 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2023 | shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2024 | shellb1.Parent = Character | |
| 2025 | shellb1.Transparency = 0 | |
| 2026 | if math.random(1,2) == 1 then | |
| 2027 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2028 | else | |
| 2029 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2030 | end | |
| 2031 | shellb1.CanCollide = false | |
| 2032 | local incre = math.random(0,60)/100 | |
| 2033 | for i = 0 , 1 , 0.1 do | |
| 2034 | wait() | |
| 2035 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2036 | shellb1.Transparency = 1*i | |
| 2037 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2038 | end | |
| 2039 | shellb1.Parent=nil | |
| 2040 | end)) | |
| 2041 | end | |
| 2042 | coroutine.resume(coroutine.create(function() | |
| 2043 | shoottrail(mouse) | |
| 2044 | end)) | |
| 2045 | end)) | |
| 2046 | Ammo = Ammo - 1 | |
| 2047 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2048 | wait(0) | |
| 2049 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2050 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0) | |
| 2051 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2052 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2053 | --wt.C0 = angles(0, math.rad(-90), 0) | |
| 2054 | end | |
| 2055 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2056 | wait(0) | |
| 2057 | w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25) | |
| 2058 | w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14) | |
| 2059 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2060 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0) | |
| 2061 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2062 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2063 | --wt.C0 = angles(0, math.rad(-90), 0) | |
| 2064 | end | |
| 2065 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
| 2066 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14) | |
| 2067 | wait(0.3) | |
| 2068 | until not keyhold or Ammo <= 0 | |
| 2069 | if Ammo==0 then | |
| 2070 | Say("NoAmmo")
| |
| 2071 | end | |
| 2072 | for i = 0.2 , 1 , 0.2 do | |
| 2073 | wait(0) | |
| 2074 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i)) | |
| 2075 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
| 2076 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i)) | |
| 2077 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2078 | wt.C0 = angles(0, math.rad(-90+90*i), 0) | |
| 2079 | end | |
| 2080 | LWRem() | |
| 2081 | w7.Part1 = Torso | |
| 2082 | w8.Part1 = Torso | |
| 2083 | w9.Part1 = Torso | |
| 2084 | wld16.Part1 = Torso | |
| 2085 | RW.Part0 = Torso | |
| 2086 | LW.Part0 = Torso | |
| 2087 | Torso.Transparency = 0 | |
| 2088 | RHL.Part0 = Torso | |
| 2089 | LHL.Part0 = Torso | |
| 2090 | t.Parent = nil | |
| 2091 | Character.Humanoid.WalkSpeed = 14 | |
| 2092 | wait(0.25) | |
| 2093 | attack = false | |
| 2094 | end | |
| 2095 | function GunzerkReady(mouse) | |
| 2096 | attack = true | |
| 2097 | Character.Humanoid.WalkSpeed = 5 | |
| 2098 | for i = 0.2 , 1 , 0.2 do | |
| 2099 | wait(0) | |
| 2100 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(20),math.rad(-5+3*i)) | |
| 2101 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2102 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30*i),math.rad(-20),math.rad(5-3*i)) | |
| 2103 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2104 | end | |
| 2105 | for i = 0.2 , 1 , 0.2 do | |
| 2106 | wait(0) | |
| 2107 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(20),math.rad(-5+3+2*i)) | |
| 2108 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2109 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(50+30+10*i),math.rad(-20),math.rad(5-3-2*i)) | |
| 2110 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2111 | end | |
| 2112 | wait() wait() | |
| 2113 | repeat | |
| 2114 | wait() | |
| 2115 | if math.random(1,20)==1 then | |
| 2116 | Say("Shooting")
| |
| 2117 | end | |
| 2118 | coroutine.resume(coroutine.create(function() | |
| 2119 | if firingdebounce1==false then | |
| 2120 | firingdebounce1=true | |
| 2121 | wait() | |
| 2122 | as2(Head,1) | |
| 2123 | coroutine.resume(coroutine.create(function() | |
| 2124 | for z = 1 ,2 do | |
| 2125 | coroutine.resume(coroutine.create(function() | |
| 2126 | local meshb1 = it("BlockMesh")
| |
| 2127 | meshb1.Scale = vt(1,1,1) | |
| 2128 | local shellb1 = it("Part")
| |
| 2129 | meshb1.Parent = shellb1 | |
| 2130 | shellb1.Anchored = true | |
| 2131 | shellb1.formFactor = 3 | |
| 2132 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2133 | shellb1.CFrame = cf((prt6.CFrame * cf(0,-prt6.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2134 | shellb1.Parent = Character | |
| 2135 | shellb1.Transparency = 0 | |
| 2136 | if math.random(1,2) == 1 then | |
| 2137 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2138 | else | |
| 2139 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2140 | end | |
| 2141 | shellb1.CanCollide = false | |
| 2142 | local incre = math.random(0,60)/100 | |
| 2143 | for i = 0 , 1 , 0.1 do | |
| 2144 | wait() | |
| 2145 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2146 | shellb1.Transparency = 1*i | |
| 2147 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2148 | end | |
| 2149 | shellb1.Parent=nil | |
| 2150 | end)) | |
| 2151 | end | |
| 2152 | coroutine.resume(coroutine.create(function() | |
| 2153 | shoottrail(mouse) | |
| 2154 | end)) | |
| 2155 | end)) | |
| 2156 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2157 | wait(0) | |
| 2158 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(20),math.rad(0)) | |
| 2159 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2160 | end | |
| 2161 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2162 | wait(0) | |
| 2163 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(20),math.rad(0)) | |
| 2164 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2165 | end | |
| 2166 | wait(0.3) | |
| 2167 | firingdebounce1=false | |
| 2168 | end | |
| 2169 | end)) | |
| 2170 | coroutine.resume(coroutine.create(function() | |
| 2171 | if firingdebounce2==false then | |
| 2172 | firingdebounce2=true | |
| 2173 | poisoncounter=math.random(1,5) | |
| 2174 | wait() | |
| 2175 | as(Head,1) | |
| 2176 | coroutine.resume(coroutine.create(function() | |
| 2177 | for z = 1 ,2 do | |
| 2178 | coroutine.resume(coroutine.create(function() | |
| 2179 | local meshb1 = it("BlockMesh")
| |
| 2180 | meshb1.Scale = vt(1,1,1) | |
| 2181 | local shellb1 = it("Part")
| |
| 2182 | meshb1.Parent = shellb1 | |
| 2183 | shellb1.Anchored = true | |
| 2184 | shellb1.formFactor = 3 | |
| 2185 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2186 | shellb1.CFrame = cf((newprt5.CFrame * cf(0,-newprt5.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2187 | shellb1.Parent = Character | |
| 2188 | shellb1.Transparency = 0 | |
| 2189 | if math.random(1,2) == 1 then | |
| 2190 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2191 | else | |
| 2192 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2193 | end | |
| 2194 | shellb1.CanCollide = false | |
| 2195 | local incre = math.random(0,60)/100 | |
| 2196 | for i = 0 , 1 , 0.1 do | |
| 2197 | wait() | |
| 2198 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2199 | shellb1.Transparency = 1*i | |
| 2200 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2201 | end | |
| 2202 | shellb1.Parent=nil | |
| 2203 | end)) | |
| 2204 | end | |
| 2205 | coroutine.resume(coroutine.create(function() | |
| 2206 | shoottrail2(mouse) | |
| 2207 | end)) | |
| 2208 | end)) | |
| 2209 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2210 | wait(0) | |
| 2211 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(-20),math.rad(0)) | |
| 2212 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2213 | end | |
| 2214 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2215 | wait(0) | |
| 2216 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+10-10*i),math.rad(-20),math.rad(0)) | |
| 2217 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2218 | end | |
| 2219 | firingdebounce2=false | |
| 2220 | end | |
| 2221 | end)) | |
| 2222 | until not keyhold or Ammo <= 0 or GunzerkDuration==0 | |
| 2223 | for i = 0.2 , 1 , 0.2 do | |
| 2224 | wait(0) | |
| 2225 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(20),math.rad(-3*i)) | |
| 2226 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2227 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30*i),math.rad(-20),math.rad(3*i)) | |
| 2228 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2229 | end | |
| 2230 | Character.Humanoid.WalkSpeed = 14 | |
| 2231 | for i = 0.2 , 1 , 0.2 do | |
| 2232 | wait(0) | |
| 2233 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(20),math.rad(-3-2*i)) | |
| 2234 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2235 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90-30-10*i),math.rad(-20),math.rad(3+2*i)) | |
| 2236 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2237 | end | |
| 2238 | wait(0.25) | |
| 2239 | attack = false | |
| 2240 | end | |
| 2241 | function Reload2() | |
| 2242 | attack=true | |
| 2243 | LWFunc() | |
| 2244 | for i = 0.2 , 1 , 0.3 do | |
| 2245 | wait(0) | |
| 2246 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20*i)) | |
| 2247 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30*i), 0, 0) | |
| 2248 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 2249 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2250 | w2.C0 = euler(math.rad(90+90*i), 0,0) * cf(0, -0.75, 0.25) | |
| 2251 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8*i, 0) | |
| 2252 | Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,math.rad(-10*i)) | |
| 2253 | end | |
| 2254 | for i = 0.2 , 1 , 0.3 do | |
| 2255 | wait(0) | |
| 2256 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10*i)) | |
| 2257 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10*i), 0, 0) | |
| 2258 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 2259 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2260 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2261 | Neck.C0 = neckcf0 * angles(math.rad(-5-5*i),0,math.rad(-10)) | |
| 2262 | end | |
| 2263 | for i = 0.2 , 1 , 0.2 do | |
| 2264 | wait(0) | |
| 2265 | RW.C0 = cf(1.5-0.5*i, 0.5, -0.25-0.25*i) * angles(math.rad(90),math.rad(0),math.rad(-60+20+10-10*i)) | |
| 2266 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40*i), 0, 0) | |
| 2267 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(90*i),math.rad(0),math.rad(20*i)) | |
| 2268 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2269 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2270 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20*i),0,math.rad(-10+10*i)) | |
| 2271 | end | |
| 2272 | derp1=prt2:Clone() | |
| 2273 | derp1.Parent=swordholder | |
| 2274 | derp1.Transparency=0 | |
| 2275 | wldderp=it("Weld")
| |
| 2276 | wldderp.Parent=derp1 | |
| 2277 | wldderp.Part0=derp1 | |
| 2278 | wldderp.Part1=LeftArm | |
| 2279 | wldderp.C0=angles(math.rad(100),math.rad(180-20),0)*cf(-0.2,1.2,0) | |
| 2280 | prt2.Transparency=1 | |
| 2281 | for i = 0 , 1 , 0.2 do | |
| 2282 | wait(0) | |
| 2283 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
| 2284 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5*i), 0, 0) | |
| 2285 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90+10*i),math.rad(0),math.rad(20-40*i)) | |
| 2286 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2287 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2288 | wldderp.C0=angles(math.rad(100-10*i),math.rad(180-20+20*i),0)*cf(-0.2+0.2*i,1.2-0.2*i,0) | |
| 2289 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10*i),0,math.rad(-10+10+20*i)) | |
| 2290 | end | |
| 2291 | for i = 0 , 1 , 0.2 do | |
| 2292 | wait(0) | |
| 2293 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
| 2294 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5*i), 0, 0) | |
| 2295 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(100-120*i),math.rad(0),math.rad(-20+30*i)) | |
| 2296 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2297 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2298 | wldderp.C0=angles(math.rad(90),math.rad(180),0)*cf(0,1,0) | |
| 2299 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20*i),0,math.rad(-10+10+20)) | |
| 2300 | end | |
| 2301 | for i = 0 , 1 , 0.2 do | |
| 2302 | wait(0) | |
| 2303 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
| 2304 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5*i), 0, 0) | |
| 2305 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(100-120+150*i),math.rad(0),math.rad(-20+30+10*i)) | |
| 2306 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2307 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2308 | wldderp.C0=angles(math.rad(90+10*i),math.rad(180-20*i),0)*cf(-0.2*i,1+0.2*i,0) | |
| 2309 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30*i),0,math.rad(-10+10+20-20*i)) | |
| 2310 | end | |
| 2311 | for i = 0 , 1 , 0.2 do | |
| 2312 | wait(0) | |
| 2313 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
| 2314 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-30-10+40+5+5-5-5*i), 0, 0) | |
| 2315 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(100-120+150-40*i),math.rad(0),math.rad(-20+30+10)) | |
| 2316 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2317 | w2.C0 = euler(math.rad(180), 0,0) * cf(0, -0.75, 0.25) | |
| 2318 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20*i),0,math.rad(0)) | |
| 2319 | end | |
| 2320 | Ammo = MaxAmmo | |
| 2321 | derp1.Parent=nil | |
| 2322 | prt2.Transparency=0 | |
| 2323 | for i = 0 , 1 , 0.2 do | |
| 2324 | wait(0) | |
| 2325 | RW.C0 = cf(1.5-0.5, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20)) | |
| 2326 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50*i), 0, 0) | |
| 2327 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(90-90*i),math.rad(0),math.rad(20-20*i)) | |
| 2328 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2329 | w2.C0 = euler(math.rad(180-90*i), 0,0) * cf(0, -0.75, 0.25) | |
| 2330 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30*i),0,math.rad(0)) | |
| 2331 | end | |
| 2332 | for i = 0 , 1 , 0.2 do | |
| 2333 | wait(0) | |
| 2334 | w10.C1 = euler(0, 0, 0) * cf(0, -0.8+0.8*i, 0) | |
| 2335 | RW.C0 = cf(1.5-0.5+0.5*i, 0.5, -0.5) * angles(math.rad(90),math.rad(0),math.rad(-60+20-20*i)) | |
| 2336 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-50+50*i), 0, 0) | |
| 2337 | Neck.C0 = neckcf0 * angles(math.rad(-5-5+20-10+20-30+20-30+20*i),0,math.rad(0)) | |
| 2338 | end | |
| 2339 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(0)) | |
| 2340 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
| 2341 | LWRem() | |
| 2342 | attack=false | |
| 2343 | end | |
| 2344 | function BlasterMode() | |
| 2345 | attack=true | |
| 2346 | blastcannonmode=true | |
| 2347 | prt5.CanCollide=false | |
| 2348 | prt6.CanCollide=false | |
| 2349 | LWFunc() | |
| 2350 | for i=0,1,0.1 do | |
| 2351 | wait() | |
| 2352 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90*i),math.rad(0),math.rad(-60+60*i)) | |
| 2353 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2354 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200*i),math.rad(0),math.rad(20*i)) | |
| 2355 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2356 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i)) | |
| 2357 | end | |
| 2358 | unequipweld() | |
| 2359 | wld16.Part1 = LeftArm | |
| 2360 | wld16.C0 = euler(-1.3,0,0) * cf(-0.5,0.2,2) | |
| 2361 | wld16.C1 = euler(0,0,-0.3) * cf(0,0,0) | |
| 2362 | Character.Humanoid.WalkSpeed=12 | |
| 2363 | for i=0,1,0.1 do | |
| 2364 | wait() | |
| 2365 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25*i),math.rad(0),math.rad(-60+60+10*i)) | |
| 2366 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2367 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130*i),math.rad(0),math.rad(20-30*i)) | |
| 2368 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2369 | Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-10*i)) | |
| 2370 | wld16.C0 = euler(-1.3+2.87*i,0,0) * cf(-0.5+0.5*i,0.2+0.8*i,2-2*i) | |
| 2371 | wld16.C1 = euler(0,0,-0.3+0.3*i) * cf(0,0,0) | |
| 2372 | end | |
| 2373 | for i=0,1,0.1 do | |
| 2374 | wait() | |
| 2375 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25),math.rad(0),math.rad(-60+60+10)) | |
| 2376 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2377 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-130-10*i),math.rad(0),math.rad(20-30)) | |
| 2378 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2379 | Neck.C0 = neckcf0 * angles(0,0,math.rad(30-10-20*i)) | |
| 2380 | end | |
| 2381 | attack=false | |
| 2382 | end | |
| 2383 | function EndBlasterMode() | |
| 2384 | attack=true | |
| 2385 | blastcannonmode=false | |
| 2386 | for i=0,1,0.1 do | |
| 2387 | wait() | |
| 2388 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+25-25*i),math.rad(0),math.rad(-60+60+10-10*i)) | |
| 2389 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2390 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-140+140*i),math.rad(0),math.rad(-10+40*i)) | |
| 2391 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2392 | Neck.C0 = neckcf0 * angles(math.rad(-20*i),0,math.rad(30*i)) | |
| 2393 | wld16.C0 = euler(1.57-2.87*i,0,0) * cf(-0.5*i,1-0.8*i,2*i) | |
| 2394 | wld16.C1 = euler(0,0,-0.3*i) * cf(0,0,0) | |
| 2395 | end | |
| 2396 | equipweld() | |
| 2397 | wld16.Part1 = Torso | |
| 2398 | wld16.C0 = euler(math.rad(90),0,0) * cf(0.6,-0.5,-2.2) | |
| 2399 | wld16.C1 = euler(0,0,0) * cf(0,0,0) | |
| 2400 | Character.Humanoid.WalkSpeed=14 | |
| 2401 | for i=0,1,0.1 do | |
| 2402 | wait() | |
| 2403 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-90+90*i),math.rad(0),math.rad(-60*i)) | |
| 2404 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2405 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-200*i),math.rad(0),math.rad(30-30*i)) | |
| 2406 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2407 | Neck.C0 = neckcf0 * angles(math.rad(-20+20*i),0,math.rad(30-30*i)) | |
| 2408 | end | |
| 2409 | LWRem() | |
| 2410 | prt5.CanCollide=true | |
| 2411 | prt6.CanCollide=true | |
| 2412 | attack=false | |
| 2413 | end | |
| 2414 | function CannonShoot(mouse) | |
| 2415 | attack = true | |
| 2416 | readyblast=true | |
| 2417 | Character.Humanoid.WalkSpeed = 0.01 | |
| 2418 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
| 2419 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
| 2420 | offset=offset/mag | |
| 2421 | for i = 0 , 1 , 0.1 do | |
| 2422 | wait(0) | |
| 2423 | RW.C0 = cf(1.5-1.4*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i)) | |
| 2424 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0) | |
| 2425 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10+10*i)) | |
| 2426 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2427 | end | |
| 2428 | coroutine.resume(coroutine.create(function() | |
| 2429 | while readyblast==true do | |
| 2430 | wait() | |
| 2431 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
| 2432 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
| 2433 | offset=offset/mag | |
| 2434 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
| 2435 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140),math.rad(0),math.rad(-70)) | |
| 2436 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
| 2437 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(0)) | |
| 2438 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
| 2439 | end | |
| 2440 | end)) | |
| 2441 | clone=prt31:Clone() | |
| 2442 | clone.Parent=prt31 | |
| 2443 | prt31.Transparency=1 | |
| 2444 | clonewld=Instance.new("Weld")
| |
| 2445 | clonewld.Parent=clone | |
| 2446 | clonewld.Part0=clone | |
| 2447 | clonewld.Part1=prt31 | |
| 2448 | clone2=prt30:Clone() | |
| 2449 | clone2.Parent=prt30 | |
| 2450 | prt30.Transparency=1 | |
| 2451 | clonewld2=Instance.new("Weld")
| |
| 2452 | clonewld2.Parent=clone2 | |
| 2453 | clonewld2.Part0=clone2 | |
| 2454 | clonewld2.Part1=prt30 | |
| 2455 | for i=0,1,0.1 do | |
| 2456 | wait(0.1) | |
| 2457 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5*i,0) | |
| 2458 | end | |
| 2459 | for i=0,1,0.1 do | |
| 2460 | wait(0) | |
| 2461 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7*i,0) | |
| 2462 | end | |
| 2463 | coroutine.resume(coroutine.create(function() | |
| 2464 | for z = 1 ,4 do | |
| 2465 | coroutine.resume(coroutine.create(function() | |
| 2466 | local meshb1 = it("BlockMesh")
| |
| 2467 | meshb1.Scale = vt(1,1,1) | |
| 2468 | local shellb1 = it("Part")
| |
| 2469 | meshb1.Parent = shellb1 | |
| 2470 | shellb1.Anchored = true | |
| 2471 | shellb1.formFactor = 3 | |
| 2472 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2473 | shellb1.CFrame = cf((prt24.CFrame * cf(0,prt24.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2474 | shellb1.Parent = Character | |
| 2475 | shellb1.Transparency = 0 | |
| 2476 | if math.random(1,2) == 1 then | |
| 2477 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2478 | else | |
| 2479 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2480 | end | |
| 2481 | shellb1.CanCollide = false | |
| 2482 | local incre = math.random(0,60)/100 | |
| 2483 | for i = 0 , 1 , 0.1 do | |
| 2484 | wait() | |
| 2485 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2486 | shellb1.Transparency = 1*i | |
| 2487 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2488 | end | |
| 2489 | shellb1.Parent=nil | |
| 2490 | end)) | |
| 2491 | end | |
| 2492 | end)) | |
| 2493 | readyblast=false | |
| 2494 | fs(Head,0.2) | |
| 2495 | as(Head,0.4) | |
| 2496 | coroutine.resume(coroutine.create(function() | |
| 2497 | shoottrail3(mouse) | |
| 2498 | end)) | |
| 2499 | for i=0,1,0.2 do | |
| 2500 | wait() | |
| 2501 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25*i,0) | |
| 2502 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35*i,0) | |
| 2503 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
| 2504 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20*i),math.rad(0),math.rad(-70)) | |
| 2505 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
| 2506 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20*i),math.rad(0),math.rad(0)) | |
| 2507 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
| 2508 | end | |
| 2509 | for i=0,1,0.2 do | |
| 2510 | wait() | |
| 2511 | clonewld2.C0 = euler(0,0,0) * cf(0,0.5-0.25-0.25*i,0) | |
| 2512 | clonewld.C0 = euler(0,0,0) * cf(0,-0.7+0.35+0.35*i,0) | |
| 2513 | Torso.Neck.C1=necko2*euler(-offset,0,0) | |
| 2514 | RW.C0 = cf(0.1, 0.5, -0.7) * angles(math.rad(140+20+10*i),math.rad(0),math.rad(-70)) | |
| 2515 | RW.C1 = cf(0, 0.5, 0) * angles(offset, math.rad(20), 0) | |
| 2516 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(90+20+10*i),math.rad(0),math.rad(0)) | |
| 2517 | LW.C1 = cf(0, 0.5, 0) * angles(offset, 0, 0) | |
| 2518 | end | |
| 2519 | wait(0.1) | |
| 2520 | for i=0,1,0.05 do | |
| 2521 | wait() | |
| 2522 | Torso.Neck.C1=necko2*euler(-offset+offset*i,0,0) | |
| 2523 | RW.C0 = cf(0.1+1.4*i, 0.5, -0.7+0.45*i) * angles(math.rad(170-170*i),math.rad(0),math.rad(-70+80*i)) | |
| 2524 | RW.C1 = cf(0, 0.5, 0) * angles(offset+(-offset+math.rad(25))*i, math.rad(20-20*i), 0) | |
| 2525 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(120-60*i),math.rad(0),math.rad(-10*i)) | |
| 2526 | LW.C1 = cf(0, 0.5, 0) * angles(offset-offset*i, 0, 0) | |
| 2527 | end | |
| 2528 | --[[local wt,t = faketors() | |
| 2529 | w7.Part1 = t | |
| 2530 | w8.Part1 = t | |
| 2531 | w9.Part1 = t | |
| 2532 | w1.Part1 = t | |
| 2533 | for i = 0 , 1 , 0.05 do | |
| 2534 | wait(0) | |
| 2535 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i)) | |
| 2536 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2537 | wt.C0 = angles(0, math.rad(40*i), 0) | |
| 2538 | end | |
| 2539 | --wait(1) | |
| 2540 | clone=prt20:Clone() | |
| 2541 | clone.Parent=prt20 | |
| 2542 | prt20.Transparency=1 | |
| 2543 | clonewld=Instance.new("Weld")
| |
| 2544 | clonewld.Parent=clone | |
| 2545 | clonewld.Part0=clone | |
| 2546 | clonewld.Part1=prt20 | |
| 2547 | for i=0,1,0.1 do | |
| 2548 | wait(0.1) | |
| 2549 | clonewld.C0 = euler(0,math.rad(90*i),0) * cf(0,-0.2*i,0.2*i) | |
| 2550 | end | |
| 2551 | wait() wait() | |
| 2552 | repeat | |
| 2553 | as(Head,0.5+math.random()) | |
| 2554 | coroutine.resume(coroutine.create(function() | |
| 2555 | for z = 1 ,2 do | |
| 2556 | coroutine.resume(coroutine.create(function() | |
| 2557 | local meshb1 = it("BlockMesh")
| |
| 2558 | meshb1.Scale = vt(1,1,1) | |
| 2559 | local shellb1 = it("Part")
| |
| 2560 | meshb1.Parent = shellb1 | |
| 2561 | shellb1.Anchored = true | |
| 2562 | shellb1.formFactor = 3 | |
| 2563 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2564 | shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2565 | shellb1.Parent = Character | |
| 2566 | shellb1.Transparency = 0 | |
| 2567 | if math.random(1,2) == 1 then | |
| 2568 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2569 | else | |
| 2570 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2571 | end | |
| 2572 | shellb1.CanCollide = false | |
| 2573 | local incre = math.random(0,60)/100 | |
| 2574 | for i = 0 , 1 , 0.1 do | |
| 2575 | wait() | |
| 2576 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2577 | shellb1.Transparency = 1*i | |
| 2578 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2579 | end | |
| 2580 | shellb1.Parent=nil | |
| 2581 | end)) | |
| 2582 | end | |
| 2583 | coroutine.resume(coroutine.create(function() | |
| 2584 | shoottrail2(mouse) | |
| 2585 | end)) | |
| 2586 | end)) | |
| 2587 | wait(0.2) | |
| 2588 | until not keyhold | |
| 2589 | for i = 0 , 1 , 0.05 do | |
| 2590 | wait(0) | |
| 2591 | clonewld.C0 = euler(0,math.rad(90-90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i) | |
| 2592 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i)) | |
| 2593 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2594 | wt.C0 = angles(0, math.rad(40-40*i), 0) | |
| 2595 | end | |
| 2596 | clone.Parent=nil | |
| 2597 | prt20.Transparency=0 | |
| 2598 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(0),math.rad(0),math.rad(10)) | |
| 2599 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2600 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10)) | |
| 2601 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2602 | wt.C0 = angles(0, math.rad(0), 0) | |
| 2603 | w7.Part1 = Torso | |
| 2604 | w8.Part1 = Torso | |
| 2605 | w9.Part1 = Torso | |
| 2606 | w1.Part1 = Torso | |
| 2607 | RW.Part0 = Torso | |
| 2608 | LW.Part0 = Torso | |
| 2609 | Torso.Transparency = 0 | |
| 2610 | RHL.Part0 = Torso | |
| 2611 | LHL.Part0 = Torso | |
| 2612 | t.Parent = nil | |
| 2613 | wait(0.25) ]] | |
| 2614 | Torso.Neck.C1=necko2 | |
| 2615 | clone.Parent=nil | |
| 2616 | prt31.Transparency=0 | |
| 2617 | clone2.Parent=nil | |
| 2618 | prt30.Transparency=0 | |
| 2619 | Character.Humanoid.WalkSpeed = 12 | |
| 2620 | attack = false | |
| 2621 | wait(0.2) | |
| 2622 | Torso.Neck.C1=necko2 | |
| 2623 | end | |
| 2624 | function BlasterShoot(mouse) | |
| 2625 | attack = true | |
| 2626 | local wt,t = faketors() | |
| 2627 | w7.Part1 = t | |
| 2628 | w8.Part1 = t | |
| 2629 | w9.Part1 = t | |
| 2630 | w1.Part1 = t | |
| 2631 | Character.Humanoid.WalkSpeed = 0.01 | |
| 2632 | for i = 0 , 1 , 0.05 do | |
| 2633 | wait(0) | |
| 2634 | RW.C0 = cf(1.5-1.5*i, 0.5, -0.25-0.45*i) * angles(math.rad(25+115*i),math.rad(0),math.rad(10-80*i)) | |
| 2635 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), math.rad(20*i), 0) | |
| 2636 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30*i),math.rad(0),math.rad(-10-30*i)) | |
| 2637 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2638 | wt.C0 = angles(0, math.rad(40*i), 0) | |
| 2639 | end | |
| 2640 | --wait(1) | |
| 2641 | clone=prt20:Clone() | |
| 2642 | clone.Parent=prt20 | |
| 2643 | prt20.Transparency=1 | |
| 2644 | clonewld=Instance.new("Weld")
| |
| 2645 | clonewld.Parent=clone | |
| 2646 | clonewld.Part0=clone | |
| 2647 | clonewld.Part1=prt20 | |
| 2648 | for i=0,1,0.1 do | |
| 2649 | wait(0.1) | |
| 2650 | clonewld.C0 = euler(0,math.rad(90*i*i),0) * cf(0,-0.2*i,0.2*i) | |
| 2651 | end | |
| 2652 | --[[RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2653 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2654 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2655 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2656 | wt.C0 = angles(0, math.rad(-90), 0) ]] | |
| 2657 | minigunspin=false | |
| 2658 | doingminigun=true | |
| 2659 | repeat | |
| 2660 | coroutine.resume(coroutine.create(function() | |
| 2661 | if minigunspin==false and doingminigun==true then | |
| 2662 | minigunspin=true | |
| 2663 | for i=0,1,0.02 do | |
| 2664 | if doingminigun==true then | |
| 2665 | wait() | |
| 2666 | clonewld.C0 = euler(0,math.rad(90+360*i),0) * cf(0,-0.2,0.2) | |
| 2667 | end | |
| 2668 | end | |
| 2669 | minigunspin=false | |
| 2670 | end | |
| 2671 | end)) | |
| 2672 | as(Head,0.5+math.random()) | |
| 2673 | coroutine.resume(coroutine.create(function() | |
| 2674 | for z = 1 ,2 do | |
| 2675 | coroutine.resume(coroutine.create(function() | |
| 2676 | local meshb1 = it("BlockMesh")
| |
| 2677 | meshb1.Scale = vt(1,1,1) | |
| 2678 | local shellb1 = it("Part")
| |
| 2679 | meshb1.Parent = shellb1 | |
| 2680 | shellb1.Anchored = true | |
| 2681 | shellb1.formFactor = 3 | |
| 2682 | shellb1.Size = vt(0.3,0.3,0.3) * (math.random(100,300)/100) | |
| 2683 | shellb1.CFrame = cf((prt26.CFrame * cf(0,prt26.Size.y/2,0)).p) * angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100) | |
| 2684 | shellb1.Parent = Character | |
| 2685 | shellb1.Transparency = 0 | |
| 2686 | if math.random(1,2) == 1 then | |
| 2687 | shellb1.BrickColor = BrickColor.new("Bright red")
| |
| 2688 | else | |
| 2689 | shellb1.BrickColor = BrickColor.new("Bright orange")
| |
| 2690 | end | |
| 2691 | shellb1.CanCollide = false | |
| 2692 | local incre = math.random(0,60)/100 | |
| 2693 | for i = 0 , 1 , 0.1 do | |
| 2694 | wait() | |
| 2695 | shellb1.CFrame = shellb1.CFrame + Torso.CFrame.lookVector*incre | |
| 2696 | shellb1.Transparency = 1*i | |
| 2697 | meshb1.Scale = vt(1+1*i,1+1*i,1+1*i) | |
| 2698 | end | |
| 2699 | shellb1.Parent=nil | |
| 2700 | end)) | |
| 2701 | end | |
| 2702 | coroutine.resume(coroutine.create(function() | |
| 2703 | shoottrail2(mouse) | |
| 2704 | end)) | |
| 2705 | end)) | |
| 2706 | --[[for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2707 | wait(0) | |
| 2708 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2709 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20*i), 0, 0) | |
| 2710 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2711 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2712 | --wt.C0 = angles(0, math.rad(-90), 0) | |
| 2713 | end | |
| 2714 | for i = 0.5 , 1 , 0.5*attackspeed do | |
| 2715 | wait(0) | |
| 2716 | w2.C0 = euler(math.rad(90), 0,1.04667*i) * cf(0, -0.75, 0.25) | |
| 2717 | w4.C1 = euler(0, -1.04667*i, 0) * cf(0, 0, 0.14) | |
| 2718 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(90)) | |
| 2719 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(-20+20*i), 0, 0) | |
| 2720 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10),math.rad(0),math.rad(-15)) | |
| 2721 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2722 | --wt.C0 = angles(0, math.rad(-90), 0) | |
| 2723 | end | |
| 2724 | w2.C0 = euler(math.rad(90), 0,0) * cf(0, -0.75, 0.25) | |
| 2725 | w4.C1 = euler(0, 0, 0) * cf(0, 0, 0.14)]] | |
| 2726 | wait(0.2) | |
| 2727 | until not keyhold | |
| 2728 | doingminigun=false | |
| 2729 | --[[for i = 0.2 , 1 , 0.2 do | |
| 2730 | wait(0) | |
| 2731 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90),math.rad(0),math.rad(90-150*i)) | |
| 2732 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), 0, 0) | |
| 2733 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(10-10*i),math.rad(0),math.rad(-15+15*i)) | |
| 2734 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2735 | wt.C0 = angles(0, math.rad(-90+90*i), 0) | |
| 2736 | end | |
| 2737 | LWRem() ]] | |
| 2738 | for i = 0 , 1 , 0.05 do | |
| 2739 | wait(0) | |
| 2740 | clonewld.C0 = euler(0,math.rad(90+90*i),0) * cf(0,-0.2+0.2*i,0.2-0.2*i) | |
| 2741 | RW.C0 = cf(1.5-1.5+1.5*i, 0.5, -0.25-0.45+0.45*i) * angles(math.rad(25+115-115*i),math.rad(0),math.rad(10-80+80*i)) | |
| 2742 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25*i), math.rad(20-20*i), 0) | |
| 2743 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60+30-30*i),math.rad(0),math.rad(-10-30+30*i)) | |
| 2744 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2745 | wt.C0 = angles(0, math.rad(40-40*i), 0) | |
| 2746 | end | |
| 2747 | clone.Parent=nil | |
| 2748 | prt20.Transparency=0 | |
| 2749 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(25),math.rad(0),math.rad(10)) | |
| 2750 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2751 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(60),math.rad(0),math.rad(-10)) | |
| 2752 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2753 | wt.C0 = angles(0, math.rad(0), 0) | |
| 2754 | w7.Part1 = Torso | |
| 2755 | w8.Part1 = Torso | |
| 2756 | w9.Part1 = Torso | |
| 2757 | w1.Part1 = Torso | |
| 2758 | RW.Part0 = Torso | |
| 2759 | LW.Part0 = Torso | |
| 2760 | Torso.Transparency = 0 | |
| 2761 | RHL.Part0 = Torso | |
| 2762 | LHL.Part0 = Torso | |
| 2763 | t.Parent = nil | |
| 2764 | Character.Humanoid.WalkSpeed = 12 | |
| 2765 | wait(0.25) | |
| 2766 | attack = false | |
| 2767 | end | |
| 2768 | function Gunzerker() | |
| 2769 | LWFunc() | |
| 2770 | attack=true | |
| 2771 | Gunzerkering=true | |
| 2772 | for i = 0.1 , 1 , 0.1 do | |
| 2773 | wait() | |
| 2774 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+60*i)) | |
| 2775 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2776 | LW.C0 = cf(-1.5, 0.5, -0.5+0.5*i) * angles(math.rad(40-60*i),math.rad(0),math.rad(25-25*i)) | |
| 2777 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2778 | Neck.C0 = neckcf0 * angles(math.rad(5*i),0,0) | |
| 2779 | end | |
| 2780 | newgun.Parent=workspace | |
| 2781 | newprt3.BrickColor=BrickColor.new("White")
| |
| 2782 | neww1.Parent=newprt1 | |
| 2783 | neww2.Parent=newprt2 | |
| 2784 | neww3.Parent=newprt3 | |
| 2785 | neww4.Parent=newprt4 | |
| 2786 | neww5.Parent=newprt5 | |
| 2787 | neww6.Parent=newprt6 | |
| 2788 | neww1.Part0 = newprt1 | |
| 2789 | neww1.Part1 = LeftArm | |
| 2790 | neww1.C1 = euler(0, 0, 0) * cf(0, 0,0) | |
| 2791 | neww1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 1, 0) | |
| 2792 | Say("Gunzerking")
| |
| 2793 | for i = 0.1 , 1 , 0.15 do | |
| 2794 | wait() | |
| 2795 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10*i),math.rad(0),math.rad(0)) | |
| 2796 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
| 2797 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120*i),math.rad(0),math.rad(0)) | |
| 2798 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2799 | Neck.C0 = neckcf0 * angles(math.rad(5-10*i),0,0) | |
| 2800 | end | |
| 2801 | for i = 0.1 , 1 , 0.2 do | |
| 2802 | wait() | |
| 2803 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90+10+10*i),math.rad(0),math.rad(0)) | |
| 2804 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2805 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40-60+120+10*i),math.rad(0),math.rad(0)) | |
| 2806 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2807 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5*i),0,0) | |
| 2808 | end | |
| 2809 | for i = 0.1 , 1 , 0.15 do | |
| 2810 | wait() | |
| 2811 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(20*i),math.rad(-5*i)) | |
| 2812 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(0), 0, 0) | |
| 2813 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(110-60*i),math.rad(-20*i),math.rad(5*i)) | |
| 2814 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2815 | Neck.C0 = neckcf0 * angles(math.rad(5-10-5+10*i),0,0) | |
| 2816 | end | |
| 2817 | attack=false | |
| 2818 | end | |
| 2819 | function ChangeAmmoAnim(ammo,trail,derpcol) | |
| 2820 | for i = 0.1 , 1 , 0.1 do | |
| 2821 | wait() | |
| 2822 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10*i)) | |
| 2823 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10*i), 0, 0) | |
| 2824 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25)) | |
| 2825 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2826 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
| 2827 | Neck.C0 = neckcf0 * angles(math.rad(-5*i),0,0) | |
| 2828 | end | |
| 2829 | for i = 0.1 , 1 , 0.15 do | |
| 2830 | wait() | |
| 2831 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2832 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5*i), 0, 0) | |
| 2833 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5) * angles(math.rad(40+60-50*i),math.rad(0),math.rad(25+20*i)) | |
| 2834 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2835 | w3.C0 = angles(math.rad(90+90*i), 0, 0) * cf(0, 0.25,-0.5) | |
| 2836 | Neck.C0 = neckcf0 * angles(math.rad(-5+20*i),0,0) | |
| 2837 | end | |
| 2838 | for i = 0.1 , 1 , 0.1 do | |
| 2839 | wait() | |
| 2840 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2841 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5*i), 0, 0) | |
| 2842 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50*i),math.rad(0),math.rad(25+20)) | |
| 2843 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2844 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2845 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10*i),0,0) | |
| 2846 | end | |
| 2847 | derpd=prt3:Clone() | |
| 2848 | derpd.Parent=swordholder | |
| 2849 | derpd.Transparency=0 | |
| 2850 | derpdw=it("Weld")
| |
| 2851 | derpdw.Parent=swordholder | |
| 2852 | derpdw.Part0=derpd | |
| 2853 | derpdw.Part1=LeftArm | |
| 2854 | derpdw.C0=angles(math.rad(90),math.rad(-30),0)*cf(-0.4,0.8,0) | |
| 2855 | prt3.Transparency=1 | |
| 2856 | wait(0.1) | |
| 2857 | for i = 0.1 , 1 , 0.1 do | |
| 2858 | wait() | |
| 2859 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2860 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5*i), 0, 0) | |
| 2861 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5+0.5*i) * angles(math.rad(40+60-50+50+10*i),math.rad(0),math.rad(25+20-30*i)) | |
| 2862 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2863 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2864 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5*i),0,0) | |
| 2865 | derpdw.C0=angles(math.rad(90),math.rad(-30+30*i),0)*cf(-0.4+0.4*i,0.8+0.2*i,0) | |
| 2866 | end | |
| 2867 | for i = 0.1 , 1 , 0.2 do | |
| 2868 | wait() | |
| 2869 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2870 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0) | |
| 2871 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140*i),math.rad(0),math.rad(25+20-30)) | |
| 2872 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2873 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2874 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30*i),0,math.rad(20*i)) | |
| 2875 | derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0) | |
| 2876 | end | |
| 2877 | CurrentAmmo = ammo | |
| 2878 | ammotrail = BrickColor.new(trail) | |
| 2879 | derpd.BrickColor=BrickColor.new(derpcol) | |
| 2880 | prt3.BrickColor=BrickColor.new(derpcol) | |
| 2881 | for i = 0.1 , 1 , 0.1 do | |
| 2882 | wait() | |
| 2883 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2884 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5), 0, 0) | |
| 2885 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(40+60-50+50+10-140+140*i),math.rad(0),math.rad(25+20-30+30*i)) | |
| 2886 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2887 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2888 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+30-30*i),0,math.rad(20-20*i)) | |
| 2889 | derpdw.C0=angles(math.rad(90),math.rad(0),0)*cf(0,1,0) | |
| 2890 | end | |
| 2891 | for i = 0.1 , 1 , 0.1 do | |
| 2892 | wait() | |
| 2893 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2894 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5*i), 0, 0) | |
| 2895 | LW.C0 = cf(-1.5+0.5*i, 0.5, -0.5*i) * angles(math.rad(40+60-50+50+10-10*i),math.rad(0),math.rad(25+20)) | |
| 2896 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2897 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2898 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10-5+5*i),0,0) | |
| 2899 | derpdw.C0=angles(math.rad(90),math.rad(-30*i),0)*cf(-0.4*i,1-0.2*i,0) | |
| 2900 | end | |
| 2901 | prt3.Transparency=0 | |
| 2902 | derpd.Parent=nil | |
| 2903 | for i = 0.1 , 1 , 0.1 do | |
| 2904 | wait() | |
| 2905 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2906 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5*i), 0, 0) | |
| 2907 | LW.C0 = cf(-1.5+0.5, 0.5, -0.5) * angles(math.rad(40+60-50+50-60*i),math.rad(0),math.rad(25+20)) | |
| 2908 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2909 | w3.C0 = angles(math.rad(180), 0, 0) * cf(0, 0.25,-0.5) | |
| 2910 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-10+10*i),0,0) | |
| 2911 | end | |
| 2912 | for i = 0.1 , 1 , 0.15 do | |
| 2913 | wait() | |
| 2914 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10)) | |
| 2915 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+5+5+5-5-5-5*i), 0, 0) | |
| 2916 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, -0.5) * angles(math.rad(40+60*i),math.rad(0),math.rad(25+20-20*i)) | |
| 2917 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2918 | w3.C0 = angles(math.rad(180-90*i), 0, 0) * cf(0, 0.25,-0.5) | |
| 2919 | Neck.C0 = neckcf0 * angles(math.rad(-5+20-20*i),0,0) | |
| 2920 | end | |
| 2921 | for i = 0.1 , 1 , 0.1 do | |
| 2922 | wait() | |
| 2923 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60+10-10*i)) | |
| 2924 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-10+10*i), 0, 0) | |
| 2925 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40+60-60*i),math.rad(0),math.rad(25)) | |
| 2926 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2927 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
| 2928 | Neck.C0 = neckcf0 * angles(math.rad(-5+5*i),0,0) | |
| 2929 | end | |
| 2930 | end | |
| 2931 | function DodgeBack() | |
| 2932 | attack=true | |
| 2933 | dodging=true | |
| 2934 | LWFunc() | |
| 2935 | vel = it("BodyVelocity")
| |
| 2936 | vel.Parent = Head | |
| 2937 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
| 2938 | vel.velocity = Head.CFrame.lookVector * -60 | |
| 2939 | vel2 = it("BodyGyro")
| |
| 2940 | vel2.Parent = Head | |
| 2941 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
| 2942 | vel2.P = 50e+003 | |
| 2943 | vel2.cframe=Torso.CFrame | |
| 2944 | neckcf0=Neck.C0 | |
| 2945 | for i = 0.1 , 1 , 0.2 do | |
| 2946 | wait() | |
| 2947 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
| 2948 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2949 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20*i),math.rad(-90*i)) | |
| 2950 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2951 | Neck.C0 = neckcf0 * angles(0,0,math.rad(70*i)) | |
| 2952 | end | |
| 2953 | wait(0.2) | |
| 2954 | dodging=false | |
| 2955 | vel.Parent=nil | |
| 2956 | for i = 0.1 , 1 , 0.1 do | |
| 2957 | wait() | |
| 2958 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
| 2959 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2960 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(-20+20*i),math.rad(-90+90*i)) | |
| 2961 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2962 | Neck.C0 = neckcf0 * angles(0,0,math.rad(70-70*i)) | |
| 2963 | end | |
| 2964 | LWRem() | |
| 2965 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 2966 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 2967 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 2968 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 2969 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 2970 | vel2.Parent=nil | |
| 2971 | attack=false | |
| 2972 | end | |
| 2973 | function DodgeForward() | |
| 2974 | attack=true | |
| 2975 | dodging=true | |
| 2976 | LWFunc() | |
| 2977 | vel=it("BodyVelocity")
| |
| 2978 | vel.Parent=Head | |
| 2979 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
| 2980 | vel.velocity=Head.CFrame.lookVector * 60 | |
| 2981 | vel2=it("BodyGyro")
| |
| 2982 | vel2.Parent=Head | |
| 2983 | vel2.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge | |
| 2984 | vel2.P=50e+003 | |
| 2985 | vel2.cframe=Torso.CFrame | |
| 2986 | neckcf0=Neck.C0 | |
| 2987 | for i = 0.1 , 1 , 0.2 do | |
| 2988 | wait() | |
| 2989 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120*i),math.rad(0),math.rad(-60+60*i)) | |
| 2990 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30*i),math.rad(0),math.rad(0)) | |
| 2991 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 2992 | end | |
| 2993 | wait(0.2) | |
| 2994 | if holdforward==true then | |
| 2995 | --vel.velocity = (Head.CFrame.lookVector+vt(0,1,0)) * 50 | |
| 2996 | vel.velocity = (Head.CFrame.lookVector*90)+(vt(0,1,0)*50) | |
| 2997 | CF=Torso.CFrame | |
| 2998 | RWLFunc() | |
| 2999 | LWLFunc() | |
| 3000 | for i=0,1,0.1 do | |
| 3001 | wait() | |
| 3002 | vel2.cframe=CF*euler(math.rad(-360*i),0,0) | |
| 3003 | RWL.C0 = cf(1, -1, -1*i)*euler(-1.57*i,0,0) | |
| 3004 | LWL.C0 = cf(-1, -1+1*i, -1*i)*euler(0,0,0) | |
| 3005 | end | |
| 3006 | vel2.cframe=CF | |
| 3007 | vel.Parent=nil | |
| 3008 | for i=0,1,0.1 do | |
| 3009 | wait() | |
| 3010 | vel2.cframe=CF*euler(0,math.rad(180*i),0) | |
| 3011 | RWL.C0 = cf(1, -1, -1+1*i)*euler(-1.57+1.57*i,0,0) | |
| 3012 | LWL.C0 = cf(-1, -1+1-1*i, -1+1*i)*euler(0,0,0) | |
| 3013 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120),math.rad(0),math.rad(90*i)) | |
| 3014 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30),math.rad(0),math.rad(-90*i)) | |
| 3015 | end | |
| 3016 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
| 3017 | RWL.C1 = cf(0.5, 1, 0) | |
| 3018 | RWLRem() | |
| 3019 | LWLRem() | |
| 3020 | vel2.Parent=nil | |
| 3021 | for i=0,1,0.1 do | |
| 3022 | wait() | |
| 3023 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(90-150*i)) | |
| 3024 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(-90+90*i)) | |
| 3025 | end | |
| 3026 | dodging=false | |
| 3027 | LWRem() | |
| 3028 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3029 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3030 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3031 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3032 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 3033 | else | |
| 3034 | dodging=false | |
| 3035 | vel.Parent=nil | |
| 3036 | vel2.Parent=nil | |
| 3037 | for i = 0.1 , 1 , 0.2 do | |
| 3038 | wait() | |
| 3039 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-120+120*i),math.rad(0),math.rad(-60+60-60*i)) | |
| 3040 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-30+30*i),math.rad(0),math.rad(0)) | |
| 3041 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 3042 | end | |
| 3043 | LWRem() | |
| 3044 | end | |
| 3045 | attack=false | |
| 3046 | end | |
| 3047 | function DodgeLeft() | |
| 3048 | attack=true | |
| 3049 | dodging=true | |
| 3050 | LWFunc() | |
| 3051 | CF=Head.CFrame*euler(0,1.57,0) | |
| 3052 | vel = it("BodyVelocity")
| |
| 3053 | vel.Parent = Torso | |
| 3054 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
| 3055 | vel.velocity = CF.lookVector * 70 | |
| 3056 | vel2 = it("BodyGyro")
| |
| 3057 | vel2.Parent = Head | |
| 3058 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
| 3059 | vel2.P = 50e+003 | |
| 3060 | vel2.cframe=Torso.CFrame | |
| 3061 | CF2=Torso.CFrame | |
| 3062 | for i=0,1,0.1 do | |
| 3063 | wait() | |
| 3064 | CF=Torso.CFrame*euler(0,1.57,0) | |
| 3065 | vel.velocity = CF.lookVector * 60 | |
| 3066 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
| 3067 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
| 3068 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i)) | |
| 3069 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3070 | vel2.cframe=CF2*euler(0,-1.57*i,0) | |
| 3071 | end | |
| 3072 | vel.Parent=nil | |
| 3073 | for i=0,1,0.2 do | |
| 3074 | wait() | |
| 3075 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
| 3076 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0) | |
| 3077 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i)) | |
| 3078 | end | |
| 3079 | vel2.Parent=nil | |
| 3080 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3081 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3082 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3083 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3084 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 3085 | LWRem() | |
| 3086 | dodging=false | |
| 3087 | attack=false | |
| 3088 | end | |
| 3089 | function DodgeRight() | |
| 3090 | attack=true | |
| 3091 | dodging=true | |
| 3092 | LWFunc() | |
| 3093 | CF=Head.CFrame*euler(0,-1.57,0) | |
| 3094 | vel = it("BodyVelocity")
| |
| 3095 | vel.Parent = Torso | |
| 3096 | vel.maxForce = vt(4e+005,4e+005,4e+005)*1 | |
| 3097 | vel.velocity = CF.lookVector * 70 | |
| 3098 | vel2 = it("BodyGyro")
| |
| 3099 | vel2.Parent = Head | |
| 3100 | vel2.maxTorque = vt(4e+005,4e+005,4e+005)*math.huge | |
| 3101 | vel2.P = 50e+003 | |
| 3102 | vel2.cframe=Torso.CFrame | |
| 3103 | CF2=Torso.CFrame | |
| 3104 | for i=0,1,0.1 do | |
| 3105 | wait() | |
| 3106 | CF=Torso.CFrame*euler(0,-1.57,0) | |
| 3107 | vel.velocity = CF.lookVector * 60 | |
| 3108 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
| 3109 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25*i), 0, 0) | |
| 3110 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90*i)) | |
| 3111 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3112 | vel2.cframe=CF2*euler(0,1.57*i,0) | |
| 3113 | end | |
| 3114 | vel.Parent=nil | |
| 3115 | vel2.Parent=nil | |
| 3116 | for i=0,1,0.2 do | |
| 3117 | wait() | |
| 3118 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
| 3119 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25-25+25*i), 0, 0) | |
| 3120 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-90+90*i)) | |
| 3121 | end | |
| 3122 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3123 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3124 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3125 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3126 | Neck.C0 = neckcf0 * angles(0,0,math.rad(0)) | |
| 3127 | LWRem() | |
| 3128 | dodging=false | |
| 3129 | attack=false | |
| 3130 | end | |
| 3131 | function Action1() | |
| 3132 | prt5.CanCollide=false | |
| 3133 | prt6.CanCollide=false | |
| 3134 | attack=true | |
| 3135 | LWFunc() | |
| 3136 | for i = 0 , 1 , 0.1 do | |
| 3137 | wait(0) | |
| 3138 | RW.C0 = cf(1.5, 0.5, -0.25+0.25*i) * angles(math.rad(90-60*i),math.rad(0),math.rad(-60+60*i)) | |
| 3139 | LW.C0 = cf(-1.5+0.5*i, 0.5, 0) * angles(math.rad(130*i),math.rad(0),math.rad(40*i)) | |
| 3140 | Neck.C0 = neckcf0 * angles(math.rad(20*i),0,math.rad(20*i)) | |
| 3141 | end | |
| 3142 | Say("FacepalmTaunt")
| |
| 3143 | for i = 0 , 1 , 0.2 do | |
| 3144 | wait(0) | |
| 3145 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10*i),math.rad(0),math.rad(0)) | |
| 3146 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
| 3147 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i)) | |
| 3148 | end | |
| 3149 | for i = 0 , 1 , 0.2 do | |
| 3150 | wait(0) | |
| 3151 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10*i),math.rad(0),math.rad(0)) | |
| 3152 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
| 3153 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i)) | |
| 3154 | end | |
| 3155 | for i = 0 , 1 , 0.2 do | |
| 3156 | wait(0) | |
| 3157 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10*i),math.rad(0),math.rad(0)) | |
| 3158 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
| 3159 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10*i)) | |
| 3160 | end | |
| 3161 | for i = 0 , 1 , 0.2 do | |
| 3162 | wait(0) | |
| 3163 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90-60-10-10+10+10*i),math.rad(0),math.rad(0)) | |
| 3164 | LW.C0 = cf(-1.5+0.5, 0.5, 0) * angles(math.rad(130),math.rad(0),math.rad(40)) | |
| 3165 | Neck.C0 = neckcf0 * angles(math.rad(20),0,math.rad(20+10-10*i)) | |
| 3166 | end | |
| 3167 | for i = 0 , 1 , 0.1 do | |
| 3168 | wait(0) | |
| 3169 | RW.C0 = cf(1.5, 0.5, -0.25*i) * angles(math.rad(90-60+60*i),math.rad(0),math.rad(-60*i)) | |
| 3170 | LW.C0 = cf(-1.5+0.5-0.5*i, 0.5, 0) * angles(math.rad(130-130*i),math.rad(0),math.rad(40-40*i)) | |
| 3171 | Neck.C0 = neckcf0 * angles(math.rad(20-20*i),0,math.rad(20-20*i)) | |
| 3172 | end | |
| 3173 | LWRem() | |
| 3174 | attack=false | |
| 3175 | prt5.CanCollide=true | |
| 3176 | prt6.CanCollide=true | |
| 3177 | end | |
| 3178 | function Action2() | |
| 3179 | Character.Humanoid.WalkSpeed=0 | |
| 3180 | attack=true | |
| 3181 | LWFunc() | |
| 3182 | TorsCF=Torso.CFrame | |
| 3183 | for i = 0 , 1 , 0.1 do | |
| 3184 | wait(0) | |
| 3185 | Torso.CFrame=TorsCF*angles(0,math.rad(-90*i),0) | |
| 3186 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150*i)) | |
| 3187 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(-180*i)) | |
| 3188 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
| 3189 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90*i)) | |
| 3190 | end | |
| 3191 | for i = 0 , 1 , 0.2 do | |
| 3192 | wait(0) | |
| 3193 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
| 3194 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30*i),math.rad(0),math.rad(-180+100*i)) | |
| 3195 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
| 3196 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90)) | |
| 3197 | end | |
| 3198 | for i = 0 , 1 , 0.2 do | |
| 3199 | wait(0) | |
| 3200 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150)) | |
| 3201 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30),math.rad(0),math.rad(-180+100+10*i)) | |
| 3202 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
| 3203 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90)) | |
| 3204 | end | |
| 3205 | wait(0.5) | |
| 3206 | TorsCF=Torso.CFrame | |
| 3207 | for i = 0 , 1 , 0.1 do | |
| 3208 | wait(0) | |
| 3209 | Torso.CFrame=TorsCF*angles(0,math.rad(90*i),0) | |
| 3210 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60+150-150*i)) | |
| 3211 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(30-30*i),math.rad(0),math.rad(-70+70*i)) | |
| 3212 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, math.rad(0)) | |
| 3213 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(90-90*i)) | |
| 3214 | end | |
| 3215 | LWRem() | |
| 3216 | attack=false | |
| 3217 | Character.Humanoid.WalkSpeed=14 | |
| 3218 | end | |
| 3219 | bodpos=it("BodyPosition")
| |
| 3220 | bodpos.P=2000 | |
| 3221 | bodpos.D=100 | |
| 3222 | bodpos.maxForce=vt(math.huge,math.huge,math.huge) | |
| 3223 | bodgy=it("BodyGyro")
| |
| 3224 | bodgy.maxTorque=vt(4e+005,4e+005,4e+005)*math.huge | |
| 3225 | bodgy.P=50e+003 | |
| 3226 | function Sit() | |
| 3227 | bodpos.position=Torso.Position-vt(0,3,0) | |
| 3228 | bodpos.Parent=Torso | |
| 3229 | bodgy.cframe=Torso.CFrame | |
| 3230 | bodgy.Parent=Head | |
| 3231 | LWFunc() | |
| 3232 | RWLFunc() | |
| 3233 | LWLFunc() | |
| 3234 | for i=0,1,0.1 do | |
| 3235 | wait() | |
| 3236 | bodgy.cframe=Torso.CFrame*euler(0.07*i,0,0) | |
| 3237 | RWL.C0 = cf(0.5+0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,0.5*i) | |
| 3238 | RWL.C1 = cf(0,0.5,0) * euler(0,0,0) | |
| 3239 | LWL.C0 = cf(-0.5-0.1*i,-1.5+0.6*i,-0.7*i) * euler(1.2*i,0,-0.5*i) | |
| 3240 | LWL.C1 = cf(0,0.5,0) * euler(0,0,0) | |
| 3241 | RW.C0 = cf(1.5, 0.5, -0.25-0.25*i) * angles(math.rad(90-50*i),math.rad(0),math.rad(-60+10*i)) | |
| 3242 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90*i), 0) | |
| 3243 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20*i),math.rad(0),math.rad(0)) | |
| 3244 | end | |
| 3245 | end | |
| 3246 | function GetUp() | |
| 3247 | for i=0,1,0.1 do | |
| 3248 | wait() | |
| 3249 | bodgy.cframe=Torso.CFrame*euler(-0.07*i,0,0) | |
| 3250 | RWL.C0 = cf(0.5+0.1-0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,0.5-0.5*i) | |
| 3251 | LWL.C0 = cf(-0.5-0.1+0.1*i,-1.5+0.6-0.6*i,-0.7+0.7*i) * euler(1.2-1.2*i,0,-0.5+0.5*i) | |
| 3252 | RW.C0 = cf(1.5, 0.5, -0.25-0.25+0.25*i) * angles(math.rad(90-50+50*i),math.rad(0),math.rad(-60+10-10*i)) | |
| 3253 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(-90+90*i), 0) | |
| 3254 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+20*i),math.rad(0),math.rad(0)) | |
| 3255 | end | |
| 3256 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3257 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), math.rad(0), 0) | |
| 3258 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3259 | bodpos.Parent=nil | |
| 3260 | bodgy.Parent=nil | |
| 3261 | LWRem() | |
| 3262 | RWLRem() | |
| 3263 | LWLRem() | |
| 3264 | end | |
| 3265 | function Hi5() | |
| 3266 | prt5.CanCollide=false | |
| 3267 | prt6.CanCollide=false | |
| 3268 | attack=true | |
| 3269 | didhifive=false | |
| 3270 | detecthifive=false | |
| 3271 | LWFunc() | |
| 3272 | bodpos.Parent=Torso | |
| 3273 | bodpos.position=Torso.Position | |
| 3274 | bodgy.cframe=Torso.CFrame | |
| 3275 | bodgy.Parent=Head | |
| 3276 | for i=0,1,0.2 do | |
| 3277 | wait() | |
| 3278 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20*i)) | |
| 3279 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100*i),math.rad(0),math.rad(-60+60*i)) | |
| 3280 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3281 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150*i),math.rad(-20*i),math.rad(0)) | |
| 3282 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3283 | end | |
| 3284 | coroutine.resume(coroutine.create(function() | |
| 3285 | print("herp")
| |
| 3286 | while hifiving==true do | |
| 3287 | wait(0) | |
| 3288 | hifivevalue.Value=true | |
| 3289 | local hitted,post = rayCast(Torso.Position,Head.CFrame.lookVector,6,Character) | |
| 3290 | if hitted~=nil then | |
| 3291 | if hitted.Parent:findFirstChild("HighFive")~=nil then
| |
| 3292 | if hitted.Parent:findFirstChild("HighFive").Value==true then
| |
| 3293 | wait(0.8) | |
| 3294 | print("HI FIVE")
| |
| 3295 | didhifive=true | |
| 3296 | hifiving=false | |
| 3297 | for i=0,1,0.1 do | |
| 3298 | wait(0.05) | |
| 3299 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-30*i)) | |
| 3300 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(0)) | |
| 3301 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3302 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-170*i),math.rad(-20),math.rad(0)) | |
| 3303 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3304 | end | |
| 3305 | hifivevalue.Value=false | |
| 3306 | for i=0,1,0.1 do | |
| 3307 | wait() | |
| 3308 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-10-10*i)) | |
| 3309 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20*i)) | |
| 3310 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3311 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(-20+220*i),math.rad(-20+20*i),math.rad(0)) | |
| 3312 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3313 | end | |
| 3314 | for i=0,1,0.1 do | |
| 3315 | wait() | |
| 3316 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60*i)) | |
| 3317 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20)) | |
| 3318 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3319 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70*i),math.rad(0),math.rad(0)) | |
| 3320 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3321 | end | |
| 3322 | for i=0,1,0.1 do | |
| 3323 | wait() | |
| 3324 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(-20+60-30*i)) | |
| 3325 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10),math.rad(0),math.rad(20)) | |
| 3326 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3327 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(200-70+50*i),math.rad(0),math.rad(0)) | |
| 3328 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3329 | end | |
| 3330 | for i=0,1,0.1 do | |
| 3331 | wait() | |
| 3332 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(10-10*i)) | |
| 3333 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(-10+100*i),math.rad(0),math.rad(20-80*i)) | |
| 3334 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3335 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(180-180*i),math.rad(0),math.rad(0)) | |
| 3336 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3337 | end | |
| 3338 | bodpos.Parent=nil | |
| 3339 | bodgy.Parent=nil | |
| 3340 | hifivevalue.Value=false | |
| 3341 | LWRem() | |
| 3342 | Neck.C0 = neckcf0 | |
| 3343 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3344 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3345 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3346 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3347 | prt5.CanCollide=true | |
| 3348 | prt6.CanCollide=true | |
| 3349 | else | |
| 3350 | print("No hi five :c")
| |
| 3351 | end | |
| 3352 | end | |
| 3353 | else | |
| 3354 | print("DERP")
| |
| 3355 | end | |
| 3356 | end | |
| 3357 | end)) | |
| 3358 | while hifiving==true and detecthifive==false do | |
| 3359 | wait() | |
| 3360 | end | |
| 3361 | if didhifive==false then | |
| 3362 | for i=0,1,0.2 do | |
| 3363 | wait() | |
| 3364 | Neck.C0 = neckcf0 * angles(math.rad(0),0,math.rad(20-20*i)) | |
| 3365 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90-100+100*i),math.rad(0),math.rad(-60*i)) | |
| 3366 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3367 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(150-150*i),math.rad(-20+20*i),math.rad(0)) | |
| 3368 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3369 | end | |
| 3370 | bodpos.Parent=nil | |
| 3371 | bodgy.Parent=nil | |
| 3372 | hifivevalue.Value=false | |
| 3373 | LWRem() | |
| 3374 | Neck.C0 = neckcf0 | |
| 3375 | RW.C0 = cf(1.5, 0.5, -0.25) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3376 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3377 | LW.C0 = cf(-1.5, 0.5, 0) * angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 3378 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3379 | prt5.CanCollide=true | |
| 3380 | prt6.CanCollide=true | |
| 3381 | else | |
| 3382 | --wait(2) | |
| 3383 | end | |
| 3384 | attack=false | |
| 3385 | end | |
| 3386 | function NormalAmmo() | |
| 3387 | attack = true | |
| 3388 | ChangeAmmoAnim("Normal","White","White")
| |
| 3389 | attack = false | |
| 3390 | end | |
| 3391 | function effect(Color,Ref,LP,P1,returnn) | |
| 3392 | local effectsmsh = it("BlockMesh")
| |
| 3393 | effectsmsh.Scale = vt(1,1,1) | |
| 3394 | effectsmsh.Name = "Mesh" | |
| 3395 | local effectsg = it("Part")
| |
| 3396 | effectsg.formFactor = 3 | |
| 3397 | effectsg.CanCollide = false | |
| 3398 | effectsg.Name = "Eff" | |
| 3399 | effectsg.Locked = true | |
| 3400 | effectsg.Anchored = true | |
| 3401 | effectsg.Size = vt(0.2,1,0.2) | |
| 3402 | effectsg.Parent = swordholder | |
| 3403 | effectsmsh.Parent = effectsg | |
| 3404 | effectsg.BrickColor = BrickColor.new(Color) | |
| 3405 | effectsg.Reflectance = Ref | |
| 3406 | local point1 = P1 | |
| 3407 | local mg = (LP.p - point1.p).magnitude | |
| 3408 | effectsg.Size = vt(0.2,mg,0.2) | |
| 3409 | effectsg.CFrame = cf((LP.p+point1.p)/2,point1.p) * angles(math.rad(90),0,0) | |
| 3410 | if returnn then return effectsg end | |
| 3411 | effectsmsh.Scale = vt(0.2,0.2,0.2) | |
| 3412 | coroutine.resume(coroutine.create(function() | |
| 3413 | if not returnn then | |
| 3414 | for i = 0 , 1 , 0.1 do | |
| 3415 | wait() | |
| 3416 | effectsg.Transparency = 1*i | |
| 3417 | effectsmsh.Scale = vt(0.2-0.2*i,1,0.2-0.2*i) | |
| 3418 | end | |
| 3419 | wait() | |
| 3420 | effectsg.Parent = nil | |
| 3421 | end | |
| 3422 | end)) | |
| 3423 | end | |
| 3424 | function returnwelds() | |
| 3425 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3426 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3427 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 3428 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3429 | w3.C0 = angles(math.rad(90), 0, 0) * cf(0, 0.25,-0.5) | |
| 3430 | w1.C0 = angles(math.rad(-90), math.rad(0), math.rad(0)) * cf(0, 0, 0) | |
| 3431 | RWL.C0 = cf(1, -1, 0) * angles(0, 0, 0) | |
| 3432 | RWL.C1 = cf(0.5, 1, 0) | |
| 3433 | LWL.C0 = cf(-1, -1, 0) * angles(0, 0, 0) | |
| 3434 | LWL.C1 = cf(-0.5, 1, 0) | |
| 3435 | Neck.C0 = neckcf0 | |
| 3436 | end | |
| 3437 | keyhold = false | |
| 3438 | function ob1d(mouse) | |
| 3439 | hold = true | |
| 3440 | if attack then return end | |
| 3441 | keyhold = true | |
| 3442 | if blastcannonmode==true then | |
| 3443 | BlasterShoot(mouse) | |
| 3444 | end | |
| 3445 | if blastcannonmode==true then return end | |
| 3446 | if Gunzerkering==true then | |
| 3447 | GunzerkReady(mouse) | |
| 3448 | else | |
| 3449 | Ready(mouse) | |
| 3450 | end | |
| 3451 | end | |
| 3452 | function ob1u(mouse) | |
| 3453 | keyhold = false | |
| 3454 | end | |
| 3455 | buttonhold = false | |
| 3456 | function key(key,mouse) | |
| 3457 | if attack then return end | |
| 3458 | if key=="h" then | |
| 3459 | if blastcannonmode==false then | |
| 3460 | BlasterMode() | |
| 3461 | else | |
| 3462 | EndBlasterMode() | |
| 3463 | end | |
| 3464 | end | |
| 3465 | if key=="q" and blastcannonmode==true then | |
| 3466 | CannonShoot(mouse) | |
| 3467 | end | |
| 3468 | if blastcannonmode==true then return end | |
| 3469 | if key=="f" and GunzerkDuration==1000 then | |
| 3470 | Gunzerker() | |
| 3471 | coroutine.resume(coroutine.create(function() | |
| 3472 | local meh = Character | |
| 3473 | local rprt1 = it("Part")
| |
| 3474 | rprt1.Parent = meh | |
| 3475 | rprt1.BrickColor = BrickColor.new("Bright red")
| |
| 3476 | rprt1.CanCollide = false | |
| 3477 | rprt1.Name = "RedEye" | |
| 3478 | local rmsh1 = it("CylinderMesh")
| |
| 3479 | rmsh1.Parent = rprt1 | |
| 3480 | rmsh1.Scale = vt(0.035,0.2,0.035) | |
| 3481 | local rwld1 = it("Weld")
| |
| 3482 | rwld1.Parent = rprt1 | |
| 3483 | rwld1.Part0 = rprt1 | |
| 3484 | rwld1.Part1 = meh.Head | |
| 3485 | rwld1.C0 = euler(1.57,0,0) * cf(0.1,-0.18,0.5) | |
| 3486 | local rprt2 = it("Part")
| |
| 3487 | rprt2.Parent = meh | |
| 3488 | rprt2.BrickColor = BrickColor.new("Bright red")
| |
| 3489 | rprt2.CanCollide = false | |
| 3490 | rprt2.Name = "RedEye" | |
| 3491 | local rmsh2 = it("CylinderMesh")
| |
| 3492 | rmsh2.Parent = rprt2 | |
| 3493 | rmsh2.Scale = vt(0.035,0.2,0.035) | |
| 3494 | local wld2 = it("Weld")
| |
| 3495 | wld2.Parent = rprt2 | |
| 3496 | wld2.Part0 = rprt2 | |
| 3497 | wld2.Part1 = meh.Head | |
| 3498 | wld2.C0 = euler(1.57,0,0) * cf(-0.1,-0.18,0.5) | |
| 3499 | local LastPoint1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0) | |
| 3500 | local LastPoint2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0) | |
| 3501 | while GunzerkDuration~=0 do | |
| 3502 | wait(0) | |
| 3503 | GunzerkDuration=GunzerkDuration-2 | |
| 3504 | local Point1 = rprt1.CFrame * cf(0,rprt1.Size.Y/10,0) | |
| 3505 | effect("Bright red",0.5,LastPoint1,Point1)
| |
| 3506 | LastPoint1 = Point1 | |
| 3507 | local Point2 = rprt2.CFrame * cf(0,rprt2.Size.Y/10,0) | |
| 3508 | effect("Bright red",0.5,LastPoint2,Point2)
| |
| 3509 | LastPoint2 = Point2 | |
| 3510 | end | |
| 3511 | Gunzerkering=false | |
| 3512 | while attack==true do | |
| 3513 | wait() | |
| 3514 | end | |
| 3515 | LWRem() | |
| 3516 | rprt1.Parent=nil | |
| 3517 | rprt2.Parent=nil | |
| 3518 | newgun.Parent=nil | |
| 3519 | RW.C0 = cf(1.5, 0.5, 0) * angles(math.rad(90),math.rad(0),math.rad(-60)) | |
| 3520 | RW.C1 = cf(0, 0.5, 0) * angles(math.rad(25), 0, 0) | |
| 3521 | LW.C0 = cf(-1.5, 0.5, -0.5) * angles(math.rad(40),math.rad(0),math.rad(25)) | |
| 3522 | LW.C1 = cf(0, 0.5, 0) * angles(0, 0, 0) | |
| 3523 | Neck.C0 = neckcf0 * angles(math.rad(0),0,0) | |
| 3524 | wait() | |
| 3525 | while GunzerkDuration~=1000 and Gunzerkering==false do | |
| 3526 | wait() | |
| 3527 | GunzerkDuration=GunzerkDuration+2 | |
| 3528 | end | |
| 3529 | end)) | |
| 3530 | end | |
| 3531 | if Gunzerkering~=true then | |
| 3532 | if key == "r" then | |
| 3533 | if Ammo~=MaxAmmo then | |
| 3534 | Reload2() | |
| 3535 | end | |
| 3536 | end | |
| 3537 | if key == "e" then | |
| 3538 | critical=false | |
| 3539 | Melee() | |
| 3540 | end | |
| 3541 | --[[DODGE ANIMATIONS]]-- | |
| 3542 | if key=="b" then | |
| 3543 | DodgeBack() | |
| 3544 | end | |
| 3545 | if key=="g" then | |
| 3546 | DodgeForward() | |
| 3547 | holdforward=true | |
| 3548 | end | |
| 3549 | if key=="v" then | |
| 3550 | DodgeLeft() | |
| 3551 | end | |
| 3552 | if key=="n" then | |
| 3553 | DodgeRight() | |
| 3554 | end | |
| 3555 | --[[TAUNT ANIMATIONS]]-- | |
| 3556 | if key=="z" then | |
| 3557 | Action1() | |
| 3558 | end | |
| 3559 | if key=="x" then | |
| 3560 | Action2() | |
| 3561 | end | |
| 3562 | if key=="c" then | |
| 3563 | if resting==false then | |
| 3564 | resting=true | |
| 3565 | Sit() | |
| 3566 | else | |
| 3567 | resting=false | |
| 3568 | GetUp() | |
| 3569 | end | |
| 3570 | end | |
| 3571 | if key=="t" then | |
| 3572 | hifiving=true | |
| 3573 | Hi5() | |
| 3574 | end | |
| 3575 | end | |
| 3576 | end | |
| 3577 | function key2(key) | |
| 3578 | if key == "f" or key == "q" then | |
| 3579 | buttonhold = false | |
| 3580 | end | |
| 3581 | if key=="g" then | |
| 3582 | holdforward=false | |
| 3583 | end | |
| 3584 | if key=="t" then | |
| 3585 | hifiving=false | |
| 3586 | end | |
| 3587 | end | |
| 3588 | function s(mouse) | |
| 3589 | repeat wait() until not attack | |
| 3590 | repeat wait() until not ev.Value | |
| 3591 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 3592 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 3593 | mouse.KeyDown:connect(function(ke) key(ke,mouse) end) | |
| 3594 | mouse.KeyUp:connect(key2) | |
| 3595 | equipanim() | |
| 3596 | ev.Value = true | |
| 3597 | end | |
| 3598 | function ds(mouse) | |
| 3599 | keyhold = false | |
| 3600 | repeat wait() until not attack | |
| 3601 | repeat wait() until ev.Value | |
| 3602 | hideanim() | |
| 3603 | wait(0.1) | |
| 3604 | ev.Value = false | |
| 3605 | end | |
| 3606 | Bin.Selected:connect(s) | |
| 3607 | Bin.Deselected:connect(ds) | |
| 3608 | if PlayerGui:findFirstChild("AmmoMeter") ~= nil then
| |
| 3609 | PlayerGui:findFirstChild("AmmoMeter").Parent = nil
| |
| 3610 | end | |
| 3611 | coroutine.resume(coroutine.create(function() | |
| 3612 | local SG = it("ScreenGui",PlayerGui)
| |
| 3613 | SG.Name = "AmmoMeter" | |
| 3614 | local frame = it("Frame",SG)
| |
| 3615 | frame.Size = UDim2.new(0.2,0,0.1,0) | |
| 3616 | frame.Position = UDim2.new(0.5-0.1,0,0.05,0) | |
| 3617 | frame.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 3618 | local Ammotext = it("TextLabel",frame)
| |
| 3619 | Ammotext.Size = UDim2.new(1,0,0.35,0) | |
| 3620 | Ammotext.BackgroundTransparency = 1 | |
| 3621 | Ammotext.Text = "Ammo" | |
| 3622 | Ammotext.FontSize = "Size10" | |
| 3623 | Ammotext.TextColor3 = BrickColor.new("White").Color
| |
| 3624 | local backing = it("ImageLabel",frame)
| |
| 3625 | backing.Size = UDim2.new(0.8,0,0.2,0) | |
| 3626 | backing.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 3627 | backing.Position = UDim2.new(0.1,0,0.3,0) | |
| 3628 | backing.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 3629 | local img = it("ImageLabel",backing)
| |
| 3630 | img.Size = UDim2.new(1,0,1,0) | |
| 3631 | img.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 3632 | img.Position = UDim2.new(0,0,0,0) | |
| 3633 | img.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 3634 | local percent = it("TextLabel",backing)
| |
| 3635 | percent.Size = UDim2.new(1,0,1,0) | |
| 3636 | percent.BackgroundTransparency = 1 | |
| 3637 | percent.TextColor3 = BrickColor.new("White").Color
| |
| 3638 | percent.Text = Ammo.."/".. MaxAmmo | |
| 3639 | percent.FontSize = "Size10" | |
| 3640 | local Gunzerktext = it("TextLabel",frame)
| |
| 3641 | Gunzerktext.Size = UDim2.new(1,0,1.2,0) | |
| 3642 | Gunzerktext.BackgroundTransparency = 1 | |
| 3643 | Gunzerktext.Text = "Gunzerk Duration" | |
| 3644 | Gunzerktext.FontSize = "Size10" | |
| 3645 | Gunzerktext.TextColor3 = BrickColor.new("White").Color
| |
| 3646 | local Gunzerkbacking = it("ImageLabel",frame)
| |
| 3647 | Gunzerkbacking.Size = UDim2.new(0.8,0,0.2,0) | |
| 3648 | Gunzerkbacking.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 3649 | Gunzerkbacking.Position = UDim2.new(0.1,0,0.75,0) | |
| 3650 | Gunzerkbacking.BackgroundColor3 = BrickColor.new("Black").Color
| |
| 3651 | local Gunzerkimg = it("ImageLabel",Gunzerkbacking)
| |
| 3652 | Gunzerkimg.Size = UDim2.new(1,0,1,0) | |
| 3653 | Gunzerkimg.Image = "http://www.roblox.com/asset/?id=48965808" | |
| 3654 | Gunzerkimg.Position = UDim2.new(0,0,0,0) | |
| 3655 | Gunzerkimg.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 3656 | local currentam = it("TextLabel",frame)
| |
| 3657 | currentam.Size = UDim2.new(0.5,0,0.25,0) | |
| 3658 | currentam.Position = UDim2.new(0,0,1,0) | |
| 3659 | currentam.BackgroundTransparency = 0 | |
| 3660 | currentam.BackgroundColor3 = BrickColor.new("Brown").Color
| |
| 3661 | currentam.TextColor3 = BrickColor.new("White").Color
| |
| 3662 | currentam.Text = CurrentAmmo | |
| 3663 | currentam.FontSize = "Size18" | |
| 3664 | repeat | |
| 3665 | wait() | |
| 3666 | pcall(function() | |
| 3667 | img.Size = UDim2.new(1*(Ammo/MaxAmmo),0,1,0) | |
| 3668 | percent.Text = Ammo.."/".. MaxAmmo | |
| 3669 | Gunzerkimg.Size = UDim2.new(1*(GunzerkDuration/1000),0,1,0) | |
| 3670 | currentam.Text = CurrentAmmo | |
| 3671 | end) | |
| 3672 | until SG.Parent == nil | |
| 3673 | end)) | |
| 3674 | --[[coroutine.resume(coroutine.create(function() | |
| 3675 | swordholder.Parent = workspace | |
| 3676 | for i=0,9999999999 do | |
| 3677 | wait() | |
| 3678 | if swordholder.Parent==nil then | |
| 3679 | wait(1) | |
| 3680 | swordholder.Parent = workspace | |
| 3681 | prt1.Parent = swordholder | |
| 3682 | prt2.Parent = swordholder | |
| 3683 | prt3.Parent = swordholder | |
| 3684 | prt4.Parent = swordholder | |
| 3685 | prt5.Parent = swordholder | |
| 3686 | prt6.Parent = swordholder | |
| 3687 | holster1.Parent = swordholder | |
| 3688 | --holster2.Parent = swordholder | |
| 3689 | holster3.Parent = swordholder | |
| 3690 | w1.Parent=prt1 | |
| 3691 | w2.Parent=prt2 | |
| 3692 | w3.Parent=prt3 | |
| 3693 | w4.Parent=prt4 | |
| 3694 | w5.Parent=prt5 | |
| 3695 | w6.Parent=prt6 | |
| 3696 | w7.Parent=holster1 | |
| 3697 | w8.Parent=holster2 | |
| 3698 | w9.Parent=holster3 | |
| 3699 | if Gunzerkering==true then | |
| 3700 | newgun.Parent = workspace | |
| 3701 | newprt1.Parent = newgun | |
| 3702 | newprt2.Parent = newgun | |
| 3703 | newprt3.Parent = newgun | |
| 3704 | newprt4.Parent = newgun | |
| 3705 | newprt5.Parent = newgun | |
| 3706 | newprt6.Parent = newgun | |
| 3707 | neww1.Parent=newprt1 | |
| 3708 | neww2.Parent=newprt2 | |
| 3709 | neww3.Parent=newprt3 | |
| 3710 | neww4.Parent=newprt4 | |
| 3711 | neww5.Parent=newprt5 | |
| 3712 | neww6.Parent=newprt6 | |
| 3713 | end | |
| 3714 | end | |
| 3715 | end | |
| 3716 | end))]] | |
| 3717 | coroutine.resume(coroutine.create(function() | |
| 3718 | for i=0,9999999999 do | |
| 3719 | wait() | |
| 3720 | if Character.Humanoid.Health==0 then | |
| 3721 | swordholder.Parent=workspace | |
| 3722 | prt1.Parent = swordholder | |
| 3723 | prt2.Parent = swordholder | |
| 3724 | prt3.Parent = swordholder | |
| 3725 | prt4.Parent = swordholder | |
| 3726 | prt5.Parent = swordholder | |
| 3727 | prt6.Parent = swordholder | |
| 3728 | holster1.Parent = swordholder | |
| 3729 | holster3.Parent = swordholder | |
| 3730 | w1.Parent=prt1 | |
| 3731 | w2.Parent=prt2 | |
| 3732 | w3.Parent=prt3 | |
| 3733 | w4.Parent=prt4 | |
| 3734 | w5.Parent=prt5 | |
| 3735 | w6.Parent=prt6 | |
| 3736 | w7.Parent=holster1 | |
| 3737 | w8.Parent=holster2 | |
| 3738 | w9.Parent=holster3 | |
| 3739 | end | |
| 3740 | end | |
| 3741 | end)) | |
| 3742 | testpart=it("Part")
| |
| 3743 | testpart.Parent=swordholder | |
| 3744 | testpart.Anchored=true | |
| 3745 | testpart.CanCollide=false | |
| 3746 | testpart.Transparency=1 | |
| 3747 | scarfp2=it("Part")
| |
| 3748 | scarfp2.Parent=swordholder | |
| 3749 | scarfp2.Anchored=true | |
| 3750 | scarfp2.CanCollide=false | |
| 3751 | scarfp2.Transparency=1 | |
| 3752 | cf=cf | |
| 3753 | euler=euler | |
| 3754 | coroutine.resume(coroutine.create(function() | |
| 3755 | while true do | |
| 3756 | wait(0) | |
| 3757 | if dodging==true then | |
| 3758 | scarfp2.CFrame = cf(Torso.Position, testpart.Position) *cf(0,0,0) | |
| 3759 | scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5 | |
| 3760 | scarfp2.CFrame = scarfp2.CFrame * cf(0,0,-0.5) * euler(1.57,0,0) | |
| 3761 | testpart.CFrame=cf(Torso.Position-Torso.Velocity) *cf(0,-1,0) | |
| 3762 | coroutine.resume(coroutine.create(function() | |
| 3763 | for i=0,2 do | |
| 3764 | Part=it("Part")
| |
| 3765 | Mesh=it("CylinderMesh")
| |
| 3766 | Mesh.Parent=Part | |
| 3767 | Mesh.Scale=vt(0.3,2,0.3) | |
| 3768 | Part.Parent=swordholder | |
| 3769 | Part.CanCollide=false | |
| 3770 | Part.BrickColor=BrickColor.new("Navy blue")
| |
| 3771 | Part.Size=vt(1,1,1) | |
| 3772 | Part.Transparency=0.2 | |
| 3773 | Part.Anchored=true | |
| 3774 | Part.CFrame=scarfp2.CFrame*cf(math.random(-2,1)+math.random(),math.random(-2,1)+math.random(),math.random(-2,1)+math.random()) | |
| 3775 | coroutine.resume(coroutine.create(function(derpPart) | |
| 3776 | for i=0,1,0.1 do | |
| 3777 | wait() | |
| 3778 | derpPart.Transparency=derpPart.Transparency+0.05 | |
| 3779 | end | |
| 3780 | derpPart.Parent=nil | |
| 3781 | end),Part) | |
| 3782 | end | |
| 3783 | end)) | |
| 3784 | end | |
| 3785 | end | |
| 3786 | end)) | |
| 3787 | Character.Humanoid.WalkSpeed = 14 | |
| 3788 | -- mediafire |